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File: Emergency_Sortie.jpg (87 KB, 959x499)
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Following intel leaked by the mysterious Dvorak the 3C move to kidnap Dr. Ammerit one of the key minds behind the creation of the Cognis Super mech.

With Ammerit's capture they hope to gain a valuable bargaining chip as well as insight into the mysterious cabal that seems determined to dismantle the Bifrost network.

>All pilots registered for the Ammerit Kidnapping mission step up and be counted.
>>
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>>49420254
https://www.youtube.com/watch?v=p9KVjkjD6vo&list=PLAmf11VTmBo-fdrM0G3KdeZ8YGiHPn64R&index=1

Cable Guy: “With Dvorak’s help our Intel team has tracked Dr. Ammerit to a weapons testing facility within the Kingdom of Zanvra. Your objective will be to secure a path to the test facility and get infantry teams in there to secure the doctor. In order to accomplish this task a mechanized infantry platoon will be sent in with you. The platoon consists of 1 AFV-C and 4 AFV-Bs. The infantry squads inside are equipped with satchel charges, 2 RPGs and 1 ATGM. Use them to aid you in combat if you deem it necessary but remember: you must get at least two squads of infantry into the facility in order to secure Ammerit.”

“So far the enemy presence on site is light, consisting of only a single squad of mecha backed up by the base’s flak turrets, but you’re deep in enemy territory. Once you commence your attack you can expect enemy air support to converge on your position quickly, so don’t dawdle. The air strikes will only become more intense as the mission goes on.”

>cont
>>
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>>49420333
“The terrain is mostly open, but you’ll be approaching the facility through a firing range. Those angled blocks you see on the display are concrete target panels. They’re quite tough and offer a good bit of damage reduction, but they block movement and line of sight. The tanks are naturally just wrecks used for target practice. They’re not going to suddenly become active and start shooting you. As for the warehouses to the top and bottom they’re just used for storing supplies. There’s nothing of note inside, but you can use them for cover, especially from incoming air attacks. Finally there’s a mech hanger to the southeast but Intel informs me that any mecha inside are undergoing maintenance and are unlikely to enter play during the mission. ”

>Please be aware that air support must be requisitioned by an officer BEFORE the mission starts in order for it to be available for the NCOs to call during the mission.
>All pilots please post your deployment builds.
>>
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>>49420254
Registered for this mission is the Full Stealth team:
>[NCO] Horst - Errant/Pugalist?
>[NCO] Alice - Predator - Sniper
>Nyx - Predator - Sniper
>Izzy - Errant - Sniper
>Ithaqua - Squire - Linesman
Since we have two NCOs present, provisional mission command is given to Alice due to being a stealth-focussed mission unless she doesn't appear, doesn't want it, or Sparebits thinks otherwise in which case it's on Horst.
Authority for purchase of air-support assets is approved, make it count!

Remember everyone: this is a robbery, not a war. Hit hard, hit fast, grab the package and get out of there. Good hunting.
>>
It's probably useful to know that the ability of the company to purchase air assets is currently at 84 company credits.

Also what was that, Mr. Kerry?
>Through a firing range

We're the best mercs ever. Saints. Yeah, let's send in the approaching infantry backup through a firing range with their full complement of mecha defenders all cloaked.

It'll be great.
>>
>>49421252
>infantry through a firing range
Well, at least the deployment zones look like they can stick to an edge, out of sight initially. Then maybe rush for the northern warehouse, killing the AA batteries and staying far away from the totally-disabled-we-promise southern mech-bay.

>>49420356
Mr Kerry, do the AFVs have smoke pods, or (dare I hope) Reactive-Armour?
>>
Any intel that could be bought? Composition of the guard squad would be a good start.
>>
>>49421409
Right, as long as you tell the team. And try to avoid mentioning that our battleplan calls for them to walk down a live firing range.

I mean I'm just saying, LT - some things are in a poor taste when you ask the poor groundpounders to do it.
>>
>>49420254
Reporting
Pilot:Horst
Creds:18
Skills:commando, conceal, ambush
Mech:2
1xErrant:==Bengal==
Errant
Arm:canister gun
Arm:cough gun
Torso: stiletto targeting suite advanced fcs ECM
Legs:2
Armor:sneekybriki stealth(18)
>>
>>49420254
>>49420356
Ithaqua standing by.

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5+1=6
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16+2=18, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills:
Cred:0
Mech Value:36
Inventory:
Deaths:2

>>49421798
On a related note, I would like intell on how often this base does area scans. It would be silly to launch a stealth assault only to get detected right as we deploy.
>>
>>49423643
> It would be silly to launch a stealth assault only to get detected right as we deploy.
Well, I mean it's silly to launch a stealth assault while escorting a completely visible convoy, but you work with what you have to. Maybe you can use the transports to bait the enemies into sniper range.
>>
>>49424206
I don't know why we can't just have her hitch a ride in my Errant, especially if she's unwilling, my size could be just the thing for her to remember to stay calm.
>>
>>49425061
Because first you have to actually go in there and retrieve her, so the infantry are a necessity unless you feel like storming the command center by your lonesome or alongside The Estranged Duke Fancypants, War Crimes, War Crimes Jr and The Man Who Died Twice.

You want to get up close and personal with the good doctor, you'll just have to try your luck once she's secured back at base.
>>
>>49425458
"You'd be surprised what I can do, kiddo."
Horst would storm it by himself if he had the gear(don't mean he'd be successful, but he's try [megacav commandos represent, muhfuggah]) with pilots that to his knowledge have never been footsloggers dragging him down is likely his worst nightmare, right in front of teaching them how to shoot an LMG on lizard back
was just issued a warning for posting off-topicly on /pol/ the issue date was August 6th
I haven't posted on /pol/ in over a year
>>
>>49426018
>was just issued a warning for posting off-topicly on /pol/ the issue date was August 6thI haven't posted on /pol/ in over a year
Yeah, I got one a while back for a post I didn't even make on a board I'd never heard of, then a few months later got notification that a ban for it I hadn't actually been under had been lifted.

(Of course, now I'm posting off topic on/tg/. Oh well.)
>>
My humble command suggestion is that we fill the airspace with enough jets and missiles blot out the sun.
>>
>>49421409
Yes

>>49423643
It'll do area scans if it suspects there are stealth units in the area. Be advised you can destroy the command center without failing the mission.

>>49425061
Well once you have her you could stuff her in your mech, but you still need the infantry to storm the base. There's quite a lot of security personnel even for Horst.
>>
>>49428122
I vote a coordinated firing line shoots the AA, and whatever juicy bits are on the HQ(comm towers, sector scanning equipment, etc.) SIMMULTANEUHSLY.
I call this maneuver LEHD REHN.
>>
I'm here. I suggest we grab the multirole fighter, and that we keep the infantry and their rides out of the area until we can knock out some of the defenses.

I'll also be checking out the Demo Charge from our company inventory.

[Errant]
HP: 14/14 Defense: 10 (12 within Sensor)
ECM: 8 Sensor: 14 Move: 5
Armor: Stealth Armor (16)
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (CG) Cough Gun
RA: (RK) Regressive Knife, Demo Charge
Legs: N/A
Skills: [E]hanced Electronics, [Ta]rget Acquisition, Redline, Advanced Warfare Training
Storage: Crocodile Mech, x2 (GE) Gamma Emitter, Thruster Array (Haze), Composite Armor (Borealis)
>>
>>49429075
If we manually exit our mech, can we get back in? And if so, how long would that take?

>>49428122
>>49430032
I'll need at least a turn to get into effective range. My thought was to keep whichever part of the team that was looking to move forward from the deployment zone huddled near me. With the Disruptor Field, anyone that gets close enough for a free scan will be unable to, and if we don't do anything to arouse suspicions until we're ready, anyone far enough from me to scan shouldn't feel the need to.
After that, we call in the Shrike or Bird Man (or both) to run interception, assuming the AA is dealt with.
>>
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>>49429075
>Yes
Is that a yes to the Reactive Armour as well? Hooray, our infantry might get to live through this!

>>49430645
>checking out the Demo Charge
Approved and recorded.

As a note, we have three back-up mechs in storage at the moment. Once the camel-dung strikes the windmill, you may have need of calling them in.
>>
>>49430756
It's an action to bail out and an action to get back in.

I discourage you from doing that though. You are highly vulnerable outside your mech and don't have pilot skills and redline to protect you. And if enemies realise that you intend to get back in the mech they will most certainly try to stop you.
>>
By the look of things it ought to take the AFV's about 3 turns to get within reach of the command centre if they go hell for leather. It seems like it might be a good idea to have them hold off for a few turns while the mechs advance, with the KnightLites under cover of Ithaqua's disruptor field and the Predators taking up choice sniping positions.

The whole squad is concealed, which means leveraging their stealth is going to be key seeing as none of them are built for a straight fight. As such having unconcealed units tip their hand would be not only undesirable, but dangerous, since all 5 units are somewhat frail. Stealth is their only armour.
>>
>>49432439
Perhaps we could rig up the AFVs to appear different? Get them to pretend to be a supply convoy or something? Anything at all to buy us enough time to get our invisible-ducks in a row.
>>
>>49432481
It might be best to just delay their entry for a couple turns. It'll make the mission take longer, but the team will only be under time pressure from the moment they go loud. Besides, you can't rush stealth.
>>
>>49432817
It'll take between three and four turns going flat out for the AFVs to reach the base, and then another four to pull back again (presuming the Zanvrans don't mind killing Ammerit and keep shelling of course). That's not taking into account stopping to fire at stuff along the way, or taking detours through warehouses to avoid air-attack. A delay of one turn to get the stealth team in position might be useful, but two is probably pushing the mission too long.

As far as our Air support goes, I think Bird-Man and either Buzzkill or Shrike might be the way to go. It looks like the Predators might be able to railgun-kill the AA in the first turn, at which point Buzzkill/Shrike can blast the command center into rubble with rockets while Birdman runs interception duty. A lack of cloud-computing can turn an effective mech-defence into target practice very quickly.

>>49432204
Command, how many HP does a command centre have, is it 10 or 20? The intel sheet isn't very clear.
>>
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>>49432439
> It ought to take the AFV's about 3 turns to get within reach of the command centre

Cable Guy: "That's a little longer than it's supposed to be. Hang on... Oh, looks like someone in planning screwed up the aspect ratio on the map."

>>49433681
It's a static command center so 20.
>>
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>>49433709
Oops
>>
>>49433709
I blame Dvorak, these time-space distortions are getting really intense!
>>
>>49433744
Damn AESR. Always breaking the universe for the most mundane pursuits
>>
>>49432481
Maybe if you could lay some mines really stealthy and place a couple of charges, you could maybe create a diversion at one of the hangars.
While things are being placed, the main body can try to move closer on the other end until it starts getting tricky. From there, apply pressure with a detonation followed by a sniper shot. Overwatch a withdrawal if they start moving towards the diversion team's position and leave them to the mines and the second demo charge. Apply additional sniper fire as necessary. By this point, it may feel like an actual attack and they would need to send for back up from the other nearby posts if they haven't responded already.
>>
>>49434450
Note: all the fire and activity is in reference to two mechs assigned to a diversionary team. They should be ready to withdraw if they start getting overrun but if they or the main team have the ability to seal the enemy off with additional applications of mines, it might help buy time.
>>
>>49433709

If it already hasn't been done.

>5 company credits for extra intel
>can someone list prices for air support?

-Predator-[Prd]
HP 12
Def 12
ECM 8
Sensor 10
Move 5
--
Right Arm: OW Drone, Chaff
Left Arm: Railgun
Legs: --
Torso: Reloader, Stilleto
Armour: A.Camo (10)
Ammo:
Skill: Commando, Concealment, Ambush
>>
File: Available Support Assets.jpg (1.84 MB, 3092x2550)
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>>49434450
I'm not in this mission, just shouting suggestions down the com net. And though I can lend my back-up Lord+Minelayer to other people, I'm not sure that plan would work anyway.

>>49435806
Airsupport Prices:
>Glory Boy - old school fighter/bomber - 8 cred
>Waffle Hut - ECM support - 15 cred
>Shrike - Multirole fighter - 15 cred
>Bird Man - Air superiority - 15 cred
>Buzz Kill - Ground attack - 20 cred
>Flap Jack - Strategic bomber - 30 cred
I'd suggest you definitely want Bird Man, and maybe either Shrike or Buzz Kill if you think you need them.
Flap Jack would probably be overkill, Glory Boy underkill, and Waffle Hut doesn't provide much benefit to a team without missiles.
>>
>>49436981

>Purchase Birdman
>Purchase Shrike

There we go.
>>
>>49426018
>>49426076
You probably have a dynamic IP that was once used by someone who got warned/banned. Happens all the time.
>>
>>49437413
>>49433709
Approved calling in Shrike and Bird Man unless Sparebits overrides.

Now we're just waiting on Nyx to make an appearance. And maybe something resembling a plan.
>>
>>49430756
Solid plan.
>>49432439
>>49432481
You act like the team is incompetent.
*Cough*
If nothing else the visible guys can be distractions, provided they can stay alive AND be distractions.
With their cover potential it's possible.
>>
>>49438669
Eh, I was about to say that we haven't really needed the reinforcements for several missions now and that using 150 credits on specialized munitions is a bit much.

But then I do like explosions and if Alice has decided they need it, then that's the way it works. Good luck!
>>
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>>49441232
>You act like the team is incompetent.
The team is pretty solid, it's just that I've seen what happens to a stealth mech that gets caught with its pants down, and it's not a sight I'd care to see again. Played right you guys will fuck these defenders up.

Some idle thoughts on the team's composition. Alice and Nyx have pretty similar loadouts, being railgun snipers. They will constantly be blowing their stealth to use their railguns and adaptive camo isn't the most effective, but from their optimum engagement range it hardly matters; since they ought to be able to re-conceal before anyone can get near. Worth noting is that with her stiletto suite, Alice can pull a one-shot.

Horst and Izzy are both capable of either hanging back and plinking away with near impunity using their cough guns, or going in closer to attempt one hit kills, Horst with the canister gun, Izzy with her regressive knife. Also worth noting is that with her training and sensor module Izzy is ideally suited to paint targets for the air support.

Ithaqua's Squire lacks decisive stopping power, but it'll likely play a vital support roll with the disruptor field and ECM.

Malek's suggestion of dropping the AA, then bombing the command centre to hobble the defenders is a good one, thought it should be noted that the command centre does have DR2, which means that Shrike will be unable to bomb it down in one turn on their own; one of the squad would need to contribute a shot.

>>49441388
Enemy air support was irrelevant last mission because it dragged its feet and only showed up once the back of the assault had been broken, but this time there's no impediment to it arriving near immediately, and our own team is both half the size and not built for knock-down-drag-out fights. This is safer. One fighter to tie up enemy air assets, the other to bomb ground ones or serve as a redundancy. Besides, we budgeted for two fighters this campaign turn.
>>
>>49441596
Yeah, yeah, you're a tactical genius, kiddo.
But you ain't in my seat.
Save the advice for the rookies.
>>
>>49435806
>Extra Intel Purchased

Cable Guy: "We really couldn't find out much else about this place. The facility is locked down tight, the network is on an isolated grid and we couldn't even get close to any of the base personnel let alone bribe them. However the few recon teams that managed to get close recently observed multiple mecha leaving the base. We followed up on this and found out that some of the Royal Zanvran army elites have been redeployed to other locations. I guess this is a good thing?"
>>
>>49443539
What things are visible on their HQ?
Could a well placed cough gun shot blow up their comm tower?

Do we have any background on Amari?
I dunno Jim, bringing this woman to either of our bases feels off, even if it's necessary.
>>
>>49443836
Cable Guy: "The HQ building consists of the command center itself, research labs and an underground mech hanger. The command center comm tower is one of the most vulnerable parts of a base, they're hardened to make sure that nobody can simply one shot them. You want to take the command center out, you have to use demolisher or penetrating weapons, and even then it'll take more than one shot"

"There's nothing more to say about Dr. Ammerit. She held top engineering positions in LHI then Apex before being headhunted. Seems she builds weapons for the highest bidder, doesn't much care what's done with them."
>>
While we wait you should all tell me where you prefer to be deployed.

I suggest preparing a stand-in for Nyx in case he doesn't arrive before the mission starts. We all know what can happen when there's only 4 guys in a 5 man mission.
>>
>>49446207
As far to the bottom as possible if you will, Jim.
Pilot Horst
Skills: commando. Conceal, ambush (+2 to rolls, (+4 when in stealth)Bonus to crit damage and penetration when Stealthed) redline.
Errant =Bengal=
Hp:14
Def:
E-def:8(?)
Scan:10
MV:5

Right arm: canister gun
Left arm:cough gun
Torso:advanced FCS, Stiletto targeting suite, ECM.
Legs:2
Armor:stealth
Stealth rating:18
>>
>>49446207
I'd like to deploy in the northern edge of the zone, in the hex directly south of the pile of boxes.

I suggest Horst take the south, and our two Predators of Alice and Nyx in the middle with Ithaqua's Squire backing them up. This divides us up perfectly evenly.

We take out the AA emplacements in the same turn, then call in Shrike to help us take on the mechs/missile the command bunker, with Birdman keeping the skies clear. If things go well I'll also attempt to put a demo charge on the command bunker, but we'll see.
>>
>>49446207
Am I gonna have to step in there personally? And here I thought I could enjoy a calm, quiet few hours of nailbiting terror watching electronic signatures on a tactical screen blip in and out of existence.
>>
>>49446533
Do it, you know you wanna run a fire mission with your buddy Horst again.
>>
>>49446533
Triiiiiiiggeeeeer!

It is I, your conscience!

Do you remember all the players who are waiting for the roof to fall on them?
>>
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>>49446681
https://www.youtube.com/watch?v=1hKSYgOGtos
>>
>>49446457
If I had an Errant with a scrambler, you'd be right, but my 'Geist is built for entering and disrupting enemy formations. Staying back with the snipers would be wasteful.
That's not to say that I mind going up the middle, however. If neither you nor Horst want me to ride flank with you, messing up the front-guard works well enough.

>>49446207
As forward as possible, with a line East clear of concrete panels. Middlish, unless Horst or Izzy wants me with them. If Acting-Commander/Senior NCO Alice has orders otherwise, follow those instead.
>>
>>49446898
You're absolutely right, it's been a while so I got things mixed up and forgot the Squire's field only applies to enemies within 4 hexes, and I forgot the Predator's railgun has insane range. Though you can certainly still back up the Predators by moving into the main formation of enemies and causing havoc while our snipers pick them off around you.

Taking the center will also allow you to quickly react to whichever area needs the most help, and you can also provide close cover along with your disruptor field when the infantry and their vehicles move in.
>>
>>49442200
Just voicing observations sir. You want me to keep my mouth shut if I see something that looks important...well, I can't, I'm not wired to.

I quite like you, and I'd hate to see you die over a missed detail or a point of pride.

By the way, who wants to stand in for Nyx? It happens there is a stealth Lord on hand that Malek has volunteered, so there's no need for rapid redeployment like we nearly did with Kestrel last time. I'm not the one to pilot it though, I've never been very good at stealth.
>>
>>49447053
My stealth Lord is available, but it's a bit... empty. I took off ALL of the gear when building my Stormlord, so it only has a minelayer and stealth armour.
>>
In case there's any confusion I'll let another pilot who has already deployed during the campaign turn stand in for Nyx and deploy on the first turn. The only penalty will be that they don't receive any payout beyond their mobilisation fee.

Given the way the game's progressed I see no point in adding delays.
>>
>>49447472
I would suggest Kestrel for the role, he's the only other pilot I can think of offhand with stealth capability, and he has a predator and could thus fill Nyx's spot quite neatly.
>>
oh hey Mecha Mercs Skirmish

>>49446753
what happened to that skirmish? It just went poof.
>>
>>49447778
The SM had to take a break while moving to a different country. Here's hoping that skirmish continues soon.
>>
>>49447583
I might have taken a huge crossbow bolt to the mech, and is unavailable at the moment.
Unless you want me to deploy in the cobra that is. It doesn't even have stealth(It just has ablative instead), but if duty calls, I will.

>>49447830
Me too. I barely got to fulfill my destiny as a true healer
>>
>>49447851
Perhaps you can cadge some unused equipment from other pilots and get the Overlord properly loaded out. Maybe if you can get a hold of Goose you can convince him to lend you the King Crab's lancer cannon (or hell, the whole thing).

I recognise that given your track record with borrowed equipment this might be an uphill battle, buuuut...
>>
>>49447885
if said people show up and give me the green light, I will.
however if no one shows up then I'll just hop on the cobra and stick with the transports.
hopefully I get the Redundant systems perk whichever case happens to me, I don't want to die in a cobra, I would rather die with the predator
>>
>>49447919
shoot forgot to put on trip after posting somewhere else
>>
>>49447885
Goose's Fiddlercrab would be the best shoe-in for another stealth mech. Is he around?
>>
Bump for the night guys. I'll be deploying when I get up which will be in about 9 to 11 hours.
>>
If there's a spot that needs to be filled, put me in, I guess. I'll need to borrow Malek's stealth armor if it's transferable.
I'll just take Haros and swap in a Cough Gun and maybe something else. Just let me know.
>>
>>49450449
Stealth amour isn't viable, but adaptive camo is. There must by someone with a spare mech you could borrow the camo from.
>>
>>49446207

I'll deploy middle-ish, near the back of the zone.


-Predator-[Prd]
HP 12
Def 12
ECM 8
Sensor 10
Move 5
--
Right Arm: OW Drone, Chaff
Left Arm: Railgun
Legs: --
Torso: Reloader, Stilleto
Armour: A.Camo (10)
Ammo:
Skill: Commando, Concealment, Ambush
>>
>>49450449

I bought Nyx some adaptive camo, but if they're not showing up, it can be yours.
>>
>>49450479
Yes, that thing.
Hold that thought though. I found an error in my documentation and might actually have Adaptive Camo on hand. I'll need an hour or two while I relocate and look into some things.
>>
Quest threads go to their containment board, no matter what you choose to call them.
>>
Nrump
>>
>>49450761
>>49450844
Okay, there was an error in purchase on my part due to formatting. (http://suptg.thisisnotatrueending.com/archive/46165453/)
It should have been Adaptive Camo for 3 and not Stealth Armor for 6. So I should technically have Adaptive Camo and 3 Cr on hand. I'll post a loadout later once I have all the sheets in front of me.
>>
where is everyone?
>>
>>49454946
Waiting with baited breath. I do wish we could go a brief hiatus without someone being uninformed and missing the party, it's happened quite a few times now.
>>
>>49456024
Wow, you are a piece of shit. I hope you die of infected piles you horse fucking catamite.
>>
>>49456118

Take it up with new moot, same as the old moot.
>>
>>49456024
k
>>
>>49451067
>>49456024
Unless I am mistaken, these and the few other posts like it from prior threads would appear to indicate that one individual has taken a particular violent exception to this game. I have to admit a degree of curiosity as to the motivation of this kind of pettiness. Isn't it just work?
>>
>>49456441

Proceed to your containment board
>>
>>49456482
What can men do against such reckless hate?
>>
>>49456494

Proceed to your containment board.
>>
>>49456521
Wow, that was quick. Which means that you're actually lurking in here specifically to do your low ranking ticket inspector bit.
>>
>>49456554
please stop giving him replies
he's not going anywhere, let him vent on his own
>>
>>49456554

Proceed to your containment thread, this is your final warning.
>>
>>49456610
Do something.
>>
>>49456610
> containment thread
>thread
Might want to take a break, it looks like you're getting your wires a little crossed there friend. I hear shitposting is bad for the nerves.

Anyhow, sure, I'll just up and move OP's thread a few boards over, I'm sure he won't mind. That's a thing random anons can do when other anons tell them, right?

Or you could just concede that a turn based hex grid strategy game that is basically Battletech light is categorically closer to /tg/ than /qst/ and belongs on this board.

I mean, you won't because you're obviously so invested in your position despite never having bothered to check, but it was worth a shot.

G'night!
>>
>>49456610
>containment thread
wut
>>
>>49456697

You have been warned.
>>
>>49456938
Says the fuckboi who just got half his posts wiped by a janitor.
>>
File: sortie_order.gif (377 KB, 300x168)
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>>49455600
I post updates on the twitter, I've given over two days for the relevant people to notice this thread. I have posted explicit warnings to the people who ARE here to ready a substitute or start with a disadvantage.

At some point it stops being my problem.

Commencing Deployment
>>
Well if it goes it goes. I guess the old Infantry Charge is a skill I haven't practiced in a while. Let's do this.

=Blue Screener=
Chassis : Nimbus
HP : 18 / 18 DR 1
DEF : 10
EDef: 18
SR : 12
Mv : 4

LA :EccmDrone, HammerPod(2)
RA : RegKnife, LongbowPod (3)
Torso : PD Turret, A-ECM, EccmDrone
>Redundant SubSystem
Legs : Hopefully.
Armor : Composite (+4 hp / +1 DR)
Creds: 0

Pilot skills : Fortified Systems, Enhanced Drone Control, Enhanced Drones, Redline
>>
>>49458113
so who's getting thrown in?
>>
Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 3
Loan: 0


[WM] : "Haros"
HP: 14 Current: 14
Def 10 +2 In Cover* / Stealth 8*
ECM 6
Sensor 8
Move 6/5(+1***) - Jump
---
* Adaptive Camo Plating (Electronic)

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols w/ HESH (Auto 1 Crit, Double DR)
2x {Rng: 4, RoF: 3, Dmg: 2/1(+1**), Crit: 2/1(+1*), Pen: 18/20(-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Chaff Launcher:
1x {Lose Enemy Lock, Mag: 2}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Cough Gun w/ HV Ammo
1x {Rng: 10+2, RoF: 1, Dmg: 6), Crit: 2/3(+1*), Pen: 20/18(-2*)}
>>
File: Campaign15_Start.jpg (2.13 MB, 1601x1571)
2.13 MB
2.13 MB JPG
Cable Guy: "Cloud threads secured. Bringing tactical display online now."

>Horst: 1
>Izzy: 2
>Alice: 3
>Ithacqua: 4
>Tragedy: 13

Available Air Support:
>Shrike
>Birdman

All Players declare your actions, you have until 10am GMT +8 on Friday.
>>
>>49459061
>two onager, two wimps, and a supporting warden
not good!
NOT GOOD!
>>
>>49459061
Thank you, CG, updating tac-feed now. Alice, who's my prioty harassment target?

>Can we get the visible load-outs on those mechs?
>>
>>49459061
>Move 1
>Move 2(5)
>>49459385
Calm down.
Intel spotted several mecha leaving the base.
Odds are more than one of those are decoys.
>>
>>49458113
>At some point it stops being my problem.
I wasn't suggesting it was. To be honest I was wishing some players were a bit more consistent.
>>
>>49459061
The AA platforms have 6hp and 2 DR each. Since we only have one Railgun, the chance of being able to take out both in the first turn is low, and the Warden is providing an Umbrella for the Wimps anyway.

However, the AAs do only have a range of 10. So if we take out one this turn it should be enough for Shrike to do a number on one of the Onagers. Unless they have reactive armour, at which point we start wishing we brought Buzz-Kill instead of Shrike.
>>
>>49460121
>To be honest I was wishing some players were a bit more consistent.
if only people bothered to check every 12 hours, this wouldn't be an issue.
>>
>>49460167
It can't umbrella the command centre though, and if that goes down the mechs will be high and dry.

If they're given a turn to get in reach the north team could pop that turret with their cough guns without breaking stealth.
>>
No? I'm not rolling out, god of thunder and rain style?

Yeah?

oh.
o-okay....

I guess I'll just be on the couch, watching Landum soaps then.
>>
>>49460167
>>49460266
I don't think the clock really starts ticking until they figure out there are intruders on the premises. That said, we probably should try and get everyone in place before the shooting starts so we can maximize our first round of attacks.
>>
COMMENCE INFILTRATION
https://www.youtube.com/watch?v=1a1vP0OU94Y
>>
>>49460286
This.
We need to pause for some scans, make sure nothing is in those warehouses, see if some of the mecha are decoys, make sure there are no landmines.
>>
>>49460308
I hope enemies can't detect scans...
>>
>>49460266
Come to think of it, Ithaqua and Horst could get in reach of the southern one as well.
>>
>move 32222
>Scan the area (+5) unless scanning breaks stealth.
>Free action to Lock On (+5) to AA turret, unless that also breaks stealth.

[Errant]
HP: 14/14 Defense: 10 (12 within Sensor)
ECM: 8 Sensor: 14 Move: 5
Armor: Stealth Armor (16)
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (CG) Cough Gun
RA: (RK) Regressive Knife, Demo Charge
Legs: N/A
Skills: [E]hanced Electronics, [Ta]rget Acquisition, Redline, Advanced Warfare Training
>>
>>49460291
man I remember this soundtrack.
they really didn't stand a chance against my pilots all in best mechs
>>
>>49459061
>move 111222
>move 221232, face 3

Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 3
Loan: 0


[WM] : "Haros"
HP: 14 Current: 14
Def 10 +2 In Cover* / Stealth 8*
ECM 6
Sensor 8
Move 6/(5+1***) - Jump
---
* Adaptive Camo Plating (Electronic)

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols w/ HESH (Auto 1 Crit, Double DR)
2x {Rng: 4, RoF: 3, Dmg: 2/(1+1**), Crit: 2/(1+1*), Pen: 18/(20-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/(10+1**), Crit: 4/(3+1*), Pen: 17/(19-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Chaff Launcher:
1x {Lose Enemy Lock, Mag: 2}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Cough Gun w/ HV Ammo
1x {Rng: 10+2, RoF: 1, Dmg: 6, Crit: 3/(2+1*), Pen: 18/(20-2*)}
>>
>>49460965
Best amend that Trad, using your thrusters to get that sixth hex will break your stealth.
>>
>>49460273
"Soaps? Are they even worth watching?
They're allthe same, dealing with dumb stories with forced twists."
>>
>>49460965
>>49461095
>minus the thrusters and place me 2 hexes short.
>>
>>49459452
The Onagers appear to have howitzers and dual sabot cannons, while the Wimps have a bullet hose and quad boom sticks.
>>
>>49463332
Any visible Reactive Armour?
>>
>>49459061

"Well, this is a bummer, I thought we'd have another heavy support mech but thanks for joining us Tragedy."

"I plan on taking out one turret, and having Shrike take out the other once we're ready."

>Mov 2, 3
>Mov Drone 2,3,2,3,3,


-Predator-[Prd]
HP 12
Def 12
ECM 8
Sensor 10
Move 5
--
Right Arm: OW Drone, Chaff
Left Arm: Railgun
Legs: --
Torso: Reloader, Stilleto
Armour: A.Camo (10)
Ammo:
Skill: Commando, Concealment, Ambush
>>
>having Shrike take out the other
Would that work? Shrike is armed solely with missile weapons and can't get enough through the turret's flack in one turn to damage it, and strafing would put them at risk of being shot own themselves.

(By the way, you can get a second move action out of that drone if you don't mind it not overwatching)
>>
>>49464862

AA turret apparently has range 10
Shrike has range 12 on ATGM
>>
>>49464877
Yeah, but the ATGM is a missile type weapon and can be intercepted automatically by the turret.

You could still get both turrets without breaking stealth though, I forgot about the cough gun on your drone, so you and Izzy could potentially take one down too.
>>
>>49464935

Can they shoot down missiles like that?
>>
File: Interception.png (516 KB, 1052x421)
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>>49466358
I'm afraid so, we've seen it in action a few times now and it's been a right bastard for the E-warfare people that lean on missiles.

It can automatically intercept up to 3 missiles within a 10 hex radius, though if it does so it will be unable to manually fire at air units on its next turn. This does mean that if you can afford to be wasteful with your ammo a sufficient volume of missiles can break through, but that's not an option here, Shrike can only fire 2 a turn and none of the mechs have any.
>>
File: Structure_Intel.jpg (673 KB, 1667x1318)
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>>49466358
>>49466527
>>
So let's just take a turn or two to get people in place and take out as many assets as we can. Because of the way the enemy is arrayed and that we have to have infantry come in to pick up the doctor, it's more than likely going to be an attrition situation. Wipe out or otherwise nullify the local defenses, secure the area, and get the infantry in.
>>
>>49467002
Yeah, that was my take looking at it, and you're well on track to that end. People have moving into positions to take shots next turn, with the only one left to take an action being Ithaqua. Take out the turrets and you can lead the mechs on a merry chase for as long as you want while air support harrases them or the base, and if the base goes down they become even more impaired.

Would be wary of attacking the Wimps and Onagers though, as Horst pointed out their identical loadouts and the reports of mechs leaving mean it's quite possible a couple are decoys, so there's no sense potentially wasting shots.
>>
>>49459061
>Move 33 22 33
>Run 222 333, Stopping directly behind A4
>Face 6

"Warden, Wimps, Southern AA Disrupted. Awaiting signal to engage."
Now I get to find out if being Disrupted is obvious or not. Knew I forgot to ask about something.

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc) +2(run)=14
EDef:12
Sensor:10
Mov:5+1=6
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on or scan, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16+2=18, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: Commando, Concealment
>>
I thought Quest threads go to QST now?
>>
Fuck off to your containment board questfags.
>>
Rolled 1 (1d20)

>>49459675
>>49459061
Shit, just realized I didn't scan
>Scan if it doesn't break stealth,
Horst
(available for Neromian street ball lessons now, reserve an appointment today! Must be comfortable being shirtless or getting said article of clothing destroyed)
Skills: commando. Conceal, ambush (+2 to rolls, (+4 when in stealth)Bonus to crit damage and penetration when Stealthed) redline.
Errant =Bengal=
Hp:14
Def:
E-def:8(?)
Scan:10
MV:5

Right arm: canister gun
Left arm:cough gun
Torso:advanced FCS, Stiletto targeting suite, ECM.
Legs:2
Armor:stealth
Stealth rating:18otherwise run 2(6)
>>
>>49468491
Fuck, copypaste error
Read action as *unless scanning breaks stealth, otherwise run 2(6)
>>
>>49459061
All actions in:

>Horst: 1 >>49459675, >>49468491
>Izzy: 2 >>49460556
>Alice: 3 >>49464673
>Ithacqua: 4 >>49467942
>Tragedy: 13 >>49460965, >>49462795

And infantry to hold off on entering for the moment.
>>
File: Spoiler Image (35 KB, 480x246)
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>>49468491
>Def: MUSCLES
>ftfy
>>
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>>49469740
???
> Horst, as done by a bored and doodling tragedy
>>
>>49470307
Just using humor to point out the missing def value.
And you know you want rocket fists for your pug.
>>
>>49470169
Because, friend.
Despite repeated examples of janitor activity, the thread has yet to be tampered with in any way.
For now the admittedly grey area nomenclature and nature of tbe thread as a "skirmish" seem to be holding up.
Now go back to your 40k thread, or do you like the influx of stat me and elf slave wat do threads that have risen to replace the void left by the quest threads?
>>
>>49470613
Oh.
OH.
Rectifying.

I could beg cognis, but I doubt that would get me anywhere.
>>
Commencing Turn Processing
>>
>>49470169
Because Civ threads aren't on /qst/ fagola

>>49470676
Well, we DO still have the salvaged one from the GuyeCo raid...
>>
File: Campaign15_P1.jpg (2.19 MB, 1601x1571)
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Cable Guy: "Smart bastards... the two mecha up top are decoys. Gave them big scary loadouts as well hoping to trick you into taking them out first."

>standby for NPC phase
>>
>>49471372
>the two mecha up top are decoys
thank goodness.
>>
File: Campaign15_E1.jpg (2.15 MB, 1601x1571)
2.15 MB
2.15 MB JPG
>>49471372
No enemy activity.

I don't think there's a need for an aftermath phase at this point so I'll ask you to declare actions again.

I should warn you that moving withing 4 hexes of an enemy still triggers an auto scan even with a disruptor. Ithaqua got very lucky this turn.

>Processing deadline is Saturday 10am GMT+8
>>
>>49471430
>>
>>49471430
damn, so utilizing the scrambler has it's own inherent risks?
>>
>>49471630
is this C&C?
>>
File: WimpWIPBranch01fb.png (263 KB, 750x540)
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>>49466358
Alice, do you have anything in mind? I'm thinking Izzy and I can put a cough gun round into the north AA. We need to make sure everyone's in position to maximize the initiative.

(I haven't had time to do much arting lately. The custom Wimp is jumping the tracks of the original design a bit.)
>>
>>49473080

I take out the south one, while you and Izzy take out the north one. What comes next can be difficult. If A1 has umbrella, attacking the wimp with Shrike would be pointless but maybe they will hit through disruption?
>>
>>49473134
Can any of the others set up coordinated shots? Red Lining isn't a bad option. There's also the unidentified signature in the warehouse to consider.
>>
>>49473134
A1's umbrella shouldn't be an issue. Not for nothing did I spend the cred on this Advanced ECM. If you're certain you can drop the southern AA, I'll change my original thought of putting a bolt into that to shooting the wimp instead.
Horst, which targets are you looking at?
>>
Sorry for the mistake. I didn't read Izzy's Sensor range properly, but according to here scan A4 is also a decoy.
>>
>>49473436
[Internal Screaming diminishes]
>>
>>49473436
what's with all these decoys?
>>
>>49473436
>A2, A3, and A4 are all decoys
I am suddenly intensely suspicious of A3. If it is also a decoy (quite likely), I'm guessing there's another hidden mech in the southern warehouse. Good use of Overwatch should catch them when they exit their hiding places though.
>>
>>49473517
Horst can scan, right? Might be a good time for it.
>>
Rolled 12 (1d20)

>>49473701
yes, Horst can scan, in FACT, Horst DID scan, thing is, he rolled a nat-fucking-one on his first roll in months
>>49473485
Buddy, I need a favor
Do you think you can run to that warehouse on the far south side of the compound and run a scan?
>>49471430

>Move 2(4)
>Scan


Horst
(available for Neromian street ball lessons now, reserve an appointment today! Must be comfortable being shirtless or getting said article of clothing destroyed, braziers optional, sturdy brands encouraged)
Skills: commando. Conceal, ambush (+2 to rolls, (+4 when in stealth)Bonus to crit damage and penetration when Stealthed) redline.
Errant =Bengal=
Hp:14
Def: MUSCLES(counts as 8)
E-def:8(?)
Scan:10
MV:5
Stealth rating:18
Right arm: canister gun
Left arm:cough gun
Torso:advanced FCS, Stiletto targeting suite, ECM.
Legs:2
Armor:stealth
>>
Rolled 5 (1d20)

Moving into position, Tragedy and I can put some rounds into the AA gun then prepare for whatever is hiding inside the warehouse whenever the south flank is ready.

>Move 33232
>Scan again (+5)

[Errant]
HP: 14/14 Defense: 10 (12 within Sensor)
ECM: 8 Sensor: 14 Move: 5
Armor: Stealth Armor (16)
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (CG) Cough Gun
RA: (RK) Regressive Knife, Demo Charge
Legs: N/A
Skills: [E]hanced Electronics, [Ta]rget Acquisition, Redline, Advanced Warfare Training
>>
>>49474118
Boy you can tell I've been drinking.


Horst
(available for Neromian street ball lessons now, reserve an appointment today! Must be comfortable being shirtless or getting said article of clothing destroyed, brassiers optional, sturdy brands encouraged)
Skills: commando. Conceal, ambush elite pilot (+2 to rolls, (+4 when in stealth and firing at a target)Bonus to crit damage and penetration when Stealthed) redline.
Errant =Bengal=
Hp:14
Def: MUSCLES(counts as 10)
E-def:8
Scan:10
MV:5(6)
Stealth rating:18
Right arm: canister gun
Left arm:cough gun
Torso:advanced FCS, Stiletto targeting suite, ECM.
Legs:2
Armor:stealth
>>
>>49462052
Exactly.

They're predictable stories suddenly turned on their head by the apperance of a random outsie variable solely for the drama of the situation.

If you can guess the plot of a Landum soap series about doctors and mech pilots, you can guess the tactical development of a skirmish.
>>
>>49474633
There's something weirdly zen about that. It's like a maxim of Son Tzoo.

>"If you know yourself and know your soaps you need not fear the outcome of a hundred battles."
>>
>>49473195
>Red Lining isn't a bad option
It's probably not the best idea for the turrets. They have def 2, which means that since everyone here is at least veteran rank it should be literally impossible to miss.

>>49471372
The logical assumption is that the real Onager and Wimp controlling those decoys are in the hangars, but the Cognis mission established that the rules of decoy drones could be broken by enemy units, so who knows what could be expected.
>>
>>49472942
Red Alert 2 to be precise.

>>49473436
>>49471430
>All these decoys
Does anyone get the feeling something's not right here? Even if the majority of them aren't decoys, that's a pretty underwhelming force guarding the place.
>>
>>49475773
Decoys are pretty useful, especially if you can get the enemy to waste their first strike on them. Also, we've purposely chosen a moment to assault when a large number of defenders are somewhere else.
>>
>>49475773
Well, they are at war, it's possible they were needed elswhere and couldn't be spared to guard a blacksite this deep in their own territory.

Or possibly someone with an interest in seeing the doctor removed from Zanvra's hands got wind of this operation and staged a distraction to lure the guards away.

Or the Zanvrans ordered it themselves for some reason, like tracking Ammerit back to her former employers.
>>
>>49475303
No, I wasn't talking about the turrets


It's possible we might be dealing with stealthed guards as well.
We probably should scan the back to be sure.
>>
>>49474118
No, I can not do that. I agree with the idea, we certainly should look into finding out what is in there, but I have no gear to run a scan with.
>>
Bump.

It occurs to me that with all the Peacekeeper equipment on this squad (multiple cough guns, an overwatch drone and a regressive knife), it's quite possible Zanvra will assume the IF to be responsible and leave us high and dry.
>>
>>49479261
Well, this is the warcrimes squad. Three cheers for illegal equipment!
Pay no attention to what I keep in the safe of horrors.
>>
>>49471430

"Let's just get into position so we can set off as many fireworks as we can at once."

>Move 2, 3
>Move Drone 4, 4, 3, 3

-Predator-[Prd]
HP 12
Def 12
ECM 8
Sensor 10
Move 5
--
Right Arm: OW Drone, Chaff
Left Arm: Railgun
Legs: --
Torso: Reloader, Stilleto
Armour: A.Camo (10)
Ammo:
Skill: Commando, Concealment, Ambush
>>
Rolled 5 + 3 (1d20 + 3)

>>49471430
>Overwatch Hack A1 (Sensitive Equipment) if anyone on the team is Revealed.
"I'll maneuver to intercept anything coming from the south-east hanger after the AA is dealt with."
(Just to double check, they don't get another free scan at me this turn, right?)

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc)
EDef:12
Sensor:10
Mov:5+1=6
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on or scan, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16+2=18, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: Commando, Concealment
>>
>>49481343
I take offense to that!
>>
T-minus an hour or so till deadline. Just Tragedy to go.
>>
>>49473080
Did't comment on this before, but sweet pic. I like the way some of the utility equipment is embedded in the huge shoulders.

Commencing turn processing...
>>
Botting Tragedy real quick.
>Move 22323
>Move 34

Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 3
Loan: 0


[WM] : "Haros"
HP: 14 Current: 14
Def 10 +2 In Cover* / Stealth 8*
ECM 6
Sensor 8
Move 6/(5+1***) - Jump
---
* Adaptive Camo Plating (Electronic)

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols w/ HESH (Auto 1 Crit, Double DR)
2x {Rng: 4, RoF: 3, Dmg: 2/(1+1**), Crit: 2/(1+1*), Pen: 18/(20-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/(10+1**), Crit: 4/(3+1*), Pen: 17/(19-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Chaff Launcher:
1x {Lose Enemy Lock, Mag: 2}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Cough Gun w/ HV Ammo
1x {Rng: 10+2, RoF: 1, Dmg: 6, Crit: 3/(2+1*), Pen: 18/(20-2*)}
>>
Rolled 2 (1d20)

>>49485202
Set second action to overwatch cough gun
>>
File: Campaign15_P2.jpg (2.16 MB, 1601x1571)
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>>49485289
I'll accept it this time. Don't count on my generosity in the future.

Cable Guy:"Guys I'm detecting massive power surges coming from the two warehouses... "

https://www.youtube.com/watch?v=XI1VpElKWF8&list=PLpTiDdAF70fJoLo1VLil5W7YcETW45Zou&index=5

>standby for npc phase.
>>
File: Campaign15_E2.jpg (2.21 MB, 1601x1571)
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>>49485477
Izzy:[System suffering from EMP shock]

Cable Guy: "What the hell are those things!? They look similar to the Cognis and that energy field around them; are those H.Y.D.R.A. shells!?"

>standby for aftermath
>>
File: Campaign15_A2.jpg (2.17 MB, 1601x1571)
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>>49485833
Lost my trip for a second, but declare actions.

Processing deadline is whenever I get up tomorrow which usually gives ample time.
>>
Hmm, this is bad.

My drone can hit the southern AA, while I can hit the northern one. I plan on moving back afterwards.

Otherwise I'm not sure if we take out the command center with Shrike or have it target enemy mechs first.

Horst could redline and move to one shot A1, Ithaqua could be the second shot that takes out the southern AA. While Tragedy moves down to support Izzy?
>>
>>49485833
(A suprised gasp is heard over comms)
"no- No way! Hydra? I thought they were far from being finished! the weki leeks lied!"
>>
Sorry I'm late. I'm always on call but they rarely actually call.

I'm thinking of breaking through the door, cough gunning X1, then ducking back into cover. Hopefully it will give a hint about the nature of the field at least.

>>49485202
Thanks, I wanted to give it more of a feel of modularity. I'm probably going to rebuild the shoulders a bit..
>>
>>49486244
Have the Shrike target an enemy mech, Izzy needs the support. Horst should handle X2, he's close enough to ignore the HYDRA.
>>49486402
It's a defensive field, you'll need to be close to bypass it. I'm planning to shut down A1 or X1's sensitive equipment while helping Alice with the AA. Any preference?
>>
Rolled 4 (1d20)

>>49485885
Well that went to hell pretty damn fast...
>Fire cough gun at southern turret
>Run in direction 6 (5)tiles
>>
>>49486580
I was talking to Izzy earlier. She seems pretty committed to knifing X1, so I can either cough gun A1 (possibly red lining) or drop stealth and fill the AA with HESH
>>
>>49486977
Okay, negative on the HESH. I won't get through the DR. I can, however, demo charge it.
>>
Rolled 12, 9 = 21 (2d20)

>>49487257
Go for the warden, Alice can take the AA.

>>49485885
>Redline +10
>Hack X2, disable Sensitive Equipment, +13
>Crossbow Southern AA, +11
>Mantain present facing (5)

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc) +2(run)=14
EDef:12
Sensor:10
Mov:5+1=6
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on or scan, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16+2=18, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: Commando, Concealment
>>
Rolled 20 + 4 (1d20 + 4)

>>49485885
>Free Action Overwatch (if being targeted by X1 or Turret): Smoke, Chaff
>Defense note: Surge Protector
>Move 3,3,3,3,4
>Attack AA Turret with Demo Charge (+4 to hit)


Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 3
Loan: 0


[WM] : "Haros"
HP: 14 Current: 14
Def 10 +2 In Cover* / Stealth 8*
ECM 6
Sensor 8
Move 6/(5+1***) - Jump
---
* Adaptive Camo Plating (Electronic)

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols w/ HESH (Auto 1 Crit, Double DR)
2x {Rng: 4, RoF: 3, Dmg: 2/(1+1**), Crit: 2/(1+1*), Pen: 18/(20-2*)}
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/(10+1**), Crit: 4/(3+1*), Pen: 17/(19-2*), Mag: 1}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Chaff Launcher:
1x {Lose Enemy Lock, Mag: 2}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Cough Gun w/ HV Ammo
1x {Rng: 10+2, RoF: 1, Dmg: 6, Crit: 3/(2+1*), Pen: 18/(20-2*)}
>>
>>49487329
Too late. The die has been cast. Also tasty crits..
>>49487368
>>
Rolled 10 (1d20)

I got 2 HP left, so we need A1 dead. Tragedy can demo charge the turret, then we call in Shrike to missile A1, and Alice can snipe it. Also an NCO should call in the infantry, Birdman to get ready for Interception, and Shrike to do the missiles.

>>49485885
Sparks fly from some of the Errant's instrument panels, and Izzy's vision was far more red than usual, the taste of copper in her mouth.

"Grgh, this isn't even my mech you just broke! Handle the Warden, this one is mine! And I swear to god if I die I'm haunting Sparebits for not getting that damn fulton!"

>Activate Redline for a natural 20
>Charge 66, stab X1 through the torso in the back (Stiletto applies)
>Free Lock On to A1 (Dice roll, +3, sensor sadly does not apply)

[Errant]
HP: 2/14 Defense: 10 (12 within Sensor)
ECM: 8 Sensor: 14 Move: 5
Armor: Stealth Armor (16)
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (CG) Cough Gun
RA: (RK) Regressive Knife, Demo Charge
Legs: N/A
Skills: [E]hanced Electronics, [Ta]rget Acquisition, Redline, Advanced Warfare Training
>>
Rolled 8 (1d20)

Let's go with Tragedy bombing the turret and me sniping A1.

>>49485885
>>49487339

The Predator braced itself as the targeting system came up red for Alice. In that brief instance all was quiet before the loud crack of the railgun firing off filled the cockpit. A broad grin appeared on her face as she switched the targeting system off as she set to work controlling the little drone.

>Redline called shot A1 in the torso (nat 20, stilleto)
>3a Drone fire upon southern AA turret
>call in Shrike to strike A1, if dead, strike command center with ATGMs
>call in Birdman for interception
>call in infantry to grab the good doctor


-Predator-[Prd]
HP 12
Def 12
ECM 8
Sensor 10
Move 5
--
Right Arm: OW Drone, Chaff
Left Arm: Railgun
Legs: --
Torso: Reloader, Stilleto
Armour: A.Camo (10)
Ammo:
Skill: Commando, Concealment, Ambush
>>
>>49487487
Between Horst and I, the southern AA should already be down.
>>49486585
>>49487329
>>
Bump
>>
>>49487404
>Meanwhile, in non-canon Glaeos

"Right - but it is a *warehouse* full of MGPs. It seems odd they'd just forget them here here."

The harbourmaster struggled to find an appropriate expression. There was't really a ready-made for when the collapse of an international arms smuggling ring left several tons of unmarked military gear just lying in wait for a particularly ambitious dockworker to step up and go mad with power.

"Thanks for calling us. I figured this being Glaeos and all - excuse my stereotypes - but why wouldn't you just sell these? That one has a railgun, by the saint. It goes right through armor plating! You get this little hole and a beautiful displacement of internal mass with all these /fascinating/ caviti-- right."

So the harbourmaster had called up the people who had stomped all over the dock and much to her dismay the person who had stepped of a plane was the commander of the 3C, complete with cap, sunglasses and a polite smile. The harbourmaster tried making a few non-commital sounds.

"I guess if you started rolling out heavy gear the cri--- legal syndicates, would get a bit uppity."
"..."
"Well, we'll take them. Dont worry about it. I'd hate to cause a fuss"

The harbourmaster let out the slow breath of a woman who had spent a week overseeing the gradual restoration of bullet riddled, shrapnel marked hellscape and was far, far beyond "Fuss".

"I think I got some friends I can call. You ever seen a Neromian Destruction Derby? I know this guy, we ca--- hang on

I just got a chill sensation dowm my spine like someone cursing my very name."
>>
Bloody hell, that turn was fast.

All actions in.

>Horst: 1 >>49486585
>Ithacqua: 4 >>49487329
>Tragedy: 13 >>49487368
>Izzy: 2 >>49487404
>Alice: 3 >>49487487
>>
>Meanwhile, in a port in non-canon Molvania

"Anything to declare?"
"Sort of"
"Sir, I can't accept "Sort of". You are well aware of the crisis situation? There's a queue Sir, please-- just-- - do you have anything to declare?"
"It's just that I don't want you to get upset when I say this next thing"
"Sir, I've been at this post working over time for the last 16 hours. Nothing you say can possibly upset me. I've had a lady from Merika try to bring in her favored grenade launcher."

"In that case I'd like to declare 70000 lb of assorted military vehicle, attendent munitions (loaded) and fuel. Under IF convention 32-paragraph 7 they might classify as banned autonomous vehicles with a high probability of long-term territorial collateral damage but that really depends on what you load the railguns with"
"OKAY I'M A LITTLE UPSET NOW"
"It's all legal, of course. I mean, I'd have asked the nice tanker captain I found in the bar to unload them for proper inspection during the refuelling phase of the ship but there was a lot of nervous looking guards on the concrete, so I figured if I started unloading guns they'd get upset"
"I'm not entirely sure---"

"Anyway, since it's not actually a food import *or* one of the things on the banned alcohol list, you just need to stamp here... here.... and here"
"W-wait, but I can--"
"Saves a lot of bother all around. Or I could start unloading them and we'll see how quick the response time of your national guard is. I'd say twenty minutes myself."
"Woah, woah! Are you threatening the port authority?!"
"No, I found them in a warehouse. So since I've nothing else slated for the next week, I figured I'd unload them at the Neromian Destruction Derby. Only the NORD fleet is interdicting traffic what with the crisis, so we had to stop for fuel and extra passports"

"So you wanted a stamp here...?"

"Yes please, thanks. Have a nice day. You wouldn't happen to need a new personal vehicle with a wonderful fuel milage?"

"Please just go away"
>>
>>49488516
What's this?
>>
>>49490404
It's essentially a piece of fan fiction serving to bump the thread. It references the events of a previous mission in the skirmish.
>>
Bump
>>
>>49491028
Oh. Ok.
>>
Oh shoot
>>
>>49490404
>>49491028
Yes. Pretty much. I figure after this many threads what's the use of just writing "Bump"?

Now excuse me, I need to sort out this minor international piracy thing.
>>
>>49496443
You mean to say that while we've all had our noses to the grinder fighting Zanvrans you've been gallivanting off and (living out my dream) enjoying the life of a pirate? Poor show sir.

By the way, does that Warden have mech pistols? because it kind of looks like it has mech pistols. What a bizarre choice of armament for a base defence unit.
>>
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What do you call the concepts and ideas of KnightLite engineers?
Errant Thoughts

LHI has been branching out, developing products for the health sector.
Wardentures are being sold by orthodontists world-wide.

Exo-Terra executives act with propriety and professionalism. One might even say they conduct Cirrus Bizness.

>Don't worry, I'll come up with more.
>>
A murder of crows, a sleuth of bears. What're the collective terms for groups of mechs?
By Company:
A Bask of Gavials
A Nobility of KnightLites
A Gale of Exo-Terra
An Ascension of Apexes
An Avalanche of Landsknechte
A Theory of A.E.S.R.
A Weld of Mixed Mechs
And I'm torn between a Fraternity, a Militia, or a Box of Guyes.
>>
>>49498400
Box, simple.
>>
>>49498950
>Box of Guyes.
if there was a joke it went way over my head
please elaborate further
>>
>>49488516
>>49490165
Best Bumps ever

*Yawn*
Right let's get to turn processing...
>>
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[Ithacqua]:Unable to hack sensitive equipment, no cloud threads detected.

>Standby for NPC Phase
>>
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>>49500571
[Alice]: Chaff Deployed

Cable Guy: "Izzy's down. Thank the Saint that unit didn't use a bigger gun to finish her off."

----------------------

Cable Guy: "Calling in the help. Birdman, Shrike commence close air support. Monitor move in on the target."

Monitor 1: "I really hope we don't regret this. Didn't our predecessors get killed working for these guys?"

Monitor Lead: "Yeah well recent reports say that the 3C is a tighter operation now, besides mech-infantry are supposed to be a little suicidal."

Monitor 2: "I just took a hit from that... thing. armour's holding."

>standby for support phase.
>>
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>>49500936
Forgot to remove some of the annotations, ignore all the Pffts and that 13

Shrike: "Negative hits. Target has has an AM Umbrella!"

Birdman: "Dammit he was too fast! Can't get a bead on him!"

>Standby for aftermath...
>>
>>49501250
huh. is there any particular reason for the friendly vehicles to not fire their guns?
>>
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>>49501250
That's it for now.

Declare actions, processing deadline is Monday 10am GMT+8
>>
>>49501286
The vehicles used up all their actions moving.
>>
>>49501314
yeah, I just noticed. whoops.
>>
Rolled 20 (1d20)

>>49501293
>Fire coughgun at x2
>Move direction 4 (6) tiles

Horst blinks the flash from the beam out of his eyes before taking a moment to confirm the grazing shot did no damage.
With a nonplussed look to the squad status board he moves into action calmly, chuckling to himself at the unpleasant display from the hired air support.
"I've seen worse, calm down, guys"

"Easy there, monitors, you rolled up a bit hot. Don't get killed, aight?"
>>
Rolled 17, 4 = 21 (2d20)

>>49500571
"Unfortunate. And disappointing."
>>49501293
>Hack A1, Disable sensitive equipment, +3
>Crossbow A1, +1

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc) +2(run)=14
EDef:12
Sensor:10
Mov:5+1=6
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on or scan, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16+2=18, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: Commando, Concealment
>>
<.<

It's occurred to me that the design of the overwatch drone resembles Tracer from Overwatch. That's some subconscious mindfuckery right there.
>>
Didn't Izzy use redline 20? Shouldn't that have dealt out crits, even if they were absorbed by redundant systems? She did appear to do a couple points of damage to the actual unit.
>>
>>49502914
Those prototype mechs have Hydra shells, an armor upgrade that has 8HP, and any attacks strike it first. Sadly however it's the one thing that apparently nullifies crit damage completely. I'm not super happy about that but at least I'm not totally dead.

>>49501293
Izzy shouts out in triumph as her mech's knife sinks into the enemy's armor. And does absolutely nothing.

Swearing constantly as her poor Errant is finished off, she slaps the quick release hatch and bails out, the bloodied pilot quickly hopping onto the camel and riding south.

"Monitor One! I'm coming aboard, have a medkit and gun ready for me!"

>Move 445
>Move 545, get into APC
>>
>>49502914
X1 and 2 have shields. Izzy damaged the shield not the hull. you have to land damage on the hull for crits to take effect.
>>
>>49502955
>>49502956
I did expect Izzy wouldn't damage the unit through the shield, a regressive knife only dealing 6 damage. But she still apparently dropped it and dealt 2 damage going by the map. Display error?
>>
>>49502963
Book keeping error. I misread X2's shield for X1's. Horst had already damaged X2. X1's shield shouldn't have gone down just from Izzy's attack.
>>
>>49503013
Thought so. That should put it's shield at...6hp, right?

Maybe you guys should have Monitor fire on one of the Cognis types while they advance. That way they're almost sure to have their shields dropped when the next player turn rolls round, rather than just recovering immediately.

Also, glad we paid top dollar for guaranteed air superiority from top gun over there, it was clearly well spent. *shakes fist at Birdman*
>>
>>49503067
>Maybe you guys should have Monitor fire on one of the Cognis types while they advance
This is definitely the turn for that. A 4-move this turn and then an 8-run next will get them into assault range of the base, so now would be a good moment to add some firepower to ours. If the AFV-C manages to get a lock on something, they can fill it full of short-bow missiles.
>>
>The enemy Hydranis mechs rely on the AESIR overdriver to take 3 actions a round. Move, attack, recover.

>This means that for each turn, you will need to do 4 dmg to the Hydra Dome first, then damage to the actual units.

>When you shoot at them, follow up with a melee range charge bash attack to ensure damage gets through. You can't run away from them anyhow, because they'll catch up and still shoot you.

>X2 has taken 6 damage to its dome.

>If Alice + Drone + M2 and M3 focus fire, it'll do some damage.

>Shrike can Missile Strafe A1 again, he has ammo and it's not AM intercepted after the hack.

>Essentially, to take down the Hydranis mechs, you're going to need to do 4 abalative dmg + actual dmg each turn.

>M1, M4 and Tragedy + Birdman Vulcan Stafe should be able to do a good amount of damage to X1 through the shielding.

>Alternatively, asking M1, M4 and ML to rush the command center spreads out the formation and forces the enemy to re-prioritize. Some gaps between the units would be useful against the bombardment.

>But what do I know, I'm just a poor MGP smuggler
>>
>>49503697
Can Alice hit X2 from where she is without also hitting that APC by firing over it?(it being shorter than mechs)

Because after Monitor Lead vouched for us it would really suck to shoot them in the back by accident.
>>
Rolled 6, 20, 8, 10, 9, 6 = 59 (6d20)

+4 to Hit, HESH, Point Blank, Stiletto

>>49501293

>Free Action Overwatch (if being targeted by X1): Smoke, Chaff
>Defense note: Surge Protector
>Move 4,4,3,3,4,4, Facing 5
>Attack A1 in rear arc using Twin Linked Mech Pistols with HESH
> +4 to Hit, Point Blank, Stiletto

Tragedy tightened her lips into a frown and pushed her mech ahead towards the front of the main facility. "Tragedy to all points, I'm clearing the route then I'm going back for the mech that took down Izzy's ride!"


Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 3
Loan: 0


[WM] : "Haros"
HP: 14 Current: 14
Def 10 +2 In Cover* / Stealth 8*
ECM 6
Sensor 8
Move 6/(5+1***) - Jump
---
* Adaptive Camo Plating (Electronic)

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols w/ HESH (Auto 1 Crit, Double DR)
2x {Rng: 4, RoF: 3, Dmg: 2/(1+1**), Crit: 2/(1+1*), Pen: 18/(20-2*)}
[X] Demo Charge
1x {Mag: 0}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Chaff Launcher:
1x {Lose Enemy Lock, Mag: 2}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Cough Gun w/ HV Ammo
1x {Rng: 10+2, RoF: 1, Dmg: 6, Crit: 3/(2+1*), Pen: 18/(20-2*)}
>>
>>49504495
That counts as firing through a friendly unit. If Alice misses the shot but the roll is within 4 of the target's Def she'll hit Monitor 2 instead.
>>
>>49505439
>>49504495
She can overwatch her action for when the LoS is cleared, I assume.
>>
>>49505493
Sure
>>
Rolled 5, 15 = 20 (2d20)

>>49501293

"Monitor, you need to clear the firing line now."

>Drone fire coughgun on X2
>Overwatch railgun for M2 to move, fire on X2

>Birdman stay on interception
>Shrike fire 1 missile upon X2, then gun run if possible

-Predator-[Prd]
HP 8/12
Def 12
ECM 8
Sensor 10
Move 5
--
Right Arm: OW Drone, Chaff
Left Arm: Railgun
Legs: --
Torso: Reloader, Stilleto
Armour: A.Camo (10)
Ammo:
Skill: Commando, Concealment, Ambush
>>
And that's all of us.

Horst >>49501441
Izzy >>49502955
Alice >>49506988
Ithaqua >>49501536
Tragedy >>49505219

(Note my so very subtle clarification that my post is me despite the dropped trip? Yeah, I'm good like that.)
>>
I'm kind of annoyed with myself for not seeing this coming. We knew Ammerit was involved in the development of the Cognis, we knew Zanvra was trying to reverse engineer the Proxy, we knew Ammerit was unconcerned about who she built killer robots for as long as she got paid well to do it and we knew the mission was in a black site used for weapons testing. How the fuck did this not occur to me?
>>
>>49507544
Dunno, the whole "decoys with ominously quiet warehouses" thing was my trigger
>>
>>49507636
There was also this statement from Kerry:
>"As for the warehouses to the top and bottom they’re just used for storing supplies. There’s nothing of note inside"
>"there’s a mech hanger to the southeast but Intel informs me that any mecha inside are undergoing maintenance and are unlikely to enter play during the mission"

We are totally past the point in the story where, in an Armoured Core game, the mission briefings would become increasingly untrue and you could always depend on some 'unseen' complications to drop in and wreck you.

What I'm saying is that if we get a milk run to clean out some floating mines or something, we should really stay away.
>>
>>49507848
To be fair, this mission is quite opposite of a milk run; We're raiding a supersecret weapons testing facility with links to the Cognis project, after all. That's probably the place where they studied Cognis and the remains of Proxy.
>>
>>49507950
Yeah, I was talking generally speaking though, as our equipment gets better an increasing degree of complications arise to meet them, almost as if this was mechanically balanced out somehow...

> where they studied Cognis and the remains of Proxy.
Don't know about the Proxy, since the site it was stored at was hit hard by someone that pretty much left nothing salvageable left. Odds are we're looking at their second choice of secret research ground.
>>
Personally, I was expecting more by way of unusual static defenses. Only two AAs and a com center? Oddly light for a base owned by a major military power.
Though, this part still has me worried
>Unable to hack sensitive equipment, no cloud threads detected.
This means they've either crammed all the computing necessary into those units, or they've found some alternative to wireless cloud-threading. Optical/Laser links? Enhanced encryption protocols?
Either way, we want the good doctor's work.
>>
>>49508589
Well, they might have had to shift operations here pretty quickly after the primary site was destroyed.

>This means they've either crammed all the computing necessary into those units, or they've found some alternative to wireless cloud-threading
It's likely reverse engineered Brain box processors, the same type the Cognis and Proxy carried to allow them to fulfil their own processor requirements and operate independently, with the side effect of making them effectively impossible to hack.
>>
>>49508701
>Brain box processors
I really hate those things.
>>
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>>49509384
I feel like the next breadcrumb in the trail might be Ammerit pointing us in the direction of the mysterious third party research organisation responsible for developing those, since as far as even the highly skilled engineers of Apex, LHI and even AESR knew it was a black box that you just plugged into things to make them go.

Has me worrying about just what lies inside said boxes...
>>
>>49508701
>Brain box processors
What I'd do to get a hold of one intact...

Not just as a tactical edge, but as evidence that this conspiracy exists so we can drag them into the light.
>>
>>49510235
I'm more interested in dragging the IF and their bifrost nonsense into the light, but brain-boxes would be good insurance against them disabling our threading privileges.
>>
>>49507950
There seems to be a bit of confusion here. This mission is taking place in the Kingdom of Zanvra, not the People's Republic of Zanvra.

It's kinda like Taiwan vs China, except if the Emperor had fled to Taiwan instead of the Nationalists.

Beginning turn processing...
>>
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Monitor 1: "Hey lady, you seem lost. Evac's that way. This bus goes straight to hell."

>Standby for NPC phase
>>
>>49514205
horsts shot got through, does the shield negate crit damage some how?
>>
>>49514240
Horst's shot took down the shield. It did not hit the hull.
>>
>>49514205
Crit? Detected? I find myself confused by both of these things. The crit I got nothing on, but can I take the detection to mean that shooting (or turning to shoot) counts as movement for the purpose of proximity auto-scans?
>>
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>>49514240
>>
>>49514389
Sorry, the Crit was something I was copy-pasting from and forgot to delete.

And yes, shooting within 4 hexes of an enemy will trigger an auto scan, seeing a cross bow bolt appear right next to you will arouse suspicion.
>>
>>49514205
Just checking: Was the Point Blank calculated in the damage? DR is doubled, so I'm not really sure how 1 damage is showing.
>>
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>>49514632
You fired 6 shots. 3 Were absorbed by the remaining reactive armour. 3 went through. Yeah I guess I forgot to factor in point blank, but that's moot point now because... you'll see.

Monitor Lead: "1 and 4 help me clear a path to the objective. 2 and 3 engage the enemy."

Cable Guy: "Alice just lost a fire fight with X2, but she managed to get clear."

>standby for support phase...
>>
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>>49514747
Birdman: "I got a lock... damn. He deployed counter-measures, but I did get him to break off his attack run."

Shrike: "I got a hit!"

>standby for aftermath...
>>
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>>49514945
Izzy is now in control of M1. The unit will follow her "suggestions".

Post actions, there's no real deadline this time. I'm traveling back to Uni tonight so It'll be a day or two before I can sit down a process this turn. The thread will likely be dead by then, if so we'll continue in a new thread.
>>
>>49515009

What about my drone, can it still act?
>>
>>49515009
Remind me, when hacking a drone's control, is it two actions (one to hack, one to control), or just one (spoofed commands)?
Also, Alice's drone is a viable hacking target, right?
>>
>>49515021
Yes... automatically. You're drone is now a turret.

>>49515054
It's just one, spoofed commands. And yes Alice's drone is a viable hacking target, if the enemy ever finds it. Oh you want to hack it yourself? Why would you hack an allied drone!? You monster!

Ah fuck it, go ahead and hack it, and no you don't get bonuses just because it's a friendly.
>>
>>49515155
>It's just one, spoofed commands. And yes Alice's drone is a viable hacking target, if the enemy ever finds it. Oh you want to hack it yourself? Why would you hack an allied drone!? You monster!
>Ah fuck it, go ahead and hack it, and no you don't get bonuses just because it's a friendly.
(you know, I wanted to ask this exact question on the mission I was on. a shame we don't get bonuses.)
>>
Explain to me why this thread is not on /qst/.
>>
>>49515155
Excellent. I like playing with my teammates toys.
>>49515021
Do you mind? Planning on having her cough X2, then fly behind the concrete to the 6, overwatch from there.
>>
>>49509515
All I care about is that those things are going to make me obsolete ! They're stealing my job ! Same with Recursor !

I think I'm starting to understand the NORDs. Damn machines, stealing our jerbs.
>>
>>49515225
Because it's not a quest...
>>
>>49515311
How do you figure? Not putting "quest" in the thread title doesn't mean it's not a quest.
>>
>>49515357
Because it hasn't been moved.
If you wait a while odds are a janitor will come by and remove your posts, stick around, you'll see, he's done it all thread.
>>
>>49515357
Do you actually want a serious answer? If so I'll post one.

If not:
The mods haven't moved it to /qst and that's the only reason that matters.
>>
Rolled 16, 6 = 22 (2d20)

>>49514453
>>49515009
That fucker didn't repair that weird armor that time!
I gotcha now, FUCKER!
>Cloaking is free, right? If so tack cloak onto the actions
>redline +10+(4/6)
>Fire cough gun into x2 rear
>fire canister gun into x2 rear

I dealt 6 damage that first overwatch shot, my class bonuses should have made that 8 due to stealthed ambush 25% dmg boost, right? Something feels /off/
Like his armor should have gone numerically in sequence 8-8=0(refresh+4) 4-8=-4(crit got through)
>>
Rolled 2, 12 = 14 (2d20)

>>49515009
>Re-enter stealth (free/auto)
>Hack A2's controls: Charge 5555 into X1, use jumpjets to bypass terrain. +3 to hack, +2 damage on charge.
>Move 333 433

Changing my mind, the Overwatch drone is fine where she is. And yes, I mean for the decoy to crash into X1.

>Squire
-=Poltergeist=-
HP:12/12
Def:12 (DR2 front arc) +2(run)=14
EDef:12
Sensor:10
Mov:5+1=6
LA: Tac-Shield - DR 2 on front arc
RA: CrossBow - Rng5, RoF1, Dmg6, Crit3, Pen18, Silenced
Torso: Disruptor Field - Enemies within 4 tiles take-2 to hit and can't lock-on or scan, High Tech. Advanced ECM - +4EDef, +2Hacking, Electronic Warfare, High Tech
Legs:N/A
Armour: Stealth - Concealment 16+2=18, High Tech, Can enter Stealth in LoS.
>Ithaqua
Skills: Commando, Concealment
>>
>>49515817
Just realized my range for the canister gun is off, if possible, request to burn the cough gun shot to move in direction 2 enough tiles to get the canister gun in range (2)
>>
>>49517240
>5 or better? Yeah, I got this.
Thanks again, dice. Your love for me knows no bounds.
>>
Will Alice be able to make it back if she escapes off the map edge? Because I'm not sure a Monitor APC is a good place to be right now.
>>
>>49515009
Izzy finishes wrapping a bandage around her head, before racking the slide on her handgun. "Alright, let's get what we came for."

>Continue the planned assault, head in with the other units to capture the objective. Take out the command center as well if possible when inside.
>>
>>49517509
It's probably not worth your while dealing with the command center, the only real benefit is removing enemy cloud access, which the remaining prototypes don't need.
>>
Izzy would have been better off if she boarded ML and helped with hacking imo
>>
>>49517683
There's nothing worth hacking. There's Alice's drone, which is set to shoot automatically, and there are the decoys, which have no weapons and I'm not even convinced of Ithaqua's assertion you could charge with them, which wouldn't deal much damage anyway.
>>
>Meanwhile, in non-canon international waters

Rogers "BeardyBlack" McClane was mostly having the time of his life, barring one increasingly niggling detail. The ship his men had just boarded was turning wierd on them. Sloshing erratically from side to side, they'd been gaining water on it all morning until finally making it alongside. Once boarded, Rogersfound himself among enough light tanks to start a border war (which, retrospectively, did explain the deep water line the vessel had had). The Captain was at the wheel, but instead of needing the usual pacification of a pointed gun it turned out the captain was already two bottles into the NORD reserve and had mostly pacified herself, leaving the vesel in command of mostly confused crewmen somewhat unsure as to their exact destination but well aware that a passenger had specified 'About that way?' and then gone off to the prow with a satelitte phone.

They had pried the inebriated Captain of the steering wheel, secured the ship crew and then followed. Which is where they found the man, phone in hand and a soggy cap with a camel keeping up a patently unfair siege action against the ocean in desperate defense of a mostly unremarkable face.

"... then send me Nkruma's debrief, Mr. Kerry. And see if we can't get access to one of Carvine's aides; we need-- oh, I see. Right. And then?"
Rogers glanced to his two men. Seeing no action, he tried coughing and making a small motion with his gun.
"Wait, you authorized BIRDMAN? But he faked his papers! I'm not sure where he learned basic areospace interdiction but I think it might have been Merikan Flightsim 2000 and-- hang on "
>>
Rogers coughed again and took a step forward. The cap-wearing man lowered his phone and settled into a polite smile. Silence reigned, briefly broken by the the vessel shifting as another wave kicked up green-flecked oceanspray. Eventually the man with the phone seemed to realize some sort of conversation cue was expected and tried venturing "... yes crewman?" tentatively. Beardyblack raised his rifle, as did his compatriots. That usually did the trick but Rogers had a brief jolt of irrational frustration when the Capwearer refused to cower in a terrified stupor.

"Is this about the Captain? I'm sorry, she promised she drove better when drunk although I realize now that might not have been the glowing recommendation I thought given that we're on a boat"

"No, this isn't about the captain. Or, it is. It's about me, I mean, I'm the ca--"

"Oh. Sorry, can it wait? I'm in the middle of an international conspiracy here and--"

"Don't interupt, you blithering fool" Rogers raised his gun fully with a snap, striking the dignified pose he liked to think of as 'Dread Pirate 3#: Awe-Inspiring'. "My name is ROGERS BEARDYBLACK MCCLANE AND I HAVE TAKEN CONTROL OF THIS VESSEL! BY SEA-LAW I AM NOW GODKING OF ALL 272 METERS"

"I don't think that's actually in the IFCLOS"
Silence and seaspray reigned. Eventually, the capwearer tried again.
"The IF Conventions on the Law of the Sea?"
"Shut up, I'm the Captain now!"
"... Oh Saints, this boat has been boarded by pirates."

One of Roger's men shifted from foot to foot, them grumbled out an indignant rejoinder.

"We prefer deep sea shipping synergists"

The Capwearer raised his sattelite phone in a defensive gesture of abject horror.
"Oh Saints, this boat has been boarded by Merikan entrepreneurs.

Yes? Mr. Kerry; sorry can you walk the bloodhound drones later? I've just been boarded and I might be indiposed for a while"
>>
>>49518126
>Merikan entrepreneurs=pirates
(wait, that's a thing in this universe?)
>>
The capwearer muttered something lost to the rolling ocean.
"What was that?"
"I was wondering if it was too late to trade in my IF General for an Admiral"
“I can have you KEELHAULED”
The capwearer’s smile slipped as he considered this, puzzled.
“Can you actually do that if the shipping vessel has a propeller? I imagine I’d just get dragged under the waves and chopped up, so the effect is lost”
“Avast!"
"Avast? You lot figured out how to be a pirate from reading a Nevikian Era romance, didn't you?”
Roger’s Dread Pirate 3# slowly morphed into a 5#, the one his men referred to as The Sulk.
“Shut up. We had a tutor. Former Interior Desert privateer and--"
“Let me guess, a bunch of mercenaries made him promise never to rob oil rigs again?”
“How would you eve-“
“Small world. How’s he doing?”
“Got shot robbing an oil rig. Might need a new kidney"
“Ouch. We did warn him. Also your safety is on”
“Whatthehey!”
“I just thought you’d want to know that.“
“Shut up or I’ll string you from the sails!”
“Modern vessels don’t commonly require sails”
“We’ll hang you from the rigging!”
“Usually they don’t have rigging either. Sorry. Maybe you could make me walk the plank?”
"Stop telling me what to do. I’m the captain! Me! I’m the captain here! Captain BEARDYBLACK, PIRATE ACCOUNTANT EXTRAORDINIRE so you can just sit down in cannonades tied to one and—stop chuckling! Ships have cannons! Had cannons! Dammit.”
The vessel rolled again, battered by the waves. Eventually people found their footing.
“Last laugh will be mine! Scuttling this thing gives us 30% on the metal margin! SO HAH! JOHNSON; The arbitrage on shipping synergization is a value-add without end!”
The capwearer made a polite little noise and gently moved the barrel of Roger’s wildly gesturing gun away from his eyeball.

“Alternatively, Rogers… how familiar are you with Neromian Import Regulation and tax codes?”

>>49518757
>Maaaybe?
>>
>>49518849
>Neromian Import Regulation and tax codes
Oh, I can't wait to see where this is going...
>>
>>49515232

Go ahead with the drone.

>>49515009

>Birdman still on interception
>Shrike 2 missiles into X1
>>
Rolled 9 (1d20)

>+4 to Hit, HV, Point Blank, Stiletto

>>49515009
>Tactical Advance
>Jump 6,6,6,6
>Shoot X1 with Cough Gun
>+4 to Hit, Point Blank, Stiletto
>Jump 6,6 to Roof, Facing 3
>Be prepared to fall through the roof if the building cannot support (Change Facing to 6 if it does happen)
>Free Action Overwatch (if being targeted by X1): Smoke, Chaff


Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **

Cred: 3
Loan: 0


[WM] : "Haros"
HP: 14 Current: 14
Def 10 +2 In Cover* / Stealth 8*
ECM 6
Sensor 8
Move 6/(5+1***) - Jump
---
* Adaptive Camo Plating (Electronic)

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols w/ HESH (Auto 1 Crit, Double DR)
2x {Rng: 4, RoF: 3, Dmg: 2/(1+1**), Crit: 2/(1+1*), Pen: 18/(20-2*)}
[X] Demo Charge
1x {Mag: 0}
- Surge Protector
1x {Ignore EMP overload, Mag: 2}

=> Left Arm:
- Chaff Launcher:
1x {Lose Enemy Lock, Mag: 2}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Cough Gun w/ HV Ammo
1x {Rng: 10+2, RoF: 1, Dmg: 6, Crit: 3/(2+1*), Pen: 18/(20-2*)}
>>
>>49517576
Eh, if I'm there might as well.
>>
>Meanwhile, at the non-canon Praovana / Neromius border checkpoint

“… Now be aware that at the border they do have guard animals. Crisis and all.”
The beaten dirt road had been painted haphazardly across rough, craggy country. Miles and miles away and these same hills would hit the metaphorical gym to sprout roots of stone, expanding into the Midas Range, but out here, in border country, the land at least could be bargained with.
“Kzk---what---howdoI-ooh right. Hello? Hello? Is it working! What’s so scary about guard animals?”
“Convoy… 4 quiet down please. This is Convoy lead to convoy 2, how’s the suspension holding?”
“IT’S THE LAND FORTRESS OF THE DREAD PIRATE BEARDYBLACK, and the suspension is fine!”
And if not bargained with, conquered by the over-engineered engines of MGP-C. The thing practically drove itself.The cupholder had an inbuilt heating patch! There was kettle on the bay to serve warm drinks to an entire assault squad! Sparebits own Nimbus didn’t even have a cupholder! Or leather seats. The entire thing was a testament to Richard Irving’s competency in the field of military accoutrements allocation, even if driving up the miles tearing across Praovana would have made that same arms dealer despair at the wear & tear eat the resale value.
“Affirmative. Convoy 3, 4 - You guys managing?”
“This is Hellcat33-err, I mean, Convoy 3. We’re good. I mean, the MGP handles a little better than my dads old Mammoth so no issue on our end”
“Your dad owned a Mammoth?”
“Affirmative. Jones next door bought a light tank from a GuyeCo sale and I mean, my old man has his pride so…”

“Hold up. Convoy Lead here. I see the checkpoint. Are we clear on the plan? Rogers?”
"YARR!"

Bump
>>
>>49522573
The boss is making friends, that's good.

It'll probably help with the nightmares too.
>>
It actually all went very well right up until the former pirate manning the railgun caused an international incident. His panicked discharge upon seeing the border guards slammed clean through sandbags, a scintillating pathway of ionized air behind the supersonic projectile. Something burst into flame. The man wouldn't stop screaming. Joseph adjusted his cap and cut off the transmission.
"Really, he's overreacting"
"!"
“It’s actually one of the smaller species”
“!!”
“I did say there’d be guard animals”
“!!!”
“I realize it’s a lot of teeth but its more frightened of you than you are of it”
“!!!!”
"Okay that's a lie, it's an mega-apex predator. I think it eats tigers."
"!!!!"
“Lower the gun, Mr. Beardyblack. The border patrol is getting nervous. Look, the cavalry officer is waving at you. Polite. Guess it’s not the hardliner xenophobes manning the border this week. I wonder what councillor these ones answer to.”
“!!!!!!”
“It is considered impolite to stare. And I think also to point loaded firearms at people just riding their mounts. Try to look past the scales and see the fluffy beast within. Also put your hands up, we’re about to be arrested.”

Border guards overcame their confusion at having a sudden spearhead of assault platforms blitz the border and sprung into action in a cacophony of shouted demands to cease and desist.
--
“Say you, Mr. Black, that you and your fishing buddies found these vehicles in international waters on an abandoned ship?”
“Yes”
“Claimed right of salvage?”
“Yes”
“Explaining your lack of papers and registration, but what brings you to glorious Neromius?”
“Hunting”
“A jest?”
“No. I am a hunter and these vehicles are my hunting aids. Check the milage, we’ve just come from a trip from the Midas Range. Not much sport there. Figured we’d try Neromius.”
“And your companion with the cap who keeps trying to feed my dear Elizabite?”

“He’s our tour guide.”
>>
>>49524448
>“He’s our tour guide.”
Sides have achieved solar-escape velocity, and are swiftly catching up with the Voyager probe on their way out of the solar system.
>>
>>49524585
Boopadoop
>>
>Finally, at the non-canon Neromian Destruction Derby
Monsters.
Trucks.
Monster trucks.
Monsters and trucks.
Monsters vs trucks.
Monsters on trucks.
Monsters with trucks.
Monsters near trucks.
Truck monsters.
Trucks jumping over monsters.
Monsters jumping over trucks.
Monsters and trucks versus monster trucks.
Monster trucks versus monsters defending trucks.
--
“Oh the humanity!”
“Wait how is that still on fire?!”
“It can’t possibly eat through that OH MY WORD”
Something bristling with spikes and menacing with shards of metal drove hobnailed threads across a burning wreck, in hot pursuit of a gargantuan predator with a hollering, screaming woman mounted on a saddle more stylised flaming metal skull than functional seating.
Beardyblack’s crew shuffled amongst themselves, unsure were exactly to look in the ongoing pandemonium, accountant-pirates out of their depth. Their intrepid captain had gone missing. Behind a giant, flaming metal skeleton a section of the audience ducked for cover as a six-way pileup turned into an impromptu king of the hill match between two over enthusiastic lancers and their shrieking mounts. Safe transfer of half the MGPs to the derby managers ensured, Joseph was counting up money while ducking away from the occassional spray of twisted, fiery shrapnel.

“It’s everything I thought it would be. It’s like I’m actually inside Pilot Horst’s head. Hey, someone get me something from the gift shop, I gotta bring back one of those tiny toy dinosaurs to the base”
"Uh, mate, have you seen the Captain? He gets a bit one-uppity"
“AND FOR THE NEXT EVENT, A NEW CONTENDER”
One of Beardyblack’s men gave a little surprised sound and started waving at far off shadow.
“FRESH FROM BEING A SCOURGE OF THE HIGH SEAS, ROGER MCCLANE WILL NOW ATTEMP TO JUMP OVER SIX SNARLING GREAT ARMADILLODONS”
Joseph got out his camera.
>>
Hump
>>
>>49420254

Please take this to quest.
>>
>>49524448
>Elizabite
Gold. Very much gonna steal that.
>>
Ump
>>
And this, before the thread dies

Horst >>49515817 >>49517288
Izzy >>49517509
Alice >>49519613
Ithaqua >>49517240
Tragedy >>49520557

I think I'm gonna start calling Izzy Tank-Girl after this.
>>
>>49530547
Eh, I dunno, Warcrimes Junior has a pretty nice ring to it.
>>
>>49532122
Has she commited any warcrimes recently
You know
Anything that isn't a microwave gun
>>
>>49535006
Well, she really wants to blow up this comms center. With people probably inside. And it's not even useful to the enemy anymore.

I dunno if it counts. It's not done yet, after all.
>>
>>49535602
It doesn't really count. It's a military target with people working at a military facility.
>>
>>49538452
Think of the civilian contractors on site, the kid programmer who finally got his amazing talents recognized and got a big money hope on the new mech, the 67 year old welder with a hand as steady as if it were a dead man's who can weld a straight line out of a robots cunt hair, a few months away from the cash to retire fat and happy, or the mechanic who got hired as for men because these fucking army kids couldn't measure their nose if it was tattooed in metrics, and the army needs her to make sure those servos are aligned perfectly, she volunteered to put in an extra night so she could buy hlher son a nice college graduation gift with the fat paycheck she gets just for keeping quiet, or Johnny zanvran, who was just so happy he could tell his parents he got assigned to an in-coublntry base instead of on some hellhole frontliners in landum or the interior desert.
>>
>>49540335
That's war. Those civilians knew what they might be getting into when they signed the dotted line.
No way am I going to waste thoughts on them, I've got the 3C and Monitor to worry about.
Also, destroying the com center does serve a bit of a purpose. Their air-support will likely become less coordinated, and the detailed records of this assault/kidnapping may be ruined.
>>
Mp
>>
>>49544577
?
>>
>>49546492
Someone probably tried to post a bump in two posts and had the first one cleaned by a janitor.

This tread is still alive!?

Might as well make use of the last few posts.
Processing turn...
>>
File: Campaign15_P5.jpg (1.87 MB, 1154x1132)
1.87 MB
1.87 MB JPG
>>49547070
Didn't bother with movement lines to save time processing

Never considered non-mech units charging so I'm gonna make an on the spot ruling: Charging flying drones into a target will destroy them. You're basically flying a helicopter into... somthing bigger and more durable than a helicopter. Damage is calculated as normal.
>standby for NPC Phase
>>
>>49547197
Of course it is.
We were here all along.

We'll always be here.

Waiting.
>>
File: Campaign15_E5.jpg (1.88 MB, 1154x1132)
1.88 MB
1.88 MB JPG
>>49547197

>standby for support phase...
>>
File: Campaign15_S5.jpg (1.89 MB, 1154x1132)
1.89 MB
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>>49547262
Cable Guy:"The last unknown unit is down! I'm switching Shrike over to interception."

----------------

Monitor Lead: "We've secured the target! All units mount up and prepare for extraction!"

------------

Cable Guy:"Shirke and Birdman have cleared the air for now but tell me that even more aircraft are inbound. Now that all enemy units in the AO have been eliminated we have a small window where we can pull out undisturbed."

MISSION COMPLETE!

Player Rewards:
Mobilisation Fee: +10
Objectives Completed: +35

Company Rewards:
Dr. Ammerit
Dr. Ammerit's Interrogation
>>
>>49547346
Woot! No allied casualties! Monitor lead's faith in the 3C was vindicated!
>>
The glorious sounds of victory! And talk about vindication.

I was vaguely worried the entire comm-centre would have been set to detonate, based on our past experience. Now bail out, people! Fantastically well done the lot of you.

Come on back to base. We'll want to hear all about it, get the details and have a chat with Dr. Ammerit. Send my regards to the Reptiles.

Also I have some vacation photos I'd love to show you, but that can wait.
>>
>>49547449
Best bump posts ever

Now before we continue a little announcement: A month ago I was determined to continue running this quest till the end of the year. That was before I got hit by a massive case of GM fatigue. I'm having a hard time running this game and when I do I have to resist the urge to create a mission that will kill everyone rather than provide a challenge.

Personal feelings aside the game has become a bloated mess. I tacked on too many things that I didn't originally plan for and on top of that there's now so much stuff interacting with each other that it's doing my head in. I think I've made more processing errors in the past campaign turn than I have in the rest of the skirmish combined. I really, really didn't want to be the GM that ended a fun game just because "I don't feel like it anymore". As a player I've always hated it when a GM did that and the game I was enjoying evaporated. But now I see the kind of stress GMing can put on a person, and it goes beyond "I don't feel like it". If I force myself to continue running I will only deliver an error riddled experience and hate every second of it. Neither of us will enjoy that. On top of that I need to devote my attention to RL commitments.

So I'm making it official: Mecha Mercs as we know it is dead. I do want to continue the story, but if I do it will be through a sequel skirmish with a new rule set and meta game.

Now I will post the last few bits of lore you guys had coming your way but after that it's over. For now

Thank you to everyone who participated. I am truly sorry to leave you hanging like this.
>>
>>49547662
Dang, and just when I'd made elite. Ah well, it was a ton of fun while it lasted and a really cool game system. Thanks for running Command.

Will we ever see the Camel Corps again?
>>
>>49547662
I had a ton of fun following this skirmish. Thanks!
>>
>>49547662
Thanks for running Cognis, it's been great! I'll continue to maintain the 3C files just in case of a resurgence. Or when Halloween comes around you find a need for Pumpkin-based destruction.

Any possibility of one-off skirmishes, like the ones you were doing between the original Cognis campaign and the Camel-corp one?
>>
>>49547662
It's alright, Cognis. Thank you for running, this was a blast. We'll be waiting warmly for your next work.
>>
File: CamelCorpEnd.jpg (151 KB, 1920x1080)
151 KB
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>>49547662
Don't put yourself down, Cognis. You did an amazing job and it's been a wonderful wild ride over the last many months.

And at the cusp of breaking a massive conspiracy wide open, what better place to pause for a break and a retrospective? A season finale fight against experimental murder mechs with high end technological equipment and a stunning reversal of the Camel Curse resulting in no deaths of Monitor Lizards or Reptile Rangers. How's that for final flip of our fortunes?

This has been great.
You have been great.
And there's no weirder, wilder band of pretend mech-pilots I'd ever want to play an online game with.

So thank you, Cognis.

And thanks to Mr. Kerry.

And definitively thanks to Pilots:
HorsT
LabyrintH
IthaquA
GunmaN
ChucK
NihiluS
.
KaiL
WendigO
HoneypoT
NihiluS
.
IzzY
NumberwanG
BorealiS
MaleK
AlicE
GoosE
EisensturM
GasolinA
BludhawK
KestreL
CryptiC
HazE
Bob DoE
NyX
EigaN
FranZ
WechugE
HetroS
TeM
>>
>>49548114
>https://www.youtube.com/watch?v=86_I7cCwPEQ
And with the words of CO Joseph "Sparebits" Merein, the curtain falls on the men and women of the Caramel Camel Corps. There is more to tell of their story; but that, perhaps is a tale for another time.

...Well, if I ever make it through all this I'll look back on my time in the 3C and raise a glass to my old mates. Maybe not the most sensible, reasonable, practical efficient or sane mercenary team ever assembled, but we loved our jobs and I've never rolled with a finer crew. Anyway, like they always say, go out on a song. Something appropriate. Yeah, that'll do. Somebody hit it.

https://www.youtube.com/watch?v=FYHv1h7-12E


I'm a thinker I could break you down,
I'm a shooter trust me baby,
As we jump out feel it in the will,
Come together be free with me,
Do you think this lasts forever?
Only as we're thinking over,
Out in space where someone waits there,
Sounds of children playing in the fallout.
>>
>And so, at the end of the road.
“… Which was when Beardyblack landed on the sixth Armadillo. Luckily, it didn’t eat the MGP. Less luckily he decided he’d quite liked driving rather than being a seabound shipping synergist, and that was when he shouted something like: “You’ll remember this day as the day you almost ARGH GOD GET OFF ARGH HIT IT” then drove away into the sunset. His crew stole most of the vehicles and followed, so I was stuck in Neromious next to a burning a light AFV and without the stuff I’d come to sell.

I did get you these nice souvenirs. They don’t squeak so much as roar. They’re on your desks. Also I was offered good deal on this tiny creature that was trying to eat my boot, so watch your step. It likes leather and I hear they grow up fast. I call it Victhropia.

The company mae 23 Credits on this venture. Thank you for your attention. Any questions?”

Sparebits turned off the projector, banishing the close-up shot of a particularly teethy maw back into the void. Paused. Paced from one end of the small briefing room to the other.

“You know... the wide vast world is nice but there’s no home like this base. The Tour Guide industry is tempting, but this job is in the soul. The mechs stink of camel hair, the OS burn out half the time, the actuators are years old I still don’t know where Hassan got those Cobras from. I’ve been shot at by every organization under the sun and after that Landcruiser blew up I’ve never quite regained hearing in my left ear but, Saint and Great White Shark, I wouldn’t trade it for anything.

I’ve said it before and again, you’re the best pilots on this planet. Punch a bear. Step on a landmine. Watch a Landum Soap and try to guess the ending. I'd tell you to make us proud out there, but that's a lie. I am proud of you.

Camel Corps, dimissed

Cafeteria menu of the day is pumpkin soup.

And I will be joining you. Life's too short to be terrified of squash”
>>
>>49547686
>>49547723
>>49547823
>>49547956
Your appreciation warms my heart.
>>49548114
The Chief: "Aren't you forgetting someone?"
>>49548539
I don't think anyone can accurately figure out what the lyrics in that song are :S

The last few pieces of fluff have been added to the lore folder:
https://drive.google.com/drive/folders/0ByBa8MyYxN52YUFNZXVqZGlLejA?usp=sharing

Ammerit's Interrogation
N'Kruma's Email
Duran's Email
>>
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And before the thread dies, one last thing needs to be taken care of:

Cable Guy: “Christain ‘Bludhawk’ Deveraux was a reliable man. He reminded us that there was a quiet dignity in holding the line and getting the job done. He was a professional, he was effective and like many in the Norden Nevikan military tradition had a strong sense of justice. He wasn’t the flashiest pilot, or the most sophisticated, but he was there with us when we needed him, standing beside us as we marched into battle. It is a stain on this unit’s honour that the day he died was the day he advanced into an enemy firing line alone. The 3C’s strength is diminished with his absence, both on the battlefield and off.”

Kerry salutes, and the funeral dirge begins to play.
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>>49548627
>I don't think anyone can accurately figure out what the lyrics in that song are :S
It's a Kota Hoshino song, you shouldn't even try. I just saw those in the comments and grabbed them because of how fitting they were.


(You know what? Fuck it, let's break all the rules. I've been heading towards this since I first started, I'm not going to let a little thing like the game finishing stop me from reaching my final goal.)

*Brrrrd* *brrrrd* *brrrd* *click*

Hi, Packrat Salvage? Yeah, I'm pilot Cryptic, I work with the Camel Corps. Yeah, them. I understand you guys salvaged a Summit from an operation on Glaeos a few days ago? That's the one. Well, I was hoping you'd be willing to spare some parts from it. Yeah, I know the chassis is a wreck, I understand the difficulty involved. I'll make it worth your while. There should still be a fully functional heavy laser there, I'll give you seven credits for it, that ought to cover the transport and the part value. Yeah, I know I could get a new one for that much, but humour me. You can have it here by Tuesday? Perfect, thanks.

*click*

Finally...here I am. Looks like I'll be following in your footsteps Blud. Don't worry, my little keepsake'll be in good hands, it and the Corps both.

Now, where are those engineers? I think it's high time I set aside this cowering plate and took up a second gun...

>40 credits
>Purchase heavy laser (-7 credits)
>Purchase Alpha Strike training (-30 credits)

FINAL STATS:


-Cryptic
Pilot Class: Gunner
Pilot rank: Elite
Pilot Skills: Vigilance, Supression, Alpha Strike

==Magnus Lux==
Summit
HP: 16/16
Def:10
EDef:8
Sensor:8
Move:5
Armour: Reactive armour (4/4)
Torso: Enhanced Auto Loader, Advanced FCS, Redundant Systems
RA: Heavy Laser
LA: Heavy Laser
Legs: Thruster Array
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>>49548627
>Brain box is...
Hah!
https://www.youtube.com/watch?v=HKfjYRiUQqI

Whew, what a mess. Looks like our collective conspiracy theorizing was right on the money regarding the factions, and of course we're between a rock and a hard place and a sharp thing. Welp, maybe time to burn the proverbial bar to the ground for the proverbial insurance.

Last one to Fort Hetros is very dead!
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>>49548801
After the funeral, a lone pilot stayed behind. Kail walked up to the plates.
"Hey. How have you been ? Everyone has been busy. We've been getting closer to the truth. I don't know what we're doing next, but we'll be alright."
He looked back, the voice of Sparebits could be heard even from the chapel. The young pilot smiled.
"Thanks for teaching me how to shoot, Blud. I'll keep your gun, if it's okay."
He patted the holster at his hip. Inside it, was Bludhawk's sidearm, one of the only things recovered from his cockpit. Blackened, but still in working condition after a little maiintenance.
"Well, I gotta go, team. I'll be late for the soup. I'll come visit you guys again tomorrow. And don't worry, the C3 are in good hands !"
With that, Kail left, closing the door behind him, and rushed towards the cafeteria. The story of the Camelswasn't over.
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>>49548911
>Those emails
>We're paranoid, but are we paranoid enough?
So, our options appear to be:
1) mass murdering conspiracy assholes
2) peace-through-superior-firepower assholes
3) PR-Zanvra soviet assholes
4) Nkruma's hopeless cause, using last-gen methods to fight a next-gen war.

I think our best bet is to continue to act from the shadows as much as possible. , perform more precision strikes to gain precise intel on the nature and location of conspiracy/order leaders, and then hijack the Bifrost network to take out all of them and itself at once.
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>>49549143
Go full ORCA?

Closed plan it is.

We are the Camel Corps, the most eccentric reactionary force in existance.
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>>49549278
Nobody expects the silly ones.
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>>49549143
Actually given the choices you collectively made at this point the 3C are locked into 2 and 4.
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Emails.
Nothing good ever comes from work emails.

Josep tapped at the keys. Slowly. Slowly. H. Then I. Then Spacebar. No, hit a C, dammit, had to go back and delete that - where was the backspace again? To hell with keyboards! To hell with electronic communication! Curses he deleted the I. Where was the I? This always took so long. It' be so much easier of Kail coul just take diction, his WPM wasn't a nearly negative score.

"Thank you for your e-mail... I have with great interest read it, and I have in return attached information that has recently come to light."

How'd you attach a file again? Not there. Not that. No that started some music cue. Try again.

"We would be very pleased to work with"

>We'll just have to see
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>>49547346
*cough* I know this is a HUGE stretch, but would it be possible to use the Experimental Extraction Craft to pull out the two experimental mechs (X1 and X2)? I'll take no pay in exchange and I'm okay with them still being broken.
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>>49549143
I did always want to die a hero, LT. That or rule the planet with an iron fist.

Who's crazy now?! My slingshot based defective missile delivery system didn't work out, but who cares! Without enough elbow grease we can take control of the BiFrost network and then, THE WORLD--- haha

Wait no. Sorry. That's just the meglomania speaking.

Poor underequipped, understaffed and overworked Carvine and Nkruma it is. Or, that's my vote.

Let's grab those mech wrecks with the extraction craft, then pry them apart for bits. Spare bits! They must have some weakness we can discover. Then find out what to do next.
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>>49547662
>>49549650
Ah. I hadn't gotten through the thread yet. Well, I guess that would be it then. Thanks a bunch for taking the effort in running this, Cog! I'm looking forward to seeing what you come up with next and most certainly good luck with school!

Also, I have a link for you:
http://www.policyalmanac.org/games/aStarTutorial.htm
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>>49548801
"We were not friends. But, I am not a good man, nor is my friendship of much value. I am a pragmatist, and miserly with my good opinion. I say this to make it clear that my respect is not easily earned. Bludhawk has it in spades."
>F5
"Live forever."

>>49547662
It's been a wild ride Cognis. And, odd as it might sound, thank you for stopping before you grew to hate it.
3C, ride shiny and chrome.
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>>49550161
The rule set has worn out it's welcome already, but the setting, the mecha, the ideas. I have plans for those.

To me it's natural that you'd get sick of your creation at some point. Eventually the charge of creation wears off and you find yourself wanting to move on. I'm just annoyed that I reached the end of that cycle sooner than I had planned.
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>>49550257
Speaking of plans, will the Camels appear in your works as characters ?
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>>49550411
I may allude to the 3C and it's members, but I would not use them as NPCs without permission from their creators.
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And lights out

Last pilot hit the detonator.
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>>49550517



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