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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG

You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are fighting hard to keep control of the DRH 1 Navigation Relay. You've won a decisive victory and all but driven enemy forces from their original beach head, disabling all three of the Mega class Supers they brought with them.

You were unable to stop the Nasidum mobile fortress from invading the Smuggler's Run. Defense platforms at either entrance of the Run have been attacked and boarded, though the defenders have destroyed the plasma weapons before they could be captured.

As part of plans to slow enemy progress manufacturing equipment has been evacuated from orbital positions, either out of the region entirely or to the surface of well defended planets. Enemy troops have landed on several key worlds in the Run in an attempt to gain control of these assets.
>>
Knight Captain Katherine Drake is your fleet's Wing Commander. She has been busy commanding your more mobile assets. Trying to combat enemy raiding units and harass their few positions outside the Run.

Knight Captain Kim Yu Chung and his cloaked fast battleships can be ready for either direct attack or minelaying at a moment's notice. While their stockpiles were exhausted in recent battles they've had time to rebuild some of them.

Uyi Rna is the General of your Army.

Wiremu Tama is the Admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has been working to help defend your planet. The PDF seems to be putting up a good fight with relatively low desertion rates. Desertion is still taking place however and may increase over time.

The enemy continue efforts to occupy the Run and strengthen their support base. Baron Khyor Binil along with one of your Wing commanders and one of the more experienced Merc commanders are there to cause trouble for them.

An infamous privateer supposedly in Bonrah's employ has apparently gone rogue. The most successful pirate operating in the Run in recent history, they're just about the only Marauder that Daska was unable to catch during her anti-piracy campaign. They're hitting Nasidum ships and transports just as they would any of yours. This has further increased their Robin Hood like reputation among the populace.
>>
For House and Dominion!

>>48421063
>They're hitting Nasidum ships and transports just as they would any of yours. This has further increased their Robin Hood like reputation among the populace.

I wonder if we can hire them?
>>
>>48421135
They haven't attacked any ships belonging to Bonrah so far, which raises some questions.

Looking at the survey results:

Play keep away until Helios joins the fight (+5 days)

Fight the battle at Avoubic.

Special forces vote is kind of a mixed bag but the highest is to have Sonia, Special forces & personal guard go aboard.

Knight Captain Katherine Drake trake will look after the fleet while you're away.
>Skipped: 3
Unless someone wants to edit their lack of a vote. I'm beginning to consider making voting mandatory to move onto the next question.

>If there is time before the battle do you want to conduct a raid with your Super Heavy Cruisers against enemy heavy assets in the Run?
Such a raid will be conducted only if we can absolutely stay head of the Fortress
>>
>>48421248
>Special forces vote is kind of a mixed bag but the highest is to have Sonia, Special forces & personal guard go aboard.
goddammit. I honestly wanted "anything but that" personally.
>>
>>48421276
There were 19 votes split between 5 options.

The survey is still set to allow editing, if anyone would like to change their vote. It's still open for a few more hours.
Next highest are:
Do not attempt to infiltrate
Put a Recon team aboard

While you guys can change your votes I'm not going to count any new ones beyond this point to prevent spamming.
>>
>>48421248
>Special forces vote is kind of a mixed bag but the highest is to have Sonia, Special forces & personal guard go aboard.

>Primary v-torp target. Enemy is especially alert because we're known for favoring infiltration missions.

I really don't want to. Can we at least let's go for a sensible target like disabling the engines of maneuvering thrusters, instead of something insane assasination? Please?
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Survey link is still up on twitter and the wiki main page.

Most of the asteroid bases in the Avoubic system are close enough in their orbits right now to provide minor support to one another. It's a bit far even for siege weapons to be effective at those ranges but it will provide line of sight for micro jumps to safe locations. Well protected dock yards are a definite bonus.

The difficult part will be getting the array into the Run as the enemy continues their attempts to lock down control of it.

When the time comes will you break through the defense platforms at one or the other end of the Run, or try to sneak in through the more off road routes?
>>
>>48421980
Off road routes personally.
>>
>>48421980
Sneak in let's make use of our stealth ship advantage. (We have that, right?)
>>
>>48421980
Do sneak if possible
>>
>>48422047
You do have cloaked ships, but the Array is too big to be cloaked. Unless you wanted them to help clear a path.
>>
FOR HOUSE AND DOMINION
>>
>>48421980
>try to sneak in through the more off road routes
We should definitely investigate if there's another way in.
>>
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Also if the ability to edit on the survey isn't working it would be helpful if someone said that was the case.

>>48422607
>We should definitely investigate if there's another way in.
Well there are these two but they're so slow to maneuver through that you'd be a sitting duck for an enemy counter attack.


Count Nirium is assigning the two heavy cruisers and their shield platforms to permanent escort of the array while it is under threat. The smaller enemy units that are both tracking it and trying to launch the occasional attack against it are proving difficult to take down.

"The enemy has set assigned some top units for this. I can either keep trying to counter them with available friendly units or I can divert all elite allied units and some of our SP Torpedo reserves to dealing with them.
If we do this they're going to be hitting back. We are going to take losses."

Risking your elites at this stage has its pluses and negatives. There may be enough time to recover them and get them back into ships before the next big battle. Unfortunately they may also be captured or killed and there's the issue of replacing their high value ships.

[ ] Send out the elites
[ ] Keep elites in reserve
>>
>>48422763
>[ ] Keep elites in reserve
Save it for the big battle.
>>
>>48422763
Or we could assign a few of our elites to act as firebrigades to support the regular units.
>>
>>48422763
>[ ] Keep elites in reserve
>>
>>48422763
>Also if the ability to edit on the survey isn't working it would be helpful if someone said that was the case.

I get a completely empty form, no idea if that's supposed to happen or not.
>>
>>48423008
Very strange. It seems to work for me just fine.

I wonder if it won't work if it's not from the same browser session?
>>
>>48423080
That might be it. I'm still on the same IP but my browser dumps cookies and all that stuff when I restart my computer.
>>
>>48423136
Fine. Other survey closed, new links up in the usual places.

surveymonkey com /r/ 8HJ8QJ8
>>
>>48423304
while we are waiting for that, should we conduct the raid on the enemy heavies?
>>
>>48423371
Or maybe an update on how the war's going elsewhere?
>>
>>48423371
I am still waiting for the short story from the Neeran side of the conflict to flesh them out.
>>
>>48423809
I want to see Eldal giving a powerpoint presentation about the various other species, and why they don't like to have their brains eaten.

"Sir, you've got to be kidding. You mean they have a dedicated organ that not only stores their memories but also controls every important function in their body... and they can't regenerate it? These people are weird."
>>
Trying not to die from the heat. Got distracted trying to make home made ice tea, which apparently has a few more steps than I realized.


For now you'll keep the elite in reserve for the big battle or other larger operations you're working on.

>>48423553
>Or maybe an update on how the war's going elsewhere?
After the serious is massive battles fought in South Reach towards the end of last year things are quieting down there. Both sides are growing wary of the SRL's intentions so for now combat is somewhat low intensity.

House Chelen has signed a non-aggression pact with Helios and for new the two appear to be forming a larger league of Houses neutral to the other two sides.

Ber'helum has been able to weather the loss of their Super Heavy destroyed fighting the Nasidum Mobile Fortress in the Centri Cluster. Other important Houses and more minor enemies attempted to take advantage of a perceived moment of weakness after the defeat. They've now paid the price for underestimating them with Ber'helum winning a string of minor victories.

House Kharbos has sent a small fleet to contest control of the bases and holdings near the Centri side nav station that connected to DRH 1. It's small enough that none of the other Houses have really done anything about it.

As many have suspected it has only just been confirmed that Aries has struck an agreement with Nasidum, Bonrah and Xygen. Those three Houses are to be given control of territory Aries has come into possession of in return for significant concessions and military contracts. The corporation would still be able to operate their own bases and facilities with minimal to no oversight.

The Dominion branch of Aries has officially split from the rest of the company. This has not stopped legal action against its other branches.
>>
>>48424443
>trying to make home made ice tea
You most likely don't have enough sugar at home to make ice tea. Also, I wouldn't be surprised if you can't get the necessary amount of sugar to dissolve in the tea without some industrial equipment.

>South Reach
What about Sonia's major contribution to the instability of the region for the next few decades?

>As many have suspected it has only just been confirmed that Aries has struck an agreement with Nasidum, Bonrah and Xygen.
That's bad PR, right?

>House Chelen
Have they been able to make up for some of the territory they lost earlier?
>>
>>48424443
Jesus christ. What the hell is going on with Aries? Also shame on Nasidum, Bonrah and Xygen for working with them. Have they no pride or shame what so ever?

That's like joining forces with.... I don't know BP Oil or Saudi Arabia.

>Trying not to die from the heat.
I am glad I live in a place where it's cold 300 days of the year. I can't stand anything that goes above 25 degrees. Especially if there is no wind.
>>
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Helios and Aries are rumored to be in an arms race over antimatter weaponry, which has not endeared either of them to their neighbours.

The Aries counterpart to the Helios AM launcher is roughly battleship sized making it cheaper to build and faster at sublight. It also lacks a number of safety features of the bigger ship.

A Ruling House fleet encountered one such ship in a smaller fleet battle. While it dealt punishing damage when it was operating, about half way through the battle it exploded, damaging its surrounding escorts.

>>48424584
>You most likely don't have enough sugar at home to make ice tea.
I'll settle for tea with some ice in it at this point.

>What about Sonia's major contribution to the instability of the region for the next few decades?
Lots of chances to make it worse don't worry.

>House Chelen
>Have they been able to make up for some of the territory they lost earlier?
Unless there is a major reversal in the war intel estimates it will take 270 years for Chelen to recover to their previous position within the Dominion. The only reason they're not out of the Seven is because things are too chaotic with the war on atm to figure out who will take their place.

>That's bad PR, right?
>>48424682
>That's like joining forces with.... I don't know BP Oil or Saudi Arabia.
NBX's spin people are making it sound like they've brought the unlawful corporation under their control and are using its resources to the betterment of the Dominion.
>>
>>48424949
>While it dealt punishing damage when it was operating, about half way through the battle it exploded, damaging its surrounding escorts.
>NBX's spin people are making it sound like they've brought the unlawful corporation under their control and are using its resources to the betterment of the Dominion.

In b4 they decide make Aries into House Hark'onnen

>it will take 270 years for Chelen to recover to their previous position within the Dominion
Time for House Chelen-Talos?
>>
>>48424949
>Helios and Aries are rumored to be in an arms race
[x] Would you like to know more?

Would making a claim that Aries weapons are likely to explode due to software backdoors help Helios at all?
>>
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>>48423371
>should we conduct the raid on the enemy heavies?

For now the enemy Fortress is near Tabernas, following the main trade lane and pacing the Array looking for a good opportunity to go after it. The array stopped only briefly near Magdalena to refuel then continued on through the minor routes far from the main line.

As long as the Fortress remains near the entrances to the Run they'll be able to use its much faster FTL lane to reach either end before a force could flank the other entrance.

The longer you wait the farther the Fortress and its fleet will be from the entrance to the Run. That will give you more time for your raid with the Supers to do damage.

The problem is that the Fort will have plenty of opportunities to strike at friendly bases along the main trade lane. Like those two stations you built. Raids area already hitting them a bit.

Where do you want the Fortress to be when you launch the raid?
>>
>>48425655
>Like those two stations you built

What kind of attack can these hold off? A heavy cruiser with a small escort?

What's the situation with the captured colony close to the nav station?
>>
>>48425699
>What kind of attack can these hold off? A heavy cruiser with a small escort?
Something like that. All but the most determined of attacks with Mediums could be held off. They could take some punishment from the Fortress for a bit but not for very long without backup.

With the shields platforms and a large enough supporting fleet they could make a real stand. That would mean fighting the next major battle relatively soon instead of waiting for Helios to join in.

>What's the situation with the captured colony close to the nav station?
It's still occupied by enemy troops who have control of the planetary shields. You'd need to stage a large planetary assault with the assistance of your supers to batter down the shields to drive them off planet or defeat them.

There is still a mine shell in place around the planet.
>>
>>48425817
>That would mean fighting the next major battle relatively soon instead of waiting for Helios to join in.

I've been wondering, with the size of the fortress and all its siege guns concentrated on the front, shouldn't it be possible to engage it with our heavies from the sides or rear, and jump them out before it turns to bring the artillery to bear?

>shield platforms
Did anybody have to foresight to stash a few of these?
>>
>>48425882
>shouldn't it be possible to engage it with our heavies from the sides or rear,
There are some guns to the rear, just not as many. It's more vulnerable around its equator, though that still leaves plenty of medium plasma weapons to hit from there.
It is a known weakness in the design and there are plans to correct this in future models.

>Did anybody have to foresight to stash a few of these?
You have the 2 that are with the heavies now guarding the array and the smaller defense platforms equipped with them at Magdalena. These can be moved by a large enough ship, like the RSS Medium outfitted for salvage.
>>
>>48426051
>It is a known weakness in the design and there are plans to correct this in future models.

Going with the regular fortress repair base and simply parking 20-ish helios mediums closely arizbd it seems like a more efficient choice. Especially as the mediums can actually split up once the fleet's on the offensive.

If the enemy had brough more heavy carriers and put the siege cannons on heavy or medium cruisers, we'd be in a much worse situation right now.

>Other
Were we able to salvage some weapon upgrades for the shallan medium?
>>
>>48425817
Wait until its out of decent strike range, and have our carrier and drones pull and ECM distraction play to divert attention for a bit.
>>
>>48426179
>simply parking 20-ish helios mediums closely arizbd it seems like a more efficient choice.
Given deteriorating relations Helios has not been in a hurry to sell so many of their ships and guns to Nasidum.

With turreted weapons directly mounted on the fortress it can make better use of its generator capacity, fuel stores and heat sinks. Necessary for protracted engagements or if mounting republic heavy plasma.

Really the entire design is just a militarized version of a mobile repair base intended to provide deep space support and repair to Alliance Super Heavy Cruisers. With the outer docking arms and the larger FTL systems for them removed it left a ton of space to mount siege weapons. With its tonnage it could then carry more shields, weapons and armor than the ACS class, and even better could be produced in the Dominion without outside assistance.

Yes it has flaws but its the only thing the Dominion has produced that could compete with the Factions Alliance. Because you know, Dominion paranoia the other factions will use the alliance weapons against them after the war.

You're right though that giving the main weapons the better options to detach and go their own ways would broaden its usefulness. It would cause some turret mounting problems. I'll try to work up a future Dominion design based around that at some point but it would be a long time until Sonia could encounter it.

>>48426179
>Were we able to salvage some weapon upgrades for the shallan medium?
The enemy fleets are mainly using Dominion tech so nothing you don't already have.

You do have that one crippled Monitor with Republic Medium plasma cannons. You could pull the weapons from it and put them on the Shallan Medium.
Do so?
>>
>>48426525
Why not?
>>
>>48426525
Sure.
>>
>>48426525
>Do so?
Yeah.

We should design planetary shield barges after this is all over. Designed to cover large portions of fleets and soak up the heavier hits before the formations split off. Like the shield units in SupCom.
>>
Plasma cannons will be moved over. Earl Tarse-enic is overjoyed. You get the distinct impression that much diabolical laughter will be had once you end the call.

"I want those cannons back." you remind them.

>>48425655
>Where do you want the Fortress to be when you launch the raid?
>>48426201
>Wait until its out of decent strike range, and have our carrier and drones pull and ECM distraction play to divert attention for a bit.

Admiral Tama is understandably concerned about letting the stations in the spit suffer attacks by the Fortress.

"We're probably going to lose one of them whatever we do, but if possible I'd like to keep both of them from being hit by that monster."

"What did you have in mind." you ask.

"Perform the distraction you're looking at, but move up the Array and have it cut across the trade lane at a point where it's broken. They'll try to hurry the Fortress along to catch it, potentially keeping them from attacking one of the stations. It would need to be when they're closest to where the lanes split off."

>What say?
>>
>>48427163
What are the risks?
>>
>>48427218
They could see it as a trick and ignore it, moving on to destroy the bases.

They could respond too quickly and wipe out the drone force, or even letting them take a shot at the array.

They might think it's a trap and retreat, fortifying their position in the Run and preventing you from raiding it.
>>
>>48427297
Eh, lets try it.
>>
>>48427163
Would it be possibly to leak some misleading information aobut the distraction to Nasidum?

Have you tried using honey as a subsitute for sugar for your ice tea?
>>
>>48427335
>Eh, lets try it.
The closer break in the lane?
The farther one?
Whichever you can reach more quickly?

>>48427514
Was there any particular info or reaction you were hoping to get from it? Just info that your fleet is massing along the trade lane?
>>
>>48427514
>Have you tried using honey as a subsitute for sugar for your ice tea?
I've fine with it as is.
I made tea with 3 tea bags, let it sit for a bit, put it in a pitcher with ice cubes and tossed it in the freezer until it was nice and cold.

I don't normally like regular ice tea but this was okay. Probably too bitter for most people.

See you in the morning!
>>
>>48427778
Let's try the closer one. Also for the leak how about saying we found a hidden cache of FA Veckron torps.
>>
>>48427778
>The farther one?
It'll give us a bit more time to react with the additional distance from the lane.
>>
Did we manage to disable any of the frigate size stealth ships the enemy has been using?
>>
Holy shit those were some trippy dreams, what year is it? Forgot again that I've gotta lay off the caffeine.
Some day they'll be able to record dreams and I'll have infinite writing material.


>>48432520
Their cloaked ones? Mike was just plain trying to take them out any way possible.

Roll 1d6 Different dice rules apply.
>>
Rolled 6 (1d6)

>>48432651
>Roll 1d6
I didn't have any d6 rolls in my email field. Pretty weird, considering how common d6 are irl.
>>
Rolled 5 (1d6)

>>48432651
>>
Rolled 5 (1d6)

>>48432651
ded
>>
>>48432520
You've salvaged parts from 5 enemy cloaked ships that the intercept team managed to take down.

Sensor resolution in most areas you're currently fighting in has dropped to the point where Mike's team hasn't been able to accurately locate others. The attack cruisers needed for the detection grid were also badly needed elsewhere and have been part of your main fleet since just before the attack on the last enemy Mega.

Your teams in the Run are reporting that the enemy is having trouble locating the newer sensor arrays that were placed through the area last year. It seems Daska destroyed most of the data showing position and contact info for sensor arrays.

Aside from a few of the command ships only a handful of maintenance crews know where to find them.
>>
>>48433301
>You've salvaged parts from 5 enemy cloaked ships that the intercept team managed to take down.

That sounds pretty good. What can we do with these parts?
>>
Rolled 2 (1d2)

"We should have enough parts to rebuild one of them in about a week. We can save a second one but it will take longer to get it operational.
Only one of the cloaking shields are functional."

>>48429609
>closer one
>>48431466
>farther one
Rolling.

>>48429609
>Also for the leak how about saying we found a hidden cache of FA Veckron torps.
Anyone else in favour of doing this?
>>
>>48433542
>Anyone else in favour of doing this?
I don't think it's a good idea to have them worry about v-torps when we actually have some.
>>
The array fleet will pick up its pace, aiming for the farther of the two gaps in the lane.

Carriers with drones are redeploying with some EC-K's to provide ECM and jamming.

Roll 4d100 for drone decoy effectiveness.
>>
Rolled 91 (1d100)

>>48433811
>Roll 4d100 for drone decoy effectiveness.
1
>>
Rolled 95 (1d100)

>>48433826
2
>>
Rolled 69 (1d100)

>>48433837
3
>>
Rolled 17 (1d100)

>>48433848
4
>>
Rolled 13, 2, 61, 59 = 135 (4d100)

>>48433811
>>
Rolled 7, 3, 89, 3 = 102 (4d100)

>>48433811
Oh god it's happening. I hope we don't fuck this
>>
91, 95, 89, 59

Nice one lads
>>
>>48433542
>Anyone else in favour of doing this?
I would be if we where not in DRH1. I dont want to risk Nasidum trying to use any Veckron weapons that they got on us and permanently mush up the entire Relay. One is all it takes at this point.

>>48434636
I think we are okay.
>>
"We've detected encoded signals to the Fortress but it will be some time until we can decrypt them."

"They've probably realized that the array fleet has picked up speed."

The carrier fleet gets into position just off the lane and launches drones. Some light ECM is brought up to help mask them, slowly increasing as the enemy draws nearer.

Skirmishing forces begin to report that hit and run attacks against the stations in the spit have increased. Efforts are being undertaken to evacuate damaged ships and non-essential personnel from the station before a larger force can threaten it.

The enemy Jupiter transport makes a brief appearance, making a short bombardment of the station with its light siege arrays before jumping out.

A few enemy assault corvette squadrons try to disable the station shields and weapons with SP Torpedo attacks but its armor is strong enough to shrug off a few hits.

It takes time but the Fortress eventually approaches the split in the local lane. Attacks by its escort fleet on the station increase. Some of the increased fire gets through the outer shields damaging one of the modular docking arms. The station core is still safe for now.

"Increased enemy com traffic from near the decoy fleet's position."

"Is it working? Reynard to Arron, has the fortress jumped?"

"They're getting ready to. Fuck."

You facepalm at Arron's outburst. "Com protocols Arron."

"Sorry sir! I'll have to cut communications. I think they're starting to track my ship via com intercepts."

"Then get your ass out of there."
"Aye!"

The station is still being hit by raiders but activity has begun to decrease while enemy sensor jamming is increasing.

"I believe they're going for it. This should be our best chance to perform our raid against the Run as well."

Are you taking your raid in through the Rioja end of the Run or the far end?
>>
>>48434687
>Are you taking your raid in through the Rioja end of the Run or the far end?
Rioja end. We sweep in from that direction and seek and destroy as much of the enemy force as we can and then link up with the Array at the designated point at the appointed time.
>>
>>48434687
>Rioja end
seems like the better choice considering where the majority of our ships are at the moment.
>>
>>48434687
Rioja side.
>>
>>48434687
Rioja.

We can swing by and pick up some stasis components for the AM launcher.
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>>48434687
>raid
Would it make sense to perform cargo drops on worlds where the military is still resisting the invading forces?
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>>48435082
>We can swing by and pick up some stasis components for the AM launcher.
The factory is in an occupied city.

>>48435153
The Baon and unit commanders you assigned to leading resistance in the Run can probably take care of that. They'll be informed when you make your move.


"Intel what targets do we have available for our raid?"

"There are supposed to be a heavy cruiser and a heavy carrier posted at the Forbearance station. They've repaired or replaced enough of the station's shields that they might be able to use it for cover."

"Where are the others from the Csontos fleet?"

Your screen lights up with the location of known enemy fleet elements.
"Some are taking part in planetary assaults. Others are hiding in the old FOB. Locals think that one of the heavy cruisers are parked on the north pole of Rioja's moon but we can't confirm it.
Some ships are assisting with repairs to the defense platforms guarding either entrance of the Run."

Resistance in the Run seems to be basing out of as many remote and out of the way facilities as possible. Places where the last pirates in the region once sought refuge.

"Where is the House Sulos fleet?"
"We think it's part of the unit at Forbearance station."

What do you want to hit? You have a limited timetable and the farther off the Run you go the more time the enemy will have to send reinforcements.
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>>48435337
How sensible is going in on this side, and the raiding our way through to the other?
>>
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>>48435337
Something like pic? Always keep moving further into the run with each attack and then double with the Array to Avoubic?
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>>48435337
Where did we set up the antimatter cloak trick
>>
>>48435433
While a good idea in theory it depends on how long you stay in the Run. If you stay too long the Fortress fleet will have time to backtrack into the Run and it will be very difficult for you to escape.

>>48435463
>Always keep moving further into the run with each attack and then double with the Array to Avoubic?
This plan would move the scheduled mass engagement ahead by several days.
In order to keep the timetable you'd either need to stay in the Run for several days straight, or follow the original plan of performing the hit and run with your Supers then retreat back out of the Run until it is time for the battle.

>>48435520
Kim's battleships are mobile enough that they can perform this wherever you want.
It will only work once.
>>
>>48435600
Just hit the fob with the cloak trick, then gtfo
>>
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>>48435463
Go in, cause some trouble on this end of the run, then gtfo.
>>
>>48435600
In that case I want to focus on hitting the Forbearance station first due to the two heavies located there followed by any other nearby Heavy and the capital of the Run house that is under siege/captured
>>
>>48435928
Why would we hit house sulos
>>
>>48435950
Because they are occupying a planetary capital of an allied House and trying to force them to surrender?
>>
Any other suggestions?

[ ] Forbearance Yard
[ ] FOB
[ ] FOB + Logistics
[ ] FOB + 2 Logistics
[ ] Multiple targets, alternate exit
>>
>>48435781
>Any other suggestions?
Which House has been hit worst by the invasion of the run? I think we should definitely attack the forces of around one of their worlds to help raise morale.
>>
>>48436084
>>48435950
Isn't it that Kadnil? The only minor house with a HC in the field?

But yeah >>48436144
Supporting making a run on the occupying for of Kadnil if possible.
>>
>>48436144
Fob + logistics
>>
>>48436220
Meant to quote >>48436144
>>
>>48436220
>Which House has been hit worst by the invasion of the run?
Kadnil followed by either J-D or Pantaq, then Binil.

J-D has lost more hardware than Pantaq, but they have troops actively fighting on 2 of their worlds.

Currently there are no enemy heavy assets above the occupied Kadnil worlds, though the enemy has reestablished planetary shields.
>>
>>48436144
>[ ] Forbearance Yard
Take out two of their Heavies and their escort.
>>
>>48436373
Thanks. Seems like they don't have fleets around any planets we can easily reach on this end. Going with:

>>48436144
>[X] FOB + Logistics
>>
>>48436373
Well, no heavies hey? Could we do a quick troop drop off then?

What does Baron Kadnil think, is there anything of immediate concern on the planet or would he be satisfied with help retaking it after?
>>
>>48436468
>Could we do a quick troop drop off then?
Yes.
>What does Baron Kadnil think
The Baron is worried about having too many of the mobile troop assets stranded on one particular planet that the enemy might be able to isolate.

"A few HLV's and support craft wouldn't hurt.
>>
>>48436415
Shooting the fleet of the person we were trying to flip is a terrible idea. Demonstrating that we could have set an ambush to wreck her flagship but didn't is far more useful
>>
A little uncertain which way some people are voting. These two seem to be in the lead.

FOB + Logistics
Raid on occupied world (or a fleet conducting planetary assault?)
>>
>>48436681
Have we confirmed that those are Avrun's ships?

Also, until she flips she's still an enemy. I'd be willing at most to accept her surrender if it came down to it.

But yeah definitely don't waste our AN cloaking shot on her ships.
>>
>>48436844
I say FOB + Logistics. Once we secure the run we can take back planets.

Kadnil seems to understand the strategic situation.
>>
>>48436844
A planetary assault doesn't seem worth it compared to the other option, at least right now.
>>
>>48437098
>A planetary assault
Could be an interesting chance to test out a true lightning raid strategy with the gunships. Have a ship jump in and release them from orbit, give them an allotted time to take out various strategic targets already designated before the mission, then exfiltrate. The quickest speed:damage missions.
>>
>>48437052
see
>>48435337
>"Where is the House Sulos fleet?"
>"We think it's part of the unit at Forbearance station."
>>
>>48437560
I see. I'd rather avoid it then, but if we can come in with enough force we can possibly get a surrender.

Gotta let her save face, you know.
>>
>>48437584
Only of they know fear will they truly seek compromise.
>>
>>48437052
>Have we confirmed that those are Avrun's ships?
According to intel Avun is the only House Sulos CO of note operating as part of the enemy fleet. They assigned no other Knight Commanders.


Tama sends you a report on the decoy fleet's progress.

"The Fortress is now far enough away that we should be able to hit our targets and escape before they can intercept us."

"Send the signal to begin jamming long range sensors and communications. Reynard to all ships operation is green lit, commence jump."

Your fleet, composed of as much of your mobile assets as can be spared jumps out, taking the fastest route towards the Run. Mike's unit splits off to deal with smaller scout ships that may have spotted you along the way and soon you're bearing down on the entrance to the Run.

It looks like they've been doing some hasty repairs to the damaged defense platforms. Their plasma weapons are gone but shields are operational once more and they've begun fitting replacement weapons. They must have taken a page from House Veritas because they're installing blocks of cheaper spinal mount phase cannons in the gaps at the center of the station. Two of the platforms maneuver to bring their weapon arrays to bear, firing entire banks in sequence.

[ ] Realign and jump ASAP
[ ] Disable the platforms
[ ] Destroy the platforms
>>
>>48437833
>[ ] Realign and jump ASAP
We can shoot the crap out of them on the way out if we have the chance.
>>
>>48437833
>[ ] Realign and jump ASAP
Taking care of these stations is a job for our long range assets, let's focus on the targets our targets our fleet excels at taking out.
>>
>>48437833
>[ ] Realign and jump ASAP
I mean, they'll be harder to hit the longer they have to fix them, but not significantly and honestly they aren't really a priority target.
>>
>>48435600
>It will only work once.
I'd honestly be concerned if it worked more than once in a campaign.
>>
>>18945143
>I've been meaning to read "Shock Wave Structure for an Ionized Plasma" but I didn't really have a reason to do so until now.
>(That and I don't want to pay money for a copy of "Implosive and re-explosive shock wave in magnetohydrodynamics."

Just in case you haven't read it yet:
http://gen.lib.rus.ec/scimag/index.php?s=Shock%20wave%20structure%20for%20a%20fully%20ionized%20plasma

And the journal:
http://gen.lib.rus.ec/scimag/journaltable.php?journalid=22172
>>
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"All ships, realign and jump ASAP."

Tama attempts to get as many ships as possible to group into shield formations. Squadrons form up overlapping shields in an attempt to soak off the worst of the incoming fire before they jump.

The fleet jumps to its next realignment point and you begin to take stock of damage. More than thirty ships lost or unaccounted for, mostly older models of corvettes, but still not good.

Proceeding along the Run does give you an advantage in terms of time, one you hope will make up for the loss of those ships.

A few Nasidum ships are caught by surprise in a few cases when you jump in, but by the time you're ready to split off from the lane most are already fleeing in advance of your arrival.

The former Ruling House logistics base doesn't have anything that could pose a serious threat to your Supers. Each fires a full salvo from their siege weapons into the fuel and parts stores, wiping out most of the cargo arrays. The core and some of the docking arms are left mostly intact. If the enemy wants to rebuild it for you to capture later good for them.

Next stop is the FOB then you'll make a quick escape from the Run. You'll probably end up destroying the old mined out asteroid the base was built inside, but if it wipes out the Nasidum fleet docked for repairs so be it.

When you drop out of FTL near the FOB it doesn't take long for sensors to detect one of the Bonrah-Ceres heavy carriers. It's parked near the entrance to the base, probably undergoing repairs while it looks after smaller ships.

You were expecting a Heavy Cruiser to be present as well. The station isn't large enough for a Heavy to be hiding inside.

"Maybe they just left looking for us?" Suggests Maybourne.

[ ] Burn it
[ ] Attempt capture of the Carrier
[ ] Other
>>
>>48439180
Any idea how much time we'd have to capture that ship?

Do we have enough larger vessels to drag it to ftl?
>>
>>48439180
>[ ] Burn it
>>
>>48439180
>[ ] Burn it
>>
>>48439180
[x] Burn it
>>
>>48439180
>[x] Burn it
Turbofuck it, in fact.
>>
>>48439180
>[ ] Other
Disable its engines. They're never going to get it repaired in time.
>>
>>48439180
>[ ] Burn it
Don't want to risk it. We can salvage it after we've won
>>
If we're going to destroy it, why not ask them to surrender before we open fire on them. It's not going to cost us anything.
>>
>>48439415
Do remember that they can still repair other craft.
>>
"Burn it."

The fleet opens up, most concentrating on the carrier until a siege cannon shot hit's its drive section and punches out through some of its repair berths.

The asteroid base raises what shields it has while trying to get a distress signal through your jamming.

As the fleet advances around the asteroid more fire is directed towards the opening to the docks. Siege weapon fire that penetrates the shield blasts chunks of rock free around the opening showering the ships inside with debris.

Some of your ships still keep up phase cannon fire on the carrier as it drifts away from the base, crippling its remaining repair berths.

"Sensors, any luck spotting that missing Heavy Cruiser?"

"We're still waiting for telemetry to be retransmitted by scout ships through our jamming."

While waiting you make sure that special attention is make to preventing escaping ships from jumping. The fleet is inflicting heavy damage to the station even before its shields finally collapse.

"Station is transmitting their surrender."

Before you can answer sensors speaks up.
"Enemy contacts detected on the Run. Four of heavy cruiser size."

[ ] Get us out of here
[ ] Try to get some of those surrendered ships
[ ] Ignore surrender, finish remaining docked ships
>>
>>48439995
>[ ] Try to get some of those surrendered ships
Set the Cloaky ships to gut the heavies if they show up.
>>
>>48439995
>[x] Get us out of here
Time to go. If there's an especially nice ship pick it up but otherwise get out of here.
>>
>>48439995
[x] Get us out of here
>>
>>48439995
>[x] Ignore surrender, finish remaining docked ships

Can we focus all siege cannons on one specific HCruiser?
>>
>>48439995
Get us out of here
>>
>>48440299
>Can we focus all siege cannons on one specific HCruiser?
Yes?

"Get us out of here. Cease fire."

It doesn't take long to get the fleet moving, you didn't really stop. A slight course correction is all that is needed, then the smaller ships begin to jump out.

The sensors officer suddenly looks frantic.
"Sir, there was a time delay in sending us the sensor data. The heavy cruisers have jumped from the Run towards our position two minutes ago."

"What? Go, jump, all ships jump immediately!"

Three heavy cruisers and a heavy carrier drop out of FTL dangerously close to the asteroid and open fire in every direction. Plasma and light phase cannon fire fills the space your heavier ships would have occupied had it not just changed course and started to jump. Their escort craft jump in at much safer distances on the flanks then change course to intercept.

You're already leaving, and all but a few of your ships manage to escape.

What's your current escape route?
[ ] Far end of the Run
[ ] Back past Rioja
[ ] Southern corridor (Slow)
>>
>>48440762
Was that actually a heavy carrier we managed to disable, or just a decoy?

>[X] Far end of the Run
We could knock out a couple of platforms over there.

>Other
Send "Still alive" to the FA base when we pass by.
>>
>>48440762
>[ ] Back past Rioja
>>
>>48440762
>[ ] Far end of the Run
The fortress and those Heavies are behind us. Very little infront of us. Just keep going forward and hit stuff as we go along
>>
>>48440762
>[x] Far end of the Run
>>
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>>48440801
>Was that actually a heavy carrier we managed to disable, or just a decoy?
It looks like it was the same converted Heavy Tug/Carrier your forces damaged in the first major fleet battle.


As tempting as it might be to engage the Heavy Cruisers now, you don't have the gravity well with you to keep them from escaping, and more importantly you don't have time. Staying to engage them would put you in an increasingly disadvantaged position.

The fleet makes its course corrections to reach the Run as quickly as possible and head for the far end. It isn't long before the Heavy Cruisers and their fleets are in pursuit. That one damned Ascendancy class Heavy cruiser outfitted for straight up combat has who knows how many spinal mount heavy phase cannon mounted in its central hold.

"Looks like some idiot with their mouth stuffed full of cigarillos." Foss comments as you trade long range fire with them during the pursuit.

Closing in on the defense platforms at the end of the Run they back off theri pursuit somewhat.

"I hope we're not walking into a trap with that Fortress waiting on this side for us."

Tama shakes his head.
"It wouldn't be able to reach us in time going the long way. Far more likely they're worried we'll have backup waiting to meet us there."

After seeing the state of the defenses at the other end you're ready this time, and the fleet fights its way past.

You send of a short message, "Still alive." to towards the Alliance base when you pass your closest point to it. There is no response but coms can detect the looping broadcast warning against any approach to the station.
>>
>>48442090
>That one damned Ascendancy class Heavy cruiser outfitted for straight up combat has who knows how many spinal mount heavy phase cannon mounted in its central hold.

If it works, why not do the same? We're not going to need its troop transport capacity when fighting the fortress.
>>
>>48442090
>You send of a short message, "Still alive." to towards the Alliance base when you pass your closest point to it. There is no response but coms can detect the looping broadcast warning against any approach to the station.

I eagerly away when we get to be all smug towards these guys and force them to give us our stuff back and some more stuff on top of that.
>>
Your sensor officer's failure to notice the time lag with relayed data could have cost the lives of a lot of your people.

Will you work on the assumption that they've learned their lesson.
Give a verbal warning.
Reprimand which will appear on their record.
Transfer to another ship.
Demotion.
"You're fired."
https://www.youtube.com/watch?v=EirpwFWSBfU
>>
>>48442322
>Reprimand which will appear on their record.
>>
>>48442322
>Reprimand which will appear on their record.
>>
>>48442322
>Reprimand which will appear on their record.
>>
>>48442322
>[x] Give a verbal warning.
>[x] Reprimand which will appear on their record.
>>
>>48442322
Well, is it something that's easy to notice or should he have known it would happen?

The reprimand seems reasonable but I think we should also investigate where the guy was trained. Just to make sure there isn't a more serious peoblem.
>>
Reprimand it is!

>>48442177
>why not do the same?
It will take some time to scrounge the necessary weapons without diverting from those needed for battleship and battlecruiser repair and construction.

>We're not going to need its troop transport capacity when fighting the fortress.
No, but you risk growing increasingly short on repair berths for the fleet. Enemy raids are doing some damage across the Relay, though it could be war worse if not for your own skirmishing forces countering them.

>>48442515
>should he have known it would happen?
Yes.

>I think we should also investigate where the guy was trained. Just to make sure there isn't a more serious peoblem.
You'll have someone look into this immediately. Unless there are objections?

I need to step out and with work tomorrow morning I won't be able to resume until 1PM EST. If the thread is no longer here by then I'll see you next time.
>>
Page 10 bump.
>>
Bump
>>
Bump
>>
>>48442698
>Reprimand it is!
I think we should at least talk to them once we have the time to do so.
>>
>>48442322
>Your sensor officer's failure to notice the time lag with relayed data could have cost the lives of a lot of your people.

Make sure to have intel look into this. He might have been bribed or even blackmailed into making this mistake.
>>
>>48451251
Supporting this.
>>
>>48442698
bump
>>
>>48450508
>I think we should at least talk to them once we have the time to do so.
The officer apologises profusely and promises it will never happen again.

Maybourne tells you that there are probably a dozen junior officers just on this ship that would really like their job and the promotion attached.

"Could it have been a setup by another person to get a promotion?"
"What? No, that's paranoid. I'm just saying that others are working hard for a shot at jobs on the command deck."

>>48451251
Their background is quietly looked into as is their training. Most signs point to it being an honest mistake.

That reprimand is still happening but for now they'll keep their job.
>>
Page 8 bump
>>
Back outside the Run the fleet pulls back to one of the nav stations to safely conduct refueling operations.
Additional damage was minimal, other than the ships you knew you lost, and repairs are underway on damaged craft.

Skirmishing near either end of the run is continuing as are enemy raids against bases outside their control zone.

It looks as though the Fortress fleet has resumed its long distance pursuit of the Array through the outer trade lane. This time they're moving at full speed, ready to break off and head back to the Run at a moment's notice. The other Nobles are rather concerned when it backtracks and looks as though it's going to hit the second of your two stations.

This proves to be a fake out and they instead head back into the Run. Meanwhile a force backed by Medium cruisers has launched towards former Bonrah Territory. They're undoubtedly trying to either free the ships trapped there or provide a distraction for other attacks elsewhere.

Do you want to rush reinforcements to try and prevent them from breaking the siege, pull back to keep from losing any more of your own forces before the big battle in a few more days, or simply harass them the entire operation?
>>
>>48454796
How big is this force?
>>
>>48454876
2000, perhaps 2500 ships at most, but they're a fairly mobile force. Your Heavies and Supers won't be able to catch them.
>>
>>48454949
Not even with the grav well generator?
Then harass them I guess,
>>
>>48454975
>Not even with the grav well generator?
Well you could try to just rush your fleet to one of the planets and park yourselves over it.
>>
>>48454796
They'll have to slow down to disable the mines, I guess.

Harass them on the way to the planet, then engage with our fast mediums, and the squad built around the shallan medium.
>>
>>48453420
>"What? No, that's paranoid
In other news, Sonia likes sharks.

>>48454796
>Do you want to rush reinforcements to try and prevent them from breaking the siege, pull back to keep from losing any more of your own forces before the big battle in a few more days, or simply harass them the entire operation?

Well if we can't outright destroy that fleet with a superior force then I would like to just give them a taste of our never ending raiding and harassing.

Mostly I want to trap it and wipe it out however. Perhaps backstab it once it approaches one of the besieged planets?
>>
>>48454975

>>48455078
>Harass them on the way to the planet, then engage with our fast mediums, and the squad built around the shallan medium.
Ber'helum will send their Medium Cruiser unit to assist.

>>48455127
>give them a taste of our never ending raiding and harassing.

>Perhaps backstab it once it approaches one of the besieged planets?

Do you want to send your Supers to one of the planets or just stick to faster Mediums and attack units?
>>
>>48455127
OR!

Could we set a trap with the Grav Well generator for when they leave the planet, and take out the ships they get from there as well?

It might even be the perfect time to use our Stealth Ship Antimatter Torpedo Tactic.
>>
>>48455486
Just stick to faster ships.
>>
>>48455486
Stick to the faster units.
>>
Faster units will be sent in to attempt to keep up with them.

The gravity well generator is hardly the most swift ship in the fleet. Did you still want it sent along with a follow up force to attempt to trap escaping enemies?
>>
>>48455859
>Did you still want it sent along with a follow up force to attempt to trap escaping enemies?

I'm not sure. Leave the decision to the Ber'helum commander.
>>
>>48455859
Sure.
>>
>>48455859
Yes.
>>
>>48453420
>Maybourne tells you that there are probably a dozen junior officers just on this ship that would really like their job and the promotion attached.

To be fair, Sonia has shown a tendency to keep runts around. And it has been working out pretty well for her so far.

Mike, Linda, Bekka's friends, Kavos, Aron, Duncan. All of these turned out decently.
>>
As usual with these sort of things it's requested that your command ship sortie due to low numbers of fast Mediums in the fleet.

While fast for its size the Shallan Medium isn't quite as quick as the others and as a result they need to push their engines harder.
"After this we're going to pull it from combat duties to do some repairs. We want it to be ready for our next crack at that Fortress."

Foll 12d100 for your fleets trying to keep up with and harass the enemy groups.

Have mega writers block here. It probably doesn't help that that my head feels like I've got one of those stereotactic frames bolted on. As a result I will probably have to stop here for this week. Sorry but this is just not working.
>>
Rolled 45, 9, 37, 64, 74, 43, 96, 14, 9, 5, 60, 18 = 474 (12d100)

>>48456946
Don't worry about it too much TSTG.
Thanks for yet again another great thread.
>>
Rolled 31 (1d100)

>>48456946
No worries, it's important you don't ruin your day for this. It simply happens every now and then.

At least I don't have to feel bad about rolling 12 separate d100.
>>
Rolled 77 (1d100)

>>48457033
2
>>
Rolled 87 (1d100)

>>48457070
3
>>
Rolled 80 (1d100)

>>48457088
4
>>
Rolled 85, 78, 68, 98, 45, 93, 69, 78, 18, 48, 31, 9 = 720 (12d100)

>>48456946
>>
Rolled 79, 9, 73, 78, 13, 56, 40, 78, 45, 46, 33, 59 = 609 (12d100)

>>48456946
D:
That makes me sad
>>
Rolled 68 (1d100)

>>48457104
5
>>
Rolled 34 (1d100)

>>48457126
6
>>
Rolled 33 (1d100)

>>48457149
7
>>
Rolled 57 (1d100)

>>48457167
8
>>
Rolled 100 (1d100)

>>48457186
9
>>
Rolled 84 (1d100)

>>48457213
10
>>
Rolled 83 (1d100)

>>48457235
11
>>
Rolled 40 (1d100)

>>48457250
12
>>
85, 78, 87, 98, 74, 93, 96, 78, 100, 84, 83, 40

Nice rolls boys.

Does anyone have any more input on what we should do with the Ber'helum/RH split that's coming?

Are we still aiming for a peaceful RH stepdown with BH take-over?
>>
>>48458380
>Does anyone have any more input on what we should do with the Ber'helum/RH split that's coming?

Pray it'll be prevented by the way the civil war goes. If it actually comes, close the blinds, and pretend we're not home if anybody's at the door. Sonia needs to spend more time with her family anyway. I'm sure Drake and Kim will be happy they'll get to take turns at being baron.
>>
>>48458380
Personally i'm rooting for the Ruling House, but really in the end it shouldn't matter. If Ber'helum comes out on top? Good on them and good for us and if it looks like The Ruling House is actually stronger after? Well luckily the Ruling House has been helping us out in the Relay and we have a pretty good working relationship.

Basically: It doesn't matter as long as we are on the winning side and advance out house while hopefully not making too many more enemies.
>>
>>48458380
Try very hard to convince them not to fight over the Run. Sign up to deploy on an FA tour.

J-D has very little to gain by getting involved on either side.
>>
>>48458380
Prevent it from happening if at all possible by getting Ber'Helum, Helios and RH together to talk about it and to decide who should rule. Current RH has already proven itself to weak to rule the Dominion. I will be happy with either of the three of them ruling however. As long as JD gets a slice of the cake in the process

>>48458781
I am less inclined to do FA stuff now that they are outright stealing stuff from us and getting involved directly in Dominion politics.
>>
>>48458648
To be honest, I just want to get back to helping the other factions against the neeran. The FA screwed up things when they just grabbed our stuff but we can't afford to ignore the neeran.

Leaving the others hanging has probably already hurt the dominion a lot in the mid to long run. The houses are squabbling about their territory instead of conqueroring new space from the neeran.
>>
>>48459088
Conquering Neeran space? That's funny considering the Second Neeran War has been nothing but a long drawn out retreat for the Factions. We haven't managed to perform an offensive to recapture occupied territory as of yet. Little less perform an invasion of Neeran territory.

Way I see it there are only 3 options for Houses wanting new territory.

-Take it from another Faction
-Take it from another House
-Find new territory by exploring.

Only the latter being a good idea at the moment and in the future, unless we join the Neerans in crushing the other Factions.
>>
>>48459335
Well, the Neeran are supposed to have attacked because they feared the isolationists would turn the factions against them.

Considering they didn't simply sit back and waited for that, I'm going to assume they're already weaker than the factions economically, or about to become so in the near future. If they could have crushed the centri cluster and the republic easily, they wouldn't have needed to tried that thing with the pirates either.

Excluding super heavy cruisers, we already have more ships in the relay than we had available while fighting alongside admiral chen and the terran reserves.

Without Dominion infighting the neeran probably wouldn't have seen any gains over the past few months. If the rebelling houses had actually supported the RH properly, the whole situation would have very likely never deteriorated as far as it has.
>>
>>48459484
As I have understood it their reason for wanting to kill the Neerans in the Republic is more for cultural reasons that outright fear of an invasion. Something akin to Shia and Sunni muslims not exactly getting along.. And that fear of an invasion from them that was mentioned before and them getting the other Factions together to come invade them was just an excuse they used to justify the war itself.

There is a probably that that fear was very real in some of their minds but I don't get the feeling it was the main reason for this whole... war thing.
>>
Don't forget the Empire Neeran literally wanted to eat the Isolationist's hearts.
>>
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>>48459698
>Something akin to Shia and Sunni muslims not exactly getting along.
Plsno

>but I don't get the feeling it was the main reason for this whole... war thing.
Yeah, it's weird how the factions never really bothered to keep an eye on the neeran when they have a perfect infiltration tool like the krath available. Something about this whole conflict is weird, I agree.

>>48459749
>Don't forget the Empire Neeran literally wanted to eat the Isolationist's hearts.
I think that only happened in that one case. Or at least I hope that was only for the terror attack on that city ship.
>>
I wonder how many Neeran supers we can rack up with the Array.
>>
>>48460484
My guess is 0 because Ber'helum wants to break it apart to get 3 megas, and the RH wants to keep it to facilitate trade with the hazard zones aliens once hostilities within the dominion have ceased.

Although we can probably hand over the specialised fusion technology to Helios for additional brownie points. Going purely by ship shape, we might get a super heavy helios siege weapon mounted on the chassis of those asteroid tug derived heavy type out of it.

I really like that ship design.
>>
>>48460717
>specialised fusion technology
what was this
>>
>>48460828
From >>47318286:
>The ships used to build this accelerator were no ordinary super heavies, these were built with equipment to help form a Kavarian siege formation. While their use was banned after the Faction Wars that restriction was lifted to help combat the Neeran.

>Siege formations involved several super heavies projecting a single large fusion bottle between them. Using tractor beams to hold formation they could even dump plasma from their sublight engines and any fusion cannons they had into the bottle. A pusher ship at the back of the formation would then direct the contained plasma at a target, usually a station or planet.

>The Kavarian Imperium used these to good effect against the Neeran in their last attempt to invade the Centri cluster. Combined with Ber'helum gravity well generators the Alliance was able to pull the Neeran fleet out of FTL where the weapons would be most useful.

>You lack a pusher ship for yours, though the repulsors making up the accelerator could partially fill that role. You could get Helios to send a modified Medium to the Relay capable of acting as a pusher ship.
Either way it will not be as effective as the real Kavarian weapon system simply due to having less ships involved.
>>
>>48460897
That doesn't sound like something Helios can't reproduce or create already, to be honest.
>>
>>48460717
The option to break it up has long passed, we've already decided to keep the array.

I won't let you ruin our baby superweapon.
>>
>>48459335
>We haven't managed to perform an offensive to recapture occupied territory as of yet.
While you were off raiding Winifred's main fleet took part in operations to retake more than a dozen occupied Shallan worlds. Some of those were later lost or rendered uninhabitable in subsequent enemy offensives.

Most efforts to retake Shallan worlds have been focused on their home galaxy as that's where their largest colonies were located. They've created a substantial buffer of fortress worlds around the capital and as a result the Neeran are currently unable to directly strike at it.


>>48460122
https://youtu.be/5LD7NQSie6Y?t=4m21s

>>48460717
>>48460897
>>48460951
The Dominion's inability to mass produce super heavy warships like the Kavarians could makes it impractical for them to build more of.

The closest comparison I can think of would be railway guns like the Schwerer Gustav vs mobile artillery or gun platforms like the SU-100.
It's easier for the Dominion to mass produce Medium cruiser scale ships for siege warfare than far less mobile array weapons.
>>
I've been working up your inevitable conversation with the FA regarding the theft of your nanite samples once this is all over.
They're going to need you to visit a facility in Terran space in the next Relay using one of your salvaged Terran ships with an Alliance IFF.
Would you guys be up for it?
>>
>>48462762
This sounds like juiciest tech option ever.

We're there.
>>
>>48462762
Holocamo'd Devourer?
>>
>>48462762
>Would you guys be up for it?
Yes. What securities are they willing to provide to convince us they won't just put Sonia into stasis or pull some other shit? I'm a bit wary after the nanite thing and their subsequent behaviour.
>>
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>>48463059
It would be politically inconvenient if they were to disappear Sonia. This is far more likely.
>>
>>48463147
I wouldn't be surprised if Versa or our wizard had firewalled parts of Sonia's brain.

It would also double break their charter, not that they seem to care much about that any more.
>>
>>48462762
Sonia's day out: Versa kidnap edition?
>>
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>>48463567
Do you think we could get the FA to compile a catalogue of stuff to pick from before Sonia shows up? Or maybe a nice display she can pick stuff from.

In b4 Sonia gets nothing.
>>
>>48463744
[x] Veckron beams
>>
>>48463805
Praise Vectron!
https://www.zhuatieba.com/video/XNzg3NzkyMzA0
>>
>>48462762
Wait, they want us to do them a favor in order for them to give us our stuff back? Absolute madmen the lot of them.

>>48463744
"And here we have compiled a list of things you may fin-"

"All of it."

"Excuse me?"

"I want all of it."
>>
Please do not bump the thread. See you next week.



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