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For House & Dominion: Civil War Quest

http://houseanddominion.wikia.com/wiki/House_%26_Dominion_Complete_Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

https://twitter.com/ThatSlowTypingG


You are Sonia Reynard, Viscount of Rioja and its surrounding trade lanes, and protector of the Smuggler's Run. You control the fates of a dozen worlds in the so called Smuggler's Run. With your new position you are quickly becoming one of the most influential people in your House.

Your power isn't without limits. Barons Winifred and Archivald still command the South Reach and Home fleets respectively. While you doubt they could match the firepower your fleets can now bring to bear, there is a substantial population gap.
For now you still answer to Count Gernot Sigurd Jerik, and the more senior Barons when operating in their theaters.

From Rioja and the other House worlds in the Run you've built up your fleets and armies this past year. Both have seen their share of action with anti-piracy work, an invasion of Bonrah's local territory and raids into the next Nav Relay.

It is 4033 and as the Dominion slips deeper into civil war you and those under your command are fighting hard to keep control of the DRH 1 Navigation Relay. You've won a decisive victory and all but driven enemy forces from their original beach head, disabling all three of the Mega class Supers they brought with them.

You were unable to stop the Nasidum mobile fortress from invading the Smuggler's Run. Enemy troops have landed on several key worlds in the Run in an attempt to gain control of assets evacuated to the surface.

Baron Khyor Binil along with one of your Wing commanders and one of the more experienced Merc commanders are there to cause trouble for them.
>>
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Knight Captain Katherine Drake is your fleet's Wing Commander. She has been busy commanding your more mobile assets. Trying to combat enemy raiding units and harass their few positions outside the Run.

Knight Captain Kim Yu Chung and his cloaked fast battleships can be ready for either direct attack or minelaying at a moment's notice. While their stockpiles were exhausted in recent battles they've had time to rebuild some of them.

Uyi Rna is the General of your Army.

Wiremu Tama is the Admiral of your Fleet.

Fadila Saqqaf is your leading diplomatic adviser.

C.F. Vanderwal is a former House Erid noble now serving with your intelligence division as part of his parole.

Chide Dlam'ard, the Governor of Rioja has been working to help defend your planet. The PDF seems to be putting up a good fight with relatively low desertion rates. Desertion is still taking place however and may increase over time.
A recent message has warned that the Mons Abyla base has come under attack by enemy special forces but so far they've been able to hold them off.
>>
A recent large scale raid into the Run did not quite go according to plan. You hoped to catch some enemy heavy cruisers off guard with your two Super Heavies then attack from behind with Kim's cloaked Battleships. By the time you arrived enemy fleet assets had already relocated in an effort to find you.
While you destroyed one of the converted Heavy Carriers and caught a few hundred damaged ships in dock, you were forced to withdraw before Kim could take advantage of the situation.

Large scale skirmishing near either entrance of the Run is now occupying greater numbers of ships on both sides.

In an apparent attempt to make up for their recent losses fast enemy fleet elements have been detected making for the blockaded Bonrah worlds in the relay. Freeing the Medium cruisers and other ships trapped there would be a serious windfall for the enemy fleet.

You've sent fleet elements to help intercept, including your command ship.

As for the attack squadrons are you sending the regulars or your elite units?

[ ] Regulars. Save the elites for decisive battles.
[ ] Elites. We need to do as much damage as possible.
>>
>>48673478
>[ ] Elites. We need to do as much damage as possible.
>>
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>>48673478
>[x] Regulars. Save the elites for decisive battles.
We need to get these guys some experience in less lethal battles. Maybe keep a few elite squads in the area as emergency reinforcements.

>Dominion Fast Battleship
>Looking for alternate class name suggestions.
The other race in the dominion is supposed to be yellow/orange, right?

Wolfsbane class.
>>
>>48673654
>The other race in the dominion is supposed to be yellow/orange, right?
Yes Dro'all base skin colour is yellow, tending towards bright orange when male.

>Wolfsbane class.
Immediately reminds me of aft section of the Pegasus.
>>
>>48673478
[ ] Regulars. Save the elites for decisive battles.
>>
One of the minor Houses in the region allied with Helios has grown impatient with their superior's delays. They're prepared to throw their support behind the Run Alliance, Ruling House or Ber'helum and can have some of their ships help to intercept the enemy attack force.

According to Fadila the Helios ambassador is aware of this and desperately wants to prevent their allies in the region from attacking before the rest of their fleets are ready.

Attempts could be made to make it clear they've severed their relations with Helios but the enemy may still harbour suspicions.


Do you want to encourage them to join the Run Alliance, ally with one of the other major Houses, or try to convince them to hold until the time is right?

[ ] Join Run Alliance
[ ] Ally with Ruling House
[ ] Ally with Ber'helum
[ ] Wait for the right moment
>>
>>48674173
>[x] Wait for the right moment
Helios is going to make a break our campaign, might as well try to make their plan work as well as possible.
>>
>>48674173
>[ ] Wait for the right moment
Annoyed as I am with Helios inability to join the fighting until now I do not believe that them joining right now is the best decision that could be made. Them joining the Run Alliance or the either of the other twos will only lead to strife further down the road.
>>
Sorry, had some windows update bullshit happening.

>>48674222
>>48674235
>Wait

Writing.
>>
For house and dominion
>>
>>48674889
Good, because

[ ] Wait for the right moment

Was my vote too. Make sure Helios knows we're supporting them here.
>>
Fucking windows update! Why do you always make things worse!

"I don't like waiting for Helios either but they have their reasons. I do not believe that you joining right now is the best decision that could be made."

Fadila makes sure your message gets through and reports that they didn't seem to be especially happy.
"They've had little chance to contribute to the civil war so far despite their local elements having suffered under the Bonrah backed raids."

"They've waited this long. They can wait two or three more days."

Your attack units close in on the enemy and attempt to engage them before they can reach their destination, but just as often it seems like hostile squadrons are trying to intercept your own.

Of the dozen or so units assigned to assist two of them are nearly wiped out by forces micro jumping into better positions before their arrival.

"Enemy ace teams confirmed. We are inflicting losses on them but they're giving it back to us almost as well."

Your command squad takes its fair share of fire too. The Outer Heaven shrugs off plasma cannon fire from a group of modified Centurions, but one of your escorts isn't so fortunate. A Norune Battlecruiser is almost completely destroyed and your Aries fast battleship is holed crippling half her weapons.

The enemy team that managed the hit are quick to run for it before your heavier ships can inflict more damage.

"One of the allied units have lost a medium cruiser." Maybourne reports.

"What? How did they manage that?"

"An Aries prototype battleship ship took it out with an AM Torpedo. Our allies are having trouble tracking it. They may have ECM support."

By the time they're within striking range of the colonies your side has lost 386 ships to the enemy's 350. With luck it will be harder for them to recover their more experienced crews this far behind your lines.

>cont.
>>
>>48676021
>spoiler
we tried to warn you man.

>combat
wow, we're not exactly doing well here
>>
>>48676190
Elites vs. Elites yo.
>>
>>48676190
>we tried to warn you man.
>>
>>48676021
Windows update is like an unwanted teen pregnancy

>>48676190
That's what happens when you send regulars to fight Elite units.
>>
>>48676365
Oops. Looks like it was regulars vs. Elites.

Not what I would have voted for, given my assumption that it was elites vs. Elites. But there you are.
>>
>>48676354
On a scale of 0 to War Crimes, how terrible would it be to develop an emergency teleporter jammer?
>>
>>48676432
They're already in development.
They should be available in a few years.

afk a bit. Work related issues, but won't be stopping the game.
>>
>>48676354
Dark energy/matter weapons when?
>>
>>48676354
>Sonia's stuff
>Other people's stuff
>Emptiness full of salvage
>>
>>48677169
How much overlap is there between "other people's stuff" and "salvage"?
>>
"This is Baron Laudium. Bonrah forces have launched from the surface of the colonies. They're using planet based missiles and starfighters to disrupt the orbital minefields. It's enough of a hole for them to escape if we let them."

Garn Erid opens a channel to you. "The Ruling House fleet units assigned to guard duty will be completely outmatched on their own. They've already pulled back far enough to jump out if needed."

You could have the RH ships get out of there, let the enemy fleets escape then harass them on their way back to the Run.
Another option is to combine all of the nearby mobile forces to focus on one of the planets.
The RH units could try to hold the enemy while you rush to assist both.
Retreat to combine with heavier forces on the main trade lane could also hinder them.

[ ] Harass
[ ] Focus on one planet
[ ] Rush to assist, try to hold both
[ ] Retreat & combine with Heavy fleet
>>
>>48677281
>Another option is to combine all of the nearby mobile forces to focus on one of the planets.
Well, how are the forces split between the two planets?
>>
>>48677281
Wipe out one force and harass the other?
>>
>>48677281
>[x] Retreat & combine with Heavy fleet
>>
>>48677358
There are (or were) roughly 1000 ships split more or less equally between guarding the two colonies. Mostly attack corvettes, though some Light and Attack Cruiser squadrons as well.
Carriers are acting as command ships for both fleets.

As far as the estimated Bonrah forces on the planets one had newer model Shukhant Mediums, while the other had more forces from one of their allied Houses. Their allies may be more likely to surrender, but there is a chance Bonrah may have troops posted on their ships to prevent this.
>>
>>48677596
Thanks. Let's go after the planet with the Bonrah forces in that case.
>>
>>48677281
Crush one, harass the other with our elites.
>>
>>48677596
Let's crush their Shukhants.
>>
>>48677372
>>48677718
Elites are currently in reserve. It will take time for them to reach the area. They could be sent to link up with the heavy fleet to slow the later part of the enemy retreat.

1)
1a) Focus on one planet. All mobile assets close at hand will attempt to wipe out the Bonrah forces and enemy relief force trying to escape from one of the planets.
1b) Rush to assist, try to hold/engage both. All mobile assets close at hand will attempt to engage both enemy forces in the region as they try to escape.

2) In the event of 1A winning:
2a) Target the planet with newer Bonrah Mediums
2b) Target the planet with more Bonrah allied ships

3) Do you want elite reserve forces called up to help the heavy fleet elements on the main lane in slowing the enemy retreat? (This will require skirmishing forces at either end of the Run to cut back on their sorties due to logistics problems.)

Y/N?
>>
>>48678038
1a
2a
3n
>>
>>48678038
1A
2B
3Y
>>
>>48678038
1a

2a

Y
>>
>>48678038
Does bringing our elites in help us with hunting that AM ship?
>>
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>>48678516
Debatable.

"Let's focus all of our forces on the planet that has the newer model Shukhant class ships. They're a threat we need to take out."
Both Barons agree and set course, warning RH forces to abandon the other position.

You arrive just as the escaping Bonrah forces begin to get clear the minefield. A pair of their new Shukhant have been refit with older planetary shield generators and are using them to protect the rest of their fleet from the remaining mines. Fusion warheads and older Nukes launched from the surface continue to fill low orbit with spherical explosions as they try to shoot down mines being brought in from the other side of the planet.

The newly arriving enemy fleets are coming in from two directions and are moving to link up with the Bonrah fleet once they leave botht he gravity well and the minefield. Some mines are just outside the edge of the well so it would be unwise to immediately jump.

Your forces are divided into 5 groups not counting the Ruling House Garrison fleet that is currently in system.

"Sensors are detecting additional enemy contacts. Looks like one of the old Bonrah raiding groups that we didn't catch."

They could be a problem if they were to jump in on your flank at a bad moment.

"How do you want to do this Viscount?" Asks Laudium. "Long range bombardment to let us control the flow of things or get in close and mix them up so its harder to jump as a unit?"

>What say?
>>
>>48679196
If we have the array, then Long range bombardment.

Otherwise it's knife fighting time.
>>
>>48679311
You do not have the array with you. It would fit the description of a heavy fleet asset, not a fast raider.
>>
>>48679196
I am thinking Knife edge fighting with a small reserve units standing by to provide long range fire and provide assistance should the enemy raiding unit arrive in a untimely manner.
>>
>>48679196
> get in close and mix them up so its harder to jump as a unit?"

All or nothing, it's why we focused on only one planet here.
>>
>>48679579
>>48679525
>>48679311
Close combat it is then.

>with a small reserve units standing by to provide long range fire and provide assistance should the enemy raiding unit arrive in a untimely manner.
Did you want the Outer Heaven to help with long range fire support or close combat?

Roll 7d20
>>
Rolled 15, 20, 12, 6, 6, 2, 14 = 75 (7d20)

>>48679857
>>
Rolled 1, 8, 20, 20, 15, 20, 1 = 85 (7d20)

>>48679857
>>
Rolled 6, 56, 19, 61, 81, 84, 69 = 376 (7d100)

>>48679857
!!
>>
Rolled 12, 11, 20, 11, 15, 17, 19 = 105 (7d20)

>>48679857
Wrong dice
>>
>>48679948
>>48680101
>>48680331
15 20 20 20 15 20 19
>>
Rolled 2 (1d2)

>Those first two rolls
Not much difference between the regulars and the elites this time.

Haven't seen a single vote for where Sonia's command ship is going so:
1= Close Combat
2= Long Range
>>
>>48680441
I mean. That is what I would have voted for anyways and it seems to tie in with >>48679525

Just in case you were feeling discouraged by people not voting on it. But those were some very exciting rolls you see!
>>
It looks like the people from House Pantaq and House Laudium have gained more experience this past week than their unit ratings indicate. The Barons jump their ships in as close as they dare with the minefield so close, tearing into the enemy formations.

You and your battleships micro jump in at range and provide fire support with plasma weapons and torpedoes.

Despite the disruption the fleets manage to link up as they must have planned. The Mediums with the extra shield generators shift their coverage to effectively nullify your groups incoming fire. It doesn't do much to prevent one entire formation from being caught in the cross fire of the close combat units.

The fighting is so intense its hard to get a good reading on what's going on. Your allies are determined to put the enemy down here and now but the Bonrah units, trapped on the surface for so long, are obviously just as eager to make a difference.

"They must have had a lot of time for flight sims while they were down there." Maybourne comments.

You keep an eye on the raider unit that had appeared at the edges of the system. With the way things are going and your own team providing support from high orbit it seems they're reluctant to join in. Instead they jump back out towards wherever they came from. Probably to mess with your logistics and repair bases.

Back with the battle elements of the larger groups eventually sort themselves out enough to jump. They head straight out towards the nearest deep space realighnment point rather than trying to form up in the outer reaches of the system.

Your people are ready to pursue in short order. There were few losses but there is also a surprising lack of crippled enemy ships. Far less than you would have expected given the ferocity of the fighting. A Medium Cruiser was downed at least so that's something.

"Tally-ho!" shouts one of the wing leaders over an open com just before you all jump.

Roll 3d100 for keeping up.
>>
Rolled 41, 96, 96 = 233 (3d100)

>>48681383
Whaaaaaaat. How did our long range support work?
>>
>>48681467
Higgildy piggildy those are two pretty good rolls hahaha ha. It is up to you now fellow players to make that first one work!
>>
>>48681383
. . . Do you want me to roll again?
>>
Rolled 65 (1d100)

>>48681383
>>
Rolled 83 (1d100)

>>48681383
2
>>
Rolled 26 (1d100)

>>48681383
3
>>
Rolled 85, 56, 49 = 190 (3d100)

>>48681383
>>
>>48681383
85, 96, 96

The dice gods really don't like Bonrahs grounded fleet tonight.
>>
>>48681467
My guess is that going in for the head to head would of been much worse for us. Judging by the rolls and the results.
>>
>>48682446
I think the long range supports were mostly nullified in effect by the planetary shields the Mediums were using, but their position kept the raiding party out of it.
>>
>>48681467
>How did our long range support work?
>The Mediums with the extra shield generators shift their coverage to effectively nullify your groups incoming fire.

Enemy got some very good rolls overall.

>>48681650
That close to midnight there isn't much point.

The fleet easily overtakes the retreating forces, hammering them every time they revert to real space. Pursuit is so close that there are collisions while at FTL. Nothing long enough to match drive field frequency but enough to scare the hell out of anyone sane aboard the involved ships.

They're still making it difficult for you. Cold launching torpedoes and missiles, overlapping shields, unexpected course changes. Anyone that isn't the best of the best are quickly weeded out over the course of the pursuit.

A tenth of the enemy fleet has been knocked out by the time you reach the trade lane, but only just.

"We'll be getting close to the Run's defense platforms soon sir. Did you want to break off or get a few more shots in."

[ ] Break off
[ ] Continue pursuit until the last minute
[ ] Attempt FTL intercept on a Medium Cruiser

See you in the morning!
>>
>>48682807
>[ ] Attempt FTL intercept on a Medium Cruiser
but if not then
[ ] Continue pursuit until the last minute
>>
>>48682807
> [ ] Attempt FTL intercept on a Medium Cruiser

Goddamn they must be rolling as well as we are.

Bastards.

I will have that medium dead however!
>>
>>48682807
>[x] Break off
>>
Rolled 47, 95, 53 = 195 (3d100)

>>48682807
Rolling for high numbers!
>>
>>48682807
Break off.
>>
>>48682807
> [ ] Attempt FTL intercept on a Medium Cruiser

Night yo.
>>
>85, 78, 87, 98, 74, 93, 96, 78, 100, 84, 83, 40 (12d100)
>15 20 20 20 15 20 19 (7d20)
>85, 96, 96 (3d100)

I'm honestly surprised we're performing so poorly despite these rolls.
>>
>>48682807
>[x] Break off
We don't have Linda here for this.
>>
>>48679196
>A pair of their new Shukhant have been refit with older planetary shield generators and are using them to protect the rest of their fleet from the remaining mines.

Maybe we should do the same in the upcoming battle?
>>
We're tied between Breaking off or Attempting FTL intercept.

Should I just roll a d2 for it?

Note: While much of it was removed to allow for the installation of forward torpedo launchers, the Outer Heaven still has a Neeran ramming prow.
>>
>>48687285
No. I'll do it.

[ ] Attempt FTL intercept on a Medium Cruiser
>>
>>48687285

>>48685707 here, I'm okay with switching my vote to ftl intercept.
>>
Got a little side tracked.

Roll 2d20
>>
Rolled 15 (1d20)

>>48687798
>Roll 2d20
1
>>
Rolled 17 (1d20)

>>48687827
2
>>
Rolled 18, 15 = 33 (2d20)

>>48687798
>>
Rolled 5, 8 = 13 (2d20)

>>48687798
>>
https://www.youtube.com/watch?v=Q_-ieSzwOK4

"Helm, attempt an FTL intercept on the closes Medium. Marines stand by to conduct boarding assault. You may not have much time to pull it off."

Your subordinates acknowledge and get to work. The Marines you're not worried about but your helm and navigator haven't done much of this before, and certainly not with this ship. Your navigator is good, not Linda but still good.

The navigator of the nearest Medium also seems to have some skill about them. During one of the longer jumps they shift their course, putting several smaller ships between you. A corvette is struck hard enough by your larger ship's drive field that their own simply fails outright dropping them to real space.

A different ship closes in on you from behind and matches fields, probably trying to disable your engines. It doesn't do them much good as the moment they match up with yours they're struck by tendrils of lightning from your topside turret, ripping open their bow.

"Pursuing ship has dropped back."

"Sir, target medium is reducing speed."

Checking displays it looks like they're covering for the rest of their fleet now that they've seen you're determined to catch them. The enemy navigator is conducting some seriously dangerous FTL course changes to keep you off them. They're probably risking a drive failure in the process.

"Time to the defense platforms?" you ask.

"Thirty seconds. We're going to be cutting this one close sir."

You kind of wish you'd developed those FTL interceptor warheads now.

"Can we reach them or not?!"
Your navigator is quick to respond. "Yes, but we're going to take damage."

[ ] Do it!
[ ] Break off ("I'll get you next time!")
[ ] Break off (Send a message praising their skill)
>>
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>>48688710
>A different ship closes in on you from behind and matches fields, probably trying to disable your engines. It doesn't do them much good as the moment they match up with yours they're struck by tendrils of lightning from your topside turret, ripping open their bow.
Pilot's face when.
>>
>>48688710
Can we secure the medium we just damaged instead?
>>
>>48688824
The one back near the colony? Sure.
>>
>>48688855
Ooops, for some reason I thought the ship we just shocked was a medium.
>>
>>48688710
Does a drive failure on a medium cruiser take longer to fix than 3 days?
>>
>>48689276
Generally no. Worst case is swapping out the drive core.
>>
>>48689325
Is their current course still going to drop them out of ftl in hostile territory?
>>
>>48689408
The Medium you're chasing?

Despite their course changes they should still drop out of FTL at the defense platforms at this end of the Run. Unless they're interrupted during a course correction.

Closing vote in 5 minutes.
>>
>>48689505
Okay, let's just go with
>[ ] Break off (Send a message praising their skill)
and have the entire bridge crew shot because they're bad@ships.
>>
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"Break off. No point in wrecking our ship when we still have plenty of fighting left to see."

You drop back to real space and the helmsman brings the ship about, heading back towards friendly territory.

"Coms I want a message sent to the crew of that ship we just let get away."

You make sure to praise the skill and tenacity of the enemy Medium and that you hope to meet them again on the battlefield.

>>48689543
>and have the entire bridge crew shot because they're bad@ships.
Enemy rolled 19 for evasion but 1 to resist boarding. Navigator could have done it but you would have taken damage.

While you've been busy dealing with this fleet the Mobile Fortress has been off playing wrecking ball. They've just attacked and destroyed one of the bases in the Spit.

The Array and the heavy cruisers guarding it are off in House Phobos space as they're still trying to keep it away from easy enemy access for a couple more days.

Did you want to send some forces to help defend the remaining station? Or would you rather abandon and cripple it to deny use to the enemy?
>>
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Don't know what happened to my name field there.

A) Bring in Supers and shield platforms from Magdalena. Try to convince them it's not worth it.
This may endanger forces you're trying to save for a later battle.

B) Abandon station. Evacuate equipment and cripple whatever is left behind.
This will reduce your ability to maintain your fleet, but will make it easier to set up other repair facilities later.
>>
>>48690852
B)
>>
>>48690852
B)
>>
Forces based out of the station have begun to evacuate. Skirmishing units nearby and those that have nearly completed repairs will help to cover the evacuation transports.

With your mobile units from the recent fighting being pulled back for minor repairs there should be enough fuel reserves to send out some of the elite units to assist.

Do you want some of the elites to help cover the evacuation, rely on the ships already there, or rush the last damaged of your group to the station to help?

[ ] Send some elites (Roll 6d100) (Best of 3)
[ ] Forces already there (Roll 5d100)
[ ] Least damaged from your group (Roll 6d100)
[ ] Pull additional skirmishers off the line to help (Roll 6d100)
>>
Rolled 70, 48, 40, 63, 46, 75 = 342 (6d100)

>>48691752
[ ] Send some elites (Roll 6d100) (Best of 3)
>>
>>48692001
Anyone else around?
>>
Rolled 64, 60, 13, 28, 7, 67 = 239 (6d100)

>>48691752
>>
Rolled 64, 33, 20, 61, 53, 14 = 245 (6d100)

>>48692251
>>48691752
Send the elites, we need that equipment.
>>
Rolled 66, 26, 94, 100, 86 = 372 (5d100)

>>48691752
>[x] Forces already there (Roll 5d100)
>>
These are some mediocre rolls.

Some of the Elites that are being held in reserve near the base head in to help cover the evacuation.

Watching the readouts of the battle it looks like the transports will be away before the mobile fortress can do any serious damage to station.
The same can't be said for the first wave of attack corvettes which immediately open up with strafing runs on cargo ships with their twin linked weapons. Your allies are able to engage most of them but some get through early on and damage the engines of several Moli's.

As more of the Elite arrive in systems they're able to help fill the gap and cut off additional attack waves. Rescuing stranded ships and their cargo will still take time. The better pilots manage to rack up some kills but seem disappointed they won't be able to salvage them. Salvage craft already have their hands full.

Mike's squad jumps in covering the RSS Kilo which takes aboard the damaged ships and their station modules. Just in time it seems as the Fortress jumps into range and opens fire on the station.

"Baron Usela to all units, jump out immediately. My team will stay behind until the last possible moment to keep the shields up and then scuttle the generators."

By the time everyone is clear the station is taking heavy fire.The Baron's team escapes with a fast Frigate just after sabotaging the shields and setting the fusion reactors to melt down. Their Frigate doesn't quite make it out of the system, managing a micro jump several AU before they're forced to abandon ship.
>>
>>48693180
Posat really didn't deserve that guy. Is there a chance he will get his own house again once this is over?
>>
Less than two days remain until the deadline. From now on it's going to be increasingly important to hold off any large scale actions that could deplete your fuel reserves or require extensive repairs. Especially with the enemy targeting your more accessible bases.

Do you want to hang back, occasionally helping out with skirmishing.
Help with the raids inside the Smuggler's Run.
Take a cloaked ship in to Mons Abyla base to see if you can help them out.
Investigate enemy logistics group that disappeared around the outer edge of the Relay.

You could also just try to rest up since Sonia has not been getting that much sleep.
>>
>Investigate enemy logistics group that disappeared around the outer edge of the Relay

We should be able to combine that with getting additional sleep.
>>
>>48693592
>[x] Investigate enemy logistics group that disappeared around the outer edge of the Relay.
>>
>>48693592
>Investigate enemy logistics group that disappeared around the outer edge of the Relay.

Sleep is for the weak. A shame we can't assassinate the three Dukes.
>>
>>48693975
>A shame we can't assassinate the three Dukes.
You could still attempt it, people just seemed dead set against it last time.

>Investigate
Alright what ships did you want to take with you? You can requisition plenty either from your fleet or allies.
The smaller the force the better.
>>
>>48694053
2 eccm ships, a dominion fast bb with additional drive plates, and 4 of the fastes ACs we have?
>>
>>48694176
>2 eccm ships [...]4 of the fastes ACs we have?
Did you want 6 EC-K's each fitted with ECCM and afterburners?
You could have some of them carry LST's instead of electronic warfare systems.

>a dominion fast bb with additional drive plates
Ber'helum engineers have some of the drive plate equipment packages ready to go. They also have a prototype for a newer one that combines extra drive plates with spinal mount heavy phase cannon. They don't have quite the same power reserves but the extra FTL systems can protect the weapons from damage if hit.
[ ] Take the FTL equipment (lose 4 heavy phase cannon arrays)
[ ] Take the prototype (4 heavy phase cannon arrays replaced with spinal mount Heavy phase cannons )
[ ] Just a normal Fast BS
>>
>>48694053
A squadron of Cruisers,EC-Ks maybe for added utility.

>>48694531
[ ] Take the FTL equipment (lose 4 heavy phase cannon arrays)
>>
>>48694531
Take the normal ftl equipment. I'm okay with 6 ec-ks. Have one carry LSTs instead of ABs.
>>
>>48694531
>[x] Take the FTL equipment (lose 4 heavy phase cannon arrays)

>>48694053
>You could still attempt it, people just seemed dead set against it last time.
Seemed kinda split. I was all for it but others really didn't seem up to it at the time. Maybe when we start getting owned by their fleets they'll come around.
>>
>>48694758
The votes flip flopping didn't help.

You requisition a squadron of attack ships, mostly EC-K's, and a fast battleship to provide support. Half the attack squadron will hang back to relay communications for your unit.

"I expect the Outer Heaven to still be in one piece when I get back, not half blown up and used to build a new base."

Heading for the edges of the relay you skirt outside the sensor range of Csontos which is still in enemy hands. It takes you close to the navigation hazard zone but you've been closer than this before.

Your fuel reserves are not as full as they could be, though it's not a huge issue. Did you want to skim the atmosphere of a suitable gas giant planet and use your ram scoops to top off the tanks before continuing on?

If yes roll 1d100
>>
Rolled 21 (1d100)

>>48695260
May as well. Can't take all that much time.
>>
Rolled 95 (1d100)

>>48695260
Just in case this turns into an extended deployment.
>>
Rolled 61 (1d100)

>>48695260
K
>>
You're able to locate a good system to stop by that shouldn't require much of a course change to skim the atmosphere. You've dropped out of FTL and are closing in on the atmosphere when something dawns on you.

"This reminds me. We almost never needed to do this back in the old days."

"Really? Never?" Your ops officer seems genuinely surprised.

"Well... we may have but it wasn't done intentionally at any rate. I remember being told a few horror stories from some of the older Knights that had."

"Ramscoops are open. Activating Bussard collectors."

The electromagnetic fields from the ramscoops skim the outer atmosphere ramming gas into the collectors and replenishing your fuel reserves. Your orbit shifts slightly as a result of the scooping operation but it's well within planned limits.
After a few minutes the system is shut down and you break orbit.

"Glad to know these new ships can still perform emergency refueling."

"I read that they nixed that feature on the newer assault corvettes to save weight."

"Really?"

[ ] Probably just as well
[ ] They should add it back in with future designs
>>
>>48695868
Probably just as well
>>
>>48695868
>[x] Probably just as well

It would make roaming operations more difficult though. Maybe we can come up with a cloakable mobile fuel harvesting/refining base some time.
>>
"Probably just as well. Remind me to look into a having RSS develop a black ops version of the Combat Fuel Tankers. I'm sure somebody will buy them. I know I will."

You pass by one of the scouts that have been assigned to keeping an eye on this approach. They've kept hidden sending in regular reports.

"We've seen a few minor drive flares pass by in either direction over the past few days. Could be ships moving at very low speeds to avoid detection."

"How many?"

"Only two ships outbound around the edge but between eight and twelve inbound."

"You don't have a more exact number?"

"No sir. Resolution was low and their ships may have been stacked close together making the readings difficult."

Your navigators get an update on the estimated safe return line. You could swing out past it but the Guild aren't capable of providing readings on what's out there right now with the big station damaged.
"There are two registered safe zones outside the nav hazards on this side. There's no risk of your navigation systems going out of alignment there. Even inside the return line there's a chance your sensors could go a bit screwy if you hang around too long.
The few systems out here have little of value in terms of resources so they're barely exploited."

"What about this graveyard?"
"There was a salvage rush there before the nav hazards started to spring up. Its mostly cleaned out but there are some wrecks designated as monuments. The other scout team keeping an eye on things hasn't seen much activity in that direction."

>Any other questions for the scout team before you move on?
>>
>>48696316
Any speculation what they're doing out here?

Could they have some kind of bridge between the Graveyard and Run where the Hazard is quite thin? It could let them spring a trap on the array.
>>
>>48696416
>Could they have some kind of bridge between the Graveyard and Run where the Hazard is quite thin? It could let them spring a trap on the array.
"It's possible? If there is a safe corridor it would probably be small and not something they'd want to draw attention to."

>Any speculation what they're doing out here?
"Maybe the old monument isn't as useless as people thought? It's an old busted Super with no equipment left on it but I guess you could still use the hull."

With no other questions coming to mind you get ready to reconnoiter the area.

[ ] Head in at low speed to reduce detection
[ ] Go in fast. See if you can scare some of them into giving their position away
[ ] Hang out and wait for traffic to ambush
[ ] other
>>
>>48696829
>[x] Go in fast. See if you can scare some of them into giving their position away
>>
>>48696829
So, strap a bunch of engines on that super and you have one heck of a decoy/KKV if the grav well is being used. Or use it to protect ships from long range bombardment while they get close.
>>
>>48696829
> [ ] Hang out and wait for traffic to ambush

Is most efficient type of hunting.
>>
>>48697341
If you're up for desecrating a designated war grave sure.

>>48697002
>>48697356
Tie breaker anyone?
>>
>>48696829
>[ ] Go in fast. See if you can scare some of them into giving their position away
>>
As much as you'd like to take your time quietly investigating and observing enemy movements your timetable is going to make that difficult.

"We're going in at high speed. Make it look like we know what we're after and are about to wreck their shit. That should get them moving. Navigators give us an arcing trajectory at high FTL speeds. J22 at minimum. Sensors keep an eye out for enemy movement."

The commanding officer from one of the other ships contact you.
"Sir, recommend we shut down phase cannons to improve scanner resolution. We can always quick charge them if we see anything."
"Go for it."

The squadron jumps and the stars in the area seem to tear past you. You're glad for the experienced navigators this trip.

In no time at all you drop out of FTL inside the nearest safe zone.

"Detecting movement... one small ship, probably Constellation class. Looks like a smuggler. No additional activity."

[ ] Investigate Smuggler
[ ] Spread out and quickly search this zone
[ ] Move on (to where?)
>>
>>48697952
>[ ] Investigate Smuggler
If tie breaker is needed then
>[ ] Spread out and quickly search this zone
>>
>>48697952
Investigate smuggler
>>
>>48697952
>[ ] Investigate Smuggler
>>
Dropping out of FTL within ten thousand kilometers of the small ship they immediately cut their engines.

The old captain of the ship doesn't waste any time when you open a channel to them.
"Take the cargo just leave us our ship this time. We've done our bit for your Houses."

"This time?" you ask.

"Aye. You dragged in the lot of us ten years ago and we spent four years hauling freight for yer Baron Winifred.
Take the cargo and let us be."

>What say?
>>
>>48698316
Maybe. What have you been doing here?
>>
>>48698316
If you can provide satisfactory answers I'll let you leave with both. What are you doing this far out and what is your cargo?
>>
>>48698567
>>48698491
>What have you been doing here?
"Digging up old ore stockpiles that people forgot were out here. Some of the Houses that fled the region because of the pirates weren't going to be able to ship everything back to their homeworlds so they hid it to find later. People tend to forget where they've put things after thirty years or more.
Or maybe they were never told where it got hid for them."

Right... so there's really no telling if it were Nobles or pirates that really buried this treasure.
"So what's the cargo?"

"Draconite. Unrefined crap but it's war time so it sells. Don't know what the rare element density is so can't tell you what its worth."

Even unrefined the materials needed to build FTL components are a strategic resource you should try to get hold of.
>what do?
>>
>>48698695
Offer to buy it off them and see if they could use a job with RSS.
>>
>>48698695
Offer to pay for it and ask if they encountered any others in the area?
>>
>>48698695
Offering to buy it doesn't seem like a bad deal, but I'd like a copy of their sensor and navigation logs to make sure they aren't working for the invasion fleet.
>>
>>48698695
Do they often operate this close to Nav Hazards and do they do it regularly?

RSS Deep recovery team?
>>
>>48698741
>>48698743
"We're not goin' anywhere near Rioja. Not till the dust settles that is. Bad enough having to deal with that much refugee traffic on a good day. Big arse fleets are another story."

"I'm sure we can work something out. I'd rather we buy your cargo than Nasidum.
Any chance we could get a copy of your sensor and navigation logs?"

The captain eyes you wearily.

"We're looking for other ships that have come through the area. Nasidum IFF's or anyone allied to them."

"One second."
The channel closes for a few moments but within a minute or so it resumes.
"Yer looking for the suits?"

"Suits?" you wonder.

"You know, corporate folk. Fancy business suits. Bunch of them came through here. Don't like saying what they're on about. Not that we're ones to ask questions mind. Leave well enough alone."

They send you their logs. Most of them anyways. They show them going past this section farther around the nav hazard.

"Do you know where they are now?"

The captain shakes his head.
"We expected them to be holed up near that graveyard monument or one of the surrounding systems but they weren't near as we could see. We've definitely seen them passing through these parts though.
And since you're not arresting us, here I got this from a friend when I asked about the suit's IFFs."

You're sent detailed IFF data for what looks to be a Dominion House. It generates an image of House crest with a skeletal Ram's head.
>>
>>48699180
They fly around them. This is a safe zone after all. Sonia has taken far more risks with such things than they're prepared to do.
>>
>>48699300
Oh yeeeeaaah, we're the kind of brave that is really stupid if it doesn't work out, aren't we.
>>
Decide what your next move is.

I'll resume in the morning but I have some longer shifts the next two days so not going to have a lot of time through the day to run.
>>
>>48699277
Let's get going on to the graveyard site nice and stealthily then.

>>48699502
Maybe finish for this week?
>>
>>48699277
Thank them for the information and tell them that job offer shall stay on the table.
>>
>>48699502
I guess we see if anyone recognizes the house symbol, and then assign one of our stealth ships to "subtly" seize one of their ships for inquiries and possible infiltration. If we have the resources.
>>
Page 9 bump.

Also, House Harkonnen?
>>
>>48701817
That's what I thought as well. Do we have these guys in our database?

>>48699502
If he's seen them pass through the area, would it be possible to share the course they were on? It might give us some idea where to search.
>>
>>48699277
>It generates an image of House crest with a skeletal Ram's head.

We're about to meet House Aries, I'd guess. Maybe they're setting up a private second navigator station ? It might explain why they're so interested in this area.

We should ask those aliens who already sold us sensor data for the region around Surakeh if they'd be willing to share theirs for this relay as well.
>>
>>48701817
>>48704071

>House_Harkonnen
Holy shit that was not intentional.

...wait a sec, isn't House Harkonnen supposed to be a griffin? God dammit Westwood.


>>48700141
>>48703446
>Do we have these guys in our database?
No, they must be a newly formed House.
If it had been created by Nasidum, Bonrah or Xygen after the start of the Civil War you probably wouldn't have much official data on it.

>If he's seen them pass through the area, would it be possible to share the course they were on? It might give us some idea where to search.
They were definitely headed farther around the edge. While the smugglers didn't spot activity in the next safe zone their sensor range and resolution is limited.
>>
>>48705041
The only thing I can think of is to follow that course. Stick close to the edge of the nav hazard, and keep an eye open for anomalies.
>>
>>48705041
How close is the old Nav sration to the edge of the Hazard zone? They might be trying to reactivate it to get reinforcements
>>
>>48705291
>How close is the old Nav sration to the edge of the Hazard zone?
It should be well within it but it has been some time since the guild published an update on the region. They do want to discourage travel there so that space returns to normal more quickly.

>>48705128
Do this?
>>
>>48705041
Technically a hawk for the Harkonnens. Although does that mean we're facing Not'Atriedes then?
>>
>>48705355
Can we have the scout behind us move up to the safe zone? They can conduct more scans in the area while we're moving up, and it seems the enemy ships go through there anyway.
>>
>>48705400
Atreides is red hawk. Even in the game they're a blue hawk.

>>48705520
Sure.
>>
>>48705582
Huh, you're right. Well shit I really need to re-read it again.

Do we have any current news about what's happening to other parts of the dominion?
>>
>>48705730
Roughly the same as it was 3-4 days ago in game.

The only real change is that Winifred and a large fleet have gone on exercises and are not reporting back at the moment. You are of course aware of the reasons for this. (Attacking Bonrah space.)
>>
>>48705763
There was a House Kharbos diplomat present when the impending invasion of this area was announced. Do we know if any of the houses made deals with them?
>>
[ ] Investigate other safe zone with Monument
[ ] Follow course
[ ] Check in with other scout team near other safe zone
[ ] Return to base. Have a cloaked ship park out here to shadow future ships
>>
>>48705818
>[X] Follow course
>>
>>48705818
>[x]Follow course
>>
>>48705838
>>48705899
Roll 1d100 for sensor resolution.
>>
Rolled 58 (1d100)

>>48705967
>Roll 1d100 for sensor resolution.
Rolling!
>>
Rolled 69 (1d100)

>>48705967
>>
Will be back around 9PM EST.

If the thread has fallen off the board by then see you next time. Next day off is Friday so aiming for then.
>>
Rolled 23 (1d100)

>>48705967
Thanks for running tstg.
>>
>>48706144
> Suits

> The symbol of Aries is a Ram

> Aries is trying to form a house for legitimacy under Bonrahs authority.

Just saying guys.
>>
>>48706132
Of course our unopposed rolls are shit. So salty about all those amazing rolls getting blocked by amazing rolls.

Gotta think of better ways to jew modifiers. LIKE REMEMBERING THE OH HAS A RAMMING PROW AND NOT USING IT FOR LONG RANGE BOMBARDMENT. That's on me guys, I forgot that too.
>>
>>48706912
To be fair, we're running a pretty weird setup on OH.

Short ranged dominion plasma in fixed mounts, short range lightning guns , and ecm/cnc equipment on top of that. They way we're currently using the ship, we'de be off with refitting a monitor class medium with additional engines, those advanced aries torpedo batteries and spamming torps.
>>
You guys know how dominion plasma guns are super small compared to republic ones? We should rename them as part of a marketing ploy.

Dominion Light Plasma becomes Superlight.
Medium becomes Light.
Etc.
>>
Rolled 46 (1d100)

>>48705967
See you later!

>>48706912
Maybe we can blame it on Sonia's tiredness? I feel like we might just need to think things through a bit more at the moment.
>>
>>48707771
I think Sonia needs to take more interest in people again. We managed to get Linda upgraded to legendary navigator, Aron to stealth ship captain, Kavos to best Dro'all, Rufaro to nija, and Daska to slightly less jelly.

It only seems to happen if we actually get to know people. So, if we want a better crew, we have to get to know them.
>>
>>48709049
I think it's more about husband in our Elites than picking individuals at this point.
>>
>>48709049
> Daska to slightly less jelly.

She's just as jelly as ever, only friendly about it now.
>>
Any bets on what they're up to?

I want to say they're building some kind of secret Nav beacon so they can bounce past the Run.
>>
File: jellydaska.png (170 KB, 600x450)
170 KB
170 KB PNG
>>48711624
Accurate depiction of Daska?

>>48714037
>Any bets on what they're up to?
Using Neeran zombie tech to build an undead army with corpses from the faction wars preserved in the cold void?
>>
File: reaction sunglasses.gif (498 KB, 262x200)
498 KB
498 KB GIF
>>48714162
Okay I laughed.

>Using Neeran zombie tech to build an undead army with corpses from the faction wars preserved in the cold void?
MFW.

>>48709049
>We managed to get Linda upgraded to legendary navigator
Some of her peers quietly refer to her as "the flying wreck" because of her severe anxiety about certain types of missions despite her skill in dealing with them.
>>
After telling the smugglers that the job offer is still on the table you get set up to continue the search.

"Let's follow the last known course of those ships. Sensors keep your eyes peeled for any movement."

The unit jumps out and around the edge once more. Things seem quiet. It's hard to pick out movement from the visual sensors alone and there certainly isn't any traffic to make comparisons to.

You're half way to the next safe zone when sensors report a contact.

"I think we just missed a ship headed the other way at low speed."

"Could you tell what it was?"

"Possibly an Atlas class transport but its FTL would have to have been modded."

Their projected course has them following the edges of the Nav hazard much more closely than you are, headed into a dead end.

Do you want to carry on to the next safe zone and turn around there, or make a near 180 degree course change at FTL to attempt pursuit more quickly? You could just drop out of FTL here to turn back. It probably wouldn't put your sensors out of alignment.

[ ] Carry on, head back ASAP
[ ] Carry on, keep searching
[ ] FTL 180
[ ] Just drop out of FTL here
>>
>>48715327
Can we have most of our group continue so it looks like we missed them, while 1 of the cruisers turns around to follow them as stealthily as possible?
>>
>>48715327
>[x] Carry on, keep searching

The presence of a freighter like that could indicate there's a larger operation at work here.
>>
>>48715371
Can't promise how stealthy it will be but they can try.

>>48715371
>>48715375
Combine these two?
>>
>>48715722
>Combine these two?
I'd be okay with that.
>>
Rolled 89 (1d100)

>>48715836
If there are no objections Roll 2d100

My roll being high would probably be helpful as well.
>>
Rolled 80, 77 = 157 (2d100)

>>48715944
>>
Rolled 20 (1d100)

>>48715944
>2d100
1
>>
File: Spoiler Image (154 KB, 678x1179)
154 KB
154 KB JPG
Rolled 100 (1d100)

>>48715987
2

>>48714840
>MFW.
I was installing scummvm on my tablet earlier today and suddenly started imagining aries as a company run by indiana jones nazi scientists. It seems like something they'd try to pull off.

And now I can't get rid of the idea that Linda probably looks like Sophia.
>>
Rolled 48, 84 = 132 (2d100)

>>48715944
Rollin Thunder!
>>
>>48715944
80, 100

Not bad.

Vs 80. Are you rolling up front for our enemies just because they've been doing so disgustingly well?
>>
>nat 100
Are we going to find a barely damaged ship from the faction wars with a rare dro'all aboard?
>>
https://www.youtube.com/watch?v=j1JBbK6AhK0

You order one of the other cruisers to split off and follow the transport.

"Sir, request we switch to using the smallest number of drive plates possible. It may improve our sensor resolution."

"Do it."

The navigator of the attack cruiser that breaks off pulls a near impossibly short turn and heads after the transport.
While tempted to warn them about not trying to be hot shots the less com chatter the better.

As the ships switch to a more narrow set of drive plates sensor performance seems to improve slightly. Less subspace fields getting in the way you figure.

"We're detecting what looks like activity in the hazard zone but can't be absolutely sure. We may need a closer pass."

You're coming up to one of the scouts posted near the safe zone. They haven't reported much in the way of activity but if your people go over their logs it should help.

"Sir, we're detecting encrypted transmissions from the location of the scout ship to somewhere in the nav hazard. It's not on our frequencies."

[ ] Drop out at a safe distance
[ ] Close range reversion
[ ] Close range, open fire on reversion
>>
>>48716483
>Are you rolling up front for our enemies just because they've been doing so disgustingly well?
If I was rolling for an enemy you'd want their roll to be low, not high.
>>
>>48716868
>scout ship
What kind of ship is that? A modified frigate?

What does Maybourne suggest? I'm tempted to drop in close, run the ecm at max power, and order them to stand down. Or would it be more useful to let them believe we know nothing?
>>
>>48716868
>[x] Close range, open fire on reversion
>>
>>48717018
>What kind of ship is that? A modified frigate?
Escort Cruiser with an alternate equipment package. It was supposed to be fitted with slightly better long range sensors. Resolution is decent but range isn't that impressive since they only needed to keep an eye out for ships passing around this side of the relay and there isn't that much to cover.

>What does Maybourne suggest?
"If they've been captured we should try to retake it since we need the ships and that class is easy to repair. If it's just some cheap enemy ship that's taken their place we should shoot them until they're no longer a threat or they surrender."
>>
>>48717242
Thanks. Going with
>[x] Close range reversion, shoot to disable or scare them into surrendering
>>
>>48716868
> [ ] Close range, open fire on reversion, shoot to disable.

Easier to ask forgiveness than permission.
>>
>>48717242
Would it be possible for a single spy on the ship to send that message? I'd hate to kill people on one of our ships by accident just because one of their communications officers has gone rogue.
>>
>>48717381
>Would it be possible for a single spy on the ship to send that message?
Possible? Yes, but it would require a lot of work and plenty of luck to not be discovered.
>>
>>48717531
I guess scaring them a bit to make them surrender seems sensible in that case.
>>
>>48717638
Let's scare them by shooting out their engines. That should do it!

Dude said those ships are easy to repair anyways.
>>
https://www.youtube.com/watch?v=g2kqDWggu6A

"Power to weapons! Drop us out at close range, shoot to disable."

Your formation traces the source of both the friendly -if intermittent- signals and those of the enemy to drop out of FTl within a few thousand km of the scout ship.

A burst of phase cannon fire forms a halo around the ship that would have taken out its shields if they'd been operational. Scans show the aft three fifths of the ship are missing leaving just its bow and providing enough cover for an enemy Frigate to hide behind it.

They immediately launch drones while trying to detach from the hull of the crippled ship.

"Break!" you order, causing the attack cruisers to scatter, bringing them into better positions to fire on the Frigate.

Particle beams on your battleship open up on the drones, your close range making it impossible for them to evade all of the fire. While this ship doesn't have many mass drivers they're enough to take down the few torpedoes launched your way.

"Launch LST's. I want both the Frigate secured and the scout wreckage swept for survivors and intel."

Fire quickly disables the Frigate before it can jump and the Marines get to work.

"ID on the Frigate?"

Maybourne looks mildly annoyed.
"Registry marks her as an older ship sold as surplus by House Kharbos after they started to field their own attack frigate design. They were bought in bulk by several PCCG mercenary outfits years ago so they could belong to anyone."

The attack cruiser that left your formation earlier reports back.

"The transport has gone into the hazard zone. We're not set up to detect them but our navigator thinks that there must be a safe or at least safer corridor that they're following."

While they've been able to track some of the transports route into the hazard zone there are risks with ships flying too close to one another in those environments. For now they've stopped at the edge and are waiting to see if you want them to pursue.

>Your orders?
>>
>>48718128
Can we get a ship able to detect that route here quickly?
>>
>>48718128
Oh, to still have Linda at our helm.

Lay a trap for anyone coming out, while we work on detecting that "safer" zone.

I hate sneak attacks when we aren't the ones making them.
>>
>>48718128
Set a pursuit course. Let's link up with the attack cruiser and chart a route in and see what these bastards are up to.
>>
>>48718128
Definitely get a message out to our forces to be aware they might experience assaults from Nav hazards.
>>
>>48718128
Can we ask for help from the guild? They should have the necessary equipment for a situation like this.
>>
>>48718212
The navigators guild are the only ones that are known to publicly operate such equipment. The Dominion should have the technology necessary to build it though it would be expensive, and there is little inclination to do so if the guild will do it nearly for free.

With proper sensor tuning your navigators can make educated guesses. You could contact one of the navigator stations to get better instruction on how to tune your sensors but the enemy would quickly find out you're looking into such tech.

What's more problematic is that you need to have fewer drive plates active to increase sensor resolution, but more active to reduce incidence of subspace tearing in the hazard zone.

I'm falling asleep and have to stop here. Will answer any questions in the morning and then that will be it until Friday.
>>
>>48718399
Could we just . . . . Tear the fuck up out of subspace here and ruin their "safer passage"?
>>
>>48718399
>>48718212
>>48718336
Derp. Answering the actual question this time.

>Can we get a ship able to detect that route here quickly?
>Can we ask for help from the guild? They should have the necessary equipment for a situation like this.
No, they're not going to want to send a nearly irreplaceable ship into a war zone. This is the kind of job that they call in experimental exploration ships for. Like the one Linda works on. Most of those are far away right now.

The best scan ship in the relay is an old model built like tissue paper compared to your modern warships.

Can you get help? Yes.
Will they loan you ships? Nope.

You could ask someone to "borrow" one but that will be traced back to you or your side of the Dominion eventually.

>>48718437
I suppose you could. That will have very long term consequences though.

Good night for real this time.
>>
>>48718508
I mean. So long as we have plausible deniability or even better blame it on Aries, then it's a valid tactic I feel.

Might be best just to see if we can get enough info to ambush ambush by traffic coming through. I would imagine large forces would be unlikely given the delicacy of space there yeah?
>>
Last bump.
>>
>>48718508
Can we check if the frigate has a modified ftl drive or any useful nav data? Does the crew know anyhing? Did we recover survivors from the destroyed cruiser?
>>
>>48721344
"It looks like a plain old combat Frigate rigged as a pocket carrier. Standard FTL. Nav database indicates they've been here since a small group jumped the scout ship."

"And the crew?"
"The scout's crew are gone and the Frigate crew claim that they're employed by House Nasidum making them prisoners of war. They're not too talkative right now."

>>48718254
>Lay a trap for anyone coming out
Where would you like to do that? 1,2, 3 or 4? Or another location?

>>48718304
>Definitely get a message out to our forces to be aware they might experience assaults from Nav hazards.
This will be done.

[ ] Lay a trap
[ ] Pursuit course, follow them in
[ ] Contact Guild for better sensor data then go in
[ ] Intentionally damage subspace on potential routes
>>
>>48722387
>[ ] Pursuit course, follow them in
Full speed forward. Also what happened to the crew of our ship?
>>
>>48722453
Some of the command crew from the OH moved over to the Battleship you're currently on.
>>
>>48722566
No, I meant the scout ship that got wreaked. Any survivors?
>>
Are our LSTs ftl-capable? What happens to a ship that runs into trouble from the nav hazard?
>>
>>48722575
>>48722387
>The scout's crew are gone

Given the lack of bodies some of them were probably captured.
>>
>>48722387
[ ] Pursuit course, follow them in
No stopping now.
>>
>>48722601
>Are our LSTs ftl-capable?
The ones with you yes.
>What happens to a ship that runs into trouble from the nav hazard?
The most likely scenario is that it becomes dangerous enough that they can't risk jumping and have to slow boat it for most of a decade.

If they keep going and the FTL ends up creating a rift, it may or may not cause your FTL bubble to implode.

The ship could also be torn apart by the rift itself annihilating most of the matter in the area. This may not be instantly fatal as it would take a few milliseconds to strip the outer hull sections first.
>>
>>48722704
I think in that case we should ask the navigators on our ships how to minimize the chance of that happening.

Were we able to get additional data on the modified drive that transport used?
>>
>>48722726
>ask the navigators on our ships how to minimize the chance of that happening.
Spreading the ships out so that they're not passing through the same space as others is one step.
Using all of the drive plates to reduce tearing.
Not dropping to sublight is also important because jumping back to FTL will cause more damage.

>Were we able to get additional data on the modified drive that transport used?
No, you'd need to scan it while it's in real space.
>>
>>48722774
Could we rig one of the LSTs to act as an unmanned ftl probe?
>>
>>48722387
> [ ] Intentionally damage subspace on potential routes

Not technically a war crime!
>>
>>48722841
>>48722704
Do this on 1, 3, and 4 sites and leave a trap at 2.
>>
>>48722814
It would take the better part of an hour and will leave the ship extremely vulnerable to being remotely hijacked if discovered, but yes.

Stopping for this week in 20 minutes.
>>
>>48722897
Thanks, going with
>[x] Pursuit course, follow them in
just be smart about it.

Can we get stranded people out by teleporter if we park a receiver ship nearby once the main fight is over?
>>
New survey! see you next time!

surveymonkey com /r/ GCPRLR3

Link is on twitter and will be on wiki front page soon.
>>
Following them in seems like the dumbest thing considering we don't know the safe route. Let's just head back to the run and investigate this after we're done getting beat up by the Invasion fleet.



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