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I think we need more positivity in the world, anons. I'll go first.

Today's my birthday, so I'm giving everyone ~else~ a gift! A full and complete translation of the Japanese TRPG, Kamigakari. It's been mentioned a few times on these boards, but no one's really gone after it with much zeal.

Well, I got drawn into it last year due to the cool Yoshinori Shizuma art, and then decided I really liked the system too. So, here it is! Let me know what you think.

http://www.mediafire.com/file/183vmgy8b3w1uj3/Kamigakari.rar

This is a 100% complete translation of the core book. Nothing was left out.
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>>51221531
You're doing God's work anon
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>>51221591
Whoops wrong gif
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So let's talk about the setting first. Kamigakari is a modern fantasy RPG that fuses together old Japanese mythology elements with newer fantasy elements. Rikizou, the author, stated that he wanted to bring Asian mythology to life with this work, but also incorporate new things in it. Old stuff is like, nekomata being house cats who have lived for 100 years. New stuff is HENSHIN HEROES as well as... well, just look at the second Chaos Mononoke. Just do it, and tell me what you see.

The core of the setting is spirit energy. It exists in everything, living or not. Moreover, there are Shards, which are fragments of the tools of the old gods, and they contain the memories and power of the world itself. A creature's soul, an amalgam of spirit energy, can have a Shard reside within it. If that happens, it becomes an Awakened, a supernatural existence with supernatural power.

There's three types of Awakened. If a human (and 'human' is a broad term in this setting) gets a Shard, they become a Godhunter. If an animal, plant, machine, or some other kind of thing gets a Shard, it becomes a Mononoke, and they may be hostile to Godhunters, or they may not. Finally... there's Aramitama. Aramitama are actually Shards themselves that have become inflicted with malice and negativity and become sentient. They are literally humanity's darkness given form, and they seek to become the Avatar of Ruin and bring humanity's ultimate wish to reality: the end of the world.
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>>51221634
I appreciate it! I hope you enjoy.
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Now let's talk about the system a little. If you've looked at DoubleCross, Log Horizon, Night Wizard 3, TNX, or games like that, some of Kami will look fairly familiar. It's an SRS-derivative game, but unlike a lot of SRS-derivative games, Rikizou has taken the time to really make Kamigakari something special.

The base dice mechanic of the game is simply 2d6 + stat, roll equal to or over. However, let's skip all that and talk about the Spirit pool. This is the mechanic that makes Kami shine. What that is, is that at the start of a new scene, or at the start of every round of combat, you roll 4d6. Then, you take those dice and set them aside. They're now a "stock" of dice you keep and control. Let's say you roll 2, 3, 5, 5 -- that's your Spirit pool now.

Now during play, you're allowed to swap dice you've rolled, with dice in your Spirit pool. So let's say you need to climb a wall. The difficulty is 13. Your Strength is 5. You roll, and get a 5 and a 2. So 5 + 5 + 2 = 12, not high enough, you fail...

...Or would, but your Spirit pool has 2, 3, 5, 5. You think a minute, and then swap the "2" you rolled for the "3" in your pool. Now your roll is 5 + 3 + 5 = 13, you win! And your Spirit pool is now 2, 2, 5, 5.

You must always take "some part" of your roll, so one die of your roll is off-limits. This generally means, in a 2d6 roll, you can only make one swap. But if you somehow end up rolling 3d6, you can make two swaps, and if you roll 4d6, you can make three, and so on.
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But that's not all, no. This system has you pay a cost for using your Talents. Only the cost comes from your Spirit pool! For instance, Dragon Carriers have a characteristic ability to transform (henshin!) into a cool Guyver-like figure (if you look at the picture in the OP, the guy standing behind the girl is a Dragon Carrier). That ability, Crystal Install, has a cost of [5]. Which means he can only activate it if he has a die in his Spirit pool with exactly a value of 5.

Other costs are, aside from different numbers, "E" for Evens, and "O" for Odds, as well as Doubles (two matching dice), and Steps (two dice with a configuration like 1, 2 or 2, 3 or 3, 4, etc.)

You can use as many abilities as you have dice to pay for them. Naturally, swapping dice as you roll is highly important, as you can work yourself into position to being able to use your big guns. For example, Elder Mage has a Talent that's like, cost... E, 6, 6 I think? That's pretty rough. But through dice swapping, not so bad!

Likewise, there's abilities that affect your Spirit directly. The Human Race has a Talent that lets them adjust any one die in their Spirit pool + or - 1, each round of combat. Likewise, they also have a Talent that gives them an Overflow--basically a freebie thing that counts as any value of die.

There's also plenty of other abilities that can help pay for costs, change the type of cost (for example Arc Slayer's major thing gives them extremely high damage, but specifically requires 4, 4 as a cost; they can get a Talent later that changes that to Doubles, which is much easier to get.), and grant Overflow. It's a pretty interesting system, if I do say so myself!
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>>51221531
>>51221657
>>51221777
>>51221918


>Yoshinori art

I didn't know he's doing things outside Kancolle. Cool.
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>>51221531
You are a hero.
Kamigakari being based on SRS does make me rather sceptical, but with the Spirit Pool, it sounds more like TNX than NW.
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>>51221958
Right? He even drew a dude. Pic related.
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>>51222092
Yeah, I know what you mean. I was the one who translated NW3, and by the end of it I was so burnt out on same-y mechanics that it was just... too much. I didn't even run a game of it, myself.

I super recommend Kami, though! It has a lot I'm not even mentioning yet, like how damage is calculated (hint: it also interacts with Spirit dice swapping, because it's calculated based on your highest die in a roll.)
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>>51221531
This is amazing, OP. I can't thank you enough.
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>>51222204
Hey, it was fun for me to translate too! I hope you enjoy it.
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>>51222212
I've always been under the belief that we need more stuff translated, so this is a treat.
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Every Awakened has a Spirit Crest, which is an iridescent, rainbow-sparkly glyph somewhere on their bodies. It suggests a shape, and what shape it is is determined by your Main Shard. So if you have Dragon Carrier as your Main, you might have your Crest in the shape of a piece of a armor or a shield, or something. The shape is formed by 22 individual lines, a bit like a Command Seal in Fate/stay night.

Similarly, you have a resource called {Crest}, which you have 22 points of. This is spent using an ability all Godhunters have, called Spirit Burn. There are three effects of Spirit Burn, and which ones you can access depends on how many Bonds you have. Bonds are like Connections in other Japanese games, or Loises in DX (remember this for in a minute). If you have only 1-3, you can use the first level of Spirit Burn. 4-6, the second level. And 7, the max, you can use the third and final level of it.

The first level lets you add 1, 2, or 3d6 to your roll. Naturally, this increases your ability to swap dice. After the roll, however, you need to roll the same number of dice you added to your roll, and you lose that much Crest. The second level lets you, 1/combat, revive from being Downed with a small HP heal. And the third level won't make much sense, but it basically gives you more damage. These last two both cost 2d6 Crest.

You can use Spirit Burn as often as you like, and can even go into negative Crest. However, if you are below 0 Crest at the end of the boss fight, you have to make a Crest Check! You get a set amount of dice to use to recover Crest, based on the number of Bonds you have. If you get back to positive values, you're fine. But if you're still negative...! Then unfortunately, something bad might happen. You probably die, and you might turn into an Aramitama too! But you also might live.

This is a cool and flavorful mechanic, since it's linked with the Crest on your person being 22 lines, and you have 22 points to spend... yeah. I just liked it a lot.
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>>51222111
"Karate Bugman" isn't a class you usually see in tabletop games
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>>51222583
Rikizou loves him some henshin hero. There's even a motorcycle you use as a weapon to make charge attacks with. I haven't actually watched Kamen Rider but I'm *fairly sure* it's a reference.

Dragon Carrier can also be used for mahou shoujo.
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>>51222138
Not him, but I ran a game off of your translation of NW3. Thanks for the translation, and for the nicely formatted spreadsheets.

The system is alright, but to make it remotely interesting I tried switching it to grid combat and making new logics, enemies, items, and a few skills and classes to make it more interesting. From what I saw, the base system isn't too bad, but the designers didn't do a whole lot with what was there.
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>>51222670
Yeah, I mean, it wasn't bad... just, it felt like "SRS" rather than "Night Wizard" I guess? That's what it was like to me.

I played NW2E when it was new and maybe it's nostalgia/rose-colored glasses, but I felt that had a bit more charm to it, even if it had serious math problems.

In any case, I'm glad you had fun!
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>>51222720
Ah, I never looked through 2E. My only view of what Night Wizard actually is was finding as much source material as I could find, which wound up being the anime and some manga.

They painted an odd picture.
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>>51221531
100% Confirmed for not heresy and in line with the teachings of Rowboat Girlyman.

Also the only true recreation of Rennaisance swordfighting.
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>>51222757
It's an odd series. Back when I was doing the data translation for NW3, I wasn't really good enough at Japanese to do all the world information, but I sort of wish I had been able to, because it's definitely weird.

I mean the evil bad guys can take any shape they want, so in order to get the prana they need, they... become moe girls. I mean it actually makes a dumb kind of sense, but still.

The NW2E game I ran had a huge, masculine guy in a habit riding a chaingun in the form of a cross like a flying surfboard, arms always crossed. It too made a dumb kind of sense.
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>>51222761
I take these as the most sacred of compliments, thank you! I hope you have fun.
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Oh wow, I've never heard of this before. But it looks awesome. Thank you, op!
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>>51222808
Yeah, it's only been mentioned a time or two going by the archives, but it definitely hasn't generated much buzz over here.

I hope you enjoy it! Feel free to ask any questions.
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>>51222787
Yeah, wikipedia was actually a minor source of information for previous editions and the stuff like needing to become moe to get worshipers but also prana. And details like weaker demons being niche fetishes because they couldn't take the mainline fetish prana.

I wound up dropping some of that because I think that sort of maximum anime would've gone down poorly with the group I was running for. So the maou the party ran into were a ghost pirate, a pair of gimps with fashion sense, a really lazy demoness, and stuff like that.

One of the party was a transforming robot dog built by the previous pope from meteorite metal before he retired from popery, though.

And there was another group of night wizards who they sometimes worked with who were wrestlers. I wound up adding a wrestler class in part because of that.
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>>51222852
Haha, that sounds awesome! Yeah, it was a really wacky setting and I like that, at least, no matter what the mechanics might be. I wish I had been better at Japanese then, but well, the practice/exposure that gave me allowed me to do Kamigakari!
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Could this game be used to run a Fate game?
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>>51222895
The lack of most of the setting info did hurt a bit, but thankfully there's a bit lying around on the internet to cobble a game out of. It's good to see that it was a steeping stone to a more complete translation, though.

I'll have to think about running this at some point. We're on a japanese game kick right now, so I'm running Tokyo Nova at the moment. I'll have to see how everyone feels about another SRS game after NW3, though.
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>>51222920
Fate/stay night? Well, I do mention the Crest lines being the same as Command Seals, but that's really only visually. They work nothing like them mechanically.

But like, it does accurately represent the power level of Servants. There's no Line of Sight nor friendly fire, and by rules you can easily destroy buildings if you put your mind to it.

Not really any way to accurately represent Noble Phantasms, though... hm. Well, I mean, it's possible, you'd just need to work at it some I guess?

Nevermind that in one of the expansion books there is literally a Heroic Spirit race.
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>>51223027

You are not the anon we deserve, but you are the anon we need.

Can we expect to see those expansion books in the future?
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>>51222943
I say it's SRS-derivative, but that's just because it kind of looks SRS-y. Even TNX is "SRS-derivative" because it has a lot of the same things that "look the same". Kami, TNX, and NW are all not actually SRS, just... derivative of it.

Look through the rules yourself, though! The Spirit mechanic is definitely really interesting. It makes play so different from anything I've done before.
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>>51223182
I won't say no, but I'm not gonna rush on them either. The first book I'd really like to get out at least, because it has Sanctum rules, which are like dead zones from Grancrest... or well, dungeons in general. It also has Heroic Spirit, so that works well.
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>>51223027

Is it possible that we may see a translation of that expansion one day? I don't want to sound ungrateful, of course. It just sounds like there's a lot of cool stuff out there for this game.
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>>51223258
See >>51223239 ! I'll try to get it out to you guys, but it'll take time.
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>>51223239

Awesome, thanks. Do you mind if I tinker and tweak your pdf to create booklets for my players and add page numbering?
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>>51223290
Go for it! Let me know how that goes.
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>>51223198
Will do. Thanks again, and happy birthday.

P.S. Really glad you translated the little explanatory comics, those things are adorable.
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>>51223316
Aren't they?! I couldn't leave them out. Rikizou might be mad if he ever sees it, but they're just too cute.

And, thanks!
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>>51223311

I'm a fag for multi-booklet boxes. So what I'm looking at, based on your bookmarks: Chapters 1 and 2 will be in the Player facing book. 3 will be its own book. And 4 will be its own... Though I may split the adventure section out into its own thing.

One of my holy grail games for collecting is to pick up the 3-volume D&D Rules cyclopedia as it came out in Japanaland.
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>>51221531
Absolutely based, always love seeing what kind of settings and systems Japan comes up with. Have a fantastic birthday!
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I have a question about powers. I'm seeing 1# come up a lot under the target section, but I'm not sure what that means. It it just one? One per cast? Or is there some other variable?
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Is there a way to get the original Japanese pdf?
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>>51223473
This. Having the art and such would be really nice.
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>>51223361
That sounds cool! Yeah, that sounds like an appropriate division of the PDF.

>>51223375
Thanks! I hope you have fun reading and playing!

>>51223438
I'm now regretting I didn't put in page references, but if you glance at page 246 in the PDF, it has this. To clarify, though, 1# means 'one target'. Which can be different each time you use the Talent.

If a Talent has 2# or 3# or whatever, it means it can target two things, or three things respectively.

>>51223473
Nope. There are no PDFs of it in the original language. Japanese companies generally aren't... trusting? of this sort of practice, so they don't really do it. I own the physical books.

>>51223517
While I do agree the art would be nice to have, and I know not everyone has the money to purchase the book, I have to leave some reason as to why would would buy the book, right? I'm sorry! But I did include the comics and diagrams, at least. And the map!
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All right, let's talk about damage now. So in most systems, you have a damage roll. Not so in Kami. It uses the very same roll you made to attack with. How it achieves this is by having a stat called Rank, which is cross-referenced with the highest die in your attack roll. Essentially it works out to be Rank x your highest die in the roll + any modifiers. So this means that when you're considering how to Influence your roll by swapping dice, you must also take into account how you'll be affecting your damage.

Physical Rank, used for physical attacks, is usually Rank 1. Magical Attacks depend on what you're using, and usually hovers around 2. You add the PD of your Combat Stats and the PD of your equipped weapon, and that's your damage. So if your highest die is 5, and your Rank is 1, and your total PD modifier is 7, then you're dealing (5*1)+7 = 12. This number is then modified by the target's Damage Reduction step, which usually means they reduce it by their Armor (for Phys damage) or Barrier (for Magic damage). There's also other effects they might use, such as Skeletons [Halving] damage from Form: Spear weapons.

There's also another element, which is Element! You might have a flaming sword or a lightning spear, and every Mononoke in the game has elemental weaknesses. Should the element on your attack match the Mononoke's weakness, bam, you get +1 Rank. Naturally there are enemies who Halve certain types of elements as well.

Now, I should also mention that the final level of Spirit Burn, Concept Destruction, gives you... +1d6 Rank.

I should also mention that if you manage to Critical in this game (which is rolling two 6's), your damage behaves in a special way. In addition to being able to change any one of your Spirit dice to any value you want (which is the basic effect of a critical), you treak your highest die as though it were... 10.

Incidentally, if you fumble (all dice end up 1's), you are forced to turn your highest value die in your Spirit to a 1.
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>>51222670
>From what I saw, the base system isn't too bad, but the designers didn't do a whole lot with what was there.
That is the main issue with SRS games.
SRS is a bit like RPG Maker in that it provides an easy-to-use framework, but if you don't make any meaningful additions and alterations to that framework, you end up with bland garbage.

Night Wizard 3e and Double Cross 3e are examples of SRS done wrong. NW focused on combat to the exclusion of everything else and then failed to make combat interesting in any way. Double Cross tried to make a meaningful alteration to the framework with Encroachment, but then completely forgot to consider what effect that alteration has on the game.

Tokyo Nova The Axleration and hopefully Kamigakari are examples of SRS done right. Tokyo Nova has a strong central gimmick (cards and combos), is designed around that gimmick and adjusts the SRS rules to make sense for its system and setting.
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>>51223983
I hit the character limit, but during a test game I ran, a player attacked with 4 Rank, and hit a critical. She decided to do Concept Destruction as well and rolled a 5, so her Rank was 9 total. 9 x 10 = 90, plus whatever her PD was (15 I think?)

She slapped off half of the boss's health.
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>>51224044
Yeah, that's basically how I see it. I think Kami does a lot of things very differently. It even went out of its way to use different terminology, like "Timings" instead of actions, and you're able to get more than one Attack timing, for instance. And of course it's heavily different in terms of dealing damage, its Spirit mechanic, etcetc.

In any case, I can only hope you'll agree it's a great game!
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>>51221531
Interesting, I'll have a read.
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>>51224869
I hope you enjoy!
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>>51225048
I'll enjoy you.
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>>51224811
Terminology doesn't mean much. It's the mechanics behind it that counts.

By the way, I can't help but notice that quite a bit of your phrasing and word choice is... unusual. Are you a non-native speaker or is that just an effect of translating from Japanese.
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>>51225130
It's an effect of translating from Japanese. I'm still not GREAT at it and wouldn't even consider myself fluent. It takes me an hour or more to do a single page.

I did try to do a pass on it editing-wise, though I know it still doesn't sound very... natural. It's hard for me to edit my own words, I'm too close to them, and I don't know anyone with a good editorial hand.

That said, just like I grew from Night Wizard, I grew from doing this, and have begun to understand how to better carry meaning to English.

Also terminology does count for at least a little bit. Mechanics are more important, definitely, but terms help make it feel different. In my opinion, anyway.

>>51225127
Lewd!
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>>51225216
>It's hard for me to edit my own words, I'm too close to them
Well, duh. Every translator knows that struggle.

>It takes me an hour or more to do a single page.
And yet you completed an entire book? I wish I had your kind of dedication.
I've been putting off finishing just a few pages for a while now, because I can't get the English to sound right.
In my entirely insufficient defense, I am translating from a language I'm bad at to a non-native language.
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>>51225359
In the end I decided even a not-entirely-great product is better than none at all, I suppose. I know it's not perfect, but no one's paying me for it, and it was largely done because I wanted to play it, and because I wanted to practice my Japanese! Plus I'll be happy to explain any shitty wording on my part.

What are you translating? Maybe I can help.
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Wow
Great Job, man! You´re doing the empras work anon.
Could you please provide the link for your night wizard translation?
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>>51225666
Oh, sure thing. It's partial, like I said, but here you go!

http://www.mediafire.com/file/3ubsz9f12jepxp1/Night_Wizard_3E.zip
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The final thing I'd like to point out is the way weapons work, specifically what's termed the Arms System in Kami. In this game, while armor is largely still a stat stick, weapons are at least a little different. In this setting, the Artificial Regalia you wield is a weapon with partial sentience, as it has a small Shard in it. In order to reflect this, you can grow and evolve your weapon(s) to make them suit your style.

Each weapon starts with a Form. In the core book, there isn't a great variety of them, unfortunately, but more books add far more choice. Regardless, let's say you want a sword. You must choose between a one-handed, switch-handed (hand-and-a-half, where you could wield it one or two handed, didn't sound catchy), or two-handed sword. Once you have that, you then apply Additional Effects. The form itself will likely have a basic additional effect (for instance the two-handed sword can increase your physical rank by 1), and then the Form itself will have several types of Additional Effects you may choose to add onto the base Form.

Most of these are things like, increasing its PD or INIT stats, but Forms have different specialties. For instance, Spears specialize in range, and even have an Additional Effect that bypasses cover bonuses (which would be a problem if you're at range). Hammers meanwhile can destroy obstacles, and also create them. Axes are about extreme damage, even allowing you to shave off HP in addition to damage you deal.

In this way, you get to customize your weapon to suit your preferences! Neat, huh?

And there's so much more I could mention, but I think this is a good enough spread of me proselytizing the mechanics. If you guys have any questions at all, please let me know.
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>>51221918
Wow, that is really cool!
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>>51225993
Right? I really like the Spirit mechanic, it adds a really interesting depth to the system. Hope you enjoy it too!
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>>51225424
It's got a lot of legal terminology in it.

What I need is not help. What I need is motivation and a new head, because this cold is making it hard to be productive.
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>>51226130
Colds are awful! I hope you feel better soon. Motivation... I-I can't help you with. But I wish you luck, anyway!
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>>51226203
I want to play with you. How can I contact you to run a game for you?
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>>51226211
I appreciate the offer! But unfortunately I'm already slated to run two games of this for friends, and between that and work and more translation... I don't really have time! Thank you, though.
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>>51226323
I just want to talk to you
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>>51221531
You're a good man.
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>>51221777
>cyborg maid

I'm in.
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>>51226458
Thank you! I hope you enjoy.

>>51226480
Well, to avoid the crushing disappointment of not having Cyborg in the race options in the core book, this is for you, anon!

http://pastebin.com/CYHt7S3U
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>>51225747
thank you.
Very nice work again.
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>>51226635

Not the guy you replied to, but I think those cyborg rules are definitely going to come in handy. I know at least one of my players will play just about any game that lets you play a cyborg.
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>>51226676
Not a problem.

>>51226880
Oh, great! I'm glad. There's some stuff like uh, Cyborg-specific weapons and armor that they won't have access to, but really that can be played around. At least I hope so. Hopefully you all enjoy!
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This is pretty cool.
I don't think I'll try the system but the setting is certainly inspiring a few ideas.

Thank you very much for translating anon. May the god emperor's light shine wherever you go.
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>>51227704
Ah, thank you! Glad you could find something of value, at least. Please enjoy yourself.
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>>51227830
>>51226442
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>>51228395

Anon, please.
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>>51221531
Thank you very much for working on something for free just so you can share a cool game that you like.

Do you have a link to the raws? I want to look at the art.
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>>51221777
>>51221918
>>51222524
>>51223983
>>51224106
Something about this system really tickles my brain in a real good way. The spirit pool sounds cool. Makes you pay a lot of attention to your die results.

Who knew you could do so much with the humble d6? I love it. I'm not a system master so, I have no idea how mathematically rigorous or balanced the game is, but if it sounds good in play, that's good enough for me.
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>>51222583
I dunno I been kinda tripping over it here and there, but I'm sure an actual person from Japan knows how to do it better than most.
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>>51228698
Thank you for the kind words! Unfortunately, no raws. I have the physical book, and as far as I'm aware, Arclight/R&R doesn't publish PDFs of their books.

>>51228896
Yeah, I'm not great with probability and stuff either, I just like my attention to be kept with interesting mechanics. The real fun is against mob enemies, the game recommends you use fixed values, and if the PCs can ID the enemy, they know what those values are. So if they know they need to meet or beat a 12 to hit the enemy, they can really think about how to give themselves the dice they need for Talents. It's really fun!
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>>51221531
I actually own this book, so thank you for now allowing me to be able to read it in some form
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>>51230334
Oh, cool! Thank you for supporting Rikizou, and I'm glad I've enabled you to hopefully enjoy it.
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Did that one guy who was gonna do Giant Allege end up doing it?
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Can this be turned into a general Japanese PnP rpg thread?
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>>51232312
If you want, sure?
>>
I've looked over all the rules related to using a combat bike as a ranged weapon but it just doesn't click for me, unless you're doing a wheely each time you charge by to smack the enemy in the face. I must be thinking too literally.
>>
>>51232947
Maybe this will help?

https://www.youtube.com/watch?v=dRweD27QsHk

I assume it's largely a ranged weapon by virtue of it being a charge attack thing. You damage enemies by running into them, wheelie'ing, or the like. Or like the video shows, maybe you leave warding script on your rubber burn marks.
>>
>>51233013
That was helpful actually, thanks.
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>>51221777
The Spirit pool system is amazing... I want to steal that.
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>>51233175
Glad I could help!

>>51233199
Go for it! What will you do with it?
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>>51233375
Not him, but I could see it used for a replacement for LotW's Rivers and Lakes as a much simpler and versatile set up.
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>>51233425
Oh yeah, it is a lot like that. I even got inspired for the terms I used, a little bit, from it. LotW looked really cool, but reading reports, it seems to suggest it's heavy in the execution.

Sounds like fun. There's even a Style called God Hand in the first expansion book for Kami. Its Type A has a Talent that lets you rip up an Obstacle on the map and use it as a weapon. Type B turns Obstacles into missiles by punching them and sending them flying at an opponent.
>>
So if I'm understanding this correctly, PCs normally get four dice in their Spirit pool, and using a talent with a Cost temporarily removes one dice for that. So in combat, starting PCs can only perform up to four talents with a Cost?
>>
Where's your rigging Nagato?
>>
This is super cool, OP! Thanks!

It's always interesting to see both how similar and how different Japanese RPGs are to western ones. They have a unique flavor which I just can't define easily, but is very much "theirs". It's not "better", and I'm probably far too used to western style RPGs to be able to comfortably use it myself but it's good in its own way.

Speaking of Sword World, does anyone know if the intention to translate it into English ever went anywhere?
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>>51235279
http://swordworld.wikia.com/wiki/Sword_World_Wiki
>>
This seems really interesting.
Any way to sign up for getting info about you translating the expansions?
>>
>>51221531
This is damn cool. It'll be a while before I can go over everything myself, but I'd been thinking about similar mechanics to the Spirit Pool, only with cards.
>>
What's a good way of finding people willing to try these kinds of games out? I've tried convincing my group, but they just keep wanting to play D&D
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>>51236052
Create a Discord server?
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>>51237082
https://discord.gg/kqbVcG3
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So I want to play Elemental Adept with both types, do I get to choose two separate elements for each type? Talents usually describe Element Origin A or B, depending from which type they're from. I want to use Light and Magnetism, be the warrior of stars and dark matter.
>pic related
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>>51221531
OP is a god, news at 11.
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>>51234150
That correct, until the next round of combat starts. Once that happens, PCs re-roll all of their exhausted Spirit (but not any Spirit they didn't spend!), and then add that back to their usable pool. So they keep getting it back every round.

>>51235787
I don't have a mailing list or anything... I'll see what I can do though! But it'll take me a bit.

>>51240196
Yes! Your Origin Elements can be different. They can also be the same if you choose to, since they are not the same. For example, if Origin Element A is Fire, then if you take Barrier from Type B, its extra effect won't pick up, unless Origin Element B is also Fire.

>>51235804
That sounds interesting. Have you checked out Tokyo Nova The Axleration? It's not quite the same as the Spirit pool, but it does have a 'stock' of four cards you spend on making checks.

>>51240332
Thanks! Hope you enjoy.
>>
>>51240845
>Have you checked out Tokyo Nova The Axleration?
Not yet, I've got very little actual experience with tabletop.

I want stats to have important roles to the card pool: SPD affecting initial hand size, DEX affecting likelihood of hitting(and since you only draw cards if you hit the opponent, you are effectively lowering the number of cards they draw), but I'm fairly sure I'm in way over my head for balancing stuff.
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You can get Unarmed Regalia, right? Like gloves and gauntlets? They just count as hammers?
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>>51241758
That sounds ambitious! TNX doesn't have all that, but it might still be worth checking out. Good luck to you!

>>51241794
Yeah. The only one in the core book is the Guard weapon, I think, in Form: Hammer. But that's what they count as.
>>
It's gonna take a while to digest a full rulebook, but this seems fantastic.

For the OP, a couple questions while I chew on the whole package.

1) How easy would you say this would be to pick up and run for the GM? My comfort zone is D&D, I've tried other systems and some have worked out while others leave me questioning what's a 'fair' challenge when it comes to combat. Is this decently forgiving or does it have good guidelines?

2) How viable would it be to refluff? Like, Crest is a setting element with rules implications, but it's also something that could be swing to any sort of soul-strength. There may not be a good elegant way to explain "Why 22?" out of setting but, you know, that can be dealt with. Is that the biggest sort of issue or would there be a lot of assets that just don't work as standing in for anything else?
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>>51221531
>Today's my birthday, so I'm giving everyone ~else~ a gift! A full and complete translation of the Japanese TRPG, Kamigakari
Holy crap anon are you saying you translated a full tabletop rpg?
>>
>>51243909
I've felt Kamigakari has some pretty good guidelines, honestly. It specifically tells you how many enemies to put in according to the LV of the enemy, and it even has specific charts for letting you make your own Distortions, and explains precisely how to upgrade a normal enemy to a Boss. It also has very sound advice on how to make your own episodes, and the sample episodes provided offer a great starting point. You might feel the... scene structure is a little weird at first, but having played JRPGs in the past, I feel it's not too hard to figure out.

For refluffing, I think it's pretty easy in most things. Crest would be the most difficult, certainly. Spirit pool is also a certain mechanical thing, but so many series have 'mana' or prana or whatever that it shouldn't be hard. The Styles are pretty archetypical too.

>>51244401
I did! I hope you enjoy it.
>>
How spoiled is it of me that after receiving this unbelievable gift, I almost immediately started thinking "I wonder if he'll ever like to try translating more games!"?
>>
>>51244731
Well, that COULD be a job that interest OP
>>
>>51244731
>>51244770
Kamigakari Expansion Books
Sacred Dragoon (Rikizou's fantasy series)
Colossal Hunters
End Breaker!
Beginning Idol
Terra the Gunslinger

...Is my shortlist of stuff I'd like to translate. Not saying I will, or that they'll be done any time soon, but yes, I have interest in doing more.
>>
>>51244868
Are you already on the JTTRPG Discord?

Piece of advice for future projects:
Brackets are annoying. For me at the very least.
I know Japanese TRPGs love using them, but in an English text, the [overabundance] of [brackets] just makes the whole [thing] [hard] to [read]. Highlighting terms via bold, italic and/or underscored font seems like a much more natural alternative.
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>>51245019
I'm not, no.

As for the brackets, I strongly wondered whether I should keep the brackets or not. I understand they interfere with readability and to some extent agree, but at the same time they offered sort of... pins, to the mechanics. For example, the difference between "PCs that are present in the scene" and "[Appearing] PCs" makes it clear that it means people who have passed the Appearance Check and made it into the scene, etc.

Whether that's worth keeping is debatable, but well, that's what I did...
>>
>>51245190
Then welcome aboard: https://discord.gg/fHPKm
We have a few people interested or active in JRPG translation, and we have a scan of Colossal Hunter, so that's a good starting point.

I'm not saying you should remove game terms (that would be stupid, really), I'm saying you should bold/italicize/underline those exact terms instead of putting them in brackets. That would highlight them just as well without reducing readability.
>>
>>51233013

At first I thought that was retarded.

Now I want to play a Kamen Rider whose bike leaves behind the Sutras that Bind Evil in its track. And in the roar of its engine one hears the Nembutsu.
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>>51221531
Amazing anon.
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>>51245504
I'd probably try something like that if I were to redo this/do it for paidbux, yeah. Thanks for talking to me about it!

>>51245716
Embrace the dumb. Make it awesome.

>>51246029
Thanks! I hope you enjoy.
>>
Hey, has anyone that's read this and has a head for mechanics got any idea if this would work for a solo game?

I have someone that'd be interested in this but not enough people for an actual group.
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>>51246364
It would work. I'm about to run a solo game too and all's set well.
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>>51221531
Capital work, anon. I salute you.
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>>51246364
>>51246375
Let me know how well it works anons, if this thread is still up. I'm curious tinder if balancing the enemies for one player will be hard.
>>
>>51249437
>>51246364
>>51246375
To my way of thinking, short of manually adjusting number values, you'd probably need to give the PC more Crest probably. Or perhaps increase the value that they can recover from killing Mononoke... or both? You'd also need to remove the 1/combat restriction on the Vital Ignition use of Spirit Burn, I think.

Distortions would need to change to always requiring 1, and its target always being check participant (since there's no room for anything else).

I'd also personally start such a PC at either World Influence LV 2 or 3, such that I could use more lower level Mononoke against them. I'd also seriously consider using fixed values even for Boss characters (at the moment the game expects fixed values 'as much as possible' but rolling dice for Bosses, because this makes Bosses harder).

I'm not sure if I can think of anything else ahead of time? Let me know how it goes, too!
>>
>>51221531
Thanks Kamigakari Anon, I showed this to my group and now I'm preparing for a game of this.
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>>51249835
Awesome! Hope it goes well.
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>>51246234
That advice was for future bracket-heavy projects, not for Kamigakari.
Going back and changing everything in Kamigakari now would, of course, be unreasonable.
Did I express myself that poorly?
>>
>>51250473
That or I'm a moron, which is also possible! Don't worry about it.
>>
More nitpicks/questions:

Is the time for a Climbing Check really 10 minutes? Because that is really slow, especially if we're talking about superhumans.
"Install" is a very odd term. Does the original call it インストール?
You listed the standard range for Melee Attacks as "Engage" and then again as "Engage - 5 sq." I assume the second range is for Magical Attacks.
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>>51223311
Happy birthday, anon. And thank you. May your dice roll ever in your favor.
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>>51237851
Link seems dead
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>>51252792
Climbing is indeed 10 minutes. I thought it was awful slow, myself, but that's what it says in the book.

Install is 設置. I could've used Place or Placement or something, but I knew it represented teleports as well as simply putting pieces on the map, so I guess I went with something less... obviously 'mechanical' sounding, I guess.

The second Melee Range is indeed supposed to be Magical Range. No idea how that fell through. I had three other people check this thing.;

>>51253183
Thanks! Hope you enjoy the game.
>>
>>51254043
>Climbing is indeed 10 minutes. I thought it was awful slow, myself, but that's what it says in the book.
Well, since nothing else interacts with the length on a Climbing Check, I see no harm in reducing it to one minute or even less.
>Install is 設置. I could've used Place or Placement or something, but I knew it represented teleports as well as simply putting pieces on the map, so I guess I went with something less... obviously 'mechanical' sounding, I guess.
Looking up 設置 in the dictionary, I can kind of see why you went with "Install", but the regular meaning of that word is just so far removed from what it represents in the game that it becomes jarring.
>The second Melee Range is indeed supposed to be Magical Range. No idea how that fell through. I had three other people check this thing.
There were a couple of other errors I've noticed, but the intention behind each of them was so obvious to me that I didn't bother making a note of them.
>>
Do I understand correctly that Paralysis only lasts until the end of a round in combat, but takes an entire scene to wear off if you end a combat with it?
>>
Kamigakari Anon, if you're still here, I have a question.

I've noticed that a couple of the NPCs have Styles not in the core book (For example [Time Wizard] or [Divine Talker]). Do these all show up in other books?
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>>51221531
>>
This thread will not die as long there are still unanswered questions.
>>
Since Kamigakari Anon isn't around to answer questions, let's keep it alive by other means:

Anyone with the programs/know-how/time to make the character sheets fillable forms? Would help quite a lot for most people interested in playing this.
>>
>>51258716
>>51259054
Hi! Thanks for keeping it alive, I had to go sleep.

>>51254454
Sorry, then? I'm not very good at Japanese as a whole, but I did try my best!

>>51254538
It's kind of weird. If you look at the gray box in that section that says 'Column: Refer', the second paragraph talks about this. The Japanese says, "at the point you transition to the next scene" so to me that actually means it just lasts until the end of the scene in which combat takes place.

>>51254939
Yup! Here's a quick rundown.

Requiem of the Godsoul (Expansion 1): God Hand (Martial Style focused on unarmed fighting); Contractor (Utility Style that is a summoner; gets to control a Mononoke in battle); Divine Talker (Arcane Style that is kind of like a "cleric" in that they mix offense, support, and healing.)

True Regalia of Chronos (Expansion 3): Legion (Martial Style that focuses on ranged attacks and tactical use of the battlefield); Legacy User (Utility Style whose major thing is getting a Godforged Regalia of their very own, which is its own unique system that involves a weapon, armor, or accessory that can level up with you); Time Wizard (Arcane Style where Type B is what you'd expect, a buff/debuffer playing around with Initiative scores, but Type A is basically Kiritsugu and almost seems melee combat focused.)

>>51259054
Sadly I know nothing about that, or I might've tried it myself. Sorry...
>>
>>51259270
First, why are you apologizing?
Second, it's not about Japanese, but about the use of English.
Third, as a fellow translator, I'm trying to provide advice and criticism while learning from you. If it was an informed decision rather than a "lazy" translation (which is perfectly fine under the given circumstances), I'd like to read your reasoning.

Forth and unrelated, Paralysis's Combat End entry still doesn't make any sense, because at Combat End, you get a Timing: End, which lets you remove Paralysis, and isn't used by any other Shift.

And why does dropping prone end Cover, anyway?
>>
>>51259586
Well, in that case, thank you! I appreciate it.

Yeah, I just checked both the book to make sure, and the errata and FAQ posted online. It's correct from the book, and neither the errata nor the FAQ say anything about it, that I could find.

Timing: End is however used by some Talents, though I think they're pretty rare. Mononoke have them quite a bit, actually, but they're also less likely to be affected by the '10 minutes' thing (since they'll probably be dead).

As for Cover I assume it's because you can't use the obstacle you're hiding behind as effectively for cover... or something of that nature...
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>>51221531
This is really cool, thanks alot.
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>>51259842
Thank you!
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>>51222628
>There's even a motorcycle you use as a weapon to make charge attacks with

Yes, that's definitely a Kamen Rider thing, though much less prominent especially in more modern series. (still you do end up with stranger things even, like transforming robo-bike sidekick, fire-breathing dragon bikes and a bike used to control a time-travelling train that flies on magic rails)
>>
>>51259971
That's awesome! Hmm... there's probably other motorcycle weapons in the other books, I just don't know it yet. I wonder if any of those follow suit as to what you said? I know the Legacy User actually has a mount Godforged.
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>>51221531
down loading now
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>>51259812
But you can easily take Shift: Fallen and then gain Shift: Cover.
Probably just another case of "didn't think the statuses through.
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>>51261239
To my mind, you'd still have Shift: Fallen. Unless you clear it first, you can't regain Cover. So it seems to work as intended.
>>
>>51261396
But there is nothing in the rules about being unable to gain Cover while Fallen. Only about losing Cover when you gain Fallen while in Cover.
>>
Ignore the guy saying to get rid of brackets.
>>
Ignore the guy saying to ignore the guy saying to get rid of brackets.
>>
Can you put up the raw book, too?
>>
>>51261457
I feel it's splitting too fine a hair to say that 'the actual act of gaining Shift: Fallen is what triggers the loss of Cover, not the fact that you are Fallen'. You still have "become" Fallen, even after you initially "became" Fallen. That is, you still have the Shift: Fallen.

Look at Shift: Flight, meanwhile. Would you say someone could be both Shift: Flight and also Shift: Fallen? That's just my opinion, though.

>>51261547
I own the physical book, I don't have any scans of it.
>>
Hey, Kamigakari Anon, I have a question for you. Does Millionaire (one of the Covers) really get +2 to any two [Actions]? That looks mighty strong, you can just boost your attacks without any drawbacks. Humans get Life Experience which is similar but it applies to [Maneuvers].

Also, should Spirit Control that Humans get really allow them to set their Spirit pool to whatever they like out of combat and keep that between scenes? That would mean you can basically walk around with 4x6 all the time.
>>
>>51262953
Talents specifiying that they can be used once per round can only be used once per scene out of combat.

It's hidden under "Other Rules" and is confusingly spelled out in some Talents but not all of them.
>>
>>51262953
Oh, man, I thought I got rid of all those references. No, I'm so sorry, Millionaire should be +2 to two [Maneuvers], not Actions. Actions was a placeholder term for Maneuvers until I had everything sorted out, and I thought I erased everything that used that old term. Sorry about that!

As for Spirit Control, >>51263113 has it right. If you look at the Timing Details section, you'll see this: "Unless otherwise specified, the effects of Talents with this [Timing] can only be used once per round if [In Combat], or once per scene if [Out of Combat], and are treated as having a momentary effect."
>>
>>51262953
>>51263154
That being for Unique Timing, sorry.
>>
>>51263196
Are Dragon Carrier A and B's Crystal Transformation and Crystal Barrier incompatible because they are both Timing: Start?

Also, regarding automatic successes, if I used Lore...

Lore
Check: {Intellect}
Restrict: None
Time: 10 Minute (60 Rounds)
Effect: Recalling general knowledge or folklore. The higher the [Result] of the {Intellect} check for [Lore], the more detail that can be gained.

The scion rolls quite low on a Lore maneuver, and activates Ancient Memories for an automatic success. What happens?

Do they technically succeed, except with only the tiniest amount of detail possible?
>>
>>51263196
Can Spirit Wrists be used for both Crystal Transformation and Crystal Install at once?
>>
>>51263521
> Crystal Barrier
Do you mean Crystal Install? If so, then no they are not incompatible. Neither one consumes your [Start], so you can use them both, assuming you have the Spirit to pay for both. You could even then proceed to use a third ability, since your Start Timing is still not consumed, assuming you have Spirit for it!

As for your other question, that's a good question. Let me look through the FAQ and see if it's answered in there?

>>51263633
>>51263707
I assume you're the same poster, correct me if I'm wrong. It says in the description for Spirit Wrist that the effect does not stack, so no, you don't get a total of +4 Barrier. However, Spirit Wrist and Spirit Belt can be activated at the same time (it just would be +2 Barrier and +4 Armor, not +4 Barrier and +8 Armor.)
>>
>>51263797
Does Crystal Transformation and Crystal Install use one's starting timing?
>>
>>51263521
>>51263797
I can't find anything specific on it, except for that it mentions in an Opposed Check, you treat it as you normally would.

Combined with how the "Effect" heading under Reading a Talent talks about this specific effect, I assume you treat it as you would normal a check. So you "succeed" but take your Result as-is. So yes, it'd be the least amount of detail possible.

At least, that is my opinion!
>>
>>51263936
Nope! Neither one does. They are used AT the Start Timing, but you do not consume your Timing in using them. This means you can take as many Start Timing actions as you like, until something does spend your Start Timing, or until you run out Spirit to fuel stuff with.
>>
>>51263981
What style does Shadowstrike belong to? Can Moment of Hope be used out of combat? I'm sorry for so many questions, but these seem to be lost in the transaltion.
>>
>>51264182
It's in Dark Hunter Type A, page 121.

All Talents can be used out of combat, but typically only once per scene. So Moment of Hope can be used out of combat, yes.

I don't know why it was stuck out of the way in the book, but refer to page 288 in the PDF for Talents while Out of Combat. Also, Timing Details on page 239 might also be helpful.
>>
>>51264296
Shadowstrike from the example on page 83 is a tad different than one on page 121 (symbol in the upper left corner, slightly different wording).

Also, would Mysteries of Battle from Arc Slayer apply the bonus +10 damage for all targets with something like Target #2 or #3?
>>
>>51264771
Yeah, use the one on page 121. All the example is meant to do is show you how to read a Talent.

Yes, it would. Refer to page 245 for how to handle multi-target attacks.
>>
This is great stuff, OP. This is the kind of RPG I've been looking for for a while. I do hope someday you are able to translate other books in the system.
>>
>>51265354
Thanks! Glad I could provide, and I hope I can get them done as well.
>>
>>51264874
Thanks you for your answers! The game looks nice once you get used to all the [brackets] and such. Hope we will some supplements translated in the future because things like Divine Talker, God Hand and cyborgs sound interesting.
>>
Based OP is based

Keep the brackets
>>
Maybe I haven't read all of it but I wish the setting was more detailed.
>>
Brackets remind me of JoJo and Medaka Box, therefore it is more anime. Keep em. Also, thanks for also taking the time to answer rules questions OP.
>>
>>51266711
If you look at >>51226635 it actually has the Cyborg translation already done! But yeah, hopefully I can get the rest of it out to you guys soon. At least the first book.

>>51266737
Thanks! Hope you enjoy.

>>51266773
Actually there's more detail in the expansion books. Doesn't help you, I know, but if I can put them out, it'll surely be of interest. For example the second book has expanded info on each faction, and the later books give a huge ream of info on the history of the Demon Hunter Society, and there's even one that introduces the concept of Domains, which are basically super-Sanctums, and there's one in Kyoto called the Undercity, which is another city "inside" of Kyoto where friendly Mononoke live, like its own... well, city.

>>51266853
Sure thing, and I'm glad you like the brackets!
>>
>>51267110
Would it be more rules-legal to say that the "automatic success on a main check" talents give you the effects of having rolled exactly what you needed to succeed, or having rolled up to the GM's upper limit for results on the check?
>>
>>51267215
I'd say the former. I couldn't find a ruling in the FAQ about it, but I think the intention is to use your result 'as is', it just counts as a success, but not by much.
>>
Was the untranslated PDF also 421 pages?
>>
>>51268853
The untranslated PDF doesn't exist! But the book is 250-ish pages. Japanese is a more compact language, to begin with.
>>
>>51268902
Is mysteries of Battle is compatible with 99 Regalia?
>>
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>Mechanical Mononoke: Tank
>glorious mother russia intensifies
>>
Does anyone know if the "making purchases" section of character creation allows additional effects to be purchased beyond the free one?
>>
>>51271235
I don't believe it is. Its Effect Class is its first line. Since it is Unique Effect, I don't think it qualifies, even if you're supposed to use it before an active check.

>>51271539
You can, yes. But you may only purchase diamond-marked ones at chargen.
>>
>>51271632
>But you may only purchase diamond-marked ones at chargen.
You get a diamond-marked one for free. There's nothing saying you can't buy the others with G.
>>
>>51271690
Actually there is. It's tucked away in the Arms System write-up, step 2, Review Arms System. Page 158.

> During [Initial Creation], only [Additional Effects] with a ◇ can be selected.

This is backed up by the FAQ, which says even if you're starting at level 10, you still can only apply ◇ Additional Effects to your weapon. It's a bit strange since in the same answer they say that you can just save your money and apply a non-◇ as soon as Episode introductions while Out of Combat, but I assume this is more for level 1 characters than anything.
>>
All right folks, I'm going to bed! If there's more questions, I'll answer in the morning. Take care, and I hope you're all having fun.
>>
>>51271632
Can you explain a bit more why 99 doesn't work with Mysteries? I am not sure I get it.
>>
At work, so I can't really do it, but this tool can make a pdf page fillable: http://www.pdfescape.com/open/
>>
>>51271778
It would be great if RPG authors understood how to organize a rulebook.

But then the FAQ (mildly) contradicts the rules, because [Initial Creation] specifically refers to Level 1 characters.
>>
Does Otherworldly Gaze allow you to use Assess instead of Identify or Identify instead of Assess?

The rules say the former, but the fluff implies the latter.



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