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Every village has a giant that protects it. If that giant dies a new one will be born into that village.

Cities might have multiple giants, or even a Titan if they're large and important enough.

Your party is a group of giants that are village-less, either due to famine, disease, exile or just bad luck.
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>>50634760
Reminds me of Black & White
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I love this idea.
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>>50634760
I feel like I've seen this thread.

That said, still a decent idea. What do they fight though? What sorts of giants are there? Do they have any special abilities, aside from being large?
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>>50634760
Post Giants.

Giants are always born of normal parents. They know when they have a giant for a child when they have a baby that's the size of a four year old.

Giants are of any race, You could get giant elves, Giant orcs, Giant halflings, ect.
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>>50635043
>They know when they have a giant for a child when they have a baby that's the size of a four year old.
RIP their mother

How about a magically-induced growth spurt after 6 months? Still fairly early, but doesn't destroy their mother's abdomen like a slightly-lower chestburster.
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>>50635119
I'd say growth spurt inside of a few hours or days after birth.

>>50635024
>What do they fight?

Dragons obviously, The anscestral Giant enemy. Though maybe this was in antiquity when dragons were common place. Now a days its more common threats like goblins, roving behemoth beasts, or plain old bandits.

Or they could be saddled with heavy labor, or laze about all day if its peaceful.


>Special abilites
Well i'd say that you could have a sub type towards being elemental, a type that's more nature, and another that's can gain powers from eating monsters or rare plants or something.
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>>50635024
>Do they have any special abilities, aside from being large?
They can probably tame other giant creatures pretty well.
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>>50635190
Probably 5 pseudoeastern elements: Air, Water, Earth, Wood, Fire. In this setup, Wood would represent the general nature-y type. Maybe add in divine and infernal if you like that cosmological setup (or just like giant tieflings).

If you want it more split up, split Wood into bestial and environmental.

Then base abilities off it from there.
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>>50634760

What's the difference between Giants and Titans?

20 feet and 52 feet?
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>>50635283
Titans are less people and more forces of nature.
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>>50635283
>>50635328

Giants are around 2.5-3 times the size of a normal person.

Titans are walking mountains.
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This is good and all
But how do we fuck the giants
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>>50635373

Well since you're a giant yourself, Like a normal person.
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>>50635389
I am a giant enthusiast
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Giants are cool, if under-utilised. I like the occasionally used of Giants and Dragons as opposing forces to various degrees.

I'm currently playing a Goliath in a 4e game, from a culture reverent of Giants, its philosopher kings who rule from the peaks and spend their long years in debate and research, studying the stars or unravelling the nature of life itself. And occasionally stepping on any difficult types who make trouble for them or their followers.

It's a fun cultural relationship to write because the Giants don't exactly care for their followers. They keep them around because they're useful and occasionally take interest in one or another, but the Giants- often quite literally- have their heads in the clouds, leaving the Goliaths to deal with the everyday practical matters of their isolated kingdoms.
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>>50635024
>What do they fight though?
Other giants, because sports. Go local giant! Defeat Other Town Giant!
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>>50635373
>not joining your local giant watchers club
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>>50635373
This man has vision
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>>50635355
So like Alexander from Final Fantasy?
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>>50634760
Did you have a point in making this thread again? This sounds like you're pitching a Q*est.

Yes. Okay. Accepted. Again. Now what?
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>>50635493
I think primary point was to engage in a world building exercise
The secondary was an excuse to post giant tits
and engage in giantess fetishism
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>>50635514
Primary point was world building exersise.

There were no secondary points.
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>>50635529
Nah my secondary point is raging pretty hard
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>>50635491
Kinda yeah, Oh, throw in the whole "Carrying a city on their back thing." from that one setting.

That might be cool.
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>>50635556
>giants on giants
Is it giants all the way down?
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>>50635514
>>50635529
So why doesn't OP pose some questions that he thinks needs answering?

Here are some points.

Firstly, what do you mean a giant will be born into the village? Does some random baby magically get chosen to be a giant if their giant is dead?

The thought of villagers having to protect and feed this protogiant until it's big enough to defend them is pretty cool.

Do villages bring their giants to war against other giants?

How long has this arrangement been a thing?

Why mention a specific party quest prompt?

Honestly OP you should have just taken the mild success of the last thread and got to writing some setting information on your own.
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>>50635570
I dunno, at some point you get to normal sized people
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My favourite model from the original Reaper Bones kickstarter. Dat smirk.
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>>50634760

I'd play it.
Funny enough, would fit well even with some lore from my setting, what with having a deity whose title is "Mother of Titans" (whose dogma is 'protect the small and weak')
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>>50635580
At this point, if we stick to cities on back, we have at least 2 sizes: 10 meter, and city-scale.

Are the city-sized ones on a continental-sized beast? Are the continent ones on a giant space-beast? Does it just skip a step and go straight to world-class?
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>>50635578

>Does some random baby magically get chosen to be a giant if their giant is dead?
Yes

> Do villages bring their giants to war against other giants?
Most certainly, Especially if they're a large enough settlement to have two or even three giants.

>How long has this arrangement been a thing?
Good question, I personally like "Since time immemorial" Though it could be "Since the Dragon Wars a thousand years ago" Plenty of wiggle room, but it should be considered at least a several generations.

>Why mention a specific party quest prompt?
Intro campaign hook?
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>>50634760
The main problem I see with an entire PARTY being like this is that it's written itself into a corner.

If an established village will have a giant born into it when their old one dies, are the PCs just meant to be a sort of stand-in until the new giant takes their place?

Should the PCs establish a city/town/village of their own to obtain a more permanent station? If an entire party is giants, does this make it so that they'll gradually lose party members as more and more of them find/establish villages to protect?

What exactly determines a giant's stake in things? Why should they care about the small people in their midst, other than some sort of esoteric force?
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>>50635665

Giants in this context seem to have an inbuilt desire to protect. I can see the party being ronin-esque Giants. Those who lost the community they loved and guarded, through failure or ill fortune or some other grim circumstance. Now, deprived of their charge, they band together and wander the world to protect those in need, and to ensure that others of their kin need not suffer the same fate. The pain and sorrow of a protector who failed their people.
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>>50634760
As long as we have a thread about big guys up: what's the best game for handling characters (if possible, party members) on different scales, at the level of OP's picture? I have a few that can hack it, but what are the options?
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>>50634760
I would prefer if it was some kind of magic spirit instead of a giant. It would be a nice hint to actual patron deities that existed in real life and were supposed to protect the cities.
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>>50635638

There could just be a call to arms by the nation's leaders to face some unknown threat.
Instead of conscripting the peasants, they conscript their giants.

Or for whatever reason, the giants must band together to save their respective villages by obtaining emergency supplies through a harsh winter during a Behemoth Beast migration.

There are options.
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>>50635689
In that case, would it mean that giants would likely have some sort of political power? In war actions especially, a giant would likely have a say in whether or not something would make their job as protector needlessly difficult. Or do the populace just say "fuck it we're fighitng anyway"?
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>>50635799

I suppose that would change from village to village based on the temperament of the Giant. Some might avoid politics entirely, others might be overly protective and almost mother their people into 'doing the right thing', yet others might be brutal oppressors and tyrants.

That might be another natural role of those wandering bands, naturally finding themselves drawn to places where a Giant has lost their way and indulged in the power they hold over their people rather than doing their duty to safeguard them.
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>>50635799

I think that would depend on the village in question.

I can even imagine places where having a giant would be more burden than boon. Like a farming village in a particularly peaceful area. They still get a giant, but all they do is laze about all day, eating all their extra food they were going to put to market.
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>>50635843
That could be a less dramatic background for PC giants in the party OP describes: they realized they were being foodsinks and layabouts, so decide to go where they're actually needed.
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>>50634760
>Every village has a giant that protects it. If that giant dies a new one will be born into that village.

>Cities might have multiple giants, or even a Titan if they're large and important enough.

>Your party is a group of giants that are village-less, either due to famine, disease, exile or just bad luck.

When a Giant dies his energy goes back to his town and infest some people that becomes a giant.

A Titan is a giant arcane empowered.

In old days lots of giants were slayed and their energies roam around creating Kaiju like beasts.

this is the world were men will figth swarms of Giant locust, toxic breath chimeras,ancient war artifacts and evil organizations.
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>>50635445
>on Fight Day all the kids of the village wear specially coloured clothes, and tie ribbons of the same colour to their giant
>As the giants fight, the most daring children run out onto the battlefield and scoop up dropped ribbons as trophies
>the giants are thus constantly looking down and adjusting their footing to avoid squashing the kids
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https://www.youtube.com/watch?v=UXMYrjMc6qs

And what happens to the giants who have no village, who see their people being discarded as unnecessary wastes when the world is at peace?
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>>50636741
Well they probably pick a fight with another giant or come to lament their situation instead of doing something about it, eventually developing resentment for the system.

Basically like every other depressed person that isn't yet ready to solve their own problems.
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You know what would be a great system for this setting?
Fantasy Craft.
Seriously. Giants are already a core race.
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>>50637253
The OP image would suggest they're already aware of that.
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>>50637253
>>50637878

If the entire party is giants then the system you use having rules for giants is actually rather less important. Race rules and stuff generally matters for distinction between PCs, but if they're all the same race and on the same scale then you don't really need specific rules, just general principles that apply to all the PCs to represent them operating on a larger scale than most creatures.

I'd probably just have them use the same rules as humans/human sized things for the giant scale and simplify/abstract the stuff smaller than them. A lot simpler that way.
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>>50637900
Your way sounds more complicated, actually.
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>>50637934

Why? Most significant threats they'll be facing will be on the giant scale anyway, and you can likely adapt rules for Swarms and such for groups of normal enemies.

Think about it in terms of what the PCs will actually be interacting with. Most of the time, it'll be on their own scale, so it's simplest to use core rules to govern the actions on their scale, and it's a lot easier to extrapolate down rather than trying to scale up in my experience.
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>>50637974
Which core rules? What system?
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>>50638034

Any. It's a general principle. Use the simplest set of rules for the sort of thing you'll be dealing with most often in the campaign.

Trying to do it in D&D of some sort and actually using the full normal rules for human scale stuff would end up a nightmare of checking exceptions and stat differences and trying to handle a layer of complexity which is honestly unnecessary for the small scale stuff that'll only get more complex for the large scale.

Instead, set 'Giants' as the normal scale of the game, and work from there.
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How will romance between a normal person and a giant work. Enlarge and shrink spells?
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>>50638141
>Spelunking
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>>50638141
The human has to learn their entire body.
The giant has to learn to be very careful.
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>>50638168
>>50638141

Someone, somewhere will have perfected the 'Extraordinary Elasticity' spell.
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>>50638184
And an immunity to suffocation one
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>>50634760

I think equipping out your giant/titan would be an indirect form of warfare/social competition between settlements. Like there would be periodic meet and greets so the giant(esses) know each other in case they have to team up against a threat, and making sure your giant was property kitted out would be a big fucking deal.

>>50635842

It'd be neat if if giants did become tyrannical it would typically be out of their overriding need to protect going too far rather than greed or a lust for power. Things like the giant has everyone working themselves to the limit to build walls granaries, wells, and cisterns against famine or attack so you occasionally run across villages that are full of people who are exhausted, and just this side of malnourished, but are so heavily fortified they could hold out against your average mongol horde. Or more like a total nanny state, where the giant is just micromanaging everything, it's not bad per se, it's just they want whats best for you all and there is a PLAN and why are you being DIFFICULT? (see that C.S. Lewis line about nothing being so horrible as a tyranny put in place with sincerely good intentions).
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I just fucking loved this idea.
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I see the giants as being a cross between parental figures and divine figures of worship. Sort of how lots of places had their own local saints or gods that protected the area, except actually real. To the giants, the village is their children to be looked after. As always though, there are good parents and bad parents.

Presumably the giants would have a much longer lifespan than humans. I'm not sure how reproduction would work. Having them not reproduce naturally or not reproduce at all would add to their god-like nature, while the opposite would make them more human-like.

But if they were to reproduce, the giants wouldn't be able to live together (excepting the rare city), so maybe they go into heat every few decades and leave their villages to find a mate, after which they return.

You wouldn't want every village to have a giant protecting it in the setting - those places will serve both as an example of how important the giants are to the healthy functioning of a village, but also as places for the party to save.
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>>50635024
>I feel like I've seen this thread.
that's 'cause this exact post was in another thread the other day
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>>50635373
You ask the wizard to cast Enlarge on you
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>>50634760
What sort of threat justifies a multi-giants party? Murders of dragons stalking the land? (if the official designation for a group of dragons is not a murder i would be extremely disappointed)
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>village1 has female giant
>village2 has male giant
>village2 giant comes and rapes village1 giant and you can see the process from many miles away lol

what happens next?
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>>50640051
Other giants
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>>50635190
Why have dragons be their ancestral enemy?
Why not have dragons as mounts for giants?

Local wizards would use magic on lizards, snakes, crocodiles, etc. to create a small dragon, and send it to a giant of promise who has to take care of it until it is big enough to fly the giant around.

Would certainly make giants more mobile, since now they can fly over dense cityblocks and thin bridges etc.
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>>50640192
Castration by a village-worth of enraged "children" with scissors, axes and treesaws.
An awesome show.
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>>50640318
Because this setup makes sense If there's something really dangerous and Evil that might've destroyed mankind, except for the Giants.
Dragons are the best option: they represent untamed natural power, and were characterized as evil and vicious in medieval europe And as impersonal and supernatural in east asia. You do both And you have the Perfect antagonists for giants and titans.
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>>50634760
So what, is the only way to stop giants is to completely destroy the city?

Seems like a double-edged sword desu.
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>>50635770
>>50639844

Well a giant being born into the village could be the will of local spirits and deitites.
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>>50634760

Post more giants to spark more discussion!

How different from the base race are giants?

>>50641922
Does the aspect and form of the local guardian spirit affect the giant's form?
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Ogres and trolls are giants born from monsters and or giants gone insane from loneliness
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>>50638586
I imagine the biggest giants wouldn't see directly what's happening on the ground and would start relying on advisers to tell them. An 'evil' giant could have good intentions but be guided by a corrupt human.
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I can imagine there being a great variety of giants. From common hills and plains giants in most places to craggy mountain giants or more primal Frost, Flame and Cloud giants. Maybe even artificial Giants in some places, great colossi of iron and bronze, or necromantic Giants, old bones risen up by the spirit of some watchful ancestor to protect their descendants.
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>>50638586
>and making sure your giant was property kitted out would be a big fucking deal.
Meanwhile the giants themselves would probably see it as some ridiculous thing. I mean, imagine that every time you were gonna go drinking with your bros, your entire neighborhood preened and dressed you up to be the coolest motherfucker in your group, when really all you want to do is get your booze on and talk about the last week.
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>>50643162
Titans maybe but regular giants are still small enough that normal humans come up to about their knees
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I like Giants and all, but if they get TOO BIG I can't divorce myself from the logistical impossibility of keeping them fed.
So really, two or three stories tall or so is perfect, but when they get to be the size of a skyscraper, how do they live?
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>>50643898

If they're magically empowered guardian entities, who says to say they have to eat at all? They might want to, or enjoy it, but there's no real reason for that kind of thing to be a limitation on the setting.
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>>50643898
>>50643918
This fits with titans. Which are rare enough for only one or two to live on a single landmass
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>>50643898
I assume magic it what keeps them fed as long as they get X% of the nutrients they'd realistically need
I'd say they should be no more than 60ft max though

>>50643951
Titans should be more elemental than flesh though, I agree here
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>>50640051
I always figured it should be like Fury or something.

A dragon

A fury of dragons
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Yes i would like a deep fried ox with some dinner rolls as a side.

Typical giant breakfast
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>>50638141
Something like this
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>>50644073
A gaggle of dtagons
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Get your thinly veiled fetish threads out of here, degenerate.
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>>50645673
It was just fine until the fetishists came. >>50634760
So the easiest way to do giants in pathfinder/d&d would be scale every thing down except for the players.

The players are still "medium" its hus every thing else is tiny
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>>50644073
An Exterminatus of dragons?
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>>50645084
Not going to lie. This sounds fantastic
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>>50634760
Long ago in the ages beyond written history, The a surge of power and growth flooded the world. Beasts became larger and more fantastic; and Plant life became stronger and bore strange fruit.

It is in this time of great change and prosperity, that dragons came. Some were little more than strange lizards, where others were titanic forces of nature larger than some mountains. At the same time, large humans were born into settlements, standing at least thrice the size of the tallest man.

Dragons and men clashed for rule of the land. For centuries they campaigned until Dragons had been culled into near extinction.

Man built great cities and as their settlements grew larger, More giants were born, with the grandest of cities bearing legendary Titans into the world.

However the ground quakes, the weight of man is digging into the earth, and the world might not have the strength to bear it all of it.
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>>50647514
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>>50647514

Every village or town with a population of at least 100 or more has a Giant. They often have similiar traits to previous giants if they had them, Like a strong resemblance or mannerisms. Like the old giant was simply born anew in a new body. Many out of the way villages worship their giant's "Guardian spirit" as it "always returns to them."
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>>50635043

posting more giants.
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>>50647910
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>>50639844

Reproduction between giants would probably be a very rare thing, Extradordianrily celebrated, but rare.

Its basically like two towns merging together in a marrige of communities.
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>>50635770
kek my city was protected by a giant
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>Every village has a giant that protects it. If that giant dies a new one will be born into that village.

If you want to make this a setting where the players are giants, you need to reverse this.

If each village creates one giant, you can't have a normal party with a village relationship. The contrived scenario of a giant losing the village gives them a reason to adventure, but it means the cool thing you've built your setting around can't apply to the players. That's bad.

Reverse it. Villages do not create giants. Giants create villages.

An unknown process sometimes turns ordinary human children into giants. When a newborn babe is held beneath the sky, a rare few will begin their transformation based upon the seasons and stars (hence different elements of giant).

Humanity needs the giants to survive against the horrors of the world. Every village is based around the giant who protects it, and they will feed, clothe, and care for their protector as best they are able. Cities are prosperous enough to house multiple giants.

When a giant grows old, it adopts a young giant to learn their ways and protect that particular village. If a village can't find a giant soon when their guardian passes, they will often be destroyed within a generation. When times are harsh and fewer giants are born, humanity loses ground against the forces of chaos and destruction.

But when the stars align and the giant birth rate rises, humanity has the power to push back against the wilds and expand. Upstart young giants without a village prospect will join trade caravans, prospectors, armies, and colonists to forge new holds within the wilds and establish something to protect.

The reversal gives you a better role for your PCs to play within the society, a plausible excuse why multiple giants might band together, and a better relationship between humanity and the giants than a mystical village "do we have a giant, yes/no" sensor.
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>>50648516
Who is this character and why does she look like what Lina Inverse wants to become?
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>>50648541
So big that her dress could bankrupt a kingdom!
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>>50648465

Maybe a sort of combination of the two?

Like Giants create villages but villages also create Giants?

Giants born within villages are instinctively compelled to defend and care for that village.

Whereas giants born outside of villages are compelled to create settlements?
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>>50635260

Probably make those Divine/Infernal elements rare, but 7 is a good number for this sort of thing.
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>>50648587
>Maybe a sort of combination of the two?
>Like Giants create villages but villages also create Giants?

Well, in theory, any concentration of humanity would produce giants, so it's sort of true that villages create giants. The thing I think the setting needs to avoid is the "one village, one giant" idea. It implies that there's some sort of supernatural force tied to a town that pings the instant their giant dies and produces a new one. It's rather hokey, and it makes things stagnant.

I think there's better storytelling in the idea that giants can come from anywhere (a city noble, a village townswoman, a pregnant refugee) but they need to find their niche in the world on their own. Giants aren't sustainable in huge groups clustered together because they would eat everything, but a giant on its own is lonely and unfulfilled. As a result, every giant looks for a way to prosper.
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>>50648807

SO its less "one settlement, one giant"
and more "settlements are Likely to spawna giant, the larger the more chance. "

I can get behind that.
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I have actually run a scifi campaign very similar to this and it was wonderful times. I used an edited version of Deathwatch, however. Lots and lots of hordes. My giants were basically the space marines to the regular guardsmen That formed the bulk of friendly armies in the setting. I also later adapted the fan made rules for Imperial Knights as the Giants got bigger and tougherl
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DARE YOU ASSAULT MY MAGICAL FORTRESS?
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>>50648807

how "inhuman" do they get? Extra arms? Stoney skin? A third eye? one eye?

Depends on the person? Where they're from? What ever fits their personality?
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>>50650143

It'd likely depend on what form they took as well, if you assume the variety of giants exist that are mentioned in >>50643351
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>>50650143
The body of a giant changing to match their personality could be pretty awesome. Opens the door for monster giants and humanlike ones at the same time.
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>>50650212
>>50650301

And a combination of the two is just as awesome i believe.
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>>50635665
it would make sense in this setting that unbound giants will go to protect villages with child giant.
and there is a small window when the old giant is dead, the new giant is just born and the vagabond giants haven't arrived yet, where enemies will try to sneak in and kill the baby giant or attack the village,
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>>50635842
>>50638586
giants could also emerge of some sort of spirit of the community hey are protecting, and so their personality would reflect something of the culture and attitudes of their village.
Personally I'd rather the giants be born spontaneously of the village, or after some rites, of dancing and singing and sarifices to propitiate their coming.
Then for the next few days the villagers would all go around the village to fin and protect the baby giant ho could be born anywhere in the confines of the village within a couple of weeks
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>>50649767
Mata Nui goes way beyond giant, hell, Mata Nui goes beyond Titan. Mata Nui's official height is the admittedly ridiculous diameter of the earth, but even realistic estimates put him at over 1,000 miles tall.

I don't even know what class you would categorize that as.
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>>50650951

I imagine the cultural basis for summoning or creating a Giant would vary a lot between cultures. Some might have a grand feast of the harvest and a child born soon after would have the Giants Mark and grow into one.

Another village might carve great symbols into nearby hillsides (pic related), or sculpt humanoid figures out of stone that they bless and call upon to rise up and protect them.
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>>50651007
posting 1 or 2 more pictures though cause Mata Nui had a bomb ass design
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>>50651044
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>>50648465
I personally like the fairy tale-esque aspect of communities giving rise to their giant, but it's probably suited better for novels than party RPGs.

Either way, what happens to giants who die of old age? Getting rid of the body would be a big obstacle for villagers. I imagine a sort of giants' graveyard that neighbouring giants will carry the body to.
>>
>>50648807
plus people would flock around a giant seeking its protection.
And there could be ways for giants to lose their village unrelated to their ability to protect. illnesses that decimate the village, floods, earthquakes or other natural disasters, wars or stife within the village.
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>>50651007
yes but you can tell the city (continent?) is in the giant
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>>50651034
actually I was imagining some fertillity rites like are and were performed in many pagan religions, but I decided to not mention it for obvious reasons.
>>50651067
well not necessarily.
The party RPG could be about villagers or other not gian heroes having to protect and find the baby giant.

Giants of close villages or from a single city having to unite to pretect against some big external threat. Maybe having to go explore the area around their human settlement.
There could be special giants who aren't attached to a village and offer protection to villages with only a baby village, and in the meanwhile explore and go on missions and protect humanity by proactively hunting enemies.
Those could be giants who have survived long enough that another giant was born in their village and so they could leave to go found another human settlement and chase down enemies.
The giants could be founders and settlers. They go in a wild area, secure it and then humans would go there and found a village around the giant.

So If you imagine giants as being spirits that emerge spontaneosly, you could start the campaign as an old and experienced Giant, so old that another baby giant has appeared in your village.
You start the campaign by finding the baby giant in the area inside and around a village and protecting it from various enemies that always attack baby giants.
Then when the new giant is old enough you move out and meet other giants until ultimately you all end up founding your own villages.
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>>50651414

I'm still not sure about reversing the relationship entirely, but I rather like the ronin-giant idea for PCs in the setting.

While giants being territorial guardians are good, that is sort of a problem for an RPG campaign, players tend to enjoy being able to go forth and be active. Plus 'How did your Village fall' is an interesting backstory question to have to answer, which would ensure every PC had a strong motivation to engage with the game.
>>
The funerary rites for Giants might depend on the settlement's size and access to materials.

In a resource starved desert environment, with this particular giant being solar powered, I could imagine their consecrated remains becoming holy relics and building materials. Like a magnified
Sedlec Ossuary with the some ancient ruins being the bones of Titans.

The hair of giants as rope has been done in Dark Sun. Perhaps the baby teeth of the emerging protector giant might be ground up into valuable folk medicine or used as long lasting tools for milling.

sedlecossuary.com
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>>50649900
Whelp, now I have art for that character concept.
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Bump
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>>50635190
Aren't Dwarfs the natural enemy of the Giant?
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>>50658036

I think that Giants are the natural enemy of dwarfs.
>>
It would make more sense if the Giant is spawned from the collective genius loci of the city or town they hail from. Like they're a manifeatation of the community itself. If the community is unstable, fanatical or dangerous, so is the giant. However most small villages would have rather homely, friendly giants protecting them--simple minded but kindly creatures reflecting the local culture.

Cities on the other hand would have more austere or serious giants, perhaps even militant. I think to avoid giant infighting the Guardian should only be allowed to intervene when monsters attack--human invasions aren't part of its job description, otherwise how would new cities or communities ever form in the first place?
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>>50634760
>Giants of this size needs to eat several villages worth of food

>If a village can provide food for a giant by magical, wealth or technological means then they don't need a giant to defend themselves.

Hmm, really makes you think.
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>>50659890

i think you're over estimating how much sustiance these giants require. At most it'd be proportional to their size.

THe average giant is three times the size of a normal human, thus require three times as much food. On average, and there are exceptions.

Of course just because they only require three times as much, doesnt mean that's what they consume. Greedy giants might be living famines.
>>
>>50659890
>>50660518

Or just go with >>50643918 to avoid bogging down a fun idea in annoying details
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>>50658036
>>50659164
I remember somewhere that they get on okay with Firbolg.
>>
Surprised nobody's posted this yet:

Where the FUCK do they get their clothes, or if they make them, how the hell do they get that much material? If it's low fantasy especially, does it just mean that all civilized giants are, by necessity, tailors/shoemakers/smiths/etc? This has always bothered me, cuz the simpler answer would be magic, or most of them just run around naked or have VERY crude loincloths fashioned from cow/bear/horse/large animal hides.
>>
>>50660518
>>50660602
But food consumption is based on a person's weight, not 'overall size'. And even Large creatures (using DnD terms) weigh 8 times a human. Per Google, an avergae human eats about 5.46 pounds of food per day, so even for a Large creature, they're gonna need a minimum of almost 44 pounds of food per day. Huge size? Almost 350. It gets ridiculous.
>>
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>>50663282

Hence ignoring it because it's boring and not fun.
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>>50663282
They could conserve energy by hibernating when not needed. Being cold-blooded could help as well.
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>>50635190
>that pic
And there goes the poster credibility
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>>50663504

Why does enjoying stonking great tits have any impact on what they actually said? That seems really dumb.
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>>50663515
Tits are sexist, anon.
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>>50635638
>An ambitious villager with a child on the way plots to kill the current giant just in time to ensure his son is chosen
>Two villages founded around the same time, separated only by a river. Competition for resources becomes fierce, and war seems inevitable. Their giants, once fast friends, must fight for the town they're bound to protect.
>A giant, young and brash, dares to question his fate. Why must he serve these little ones and their huts? What will happen if he leaves?
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>>50635024
>What do they fight though?
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>>50639844
The amount of fucking cloth and iron used to make that giant gear is fucking insane.
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>>50655968
That's not actually a half-giant. It's a full-blooded giant from a game called Mabinogi, where the giants are only about twice the size of the other humanoid races.
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>>50663282
The simple answer for OPs scenario is that the life-force of the villagers/ancestral magic are what sustain the giant.
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>>50666158
Really an abstraction is all that's required. I would say that a village of 100 people has th resources to feed one giant without the giant needing to do anything to gather it for herself.
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>>50666158
The problem that usually comes up in giant-related settings is that people are under some weird assumption that giants can work without supernatural forces to begin with, as if square-cube law suddenly doesn't apply if the giant can somehow feed themselves at their size.

The simple answer for a number of the problems posted in this thread is "You're thinking about it too much because magic's already involved", which is usually met with "you just want to whack it, don't you", at which point they're not worth listening to.
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>>50666158
We'll split the middle: giants are primarily sustained by the magical energy released by large groups of people, which explains why they are protective of villages, but still require some physical food and drink. This is a fairly small amount compared to their size, maybe thrice the food required by a human, although some types of giant may require more or less.
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>>50666211
Well giants can't exist. So we use things that extend suspension of disbelief
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>>50666384
This is a pretty good idea. Or maybe giant's internal systems are supernaturally driven to get some use out of everything they consume, which solves another common complaint with these sorts of settings.
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>>50650538
>You stay. I go.
>flies off to punch dragon
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>>50651067
>what happens to giants who die of old age?

They're like cats; they feel the end coming and walk off one day, deep into the wilds, to find a place to die. Depending on the giant, this might mean a nice warm meadow, or charging into the cave of the biggest dragon around.
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>>50664508
>details nipples
>boat is just sketchlines

Priorities.
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>>50636741
>Hey let's adapt Last of the Giants
>okay, how should we do it?
>Well, it's obviously meant to be a somber song about a dying race
>How about really fast and is a sort of with a sort of cheerful half whisper, as if I'm trying to pick up a hipster?
>Perfect!
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>>50663404
richard stallman ?
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Bump, for more giantess pics at least
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>>50635373
You're a giant, so you can go fuck yourself.
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OP's idea is neato, but a common objection has been how unrealistic they have been.

Somewhere upthread it was suggested that they don't need food because they sustain themselves on the feeling of community the villagers have. Sort of like in small gods, actually

Perhaps PC giants, being without a community's hopes and dreams to sustain them, are gradually losing this ability to ive without food and have to eat more and more, before they, in the end, collapse on themselves when square cube law takes effect? Perhaps they have a damocles sword hanging over them; If they don't find and get accepted into a new community within a year they will die?

I really like this setting idea, but I think it is unavoidable that the giants will be tiny village gods in practice.
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>>50675999
>OP's idea is neato, but a common objection has been how unrealistic they have been.
I don't see this as being that much of an issue. If the game is based around fighting giant monsters as giants, whatever allows the giant monsters to exist should suffice as explanation for the giants themselves. Nobody complains about totally 'uge elder wyrm dragons not having enough to eat, why should it be a problem for some 30 foot tall babes?
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>>50675999
>how unrealistic they have been.
>Giants
>Or any fuckhuge creature
>In a fantasy setting
Okay, explain this to me
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>>50675999
>>50676047
they wouldn't need to be much bigger than an elephant or a t-rex. Up to the size of an apatosaurus the existance of a giant would not need to break any existing laws of physics.
And as for feeding they could be like reptiles, coldblooded, with a a very low metabolism, and only need to feed every few weeks/months.
Their size would keep them warm, and in fact being "coldblooded" would prevent them from overheating, and they would be at low activity levels most of the time, except when there is a threat to face Or they cold go into energy saving "coldblooded" mode when there is little food, and act like normal mammals if there abundance of food.
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>mfw Im going to steal the fuck out of this idea and write a shitty fantasy novel to self-publish on Amazon for a quick buck
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>>50677499
Your a fucking idiot.
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>>50679776
I have questions
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>>50679857
Some dude has some messedup fetish and lacks the good sense to keep it to himself.
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>>50680193
No no, I get that, share many of them in fact, but ignoring all the smaller girls look like clones or something, what's with the giantess's face? And why the fuck is her tongue out?
She looks like she's part deep one or something to me
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>>50679776
Her skin looks like rubber, and that bothers me.
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>>50680255

it looks like the giantess was gonna be dead, but then halfway the artist decide they were gonna be still alive.
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>>50679792
what the fuck is wrong with you? what was wrong with that post
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>>50634760
>If that giant dies a new one will be born into that village.
Would be super rad to me if by being born, you mean that a child is chosen to be turned into a giant in some sort of weird and ancient magitech machine that not only turns then into a giant, but ages their body to that of an adult.
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>>50681443
The many wrong assumptions and lack of biological knowledge?
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I think the idea that the city Giant feeds on the belief of the people is really neat. It could be cool if said giant sorta became a personification of the city culture over time. Like the person who has been chosen to be the new giant starts out being themselves, but they become influenced by this magic over time and lose themselves to the ideals and dreams and fears of the people as a whole.
You could iterate on this idea that the giant would have changes in their physical appearance based on this as well. A mining city's giant would be a bit hardskinned and maybe slightly gray because of how much the people spend on rocks and mines and the like.
This would result in a nice and varied set of giants and it has plenty of ways it could evolve based on the happenings of the world.
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>>50635024
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>>50681693
>some sort of weird and ancient magitech machine that not only turns then into a giant, but ages their body to that of an adult
Does it age them mentally, too?
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>>50682334
This was hilarious.
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>>50684707
Unf.

>>50635024
You may be thinking of the setting /tg/ made where the cities are on the back of giant monsters.
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>>50684707

Clearly an Fire-kin Giant is mad at the lack of inflamable dresses available. AND PROM's TOMORROW!!
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>>50688926
That dress certainly looks inflammable.
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>>50684707
Makes me think of a barbarian giant
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I like the idea of giants not necessarilly needing to be born, they just happen, depending on the community.

Dwarves might have stone or mechanical being, hardy and strong but brusque. Human giants are "born" naturally, growing rapidly over time and allowing them to better get along with and understand people. Undead giants are constructs or appear at massive battle sites, driven by the almagamate souls of the dead. Elven giants are sorcerous and winnowy. Wild giants appear for barbarian and orc tribes, mighty natural warriors but with bestial minds and savage bodies.

Giants who lose their people might be driven to commit great or terrible deeds, in order to draw communities to sustain them, else they grow sedentary, dim, or just shut down entirely and turn to stone, in one last attempt to drawn people to populate their stony remains.

To this end, most giants should only bare psuedosexual dimorphism, so nobody has to live in a giant stone cock or vag.

Dragons, trolls, other/rogue giants and bandits would be common enemies. Dungeons might be long-lost tomb cities, who's makers may have links to the origins of giants.
>>
Totally stole this. Wrote it in as a new development in a nation my PCs have never been to. So they'll get to see it first hand soon. Thanks for the inspiration!
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>>50691134
You could srlteal the settings g from Dark Souls. PCs go through a fog heavy area and find themselves in a city sized up for them, but there are alleys and areas they can't squeeze through.

>>50691152
Post how it goes.
>>
This thread inspired me to do some writefagging. I hope you guys enjoy it.

http://pastebin.com/TEY4PtET
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>>50691881
NIce
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>>50686719
No.
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>>50644073
An embarrassment of Dragons.
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>>50691881

This is perfect
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>>50675782
>that tiny tiny human for scale
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>>50684707

I JUST now realized that was Godzilla
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>>50634760
Is it a Mesopotamian style covenant where the giant is sent by that groups patron god? Or is it just a function of humanity that large groups will start to spawn giants?
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>>50692636

I'd think its mostly collumn B, with hints of collumn A
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>>50634760
What if there's a large group of bandits (or mercenaries who can't find enough normal work) with long term female captives? Would it be feasible for a large group to give birth to a giant, even a small one? If so, why not?

I realize this sounds a bit magical realm, but I'm more trying to get a handle on what would be considered worth a giant.
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>>50692732

Well the metric so far has been 100 people = Giants possible.

I'd imagine that nomadic people, in big enough herds, could produce giants of the same caliber as the village giants. Though understandably this would be rarer than village giants.
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>>50692777
To be honest, having a Giant along seems like a useful thing in this setting for nomads. It's probably a decent safety thing, and is most likely really helpful in saving their herd animals.
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>>50694171

For some reason i imagine Nomadic Giants having animalistic features. Like maybe Ox horns and a tail, or Goat eyes. Or if you wanna get dangerous, fur like a herding dog.
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>>50692732
>What if there's a large group of bandits (or mercenaries who can't find enough normal work) with long term female captives?
I imagine they could if there was enough of them and the population was stable enough to create its own community identity. If they're constantly changing members that might not happen, though.
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>>50695551
What if it's giant bandits trying to create a new community by kidnapping people?
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>>50694430
Maybe something based around the herd animals they have?

>>50695727
I'm of two minds on that. Giants that kidnap people are most likely crazy and need to be put down. Giants who strike off into the unknown and start trying to tame it attract people who might see something in the area
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>>50696010
>>50684707
So are the Giants from the not!Asia regions more draconic?

>>50682334
Is the game any good?
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>>50696192
>So are the Giants from the not!Asia regions more draconic?

Why would they be? If in this world dragons are the opposite of giants, as per >>50640513, there's no reason for the giants to be draconic.

If you're going not-China, they might be more organized between villages and act as agents of a complex bureaucracy, not-Indians might be ascetics who withdraw from the world as much as possible (serving their community by being living guideposts to proper living, rather than warriors), etc.
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>>50691881
Badass but in a protective almost parental way, I think you got the giant spot on.
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>>50696025

That's a good possibility. Either that, or an animal they encounter regularly or one suited to the environment they travel through.
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>>50634760
Giants could be a fusion between humans and spirits Avatar-style. Maybe a spirit is attracted to a group of people, picks one to bond/fuse with and now they're the giant.

The Giant is a combination of human and spirit and their appearance could reflect the relationship. Fluid, natural forms means a more harmonious bond while hard boundaries or asymmetry could meaninternal friction.

A giant would need to be hard to make, perhaps something about the bonding process leaves both parties vulnerable and that's partly why everyone's not searching for spirits to bond to. Bonding to a baby would be practically a death sentence for both parties.

The Giant would be sustained on a combination of spiritual energy to maintain the bond/life force/what-have-you, and food to heal wounds and make the giant grow. You could keep a giant "small" by feeding them less, so the giant grows as (and because) the village/town/city grows. They could even shrink in exchange for healing wounds, basically food is just mass, not energy. In wartime, there'd be rationing to help grow the giant, further fueled by the collective consciousness of their wards

This could explain wild giants, anywhere from just big humans to spiritual monstrosities, AND why they're drawn to settlements and civilizations.
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>>50698778

I prefer allowing a variety of ways Giants form rather than just one. Still, that idea would be cool for a few cultures/races/etc to use, or perhaps associated with locations with powerful spirits who would make that bond.
>>
Ascend: Hand of Kul is a vidya that kind of plays with this concept.
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>>50634760
I miss Hand of Kul
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>>50698778
>unfortunately, nobody knows when or where a spirit will choose to bond
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>>50691881
This is what every giant dreams of. Really good.
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>>50699228
That's Lewd, anon.

>>50691881
Good show. I do enjoy when a setting gets fluffy.
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>>50699228
>>50701523
>Village can't afford to clothe their giant
>Don't bother
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>>50701637
That might actually be a decent benchmark for whether a village qualifies for a giant or not. If they can't even give their giant basic clothing, then they're not established enough to get one.
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>>50666047
your twice the size example
Giants range in size just like humans do
A short female could be "only" ten foot tall, not so much taller than a huge human (think the actor that plays the mountain in GoT)
A huge one could be 15 foot
>story of a relatively short giant who doesn't fit in well with humans or giants
>some of them get napoleon or /fit/ syndrome and bully normal people
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>>50701988

I think the majority of all giants are roughly three times the size of a normal human.

but a 13 year old giant being that size makes me smile for some reason.
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>>50701988
I'm more inclined to go with >>50702024 here.
There's not much more that one slightly taller person could do compared to a bunch of smaller people.

The smaller ones need to be at least 15-20' to be a real threat to any of the outside stuff, and if they're any smaller then there's not much justification.

There could be other reasons for a giant, though.
>One character was born as a giant, but most of their village died to a plague before they were finished grown, leaving them essentially in limbo.
>They have to decide whether to find a new place or cope with being an overgrown human for the rest of their days.
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>>50702117
I want you to look at me and tell me that you don't think a fit adult human could take on at least a dozen 3rd graders that are waist high.
Twice the height is enough that you could use one kid to beat the other kids.
But I digress, the real point I wanted to make was it would be fun to see the same size variation between giants that we do in humans, and see a short giant rue their place in the world since they lose most every fight against another one.
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>>50702275
The point wasn't for the giant to protect the humans from other humans, the point was that a giant would be needed to protect human settlements from other large nasties. Being able to defend against other humans is a bonus.

The scenario you're describing makes no sense for a giant to be born. It makes more sense in a setting where the giants are chosen as some sort of champion by the people themselves.
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>>50702338
Agree to disagree I guess.
I'm just saying that in all the animal kingdom from people to tigers to ants, there is usually a range of sizes they come in relative to the species, and that same variance in giants could be fun to work with.
>>
What kind if weapon would be most adequate for a very large giant that has to fight human sized creatures? I mean, traditional weapons are designed to be used against other humans and un this case, other giants.

Maybe an unrooted tree used to sweep groups of humans away? Take in account that are relatively less resistant by size to falling or impacts to, say, a mouse that is thrown a couple meters away with a broom.

It seems that is not considered much but it is important to a setting like this.
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>>50702419
I've always assumed in my own settings with really big fantasy giants that hammers and maces are the go too. Anything not caught directly gets knocked off their feet, and they're wide enough to make sweeping attacks effective.
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>>50702419
Also, what about armor? It has to be good at deflecting attacks from below.
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>>50702451
But it is not necessarily the most efficient or comfortable. A hammer may do the job, but there has to be a better way to use the phisical characteristics o a giant. They have been doing this for centuries or millenia.
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>>50702419
>>50702456
Depending on the size of the giant, their options for offense against normal-sized humans would be as simple as "belly flop to the ground; arm sweep any stragglers from the quake". Weapons might actually be useless at that point.

Armor would also mostly be useless when fighting against human-sized targets, although everything from the waist down (feet and ankles especially) would need to be protected.
>>
>>50702419
a wheat scythe
>>50702456
Metal boots/pants but the real thing that if you must choose between armor or a sword, you grab
>Codpiece
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>>50702523
If you have time to don armor worth a damn, you can grab your sword.
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>>50700257
Those sizes are a ridiculous and the person who made this obviously didn't consider just how big they are. The Earth would be the size of a basketball to a level 6.
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>>50702791
It seems that you're supposed to pair Lv 6 Size with an equal level of territory control. A being larger than planets would find it much easier to control a large system of planets, for instance.
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>>50663515
There's stonking great tits, and then there's riding inside of a biomantic titty-mecha.
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>>50702822
If that's the case then size should correlate with population or land control in some way.

And besides, bigger than planets isn't actually helpful unless the enemy is as well. It's not like you can deal with an enemy that's invading a planet at that size. You can't just poke them to death because the damage caused would be on par with an extinction event. Also I'm just going to assume gravity isn't an issue.
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>>50702551
Have fun with your arrow feather'd ballsack
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>>50682334
Are Titan girls okay?
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>>50655311
He is not going to make that jump
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>>50703436
Only the ones from Macross.

Points are given if they are fighting other giant Aliumz.
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>>50702878
Sounds alright to me.
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>>50636741

Huh, pretty good song there.
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>>50702878
>>50706454
>TFW no biomechanical giantess waifu to carry you in her chest while she defends your village
>>
>>50702419
>What kind if weapon would be most adequate for a very large giant that has to fight human sized creatures?
Their hands and feet are probably enough. They'll mostly be fighting giant monsters (or other giants) so I'd expect their weapons to be specialized towards that.
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>>50634760

Think anyone can com up with a name for this setting?
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>>50709434
snu snu ?
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>>50709434
A Clash of Titans
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>>50709434

Behemoth: The Defense
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>>50702419
Battle rake.
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>>50706684
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>>50709434

Behemoth: The Land of Giants.
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>>50644073
A thunder (or perhaps a storm) of dragons. Those wings are going to be hella loud.
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>>50656520
What system is this?
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>>50688926
Why would she be mad about that? It's not like she could get a date to go to prom with anyway.
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>>50714486
Don't bully fire giants. They lose their temper really easily.
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post more giants
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>>50714256
A Rage of Dragons?
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>>50634895
Same.
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>>50640051
Well, 2 or 3 giants is just them watching each-others' backs. Beyond that, it's a bit overkill for anything other than a war, a pack of gigantic beasts, or some world-ending catastrophe.
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>>50715337
I don't have any that aren't lewd, and posting lewd would defeat the purpose.

I think we've ground out all of the major details we're gonna get in a single thread.
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>>50717336
>>50634760

You think there's enough merit for a second thread? i wouldn't mind this being a thing.

Also, how would evil giants work?
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>>50717386
>You think there's enough merit for a second thread?
Only if people are willing to start putting in work to make more fluff or crunch for the setting. The casual discussion is pretty much exhausted.
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>>50717386
Forlorn giants who have lost their charges, letting their hearts be consumed by vengeance and hatred.
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>>50717386
I think someone farther up the thread proposed a giant questioning the way the system is set up. You could have them set up as a guardian derelict in his duty that has to be dealt with. Or a tyrannical giant that abuses his power over the population that has to be dealt with for the good of his people
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>>50717386
They would be tyrants, mindless beasts, or dragons
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>>50717386
This guy >>50717480 is right. Casual discussion has been more or less exhausted. I'm going to compile everything from this thread into a txt file or something, but unless somebody wants to start working in-depth on it it'll likely remain in my unfinished projects.

It's always a pleasure talking with /tg/ on worldbuilding, though, even if it never gets far.
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>>50717480

That's fair. Well gents! lets roll up our sleeves. Maybe we can Get Shit Done.


>>50713890

Behemoth: The Land of Giants

>>50647514
Long ago in the ages beyond written history, The a surge of power and growth flooded the world. Beasts became larger and more fantastic; and Plant life became stronger and bore strange fruit.

It is in this time of great change and prosperity, that dragons came. Some were little more than strange lizards, where others were titanic forces of nature larger than some mountains. At the same time, large humans were born into settlements, standing at least thrice the size of the tallest man.

Dragons and men clashed for rule of the land. For centuries they campaigned until Dragons had been culled into near extinction.

Man built great cities and as their settlements grew larger, More giants were born, with the grandest of cities bearing legendary Titans into the world.

However, As mankind grew, so too did other dangers. Such as the mighty Behemoth Beasts. Amalgamations of animal that grow large, sometimes larger than the Giants themselves. And the land itself is starting the buckle under the weight of civilization.
>>
>>50717590

Giants themselves are creatures of Community. The larger the population a community is. the higher chance a Giant is born into it. This applies to nomadic peoples as well.

Giants are often born with traits that link them in some way to the community that spawned them, and in the way they were born. A mining community who's giant was born in the hottest day of summer might have glowing hot viens and nearly metallic features. Wheras a nomadic community or a farming community might spawn a Giant with animal features similar to any herd animals that are common for the region.

Giants have an intrinsic bond with the community that they are born into. Stretching from a pact from beyond memory. The Giant feels they must protect their birthplace or family, but their reasons are always their own.
>>
Here's an important question.

Should we have one large landmass? a few smaller ones? Or have this be a colection of islands?

Or some combo of all the above?
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>>50717693
Focus on a larger landmass would work better. Too much sea makes it difficult for giants to get around. Not that there can't be oceans too.
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>>50717693
3 large landmasses with a sea between them, dotted with various islands. The islands would be the primary source of actual adventure, but would see periodic settlement from an estranged giant, either looking to settle down and die, or to just have a quiet place to live out the rest of their day. May or may not have other large nasties.
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>>50717875
Compile anon, Start compliling while hi draw something up.
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Okay /tg/, your tiny ass village can't even generate a giant with its collective will. So you want the next best thing: Steal someone else's.

How do you go kidnapping the next-door village's giant? How do you get her to re-align and adopt her new village? How to keep it a secret so the other village doesn't find out until it's too late, and you are now an awesome municipality with real glass windows and non-mud streets?
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>>50717989
You got it, bossman.
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>>50718016
Leave offerings to sway the giant? Magical enslavement? Be more "successful" than the giant's home village to draw the giant with your prosperity?
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>>50718087
>>50717989
>>50717875
>>50717791
>>50717693

This is what i got so far.
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>>50718192

decided to make that southern landmass just a collection of very densely packed islands.
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>>50718192
>>50718516
Complier anon here. Got a pastebin with some of the more easily-linked ideas in the thread. There were some ideas I liked, but I prioritized adapting some of the better ones in ways that they could be linked together. Also splashed in a couple of other ideas to help link them.

http://pastebin.com/8vi5EKdn

Also, saved both of those maps.
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>>50718595

Good man! You're dismissed. Report to the bar and put the moves on some 20 foot dame.
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>>50718610
You can't tell me what to do, anon. I'm gonna put the moves on MULTIPLE 20-foot dames. And probably die, but y'know what it'll be worth it to say I stuck my haremfag guns.
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>>50718516

So we've got a basic map, and some ground rules for giants.

We can start world building in earnest.
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>>50663164
I like the idea of the community protecting their giant as much as the giant protects the community. Poor villages just scraping by could only afford to clothe their giant in a cow hide loincloth, but larger villages might hold festivals to sew together blanket-sized quilt squares into their giant's robe.
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>>50657044
>chaos fireball
>attuning anything other than black flame x2 that means NG+ bitches
What are u, fookin casul?
>>
>>50719029
So basically village provides for giant, giant protects them?
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I'm getting Warcraft Titan vibes from this. It would certainly be cool to play a kind of Metal/Stone skinned giant and defend a primitive people from all sorts of Elderitch horrors.
Plus, I can imagine that you can repurpose all sorts of monsters to use as enemies like Ogres, Trolls, and Ettins.
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>>50718595
>http://pastebin.com/8vi5EKdn
Looks good so far

I think the next thing we need to figure out is how the existence of giants changes the formation of Kingdoms, Empires, and other multi-settlement states.

Do such states exist if every community has a guardian giant? If they do, even to a limited amount, how much does the typical giant serve the state?

The best thing we can do is probably have it depend on the culture and location of the settlements. Then we can flesh out societies that do have Kingdoms and ones that are more decentralized, and place them on the map.
>>
Do Giants ever go rogue and destroy their villages for mistreatment?
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best mc
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>>50679635
No you won't. You don't have the drive or self-discipline.
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>>50723921
I suppose it could happen, but the protective instinct is deeply rooted. Any kind of cruelty they cause would have to come from a desire to control their charges "for their own good".
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>>50723602
>If they do, even to a limited amount, how much does the typical giant serve the state?
>I suppose it could happen, but the protective instinct is deeply rooted. Any kind of cruelty they cause would have to come from a desire to control their charges "for their own good".

There's a question. Do giants sometimes take the role of guardian more abstractly and *become* the state? Are there cities and tribes where this is the traditional state of affairs?
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>>50717336
>spoiler
Do you have it uploaded anywhere, or any suggestions where I could look? All the stuff I can find is usually pretty low-quality.
>>
Wow this is great stuff. I actually have a story I was writing (wanted to start getting into webcomics with a short story/series) involving a giantess new to her town who she protects from danger despite not being very strong herself, usually against beasts but eventually learns of other stronger giants like herself. I could definitely adapt it to this setting as I like the part where each village over 100 is gifted with the power of a giant (originally I had her found, with no memory, etc).

I especially like what anon has here >>50691881, the mc I had in mind is very similar to Cassandra

I'm new to this but let me know if you're interested in collaborating on something. Vela#1398 on Discord



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