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File: Campaign14_A2.jpg (1.94 MB, 1354x1166)
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Previous thread:
>>>49071539

Time to address some corrections:

>I don't know how A2 isn't dead.
Probably forgot to delete A2 when I was removing the FX for the enemy phase.

As a result haze can get back 4 HP and 1 charge of reactive armour.

>C1: Armour 3/4 HP 11/14
C1 would have lost one charge of armour from a botched siege cannon shot, but any HP loss should have been negated.

>Declare actions. Everyone has until Wednesday night GMT +8, should be plenty of time.
>>
>beads of sweat coat Nihilus' face as the smoke from the direct hits clear
>alarms go off everywhere, drenching his figure in red, warning him of the tight rope he now walks
"Whelp... Thanks for nothing Guidance Disruptor", he thinks to himself.
>nervously he turns on his set and makes radio contact with the rest of the company
"I just took one hell of a missle mauling from that Nimbus guys..."
>coughs through the smoke
"Now I can go help blow away the westernmost MGP away.. But im on my last leg here..."
>>
Rolled 17, 13 = 30 (2d20)

"Screw it... We all gotta die sometime.."
>activate charge boosters
>move 6,6,6,6,6,6,6,6
>fire dual linked sabot cannons at E1
>end attack facing 3

Linebreaker:
Ablative
HP: 4/22
Def: 10
Edef: 8
SR: 8
Move: 4 +1 (Commando)
Torso: Sabot Cannon, Guidance Disruptor (3/3)
RA: Impact Hammer
LA: Sabot Cannon
Legs: Charge Booster
Extra: HV rounds
Cred: 1
Inventory: redundant systems
>>
>>49200625
>>49200534
>Thanks for nothing Guidance Disruptor
Next time take a PD turret, a Linebreaker's defence isn't all that great anyway.

By the way, you can't move 66666666, there's impassable mech wreckage in the way. I suggest you amend that to straight north.
Now then, before Malek gets here I have some tactical input:

NOBODY MOVE JUST YET

We need to carefully consider our moves and order our actions to get the most done before air support gets here. Remember, it's not just planes we ave to deal with; type C VTOLs are coming and they can not only hack, the have very powerful heavy lasers, the same model as the Summit packs, which makes them a big threat.

So all this in mind, here are a few options I'd like people to consider:

Just ignore the Crocodiles
The Crocodiles can do a lot of damage if they focus fire, but they can't move and shoot, so if you stay at least 7 away from them they're harmless this turn. And while we want to damage them as much as possible, we don't need them all down. With their numbers reduced they are a less considerable threat. The Nimbus has greater range and can act freely thanks to the pilot's training.

Next up,

>Haze
We could likely use your umbrella for the air assault. Advise you take a couple shots against whatever mech you like least and withdraw to the pioneer station for repair. You're the only one the Crocodiles can reach this turn.

>MGPs
Nihilus's already taken a shot, but I'm inclined to say ignore the western ones, Nkruma can handle both (or the remaining one, now). The eastern flank is more of an issue, I can only destroy one of them, then the other will finish me (the E will pierce my armour, the B is fast enough to get round back, shred my armour with its free gun attacks and finish the job with the cannon). So I could use a hand, ideally cluster missiles (in which case I'll advance on the double to join the main force) or artillery from Goose (in which case I'll finish off the other one and move on).
>>
>>49200368
>SAM sites busted
(worrying intensifies)
>>
>>49200368
On other potential correction to raise: B2 was hit with howitzer splash damage and at least one shot from Chuck (he rolled 16+2), so I think it's armour should be 2/4.

Disregarding that, here is the enemy status as I make it:


A3
Armour 2/4 HP 14/14

B1
Armour 3/4 HP 14/14

B2
Armour 3/4 HP 14/14

B3
Armour 3/4 HP 14/14

C1
Armour 3/4 HP 14/14
>>
>>49200625
>Amend movement to 1,1,1,1,1,1,1,1,1,1
>face 6
>use previous rolls to fire at E1
>>
>>49200368
A few discrepancies:
Did Haze not move back? >>49155966
Did Goose's Howitzer not kill the ECM drone?

>>49200819
Cryptic is right, everyone hold on!
I reckon we can eliminate ALL the ground forces this turn, but we want to hide under Haze's Umbrella and some Overwatches to protect us from the air assault.

Actually, Cryptic should roll first, to see if he needs any help eliminating the last D-MGPs.
>>
Rolled 12, 16, 14 + 5 = 47 (3d20 + 5)

>>49201204
>see if he needs any help eliminating the last MGPs
I can only take a single shot in my own turn I'm afraid, so I can only get one at most, the other is on you guys. I WILL have alpha strike one day damn it.

I'm going for the railgun on principle. Thinks he can sit out of range blasting people through their reactive armour, that's my move!

>Move 44555
>Fire heavy laser at D4 (suppression, +5 to hit)

-Cryptic
Pilot Class: Gunner
Pilot rank: Veteran
Pilot Skills: Redline, Vigilance, Supression

==Magnus Lux==
Summit
HP: 8/16
Def:10
EDef:8
Sensor:8
Move:5
Armour: Reactive armour (2/4)
Torso: Enhanced Auto Loader, Advanced FCS, Redundant Systems
RA: Heavy Laser
LA: Tactical Shield
Legs: Thruster Array
Cost: 51
>>
>>49201331
Okay, Railgun's toast. Anyone want to grab the MGP-B it'd be appreciated.
>>
>>49200860
B3 took 2 damage in http:images/1473102261366.jpg
>>
File: Purple haze.png (1.22 MB, 1366x1166)
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>>49201575
Okay.

I can confirm, Command missed Haze's move action, so she shouldn't have taken any damage this turn and had her armour restored. This is the position she should be in (and the range of her umbrella).

Thing is, this would mean the Crocodiles have nothing to shoot at, so Command may want to redo their actions. I kind of want to wait for him to give a ruling on this before we consider our own actions, since it'd have a pretty big effect.
>>
>>49201643
Yeah Haze get their hitpoints and armour back. I'm not going to redo the enemy turn. Most of the relevant units are dead already. Just assume Haze is where they should be and play the turn as is.
>>
>>49201716
Bitchin.

>>49201204
Alright Malek, it's all you. Sprinkle us with wisdom from your mighty brain. I had a few thoughts about how to handle things, but they can wait till I've heard your input.

Oh, for reference I'm pretty sure >>49200913 was meant to be 8 1's, not 10, which is fine, Nihilus still has the range for his shots.
>>
File: Looks almost like a Plan.jpg (541 KB, 1354x1166)
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>>49201750
Right, well here's a possible plan (in the order it is to allow for adaption):

1 - Bob Doe advances east and clears the last of the D-MGPs
2 - I cluster the area and shred reactive armour from A3 and B1-3, then eliminate B1 with Longbows and HKs
3 - Eigan and Goose blast B3 with a triple-howitzer bombardment
4 - Borealis and Chuck shred the last reactive armour of C1 and B2 with pistol/PD fire, then charge and flatten them with hammers
5 - Franz removes the last armour of A3 laser fire, then Borealis charges him with his hammer, followed by retreating for repairs
6 - Captain Nkruma has two guns, a recon drone, and all her HP, so should be able to deal with the E-MGPs
7 - Haze overwatches to guard against incoming flyers

Thoughts everyone?
>>
File: Operation hot mess.png (1.21 MB, 1366x1166)
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>>49202097
My own plan (don't try too hard to follow the diagram, I can't even do it any more) would go something like this:

1-Eigan AoE's the three mechs twice
2 - Goose AoE's the three mechs, then uses drone control to move into Franz's sensor range and lock onto D1
3 - Malek clusters the three (unarmoured) units and C1 (or A3), then drone controls, having one shoot D1 with Goose's lock, and the other shoot whatever target is expedient (same for HKs)
4 - Chuck uses his free PD attack to shred C1's armour, then charges B2, then moves away northeast-ish
5 - Bob moves into cover and shoots C1, hopefully finishing it
6- Borealis either finishes C1 with pistols then charges B3, or charges first and shoots B1
7-Haze advances into cover and takes shots or overwatches as needed.
8- Franz moves into cover and shoots/overwatches.

It's very overwrought, so if there's any elements worth salvaging for your plan it'd be using a lock from Goose via TacNet and moving Haze up, since it'd cover us better and improve her defence.
>>
>>49202203
I think the core of using the Howitzers to strip armour is good. Going to go offline for a couple of hours, but will be back with more plun.
>>
>>49202487
Something else to keep in mind. We're reliant on Haze's umbrella to protect us from missiles, but the umbrella is sensitive equipment, which mean's it's likely for the incoming VTOLs to hack it and render it useless. They can do this from well outside her overwatch range too.
>>
What about having some of us go onto overwatch for the incoming air support?
>>
>>49202097
>>49202203
Sounds like a solid plan, but keep in mind the Umbrella won't stop bullets, and most air units have at least one autocannon.
>>
>>49202521
Malek's plan calls for Haze to do that, and depending on how things play out anyone who's free could do it. But the important things right now are killing the Nimbus and thinning out the Crocodiles so we've got less hounding us when air support does arrive. We don't need to get all of them, just enough to prevent them teaming up like they did to Haze.

For you personally, you're probably better shooting ground targets, since you can strip armour from three enemies at once. Air units also have very high defence, so you'd be taking one shot at long odds.

My mech would be pretty good for AA duty, thanks to all it's bonuses and powerful multishot weapon, but unfortunately I'm way the fuck up in the corner. Bob might be good for it. He doesn't have my bonuses, but he has the same weapon and overwatch training, so he only has to get two hits, and if he moves up far enough he should be able to cover the main pass.
>>
>>49202627
Not really the problem. Airoplane auto cannons aren't normally all that powerful, though we will want to avoid bunching up too much. I see two main threats from the air:

>Heavy Ground attackers
If they have these planes their guns deal higher damage and pierce armour.

>VTOL-Cs
These are extremely nasty. Their heavy lasers are potentially 12 damage nasty and also have much greater range than the Summit version. The craft themselves can also hack, which as mentioned is a threat to your umbrella, and they also get free lock on actions AND each one acts as a tac net hub.

Basically, if anyone overwatches the air, prioritise type C VTOLs, they're a massive pain in the ass.
>>
>>49202685
Ah, makes sense. I think I'll hold my action until we've taken out more ground forces. I'd rather Overwatch my turn but we really need to thin the herd too.
>>
>>49202203
Ok. Having digested Cryptic's ideas, I've come up with this clusterfuck of a plan. It gives good odds on killing all the ground forces, and leaves two people Overwatching to take on the air forces.

1 - Goose howitzers the ground between B1/2/3, and gets his drone under Franz's tac-net and to mark D1
2 - Eigan double-howitzers the ground between B1/2/3 (reactive armour gone)
3 - I go off: I cluster rocket everything, Lock B3, get a drone to Lock B1, get the other drone to Longbow D1, and then a HK kills each of B1 and B3
4 - Franz lasers the last armour off A3
5 - Nihilus charges A3, then pulls back for repairs (seriously, you're at 4hp, don't go hunting MGPs!)
6 - Chuck's PD shreds the armour on C1, then flattens B2, then retreats past the burning corpse of B3
7 - Bob Doe moves to Overwatch
8 - Borealis charges C1, then pulls back
9 - Haze moves to get everyone under the Umbrella, then Overwatches

The order this happens is IMPORTANT.
Eigan and Goose have to go first, then me before anyone else goes, or they'll get caught in the missile-rain or not have targets armour stripped. Chuck and Bob have to go after us, but before Borealis.

Shall we try it, or is it too complicated?
>>
>>49204249
All you had to do was tell me to sit there and look pretty.

>Wait for everyone else's move
>Move 34
>Overwatch, prioritize air units
>>
>>49204249
Looks good to me. One caveat is that Nihilus can't go after A3. since he's already acted >>49200625, >>49200913.

He should be safe enough for now, and A3 can't do all that much by itself.
>>
File: bang.jpg (63 KB, 302x402)
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Rolled 15, 5 + 1 = 21 (2d20 + 1)

>>49204249

"Beginning OEC protocol!"

>Fire HW at BANG! hex +1 to hit
>Drone Control A7:Move 6,6|Lockon D1

==Atonement==
Onager (Cost:52 (Upkeep:10))
HP 20 DEF 8 ED 8 SR 8 MV 4
--
Armor: Reactive Armor 4/4
Right Arm: Howizter
Left Arm: Shell Plating, Repair Arm, Recon Drone
Torso: Shell Plating, HK Missile 0/1
Legs: Heavy Servo
Other: Redundant Sub-sytem
>>
Rolled 5, 10 = 15 (2d20)

>>49204356
Stats and rolls. I really got to get better at remembering...

=Singing In The Rain=
Warden (WRD)
Reactive Armour
HP 20/20
DEF 8 + (2 within SR)
EDEF 10 +2
SR 8
MV 4 + (1 Jump)
DR: 8 x4

Torso (3/4): TAM, AM Umbrella
L Arm (2/2): Sabot Cannon (Lnk)
R Arm (2/2): Sabot Cannon (Lnk)
Legs (1/1): Thruster Array (On Loan/Izzy)
Special: Redundant Systems

Also I'm assuming I'm at full reactive from the Pioneers, correct me if I'm wrong.
>>
>>49204249
>>49204561
Well, the important part worked. Scratch one layer. Malek's drone will just have to take a potshot at the MGP.

No pressure Malek, if you miss I'll only go down in a hail of gunfire. I'll probably live, but I can't contribute to the defence if my robot's full of holes.
>>
>>49201331
SHIT. Completely forgot to mention,

>at end of turn, face 3

I'll probably default to it anyway, but it can't hurt to be careful.
>>
>>49204665
Did Chuck's point-def take off any armor layers on the nimbus?
>>
>>49204768
It ought to have taken one, which in addition to the howitzer last round should leave it with two, though Command hasn't thus far acknowledged this.
>>
>>49204665
Plans are such fragile things. The other option is that Bob could move to support you, since he has very good odds on killing the MGP. Then my second drone can either shoot something else, or overwatch the incoming VTOLs with an inaccurate rocket.

Depends which we want better odds on, killing the MGP (and keeping you in one piece) or killing an incoming VTOL.
>>
>>49204665
Also, if Nihilus is locked in then Franz can do other stuff rather than just stripping armour from A3 and sticking his neck out.
>>
>>49204837
*sigh*
Honestly, I'd say VTOL. If he stays and overwatches he gets 6 shots, of which only 2 need to hit.

Both MGP and VTOL have high defence, and the VTOL is higher, but against it he has more chance to hit, and the VTOL is a far more dangerous enemy. The only one menaced by the MGP is me.

It might not even finish me, it depends whether it can get a flank round my shield. I don't *think* it can, but I can't be certain.
>>
Hate to double post, but fuck it.

Eigan, if you're reading this, go for the +10 redline, you've not used it yet and we badly need those shots on target.
>>
>>49204908

Should I still move to where Malek wants me or should I stay where I am for the overwatch? Also use red line for guaranteed hit?
>>
>>49206958
You get two actions a turn, so moving south-west and then overwatching with redline +10 against the air support would be a fine move. You might well blow two different ones out of the air at once!

The last eastern MGP probably can't kill Cryptic, and the incoming air support is far more dangerous.
>>
>>49206958
>>49207453
Yeah, definitely move up first. VTOLs have crazy long range, long enough that you might not be able to reach them without closing the distance first.
>>
If we wipe or get close to wiping out their forces they might just call off the air strikes right?
>>
>>49209755
The objective was to destroy the HQ, but I doubt they'd send in just air units to do that. They'll almost certainly call off the fighters if we take out the upcoming artillery (which is probably going to arrive this turn or next), but we'll have to withstand at least one turn of bombing.

I asked a little while back, and Command did day he'd allow fire against aircraft if they were an otherwise viable target, so there's that. The VTOLs are just more dangerous, at least in my mind.
>>
>>49209811
Flak guns when?
>>
>>49211266
They are called SIEGE CANNONS!!!
>>
File: 49EB8C13.png (628 KB, 1440x693)
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>>49211266
We already got something better.

LASER BEAMS.

>>49211334
Ah, you've clearly got the blood of an Onager man in you.
>>
>>49211386
No really HESH siege cannon rounds make really good flak batteries since even when they miss they have a very good chance of just critting the aircraft out of the sky.
>>
>>49211427
Provided the aircraft is good wnough to fly right up into your face. The range on the siege cannon sucks, and half the time we've seen enemies use it the blowback ends up damaging them.
>>
>>49211474
Air bursts never hit guys on the ground and the air support assets have a good chance to to be in range.
>>
>>49211596
If they're using guns. More likely they'd have air to ground missiles. And then there's VTOL-C's with their heavy lasers that have 50% more range than the mech version, and the obligatory infinite ammo two shot longbow missiles (and free lock to use them).
>>
Not to try to throw a wrench in Operation Enduring Clusterfuck, but aren't the enemy air units more interested in blowing the HQ, rather than the mechs scattered around it? Depending on where they enter the battlefield from, longbows could likely reach.
Haze's umbrella may be the only defense the HQ has.
>>
>>49213444
[WORRY INTENSIFIES]
>>
>>49211386
I think it will look more like this.
>>
Rolled 1, 12, 18 = 31 (3d20)

>Fire both howitzers at tile 1SE of B1, hitting B1, B2, & B3
>This gun is silly

[ONG-2HW/G]

Onager
HP: 24
DEF: 8
EDF: 8
SNS: 8
MOV: 4

Armor: Ablative Armor
L Arm [4/4]: Howitzer
R Arm [4/4]: Howitzer
Torso [2/2]:
- Stilleto Targeting System
- Redundant Systems
Leg [1/1]: Heavy Duty Servos
>>
Rolled 9, 12, 9, 17, 15, 9 + 10 = 81 (6d20 + 10)

>>49207453
>>49202203
>>49200368

>-Activate redline +10 to all rolls
>Move 5,5,5,5
>-Face 4
>Overwatch [Vigilance] to attack any enemy that gets into range (Prioritize on shooting at C-Type Heavy VTOLs, if no such target, then prioritize air enemies, if no air enemies then shoot at any enemy in range.)
>>
>>49215510
>Tired brain forgot stat sheet derp

=Bob Doe=
Gunner: Vigilance

=The Snapper=
Chassis: [Summit]
Armour: Composite Armour (+4 HP, 1 DR)
HP: 20/20
DEF: 10 (1 DR and 2 DR front arc)
E.DEF: 8
SENSOR: 8
MOV: 4
Torso (3/3): Redundant Systems, Stiletto Targeting Suite, Enhanced Auto-Loader
LA (2/2): Tactical Shield
RA (2/2): Heavy Laser
Legs (0/1): N/A
>>
>>49215011
>Goddamn it dice
Well, 2 layers stripped isn't nothing. I think I should be able to take out A3 and B3, but B1 is going to survive.
>>
>>49217668
That's fine. A lone Crocodile can't accomplish much. The important part is can we kill B2? It's armour should be stripped after that last shot, so Chuck ought to be good to go.
>>
Rolled 12, 7, 9, 3, 20, 17 + 6 = 74 (6d20 + 6)

>>49200368
After alot of rubbish plans, I have given up on the idea of killing more than one crocodile this turn. But if Franz and Borealis gang up, they might be able to take down A3. Meanwhile, the Nimbus has lost all reactive armour and is open to Chuck.

>Drone Control: Both drones Move 334, then dumbfire longbows at A3 (-4)
>Fire cluster rocket infront of B1 and B3 (see pic) (+2 from training)
>Free action Lock on B3 (+6 from training, skill, equipment)
>Free action fire 2 HKs at B3
>>
>>49214634
I had this playing from another thread and I have to say, it made that gif more awesome:
https://www.youtube.com/watch?v=mv8kS4T69M4
>>
>>49219199
>Forgot my pic
>>
Still waiting on Chuck, Borealis and Franz. Given differing timezones, I'm not sure if they'll be able to get their actions in before the deadline, stepping back for a bit to plan cost us some time.
>>
>>49220195
I was wondering why this turn is particularly long.
then again, there's the
>HALOS INBOUND
so there's that I guess.
>>
Bump
>>
>>49200368

Sorry I've been ill and the weather hasn't made it better

>-Auto-Fire PDT at C1 (+2 bonus)
>Charge 5, 6, 5, 6, 5, 6, swing at B2 with the hammer (+4 bonus)
>Move 111111, Face 4

18/22 HP
>>
>>49221457
Want to roll some dice for that Chuck?
>>
>>49220195
I'm not in a particular hurry to process this so I'll delay processing till I wake up tomorrow.
>>
>>49221830
Grats.

>>49219199
I think they'll get their orders in on time, but just in case they don't, Malek, you may need to bot them. Or I could do it for you, I may be on GMT but I have atrocious sleeping habits, so I'll probably be up till the new deadline.
>>
Rolled 2 (1d20)

>>49204249
Sorry it took so long. Moving now.

>Charge 656,
>Smash C1 with a hammer (14 damage total)
>Move 111111,
>face 4
>>
>>49223204
/tg/ dice everybody!

I've never been bothered by the assertion that redline is plothax magic because without it we'd be utterly at the throbbing spiky mercy of the little bastards.

's why I stacked so many to hit bonuses on my mech. I KNEW.

Franz, all you now. Go ahead and do...whatever, really. Maybe lock on to one of the surviving mechs, that way Malek can finish it next turn.
>>
BUMP
FOR GREAT JUSTICE
>>
Rolled 8, 7, 15, 16 = 46 (4d20)

>>49221457
>>49221716
>>
>>49225681
Well, at the very least the Nimbus is dead.
>>
>>49223643
Such is life.
Really wish I had a melee subprocessor and was up at berserker rank, but even with a +6, I'd still have whiffed.
Whatchagonnado?
>>
>>49226204
>>49226410
Really, we're not doing so bad. I make three Crocodiles left in various states of repair (none with armour), plus an MGP on either side, plus 2-3 air units down provided they move into range and if Haze gets her shot at a VTOL instead of a fighter. Nkruma has that west MGP in the bag, and the east one *probably* can't take me down in one turn (I hope), and about all the Crocs can do is advance or laser Chuck, who has his shield up and thus gives no fucks.

Really, my current concern is that air support will get by our AA and fuck up me or Nhihilus, since our asses are hanging out in the wind, or the HQ, which for some reason the IF never bothered to reinforce.
>>
>>49226410
Tell you what you want to do; if you can't increase the odds of one shot, give yourself as many hit chances as possible. Mighty Kali. As soon as I get my own build locked down I'll gladly help you make it happen if you're interested.
>>
>>49227054
>anxiety intensifies
>>
>>49228761
>intensifies further
>>
>>49228761
>>49229525
Good grief, we're only facing near certain death. Take a chill pill. It was anxiety that got you into this mess in the first place, wasn't it? Your first instinct was to flee north, when you could have made it into Haze's bubble if you'd taken a moment to calm yourself and consider the situation. Remind yourself of this experience whenever you're in a tight spot again. You're on a team, and that team has your back, just as long as your willing to trust it to them.

I can be this harsh because I learned this from personal failure. I made the exact same fuckup a couple missions ago. The boss appeared and I nope'd the hell out of there, only to watch Spare roll up and cripple it, creating an opportunity I had just utterly wasted.

That show against the servers was bloody spectacular, you were a one man wrecking crew. But one man can't win a war. You've done what you can for now. so just sit back and trust in your comrades.

And your guidance scrambler, that thing may prove very useful in a few seconds.

>>49200368
Now then, since Malek is probably off to bed by now and it's morning in the eastern hemisphere I guess I'll tentatively post a bot order for Franz, though anything Franz or Malek may post obviously has priority.

I recognise this may constitute me overstepping my bounds, but we need all hands on deck I'll accept full responsibility for the results and accept if the action is deemed illegal and nulled.

>Franz(bot)

>move 44 into cover
>Attempt lock on B1

=The mook=
Chassis : Crocodile
HP : 18/18
DR : 10
ED : 14
SR : 10
Mv : 4
Damage reduction : 2 on front, 1 on back

RA : Laser rifle (2/2)
LA : Tactical shield (2/2)
Torso : Ecm pod,Tac-net hub (3/3)
Legs : - Demolition charges(1/1)
Armor: Composite armor

Pilot skills: Fortified systems,redline (1/1)
>>
Tentative orders summary (in the order in which they are carried out):

[1] Cryptic >>49201331

[5] Nihilus >>49200913, >>49200625 (original movement was illegal)

[7] Goose >>49204561

[9] Eigan >>49215011

[6] Bob Doe >>49215510, >>49215519

[10] Malek >>49219199, >>49220104

[8] Chuck >>49221457, >>49225681

[4] Borealis >>49223204

[2] Franz (botted) >>49229895

[3]Haze >>49204356, >>49204663

And I will see you in the morning.

Or I might be dead. in which case I won't.
>>
>>49229895
I'm just worried about you and Nihilus. I mean, air support is no joke, right?
>>
Beginning Turn Processing
>>
>>49232746
Get hype!
>>
File: Campaign14_P3.jpg (2.02 MB, 1354x1166)
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Chuck: Unable to complete move, path obstructed. (also you just walked into an artillery barrage)

>Standby for NPC phase

((There's so much stuff going on in the bottom of the map right now I don't think I can put all the FX in.))
>>
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>>49233729
Cable Guy: "Looks like the crocs have seen the writing on the wall. we just need to hold out a little longer."

>Standby for support phase.
>>
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>>49234000
>standby for aftermath
>>
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>>49234221
IF Officer: "The Zanvran assault has been broken, and enemy air support is breaking off. We've managed to scrap together some of our surviving units to escort the command staff out of here. Good job camels, you've really earned your pay."

MISSION COMPLETE

>Player Rewards:
Mobilization Fee: +10 Cred
Primary Objective Complete: +40 Cred

>Company Rewards:
Mission Payout: +40 Cred
Nkruma's Debrief

All players remember to deduct 20% of your mech's total cost from your payout as upkeep.
>>
Oh wow, the enemy formation just melted. vaporized. more like.
>>
>>49233729
>((There's so much stuff going on in the bottom of the map right now I don't think I can put all the FX in.))
Distract from the missing fx with moedrones being adorable, no one would ever notice.
>>
>>49234437
>Company Payout 40 Cred
>minus 10 for the pioneers
>Old balance 59
>New balance 89
"Whew... that was very well done everybody. Now lets get packed up and out of here before they come back."

>Nkruma's Debrief
"Captain, you've made an incredible difference here today. Our pioneers will help recover any bodies, and we can provide an escort back to the Nobilis base."

>Player Rewards +50 cred
>Stormlord cost: 43 + 20 in drones = 63
>20% = 12 cred maintenance
>Old balance 1 cred
>New balance 39 cred
>>
>>49234437
"Damn that last strafing was too close for comfort...", Nihilus thinks to himself as the dust settles over the battlefield
>suddenly he takes a deep breath and lets his nerves calm down
"Well done 3C... Way to give em hell."
>Player Rewards: 50 credit
>Linebreaker cost: 43
>20% = 8 cred maintenance cost
>old balance 1 cred
>new balance 43 cred
>>
>>49234437
(Cryptic winces and closes his eyes as the explosion rocks his machine, then opens one cautiously as he realises he's still standing and sees that the enemy is in full retreat).

...

Hah.

Hah!

HAHAHAHA!

Yeah, you better run! I guess whoever was subordinate to the Nimbus pilot had some actual sense.

Final tally, four veteran Crocodiles, two elite Onagers, one elite Nimbus (all geared for assault work), three assault servers and seven MGPs, all without a single combat loss. Fantastic hustle out there guys, you were outstanding.

Mobilization Fee: +10 Cred
Primary Objective Complete: +40 Cred
Maintenance: -10 credits

Final balance: 40 credits

Yeeeeessss. I was worried I might not have enough, but I just about made it.

>>49237142
Always good to see a promising soldier make it out alive.

>>49200368
And as always, thanks for running. A mission as messy as this can't have been easy to manage.
>>
>>49236228
>>49234437
Oh right I forgot to deduct the expenses...

Company rewards should actually be:
Mission Payout: +40 Cred
Intel Costs: -5 Cred
Pioneer Deployment: -10 Cred
>>
>>49237358
Updated the accounts
>Intel costs 5
>New balance 84
>>
>>49237385
Oh, and lets not forget our collective pat on the back for the man who made all this possible. Without his planning and expertise we'd probably still have won, but it would have cost us badly. But thanks to him we crushed that assault completely at no cost to ourselves.

Let's hear it for the brilliant tactical stylings of lieutenant Malek!

Ma-lek! Ma-lek Ma-lek! Ma-lek!
>>
Captain Nkruma's Debrief has been added to the lore folder.

https://docs.google.com/document/d/1spkjqTv6f0XUhvib_hfayr3YWhAxBVETtMDOHBepv9Y/edit?usp=sharing
>>
>>49237462
"Is it a shout? Okay then.
Ma-lek! Ma-lek Ma-lek! Ma-lek!
Am I doing this right?"

>>49237699
"Huh. so it WAS an inside job, is it? Guys, remembet what the black market guy said, something about the people stealing those nukes wouldn't have been able to penetrate the defenses and all that? And the fact that the nukes actually making through? If it WAS an inside job, then it's entirely possible, wouldn't it?
ANd to top it off mysterious forces from god knows where, armed with advanced equipment. What in the even what, how much further will this rabbit hole go?"
>>
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>>49237699
>>49237908
Yeah, looks like you (or Izzy, or Borealis, I forget) called it.

What I'm wondering now is are whether the IF coup faction and the mystery men are one and the same, or if there are like three different secret world conquest plans going on here. Hopefully Dr.Amerrit will be able to identify the masters of project road block, it may help clarify this.

>mysterious forces from god knows where, armed with advanced equipment
These might just be the rogue peacekeepers themselves using unmarked equipment.

I tell you something else though, Hetros tipped the IF off about Irving's plan to steal the nuke, but they apparently did nothing about it. I thought they had either disregarded it or the thieves assisting Irving had been elite forces, but now I realise it's also possible that whoever Hetros reached out to was in on the conspiracy.

It's starting to get very Titans in here.
>>
>>49237951
"A healthy dose of suspicion is always good for keeping myself on alert. you never know what might hit you- hold on, three? where did the third come from?
Anyway, is it even possible to scrub off the ID marks that fast?
...
Shoot. You're right. At this point I think it's goddamn clear that this was an inside job.
And to top it off, whoever Hetros warned, knows that we are against them.
And that person might as well be alive and gunning for us, in the very organization that we are pleading mercy against.

Guys, where's the alcohol again?"
>>
>>49238009
>And that person might as well be alive and gunning for us, in the very organization that we are pleading mercy against.
Well, at the very least they can't finger us as criminals and dispose of us publically, after the bust of Irving and this defence we've proven our 'devotion' to the cause. If they go after us, they'll probably do it sneakily, in our beds while we sleep.

...I'm not very good at being reassuring am I?
>>
>>49238058
"At this point it wouldn't surprise me if we get dragged into suicide missions from now on.
Uh...
Where did we hire the base guard guys from again?"
>>
>>49237462
>>49237908
>Goddamn chanting
"By the saint, that is completely unnecessary. Everyone went above and beyond today. I've got to give special commendation to Bravo team: that first charge really splintered them, and you did it on nothing but my say so that it'd be worth it. Chuck, you have been right all along: no problem can't be solved with a large enough hammer."

>>49237699
"Urgh. This rabbit hole is quickly turning into a goddamn borehole."

"It is impressive and terrifying someone managed to disappear half an entire army group. They must have gone somewhere, and can't have just vanished into the desert. I wonder how they spoofed the Bifrost satelites..."
>>
>>49238091
Same as everyone else, Nobles-
>"Duran belongs to them, be careful what you tell him."
..shit.

Well, if things go south for us at least we've always got Fort Hetros for our backup plan.
https://www.youtube.com/watch?v=_MVonyVSQoM
>>
>>49238117
"Welp. there goes my sleep from today and forever.
Speaking of, who else knows about fort hetro- wait wait wait didn't the salvage crew get it cleaned up?

Shoot. Where did we hire these scrap collectors and salvage teams from?"
>>
>>49238009
>>49237951
>>49237908
Don't forget that our mysterious culprits probably had access to the nuclear weapon storage of the IF.

What I'm saying is, Irving was probably allowed to steal some radioactive material because they needed a scapegoat, not because they needed the uranium. I imagine if they can make half of the Peacekeeper forces diseappear out of thin air, they can do the same with a nuke or two.
>>
>>49238145
The savage teams were a contract we retained from before we signed up with Noblesse, so they ought to be fine.

I think they're independent contractors; we tip them off where a fight is going to be and they slide us a portion of the salvage payout in return. Would explain how they've been able to freely access places we left in a hurry, like that Murrican suburb.

>>49238219
Yeah, it's looking like a high level conspiracy probably encompassing multiple officers in the Pecekeeper's upper ranks. That would give them the authority to alter the guard on the nukes and reassign large numbers of troops without question. It's likely they orchestrated the war in the desert as a ploy to get people that weren't in on their plan out of the way.

We might not know who in the IF we can trust, but Carvine is a good start given the conspirators just tried to dispose of him.

There is one other thing. The Peackeeper coup faction would naturally want the Bitfrost system to cement their power, so it makes no sense for them to secretly develop anti satellite weaponry, which means that another power is behind roadblock.

Thinking back, the mystery men tried to hire us to protect the Proxy from an unknown elite force, which I think now was almost certainly Peacekeepers. After giving it some thought I'm confident in the assertion that the mystery men and the Peackeeper rogues are indeed separate groups.
>>
>>49238295
"Well, at least if Carvine is genuine, at least we have a wall to try to fall back to.

>which I think now was almost certainly Peacekeepers.
You mean the rogue PKs?

so, I heard that right, does that mean, in terms of major powers related to the Monus incident, there's the Uninvolved PK, Coup PK, Rogue PK, and Mystery Men?"
>>
>>49238357
Almost, I was using rogue/coup group interchangeably.

There's also Zanvra, though I hesitate to call them a 'major power', they're basically just a patsy for the coup forces at this point.
>>
>>49238295
I agree with most of this assessment.
>>49238357
The major forces at play currently appear to be:
- Actual Peacekeepers.
Created the Bifrost network. Actually want the IF to succeed as a civilian endeavour as well as a military one.
- Rogue PK faction getting distinct Winter Soldier Hydra/Shield vibes
Disagreed with PKs on something major (use of Bifrost?). Are breaking away from the rest.
- The Cabal
Created the Cognis to oppose the Bifrost, but we know very little else about who or why.

And really, any of these might actually be proxies of the others.
>>
>>49238590
One important thing we need answered is whether the loyalist Peacekeepers were on board with designing their satellite network to be militarised, or if it was a motion pushed through by the more hawkish among them (the coup faction).

The part that disturbs me the most here isn't actually the Peackeepers, it's roadblock. Dvorak's intel indicates that the third unit, Recursor, was not designed to have a skypiercer weapon, which suggests that the ability to shoot down satellites was not project's true goal, which as yet remains nebulous...

OOC, from Cognis quest 18:
>"Unit 03 is already under going field trials and based on the combat data we've collected our engineers tell us that they will be able to make vast improvements to the mass production models."
>>
>>49238709
>the mass production models.
what are these mass production models, I wonder.
>>
>>49238757
Mass production units that make use of Brain Box processors to operate independently and support swarms of drones at once. But we have no way to know about that yet, so shush.
>>
>>49238826
Eh, not like it matters much, I can't even barely grasp all these conspiracies anyway.
>>
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>>49238851
>I can't even barely grasp all these conspiracies anyway.
It's all perfectly simple.
>>
>>49238851
>>
what i
what

what
>>
>>49234221
Ouch, that's gotta hurt!

>>49234437
...Wait, that's it? Shit, I was starting to think we were going to get overwhelmed by strafing runs, whew.
I didn't even block a single missile, goddamnit.
>>
>>49239274
Ah yes, payout.

Mobilization Fee: +10 Cred
Primary Objective Complete: +40 Cred
Repair/Rearm: - 8 Cred

Current Balance: 1 Cred
New Balance: 43 Cred
>>
>>49239274
Hey, chin up. You just hit a jet aircraft with an anti tank cannon.
>>
>>49239274
>I didn't even block a single missile, goddamnit.
Consider that the A10 didn't fire any, because you would have blocked them all. Simply by existing, you stopped him firing.
>>
>>49239355
>>49239356
I know, I know. Deterrance is just as good as prevention... still, I wanted to see the look on their faces when their volley went up in smoke.
>>
>>49234437
>The Zanvran assault has been broken, and enemy air support is breaking off.

Wow. You guys really lucked out. A high speed pass with guided bombs and the air support would have laughed at feeble attempts to defend with anything short of actual air defense.
>>
>>49240422
Pah. Luck had nothing to do with it. It was the squad's performance obliterating the vanguard in record time that led the Zanvrans to abandon the assault.
>>
>50 Cred rewards
>-10 Upkeep
>New Cred balance = 40 Cred
>>
>>49234437

> Old Balance 2 Cred
>+50 Reward -10 Maintenance
> New Balance 42 Cred

(Thanks for running!)
>>
>>49234437
>Mobilization Fee: +10 Cred
>Primary Objective Complete: +40 Cred
>-10 Monies for maintenance

>59 Monies.

It got pretty hairy when he charged into the midst of that artillery bombardment, he had to admit.

But he got out with all his limbs in tact, and that was all he could really ask for.
>>
>>49243149
Not one week ago I saw you charge into a horde of armoured mega bears backed up by a bullet hell type Wimp and a Batman, sit there eating their attacks the entire mission, and then make it out intact. In a less durable robot no less! Of all of us, you're the least likely to go down. Haze is getting there, but until she gets her training done you'll always be the uncontested 3C not dying champion.
>>
>>49243149
If it was hairy for you, imagine how the Nimbus pilot felt in their last moments.

Artillery and rockets are raining down upon them, reactive charges are blowing away to desperately hold back the storm... and then out of the smoke dark shape rushes toward them. Fire patters from it like so many embers. And a hammer fills the sensor screen.

Must have been like a judgemental angel come to personally escort them to hell.
>>
>>49243249
I think the pilot survived actually (somehow), his Nimbus is wrecked but not destroyed, so he must have real good reflexes on that escape hatch. Regardless, he won't be forgetting today anytime soon. Camel Corps ain't nuthing ta fuck wit.
>>
>>49240622
They could have still met their objective once the SAM site went down. It was completely unnecessary for them to take or hold ground once the SAM sites were down.
>>
>>49245416
I think the idea is that while a SAM site is reliable air denial, mechs do pack missiles and laser weaponry that could menace a fighter. You don't just send in your air units on their own because they'd get pasted, you do a combined arms assault and tie up the ground forces. Their battle pan, as detailed by Cable Guy, was to distract/overun the defenders with the frontal push, swipe out the AA with the flank, then use air support to further pressure the defenders, and move artillery in to destroy the objective.

Only we pretty much wiped the main force out before the air support got there, and denied of ground assets to distract us they scrubbed the mission.

And from a game balance perspective, those SAMs went down the turn the MGPs arrived, which means the only way to protect one would have been to stack absurd amounts of firepower on one flank and hope to get lucky, and that would have compromised the main force. I think Command's intent was for us to lose the AA and have to deal with the artillery while being dogpiled by mechs and air support, but the vanguard collapsed too fast for that to really work, so he just called it.
>>
>>49237951
>>49237699
*I* called it.
>>
>>49243249
A pugilist could do it faster, AND with more flair.
>>
Ah, then bully for you. All the more to ask Ammerit about when you get a hold of her.

This'll be the first mission done entirely with stealth units. I'm kind of excited to see how it plays out...and glad to not be playing a part in it. Skulduggery doesn't agree with me, I prefer the straightforward 'melt their faces off with laser beams' approach.

>>49246262
A Pugilist would also be hit easier and couldn't take those hits as well. LHI builds to last. Good old solid Landum (over)engineering.
>>
>>49246313
Taking hits is for chumps, you kill them first.
>>
>>49246349
Yeah, then their five buddies paste you across the wall.
>>
>>49246313
It'll be nerve wracking for sure.


So should I focus on skills more now, or more equipment? I'm not entirely satisfied with the linked Sabots since I can't take advantage of firing more than once a turn.
>>
>>49248097
Depends on what you want to do. Your end goal as a combat tech is obviously deflection angles, which is a fantastic skill, but you can't afford to get all the way to it right now.

You can afford to take Veteran rank and still have plenty of cash for parts, so that would be a good start.

As for said parts, if you're inclined to a more static style and don't want to waste actions, consider gear that affords you additional options, such as sensors or ECM, or drones. If you want to trade out the cannons, your options are limited, the Warden being intended as a support machine, it was never meant to do huge damage. I suppose a Peackeeper advance war rifle could be an option.

Defense wise, I might shelve the threat assessment module, the Warden's poor base defence and low sensor range mean it doesn't benefit from it as often or as well as many other machines would. You might want to consider shell plating, since it's a truly excellent piece of defensive apparel, though you do kind of need to have heavy servos, and the hardpoint requirement prevents you from having two cannons and an umbrella with one.

If you have any more input on the sort of machine you want I'll happily lend my expertise, I'm always ready for concept mech work.
>>
>>49248514
8 linked HMP build go
I was toying around with building more into the mech's intended role with a repair arm (I'm not a fan of drones, too complex to manage), but I either have to ditch the TAM and get stuck with what I have without it (8 Def I think is pretty awful), or lose the Umbrella and build more into assault modules/weapons, which kinda defeats the purpose.

The other idea would be to ditch the Sabots and use some other weapons (like the Peacekeeper's), but I think that's going to hurt my wallet significantly enough to not allow me to buy into skills. Personally I'd rather have something like a laser to do more reliable damage, but of course that's not an LHI option.
>>
>>49248629
>HMP
you mean normal mech pistols. unfortunately HMP is Gabal mech exclusive.
>>
>>49248629
>(8 Def I think is pretty awful)
You're not thinking like an LHI pilot. Their machines all have mediocre to poor defence because they're meant to take hits but soak damage up with thick armour, a specialty that works well with the combat tech skills. LHI machines can be very easily built to take insane amounts of punishment. Just look at the beating you took before that other turn got redacted. Every mech left wanted a piece of you and even after all that your Warden was still hanging in there. Stack deflection angles with either type of top tier armour and you'll be vey hard to take down. Not that enemies should get much chance, given your range and proximity to allies.

Look at it this way; if you engage an enemy at max range and it shoots back, you get no benefit from the TAS, your max range exceeds its. It's great for people like Chuck, who are always in the thick of it, or Izzy, who's Croc has long sensor range, but I just don't see your Warden getting much mileage from it.

How about HK missiles as an alternate weapon option?

>>49248782
The HESH thing doesn't even work as well with HMPs, since they have less shots.
>>
>>49248818
I was considering HK missiles actually, though I'd still be at a loss with the poor sensor range.
If we have enough EWAR though I think it might be a viable alternative... I guess I just wanted something more CQC focused, but we desperately need some support units too.

Honestly I might just go Dual Sabot, AM Umbrella and Repair Arm just to be more useful as a second line support mech.
>>
>>49248097
I asked a while ago about unlinking linked weapons, but don't have time to troll through the archives for the specific answer. The gist, as I recall, was that you can fire the weapons individually, but they stay unlinked for the whole turn (affecting overwatch and counter-attack).
Personally, I'd go with the skills, mostly because of AdvWar's passive bonuses.
>>
>>49234437

>Mobilization Fee: +10 Cred
>Primary Objective Complete: +40 Cred
>Upkeep Fee: 44*0.2=8.8=9
>Total: 1+50-9= 42 Cred
>>
>>49250233
Round down, Bob.
>>
>>49251105

Thanks

Bank: 43 cred
>>
>>49248514
>you do kind of need to have heavy servos
Not really. If you have a single piece of heavy equipment, you're slowed by 1Mv. Which is canceled out just as easily by an Exo-Terra thruster array, except it gives you Jump as well. Heavy Servos are for mechs which are carrying multiple pieces of heavy equipment (mostly the Onager).

>>49248629
>I was toying around with building more into the mech's intended role with a repair arm (I'm not a fan of drones, too complex to manage)
Repair drones are pretty easy to manage, since they don't carry any weapons. It's just "go here, repair this guy" every turn. And you can fit/control two in the same slot/action as a single repair arm.

There's always the complete heal-slut build:
==Pacifist==
[Warden]
---
Armour - Reactive
Right Arm - Repair Arm
Left Arm - Shell Plating, Repair Drone
Torso - Shell Plating, Repair Drone, AM Umbrella
Legs - Thruster array
>>
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>>49247013
You kill them, too.
>>
>>49253833
>There's always the complete heal-slut build:
>==Pacifist==
>[Warden]
>---
>Armour - Reactive
>Right Arm - Repair Arm
>Left Arm - Shell Plating, Repair Drone
>Torso - Shell Plating, Repair Drone, AM Umbrella
>Legs - Thruster array

I was almost tempted to build this instead of the predator some threads ago.
But that Apex AESTHETICS won me over.
>>
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>>49253980
Doesn't always work out that way though.

>>49253833
>Which is canceled out just as easily by an Exo-Terra thruster array, except it gives you Jump as well
This is true, though it's probably notable that the thrusters are sensitive equipment that are vulnerable to hacks.

>>49249682
>I'd still be at a loss with the poor sensor range
Take an advanced sensor then. It'd give you the range to use your missiles and boost your lock on performance to boot, plus you have a free space in your torso for it at the moment anyway.
>>
>>49254397
Is that trepidation I sense?
>>
>>49254397
>>49254466
Give it up Cryptic. You'd have better luck convincing Haxton Sale to become a sniper.
>>
>>49254466
No? I was just pointing out that for all its burst damage, the Pugilist isn't especially tough (or fast). It can kill one guy dead, but unless the Pugilist's teammates are able to cover him he'll end up eating focus fire and bite it. Combat is a team sport, there are always more guys. Linebreakers may deal less damage, but still deal plenty, and in trade off can shrug off much more and have greater reach. And really, how often are you going to need 34 damage on one target?

>>49254496
Hey, he was the one that started going off about how great the Pugilist was, like he was an advocate for Guye Co. or something. I'm not telling him to trade up or anything, it has a niche that suits him, but it's hardly all that.

Plus I've always thought it looked kind of ugly

All I'll say is that the last guy I saw who thought the Pugilist was god's own personal anti-sonuvabitch machine is now a thinly spread red paste over a cockpit interior that I suspect the techs are still trying to clean off.
>>
>>49254579
Trade up?
Thems fightin' words.
that was just a charge, new charge rules can have it charge, then hit with twin linked fists for 50+ damage, get the sweeping 180 skill and that Pug Wades into packed lines of mech(not unlike what assaulted that HQ) and slaughters 2-3 mecha in a single turn. And when will the Pug ever go unsupported anyway?
plus all this wanking over 'superior over other mecha' that ain't the GODLY A.E.S.R is a bit pretentious.
>>
>>49254466
>>49254496
>>49254579
You guys keep on saying that tankyness and crushing melee damage is the ultimate solution, but barring combat tech pilots, which is probably less than 20% of mech pilots we will face, you can pick off enemy mechs with a well placed Stiletto-assisted Railgun. People rarely take redundant systems on their mechs, and range means you can have another go with it. maybe three, if you have autoloaders!
>>
>>49254685
>"Superior over other mecha"
I never said anything of the sort! Every mech has a roll in which it excels, and weak areas where it's not so good.
>>
>>49254720
Truly, the thing we really should fear is what we cant see, just waiting to shoot our mecha in the back...
>Tosses worried look over shoulder
Those knitelite ninja are everywhere..
>>49254732
>*Cough*trade up*cough*
>>
>>49254685
But horst, APEX has the best AESTHETICS.
The sleek, edged, sharp exteriors screaming professional and high-tech atmosphere is clearly superior to those clunky, cartoon-luchador looking Guyeco mechs?

>>49254747
oh.
oh.
please no. I don't want to think about them.
>>
>>49254747
I said I *wasn't* telling you to trade up! Keep the Pugilist! Punch things real good! Maybe we'll even get the reaper system and you can punch more things real good!
>>
>>49254732
>Every mech has a roll in which it excels
Very true. The Pugalist's role is twofold:
1) Killing swathes of lesser enemies. With a chainsaw or Reaper training, a pugalist can quickly and reliably sweep through entire armies of light and medium vehicles.
2) Killing BOSS type enemies. Consider how the fight against the super-pug would have gone down had Horst been there: he charges out of stealth and suddenly it's so much scrap. Reactive armour doesn't help so much when you have multiple punching arms and/or a hedgehog system.

Somedays you need grindy brawling power. Other days a single enemy is going to ruin your battleplan entirely, and you need to uppercut the fool into the stratosphere before he does the same to you. Those days, bring a Pugalist.
>>
>>49254830
Right. And the Linebreaker is for...breaking lines, jetting into them at high speed and panicking the formation into breaking by smashing stuff, as we've just seen.
>>
>>49200368
Cog, were you tinkering with GameMaker? I just remembered I saw this recently
https://www.humblebundle.com/gamemaker-bundle
>>
>>49255219
Oh, hey Tragedy. Good to have you back.
>>
>>49255273
I'm not quite back yet. Hopefully soon though. There are a couple of things I need to smooth out still. Maybe at the end of this month.
>>
>>49255468
This explains so much.
Tragedy is a Cleaner. "Smooth things out" is clearly code for "silence persistent witnesses."
>>
>>49258162
Now that you mention it, I recall her claiming her vacation due to 'family emergency'.

Wasn't her family killed by Zanvra?
>>
>>49258162
On the pilot tasks list, I have Tragedy down as "Vacation/Spying/Assassinating"
>>
>>49260717
That's our girl.
>>
>>49249682
>I guess I just wanted something more CQC focused
Well...mulling this over reminded me of a schematic conceived by Malek for a high survivability assault unit designed to fight whole squads and win that called for an elite combat tech as a pilot. I tweaked it a bit (the original design called for decoy drones that didn't seem worth the space), and this was the result:


==Phalanx(ver.II)==
Skills: Combat tech, system restore, deflection angles
Onager
HP:24/24
Def:8
EDef:8+2
Sensor:8
Move:4
DR:5 front, 2 elsewhere
Armour: Composite Armour
Torso: Shell Plating, Point Defense Turret
RA: Siege Cannon
LA:Shell Plating, HK Missile, HK Missile, Recon drone
Legs: Heavy Duty Servos
Ammo: HV Rounds

I guess the missiles could be subbed for a repair arm or sabot cannon or twin MPs or AWR or pretty much anything really. The recon drone is just there to hover about and auto-lock to reduce the chances of the unit hitting itself with its own cannon, so you wouldn't need to control it.

It's certainly a far cry from a Warden, but it's an option if you're interested



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