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Does anyone want to make a noble house for ASoIaF? I know I do. Roll 3d6 to determine where we start out.
>>
Rolled 4, 5, 4 = 13 (3d6)

Lets do this.
>>
>>47864999
Nice trips.

We're from the mountainous and hilly Westerlands. Hello, gold and power! Our liege is Lord Tywin Lannister, Lord of Casterly Rock and Warden of the West.

Roll 7d6 for our first resource.
>>
HOT FIRE.
>>
Rolled 5, 6, 5, 5, 1, 5, 1 = 28 (7d6)

>>47865035
>>
Rolled 5, 1, 3, 6, 5, 6, 3 = 29 (7d6)

>>47865035
>>
>>47865063
Going with the first one. 28 minus our realm penalty of 5 for this resource gives us 23 Defense. This is the resource we'll use to buy our castle.

>>47865064
I'm using this for the next resource: Influence. 29 plus our regional bonus of 10 gives us 39 influence.

I need a total of 5 more rolls of 7d6. Let's see those dice!
>>
Rolled 3, 3, 5, 6, 6, 2, 6 = 31 (7d6)

>>47865087
>>
Rolled 3, 1, 5, 4, 1, 3, 4 = 21 (7d6)

>>47865087
>>
Dice+7d6
>>
Rolled 3, 6, 6, 6, 3, 3, 1 = 28 (7d6)

>>47865087
>>
>>47865118
Options field, new friend.
>>
>>47865109
31 minus our regional penalty for lands comes to 26 for lands.

>>47865120
28 for Law minus our regional penalty gives us 23 Law.

Hopefully we do better for the next 3!
>>
>>47865109
>>47865115
Exact same time are you parallel me?
>>
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For for the name, how does Malbrand sound?
>>
Rolled 1, 1, 3, 2, 2, 1, 2 = 12 (7d6)

>>47865136
>>
>>47865152
Coo.
>>
Rolled 1, 6, 6, 4, 1, 3, 3 = 24 (7d6)

>>47865136
Not counting >>47865115?
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>>47865166
Bawh Gawd
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>>47865166
Father protect us. We have 12 minus our regional penalty of 5 for our population. That gives us 7 for Pop.

>>47865174
I think we're counting it, aren't we?
24+/-0 for power gives us 24 power. That's our military.

>>47865152
Sounds pretty good. I'll go with that as the name until a reasonable challenger appears. Then, we can put it to a vote.
>>
>>47865174
Oh, shit, sorry man! I didn't notice that. That can be our last roll: Wealth. We get a massive bonus for that, so we get 41 wealth.

Rolling for resources is over. Will post summary next.
>>
Defence: 23
Defensible, with at least one fortified town or castle. Roads and trails are present, and rivers or ports are likely.

Influence: 39
A minor house. Examples include House Clegane, House Payne, and House Karstark.

Lands: 26
A modest stretch of land or medium-size island, such as House Frey.

Law: 23
The typical level of Law throughout much of Westeros. Crime is common but not out of control.

Population: 7
Thinly populated. Tiny settlements are scattered throughout your lands.

Power: 24
A modest force of soldiers, including some trained troops.

Wealth: 41
Affluent. Your family has more funds than it needs and lives in comfort.

We definitely could have done worse! Population's pretty bad, though. At least we have money. Next step is House History. Can I get a single d6, please? Going for the first one.
>>
>>47865308
Anything on a motto?
>>
Rolled 1 (1d6)

>>47865308
>>
>>47865327
You guys can fluff that out at any time, really. However, I usually decide that kind of thing once I have a better feel for the house's crunch and light fluff. Then, I have something to go off of. For example: It wouldn't make much sense for house Greyjoy's motto to be "Growing strong", or for Tyrell's to be "We do not sow."

>>47865338
We are one of the most ancient houses in Westeros, with roots in the Age of Heroes. Our house saw the invasions of the Andals, the men of the Rhoyne, the Targaryens, and we witnessed the Blackfyre rebellions and the War of the Usurper.

1d6 plus 3 for number of historical events.
>>
Rolled 1 + 3 (1d6 + 3)

>>47865399
>>
>>47865421
That's 4 rolls of 3d6. Let's go!
>>
Rolled 6, 2, 1 = 9 (3d6)

>>47865399
>>
Rolled 4, 5, 6 = 15 (3d6)

>>47865437
>>
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I DID A THING.
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>>47865399
Motto: Silver tongued and steely handed
>>
>>47865497
Aw shit Caucasian.
>>
Motto: immovable as the rock
>>
Rolled 6, 3, 6 = 15 (3d6)

>>47865437
>>
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>>47865308
let's have the seat be in a fortified town
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>>47865497
That's not bad at all.

>>47865527
Also doesn't suck. Art saved like a puppy in a fire.

>>47865551
Which rock, anon?

>>47865457
>>47865462
>>47865557
One more.
>>
>>47865497
official motto
>>47865527
unofficial, sometimes used as an insult
>>
Rolled 4, 3, 4 = 11 (3d6)

>>47865608
>>
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this could be some local age of heroes ruin, very much overgrown and impenatrable
>>
Rolled 6, 2, 5, 5, 4, 3, 5, 5, 3, 1, 2 = 41 (11d6)

>>47865457
9 - Treachery. -1d6 to influence and law, but +1d6 to power.
Either you suffered the results of treachery or you were involved in committing a treacherous act. In either case, the historical event stains your family’s name. Should treachery be your first result, you gained your house by means of some dark deed, possibly betraying another lord or noble.

>>47865462
15 - Villain. -1d6 to law and population, but +1d6 to influence and power.
Your family produced a character of unspeakable cruelty and wickedness,
a villain whose name is still whispered with dread. Such a character
might have committed terrible crimes in his home, killed guests under
his roof, or was simply just a bad person.

>>47865557
Another villain. This doesn't look good for our population.

>>47865624
11 - Infrastructure: Choose 2 and increase each by 1d6.

To streamline things, I'll roll the d6 for the 9 and 2 15s right now, but you guys should deliberate on what you want to spend our infrastructure benefit on (Hint: Population)
>>
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>>47865617

>Unofficial motto
>We don't make threats.
>>
>>47865748
Can we double up on population?
If not, Law, since literally everything's brought it down.
>>
>>47865748
-6 to influence
-2 to law
+5 to power

-5 to law
-4 to population
+3 to influence
+5 to power

-5 to law
-3 to population
+1 to influence
+2 to power

Oh dear. That brings us to

Defence: 23
Influence: 37
Lands: 26
Law: 11
Lawlessness and banditry are a problem along the fringes of your lands.

Population: 0
Barren. No people live under your rule. (Except our household servants and soldiers, I'd guess.)

Power: 36
A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house.
Wealth: 41

All of this can be changed by those other two rolls. I think we should do Law and Pop, but that's just me, and I don't get a vote.
>>
>>47865748
We have us a regular Brady bunch from hell here. Guess Population it is.
>>
>>47865848
I'd be tempted to allow it, to be honest.

>>47865839
I still need to see that.
>>
>>47865866
boost that Pop
>>
>>47865866
No.

Power and more wealth. Or power and defense.

We'll be rich defended motherfuckers who live alone in a castle, but control an extremely important pass or bridge so we extort money and influence.
>>
Rolled 3, 3 = 6 (2d6)

>>47865866
Pop and law here. We need underlings to crush under our heel.

We've probably got so few subjects on account of how we're clearly evil as shit.
>>
>>47865916
Why bother with pop? We could get power or influence to the next tier.

The most population we'd be able to have is barely more than a handful of small folk.
>>
>Mal Brand
>lit. Evil Mark
A fitting name, in light of these rolls.
>>
>>47865947
Because absolutely no population means absolutely no native food or production, which puts us at the mercy of trade for basic necessities. A bare minimum for self sufficiency is necessary.
>>
>>47865902
Wha'? The whole thing would be that the threats are always carried out and the implication being that we don't need to make them.

>>47865949
He saw through my dastardly plan. Given the above rolls it seems we are going down the House Clegane route.
>>
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http://www.strawpoll.me/10532013

Obviously there are other options, but these are the ones I've seen.

>>47865990
No, I mean I need to see the movie, Anon.
>>
>>47865981
If we have literally one village of small folk, the best they'll be able to do is feed themselves. We'd need to be bringing in basically all of our food as the lord anyway.
>>
>>47866034
>the best they'll be able to do is feed themselves.
No, silly, the best they'll do is feed us while starving themselves. We're the bad guys, remember?

this is probably why we don't have any peasants
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>>47866004
It looks like we're going for Pop/Law in that order.

Someone roll 2d6 to see whether or not we can count our peasantry on one hand or two.
>>
Rolled 5, 4 = 9 (2d6)

>>47866110
>>
Rolled 3, 6 = 9 (2d6)

>>47866110
Dice wooooo
>>
>>47866120
New pop/law:

Population: 5
Thinly populated. Tiny settlements are scattered throughout your lands.

Law: 15
Same category.

Now it's time for our holdings. I'm going to figure out how we're going to do this really quickly.
>>
>>47866170
So, there's only one thing that you can put into defense holdings, and that's your main household. The best we can afford is a Hall.

A hall (or keep) is usually a small, fortified building. It may or may not be surrounded by a wall, and it could have a tower, though it’s unlikely. Examples of halls include Acorn Hall, Cider Hall, and Longbow Hall. Units defending a hall gain a +4 bonus to their Defense.
>>
>>47866232
Alternately, we could just get a tower, for +3 to unit defense, and some leftover. I don't think you can do anything with that aside from buy defenses, though.
>>
>>47866232
Fuck it get a hall in that beeotch.
>>
>>47866170
Well how about a Rich Mine with a smelter for 25 Wealth? Which gives a Hiuse Fortune Roll +3 and wealth rolls+2 with population +1? Fluff it as part of the westerlands money makers?
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>>47866273
We can expand on a keep. It's respectable. A tower is just a tower.
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>>47866317
>The Tower Grim.
>The Tower has sat upon the land for generations, long used to hang criminals from its lofty height. With often a bandit, cutthroat or similar bandit hanging along with a cattle theif or raper adorning its battlements. Also the home of the Malbrand Headsman.
>>
>>47866287
Let's get to that when Wealth comes. I'm glad someone else has the book though. Are you using a splatbook? I don't remember smelters.

>>47866273
K. We have a hall/keep nao.

It's time for Influence. Influence represents your social power, your presence in your region
and throughout all of Westeros. The primary investment for Influence is in heirs, the children of the house’s head. Heirs are valuable in that they extend the will and presence of the patriarch, but they also
provide means to improving the house’s standing through deeds and marriage. Influence also establishes the highest Status attained by any member of the household. This character is always the head of the house (Lord
or Lady). Our Lord/Lady has a maximum Status of 4.

A firstborn son costs 20 influence. A secondborn son or firstborn daughter is 10 influence. Other children (not including bastards) are 5 influence. The firstborn son would have 3 status. The secondborn son or firstborn daughter would have 2 status. Others would have 1 status.

You could get:
1. A firstborn son, a secondborn son/firstborn daughter, and a third kid for 35
2. A firstborn son and a secondborn son/firstborn daughter for 30
3. A firstborn son for 20
4. A firstborn daughter for 10 (I don't think women can inherit in Westeros without people freaking out a little, but I'm not sure.)
5. No heirs (What the fuck is wrong with you?)

It's good to have influence left over if you're actually going to use the house, but since we're probably not going to use it, we can do whatever the fuck we want. Here's a strawpoll. Numbers correspond with above numbers.

http://www.strawpoll.me/10532195

>>47866376
Sounds metal af, but my guess is we're doing keep. Here's another strawpoll, since I'm addicted:
http://www.strawpoll.me/10532182
>>
>>47866376
>yawn
A tower is what every pinch-penny bandit king owns. A keep is what a ruler builds. Which do we want to be?
>>
>>47866558
Why would we live in a keep? We live in a mansion or glorious palatial estate. The tower/keep is just where our soldiers and guards live to keep the peasants down.
>>
>>47866547
Nope printed the damn thing out.
>>
>>47866604
Maybe in Essos, you degenerate fuck. What game are you playing?

Kings live in keeps, because that is where their strength lies.
>>
Polls close in 5 minutes. Please cast your vote in both. After that we decide, and move on to the next resource.
>>
>>47866672
But the smelter should be under improvements to the mine.
>>
>>47866672
We have a hall/ keep, and a firstborn son, a secondborn son/firstborn daughter, spending 20 defense points and 30 influence points.

>>47866706
I'll check that out in the next lull in activity.

Next is land holdings. Let me figure it out, and I'll present it to you for voting.
>>
>>47866797
Some hills and coast please?
>>
Idea:

For the treacherous act what if the bulk of House Malbrand sided with the Queen/the Blacks in the Dance of Dragons, but when it looked as if the Queen would lose, the Malbrands turned on her, and in an act of treachery delivered the heads of some of their former companions to the king's side in hope of a pardon, which they were granted.

The House fell into in-fighting between the sons, one of whom had stayed loyal to the king, and a mini-civil war playing out in the heart of the Westerlands. Blood was spilled, brother slew brother, and stained the family legacy even further.
>>
Problem: Malbrand is very similarly named to Marbrand, which is an existing Westerland House in the canon. Are they possibly related?
>>
Each
Land investment is called a domain. Each domain is roughly a league (3 miles). Your domains reflect only those lands that are under your direct control and not under the control of your banners, sworn knights, and others in your service. Domains each have two components, features and terrain. A feature is something found on that land such as a town, river, woods, or coastline. A domain can have as many features as you’d like to invest. A domain without a feature is barren, being a desert, scrubland, or waste depending on the realm. Terrain specifically describes the lay of land, being mountainous, hilly, flat, or sunken. A domain must have terrain and may only have one type of terrain, even if it has elements of other terrain types.

As a Westerlands house, we can have Hills (7 land), Mountains (9 land), Plains (5 land) as our terrain, and Coast (3), Community (Variable), Grassland (1), Island (10), Road (5), Ruin (3), and/or Water (Variable) as features. We have 26 Land to spend.

Community: Hamlet for 10, Small town for 20
Water: Stream (1), River (3), Pond (5), Lake (7)

I'd like a few (2-4 anons) to put together domains for our house. We will then vote on which one we want.
>>
>>47866862
Only problem I see is that our house was born of treachery in the Age of Heroes, so whatever act of treachery we have would have to come from that time period.
>>
>>47866922
Hills/Mountains with a small stretch of the coast with a road leading to Casterly Rock?
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>>47866977
Throw down a hamlet as well?
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>>47866977
1. Total cost: 24 (Hills with road and mountains with coast or the other way around. Crazy mountainous cliffs overlooking the churning sea could be a pretty cool place for a keep)

>>47867019
2. Methinks it would be too expensive unless we only had one terrain: hills. That would make it: Hills, coast, road, hamlet.

3. One from me: Hills, Hamlet, Ruin, Road, Stream (Cost: 26)

Another one, pls? I know there's more people than SleepyAnon in this thread. Come on out!
>>
>>47867150
Nah it was more didn't really know which one to pick so plopped both down then realized I forgot a town which would make Mountains impossible.
>>
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>>47867205
O. I see. So, I'm going to assume that nobody else is going to make any reccomendations, so here's another strawpoll since we've spent so much time on this one: 10532401
>>
>>47867238
JUST.

http://www.strawpoll.me/10532401
>>
I don't really know what any of these things mean, so that's why I didn't suggest anything.
>>
>>47867248
Polling closes in five minutes. We need to get to our next thing soon, since I'm getting tired as fuck. Just to streamline things, I'm going to tell you now that Law and Population impact House Fortunes rolls in game. We would get -10 to HF rolls. But, yeah. Remember to vote in the polls.
>>
So, the house is rooted in the Age of Heroes, right? So some First Men roots. Unlike the Lannisters, who derive from a folk hero known for his wits, it's likely that the Malbrands derive from a folk villain. I'm unsure what sort of etymology would lead to Latin in Westeros (isn't that High Valyrian sort of? which doesn't jive with First Men roots).

Given that it's a treacherous start, maybe the Malbrands had an ancestor who invited the prior owner of their seat to eat with them, and implied guest right, but never gave bread, and then attacked. As trite as it may be to suggest, maybe the attack was carried out with a flaming sword, making it 'an evil brand.' It's...technically not a breaking of guest right, but not the sort of thing to be proud of.
>>
>>47867447
Or, rather, looking at the wiki, it just says that bread and salt is traditional, and that guest right is when you eat and drink. ANYWAY, the idea is a guest right 'loophole.' Not sure how feasible that actually is, since I'm only vaguely familiar with the setting.
>>
>>47867337
So, we've got 6 miles of land: 3 miles of mountains and 3 miles of hills. A road runs through the hills and the mountains, to our hall, which overlooks a coastline, much of which is dominated by steep cliffs. However, there are some sandy shores.

UNLIMITED Power

You can spend power on Banner Houses or on soldiers.

Banner houses cost 20 power for the first house, 10 power for the second, and 5 power for each subsequent house. They are generated in much the same way as normal houses (No chance in hell I'm doing any more of these tonight.)

Each unit consists of 100 men, 20 men and horses, or 5 warships. Their cost depends on the unit type and their training. The training tiers are: green, trained, veteran, and elite. Green troops are poorly trained or young. Raiders and peasant levies are typically green. Trained troops are just that: trained soldiers. Most professional armies of major and minor houses have a lot of trained troops. Veteran troops are experienced soldiers, and have seen many fights. The Burned Men, Drogo’s riders, and Benjen Starks rangers are examples of veteran troops. Elite troops are expensive, rare, and notorious. Brave Companions, the Unsullied, and the Brotherhood without Banners are examples of Elite troops.

Once, I was in a game where we played an insanely wealthy Westerlands house. We put all of our power (20) into a banner house, and spent some of our money on elite mercenaries. I just wanted to let you know that there's more than one way to skin a cat, and you can have both banner houses and troops. However, it doesn't look like power is going to be that much of a problem.

Next up is a list of units.
>>
Each unit has a broadly defined type, a role it plays in battle. Type describes how the unit operates and describes the abilities you can improve with the unit’s Experience. In addition, type also modifies a unit’s Discipline, increasing or reducing the Difficulty to control the unit in battle. For example, cavalry modifies Discipline by –3, so trained cavalry would have an Eas y (3) Discipline (6–3 = 3, which is Easy). After all modifications from type, the unit’s final Discipline cannot be lower than Automatic (0).

Power = Cost in addition to training cost:

Archers: +3 Power, +3 Discipline
Cavalry: +5 Power, –3 Discipline
Criminals +1 Power, +6 Discipline
Crusaders +4 Power. +0 Discipline (Careful with these, or you may end up like Cersei
Engineers +2 Power, +3 Discipline (Castle? What castle?)
Garrison +2 Power –3/+3 Discipline
Guerillas +2 Power +3 Discipline
Infantry +4 Power +0 Discipline
Mercenaries +1† +3 Discipline
Peasant Levies +0† +6 Discipline
Personal guards +6 Power –6 Discipline
Raiders +3 Power +3 Discipline
Sailors +4 Power +0 Discipline
Scouts +2 Power +3 Discipline
Support +2 Power +3 Discipline
Warships +7 Power +0Discipline

Notes on Mercenaries and levies to follow. I can put together the army if everyone else is too tired. If you don't want that, throw one together, and we can have a vote.
>>
Uh, so, hilly and mountainous terrain suggests infantry and archers over cavalry, despite the prestige of knights. Engineers for fortifications, and some number of warships and sailors, probably.

I don't know how much things cost, though, so...
>>
>>47867576
>>47867503

I'm a fucking idiot. Here's the costs for training types:
Green: 1
Trained: 3
Veteran: 5
Elite: 7

Mercenaries are cheap to field in terms of Power, but they cost you in Wealth. Each unit of a particular training as shown on the following chart reduces your Wealth. Thus, if you field two green units, reduce your Wealth by –2.

Prices:
Green (-1 Wealth), Trained (-3 Wealth). Veteran (-6 Wealth), Elite: (-9 Wealth)

Peasant levies are the rabble rounded up from your hamlets and towns. Each unit of Peasant Levies you field reduces your Population resource by –2.(tl;dr: You can't get these.)
>>
What if our sigil is a white piece of paper on a brown background
to stand for shitposting
>>
>>47867576
We should get 1 calivary
3 archers
3 infantry
1 personal guard
and maybe some sailors and warships?
>>
>>47867665
Better a brown blotch on a white background Anon
>>
>>47867636
Here's a little thing for you:

Trained Archers (Costs 6)
Veteran Personal Guards (Costs 11)
Trained Garrison (Costs 5)
Trained Engineers (Costs 5)
Veteran Sailors (Costs 9)

>>47867688
You need to add training costs, Anon.

>>47867665
>>47867690
Unfortunately, neither of these violate the rule of tinctures. That being said, pls no. ;_;
>>
>Treachery, Villain, Villain, Infrastructure
>We stabbed someone in the back to earn our lands, proceeded to be a giant asshole for several generations, and then built some roads.
>>
>>47867717
Okay, I'm so tired, I'm going to give you guys five minutes to decide on whether or not you want this army. After that, I'll post the info you need for Wealth, and then I'm going to go to sleep. You can fluff it all you like after that. I'm sorry I couldn't see this all the way through, but I've got to work tomorrow.
>>
>>47867717
Why sailors without ships for them to go on?
>>
>>47867717
More pikes, I think, whatever those would be. Archers are worthless without anything to hide behind...but then again, I don't know anything about what's typical for this system. Do sailors do anything without any ships to man?
>>
>>47867717
I agree with all of this, but switch Veteran Sailors to Veteran Cavalry.
>>
>>47867690
>>47867717
Okay what if instead.
>A red fat man on a yellow background with the words: Winds of winter when
>>
>>47866951
then the same thing happened, but instead started out druidic and aligned with the green folk, or some other form of fell magic
>>
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>>47867755
>>47867785
Warships are for transport, like Stannis' fleet. Sailors come with ships which can be used for combat.

>>47867798
I'm down for that.

You can invest Wealth into specific holdings, which grant specific benefits, or keep it free to spend in other areas as needed. It’s often best to keep some of your Wealth free for problems that might crop up during game play. I think the Garrison would have pikes, seeing as they're long, pointy sticks.

Artisan: (Smith for castle-forged weapons, Engineer for +1 Defense from fortifications, Treasurer for +1 to house fortune rolls) (Costs 10 wealth) (Req: Hall or larger)

Maester: (Gain a +3 bonus on House Fortunes rolls. In addition, your family acquires the service of a maester. This character can be a player character or a Narrator character.) (Costs 20 Wealth)

Mine: (Owning a mine grants a +5 bonus on House Fortunes rolls.) (Costs 10) (Highly recommended) (Req: Hills or mountains)

Port: (Gain a +5 bonus on House Fortunes rolls) (Costs 10 Wealth) (Req: Coast)

Sept: (Gain a +3 bonus on House Fortunes rolls. In addition, your family acquires the service of a septon or septa. This character can be a player character or a Narrator character.) (Costs 15) (Req: Hall or larger)

After this, it's motto, coat of arms, and fluff. Remember this rule for coats of arms: Charges (Animals, objects, etc.) can't be metals (Gold/yellow, silver/white) if the background is also a metal. They also cannot be colors on colors (Red, orange, green, blue, indigo, violet, black, brown, etc. Anything but the metals, really.)
I had fun, guys, even if I'm too tired to think at this point. Wanted to apologise again for not being with you every step of the way, but the rest of this is pretty self-explanitory. Goodnight, /tg/.
>>
So 41 Wealth. Maester and Mine is 30.

So the question is: Artisan (and what kind) or Port?
>>
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>>47867849
ought to have a maester and a long standing ban on septs in our realm. I'm still pushing an age of heroes association with blood magic, or some bargain struck during the long night
>>
I can get behind a reputation for blood magic. Still no concrete story, though.

Not sure how long the Lannisters would tolerate a House so First Man as to ban septs, but if we can I'd say go for it.
>>
>>47867946
Well it could be under the table.Sure no one may know why there are no septs on our land. But we know
>>
At least two truly despicable villains are in the House history. Legendarily horrible people like the Rat King, I imagine, or the Boltons in aggregate. One is probably the founder and committed at least one act of true treachery. Probably involving a brand and fire, considering the name, so I don't think it would be a deal struck with the Others.

Then, sometime later, a family member did something else really disgusting to Westron sensibilities. Maybe something involving a sept, and the Faith voluntarily stays out of our lands because it imprinted on them so strongly.
>>
>>47867975
And our land is small enough that it's not completely suspicious that there is just none.

A thought about the betrayal thing. Maybe they betrayed the Old Goods or the Children of the Forest in the way back when. Like, they were taught blood magic for ritual purposes, but instead used it for despicable personal gain in a really repellent way.
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>>47867903
Malbrand have a Wickerman-esque thing going on, with Lord Malbrand taking on the persona of the 'Green Man' one evening every High Winter, when he will be responsible for 'bringing back summer' by sacrificing one of the small folk in some ritualistic way.

https://www.youtube.com/watch?v=vvJHzwSilG0
>>
Actually, maybe some kind of horrible ancient fire magic?

Perhaps like >>47868093 said, they were taught some kind of ancient magic by the Children or druids, but ended up torturing them to death with hot irons to gain some kind of wacky fire/blood magic power.

Perhaps in recent times they've even been allying themselves with particularly sinister aspects of the Red Gods faith?
>>
>>47867898
>So the question is: Artisan (and what kind) or Port?
Artisan, sword-smith.
>>
>>47868123
>>47868093
Giving them actual magic powers is a bit special snowflake, and big old 'no' on making them Rhllor worshipers. Better if they just had a clandestine fucked up version of worshiping the Old Gods.
>>
>>47868163
Obviously they don't anymore. Maybe they never did. That's just what the old legends say.
>>
Yeah, I'd rather they were just terrible people. Maybe the ritual used to have power, but it definitely needs to be uncertain as to whether or not it actually does anything now.
>>
>>47868209
They might not even do the rituals or anything anymore. They're probably areligious at this point. They never really worshipped the Old Gods, they certainly weren't going to worship the Seven, and they just continue being self-centered and cruel pricks who the smallfolk have made some ominous legends about because they're kind of awful.

On the topic of the two villains, what time periods were they in? Andal Invasion then Aegon's landing? Or a little older/newer?
>>
>>47868231
One is almost definitely the founder, so one Age of Heroes. The other is open, I think, to whatever we come up with.
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>>47868296
No, the founder would have to be the treachery thing, because that's the first event right?
>>
>>47868304
I admit I'm not sure if overlap between house events is a thing or not. I think the 'treachery' event is just how the House gained its seat, though, and that the Villain who did it could easily be remembered through the ages the way the progenitors of other Age of Heroes Houses are.
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>>47868231
pre-andal invasion and at some period where they can do something disturbing to the faith militant for entering their land. And just a little clandestine blood magic practice isn't too snowflakey, just something particularly bad generations dabble in. they're the sort of house that spawns the westerosi version of the faust legend. maybe they have an inclination to welcome the more amoral and experimental maesters.
>>
>>47868296
>>47868231
What about someone from the Blackfyre Rebellion? Maybe he used it as an excuse to pillage the lands of his rivals, putting their homes to the torch and families held for ransom, and he was a far from gentle host.

>>47868330
I don't think a House like that would be permitted to exist. They'd have been wiped out generations ago. Any anti-faith stuff they had going on would have to be on the down low rather than outright attacking the Church.
>>
>>47868339
not an attack, just something scarring and spooky
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>>47868330
Maybe the Malbrands should take a page out of Vlad's playbook and set up a garden of invaders?
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>>47868339
Maybe it was during the days of the abolition of the Faith Militant? Most places were content to just scatter them with knights or regular forces, but these guys went full on Medieval Inquisition on their asses. Like what happened with the Knights Templar.

https://en.wikipedia.org/wiki/Foot_roasting
>>
>>47868339
Just being a wild dog in the vein of the Mountain doesn't get you infamous enough for Villain, I think. It really has to be legendary — your competitors are the Night King and the Boltons.
>>
would it make sense if our hall was super fucking ancient? like, rumored to be still standing from our founding, semi-megalithic structure.
>>
>>47868345
I still don't like it. I don't like the idea of them being publicly known for any kind of paganish or anti-clerical stuff. It's too on the nose for the Westlands. It has to be more subtle than that.

>>47868353
As far as I can tell the Faith Militant were only formally disbanded, not excommunicated like the Knights Templar with their members outlawed.

>>47868366
The Boltons aren't anti-establishment. They get away with their stuff because they keep it in house and don't go murdering Septons that turn up at their door or anything like that.
>>
>>47868381
No. The Faith Militant started and armed uprising, and Maegor brutally tried to shut it down. Going so far as to destroy any houses that openly supported them. Jaehaerys officially disbanded them in a peaceful way by saying he wouldn't continue to slaughter them if they stood down. Maegor only reigned for six years, but it was a very bloody and horrible six years.
>>
>>47868381
The thing that scared the faith could be really long gone. We could have been some of the last holdouts for the old gods. then we converted and were still scary and mean.
>>
Fire probably plays a part in the mythos of our House. Maybe the founder force-fed coals to the original owners of the seat, or before the guest right was completely in effect.

>>47868381
I wasn't making a comment on the Faith aspect with the Bolton bit, just thinking that the actions of a mere chevauchee wouldn't become a legendary villain. House Malbrand is obviously old, so they knew to keep their cruelty on the down low and not get squashed by the Kings of the Rock and then the Lords Paramount.
>>
>>47868449
Or the Lords Paramount might have even used it, like how Tywin is perfectly aware of how monstrous and despicable Gregor is.

Perhaps during the Faith Uprising the head of the house was sanctioned to do some pretty awful things to some Septons/Knights, what with their lowkey distaste for the Faith and their predilection to torture with hot irons.
>>
Okay, So who is our current lord now?
Who is he married to?
Does he have brothers or sisters?
If so where are they?
how many kids
If so how old are they?
>>
>>47868508
No idea who our current lord is, but >>47866797
says we have two kids, at least one son. Nothing's been said about wife, heritage, or the rest of the family, so go wild, Anon. Fulfill your dreams.
>>
>>47868508
I like the look of this guy>>47867903, could be the heir.
the current lord ought to be pretty set on the world's lack of working magic, while perhaps the next generation is more open to it, what with its apparent slow rise.
>>
>>47868555
We could have one of his son's be at the citadel training to be a maester but really just dicking around with morrowynd
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>>47868555
Maybe >>47867903 is the lord. He's pretty young, but he's only very recently taken over. He's got a young wife from probably another minor-ish Westerlands house. Brax or Banefort or Kenning or some such. Unless you think they're influential to pull a bride from outside their region. She's just recently had twins, a boy and a girl.

Perhaps >>47868555 is also the case. The Lords recently deceased father always tried to suppress the old stories about the family. Both the ancient tales of dark magic but also the more recent just being shitty to small folk and priests. The son isn't so sure about that, because those were the times when the family became more powerful.

I don't really know. Just tossing out some ideas.
>>
>>47868594
Hm. Might even work with >>47868578. The kid was training to be a maester, but his father dies unexpectedly and maybe his older sibling and so he has to rush back home to rule. He's been exposed to Marwyn and his shady crowd so he's got some new spooky ideas though.
>>
>>47868627
half the spooky idea might to be to dredge up some dark family relics, the other half to host some other malevolent maesters.
>>
>>47868627
This would also be cool becuase it means he would know Leo Tyrell and Alleras. Which means despite being a small house in the westerlands he would have connections to both Highgarden and Sunspear
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>>47868653
>>47868653
Wait, what time period is the house currently in? Just before Robert's Death and the Wot5K?

So the young lord didn't think he'd have his position so he convinced his dad to let him become a Maester. His dead and brother end up dying somehow. He has to come home, but has now realized his dad was trying to cover up the nasty family history to reinvent them but the kid doesn't feel that. He's brought back some spooky old books and is looking for spooky old family heirlooms.

who is his wife and how are his two kids born already?
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so when the faith pisses off the lannisters these guys might see a window through which to both please their lieges and increase their power, and perhaps they see a moment of leeway for their more folkloric practices, with on building on the other.
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>>47868772
And how did his dad and brother die? Sailing accident? Robert's Rebellion? Minor house fight?
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>>47868772
If we do it right as the war of the 5 kings ending we could have both of them die in the war
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>>47868773
Exactly.

What's the house sigil? Probably something fire/brand related. Though maybe something simpler. Maybe a white hand on orange with a black mark in the middle. The black mark being the "Mal-Brand" itself. An ancient torture thing with a specific old symbol that you heat up and burn people with?
>>
>>47868802
Kinda boring though, because it means shits about to get really hairy so there isn't time for the house to do anything/intrigue and develope.
>>
>two Villains
>two kids
One is clearly the founder, but what if the second was the current lord's children, the latest generation bent on a return to the 'old ways' of the house?
>>
>>47868805
What about a burning star?
Red on a White background
The star represent the faith and the white and the red representing weirwood trees
>>47868817
What if we did it at the end of the war of the 9 penny king?
>>
>>47868783
Flash flood? Landslide? Hills and mountains are pretty much perfect for some natural disasters.

The Lord and his heir at the same time, so maybe they were touring their shittily populated land so that the presumed heir knows one crappy hamlet from another, and they get whoopsied by a torrent of mud and water.
>>
>>47868825
Literally cannot be the case, but not a bad idea.

I think the second villain ought to be someone during Maegor's brutal suppression of the faith militant. Maybe even helped destroy an entire other house who was supporting the Faith. Probably did shit like burn people alive or stick in gibbets that had been heated so they got burned by all the bars. Branded a priest so much that every inch of his skin was branded off.
>>
>>47868840
they just fucking fanished in the fog in the hills, never came back. presumably there's a mundane explanation, but nobody ever found it.
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>>47868916
at least that's what the dumbfuck peasants say decades down the line
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>>47868920
Or maybe they're already speculating about it. Saying this new kid is an evil sorcerer who killed them with magic, but it was actually totally mundane.

Where is his wife from and how did they get married/have kids so quickly? How long has he been back from the citadel?
>>
So the House has this mythos around it, but what exactly do Malbrands take pride in? Is it ruthlessness? Strength? Taking what is rightfully theirs? Some sort of justice and retribution?

>>47868927
He's probably mid-20s? Studied at the citadel in his teens, but didn't forge any link in a chain (did he?), been back for a decade or so maybe? That's long enough to have two children. He'd be planning marriages and educations right about now, in that case, too.
>>
>>47868997
effectiveness in action, taking of their due, and strenght of rhetoric
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>>47868997
Ruthlessness. Making oppurtunities for yourself. "Understanding the way the world works." That sort of thing. It's not cruelty or overt aggression, but it's also reserving compassion for only those that you're close to in the majority of situations. More Baelish than Greyjoy or Bolton. But also some creativity involved. A certain amount of thinking outside the box. The brand is the same, but you have to come up with a new way to use it.

Maybe early twenties? Both his brother and his dad died in/around Robert's Rebellion and now we're in the interim I guess?

Also, what's his name? For some reason I'm compelled to have his wife named Natasha.
>>
>>47868997
Let's have him have a single link of gold
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>>47869049
Yellow Gold, Copper, and Valyrian Steel.

Yellow gold because he ought to know what to do with his houses money, copper for learning history (including his own families), and Valyrian Steel for being a little out there.
>>
>>47869041
>More Baelish than Greyjoy or Bolton
Baelish is a malevolent little bastard worse than Grejoys and Boltons. He feigns emotion only to manipulate people. Truth is, he kickstarted an entire civil war just to get back at a society he thought had wronged him.
>>
>>47869101
I know, but he's not rampantly going about violently killing people because that's how gets his rocks off. He's a little subtler than that.

Though, you're right about him being probably too emotional in the books for the idea I'm going for.
>>
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So what's the house heraldry?

>>47868805 and >>47868835 have two suggestions.

What is The Brand? Is it a particular iron or tool? Is there a certain symbol? What is that symbol?

What about words? Heraldry and words often feed into one another, after all.

There were a few suggestions earlier I can't be arsed to find. Things like "We Make No Threats."

(that one doesn't make sense to me since it is one itself, but whatever)
>>
>>47869041
How about Natasha Tarbeck?
sure the tarbecks are above our station, but it could be a third duaghter or something
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>>47869122
Preeeetty sure we don't want to be related to the Tarbecks or Reynes in any way.
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>>47868835
the red star on white looks pretty lame desu,
But I do like the idea of using weirwood colours
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>>47869121
the brand is a handprint with spread fingers, and since our conversion it has been a seven fingered hand, instead of five
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>>47869137
>>47869122
>>47869041
House Banefort would work nicely. They have a mapped spot on the map but almost no mapped family
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>>47869150
Probably meant more of a sunburst sort of thing, but that's awfully close to the Martells.

"But we're older than them!" Alas, Princes take precedence over Lords of measly backwaters.

Actually, now that I think about it, being coastal in the Westerlands means a lot of conflict with the Ironborn. What's up with that? How have the Malbrands interacted with them?

Actually, fuck: http://awoiaf.westeros.org/index.php/House_Marbrand

Our schtick is taken!
>>
>>47869171
Are the Marbrands the result of Malbrand+Andal? Must be. So why did the older house, us, get the shit land while the Marbrands have Ashemark?
>>
>>47869122
The Tarbecks are all dead, and they're not above our station. We're not an important house. About as important as the Karstarks or the Cleganes. So not a great house by any means, but not nobody's. People would recognize the name Malbrand outside of the Westerlands.

>>47869150
I'm not so sure about the Weirwood colors. The Malbrands seem to have never been deeply religious, old or new gods, even if they used to be pretty arcane. Moreover, we don't have a Weirwood so it would be weird by the time of Robert's Rebellion.

>>47869165
Natasha Banefort then? They also seem like a spooky bunch. With a hooded man and such. Maybe the marriage isn't just a political thing, it's an actual spooky romance.
>>
>>47869189
The first villain was an evil sorcerer at the time of the Andal invasion, and so his former holdings were taken from him to reduce his power even though he was cooperating to a certain extent.
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>>47869194
I think even if the family's never been religious, giving nods to each of the major faiths would be expedient.
>>
>>47869218
What about a burning tree. Red fire, white tree?
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>>47869237
That's the Marbrands' sigil. Almost exactly.
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>>47869242
goddamnit george.
Do you think he did that on purpose to fuck with us?
>>
this>>47869160 sounds good, and works as the firebrand too.
>>
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>>47869270
The brand itself being a hand seems weird to me. A branded hand makes more sense. Maybe a rune or some simple geometric symbol for the Brandon the hand?
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>>47869283
Something like this maybe? Just throwing stuff out. Colors are all wrong anyway.
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>>47869305
smaller symbol, but yrah
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>>47869305
Actually, doing some quick research into that symbol turned up some ancient Germanic broaches with the same icon. They look like they could easily be brands. Perhaps they change the sun/wheel to have seven rays/spokes after converting?
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>>47868423

Perhaps the second villain could have been a 'Mini-Maegor', working to implement his bloody policies in the westerlands? Have our house as Maegor loyalists even when nearly the rest of westeros was moving against him?

>>47868437
No reason we have to have converted. The faith of the seven may dominate the south, but there are still noble houses like the blackwoods who keep the old gods, and haven't suffered for it.
>>
Okay so here is everything about our lord thus far.
>Current lord studied at the citadel for a few years before his older brother and father died
>he forged three chains, yellow gold, copper and valaryian steel
>Married to Natasha Banefort
anything I am missing?
>>
>>47865866

>crime is rampant
>literally no one lives here
>>
Y'all don't know how the maesters work. Once you've forged a maester's chain, that's it, you're a maester. And maesters are like the Night's Watch, they give up all claims of inheritance and all rights as nobility. It's the reason Sam floated the idea of joining the Citadel to his father as an alternative to the Night's Watch.
>>
>>47869460
I suppose that just means the one village is pretty much left to it's own devices. That is, the lords men only show up to collect taxes and leave the people to deal with their problems themselves.

>>47869444
Not sure if it was agreed on, but they have twin children. A son and a daughter. Probably pretty young. Another anon also mentioned that they might be a marriage of romance rather than politics.
>>
>>47869481
Nope. Oberyn Martell forged several links before giving it up and becoming a playboy.
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>>47869499
He forged several links, but never a full chain. Forging a full chain is a final act. Learn your terminology.
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>>47869444
>he forged three chain
If this isn't some mary sue bullshit, he forged three links of a chain, not three chains.
>>
>>47869520
Precisely.

This guy also only forged a couple links. He never took the oath or sat in the room with the glass candle.
>>
>>47869444
Does he have a first name?
Also checked
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>>47869556
filename says Morrot, which may be too alliterative.
>>
>>47869556
No he doesn't yet. Westerosi names are weird. Some of them are just real world names (Jaime, Robert, Gregor) where as others seem to be misspellings or slightly different versions of real world names (Petyr, Eddard, Walder) and a few are totally foreign (Euron, Tyrion, Pate).

So idk which school you want to go with. I'm kinda inclined to go with a brand new name that hasn't come up yet in the book. Maybe Cameron?
>>
>>47869596
Cemaron would fit the world better
>>
Does Natasha fit the world, let alone the Westerlands? Just seems a bit out of place to me.
>>
>>47869596
>>47869785
Camryn?
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>>47870684
Sounds more Essosian to me. (Essian? Essosish?)
>>
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>>47870689
Camryn sounds good. Although, gotta watch out we keep him low on the evil spectrum. Don't want him as bad as the real one.
>>
Still no house words. >>47869039 and >>47869041 suggest house virtues of decisiveness, creativity, and a willingness to do what needs to be done.

Maybe "Blazing the path" or something?

Have we defined the 'treachery' that gained the Malbrands their seat?
>>
>>47869444
Don't give him a valaryian steel link. It's often the final link in the maesters chain so it would imply he has a full one
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>>47870891
Teenager just getting into politics, please. Put your phone away and go back to your maths class.
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>>47871269
>expecting an Englishman not to bitch about his Prime Minister
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>>47871269
>taking it seriously

Come on man, I'm just having a go at politics in general and I'm not even a Brit. Stop whining.
>>
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>>47871160
someone suggested a pact with a magical teacher of old that was broken when we turned on them, tortured out their most horrible secret knowledge, and put it to use claiming our small hold through bleak sorcery enacted upon our rivals. This is of course a stain on the family name, but the story has been both exaggerated and softened over time, to the point that we're accepted.
>>
Rolled 11
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what do we call our hall?
Did we meet the wife after the previous lord died?
We sprung for one elite soldier, who is he?
We have one town aside from our hall, what's it like?
>>
Rolled 8
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>>47875996
The brand hall maybe?
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>>47879015
We shouldn't name everyhting the Brand *name of object*, otherwise we'll get too much of the Saturday Morning Villain vibe. With the Brandmobile, the Brandcave, the Brandhall, and ofcourse the big flickering beacon Cersei can shine to call upon Lord Malbrand, the BrandBrand.
>>
>>47879125
I'm trying to imagine where lord malbrand would end up over the course of the books. Maybe just skulking in the westlands, but I could see the bastard getting up to spooky shit all over the map.

So for greater clarity, how is our relationship with the surrounding great houses, middling ones, and cultural institutions (excluding the faith of the seven, which has already been discussed). For my part I think the lannisters would either tightly control us or try their hardest to forget we exist until things start getting bad. The greyjoys remember our bad reputation but don't think we're worth worrying over, and are the lannisters' problem, and the freys probably don't care about us.

How do we interact with our peers in the nobility?
>>
>>47875996
Maybe an archer from the summer islands?
A somewhat famed knight might work better, but knights are a faith of the seven thing.
I am not sure desu unless we make some one like the greatjon
>>
>>47875996
Wait, what, what's this about an elite soldier? I don't remember that.
>>47879373
We're a house with a lot of reputation and not much bite behind it. We're honestly sort of minor in the grand scheme of things, mostly a historical curiosity, and probably a right royal pain in the ass of what's technically our cadet branch, the Marbrands.

The house is probably the sort of boogeymen the Boltons are in the North, but much more ignorable, because we have little in the way of military might and the land we have is marginal.

>>47879451
Nah, the Westerlands are fantasy Wales, a great archer should be fine.
>>
>>47864980
So is there a series of charts you use for this? I'm kind of interested in using this kind of thing for my own settings.
>>
bump
>>
>>47881851
A great archer would be great
>>47883044
It seems like it is straight out of the officail roleplay group
>>
>>47883666
Thanks satan. Is there a link to it, or is it from a rpg manual?
>>
>>47883860
http://www.rapture-pictures.com/Temp/GRR2707e_ASongOfIceAndFireRoleplaying-GameOfThronesEdition.pdf
I am looking at making a draft for our archer now
>>
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Hey, guys! I'm back. Anyone care to catch me up on what kind of fluff we've been doing? I can compile all of the crunch in one place and post it here, or in a pastebin if it's too long.
>>
>>47884252
Alright, here's a crunch summary with what I've gathered of the crunch:

Realm: Westerlands
Defence: 23
Influence: 37
Lands: 26
Law: 15
Population: 5
Power: 36
Wealth: 41
>DEFENCE HOLDINGS:
Hall (20)
>LANDS HOLDINGS:
Mountains w/coast
Hills w/road
>INFLUENCE HOLDINGS:
Firstborn Son (20)
Secondborn Son/Firstborn Daughter (10)
6 Leftover
>POWER HOLDINGS:
Trained Archers (Costs 6)
Veteran Personal Guards (Costs 11)
Trained Garrison (Costs 5)
Trained Engineers (Costs 5)
Veteran Cavalry (Costs 9)
>WEALTH HOLDINGS:
Maester (20)
Mine (10)
Artisan (Smith) (10)
1 Leftover

So, are we some kind of Bolton meets Vampires meets old as fuck house? I've seen some talk of blood magic, and branding, and ritualistic sacrifice. What's up with that?
>>
>>47884252
Our current lord is Camryn Malbrand. He was studying to be a maester when his father and elder brother died at war (we haven't decided which), and he had to return to the family hall in the westlands. He soon married (first name undecided) Banefort, and sired twins, boy and girl.
While his father had no liking for the old tales of dark magic and duplicity that shrouded the family history the same is not so for Camryn. He was stepping proudly into the fringes of acceptable practice at the citadel, and is intent on reclaiming the guile of his ancestors, if not their relics and rumored powers.
>>
>>47884654
I like it a lot, anon. Thanks for the fluff summary. I'll put it in my doc. I've got something to do real quick, but I'll be back. Keep up the great work guys.
>>
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What were we up to during the blackfyre rebellion, and during robert's?
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>>47884654
What if our wife was named Joanna to try to gain points with Tywin?
It wouldn't be us trying to get the point, but it would make sense and fit. Especially if we are about as old as Jamie and Cersei
>>
>>47886139
Seems like the kind of thing Tywin would take badly.
>>47884753
Probably being vaguely loyal bannermen and chevauchees. Since the house is still around, it's probably safe to assume they sided with the Targaryens over the Blackfyres.
>>47884752
Something else important is that there's a canon House Marbrand, whose roots were in marriage between Andals and native First Men. If they're related to the Malbrands, it's likely that they'd be a cadet branch that's managed to surpass the original family.
>>
>>47886860
we kept closest to the old ways, which really wasn't a good decision. That may change though, as magic reemerges in the world.
>>
Again, how has this house supposed to have avoided being stomped out?
>>
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>>47888695
It's ancient dark magic. I ain't gotta explain shit.
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Where would the House seat itself, close to Ashmark for that rivalry with the Marbrand? Closer to the Banefort, which would put it very close to the Iron Islands and to House Brachen or further down past Lannisport?
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>>47889704
Given we have a coast feature on our mountain domain I'd say on that little inlet southeast of The Crag sounds good or the one to the far east of the Banefort out in the middle of nowhere
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>>47865308
>A minor house. Examples include House Karstark.
>A modest stretch of land or medium-size island, such as House Frey.

You should reread your asoiaf lore.
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>>47890040
Not him but those are the examples given in the core rulebook.

Granted anyone that's ever run the game tends to completely ignore them after so long because the examples are ridiculously limiting in scope but all the same not his fault.
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>>47890040
I always thought that house frey has a pretty small area, it was just a heavily populated and geographically important area. At least until AFFC
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>>47888695
Their land is almost empty and they're coasting by on the reputation of ages past. Why bother?
>>47889704
Probably the bit of coast directly north of the Tumblestone. That way most of the land is separated from everything relevant by the mountains and hills, while the seat itself has relatively good access to Marbrand land through a few routes.
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Anyone have the stuff to gen the Lord with? He sounds a bit more interesting and different than what we usually do
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>>47890995
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>>47867730
Literally the US government from a Libertarian perspective
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>>47891359
Even money that this will be the fucker the House roll once the OP/QM comes back.
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>>47890040
Sorry, Anon. I just copy pasted straight from the CRB.
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Still no house words, guys!
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>>47890655
So we're basically the Westerosi equivalent of the Warlocks of Qarth?
>Used to be incredibly powerful and dangerous
>After magic died, our power dwindled, but if magic's returning then so will we
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>>47894484
How about "BLEIGH!"
Not really.

It should have something to do with our age, our edge factor (Which we need to find a way to work with. We can't just be Ramsay Bolton 2.0), maybe our lands, or our aknowledgment of the fact that a house must do whatever is necessary to survive.
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>>47894966
Sounds pretty cool. I like the idea of the house being on the rise with the return of magic. Perhaps there's something in Malbrand blood which needs to be maintained ritualistically until the return of magic to the world. The Marbrands were a branch of the family who didn't take part in the rituals and branched off. We still go through the rituals, but they're just that now: rituals. Something that you do because that's what's been done since before the Andals even got here. I don't know about what we decided for the relation to the Marbrands, but I'm just throwing ideas out there.
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>>47894484
>One is an Army
>(unofficial) Pray you never see Two

Sparsely populated, savage reputation.
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>>47894484
>Fuck you and the Banner you rode in under
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>>47894484
some ideas
>So burns our mark
>Old as the barrows
>Ours is the mark
>Long is the memory

>>47895000
so far our lord isn't sadistic, he's far more educated than Ramsay, and any horrible deeds he might get up to would likely be task focused and confined in scope. He would be doing stuff like relic hunting, intimidation of the people of our single town, and maybe kidnapping for sacrifices or experimental subjects at his most overt. He's more interested in subtle intrigue than overt power plays, at least until he has enough power to be pretty assured victory. Even more than that, he craves personal, knowledge based power, in secrets, connections, and arcana.
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>>47896188
I like it.

>>47894484
"Memory fades. The Mark remains."
Or maybe just "The Mark remains."

Have we decided what the mark means? What's it from? Is it a brand?
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>>47894966
Given how old our House is might be able to say one of the many sons of Garth Greenhand. Old legend where a pair of twins founded the House together but one grew jealous and killed his own brother in cold blood. Tie it into blood magic we've been talking and it works with the Treachery House founding event. Plus some old legends regarding Garth and his sons depict him as magical, so there's some basis for the House's affinity for it
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So you be sayin we wuz sum finna Greyjoys n shit?

If so, I propose "Grasping Shadows" just because we can and it sounds spoopy
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>>47888695
Same way any really nasty house gets by. The Boltons, all the Iron Islanders, the Cleganes. We're either too useful at any given time, or not actively bad enough to be worth the effort.
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>>47896504
no, we were the local magical counterpoint to the soggy spirit, now we just dislike each other extra.



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