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At least the most prominent ones.

Also, how do they live with eachother? I had that idea of certain sapient races being symbiotic, with one being nocturnal and the others being active on day
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>>52252594
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File deleted.
>>52252594
My favorites were fungus people I made for a Stars Without Number game me and a few friends made once.

>Decentralized fungus creatures who grow from small, nonsapient spore creatures into eventually city and planet sized monsters.
>They technically can't die of old age, so much of the surface of their planet is covered in very, very old people having a nap.
>They eat everything. Everything. Including each other. And their young. Mostly their nonsapient young.
>They're basically luddites, most of their "technology" being a combination of growing their bodies in a specialized manner and using the totally-not-element-zero of the setting to do things.
>They never really invented pronouns. They refer to everyone by their full name and title always.
>Their entire government system is basically might makes right, since they regenerate pretty well and can't die easily. Someone will say they're doing something, and if anyone disagrees they fight.
>They are also fervent conservationists. Its no fun hunting and eating a species if you can't do it again next year.
>Their favorite international sport is war with each other. Winner eats parts of the loser.

They were heavily based on pic related.
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>>52252793
Posted the wrong file. Here's the right one.
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>>52252594
I was fond of an octopus folk race I made. They get around on land with the help of armatures, are vehemently anti-social amid their own race, and pass their name and identity down to their chosen child.
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>>52252594
dwarfs reskinned as ant people
humans reskinned as crow people
elves reskinned as humans
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>>52252793
>fantasy races
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>>52252866
At this point, it basicly is
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>>52252866
>Star Wars isn't Fantasy.

Oh, you poor miserable child.
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>>52252793
Aw, what was it?
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>>52252594
The Kuvald are a species of 7ft tall humanoids, with a thick hide and stag beetle like protrusions on their heads. They are often mistaken as insectoid, when they are most closely related to pachyderms. This misconception, along with their cultural and economic reliance on necromancy has earned them many inaccurate and ill informed slurs at their expense. To those unaccustomed to it, watching two dozen kuvaldi crawl in and out of the bloated undead corpse of one of many different giant flying creatures that they use as transportation can be quite upsetting.

Their lives in the harsh deserts is made possible through the labour of the undead. To die in kuvaldi lands is to sacrifice your corpse for the betterment of all. This can to conflicts with others, especially when a foreign dignitary is raised from the dead to till fields.

The kuvald naturally being a hardy bunch, with biologically expensive adaptations such as redundant organ systems. a layer specialized fatty tissue adapts to the stark changes in temperature between night and day through microfilamemt rearrangement of the tissue layers to regulate body temperature to optimal levels. This has the unfortunate side effect of requiring more food than what wild typically be available to a hunter gatherer society, leaving those with long memories to still view them as the locust like threat they once were.

Clever application of necromancy has now created an un-life cycle, where bodies are used to work fields until they can be cremated and let the magically infused ash be used for a myriad of applications. The three most common being a potent fertilizer, corpse glass, and the carbon used in making specialized steel.

The fertilizer is a mix of common nitrate rich material and the ashes. The results are crops that are naturally pest and blight resistant. Most other species find this too distasteful.
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>>52254535
Corpse glass is primarily used as a control locus for undead, but it also makes for devious arrowheads and blunderbuss ammunition.

The excess carbon is also folded into steel production, as well as used in the heavy manufacturing of gunpowder. Access to plentiful potassium nitrate and sulfur sources makes them an economic powerhouse.
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>>52252793
Hot
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>>52252594
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>>52252793
>>They never really invented pronouns. They refer to everyone by their full name and title always.
Can they speak English?
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>>52255138
Pls explain
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>>52255330
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>>52255318
Kind of? Any time they would say "I" or "you" or "he" or "she" the instead use the persons proper name and title. They basically talk in permanent third person because of it.

Coincidentally because they are mushrooms, they also didn't develop a concept of gender beyond "sometimes these types of food are slightly different, whats up with that" so it made communicating with other, more traditional species weird as hell.
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Octopus people who are naturally skilled with magic. Pretty dexterous due to 8 arms but also pretty squishy because no bones.
Have a big range in the oceans and also in bodies of water inland. Although they need water to survive, they sometimes venture on land with the aid of magic. They gather globes of water around them and hover above the ground in sort of magic fishbowl. Somewhat common to see them in coastal areas and towns, gathering or trading for things they can't get underwater. Rarely you'll see them further inland.

Fairly aloof and neutral towards other races on the surface. As far as they are concerned the seas are theirs and it wouldn't be worth the effort trying to colonize somewhere so inhospitable as the land. Vessels on the sea amuse them , rather than threaten, being seen a poor mirror to their own water bubbles. However any visitor from the land who manages to make their way down to their undersea territories are often treated with suspicion.
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>>52255248
:'(
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>>52256742
What? It was a happy ending.
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A race of Nomadic and large wolves, made as a sort of mish mash of Nomadic African tribes and gypsies. They usually migrate across the land in set routes, to best take advantage of the climate changes year round. They also have a sort of herd animal they use as livestock, protecting them from more aggressive and merciless creatures in exchange for using them as food in ritualistic of festive scenario's.

All the various tribes get together near the largest lake in the country every 10 years to trade supplies, tricks and good area's to go to at certain points of the year to each other.

They have a loose relationship with most other races, if they aren't bothered they return the favour, only really communicating for trade and the like. They're also kind of selfish and apathetic, not really caring about most things unless it directly effects their race or their cattle. If for example a forest on a route they frequent was being threatened with expansion from another race, they'd rather change the route then try and defend it unless they didn't have a choice in the matter.
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>>52252841
Interesting work-around for the whole "die with reproduction so they can't pass on culture" problem.
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>>52252594
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>>52259060
But what does he do? What are his likes and hobbies, and how do other people respond to him.
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>A race of dryads/ents/tree-people that come into existence when the latent magic of a large and ancient forest congeals into one spot. The trees listen to travelers in the forest and therefore when the new sapient being comes into existence, it knows about modern and ancient history with large, comedic gaps in it's knowledge. The dryad also borrows the voices of those who talked in the forest and uses it when it communicates.

>A race of moth/butterfly men that can't "speak" normally and communicate through pheromones and body language. They're an amalgamation of all the myths and folklore about moths and butterflies
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>>52256760
No it wasn't and you know it. A killer monster that happens to look cute is allowed to live and kill again. Next your gonna say that the vampire loli in Shiki doesn't deserve to die.
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a race of beings that have numerous distant bodies of various shapes and sizes that are used for labor and other physical tasks, and only one original body with the brain. kind of like a hivemind i guess but not really since its a single being. they dedicate their life towards conquering territory and reinforcing the defenses in the location where their brain body is.

if a brain body is killed, the other bodies just exist chaotically until they are destroyed.
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>>52252594
The opposite of nocturnal is diurnal, nyk
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>>52259826
thats good to know
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>>52252594
My best was probably the "Machine Ghosts"; which were basically a "race" of sentient magical souls. As they lacked a physical form they "possessed" either robots or living beings in order to meaningfully interact with the world around them. While they were naturally very capable of magic being magical energy themselves, the natural lack of a physical form restricted their ability to control/direct magic. They were capable of completely taking control of non-sentient organisms although the natural instincts of the host annoyed them. With sentient host there would commonly be a struggle for control of the body, the only exception being if the host was particularly weak willed, that mentally fatigued both the host and the ghost however if the host and the Specter agreed to collaborate the host would benefit from increased magical ability, heightened awareness, and greater intellect amount other benefits.
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>>52255248
god, that anime fucked me up.
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Fey creatures that are created as servants of the Fey Courts, with many ambidextrous and deft arms in order to clean and craft and work to their masters' needs, more skilled than any mortal beside those of legend. However, if one should be caught serving a mortal, they are expelled from the Land of Faerie by the magic that binds them, most of their skills are forgotten, and at most they can muster two sets of weak extra arms to set about whatever they manage in the mortal world.
They tend to be spiderlike, as their forms are crafted from the creatures. Their features still vary widely, as while some fey wish for their servants to emulate elven or human form, others cast them with a terrifying or pitiable visage, and still others have standards of beauty that are...disagreeable to most.
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6-limbed humanoids that use the batwing appendages on their backs more for gliding, lunging, and climbing than flying.

Blood that they suck is shunted into a secondary circulatory system fed into the limbs, extracted of oxygen and plasma, then shot out of grooves in the forewings to blind prey. This necessitates an extra set of exposed non-vital "arteries" over the collarbone. Most warriors are unable to use this function due to past injuries, and among the common populace the organs have mostly degenerated.

They have large earlobes, commonly wearing earrings or even tattoos as cultural symbols.


I named them Nichtrem, but I'm starting to think I was high when I thought of that name.
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>>52255248
What is this?
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>>52254535
I like this. Got more?
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>>52262741
https://youtu.be/0PazXYvWs4U?list=PL0owwDn781aDV0k7TidVh9lvHoZs9Lfa3
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The Sonadin are the Princes of the House of Air in Locus.

They are tall and long-limbed, wide-eared with long lobes, thin eyes, and a wide and deep mouth. Their skin tends toward a yellow-gold. Their voices are melodic. They wear bells and chimes on their person, so they make music as they walk.

They live largely in theocratic harmonic societies where each knows their place and time known as the Chorus. This lifestyle is enforced largely by their faith, a belief in the Song of Spheres. Those who refute the harmony are known as Din. The Din are treated as folk-heroes, vagrants, and demons.

Since Convergence, the Sonadin have found a place in Locus as a prominent part of the Akasian Empire, with their philosophy of living in harmony being conducive to empiric living, and their tonal instruments which are capable of playing melodies of Killing and Sending.
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>>52252594

>A fungal infection of the blood that which also enjoys a gestalt mind.
>Dozens of people need to be thoroughly infected for before sentience can manifest.
>A single infected individual operates like a standard zombie.
>After a few are infected they can coordinate like wolves.
>Once enough bodies have been infected to grant sentience/sapience, things get bad in a hurry.

Each colony of fungus becomes it's own distinct individual mind so it's possible for minds to meet through their thralls.
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>>52255248
Reminder that best girl won, if you think otherwise you're a faggot
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A race of sentient automatons given life by creating artificial souls out of pieces of willing "sacrifices". They offered a memory wipe for anyone who asked and took a tiny piece of their souls to make a new automaton. While they all operate with a pseudo hive-mind they have varying personalities based on who their soul was crafted from.

I've been working on these guys little by little since grade school and I will finally be able to use them in a upcoming game and I'm really excited to see if my players like them
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My setting's custom races:

Human mutations:
Daomu Zhe (Chinese for Ghoul/Harmful Spirit) are the most common of the human offshoots. From birth they begin developing scar tissue on the top of their skin, which builds up over time. The top of which calcifies into numerous hard plates covering the body. They can't sit still for too long because the plates will begin to grow together, this will happen if a Daomu is bed ridden. They also shed hair, teeth, and nails constantly, and are normally nearly bald except for hair coming out of their oversized ears (one of the few things that don't scar as badly). They have roughly the same physique as humans but are often perceived as shorter due to having a hunched look because of their plating giving them a bulbous back.

Xingxing (Chinese for Ape) are the last one. Take a human, make it stout and pot bellied (essentially giving a human the shape of an orangutan). Give a set of long muscular arms, each with a second set of elbows allowing for better movement (these joints are all double jointed with free movement). Their faces are much more ape like than normal humans, with large lips and flattened nose. Xingxing are often employed as engineers due to the fact their arms can easily reach into holes normal humans could not reach at all.
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>>52266795
Mifeng (Chinese for Honey Bee), which are what would occur if you made humans aquatic. large and blubbery like a manatee, grey skinned with many folds. Nearly no nose, and instead prehensile nostrils they can open and close. Large eyes with black irises, making them sun sensitive, and a second set of eyelids to close over them when underwater. No ears, just holes in the side of their head which are also closeable. On their arms are large fleshy flaps that are fairly rigid and used for movement in the water, and their feet are longer and flattened.

Shetou (Chinese for Tongue) are taller and more lithe than humans, base humans describing them as "skeletal". Their originally developed and lived in caves. Their eyes are beady and also light sensitive. They have no lower jaw, instead a single massive tongue that hangs heavily downwards (making them prone to dehydration in hot climates). Their speaking patterns are warped due to an inability to use a lower jaw.
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>>52266815
Unstable Human Mutation:
Guaiwu (Chinese for Monster) come in a wide variety of physical forms. They are often born to those exposed directly to the Shattered Lights. While the parents will not change their children are often born in freakish forms. Many can not take care of themselves or simply are still born. One in a dozen lives through infancy and one in a hundred live to adulthood. Those that do drew the lucky lot that their mutations have proven in some way useful.

Other:
Xiyiren (Chinese for Lizard Man) are a number of humanoid creatures that appeared inside the continent from beyond the Shattered Lights. They are physically light and slight, having seven limbs including a prehensile tail with webbing between all seven. They use these to glide and fly on thermals. As a cost for their flight they are physically weak compared to humanity. When contacted by humans they refuse to speak of the home they left and how exactly they came through the Shattered Lights, or if they can return to them safely.
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>>52266836
Setting pitch:
Several hundred years after an occult fueled apocalypse North America has finally become livable once more. Settlers from mainland china live in city states along the west coast, now having declared independence from imperial rule, and struggle in constant conflict with the barbaric tribes to the south and their rattling smoke belching motored vehicles. Dotting the landscape is pieces more valuable than gold. Rubber, chemicals, perhaps even preserved documents on how to make them lie buried beneath the landscape. The California coast has become hostile, and in recent time the city states unstable after breaking away from control of the Imperial Dynasty. With beasts twisted by strange energies, black oil barbarians, and greedy abhumans abounding how can one make their fortune in this new land?

In summary, chinafornia.

http://pastebin.com/QTqWE9H8
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>>52263520
W-worth it?
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>>52266795
>>52266815
>>52266836

>Xingxing
>猩猩

>Mifeng
蜜蜂

>Shetou
舌頭

>Guaiwu
怪物

>Xiyiren
蜥蜴人

The only one I can't figure out is Daomu Zhe. What are the characters you're using?
>盜墓者?

IMO something sounds off about 怪物 for 'monster' but to be honest it's perfectly fine as a translation.
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My homebrew has;

Sapient AI that isn't hivemind based (uses a quantum singularity to power/anchor itself to reality)
Sapient AI that IS hivemind based (think Geth but less comunial and about who's strongest)
AI that learned to program reality and became the BBEG when it went out of control
An insectoid race that is effectively feral if the only other species that's interacted with it is another insectoid from the same race
'Human' Aliens that came about because pure bred humans existed a fucking long time ago

there's a few.
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>>52252594
Me and my friend are designing a table top system, the vanilla is a sky pirate world, where civilizations have taken foot atop mountain peaks and don't travel below the (low sky) cloud line, cuse it's filled with horrifying monsters. Magic is kinda wired in that it either isn't very strong (sorcs are a thing, but arn't world enders and generall rely on catrips and thelike), or requires you to sacrifice something (human magic sacrifices time through ritual, as an example)

The three races besides human, you can be are
>Voral
Bird people, magic through singing, isolationist and tribal. They make up the population in the most remote regions, don't have a large navy, but can fuck your day up with their singing magic (works like bard buffs, but more intense)
>Ursus of Sal
Super intelligent bears (for a bear, human level int) that have evolved an opposable thumb. The currently occupy the largest single land mass (giant continent sized plateau), magic is based on sacrificing flesh. They hold possession of the strongest navy, use what are effectively flying islands as ships, and have a isolationist society.
>Medua
Squid like beings from below the clouds. Telepathic (weakly, only for communication) alien, and magic-less they are the tinkerers and mechanics of the setting. They don't think in words, but in more of a picture based thing (a specialization they can take is 'Wrench Bucket' which lets them pretty much create unique and mad scientist level shit

That's just the PC races there are strange NPC races too.
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A race of sentient skeleton people who can incorporate any bones into their body, provided their previous owner's soul has passed into the afterlife.

Taught me to never send skeletal dragons after my players
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I have:

Native American Cenobites
Musical Indian Buddha statue people
Toga-wearing mechanical engineers.
The mechanical puzzle-men creations of the mechanical engineers.
Blinged out nuclear physicist Bedouins.
Nega-Buddhist Ooze People
Memory hoarding scholar monks.
Chimeric Mammal People
Chimeric Bug People
Chimeric Bird People
Chimeric Marine People
Sororicidal Psychic Potted Plant Slavers
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>>52252594
Don't have a name for them, closest thing I can think of is Terrestrial Coral:
>Start life as symbiotic polyps growing inside their hosts
>Fuse to their nervous systems, enhancing cognitive ability/reaction time
>Induce craving for minerals, using them to improve host's natural armament
>Grow larger and supplement host's natural musculature with additional fibers
>Spread interlocking mineral fibers under skin to improve defenses
>Eventually replace host's entire body with their own, brain being the last
>Mind shared then used as blueprint for the polyp's own
>Polyps evolved to match the rate of their hosts so as to not shorten their lifespans
>Eventually become a structurally identical copy of the host
>Develop further, using mineral fiber as a substrate to develop armor
>Live, eat, grow, and mate in this form for decades
>Eventually, protective shell becomes restrictive, at which point maturity is reached
>Polyp finds a safe spot before extending pre-root tendrils into ground
>Shell fuses into a solid piece, becoming a single solid object with small pores
>Small pores used as exit points from which the polyp can secrete mineral slurry to build up the shell
>Nutrients extracted from ground and stored genetic material used to produce polyps
>Polyps dispersed into the air to begin cycle anew
>Coral does this until the shell grows too large and collapses under its own weight
>Added bonus, the polyps' symbiotic benefits are well known and attract various animals/peoples
>Knowing the improvements that the polyps give, their parents are protected and cultivated
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>>52267197
If you are into monster girls then yes

>>52259456
>>52266776
>>52256742
>Reminder that best girl won, if you think otherwise you're a faggot
You are mistaken this wasn't a contest, all of it was "just as planned".

Need I remind you people that according to Japanese mythology all the things that happened were just the natural order of things?

Humans exist only to be food and maybe entertainment and pets for the supernatural gods and spirits. Even if humans became the dominant animals of the planet, they are still merely basic animals compared to the incomprehensible forces around them that they don't even know to exist or won't believe to exist.
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>>52269097
It ended exactly as it "should have" end.
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Sentient glass that occurs when lightning strikes the sand of the beaches of what is basically the magic dead sea. Often made into jars and given as novelty gifts by locals
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Dwarves.

Largest creatures to walk the earth. Also the oldest.

When the world was younger, they compared themselves to what they could. Namely mountains and redwoods and such. So they found themselves dwarved.

Hence the massive dwarfs
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Well, one of my proudest creations is "Helplings", a race of creatures who are driven by their instincts to find a master for themselves that they will help for their entire lives. I actually wrote pretty extensive details about their lives and biology.

Pic related, artist's rendition of a helpling.
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>>52269674
HI ITS MISTER MEESEEKS
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>>52269689
From that short description, similarities are there, right? Though of course its hard to believe but I created them back in 2008.
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>>52268101
im stealing those squid people
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>>52269824
Fun fact, another unique ability is called 'Squishyredwigglything'

Basically, they use their tentacles to become a controlling parasite in a host. It's horrifying.

They are also effectively immortal, reverting to a polyp state when severely injured or eaten. They do not lose mass during this process, and can float so they get big. Like kiju dwarfing big (lore hints that they are they old ones, in actuallity they ate them). The bears declared them bears because they couldn't deal with them when they settled on Sal.

They terrify the bears.
>they terrify the bears
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>>52269674

So like Minions, but actually interesting.
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I made a race of snake/worm like creatures with psychic abilities. They would coil around larger creatures to absorb heat & energy. They could telepathically communicate with their host, boost their reaction times, or even temporarily take over their kind.
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>>52252594
Hopefully sci-fi counts
>Reptilian insect crossbreed aliens
>2 Arms can split into 4
>They destroyed and consumed the race that created them
>Taking their creators technology to further they're species
>Very fast metabolism
>Consumption of organic material increases healing dramatically
>As for culture, they are a warrior race that abides by a matriarch
>Basically space ants
>Different tribes follow different matriarchs
>War is very profitable as they have a proficiency for it
I'm working on a currency but other than dealing with they other races' economy I can't think of one
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>>52269824
They made me think of the heptapods from the arrival
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>>52270747
Not a high bar to jump over, but hopefully atleast that much.
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>>52263447
They are naturally nomadic, operating on a twice yearly loop around their lands. Different holy sites are mostly scattered around the coasts, each serving as pilgrimage point as well as a functional step in the life and death cycles of the Kuvald.

The kiln of ruvesh is one such site, where bodies that have served their time, or are too damaged are cremated. The kiln itself is a massive clay oven, burning day and night with a combination of an arcane power source in the setting, as well as a stolen spark of power from the nearby volcanic island chain. The city built around it, and the other sites are much like a combination of Mecca and boom town Detroit. A city built to serve a singular purpose, with a massive influx of population regularly happening for a holy event. The semi-permanent tent cities on the outskirts are ever expanding, with more permanent structures expanding in a slower inner circle.

The whole nomadic track's purpose is mostly to scavenge precursor tech, as well as collect dead creatures and sapients for workers or transportation. The harsh desert is full of lost ruins and remnants, with the ever shifting sands revealing new sites and burying old.

The Kuvald have little use for much of what they scavenge, seeing it as dangerous. They instead trade it for preservatives (both for food and bodies), wood, and volantium (a power source). They mostly trade with the Rahkshasa only benign remnants, bits of art and collector's items. The human empire of Brenzik however, is constantly hungering for blue prints, weapons, armor, anything they can use to learn from the precursors. Their wealth is also limited by their big imports of fresh water, food, textiles, and metals.
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>>52252594
All right, I'll drop the reference sheets and detailed writeups for three of my races. Unfortunately, the artist I was commissioning stopped having the free time to work with me, so the air race hasn't been concepted.
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>>52272664
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>>52272680
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>>52272698
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>>52272722
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>>52272741
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>>52272753
And the relative size chart. The black silhouettes are humans, and the white silhouettes are the undeveloped air race.
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How have we gotten this far without mentioning Moleste Maggee OR Fivecabbage?
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>>52272770
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I've been playing with a sort of tripedal race for a while.
General body shape is sort of a shape like WoW's horde symbol with the dot being it's head placement and arms on the middle spikes.
Skull and spine are connected with a thick bone plate protecting their top and upper back, head just sort of sloping into the body without much of a neck.
Three legs with some heavy muscles, the sort built to carry lots of stuff. Thee fingered hands, a thumb, a muscular middle finger, and a dextrous little finger.

Evolved to be clever and rely on building traps and structures to survive instead of being fast or having the best weapons. So in modern times they'd have some of the larger more well built strongholds filled with defensive traps and turns that would lead you away from important people.
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>>52274334
>Evolved to be clever and rely on building traps and structures to survive instead of being fast or having the best weapons.
Like humans?
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>>52274574
Probably more so. Humans did have a period of running animals down, these guys wouldn't of.
Like pre-stone age ones would've done things like wait on cliffs holding boulders or make crushing traps. Around the time humans were chasing mammoths into traps these guy would've been using mammoth sized pit falls and traps that roll logs over things like horses and bears without need for manual input.
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>>52259456
She didn't deserve to die. The villagers were filthy Communists.
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My Dwarves, Elves and Gnomes all are descendants of Stone, Crystal and Metal elementals respectively. Said elementals were formed by the sapient energy field of the planet in response to Aberrations and other planes travelers attempting to subjugate it's resources. While they all eventually kinda fell into their tropes, the most keenly different were the Duergar who I altered quite a bit.

Duergar were basically the missing link between Dwarves and the initial stone elementals. Their stats haven't changed but their culture is more or less steeped in their initial purpose of killing aliens.

>Names do not traditionally exist in Duergar culture. They are given a number and a rank though Duergar who deal with the surface world may take an informal name which is to never be used outside of negotiations with other races.
>Duergar specifically ban any form of worship, to gods, ancestors or otherwise. Notable heroes of Duergar history are never named within their records.
>When a Duergar comes of age, they're trained for years before their last test which is going into the Underdark and more or less navigating to the other end of the planet, on foot, surviving the Aberrations that still dwell within. Very few survive.
>Only species to widely use firearms and they viciously guard their use and manufacture to the point of sinking entire surface towns on the rumor of pistol sightings.
>Shoulder the burden of keeping the monsters of the deep from reaching the surface.
>The Feywild once invaded the material world, only to have a battalion of Duergar storm a portal and begin viciously murdering Fey with Cold Iron bullets.
>There is now a Duergar stronghold within the Feywild which is isolated. They could have kept a portal to home open but stranded themselves due to protocol and their animosity for outsiders of any kind.
>>
>>52275060
>Crystal
But that's just a type of formation that both stone and metal display.
>>
>>52275180
Huh, crud. Would Glass be better?
>>
>>52275060
>Communists
>Hate Immigrants
>Pro-Gun
>Anti-Gun
>Super Atheist
>Anonymous

I-I can't tell! Are they /pol/ or anti-/pol/!?
>>
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>>52269689
Maybe I'm just a weeaboo faggot, but a different species came to mind first.
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>>52276217
Weeboobs are not very original but you can populate your realm with whatever you want.
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>>52275358
In that case I would fluff them as mutants or otherwise degenerate race.
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>>52275358
>>52276514
And forgot to mention; you're still kinda playing with apples and oranges here.
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>>52269674
>>52276217
Reminds me of the serfs from conduit, what else do you have for them?
>>52270747
They amuse me, so it works.
>>
>>52272664
>>52272698
>>52272741
>>52272770
Very interesting, what were you going to use them for?
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I put together an alchemically created race of rabbit-morph creatures that use a bit of Lovecraft Mythos and Goetia. Slave race created for all your usual minion labor needs. Used them as a throw-away enemy or villains minions in a few games and got a how-to guide for growing them. Debating getting more stuff done, eventually planned to have an encyclopedia type thing done that would have examples of all 72 breeds based on the demon involved and so on.
>>
>>52272091
>>52231829
You know, I want to see the Hiigarans on Star Trek now. I don't care that crossovers almost always suck.
>>52231988
>Heptapods are a cargo cult made up entirely of precognitives.

>Give them a pile of random mechanical junk. They wouldn't know how any of it worked, but they could assemble working machines by looking ahead to see every potential future where they stick the pieces together randomly, selecting the future in which the randomly assembled junk coincidentally takes the form of whatever machine they wanted, then repeating exactly what they saw themselves doing in that future so it ends up being the future that actually comes to pass.
>>52232013
>So, the Pakled, but interesting?
>>
Im working on making a race of whale people with slight ties to cthulu like mythos but so far its just an idea
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>>52268697
No feedback on this?
>>
>>52268697
No, no feedback on your list that contains barely more detail than the session notes for a mid-management meeting in an accounting firm.

We need details to give feedback with or to prompt other questions.
>>
I have an Idea about a race of 4 armed slime like humanoids that have a shame based society.
>race originally started as progenitor race attempt at creating life
>created a small slime that mimics nearby insects then violently consumes them after integrating
>after repeated tests with the creation the scientist lose control of a few
>mass panic ensues as it spreads and the slime starts spreading, intergrating, mimicing, and consuming all animals and eventually the progenitor race after awhile
>Once civilization is destroyed, slime race is stuck resembling the progenitor race.
>eventually intelligence reemerges within the slime hybrid race.
>their society revolves around worshiping the progenitors races exploits and technology.
>>
>>52276862
>Reminds me of the serfs from conduit, what else do you have for them?

Quite a lot, but unfortunately its all in another language and I dont have the chance to translate it right now. And of course I dont remember it from the top of my head as I made them almost ten years ago. I would also have to explain bit about the world they live in to explain why their need to help people is so important and that is another can of worms to be opened.
>>
>>52278016
Alright then. Right off the bat you should know the world they're all in is composed of a multitude of other worlds that survived the Convergence, a collapse of all Timespaces into a single world. This world is called Locus.

>Native American Cenobites
A people who favour the element of Body, who exalt the flesh and worship Living-Corpse Gods. Their practices glorify their bodies and require them to use all the materials of that which they kill. Their bodes come in all shapes and sizes, but their teeth tend to be pointed. Ritualistic piercings and scarification are also common.

>Musical Indian Buddha statue People
A people who favour the element of Air. They worship the Song of Spheres. Most of their kind live in a faith enforced harmonious society, but there are those called the Din who play their own tune so to speak. They're regarded as folk heroes, vagrants, and demons. These people can sing magical melodies, and through an instrument project things like Killing Melodies like sound guns, or Sending Melodies like radio towers. These two instruments have made them a great force in the world.

>Toga-wearing mechanical engineers
These people favour the element of Earh, and exalt in the Mechanism. They believe existence operates by a mechanism created by the Prime Mover and Grand Designer, the Monad. Their philosophy extends further, but working material and elements, they make it more holy.
>>
>>52278875
>The mechanical puzzle-men creations of the mechanical engineers
The result of trying to mechanize the element of Mind. Initially designed as mere worker golems, the creation of a great mechanical mind in their Timespace tipped the balance and caused Convergence. Now with the elements all being strong and equal on Locus, they have discovered thought and reason.

>Blinged out nuclear physicist Bedouins.
These people favour the element of Fire, and wield it's power cautiously. Their cities are powered by mini-stars, and their reflective clothing is as much a show of affluence as a method of protection. Their Timespace caused Convergence on the eve of essentially what was nuclear holocaust. They guard their powers closely.

>Memory hoarding scholar monks.
A people who favour the Element of Mind. Once they had achieved in being a hivemind in their Timespace, and created a great record of everything. Since Convergence, the Hivemind has been shattered, much knowledge and memory has been lost. They compulsively record and collect information to reconstruct the Great Record, and store this information in the minds of ascetic monks, bound to be nodes in a vast telepathic information network.

>Chimeric Animal People
Types of people who favour the element of Body, but have internalized the other elements. All of them have a common origin of a single Timespace. There was a great battle among the beasts of their world, and from the pooling blood emerged four kind of beings. Each is a conglomeration of a kind of beast, who earned sentience. Even now they rival each other in Locus.

>Sororicidal Psychic Potted Plant Slavers
They are beings who favour Mind. Coming from a Timespace in which plant-life ruled over all, they achieved a super conscious and enslaved all other life on their world. Their wars tipped the balance into Convergence, and since they they travel with thralls of mind slaves. Many of the Chimeric Bug People have fallen under their sway.
>>
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>>52252594
I got two.

#1: Slime people. Their main shtick is that they're globs of goo in high temperatures, and can be sculpted into a form in freezing temperatures. They can build up biomass as time goes on to become more intelligent. Losing biomass means memory loss. If you shatter a frozen one you can revive it by melting it down in a pile.

#2: Racial Twin People. Every person in this race is born with a twin. When one of the twins die they are considered half dead. Similar to Asamar/Fallen Asamar that there are 'good' ones (both twins), and 'bad' ones (one twin dead).
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>>52276887
I care very much about my worldbuilding when it comes to roleplaying games.
>>
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>>52279463
You and me both mah nigga.
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>>52266780
Thats radical, anon.
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>>52279463
>commissioning art and writing 10+ pages on the biology of each original race for a role playing game
Either your players are incredibly fortunate or they're in for a wild autistic ride.
>>
>>52279729
Most likely both anon. Most likely both.
>>
>vampire bears
>>
Only original race I ever came up with that stuck around was a race of sentient wisps that lived in a valley where a natural crystal grew like plants. They used the crystals as a means of interacting with the world, both using them as homes, and as "cores" for constructing bodies made of wood and plantlife. The race had a unique ability to cause solid, inanimate objects to move fluidly, which is how they could move the crystals and move in their wooden bodies
>>
>>52281009
Oh shit
>>
>>52267690
Honestly I'm not a native Chinese speaker. I used google translate for this stuff.

>>52266854
>>52266836
>>52266815
>>52266795
Anyone got some spicy opinions on these?
>>
>>52252594

I know this is kind of taboo but I've always wanted to try to find a way to turn the changelings from mlp into a proper fantasy race. They're the closest thing to a quality shapeshifter species in fantasy anything I've seen in years, and if well made they could make a fascinating character or monster race.

The big thing that makes me want them is that they come off as distinctly magical while still having a place in the world, wgich is uncommin in fantasy, especially nodern ttrpg fantasy settings. Remember, in pathfinder chanfelings are half hags, and in 3.5 they're extraplanar assassins. Why were they shapeshifters before they became assassins? ... *Shrug*
>>
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>>52252793
So you made 40k orks?
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>>52269090
In regards to your pic
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>>52283262
>proper fantasy race

i mean, doppelgangers have been a concept for as long as there's been people, so its not really that far off to start with.
>>
I made an avatar of nature recently, and I guess you can call it a race.

Basically its between a dryad and a cloaker, but its specifically meant to represent the forest canopy. If you remember the "knights who say ni" from Monty Python, it looks like the one big guy.

On its outside it is covered in bush like material, with a tree-stump like crown, but below its cloak it emanates darkness. It can defensively turn itself into a tree, along with any creature under the cloak, completely harmlessly.
>>
I made a race of mushroom people which I'm looking forward to using in a future campaign. They're vaguely humanoid, but don't quite match up with the shape of other humanoids in most areas - they can wear body armor made for humanoids, but leggings and gauntlets have to be special made to fit their thick, stumpy legs and long, spindly fingers. In addition, they simply can't wear boots, and the extraordinarily wide cap on their head makes it impractical to wear most headgear even if it was custom-fitted to them.

They possess a number of interesting abilities, including the ability to light up some bioluminescent patches on their caps and arms, the ability to shake loose a cloud of toxic spores from their head, and my favorite: the ability to "decompose" organic matter, including that which still lives. They essentially drain nutrients from the flesh of a living or recently-killed creature by extending tiny roots from their fingers which dig into the skin of their victims, and heal themselves thereby.
>>
>>52269674
>waddle-dees
there's a lot of slave races aren't there?
>>
>>52283897
The traditional doppelgänger is usually malevolent, though, rather than what you would consider a player race.

Natural shapeshifter races are a bit difficult to make work because the most obvious reasons for shapeshifting would be camouflage. But the point at which you're a humanoid race is the point at which the adaptation doesn't make quite as much sense unless you're hunting humanoids.
>>
>>52284517
Everyone needs loyal and expendable minions.
>>
a demi-god girllike creature with humanoid features.
Her apperance is rather featureless (white hair, blank eyes, very less to no expressions)
A feint glow radiates from it's pale skin, along with a sweet scent which cannot be described but as alluring.
Each multi-verse presents one of these creatures, while there is one universe that pull the strings of her excistence. This race is some kind of hive-mind, incomprehensible for any creater of lesser power of mind.
The purpose of the race is to lure in chosen with pure soul to delve into the hive-mind to become one with it and to "ascend". With each lured individual a new universe is born and another demi-god will remain there, as a puppet to the hive mind.
>>
>>52288716

my problem isn't with them being malevolent, it's that there's no reason for them. I really hate species that don't make sense in the world they're in. Why? CUZ MAGIC LULS doesn't work for me.
>>
>>52291392
Well, to a certain extent, that kind of thing DOES make sense. If a natural resource exists, some kind of creature is going to develop to use it. Magic being a thing means that there will be creatures that use magic and incorporate it into their biology.

The real problem is that the cost-benefit analysis on hunting humanoids doesn't really pan out when the same shapeshifting tactic could be employed much more easily on less intelligent creatures.

On the other hand, shapeshifting magic could actually make sense for a nonhumanoid species that wanted to shortcut past all the "evolution" bullshit. Easy tie-in to a mythological referent, too: kitsune could be easily constructed as foxes that grew just clever enough to use minor shapeshifting magic to sneak up on prey, then slowly started gaining more perspective, insight, and intelligence in order to behave more convincingly when in disguise. Eventually, they became skilled enough to adopt humanoid forms for extended periods of time, and natively intelligent on the same level as humanoids. Their "true" forms would still be literal foxes, but they'd move between forms so readily and frequently that it wouldn't really make a difference to them. Maybe they're imperfect shapeshifters and either can't obscure every foxlike trait, or else are limited to a certain number of different forms that they can "remember" at one time.
>>
>>52252859
>Humans reskinned as X
>Elves Reskinned as Humans
I like this.
>>
>>52291610

That's what I meant though. They don't make sense because they don't get anything out of hunting this way. There's no advantage to it. I don't have a problem with a race being magic, it's with the magic not serving a direct purpose.
>>
Large tusked humanoids, thin layer of hair everywhere makes them seem gray skinned. Basically orcs in appearance.
Used to have a proper realm in a dry, stony area. Place was not fertile but had the main trade routes on the continent going through it. So locals had a trade centered society that taxed stuff moving through and imported what the land would not provide.
Dry climate and stony ground led to an elaborate funerary traditions. Carved tunnels and cellars as mausoleums where the departed would be placed wrapped in heavy cloths. The living relatives would often visit, various rituals.
In time trade was disrupted by a magical disaster elsewhere and realm declined.
Steppe nomad halfmen (half as in size) that had been an annoyance became relatively stronger - eventually pushed the not-orcs into an underground region.
The new place is very magical, allowing for underground agriculture and industry.
Feelings of loss combined with the sense of living in a tomb - though of themselves as Already Dead. Culture and tradition went big into necromancy. Which together with the ambient magic of the place changed their species.
Now instead of growing old they grow dead. Starting around middle age, flesh dries out yet retains function. Progresses from extremities and outer layers inward. End result is undead that can function for centuries more.
The big turning point in their lives is losing reproductive function. At that point the individual abandons their family and profession and joins the Vengeful.
Vengeful are a martial order, permanent army at permanent war with their old enemies.
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>>52252594
Ancient legends of the Orcan people tell of a time when there were two peoples of Talamh. There were the Urk, and the Fae. The Fae believed that they were perfect and all who were not them were little more than entertainment or to be eradicated like pests. The Urk were driven further and further back in their homeland, until it seemed there was nowhere to run.

Then, they tell of the Roma. Two thousand and One strange creatures who appeared out of thin air. With armor and weapons yet never seen by the Urk, they fought back against the Fae, and pushed them deep, back into the Fae lands of Reoth, where the Court of Winter remains to this day.

The Roma, considered saviors and the One, Lucius Ameilius Paullus, a saint, eventually interbred with the Urk, their cultures and species intermingling over the years, as there were few Roma women with the two thousand and One. They eventually came to call themselves Orcan. (With orcs being the way you would refer them like 'those men are doing that').

Basically in my setting I've been working on, portals appear on Erde (my overall setting's name for Earth, as it's not exactly our earth) and consume whatever and whoever was there at intervals yet to be studied, and transport them to another world, so after the Battle of Pydna, Lucius Aemilius Paullus and two thousand of his men simply vanished, and they wound up fighting an entirely different war.

It's meant to be a strange mix of Roman Republic and typical orc cultures intermingling into something entirely new, and I've been very smitten with the idea. All of this built around wanting to write a story about a dude fighting in an arena.
>>
Tall, incredbly pale beings who live up north in their snowy palaces. They feel nearly nothing and work almost mechanically day and night to spread their empire through the arctic lands, guided by the order of their long disapppeared god, who happens to be the devil of the setting.

Inspite their heritage, since they are incredbly good swordsmiths who sell for good prices, the rest of society has accepted them, as long as they stay in their northern keeps. They also have nearly no magic, unlike the other races.

No one, except their own, know how they look, since they always wear their own unique masks. Some say that their creator, in its evil, gave them a face so horrid even they can't stand looking at it. Some say that they have no face, that all there is under the masks is a gaping hole into nothingness. Some, a little less trusting, say their magic is actually locked behind it, and that they wait their father to return to unleash hell upon everyone with an army unlike any other.

Whatever the case, they keep on working, not caring for the happenings of the world outside, digging forwards into the harsh and everlasting winter, expanding their empire, longing for the day they don't have to work anymore.
>>
>>52288716
Shapeshifters need intelligence for planning their transformations. Before altering their form, they need to mentally design whatever they want to become. Otherwise they'd get unusable anatomy and die.
>>
>>52296174
That's like saying that you need intelligence for planning your digestion, otherwise you won't extract all the necessary nutrients and will then subsequently die.

Magic use can be instinctive or even unconscious, especially if it's a case of "look at that thing and copy that thing." A shapeshifter doesn't have to get all the internal bits just right, so long as it looks convincing enough.
>>
>>52296507

Especially if it's just a really good illusion, which is often the case(think any time true sight shows you the truth, for example)
>>
>>52293667
Well, the magic can serve a former purpose that it doesn't serve any more. So long as it isn't detrimental, natural selection wouldn't necessarily select AGAINST it.

The kitsune example demonstrates this. There's a reason that they developed shapeshifting--camouflage for hunting. It pushed them to become more intelligent in order to act convincingly as prey animals adapted to their new tactic, and eventually got to the point where they were as intelligent as humanoids and could convincingly turn into them. At that point, the purpose of the shapeshifting--hunting animals--is no longer necessarily relevant, as the kitsune would be capable of agriculture and trade with other species. However, it wouldn't be selected against, and would be passively selected for on the grounds that the incidental benefits of the adaptation are what have rendered its original purpose obsolete.

Hell, runaway sexual selection could actually account for the persistence of the trait, or even its refinement. If the foxes started to ascribe to humanoid standards of beauty, rather than basing sexual attraction on the "true" form, more precise and flawless shapeshifting would be selected for, whether or not it was actually relevant to the species' survival.
>>
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Just Orcs but based on Eastern Europeans/West Asians rather than generic Barbarians.
Also an offshoot race/group they consider kin based on Ancient Japs and they look like pig people.
>>
Races based roughly on 15th-16th century European colonists and Native Americans.
Indians have reddish skin and fangs
Euros look like white people but glowing colored eyes and fire like hair, and their lower canines are sharp

Is saying your ideas outloud and thinking they sound stupid a good sign they're retarded?
>>
>>52297378
>Mapuche7.jpg
Why would you take an image of a member of one of the indigenous peoples of Siberia, in traditional dress, and name it after one of the groups of indigenous inhabitants of Chile?

That woman is a Yakut, not a Mapuche.
>>
>>52297971
Maybe they just labeled it for the whole page.
>>
I'm still working on them, but I have a race of earth elemental/golem creatures in my setting as the kind of dwarf analog. Basically, they live in the mountains and are formed from small crystals the other golems plant into the ground and grow by being fed memories and emotions from the parent golem. These memories help shape the golem's lot in life - if a parent feeds its child memories of working metal and tending their lava forges, it will grow up into a blacksmith. If it's fed memories of war and combat, it will grow into a soldier. This kind of memory-caste system is important in their society as it ordains their place in society and ensures that the best pass on their strengths to their children. The process takes centuries and the juvenile golems are completely inert and lifeless until the process is complete. They react violently when humans mine crystals in caves because most of the time, it's their fucking children they're hitting with a pickaxe.

Anyway, as the golems mature and become sentient beings, they begin to accumulate earth around them that forms the basis of their body. The original crystal they grew from forms their brain, central nervous system, and parts of their appendage growths. As they grow older and mature, they can guide the shape of their crystalline growths to specific purposes. A soldier class will grow a giant crystal blade on one arm to replace his hand, or a hammer, and a large shelf of crystals on the other to create a shield. A smith golem would have the front of his body covered in segmented layers of crystal to act as a skin against the intense heat of their forges, and some grow racks of crystalline spikes on their backs as a sign of social status or age. There's a huge emphasis on age in their society, as an older golem has more memories and skills, and therefore makes better children.

cont'd
>>
>>52259170
Use your imagination.
>>
>>52298305
cont'd

As I said before - their crystal bodies accumulate the earth they're planted in as they mature into actual golems, so what they're planted in is also important. Rocks are obviously better than soil or dirt to most golems, but depending on region they take what they can get. Some of the most ancient and powerful of their kind are golems who were planted in massive veins of iron or other metals, which they took into their bodies and grew out of. These golems are incredibly resilient and almost impossible to kill, but other races find the allure of the raw resources that can be scavenged from their bodies to be worth the risk.

They're an extremely long-lived race and may possibly be unable to die from old age. Many of their kind fall asleep for extremely long periods of time, and those who do so outside actually end up with hills growing over their bodies as dirt and soil eventually accumulate over their sleeping forms. Some that were planted in dirt even end up with trees that have taken root inside of their backs if they fall asleep for too long, and end up hunchbacked giants with a tree weighing them down.

Their social politics are very strange and consist of golems of certain castes only weighing in on matters that concern their caste, as they feel that with no memory knowledge, they have nothing of worth to say on the matter. They have no need for money, as they have no value for the small bits of metal the tiny races use. They're simply not big enough to grow a new golem out of, so why bother? Instead, they barter by trading favors for favors or goods for goods. In exchange for protecting their mountains, soldier caste golems are equipped and maintained by smith caste golems, while ruling caste golems mostly exist as (typically woefully outdated due to their memories being millenia old) authorities on how to deal with the smaller races. Ultimately, their way of life and politics are very slow and methodical.
>>
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>>52298506
I think that would better as a necromancers minion! You get to be a centaur whenever you need to be, look cool and keep your legs for other stuff.
>>
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>>52252594
I had a race that was a silicone based crystalline race from another world. They came to the planet via a meteor and landed here by happenstance, they reproduce extracting minerals from the ground and create less intelligent crystal slaves to do their bidding as they are just large stationary crystals like pic related. They communicate via electricity so when you are near them there are large arcs of electricity going between the crystals.
>>
>>52298420
>Rocks are obviously better than soil or dirt to most golems
Why "obviously"? I feel like there are a lot of advantages that could be conferred by being able to have plants grow on you, not to mention the added flexibility.
>>
One race I am working on is an underground dwelling race that can best be described as an odd mix between a grey alien and a bat. They are thin and tall with pale skin and no eyes, they see via echolocation and smell. They worship a large divine presence that dwells in the planet, but they are not in direct communication with it. They usually tend to themselves but from time to time will come to the surface either to raid or trade it really depends.
>>
>>52298846
It's mostly in how their culture views the durability of stone. Stone is harder to break, so the golem lives longer and can accumulate more memories to pass on. Ultimately soil and dirt have their own advantages too - it's easier for . soil or dirt golem to recover from injuries in the first place since dirt is so plentiful. They don't have much use for plants though, since they don't eat. The tree growth example I used earlier for example would be a hindrance to a dirt golem, as the three would weigh them down and not provide much in reture outside of maybe a symbolic status.

I did just get a funny idea of dirt golems accidentally transplanting plants to new regions by travelling though. Like a big, grumpy Johnny Appleseed.
>>
>>52299083
Tree isn't the only kind of plant, though. Being covered with yucca would be pretty damn useful.
>>
>>52252594
Komodons: What it says on the tin, sapient Komodo dragons that are able to speak and use weapons. They've managed to evolve opposable thumbs, but still tend to walk on all four legs as it's both faster and more natural for them. They exist to either be warriors or as serfs under a single Broodfather, who acts as the political representative of a community and often acts similar to a count or duke by providing protection in exchange for taxes. They're often considered to be quite savage, having tendencies to eat their enemies, however the majority of Komodons would never consider betrayal of someone who earns their trust, which makes them great allies to have on your side in a war.
>>
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Merchant crows who have mastered the psykic magics, to control far more powerful races.

They owe their republic to a singular crow who traded his form and flight for speech and wisdom. Now he sits in grand temple nest in his wormly form, overseeing a religious ogliarchy.
>>
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>>52300690
https://www.youtube.com/watch?v=FrXUNyxf9lo
>>
>>
>>52269154

So creative, anon.
>>
>>52300803
https://www.youtube.com/watch?v=SpIoPQHYhrw
>>
>>52252594
>penis
>penis has +1 str, +1 con, +1 dex, +3 cha and 1 in int and wis.
>penis is size small
>with each level penis grow better and more beautiful, adding +1 str, +1 con, +1 dex and +1 cha
>with each second level penis get extra attack, semen, deal 1d4 poison damage against male, heal for 1d4 HP against female
>with each third level penis goes one size larger
>at 9th level penis becomes a large magical beast and gains immunity from energy drain, never stopping being hard , and automatically charms any vampire
>>
>>52276014
anti-/pol/, we- er, uh, they aren't fans of those filthy fuckin commies
>>
>>52279729
>>52280529
My money's on wild autistic ride
>>
>>52252594
What about OP's pic? How would a sentient, super tiny race affect things? Would people be careful where they stepped so as not to smoosh them? Would they adopt them for some reason?
>>
Lizardfolk aren't really unique, but the population is split into two groups, with the larger half being the normal tribal savages, and the other half being basicallly the tinker gnome equivalents. Basically TES dwarves are extinct, and a group of Lizardfolk have established themselves in the ruins, trying to rediscover the secrets of these long gone people and their ruins and knowledge. Very scholarly, basically a collection of city states that are all part of the same collective cultural and political entity. Besides research and search for knowledge and whatever, they're trying (and failing) to civilize and uplift their tribal brethren. The two groups are vastly different physiologically at the current point in time, several hundred years have led to them being much leaner and less bestial in nature, with an incredibly more inquisitive nature.




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