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Continuation of the previous thread:
>>>48300893
I don't think I need to repost all the stat cards but if you need to see them all the stuff you need is here:
https://drive.google.com/open?id=1oX4Gur8qHU8xxGkvqPf-oHADGqShI5g_e5OaBACem-M

Mission List:
>>>48300893#p48316923
>>>48300893#p48316973

Okay a few things:
Goose in the last thread you bought an Elite level pilot skill for 25 Cred, that should have been 30 cred. Subsidized training gives you the first skill for free and makes respecing cheaper. It does not reduce the cost of climbing to veteran and elite rank.

Hotfix:
-Chemical rounds now reduce a target's damage reduction by 2 instead of cancelling it outright.

Also I have been thinking about lessening the penalty on respawning players a bit. Pilot death is meant to be rough, but I think losing your entire cred pool to the company's 5:1 transfer is a bit much. So here's what I've decided to do:

If you die, you get your final payout added to your cred reserve and that gets divided by two.

If a re-spawning player can prove that they are an inheritor through trips, IRC etc... then they can claim this sum of cred.

Your inventory still gets transferred to the company, but if the commander is nice which he is he'll probably give it back to you.

So having said all that:
Hetros: +17 Cred
Ithaqua: +26 Cred

Consider it life insurance.

Finally I would appreciate it if someone could draw up a list of which pilots are assigned to which mission.

Thanks

Right now you can get back to shopping, RPing and drooling over the licenses you didn't buy.
>>
>>48338547

'...nngh?'
(kestrel wakes up from sleep, and realizes that the Predator's torso was right there. and then Kestrel realized that this was the hanger, and the top surface of one of the legs.)
'...gosh. Did I really fall asleep with the Predator? I knew I shouldn't have stayed up the night tweaking settings...'
(still groggy from the sleep, kestrel gingerly climbed up the torso of the mech, and boarded the predator. The inside of the mech was dark and confined. tight.)
(but it felt friendly. familiar.)
(and then, following the trail of thoughts, the knowledge that the metallic shell kestrel was in is impervious to most modern weapon systems felt comforting. it was just the way kestrel liked it.)

>sell ECCM Pod (4X3/4= +3cred)
>Buy Stiletto Targeting Suite(-3 cred)
>total: 1+3-3=1 credit left

>equip Stiletto targeting suite on the torso
I'll need the stiletto if I want to quickly take something out with a redline.

=Bird of Prey=
[Predator]

>HP:16/16
>DEF: 12
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 5 (4+1)

>Torso: (2/2)
- Enhanced Autoloder (Removes slow reload attribute)
- Stiletto Targeting Suite (+1 Crit, -2 Pen to weapons)
>RA: (4/4)
- Railgun (Slow Reload, Armor Penetration, High tech, Mag-rail)
>LA: (2/2)
- Recon drone
- Combat drone
>Legs: (1/1)
- Thruster array (+1 Mob. Jump)
>Armor: Ablative(+4 health)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:4/4
>DEF: 16(14+2)
>E-Def: 12(10+2)
>Sensor range: 10
>Mobility: 5
>Stealth Rating: 14
>mech pistol(-)
>Superior drone AI(Def, E.Def+2)
>high tech, jump, scan

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
>longbow missiles(3/3)
-Defective missile(Missile maintenance removed(longbow -4), random effect)
>Superior drone AI (Def, E.Def +2)
>high tech, jump

Training:
Combat tech
>For[T]ified Systems
>Enhanced [DR]one Control
>Superior Drone [AI]

>storage:
>Defective missile(1)

I hope I fixed all the mistakes.
>>
>>48338349
Welcome back command, I was beginning to get a little worried when your Twitter said you were going to be taking things slow. Also you're directly linking to the Errata page, not the whole Google drive. Not sure if that was intentional?

For anyone tallying the pilot deployments, I'm signed up for the GuyeCo raid.
>>
>>48338349
Our first task is deciding between missions. Since the Guye-Co one is TOP PRIORITY, we're doing that for certain and it takes 10 mechs. That leaves 10 of us left over, enough for one of these options:

A) Both the Relief missions
Pros
>Small numbers of combatants on each. Low veteran level likely
>Good for training rookies
Cons
>Low payout
>Doesn't influence the world
>Rough terrain

B) QAF Defence
Pros
>Medium payout
>Plays to our defensive strengths
>Mostly conventional troops and aircraft
Cons
>Enemy will contain a squad of mechs, of veteran quality
>YOLO super assault carrier confirmed. No idea of capabilities, but will require serious gear to destroy. Bring artillery and/or Demo charges.

C) Nuclear Interception
Pros
>High payout
>Stops nuclear material getting into the wrong hands
Cons
>Presence of Zanvarans makes it a complete fuck up waiting to happen
>If we fail IF will be furious
>Enemy is entirely veteran and Elite mechs

Remember: Intel on the Guye-Co defences suggests they have a trio of Elite mechs, including a custom Pugalist. Other than that, mostly standard enemies and a few dangerous civilians.

So, votes on how we should spread ourselves: begin!
>>
Im on the Red Crux mission with Gunman.

===Falchion===
Cobra Ablative 14/14
Def: 12 (2 DR on Front Arc)
E.def:8
SR:10
Move:4+1 (Commando)
Torso: Enhanced Auto-Loader.
LA: Tac-Shield
RA: Anti-Mech Rifle
Legs:
>>
>>48338726
"I'm on guyco as well. I promised that I would be there to help take down this so called 'super pugilist'. I stayed up all night tweaking the Predator to take it down.
Speaking of, I think Nihilus said he wanted to join the guyco raid, but isn he a bit...underequipped for this? We did give him some support, but I don't know if that will be enough."

"This is just a personal opinion, but I think he should join the red crux relief convoy. He's well equipped for that, since gunship and disposable missiles will have to get through his guidance distruptor, while the 'comparatively' light fire could mean that his shield could become very useful. Meanwhile at Guyco..."
>>
>>48338726

"I s-said it before, but I'd like to be a part of t-the Red Crux Relief mission. I-if i'm not needed anywhere else."

>Sign up for "Protect Relief Convoy" if possible
>Otherwise, express interest in helping out with "Refugee Escort"
>>
>>48338790
I volunteered for Guye Co. and I'm sticking with that. I might not be super useful against mechs yet, but with my new training I should at least be able to keep the armored units off your backs.
>>
>>48338790
If there's better folks to be going on Guye Co's raid, I don't mind being put on one of the Relief or the Defence missions.
>>
>>48339317
"I recommend that you try out smaller missions first. Large missions can get really hectic from my experience, while the smaller battles will be much easier to take in and get used to how things work around here."
>>
>>48338790
I'd like to deploy for the GuyeCo mission still. Other than that I think it'd be a good idea to take both of the Relief missions and split anyone not going to GuyeCo among them. The Nuclear Interception is way too high risk, and either it or the QAF Defense would be too dangerous for the less experienced pilots here if we're putting our best towards GuyeCo.

[Crocodile] =Killer Kau=
Composite Armor
HP: 18/18 DR: 1
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (GE) Gamma Emitter
RA: x2 EMP Missiles
Legs: Thruster Array
>>
>>48339683
Seconded. These other missions are way too risky for fresh pilots.
>>
>>48339666
"Didn't you hear though? I got promoted!"
Someone please fix the squad chart so I'm not a Vet anymore? It's embarrassing...
>>
Since we're 20 strong I'd like to either lead a batch of rookies on a relief mission or go help our QAF friends out again
>>
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Horst and Gunman: please email me at above for document access.

3C:

Attached is the current company asset list at least as of 07/17
I, or someone else from the command element, will likely be posting an update of it every Hangar Phase.

>>48338349
>Finally I would appreciate it if someone could draw up a list of which pilots are assigned to which mission.

I'll be out all day today but if no one gets to it by the time I get back, I'll see what I can do.
>>
>>48340261
Weird. Email field not showing? Oh well. See below for my disposable. I won't be able to get to it at least until 10 hours from now:
idle dot anon at yahoo

Also, please reply to the post with your trip after you've fired off the email. Thanks!
>>
>>48339666
Nonsense, my first sortie tossed me into a massive battlefield and we turned out alright, well, maybe a casualty but overall all right
>>
>>48340261
Theres one redundant systems in stock that Cryptic brought me, but I can't fit it onto the Cobra.
>>
===Official Relief Mission Sign Up===
Please reply to this message with your Loadout to apply.

"I've seen wide approvement for this and it's sister mission so I'll get the rock rolling. Nyx and any one (1) support minded vet are especially welcome."

=Gunman=
EW-Specialist
Target Acquisition
Automated Aggression

=Phantasm=
Chassis: Cirrus
Armor: Adaptive Camo Plating
HP: 10/10
Def: 14 (additional +2 in cover and when running)
EDef: 10
LA: Smart Gun
RA: Smart Gun
Body: Cirrus Mobility System, Guidance Disruptor
Legs: Cirrus Mobility System

7 credits to my name and no spare parts.
>>
>>48340851
"I-if you're looking for support specifically, I d-don't know if I'd be a good fit, b-but here you go."

Borealis
Assault, Point Blank
[Komodo]
Ablative armor
HP: 20/20
DEF: 8 (2 reduction front arc)
EDEF: 6
SENSOR: 6
MOV: 5
Torso: (HP)Heavy Pistol
LA: Tactical Shield
RI: (MA) Mace
Legs: Thruster Array
>>
>>48340851
"Count me in. Anyone who tries to attack aid workers is a coward who deserve nothing less than what we are bringing them."

===Falchion===
Cobra Ablative 14/14
Def: 12 (2 DR on Front Arc)
E.def:8
SR:10
Move:4+1 (Commando)
Torso: Enhanced Auto-Loader.
LA: Tac-Shield
RA: Anti-Mech Rifle
Legs:
>>
>>48340851
You wanted some veteran support right?

-Hanger-
2Cred
==Fiddler Crab==
Lord (Cost:44(Upkeep:8))
HP 12 DEF 10 ED 14 SR 12 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, ECCM Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem

-Storage-
Cross Bow
>>
>>48340851

"Protecting aid workers is always a good thing and plus this is my chance to prove myself! Hey Gunman! Put me down for the relief mission!"

As the man from Odros walked up to his mech for a check up, an idea came to him.
"Hmmm...since I just joined and my mech is a Crocodile, how about I name it the Young Snapper?" he said in thought while standing in front of his mech. Then he nodded to himself when he made his decision. "Yeah that works! I'll name my mech the Young Snapper!"

=Bob Doe=
Gunner: Vigilance

=Young Snapper=
Chassis: [Crocodile]
Armour: Ablative Armour (+4 HP)
HP: 18/18
DEF: 10 (2 reduction front arc)
E.DEF: 8
SENSOR: 10
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Chaff Launcher
LA (2/2): Tactical Shield
RA (2/2): Laser Rifle
Legs (1/1): Demo Charge x 1
>>
>>48338790
Okay, guess I may as well do that thing I do now.

Guye Co.:
>Izzy
>Tragedy
>Kestrel
>Cryptic
>Alice
>Kail
>Malek
>Bludhawk
>Nihilus
>Haze

Red Crux Relief:
>Gunman
>Nyx
>Borealis
>Goose
>Bob Doe

Refugee escort:

Either previous:
>Horst

Unassigned:
>Sparebits
>Chuck
>Ithaqua

At present the Guye Co mission and the Red Cruix relief are both fully booked, however there is of course still plenty of time for anyone with second thoughts to switch to a mission they think they might be better suited to.

Also, we have 19 pilots at present (not counting Hetros's new character).

>>48338349
Command, might want to edit the asset sheet, Haze appears on it twice.

On that note...

>>48340040
Not even here one mission and apparently you're already a veteran that's worth two regular pilots. You're acquiring quite the legend, eh Haze?
>>
>>48340364
"Pardon me horst, but I've had my share of deployments, and at every large mission I held the line along with others. and all three times I nearly got blasted to bits. Once there was that Missile gunship, and then there was that Supermech, and-
screw this, you know damn well what I'm saying. The only reason I'm standing here after so many close calls are because my engineer training allow me to rig my systems to be redundant as possible, along with the fact that I dragged around tacshields whenever possible. for those who CAN'T, what can they do? why, make the source of the damage weaker, of course. smaller fries hit weaker, and getting hit weaker means that pilots can actually bail out of mechs before they get blasted. Although most of our newguys have tac shields I don't believe them to keep them safe against Guyco, since it's front defence only. Look, can we risk new people into this place? we're raiding a guarded position. and to top it off a goddamn super pugilist and cohorts piloted by elite pilots. Most non-combat engineers don't have redundant systems. add a little bad luck and then it's just hamburgers."

>select all signs for captcha
>sign says 'Dead end'
goddammit.
>>
>>48341557

"Welp, looks line I'll be assisting on the Refugee Escort."

>Join the Refugee Escort mission.

=The Regulator=
Batman
-Composite Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles
>>
>>48341610
I'm actually starting to wonder if we're over preparing for this raid. Three elite mechs plus armour support vs ten mechs, most of which are elite or veteran. And then there's the Invisible Captain Chloroform and her amazing instakill armour piercing gas gun, and your own Predator, which is pretty monstrous in it's own right. Tragedy and Izzy can both rack up the damage up close, and Bludhawk at range, Kail can keep them locked down or blow them to bits if he gets a chance to use swarmers, and I... can wave my laser rifle menacingly I guess (or hack in a pinch).

I'm not saying it'll be a walk in the park, but it's not a suicide mission either. Leave the rookies (and me) to keep the support units off you, and have the better pilots in the better robots deal with the mechs.
>>
>>48340261
Didn't we have 6 HMPs in storage? Where did one go?
>>
>>48341610
Bah, the QAF are capable enough....
But they're off the chart now.
>>48341557
Four experienced pilots can handle a refugee escort
>Signs onto escort
>>
So since it looks like we will have a unit deploying with a weapon listed as a real warcrime what do we think the fallout is going to be?
>>
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>>48341813
If what is said about Alice's stealh is true, they shouldn't really see her. And if they do, can you imagine Guye Co. doing something as unmanly as complaining about warcrimes as an excuse for loosing a fight?
>>
>>48341813
"a-actual fallout?"
>>
>>48341739
"well...sure. I guess. but still. regardless of how prepared we were there are instances where things got out of control. we've suddenly started to have losses and if that doesn't indicate how things are getting hot around here, then I...
okay. I'm getting sidetracked. maybe I'm overreacting. maybe one of us big experienced guys take down the big scary guys using redline. and everyone does what they are supposed to do. if everything goes to whatever we plan when we get there, fine. no loss. but I'm just saying that ~20 health and front-only 2DR is not invincible when you have pugilists involved. of course, it's our job to take those down, but nothing in this world is guaranteed is it? I'm not saying that it's a suicide mission or walk in the park. I'm just saying that being careful nets no loss. and finally we only have one shot at this, and we MUST succeed if we want to know more about that cognis supermech."

"...you know what, maybe you're right, I might be going crazy. paranoid crazy. ugh, I need a drink."

(kestrel heads into the warlord's stash next to the mess hall. opens up the fridge only to find alcoholic beverages. kestrel reels and backs off.)
"hey, do we have any drinks here that doesn't have alcohol in it?"
>>
>>48341870
I was more worried about Izzy's Gamma Emitter a weapon that should never have been made. The Saint have mercy on anyone who that it is used on, and also on the one that uses it. Guye Co. might take it as more than just regular corp warfare.

>>48341921
Well it is radiation weapon...but I don't think we have a danger of that happening.
>>
>>48341959
Hmm, true. For someone who comes from the Rovian Collective, she sure doesn't harbour their founders qualms over nuclear weaponry. But if there is no company rule against it, I'm not going to object.
>>
>>48341952
Does alcohol fermented from animal venoms count?
I mean, were so close to home I could get some fufuberry punch if you want.
>>
>>48342138
Yes Horst. It counts. Considering the after effects from drinking it that I felt, it cannot be defined as normal alcohol.
>>
>>48341870
He's not talking about Alice. Her Cough gun is mundanely illegal rather than a war crime, and is relatively low key. Hetros was using one for a while and no-one noticed. Kerry stated that it would take "A Peacekeeper or a god-tier weapons expert" to identify a Cough Gun being fired from stealth.

No, he was referring to Izzy's cancer gun.

I doubt it's common to spread around records of attacks on your own corporate sites (makes you look weak), and I likewise doubt most people couldn't identify something as exotic as a gamma gun (fingers crossed anyway).

>>48341952
Remember, the 3C has only ever actually failed one mission, early in your careers when you were all driving GGA crap.

Now, I understand, we've taken some losses recently and it's weighing on you, but there's always that risk. Mechs will always take damage, pilots will go down in nearly every engagement and whether or not they die is basically up to a chance of whether the cockpit gets crit or not. We've had a run of bad luck, that's it. And all tactics and preparation can do is improve your odds. We couldn't eliminate the risk even if we piled all our best pilots on this one, all we can do is prepare.

And we have, we've geared up to fight Guye Co. and exploit Guye Co. weaknesses. And I think you may be underestimating these rookies, they're all exceedingly better equipped than you were back in the day, and they're backed up by the best.

Look at it this way, fretting is only counterproductive, so just focus on getting the job done when we're there.
>>
>>48341813
>>48341921
"Oh there's no risk of fallout, it's just an emitter not an actual nuke- oh you mean repercussions. Well what people don't know won't hurt them, and if they do know they won't live long to talk about it."
>>
>>48342274
You'd be surprised how willing to lie in character testimonials the Reiter creux is if you help them out too..
>>
>>48342024
>>48342274
I think I'm starting to see why you split from the Collective.

>>48338349 (OP)
Out of interest, is Rovil and his collective the 'any means necessary' kind of soldiers, or the 'Muh military honour' kind of soldiers? What would he/they think of weapons like the gamma gun or chemical rounds?

On an unrelated note, I had a thought about the Guye Co. mission last night that I feel needs to be voiced:

By and large, nobody, not even lawless dickheads, shoots at ejected pilots, if for no other reason than because they're a non threat compared to actual functioning hostiles.

But a bunch of overexcited Murikan suburbanites? There's a very real possibility they'll get cought up in the thrill of the moment (or just not care), and shoot at our ejected pilots just because they're still alive.

If you loose all your armour it might be better to just take a dive and look dead than eject and face mob 'justice'.
>>
>>48342539
Well Im from Surden Nevik. I just think that Rovil is one of the greatest military minds ever to exist.
>>
>>48342274
Our deeds live on well after we have done them, just look at the Exclusion Zone.
>>48342583
Don't forget we can call for an air drop of a new mech in a pinch.
>>
>>48338815
I'm willing to switch over to the escort mission if the 3C requires more experienced pilots against Guye Co.
>>
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>>48342608
Yeah, I was just quoting you, I was referring to Izzy. You seem to have a fair moral leaning yourself.

>>48342653
I'm not going to tell you to do anything, that's not our style. What I am going to do is point out that you're in a Cobra, possibly the glassiest glass cannon on the market. Wechuge was a much more experienced pilot than you are, and he went from perfect shape to closed casket after being hit by two Kaus.

Pugilists are stronger than Kaus.

You might still be able to stay out of reach, but if someone does get near you you're in more danger than anyone else.
>>
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>>48342741
>>
>>48342741
"I'm in a Komodo with Ablative Armor, tac shield, guidance disruptor, and redundant systems... Hopefully that's not too much of a glass cannon Cryptic.. Or I'm quite screwed."
>>
>>48342910
Whoopsiedaisy, I was thinking of Nyx. My bad.

Yeah, okay. You're probably alright. You still can't take a solid hit from Guye Co., but that's okay, none of us can either because no-one can take a solid hit from Guye Co, it's kind of their thing.

I do think you'd best focussing on the armour like I intend to instead of the mechs though.
>>
>>48342910
>>48342988
Those're very similar names
I'm not gunna remember that.
>>
>>48343131
>resists saluting you once again
"Well luckily you don't have to sir.. It comes with the rank."
>>
>>48343131
Nyx is sniperman, Nihilus is respectdude.

It's easy.
>>
>>48342988
"Either way I don't want to jeopardize the mission if more firepower is needed against the Guye Co mechs. If the Colonel wishes to place me on humanitarian duty then I'd be fine with it. I just want to make sure we all make it back okay. Priority #1."
>>
>>48343488
>I just want to make sure we all make it back okay. Priority #1
Hey, good attitude.
Well, I guess we'll consider your position flexible for now. If Chuck or Sparebits feel they could contribute to that mission they can ask you if you want to swap.
>>
>>48341739
>I'm actually starting to wonder if we're over preparing for this raid.
I believe that with suitable assigning of pilots to jobs relevant to their skills and loadouts, we have enough for both this one and the QAF. I highly doubt we could stretch to the nuclear retrieval however, without putting too many rookies on the Guye Co raid.

All that is rather inconsequential however, as almost everyone other than myself seems keen to take the relief missions. As an Officer (and with Sparebits not yet appearing) I am declaring the Guye-Co Raid, the Refugee Escort, and the Relief Convoy to be our Missions until overruled.

>>48341557
Thank you for gathering this list together Cryptic ~sniff~ They grow up so fast

>>48343387
Since we have 6 recruits, it makes sense to send three to each relief mission with a veteran and an officer/NCO in charge. Nihilus and Chuck: would you mind trading places? He's our toughest and one of the few who stands a chance at resisting a Pugalist charge.

== Plausible Assignments? ==
-- Guye Co --
>Izzy
>Tragedy
>Kestrel
>Cryptic
>Alice
>Kail
>Malek
>Bludhawk
>Sparebits
>Chuck

-- Red Crux Relief --
>Gunman
>Nyx
>Borealis
>Goose
>Bob Doe

-- Refugee escort --
>Horst
>Nihilus
>Haze
>Ithaqua
>Hetros

((OOC, I will have only intermittent internet from Friday the 22nd, and none at all from the 1st till the 13th. So it might be better if I traded places with someone on the Red Crux or the Refugee job.))
>>
>>48343488
I'm more worried about you and
That young Nevikian gal Hazel, we have a mission with 4 top notch pilots in high class gear about to be auto assigned to and a high risk mission with a pair of untested rookies tacked to it, if you or that poor girl gets forced to bail I'm frankly terrified of what those assholes would to to a trespassing pilot if they catch one
>>
>>48343636
I wouldn't worry too much about Haze. I talked with her a bit, and she seemed quite determined to become the most tenacious thing in the world. Her mech even has two redundant systems modules on it.

The one that worries me is Nyx. His Cobra doesn't even have the redundant module I gave him because it doesn't have space for it, he needs the loader to remain viable, and there's no space in that can for anything else. I don't want another Wechuge on our hands.

I do agree that the two aid missions are looking a bit skewed. Perhaps Goose or Borealis would consider switching to even things out a bit?
>>
>>48343616
>salutes with impeccable precision
"Of course, sir. Whatever serves the 3C best."
>>
>>48343748
Oh, wait..... for fick I'm mixing them up already

I mean nyx and haze
>>
>>48343748
I'll be fine. I intend to keep out of the line of fire as much as possible. And I have installed a Tac Shield, so as long as Im not flanked by anything too heavy, I should be able to lessen most incoming fire.
>>
>>48340347
>>48343931
Do not be afraid to run.
>>
>>48343952
Don't worry, I don't intend to let my family validate their views of me.
>>
>>48338349
>Will post mech tonight when I'm free.
Hotfix grants creds, cool. But, the 3C just spent 80cred, 3 of which came from Wechuge's converted bank account, do I need to donate 15 to make that stay a thing that happened?
> If yes, donate 15 cred to company resources
> 15/5=3 cred.
> Also, inventory can stay in the company pool, use as desired.
>>
>>48341299
>>48341125
>>48341106
>>48340996
Alright team, I have noticed some talk but don't let it get in your head. Nobody dies if they keep to their Mech's strengths, unless that strength is melee. Borealis you better stay in reserve until someone needs you or a good opportunity presents itself.
We got two Mechs suited for long range engagements, there's no need to rush into the enemies line of fire prematurely.

Stick together so you can reach Goose and his repair arm in a pinch and I'll use the Phantasm's manoeuvrability to jump to where extra firepower is needed most.

That's all I have to say until the briefing. Unless someone has questions or comments.
>>
>>48344708
"Y-yes sir..."
>>
>>48344708
Just if the company has any intel on the sort of Bandit groups operating in the area and how well equipped they are. I doubt any company or recognised state would attack a relief convoy.
>>
>>48344744
> I doubt any company or recognised state would attack a relief convoy.
It's warlords. Anything in the Midas Range is either destitute civies or Warlords (well, 'cept us). Peacekeeprs don't come in much, they mostly just try and keep the strife from spilling out.

> how well equipped they are
Briefing for your missions says to expect light vehicles, VTOLs, infantry and mega cavalry. So it should be pretty much the same sort of stuff we just fought to get this place. Review the records if you want more details.
>>
>>48344835
"What, so Malek isn't going to adopt Warlord of the 3 Camels as his new title?" Nyx says with the first proper smile he's made since arriving.
>>
>>48342138
"Animal poison? Uh... I'll pass."

>>48342198
"Fine, fine. I get it. However, all I wanted to do was make new guys safe until they got better, but I guess our suppot helps. One last thihg though. No squishies. Like cobras. If anything mechs should have at least 16 HP or have something else goong for them.(like stratus with high dodge)"

>>48343488
"Hey, the reason I'm so worried is you and othr new guys. Whereever you're going you should be careful in that mech. Komodo's a damm tough mrch but that means nothing against a pugilist charging down our face."

>>48344862
"...warlords?"
>>
>>>/qst/
>>
>>48344881
>that means nothing against a pugilist charging down our face
In all fairness there isn't much that actually does mean anything in that scenario. An LHI machine maybe.

> all I wanted to do was make new guys safe until they got better
I know the feeling, of anyone here you can at least believe that coming from me. But they're not kids, they're combat pilots, and they're far from helpless. Me and Borealis acquitted ourselves pretty well in our debuts, and I don't believe a single one of the Camels has been killed in their first battle. And these recruits are better equipped than ever, they could handle some tanks.

Not that it matters, it seems Malek has tentatively assigned them to the escort missions for the very reasons you ascribed, which I'm perfectly okay with. Rookies are perfectly fine, but I can't deny that I'd like the support from Chuck and that SatCom jammer. Oh, and Spare I guess.
>>
>>48345170
Numberwang died first sortie
...I don't think he got a funeral...


If I die, please bury me in my home village, not some sandy hole In the midas wilds
>>
>>48345237
Oh...sorry.

...awkward.

That was the NORD assault right? Wasn't that the toughest and most hectic battle you guys ever fought?
>>
>>48338349
Gonna make a new character tonight, still just swamped with work.

>Trigger can I get my stuff back by chance?
>>
>>48345354
>Joyrides around in a stealth cirrius
>mine mine mine mine mine mine mine miiin---

>All yours, any time.
>>
>>48345426
Would this be one of the perks of command?
>>
>>48345327
"In my life?
No, no that'd be...
Anyways, yeah those fanatics are what I imagine these merikams to be if you step on their lawn"

>>48345354
B-but.....your coughgun is so shiny
>>
Can we get any information for our shiny new base? Does it have any (upgradeable) utilities? Satellite terminals? Refit and repair facilities?

Also, for the rookies, you have a free Redline module once per mission. Make sure you use it. It will give you an edge when you need it most.
>>
>>48345466
Man, I am really determined to keep shoving my foot in my mouth today.

Well, fuck it. As long as I'm doing that anyway...

Horst, what exactly is your beef with Nevikians? I can understand a distaste for all three countries, but they're pretty different animals, it doesn't really seem like you could lump them together.
>>
>>48345354
OOC, does the movement bonus on the Cirrus Mobility system stack? Cause I had an idea if I hadn't gone the stealthy route which was lightning blitzer...
>>
>>48345577
I've been wondering about this a bit too. I figure that since we have a base, we're bound to end up defending it at some point, otherwise why have it? I wonder if we could use company funds to snaz it up a bit.
>>
>>48345237
Borealis thinks about this, and about the possibility that he might die out in the Midas Range just as he always thought he would. "S-speaking of w-which, I-if by any chance I die this mission, j-just... uh, j-just leave my body out there. N-no need for anybody to risk going in and getting it, r-right?"
>>
>>48345614
I know what the errata says about only different sources of bonuses stacking, but I really want to deal +9 damage on a charge action from outside normal scanning range.
>>
>>48345614
>does the movement bonus on the Cirrus Mobility system stack?
With what? The only thing it could stack with is commando.

>>48345684
If they're recovering scrap anyway they can certainly grab your body while they're there.

We really need to do something about that self deprecation.
>>
>>48345787
"y-you think so?"
>>
>>48345787
It was a pipe dream of 4 booster rockets strapped to a mech. Reading over the errata more fully, its pretty clear only one bonus would apply.
>>
>>48345817
You also can't fit any more.
Mobility thrusters take up the one leg slot, and the Cirrus system takes up both that and half the torso. You could only ever apply one equipment bonus to begin with.
>>
>>48345852
Yeah, I realis now you say it. I misread the symbol, since its the only one of its type in the whole game.
>>
>>48345803
(Cryptic roles his eyes)
No, I was humouring you. They're going to remove your body from your robot to drag it off for salvage and just leave you there.

Of course they can! Not that it matters, because you won't be doing any dying. This is quitter talk! I feel like I should take this to Horst, see what he can do about your morale,,,
>>
>>48345887
>I misread the symbol, since its the only one of its type in the whole game.
The multiple hardpoints required one? Not quite, LHI shell armour has it too, as does the Gamma's ion cannon
>>
>>48345941
Is there somewhere I can look at the AESC stuff? its not in the main document, and I missed it when it was posted last thread.
>>
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>>48345979
Here. It's not finalised, so there'ssome weird stuff in this version, including the particle ripper taking more arm slots than the Alpha has, no listed hardpoint cost for the plasma blade and the ion cannon only taking one torso slot (it's since been increased to 2 when it was pointed out this would have made it possible to dual wield)
>>
>>48346033
Dear god dual wielding Ion cannons, thats terrifying...
>>
>>48346082
That sounds lovely. how about dual wielding plasma blades though? With berserker?
>>
>>48346082
Oh, and it apparently now has the heavy attribute too. Not that it matters a whit with that kind of range.

>>48346118
Nuh uh uh, a plasma blade with Scythe Motive Control.
>>
>>48345605
>Type up big wordy post where horsts true grasp on vocabulary slips through the cracks
>Post gets eaten
Fuck you /tg/.

"They embrace the shackles placed upon them by themselves.
To be a man given barely enough to survive in exchange for a day ofgrueling hard labor?
To be given everything without a thought of kindness for those less fortunate?
To find this just and a perfect society?
To squat on the ruins of your shattered empire arguing about how important your meaningless Bloodlines are and pretending that behavior will bring you back to your former glory?
To enforce a system that enables the greedy, morally corrupt to flourish while believeing the free market you worship is fair?
To be a Nevikian is to be blind and shackled, only those like the few among us, who have broken their shackles and sought their own fortunes and fates, who have sought to grasp it in their own hands deserve respect, the rest are beneath even a modicum of respect."
>>
>>48346279
Holy shit Horst. I would love to introduce you to my family. I think it would be a surefire way of getting completely disinherited, but dammit it would be worth it.
>>
>>48345905
>>48345803
In the Neromian megacav, those whos spirits were cold and weak are often eaten by their mounts, who sense such weaknesses and pounce.
>>
>>48346361
>>48345905
Nyx rolls his eyes slightly.
"That was a wonderful idea. Cryptic"
>>
>>48346279
That's a little harsh. Not everyone is going to change the world, most people just want to continue to exist, and for that existence to have at least some consistency, some security too it. I can't hold that against them, it's the most basic primal instinct.

Not everyone in Nevik approves of their respective culture you know. I know I didn't. Norden Nevik fucking sucks, it's why I got out. Everyone is such a miserable fucking tryhard, and it doesn't actually amount to anything.

I'm surprised to heat you express disapproval of the way the lower class in Norden Nevik is treated though, I'd have expected you to regard it as 'character building', or 'their dues for their weakness' or some crap like that.

>>48346431
Look, sooner or later something has to give. Better now than in combat. Besides, I know there's a spine in that guy. Just need to extract it...
>>
>>48346361
This puts Borealis in a fighting mood, ready to to take on anything that comes his way!

Or start crying. One or the other. Possibly blaming himself even more for getting wechuge killed because he's cold and weak.
>>
>>48346467
(Privately, Cryptic is of the opinion that some day, Borealis will snap. And it's an even split on whether it's the kind of snap where he breaks, or the kind of snap where there is going to be a repeat of what happened to that mega-kau. Since he likes to see the best in his comrades, Cryptic would bet on the berserker option)
>>
>>48346463
If they truly did dislike their lives they would do as you and hazel did, to be poor and go unrewarded for the actions you perform is not character building. It breaks a being.
The poorest, most backwater hunter in Neromius can sweat and bleed for a day, in that day he can have wood with which to make a home, food to fill his belly full, or warm furs to sell in the city or make into clothes for himself.
What's the point of existing with a collar round your neck?
Fear of change?
Of the unknown?
>>
>>48346713
Norden Nevik was built on the idea that no-one can take from those less fortunate than others. So they made sure no-one on the bottom had anything to take.
In Surden Nevik, they are so far up themselves about how great the empire was, that they don't see it was the people who made the Empire great, and not the other way around. A legacy is something you live up to, not wear as a badge.
In Wessen Nevik, its the polar opposite reason of Norden Nevik. Take what can be taken before they take from you, but make sure you don't get caught.
>>
>>48346798
This man, he knows the score.

>>48346713
>What's the point of existing with a collar round your neck?
The point, Horst, is that you get to keep existing instead of getting your neck torn out looking for breakfast. Besides, isn't being in the military the same? Life in servitude? In bondage?

Hmn....

What's your take on IF 'international citizens'?
>>
>>48345170
"...strange, didn't we have like 4 death up till now?"

>>48345577
"I would like to know more about this too. anything else we found here?"
>>
>>48346862
Death is better than living with a collar around your neck.
Death is everywhere, fearing it is pointless.
The military...
Well I guess you wouldn't understand it.
I guess explaining the intracasies of Neromian culture to people who've probably never been closer to the country than here, and speaking for the first time to a Neromian involved meeting me, is a waste of time anyways...

The if citizens belive they can find a better life there, I do not know if they can, as I've never been to the nation.
>>
>>48347111
>Death is better than living with a collar around your neck.
>Death is everywhere, fearing it is pointless.
Biology would disagree.

>you wouldn't understand it
Ah~ playing that card eh? You're probably right though. There's a lot of context I'm missing. But the same could be said of Nevik. I don't judge people by their nations, there's just too much scope to humanity for that.

>I do not know if they can
Hah! If you want to talk about living in a collar, look no further than being a component in that dark engine of an organisation.

It wasn't even supposed to be a country, it was just supposed to help everyone organise and keep the nukes locked away. And now they're a nation in all but name, throwing their weight around, acting like their the big heroes saving everyone from themselves when all they are is the next group of conquerors in the making. They have the most well equipped army in the world, the entire planet's stock of nukes, a stranglehold on global communications and if that guy Sergei was right they want orbital weapons up there. Without mentioning it to anyone. For our own good, of course. And the worst thing they have is a smug sense of their own moral superiority.

Mark my words, the IF has gone wacko with power, and it won't be long before the world realises, one way or another. It's why I want to pull on this Cognis thread and see where it leads. If they get their way a new hegemony is going to rule the world. Oh, they might claim it's for the good of global stability and no-one has anything to fear, right up until one person feels like abusing their new power. I give it ten minutes. And it's going to be mighty hard to take them down.

Oh, and we'd be out of a job, so there's that too.
>>
>>48347490
I hadn't realised just how large the IF had got till I left Nevik. In my honest opinion, I think that the Federation see the IF as a way of becoming an Empire again without needing to fight anyone out of fear of Nevik and Neromius working together again.
>>
>>48347490
(his tirade over, Cryptic leans back in his chair, then notices that at some point that he has acquired a flask. It appears to belong to Horst. He sloshes the contents. The flask is mostly empty).
Oh...was I drinking? I must have been, talking that much. I'm a talkative drunk you know, can't shut me up. Say, those are some very nice heads you have there mister Nyx, both of them.

(he blinks)

Sorry all three of them, my vision's a bit wonky.
>>
a question, cognis.

is it possible to preemptively set automatic acting orders to drones before turn 1 starts? as in, the 'do x every turn, and do y if z' or simply 'just follow me' orders.
>>
>>48344708
Sounds like a good plan boss, I don't think we have a sensor module so I'll pick on up since we might run into mines/ambushes.

-Purchase and Install-
Sensor Pod

-Hanger-
0Cred
==Fiddler Crab==
Lord (Cost:44(Upkeep:8))
HP 12 DEF 10 ED 10 SR 16 MV 4 SR 16
--
Armor: Stealth Armour
Right Arm: Lancer Cannon
Left Arm: Repair Arm
Torso: Enhanced Auto-Loader, Sensor Pod, Stileto Targeting Suite
Other: Redundant Sub-sytem

-Storage-
Cross Bow
ECCM Pod
>>
>>48344708

"I'll do my best sir!"
>>
>>48344708
"Right I should not spend the night drinking with Horst and Cryptic then..."
Need to get some sleep, see you all in the next thread
>>
>>48343636
>>48343748
I intend to get the hell out of dodge if that Pug even looks at me funny. I've heard enough horror stories about the Great Kau Massacre to know it's not something you want to be near.

...And if I have to bail... well, I guess I'll get to know those camels better.

Here's hoping my first sortie nets me a down payment on an LHI mech.
>>
>>48348760
>>48347728
You shouldn't drink with Horst ever, if he gets too drunk he'll let you slug the equivalent of watered down mega-brown recluse venom

>>48348763
Massacre?
Horror?
It was glorious.
>>
>>48343616
"Is this deployment list final?
...It's strange, knowing that we're going full crew on all three missions. we were always a bit low on manpower but now things are finally looking better."

>>48348134
"hey, if you want minesweeping duty, you should try out the recon drone. It can be set to scan for you while you do your thing and when you don't need scans it can lock on for you. very nifty."

>>48348760
"G'night, Nyx!'

>>48348763
"I believe one of our members hanged the mega-kau king head in this base. I can't remember who it was, but it's there if you want to see how ginormous it was. Just something I remembered."

>>48349068
"I think one of our members getting hamburgered by giant, mutant cows definitely counts as 'horrifying', regardless of kills."
>>
>>48349169
Horst took it, and the crown.
No idea what Frankenstein horrors have gone on in his hanger since then though.
>>
>>48340626
>Theres one redundant systems in stock that Cryptic brought me, but I can't fit it onto the Cobra

Are you donating it to the company armory then? I believe it was bought for you and is yours to do as you wish.


>>48341741
>Didn't we have 6 HMPs in storage? Where did one go?

Can you cite your source? The numbers were pulled from Spare's last inventory report and then checked/shuffled by Malek. If your source looks solid enough, making an adjustment shouldn't be difficult.
>>
>>48349361
"I think he bleached it or something, if I recall."

>>48349431
(see post 48318673 in the previous hangar thread. for some reason it got reduced to 5. and I swear I've seen 6 HMPs in storage until now. my guess is that it was caused by miscommunication with Nihilus, as he took one HMP so he could put it in the torso of the komodo, but currently he has a guidance distruptor installed there, not HMP. If he took Dual HMP over the frag cannon then there should be four, not six.
I mean, to add on a personal opinion, there's no benefit to not taking MP/HMPs in pairs of two, I don't think anyone would take only one.)
>>
>>48340347
Done
>>
>>48338726
>That's actually the errata
Oops, could have sworn that was the main drive link.

>A little worried...
There were some rule changes I wanted to think on. Plus I'd been staying up late too often over the past few days. I'm the kind of guy that functions best when a routine is established. That meant going to bed on time instead of staying up to prepare content.

>>48342583
>On the Rovillian Collective

Arthur Rovil was a man who had grown to hate war and the desire to conquer. He wanted to create stable society that would never try to impose itself on anyone but retain the strength to defend itself from any threat. He would condemn chemical and radiation based weapons as cruel and causing needless suffering, much like the rest of the world.

Of course that was the ideal, there are many flavours of Rovillain. Some are honourable, some pragmatic and some ruthless.

>>48347630
Cable Guy:"Unlikely. The Federation is very contrite about what the imperial regime did back during the war. Most see supporting the IF as a form of atonement. Only the right wing crazies dream of rebuilding the empire again."

>>48346361
The Chief:"That's one thing I find strange about you Horst; you're a former cavalry man who pilots a mech. The Neromian mega-cav are a proud bunch with a long and illustrious tradition. They put their faith in their steeds and often scoff at modern warmachines."
>>
>>48343809
Good man.

Something to remember though: once you've been on a mission or two, you'll likely understand your mech and skills far better than anyone else. Don't be afraid to criticise a plan if you think up something important. Officers make better decisions if they get good advice! On the flip side, please don't run off a plan wildly just because you disagree with it. That can cause a plan to unravel in short order, leading to confusion and death.

The best chains of command go:
Everyone suggests objectives/tactics -> commanders listen -> commanders issue plan -> everyone attempts to follow it

>>48349169
>"Is this deployment list final?
No it isn't. Just the best one I (and Cryptic) pieced together from everyone's requests and trying to put pilots where they'll do the most good. Everyone can continue to spam suggestions/requests. And no-one deploys to a mission they don't agree to: this is a pseudo-military outfit, not a conscript army.
>>
>>48350357
I think the link you tried to make was the one Sparebits sent to me to base the list from, which may or may not have been adjusted by Malek. It seems like it would take a bit of effort to figure out what the number of HMP should be.
Personally I don't think it's worth the time but if you feel we absolutely, positively, have to have it right and proper, I won't stop you. Hell, I have 4 heavy mech pistols in my private stash. If you really want to see more of them in company assets, I'll donate them at the next hangar phase.

At any rate, the current list is meant to improve consistency, accuracy, and ease of use (at least from (roughly) this point onward.) Especially since we now have a number of people who can authorize equipment check out.

>>48350506
Confirmed and access sent.

>>48343952
I assume that was supposed to be your way of saying you sent an email.
Confirmed and access sent.
>>
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>>48350587
"Well maybe Rovil just never really understood that such weapons could be a very effective defensive deterrent. Oh, which reminds me. If any of you guys need to come into my area, try not to stand too close to the emitter, still working out a few kinks..."
>>
>>48344431
Oh don't worry about that. I'll let the company have that Cred out of thin air this time.

>>48351340
Like I say with everyone else: The lore document provides a general overview of a nation's culture and values. It's up to you what kind of angle you want to work with your character or if you want to reject your culture entirely.

Nice pic, that Izzy? Or is it an example from somewhere else?
>>
"Pardon, but did anyone perhaps find a map or a notice on the wall that shows the structural layout of the newly acquired bunker? my parents used to say that any kind of underground structure is vulnerable to the entrance lighting on fire, so just in case I want to find out if there are emergency exits, and post them inside the bunker to show the shortest route to said exits if there is any.
also, a simple floor plan would be nice to just make it convenient finding things inside, instead of just fumbling around."

>>48351340
"Pardon me. Izzy was your name, right? If you want, I can help you in properly shielding the weapon. and the chassis in particular, some extra bulking between the weapon and the pilot compartment can help, just in case. And please, at least put on something thicker when working with that weapon, you should be really careful with things like this."

>>48351197
(well, if it's too much of a hassle then I don't mind. I just noticed that one was gone and felt the need to point it out.)

>>48352061
(cognis, some question regarding crits and Redundant systems):

-how does R.systems react with crits caused by normal damage depleting the Mech's HP? let me take an example:

ex1) a crocodile left with 1HP and a single redundant system is hit with 3 mech pistol shots and 2 HMP shots. the first shot hits and removes the final point of health. assuming the rest four shots hit with mech pistol shots hitting first, how does the Redundant system work? how does the damage spread?

ex2) a crocodile left with 1hp and two redundant system is hit with a railgun shot and a longbow. what happens? how is the damage distributed?
>>
>>48338349
>Purchase HESH Rounds
>Ending Cred: 0

---

Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **
=> Advanced Warfare Training: +1 to all rolls
=> Redline Mod: +10 to all rolls or one auto 20

Cred: 0
Loan: 0

---

[WM] : "Haros"
HP - 18/14+4* - - - Current: 18/18
Def 10
ECM 6
Sensor 8
Move 6/5(+1***) - Jump
---
* Ablative Armor: +4HP

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols
2x {Rng: 4, RoF: 3, Dmg: 2/1(+1**), Crit: 2/1(+1*), Pen: 18/20(-2*)} +3 to Hit
-- HESH: Always causes at least 1 Crit with hit but Armor is doubled
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1} +3 to Hit
- Chaff Launcher
1x {Lose enemy target lock, Mag: 2}

=> Left Arm:
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1} +3 to Hit
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Twin Linked Boom Sticks
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 18/20(-2*)} +3 to Hit


---

Inventory:

- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 3/2(+1**), Crit: 2/1(+1*), Pen: 20(18*)}

- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 3/2(+1**), Crit: 2/1(+1*), Pen: 20(18*)}

- Heavy Duty Servos

- Cough Gun

- Surge Protector
1x {Ignore EMP overload, Mag: 2}

- 2x High Velocity Rounds (+2 range on slug weapons)

- 2x Advanced FCS (+2 to all To Hit Rolls)

- Stealth Armour

- Enhanced Auto Loader

-[Cobra] : "Revenant"
>>
>>48352061 #
Don't worry, still learning all the setting information, but I definitely plan on having some fun with her views on the Rovil Collective's outlook on war and peace.

Not my art I'm afraid, I have no artistic ability whatsoever, but it works perfectly for her character art.

>>48352167
"Relaaaax, I know what I'm doing. Don't need a full on hazard suit unless I'm tweaking any of the inner workings."
>>
>>48352167
>Put on something thicker
It emits Gamma radaiation Kestrel. I don't know how much physics you had in school,but I can tell you right now that unless she's wearing a thirty foot thick concrete suit she may as well not be wearing any extra protection at all.

>Redundant systems
I asked Command about something similar, and he confirmed that they do apply to crit damage caused after losing all HP as well as to lucky hits.

>>48350587
I don't know if you caught it or not, but just in case you didn't I mentioned earlier that Haze is recorded twice in the company asset list.
>>
>>48352167
The hassle is relative. It may (or may not) be time consuming tracking down the 6th HMP if it exists. It's nothing I care to do personally but it's your call if you want to. If you do choose to do it and find the actual number with compelling evidence, I won't mind making the changes. It only takes a few seconds on my part to do so.
>>
>>48352247
>Haze is recorded twice in the company asset list
I'm not sure which list you're looking at, but she only appears once in all current ones.
>>
>>48352225
"oh come on, you JUST said that there were 'kinks', and called people to stay away because of it! I sincerely-"

>>48352247
"-wait what? Didn't Irving say it was microwave or something? holy s@#$.

and no... although I generally aimed for engineering, I didn't get to do much physics stuff. I was focused more on computer systems and robotics. coding, programming, basic drone protocol, assembly, you know. this reminds me, we used miniature toy cars for those drone control project things, but when I came here and started using military hardware, it was like revelation. I can do SO MUCH things BETTER. and the system is somehow goddamn straightforward too!"

>redundant systems
(I meant to ask how the damage of each shot responded with it. like, if a railgun hits but there's one R.systems, then the entire damage is absorbed? and inversely, if six mech pistol shots hit, is only the first shot absorbed by the R.systems?)

>>48352282
(I'll get down to it as soon as I get home. which is about 3~4 hours from now.)
>>
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>>48352298
This one. I just went and grabbed this screenshot, so it's still there at present.
>>
>>48352324
>if a railgun hits but there's one R.systems, then the entire damage is absorbed? and inversely, if six mech pistol shots hit, is only the first shot absorbed by the R.systems?)
Pretty certain it's first shot, since the rules state it applies to the first hit.
>>
>>48352343
(I need to know this just in case the Super pugilist has redundant systems. using redline is a moot point if he has one, or god forbid two.)
>>
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Less than 1000 hours in paint portraying Gunman Piloting an Exo Terran Mech via Haptic suit and AR Interface.

>>48348760
Since you got the Auto-Loader you won't benefti from Vigilance. Maybe you want to switch for now.
>>
>>48352329
Ah right. That's Cognis's private asset sheet, containing mostly basic important info. I'm sure he'll update it whenever necessary.
>>
I am just sad that I am not the first with a railgun mech.
>>
>>48352446
He only benefits from vigilance if he overwatches, and if he overwatches he gives the enemy a chance to get in attacks of their own. I might have killed both those tanks as soon as they came out last mission, but one of them hit me anyway because it was their turn and actions are simultaneous.
>>
>>48352506
(it's not just the railgun. the design of the predator is just goddamn beautiful. I knew I had to get it the moment I saw it. that modern yet future stealthy look just great.)
>>
>>48352652
((What are you planning on putting on it? Railgun, Autoloader and Cloak seem obvious choices, but what of the other two arm slots? Laser pistols?))
>>
>>48352674
Drones, by the looks of it.
>>
>>48352446
>>48352513
nvm, I checked the Errata and you can fire the same weapon twice with Vigilance.
>>
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>>48352718
I know, I did that very thing last mission
>>
>>48352674
(I've ditched the Cloaking device in favor of the stiletto. this way I can disable any mech without redundant systems via redline called shot to torso.(doing this might cause kestrel to break down due to moral problems and flashbacks to recent frendly hamburger incidents)
I've already got drones on the left arm. Recon and Combat. both are flying so no mines, Recon finds mines&stealth units as well as marking priority targets(with +6 to roll if I control them, and +2 if I don't). I myself use said lock to gain +6 roll on the shot(+2 from AWT, +4 from lock). if even that fails I can throw a longbow with my combat drone.)
>>
>>48352758
Even without redline you still have a pretty good chance of instantly destroying whatever part you hit if you crit. Exact odds vary depending on enemy defence, but if you actually hit your target you'd have something like a 50% chance of a crit.
>>
>>48352784
(isn't it actually 6%? the stiletto makes the railgun crit at 15 or higher which is 25%, and hitting the torso out of four parts reduces that by 1/4th, so...
or did you mean you took enemy defense into consideration? then yes, about half of my shot is going to blow off a part, be it legs, arms or torso.)
>>
>>48352833
Yeah, that's what I meant. If you hit at all you have a high chance of blowing off something important even if you don't kill the target outright.

>>48352652
I know how you feel, I had the same reaction to the Summit, and my resolve to acquire one only grew after I toyed with some gunner options and realised how much damage I could do with it.

Juuust as soon as I have any money at all.
>>
>>48352833
>>48352857

Most of the railguns advantage is its range and damage. Which is why I want it for my super expensive blackmarket mech.
>>
>>48352877
There's also it's armour penetration, which is the main thing setting it apart from the similar lancer cannon.

>super expensive blackmarket mech.
...I want to ask what this entails, but I have a feeling things will go better for me in court if I don't know.
>>
>>48352446
"Not sure how you think I was trained, but I'm not a Gunner. I'm trained in hunting down individual targets, using Mechs with unlocked movement systems."
>>
>>48352900
Updated. Again. Sorry I keep forgetting.
>>
>>48352900
That's right, you're a commando. I think you were a gunner at one point though?

I guess that means you'd be wanting a Predator of your own someday. Ah, the things this company will be able to do when we can all get the builds we want.
>>
>>48352857
(I don't even know much about the gunner tree, but I know a gunner with a summit with just two heavy lasers and Enhanced autoloader can wreck anything that comes in range.)

>>48352877
>which is why I want it for my super expensive blackmarket mech.
wait what? how do you plan on getting a 4-slot worth of railgun on a mech? and super expensive black market mech? what mech?

>>48352896
(which really helps my theme of 'kestrel'. as long as I hit I will kill any non-mech vehicles in one shot. I also ignore reactive armor because armor penetration.)
>>
>>48352896

It involves getting some mechanics that can do some miracle works.

An Onager, some railguns, some aftermarket subsystems, armour and munitions.... Perhaps some retraining. Also a whole lot of credits.
>>
>>48352746
And here I thought you had two Lasers. Welp.

>>48352833
I think you forgot to count the 15. It's a 30% chance to crit and 7.5% to hit the torso.
When I was a rookie I wanted to be a Marksman and do called shots for 40% kill chance but that started looking worse and worse to me.
>>
>>48352917
> I know a gunner with a summit with just two heavy lasers and Enhanced autoloader can wreck anything that comes in range
Yup. That's my eventual plan, though it sounds like Bludhawk thought of it first. No matter, the more the merrier. Lasers for all!

Looking at it, you could make a mean assault build out of a Summit. Twin linked lasers can do 16 damage, and don't have to reload like a heavy laser does. I won't do this, I like having range too much, but an assault or an alpha strike pilot could do very interesting things with this combination.
>>
>>48352923
oh yeah. the onager.

>>48352915
in the future, even if AESR rolls around either as friendly or enemy, I'm not ditching the predator for beta. predator has superior looks, and if I grab A. camo I can get the jump on the bastards.
>>
>>48352915
"Yes, although a Lord is technically the most stealthy mech out there. In all honesty, my dream mech would be horribly expensive, and require expert engineers to achieve. I watched a Surden Nevik military parade and saw one being piloted by a rich bastard who had purchased the rank, and his family had decked out the mech. A Predator with Knight-Lite Stealth Armour, Rail-gun, Stilleto Systems, Auto-loader, Decoy and Recon Drone, and Thruster Arrays. He was bragging about it pretty loudly till I provoked him into a duel, then left him whimpering on the ground clutching his new scars."
>>
>>48352967
But a Gamma, backed up by a Beta with Shroud Field? Thats nasty, and something I don't want to see.
>>
>>48352970
>Thruster Arrays
"how the hell did they do that!? as far as I know the lord mech lacks a leg hardpoint."
>>
>>48352982
Thats whats so expensive, he needed to pay some expert engineers to make a Knight-lite System work on a Predator.
>>
>>48352982
He said it was a predator. Only the best for the nobility...
>>
>>48352980
then I need to rely on my drone, again.
I can definitely spot them when I want, redline+drone control means I gain +16 for all drone actions and +12 for my own actions(although I just use them for shooting)

>>48352990
>>48352988
my bad, I read the predator as a lord. I'm dumb.
>>
>>48352997
No, its not often somone is willing to spend 104 creds to make a mech, before the cost of hiring the engineers.
>>
>>48352958

Yes. That's my plan.
>>
>>48353018
>maintenance cost of the mech would be 42
this is getting to an unreasonable degree.
>>
>>48352967
While we're on the subject, there's something that's been bugging me.

I was reviewing Sergei's interrogation, and while it was apparent that Apex was involved in the Cognis's development, since that railgun was pretty much a modified Predator model, I was interested in the sister unit he mentioned, the Proxy. Sooo, I did a little digging and I found something interesting.

Guye once hired some mercs to attack AESR's prototypes under development, and the prototypes fought back.

Thing is, the records of the Beta's ion cannon from that mission seem to match up pretty closely with Sergei's accounts of the Proxy's main gun, both the firing effects and the appearance of the weapon itself.

Whatever the project was that created the Cognis and Proxy, Apex and AESR are both in on it. I'm not sure what their game is just yet, but I'm very interested to find out more.
>>
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>>48353054
(Forgot my picture)
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>>48353054
"so... the second biggest, and the most advanced arms manufacturer is working with SF tier-BS company. things are getting to a ludicrous degree."
>>
>>48353018

Something like will probably cost for my super mech.
>>
>>48353054
>Need to know more intensifies
I have always wondered who exactly was bankrolling AESR. from what we know, they don't have many clients.
>>
>>48353054

Look, you all can buy into this scuttlebutt and conspiracy theories all you want. I'm sure every mech company is in on it together and the great war was part of a master plan to make the IF and rule the world.

I don't really care, it's all above my pay-grade. I just want to help make peoples' lives better and make a little cash in the process.
>>
>>48353170
>it's all above my pay-grade
You say, that but if things go they way I think they're going to, sooner or later you won't have a pay grade at all.

If the IF tries to strong arm everyone with these weapons satellites, there'll be no future for mercenaries like you and me.

Obligatory
https://www.youtube.com/watch?v=u2G2f34CL1w
>>
>>48353203

The IF has all of the worlds' nuclear arsenal, and they do a good job keeping the world safe. Why would "weapons satellites" make any difference?
>>
>>48353312
Because they can actually use them. Nukes are impractical, and might push the international community too far.

>they do a good job keeping the world safe
There's a shipment of stolen nuclear material en route to goodness knows where right now that would disagree with you.
>>
>>48353312
Because suddenly warlords, (The sort we are normally paid to get rid of) can suddenly be destroyed from orbit without anyone on the ground, and if there aren't nukes on it, no fallout. So no jobs for us.
>>
Bludhawk snorts into the glass of (Cognis World Equivalent of) whiskey he was bringing to his lips. "You're both being dramatic. People said that nuclear weapons would end wars. People said that mechs would end wars. Hell, they said gunpowder would end wars. I don't know if you've noticed, but there's no shortage of work for us still."

He finishes the glass and sets it on the table.
>>
>>48353408
Well, I'll agree once we get our hands on some Orbital weapon platforms.
>>
>>48353408
Well, I guess time will bear it out. Can't do anything more than speculate until we get Dvorak's intel.
>>
>>48353340
>suddenly be destroyed from orbit
Good god, I hate to think of the civilian casualties. Warlords, being folks with money/power/food/medicine, tend to attract alot of innocent bystanders. Merchants, farmers, fishermen, whores. People just trying to get by, in a world that dealt them a shitty hand. Who decided they should die?

A wise man once said "If you want peace, seek justice". Justice is complicated, but it surely doesn't look like "For no visible reason, everyone in a mile radius bursts into flames".
>>
>>48353454
But if the IF decide what Justice is, and they are the only people keeping track of what they are shooting with the weapon platforms, every shot will be justified according to International Law.
>>
>>48353551
The IF can decide what is Law. But that doesn't make is Just, and it won't solve the problems that lead to warlords/injustice.
>>
>>48349169
I agree entirely that the recon drone is better for mine sweeping duty...but budgets being what they are I just don't have the cash for one right now.
>>
>>48350587
"I didn't know you were versed in the megacav lore...."
"The steeds I put my faith in, rode into battle, hell even loved, were shot out from under me by anti-tank fire. I got sick of it and mustered out , I guess there's a line where tradition becomes impracticality, and surden Nevik isint the only country with problems involving it."
>>
>>48352329
fixed. Although I've largely given up trying to keep that thing up to date. I'll leave it to Tragedy and the rest of the Command Staff to deal with the numbers.
Thanks guys BTW

>>48352324
>>48352343
It's per shot. So the first shot that hits after you reach zero HP blows out the R.System no matter how big or small it is.

>>48353203
Love that video, I didn't play Verdict Day though, only V

>>48353163
Cable Guy: "AESR was founded in Molvania. It was a originally a civilian research lab set up to push the boundaries of particle physics. Initially they received funding from the government and various rich patrons of the sciences, but ultimately the cost of their research was too much for academic curiosity alone to justify. So they turned to weapons development. A bunch of their lead egg heads pitched some concepts for theoretical energy weapons to investors from the military industrial complex and the rest is history."

>>48352446
Nice. I wonder if he can see the pokemons on that AR display.
>>
>>48353848
The Chief: "It's something anybody with at least a basic overview of military history would know. Mega Cavalry are a force to be reckoned with for sure but...even with modern equipment they are slowly becoming obsolete."

She gives Horst a look of understanding.
"I don't blame you for leaving that life behind. A tank is easily replaced, but to have the bond between steed and rider shattered again and again... I've heard it is worse when only steed survives. Some will refuse to take another rider and have to be put down."
>>
>>48353951
>I didn't play Verdict Day though
For the sake of avoiding cluttering up the thread with irrelevant discussion, all I'll say is that it's far from my favourite entry, but is definitely much more enjoyable than V was.
>>
>>48353951
alrighty. so if that supermech has ibe Redundant subsystem, and I punch redline to give all rolls +10 and hit it with the drone first, all I have to do is to roll over 3 with the combat drone, and roll over 3 with the railgun, assuming I have lock on. hopefully.
>>
Seeing through the archives, In the principality defense mission, I saw a Bloodhound drone throw a anti-mech mine 4 squares across. Is this an intended feature? if it is, how far can the drone throw it? it carries two mines, right?

now, this is just a very personal opinion, but I believe that if the purchase for Cruise/minelayer missile was a Missile launching 'platform', and reloaded after each battle, while raising it's cost up to 20~40 per launcher might make it attractive against other support assets. I mean, at this point, the mudrole fighter option can deal potential 40 damage + guns + 2 AA attacks, while with cruise missiles it's 36 damage(with 5 credit left over). maybe if it's damage was reduced to 6~9 and gave a blast of 2, it might become weak enough to be allowed to be used once per launcher each mission. saying AA stops jets is a moot point since AA stops missiles as well.
>>
>>48353951
>I wonder if he can see the pokemons on that AR display
New Hack result: a legendary pokemon spawns in the display. Pilot freaks out, and spends their turn trying to catch it.
>>
>>48354673
There's also an option that it costs 20 or 30 to purchase launchers and 5 or 6 for each missiles. I don't know the exact math, but lowering the cost down looks important for it to have competivity. After all, GGA is about cheap but many stuffs, right?
>>
>>48354673
>>48354704
The issue with the missiles/aircraft is both cost, and vulnerability to AA. In most situations you'd want a strike, the enemy have decent enough AA defence that it wouldn't get through. If the missiles were AA-penetrating, they'd be far better purchases (you could even use them to blow up an AA site!).

Then again, we don't know how exactly they function against AA, because we've never bought one. Because 15 Company-cred is too much for an experiment.
>>
>>48354474
Err no. The +10 is for hit rolls, penetration will still be based off the natural dice rolls.

>>48354673
The drone can throw a mine 4 hexes. Yeah it carries two.

>>48354673
>>48354704
>>48354750
While missiles and the aircraft are both vulnerable to AA the main difference is that missiles are intercepted and so are automatically shot down whereas the AA turrets still have to roll to hit aircraft.

Still I will think about re-balancing the air support options for the next hanger phase. Right now they're kinda meant to be a money sink. You gotta have something to blow the company cred on after you get all the permanent upgrades right?

BTW just because you didn't need a license to get them doesn't mean that the fighter and cruise missiles were made by GGA. They're just a generic upgrade.

BTW I just updated the religion and spirituality section of the lore so if any of your characters want to find God, or you ever wondered what all this business about The Saint was, well it's there.
>>
>>48355045
So... burning redline to get nat 20 doesn't crit?

what to do with the company cred when all permenant ugrades are bought? Why, we hire our own Pale rider and cool face equivalants! More NPCs! The mudrole fighter, that ECCM plane, maybe a Tank or two, or even a artillery team while we're at it.
I know having multiple NPCs slow the game down, I was joking. Still, the fighter/Eccm plane would be nice to get soon.
>>
>>48355045
Do drones repaired by the portable fabricator come back with full health? Can we repair downed enemy drones for our use?
>>
>>48355325
I doubt this. Our Mechs won't have the controllers mounted on our Mechs to control them.
>>
>>48355345
The controller is the cheapest part right? Repair the body and get the controller during the next hanger phase? Something to reduce the crippling costs of drones.
>>
>He bought into the drone meme
>>
>>48354132
Horst returns the look with a forlorn smile
"It's true, once, when I was in my 20's I was in a skirmish for some miserable pass, I got wounded and lost my mount, she wandered back to our lines.
When they assumed I had died they pressed her with a new Rider."
He grins wider, pride glimmering in his eyes
"She bit his arm off at the elbow"
>>
>>48355732
???
>>
>>48356495
Don't listen to me, I just dislike drones. They're easily countered by everything, expensive and take up space you could use for other equipment.
They're good for support roles on support Mechs though. To be honest, Repair Arm and 2 Repair drones sounds really great.
>>
>>48352329
>I'm some paperwork enigma that just keeps getting worse
send help
>>
>>48355310
No, it does, since you're predetermining the dice role.
>>
>>48356800
LAV-A/B, AFV-B, Light Tank A/B, MBT A1/A2/B/B2/C/C2/D/E, Attack Chopper, H VTOL A/B/C and Infantry can all destroy Repair/Assault drones in one combat turn, veteran units are looking at a better than 55% chance and then if they have a lock the drone is guaranteed to be destroyed...
>>
>>48355310
Burning Redline for a nat-20 does crit, because it literally takes your die roll and sets it to 20. Which is a crit. Redline for +10 won't, because bonuses don't change the number on the die that is required to crit.

>>48356800
Most drones have their uses, but all have the problem of fragility and expense. Losing one hurts, and even Assault drones are a couple of cannon shots away from being a hole in your pocket book. Then again, that's shots that aren't going at you.

Recon drones are fine, because they're cheap, invisible, and you can just let them wander around locking on to things and be set. Their mech pistol is even fine for taking on infantry in a pinch.

Bloodhound drones require a certain mindset. Consider a pair to be a Minelayer on legs that can occasionally take pot shots at stuff, and you're about there. I had some during the Principality defence, and they performed well. I wasn't able to micromanage them to their full extent though, which would have involved more throwing mines and running away to draw enemies onto them.

Combat drones are the best one in my book, because their range 15 missiles will keep them out of trouble. The pair I've been using have performed very well, especially with pioneers reloading them. They do require a Tac-Net Hub to get the most use however (not necessarily yours), and have the normal vulnerabilities associated with missile weapons.

Assault Drones are I believe the worst. While the Gauss rifle is good for hurting armoured targets, the short range and deadly nature of the targets you want them to engage makes them the most likely to simply get blown away. The EMP missiles aren't a very good secondary weapon, being the same range and requiring a lock. Would much prefer if they came with a HK instead.
>>
>>48357348
Repair Drones are as tough as Assault drones, but are able to take a slightly further-back role and so are much less likely to die. A pair of them can get one smashed up mech per turn back in action, and if the controller also has a repair arm things get ridiculous quickly. The simple order "repair whatever I do" also means they need the least micro-managing.

ECCM drones do one thing, and do it well. Against a high-tech foe they can spam "disable tech" from range, and if they succeed the chance of retaliatory death drops significantly. Against a non-high-tech foe... better just leave them at home.

Demolition drones have a single gimmick: blowing up static defences. Whether the enemy lets them achieve that is 50/50. And the chance of surviving doing so is basically nill. Buy disposable for a specific mission, and don't expect to get your deposit back. Would be 1000% better if they had stealth.

Terror Drones are hilarious. A def of 14, chaff and smoke makes them the most survivable of all of the drones, but their mission is the most suicidal. the amount of chaos they can sow if successful is great however, tearing into one enemy and forcing another to stop and remove them. Again however, the chance of surviving that mission is zero.
>>
>>48356800
==Pacifist==
[Onager]
---
Armour - Adaptive Camo (Stealth 8, +2def in cover)
Right Arm - Repair Arm
Left Arm - AM Umbrella, Tac-Net Hub
Torso - 2x Repair Drone
Legs - Thruster array
---
Cost: 45cred + 24cred in drones
Ability to repair 12hp a turn while invisible and shooting down missiles: priceless.
>>
>>48357348
Interesting, if irrelevant tidbit, Assault Drones are in almost every aspect superior to light tanks.

>>48357666
That would be a Warden, not an Onager.
>>
>>48357551
I was VERY close to buying a terror drone
>>
>>48358315
>Assault Drones are in almost every aspect superior to light tanks
True, with one exception: most light tanks can mount a single range-10 missile, which is their most dangerous armament when facing mechs.

>>48358840
I haven't spent my cred yet, and am seriously considering it, the prospect of using a Zenith fabricator to spawn an endless wave of terror drones is hilarious. The war-crimes this time round are very tempting to have for a rainy day, well done Mr Irving on his pitch.

Incidentally, how exactly does the Zenith fabricator function? Do you have to pay for the drones it produces? Can you replace someone else's drone? Can you reload multiple people at once, or produce multiple drones?
>>
>>48359241
== Hive Queen ==
[Zenith] - HP 14/14
DEF 10 - ECM 8
SEN 12 - Move 4+1
---
Armour - Adaptive Camo {Stealth 8, +2 def in cover}
Right Arm - 2x Drones (Terror or Demo)
Left Arm - Repair Arm
Torso - Fabricator, Anti-Mech Mine
Legs - Thruster Array
---

Never take an attack action. Never drop out of stealth. Cover the battlefield in mines, terror, and demo charges.
>>
> Starter mech: CRC-LZ, Tac-Shield
> Sell CRC, 12/2=6
> Sell LZ, 4/2=2
> Sell ablative armor 2/2=1
>26+9=35Cred

> Buy SQR, 14
> Buy XB, 2
> Buy Stealth Armour, 6
> Buy Advanced ECM, 5
> Buy Disruptor Field, 6
> 35-33=2Cred

> Train in [E]W-Specialist

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: EW Specialist
Cred:2
Mech Value:36
Inventory:
Deaths:2
>>
>>48359430
Welcome back Ithaqua!
Stats added to various lists.
>>
Bump.
>>
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>>48357348
>>48357551
There's also decoy drones. Maybe a bit impractical, as they seemingly exist only to get shot instead of you and trashed, plus they can be spotted if you're observant of strange behaviour.

But when they do work they allow for some fun misdirection, like during the Quadrus defence.
>>
>>48361803
Imagine bonuses from things like the AESR BETA class applied to Decoy Drones. Because that would be very effective at maintaining the illusion. Also, it would permit the drones to probably triple their effectiveness, if the BETA has a HYDRA Dome.
>>
>>48355045
I might have missed some details but from what I've gathered, the facility is in the middle of a residential district? Can you tell us how built up the area is?
>>
>>48361963
Details on what we actually need to sabotage as well would be good. If this is in the middle of a build up district, that'll play right into GuyeCo's close quarters battle strength.
>>
>>48362129
crud. if the place is too confined to make a clear shot, I might have a problem. I do need line of fire, so to anyone coming to Guyco raid, please remember this and clear me the line of fire to enemy mechs.
>>
>>48362561
"Take out any buildings in the way, you got it!"
>>
>>48362561
"You do have a Railgn, right ? You can shoot through building with this. It'll make the projectile less effective, but it does work."
>>
>Be here

Pilot:Tem
Skills:Fortified Systems:+2 ECM, Free Redundant Subsystem
Cred:32
--
[Stratus]
HP - 12/12
Def 12
ECM 16
Sensor 16
Move 5
--
Armor- Adaptive Camo Plating(+2 Def in Cover)
Torso- Active Scanner(Auto Lock-On for -5 ECM next turn), ECCM Pod(Automatically Counter-Hack Enemies)
Right Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Left Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Legs- Thruster Array(+1 MOV, Jump?)
>>
>>48362829
>>48362852
"the thing is, I CAN'T afford such luxuries. I need all the stopping power I need to take down the Super pugilist Asap."
(I remember a conversation earlier that using weapons with the perpetrator trait will deal less damage when shooting through obstacles, but not sure. Is there any clarification about this?)

>>48363800
???
(are you one of the guys that went AWOL?)
>>
>>48364000
>perpetrator
I meant penetrator. screw you autocorrect.
>>
>>48359241
>ncidentally, how exactly does the Zenith fabricator function? Do you have to pay for the drones it produces? Can you replace someone else's drone? Can you reload multiple people at once, or produce multiple drones?
I would like to know this as well.
>>
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>>48362852
>>
>>48364000
I was around in two missions, although I missed part of the second one due to way too much happening at the time.
>>
>>48364356
well, welcome back. did you catch up with previous threads?
>>
>>48347960
No. I will not be able to remember all the custom programs everyone wanted their drones to follow in the absence of orders.

Having to constantly supervise your drones for doing anything beyond standing around and shooting stuff is a deliberate disadvantage of their use.

I've written a new entry in the errata about changing a drone's autonomous behavior. It allows you to toggle between "follow me" and their default behavior as a free action.

>>48359241
You can only reload one person at a time. You can only re-spawn one drone at a time. The key word here is re-spawn: it has to be your drone or an ally's drone that has been destroyed. The owner still has to pay the cost of replacing the drone.

>>48361963
>>48362129
It's on the edge of a suburb. Targets are key structures, they will be designated during the briefing.

>>48363800
>>48364356
Sorry man. We've played through two missions already since we came off the hiatus and all the spaces have filled up.

Thing is... I know Malek will be unavailable for the next few weeks and while Hetros wants to play he's really busy now.

If you're fine with it I'll let you join in for this campaign turn but I can't guarantee you a long term position.
>>
>>48364444
>It allows you to toggle between "follow me" and their default behavior as a free action.
this is already solving dilemmas I had in the past missions. shame about commands, but oh well.

also, can I recieve clarification about (>>48364000)?
if you shoot a penetrator weapon through obstacles, will it deal less damage to intended target?
>>
>>48364940
>If you shoot a penetrator weapon through obstacles, will it deal less damage to intended target?

For now I'll say no, however it does still count as attacking a target without line of sight to it. You will receive a -4 penalty to hit.

I may create special pieces of heavy cover later if shooting through walls becomes too much of a game breaking thing.
>>
>>48365141
Will the lock on bonus apply if I was shooting at a target that was locked through a wall? (via recon drone/tacnet hub/etc.)

If I shoot redline-nat 20 through a wall without any modifiers, will it become a roll of 16?
>>
>>48365518
Yes to both.
>>
>>48365597
>redline-nat 20 through a wall without any modifiers becomes a roll of 16.
A result of 16, it would still be a crit presuming it hit, right?
>>
>>48365649
Yes, since hit modifiers do not affect the crit value.
>>
>>48361803
>decoy drones
Whoops, knew I'd forgotten something

Decoy drones are literally a cheap distraction, and unlike most drones if they survive the battle they haven't done their job. Luckily at 3 cred a pop they're ~really~ cheap. The shenanigans that can be pulled with them is pretty high, but their inability to actually contribute to the battle if the enemy ignores them is annoying. Never clump up with them, or you'll just make yourself a target for blast weapons that will paste you as well as the drones.

>>48362852
>shoot through buildings
May I remind everyone that there will be civilians present, so many of the buildings may be people's homes. Civilian casualties are to be avoided, and putting a railgun through little Timmy's bedroom is right out. Since we have the range advantage on them, we'll try and draw them into your LoS.

>>48363800
Welcome back Tem! Re-added to the roster.

>>48365597
Which mission are you thinking of running first? If it's not the Guye-Co raid, Tem could have my spot on that one and I could drop down to whatever gets out of the way first.
>>
>>48365897
>so many of the buildings may be people's homes
crud, I almost forgot about that.

>and putting a railgun through little Timmy's bedroom is right out. Since we have the range advantage on them, we'll try and draw them into your LoS.
make sure to give me LOS and clear line of fire while maneuvering! I can't afford to move because I need locks to have a chance to deal damage(Drone control->+6 to lock on-> shoot with +6 from lock and AW training), and I don't want to accidentally shoot through someone with a 15 pen 5 crit shot.

>>48365663
I would also like to know which run we are running first. I assume it's one of the two small missions, right?
>>
>>48365992
Something else to consider is not to set up your roost in the populated spaces if at all possible. A civilian could easily end up leaning out their window and fire whatever it is that they keep in their basement at you. But we'll figure out deployments when we see the map.
>>
>>48365897
>>48365992
Alright I'll be running desert escort, Guye Co Raid, then the mountain escort.
>>
>>48366585
Fantastic. In which case I'll move to the desert refugee escort, and (presuming Hetros doesn't respawn in time) the assignments currently look like this. If anyone would prefer something different, please speak up now.

=== Assignments ===
-- Desert Refugee Escort --
>[NCO]Horst
>[Lt]Malek
>Haze
>Nihilus
>Ithaqua

-- Guye Co Assault --
>[CO]Sparebits
>[NCO]Tragedy
>[NCO]Alice
>Kail
>Bludhawk
>Chuck
>Kestrel
>Cryptic
>Izzy
>Tem

-- Mountain Red Crux Escort --
>[Lt]Gunman
>Goose
>Nyx
>Borealis
>Bob Doe
>>
>>48366739
I'm fine where I am, but if one of the officers think I'm better off somewhere then fell free to move me. I strongly believe I should be on Guyco however.
>>
>>48366585
"I guess its time to settle on my build then"
Komodo:
Ablative
HP: 20/20
Def: 8
EDef: 6
SR: 6
Move: 4 (+1 Commando)
Torso: Guidance Disruptor
LA: Tactical Shield
RA: Frag Cannon
Legs: Redundant Systems
Extra: HV rounds

>washes it up thoroughly then pats it with a smile
"Time to earn some salt, beautiful."
>>
>>48366585
I think I've finally settled on purchases may god have mercy on my soul.
>Cred: 22
>Sell Sensor pod: +1 cred
>Buy Chemical Submunitions, Terror Drone, and Advanced Sensor: -23 cred
>New balance: 0
>Request Mr Irving keep a second terror drone in reserve for later purchasing

Malek has been pretty busy the last few days, helping Kerry finalise the paperwork for the new recruits and moving into the freshly occupied base. Among all the productive chaos, he instructs the pioneers in digging up one corner of the mech bay and dropping a brand new industrial-grade safe into the hole. Finally it gets covered with a trapdoor, and some crates of self-sealing stem-bolts.

"Everyone, listen up. We've been handling more and more questionable goods recently, and while much of it is simply stolen there are a few pieces that will bring down extreme heat for simply being seen with, or that no-one should really be using except in dire emergencies."
"This Safe of Horrors is for storing such items, to keep them from prying or spying eyes and dangerous accidents. The codes will be kept by Sparebits, Gunman, Mr Kerry, and myself."

>Detach buzzsaws from Terror Drone. Install coffeepot, sandwich toaster, and googly eyes.
>Put buzzsaws and chemical rounds in Secret Stash
"In lighter news, say hello to Caffeine. They'll be providing refreshments, at up to 50mph."
"Who's a good spider-drone? You are!"
>>
>>48367189
Izzy narrows her eyes at Malek. "Yeah, no. You're not touching my emitters."

>>48366739
Still good to go for the GuyeCo mission.

[Crocodile] =Killer Kau=
Composite Armor
HP: 18/18 DR: 1
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (GE) Gamma Emitter
RA: x2 EMP Missiles
Legs: Thruster Array
>>
>>48367189
"Malek, I still have a crate of defective missiles left, and they count as illegal. I shout put it here as well."
(kestrel then walks away to his part of the hangar, and comes back dragging a cart carrying a box of defective missiles.)
"these ones."
>>
>>48367252
"Let me be clear: this isn't any kind of order. This is simply an option, should (for example) the IF come calling and demand a spot inspection."
>>
>>48366585
I just thought of something and I'm going to put it on the table just for the heck of it:
Would there be any opportunities to engage in corporate espionage while we're smashing everything at the factory? By that, I mean -would you allow one of our hackers to try and steal some data to sell or use for ourselves? Try being the operative word.

I can go either way here as far as whether we try it or not. Tragedy isn't a hacker but if we have one that happens to have an opportunity, would there be any objections?
>>
>>48367277
"Yeesh, these have just been hanging round in the ammo dump? Sure, they go in, but only defused. If they go off, we'll be in trouble"
>>
>>48367280
IF doesn't generally come into the Midas range, and they don't even know we own this site. If they ever come to 'inspect' it it'll be the kind of inspection that involves a crack mech assault squad blowing the doors in at three in the morning.
>>
>>48367277
>stares in shock at the sheer amount of stones needed to just have those lying around
"M-maybe I should help you unload those Kestrel.."
>>
>>48367313
(kestrel shakes his head in despair)
"I've done my best, but if I were you I would just try to not touch them as much as possible. these things are hella random, to the point where each one is different to one another. almost tripped some sensitive things in there because things are not where they are supposed to be."

>>48367346
"hey, every bit helps, you know. It's better than having illegal stuff strewn around and getting caught red handed."

>>48367365
"thanks, Nihilus. Oh, and don't touch the tip, and no sudden movement. these things may have busted sensors to breached fuses. the exact details I don't know for all of them but that's defective for you. Firing these things are safer than manually disassembling them, considering both's a roulette but one is doing it inside your mech with your drones, and one is doing it with your bare body."
>>
>>48367346
"You know, you just reminded me of something. If I remember it right, it was possible to buy intel from black market and come off relatively clean, right? I'm wondering if our officers could do some kind of formal agreement to maintain steady influx of intel. I mean, simply knowing the area around the combat zone, maybe a map or something, or enemy deployment, composition, or even the info about that super pugilist would be damn helpful for preparing. there's got to be some kind of source that black market guy is getting those intel from, right? what if the black market guy acts as a broker? between the info guy and us, I mean. Knowing is half the battle, right?"
>>
>>48367189
>>48367277
I don't want to get overly technical but it might come into play later:
We probably should store ordnance in a separate specialized areas for a number of reasons. More relevant to the game, if we end up having to fight on our home turf, the separated ordnance will be in a contained section and won't damage other equipment and neighboring areas (much) if they get hit. Being in storage, the ordnance is going to take some time to assemble anyway. There'll (probably) be at least one live area for fast arming and deployment, which would hold only a portion of the total stock.
Also, if we actually have isotopes, we had better have some proper safety equipment before we all come up with cancer. I have no idea how the gama gun works.

I'm just saying...
>>
>>48367290

Heh. I once played a video game with that premise. Man, Shadowsprint was a good game. Anyways, that's a good idea, we could definitely use the influx of cash, and I bet other companies would be willing to pay.
>>
>>48367608
"I agree wholehartedly. as I said, you can never be too careful."
>>
>>48367427
>puts my 4 years of Wessen military work party experience to good use and helps you unload each one delicately
"Well let's hope this roulette goes our way then"
>>
>>48367290
Cable Guy: "That sort of thing is a job for a covert ops commando team not a squad of mecha. Besides we're unlikely to find anything juicy in Guye Co servers. The company's activities are as blunt and straight forward as their... everything else."

No
>>
>>48355045
>Right now they're kinda meant to be a money sink
If you were looking for a money sink you might want to consider base upgrades. Mines, additional turrets, that kind of thing. You know we all like to pimp our stuff, and it feels like just having a base is inviting an eventual base defence mission, it'd be too good an opportunity to pass up.
>>
>>48368543
>It feels like just having a base is inviting an eventual base defence mission.

Well that all depends on you.

>You know we all like to pimp our stuff.
I shall sell you hats and other silly cosmetic upgrades.

But yeah, definitely gonna overhaul some of the support assets for the next hanger phase.
>>
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I don't know why I'm still awake...
>Wimp WIP

>>48367904
Fair enough
I figured it couldn't hurt to ask
>>
>>48368707
Hey, nice!

{spoiler]I always liked that you took a heavy weapons mech, armed it (comparatively) lightly, and used the leftover hardpoint space to cram it with utility equipment.
>>
>>48368696
Oh, something else I've been wondering. Will it ever be possible to purchase legal non-company munitions (like HV rounds) through proper channels? It just seems slightly strange that this stuff is all above board, but we can still only access it through an arms dealer.
>>
>>48368707
Nice, I was wonder what became of the wimp pic I gave you.

>I don't know why I'm still awake...I don't know why I'm still awake...
It's because you're in the zone and can't stop.

>>48368765
Thing is the Black Market started off as a fun little extra, and every turn I started making up new shit for it. Never planned for so much extra equipment to be added like this.

Hmm... as to having a more consistent source of legal extras I'll see about giving you an option for that next hanger phase.

>>48367189
>Request Mr Irving keep a second terror drone in reserve for later purchasing

Irving:"Sorry mate. The Black Market is a volatile entity can't guarantee I'll have these the next time I come round"

The modified terror drone promptly pounces on Malek and proceeds to shove toast in his mouth and pour coffee on his face.

Irving: "Oh dear... you're not the first guy to try and mod them like that. You have to remember to remove their combat programming too."
>>
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>>48367189
>>48368912
Malek, what have you done?

https://www.youtube.com/watch?v=LRq_SAuQDec
>>
>>48367873
"well, in worst case, it's my drone that's affected, and not me. I will be sad if Com-die actually blows up, but still. either way, thanks."

>>48368696
(hey cognis, how about stuff like this(>>48367457)?

we've been receiving basic intel about our missions and generally what to expect, but I believe that if we can actually pay for MORE intel, it might be worth as a legit, separate option that branches from the black market access asset. think of the hyperwave relay in XCOM:EU or the shadow chamber in XCOM 2. or maybe preemptively reveal the mission area to show the terrain and deployment zones, or area of interest.

another thing that just popped into my head, is sabotage. maybe a virus is planted to certain structures/units, that can be affected when you want once that mission. and it might branch off to even harsher sabotages, by sneaking in demo charges, satchel charges or whatever in the mission area with some chance of failure.

If there is definitely one thing I wanted that's been shot down, that would be other units. like marines with AFVs. gunships. tanks. but again, since this places more things to process and you flat out said no, all I can hope for is that fighter and ECCM plane. I just want more NPC comm chatter. and going out in conquest along the midas range, claiming facilities from local warlords to gain startegic buildings to boost the company's assets, with friendly AFVs, Planes, and tanks. I hope we can do things like this after this confilct settles down.

Base upgrade to increase chance to not get our illegal good detected could work as well. or more personnel. like guards. and turrets. and Tanks?)

>>48368912
you know, some time ago, I believed that if we continued to get on the good side of the IF/Peacekeepers, we could gain limited access to higher grade weapons, like the current black market. this new munition stuff works as well, I want more special ammo.
>>
>>48368912
"warghlglhlsdflsdfl!"
"Down girl!"

>No reserving.
Fair enough, it's not like I could provide a down-payment or anything. How likely is it we can construct more later using a Zenith fabricator, or base facilities?
>>
Rolled 2 + 2 (1d20 + 2)

>>48368912
"oh no! malek! dammit, hold on!"

(kestrel quickly hops onto a nearby mech with an ecm pod and attempts to access the drone's motive systems)

>>48368912
oh yeah, quick question that I couldn't fit into my post, if I use a redline with a mech and get wrecked, and call in another mech, can that second mech use redline?
>>
>>48369039
To be honest I also think it would be really cool to let you guys get some NPCs. I do want it to happen but I need to be careful about how I let you do it. There's the processing issue and the fact that it's the player's job to do the bulk of the fighting. You guys are only gonna get more OP as you gain rank and get more advanced gear. You do not need sabotage abilities.

As for more intel. Yeah That's supposed to be a thing. You'll have an option for it during the briefing. Bear in mind you may not always reveal anything particularly juicy.

>If we continued to get on the good side of the IF/Peacekeepers

That applies mostly to the Peacekeeper exclusive gear. You won't be buying terror drones off them. Right now you aren't chummy enough with them to give you an official sanction for it.

>>48369069
There's no fluff reason why that's not possible... I'll think about it.

>>48369079
If I use a redline with a mech and get wrecked, and call in another mech, can that second mech use redline?

Yes. Just remember you need to pay maintenance on the second mech too.
>>
>>48369436
> You guys are only gonna get more OP as you gain rank and get more advanced gear
Absolutely true, but conversely there's no restriction on our opposition becoming more dangerous at the same time. Till now we've mostly been fighting vehicles and GGA mechs, with occasional higher tier machines.

But if we were to fight a military force from a properly developed country, like Zanvra or one of the Neviks, or Landum then we would be facing much stiffer opposition, given their likely training and equipment. That's not even getting into the possibility of running afoul of the Peacekeepers, who have a pretty nasty tech advantage.

It's pretty much an issue of pacing our capabilities to meet our level of opposition.

>There's no fluff reason why that's not possible
Just have him pay credits in cost of resources.
>>
>>48369436
cognis, you ever played Ace combat 6? it introduced a heap of allies on the field and completing objectives freed them up so they can help you. for example, if you help the cruiser-destroyer fleet, they will launch missile volleys when you ping for help. if you take out the fighter furball in the sky, a EW plane is freed up to follow you and provide ECM. and to add on with that the whole conversation between you, your allies, and enemy chatter just made everything feel full, like there was always something going on.

...right, I'm getting sidetracked. either way, I was thinking about how to make it work, but the idea basically stemmed off when I saw the 'upgrade tree' for the pioneers. excuse me for this rant:

basically, it would be like the fighter and EW craft, but slowly being upgraded. for example, you could make it that we can buy a squad of 2 LAV-As as NPCs for something like, I dunno, 30 credits, and re-buy them for 10 credit for each one destroyed. to that option, a branch leading off of them called 'modernized equipment' that costs, I dunno, 30 creds? to give them Light HK, smoke and camo. another branch that leads off of it could be 'modernized comms&control' which leads to the increase of maximum number of LAVs to 4. and then, hear me out, connected to the modernized comms&control AND equipment, could be 'enhanced recon suite' which replaces 2 LAV-As with LAV-Cs. another option, connected to comms, equipment, and APEX license, could be 'future warfare' which replaces the remaining two LAV-As to LAV-Bs.

I know, this is incredibly convoluted, hard to manage(especially managing veterancy, even if it's like '3 missions and this unit is now a veteran'), and, as pointed out earlier, treats supports assets as if it was one of the MAIN focus of the game. but this just happened to come up to my mind, and I figured I might as well share it anyways.

just sayin', building up power even if it was just to guard our base could be a good money sink.
>>
>>48369436
>There's no fluff reason why that's not possible... I'll think about it.
(maybe there's some kind of DRM-esque thing locked onto the fabricator. if APEX let their fabs produce things willy nilly without consent of other companies, it would surely rub them in a very bad way and really make them cornered. so they might have some kind of system to ensure that you can have only one or two. maybe some line or code that's unique to the controller that comes with the drone, and requires Bi-frost network access to gain authorization for the production of said drone.)
>>
>>48369872
Yeah, maybe if there were separate licenses for fabricating proprietary equipment.

I realise that this is fast getting complicated, but it's probably the upshot of your players gaining access to replicators. Can't let them go mad with power.
>>
>>48369436
Why did chief come out of reclusion to talk to horst?
Does she want to Drink and share funny war stories?
>>
>>48369872
There's no real need for that. Producing more is already limited by cost, both to buy/replace and maintain. Terror drones even more than other types, since they go on suicide missions.
>>
Bump.
>>
>>48367189

"I'm perfectly fine looking after my own stuff, so it stays with me."
>>
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*Cough*
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>>48369814
Personally I like the idea of a grand tech tree of stuff to buy so we're always looking forward to something, and honestly I find the 'consumable' options a bit overpriced for what they do; in the same vein though, it's way more than I'd ever want someone else to organize for me - I think at that point we'd need to get a co-processor for Cognis to keep up pun intended.

>>48369436
If you're willing, perhaps we players could keep a list of 'nice things to implement but oh god not now' on a public doc somewhere so if you need inspiration or god forbid, one of us gets off our butts and actually starts making a mini-wargame outta this then it's all right there.
>>
>>48373894
>forgot my trip again
I also wanted to add that although I don't claim to speak for everyone, if there is anything we can do to make processing easier, I think we'd all be for it.
>>
>>48374015
Not getting drones has always been an option.
>>
>>48375805
NEVER
>>
>>48373894
The thing is vehicles are yet to have cost designated to them. Without this players will only have to use mechs which is a bit of a downer.
>>
>>48373495

Since you reminded me, has anyone considered any builds that could make full use of the Reaper class (i.e. make practical use of all 5 skills)?

Here's a few I've thrown together (within company limits, discounting black market gear or bespoke engineers, which would obviously change things up a great deal).

Cirrus Reaper
HP: 10/10
Def:14
EDef:10
Sensor:8
Move:7
Armour: Adaptive Camo
Torso: CMS, Advanced ECM
LA: Explosive Spike
RA: Smartgun
Legs: CMS

Summit Reaper
HP: 16/16
Def:10
EDef:12
Sensor:12
Move:5
Armour: Adaptive Camo
Torso: Enhanced Auto Loader, Advanced Sensor, Advanced ECM
LA: Blade
RA: Heavy laser
Legs: Thruster Array


Predator Reaper
HP: 16/16
Def:12
EDef:8
Sensor:10
Move:5
DR:1
Armour: Composite armour
Torso: Cloaking device, Advanced ECM
LA: Gauss rifle
RA: Blade, Melee Subprocessor, Overclocked Actuators
Legs: Thruster Array

The trouble is that if you want to use Reaper's Shroud you need stealth, which means Knight Lite, a cloaking device, or the poor man's option, camo plate, which isn't ideal but is the only other option. Knite Lite has nothing that can make use of Scythe Fire Control, so they're out. Actually, not many things can make much use of this skill, and fewer also have access to a proper melee weapon, so that limits good options further.
>>
>>48377051
Reaper Lord
HP: 12/12
Def:10
EDef:8+4
Sensor:12+4
Move:4
Armour: Stealth
Torso: Advanced ECM, Advanced Sensor, Stiletto Targetting Suite
LA: Mech Pistolx2 (HESH/HV/Etc)
RA: [CrossBow or Tac Shield], Overclocked Actuators, Smoke Launcher
Legs: N/A

>-Combat Knuckles universal weapon removed. Now all mecha have a universal bash attack with the same stats.
>PI2=six shots. If targets permit, that is 12 max.
>Smoke will (hopefully) allow shrouding even at pointblank.
>>
>>48369436
Command, what sort of ammunition does the Cross Bow use? It seems to not have a type listed.
>>
>>48368912
I thought I lost the file with one of my hard drives some months back. I still need to send it off to have the BIOS chip swapped out.
>>
>>48369814
Yes I have played Ace Combat 6.

With everything you've described you're basically asking me to run "Mecha Mercs V: The Pahntom Pain in the Ass:Tactical Mechanized Operations." The officers would end up playing a completely new game on top of actually controlling their mecha. It's just way beyond the scope of what I originally planned.

>>48369981
She thought it was an interesting conversation and was curious about that aspect of Horst's history.

>>48369872
>>48369921
>>48370142
Fabricators were meant to be an in mission thing, never a meta game thing. I've now decided that they will have no bearing on what you can buy in the hanger phase. Use DRM bullshit to justify it if you want.

>>48373894
>Perhaps we players could keep a list of nice things to implement but oh god not now.

If you want to write down ideas go right ahead. Maybe I might implement some, maybe not...

>actually start making a mini-wargame.
If anyone wants to make a spin off or derivative work, go right ahead. and distribute it for free of course. I spent a lot of time and money creating what you've seen thus far.

>>48375881
I was like you once

>>48375805
But if I ever make another skirmish it will never have any player controlled drones.

>>48379310
Cross Bow uses a bolt. It doesn't fall into any of the three weapon types, which is deliberate as none of he ammo upgrades should be able to apply to it.

It should be the same with the canister gun as that technically works using air pressure... I'll remove the solid ammo quality from it later.
>>
>>48380694
>It's just way beyond the scope of what I originally planned.
well, that's what I expected. It was just something that popped up in my head and felt like talking about.

>If anyone wants to make a spin off or derivative work, go right ahead.
the things is, vehicles exist. and they are actually not on the weak side compared to mechs in terms of firepower, and they become quite tough with reactive armor. without APEX, they can become very frustrating to take care of simply becaue of the Reactive armor. and I assume a light tank or MBT-A is cheaper or cheap as your average GGA mech, which means they would be incredibly spammable.

the nightmare of spamming never ceases.

>(I don't like drones)
why tho
drones are fun
>>
>>48380694
>If you want to write down ideas go right ahead. Maybe I might implement some, maybe not...
One of these days I'll throw something together if no one else does.

>and distribute it for free of course. I spent a lot of time and money creating what you've seen thus far.
Ah, but of course. Or, at least royalties I guess, not sure how that works. I might poke around C# one of these days and get a prototype going, but I wouldn't count on it. Not to mention I haven't done AI programming in years.
>>
>>48380883
Yes drones are fun idea.
Which is why I keep making more against my better judgement.
But implementing them is a pain. It goes beyond simply processing strain and into the meta game implications of how they interact with other things.

>Vehicle Spam
And so Mecha Mercs like so many mech games with combined arms has run into the "Battletech Problem."
Where by given equal points, a force made up of hoards of cheap vehicles has more firepower than a force of mecha.
>>
>>48381199
Maybe work in a few advantages and disadvantages to give mechs an edge. Such as:
Target acquisition time
Terrain accessibility
Height dependent field of vision
Range of motion for weaponry

It can potentially get complicated and bog things down but maybe 3 simple rule elements can be distilled to make it work?
I assume you fudge line of sight a little when it comes to height levels but I'm not sure. Oh. Mechs can probably fire around corners without exposing their entire chasis, which really falls into the range of motion category -but I was initially musing over tanks and such being limited by gun depression and elevation.
>>
>>48375805
It's good that commander Sparebits gets a range of opinions from his command team. It makes it more satisfying to choose the right DRONES FOREVER decision.

>>48375949
>Without this players will only have to use mechs which is a bit of a downer
Not really. As a first-person based RPG-ish game, it's been serving us very well. And the point of the universe is to have human-shaped robots blowing the crap out of each other.

If you wanted to go more in a squad-based "run a merc company yourself" game, then options for inexpensive but fragile vehicles might be useful. But that would be a completely different experience to what we're playing here: pilots.

>>48380694
>Fabricators were meant to be an in mission thing, never a meta game thing
Fair enough. It only really matters for the Terror Drone, because of limited availability. Hopefully I'll get a chance to pick up a second some other time.

>>48381199
>the "Battletech Problem."
Unfortunately, that's an issue with real life (eg One Tiger vs 10 Shermans). In order to keep the game mech focussed, you'd have to do three things:
- Overcost vehicles,
- Increase the relative resilience of mechs beyond their price,
- and give vehicles things they can do other than damage.
The last one is the most interesting. Scouting, artillery with minimum ranges, that kind of thing.
>>
>>48382339
>>48383802
Well right now this game is a PvE game focused around a group of pilots.

Balancing vehicles only becomes an issue in a PvP game where you control a combined arms force.

The way most other mech games handle it is usually either make the mecha a lot better, or make them more versatile.

As it stands I actually nerfed the vehicles a bit from the earlier missions to better fit their role as mook enemies.
>>
>>48381199
>>48382339
>>48383802
> Increase the relative resilience of mechs beyond their price,
Kind of already the case. Vehicles have much less HP than comparable mechs.

>Overcost vehicles
I'm not sure it'd really be overcosting them.
A Cobra with a shield and an anti mech rifle isn't too much better than a stock last generation MBT, it just has better defence, and edges out slightly over it in other categories. An MBT-A2 might actually be considered better, since it has mostly the same stats (save defence) and thicker armour, as well as access to analogue's to both the Cobra's potential main weapons, only it's are better.

So, said Cobra would cost 15 creds. Logically, the MBT-A1 would be a few creds less, and the MBT-A2 a fair few more.

Determining the value of vehicles could potentially be done like this by anyone that could actually be bothered (i.e. not me), figure out how to give a mech comparable capabilities and how much that would cost, then compare the vehicle and adjust price accordingly.
>>
>>48381199
>"Battletech Problem."

the issue comes from the fact that tanks(not the light one) comes with primary weapons of at least 8 range, and at least have 8 DPT. which is waaaays better than your average GGA mecha.

this along with the existance of reactive armor gives tanks a chance to fight back, and come on top if they kept on engaging their enemy. although light vehicles simply lose since they were not built for it, the real tanks can easily fight and come on top against equal tech level enemies. here's an example:

your standard Lord(Lancer cannon, mine launcher, stiletto, and two more arm/torso slot equipment along with stealth armor) is unable to come on top against an MBT-A2 with full equipment if the tank is smart. as the tank can survive a maximum of 3 hits against the lancer cannon with reactive(provided it didn't step on a mine or take any damamge), it only lacks 2 range against lancer cannon, which means it can approach and shoot easily in it's turn. the Lord may crit and kill the vehicle(since the cannon is still technically penetrating), but all the MBT-A2 has to do is hit it twice with 120mm Heat. the lord could still technically kite and kill an MBT-A1(which has maximum range+mobility of 13), however.

Now, the intresting thing, is when we go high tech. A Predator with railgun can easily stomp two MBT-Es, provided the shots hit. however, if it misses the initial shot, it can die in the first enemy turn(potentiall 20 HP DMG). talk about high lethality combat, eh?
>>
>>48383999

So Command, we haven't (to my knowledge) gotten any information on the operation of the Redline module. How I see it, and I could be wrong, is an additional burst of data being routed to your mech to increase computational firepower.

Also, I was curious about the electronics of a mech. So each mech supports its internal computer with an external "cloud" computing from the Bifrost satellite system. How I think (somewhere) in the fluff explained is that units use an off-map piece of gear to give data. This would then be a satellite terminal connected to the Bifrost Satellite Network pulling data? Then this terminal then uses radios to push it to mechs in the field? Is hacking then mainly focused on jamming these data frequencies and over-working the internal mechs computer, degrading unit performance?
>>
>>48384341
you can actually see the mobile server trucks in some missions. the 4th mission for example.

>>48382339
>Mechs can probably fire around corners without exposing their entire chasis, which really falls into the range of motion category
this too. I thought taking cover and firing from it could be possible, but it's impossible to do so unless you have commando skills(which lets you move out, shoot, and back up into cover).

>>48384068
this could be one way to do it. and I was thinking along the similar vein to this.

>>48384341
I thought it was just flipping the safety limiters off so that it can run over the expected performance of it's factory setting for a limited time. with gauges and displays all going over the red part, hence 'redline'.
>>
>>48384341
I always figured that hacking worked because everyone basically has their Wi-Fi on all the time, so gaining momentary access to enemy systems is possible, allowing you to send false commands or junk data or whatever.

>>48384338
>your standard Lord
I don't know if this is a fair comparison. A Lord, especially one fitted as described, is a sneaky fragile stealth unit, it's not meant to slug it out. If you gave it reactive armour the Lord would have a much better chance.

>>48384398
>commando skills(which lets you move out, shoot, and back up into cover).
Not sure what skill this is. Do you mean the base assault skill?
>>
>>48384521

>commando skills(which lets you move out, shoot, and back up into cover).

>Not sure what skill this is. Do you mean the base assault skill?

I'm pretty sure that's what he means.
I can see maybe introducing the idea of firing around a corner in two forms:
• As blind fire, which yields a to-hit penalty and doesn't expose the mech
• As pop out, shoot, and duck back, which gives less of a penalty as a snap shot but also allows return fire while the mech benefits from a cover bonus.

It would allow the base assault skill (whatever it was called) to still be useful here because it benefits from full cover/LoS denial while getting no shooting penalties.

The above adds bloat though, so that's something to consider.
>>
>>48384521
>If you gave it reactive armour
but that would require LHI as well as Knightlite. if one side can afford to get 1 and 2 tier license, then the opposing side can pour more money in.

>base assault skill?
yes.

>>48384521
>everyone basically has their Wi-Fi on all the time
that's the gist of it, but not just wifi, you have half your processing power on the other side of the wire.
>>
also, does anyone know when the next mission thread starts?
>>
>>48384733
>but that would require LHI as well as Knightlite
Alright fine, compare an Onager and an MBT, they have similar roles and similar equipment, but the Onager is clearly superior. What I was getting at is that the comparison was of one unit that was meant to fight straight up combat, and one that was supposed to sneak about and avoid combat. Of course the stealth unit is worse in a shootout.
>>
>>48384973
the reason I used knightlite as comparison was because they were the 'tier 2' of mechs(GGA being 1), and MBT-A2s are 'tier 2' of frontline MBTs.
using a onager as a comparison doesn't work because it's way more expensive than a MBT(if we assume that a MBT-A2 costs around a fully kitted out lord).
>>
>>48385023
True, Knight-lite is tier-2. But the Lord is a sniper/support mech, not a frontliner, and Knight-lite is the sneakiest and lightest of the companies. If it's ever in a fair fight something has gone wrong already.

Try comparing instead to an Errant or Squire, or better yet anything from Guye-co or Exo-terra.
>>
>>48385023
>the reason I used knightlite as comparison was because they were the 'tier 2' of mechs
They might be broadly slightly more expensive, but they also have very different functionality. It feels like you're trying to fit a square mech into around hole.

>if we assume that a MBT-A2 costs around a fully kitted out lord
Why assume that though?
>MBT-A2s are 'tier 2' of frontline MBTs
I'm not really sure that all units and equipment should be considered in terms of 'tiers', anyway. The different companies all have different specialties, and that informs their effectiveness in particular roles.

Stuff can't be pigeonholed like that, each unit should be taken on it's own merits and priced accordingly.
>>
>>48385083
>If it's ever in a fair fight something has gone wrong already.
true, I might have used the wrong comparison.

>Try comparing instead to an Errant or Squire, or better yet anything from Guye-co or Exo-terra.
that reminds me, using mecha-pult to throw pugilists and wimps into tank formations would be an excelent way to rid of them. or exo-terra with A.camo armed with hammers. or simply longbow spam.
>>
>>48385126
The mechapult seems like it would have great utility for melee mechs, but it has two drawbacks: whichever units use it are isolated behind enemy lines and exposed, and using it at all requires there to be no AA at the mission start.

Or I guess you could use it if you knew the range of the AA and dropped outside it.

I have been wondering about that. Command, what IS the interception range of AA turrets?
>>
>>48385126
>longbow spam
This is a build I've been tempted by:
---
== Agincourt ==
[Nimbus] - HP 18/14+4
DEF 10 - ECM 12+4
SEN 12 - Move 4
---
Armour - Composite {+4hp, DR/1}
Right Arm - 2x Missile pod (Hammer/Longbow)
Left Arm - 2x Combat Drone,
Torso - Tac-Net Hub, ECCM pod
Legs - Two
---

With the Combat Drones, tac-net, and Elite EW training, can fire 4 longbows a turn. Enough to kill an MBT through DR-3.
>>
>>48385155
Most big AA turrets have a range of 10 hexes. Smaller ones have shorter range.
So many of our problems comes down to "the enemy has AA and we do not". If we could get an AA-truck NPC that would be wonderful.
>>
>>48385178
>If we could get an AA-truck NPC that would be wonderful.
We can, sort of. Pioneer teams can gain AA turrets, and the mobile repair platform can benefit from pioneer upgrades. It's a lot of cash for it though.
>>
>>48384341
What Kestrel said...

In fact the only reason we have the whole cloud computing thing is so there's an in universe explanation for why it's possible to hack mecha. If I had not wanted to include hacking as a mechanic I wouldn't have made the setting work like that.

>>48384959
Soon

>>48385124
There are tiers only in a vague sense. Yes companies like LHI and Apex can be considered better in a general sense but that doesn't necessarily make the stuff from lower tier companies outmatched.

There's a lot of remixing of roles and different takes on a role. So you can't always do direct comparisons.

>>48384338
MBTs were designed with one purpose in mind: to pose a serious threat while still being relatively easy to kill if you were smart about it. In short a mid level enemy I could throw at you without using full blown mecha.
>>
oh yeah, I forgot to mention one critical bit that also counts as the third problem: engagement range.

basically mobility+range(so move+shoot). MBT-A1 has 13 engagement range and MBT-A2 has 16. for a FRONTAL ASSAULT unit this is really long range. compare lord, which has 18(L.cannon 14+4 Mob.) the thing is, if you have longer range than the enemy, that becomes your kiting range(your weapon range-enemy engagement range)
so the lord's kiting range against MBT-A1 is 14. that's it. the 14th hex. in that position the lord can shoot and retreat 3 hex, in which it can reload, and then do the same thing and shoot next turn. in a 1V1 condition this looks like it's a complete landslide to the lord. but in a combined arms battle, doing this cripples the lord because it's getting it's DPT cut by half.

>why is a sniper mech engaging a frontline assault?
this is why engagement range is so goddamn relevant. MB-A2 has a engagement range of whopping 16. even if you are not directly fighting against two MBT-A2s, if you reveal yourself to both of them within that range, you run the risk of getting shot. and range 16 covers more than one-forth of your average mission map when you center it in the corner.

someone said that pitting a fight against a sneaky sniper agaist a frontline unit is stupid. out of context this makes sense, but currently this is a problem because said frontline unit CAN reasonably engage said sniper unit because of their engagement range. said engagement range stretches across half the average map.
>>
>>48385881
>Yes companies like LHI and Apex can be considered better in a general sense
This was kind of what I thought. The other three (non GGA) companies have their strengths and their weaknesses, whereas Apex and LHI don't really have much in the way of the latter.

Exo Terra are agile and great at Electronic warfare, including hacking, locks and missiles, but are delicate and are reliant on missiles for stopping power, which we've seen the limitations of.

Guye Co. absolutely wrecks things up close, but has terrible defences and a lack of reach.

Knight Lite has unmatched stealth ability, but are vulnerable in a straight fight and their stealth maintaining weapons trade raw power for that benefit, making them reliant on circumstantial gimmicks like the mine layer and canister gun.

Apex, meanwhile, is just sort of generally all round above average, with a lot of toys in it's playbox. Long range, short range, hacking, melee, stealth, support...there's a lot they can do and no real weak spot. They're just not the best, firmly above average.

LHI has the biggest artillery and the best defensive ability. Not in terms of stats, they're comparable to Guye Co. in regular defence, but average in E-defence, rather they have tons of health and better defensive gear. That strength kind of covers their only weakness, so they come off looking quite powerful.
>>
>>48385166
that is really similar to what I have been planning to get as my second mech:

==Nesasio==
[Nimbus] - HP 14/14
Def 10 - ECM 12+2
Sen 12+4 - move 4

Armor: A.camo(stealth rating 8)
Right arm: Hammer Pod, Recon drone
Left arm: Hammer Pod, Recon drone
Torso: Tac-Net Hub, Advanced sensor
Legs: -

essentially: free locks for everybody! also this would really go well along with your mech.

>>48385229
just a large truck(like those pioneer ones) with a AAM turret on top would be goddamn glorious.
but I think cognis would say this:
"you had the chance to get it, the AM umbrella in the LHI warden."

>>48385881
>Soon
alensl;gkndilfhmosifnjzsgio
the entire reason I've been coming up with all these arguements was because this game is all I can think of recently by the way. and this got worse since I managed to grab the predator.
>>
>>48386327
>the AM umbrella in the LHI warden
Hey, Haze was interested in getting a Warden when she could, maybe you can talk her into it.
>>
>>48386340
I too was also intrested in the warden too so that I could manifest my inner healslut and grab both drones, AM, shell armor, and repair arm
but I was torn between all the cool stuff APEX equipment could do, and I really, REALLY, liked the design of the predator from the start, and have been itching to get one.

I got what I wanted anyways so I'm a happy player.

Oh yeah one thing I forgot to say:
the Super-pugilist could potentially have Redundant systems or two. or be piloted by a Combat engineer. or all of above. which could range from potentially 1~3 Redundant systems.
Now, I know that cognis is a reasonable QM, but for just in case, someone should at least redline-Nat 20 the super-pugilist first before I do my Nat 20 redline. this should blow one R.system if it has one.
>>
>>48386249
>if you reveal yourself to both of them within that range, you run the risk of getting shot
But then you're also fighting at two to one odds, so it was an unfair scenario to begin with. Any mech would struggle with two enemies to deal with because it would be taking twice the damage.

>a sneaky sniper against a frontline unit
Thing is, in this scenario it's not a sneaky sniper, it's just a regular one. Use stealth to circumvent the frontal armour and poor sensors (the sort of thing stealth was intended for) and the Lord has better chances.

>the Super-pugilist could potentially have Redundant systems or two. or be piloted by a Combat engineer
Your paranoia is showing again. Not every dangerous mech we encounter will be purpose built to counter you, and nobody that pilots a Pug is going to stack redundant systems, it's just not leant to that kind of caution.

It will likely have some parts or other from different companies on account of being 'custom', but I have a suspicion it won't deviate too far from this:

Pugilist
Hedgehog System
Hp: 16/16
Torso: Extra Punching Arm, Extra Punching Arm
LA: Power Fist
RA: Power Fist
Legs: Juggernaut Mods

This was Guye's self proclaimed 'optimal;' loadout. I don't think it's exactly what we'll see, but I suspect it'll be close.

> someone should at least redline-Nat 20 the super-pugilist first
What someone should do first is hack its motive systems to prevent it from actually getting anywhere.
>>
One thing I was wondering was what was the cheapest way to have a tac-net hub with 2 recon drones on the field. I came up with this:

Alligator:
Torso: Tac-net Hub
L.arm: Recon drone, Recon drone
R.arm: Tac shield
Leg: -
armor: ablative

HP- 16/16
Def 10 - E.Def. 6
Sen 8 - Mob 4
DR: 2(front arc)

10+5+5+5+3+2=30 credit for purchase, 30/5=6 credit for maintenance.
...I might grab one if my Predator gets rekt and can't repair, and if I have no money left over.

>>48386491
>Any mech would struggle with two enemies to deal with because it would be taking twice the damage.
It doesn't have to be two. technically even one works.

>Use stealth to circumvent the frontal armour and poor sensors
well sure, the thing is, again, engagement range.
a reasonable lord pilot would flank and infiltrate to take out key targets; like a stratus or a warden. the thing is, they won't be too far off from the frontlines(since that's where the units they need to support are, right?). and although the tanks SHOULD keep assaulting, there is only a few hexes, maybe 7~8 hexes worth of breathing room between the lord and the MBT-A2's engagement range. of course the tanks can't reasonably engage the lord in the scenario, but the risk is still there, and if the enemy is well coordinated to just send one or two tanks to your position, you still need to move and find another angle. at that point your DPT is plumetting, and would have pumped out more damage if you hid behind tanky frontline mechs with support like Distruptor field/smoke/repair

however using a lord for this would be a bit unfair, so let's bring the errant to the table:

loadout 1: two canister, stiletto, smoke, decoy, stealth
loadout 2: canister, marksman, distruptor field, stiletto/decoy/bloodhound, stealth (one on the lore image)
cont.
>>
>>48386705
loadout 1 can potentially disable a bunch of tanks, with 2 shots a turn that have 25% chance to kill. as long as it sneaks through the tanks and shoot the back. that's 81.25% chance to disable AT LEAST one tank, so sure, your arguement stands.

loadout 2, which is supposed to stand with other mechs and provide defence, is hard to measure, since it would always be with friendlies to share advantage.

also relevant to this discussion, the worst offender for this is the MBT-C2 and MBT-E. MBT-C2 has sabot rounds that gives the tank 18 engagement range(although the command tank shooting someone instead of doing support is weird) and MBT-E, essentially a Predator railgun on a tank, has 19.

>Your paranoia is showing again.
well sorry then. I just don't want to screw this up though. if I land the redline and if it turns out it just had to have a redundant system...

>What someone should do first is hack its motive systems to prevent it from actually getting anywhere.
don't we already have a EW specialist that's trained for hacking in our Guyco raid list?
>>
>>48386729
>that's 81.25% chance
wait, I screwed up my math here, it's actually 43.75% percent.
>>
>>48386705
>there is only a few hexes, maybe 7~8 hexes worth of breathing room between the lord and the MBT-A2's engagement range
And if a tank turns to engage the Lord, its back is now exposed to whatever it was fighting before. This sort of flanking has it's own tactical value. Combat ability can't be measured as just a raw 'how big are my numbers' figure, there are other considerations, and in this scenario flanking screws tanks because they're dependant on facing forward. Just by showing up you've snookered them. This also assumes the Lord would be out on it's own (a risky proposition for almost any mech), when I've generally seen stealth units operate in teams for precisely this reason.

I mean, do you think the stealth mechs in the Quadrus mission were wasting their time by sneaking round the side? That they could have done better if they'd just sat on the frontlines exchanging fire instead?

>well sorry then
Don't get me wrong, I get it. Two people are dead, the creeping dread of mortality is overcoming you and making you fear for the worst. You just need to try and avoid seeing it everywhere.

If I land the redline and if it turns out it just had to have a redundant system...
...Then you will have done at least half it's HP in damage, and that's if it has Ablative or Composite, leaving it short work for anyone else, particularly if it's been hobbled by...

>don't we already have a EW specialist that's trained for hacking in our Guyco raid list?
I believe Kail is a trained hacker. I myself have borrowed along an ECM pod just in case, and I think someone else has. Also, if he comes anywhere near Spare that jammer will bring him grinding to a halt.
>>
>>48386729
>Command tank shooting someone instead of doing support is weird.

Command privilege; grants special issue ammo and allows it to stay a bit further back than it's platoon mates.

Only reason the X-2 variants of the MBTs exist was that after updating the design of the tanks I decided that the new design looked so cool it should have higher stats too... yeah I'm perhaps a bit too pleased with my own work.

Mission thread is finally up BTW:
>>>48386710
>>
>>48386883
The updated tanks look super cool. I figure they're fielded by Landum and other countries with actual military budgets?

Have to say, a Landum military force would be scareee. LHI mechs and up to date tanks? No sir.
>>
>>48386912
>I figure they're fielded by Landum and other countries with actual military budgets.

Mostly yeah. Poorer countries might field a handful as part of elite units, but the militaries of more powerful nations will field them in higher numbers.
>>
>>48386948
is this thread archived? if it isn't, I'll do it now.
>>
>>48386873
>I mean, do you think the stealth mechs in the Quadrus mission were wasting their time by sneaking round the side? That they could have done better if they'd just sat on the frontlines exchanging fire instead?

well, first, I just realized that the discussion moved on to how stealth units are supposed to be used, instead about how tanks might be too powerful. oops.

and yes, you do have a point, I forgot stealth mechs work in teams. my b.
>>
>>48386249
>sneaky-beaky sniping.
The issue isn't so much the Lord's range, as it's stealth. MBTs don't have [scan] equipment as standard, so if the Lord is outside LoS they literally can't pick it up. The first sign that they're under attack is when they take a cannon shot to the rear. If it hits (80% chance before modifiers), the MBT is simply totaled.

On a flat open battlefield, with no terrain features and both enemies knowing where the other is, it's a close fight but goes to the MBT. On a more realistic cluttered battlefield, the Lord takes it everytime. And that's before taking into account mines, smoke, and other dirty tricks.

>>48386389
>Healslut Warden
Wonderful. I'm trying to go the support route myself, and love the look of the Warden. Since we gotten Apex it's gonna be a Zenith though, pooping infinite drones and/or cluster rockets.
>>
>>>>>48386710



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