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because it's been ages since we had one in here. The rules: Roll 3d500 and make a playable RPG with whatever you get in the next 24 hours.

This time, to make it easier, you can also roll a movie in Suggestmemovie dottt com or any other random web and use it as a topic instead (or added to) any other rolls.

ROLLING!!!!!!!!!!!!!
>>
Rolled 133, 376, 40 = 549 (3d500)

>when OP doesn't roll
>>
Rolled 361, 492, 125 = 978 (3d500)

>>51510313
eh, why not
>>
Rolled 128, 309, 48 = 485 (3d500)

>>51510327
>>51510313

I forgot to roll, shit
>>
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Rolled 66, 185, 182 = 433 (3d500)

>>
Rolled 369, 179, 457 = 1005 (3d500)

>>51510313
Let's see what I get
>>
>>51510389
magnets
california
celebrities

movie: Good Night and Good Luck

I guess I could do something with pcs being paparazzi that risk their lives by harrasing californian celebrities. I guess I could be fun but we my table are not americans :_ I guess I'll roll again
>>
Rolled 249, 30, 16 = 295 (3d500)

>>51510313
Rock n rollin
>>
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>>51510458
Genocide Tribal Racism.
>>
Rolled 207, 207, 117 = 531 (3d500)

>>51510313
Roll
>>
Rolled 493 (1d500)

>>51510510
Rerolling one of those 207s.
>>
Rolled 219, 358, 273 = 850 (3d500)

>>51510313
>>
dice+3d500

Rolling for the next big hit. The WoW killer. The D&D destroyer. The Star Wars of tabletop.
>>
>>51510529
Despair, Reincarnation, and Central America.

The PCs are angst ridden teens who learn that they are the reincarnation of the extinct mayan peoples. Will they rise to power and sacrifice the hearts of their favorite instagram celebrities to their dormant gods, or will they simply fall prey to their existential ennui?
>>
Rolled 498, 403, 285 = 1186 (3d500)

>>51510585
Damn it.
>>
>>51510348
Ham Radios, Pioneers, and Slavery.

Fuck me.
>>
>>51510604
Poker, Monkeys, and Airplanes

Ape Escape: Primate Freight, coming soon to your FLGS.
>>
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>>51510481
>Social combat amongst voodoo catgirls.

So basically a kind of regular anime game? What are some good ideas for dragonball-like power ups in social combat?
>>
>>51510313
>Creation
>Fish
>Reincarnation
This isn't a game. This is just posting everyday until you like it.
>>
Rolled 346, 333, 184 = 863 (3d500)

>>51510313
>>
>>51510635
A bunch of slaves are sent to foreign lands to find valuable resources. The players, however, are not initially in a group, and they have to use their Ham Radio Network to try and find each other. The world SHOULD have a bunch of different towns and landmarks, and players have to try and form a map and meet up.

All while this is happening, they're being hunted after by their Slavemasters, attacked by bloodthristy animals, and they have to try and not die of natural causes such as starvation or hypothermia.
>>
Rolled 211, 264, 210 = 685 (3d500)

>>51510313
why not
>>
Rolled 169, 403, 68 = 640 (3d500)

Fuck it, I'm in.
>>
>>51511234
>>51511234
>kobolds
>alt universe
>storm chasers
Hmmmmm....
Players are a bunch of free-wheeling kobolds from another universe...no no. Ummm - wait...
>>
Rolled 137, 177, 325 = 639 (3d500)

>>51510313
>>
I will be pretty surprised if more than zero people actually post more than "joke name for this RPG".

When we first started doing these we'd get 4-5 actual PDFs by the end of the thread.

I CHALLENGE YOU FUCKERS
>>
Rolled 294, 180, 238 = 712 (3d500)

>>51510313
LEt's see
>>
>>51511841
>Holiday
>Freeform
>Nuclear power

OP pic said I can reroll once, but just one dice or the 3 dices?
>>
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>>51510313
>>51511830
Not sure why there's an extra page at the end, but here it is. I would have expanded all of it had I not been trying to limit the length. It ended up two pages long. My roll was >>51510419
>>
File: Spoiler Image (315 KB, PDF)
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>>51511926
Here's the file because I'm a fucking idiot.
>>
Rolled 75, 136, 247 = 458 (3d500)

>>51510313

I'll bite, I like unusual settings
>>
>>51511830
You got me. I never had any intention of making it. I'd rather spend that time finally adding the equipment list to a much longer system I'm making.
>>
Rolled 432, 35, 301 = 768 (3d500)

>>51510313
Roll for work
>>
>>51511967
Well, clones suggests a paranoia-like mechanic, and by extension allowing risky scenarios that would be too likely to TPK in another game. Tools I honestly have no idea, since basically every RPG has tools of some sort, and diplomacy is also a very broad subject that can apply to just about anything.

Perhaps it would work like some sort of espionage game, every session is a heist or operation. Before the mission, HQ gives the agents a set of tools to use on their mission, largely up to GM discretion, but the PCs could pull strings with their organization/crime syndicate to get more/better stuff. In game, players have to use diplomacy to get what they want. Problem is, it might be tough getting chances for diplomacy in situations like bank robberies or base infiltration, where talking isn't usually an option. When the operation inevitably takes a turn for the worse, the players are at risk of death, but they have clones so they aren't too worried about risky moves that have a chance to end in instant death. But, they only have so many clones, so they can't be too reckless. That actually sounds kinda fun, I can imagine it being good for groups that don't meet too often, since every op would be largely isolated from each other the same way Bond films are, so no need to remember what happened a month ago.
>>
Rolled 134, 348, 372 = 854 (3d500)

>>
>>51512178
Fluff, Radioactive Fallout, and Ambition? The challenge here wouldn't be making a coherent RPG, it would be making it not every other post-apocalyptic tale of striving warlords. I assume Fluff means a fairly rules-light RPG, though if I were to take it more literally... Like not totally "World is made of cotton down" Fluff, but more fluffy/fluffy for a Warm and Fuzzy overtone. Now that's interesting...
>>
>>51512018
Disney movie
Murder
Western europe


Movie night disney
Group of friends
X players + 1 NPC
NPC found dead
Drug? Poisoning?
Become real <=> Hallucination
Murder party night
One traitor


1 Turn of prep
NPC murder happened/Killer chosen randomly

Setting and hallucination determined by the movie
Mulan/Cinderella/Alice in wonderland/"Toy story"

Use a D10

Stat
Base 3 and 6 point to allocated
Physical
Perception
Constitution


Intoxication bar start 0
Every 2 turn gain 1 mark
Each mark lower 2 stats by one
Roll constitution, if succeed lower 1 stat instead
>>
Rolled 497, 157, 132 = 786 (3d500)

>>51510313
Let's see
>>
Rolled 234, 95, 90 = 419 (3d500)

>>51510313

Rolling for myself...
>>
Rolled 211, 47, 10 = 268 (3d500)

>>51510313
>>
Rolled 281, 270, 131 = 682 (3d500)

>>51510313
>>
>>51513096

Religion, Coins, and Tits... Hmm, many things come to mind, and none of them are quite wholesome...
>>
>>51513116
QT Orzhov Waifu: The RPG
>>
1-Magic
2-Monsters
3-'The Matrix' like stuff
4- AI
5-Robot and/or Mecha
6-Time travel
7-Multiverses
8-God(s)
9-Space Travel
10-Alternate History
11-Conspiracy Theories
12-High Fantasy
13-Low Fantasy
14-Hard Scifi
15-Soft Scifi
16-Sex
17-"Before earth" era
18-"Before humans were born" era
19-Prehistoric Era
20-Medieval era
21-Modern
22-Future
23-Post apocalipse
24-Horror
25-000s century
26-900s century
27-800s century
28-Kid Friendly
29-Aliens
30-Romance
31-Politics
32-*punk (steampunk, dieselpunk,....)
33-War
34-Peace
35-Computer
36-Superheroes
37-Based on a rpg
38-Based on a comic book
39-Based on a tv show
40-Based on a book
41-Based on a painting
42-Based on a sculpture
43-Based on a song or album or musical artist
44-Based on a movie
45-Based on a computer game
46-Based on a board game
47-Based on a movie genre
48-Based on a painting genre
49-Based on a sculpture genre
50-Based on architecture genre
51-Based on music genre
52-Based on a literary genre
53-Based on religion
54-Based on myths
55-Based on a sport
56-Scientifical Realism
57-Historical realism
58-Level based
60-Point Based system
61-Edutainiment
62-One of the points is to show/explain/shove in user face, a Political or ideological Message.
63-Use cards
64-Diceless
65-Collectible Components
66-Math
67-Dinosaurs
68-Comedy
69-Sport
70-Storytelling
71-Abstract
72-Non Newtonian
73-Dream
74-Parody
75-Surreal
>>
Rolled 21, 28, 15 = 64 (3d75)

>>51513621
sdf
>>
File: Mad Wheels.pdf (12 KB, PDF)
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>>51510510
>>51510526
>Madness
>Redemption
>Wheelchairs
Ok, here's my game.
>>
Rolled 148, 280, 131 = 559 (3d500)

Unique comment so I can identify my own roll.
>>
Rolled 264, 226, 435 = 925 (3d500)

testing
>>
>>51516538
Alternate Universe, Surgery, Machinery
Hmm...
>>
>>51512506
Curse my wanton love for mechanics, this one is going long.
>>
Rolled 201, 425, 486 = 1112 (3d500)

>>
Rolled 2, 32, 78 = 112 (3d100)

rolan
>>
Rolled 21, 381, 225 = 627 (3d500)

>>51518093
fuck, lemme redo that
>>
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>>51510313
rolling
>>
>>51519310
(297) Underground, (446) The Vietnam War [rerolled from line at the DMV, I dont know how I would incorporate that], (282) Espionage

spooky tunnel rat game coming up
>>
Rolled 305, 146, 284 = 735 (3d500)

Here goes!
>>
>>51519351
>Jets, Undead, Unicycles
...I've got nothing. Nothing.
>>
File: tunnel rats.pdf (12 KB, PDF)
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>>51519310
>>51519346
>>
Rolled 262, 262, 288 = 812 (3d500)

Lets roll!
>>
Rolled 110, 351, 442 = 903 (3d500)

>>51510313
Imma try
>>
>>51520440
Apocalypse/trains/totalitarianism....
Hmm
>>
Rolled 427, 93, 329 = 849 (3d500)

>>51510313
>>
Rolled 85, 245, 10 = 340 (3d500)

>>51510313
>>
Rolled 75, 352, 139 = 566 (3d500)

Ok
>>
Rolled 303, 230, 369 = 902 (3d500)

>>51510313
Roll
>>
Rolled 478, 60, 422 = 960 (3d500)

>>51510313

a-am I rolling right?
>>
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Rolled 132, 9, 3 = 144 (3d500)

>>51510313
>>
Rolled 319, 115, 367 = 801 (3d500)

>>51522837
First roll was Cards, Energy Crisis, Teeth
>>
Rolled 389, 202, 26 = 617 (3d500)

Let's go
>>
>>51523073
Metalhead Fashionistas take over the mid west scenes. Campiagn includes runway models of varying stats, metal music, and the drink know as pop.
>>
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>>51522738

having trouble coming up with anything that's not a blatant ripoff - any suggestions?
>>
Rolled 280, 40, 277 = 597 (3d500)

>>51510313
>>
Dice+3d500
Can I do this on mobile?
>>
File: Hot Scoop!.pdf (31 KB, PDF)
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>>51523989
>>
Rolled 418, 453, 285 = 1156 (3d500)

>>51510313
why not, let's check 'em
>>
Rolled 457, 14, 3 = 474 (3d500)

>>51510313
Alright, lets see what we get.
>>
>>51525147
>Racism, Mediterranean Europe, Cards.
Well shit, did I just get Gypsy Quest?
>>
Rolled 125, 21, 172 = 318 (3d500)

Rollin'.
>>
>>51525013
418, 453, 285

Luchadores, Paranormal... Airplanes

God damnit we almost got there, but then airplanes happened.

So, here we go
>Archaeologists and historians dig too deep, and awaken an ancient evil when trying to unlock the secrets of the Quimbaya airplanes
>The airplanes, actually ancient devices of power originally used to combat and eventually seal the big evil, awaken and find new masters, granting them spirit powers best suited to taking on the big evil
>The big evil is a luchador, and the plane power also grants luchador powers
>It's basically Jojo, but the stands come in the form of luchador masks and grant their powers to the wearer

>The big evil must be wrestled into submission and sealed once more
>As a spirit, only the chosen Lucha can fight him, he and his legion of spirit warriors are intangible to those without the Lucha power
>Weekly sessions are actually just wrestling shows working up to taking down the Big Bad once and for all, he appears every now and then to do heel things, as one does
>Fate points replaced by "kayfabe" points which are awarded for staying in character
>but it's not fake, it's sports entertainment
>>
>>51525188
Wrestling has plenty of components, so let's try and pick some aspects to focus on:
Pop: Crowd interaction, and a system that adds complexity to winning and losing. Essentially, "pop" is generated whenever something awesome happens (landing a critical hit on a special move, a match "turning around", so on) and at the end of the match, Pop is added to both character's EXP/score/fame. Even if you lose, if you make your match awesome, you're rewarded for it. The crowd gets bored of one-sided beatdowns, same-y matches, and match interference that isn't suitably badass/messes with the match too much, but would generate lots of pop if, say, a hero was getting his shit kicked in but then other PCs came in to save the day.
Other mechanics I can think of are sell (HP), promos (gaining bonuses before matches and such), and so on.
>>
>>51525147
>>51525160
Alright, after some brainstorming, here's what I'll be working on.

>Motherfucking Gypsy Quest
>You play a gypsy caravan in fantasy europe, traveling the edge of the not-mediterranean.
>Everywhere is super goddamn racist to ya'll because of the whole "gypsy" things but fuck them. The peasants love you guys.
>Character classes are based around Major Arcana tarot cards, while support NPC's use minor tarot suites to show their power and use.
>Your big goals aren't fighting, but being radical gypsies. See adventure, find cool stuff, sell it to peasants, get the fuck out before the local nobility tries to murder you, the works.
>Dice wise, I'm thinking something nice and simple, d6 pools and just a couple core stats.
>Focus is on your caravan, not just your dudes.
>>
Do rolls work on mobile? I can never get them to work
>>
Rolled 96, 175, 86 = 357 (3d500)

>>51510313
alright let's do this
>>
Why not? I need something to do
>>
Rolled 166, 15, 173 = 354 (3d500)

>>51527415
oops forgot to roll
>>
Rolled 366, 242, 489 = 1097 (3d500)

Okay
>>
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>>51512506
>>51517189
12 pages and counting in Word. Pic related is looking ever more tempting. I'm bad at this "Quick and light" thing.
>>
>>51510313
dice+3d500
>am I doing this right
>>
>>51527779
options field
>>51527738
looks like we have a hero. Godspeed you!!!
>>
>>51528061
fuck i hadn't seen that we have a lot of 24 hours games this thread!!!!! OP here I'm sorry but I bailed out

>>51519975

this one is actually fucking good
>>
Rolled 495, 215, 113 = 823 (3d500)

>>51510313
Let's see if inspiration strikes.
>>
Rolled 117, 115, 221 = 453 (3d500)

>>51510313
Henry Rollins
>>
>>51528472
>Henry Rollins
>Redemption, Utopia, Musicians

How appropriate. Let's see what we can make of that.
>>
Rolled 160, 32, 184 = 376 (3d500)

>>
Rolled 313, 128, 360 = 801 (3d500)

>>51528061
Thanks Anon
>>
Rolled 486, 156, 167 = 809 (3d500)

Design my own RPG? This can only end poorly.
>>
Rolled 355, 39, 70 = 464 (3d500)

Can't do it in the next 24 hours, but I might as well roll for next week. I've got something in mind already if this doesn't work out.
>>
Rolled 77, 361, 387 = 825 (3d500)

>>51530247
Reroll, I can't think of some way to combine the Korean War and hair. I suppose you could be super soldiers and do combat with your superhair, but that just feels contrived.
>>
>>51530461
>Goblins
>Tournament
>Hipsters

...Shadowrun Urban Brawl as a standalone game?
>>
Rolled 324, 283, 155 = 762 (3d500)

What the hell, I'll give this a try
>>
Rolled 415 (1d500)

>>51531329
Smooth Jazz, Small Scale, and Surfers- damn, one off Korean War. Rerolling surfers.
>>
>>51531379
Smooth Jazz, Small Scale, and Archaeology- I can work with this.
>>
Rolled 415, 437, 443 = 1295 (3d500)

>>
>>51531537
>Archaeology
>Motorcycles
>Prostitutes

Well we all know how much them hoes love themselves a fancy motorcycle. Ya know what's better than regular ass motorcycles? Motorcycles decked out with ancient cursed magical fetishes.

Players must work together to uncover powerful artifacts, but complete with each other to have the best hoe-magnet bike.

>Game runs in phases
>Phase 1: Digging. Work together to get as deep into the dig-site and get the more powerful artifact.
>Phase 2: Rigging. Steal, barter, connive, and backstab your way into getting the best artifacts for your bike.
>Phase 3: Bitches. Show off your bike to all the hoes. Complete with other players for their attention and poon. Every artifact gives a boon and a curse.
>Player with the most pussy wins.
>>
Rolled 312, 296, 233 = 841 (3d500)

>>51510313
dice+3d500
In every field
>>
Rolled 57, 244, 419 = 720 (3d500)

>>
Rolled 328, 449, 238 = 1015 (3d500)

>>51510313
rollan
>>
>>51532083

"You wake up in a control room for a nuclear reactor..."

Standard action-puzzle RPG based around fixing broken things, solving puzzles and killing mutated rats in the basement. Things are never as you remember, and everything from minor details to entire rooms and sections can change from your past perception and memory - unless you wield the sole pair of Remembrance Reading Spectacles (tm). Players' ultimate goal is to fix the reactor well enough so it doesn't have a meltdown and kill everyone.
>>
Rolled 486, 186, 472 = 1144 (3d500)

Let's see here hmmm
>>
Rolled 297, 387, 462 = 1146 (3d500)

>>51510313
let's give this a shot
>>
Rolled 179 (1d500)

>>51532456
reroll child prodigy
>>
>>51531400
The smooth jazz mostly ended up being for flavor, but I'm happy with how this turned out.
>>
Rolled 268, 488, 123 = 879 (3d500)

>>51510313
Rolling I guess?
>>
dice+3d500
>>
Rolled 145, 483, 410 = 1038 (3d500)

>>51533271
I'm retarded.
>>
>>51527738
17 pages, something like 587 sources ripped off in flavor and mechanics alike and I think a few hours overdue, but I DID IT. I think I may have failed my original prompt, though
>>
>>51533445
Oh yeah, and the formatting's only so-so and the play testing of course null. Enjoy!
>>
Rolled 90, 321, 372 = 783 (3d500)

>>51510313
>>
>>51533459

>Winter, Answers, Ambition

UHHHHHH
>>
>>51533445
Saving this for later reading along with all the others- glad you made it!
>>
Rolled 309, 6, 289 = 604 (3d500)

>>51510313
>>
Rolled 415, 344, 224 = 983 (3d500)

Here goes
>>
Rolled 18, 110, 319 = 447 (3d500)

Hopefully it works this time
>>
>>51535776
Hot blood, apocalypse, cowboys. Is hotblood like an action movie style? Or like what? Apoc cowboys is easy, might make it like an economic focus where you have to run caravans and trade in various settlements and warlords kingdoms, thinking about re-rolling hot blood though
>>
Rolled 260 (1d500)

>>51535808
Oh wait, the dictionary says "lustful Or passionate" idk if I'm down with that, rerolling
>>
>>51535821
>Nothingness
Ok not bad, sparse towns and empty stretches of post apoc land in between them, make survival from the elements and food/water as big a problem as animals and raiders.
>>
>>51520449
Nooooo
i lost my rpg i have been writing because of pc shutdown
>>
>>51536185
>no autosave
Let this be a lesson, anon.
>>
>>51510313
That era of /tg/ is dead, accept it.
>>
>>51510313
Rolling
>>
>>51538251

>>51533445 >>51532959 >>51524920 >>51519975 >>51514127 and >>51511945 would like words with you.
>>
Rolled 476, 301, 361 = 1138 (3d500)

>>
Rolled 297, 477, 445 = 1219 (3d500)

>>51510313
Let's do it.
>>
>>51540855
Underground Death Gods.
This fucking shit writes itself!
>>
Rolled 420, 100, 248 = 768 (3d500)

>>51540746
Fish, Western Europe, and Ham Radios?

>Salt & Speaking
>PCs are small time European fishermen (or other nautical types), with the origin region possibly limited further by GMs who want specifically French, English, Isle of Man, or whatever.
>Each PC has their own boat. They are usually out of sight of one another but can communicate via the radio.
>The GM can communicate "Via Radio" with open table talk as port/npcs, but actual GM affairs, such as describing what a particular boat might encounter, is done entirely by passing notes. Players have to share what information they do or don't want to with one another
>Typical scenarios involve fishing in Hazardous conditions (you want to get away with the biggest haul but don't want any ships to go under), or resolving mysterious goings on (which would involve scenes in port, the possibility of ferryman or other non-fisher nautical PCs, and potential false or misleading clues from the GM so do you check something out or call your friends away from their posts over maybe nothing...)
>Conflict resolution, if necessary, follows the "Lasers and Feels" style system. Choose a number from 2-5. This is your number. Roll equal or under for "Salt" (Nautical affairs or any miscellaneous non-social challenge), equal or over for "Speaking" (Social challenges).

I could PDF it, but why?

Rolling another just because.
>>
Rolled 265, 382, 227 = 874 (3d500)

is this how
>>
Rolled 300, 346, 493 = 1139 (3d500)

I shouldn't even waste my time on 4chan right now
>>
Rolled 444, 279, 245 = 968 (3d500)

>>51540995
Gentlemen, the '50s, Dystopia.

>Thousand Year Reich
>It is 5 years after the end of the Second World War. The defeated Allied Powers of Great Britain and America are occupied by Axis forces, while Soviet Russia, having stayed out of the war, stands nominally at peace with the Fascist states, the beginnings of a Cold War that threatens to go hotter than any before known with the advent and proliferation of Nuclear Weapons, the mighty devices that ended the war with the bombings of Houston and New York. England is rebuilding well under German rule but the divided East and West America promises to be a hotbed for decades to come.
>Players are upper class Axis gentlemen, working under the auspice of the Third Reich, Empire of Japan, or another Axis or Axis-controlled authority. Their specialty? Tactical Espionage and Ungentlemanly Warfare. However, unlike in the Cold War we know, the extreme stands of the Axis lead many to attempt to subvert it from within.
>Players select a Talent (a positive trait that represents the skills the Axis hires them for) and a Disloyalty (How they disagree with Axis leadership, which could get them in trouble -- such as British Nationalist or Secret Jew)
>Conflict resolution involves rolling a d6. on a 5-6 the player is successful. On a 1-4, the player is unsuccessful and complications may occur. If your Talent applies, add 1 to your roll. If you want to act on your Disloyalty, add 1 to your roll but expect trouble from upstairs, especially should you fail, potentially exposing your disloyalty. These can stack.

I might PDF that.

More!
>>
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>>51541279
Cell Phones, Two-way Radios, and Beauty.

...

Combo broken.
>>
Rolled Hell, Tribal, and Dystopia.

Almost too easy.
>>
Rolled 275, 31, 259 = 565 (3d500)

>>51510313
Fuck it, why not?
>>
Rolled 75, 212, 22 = 309 (3d500)

>>
>>51541659
Clones, Royalty, and... fast food?!

>Roll movie to replace something
>Hit Invasion of the Body Snatchers.

Awww yeah, I can work with this.
>>
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>>51510313
As the one who originally brought this concept to /tg/ from somewhere else on the Internet, just wanted to say it warms the cock-holes of my heart to see this thread.

>file info says 2011

Jeez, that was a while.
>>
>>51541433
Sometimes those are deceptively hard, because what do you bring to the table other than "this is a thing"?
>>
>>51541698

>It is the Feudal Sci-fi Future. All PCs are clones of the Monarch, the King/Queen/Emperor/Empress in charge of Human Space.
>The PCs have been freshly brought to the Palace, where they and other Clones vie to be named Heir. While only one can ultimately ascend the throne, making backstabbing commonplace, there are enough high postings that alliances are common.
>If scheming clones wasn't enough, some "clones" might actually be alien Shapeshifters, Duplicates, or Robots attempting to destabilize Human Space from within
>The GM creates the Monarch by giving him or her four or more traits. Players make their characters by selecting a personal title ("name"), background, and flaw that differentiate them from the other PCs and NPC clones, and at least one Royal trait they share with the Monarch and probably some other clones somewhere.
>Players also rate their characters "Skilled", "Average", or "Deficient" in the following categories -- Public Speaking, Intrigue, Science, Military, Economy, and Self Defense. They should be Skilled in two categories, Average in two catefories, and Deficient in two categories.
>For conflict resolution, determine the category the challenge is in and roll d10, Skilled succeeds on a 4+, Average on a 6+, and Deficient on an 8+.
>Assistance from someone at least as proficient as you adds 1 to your roll, except in Self Defense (combat). The primary roller for any test the party is involved in should be determined by the narrative.
>>
Rolled 463, 421, 125 = 1009 (3d500)

>>
>>51541720
Where did you import it from?
>>
They see me rollin'
>>
Rolled 229, 148, 444 = 821 (3d500)

>>51544808
whops
>>
>>51513621
add more stuff, 75 is not enought
>>
>>51533692
If you happen to get around to it some time I made a disposable e-mail newworldanon at vps30 dot com, so even if the thread dies I may be a sucker for it, but I like to hear what folks think of something I create (or 'create'), however rushed or patchwork.
>>
Rolled 353, 64, 445 = 862 (3d500)

>>
>>51510313
Rolly
>>
Rolled 337, 21, 197 = 555 (3d500)

RolloR
>>
Rolled 437, 456, 455 = 1348 (3d500)

roll
>>
>>51543766
>Where did you import it from?

I think it was a 24-hour challenge posted on 1km1kt that gave a list of broad concepts (pretty sure it was less than 100) that a few people had made games for.

This list >>51541720
was created after I made a thread on /tg/ explaining the concept and just took the first 100 suggestions (basically copypasting the first 5-6 responses and numbering them).
>>
Rolled 273, 144, 10 = 427 (3d500)

>>51510313
less do diss
>>
Rolled 73, 243, 241 = 557 (3d500)

Lets see what I get.
>>
Rolled 456, 291, 450 = 1197 (3d500)

Spin the wheel
>>
Rolled 37, 19, 352 = 408 (3d500)

Fuck it, I'm too sick to even think straight but it's not like I was going to accomplish anything this weekend.

HILE ROLLAND
>>
>>51548220
>Repossession
>Law
>Outer Space

Well...
>>
Rolled 116, 375, 415 = 906 (3d500)

>>
>>51510313
Yolo
>>
Rolled 47, 92, 405 = 544 (3d500)

>>51548404
well I feel retarded. Didn't type it right.
>>
Rolled 252, 448, 308 = 1008 (3d500)

lets see
>>
>>51548478
Spiders, Doomsday divice and agriculture hehe i will make something fun
>>
Rolled 8, 173, 18 = 199 (3d500)

>>51548421
>47
Video Games

>92
Scouts

>405
The Mythbusters

Hm....welp I can't think of nothing. Guess I'll reroll
>>
>>51548523
>8
Books

>173
Bomb Technicians

>18
Hot Blood

EOD RPG. Time to throw something together.
>>
Rolled 411, 338, 207 = 956 (3d500)

>>
>>51548590
Insomnia, High School, and Madness... I think I'll work with this.
>>
Rolled 16, 167, 384 = 567 (3d500)

What is the other honor?
>>
>>5158658
>16
Catgirls
>167
Hair
>384
Rain
>>
Rolled 494, 278, 386 = 1158 (3d500)

>>51510313
>>
File: EODRPG.pdf (36 KB, PDF)
36 KB
36 KB PDF
>>51548554
Alright, enjoy elegan/tg/entlemen.
>>
>>51548658
>What is the other honor?

http://oglaf.com/honor/

Welcome to /tg/, friend.
>>
>>51549247
This game is da bomb anon
>>
>>51541279
PDF
>>
File: WETSUIT scan.pdf (5.62 MB, PDF)
5.62 MB
5.62 MB PDF
>>51533484
>UHHHHHH
Come on, anon. We know you can make a better setting than that.

Holy shit man, this is some hardcore RPG creation! I would no joke love to playtest this with you.

>>51532959
This is really neat. Reminds me a little of Lasers and Feelings. I like the over-and-under rolling. And there's nothing wrong with having one of your three results be just part of the background ambience. I rolled "Megastorms" as one of my results for this, and it ended up just being part of the landscape with no specific mention in the rules.

>>51524920
This is insane, I love it

>>51523235
Just off the top of my head... every PC is trying to gain the favor of the mob boss, so at the start of the game each PC can choose between 1 and N barrels of hi-test Hooch, the number they choose representing both how much profit/prestige they'll earn upon successful delivery, and how hard it will be to hide it in the event that the Squad finds out about their operation and tries to bust them before they get the hooch delivered. Since it's a rules-light game, give the players a handful of points that they can distribute between a few mob-related descriptors (Shooting, Fast-Talking, Running Away, etc.) and have the player roll that many dice when needed. Every 3+ result is a success. Every result of 1 or 2 is a Raid, and if you have more Hooch than you do Raids, you're picked up, shot dead, or otherwise out of the game.

UNLESS

another PC wants to help you out and step in, using the same rules. If they manage to overcome the problem, you owe them a Debt and have to give them your Favor points upon successful delivery of your hooch. If you have Favor points from previously successful hooch deliveries, you can call them in and cancel one Raid for each Favor point you expend.

Play continues until all PCs successfully deliver their hooch during the same round, at which time Prohibition is repealed and the game ends. Pretty basic and derivative but the fun's in the process
>>
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>>51519975
Fast and deadly. You could clean this up in board game form and make a Kickstarter out of it. For some reason the VIP part made me think of this or actually a bootleg clone of it I played as a kid

>>51514127
This is a really grim game with a hilarious premise

Damn, I forgot how much fun this was.
>>
>>51549773
>Holy shit man, this is some hardcore RPG creation! I would no joke love to playtest this with you.

Fuck, messed up the link >>51533445
>>
>>51549819
That is amazingly high praise. Thank you, Anon.
>>
>>51549426
Thank you anon.
>>
>>51549918
Well, I'm not doing anything this weekend if you want to run something on irc.
>>
>>51549999
Unfortunatley for the kind offer, this weekend is anons birthday (observed) so I won;t be at home much.

Here's a 1.1 version that actually includes the rules for Breaks that I forgot in my haste to get it out the first time.
>>
>>51550092
Happy birthday, anon!

Very good job
>>
Rolled 239, 10, 394 = 643 (3d500)

Rell
>>
Rolled 47, 3, 47 = 97 (3d50)

>>
>>51550956
Dropped a zero, friend
>>
File: Hot Scoop!.pdf (31 KB, PDF)
31 KB
31 KB PDF
>>51549773
Here's mine again with some typos corrected.
>>
>>51541720
why not
>>
Rolled 87, 92, 36 = 215 (3d100)

>>51552598
fuck I'm retarded
>>
Rolled 80, 390, 417 = 887 (3d500)

>>51510313
Rolling, because why not?
>>
Rolled 360, 123, 144 = 627 (3d500)

hope I get Ass
>>
Rolled 79, 163, 174 = 416 (3d500)

>>
Doors Umbrellas Zombies

It's just the title of a shitty book on cultural marxism.
>>
>>51552612
Fixed some errors on the first draft
>>
Rolled 445, 274, 305 = 1024 (3d500)

>>51510313
>>
Rolled 209, 182, 3 = 394 (3d500)

rolling...
>>
>>51558563
The 60s, sports, and cards.

I need need to think about this.
>>
Rolled 82, 121, 60 = 263 (3d500)

Alright let's give it a go, I've got nothing on tomorrow morning.
>>
Rolled 378, 32, 14 = 424 (3d500)

>>51559517
>magical girls, war, meteors

This seems too easy, but I'll do it; maybe I can even get it done before my party tonight.

Let's roll another one, just to see how it goes.
>>
>>51559555
Clothing, mermaids, Eastern Mediterranean. Now there's something I can sink my teeth into!
>>
File: Cyberpunk Trump.png (2.35 MB, 1366x768)
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2.35 MB PNG
Rolled with physical dice but
>Holiday
>Immigration Control
>Money
I can't do it.
It's hilarious but I have no ability to do this
>>
>>51559555
>magical girls, war, meteors


Oh this I want to see.
>>
>>51526787
Welp, I failed the 24 hour time limit by two fucking days, but whatever. I'll have Motherfucking Gypsy Quest up later tonight.
>>
Rolled 108, 88, 461 = 657 (3d500)

>>51510313
Rolling
>>
>>51566945
>The Middle East
>Martial Arts
>Piracy

Krav Maga rebel settler simulator is go
>>
>>51564827
I actually have a solid idea. I'm going to try to get a vomit pass pdf done by tomorrow late afternoon.
>>
>>51554110
>the 80s
>no alignments
>Russia

It's """playable,""" and took more than 24 hours.
>>
File: british laughter.jpg (47 KB, 464x444)
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>>51538251
>>51539553
This was so satisfying to see.
>>
File: do it.gif (600 KB, 259x200)
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Rolled 311, 457, 306 = 1074 (3d500)

Let's see how this works out, might try it
>>
File: christie.png (242 KB, 328x386)
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>>51569172
>Chainsaws
ok, this is looking good..
>Racism
wait a minute
>Drag Queens
...ok.
...I'll see what I can do.
>>
File: image.jpg (64 KB, 570x779)
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Rolled 333, 160, 206 = 699 (3d500)

>>51510313
ROLLING!!!!
>>
File: giphy.gif (204 KB, 325x280)
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First attempt:
> Messiah, Mars, Space Age

Second attempt:
> Limited Time, Crustaceans, Dancing

Oh man, I'm so tempted to actually make the second one.
>>
File: 1470740902061.png (51 KB, 1357x628)
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51 KB PNG
Bumpity

Someone should archive this thread.
>>
Rolled 86, 28, 53 = 167 (3d100)

>>51541720
>>
>>51566855
Quick bump so I can actually finish this damn thing before the thread dies.
>>
Rolled 133, 327, 160 = 620 (3d500)

>>
>>51569323
Do it! I want to see lobster speed disco.
>>
>>51510313
dank memes
>>
Rolled 432, 273, 227 = 932 (3d500)

>>51510313
ayy lmao
>>
>>51577915
>disney, central america and politics
>el chapo is mickey mouse
>>
>>51549773
Lasers and Feelings is where I got the idea for it- the under/over with one stat is a very compact way of handling character specilization- it's perfect for a one page rpg.
>>
Rolled 52, 14, 79 = 145 (3d100)

Rolling?
>>
>>51580105
Shit
>>
Rolled 217, 18, 335 = 570 (3d500)

>>
>>51580156
I rolled /v/ do I win?
>>
>>51580105
>Portals between Fantasy China and Imperial Rome open all over the place
>In the campy goodness of the weird crossover, there is only adventure
>>
>>51510492
So... RaHoWa?




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