[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy actions, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are preparing for one of the largest battles seen in the DRH 1 navigation Relay in centuries.
>>
Knight Captain Katherine Drake is your fleet's Wing Commander. She is busy commanding your more mobile assets. Along with Mike they're chasing down cloaked ships with a special detection array while also trying to combat enemy raiding units and harass their other large fleet. They're stretched too thin but won't have to be for long you hope.

Knight Captain Kim Yu Chung will be leading other forces not assigned to your own fleet. The Helios Medium equipped with an Antimatter Torpedo launcher has been assigned to his group along with cloaked AM Minelayers. They're making final preparations for the quick deployment of a new minefield.

Uyi Rna is the General of your Army.

Wiremu Tama is the admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has prepared Rioja for a potential siege.
>>
FOR HOUSE AND DOMINION

Armageddon edition
>>
With the joint Nasidum-Bonrah invasion underway you and your allies have taken to performing hit and run attacks on their landing operations above the planet Csontos. While you've been inflicting casualties they've been relatively minor, mostly smaller ships they can easily survive the loss of.

When Forbearance managed to land a strong enough hit on a heavy cruiser that it damaged their armor the enemy reacted. They've sent half of their fleet in pursuit, obviously intent to deal with your Super heavy and it's firepower. Rather than rushing ahead and risk having elements cut off, they've maintained formation even if it has reduced the speed with which they can pursue.

With it's more powerful engines Forbearance has been able to stay ahead of them. Its fleet is retreating towards an allied military base on an uninhabitable planet where you hope to trap their pursuers. A gravity well generator and a siege array are ready to jump in, preventing a retreat and latting you target their heaviest most dangerous ships.

Mike contacts you with worrying news.

"I think the cloaked ships we're trying to find have changed priorities. One group is sweeping towards the area Forbearance and the enemy fleet are expected to pass through. I think they might be looking for reserves that could come to your aid. They may even find the array."

"Damn. Can you get to them in time?"

"Maybe, but it looks like others are heading for the Run. Probably to get updated intel on the strength of the defense platforms we have in place.
Do you want us to focus efforts on keeping the array hidden or intercepting the grop headed for the Run?
If we try to do both we propbably won't be able to prevent them from getting some readings of either."

[ ] Keep array hidden
[ ] Intercept, protect the Run
>>
>>47955759
>[X] Keep array hidden
We can't really afford to have the array and its escorting fleet detected.
>>
>>47955759
>[x] Keep array hidden
>>
>>47955759
And so it begins. The great battle of our time.>>47955759
>[X] Keep array hidden
Can't let them find out about it before we spring it on them in this battle or tricking them here will be for naught. The Run is well protected anyways and there are other easier targets in the way they will have to deal with.
>>
>>47955759
>[X] Keep array hidden

While I hate them having any info on the Run keeping that Array a secret is top priority at the moment with the coming battle.
>>
File: Base & System Trap 02.gif (19 KB, 2064x1396)
19 KB
19 KB GIF
"Protect the array. We can't have it being discovered early."

Keeping the fleet moving fast enough to stay a safe distance from the enemy but not so far that they're left behind proves to be difficult. Smaller ships on both sides are lost to long range fire. One Monitor class takes engine damage but not enough to immobilize it.

When they make the final jump the fleet drops out of FTL more or less along the edge of the gravity well. The Nasidum fleet however drops out slightly back from it.

"Enemy fleets are changing course. They're not entering the gravity well but moving into a higher orbit.

The Mega class cruisers are maneuvering to give them a better position with which to fire all of their siege weaponry at the Forbearance fleet. Weapons fire is already starting to be exchanged between the smaller ships.

With their current positioning there's a chance the enemy might be able to break through a gap between arriving fleets and the minefield. It will take a little longer to compensate but the Forbearance fleet will be taking additional fire in those few moments of wait time.

[ ] Bring in the reinforcements now
[ ] Wait until fleets are in better position
[ ] Launch starfighters from planet to buy time for better position
[ ] Other
>>
>>47956662
>[ ] Launch starfighters from planet to buy time for better position
With any luck they'll believe this is our trump card and why we choose this spot.
>>
>>47956662
>[ ] Launch starfighters from planet to buy time for better position
Here's hoping.
>>
>>47956662
>[ ] Launch starfighters from planet to buy time for better position
>>
>>47956662
>[X] Launch starfighters from planet to buy time for better position
>>
We should taunt them with a broadcast for their surrender.
>>
>>47955759
>grop headed for the Run
We could order the commanders of bigger defence stations to randomly put cargo containers or sheet metal around guns and empty space on their station. That way the enemy scouts would be unable to find out the exact armaments of our stations.
>>
>>47957212
>>47956662

Seconding this.

and

> [ ] Launch starfighters from planet to buy time for better position
>>
>>47956662
Did we end up pre spotting a torpedo volley like was suggested originally?
>>
>>47957867
No. Not enough support for it.
>>
File: Base & System Trap 03.gif (20 KB, 1972x1396)
20 KB
20 KB GIF
https://www.youtube.com/watch?v=6O6Q1OiF6LI

Forbearance rolls to provide a more narrow profile and switches all shield power to its starboard side as the enemy supers open up. The last minute maneuvering causes several of the shots to miss, and for now the reinforced shields hold up under the assault. This won't last forever.

Down on the surface Carriers lift from the surface, launching their full compliments of starfighters. Base defenders begin to extend the Planetary shields to higher altitude while decreasing the overall protected area. It should cover the carriers for now while letting the starfighters reach orbit with less to get in their way.

Climbing Bomber squadrons change course until in place over the ground base launch repulsors. While by now quite high up the repulsors are meant to launch starships not fighters. Units able to make use of them are quickly catapulted into orbit.

The Base commander begins shifting the launch repulsors between sectors so that the enemy won't be able to target the bomber streams as easily.

Enemy starfighters are launching even before your bombers reach low orbit but it doesn't look like they were expecting them to climb so quickly. The first torpedo salvos are away before interceptors can even deploy beyond the range of the corvette screen.

The Heavier drones launch their warheads then provide covering fire with their longer ranged particle beams. The added fire delays the enemy interceptors, breaking up their squadron formations and buys time for your manned attack bombers to return to the surface. A second wave of fighters soon arrives and relieves the first.

Heavy Phase cannon fire begins to bombard the surface and the planetary shield

"This is Kim, optimal position reached!"

Count Al'mari Nirium gives the signal and the combined fleet jumps in. Every warship you have available from your main line units and reserves. Everything that can be spared all committed to this one battle.

>cont.
>>
>>47957979
Glad to see we're sticking to our doctrine of "Superior firepower as much as possible."
>>
>>47957979
>"Its a trap!"
>"Thank you Lieutenant Akbar, I can see that for myself."
>>
>>47957979
Fire the superweapon!
>>
>>47957979
Haha, time to fire the anti-bully array.
>>
File: Superweapon you say.jpg (510 KB, 3456x1944)
510 KB
510 KB JPG
>>47958060
>>
>>47958067
I thought it WAS the Bully Array
>>
>>47957979
>Everything that can be spared all committed to this one battle.

Worry intensifies.gif
>>
File: Spoiler Image (58 KB, 720x821)
58 KB
58 KB JPG
The gravity well generator jumps in at a safe distance and begins to power up. A small well immediately appears on sensors and begins to rapidly increase in strength. The fleet won't be able to escape before it overlaps that of the planet's.

Kim's ships have begun deploying the minefield. His ships deploying an impressive amount of warheads and ordinance.

Despite the range Foss and his unit open fire with any longer ranged weapons they have while covering the array. The Array itself is unfolding quickly, the arms extending then locking into position. You're already getting reports on the fusion reactors and modified sublight engines warming up.
Cheap construction girders are used to help lock the Helios provided projector ship in place. It's being operated almost entirely by Helios personnel but is flying under a Ruling House IFF.

"Beginning preliminary weapon charge. Standing by for confirmation of structural latching before increasing to full power."

The array can be fired in 2 modes, a tight beam that should have higher damage against single targets, and a wider beam that can hit more ships simultaneously.

Tight beam has a higher chance to miss its target if it maneuvers since arrays like this were originally intended for orbital bombardment and stationary targets.
The wide beam suffers from having far less penetration.


[ ] Tight beam (Target Supers)
[ ] Tight beam (Target Heavy Carriers)
[ ] Wide beam (Target formation)
[ ] Other

>Intel update: None of the Carriers present belong to Knight Commander Avun.
>>
>>47958190
>[ ] Tight beam (Target Supers)
>>
>>47958190
>[ ] Wide beam (Target formation)

That way we'll be able to deactive the supers with SP strikes, or at least destroy their siege weapons, instead of blowing them into pieces.
>>
>>47958190
>[x] Tight beam (Target Supers)

Forbearance:
[x] Heavy Carriers
>>
>>47958190
[X] Tight beam (Target Supers)
>>
>>47958190
[ ] Tight beam (Target Supers)
These are what we are after. Destroy or cripple them and they will be hurting.
>>
Still alive, just getting stuck on some parts.
>>
>>47959142
Space rocks fall, everybody dies?
>>
>>47959142
Maybe just have the commanders of the supers and heavy carriers all just commit suicide in shame
>>
>>47959435
Do you mean asteroids?
>>
>>47955471
>Along with Mike they're chasing down cloaked ships with a special detection array

Mike realizes he's not getting around a promotion this time, right?
>>
>inb4 we one-shot the enemy fleet and ruin the entire rest of the arch for TSTG
>>
Time to switch to a slide show of concept art because the animation wasn't in the budget any more?
>>
Kim's minelayers spread out, Vengeance types moving at high speed while the fast battleships fill in the gaps with their more powerful AM mines. The crew of the Helios AM launcher is also firing the occasional high yield torpedo at low speed to add to the growing field.

Forbearance clears the minefield and begins to maneuver, sublight drives burning hard to bring her about and kill forward momentum. The rest of your House forces are also quick to pass into the safe zone. Kim has his people activate the mines sector by sector, giving time for his slower ships to get out of the hazardous regions before they activate.

"Enemy fleet is decelerating. They know we've activated the mines."

The three main elements are slowing, the other most sections turning towards the edges of the field.

"Tell Foss and the Array crew to target the enemy supers with tight beam shots. We need to take them out of the fight before they can wear down Forbearance."
"Aye sir!"

"Structural latching confirmed."
"Power feeds at specification."
Maybourne turns to you. "The Array is full deployed sir. Firing in thirty seconds."

Starfighter battles in the direction of the planet have increased. Ships geared towards point defense or planetary assault have been sent to support their interceptors. It looks like some of them are trying to make a run at the carriers beneath the planetary shield.

The admirals in charge of the carrier units should be able to keep an eye on it for now.

"Array firing!"

A lance of plasma flashes across the battlefield striking the port quarter of one of the Mega class ships. It's entire shield lights up, plasma scattering off the impact point. It's a fairly tight beam, but not as focused as it could be. More than a quarter of the shot's power is being wasted.

>Cont.
>>
Sensors on your tactical displays show what sensor readings you have available on the enemy ship.
Shield strength estimates rapidly scroll downwards while the enemy crew try to maneuver.
Primary shields are quick to fail, followed shortly after by the secondaries.

"Their shields are beginning to collapse."

The protective energy barrier at last fails as the remaining power of the shot begins to ebb. Enough gets through that explosions wrack the upper aft hull of the ship.

"One of the siege weapons on the Super have been crippled. It looks like the entire turret connection has been melted."

Parts of the enemy fleet momentarily look like they're going to break and run but are quickly brought under control. Their formations solidify to better protect against fire from the surrounding fleets. Units overlapping shields.

"Only minimal numbers of ships are being spared to protect the damaged Super. Well, minimal compared to the rest of their fleet."

Enemy siege weapon fire from one ship shifts from Forbearance towards the array, taking potshots at the planet while they're traversing. Foss and his ships extend shields to better protect the array while they charge for another shot.
>>
>>47960305
https://www.youtube.com/watch?v=Q-TB_k-oEMc

WE DOING IT
>>
>>47960329
Can we have one or more of our cloaked ships SP torp the Supers engines? Should leave them sitting ducks for the bombardment array. And I think we have one of the Super Cloaky ships.
>>
>>47960329
TAKE THAT MOTHERFUCKERS! Massed fire on the part of the enemy fleet that wavered. Break them and their entire formation will fall apart.

Array needs to keep up the fire on the Supers, especially the one that is already damaged.

Need to send support to the Starfighter battle by the planet. Intercept those planetary assault ships so they wont try to destroy the launch catapult from the surface.

Helios AM launcher should focus on bringing down the enemy ships that are linking shields. Poke holes and make them break.

God dammit I am hype and we can do it.
>>
>>47960459
Agreed, We should have cloaked ships do attack runs on the engines of any Super/Heavy they think they can hit and survive.
>>
>>47960459
"Arron, I may have a daring assignment for you."

He's quick to respond once you send him the target data.
"You want me to go in there?! But it's at the center of a crossfire from thousands of ships, surrounded by thousands of enemy ships which are shooting in every direction.
Is that an order? Because I thought you didn't do suicide orders."

[ ] Yes that's an order
[ ] Just try to fire from safe distance
>>
>>47960711
>Is that an order?
No, it's just something to keep an eye on.
>>
>>47960711
>[ ] Just try to fire from safe distance
>Space is three dimensional Aron. We don't anyone shooting at them from up high or down low, so those approach vectors should be relatively safe.
>>
>>47960711
[x] Take it if you can do it, if you can't, don't.
>>
>>47960711
[x] Take it if you can do it, if you can't, don't.

"Just saying. The opportunity is there if you want to take it and it would help to confused the enemy further."
>>
File: Base & System Trap 05.gif (25 KB, 1976x1452)
25 KB
25 KB GIF
"I'll look for an opening but if my ship takes any fire I'll have to pull back immediately. It's not meant for a straight up fight."

The enemy's flank closest to your main fleet has begun a hard push, hoping to break through in places even while the crossfire continues to tear into them.

The longer range of the twin linked phase cannons used by the bulk of the enemy fleet is letting them do more damage before the fleets get into knife fighting range. Once they get into melee it will be harder to maintain the crossfire without the risk of friendly fire and may allow a partial breakout.

The reverse is also true. Your elite assault corvette units might be able to fight their way to the more heavily protected support ships, carriers and heavy warships to carry out SP strikes.

Do you want to send the assault corvettes in close now or try to maintain distance so the crossfire can continue?
>>
>>47960931
I think we should start the brawl on our terms. If we manage to disable the engines on anything large enough, it's not getting out of here.
>>
>>47960931
Send them in. Try to time it so a wide angle blast from the bombardment array breaks their formation before we in the assault corvettes.
>>
>>47960931
Our shield generator looks isolated, we do have units defending it right? Would be a real shame if a late force arrives and hit it undefended.

Close and engage. drawing them out risks extending our line and spreading us thin, have the trailing flank close and envelop them, unless that gets in the way of the array.

If the enemy tries to escape the bombardment by closing to melee just focus murderous fire at the point of intersection.

Can we push the mines with repulsors or something into their more dense formations, they are smart mines that can differentiate iff right?
>>
>>47960931
Send them in to brawl. This is what JD elite units are for.

Can the minelayers move behind our current lines, in the direction the enemy is pushing, and begin laying mine there? That way they would have to move through the mines. Double back to the planet or head for the Array before going around the field.
>>
What are our Bombard frigates doing by the way?

Can we order them to strike the same target as the Array?
>>
>>47961043
Also have the array focus on mobility kills ATM for the super heavies. If we can disable or heavily cripple their drives the enemy is pinned into place defending their heavier assets or forced to abandon them. In fact mobility kills on all their heavy ships should be our objective, that way we can pull out of their effective range and pelt them from extreme ranges with kkvs and the array
>>
>>47960931
Assuming the Yellow is the GravGen, can we have it move north-west so the enemy would have to go through the minefield to get to it immediately?
>>
>>47961105
Sorry on mobile and my thoughts are pretty scrambled but if we can spare any reserves have them go into nearby systems and locate enemy receiver ships. They re so far out of range from any friendly base that any emergency teleport can only be received on these ships.

Target them so that crews are more likely to surrender or forced onto hostile worlds. This way we deprive our enemy of valuable crew and irreplaceable assets
>>
>>47960931
I would say try to get one maybe two more shots with the Array and then go into knife fighting range.
>>
>>47960987
>I think we should start the brawl on our terms.
Does that mean starting it now or later? At first I thought it meant one thing but now I'm less sure.

>>47961043
>Our shield generator looks isolated, we do have units defending it right?
If you mean the gravity well then yes. Ber'helum has an escort assigned.

If you mean the base planetary defense shield then not a whole lot aside from the carriers and their escorts.

>>47961116
They can try to do so but it is difficult for them to maneuver while the gravity well is online. They're currently moving very slowly North East in relation to the planet.

>>47961074
>Can the minelayers move behind our current lines, in the direction the enemy is pushing, and begin laying mine there?
They've swung back to reinforce the minefield and are headed in that general direction now.

>>47961105
>have the array focus on mobility kills ATM for the super heavies.
>>47960992
>wide angle blast from the bombardment array breaks their formation
We have 2 very different opinions on how to handle the enemy movement here.

1A) Send the assault corvettes in close now
1B) Try to maintain distance as long as possible

2A) Array focus fire. just try to land hits
2B) Array focus fire. focus on mobility kills
2C) Array Wide angle. Disrupt formations to help assault
>>
>>47961536
Send the assault Corvettes to close on the leading formations trying to breakthrough, shift our line to reinforce that point if the enemy tries to push the issue.

Remainder of forces should continue to pelt them.

Array Focus fire on Mobility Kills
>>
>>47961536
>Does that mean starting it now or later? At first I thought it meant one thing but now I'm less sure.

I meant we should try to coordinate the assault with an array shot and torp salvo.

I think that should translate to
>>47961536
>1A) Send the assault corvettes in close now

>2C) Array Wide angle. Disrupt formations to help assault
Fire one shot to help the assault corvettes, then switch back to fire on the supers.
>>
>>47961536
1A

2A

Corvettes to disrupt formation and for that the Array can't use the wide blast or we risk friendly fire. Besides they can fly all the want.´They still can't escape the Well unless we turn it off or enemy reinforcement arrives.
>>
>>47961536
[x] 1A

[x] 2C
>>
>>47961536
>1A
>2C

Next shot with the Array should be Wide Angle, but any further shots should try to just hit the supers as any more Wide Angles would have a chance for friendly fire. On the other hand if we land a shot on the supers it is pretty much the greatest opening we can give to torp runs on the engines or even trying to weaken the shield generators.
>>
See if the array can get the highest multikill count with a wide-angle shot!
>>
>>47961940
>Next shot with the Array should be Wide Angle, but any further shots should try to just hit the supers as any more Wide Angles would have a chance for friendly fire.

Is this ok? Y/N?

Roll 7d100 for wide angle targeting.
>>
Rolled 49, 100, 37, 96, 4, 23, 4 = 313 (7d100)

>>47962297
>>
Rolled 49, 21, 56, 81, 56, 89, 8 = 360 (7d100)

>>47962297
>>
Rolled 59 (1d100)

>>47962297
>Roll 7d100 for wide angle targeting.
1
>>
Rolled 50 (1d100)

>>47962345
2
>>
Rolled 13, 79, 10, 40, 63, 30, 55 = 290 (7d100)

>>47962297
ROLLING BONES

[x] Y
>>
Rolled 97 (1d100)

>>47962357
3
>>
Rolled 33 (1d100)

>>47962384
4
>>
Rolled 65 (1d100)

>>47962402
5
>>
Rolled 22 (1d100)

>>47962417
6
>>
Rolled 42 (1d100)

>>47962439
7
>>
59, 100, 56, 96, 65, 89, 42

Well I suppose that 100 will at the very lest be fun to watch. It should more than make up for some of the other rolls and should be rather explosive if I say so.
>>
>>47962574
roll 3 is a 97 actually.
>>
>>47962574
Third roll is a 97.

>59, 100, 97, 96, 65, 89, 42
>>
>100
Maybe the Array discovers it can charge blasts way more than the engineers predicted?
>>
>>47962655
Maybe they've found a way to curve shots?
>>
>>47962655
Most likely I see it hitting the damaged Super, whos shields should still be recovering and damaging it further along with a huge chuck of destroyed ships.
>>
We should try to salvage a Neeran scorcher and one of their scrap cannons for improved focusing arrays.
>>
"Signal the array. Tell them to switch to wide beam and try to attack the enemy forces closest to where the main fleet and the minefield meet."

"Sir, there may be a slight delay in firing because of time needed to switch systems over."

"That's fine. We can use the delay to get ready."

The assault corvettes along the main line of the fleet are ordered to get ready to attack once the array opens up a gap in the enemy formation.
Next you contact the other Barons and ask about moving additional forces in to fill the gap that may be left by the advancing assault corvettes.

https://www.youtube.com/watch?v=EYkOpm0ZxNI

"Enemy high orbit and center are maneuvering. They may be preparing to break through our lines." warns Count Al'mari.

"Array firing!"

Large sections of the enemy outer formation change course in an attempt to avoid the shot. Some are still caught by it but many to the rear manage to avoid damage. The same can't be said for those in higher orbit nearer the fighting. For some there is no place to go, for others they've just not fast enough.

Several formations of corvettes and even attack cruisers are wiped out or badly damaged. Even some of the well protected support ships take damage.

Your forces wait a few seconds to be certain that the array has finished its work then then begin the charge. In this case the hotshots have been ordered to hold off on excessive use of afterburners for fear of causing damage to friendly ships with engine wash.

Sensor coverage of the area becomes a confused jumble.

"Detecting surrender signals from a few of the mercenary units. Nasidum ships are moving to board them."

"We're hitting them that hard?"

Baron Kadnil opens a channel to you. "Viscount, my people believe that last bombardment from the array may have struck a receiver ship that had been hiding among their other support craft. If that's the case it won't be as easy for them to directly recover as many pilots from the battle."
>>
>>47963418
Is this a what do?
>>
>>47963418
Crush them all, leave none alive to tell the tale of Super Weapon. Slaughter them to a man.

Or we could let mercs surrender and not go full edge.
>>
>>47963693
Sorry.

>Cont.

Give me a sec.
>>
>>47963839
retard modo sonia pls go
>>
File: Mine breakthrough.png (425 KB, 1124x380)
425 KB
425 KB PNG
"Additional movement from the center."

A dozen Athena class ships have formed up behind a dense screen of attack corvettes headed straight for the minefield. More ships are diving inward taking up positions behind the widening spearhead. Hundreds, soon more than two thousand ships have formed into a tapered cone formation.
The Supers are also moving into position to support the attack. Accelerating with engines at full power and afterburners engaged, the damaged Mega looks like it will be the first of the big ships to attempt to penetrate the minefield.

Siege cannon fire from their main guns destroys the drive section of one of your Monitors nearly sending it on a collision course into the Forbearance.

From behind their screen the Athena class ships begin to send out waves of interceptor missiles, attempting to detonate as many mines as possible. Others impact with the overlapping shields of the corvette screen. Whenever one takes actual hull damage another is quick to take their place.

Kim is already nearby, dropping as many new mines as they can while Forbearance fleet begins to shift fire to the spear point.

Even damaged if that Mega and its support elements get through the minefield your smaller fleet could be in serious trouble.
With that thing's afterburners going all out it would make a good target for a Veckron weapon hit if you had such weapons.
"Count Nirium, do you have any V-Torps available?"

The Count hesitates before answering with an emphatic yes.
"But I'm understandably hesitant to use them, especially in this particular relay."

The assault corvette charge is completely disrupting enemy forces in higher orbit, though they're starting to get bogged down by reinforcements.

What do you plan to do about the attempt to break through the minefield?

[ ] Fire Veckron Torpedo at Mega
[ ] Helios AM torpedo(es) highest possible yield
[ ] Backpedal/drop mines until array can fire again
[ ] Collapse minefield onto them
[ ] Other
>>
>>47964116
>[ ] Collapse minefield onto them
>>
>>47964116
>[ ] Helios AM torpedo(es) highest possible yield
>>
>>47964116
>[x] Helios AM torpedo(es) highest possible yield
Right at the center of the cone!

Can set the array to continuous beam mode to keep up heavy pressure?
>>
>>47964116
Collapse the minefield onto them AND Helios AM torpedo.
Outside explosions from the mines and if we can AM torp the center it'll grind them to dust from inside and out.
>>
>>47964116
>[x] Backpedal/drop mines until array can fire again

>[X] Other
Would it make sense to launch an SP torp salvo while their PD is busy with the mines?
>>
File: Base & System Trap 06.gif (27 KB, 1976x1452)
27 KB
27 KB GIF
>>47964183
>Can set the array to continuous beam mode to keep up heavy pressure?
The beam will become unstable unfortunately.

>>47964247
>Would it make sense to launch an SP torp salvo while their PD is busy with the mines?
There is a good chance you may be able to overwhelm their point defense. If they don't prioritize SP weapons over mines that is. Some of these mines are kinda big so it's not really clear what they'd go for.
>>
File: Push.png (44 KB, 1976x1452)
44 KB
44 KB PNG
>>47964116
>[ ] Helios AM torpedo(es) highest possible yield
[ ] Collapse minefield onto them

Follow that up with a massed SP torpedo volley to their rear

Also pull the Forbearance fleet to the far right. Don't let them stand directly in the way of the enemy. Have the bottom most force move up and push the enemy force deeper into the minefield as well.
>>
>>47964116
>[ ] Other
Focus fire from the plasma corvettes and decis on the group? It seems they will be tightly packed, so hits should come more easily.

>There is a good chance you may be able to overwhelm their point defense.
Are any of the ships in our group equipped with those torpedo decoys we encountered while fighting erid.

Can the array still land shots without endangering our forces? If not, have it jump out and then jump in Foss's forces closer to our fleet without it.

>Siege cannon fire from their main guns destroys the drive section of one of your Monitors nearly sending it on a collision course into the Forbearance.

Have somebody set the ship on a course away from the battle.
>>
>>47964437
>Can the array still land shots without endangering our forces?
They can still hit the other heavy ships to the rear. If the Forbearance group were to pull back like Mad suggested then it would have a clear shot at the previously damaged Mega.
>>
File: 1466907848861-edit.gif (29 KB, 1976x1452)
29 KB
29 KB GIF
>>47964382
Okay, here's my suggestion.

Our fleet falls back from the minefield, the rear of the other fleet relieves the ones currently supporting the corvette push, who in turn move around the mine field to form up opposite forbearance.

Are the shields of the array strong enough to allow them to move a bit closer to the fight?
>>
>>47964116
>[X] Helios AM torpedo(es) highest possible yield
>[X] Backpedal/drop mines until array can fire again

Try to stall for time, but if we have to collapse section of the minefield to do that? So be it. Though hopefully that a few AM torps will help slow down the attempt.
>>
>>47964116
>[ ] Helios AM torpedo(es) highest possible yield
>[ ] Collapse minefield onto them
>>
>>47964388
I like this. Gives us a solid line and most importantly it makes the forbearance much safer. I don't like it being all alone like that when it got thousands of ships barreling down towards it.

>>47964522
Also it opens up for the array to kill that mega should the mines and the AM bomb fail.

>>47964653
That one still leaves the problem of the forbearance being exposed with only its small fleet.
>>
>>47964116
>[ ] Fire Veckron Torpedo at Mega
>[ ] Helios AM torpedo(es) highest possible yield

Why not both? What could possibly go wrong?
>>
>>47964653
With most of our forces in the other side of the minefield, what's topping them from sending a large force against the array? That rear line serves a purpose as a blocking force to stop such a maneuver.
>>
>>47965268
>Why not both?
For starters, Veckron radiation is said to set off Antimatter and is one of the primary reasons why people don't use it as fuel anymore.

Firing off a Victory Topedo would set off all the AM mines, any loaded AM in the Helios cruiser and any AM torps in-flight.

Victory Torps as a finisher.
>>
>>47965354
>Victory Torps as a finisher.
>Let's fire the torpedo that fucks up FTL in the relay where FTL is barely usable where it even works at all.
>Let's escalate the conflict even more by causing a precedent

Sounds like a brilliant idea.
>>
>>47965401
It's just one.

Just this one time to show them we are fucking crazy and they better step off unless they want to get cut.

>>47965354
Fire Am torpedo,follow it up with a Veckron. Can't blow it up twice.
>>
>>47965561
>Just this one time to show them we are fucking crazy and they better step off unless they want to get cut.

No.
>>
>>47965401
Anon pls read the quest.
a) You need multiple mass-veckron strikes to significantly damage subspace
b) And it takes several years for the damage and scale to become evident
>>
>>47965609
Anon pls have a look at a map of drh1.
>>
>>47955450
bekka edition when?
>>
>>47965729
When we get all nat 1's
>>
>>47965590
Well. You have your vote and I have mine then.

We should be cautious with V-torps. But it's better than losing the system.

And honestly there's probably nor a better time to use it than early on here.

Hey we should probably start seeding some 5th column troops as well to be prepared for if we lose any previously captured territory. How hard would it be to smuggle an AM bomb on a shuttle into their fleet?
>>
>>47965729
Eris edition when?
>>
File: Base & System Trap 07.gif (28 KB, 1976x1452)
28 KB
28 KB GIF
Before this gets out of hand.
>>47965609
>>47965639
>>47964116
>"But I'm understandably hesitant to use them, especially in this particular relay."

>>47964653
>Are the shields of the array strong enough to allow them to move a bit closer to the fight?
Yes. Just if they need to back out of the gravity well it'll take time, either reversing course or shutting down the well.

People are strongly in favour of using the Helios AM as well as collapsing the minefield. The mines should roughly follow the indicated arrows. While they won't target friendly IFF's there is always a high chance of sensor jamming making it difficult for them to distinguish friend from foe. Accidental collisions with ships or objects along their path can also happen with their limited fuel reserves.

The other Barons are preparing to move in closer to the enemy fleet as its rear line is fragmenting.

Forbearance is already taking a lot of fire and a decision needs to be made on where it should be sent.
>North.
Full retreat away from the enemy fleet but still potentially blocking their line of escape. This will also take you farther away from reinforcements.
>East
Summed up by Mad's plan. Link up with the rest of the friendly fleets as the minefield falls.
>West
>>47964653
Try to have the two fleets bracket the enemy fleet as they continue their attempted escape. As pointed out the Forbearance group could still be isolated if the enemy turned against it.
>South
Full attack following behind the wave of mines. This will take the entire Forbearance fleet into extremely close combat. With ships passing in either direction at full acceleration it may give your smaller numbers the advantage needed to survive until reaching the main fleet. Or it could get everyone killed.
>Z-axis (Up/Down)
Possible crossfire options. While still posing risks to the fleet becoming isolated, it would be easier to change course and link up with the main fleet.

[ ] North
[ ] East
[ ] West
[ ] South
[ ] Z-axis (Up/Down)
>>
>>47965985
>[x] Z-axis (Up/Down)
>>
Stopping here for the night. Will post briefly in morning then I'll try to resume around 6PM EST tomorrow.

Monday will have a few interruptions here and there but should be clear to run all day Tuesday.
>>
>>47965985
>[ ] West
>Z-axis (Down)
>>
>>47965985
>[X] East

[↑] North, [↑] North, [↓] South, [↓] South, [←] East, [→] West, [←] East, [→] West, B, A

>Array
Is the range and rof higher when used as a huge scrap cannon?

>>47965911
I want to try to convince the FA to give Eris a tightly monitored system or planet to colonize once the current conflict is over.

If various governments are already considering scenarios for AI uprisings, we might be able to convince them to give this idea a chance to defuse the situation before it gets out of hand.
>>
>>47966176
>Is the range and rof higher when used as a huge scrap cannon?
Effective range against moving targets? No, not any higher. Rate of fire would be much higher but lower damage since kinetic resistance on shields.
>>
>>47966313
>Effective range against moving targets?

Does the Fortress count as a moving target? I mostly considered switching to kinetic munitions because it seems the containment field is what limits the range of the fusion lance, and that isn't a problem we have to worry about when throwing scrap at the enemy.
>>
The type of target to use the VT against is the Fortress since it phases through all those layers of armor.
>>
>>47966562
Yeah, but they will definitely be on the lookout for that since Veckron charging isn't subtle. They're more likely to sacrifice another ship.

I think we should go for strategic or a mission kill for the fortress. Beat them hard here and make it impossible for them to advance without spreading themselves too thin.

Ultimately it's unlikely that their house will be completely destroyed in the rebellion, so if we can force the issue they might eventually be willing to stand down to keep their fortress intact instead of going out in a blaze of glory and weakening their house's post-civil war strength.

And ultimately, it is just one ship.

So if we prevent them from rescuing their planet bound assets while limiting their ability to project force we can force them to negotiate.

And of shit goes down that's when we do a superweapon show down with AM strikes and Victory Torpedoes.

Is it better to isolate the system rather than have it fall to our enemies?
>>
>>47966562
The fortress, outside of being able to enter FTL, has never been indicated as being especially swift. Why use a VT when we could just throw KKVs at it until they surrender or are ground to a pulp
>>
>>47965985
[ ] East
>>
>>47965985
[ ] East
Link up with the rest of the fleet. If the enemy fleet tries to escape we can always begin moving the Well towards them like the Neerans did when we first encountered it.
>>
>>47966350
>Does the Fortress count as a moving target?
Slow enough you could have hit it with the scrap cannon at range.

>>47965893
>Hey we should probably start seeding some 5th column troops as well to be prepared for if we lose any previously captured territory.
The Ruling House anticipating the loss of territory closer to the nav station is way ahead of you on that front. It may take time to set things up like that on Magdalena.

See you later!
>>
Bump
>>
>>47970813
The new code on http://houseanddominion.wikia.com/wiki/Template_test should get your twitter feed working on the front page if you replace the widget id with yours. If you have enabled java, scripts etc by standard in your browser. Noscript for firefox doesn't seem to like it at all.
>>
>>47972301
>Noscript for firefox doesn't seem to like it at all.
Well that would explain why it didn't work when I first tried embedding the feed on the main page.

Also, you guys realise that the enemy is using teleport receiver pads right?

You know what that means?
>>
>>47972473
The code is slightly different and the widget ID you used doesn't work with the new code either.

>You know what that means?
That we should try to capture these ships because destroying them very likely means we'll lose a lot of pilots?
>>
>>47972513
You got the first part right but once we capture one we should send an AM torp through.
>>
>>47972526
You do realize these work for our teleporters as well, as they're designed as receivers for all factions escape capsules, right?

We'd be blowing up our own crews.
>>
>>47972473
>You know what that means?
That we try to capture them and bring them with us during battle so that when the enemy uses their emergency teleports there is a chance they will land in our stolen receiver ships so we can capture them?
>>
Page 10 bump also I love the array we should build another.

If we use a Victory Torp we should give whatever house's it was a copy of the plans for the UltraVT artifact.
>>
>>47972564
Could be fun I guess.
>>
Quick heads up. I will probably not be running a game next week as I need to help cover some shifts.

>>47966562
>since it phases through all those layers of armor.
It was only really mentioned a couple of times but when ships spend long periods at FTL it can weaken the outer hull of the ship due to exposure to subspace radiation. The Veckron radiation a fully charged torpedo emits can be quite a bit stronger.

On the array; Foss' fleet has now shot down several SP Torpedoes aimed at it using point defense HAG's that are on loan to them. Conventional torpedoes are being taken care of by their extended shields.

>>47972564
>>47972557
>>47972513
The Ruling House contingent has one Teleport receiver ship with their fleet.
>>
>>47978018
>The Ruling House contingent has one Teleport receiver ship with their fleet.

Neat. Whoever had that idea should get on Sonia's holiday card list.
>>
>>47978018
>Quick heads up. I will probably not be running a game next week as I need to help cover some shifts.

Don't do this to me. I need my House and Dominion fix or I'll start to go stir crazy!
>>
>>47979950
I feel your feels. Nothing else scratches my specific space empire itch like this quest.

Pic very related.
>>
OP is asleep, post waifus.
>>
https://www.youtube.com/watch?v=_-kBz2psBpA

Looking at the advancing enemy fleet you quickly come to the same conclusion most of the other commanders are.
"The minefield isn't going to hold. Tell our Helios class to set torpedoes to maximum yield and fire into the center of the spearhead formation."

"Sir, that won't be enough to hold them with its low rate of fire."

"I know." you reply, typing up a series of orders to Kim and the minelayer contingent.
"That's why we're collapsing the minefield."

With those orders away you look towards fleet positioning. Forbearance group needs to be out of the enemy's way when they eventually break through these mines. The safest option is to try and link up with the main fleet as they advance and the minefield contracts.

You really need to get some shield platforms to support your Super from the amount of fire it attracts. Currently the escorts are soaking off as much as they dare while trying to avoid the higher power shots that could finish them.
If the Forbearance crew were forced to split their shield power to cover the entire ship it wouldn't last long.

Watching the screens, the markers indicating the minefield begins to shift ever so slightly. At first it looks like they've begun to drift but it soon increases in speed. The wave of mines begins to collapse in on their advancing fleet from all sides.

A report pops up that the AM Torpedo is loaded to the maximum theoretical stable yield.

"All ships, stand by torpedo barrage. Prepare to follow it with SP Torpedoes."

Green acknowledgement signals show ready for most of the ships.

"Fire!"

Torpedoes of several types fly out towards the enemy formation, including Heavy Torps and the AM Torpedo.

"Next barrage ready."
"SP Torpedoes... Fire!"

Hopefully the volley will either cause more damage to the overwhelmed anti-missile systems, or distract from the high yield torp.
>>
It turns out they managed to miss most of the SP Torps which shred the corvette lines and battleships. A newer model one you must have picked up from the Terrans punches through two older corvettes before exploding inside an Athena destroying half it's engines.

The AM Torpedo goes off a little sooner than you would have liked, towards the edges of their formation. While the explosion causes impressive damage it also manages to annihilate several hundred incoming mines, creating a gap the enemy is quick to take advantage of.

Those ships that can do so increase speed to punch through the remainder of the field even while the rest of the mines fall inward on their flanks. Some of the enemy may escape, but with your allies and the assault corvettes tearing into the other end of their fleet you're sure it's going to be with a lot less than they wanted.

The array fires again, striking the rear most Mega class ship. This time, either because of the ship maneuvering or the array overcompensating for their movement, the beam only connects for a few seconds. It soon shifts to strike the aft shield of a heavy carrier but fails to penetrate. Still, both must have taken quite a bit of shield damage.
>>
"Minefield has been breached. Afterburner signatures detected."

The enemy spearhead formation parts slightly to make room for squadrons of faster moving ships to fly through the gap and clear the minefield. Sensors calls out reports on what has made it through.
"Multiple afterburner equipped Dragoon squadrons. We're also detecting Assault corvettes. Three wings have cleared the minefield. Four wings. Five."

Maybourne glances over and tries to plot their course.

"A few of the dragoons are on a parabolic trajectory that will take them towards the gravity well generator. The assault corvettes are going to try to rush us before we can make the rest of the fleet."

While this isn't good, your own assault corvettes are almost in a position to torpedo some of the enemy heavy and super heavies. What do you want them to focus on?

[ ] Anything they can
[ ] Mega class
[ ] Heavy Cruisers
[ ] Heavy Carriers
>>
>>47980974
>[ ] Anything they can

This is not a suicide run.
>>
>>47980974
>[ ] Mega class
We need to get those siege cannons out of the game. We can wear down everything else easily.
>>
>>47980974
>[ ] Mega class
>>
>>47980974
[ ] Mega class
These are the ones we are after. The smaller ships can be more easily dealt with eventually but these are the ones we need to damage or take down right now. Those siege cannons are going to be extremely dangerous if we allow them to escape with the knowledge they have gained here. We need at lest one of them dead or crippled.
>>
>>47980974
>[x] Anything they can
>>
I'd like to point out we don't have a backup gravity generator and they can't jump out immediately

How long until the array can fire again? They can't afford to keep missing shots like that, we just need them to disable the engines on the larger enemy targets.
>>
>>47980974
>A few of the dragoons are on a parabolic trajectory that will take them towards the gravity well generator.

We should probably intercept them before they get close enough to damage the grav well ship.

>The assault corvettes are going to try to rush us before we can make the rest of the fleet

Time for Sonia to work her magic, she should know how to deal with this situation.
>>
As more of the mines begin to reach their targets it seems like there's more fire than there is empty space in the battlefield. The allied assault corvettes are taking damage but they're getting through and breaking things up for the advancing allies to take advantage of.

The first group to break through the escort screen are able to deliver a near perfect SP Torpedo attack into the starboard engines of the rear most Mega. The follow up by a second group is far less effective, only allowing them to damage more of the aft engines and one of the main turrets.

It's not fully crippled but it probably won't be able to jump without considerable help.

Enemies converge on the units attacking the heavier ships. Two more attacks on another Mega fail to cripple it and they're forced to break off due to heavy losses.

Units with Dragoon and Nirium class ships all fitted with anti-torpedo armor have begun intercepting units before they can get within range. These one aren't fitted with afterburners, instead carrying heavier weapons.

The array fires again, trying to strike the aft engines on the undamaged Mega. Shukhant class escorts move in to try and interrupt the beam while the crew switches shields to full aft. Their combined efforts cripple the two mediums but protects the main engines.
With their forward shields down some of the incoming fire from other sources gets through. One of the main gun shots from Forbearance strikes the forward dorsal turret disabling it. Seconds later an AM torpedo strikes the bow, shattering the forward hull.
>>
Forbearance group is burning hard towards friendly lines. With the mine field collapsing there's little blocking you from linking up except time. That's something you're running out of.

The Count has sent off ships to reinforce the gravity well generator so that front should be covered for now.

How do you plan to protect Forbearance and its escorts from the incoming assault corvettes?

Sticking together would obviously offer more mutual support but would let them get within range. Sending faster ships like the remaining attack units and tougher Mediums against them might disrupt their charge long enough for friendly units to get within range.

Or you may have another plan. A better plan. Or, you know a worse one.
>>
>>47982545
What do we have?
>>
>>47982545
What do we have in the forbearance fleet, and what's attacking us?
>>
>>47982545
Are we even winning at this point?

Let's Victory Torp one the damaged super.

[x] Throw a few high-yield AM torps to disrupt their charge followed by the attack units and mediums.
>>
>>47982545
Counter with our own wave of Corvettes and Medium brawlers. Behind them put up a line of long ranged ships, Bombard class etc, to offer fire support/sniping and to keep the enemy forces from slipping out of the brawl without exposing themselves to a few hundred ships just waiting for it.

Curious question. How long has this battle raged for? I am just a smidge worried about the rest of the enemy fleet thinking something has gone wrong and coming to the rescue.

>>47982670
>Are we even winning at this point?
We have caused near crippling damage to one Mega. Damaged the other two to a good degree. Their formations are destroyed and they are starting to panic. Their mercenaries have begun abandoning them and sending surrender signals. Currently they are being bombed back to the stoneage by a sea of mines and it speaks something of their situation that the best way to act is to run into a minefield.

All in all I think this is going MUCH better than I expected and unless the other enemy fleet interrupts our fun then we actually stand a good chance of wiping out this fleet.

Also no Victory torpedoes. Those should be reserved either for the Mobile Fortress or when not using them would lead to us loosing. Neither of which is the case right now. More so since they are already hurting a lot and can be taken out by the Array or Forbearance or even conventional weapons.
>>
>>47982568
>>47982570
This is a rough idea. There are other minor squadrons and units operating nearby Forbearance such as Vengeance minelayers and a few mercenaries but they're a fairly minor force.

Many of your attack units are elsewhere, such as destroying the enemy fleet from the inside, or off with Mike and Drake.

Enemy numbers on this side of the minefield are increasing.

>>47982670
>Are we even winning at this point?
You are inflicting substantial losses on them, though not all of their formations are breaking up. Isolated units have begun forming up around Medium cruisers, or running for the heavier ships, probably preparing to punch through openings in the lines when they appear.
Most of their elite units have remained comparatively untouched, having been protected by the older corvettes.
>>
>>47983104
Can we get a wide angle shot from the array on the incoming forces?
>>
>>47983104
If they're stuck between the mine line, is there any way we could put pressure on all sides to split them into two blobs? Have all the mines move in to one point instead of all along their formation.
>>
File: Base & System Trap 08.gif (24 KB, 1976x1452)
24 KB
24 KB GIF
>>47983227
>Can we get a wide angle shot from the array on the incoming forces?
You are on the wrong side of the battle to do this.

>>47983242
>Have all the mines move in to one point
It's too late to adjust their course at this stage.
>>
>>47983104
>>47982545
How good would the combined plasma frigates be at disrupting the incoming formations?

Are the light siege arrays on the Decis useful against corvette swarms?

Are the Lance class ships upgraded to Ber'h specifications?

What's the loadout of the alliance medium escort?
>>
>>47983496
>It's too late to adjust their course at this stage.
Can it still engage enemy ships safely?

>Gravity generator
Is it possible to reduce the size of the gravity well?
>>
>>47983610
>Is it possible to reduce the size of the gravity well?
Yes but only temporarily. It's most stable at this particular setting since this is what it was designed to maintain.
>>
>>47983496
Don't fall behind them or chase them directly. Always keep hitting on the right flank so the Array can fire directly into their rear. That's my only concern.

They're probably trying to make for the edge of the gravity well or use the planet as cover.
>>
File: suggestion-hd.png (10 KB, 1000x337)
10 KB
10 KB PNG
>>47983104
Here's a basic idea: we try a layered defence that tries to maintain a set distance form the main fleet.

First layer:
Ships with high staying power.

Second layer:
Support ships that either need to move in and out of the brawl when opportunities for fast strikes open up, or are able of providing mid range support.

Last layer:
Forbearance main fleet and long range vessels.

>General tactics
Have the smaller siege weapons like the plasma frigates and Decis try to keep the enemy from forming up into a large group.

Don't let our corvettes get bogged down in the brawl.

Don't let ships not suited to engaging fast targets get stuck in the first line unless absolutely necessary.

I have no idea how useful fighter support would be in this situation, but we have 2 carrier groups.
>>
>>47984171
I like this a lot.

Do you guys remember when we first got the Helios AM launcher? I think we used it to break up an incoming formation by making them scatter.

We could try combining that with a simultaneous counter-strike. Break them apart then charge in with our attack ships whilst the rest act as fire support.
>>
>>47982670
>[x] Throw a few high-yield AM torps to disrupt their charge followed by the attack units and mediums.
Kim could also try to drop his remaining AM mines to help with this though they'll be much easier for the assault corvettes to evade. He only has supplies to assemble a few more of them.

>>47983497
>How good would the combined plasma frigates be at disrupting the incoming formations?
It could work, but it would be similar in practice to assault corvettes vs Neeran corvettes. They can predict their firing lines and have been trained to deal with high power plasma using enemies. While the Frigates are a bit tougher and have secondary weapons, they're far less maneuverable than Neeran ships.

>>47983610
>Can it still engage enemy ships safely?
If you mean the remains of the minefield, yes.

>>47984008
Did you want to change the course of the Forbearance group before it reaches friendly support?
>>
>>47984171
>>47984392
And apparently my auto update quit working.
>>
>>47984458
>If you mean the remains of the minefield, yes.
I quoted the wrong line. I meant the array.
>>
Well. I mean we could always turn the Grav generator off and let whatever remains escape if we did enough damage.

No need to force a desperate fight to the death, that might hurt us more than it's worth.
>>
>>47984493
The array is still firing on enemies it can safely do so against.

>>47984171
Something like this?

>I have no idea how useful fighter support would be in this situation, but we have 2 carrier groups.
Having the fighters away would generally be better than having them be caught aboard their carriers. You're in a gravity well, it's not like they can jump away.

The undamaged Monitor could act equally well in medium or long range support. The Iratar Medium Escort cruiser could as well.

The 2 older Shukhant guarding Forbearance are there to ensure she survives long range fire from the Mega class ships.

You could justify the placement of Sonia's command ship in any of the 3 layers, though not due to especially long range firepower.
>>
>>47984808
>Something like this?
Exactly like that.

>You could justify the placement of Sonia's command ship in any of the 3 layers, though not due to especially long range firepower.

I feel like she'd be the most useful in the 2nd layer, which would also allow the ship to flex back to forbearance in case things go wrong.
>>
Resuming in the morning.
>>
>>47980974
>Multiple afterburner equipped Dragoon squadrons
Haha, I just noticed this now. Did Mike's Dragoons really influence doctrine across the Dominion? Good on ya Mike, he should be recognized for that or something.
>>
Bump
>>
>>47986119
There were cases of other powers deploying small units of them before Mike did, they just usually weren't full squadron strength.

Some mercenaries started forming Afterburner squadrons within a month or two. Other Houses experimented with larger units of half and full wings a couple of years later when the Alliance started using more of them together for special assignments.

>>47982670
>>47984171
>>47984808

If there's no other suggestions?

[ ] AM Torp(s), followed by charge
[ ] Layered rear guard
>>
>>47989453
>If there's no other suggestions?
What do our officers think, is it a decent idea?

>[X] Layered rear guard

>Unrelated
Did AI assisted REM learning ever go anywhere?
>>
>>47989453
>[ ] Layered rear guard
>>
>>47989486
>Did AI assisted REM learning ever go anywhere?
As far as skill learning if it's being experimented on then it's rather obscure.
Memory imprinting is more well established and it would be difficult to compete with.

There are AI assisted programs being developed to help with mental and emotional trauma.
>>
Stepping out to see the doctor. Will be back hopefully before I have to leave for work.
>>
>>47989453
>[ ] Layered rear guard

Can't be overly reliant on AM torpedoes.
>>
With a series of hasty orders you have your tougher ships including the newer Shukhant and Battlecruisers come about. The slower battleships form up around the Mediums with the slightly faster ones arrayed around them.
Once formed up they reverse engines to try and keep from being left too far behind.

Lance and Hammer class ships take up position midway between the rear most group and the Forbearance. The rest of the Mediums continue close escort.

While your Super is fast for a ship its size it's still slow enough that the Bombard class Frigates can keep pace even on reverse engines.
"Frigates, give the others fire support."

The Iratar Medium Escort is forced to make a hard maneuver to avoid incoming fire from enemy siege weapons. A beam still manages to clip its underside removing two of its main weapon mounts. Three beams strike Forbearance's aft shields even as the rear most Shukhant maneuvers to try and soak off the damage. Combined with previous damage the aft shield finally collapses.

Part of the blast makes it through the opening striking the drive section.

"Forbearance is hit. Damage to aft drives and power systems."
"How bad is it?"

Maybourne sifts through the available data.
"One quarter of the aft drives are offline, but the power reserves have taken heavier damage. FTL is no longer capable of long jump. We still have reserves for the main guns. Shields will be back up before they can fire again."

Enemy assault corvettes reach weapons range of the Battleships and open fire. The opening torpedo volley is quickly followed by a second full salvo of SP Torpedoes.

Roll 5d100 for point defense. You want these to be really, really high.
>>
Rolled 86, 96, 58, 89, 13 = 342 (5d100)

>>47992061
>>
Rolled 27 (1d100)

>>47992033
>Roll 5d100 for point defense
1
>>
Rolled 14 (1d100)

>>47992081
2
>>
Rolled 32 (1d100)

>>47992096
3
>>
Rolled 68 (1d100)

>>47992136
4
>>
Rolled 93, 20, 69, 48, 61 = 291 (5d100)

>>47992061
>>
Rolled 55 (1d100)

>>47992148
5
>>
>>47992075
>>47992154
93 96 69 89 61
We should be okay.
>>
>93, 96, 69, 89, 61

That's pretty high, r-right guys?
>>
>>47992186
>>47992192
I know I am not overly worried. Even the 61 can probably be countered by the 96.
>>
>shoot up a heavy carrier with our siege guns
>knock out its shields
>get shot with siege guns
>lose engines and power

What kind of shield are these guys using? Should have just bought more siege weapons instead of wasting all that time and money on the array, all its done so far is melt a bit of a super.
>>
>>47992385
I think part of the problem is that the enemy fleet started the engagement with 12 siege cannons one three supers, while we had four on one super.

Forbearance is also the only target they're designed to shoot, so the enemy can pretty much concentrate all fire on one ship, while we can't.
>>
File: BSG DAKKA4.gif (992 KB, 260x146)
992 KB
992 KB GIF
Someone from the rear formation gives the order to "Fire everything!" and the rate of fire from the point defense batteries momentarily doubles. Multiple waves of missiles are launched to blind the torpedoes sensors.

The few Aries interceptor missiles you've been able to get hold of are fired off, detonating some of the warheads farther out. Together with the Mass driver point defense they mange to fell roughly four hundred of them.

Ninety torpedoes make it through.

Even with the anti-torpedo armor the connecting warheads inflict heavy damage, crippling many of the battlecruisers. Thankfully the armor has ensured that few ships are destroyed outright and most should be salvageable.

The Shukhant and all but one of the battleships shrug off the worst of the hits and provide sensor coverage to the Bombard Frigates. Even with afterburners, or maybe because of them the Frigates are able to land some hits, destroying two squadrons of corvettes as they swing out wide to bypass the remaining rear formation.

Long ranged fire from the second layer and the attack ships moving to engage them force more of the enemy out wider. It's a dangerous approach because it runs the risk of taking broadside fire from the port side batteries on Forbearance and her escorts. It also means they'll be under the guns of the Lance and Sledge class ships longer.

The Dragoon wings change course to intercept your attack units and draw fire from the Lances away from the less heavily shielded Assault Corvettes.


Some of the incoming ships will be able to get off a partial torpedo volley against Forbearance, SP or otherwise. It's armor should let it take some torpedo hits but there's always the chance of critical damage.

[ ] Forbearance shields Starboard (Protect against siege cannon shots)
[ ] Equalize shields Port-Starboard (Protect against conventional Torps, less protection against siege cannon)
>>
>>47993321
>[X] Forbearance shields Starboard (Protect against siege cannon shots)

Launch the fighters and gunships to protect against torpedoes

Also allow the first line to fire their SP torps at will.
>>
Headed to work.

Should be back around 9PM EST.
>>
>>47993321
>[ ] Forbearance shields Starboard (Protect against siege cannon shots)
Forbearance can't take any more hits from those and risk losing any more engine power. It's escort will have to soak up any damage from smaller ships. Somebody get the aimer on the Array to shoot properly and land us a kill already!
>>
>>47993321
>[ ] Forbearance shields Starboard (Protect against siege cannon shots)

Theres a reason we have those escort ships
>>
>>47996255
>Theres a reason we have those escort ships
Speaking of escort ships, with no reliable way to replace damaged republic plasma cannons, would it be possible to put the heavy zeus torpedo batteries on the monitor hull instead?
>>
>>47993321
>[ ] Forbearance shields Starboard (Protect against siege cannon shots)

Forbearance, or the escort, can take a few torpedo hits. However as >>47992385 mentioned it can't take a siege cannon shoot at all.
>>
>>47996298
>would it be possible to put the heavy zeus torpedo batteries on the monitor hull instead?
Sounds like a good idea, but keep in mind that the Monitor is already a torpedo heavy design.
>>
>>47999394
Light siege arrays could probably work too, although we can't produce those either.

Say, could we put the heavy torp batteries on our anchorage?
>>
https://www.youtube.com/watch?v=9CVFSescu1I

"Have Forbearance keep her shields to Starboard. We can't afford a serious hit."

The attack squadrons begin to tangle with the enemy attack cruisers while the Lance class ships continue to provide fire support. They're not holding back, throwing SP Torpedoes at any ship their pilots think they can reasonably hit. The older and less mobile attack ships in the mixed units are taking serious damage.

Now that they're close in your people eventually break the enemy IFF transponder encryption. One of the ace teams here are from the unit that wiped out Hera's half wing last year.

Some of your frigates shift their plasma fire towards the engagement to give the others more support. It's enough to force the Attack cruisers back and keep them from threatening the mediums with more torpedo strikes.

Assault corvettes fire missiles to try and shield their movements from the rest of your Frigates as they get into position. Secondary weapons on Forbearance's port side open up on them along with the other escorts.

After one last string of missile explosions they scatter from behind their makeshift cover and launch torpedoes.

"SP Torpedoes incoming."

1) Do you want to have escorts blocking any torpedoes it looks like point defense won't catch?
2) Will Sonia's Command ship assist in blocking?
>>
>>48000378
>1) Do you want to have escorts blocking any torpedoes it looks like point defense won't catch?
Yes.
2) Will Sonia's Command ship assist in blocking?
If needed.
>>
>>48000378
1) Yes.
2) Also Yes
>>
>>48000378
>1) Do you want to have escorts blocking any torpedoes it looks like point defense won't catch?
Yes, although I'd prefer to avoid using the ones we can't replace easily.

>2) Will Sonia's Command ship assist in blocking?
If necessary.

>Other
If kim has any AM torps left, no would probably be the chance to see how effective they are at shooting down SP torps.

Use drones as interceptor missiles.
>>
Roll 5d100 for point defense. You have a bonus due to dedicated point defense gunships.
>>
Rolled 74, 63, 16, 81, 100 = 334 (5d100)

>>48000689
>>
Rolled 41 (1d100)

>>48000689
1
>>
Rolled 89 (1d100)

>>48000725
2
>>
Rolled 30 (1d100)

>>48000741
3
>>
Rolled 75, 34, 54, 89, 21 = 273 (5d100)

>>48000689
Rollin thunder
>>
Rolled 55 (1d100)

>>48000755
4
>>
Rolled 11 (1d100)

>>48000772
5

>75, 89, 54, 89, 100 = 407
Wow, Sonia's company must have become really good at designing PD mass drivers.
>>
>>48000806
Well, we HAVE been pushing for them for almost the entirety of the quest so far.
>>
Can we help our attack units after this salvo has been dealt with? I don't really enjoy sitting back while they're bullied by superior ships.
>>
Equipped with the same point defense weapon mounts as used on the Mega class, Forbearance retracts some of the particle beam turrets replacing them with mass drivers. The added firepower is welcome as even with the help of all of the escort ships shooting down so many torpedoes is a difficult task.

The hail of weapons fire from your fleet is forcing the assault corvettes into evasive maneuvers to rival what would be needed against the Neeran. Your smaller phase cannon are doing less damage but there are far more of them than they'd otherwise have to face. It buys time, preventing the enemy form launching an immediate follow up torpedo volley.

Ball explosions from detonating torpedoes fill space, drawing closer to Forbearance. Point defense gunships finish maneuvering to better firing positions on the Super Heavy's hull and add their own fire at the last minute. The extra support cuts the number of torpedoes that might have made it through in half.

Forty torpedoes impact escort ships, including your command ship with only four managing to get through.

Around the same time two enemy siege cannon shots strike the restored shields, failing to penetrate while a third misses entirely.

Eventually a second wave of SP's is fired off but less in number than before. As many of the corvettes as can mange try to add follow up conventional torps but soon they break off and run for the edge of the gravity well.

It seems friendly reinforcements are incoming.

More in the morning as I continue to struggle with writers block.
>>
>>48002441
I was completely expecting to lose Forbearance.
>>
>>48002476
We DID do a crap-ton of damage to their Supers. And everything else.
>>
>>48002441
It's cool bro, take what time you need for quality.
>>
>>48002631
>We DID do a crap-ton of damage to their Supers.
What? We really didn't.

So far the only damage we've done is wreck a single siege turret. Every other attempt has only taken the shields down for a bit or been shrugged off.

Has Forbearance been firing siege weapons at supers hit by the array? I kind of figured we could leave coordination like that up to our sub-commanders.
>>
>>48002704
You probably want to re-read the thread.
>>
>>48002704
See

>>47982806
>>47983104

We've damaged two megas significantly and one can't jump.

> The protective energy barrier at last fails as the remaining power of the shot begins to ebb. Enough gets through that explosions wrack the upper aft hull of the ship. "One of the siege weapons on the Super have been crippled. It looks like the entire turret connection has been melted."

>As more of the mines begin to reach their targets it seems like there's more fire than there is empty space in the battlefield. The allied assault corvettes are taking damage but they're getting through and breaking things up for the advancing allies to take advantage of.

>The first group to break through the escort screen are able to deliver a near perfect SP Torpedo attack into the starboard engines of the rear most Mega. The follow up by a second group is far less effective, only allowing them to damage more of the aft engines and one of the main turrets.

>It's not fully crippled but it probably won't be able to jump without considerable help.

> The array fires again, trying to strike the aft engines on the undamaged Mega. Shukhant class escorts move in to try and interrupt the beam while the crew switches shields to full aft. Their combined efforts cripple the two mediums but protects the main engines.

>With their forward shields down some of the incoming fire from other sources gets through. One of the main gun shots from Forbearance strikes the forward dorsal turret disabling it. Seconds later an AM torpedo strikes the bow, shattering the forward hull.

Plus surrendered Mercs, and the massive losses of corvettes and the mediums we've taken out that were sacrificed to protect the supers.
>>
>>48002908
That's what I get for reading piecemeal on my phone during the day I guess.
>>
>>48002441
Could we get an estimation of the enemy's remaining forces?

>As many of the corvettes as can mange try to add follow up conventional torps but soon they break off and run for the edge of the gravity well.
We also need to cut off their escape route so they don't escape our trap.
>>
>>48003353
Or do we let them escape while we focus on finishing off those supers? At least the one that can't jump without help.
>>
>>48003353
Are they still within range of the Array?
>>
>>47955450
>For now you still answer to Count Gernot Sigurd Jerik

And I'd prefer to keep it that way. I can't imagine why anybody would want his job.
>>
>>47955450

Why are you not on the quest board?
>>
>>48004816
Oh, you sweet summer child.
>>
>>48004816
The quest has been here for years, its not leaving now newfriend.
>>
>>48002476
Dont worry anon, we still can
>>
>>48005581

I meant to that specific torp salvo.
>>
>>48002441
>More in the morning as I continue to struggle with writers block.
To be fair, Aaron is still looking for a run on a Heavy/Superheavy cloaked ship. Could always do a repeat of that run on the Nasidum heavy from the last invasion. That was hilarious.
>>
>>47992709
>I think part of the problem is that the enemy fleet started the engagement with 12 siege cannons one three supers, while we had four on one super.
Actually, Foss's Ship has another two along with a few scrap cannons. They've presumably been giving the enemy a pounding.
>>
>>48007975
Foss managed to put scrap cannons on his super?
>>
Oh my god is that the time? This is what happens when I take my knockout pills late and don't set an alarm.

>>48006769
I wanted them to get in close and swarm you but there wasn't enough time until reinforcements arrived.

>>48007942
>Could always do a repeat of that run on the Nasidum heavy from the last invasion.
Kim's fast battleships are fitted with minelayers. They will have to pull back to a shipyard to be refit with heavy torpedoes.

>>48007975
>>48008033
The Sam Bellamy does not have scrap cannons, the other Super that was captured did. His ship was still fitted with Bombardment arrays.
>>
>>48008261
>The Sam Bellamy does not have scrap cannons, the other Super that was captured did. His ship was still fitted with Bombardment arrays.
Oh, not really sure what the difference is.
>With Forbearance in the shop and Ber'helum unwilling to waste more time, the Sam Bellamy is brought into orbit of Rioja's moon to have its guns fit. The forward most dorsal and ventral turrets are each fit with a single Iratar heavy using the older turrets that had been built for the EX-Mega modification.
>The odd looking aft turrets are equipped with the range boosted medium cannons arranged in a 3 barrel Gatling configuration.
>They have no idea how it will perform in combat.
Incidentally, how is it performing in combat?
>>
>>48008312
>Oh, not really sure what the difference is.
See:
>>47318286
>Bombardment arrays
>These are weapon systems largely used by the South Reach Warlords. They're a larger than normal phase cannon array with a number of modifications that allow it to punch through atmosphere more effectively for orbital bombardment of surface locations. In a pinch they could be used as light siege weapons for attacking other ships but they're not ideal for that role.
>>
File: Base & System Trap 09.gif (25 KB, 1976x1452)
25 KB
25 KB GIF
>>48008312
>Incidentally, how is it performing in combat?
They're too far away from the battle to get an accurate assessment.


Mixed squadrons of Attack corvettes and Firestorm Frigates fly past, firing on the retreating assault corvettes from maximum range. They don't pursue very far as the afterburner equipped units soon outpace them.
By the time Forbearance and her group have come about the larger elements of the main fleet has caught up with you. While you've been busy the Array has continued its work, landing a critical hit on an enemy Mega, crippling it's aft drives and causing serious structural damage. It may not be able to jump, but its crews are continuing to fight, helping to cover the retreat of the rest of the fleet.

The few remaining mines are still inflicting damage and fire from the two fleets is still being traded back and forth.

One of the formations that had been encircled has managed to break through the lines. Other smaller units have done the same and are scattering in different directions.

While Count Nirium has reinforced the units defending the gravity well they've been ordered to stand by on shutting it down. If the larger formation changes course for it they won't hesitate to turn off the well and prepare to jump out.

Skirmishing beneath the planetary shield between the carrier groups and enemy strike units is preventing some of your starfighter forces from continuing the attacks on the main fleet. It looks like many of these are now making a run for it, moving towards the other side of the planet to jump out.

You've inflicted plenty of losses on the enemy at this point. Did you want to cut the gravity well generator now to ensure it has time to safely jump out of the system? It will still take time to bleed off the singularity.
Or do you have other orders?
>>
>>48009165
Forgot to mention, at this stage many of your assault corvettes are pulling back for resupply, having exhausted their munitions.
>>
What's the status of the 3 hostile megas, and the various heavy cruiser and carriers?
>>
>>48009165
Is the crippled mega the same one that previously couldn't jump without assistance?

I say we broadcast an offer to allow some of their forces to escape if the supers we've crippled surrender without sabotage.

Or we try to finish crippling the "can't jump without assistance" super.
>>
>>48009202
All 3 Mega class have taken damage to some degree.

At this point the first to have been damaged at the start of the battle is the most likely to escape.

The other two are now operating in close formation. On their own neither is capable of jumping to FTL.
Currently they look to be moving the big sublight drives from one to the other in the hopes that one of them might be able to escape. It's also protecting the one ship from additional damage from the fleet, but this is blocking some of their main guns.

The Heavy Cruisers are in relatively good condition, though they're not unscathed.
The Carriers have been knocked around a bit. A modified Ceres Carriers has suffered serious damage to one of its docking bays after a siege cannon shot. The Talos class carrier is shrugging off just about everything thrown at it so far, though there are plenty of small craters in their armor.
The Ascendancy has three large craters in their outer hull, some of them venting plasma, but little to no engine damage. Some of their plasma weapon turrets are crippled.
>>
>>48009165
Can we have Forbearance + Foss coordinate its siege cannon strikes with array targets? Have them focus on the remaining jump-capable supers.

Let's pop off a VT then demand their surrender.
>>
>>48009165
Hammer the two megas in concert with everything we've got. If Aaron gets a clear run at one of the heavy carriers or cruisers due to reduced crossfire he should take it
>>
>>48009430
No v torpw. Not nearly a critical 3nough situation to justify them
>>
>>48009165
>Did you want to cut the gravity well generator now to ensure it has time to safely jump out of the system?
Yes, the grav well generator is invaluable.

>Or do you have other orders?
Launch our fighters for one last attack on the engines of the megas.
>>
>>48009414
If we can stick an AM torp right between the two supers transferring engine parts, that'd do some damage right?
>>
>>48009165
>Or do you have other orders?
Start shutting it down and focus on crippling those two Megas that are working together. Can Foss move up in time to help out with his Super?

Priority target list should be.
The two badly damaged Megas
Heavy Carriers
Heavy Cruisers
Other Mega
Talos Class.
Everything else.
>>
>>48009430
>Can we have Forbearance + Foss coordinate its siege cannon strikes with array targets?
Yes you can try.

>Have them focus on the remaining jump-capable supers.
That's one option.

>>48009477
>Hammer the two megas in concert with everything we've got.
That's another.

>>48009507
Yes it would, but one of them is in blocking position. You don't have a good angle to fire between them.

>>48009640
>Can Foss move up in time to help out with his Super?
His 2 main guns can continue to land hits though they're getting a bit out of range. He'll have to abandon defense of the array just to keep up.
>>
If there are no others?

1) Did you want to cut the gravity well generator now to ensure it has time to safely jump out of the system?
[ ] Now
[ ] Delay until last moment
[ ] Keep it up (Divert more ships to protect them)

2)
[ ] Focus on remaining jump-capable Mega
[ ] Focus on damaged Megas to disrupt repairs
[ ] Focus on Heavy Carriers
[ ] Focus on Heavy Cruisers
>>
What's more likely to damage the two supers moving parts? Beam or wide angle array attack?

>>48009994
1
[X] Now

2
[X] Remaining mega
>>
>>48009994
1
[ ] Delay until last moment
Just need to buy some time for us to take out the two damaged Supers which should not take long with the amount of damage they have taken.

2
[ ] Focus on damaged Megas to disrupt repairs
Two for one hit.
>>
>>48009994
Delay
Damaged mega
>>
>>48009994
>1)
Now

> 2)
Damaged megas
>>
Was hoping for a tie breaker but since that didn't happen the Count will determine when to deactivate the gravity well.

Can I get a roll of 6d20 for Forbearance gunnery?
>>
Rolled 5, 20, 16, 11, 7, 15 = 74 (6d20)

>>48010654
I believe now is a good time to formally welcome House Nasidium and company to DRH 1. We hope they enjoy their stay.
>>
Rolled 3, 15, 7, 3, 9, 13 = 50 (6d20)

>>48010654
Rollin Thunder
>>
Rolled 14, 6, 8, 13, 8, 8 = 57 (6d20)

>>48010654
I believe in Forbearance
>>
Can we attempt to overcharge the Array to get a needle thin beam?
>>
>>48010699
>>48010749
>>48010871
>14, 20, 16, 13, 9, 15

Ganbatte! Forbearance-san
>>
>>48010935
That would require considerable R&D the Dominion as a whole does not have access to at this time. Iratar would know how but since these are weapon systems they only build for the Alliance it's unlikely they'll be willing to help you out.
>>
Forbearance maneuvers to give all her guns a clear shot then open's fire. All four shots from the forward guns connect, with one penetrating and striking one of the sublight engine banks. Two of the engines crews were trying to jettison explode.

One of the aft guns land what would have been a glancing hit if the Mega weren't set up to protect the one behind it. The last one hammers the shield weakening it further.

Foss lands one glancing hit and a more solid one, while the Helios the Ruling House has deployed only manages another glancing hit.

Heavy phase cannon fire from the fleet is starting to focus in on the two ships.

The enemy haven't stopped firing either. Four siege cannon shots connect with Forbearance, dropping shields into secondaries.

"Why hasn't the array fired again?" You ask.

"The array's gunnery crew are having trouble focusing the beam due to enemy movement and the need to rotate the platform to match."

You curse quietly enough that only a handful of people on the command deck hear you.
"Is there anything they can do to compensate?"

"They're going to try two lower power shots."

It takes a second but soon the array fires. It's a lower power shot than previously but it seems to land on target, hammering the shield of the rear most Mega. There's a short delay then it fires again, this time managing to punch through the shield and damage some of the port side engines and hull.

Everyone keeps up the long ranged fire as the Nasidum fleet continues to accelerate towards the edges of the gravity well.

Most of them anyways. The two damaged supers are increasingly falling behind.

"They're not going to be able to jump."

>cont.
>>
"This is Arron, I've launched a few stealthed SP's at the Megas. It looks like they've begun to evacuate personnel from the two damaged ones."

You turn to Maybourne. "Will they try to self destruct?"

The Dro'all shakes her head. "No. If they're crippled they'll try to come back for them later since it takes forever to salvage them. Probably just sabotage FTL, sublight, maybe the main guns."

Damn, you really want those guns.

Some of the Assault corvettes have been reloaded with torpedoes and are rejoining the fight.
The Count has ordered the gravity well shut down so that the fleets will be able to pursue the enemy more easily if need be.

Arron calls in an update.
"The damaged Supers are maneuvering to cover the retreat of the rest of their forces. They're abandoning ship in full force, but their weapons are still firing. Probably reducing to skeleton crews."

Do you want to launch a boarding assault on the damaged Mega class ships to secure them while more of their systems are intact? Or keep shooting until they no longer pose a threat to the fleet?
>>
>>48011884
boarding Assault I think.
>>
>>48011884
Board them. Use our fighters to disable weapons that can effectively engage shuttles and LSTs.

Have the parts of our fleet that can't to take hits simply stay away from these supers.

If our siege cannons could switch to the last mega, it would be greatly appreciated.
>>
>>48011958
Personally, I think it should target the heavy carrier, better chance of damaging it before jump. Plus, we've been pretty consistent in targeting supers, so they won't see the change coming.
>>
>>48012032
I think it's unlikely Foss and the array are able to hit anything smaller than a super right now. Forbearance and the RH helios probably can.
>>
>>48011958
>If our siege cannons could switch to the last mega, it would be greatly appreciated.
You may need some of them to keep the shields down on the two damaged Mega.

>>48011958
>Use our fighters to disable weapons that can effectively engage shuttles and LSTs.
There are a lot of those, but they can knock them out in sections large enough to get the boarding teams to the ships.

Do you want to use your command ship to assist in getting the teams into range? Otherwise the two new fast mediums and anything else with afterburners will try to help get them into range.
>>
>>48012249
>Do you want to use your command ship to assist in getting the teams into range? Otherwise the two new fast mediums and anything else with afterburners will try to help get them into range.
Lets hang back and command.
>>
>>48011884
>Do you want to launch a boarding assault on the damaged Mega class ships to secure them while more of their systems are intact? Or keep shooting until they no longer pose a threat to the fleet?

Inform them that we'd like to begin S&R efforts on the damaged ships in the area. If they feel like shooting any of the ships looking for survivors it will definitely impact the quality and duration of their stay in our POW facilities.

>Do you want to use your command ship to assist in getting the teams into range?
Sure. We should be able to avoid the siege turrets easily enough.
>>
>>48011884
Can we have our light units pursue past the Megas and try to catch any retreating stragglers?
>>
>>48012493
>Can we have our light units pursue past the Megas and try to catch any retreating stragglers?
Yes, they're just going to take from from the Supers smaller weapons until you disable them or capture the ships.
>>
>>48011884
Board them. We want to attempt to jump them out of here if possible to prevent enemy forces from recovering them before we have defeated all their forces.

If we wanted to destroy anything we should focus on the enemies Heavy Carriers.

We should also see about starting early SAR missions so we can bug out faster. We do not want to be here in a few hours.
>>
We should lay an even bigger minefield so they have a really difficult time salvaging the wrecks.
>>
>>48012331
>Inform them that we'd like to begin S&R efforts on the damaged ships in the area. If they feel like shooting any of the ships looking for survivors it will definitely impact the quality and duration of their stay in our POW facilities.
Then you'd better designate them with civilian or non-combattant IFF's and make sure they're not shooting at anything. Keeping them out of the line of fire between ships might seem like something any idiot would know, but if used to block fire so others can take advantage the person who ordered them there would be just as criminally responsible.

>>48012588
>We should also see about starting early SAR missions so we can bug out faster.

So it looks like we're boarding. How much of your own Marine forces do you want to make use of? This campaign could still last awhile, but then again you might be more interested in salvage rights than casualty figures.

[ ] Deploy all your Marines (minus ship defensive garrisons)
[ ] Deploy half the Marines
[ ] 30%
[ ] 20% or less
>>
>>48012899
>[ ] Deploy half the Marines
>>
File: M-Officer-Female2.jpg (252 KB, 771x1080)
252 KB
252 KB JPG
Do we know how open the three nobles in charge of the invasion fleet are to honest negotiations?

>>48012899
>This campaign could still last awhile, but then again you might be more interested in salvage rights than casualty figures.

Keeping our people alive should be our priority. Deploying power (cell) armor is probably sensible on the supers.

>Then you'd better designate them with civilian or non-combattant IFF's and make sure they're not shooting at anything.

We could use ships with damaged weapons or FTL systems for this.

>[X] Deploy half the Marines
>>
>>48012899
>[ ] Deploy half the Marines
Should be a fair amount of them in any case.

>>48012969
Oh I like that picture.

>Do we know how open the three nobles in charge of the invasion fleet are to honest negotiations?
Considering how the Nasidum noble who we parleyed with before kicking them out of the relay the first time acted I am fairly certain these guys will act pretty much the same.
>>
>>48013061
They've managed to keep their various minor houses in line, there must be at least some talent present. J-D started out with a seemingly pretty large population of dick-ass nobles, and now we've Daska and Alex as Barons, and our local bro governor instead of murderous asshats.

We might have just been unfortunate. It can't hurt to check what intel has on them.

Say, TSTG, what would have been Winifreds plans if the pirate expedition hadn't happened, or J-D hadn't joined?

What happened to her in pre-sonia canon?
>>
>>48013061
>Do we know how open the three nobles in charge of the invasion fleet are to honest negotiations?
Unknown at this time.
It's unlikely they'd simply surrender a fleet of their most powerful ships.

>>48013130
>Say, TSTG, what would have been Winifreds plans if the pirate expedition hadn't happened, or J-D hadn't joined?
There would have been a war somewhere that she would have been dispatched to deal with eventually.

>What happened to her in pre-sonia canon?
J-D was a Minor House not worth being mentioned separately from the rest of the Dominion. I had very little material on what the Dominion was up to during the Neeran Wars. Part of the reason I wanted to do H&D was because it could fill in a blank space.

One of the few named characters from the Dominion I'd written about was Bekka's friend Velsa Risan.
>>
>>48014111
>It's unlikely they'd simply surrender a fleet of their most powerful ships.

I was thinking about offering them passage to Terran space, where their fleet would be impounded until the end of the conflict. It's still a better option than trying to grind down the forces in drh1 or surrendering.

Or they could serve as mercenaries against the neeran.

Or we could work out a deal for DRH 2 that would allow them to park their fleet in the original territory they had there.
>>
>>48014221
I think its a terrible idea.
>>
>>48014111
>Velsa Risan
What did she do?

> I had very little material on what the Dominion was up to during the Neeran Wars.
Was the civil war supposed to happen, or was that Sonia's fault?
>>
While the two damaged supers maneuver to better cover the retreat you order that boarding teams be prepared.
Once the enemy ships have finished breaking off from their attempted towing formation they're able to bring more guns to bear against your fleet. Some of the fire is directed at the Ascendancy class ships but they shrug it off with the help of their shield platforms. Three more shots strike Forbearance as her escorts extend shields to soak off some of the damage.

LST's transfer to ships fitted with afterburners. Some of the Assault corvettes come in to dock with Forbearance to be outfitted with afterburners to assist.

Of the 120 repair berths rated for the larger corvettes most are in use fixing up ships damaged fighting the Attack cruisers. You order twenty of them flagged as reserved for mission critical refits to speed things up.

EX-K's are still seen as the best option for carrying LST's. You and your allies have as many as possible break off to assist in the boarding assault.

Assault teams come in from above and below, while the main fleet continues to advance head on.

Three teams sent by the Ruling House are driven back by heavy fire, take considerable losses to their ships. One manages to get through. Two of your own teams are also forced to break off, though they manage to do so with less losses. The other two reach the ship, getting through holes in the weakening but still operational shields.

With so much attention focused on those assaulting the first Mega, six of the eight teams attacking the second manage to get through.

[ ] Secure the weapons
[ ] Secure the Engines
[ ] Secure Command decks
[ ] other
>>
>>48014818
>[x] Secure the weapons
We need to get these offline asap.
>>
>>48014818
>[ ] Secure the weapons
>>
>>48014818
[ ] Secure the weapons
They are already all but dead in the water and will most likely have to be slagged or buddy jumped out of the system in any case. Secure the weapons to minimize our own loses and perhaps even turn them on the enemy.
>>
>>48014818
>[x] Secure the weapons

Wouldn't it be hilarious if we controlled the weapons on both and then used it to cripple the other super that's running away?
>>
Of the three teams on the first super, two of them manage to reach the main guns and shut them down before gunnery crews can sabotage them. The third team arrives a bit late but do manage to minimise damage done.

On the second super teams reach all of the operational siege weapons and shut them down.

"We're getting the power reserves connected to the weapon systems under control, that should limit what the phase cannons have to work with. They have their own backup power supplies but those won't last forever."

"This is Arron, seeing heat spikes from the sublight drives on the Supers. They've blown their engines."

They're not going anywhere. Not until replacement engines are brought in it would seem.

"Gravity well has ceased. Enemy ships are jumping out of the system. Grav Well generator is preparing to jump to Magdalena."

"Any chance we can turn those Super's main weapons on the fleeing enemy ships before the last of them jump? Because that would be hilarious."

It seems there won't be time to get through all of the security systems to make that happen but they should have it cracked in a couple of hours.

>Do you want to immediately pursue the enemy fleet? Y/N?
>>
>>48015347
>>Do you want to immediately pursue the enemy fleet? Y/N?

How much of our fleet is still left?
Can the enemy jump directly to the planet they're occupying?

>They're not going anywhere. Not until replacement engines are brought in it would seem.
Can the array drag them off?
>>
>>48015347
Yes however with raiding force that will chase them back all the way to the Mobile fortress and once again begin raiding them. We need to keep up a constant pressure on them.

Is it possible for the SRL Mega and Forbearance to jump one of the Megas out of the System while the Array jumps the other one out? Shouldn't leave them in the system when we could dump them at the yard to be repaired and re purposed for ourselves.
>>
>>48015347
I'm inclined to not pursue right now.
What we need to do:
1. Get a combat loss estimate, us and the enemy.
2. Loot everything we can from the battlefield. I doubt we or the enemy can repair those megas back into combat worthy status before this campaign is over, and if we rip every gun we can find off of the hulls we can be certain of that.
3. Conduct raids on the enemy to stall them until we've finished said looting.
Figure out how quickly we can rip the siege weapons off of the enemy supers and put them on Foss's ship. Any spare should probably go to Roja's space defenses.
>>
>>48015416
>Can the array drag them off?
It's structurally sound enough that it can jump itself. Anything else is questionable.

>How much of our fleet is still left?

Your fleet has taken approximately 30% crippled or lost while the enemy has taken more than 60%.
Quite a few of your ships have taken damage to some degree. Forbearance should probably have work done on her shields. Repair Scarabs are already patching her hull and the damaged power reserves can be replaced at a later time.

There's also the issue of having to retire your reserves to rear line positions to resupply. In this case the reserves will be any ship not immediately fit for combat.

>>48015563
>2. Loot everything we can from the battlefield.
Foss contacts you.

"There's no way we'll be able to get all of this salvage back to a shipyard before the enemy tries something. I have a proposal for you."

[ ] A proposal you say... (joke)
[ ] "I'm listening."
>>
>>48015606
>[ ] A proposal you say... (joke)
>>
>>48015606
>[ ] "I'm listening."
Team Versa
>>
>>48015606
>[ ] "I'm listening."
But I hope it's reasonable.
>>
>>48015606
"This better be suitably crazy and/or outlandish."
>>
"I'm listening."

"Rip the siege weapons off of the enemy supers and put them on my ship."

"I was just thinking the exact same thing. We're going to need those back when this is all over though."

"I'm just hoping to survive this right now. We can work out fair payment after."

Salvage teams will start immediate work on moving the more invaluable equipment off the enemy ships ASAP.

Everyone in condition to do so will begin pursuit. Sonia's command ship has the least damage so it should be going along as well.

Are these plans ok?
>>
>>48016007
I am 200% in support of this plan. Kill 'em dead, Foss.
>>
>>48015606
>[ ] A proposal you say... (joke)
Awww, too late.

>>48016007
>Everyone in condition to do so will begin pursuit.
We should coordinate with Daska, but sure. And err on the side of caution when deciding on what's in condition to pursue.
>>
>>48016007
Sounds good but leave behind those near the line of being unable to pursue.
>>
File: You are here.gif (15 KB, 665x615)
15 KB
15 KB GIF
>>48016081
>We should coordinate with Daska
>>
>>48016160
Sorry, meant Drake. I'm just going to refer to her as Kat from now on.
>>
>>48016007
Ripping them off even just so they can't use them is great too.

also yes
>>
>>48016007
>"Rip the siege weapons off of the enemy supers and put them on my ship."

I think we have more than his super can mount. Can we duct tape the other ones to the two heavy cruisers we have?
>>
>>48016007
So pre-battle the odds were
24 thousand to 15 thousand total. And we shifted it to 16 thousand to 11 thousand. Not counting Helios's 2600 ships.
Not bad. Not bad at all.
>>
We should put together a specialised 'locust' squad specifically for stripping battlefields of the most useful ships and components under hostile territory.
>>
>>48016007
I think it might not be a good idea to drag the array along.
>>
>>48014347
>What did she do?
At present she is an ace pilot.

>>48016446
>I think we have more than his super can mount.
That is true. Extra replacements.

>Can we duct tape the other ones to the two heavy cruisers we have?
That would take more work than you might think. The Helios and twin Helios cannon mods for the Ascendancy take quite a bit of structural work.

Every ship still in good condition heads out in pursuit, plotting jumps to drop you out of FTL a safe distance back. You'd rather not be surprised by fire from the remaining Mega.

"Before jumping out they docked damaged corvettes to the outer hull of the mega as added protection. It looks like they only took aboard ones with either functional shields or fully functional sublight engines."

After a quick course change the enemy head for the main trade lane. That will make it more difficult for you to pursue without overshooting or potentially walking into a trap. Their force outnumbers you, but your ships are in better condition.

Just because they're running doesn't mean they won't turn and fight or leave surprises for you. A few cold launched torpedoes, including the occasional SP light off on your arrival at a couple of points.

"Drake to Reynard, they've sent reinforcements to assist their incoming fleet. You might want to hang back."

"What's the status of your raiding units?" you ask in return.

"Damage isn't bad, but our torpedo and missile stockpiles are going to start running low if we keep this up. Especially if you decide to use more minefields."

Drake may have a point about torpedo usage. It used to be that squadrons had to requisition their torpedo stockpiles back when the House had limited production options for them. Since the invasion began you've been throwing them at the enemy like there's no tomorrow.

The tactics have to be wearing down the enemy but how long they can be kept up is the question. Your people need rest too.

>1/3
>>
The warning from Drake prevents your group from walking into an ambush, though a few squadrons from one of your allies still jump in out of position taking serious losses.
Gunners on your command ship get their first confirmed kill since the start of the invasion.

Once they've linked up in orbit the enemy doesn't waste any time in reforming their fleet assets. Starfighter coverage of the Csontos system has become more complete as a result of the attacks. A few Scarab class ships outfitted with mass drivers have been detected helping to shoot down incoming torpedoes.

Screens of mines are also being placed to ward off close attacks.

The Jupiter transport despite having been equipped with weaponry apparently still had some carrying capacity as it has been unloading equipment as well. Small defense platforms now protect a small area in orbit of the planet.

"That's probably everything they've brought along in terms of extra toys." Drake explains. "The platforms are small but they're going to be hard to remove without a dedicated assault. Anti-missile systems are able to intercept most of our torpedo attacks on them."

"What are they equipped with?"

"They're basically a shield platform with a larger more armored hull, torpedo batteries and Aries interceptor missiles. They don't look like an Aries build though. Maybe Iratar? The scout ship crews have money on it being a CCD design."

Intel will have to look into it. this orbital bastion they're setting up will give the enemy the means to repair their damaged ships in relative safety unless you can take it out. Fortunately they're still reliant upon their heavy carriers and some smaller repair ships for refits.

"It looks like they're moving again." Says Drake.

You don't like the way that fleet is maneuvering.

"Tell me that the Fortress isn't deploying."

"It's breaking orbit."
>>
Your fleet is too badly battered for another straight up fight so soon. As it is salvage teams will have to hurry to recover the weapons from the crippled ships. Rescuing stranded crews that were unable to teleport for one reason or another will take longer. Then there are all of the ships that could be repaired or rebuilt.

By now the RSS Kilo is probably taking on several squadrons worth of wrecked ships at a time. The Francis Alfonso was assigned to waiting near another system to act as a repair triage station.

If you wait too long to abandon the battle site they may not have time to get everyone out.

[ ] Abandon the battle site now
[ ] Wait to see where they're heading
>>
>>48017670
>[ ] Wait to see where they're heading
>>
>>48017670
>[x] Wait to see where they're heading
We know exactly where they're heading but I want to pick up as much salvage as possible.

If you had a single uncontestable unit that locked down an area full of resources, you'd obviously do just that.
>>
>>48017670
>[X] Wait to see where they're heading

But be ready to get the fuck out of there. And make sure the carrier groups are out of the system.

If the fortress is leaving the system, shouldn't we be able to jump in the helios to bully the orbital stations or that jupiter transport with a shot or two?
>>
>>48017670
Our fleet should be able to easily outpace the fortress at ftl.

Jump our ships back into the system and grab whatever we can.
>>
>>48017670
Can we strip what we can off the supers . . .

And leave AM mines behind inside them? Maybe an AM generator designed to just go until it explodes?
>>
Thanks for the thread tstg, we're about to fall of the board.

I hope there will be spider shenanigans this week to make up for the lack of h&d.
>>
File: NAV_DRH_01_RELAY4033_Z04.gif (65 KB, 2064x1162)
65 KB
65 KB GIF
>>48018161
>we're about to fall of the board.
Right.

Green Arrows indicate where damaged ships are being taken.

The Nasidum fleet and the Fortress head for the main trade lane. Rather than following it until the point closest to the recent battle they've continued on past it and are heading farther along the lane.

Any additional orders?

See you next time!
>>
>>48017670
I'll admit, I'm legitimately surprised they managed to get their ships in motion this quickly. I was expecting at least a few hours of hand wringing, accusations of incompetence towards whichever Duke was in charge of the fleet, ect.
>>
>>48018304
Needs more JPEG
>>
>>48018304
We have to prevent them from linking up with the planet bound forces.
>>
>>48018304
>Any additional orders?
Put Rioja's military on full alert, pull our shipyards out of the area if possible and pull fixed defenses from minor bases and outposts to reinforce. If they aren't going for the battle site they're going to kick open the heavily fortified door to smugglers run while we can't stop them.
>>
>>48018304
>Any additional orders?
Important run infrastructure brace for impact. If we can get any shield platforms to cover the plasma facility and the forbearance yard, now is probably the right time to get them there.

Pray they'll try to get the grounded Bonrah ships instead.
>>
>>48018304
I'd like to take one of the damaged Nasidum corvettes/ships, make it barely operational, then crew it entirely with commando infiltrator units. Their mission would be to slowly work their way into the crew of the Fortress, replacing varied members of the staff. Then, rig it internals with explosives/sabotage that goes off when we engage it. Imagine if they bridge of it exploded killing all the command crew, it'd be pure chaos.
>>
>>48018304
Thanks for running Slow!

Do we know what kind of assets they have engaging that norther-east ruling house colony?
>>
>>48018304
Look into using the damaged Megas as defensive platforms.
>>
Also thread is archived.

>>48018613
Csontos is by now largely occupied. I should change the colour of it on the map.
The fleet you defeated is there undergoing repairs and resupply, along with some additional defense forces and the platforms they've deployed.
>>
>>48018638
Look into using the Megas as AM Fire Boats to fly into their Fortress.
>>
File: 1445947067950.jpg (522 KB, 948x991)
522 KB
522 KB JPG
Sonia 'Semen Demon' Reynard
>>
>>48019660
> Not knowing Sonia is black
>>
>>48020056
> 4 stars Bitch.
>>
>>48020056
Skin was mentioned as white when we replaced our shark-arm with normal-arm :^)
>>
>>48020139
never stopped rowling :^)
>>
>>48020159
Good thing TSTG is much better :^)



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.