[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: coversmall_png-test.png (1.09 MB, 765x990)
1.09 MB
1.09 MB PNG
Whatever happened to CATastrophe? Where can i find new updates?
>>
>>52005009
https://1d4chan.org/wiki/Setting:CATastrophe

This would be a good start
>>
>>52005114
But it the game itself hasn't updated in a long time.
>>
>>52005178
What should we do to fix that
>>
>>52005701
If only there was a place where shit got done, instead of people bitching about people who like what they don't like and later pretending that this constitutes shit getting done.
>>
>>52005790
R.I.P.

Maybe one day CATastrophe will return, but not today, and not any day soon.
>>
>>52005178
most of the projects for game systems were nonstarters or absurdly crunchy for what was meant to be a pick up game.

On top of that pretty much no one could agree on what was and wasn't setting appropiate leading to infighting.
>>
What if there was a hero that would rise, and finish the game?

$$$And then sell it for mad weeb bills.$$$
>>
>>52006318
I made a single page system for it and just need to make a PDF with included setting information
>>
>>52006143
I'm real sad about nightshift. Fucking soulless executives.
>>
>>52006522
>I made a single page system for it and just need to make a PDF with included setting information

Can we see it?
>>
File: SAIL.png (1.57 MB, 1050x1874)
1.57 MB
1.57 MB PNG
>>52006729
there's typos in here, and a friend made the background art. So I need to pay her for the rights to use that and pay for getting the system copyrighted so I can sell it. If those fucks at Paizo can homebrewing their table rules into a business I can make turning a quirky setting into a game with a Pick Up Game System into a bit of cashflow.
>>
>>52005009
Wait, there are updates?
>>
>>52006143
Yeah, basically. I missed out on this, but apparently there was massive infighting caused by d20. There's a FATE version that came out of that.
Anyway, I remember joining a playtest group back in its alpha. We were set up on Myth Weavers. Got my character set up, got everything squared away, and we were ready to set sail.
And then there were literally no posts in the forum for a straight month, so I stopped dropping in.
>>
File: 36442731.jpg (303 KB, 700x1000)
303 KB
303 KB JPG
Oh hi CAT thread, I can repost my shitty writeup for locations/dungeons for the CAT setting.
>>
>>52005009
It's always so hard to resist the urge to just add catgirls to my setting.
>>
>>52006790
The special skill section is kinda confusing.
What is the difference between a failure / success and a critical one?
Do you roll against a target number or vs another roll?
Lying might be a bit too narrow; perhaps use deceive.
Black smithing should just be crafting, for stuff like rope.
Perhaps character progression could be used to advance your traits, too.
>>
>>52009325
noted for future reference, I'm far from printing and this is good criticism. Thank you for taking the time to help me make my system better anon.

>>52009200
please do so
>>
>>52009356
kay walls of text incoming

Frosty Tower
(shitty artwork by yours truly)

The Frosty tower was an AI controlled automated factory that produced all manners of machines that create low temperature, engine coolants, refrigerators, freezers, fire extinguishers etc. It also produced many chemicals that were used in creating freezers and such engines. Connected to an automated underground gas extraction mine where it sucked up gases from underground for power and raw materials. The gas mine was long exhausted and powered down and abandoned by Earless.

Post the CATastrophe it lied dormant underwater for countless years, recently it reactivated itself due to an underwater quake that opened up new subterranean gas deposits fuelling the facility once again. Upon reactivation however the facility was in a bad condition and malfunctioned. The whole building began to produce intense cold and slowly began to freeze the water around it and floated to the surface but still firmly anchored to the bottom. Now it appears to be an iceberg from afar to sailors quite the rare sight at the sunny warmth of the endless blue. The Facility while broken still functions at full power sometimes causing weather anomalies around itself creating snowfalls or icy winds in the vicinity or worse.

The facility today is like as an underwater tower with the top poking out from the ice, courageous kemos that explored its insides, endured the chilling cold and dodged its automated guardians managed to plunder all manner of machines, gadgets and liquids that can be used to create cold temperatures. These are prized possessions among many kemos for these artifacts are one the few method of cooling down drinks and most importantly producing ice cream, a prized delicacy in the world of the endless blue.
>>
File: Frosty tower.jpg (596 KB, 1762x1291)
596 KB
596 KB JPG
>>52009443
forgot to post the pic
>>
>>52009457
Cute.
>>
The Slime Factory

The origin of the slime factory is a mystery to many, what is sure that it is a dirty smelly platform made of rusted metal covered with paint and slime spewing dark smoke up to the sky. The waters around it are dark and murky but the pollution does not spread far from the building. This unpleasant place somehow attracts several breeds of slimy and disgusting sea creatures slimes, slugs, aneamone and such that somehow feed on the leaking chemicals growing large in size and numbers around it. The submerged insides of the Slime factory are not flooded but still covered with dark slime sometimes filled with smelly or occasionally poisonous gases. Not to mention the disgusting creatures that taken up residence, some are vicious and do not hesitate to prey upon each other on the curious visitors.

Interestingly this factory does not have mechanical guardians like most other Earless ruins, some remnants of mechanical constructs of the past can be found if one digs deep. Kemos generally avoid the Slime factory just because of the smell alone but some brave souls explored its halls and returned. Besides needing long bath and scrubbing they brought back many advanced tools and parts of mechanical contraptions which are in surprisingly good quality after scrubbed clean from the thick and hardened slime coating. Somehow the thick slime was able to preserve the contents in covered during the ages in good condition when it was devoured by the pests and parasites.
>>
File: CAT dungeons.jpg (1.07 MB, 2812x2200)
1.07 MB
1.07 MB JPG
The Bug Bubble

The "Bug Bubble" as it is called today, is a gigantic dome, formerly an automated underwater farming/agriculture facility that was producing all manner of foodstuff in the Earless age. The insides are always filled with clean and fresh air, lush greenery and the smells of spring and summer all year long. The advanced technology used fertilizing chemicals and artificial light radiation that grew plants and crops in a quickened rate.

The dome survived the CATastrophe almost intact but the insides have changed radically since the Earless days. With no harvest and weeding the vegetation started to quickly overgrow its fields creating an eerie jungle never seen before in nature. At one step one can see clean metal floors and hexagonal windows, at the other step wines and leaves cover the ground and dominating the skyline.
The produced food was no longer taken away and due to lack maintenance and slowly expiring automated staff the granaries quickly fell prey to pests that started to breed there. Eating and drinking the all fertilizing chemicals and often sleeping under the radiating growth rays the tiny pests slowly mutated into monsters.

Those that ventured through the dome tell tales of insects, bugs and worms that grow as big as a fully adult kemo and even beyond. The monsters fiercely defend their homes and hunt because of their insatiable hunger, even some plants prey upon the same pests that chew on their leaves. They have grown maw like traps with vines that grab the moving prey to drag it to the maws of the tree or strangle it then suck the fluids out.
>>
>>52009542
>cont

Few managed to probe the jungle of the dome but those that survived brought back the most delicious fruit never seen before on the endless blue, chemicals that can reinvigorate dead soil, seeds of rare plants that thought that disappeared forever from the face of the planet and even machines to tend them. Some legends even say that the first mekkos were brought from the Bug Bubble by the first Kemos that explored the place.
>>
>>52005009
The work on CATastrophe is done. Setting is defined, systems are playable. So, all that's left is for you to gather a group and let the magic work.

That said, i'm actually currently working on the conversion of setting to Ryuutama.
>>
The Halls of the Living Furniture

Originally a high-tech smart-household product shopping mall, this building is still full with futuristic furniture and household appliances. Programmable smart furniture tables, chairs, beds, couches and so that can be adjusted or even transformed, available in all shapes colors and sizes. Some ready for sale so neatly packaged in containers and protective coating, designed to resist the ages so well that some might even appear brand new others expired and barely functioning. The place tended by dwindling automated cleaning and maintenance robots.

The programming of the products however was corrupted by a virus, created by some pro-environmental activist groups long ago during the end of the Earless era. This corruption has caused the smart furniture to behave all kinds of crazy manners, their basic comfort functions mixed with the behavior of animals and dinosaurs. When activated due to the presence of living humanoids they start to approach or even chase Kemos sometimes trying to have the "guest" have a sit on them and stay there until dinner time that will never come or in a more severe case they might try to tackle and trample the wandering Kemos thinking of them as prey animals or mistakenly think of them as their young. Such encounters often cause more than just a few bruises and broken bones for the unsuspecting Kemo visitors.

Successfully plundering the Halls of the Living Furniture yields (surprisingly) practical household machines that are extremely easy to use and can make living easier and more comfortable in the endless blue (if you can find a way to power them). Even if they are broken and non-functioning their well crafted parts can surely be used to build new things and will surely fetch a good price at machine dealers and junksmiths.
>>
>>52005009
It was shouted down by grognards in the nazimod era, and threads died within hours because quest threads pushed them so far down that nobody saw them.

The threads were also filled with the same questions over and over and over, and some guy pushing for fat beargirls and people wanting to make it grimdark, so development just fucking gave up on making a game /tg/ evidently didn't fucking want.
>>
The Slammer

"The Slammer" is a collective name for holding complexes, originally these were supposed to be a holding place for Earless animals, pets. These places house several Netter robots that somehow consider Kemos "escaped pets" and proceed to capture them on sight then take them back to the Slammer to neglected, cruel holding cells made for zoo animals or stray pets for purposes unknown. These complexes also house automated seafaring vehicles that transport Netter squads that target any small seafaring vessel that comes close. Boarding small ships, capturing the crew and towing their ship back with them.

Surprisingly some rare rooms are actually rather comfortable places to stay as these were actually hotels and lounges in Earless days for the pets owners. Some still fully functioning and are ready to conform to every whim of the captured Kemo save for being allowed to leave.

Most abductees however end up in cages and barren empty rooms, while they automatically receive some basic food and drink, being treated like a caged animals no fun in the slightest and almost every prisoner desires escape or rescue which is not a simple task. While the automatic alarm systems have long stopped working the patrolling Netters are extremely efficient at tracking down escapees if they are not careful and get far enough.

Most Kemos are quite vary of the patrolling Slammer ships and avoid them with great care. However after big abduction raids the most daring ones organize rescue teams to save their friends. Often ending either all of them being captured or being able to rescue everyone. Due to an interesting glitch in the Slammer's central governing AI system which causes all held in the complex to be automatically released once all holding rooms are filled with at least one resident.

>cont.
>>
File: KemomiIsland.jpg (799 KB, 1600x2264)
799 KB
799 KB JPG
>>52009572
Recounting this has made me sad, so I will post the art that inspired the game to be made after it was in a 'catboy wat do' thread.
>>
File: CAT_scrap_015.jpg (92 KB, 568x465)
92 KB
92 KB JPG
>>52009588
>cont.

The glitch opens all cells and shuts down all Netters for a time from a few minutes to several hours and to a whole day, allowing plenty of time for all prisoners to leave, only to start hunting them again after rebooting and reactivation. While the prisoners are unaware of this bug they immediately take the chance to leave, some mistakenly thinking that they are being rescued by others they meet. Except those few that end up in a life of luxury might choose to "stay a little longer" instead.

Those that safely return from the Slammer often pick up items and shiny loot that was left on the ships of captured victims or even valuable shinies and parts that they picked up from the luxurious rooms and storage rooms where the "luggage" of the "visitors" were hoarded by their robotic abductors.
>>
File: KemomiCityLarge.jpg (842 KB, 1800x1200)
842 KB
842 KB JPG
>>52009603
>>52009604
>valuable shinies
This is making me even more sad that CATastrophe died and that /tg/ wouldn't accept it.
>>
>>52009625
Oh hey, look what I remembered I had laying around.
>>
File: TurtleMerchant.jpg (260 KB, 585x600)
260 KB
260 KB JPG
>>52009631
> Shinies!
> Vitamins!
> Swimwear!
> Food!
> Low prices!
>>
File: 56575586_p0.jpg (699 KB, 826x1169)
699 KB
699 KB JPG
>>52009655
>BUYING shinies
wew.

WEW.
>>
File: NoTailToUnfrizz.jpg (96 KB, 512x512)
96 KB
96 KB JPG
>>52009762
Well, what else do you do with shinies you don't have a use for or have gotten tired of instead of selling them?
And adventurers need to trade shinies for food and vitamins and replacement swimwear.
And you need a FEW useful shinies to help you acquire more, don't you?
Unfrizz your tail; capitalism has it's place.
>>
File: BunnyWithPackTurtle.png (524 KB, 1500x750)
524 KB
524 KB PNG
>>52009779
>>
File: hoard of tech.png (1.03 MB, 1280x961)
1.03 MB
1.03 MB PNG
>>52009779
>Well, what else do you do with shinies you don't have a use for or have gotten tired of instead of selling them?
EASY! You throw them on the pile of your hoard, because you are a greedy little asshole.
>>
File: Kleptomanders.jpg (263 KB, 1200x800)
263 KB
263 KB JPG
>>52010016
What are you, a kleptomander?
What use are shinies if you're going hungry and losing your fur because of vitamin deficiencies?
>>
>>52010016
I actually am thinking on antagonist like this in my game, a pirate with red dragon theme travelling the seas in a luxury cruise ship with hundreds of servants, stealing and hoarding valuables.

Players would need to either sneak on her ship to steal back a valuable treasure or to rescue a kidnapped prince.
>>
File: 1487400114306.png (112 KB, 501x300)
112 KB
112 KB PNG
>>52010059
Umm.. umm... I'll hack that vending machine at the back of uncle Palto's shop for more canned Gymonade... y-y-eah... you'll see!
>>
File: Castaway.jpg (189 KB, 1680x1029)
189 KB
189 KB JPG
>>52010091
If her hoard is big enough, she becomes an adventure destination in and of herself.
>>
File: CastawayRescue.jpg (62 KB, 1000x768)
62 KB
62 KB JPG
>>52010148
>>
>>
File: CatgirlOnRay.png (3.22 MB, 2928x2519)
3.22 MB
3.22 MB PNG
>>52010329
>>
File: CatgirlScientist.png (176 KB, 471x800)
176 KB
176 KB PNG
>>52010661
>>
File: 46261480_p4_master1200.jpg (123 KB, 450x666)
123 KB
123 KB JPG
>>52005009
There's not much to expand anymore. Setting's done, systems are there, all that's left is complaining how it's not grimdark enough and how men don't exist in the setting for some inane reason other than complete lack of character portraits for them.
>>
File: catboy with pouches.jpg (415 KB, 2414x3189)
415 KB
415 KB JPG
>>52011180
you'd be surprised.
>>
File: 1414189037730.jpg (75 KB, 527x741)
75 KB
75 KB JPG
>>52011180
>>
>>52011206
>>52011215
moar?
>>
>>52011661
>FInal Fantasy character.jpg
>>
File: 1479958976422.jpg (411 KB, 1069x706)
411 KB
411 KB JPG
I'll just dump a few environments here.
>>
File: 1480479101585.jpg (236 KB, 900x508)
236 KB
236 KB JPG
>A city built so high that it avoided flooding. Previously a valuable source of almost-undamaged earless tech, many delvers decided to settle in recently-emptied buildings. Now the city lives yet again, although many of its secrets are yet to be uncovered, especially the center of the town and mysterious overgrown tower, guarded vigilantly by machines.
>>
File: 1485533488336.jpg (230 KB, 1000x786)
230 KB
230 KB JPG
>An underwater vault, found sealed, abandoned, but intact, now a home for Akadmee researchers.
>>
I'd rather have a setting about humans reclaiming what is rightfully theirs.
>>
File: te-hu-water-mountain.jpg (1.36 MB, 1920x3018)
1.36 MB
1.36 MB JPG
>Embedded into the cliff face there are hundreds of cables and gears, parts of evidently still working centuries-old machine. Aside from ports sometimes releasing oldguards, the only way in is from within the mechanism - a dangeous path only the best of the best would brave.
>>
Don't have anything for this one, too pristine and futuristic-looking. For my version of the setting i chose more "small town in 1920s" aesthetic, but this could be a self-building high-tech settlement like Akadmee.
>>
I liked the soundtrack for this.
I still listen to it fairly often.

https://soundcloud.com/arizona-music/sets/catastrophe-soundtrack
>>
File: 1479303355869.jpg (153 KB, 1000x707)
153 KB
153 KB JPG
>These towers once stood at the top of large mountain, descending into massive underground complex. Ruined and half-flooded, the complex still holds, its many hallways blocked by debris and boulders awaiting those who would clear the path and reap the bounty.
>>
>>52012719
MY FRIEND!
THANK YOU!

Oh god I've been looking for this for ages.
Everybody's swimmin'~ swimmin!
In the water!
>>
>>52012777
Haha, no problem!
The chiptune style of it is what drew my attention. It's really calming to listen to while working on homework or some monotonous task.
>>
Something more gritty/down to earth.

Actually, a question: how would be firearms regarded in the setting? I assume firearms would be too loud for more acute senses of kemi, so they won't be very widespread.

What i got now is energy weapons mostly used in "stun" setting - it's non-lethal for living targets, but fucks oldguards' circuits up. Serious weaponry is mostly concentrated among Dojo ships and Navy and used against Giant Enemy Crabs and ancient automated ships Plus the ship of setting's BBEG-ish guy has a railgun installed.
>>
File: fun times.jpg (527 KB, 1434x1266)
527 KB
527 KB JPG
>>52013082
The campaign I played in had extensive use of air-powered projectiles. It wasn't because gunpowder was too loud, but just that the necessary components for gunpowder were rare amongst archipelago city-states compared to the relative ease of salvaging pressure containers and rigging up a compressor and some valves.

Most commonly they were ship defense tools, hooked into a shipboard power plant allowing for cannons to defend against monsters or pirates but the well-equipped adventurers had air rifles with backup compressed air tanks as reloads.
>>
File: 46471479_p0.png (576 KB, 800x1129)
576 KB
576 KB PNG
>>52013235
>can work underwater
>can be refilled using a piece of basic equipment

i can see that.

>ship defense tools
There should be harpoon cannon somewhere, if only for Skies of Arcadia reference.
>>
File: rayridin'knight.jpg (92 KB, 800x618)
92 KB
92 KB JPG
>>52013323
Those were mostly in the Crabbiean, where hunting giant monsters was the name of the game. You don't want to lose the giant monster you just killed to the sea after all, you gotta tow it back to sell!

Sometimes it just acted as a super fishing hook though, where when dragging it home it drew the attention of an even BIGGER monster after our bait.

We had to take a serious reconsideration of our lives after desperately outrunning a leviathan from the depths that ate our giant crab.
>>
>>52013377
>Crabbiean
Arrest this man.

>We had to take a serious reconsideration of our lives after desperately outrunning a leviathan from the depths that ate our giant crab.
Nice. I actually was thinking of adding a giant ancient sea monster - but more like a plot hook/journey destination. A creature so massive it doesn't even register divers, an entire underwater ecosystem on his back.
>>
>>52005009
Ohey I helped make this version.

CATastrophe is kind of like this little homebrew project /tg/ keeps bringing up and then bringing down every time someone takes responsibility for it and turns it into more than a far-off idea. But working on this version with those guys was pretty fun. The art in this one was fun
>>
File: seabus.jpg (757 KB, 1800x1125)
757 KB
757 KB JPG
>>52013539
>Arrest this man
Don't blame me! Blame the GM! The setting was like, 40% puns, minimum.

>an entire underwater ecosystem on his back
Ah, so you mean the venerable Spacious Whale. It sometimes rises from the depths for days at a time to refill its air bladders, only to submerge for up to a year. We once ventured out to trade for a map leading us to our next point in the plot. The catographer lived amongst the city of hollowed out barnacle shells and coral reefs refitted with that had grown on the spacious whale and was the premier expert of the deep sea terrain.

We had to part with our beloved sticki notes (a pad of quick-setting putty you could impress onto things and pull off) and got into a shellfish cooking contest (vent shrimp vs Missie Sippi's crawdads) before getting the map.
>>
File: 10577891_p0.jpg (1.66 MB, 1024x1024)
1.66 MB
1.66 MB JPG
sleepy bump.
>>
Well if anyone's interested or has the books of the version in OP's image, here's the character sheet that came with it.

https://docs.google.com/spreadsheets/d/1at2iu0yg-jwrGxbpBrsX40tlWNRSzjsdgTbVFgnxOcA/edit?usp=sharing
>>
>>52014424
How much for a tin of shortbread cookies, a thermos, and the anteater clock?
>>
File: 1441167920912-2.jpg (129 KB, 500x667)
129 KB
129 KB JPG
What kind of pets do Kemos keep?
>>
File: floatshack.jpg (95 KB, 640x774)
95 KB
95 KB JPG
>>52015201
Raydudes, big ass tropical penguins, birds, lizards, robots, etc.
>>
>>52012830
>chiptune
Fucking dropped, then.
>>
>>52015465
Have you even listened to it?
>>
>>52015201
Anything that moves and isn't food.
Some of them have pet rocks, though. They're commonly used as a plumb line with string attached, or as bait for particularly stupid fishies.

A minor problem with keeping pets is that someone else might consider it food.
It is thus common to tell guests what is and isn't food. For example, the big white box in the kitchen? Not food. That's where the mini-penguins live. The big bowl on the balcony full of fishies? Snacks, help yourself.

>>52015508
No, because chiptune is objectively shit.
>>
>>52009200

Please learn how to draw first.
>>
>>52015562
"Chiptune" wasn't a great way to describe it, but I'm not really sure how to express it otherwise. Either way, being close minded to things is a great way to miss things you might like.
Try "Setting Off" or "Stream Running Over". I think you'll be pleasantly surprised.
>>
>>52015562
It isn't really chiptune. The composer just didn't use actual instruments to pay the music
>>
>>52015636
>Implying he ain't just shitposting to set people off
>>
>>52012632
Could be a cool "end times" arch if your group gets tired of the comphy pace of the usual game.

The earless return after centuries in crio, revitalizing old warships and going all brotherhood of steel for their tech.

At first you hear tail tails about "smoker" ships that board and steal tech, hurting/killing/abducting any who resist.

Then a ship belching smoke appears on the horizon and the rains fire on a nearby village. Survivors warn you in time to prepare. After years of fun in the sun you must fight to keep your place in this world of endless blue.
>>
>>52015712
I hope he isn't.
It's very tiring to have every other post be vitriolic and senseless.
Yeah, yeah, 4chan, but holy fuck.
>>
File: 1482343374089.jpg (93 KB, 595x700)
93 KB
93 KB JPG
>>52012632
>>52016774
I never understood what would the "reclaiming" be about? Like I would imagine if the humans come back the kemos would be totally happy about it they would be literally celebrated as the saviors. Humans could take kemos as pets/friends or just build them a place where they could hang out. It's not like the kemos have forcefully taken anything that belonged to humans they just moved into places in ruins where there was nobody around. Humans doesn't need to use force to get the kemos to work with them just give them some shiny toys or delicious foods and things are fine. If the humans want to rebuild the civilization the kemos would probably be eager to help them out, if that is even needed at all since humans have robots do all the work. Besides if the humans want to destroy the Kemos they could just destroy them all at the press of a button considering their technology is almost godlike.
>>
>>52017673
>m-muh manifest destiny
>m-muh deus vult

I agree, the whole "reclaiming" thing is illogical and weird in setting's context. The way it could happen is if extremely xenophobic country like Best Korea gets its own human popsicle program (which, let's be honest, they ain't getting).
>>
>>52017673
>>52017931
What if most of the humans who revived were mostly cool with the kemod, but there was like a small group of extremists who want e anything back?
>>
>>52018172
Sounds dumb, better to just assume that all humans are dead/been away so long that they no longer feel the need to return.
>>
File: space_elevator.jpg (103 KB, 431x600)
103 KB
103 KB JPG
To not devolve this thread into people bitching about people bitching about stuff:

>The Towers

>These enigmatic constructions encircle the planet, each stretching far into the sky, above the clouds. Made of extremely hard, self-repairing material, they have resisted all attempts to breach their shell and get inside. Many climbers have given up on trying to climb to the top, and many have forever stayed up there, still clinging to the towers' side even as souls left their bodies. Yet many more try and try again, to see what lies on top of these gargantuan pillars.
>>
File: 1353301562589.jpg (216 KB, 1200x734)
216 KB
216 KB JPG
>>52018297
This. 'BUT HUMANS' is the issue that killed the concept. Shut. Up.
>>
>>52018297
>>52018385
Fair enough.
>>
>>52018315
Also, a bit of explanation/donutsteel setting info. Since i'm doing stuff for Ryuutama, i needed to change seasonal dragons into... something.

So, i created a faith most travellers share, different from legends about the Earless - a faith in four guardians - of the Land, of the Sea, of the Depth and of the Sky.

The guardian of the Land watches over common people and novice adventurers (Green Ryuujin)
The guardian of the Sea blesses travels and establishes relationship between people and towns (Blue Ryuujin)
The guardian of the Depth challenges and tests the bravery and mettle of adventurers (Red Ryuujin)
The guardian of the Sky is the hand of fate, dispensing blessing and curses, fortune and misfortune (Black Ryuujin)

The exact nature of these guardians i intentionalliy leave ambigious (they can be anything from just superstitions to advanced AIs watching over the experiment), but the benefits (basically Ryuujin blessings/reveils) are definitely real (although some can say everything that happens happens only because of some coincidence - in Ryuutama-Catastrophe these blessings should be a LOT less flashy.) This still keeps GM's involvement/ability to help the players (albeit without Ryuujin character, sadly) and fits into more sci-fi setting almost perfectly.

So yes, Luck is actual, tangible force, but it won't help those who won't help themselves.
>>
>>52009588
>>52009604
Now I kinda want to play a kemo who was taken into one of the luxury rooms when she was a kid, and years later was rescued, spoiled and having to relearn how to survive in the Endless Blue.
>>
File: ymmFWXG.jpg (195 KB, 1920x1080)
195 KB
195 KB JPG
>>52018456
So, it's believed that the towers lead into Heavenly Palace of the Guardian of the Sky, filled with unimaginable wonders.

And people who think that are Absolutely correct.

See, humans didn't die out - they left. On top of the ring of space elevators that brought people and resources into orbit is a giant factory encircling the earth. In this factory nine Arks were created, spaceships large enough to carry most of the humanity. Humans left the planet and wandered into space towards the other potentially inhabitable planets.

However, only eight Arks were completed in time. Something has cut off the power supply to the factory and it switched to energy conservation mode, last Ark still in the hangar, half-completed. From here on there are many opportunities for plot to go into vastly different directions, so i'll leave it at that.
>>
I always loved the comfy feel of the setting, and the idea of future descendents knowing so little about the past, but I never understood the fixation on animal people for it.
>>
>>52018612
>cakehoarder

Find better artists sempai.
>>
Bump
>>
>>52018717
Cause catgirls
>>
File: 1381059260401.jpg (34 KB, 640x512)
34 KB
34 KB JPG
>>52018626
Wasn't that how the Ruins of Babilon work? With the Academee being one of the towers that still functions?
>>
>>52009443
>>52009492
>>52009542
>>52009555
>>52009566
>>52009588
>>52009604

Why don't you put these on 1d4chan? These are golden.
>>
File: felix eh.jpg (338 KB, 1280x720)
338 KB
338 KB JPG
>>52021534

But why catgirls? What about them works in place of human tribals?

I'm just trying to figure out a way to run this, my group has an aversion to overly animu ideas.
>>
>>52023808
It's catgirls because it's a very /tg/ and or 4chan setting, after all we're just different flavors of the same weeaboo trash here.
>>
>>52023808

Then you have a smart group and should stop trying to shove your shit taste down their throat.
>>
>>52023758
Jesus. I haven't seen this in a solid couple of years and I'm the one who made it.
>>
>>52023808
if you want to change it go ahead no one's stopping you but the standard setting is about Kemonomimi on a water world. Change that and you don't have CATastrophe. If your group can't be fucked to try new things that's your problem not ours. This is meant to be a light hearted saturday morning cartoon setting to serve as a break from grimdark shit.
>>
>>52023832

Given I'm a rabbitfucker, you're right about shit taste, but I'm not trying to run this with all the animal people, I want to go with human tribals, and I'm not sure how to do the abilities and traits each of the different species has if everyone is just baseline humie.
>>
>>52023889

Oh, I'm still gonna keep it light hearted, grimdark is overdone as hell, especially given our previous GM, now a player.

I'm just wondering if the system specifically can be salvaged without the racial abilities that define each of the animals.
>>
>>52024027
you could just make it tribes instead of animal people if you're really intent on coddling your player's delicate sensibilities.

this isn't hard. The only difference between a half orc and an elf in D&D are a bunch of numbers, flub some words and you can change classes, skills, feats, and races easily enough.
>>
>>52023758
It's the first time i hear about this. Was it in a thread here or somewhere else?

>>52023808
Really, there's nothing THAT different in using humans for this.
Catgirls have the advantage of being obviously gene-engineered which is useful to explain away stuff (like their toughness or ability to safely swim to ridiculous depths.
Second, they're humans, but not quite, giving earless the air of mysterious disappeared race.
Third, it's used to point out the lightheartedness of the setting.

CATastrophe works perfectly with humans (assuming they don't know about all the wonders their ancestors created).
>>
>>52023808
>>52023889
>But why catgirls? What about them works in place of human tribals?
There is nothing special to it just an asthetic cuteness factor. Same way as in Zelda there are Elves instead of humans but if there would not be any difference if it would be humans and not elves.

The only reason one could say is that kemos are much more like peaceful children playing around in "semi utopistic" world which helps to explain why don't they behave like most normal people behave in other post apolcalyptic settings like Water world, Fallout etc. Having different animal ears is just an excuse for some them to be slightly varied than being the same but they could very well be the same species.

>I'm just trying to figure out a way to run this, my group has an aversion to overly animu ideas.
What I can say is that you must make it clear that this a light hearted Saturday morning cartoon setting that is child friendly. It is more about simple character interaction, exploration and survival than fighting like other RPGs, say D&D. If they do not like this concept then you probably shouldn't force it.
>>
>>52024027
>>52024163

Thanks for all the feedback, you helped point me to the obvious answer.

>>52024276
I don't think it'll need to be forced too much, they like light hearted scenarios, they just don't like weeb aesthetics too much.
>>
>>52018717
>>52023808
Because of the art that inspired the setting. It has catgirls. /tg/ likes catgirls. Thus, the setting has catgirls. And doggirls, and bunnygirls.

Maybe you just need a new group that can let go of it's reflexive kneejerk reaction to cute things?
>>
File: map_hexes.png (2.27 MB, 1920x1080)
2.27 MB
2.27 MB PNG
Anyway, here's another thing. The flooded earth's map, now large and with hexes for convenience.
>>
>>52025693
oh sweet, thanks for this anon.
>>
>>52025693
Why are the rocky mountains submerged?
>>
>>52026339
Glaciers?
>>
This Intrigues me is there a PDF of this stuff? or just the things on 1d4chan?
>>
File: CAT basr.jpg (837 KB, 1800x1273)
837 KB
837 KB JPG
>>
>>52026339
If you go to http://www.heywhatsthat.com/sealevel.html
and put the sea level up high enough that it matches that map, you'll find that it's around 3002 feet or so, and that map is pretty accurate.
>>
>>52028636
Forgot the image...
>>
File: Spoiler Image (240 KB, 869x1249)
240 KB
240 KB JPG
Is this the basic plot of CATastrophe?
>>
File: lFPyyeQ.jpg (66 KB, 782x960)
66 KB
66 KB JPG
>>52029010
More like humans took pic related to heart, than vanished.
>>
>>52029010
Kinda?

Also pollution and changes to the atmosphere that made it difficult for the earless to breathe, plus a massive flood that raised the water levels by around 3000 feet, drowning what was left of the old civilization.

Those two events were probably related, since the only convenient source of that much water would be a massive swarm of small comet impacts (one single comet big enough to provide that much water would also destroy all life on earth), which would likely in the process also largely alter the gas composition of the atmosphere.
>>
>>52026339
Because you don't know how to locate the rocky mountains on a map.

PS? They're not.
>>
File: 1350775056607.png (1.16 MB, 848x1200)
1.16 MB
1.16 MB PNG
>>52029010
There have been several iterations on why the CATstrophe happened, where/how did the humans go to, how did Kemos came to be. We have long reached the point where it is best if we leave it on everyone's own imagination.
>>
>>52029832

I think he meant the Appalachians on the east side of the continent, which are much lower, and thus almost completely submerged in the water except for a few peaks that would form a chain of small islands.

But yeah, Rockies are totally visible there, stretching from California to Alaska.
>>
>>52029905

>No Appalachians

But I want hillbilly catgirls.
>>
>>52028636
Wow, that site is much better than the one i used.

Thank you, anon.
>>
File: CatgirlPoster.jpg (97 KB, 640x1002)
97 KB
97 KB JPG
>>52029751
>>
File: ScubaCatgirl.jpg (636 KB, 664x1019)
636 KB
636 KB JPG
>>52029881
>>
>>52028664
>>52025693
>Greenland still there

Haha, thime for viking catgirls!
>>
>>52030403
They're still there! They're just as a chain of very small islands now, out in the middle of nowhere, which means that your hillbilly catgirls will be even more isolated from the rest of civilization, and even more hillbilly-ish. On small islands.
>>
>>52032660
Yeehaw.
>>
>>52032660
>>52033012
Psychobilly catgirls of the Endless Blue?
>>
>>52013377
>Rise of Legends

FUCK YES
>>
>>52032660
>>52033012
>>52033126
Considering things are gonna get much more tropical, imagine the sorts of moonshine you can brew with FUTURE FRUITS.

And fish. This moonshine is not for the faint of heart OR stomach.
>>
>>52005009
It died 'cuz it sucks.

No one ever bothered to reduce it to what is fundamental, then build on that.

Take this stinking turd: >>52023758

What the fuck is that? Separating areas by tech level and whatever nonsense someone wants to randomly lump into it?

Catastrophe should have been about catgirls in bikinis on tropical islands. Every single component of the game should revolve around that fundamental premise. Something that doesn't? Garbage! It needed focus, lacked it, therefore sucked, so died.
>>
>>52033467
Isn't that generally the problem trying to create something here anyway? A case of too many cooks in the kitchen.
>>
File: still good.gif (813 KB, 500x180)
813 KB
813 KB GIF
>>52033218
>Icelandic+Appalachian cat girl moonshine
This is some groundbreaking shit.
>>
>>52033625
"Cooks" is too generous a term.
>>
Bumpity
>>
File: 20879652_p0.jpg (980 KB, 800x1066)
980 KB
980 KB JPG
>>52033467
It's mostly the case of everyone having their own interpretation of a setting, though. And that's great, CATastrophe should be interesting on both "comfy" and "adventurous" levels.
>>
>>52035296
>And that's great,
You are incorrect.

Everyone should be free to interpret a well-done work as suits them. But you have to have the well-done work to start from. Or it's just so much blah-blah.
>>
>>52033218
Don't go to the Hillkitty Islands. Yes, the idea of things being on rocks instead of coming out of the water is weird and interesting, and the locals talk funny, but they'll want you to drink the stuff they make.
You will die if you drink it. And if you don't, you will wish you had.
And you are completely doomed if one of them says you have a 'purrty mouth.'
>>
Okay so hear me out here but why not play this a systemless forum rp? You don't need skill mechanics and progression for a game where you might be just hanging around a party town with your cool cat friends half the time.

https://www.youtube.com/watch?v=8OC4GdFQVnA
>>
>>52035931

Where would it be hosted? Diceless RPGs don't really work in person, you need a forum for em.
>>
>>52005790
>this post was made while a /tg/ project is currently in a massively successful kickstarter at over 200% funded
>>
>>52037782
Which is this?
>>
>>52037835
Song of Swords.
>>
>>52037847
What did that have to do with us?
>>
>>52037880
It was made by fa/tg/uys.

inb4
>but it wasn't made by literally every poster on the board working in concert as equal partners so clearly it's not REALLY /tg/
>>
>>52037729
Plenty of sites for this. RPoL is alright in my experience.
>>
>>52035931
Eh, boring, roleplaying without any chance or suspense is just a watered down /qst/
>>
>>52038611
The core element of catgirls hanging out in swimwear on platforms over tropical oceans doesn't have any suspense. That's probably why all the stuff about treasure dives and robots and engineered fish came about. Even then in some visions of the game you're not necessarily in any real danger other than losing your treasure and floating back to the surface.

In the most light and fluffy slice of life anime style Catastrophe I don't think anyone gains anything by random chance deciding when you fail. Fail because it's funny, cute or dramatic and moves the scene in a fun way.
>>
File: shelter.png (3.18 MB, 2560x1600)
3.18 MB
3.18 MB PNG
>>52038772
>The core element of catgirls hanging out in swimwear on platforms over tropical oceans doesn't have any suspense. That's probably why all the stuff about treasure dives and robots and engineered fish came about.

Exactly, and i'm kinda more interested in Waterworld meets Indiana Jones meets megaman Legend aspect of the setting.

Slice of life is important, but it's best to keep balance between it and high-action moments. All slice would be boring, all action wouldn't be CATastrophe.
>>
>>52039361

This anon gets it. The threat of some danger is what makes safe areas comfy.

>>52038540
Anybody wanna start one, or should I?
>>
>>52025693
>>52028636
>>52028664
honestly that feels like a bit too much in the way of flooding
>>
>>52040769
You could go for 600-800m of flooding.

Generally, JUST polar caps melting won't generate enough water - the sea level rise would be piddly 61m (213 feet for you burgerlanders). That's why people went with ice meteor.
>>
>>52025693
hey, that'll be pretty useful
thanks, anon
>>
File: 1480447994684.png (35 KB, 608x314)
35 KB
35 KB PNG
Well, this thread seems to have run its course.

Bump anyway, for the last time.
>>
>>52043236

Don't bump, archive that shit senpai.
>>
File: MuscleBunny.png (144 KB, 468x800)
144 KB
144 KB PNG
>tfw CATastrophe game never took off
I just wanted to play a muscle bunny girl.
>>
File: 45512725.jpg (167 KB, 1269x1710)
167 KB
167 KB JPG
>>52043285
g-go on please

Also I must note that finding normal looking bear girl images that is non-fetish or porn is pretty daman hard.
>>
File: MuscleBunny02.png (110 KB, 452x800)
110 KB
110 KB PNG
>>52043350
There's not much to go on with. The idea was that she was basically female bunny version of Johnny Bravo, always wearing shades and flexing.
>>
>>52043380
did you draw that art yourself?
>>
File: Bunny knight.png (1.07 MB, 707x1000)
1.07 MB
1.07 MB PNG
>>52043285
>>52043380
>muscle bunny
What's with people and muscle bunnies. I had an NPC concept of a Doc Savage-esque bunny explorer, i had people propose musclebunny character concepts...

I guess it's a subversion of usual "cute fluffy bunny" trope? In any case, bunnies in my version of the setting are quickly shaping up to be the machoest of three races.
>>
>>52043590
Yep.

>>52044188
Because of perception of bunnies as cute, helpless and fluffy, which ironically makes them commonly cast as badasses.
>>
>>52015201
I can imagine something like an amphibious octopus being a pet for a few, considering how octopi in aquariums form bonds and play with their kerpers.
>>
>>52043285
Just do it in Pathfinder. You know those fucks are up for it.
>>
>>52005009
What were people trying to do with a system, anyways? I remember there was a FATE knockoff but I don't remember if anything else popped up. What kind of system do you want to see show up in the game? Roll and keep? 3d6? d20?
>>
File: octopus chtulu.jpg (52 KB, 500x500)
52 KB
52 KB JPG
>>52044855
I just googled this and I would like to see this because it sounds awesome but most sources I found said that octopi aren't good pets because they are generally shy, super curious and get bored fast from isolation, nocturnal, hard to feed, very sensitive to water quality and have quite short lifespans around a single year.
>>
>>52044958
>Pathfinder
You know, even though I was pondering playing a game about bikini catgirls brewed by /tg/, I still have some dignity left.
>>
>>52045107
Well that's with people trying to keep them in tanks at home I presume, and not scuttling around on a raft town after centuries of evolution/genetic engineering.
>>
>>52045107
If it's intelligent, it can be trained with love and care.
The only real issue with octopets is the sucker marks after cuddling with them.
>>
>>52045210
That said, I am not saying actually keeping an octopus as a pet url is a good idea, /an/ would skin me for that.

>>52045410
>catgirls in bikinis
>tentacles
WHAT HAVE I DONE?!
>>
>>52045517
>>catgirls in bikinis
>>tentacles
>WHAT HAVE I DONE?!
Nothing new unfortunatley
>>
>>52045517
>catgirls in bikinis
>tentacles
WHAT HAVE I DONE?!

Something wonderful, anon.
>>
>>52045517
You are stepping dangerously close to the magical realm territory bro, time to pull back a bit.
>>
File: 51565987_p0_master1200.jpg (330 KB, 781x1200)
330 KB
330 KB JPG
>>
>>52047009
Kenkou Cross plz go.

Also, since this thread refuses to die, how do you feel about robots in setting? (Pic related, something not very technologically advanced, used for labor and obligatory robot fighting arena)?
>>
>>52047474
how is that a duck
>>
>>52045517
They're octupets. It's not like they have any interest in kemomi sexually. They just like to cuddle, and have tentacles.
And besides, earless had super high technology on swimwear. They don't dislodge easily, they're practically knife-proof, and any ties tie themselves if the batteries are charged with sunlight.
>>
>>52047474
Aren't robots the enemies of the Kemos?
>>
>>52047955
Maybe you can domesticate some of them?
>>
>>52045016
Besides the one posted >>52006790 and >>52009631
I have two others on my computer
>>
Bamp
>>
File: 1441220012513.jpg (491 KB, 1200x800)
491 KB
491 KB JPG
>>52049701
If you are gonna bump at least post some semi-relevant image.
>>
bump
>>
Kinda sad that nezumi aren't a default race.

Rats a cute
>>
>>52052486
Considering the nautical theme, surprised that there aren't sea rats.
>>
File: ink eyes.jpg (83 KB, 631x463)
83 KB
83 KB JPG
>>52052486
>Nezumi

Back to the MTG threads with you.
>>
File: boxtown.jpg (192 KB, 850x566)
192 KB
192 KB JPG
>>52045016
We played it in a refluffed Traveller actually. We just have too much fun with ships so we needed something that'd let us crunch on that for our house boat.
>>
>>52037902
Come February of next year, when they've completely failed to deliver, I'll come back and see what you have to say about /tg/'s magical abilities to get shit done.
>>
>>52053407
They'll probably deliver by 2020. If they don't get shit totally sorted by the announced date, who cares? Life is long.
>>
>>52028195

Where are all the official illustrations for this game?
>>
File: solatorobo.jpg (403 KB, 850x562)
403 KB
403 KB JPG
>>52047955
Non - AI robots. Like pic related but less furry.
>>
File: 1417908414496.png (1.69 MB, 1275x886)
1.69 MB
1.69 MB PNG
>>52053733
There aren't any flatline "official artworks" to my knowledge just stuff that was made by us here at /tg/. If you are looking for the Japanese artist whose work was the main inspiration for the game. His name is ぬこマス "Nukomasu" here is his pixiv:

http://www.pixiv.net/member.php?id=586750

Although he had no involvement in the game's creation, if fact I think he doesn't even know about it. The rast of the art are mostly just random art from around the Internet by various artist.
>>
>>52053388
>Refluffed Traveller

With Traveller chargen, i assume?
Ironman or easymodo?
>>
File: 1486640319056.jpg (168 KB, 960x540)
168 KB
168 KB JPG
>>52052486
The way I do it is that three main species are the most stable and widespread, but some kemi exhibit unusual characteristics. So you can have a small town of ratpeople, but they would be an unusual sight everywhere else.
>>
>>52053369
Never played the game. Never owned the cards. Never browsed the threads.
>>
File: 1350746537505.jpg (875 KB, 1920x1080)
875 KB
875 KB JPG
>>
File: 1470603429807.jpg (812 KB, 1708x1200)
812 KB
812 KB JPG
>>
>>52056061
Ironman. How else are you supposed to get a truly adhoc band of chucklefucks?

A real shame we never had reason for the ex-admiral of the Caprock Confederacy use that WMD skill. It was impressive.
>>
File: ScribNibblers.jpg (36 KB, 223x310)
36 KB
36 KB JPG
>>52057054
Well if you want rats, it's got em.
>>
>>52005009
>>
>>52061892
>scrib nibblers
That's a cute name
>>
>>
>>52033467
No, what killed it were NFAs like you. TDCP was the closest to the spirit of the setting.
>>
File: catgirl operator.jpg (1.27 MB, 1979x1360)
1.27 MB
1.27 MB JPG
So what kind of adventures can you actually run in this setting, other than "dive for treasure"?
>>
>>52067443
There's also visiting other settlements for trade and adventure, fighting pirates, rescues of all sorts, mysterious floating ghost ships, islands loaded with weird critters...

That's just the start of it.
>>
>>52024010
Make it so that instead of making animal people, the cure caused different mutations in regular humies, enhancing their body in a few different ways not involving fluffy tails.
Or human evolution after the Catastrophe made them adapt into different subspecies with a variety of side benefits.
Or play actual animals. Be a fucking bear.
>>
>>52067713

The idea of anthro's being the remnants of the human race is giving me bad flashbacks of Hc Svnt Dracones.
>>
rate this fluff I made, inspired by this setting, I swear to god I made this before Zero Dawn came out

http://pastebin.com/mM29r9LE

I know its shit, I was just high on Jurassic world and kinda drunk
>>
>>52068277
it was so bad you killed the thread
>>
File: 1380959119733.jpg (111 KB, 819x474)
111 KB
111 KB JPG
>>
>>52005009
Well two girls made this pretty recently
>>
File: 47515166_p3_master1200.jpg (116 KB, 450x666)
116 KB
116 KB JPG
>>52071899
>fox
>bear
REEEEEEEEEEEE

jk, they're fine. Nukomasu's drawings feature both anyway. Have a classy cat man.
>>
File: 1439272093284.jpg (277 KB, 848x1200)
277 KB
277 KB JPG
>>
>>
>>52075562
So are we just posting nekos to keep the thread alice now? Guess I'm fine with that.
>>
>>52068277
the fuck?
>>
File: DollfinSuit.jpg (143 KB, 900x637)
143 KB
143 KB JPG
>>52077411
> Keeping the thread alice
Well, the original concept was born from what ended up as spamming kemonomimi, so yeah. Post topical kemonomimi until someone gets inspired.
>>
>>52077411
I was going to delete it so that it bumps the thread without contributing to the bump limit but I forgot about it
>>
>>52071899
So where are the statistics and what-not? Is this a hack for some pre-existing rule system?
>>
>>52079262
While the setting is catastrophe, it's for something pretty different.
I'm not very good at a explanation of it, just go to the thread that has jumpchain in the title.
>>
>>52078953
That suit'll feel pretty silly when a hungry ol' shark thinks you a dolphin and noms ya
>>
>>52081046
Ah... well it does look semi-interesting.

>>52083269
That's why you have a electric discharge system... so if anything gets too close, you frizz them good.
>>
File: 1481080032567.png (2.55 MB, 1200x1463)
2.55 MB
2.55 MB PNG
>>
>>
>>
File: BellyDancingCatgirl.jpg (332 KB, 600x600)
332 KB
332 KB JPG
>>52078953
>>
>>52078953
>Not using the space between her massive milk jugs and thighs for extra oxygen tanks.

Cats are not clever engineers.
>>
>>52092993
They are not engineers, they just use what they find.
>>
>>52093032
Depends on where they came from. Nekos from Vanguard Home or Veritas actually know a few things. But if they come from Scrapper Town... well they're pretty orky.
>>
>>52093243
Depends on the local approach as well. Akadmee and Diver's Bay are really advanced but have little in the way of organized style or design aesthetics. Advanced technical knowledge doesn't mean the resources to use it to its fullest or even the desireto do so.
>>
>>52092993
> Implying there's any space between them
>>
>>52093966
Yeah, considering Vanguard Home has the tech, but it's stuck making it look like Pulp-era Diesel-fantasy looking kit, and Veritas is all slick and high-tech, but some of the scientists don't really know the full about how it works, trusting the AIs to fill in the blanks.
>>
>>52094524
Diver's Bay is a chaotic mess whose population flucuates wildly as their mobile city chases sweet dive sites. (They're only vaguely interested in the loot, Diving has become a cultural obsession so clever locals can take advantage of that to get sweet tech from them or lure away members of their attendant fleet with various perks for their skills and resources.)

Akadmee meanwhile is an automated educational facility which has spotty success in teaching the Kemos who live there useful knowledge, even then there's no guarantee they'll apply that knowledge effectively or leave the Kampuss to put it to use.
>>
File: bunny_princess.jpg (582 KB, 1023x830)
582 KB
582 KB JPG
>>52094524
>>52094752
>tfw you realize how hard your setting diverged from baseline

About the only thing in common i have is Diver's Bay, although barring several high-tech places most of the world looks vaguely early industrial, so Vanguard Home is there at least in spirit.

Akadmee got hit the hardest - now it's primarily Rabbit-inhabited Chinese empire-ish country (The town where Akadmee is now originally happened to be a large lab near Tibet, and, well, cultural osmosis happened) where your place in society depends on what cool shit you make/unearth/explore and where noble wandering heroes fight injustice with combination of kung-fu and high tech.

I dunno how it happened. It seemed like a good idea at the time.
>>
>>52095011
Pfft, the stuff I presented is how I run things. I'm just glad people like stuff like Diver's Bay enough to include it. Until there's an 'official' version of CATastrophe sold on a market place or otherwise adopted by most of its fans it'll look how they want it to look. Your setting isn't how I'd do it but whatever.

I hope you're having fun anon.
>>
File: 1411758542822.jpg (140 KB, 1167x684)
140 KB
140 KB JPG
>>52095011
Why is that problem? You are in the fortunate situation that you are not tied to anywhere and people will not complain that the setting is different than what is in the official books. Also advancing the plot can be a plus.
>>
File: the gun bun.jpg (650 KB, 800x715)
650 KB
650 KB JPG
>>52095405
Not really a problem, more... fascinating how different peoples' CATastrophes can be.

Also, out of interest - those who played/built settings:

>what are the medias closest to the feel of your setting?

>how would you rate your setting on:

>comfiness
>adventure
>danger
>drama
>>
>>52095535
I would add
>humor
>>
>>52067443
this is the highest level operator in Meko lands.

She will fuck your shit up.
>she's usually a really nice gal, though
>>
>>52095011
Diver's Bay was also the only one to make it to our setting. Though we did have the Stardust Archipelago, Caprock Confederacy, The Crabbiean, The Spacious Whale, Wrecker's Reef, The Rock (home to a famous bed and breakfast called The Roll), The Western Teeth, The Burrrals, The Floes, Magta Ray, Snapping Tower (it was turtles the whole way down), Stopover, and dozens of more minor territories and one-off islands. Most included here were large enough to be nations or at least city-states like Spacious Whale and Floes so there were lots of cities and villages and dive sites within them.

Sadly we never got to explore the himalayan areas or the ruined hyper cities of old southeast asia. We only went as far as Stopover that way.
>>
>>52095535
>Closest Feel
Saturday Morning Cartoon Show meets Open World RPG with a lot of reactivity.

Comfiness: varies from 'customized party pad' to 'creepy leaky tub' depending on how far the players go from their chosen base.
Adventure: varies from 'point and click adventure game' (minus the unfair deaths that early entries in the genre seemed obsessed with. I mean you fuck up you fuck up but goddamn.) to 'shiny and chrome on the Fury Current'
Danger: Generally nothing above a saturday morning cartoon show. (since I was raised on shit like Gargoyles and Beast Wars PCs can die but they usually have to be utter fuck ups for that to happen.)
Humor: Puns and Absurdity abounds.
>>
File: 1350777123379.jpg (6.19 MB, 2480x1748)
6.19 MB
6.19 MB JPG
>>52095535
>comfiness 6/10
>adventure 7/10
>danger 4/10
>drama 2/10
>humor 4/10
>>
>>52015569
That's a rude 'tude, dude.
>>
>>52056061
Bit late to the party, but what's the difference between Ironman and Easymodo (assuming that's not a typo) character creation in Traveler? I've never played.
>>
File: 1379893405747.jpg (63 KB, 255x350)
63 KB
63 KB JPG
>>52103393
Traveller has random chargen, which is both incredible and hilariously lethal.

Ironman means you can die during character creation.

Easymodo reduces chance of death, making it "you fail a career and have to pick up another one".
>>
>>52103453
Sounds like a riot to try; shame my group won't step outside of Pathfinder homebrews, which is just terrible for converting to more unique settings like this.

I can probably guess the answer, but is it fun? What do you like about playing it as opposed to something similar?
>>
>>52095535
>Closest feel
Indiana Jones, Mega Man Legend, Gargantia

>Comfiness - 7/10
>ADVENTURE! - 11/10
>Danger - 6/10
>Drama - 5/10
>Humor - puns/10
>>
>>52103584
not that guy, I genned up a nobleman for mongoose traveller who got swindled out of a significant portion of his fortune, had his ship stolen from him and spent like 5 years on an alien planet of 'primitives' (early atomic lupines) managed to build an FTL radio transmitter and launch into space to call for help. Came back to his planet with the strongest clans of the planet as his merc force, lived as a Chevilier (general bully boy knight) had a disastrous affair with a noble lady and that's more or less where he was when the (aborted) game would've started.

LIFE PATHS
>>
>>52103657
>aborted
Fuck, I feel that pain. That does sound fun, though. Assuming you don't die from the chargen, are different characters relatively balanced against each other? It sounds like it wouldn't be a whole lot of fun to play someone too mechanically ineffective to have any sway over the game just because of poor early-game rolls. Or is there a way to overcome that?
>>
File: 1380966919938.jpg (458 KB, 1600x900)
458 KB
458 KB JPG
>>52103584
Not the guy who was playing CATastrophe in Traveller, but played a few sessions myself

There's baseline traveler and Mongoose traveler. I played Mongoose, which is more light (HA) and streamlined version of the original. It's still quite heavy, especially if you get into fiddlier parts (like zero-g or spess combat), but generally intuitive.
>>
>>52103744
I've only played the mongoose version because as >>52103778 says the original game actually dates back from the 1970s and is extremely crunch heavy. For my mongoose character I had like 2 or 3 books I was checking rolls on. Not that you NEED to do that but the Life Path system involves rolling on tables and them coming up with a narrative while you collect skills.

Generally you need to balance getting useful skills with getting too old (and taking stat hits) as well as acquiring assets from your tours of duty to buy a ship with (a lot of GMs like to handwave some aspects of this as its really easy to wind up in debt to someone so the party can 'own' a ship. Which is fine for some campaigns, not so much for others.)

Oh and in Mongoose at least the party can choose a package of skills to share out among the party to help deal with any lopsided nonsense that the lifepath system may cause.
>>
File: ruins1.jpg (258 KB, 1000x825)
258 KB
258 KB JPG
>>52103744
Traveller is really interesting in that regard, because, while it is a product of its time, a time when such silly things like "class balance" or "streamlined mechanics" didn't exist, it manages to balance things pretty well through lifepaths.

See, your character starts at 18 and during each period of his life he rolls for a major event that happened to him.
Each period is 4 years and you can take as many as you like, until you either are satisfied with what you got or until character dies of natural/unnatural/Aslan causes. So, you can try until you get a character you find fun or just push the age and be a venerable Uncle Moneybags.

Each career is also a risk-reward thing - stuff like SPACE HOBO is relatively safe, but doesn't provide much opportunities, while career in army or as a space pirate is dangerous, but lucrative.
>>
File: 1483073115555.png (14 KB, 252x224)
14 KB
14 KB PNG
>>
File: 1441163446420.jpg (145 KB, 1280x720)
145 KB
145 KB JPG
>>
>>52095011
Yeah what I've been whipping up I've been considering a whole ocean away from all that. And it's just 4 settlements in a small section of ocean. What I called the "Compass Rose" region.
>>
File: 1483699183453.png (338 KB, 700x645)
338 KB
338 KB PNG
>>52102024

What do you mean by "adventure game"? That you have the players focus on how to get what they want through the environment? It seems like it'd be a pretty important part of a setting like this.

In terms of scrap tech, I think Deponia may be a good thing to look at for inspiration. It even got a tabletop conversion, but I think it's only in german.
>>
>>52113412
Google Image Search says that picture only ever gets posted here. What is it?
>>
>>52113566
Rabbit folk, anon.
>>
>>52113412
Adventure Games in the old school usually had puzzles that consisted of using various objects with the environment to get things done. Seeing as how one of my favorite CATastrophe characters cobbled together a submarine from scrap you can see why I'd find that important.

That said this is a TTRPG so it can be anything from 'I use a lullaby to put the Clanker to sleep' to 'I overload my stun pistol battery and use it as a breaching charge to open the safe'
>>
File: centaur llama.jpg (37 KB, 564x675)
37 KB
37 KB JPG
>>52114644

That actually seems like a really good way to plan encounters, especially because in my experience, my players haven't liked combat too much in other systems, they like hacking or smooth talking since it's cyberpunk.

Any recommendations on specific games to look to for these sorts of puzzles? All I have are Gemni Rue, Technobabylon (pretty much provided the basis for the cyberpunk campaign), Deponia, Heroine's Quest, and Machinarium.
>>
>>52114957
honestly for all my talk of 'adventure games' I haven't played that many of them. Lucas Arts made a lot of them back in the day. I'd suggest giving GoG a spin as well as sites that focus on collecting and cataloguing abandonware.

Look up Double Fine's library as well, Tim Shafer might have disappointed us all but his studio was involved with a lot of nice games once upon a time.

In general my suggestion is to focus on creating a handful of items to get through an area. (Silver Mountain, peak of a tiered arcology largely underneath the ocean. Only way in is via sealed maintanence passages or VIP doors. There's nanotech passcards that can be dived for and the locals probably have a few somewhere and use them for decoration because they're pretty. The arcology also dumps garbage once a day so ports that lead into garbage treatment facilities open up once a day at noon or so. Most are under water but one is in a clearing in the jungle and the players can find out about it. Etc.)

Players have a habit of surprising you however so be open to more creative solutions, especially if it's something basic like opening a safe or modifying an old vending machine.
>>
>>52115042

Thanks for the advice anon, I'll keep these in mind for the future. But what's wrong with Shafer? I thought he was the king of adventure games after Lucasarts.
>>
>>52116225
look up broken age and how he recklessly squandered the funding he received. (also broken age, frankly, is pretty shitty.)
>>
File: King VIBRATING.gif (451 KB, 392x410)
451 KB
451 KB GIF
>>52116258
>3.3 MILLION DOLLARS

Fucks sake, I regret asking.
>>
File: what the fuck is this.png (1 KB, 172x172)
1 KB
1 KB PNG
>>
File: 1486763437252.jpg (517 KB, 1280x1707)
517 KB
517 KB JPG
>>
>>52116225
>But what's wrong with Shafer?
Have you PLAYED Brutal Legend?

The guy fucking ruined a perfectly good action-adventure game with RTS shoehorned in, and ruined an RTS by shackling it to third-person action-adventure.
It was an awful game, only made tolerable by being an education in metal, and by Jack Black turning in a top-tier performance as basically himself.
>>
File: DunkedBunnygirl.jpg (116 KB, 500x713)
116 KB
116 KB JPG
>>52114644
Sounds pretty CATastrophe to me. Light-hearted creative fun, with kemonomimi underwater.
>>
>>52120145
also that, Brutal legend could've been a neat RTS or a neat Action game but he fucked up by combining the two.
>>
>>52120214
My major issue is that it was sold as an action game but then turned out to be an RTS and rushed to the point where the story made little sense.
Also, it was supposed to be about metal and then went all goth and new wave.
>>
>>52122234
well they ran out of development time and it made sense to base factions on other styles of rock n roll for other factions.

There was supposed to be a whole continent for the demons. Instead because as we saw later Timmy is bad with money and time so they had to ship it.

Originally they were gonna show case the RTS elements more but the execs demanded it be marketed as an action game because RTS games don't sell as well.

Also they wanted it to be based on Hip Hop instead of metal.

Me? I'd rather a whole game based on the spider level shit. Ditch the RTS stuff, focus on hotrod levels in between adventure hubs.
>>
>>52120214
>>52122234
>>52122297

>>>/v/
>>
File: BrownCatgirlWithFishes.jpg (193 KB, 731x833)
193 KB
193 KB JPG
>>52122297
Yeah. Traditional-style RPG would have been best, especially if they'd cut out the rhythm game elements.
>>
>>52027030
read the thread
>>
>>52027030

There's a FATE PDF, and about 2 other systems on 1d4chan.
>>
File: 1468821820109.jpg (199 KB, 1920x1080)
199 KB
199 KB JPG
Cheezburgers, Cheezburgers everywhere!
>>
>>52127501
How does one even get cheeseburgers when the world is flooded, anyways?
>>
>>52128881
Maybe there's some earless tech where you put in junk and get out vast amounts of cheeseburgers.

Only a few of them have been found and all of them were in the same place so there are competing cheeseburger barons who vie for dominance.
>>
>>52128881
Sea cows
>>
>>52129301
fucking told.
i could see them netting off areas in natural or artificial shallows where grass could grow aplenty to graze their herds.

>>52128881
tuna or other fish would likely be the most widespread kind of burger. the cheese... dunno really, you need quite a bit of milk for that. cant think of an existing aquatic mammal that could live in captivity and still produce enough for it to be a regular thing. i mean there could be earless tech but that seems like the lazy answer.

inb4 milking catgirls
>>
>>52129428
Almond and soy milk.
It just wouldn't be right to have catgirls without some sort of milk.
>>
>>52129633
agreed but i hate the taste of both so much i can't get behind using them as alternatives. just my opinion though and i honestly don't have a better answer that doesn't involve leftover earless tech or a crafted life form. on the time frame depicted selective breeding wouldn't have enough time to produce meaningful results, unless we tell science to take a hike and have some kind of literal sea cow or somesuch.
>>
>>52128881
Goats are a fine nautical tradition. Small, give milk, can be eaten.

Admittedly, it'd be goat cheese, seaweed, and hydroponic tomatoes over a fishburger, but still.
>>
Has anyone actually played this game before or just post pictures of catgirls?
>>
>>52130063
Posting catgirls in swimwear in flooded buildings IS the game, silly
>>
BIG

FAT

CAT

TATS
>>
>>52128881

Catgirl cheese
rabbitgirl bread
ratgirl meat
>>
>>52128881
You pick them from the cheeseburger bush.
>>
File: dream big.png (471 KB, 900x758)
471 KB
471 KB PNG
>>52130063
I've never played any of the systems /tg/'s produced (they lack the crumnch and we love the crumnch) but I've played in the setting.

Its like, 30% Lilo and Stitch, 20% Monster Hunter, 40% Cowboy Bebop, 10% generic SoL.
>>
>>52009572
U fockin' wot m8, CATastrophe came along quite a bit after nazimod fucked off. And no thread was ever drowned by quests.

>>52103453
Holy shit lewd anon drew that for me years ago
>>
>>52108863
hello, Oarai schoolship!
>>
>>52009572
This is actually part of the truth.

The other part was the first dev team had visions of shekels and wanted to kickstart his bastard abortion of Shadowrun/d20.

Then came the same questions, fat bearfuckers, and getting drowned by quest threads (BTW the quest threads weren't CATastrophe quests... there was one, but it only went 3 threads I think, and it didn't do well as there was a lack of waifu cancer, but loads of actual content.)
>>
File: CAT village 01.jpg (2.65 MB, 2500x2000)
2.65 MB
2.65 MB JPG
>>52131920
>>BTW the quest threads weren't CATastrophe quests... there was one, but it only went 3 threads I think, and it didn't do well as there was a lack of waifu cancer, but loads of actual content.)
If you mean mine it was two threads and it didn't have "loads of actual content" just random bullshit I made up on the fly which dried out pretty fast.

>>52015569
I know I know, I am trying.
>>
File: auroch_ete.jpg (17 KB, 344x240)
17 KB
17 KB JPG
>>52128881
In my case, there are actual cows, or at least their wild descendants - Moorochs on larger landmasses. People hunt or domesticate them.

Still, beef is a commodity, since it takes a lot of effort to bring down a single Mooroch,, and tamed ones are dairy animals or beasts of burden. Fishburgers are popular, though.
>>
>>52127501
I thought they were made from mekko meat since despite that they are small they are easy to get.
>>
What other sort of fib things live beneath the endless blue?
>>
>>52135521
*fun
Fuck this phone
>>
File: Song of the Deep.jpg (1.51 MB, 1920x1083)
1.51 MB
1.51 MB JPG
> Play song of the deep
> Imagine it's a catgirl in the submarine if that your thing.
>>
>>52135521
I have emperor crabs, creatures with legs so enormous they reach the sea bed (usually in shallows and the great artificial coral reefs that have grown up around the ruins of arcologies) and they filter feed as they walk around the coralcrete they filter for various critters and an unlucky diver can get sucked up into their body. Occasionally settlements are formed inside of them.
>>
>>52127501
Ya want this to happen?
>>52018612
>>
>>52138030
Considering kemi do a lot of hand labor / physical exercise, and swimming is a LOT of physical exercise, and don't just stuff food in their foodhole all day erryday, cheeseburgers would be a negligible drop in a sea of /fit/.
>>
>>52138030
Yes.
>>
File: 1369838995425.jpg (108 KB, 840x1280)
108 KB
108 KB JPG
>>52138144
This is a truth. DESU Musclecats are far more likely than fat cats.
>>
>>52138832
Also who's idea was it to have that filter for t b h?
>>
>>52138857
Its been filtered for literal years desu senpai
>>
>>52138857
It was being spammed, and was collateral when they also filtered f a m.
>>
>>52138857
It was moot, of course. And it was a good idea. It passively helps enforce global rules 3 and 6.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.