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Twitter:
>https://twitter.com/AM_in_PM
Previous threads:
>http://suptg.thisisnotatrueending.com/archive.html?searchall=beast+in+the+sky
For Crew, Location and Ship information, please refer to the pastebin below:
>http://pastebin.com/u/AM-PM
Now with themesong!
>https://www.youtube.com/watch?v=5eVrlMoombE

Previously you met Devith and Chris, two men from Tabby's former hometown of Blakkaz apparently living in the ruins, and brought them aboard as your newest crew members. Tabby was able to say her farewells and was able to discover something exciting: her brother whom she hadn't seen in years was alive! You're unsure of where he could be, but there are only so many places he could be right now.

Later you had a chat with Kakei about the trade situation in Ao as well as the murder victim. Things got a little heated for a time, but nothing a little diplomacy couldn't fix. He also warned you to avoid any dealings with the local triad, citing that they are dangerous and untrustworthy.

Welcome back to Beast in the Sky Quest!
>>
You have, counting the rest of today, two days left before work is done on the Vapor Cannon and three left on the commons room. You still haven't solved the murder, Tabby is still working on her "condition" and recently you learned that the government has mentioned your theft, though with very little elaboration.

It's around early afternoon, all your crew are aboard doing their own thing and you've got time to kill. What would you like to do?
>>
>>47583028
I can't remember what we were doing.

Do we still have to stick around, or can we go? If we do, I guess we can do those flight lessons.
>>
>>47583137
You had just finished speaking to Kakei about trade, the murder and Neil/the triad. You can go where you please, but it'll be two more days before the Beast is done being worked on, so it'll have to stay in the city for now.

Also, your hangar hasn't been set up to launch your planes yet.
>>
>>47583165

Look around the town for traders who might be willing to set up shop on board the beast.
>>
>>47583165
But we can still get training, which I told you before. Go to the people selling the civilian models, they should be able to direct us to teachers.

We don't exactly need dogfighting training yet when we're still concerned about our "pilots" taking off and landing without breaking anything.
>>
>>47583165
Go do legal trade stuff.
>>
>>47583184
Please roll 1d100. Best of 3.
>>47583194
Will write after rolls have been done.
>>
Rolled 5 (1d100)

>>47583279
>>
Rolled 14 (1d100)

>>47583279
>>
Rolled 96 (1d100)

>>47583279
rolling
>>
>>47583348
Nice save!

Writing.
>>
You head down to the trade guild and local markets. Most of the time is spent schmoozing, chatting and just generally getting to know the local traders. Most seem rather uninteresting, but still amiable enough. However, after some time of getting chummy with a few, you discover a distinct wanderlust. They want to go outside Ao, but haven't the means to. A few hints here, prodding questions there and before long you have a small group of traders willing to join your crew for a small cut of their profits, but they cannot open up shop aboard your ship until you've completed your commerce deck. (Would require 2 days to set up.)

[+15 crew]
[+3,000G/week once commerce deck is completed]

Afterward, you make your way to the air ship rental places and get to work once more. You peruse shops, investigate some different models and manage to find a few different piloting teachers. They're not cheap, but they're the best you'll get in the area. You avoid discussing any kind of fighters or dogfighting to avoid suspicion, so the best you can do is standard "take off, fly, land" type stuff.

It'll be 100G per person per week if you'd like to accept the lessons.

>Accept (write in number of people you'd like to train)
>Decline
>>
>>47583537
hmm, that's a good benchmark to work off of, at least. We don't have to do it just yet.
>Decline
>>
>>47583537
And just FYI, training can only take place in Ao, so if you decide to move you'll have to stop for now.
>>
>>47583537
>Accept (write in number of people you'd like to train)
10 + ourselves
>>
>>47583537
>>Accept (write in number of people you'd like to train)

How many days do we have left for the Shield?

Can we stop work on it to finish up the commerce deck?
>>
>>47583596
The barrier is finished, actually. You're currently working on the commerce area (3 days left) and you could stop to work on something else if you'd like.
>>
>>47583613
Oops, make that commons area. (Stupid similar words.)
>>
>>47583613
Yea, work on the commerce area first so that we can leave with them.
>>
>>47583705
That's a good idea
>>
>>47583705
>>47583732
Alright, the commons area will be put on hold (3 days left) and the commerce deck will be done instead. (2 days)

Is >>47583583 what everyone wants as far as the flying lessons are concerned? 10 crew + yourself = -1100G/week
>>
>>47583797
Yes. Look for volunteers within the human crews. I dont trust a flyer in the hands of an ELF.

But first also see if our core crew members are interested in lessons. I think at least one of the sisters might be interesting.

Maybe teach Freyja as well since we're not going anywhere.
>>
>>47583827
Racist much?
>>
>>47583882
I doubt they have the brainpower to fly properly
>>
>>47583827
You will, for the duration of your stay, be taking flying lessons in the mornings with 10 of your (human) crew. None of your "core crew" will be joining you, as they are either uninterested or unable (Lisa isn't old enough yet).

You have those affairs in order, what would you like to do next? There's still plenty left for you to attend to.

>Speak to your crew (who/write in)
>Go see Wong about the Neil situation
>Investigate the trade guild about the murder
>Visit _____ (write in)
>Other (write in)
>>
>>47584005
>Investigate the trade guild about the murder
to early to see Wong.
>>
>>47583882
The ELFs are stated by word of god to be fools.

They call the ship Isacc for christ sake.
>>
>>47584005
>>Investigate the trade guild about the murder
>>
>>47584089
>ELFs dindu nuffin
>>
>>47584040
>>47584101
Detective Isaac is on the case!

Writing.
>>
>>47584115
cant do anything

without brains~
>>
You head down to the trade guild to do a little crime solving of your own. The usual business is everywhere, the death doing little to stop people from making money. In fact, the mood generally seems to be pretty positive. You see people laughing, eating and drinking together, discussing work and gossip and just generally being the average trade guild.

You see the same places you did before, though news of the new Class A has made the rounds and you see a lot of people staring at you. Some are looking down on you as the new guy, some look at you with awe, some with jealousy and some still with plain contempt.

One of the Class A's, an older man with a well-trimmed beard and rather dashing and lightly armored suit. He has no guards or retinue beyond a driver and some muscle to lift heavy bags and boxes. He's waving at you in a friendly fashion.

You also see the Blue Wings, who glance over to you, then chatter among themselves rapidly, occasionally looking over to you.

>Greet the man
>Greet the Blue Wings
>Head inside the guild to ask the desk in person
>Other (write in)
>>
>>47584325
>>Greet the man
first
>>Greet the Blue Wings
later, for just chitchat. Maybe encourage them to make friends in high places if they also want to reach A class.
>>
>>47584325
>be exhausted
>wait for thread
>pass out
>wake up an hour and a half after it starts
okay.jpg
>>
>>47584453
That's okay anon, glad you could make it! Welcome to the thread! (Sorry for the wait!)
>>
File: dX6rw.png (195 KB, 350x291)
195 KB
195 KB PNG
>>47584325
>>Greet the man
>>
>>47584369
Isaac's lessons for success: 1. Steal priceless government property. 2. Kill some people. 3. Meet powerful people. 4. Profit.

Writing.
>>
>>47584592
3.5) Leverage powerful people to balance against government re-intervention.
>>
You approach the man, who gives you a warm smile and offers a calloused hand to shake.

"You're that new blood, right?" he says in a rich, deep voice, "Isaac something-or-other. Daniels. Josef Daniels. Most people just call me Joe. Welcome to the club."

His handshake is firm and a little too tight. He's older, but his strength is damn impressive. Judging by his clothes, some scars and the fact that the glances you get of his personal affects make you realize that he's got more guns than your ship does gives you the feeling he's more of the adventurous types you were told of.

"I trade primarily in rare meat, pelts and the occasional live animal. How about you, young man? What brings you here? You throwing your hat into the ring to nab Augusta's trade routes too?"

What do you tell him?
>>
>>47584746

"If its up for the taking, I don't see a reason not to take a slice of the pie. It's business after all and I've yet to establish any routes or particular specialties.

Mainly though, I'm here to try and solve the case of her murder. Hardly good for business and trade in this city if traders are getting murdered so easily."
>>
>>47584845
That's good
>>
>>47584845
You smooth talker, you! Writing.
>>
"If its up for the taking, I don't see a reason not to take a slice of the pie." you say, lightly shaking your now throbbing hand, "It's business after all and I've yet to establish any routes or particular specialties.

Mainly though, I'm here to try and solve the case of her murder. Hardly good for business and trade in this city if traders are getting murdered so easily."

Joe laughs heartily, slapping you on the shoulder. "Honest. I like that in a man! And a bit of selflessness, to boot. Well, don't expect to get too terribly far with the guild in regards to her contracts. She had a lot of very profitable routes. Nothing I'd give a damn about, though. Too safe and simple. I'm a man of action, Isaac. If I'm not fighting off wild panthers with the bones of a wyvern I killed myself, what's the point? Action! That's where a man proves himself, son!" he lets out another hearty laugh. His small entourage of assistants all sigh and groan as they clean his firearm collection and stuff more bags into the back of his caravan. "As for this murder business..."

Roll 1d100 for information. Best of 3.
>>
Rolled 22 (1d100)

>>47585013
>>
Rolled 43 (1d100)

>>47585013
>>
Rolled 82 (1d100)

>>47585013
dropped ye trip
>>
>>47585013
I like how people don't even question my posts anymore just from the sheer volume of dropped trips I experience.
>>47585121
I need to get that thing sewn on or something.

Writing!
>>
Joe gets a serious look on his face for a moment and brings you in close, tightly gripping your arm while he speaks in a hushed tone. "Don't trust a damn one of these bastards. Every last one of them is out to fill their own pockets and will do whatever it takes to do so. There have been more than a few 'instances' in the past that have been swept under the rug by bribes, threats or just people pretending they didn't see anything. The guild knows about it, son, oh believe you me, but they don't care. Only reason this came to light was because it ate into their profits."

Joe jabs you in the chest with a thick index finger painfully. "Mark my words, son, this was someone in the guild. Someone wanted a piece and they found the best way to get what you want. Take it. My advice? Get the hell out and just focus on your own work or you'll be the next body they find."

He's uncomfortably close, you notice. He was steadily getting closer throughout his whole speech, in fact. You also notice that there's a gun pressed against your stomach. He looks you dead in the eye and holsters it.

"And it'd be real easy for someone to do it, too. Trust. No one." he taps the side of his nose and winks, the serious look never leaving his grizzled face.

With that, he releases you, waving to you as he jumps into his motorized caravan. It rumbles to life and begins to move. "Good luck, Isaac, my boy! Keep your nose clean and don't spend too much time in the red light district, you hear!?"

And with another bellowing guffaw he and his group takes off down the streets, the other members shaking their heads and muttering unpleasant things once he's out of earshot.

Well, that was...informative?

What next?

>Speak to the Blue Wings
>Check inside about the contracts
>Other (write in)
>>
>>47585291
Back in a flash! Talk amongst yourselves! Think carefully what your next move will be!
>>
>>47585291
>Check inside about the contracts
>>
>>47585291
>Speak to the Blue Wings
"Well they weren't kidding when they said all the A class members were eccentric"

I'm ready to take the advice once we've been of sufficient help to governor guy
>>
>>47585406
>>47585485
Tiebreaker anyone?
>>
>>47585291
>>Speak to the Blue Wings

Business is cut throat after all.

Perhaps we should consider walking about with one of the twins with us at all times.
>>
"Well they weren't kidding when they said all the A class members were eccentric." you say, approaching the Blue Wings. All of them immediately put on bullshit smiles. Oh boy, here we go.

"Hi, Isaac!" Eddie says, fluttering her eyes a bit more than one normally would. "How are you?"

"That guy you were talking to," Ed speaks up, "that was Crazy Joe. Most people ignore him. He's a nut, but the dude's crazy dangerous when he wants to be. I heard he strangled an entire species of boar to death."

Rufus rolls his eyes. "Not this shit again, Ed. He's just a guy. He's a loony, but he's not some unstoppable badass like everyone thinks he is."

"Anyway, how can we help you, Isaac?" Eddie says, leaning over to show a little bit too much cleavage.

"Yeah, man, what's going on? What's it like being a Class A?" Ed says, patting you on the shoulder and smiling a little too wide for your liking. "Any cool adventures yet? We'd love to hear! Have you eaten? We could treat you to some lunch if you're hungry!"

Rufus just snorts, but remains silent.

What would you like to discuss with the Blue Wings? They seem pretty eager to talk to you.
>>
>>47585702
Ask if they've got any grand plans, if they're sticking around for a few days or anything.

Talk about goings on in the undead place and the northern areas.

Don't say anything like doing them a favor, make THEM ask US, and let them use the tip they gave us as payment for something like letting them onboard the Commerce Quarters
>>
>>47585702
Ask about the scuttlebug on the death of the other Class-A.

Like asking: is this something that happens often?
>>
>>47585702
Talk about that trade stuff.
>>
>>47585769
>>47585816
Initiating gossip mode!
>>47585836
...Trade stuff? Little vague there, anon.
>>
>>47585880
You really need help with not doing that AM.
>>
"Just wondering what you guys've heard about the murder and all that." you say, leaning against their cart, "This kind of thing happen a lot around here?"

They all look very uneasy now, giving eachother sideways glances and shifting nervously. "Uhm..." Eddie says, looking to her boyfriend.

"A-a lot? No, of course not." Ed shifts in his seat, drumming his fingers on his legs rapidly, "I mean...that kind of stuff usually happens in the slums and stuff...not uh...not here..."

Rufus remains reticent, absentmindedly scratching behind his head.

"Things...this isn't normal." Eddie says after a short silence, "So, uhm, no, it doesn't happen a lot...can...can we talk about something else? Please?"

"Alright..." you say, a little confused, "What about you guys? What's your big plan here? What do you hope to do in the world of trading?"

Almost instantly the mood changes back to the upbeat, pleasant one it was just a minute ago.

"Oh, well!" Eddie says, once again dipping forward to show off her decolletage, "We're just small time now, but we certainly wouldn't mind some tips on how to get ahead from pros like yourself, Isaac!"

"We want to become a sort of postal service that operates outside of the government. Not...uh, like...illegal stuff, I mean. Like, a service you can use without having to pay the heavy fees the normal post has while maintaining the reliability and speed they have. Plenty of people have tried, sure, but they usually end up getting bought out or just destroyed by...uh...well, all the dangers going on out there."

Rufus frowns at this. "It's tough, but we don't really want help with that kinda thing. It'd be better to not be in debt with anyone, yeah?"

The others shoot him nasty looks.

"You guys know anything about Huetis?" you ask, "Anyone have any trade routes with them?"

They shake their heads. "No, not many people are permitted into the city anymore. Something happened and they just kinda...cut off most outside contact." Eddie says.

(Cont)
>>
"Last I heard they only allow official government representatives in every so often. Most people are just turned away at the door. Dunno why." she shrugs.

"I heard it was some kinda coup and the whole place was overthrown by someone." Rufus says, "Weird lot, the undead." This last bit seems a bit sarcastic.

Do you have anything else to ask them, or would you like to go elsewhere?
>>
>>47586174
What time is it now?
>>
>>47586174
Advise them that the fastest way to the big leagues is chumming it up with the government, so if they're trying to COMPETE with them....good luck.
>>
>>47586223
Round abouts mid-to-late afternoon. Say 4-5ish.
>>47585942
I can recall the names, backstories and personalities of dozens of characters off the top of my head, but for the life of me I just cannot remember to add my trip half the time. It's not even particularly hard, either, thanks to cookies.
>>
>>47586174

Do >>47586235 then go home and annoy whoever we can find with dumb questions like usual.
>>
>>47586235
>>47586325
Isaac+The Government = BFFs.

Writing!
>>
"Well, my advice to you is if you want to get into the big leagues, you should probably chum it up with the government rather than compete with them." you say, realizing the irony of this statement.

They give you a bit of an incredulous look, but shake it off. "Yeahhhh..." Ed says, "Just...just kinda throwing things out there, that's all...anyway, how about you? How's your work been? Any big hauls or important trading tips we should know about? I hear you Class A's are always finding huge scores. Anything you could pass on to some old pals, eh?" he winks and nudges your arm coyly.

You have absolutely nothing, in fact, beyond your own commerce deck. Though you could always just bullshit something to get them off your back. They're pretty persistent.

>No, nothing yet
>Yeah, of course [lie]
>Tell them about your commerce deck, as well as your ship
>Other (write in)
>>
>>47586452
>Deflect
"Nothing YET, still seeing if this 'venture' is going to pan out or not.....unless you want in."
>>
>>47586452
>>47586524

This is good.

But i really really dont want them on our ship.

Fucking shifty shady lot.
>>
>>47586524
>>47586538
Well, do you guys want them on your ship or not? You could easily bring them on, but only if you trust them.
>>
>>47586605
Nah, don't bring them on.
>>
>>47586605
Good morning from Europe and trust nobody.

>"The ink on my license is barely dry, cut me some slack" said in joke.
>"We'll catch up about that in a few weeks."
>>
>>47586605
Lets not.

Don't trust them that much.
>>
>>47586619
>>47586630
>>47586642
Alright, the no blue wings club is in business.

Writing.
>>
>>47586664
We can definitely do business with them. Just not having them with a permanent presence on the ship.
>>
>>47586696
Well, here's an idea. Why not have them probe markets for us in directions we don't go yet? They get the benefit of a patron and a cut, we get advance info and a market softened to our goals...

Thoughts?
>>
>>47586724
Not at this point, I think.

That requires a good deal of trust and cooperation. Trust which is not there.

We'll deal deals with them directly for now. If and when we get more trusting of them, we can move our operations closer.
>>
"The ink on my license is barely dry, cut me some slack." you say, laughing slightly. The others laugh with you. "Nothing yet, but we'll catch up in a few weeks. Maybe we'll have something to discuss then."

They give their bullshit smiles again and nod happily. "Of course!" Ed says, "And if you need anything, just let us know! We're here all the time!"

You nod. "I'll keep that in mind, guys. Thanks for the uh...info?" you shrug.

Sorry to cut things off here guys, but I gotta get going. I have some stuff to do in the morning. Hopefully less BS will keep me from starting the thread on time next time. Thanks for playing guys, and if you liked it, please like it on the archive and follow me on Twitter. I gotta head out for now, but again, thanks for playing and have a good night!
>>
>>47586742
I think of it as a trade as any other - their service against a cut of our profits.

But yeah, I admit they could set us up for a Prism trap at some point without enough trust between the parties.
>>
>>47586769
Thanks for running AM.

See you some other time.
>>
>>47586769
Thanks for running AM. Have fun melting or whatever you Californians do for fun.



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