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Welcome back, everyone, to the thirteenth chapter of Mecha Space Pirate Quest. Hopefully, you're the one dealing out the bad luck rather than receiving it today. As always, you are Pirate Admiral Roarke Susan Starwind, leader of the Iron Kestrels, master of the starship Rhinehawk, and pilot of the recently-upgraded Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe

Last time, you acknowledged girls' feelings and got laid, while becoming aware of an unholy alliance between two pure-hearted young women who want you to be happy. This time, you've got a colony to invade and a cruiser still lurking in the wings.

By the way, I strongly suggest you take a look at the Knuckle Kaiser's stats now.
>>
Since were probably going to have a boss battle soon we should come up with our finishing move

Also posting our mixtapes https://drive.google.com/file/d/0B6iimHE85EZZWjJCLXRLem1mQ2s/view?usp=drivesdk
>>
>>47069049
We hit the other guy really hard. Possibly while shouting.
>>
>>47069109
Love it anon
>>
>>47069146
I try.
Also dat free intimidate.
>>
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After some field tests, it was decided that the most efficient way to handle the Knuckle Kaiser's new dual-shield configuration without hindering its ability to fight was to mount the large shields on a pair of short dendrites extruding from the shoulders. This way, they can swivel in front of the Kaiser to put a solid wall of metal and nanotubes between incoming fire, yet still swing down over the arms to be of use in parrying melee attacks.

As you watch the final adjustments being made to the Knuckle Kaiser, you review the recorded footage from the S-Betta's sensors. It took some convincing, despite the fact that rationally you knew it was smart to do, before you were willing to let the Corporal take her machine down to the colony and do some scouting this morning. Watching her finny blue-and-white mech flicker and vanish as the advanced camouflage systems kick on still creeps you out a little, no pirate could like the idea of the UJCIDF having mecha the size of the S-Betta that can disappear even from radar, but at least its advanced stealth systems keep her safe.
>>
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The holographic screen of your PC shows a clear view of space, lingering on the Rhinehawk and circling a little to catch a glimpse of a familiar mane of orange hair through one of the ship's windows before the view zooms away towards the colony. Long and cylindrical, it slowly turns on its axis to provide the inhabitants inside with artificial gravity. The images you're seeing are recorded from the perspective of the pilot's helmet, letting you see her slim fingers dance across the controls. Samantha momentarily displays a blueprint of Suleiman 1 over the image, her voice echoing from behind her helmet, “S-Betta, going in. This side over here has the military facilities.” She points to one end of the colony, then to the other, “...and this one is mostly dedicated to the legitimate mining operations the colony runs. Suleiman 1 is a joint venture, the mining op is owned by some Martian sheikh named Ahmad who has a bunch of them scattered through the Belt, but this is the only one with Martian and Jovian technicians working together to make mecha for the Solar System League. I'll be taking the mining side first, it should be less heavily guarded.” The view is a little shaky, she seems to be having trouble sitting still without shifting around. The stars wheel and dance as her machine makes its way along the hull, sneaking up on a green-painted Harpy on patrol without it showing the slightest reaction to the much larger mech floating right above it.

A mech bay opens, and another Harpy floats out to relieve the first one. You hold your breath, but the SOUL machine dives through the airlock and into the bay just a scant few meters behind the first Harpy. There are only ten in here, much to your surprise, with a handful of technicians. These aren't locals, from what you can tell, the skull patterns on the backs of their otherwise plain green fatigues give that away.
>>
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Hey, Mr. Wong. In celebration for us finally banging the trap, have some OC of dubious quality I made in like twenty minutes

I apologize for nothing
>>
The colony itself is shockingly green, even for someone used to California Station. Thick trees straddle the roads running along the length of the colony, spanning over thirty-five kilometers between the two main building centers at the ends. Mecha airfields (cleared of trees) and large structures like factories and public buildings are built on the ground, but most of the population seems to dwell in pointy-topped huts in the canopy. If it weren't for the hypermodern materials used in their construction, these towns would look almost like something out of a fairy tale. The S-Betta stays low, moving with an unnerving lack of speed, the view through the panoramic cockpit showing small arboreal farms and gardens. All in all, it would be extremely peaceful if it weren't for the columns of smoke rising up here and there above the trees. At first, that is the only sign of the Green Skulls' presence...but before long, Samantha reaches a burned-out village. True, someone has gone to the effort of putting out the fires here, you can still see the traces of hardened foam on the branches and coating the shells of huts, but it doesn't cover nearly enough. Skeletons, burned nearly black where they haven't been reduced to ash entirely, crowd what were once bridges out of the town likely leading to a civilian ornithopter landing pad. These bridges now lie twisted and broken on the ground like a so many dead snakes. Some of the skeletons are very small, and Samantha's camera lingers for several seconds on a dropped ball, miraculously clean of ash and dirt, before she moves on.


[Continued, which I should have been putting after the previous posts]
>>
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She runs into the first Shetland shortly after. Shetlands always looked slightly comical to you, with their clear bubble-cockpit heads, bright white paintjobs, rotund bodies, and blocky little limbs, but there's something a little tragic about seeing four of the brave little police and rescue mecha torn to bits and shoved unceremoniously to one side of the road.

It's not like you've never beaten up a Shetland before, even a bog-standard Harpy can bully them with ease, but you generally avoided smashing the cockpits of mecha that are, at best, equipped with a light beam gun of the caliber that Karen was using to test the Bichir Armor for the Knuckle Kaiser. Other than that, they tend to mostly mount nanofiber net guns and firefighting gear. The number of Harpy tracks, too, make it apparent that the little guys were heavily outnumbered.

You try hard to remember whether you've ever heard Samantha sound as angry as she has now, swearing under her breath that she is going to kill these bastards at the earliest opportunity. You honestly don't think you have.

A trio of Harpies in jet mode fly by overhead, the wind from their passage ruffling the leaves on either side of the road as the S-Betta trudges onward. Ahead, the trees are more sparse, larger farms (predominately for growing rice) becoming visible. Samantha points out an airfield where another three Harpies are idling, and starts to move on...then swings abruptly back as a Warmouth trudges into view.

This is a melee model, the sword-like talons the base model possesses replaced by clawed hands that wouldn't look out of place on your Knuckle Kaiser. It has a spiked, kanabo-style bat slung over its shoulder and a medium shield on its other arm, which holds some kind of cannon judging from the extruding banana mag near the elbow. Fortunately, it doesn't seem aware of the S-Betta's presence either.

[Continued]
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>>47069531

It's okay, I didn't need sides today.
>>
So, we are almost at max capacity for the knuckle kaiser right now when it comes to upgrades on the kestrel, so we should pick our choices carefully(unless of course Sam's upgrade is crazy good). The sensor range upgrade will likely be the best for the time being since knowing where the enemy is can help us a lot. Hell, the recon sensors could not only help us find tricky foes, but the sensor tapes can be used as a means to make a quick buck and maybe even increase morale when we rip and tear green mask to ribbons.
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>>47069898
Did we get an extra harpoon added on from somewhere?
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>>47069969
Im still backing the pod idea so we gave room for punch fists
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>>47069969
Advanced Sensor Package and Target Analyzer is what we want. Advanced sensors can pick out stealth mechs like Sam's S-Betta. I'm pretty sure the SOUL projects would have more than one stealth mech.

Sensor Range isn't needed as far as I can tell. There isn't a gun out there that can hit us from that far away. Miles' SNIPER cannon has a max range of 4050m. We are better off if we can equip Miles with a sensor range upgrade instead.
>>
>>47070233
I believe that no one forces you to use a trial board.
>>
Once Samantha moves on and the terrain is a little more clear, the S-Betta takes to the air with its jump jets. It doesn't have the speed of the Knuckle Kaiser, which you're beginning to realize is somewhat monstrously overclocked for its size with its thruster array, but it's still able to get high enough to do a spinaround and take in the terrain before landing in a field to avoid raising a dust cloud.

...Which, you realize with a sinking feeling, gives Samantha a perfect view of a pair of Harpies. One is squatting on the road, looking like a stubby jet that decided to rear up and sit nearly on its thrusters from behind. The other is tormenting a grown man trying to run away with a child in his arms. It chases after him, using the curved tip of the axe that sits where a hand would normally be to block off his avenues of escape. Despite the fact that one chop would be enough to finish both of the civilians off, it's playing with them the way a cat would play with a mouse, herding them around, firing its scattershot gun within meters of their feet, stomping near them as if about to crush them. It's a game that can only end one way.

If you weren't Roarke Starwind, and if Samantha gave you time to react, you might be sweating.

[Continued]
>>
>>47070233

Because suptg doesn't archive /qst/ threads.
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>>47070008

No. The issue is that the whole harpoon system takes 5 spaces. So yes, you could add the launcher (3 spaces) to the left arm, but there would be no room for another reservoir in the torso.
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>>47070352
I see.
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>>47070352

Hey you jerk. You didn't add in our new upgrades options for sleeping with Sam and Karen. Also give us a hint to what we get for a night with Oda.

Also I there is space in the head department.
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>>47070397
Isn't that our new Kaiser Grin ability though?
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>>47070397
Isnt that grin thing new?
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The Corporal's machine comes to a halt. It swings towards the block of factories and labs at the military end of the colony, as if trying to save the view for your analysis, then back to the Harpy. Step by step, it approaches, and through the helmetcam you can see the Corporal's fingers tighten on the joysticks controlling her weapon systems. You get a flash from one of the screens, [PACIFICATION HAMMERS ONLINE] before the S-Betta smoothly moves up behind the Harpy, grips the pointed hood of its head armor in its left hand, places the right gently against the back...and drives a pilebunker concealed in the base of its right-arm fin directly through the Harpy's cockpit. For some reason, lightning crackles along the titanium stake and through the Harpy's frame.

She yanks it so that it falls away from the man and child, then turns towards the other Harpy. Through the panoramic screens, you can see the camouflage kicking back on, but this one has time to fire its dual cannon arms at her in a panic. One shot misses, the other sprangs off her torso armor, sending a jolt of multicolored static through the transparent outline of her machine. It isn't enough, the S-Betta pounces on it like a small puma on a housecat, driving the stake through its cockpit again and again until it collapses.

"Roarke, my mission's shot. Think you could be a darling and cover my escape?" She calls out over the comms, running back over to the man and child, popping the cockpit hatch, and lowering the liftwire. He's a big man with a scarred face, wearing a white labcoat and holding a little girl barely old enough to walk.

[What's your plan? She never specified how]
>>
>>47070432
>>47070436
Oh I didn't see the Kaiser Grin. What did we get for Karen then? Pleasantly surprised that we didn't have to buy the upgrade.
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>>47070397

You didn't sleep with Karen, you just pushed her down on your cockpit's seat and made out with her until she stopped worrying that she was just your childhood friend. Heavy petting might have been involved, but since you'd only just finished with Sam you didn't seal the deal.

...because Karen's upgrade is an interesting one.

Also Yoritomo is faithful to his waifu, whoever she is. You're too 3D for him.
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>>47070559
Blast our music at the base and shit talk the Green Skulls until the come out and fight us
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>>47070567
We did buy it anon.
With our dick.
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>>47070559
Depending on how the airlock is, I say we knock on the door and kick up some noise. If they are staggered, then reinforcements will be slow and easy pickings for both us and Sammy. That way we draw them into kill zones and mop them up. Bring Oda with us. We will need heavy units.
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>>47070559
>>47070617
Maybe we should rush the more lightly defended areas like the mines and wipe out the mechs there before they can consolidate their forces. Also bring a bunch of our own guys this time, we shouldnt be the only people getting revenge.
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>>47070610
>>47070635
Maybe Karen would have been okay with it if she likes Rocky Road.
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>>47070198
>>47070198

>There isn't a gun out there that can hit us from that far away.
>>
>>47070559
"Get back to the Mech bay. Cloak yourself there and wait for them to start funneling out. Once the last harpy is out fire on them from behind. I'll cause enough of a scene that they'll have to send the Harpies out from there."

Charge at the two harpies outside of the mech bay. Then after we kill them start punching at the doors. Keep Rhinehawk and Yamato at a safe distance to respond to the BattleShip returning. Have our harpies ready to launch but not out in the open. We don't want to scare the Green Skulls into bunkering down.
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>>47070756
There's a gun that has an accurate range of 600m (7200m max)? That's 50% more range than Miles' sniper. Are we really carrying around such ghetto tech?
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>>47070879
>Are we really carrying around such ghetto tech?
Considering 90% of our guys are exactly one step up from civilian mechs? Yes.
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>>47070807
But if we have Sam stay in there cloaked she could probably do some damage
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>>47070879
First rule of games. If at any time you feel your range of vision is adequet, chances are it's not. Besides, I wouldn't be surprised if White boy jesus comes at us from even further away.
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>>47070959
The failed scouting mission turned into a rescue mission. I'm not really into sending the boys in there blind. Just trying to salvage the mission by at least wrecking their garrison on our terms instead of theirs.
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>>47070879

I never said a word about accuracy, BUT...

As you've probably noticed, you and most space pirates rely heavily on somewhat low-tech solutions to problems. For instance, Miles' sniper cannon is a railgun rather than a particle accelerator, you and Yoritomo dueled with brute strength and melee weapons, etc. For its size, Miles' sniper is an excellent gun, but an even larger gun might have more range even if it isn't explicitly specced for sniping.


Back in ten. Work out your strategy with your friends, this is a war council more than a vote!
>>
Basic strategy would probably be us in the front doing the brunt of the damage while our harpies and any of our other repaired mechs follow behind us to shoot things and keep the green skulls from being able to surround us.
>>
If theres enough asteroids lets have our harpies hide behind them while the rest of us can be the bait
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>>47070961
My mindset is too much on Roguelikes. I work out on how to deal with current threats first and then after that's addressed you go to into "predictable" future threats.

Currently we know the UJCIDF boys can pump out an "invisible" stealth mech. Advanced sensor upgrade will pick out clues against such a mech because at the end of the day it's still a robot. Heat signatures will be there especially with contrast to the coldness of space.

We haven't ran into EXTREME sniping obstacles yet. If we do run into a sniper of such calibre then we are still screwed if by the time we cover 7km (14 FULL turns). The mech disappeared and we can't see it anymore.
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>>47071117
The punch hands idea could work for that since there would be enough of them that he wouldn't be able to shoot them all down
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>>47070327
It does now actually
http://suptg.thisisnotatrueending.com/qstarchive.html
>>
>>47071117
there is no reason to not get both. The range increase is 5 cp and no spaces used for it. It could also help when it comes to seeing enemy reinforcements from far enough to coordinate our forces. We will have many options to move faster, so those 14 turns can shrink fast. Likewise there may be faster mechs than ours.
>>
>>47071221
We can only have 17 CP left to upgrade until we need to upgrade Rhinehawk's facility for further KK upgrades. It's why we are having the discussion as to which is more important to have right now until we do get a facility upgrade.

My vote is still Advanced Sensor + Target analyzer. Advanced sensor for reasons above. Target analyzer would let us find out what's inside non-stock mechs. That means we have more knowledge to play with when fighting bosses and such. Which servo has the cockpit, does that gun have enough strength to pierce our armour, and does it have a special weapon that could screw us or our teammates over.
>>
>>47071117

One thing about stealth systems is that, like your Harpies' transformation, they cost a fraction of the mech's total cost. Sam has probably mentioned over the course of persuading Roarke to let her enter enemy territory alone that hers has a full bells-and-whistles stealth system to impress the investors. A mass-produced stealth mech, though, wouldn't be nearly as good...and in my estimation if the cloaking system was off the Osano-Wo would wreck the S-Betta in a straight fight because it has to skimp on some things to keep the cost down when its stealth systems nearly double its total pre-stealth cost. In fact, although I initially estimated the S-Betta as being Medium Weight, I had to downgrade it to a Heavy Striker because of the sheer cost of what it can do.

A MP stealth unit would likely not possess such advanced technology and could indeed be detected and tracked with an ASP.
>>
>>47071403
Mech bestiary pastebin when?
>>
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You immediately use your PC and your commander's override to access the ship's comms, adding up the number of Harpies you've seen and factoring the one Warmouth in.

“All pilots, prepare for immediate deployment. Stay in standard formation around your respective
vessels in case of a surprise attack or that Bosun's ship reappearing. Yoritomo, get the Osano-Wo, we're launching first and raiding the colony itself. There are twelve Harpies near the entrance, at least two of them already have pilots, let's see how many of the rest we can beat there.” You finish the sentence as you ride the liftwire up to the Knuckle Kaiser's cockpit and strap in. “All crew, clear the airlock if you don't have a suit on, let's move!”

The Iron Kestrels scramble, and after a moment you get a call on the Kaiser's comms. Yoritomo's huge, grinning face shows up on visual, his forehead protector gleaming behind his helmet. Which, unsurprisingly, closely resembles a samurai helm. This is probably what happens when you grow up rich.

“Aniki! We're going together! I never thought to do anything so dramatic, don't worry about the airlocks...I'll handle that. For the sake of your waifu, ganbatte!” You hope 'ganbatte' means something to the effect of 'let's murder Green Skulls', because that's what you plan to do.
>>
>>47071457

As soon as I get my act together and actually stat Bluegill variants instead of doing stupid shit like trying to stat Megas and realizing that with Coop piloting it it's the strongest mech I know of that isn't Demonbane.

Coop's stats, between his godlike Luck and Reflexes and what must be 9+ in every mecha weapon skill, are insane.
>>
>>47071618

Also [Continued]
>>
>>47071667
Megas being able to do literally anything it feels like probably doesnt help either.
>>
>>47071667
Coop would just need to press the "Wreck Demonbane's Shit" button
>>
>>47071667
What about Nineball? Will we see a terrifying clone?
>>
Rolled 9 + 2 (1d10 + 2)

The catapult fires you into space, but before you do you see Karen blow you a kiss. Harpies deploy in clusters behind you as you scan around for the Osano-Wo. Yoritomo's fixed it up and it looks as though he's upgraded it. It's now a more sedate purple-blue trimmed in gold, with a pair of burnished bull's horns and a rather distinctive version of the twin-eyed head shape. The swords look larger, as well. It's moving unusually slowly, but that seems to be because it's dragging something in addition to its usual gatling cannon.

You hit the colony hull like a cannonball in your upgraded machine, almost directly on top of one of the patrolling Harpy that had the bad luck to not scramble back into the colony at the first chance they got. Likely it was relaying what it saw and is requesting orders and/or backup. Its loss. In jet mode it could outrun you, but it would have a harder time dodging, and you're right in its face with your red hands ready to rip it limb from limb.

>[Roll initiative, because why not? 1d10+5]
>>
Rolled 10 + 5 (1d10 + 5)

>>47071799
>>
>>47071819
Lol
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>>47071819
well I'll be damned. didn't think I'd roll that good
>>
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>>47071695
>>47071764

Demonbane is essentially an Outer God of mecha. Megas is a plain old God of mecha, still ridiculously potent but easier to understand.

>>47071799

And of course because I'm rushing I forgot a picture.
>>
>>47071777
Fucking Nine ball.
>>
Rolled 6, 1, 7, 7 = 21 (4d10)

>>47071819
>>47071826
>>47071839

Give me four d10+13s, lads, lets make this quick and brutal.

By the way, don't get too cozy with always aiming for the head. Against a Harpy, that's a killshot, but against a lot of larger mecha losing the head is really just an inconvenience. I fucked up the Pumpkinseed fight slightly because I didn't realize that losing your main sensors without also losing the rudimentary sensors most UJCIDF mecha have in the torso doesn't do much besides levy an Awareness penalty if you're fighting an opponent in melee. For a sniper, though, losing their head is pretty awful because the range you can aim at with Backup Sensors is pure shit.

This Harpy doesn't have a shield, so all it has are dodge rolls to protect it. +12 to all.
>>
Rolled 10 + 13 (1d10 + 13)

>>47071911
>>
Rolled 7 + 13 (1d10 + 13)

>>47071911
Bless my dice Kek
>>
Rolled 9 + 13 (1d10 + 13)

>>47071911
Oda bless these dice!
>>
Rolled 10 + 13 (1d10 + 13)

>>47071911
Goddamn, looks like I'm here in time to roll all the 1s.
>>
>>47071929
>>47071933
>>47071946
>>47071963
Well then
>>
>>47071929
>>47071933
>>47071946
>>47071963
Welp.. we got the LOVE power upgrade it seems. Double grin and intimidation all around.
>>
>>47071911

...And that's a fumble.

About those. So, Mekton Zeta tricked me. It has two kinds of crits. The usual one (+5 or +10 over an opponent's attempts to evade/block that give you an extra roll to avoid damage), and Critical Successes/Fumbles, which for some reason they put in at the very end of the character generation section instead of the combat section. Basically, if you roll a 10, it explodes, you get to roll again and add the second die to your roll. If THAT is a 10, it rolls again and is added to your total, etc. Fumbles get one and only one supplementary roll, which is subtracted from your total. So for that 1, here's another 1d10.
>>
Rolled 10 (1d10)

>>47071911
We need a song for this fight how about painkiller
>>
>>47071929
>>47071933

Well then. I didn't even need to roll that d10 for the poor Harpy pilot. As I just explained, that 7 adds to the 23 from the first roll for a total of 30 versus 18, beating it by twelve.

Yep. That's the power of love.
>>
Rolled 9 (1d10)

>>47071997
MEGA SUPER DUPER CRIT

>>47071992
Wong, explain fumbles again. Where does it subtract?
>>
>>47071997
>>47071963
>>47071929
>>47071819
All these 10's...The next NERV Bridge simulator is going to suck isn't it?
>>
>>47072065
Roarke takes what he wants. Women, men, men who dress like women, and crits.
>>
>>47072049
Lets make sure we send a video of this to Clemmy she would probably enjoy this
>>
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>>47072024
Indeed.
>>
>>47072049

Let's say someone whose normal roll is 1d10+12 rolls a 1. Their total is thirteen. They roll another d10 and subtract it from that result. So let's say they roll a 6 after rolling the 1, their final result would be 7.

I only just found out about this because of the weird place it's at in the book, I'm almost tempted not to use it, but it feels like it would be wrong not to.
>>
>>47072130
We need to make a list of all this shit we've done and send a video to her and jesus. Let the imagery of us bunching his mech's silly head off cross his mind when he thinks range is superior.
>>
Rolled 3 + 13 (1d10 + 13)

>>47072155
Oh okay. Now I understand how butterfingers work. Heres your last roll.
>>
Rolled 4 + 13 (1d10 + 13)

>>47072187
You could have done worse
>>
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Rolled 7 (1d10)

You never really thought of punching in the Knuckle Kaiser as difficult. Sure, you only had your right arm instead of both, but it still had responsive controls for a machine of its weight. Now, though...you realize that before it was like swinging your arm around underwater, and this is like swinging it with a weighted gauntlet on your actual fists. Your left hand pulverizes the head and before YOU even realize you've ended the fight you've drubbed the small mech with a series of blows that literally reduce every last one of its servos to scrap. Hydraulic fluid sprays across the scarlet fists that methodically reduce it to pulp. Your visor briefly opens, then closes almost instantly.

Meanwhile, Oda has landed. He's holding a microfiber net fitted with four button-activated boarding drills, which he sets to screw into the colony hull. The net is holding something that looks suspiciously like a Harpy's microfusion reactor. Correction, at least five of them.

“Yoritomo, is that-”

He cuts you off, “Get distance, aniki! We're going in!” He jets back nearly half a kilometer, swinging his gatling cannon down over his shoulder and firing a barrage of 120mm shells. You run. Your thrusters ignite and carry you away at full speed, but your proximity alarm still howls at you as the explosion makes the hull shake.

The airlock is now a hole. Fortunately, science dictates it would take a good deal of time for the colony to depressurize even if mecha bays didn't have failsafes for exactly this kind of thing.

>[Roll Mecha Piloting, 1d10+13, and ignore my d10]
>>
Rolled 4 + 13 (1d10 + 13)

>>47072235
>>
Rolled 4 + 13 (1d10 + 13)

>>47072235
Crit sucess here we come
>>
Rolled 3 + 13 (1d10 + 13)

>>47072235
>>
Rolled 8 + 13 (1d10 + 13)

>>47072235
I'd say you should use whatever ruleset you prefer especially given the capricious nature of /tg/ dice. It's well within your prerogative as QM to simply say "I'm not using this particular rule because I don't like it" or "it wouldn't work in this format" as long as you inform the players ahead of time.
>>
Rolled 3 + 13 (1d10 + 13)

>>47072235
>>
>>47072282
Yeah I think I like the 1d10 only dice for this quest. I played with stacking dices before. However when crits and megacrits needing only +5 to oppose. I'm pretty sure we can end every fight too early with the stacking 1d10s.
>>
>>47072282
>especially given the capricious nature of /tg/ dice
You got that right.
>>
What song should we blast during this invasion? Im feeling either Painkiller or Roundabout
>>
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Bits of Harpy come whipping past you, but you're able to flatten yourself down against the wall of what was previously the airlock and crawl your way inside without taking damage, stopping to help Yoritomo over the rim before automatic countermeasures deploy.

What look like balls of stringy, white gum deploy from ports along the walls, drawn towards the hole expanding as they go and popping to seal the breach with quick-drying epoxy-like stuff. You hadn't quite counted on them being so advanced, you can always call your ship (whose cannons could easily make a breach) or your subordinates (who could do it more safely) when you need to get out...but for now, it's you and the Osano-Wo against whatever is coming your way.

Which is perfectly fine with you.

[Continued]
>>
>>47072404
Meant Breaking the Law instead of Painkiller
>>
>>47072282
>>47072328

I'm leaning this way for now. Maybe later I'll consider using the critical successes and fumbles, but for now they make things too complicated.
>>
>>47072418
never managed to beat these fuckers or get them in DWG 2. Always ran out of time or got slapped around.
>>
>>47072427

Breaking the Law is Roarke's default battle music, I think.

So yes, let's blast it now, and I have a good idea of which particular upcoming boss you'll play Roundabout against.
>>
>>47072473
The boss is gonna be Dio isnt it
>>
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>>47072473
A group of Green Men accidentally released by a Jovian military research team?
>>
>>47072491
It's going to be Super Mutants in Space isn't it? Welp, time to get the Space Gauss Rifle.
Anyone else not like FO4's redesign of the Gauss rifle?
>>
>>47072473
>>47072488
>>47072491
If we meet our dio or pillarmen counterpart I insist we run across our speed wagon. Even though Yoritomo somewhat fits the bill on reflection.
>>
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>>47072752
So that makes Ozark our Zeppeli, and Karen is Suzie Q?
>>
>>47072780
Sam is our Erine and Karen works pretty well as Suzie Q, but who are Clemmy and Red Siren
>>
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>>47072752
An initially-threatening enemy who takes our side after being moved by our actions, and provides colorful commentary and, later on, support from inexplicably endless resources? Wonder who that could be?

>>47072780
I'd say Ozark is George, but it really depends where in the series we are.
>>
>>47072834
If you think about it were basically Joseph even down to the fucking other women
>>
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The KK rumbles out of the bay. You're a little disappointed, it's not nearly as fast running as it is flying, but then you've never used it in a gravity environment before, and your thrusters are still working fine...if you want to take flight and risk being exposed to enemy fire. Yoritomo exits after you, rambling about the changes he's made to his paired vibro-katana. You glean something to the effect of them being able to pierce through heavy armor better now, and momentarily you imagine a chainsword where every blade is composed of smaller katana blades, and shudder at the very thought. After all, it's entirely possible he's done exactly that.

You don't know where Samantha is, and that profoundly worries you. It means she's still cloaked, yes, which is a good thing, but it also means that you have no idea how close she is since her sensor feed cut off. Also, by your count, there are at least six Harpies and a Warmouth out there that you've seen. The Harpies don't worry you at all, but the Warmouth could seriously hurt the S-Betta, especially since you know for a fact that she's going to be hindered by having three people in a cockpit designed for one.

As you pass by the village, the Osano-Wo stops, and Yoritomo's voice comes in over the comms, “Hey, aniki. I know we're pirates and all, but I really don't like people who do this sort of thing. I'm in it for the money, sempai, these sick fucks couldn't possibly have looted anything from a place like this. Kisamas gonna get it when I see them.”

You grunt affirmation, “I might just see them first.” You peer down the road. Where the treeline clears, you can see the three patrolling Harpies from earlier and the three that were idling (you assume) cruising towards you in formation, firing seemingly at random towards the road. Behind them, the Warmouth is swaggering along...and he has a buddy.

[Continued, delays were caused by looking up stats]
>>
>>47072872

I still think he was drunk and she took advantage of him. Joseph is pure, pure!
>>
>>47072820
Clemmy or Keith would maybe be all "Jovian science is the best in the galaxy!"
>>
>>47072919
Since we have gravity now lets bust out the wrestling moves

>>47072945
Spot on anon
>>
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>>47072834
If the Colonel's our Speedwagon, does that make Oda our unbelievably weeb Smokey?
>>
>>47072919
> imagine a chainsword where every blade is composed of smaller katana blades
I don't know many folds a katana like that would have.
>>
>>47073047
Nah Smokey never fights I would say hes more like our Caesar or Avdol
>>
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From the silhouette, you suspect it's a Morgan II, the same basic frame as the Osano-Wo, although specced much differently from the less bulky and ornate profile and whatever kind of large gun it's carrying over its shoulder.

Both are a bright, bilious green. The Warmouth has a skull painted onto the top of its flattened, fixed head, while the more elongated and oblong head of the Morgan II has been sculpted into the shape of a horse's skull with the monoeye gleaming between its teeth. It has a heavy pod on its back, with a sheaf of three missiles nearly as long as it's tall, along with a bandolier of reloads for the twin rocket launchers it's carrying. Like virtually all military-grade Bucephalus mecha, including your own, it's capable of sustained gravity flight, and is hovering along slowed only by its melee-focused compatriot, whose Bahamutcorp origins leave it with armor heavier than the norm for its frame size...but its jumpjets don't allow for more than long leaps in a gravity environment.

Yoritomo whistles, as an errant shot from the Harpies reveals a crackling outline of the S-Betta as it rushes towards you at full speed, "I'm guessing you want the two big ones, Taishou-sama? That's fine. I'll wipe out the small fry if you want, I feel like popping some cockpits anyway.."

>[Do you want to take his advice?]
>>
>>47073137
yes.
Time for some suplexes.
>>
>>47073137
Yeah. Free up the Betta so we can go 3 on 2 with these guys. We can likely kite them and easily disable a arm or a leg with no trouble.
>>
>>47073183
Lets make sure to do our best 80s wrestler impressions
>>
>>47073137
Bro fist, then take off with our battle song blasting.
>>
>>47073137
Following >>47073194 advice
>>
>>47073137
Let's take out the big boys together Oda. Then the harpies. I got the one in front you have the rear.
>>
By the way, didn't someone have a pastebin with all of the WRASSLIN' moves on it? I thought I had it rehosted, but apparently not.
>>
>>47073223
Here you go:
http://pastebin.com/HSdyCe2y
>>
>>47073137
How hard would either of them be disabled if we grapple hooked one of their legs and swept them off their feet, given that we're now fighting in gravity?
>>
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So I'm thinking we should kill the Morgan first, because those missiles worry me and it's not like it can fire at point-blank range anyway, while the Warmouth is pretty heavily armored.
>>
>>47073194

You want the Betta to drop two civilians into a firefight? Or do you want it to run off to a safe distance (in Sam's estimation) and let them down, which might take some number of turns especially if the Harpies try to dodge Yoritomo and pursue?

>>47073183

Melee Slam, presumably with the damage done to the head. So you spend an Action for the equivalent of a Punch, plus you make them lose an Action. You take no penalty to accuracy because they're not heavier than you.

>>47073266

Ranged Trip or Throw, at your discretion. Mecha are designed to fall down, it's expected, so they wouldn't just be crushed.
>>
>>47073362
Is that the abomination that is AGE?
>>
>>47073362

Remind me what that thing punching the G-Self was called. I liked them a ton but can never remember their name, and it more than the Z'gok was the visual inspiration for the Warmouth.

By the way, unless MZ is hiding rules from me again, it can fire at point-blank range. However, if you have its arms pinned or disabled it can't fire the rocket launchers in its hands. This, however, won't stop it from using the Heavy Missile Pod on its back. Or its friend from trying to wallop you with the Mace.

>>47073262

Thank you very much.
>>
>>47073374
Yes with getting the civvies out of harms way, but also the fact that the S-Betta can't really engage while fighting harpies and keeping the civvies safe. Time is fine for us.

>>47073362
Getting rid of the missile support would be smart since we don't want it attacking our comrades. Got to keep the heat on us.
>>
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>>47073454
It's called the Grimoire
http://gundam.wikia.com/wiki/GH-001_Grimoire
>>
>>47073380

No, G no Reconguista, I recognize the exceptionally Tominotastic designs and also the fact that G-Self looks distinctly different from all other gundams. After Turn A it's the least gundamlike protagonist gundam.

Also, Ameria did nothing wrong.
>>
>>47073548
huh, haven't watched this one yet. I'll put it on the backlog.
>>
>>47073454
Missiles that can fire at point blank. ???? Immersion broken.
>>
>>47073454
>Can fire at point-blank range
I thought they'd be too afraid to blow themselves up trying to kill us.

Also, would causing the Morgan to fall down prevent it from using its missile pod?
>>
>>47073582
Dont worry when we bury half his body into the ground he wont be able to
>>
You make the Knuckle Kaiser nod, and hold up your fist. Yoritomo bumps knuckles with you, with a loud clang that echoes surprisingly loudly in the sound-carrying air now that you aren't surrounded by void.

The Osano-Wo flips its tanegashima-rifle-shaped-gatling up and fills the sky with shells. A Harpy goes down in flames and explodes over the hillside as you manage to get the S-Betta on the comms, “Samantha, get them to safety and get back here if you can. I'll handle the big ones.”

“Got it, but they aren't making it easy now that they know I'm here!” She chirps, trying to sound cheerful despite being in an exceptionally cramped metal box. It's amazing she's still able to run in a straight line. She moves past you, the S-Betta patting the Kaiser on its shiny metal ass as it sprints by, activating its jumpjets for greater speed and to avoid some of the incoming enemy fire.

Much to your displeasure, the five remaining Harpies elect to just fly over you and continue chasing the more vulnerable target. Yoritomo howls, “TEMEEEEEEEEE! Get back here, I've issued an honorable challenge, you dogs! Fight me instead!” He wheels around to pursue, the bright pink of the Osano-Wo's thrusters unchanged as he takes to the skies after the Harpies, “We'll be back, aniki! This won't take long!”

This leaves you alone with the Warmouth and Morgan II, which have come to a stop and somehow manage to look satisfied with this arrangement despite the height and weight advantage the big monochrome mech has over their machines.

[Continued]
>>
>>47073684
Cut a quick promo on them then charge
>>
>>47073569
>>47073582

You can design missiles that are meant more for indirect fire. Standard anti-mech missiles, however, are meant to pierce through a mech's armor. Their default explosion range has about a fifty-meter diameter, which coincidentally is the size of a hex in Mekton Zeta. The shockwave might be large enough to knock things over and hurt people outside of the hex the target is standing in, but giant robots are inherently sturdier than people.
>>
>>47073729
So they'd be willing to fire even when we're right in their faces, secure in knowing that their mech would survive the blast?

Also, since the Morgan has its hands full, I'm assuming it can only use its missiles to attack other than flying up to kick us in the face?
>>
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Fucking captcha god damn it. My actual post was too long, but here's the gist while I shorten it.

Also, Thunderbird, enjoy. I know very little about professional wrestling.


>[Roll initiative, 1d10+5]
>[First roll I make is for the Warmouth, second is for the Morgan, both at +4]
>>
Rolled 7 + 5 (1d10 + 5)

>>47074031
>>
Rolled 10 + 5 (1d10 + 5)

>>47074031
>>
Rolled 1 + 13 (1d10 + 13)

>>47074031
>>
Rolled 5 + 5 (1d10 + 5)

>>47074031
Color me excited
>>
>>47074054
Not rolling too good this thread huh.
>>
>>47074134
Nope.
>>
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“So, you're the dog that killed our little brother.” The melee Warmouth taps its mace against its shoulder armor, “We saw it on the sensors. His first time in command of an entire ship's complement and you pulverized his head like he was some nameless jabroni. We don't like that at all, do we?”

“No.” Replies the missile Morgan, “We don't. Not one little bit. Worthless little bands of dregs should learn their fucking place before they mess with the Green Skulls.”

“Language, brother. Papa left us in charge, after all. We've got a reputation to uphold.” The flatheaded Warmouth wags its finger at the longheaded Morgan.

“Fuck reputation and fuck the Iron Kestrels. They're supposed to be gone. It's supposed to be down to us and Red Siren around California Station now, that was the deal, and pretty Red's earmarked as a present for the Captain.” The Morgan's pilot sounds remarkably petulant about your presence.

“Brother, it's obvious that the deal was out the window as soon as ANYONE but us showed up here. We just have to make the best of things. Besides, if we kill this one, Papa becomes the new First Mate and one of us gets to be the new Bosun. Likely me, since I'm the eldest.”


“So, do you girls always talk like this before you fight, or is it just some creepy foreplay thing you do?” You comment drily, “You should be less concerned about your dead brother, and more about what I'm going to do to you. See, I've got friends who mattered to avenge. Hell, I'd kill you just for the atrocities your band of freaks committed here even if I'd never met you before. I won't even make a notch on my belt to remember your tag-team by. In other words, ROARKEAMANIA'S GONNA RUN WILD ON YOU BROTHERS!”

They start talking again, and you flip on your stereo. One of your favorite songs and arguably one of Judas Priest's finest starts blaring, the bold instrumentals drowning them out.
>>
Rolled 1, 4 = 5 (2d10)

>>47074151

>[What do and to who? I got so annoyed at captcha not loading I forgot to roll]
>>
Rolled 10 + 13 (1d10 + 13)

>>47074176
Can we use our harpoon to yank the Morgan's legs out from under it?
>>
Rolled 2 (1d10)

>>47074176
Close and pummel the shit outta the most dangerous one?
>>
Rolled 10 + 13 (1d10 + 13)

>>47074195
Follow it up with a running leg drop
>>
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>>47074212
>>47074195
>>
Meanwhile, stats.

Both of them have a frame something like this:


Heavy Striker Head: C/S/K 5, 2.5 tons
Heavy Striker Torso: C/S/K 10, 5 tons
Heavy Striker L. Arm: C/S/K 6, 2.5 tons
L Hand: Cost 2, Space 1, Damage 1K, Kills 1, 0.5 tons
Heavy Striker R. Arm: C/S/K 6, 2.5 tons
R Hand: Cost 2, Space 1, Damage 1K, Kills 1, 0.5 tons
Heavy Striker L. Leg: C/S/K 6, 2.5 tons
Heavy Striker R. Leg: C/S/K 6, 2.5 tons

The Warmouth is rocking 6SP armor on all servos, the Morgan II has 5SP.

Normally, you'd have to use an Action to move up to them...but you're in a gravity environment, which means (you could actually do this running along an object like a ship's hull or colony wall in space, too) that you get half of your running speed as a free action. Since they've both stopped within 100 meters of you, this means you can reach either of them without expending an Action.

As for their systems and damage output? You don't know. You'd estimate the Mace does 8K per hit and that sheaf of missiles do 12K each, those are the big ones to worry about.
>>
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>>47074238
>you can reach either of them without expending an Action
So harpoon, yank, run up to the Morgan and running leg drop?
>>
Rolled 4, 7 = 11 (2d10)

>>47074238

Oops, the Morgan is 200 meters away. I misread my notes, there. Although it actually hurts it rather than helps it with your proposed action.

+12 to both
>>
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Rolled 8, 6 + 12 = 26 (2d10 + 12)

>>47074260
Lets do it.
>>
>>47074304
Oops, dice fields are not my specialty, still comes out to 20 and 18.
>>
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Lets channel the warrior for our next turn
>>
Well, that's an interesting result.
>>
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>>47074363
Well...
>>
Rolled 5, 1, 7 = 13 (3d10)

You point dramatically at them with your right arm, and while they're watching it...you fire the harpoon. The smart microdrone fires tiny little jets of blue-green propellant to steer as it zips around the Morgan's legs, and with an assertive sweep of your arm, you pull back and watch it slam it to the ground with a godawful racket.

(move changed from Throw to Slam because the crit needs damage, using Sleepy's 2 for the crit roll because he didn't format it properly and I needed a plain d10 roll for that)

What you see first is the sheaf of missiles outright snap as it lands directly on the pod (6K AP versus 5 Armor and 3K of systems inside, Pods have no Kills of their own and all damage goes directly to the systems within, Heavy Missiles have 1K of structure each despite their substantial damage, your crit means you also hit a weapon system, and there are only two of those left) and one of his rocket launchers get twisted up under his leg.

"Brother, brother help! BROTHER!"

"OH YEAH BROTHER!" You roar gleefully, your heavy, stompy feet digging into the ground as you pelt past the dumbfounded Warmouth and leap into the air with your leg extended...and drop right onto him like a second lawsuit hitting a certain clickbait journalism company. Bah gawd, there's an awful clang and a big dent in his torso armor, what a starting move! Folks, now THIS is some wrasslin'!

(All in all, the Morgan is left with one rocket launcher, his Pod is destroyed, and his Torso is down to 4SP and 8K of Structure. He's also lost an Action)

>[Continued, FEED ME d10s!]
>>
Rolled 2 (1d10)

>>47074482
>>
Rolled 1 + 13 (1d10 + 13)

>>47074482
>>
Rolled 1 + 13 (1d10 + 13)

>>47074482
Overhead press then drop on the other guy
>>
>>47074466

No, it's logical that when you Slam someone down (and there's no reason not to always Slam when you knockdown against enemies that don't weigh more than you) and you do it by yanking their leg towards you, they fall on their back.

His pod is on his back, containing the missiles.

It was also a crit, and hit "a randomly determined weapons system". Since you already destroyed his missiles, only his rocket launchers remained.

In short, it was not possible for anything more lucky to happen.
>>
Rolled 3 (1d10)

>>47074482
Oda bless this dice?
>>
>>47074504
>>47074505
>>47074508
We have fallen in the eyes of the dice gods! Surely it was our mistake to fight against their champion, HULK HOGAN.
>>
>>47074523
Roarke is one lucky guy

>>47074529
Only Hogan goes over Brother
>>
Rolled 9 (1d10)

>>47074482
KEK bless these dice
>>
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Panicking, the Morgan aims its remaining rocket launcher and empties the clip despite the danger of getting hit too. It's not the bazooka-esque tube most associate with rocket launchers, but a big oblong block holding a ten-rack of rockets. They screech all around your head and shoulders, missing you completely.

The Warmouth swings its mace once as it charges, missing your head with its first blow, but then the backswing strikes you directly in the back. It hurts worse than any steel folding chair ever could (Torso Armor reduced to 5 SP, 10K of structure remaining)

>[Feed me more rolls, I'm starting fresh with these because so many were formatted wrong, 1d10+13 please, also tell me what you want to do, remember that good one-liners add +1K damage!]
>>
>>47074559

HE IS REAL

HE EXISTS

PRAISE KEK AND PRAISE HIS CHAMPION!
>>
Rolled 2 (1d10)

>>47074597
Praise Liam ye faggots!!
>>
Rolled 3 + 13 (1d10 + 13)

>>47074597
Dismember one of the Morgan's arms.
>>
Rolled 7 + 13 (1d10 + 13)

>>47074597
>>47074618
something something disarming smile
>>
Rolled 1 + 13 (1d10 + 13)

>>47074597
When the mace comes down again use the morgan to block it

>Looks like your getting the axe brother
>>
Rolled 6 + 13 (1d10 + 13)

>>47074597
Have at thee!
>>
Rolled 5 + 13 (1d10 + 13)

>>47074597
Brother you aren't ready to lock horns worn this bull!

Punch 2x at his torso.
>>
Keep in mind, a Dismember on either of these fellows does 2K, a Punch does at minimum 3K to the Warmouth and 4K to the Morgan because of your AP fists.
>>
>>47074688
Punch is also twin linked. potential 7k and 8k combo. It's like these fools don't understand how strong of a boxer we are now.
>>
Oh, right, I almost forgot something!

Yeah, roll me a 1d10+12

You got a crit, remember?
>>
Rolled 10 + 12 (1d10 + 12)

>>47074709
>>
Rolled 5, 5 = 10 (2d10)

>>47074688
Time to ora ora the shit out of them both actions punch to the warmouth torso
>>
Rolled 1, 9, 3, 4 = 17 (4d10)

>>
Rolled 2 + 12 (1d10 + 12)

>>47074709
>>
Rolled 4 + 12 (1d10 + 12)

>>47074709
>>
>>47074714

Samantha stronk
>>
>>47074741
Once again our waifu has saved our laifu
>>
Rolled 4 + 8 (1d10 + 8)

Your visor flips up. The shark-toothed, leering grin of the Knuckle Kaiser stares directly into the monoeye of the downed Morgan. Without your doing anything, a sound like some hellish falcon screeching echoes across the comms, and you hear the Morgan pilot outright scream in response.

"WHAT ARE YOU!? WHAT THE FUCKING FUCK ARE YOU!? BROTHER...B-B-BROOOOTHER K-K-KILL HIIIIIIIIM! SAAAAVE MEEEEE!"

His only answer is glorious Judas Priest, as the instrumental-only part ends and the vocals kick in.

'There I was completely wasting, out of work and down!'

You raise your fists, and you slam them down into his torso. Four of them miss as the smaller mech thrashes around, but four of them hit, crunching into his armor. (First hit reduces SP to 3, does 4K, the linked hit reduces SP to 2, does 5K, and the third one FINISHES HIM)

'All inside it's so frustrating as I drift from town to town!'

Every hit is so much faster now, once you strike an area it's almost effortless to land another blow. And another, and another. His armor crumples and breaks as you dig out the spherical environment pod he's huddled in.

Screaming, he tries to eject his cockpit.

The Warmouth just stares in horror. It can't even act as you rip his little brother to shreds

>[Continued, but heads up, it's your turn again. Since you finished the Morgan and I didn't want WRATH OF SAMANTHA to go to waste, I had it apply to the Warmouth]
>>
Rolled 9 + 13 (1d10 + 13)

>>47074864

Time to check out how devastating these new fists are. Punch the torso so hard we impale the little shit thats piloting the mech.

Brother, let me tell you something! Oh yes, and you better listen good! After I'm done with you, brother. you'll just be another chunk of metal floating in space! I am the smackdown that you deserve, brother! This won't stop here, Oh no brother! You can bet that the Roarkemania won't stop until the Green Skulls are nothing but Green Splats on this asteroid belt!
>>
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The cockpit jets two hundred meters away and crashes into a hillside. The pilot has to be wounded, but still alive, you didn't kill it and he might run away if you don't pursue it or drag it back over with the grapple.
>>
Rolled 9 + 13 (1d10 + 13)

>>47074879
Then end him with a german suplex into the ground
>>
Rolled 7, 4, 7, 2 = 20 (4d10)

>>47074658
>>47074724
>>47074729
>>47074879

5, 2, 4, 9 versus...
>>
Rolled 7 + 12 (1d10 + 12)

>>47074923
>>
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Rolled 10, 9 = 19 (2d10)

The Warmouth is a lot more serious. Your rain of blows are skillfully avoided, some by mere feet, your darting volley of punches met by footwork skilled enough to come from Miles...but you don't stop. You never stop.

'Feel as though nobody cares if I live or die'

"Brother, let me tell you something! Oh yes, and you better listen good! After I'm done with you, brother. you'll just be another chunk of metal floating in space! I am the smackdown that you deserve, brother! This won't stop here, Oh no brother! You can bet that the Roarkemania won't stop until the Green Skulls are nothing but Green Splats on this asteroid belt!" Your last two blows score an impressive one-two on the Warmouth's gut. (First does 4K and reduces Armor to 5 SP, second does 5K and reduces Armor to 4 SP, he's got one Kill left in his torso, you got +1K to both because the poster had a good and relevant line)

'So I might as well begin to put some action in my life!'

His torso is sparking, the powerful Bahamutcorp armor dented inward until you can see the bulge of the environment pod in his gut, like a beer belly on a skinny man. Exposed wires and circuitry stand out like muscle tissue through the rents in the plating. Even so, as if ashamed of his cowardice, he readies himself for a final charge, launching himself at you with a howl.

>[Just a few more 1d10+13s]
>>
Rolled 8 + 13 (1d10 + 13)

>>47075026
>>
Rolled 4 + 13 (1d10 + 13)

>>47075026
Punch the fool in the chest so hard that he gets an allergy to metal. That is if he even survives.

Oh Yeah! You think can stop this pirate! Well let me tell you the truth, brother! The cold hard facts, brother! Maybe yesterday you could have stopped me. brother! But today, brother, I'm the Roarkemania and you threatened my girl! I'm here to teach you the consequences, brother!
>>
Rolled 8 + 13 (1d10 + 13)

>>47075026
>>
Rolled 8, 6 = 14 (2d10)

>>47074907
>>47075039

You remember when that thing happened where the Green Skulls' transport ship rolled exactly as high as it needed to in order to have both of Avi's shots miss and not a point higher? Good job, guys, you just did the same thing, because he gets +12 to his rolls and you get +13.

Just waitin' on a few more d10s.

>>47075040
>>47075042

Meanwhile, take these dodges from him.
>>
Rolled 10 + 13 (1d10 + 13)

>>47075026
Hulk up hit him with the big boot followed by the ATOMIC LEGDROP
>>
Rolled 8 + 12 (1d10 + 12)

>>47075061

And a parry
>>
Rolled 5 + 13 (1d10 + 13)

>>47075061
>>
Rolled 10 + 8 (1d10 + 8)

>>
>>47075062
Sonce this will most likely kill him have Roarke do the Hogan poses to celebrate the victory
>>
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>>47075104
Damn. My throat is feeling sore now. I've been talking in Hogan's voice just to make those lines earlier sound like him. Worth it.
Which pose you thinking?
>>
His assault is flawlessly timed. His technique is perfect. These two shots are among the best he's ever made in his entire life...and you were expecting them. Perhaps it's luck, perhaps it's skill, but you turn sideways as his desperate vertical blow comes and it misses the visor of the Knuckle Kaiser by scant inches. He recovers perfectly, and goes for the backswing...and you catch his arm. He strains to move his weapon, the rending nubs of his weapon so close to your torso armor that he can almost feel it.

'BREAKING THE LAW!'

It doesn't matter. You open up your hand and with a single palmstrike rip away the last of his torso armor.

'BREAKING THE LAW!'

You kick the Warmouth and it falls over.

'BREAKING THE LAW!'

You leap into the air and activate your thrusters, going horizontal and cutting them to drop your legs directly down.

'BREAKING THE LAW!'

He ejects. Seconds before you hit, managing just barely to avoid you and tearing through the light forestland until he comes to a stop. He does a much better job than his brother, but it does nothing for the Warmouth.

'BREAKING THE LAW!'

Which you break. Your atomic thruster legdrop literally cuts his lesser machine in half near the waist, and now you have two helpless cockpits with low-ranking Green Skulls officers inside.

There isn't a question that you're going to kill them. These people murdered children. They murdered civilians. They murdered your friends. They probably would have murdered your trap once they were done raping and/or torturing her once they caught her S-Betta. Their lives are done.

"You should have listened, brothers. I told you, didn't I? I told you Roarkemania was going to run wild on you, but did you listen? No, not at all, and now you're taking seven figures of hurt." You crack your knuckles...yours, not the Kaiser's, and get ready to squash some environment pods.

>[But is there anything you want to ask them, first?]
>>
>>47075180
Where the devil mask is?
>>
>>47075180
Time to pull out another 80s classic and play both good cop and bad cop a la Lesley Nelson
>>
>>47075180
You raze the village. This I know. But I also know you sick fucks like to torture people. Where's the rest of the civilians? You tell me this and I'll do you a favour. I'll make it quick and clean. Surely, you know what happens when you slowly crush metal. That rending screech will drown out your screams as you feel every piece of steel dig into your flesh and then crush your bones bit by bit.
>>
>>47075199
Ask them why he wears the mask
>>
>>47075180
"So, which of you would prefer to watch the other die first?"
>>
>>47075180
Who's your father? What does he do? Why does the captain of that warship of theirs hide his face behind the mask?
>>
There's one other important question you might want to ask, I'll give it another five minutes, it came up in their brotherly dialogue before ROARKEMANIA went wild on them.

>>47075104
>>47075158

Examples and I'll make it happen.
>>
>>47075285
that bit about Siren being a present for their Captain and sounds they've gotta deal with the Feds.
>>
>>47075285
We should ask about whats gonna happen to Red Siren
>>
>>47075285
What's the deal with Red Siren and California Station? Depending on this answer I might get real angry with Sam.
>>
>>47075321
When she finds out about the deal she'll probably go awal and join us
>>
>>47075321
Why though? Brass never tells the grunts what's happening. Even so called elites get the run around half the time.
>>
>>47075350
>>47075341
She might have played us. Get us away from the Auditorium. We got honey potted by the UJCIDF instead of honey dicking the UJCIDF. This is how they send elites to do work. Was it really a coincidence that the higher ups would let her get away with so much shit?
>>
>>47075285
Just a reminder when this is all done make sure to send a video to clemmy
>>
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You pick up the Morgan pilot's environment pod in one hand, tilting it to spill him back in as he tries to climb out and shaking it. Gently. Well, at least, relatively gently. Then you scoop up the Warmouth pilot's pod, getting a good grip on both of them.

"I know what you did in that village."

Silence.

"I know you sick fucks like to torture people. I don't. I've still got a soul, that's how I survived people like you. You answer my questions, and I'll make it quick. You won't even feel it, and it's better than you deserve. You give me the slightest excuse, though, and I'll show you something special. See, when one of your men hit my Captain, he crushed his cockpit slowly, not enough to kill him, but enough to drive the shards of metal into his body. It was agonizing, I know that for a fact...but unlike you two, Captain Ozark was a real man, he survived long enough to see me return. I can make it hurt worse than that for the pair of you, though, I'll listen to you die in agony and I won't feel the slightest bit of guilt, you animals." Completely unintentionally, your fingers tighten, and the pods start to dent inward, "Where is the man whose mech has a green devil mask?"

Silence from the Warmouth brother's pod, but the Morgan pilot is starting to gibber, "He...he...heeee's the First Mate, he said you were dead! No, he wasn't wrong, he killed you and you're some kind of monstrous ghost!"

You relax your grip, "No, I'm real. Why does he wear the mask?"

This time, the Warmouth pilot answers wearily, "For the same reason my father does, they're both heroes from the Purging of Mars who did what had to be done and suffered because of it. Papa lost his face to the Green Men's acid spores, the First Mate lost...most of himself. Including his mind."

You almost squeeze him to pulp when you hear him call anyone in the Green Skulls a hero, and you force your voice to stay calm, "Where are the civilians?"

[Continued]
>>
>>47075400
No. Let's try and stay away from the crazy yeah? Not that it'll matter.
>>
>>47075400
At least of the 1 v 20. It would be better if it was from our perspective. I bet she would love to see that steel on steel action that close and personal.
>>
>>47075429

Avi uploaded that to the holonet about five minutes after the battle was done on multiple websites and is raking in the Likes, (You)s, and Upvotes.
>>
>>47075428
We scored a crit seduce on her and we know shes touched herself to us, were far past that point besides we owe her dinner
>>
>>47075400
She'll probably get her hands on a vid of us wrecking that opening sortie of harpies somehow.

Somebody put her face to the
>waterfall in my pants
caption please?
>>
>>47075458
Nooope you did you crazy fuck. We owe her nothing. Except a quick death. But I know I'm going to be outvoted on that point.
>>
>>47075455
Can you make it so that Avi uploaded the third person? I want to give a first person to Clemmy with the words."Something special for you."
>>
>>47075428
>>47075458
>>47075482
She just needs a hug.
>>
>>47075483
This guy gets it

>>47075496
Too lewd anon this is a blue board
>>
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"After we killed enough of them to make the point that we weren't to be fucked with and got the keycode to some prototype mech Papa wants, we put most of them to work in the mines. There's no point having them work the farms, they have food reserves and once we're done keeping them alive is just a liability." The Warmouth pilot continues.

"And your father is the Bosun?" You confirm.

"Yes."

"Funny, he didn't seem to care much about his youngest son dying. Tell me about this deal you mentioned."

"Haha...heh...heheh..." The Morgan pilot is gibbering again, so you shake him more.

"That's annoying. Stop it until I'm done with both of you. What's this about a deal?"

"Neither of us knows the details, just that the UJCIDF is gonna be out of our hair and we could take this station as a base, something about pacifying the other crews in this region."

"And Red Siren?"

"Captain wants her. He wants every pretty girl with good HMIS compatibility, whoever our contact was suggested he keep her as a trophy. I don't know if we're getting any help with that, or if we have to go it alone, whoever's being a dirty birdy in the UJCIDF has a lot of authority but wants to stay out of the way."

>[Kill them now, or is there anything else?]
>>
>>47075483

I was assuming he had the third-person view from the very beginning.
>>
>>47075555
Kill the untalkitive one. The one talking comes back to the Rhinehawk and gets thrown into a cell.
>>
>>47075555
I feel like their still hiding something how can we get it out of them anons
>>
>>47075555
Kill both. We promised them death. They probably don't know who's the mole. We should get that battle cruiser captain to spit it out when we find him next time.
>>
>>47075584
What if we gave them to the colonists they probably have some fucked up tortures for them
>>
>>47075618
What's a man without his word? Make it quick. No tortures.
>>
>>47075555
Yeah, crunch them both quickly and move along.
>>
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You think for a moment. One last word, one last phrase, something to chill their souls on the ride to wherever they're going. You come up blank. They're not going to be around to remember it, nobody is around to hear it but you, and frankly...they aren't worth it. Two petty, selfish, downright evil individuals, and this is coming from someone who kidnaps young women on their way to their weddings.

"I'm done." You announce, "This is better than you deserve." You activate the crushers lining the insides of your fingers and your palms, the pistons on the backs of your fingers abruptly expanding as you tighten your grip. One of them screams, you're not sure which, but you make it quick and clench your fists until shards of metal and glass are raining from the spaces between your fingers. You hope neither of them pissed themselves and got it on your machine.

[Continued]
>>
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You activate thrusters, keeping a weather eye out for any stray Harpies, and begin flying back towards the mecha bay and the ship. You can see Samantha and Yoritomo trudging towards you, and she's carrying the civilians in the cupped palms of the S-Betta.

Yoritomo's armor is a little dinged up, but nothing serious, and he jumps up and waves to you like a little kid, so he must be in a good mood.

You're finally able to get a good look at the man the S-Betta is carrying. He's a big guy, with a long scar on his chin and a sort of rough, friendly cast to his features. He looks like he'd be scary if he was angry, and his white labcoat is sort of incongruous with his build, but the adorable little redheaded girl climbing up on his shoulders is definitely his and instinctively you want to like the guy.

[Session ends here, and resumes Friday, when things get extra-rad]
>>
>>47075561
But do we have a first person view recorded?
(note that sending or not should probably be up to a vote, but the question is if there is even the option to)
>>
>>47075784

You have 17 points banked (before this fight), and 17 after that before the Rhinehawk as it currently is can't upgrade you anymore. If you buy the Advanced Sensor Package, I'll let it retroactively have video of both battles.

It might also give you a spiffy commander's antenna if you like those things, but that's optional.
>>
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>>47075777
>extra-rad
Thanks for running!
>>
>>47075812
Im down for it, no antenna though
>>
>>47075555
>>47075744
>>47075777

I know this is /tg/, and we don't normally check repeating digits...but dayum. Thank you for your blessing, Kek.
>>
>>47075777
>resumes Friday, when things get extra-rad
Drinks with Rosita when?
>>
>>47075812
Please do. No antenna. We aren't boys.
>>
>>47075840
As soon as we get Sam into a prison cell for honey potting us. Eh, actually she honey dicked us.
>>
By the way, I just want to say that Squilla Elbow earned its points hardcore this fight. You crunched through the meatiest servos of two mecha a piddly one size smaller than you like they were a bag of doritos.
>>
>>47075827
>>47075846
What if we get two devil horns that actually function as antennas?
>>
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>>47075852

Out of curiosity, why would she send you here AND come along if that was her intent?
>>
>>47075856
Nah it was because we have Freddie Mercury as our spirit animal. With a cameo from Hulkmania.
>>
>>47075860
UJCIDF has two teams of elite soldiers that we know of.

Do you really think the higher ups wouldn't keep tabs on their elite's shenanigans? Even Jesus knows that we are honey dicking two of his co workers.

When we had a date with Sam she made a pity story about civilians in this station. It wasn't suspicious that she offered her body on the dime to us? Even a fucboi isn't that easy. Unless they were getting paid. If she comes here then she would be able to stall us with two things. One she could get us in bed. Two she could lead us to helping rescue the civilians still in this station.
>>
>>47075846

Y-yeah, who would ever like something like that?
>>
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>>47075852
But that basically means never, doesn't it?
>>
>>47075893
>"...whoever's being a dirty birdy in the UJCIDF..."
>Dirty Birdy

He was talking about the dick going through the rocky road. The mole is confirmed Samantha.
>>
>>47075893

I've already figured it out, someone already told us exactly who's behind it. I'm just not going to tell you because you're being mean to my waifu.

Also there's nothing 'boi' about Samantha, she's a princess. A princess!

Seriously, though, go reread that date, you'll figure it out.
>>
>>47075840

Literally whenever you want to go to Auditorium.
>>
>>47075935
General Fairchild? Colonel Stern?

...Jesus?
>>
>>47075935
You think it was that old shitter who is bad at checkers? I also ran it through my head if he was to manipulate the information if he knew that Sam wanted to swallow our gravy AND rescue some civies. However doing something like that is way too high profile. It would mean that he is disobeying a direct order to retake a military research station. That's not something the higher ups can look the other way. Too hot of an action to pull off.

No anon I am not shitting on your waifu. I've been contributing to all other waifus ever since Wong gave the go signal for harem.
>>
>>47075935
Not him, but General Whatshisname being the culprit is only likely if everything Sam told us is true. We can't actually know that for sure without raising our Empathy to ridiculous levels to discern her actual motives or our Seduction to similarly astronomical levels to dick it out of her.

As it is, we can act on the assumption that she hasn't been lying to us, but for all we as players know, SOULS could actually be an elite squad of prostitutes formed to seduce the leader of every pirate gang in the solar system and get them to wipe each other out, thus alleviating manpower issues.
>>
>>47075953
>Literally whenever you want to go to Auditorium.
guys pls

dont take this away from me
>>
>>47075932
Nobody takes a dick without a reason. She took ours because she was getting paid for it. Mole confirmed.
>>
>>47075976
>SOULS could actually be an elite squad of prostitutes
>General Fairchild hired Jesus and Clemmy
Christ, Fairchild has TERRIBLE tastes in women
>>
>>47075976
HOLY SHIT!
Sexually
Obtaining
Universal
Law
(and)
Safety

We fell for the honeydick! RED BUTTON WE NEED TO IMPRISON SAM!
>>
Facts you know for a certainty:

It's damned weird that the UJCIDF didn't stomp the Green Skulls like an ant.

Samantha was honest with you once already when she didn't have to be.

Jesus can return from the dead after three days according to some religions.

Meal bars only taste good rather than alright after you eat enough of them to appreciate their flavor, and some colonyside restaurants even serve nothing BUT gourmet meal bars and drinks in space-style capsules.
>>
>>47076024
>Samantha was honest with you once already when she didn't have to be.
>Once

Nice try. We are on to your elite squad of prostitutes so you try and shake us off the trail?
>>
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>>47076041

Curses, foiled. I should've known Sergeant Pierre Blanchett, Samantha's little brother, was too much of a giveaway. You were too clever for me.
>>
>>47075976

Does this mean that, right now, Jesus is honeydicking Red Siren?
>>
>>47076051

>S exually
>O btaining
>U niversal
>L aw
> (and)
>S afety

Confirm or Deny. Space prostitutes.
>>
>>47076062
Red Siren is culturally obligated to be pure! PURE!
>>
>>47076069

Wait, seriously? I thought it was a joke. No, it's Special Operations, Units, and Logistics. There isn't even another S at the end, although there are references to SOUL Squadrons those refer specifically to the invididuals in the actual squads A and B.

I mean, there are space prostitutes, but they generally don't work for the UJCIDF and pilot giant robots.
>>
>>47076114
Those are just a cover!
>>
>>47076114
WE'RE ON TO YOU MR WONG.
Sexually
Orgasmic
Universal
LadiesandLadyboys



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