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Why the fuck do they insist on nerfing the yagmon coalition?
The red river kingdoms rape them now and they still have to deal with the neo- alquire empire
>>
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The moment they introduced the fucking Fishmen into the Yadmon Coalition armies was the moment they realized how shitty a faction they were, and ever nerf is an attempt to apologize for their sins.
>>
>>55142736
Fucking yagfags are getting salty. You weren't complaining in the fourth age when you could just spam out arquebusiers and pile move to end state but now you're shitting yourselves because you might have to take a guard choice or two.
>>
>>55142843
>Not having a full fishman fighting force
>Why even live
>>
>>55142843
At least now they don't just run roughshod all over the Gilded Isles. We still need a buff though, everything else shits on our supply lines without issue, and we only have half the power cards as the red river.
>>
In all honesty this entire round of supplement releases is a shit show. Ever since they introduced Minor Factions it became obvious to everyone the less popular Major Factions are never getting a book again.

They'd much rather just publish a Capre Republic mercenary company minor book than try and make them work as a main force. Is this a bad thing? Some people say no because it just lets you have a more diverse force and more freedom to build. Personally I think it's shitting all over the spirit of the game with highly hostile factions.

>>55142843
>>55142918
Fishmen weren't cancer until Alcer Company minor faction book came out, now they're everywhere. On their own in Yadmon they're not that bad.
>>
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>>55142918
You fucking fishlovers never learn, do you? Reproduction By Budding is the worst thing that fucking faction ever introduced into the game (and if you combined it with arquebusiers you practically broke the damn thing), not to mention their lore is ridiculous and completely shits on what made the Romance of The Red River so important. Plus, it opened up the floodgates for fucking moisture grinding.
>>
>>55142950
>gilded isles
>not an NPC faction for the other empires to bully for supplys and too make their armies look good in fluff
>>
>>55142736
Neo-Alquire is a massively overhyped threat honestly, they haven't got a decent new unit since like 5e, as >>55142969 said the major factions are rubbish now
>>
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MY FUCKING SCREAM WIZARDS KEEP EATING UP POWER CARDS, HOW DO I ACTUALLY USE THESE GUYS? DO YOU KNOW HOW MUCH I WASTED ON THE MODELS?
>>
>>55142889
And the meta's that now you run the Batallion sans Borders, buy as many Saa-quiri minis as you can like the zerg-rushing fuck you are, pad it out with Neo-Alquire heavies or some shit so your opponent doesn't see through your strategy, then do exactly the same thing.
>>
>>55142736
Mhar-Qui player here. How the hell do i beat Red River Kingdoms? Two turns in and i either eat TrampleStar or have retreat away from the obejctives
>>
>>55142982
>make a story about how the first emperor of the red river went on a crusade to kill all fishmen
>this had a heavy price of killing near all the rivermen soldiers
>this explains why 75% of the army uses magic or has low as fuck morale
>also explains the rise of the golden age of red river philosophy which caused the expanse of red rover cultural influence and the wide spread of the river speak
>lol the fishmen actually survived and are way smarter than the rivermen even though they have no public education or anything
>also they took back all the old fishmen territory for some reason
>>
>>55143138
>not running energy protection vs. tramplestar
Bro, you're playing Mhar-Qui, you need to get yourself some Qui-leets, like, yesterday. Run them while you can because they're sure as hell gonna get nerfed once devs realize their precious Red River Klandoms are getting pissed on.
>>
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Fluff question

Why didnt Zarvus unite the empire? Instead he fucked off to be a space hermit based on dubious visions and that begun the whole disastrous Age of Ruin summer campaign.
>>
>>55143204
I find that running energy protection actually causes a nombo with my Far Reacher, which, in my experience, is just a stronger top deck than Qui-leets.
Then again, I run more Drop Barge Bombs than the standard, but what do I know?
>>
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Does anyone here play MORP?
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when will they give the pikali more than 2 operatives?
how the hell am i supposed to play them on less than 750 points otherwise?
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>>55143062
>not recharging your power cards by sacrificing victory points

scrub
>>
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>>55143062
>not even knowing how to use scream wizards
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>>55143247
Oh, didn't know you were running Far Reacher's, that's a bit uncommon in the current meta. In that case you could try swapping out a Barge Bomb or two for some Tar-wek operatives, but I haven't tried that myself yet.
>>55143207
Too busy chasing alien tail.
>>
>>55143138
Nigga how is temple star even a problem hahahahha just run Qui-leets nigga hahahah
>>
>>55143207
They never give a clear explanation but do you remember that weird bit of Neo- Alquire lore that implies that the Black Witches made contact with the Orb Prince, but nothing ever really came from it?

Well, most people think that fucking with Zarvus was the favor that the Orb Prince finally did for them.
>>
>>55143207
Because they wanted to have a summer campaign and sell Age of Ruin versions of the other major characters?

Duh. Consistent fluff matters nothing to the almighty dollar
>>
>"The Water Monster is right, Catman. They are among us."
What did the First Emperor of the Red River mean by this?
>>
>>55143207
>fluff answer
The Darkheart sent him the visions from Elysium in order to prevent the Princelings from joining the Empire and sealing off Elysium from the High Worlds.

The real reason was that corporate wanted to push the Elysian line to the moon because a bog standard battalion of Elysian frogmen costs ¥120,000 and you need a minimum of two if you want to start the game with an astral assault, which if you've ever played an Elysian force, you need to do in every game.
>>
>>55143394
Fuck this meme, every goddamn thread.
FE was talking to the ghost of Catman I, not Catman the Second who happened to the in the room.
>>
RPG when?
>>
>>55143394
>fishmen are right
>we should fuck up the furry first and then backstab them
>>
>>55143349

Now bear with me here

The Orb Prince IS Zarvus

Or rather the Orb Prince is an avatar of Zarvus meant to avoid his responsibilities as the heir to the Void Stone Throne.

How that happened is pretty strange, im sure youve all seen youtube theories about it and the connection to Elysium and Fishmen gods.
>>
>>55143395
But thats wrong
He didin't seal off elysian that was the horror yawgameth
>>
>>55143475
Oh fuck the Yawgameth Rising books, version 7.7 was a clusterfuck that should be expunged from history.
>>
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>>55143312
They're shit this edition. Absolute shit.

Two turns using them, out of power cards. your anus is open for reaming.

>>55143284
Conserving VP's will get you further than the value of scream wizards every time. Do you even play competitively? And no, the Australian league doesn't count.
>>
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If they just brought back Yagmon Bird Whisper units, we wouldn't have half the problems that exist now. But noooooo, apparently this company just hates having a balanced fucking game and actual creativity that doesn't revolve around fishmen.
>>
Is there a GURPS conversion about thread related?
>>
>>55143452
I don't know man, if Orb Prince was really just an avatar of Zarvus, then why are the Orb Prince and the Darkheart on such good terms right now when Zarvus is almost entirely anti-Darkheart.
>>
>>55143047
>Neo-Alquire Empire
>Overhyped Threat

The Sinners Sons were/are one of the best units introduced so far! Fucking cost next to nothing to deploy them victory point wise so you can just zerg rush a whole band of them if you don't fuck up on the objective.

Even then, you can use your power cards to go for a Sins of the Father roll for each one.You lose them and they arn't assured a kill but you can just spam them like the shitty knock off Scottish Jihadists they are and your golden

Wrong, at best its an underappreciated zer
>>
>>55143435
>>55143564
I'm telling you, an RPG would never work out. There's simply no proper way to transition power cards into a RPG friendly format.
>>
>>55143564
of course there is anon, check the /GURPSgen/ OP pdf, its somewhere in the mega
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>>55143533
you birdfags are the worst
a unit that can swoop 90 cm during the draw phase then bombard in the arming phase and then retreat in the consolidation phase?

yeah it annihilates the fish meta and it brings back all the other problems with had in 4th edition.

do you want to deal with tide and wind condition rules again? because I fucking don't.
>>
>>55143637
Tide and Wind conditions were the ultimate barrier of entry, now with them gone anyone with half a brain can come in and ruin the community. Every edition just keeps simplifying shit that doesn't need to be simplified.
>>
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>>55143627

Yet some angle touched anon in the last thread showed us his homebrew wip.Proving you wrong and making the game designers look like retards for not coming up with it sooner than some asshat in his moms basement.
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Battle Report Time

I'm running a yagmon coalition, love that they're no longer 'that guy' army and I can play my fluffy Vortarion Battalions Reaver's with yagmon imperial artillery support.

My opponents playing a Gilded Isles death core with ancillary support from a horde of Alquiriom warcallers.

We roll up eastern marshes with blood river as mission, I deploy the bulk of my face defending the eastern portion of the river with my Reaver's poised to death strike.

Turn 1
Hes attacker so gets first activation and of course fires up his first unit of warcallers ,fortunately they blow their load. There's a fucking lot of Kharazan Screeches staring at me now though.

My artillery activates next thankfully and tears into those screechers , i deal out a lot of tears and they fail their awe test so trigger flow state despite having 15 MP ( my opponents going eyore at this stage despite his list being comp as fuck)

The rest of our activations are just our units positioning forward with my sacrificial blue coats holding at the pass and staring across at his death core. My Reaver's still awaiting landing.

Turn 2
His death core successfully activate and tear across the river with spectral mist and cut open my blue coats ..just as planned. Unfortunately he also battle focusses into my artillery...

I choose to activate my Reaver's which zoom in and aim their lance fire at his death core which predictably just bounces off their crackle plates , as a last ditch I double activate and ran the Reaver's into what's left of his screechers. Hilariously I roll trips so they run them through and go blood crazed into his warcallers.

He triggers a second unit of screechers which manage to cross the river and opt out of firing to use reality tear in my poor blue coats who of course turn tail and run, with a few of them being warped into the immaterium for their troubles.

So were tied at 10 VP a piece at the end of turn 2.

>Will cont later when I get some.more time to post.
>>
Apparently zerg rush is the meta, but fuck it, I am not painting 200 fishmen or whatever. Any competitive 1,000 point army comps that focus on a few powerful units? I have a Yawgameth Brain Golem, what are good units to go along with it? Maybe Capre Republic merc dragoons with a captain?
>>
Threadly reminder that if you don't spam just dogs you are 150% retarded. Most of the time you win with majority support and your reinforcement&repopulation phase is insanely strong for a size category M army.
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>>55143738
Shit I need to find that. How did he do it? Other than directly using the power cards. I've seen about six attempts and they all break with the fluff.
>>
>>55143803
What if they're fielding a Steel Archon?
>>
http://www.strawpoll.me/13826062

Vote fagets.
>>
>>55143776
Thanks for batrep anon.
Are Kharazan screechers a subset of Scream Wizards?

I know their mechanics are the same, but I don't read the novels or fluff w/e.
>>
>>55143047
>Neo-Alquire
>overhyped

Where have you been kiddo? Alquire Exemplars beat the everliving fuck out of any fishman cheeser and can resist just about anything except compression blast troops.

I like this thread
>>
why do they keep nerfing scream wizards?
I haven't seen them in the competitive scene in forever, but everything keeps needing more power cards to do anything, i wouldn't be surprised at this point if next edition you need 3 power cards just to move them 2cm.
am i just retarded and not seeing whats so OP about them?
>>
>>55143829
You keep your distance and abuse the Pack Tactics and X's Best Friend rule as much as you can.
>>
>>55143795
merc dragoons took a big nerf recently, you're probably better with the Capre Republic scalejumpers instead. Weaker for sure but long term those AoE attacks are going to still be just as effects as dragoons, plus they eat up less power cards.
>>
>>55143867
Flexibility, my man. However, GAME COMPANY overreacted and made them incredibly inefficient. I'd say SCREAM-WIZARD SPAM FAGS BTFO but I genuinely feel bad for em.
>>
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>>55143829
>actually using Steel Archons
I will never understand people who willingly do this
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>>55142736
Good fucking riddance. My Space Paratroopers need their time in the shine. We only have 4 army books for the 4 main Brotherhoods of Troopers, and we really need 7 more army books to fill out the roster properly.
>>
>>55143867
Scream Wizards add an AoE fear effect to their barrage attack by spending a power card. You can split them into a ton of squads, spend a few points to get more power cards and basically panick all of the opponent's key units in a single turn.

Granted, they could be countered hard but shitters kept complaining.
>>
Do Black Witches work better for a Yagmon, Red River, or Neo- alquire army?
>>
>>55143805

Gee I wish I knew, he said he was from Albanian or some made up country and put it into the new paste bin.BUT OF COURSE RETARDS STARTED ORB-POSTING AND THE GENERAL GOT DELETED!!!
>>
I heard rumors about the introducing another swarm army
Another
Swarm
Army
I want to fucking kill myself
Just let me play mountain fiefs in peace
>>
>>55143910
>Space Troopers
>Ever becoming relevant
Next you'll be telling me that Zarvus will be coming home from his space adventures.
>>
>>55143957
>mountain feifs

ha
HAHAHAHA

My nigger
>>
>>55143937
Neo-alquire
The morale buffs from having a black witch commander is what makes zerg rush broken
>>
>>55143960
I've heard rumors that Zarvus will return in the next age release and introduce new factual-scale Space Paratrooper models.
>>
>>55143982
Bullshit. Zarvus is the King in the Dreams. It's gonna be the biggest twist in the story.
>>
>>55143945
DID SOMEBODY SAY ORB POSTING?
>>
>>55143997
Do you really think they'll respect the fluff over the money to be reaped from being able to re-issue the entire Paratrooper line with 'but they're bigger" models?
>>
>>55143858
They're what happens when a scream wizard eats up too much power , they turn into an eternally screeching energy being of sorts called a kharazan screecher after kharazan the first known scream wizard to delve too deep and turn who is said to still exist as a near god like being. Warcallers can then harness them to their will through their own divine magics though it's a dangerous sport to say the least.

I've heard they might release a kharazan model but a lot of people say they'd have jumped the shark at that point and open the flood gates for everything from The Overseer of Neo-Alquire to Mufud & Glom sky callers of the Karak tribes to get releases which isn't much in keeping with the skirmish nature of the game.
>>
>>55143945
Fucking Orb posters, that's why I don't really touch this game. I mean, I read the lore wiki's, but I'm an RPG guy, so I just wait for the inevitable tie in.
I was thinking about trying to covert the power cards into a die roll, but it can really screw with the action economy balance needed for an RPG.
>>
>>55143937
Red River, fluff-wise they regularly (work for/subvert and goad) with red-river and the yagmon. Red River units compliment them well though considering they are more martial based and lack good magic units (no matter what people say about the hermits and their few other magic based units).
>>
>>55143982
He's not even relevant fluff. It's been like six years since his last mention.
>>
>>55143957
Just run some cauldron throwers and a tempest lord, mountainbro. Fiefs might be underpowered right now but they are decent at dealing with zerg rush. Just don't waste any power cards so you can use a surprise golem avalanche when you need it
>>
premium autism in this thread
>>
>>55144050
Do you actually play or are you just a 40k/mtg fag here to be jealous of our superior game?
>>
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>>55143976

BULLSHIT! they don't need them, its a waste of a unit slots and victory points!

Your wasting powercards if you try using any black witches abilities you fool.
>>
>>55144028
The hermit shit is based on the fluff, which also explains why you get so few of them - most of them are at home doing their magic shit and making life better for the populace.
Of course optimizer fags would complain about how the game isn't giving hermits combat abilities that depend on understanding modern physics - because apparently being able to do something with magic means understanding how to do it without.
>>
>>55144050
t.bird whisperer
>>
So since there is no model for a fishman arcane reaver yet, I'm thinking about converting one using the body of a fishman hydrophage, the head from the sealord, and maybe take the arms/weapons of the kraken tamer? Thoughts?
>>
>>55144050
hey, theres only been 1 orb poster this entire thread so far!
way better than the previous general, where there were about 5 posts about the actual game
>>
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Powerlords playere here
Should I take Sage-Emperor or Divine Magnate?
I usually run Astrolabbe of Infinite Possibillusions, who synergizes better?
>Scream wizards players always taking full squads of Psyloch Shyftats with Wyrpflyngerz
>>
It's been awhile since I've read up on the lore, but from what I'm picking up.

>Yagmon Coalition is unifying all the smaller factions that Red River Kingdoms BTFO.
>Neo- alquire is still trying to contact things from Elysium and might wind up waking the King of Dreams up, not to mention pissing off Darkheart and the Orb Prince.
>Red Rivers is still not unified and is just stalling for time.

What are the RR Kingdoms even doing lore wise?
>>
>>55144114
Converts aren't tourney legal any more. You gotta send it (the entire model) to them for a 3d scan before they can send it back with a cert of legality.

At least the 3d printing of the models and bits makes the models much higher quality.
>>
>>55144130
I can't stand the pants on heard retarded naming conventions of new models
>>
>>55144084
That was the fucking point you fuclong idiot i was trying to make someone life easier
>>
>>55144130
Divine Magnate. Have you seen anyone using a Divine Magnate recently? No, but I'll tell you why. Their mechanics are so confusing that no one knows how to use them and no one knows how to counter them. If you figure them out, you could do some serious damage.
>>
>>55144152
Oh yeah, old units were a lot better

>Necrotasm Dreadhunter
>Slobber demon of Nargorororor
And who could forget the best one?
>Flumbo
>>
>>55144178
Flumbo is the best unit in the game, fuck off.
>>
Inb4 this thread in mined for actual names in a game
>>
>>55144173
>powerlords
>confusing mechanics
>>
>>55144130
Sage emperor gets nuked by black witches or le mighty orb
Divine magnate is pure shit
Run the long mans pipe player instead
>>
>>55144130
Take both, but you gotta spend a lot of points on The Emperor's Court option. But the synergy with the Astrolabe is tremendous. It got nerfed a bit with increased power costs, but Court let's you add the MagiGen Array and send the PCs from that direct to the Astrolabe. 600 points and 2 slots (Court counts as one, but you get five slots out of it) for 2000 equivalent? Hell yeah
>>
>>55144130
>>55144173
can confirm, nobody else in my LGS knows what the fuck Magistrate does, but there's an explanation somewhere on the wiki, and its insane how flexible they are
>>
>>55144204
Yeah, I'm not denying that it's a good hero character (especially since any non human faction can take him), but it's just a dumb name for the Great Verdant Dragon.
>>
>>55144138
RR is trying to unite thenselves or fighting off neo alquire
>>
I know in lore the Scream Wizards and the Black Witches don't work together, but you can still use their units together in game, right? I swear I saw someone using both recently. Did they change up those weird 4e rules about them?
>>
>>55144152
It all went to shit with the Terwyllygyrz expansion

>Wytterslaynt Whipwhittlers with Wendigo Warbles and Wanton Whackhammers
>Tylquaggle Kyllers with Villiage-pilliage Skragglers and Wyndowsyl Klyps wielding Kragsylk Whyips
>Skavejank Wankyrs wielding Cave Shanks and Margrave Staves on Wavelank Skankshavers
>Gerwunk Grymblgrynderz with Geargrave Gyrojets
>Wykkersnap Wanderlads with Wunderbars riding Krazyleg Lanklettes
>Tymewrynklyr Pykkylrykz with Portylrip Klynch and Nyhylystyk Kwypz and Vyktymyzed Assystynts
>Insaneslayn Paynchraynerz led by warleader Nomsayn, with Realnigga Krippkilla with Hipshot Switch Clip, and Shynkykkyr Lilniggaz
>Syblslyte Wights in Lie-In-Wait Nightwatch Tights on Leyline Lineweight Waywatchers wielding Waylay Slightweights with Layerlain Linekites and Lie-Weighing Watches riding Leysight Aerolytes with Glydewait Delays displaying Libelcite Swatches
>>
>>55144157

Your the self admitted cancer that ruins every tournament, I play Neo-Alq. They play just fine without your gamewanker nonsese, its barely passible fluff wise and its broken mechanics wise to have such powerful magi.

5E was a mistake letting anyone use them.
>>
I got the starter set recently on a whim (former 40k and cardfight player, got tired of them), but there was a leak in my garage.
Models are fine, but power cards are soaked to the point of usability. I don't know the game well yet, but can you get boosters for the cards, or sets of some kind?

I'm in Singapore, the community for the game seems pretty small so I figured asking here first might be good.
>>
>>55144226
Oh yeah adding in three Magistrates to >>55144220
Gets you a ridiculous level of nukage.
>>
>>55144249
you need to take the shadow shout compact, but yeah you can use them together now
i don't know why you ever would, they both drain power cards so damn fast you wont be able to do anything by turn 3, but you can if you want to
>>
>>55144215
Powerlords are easy enough, but Divine Magnate throws everything off. There hasn't been a character built entirely around divine mechanics since 3e.
>>
So I'm a returning player from third age (yeah yeah I'm an oldfag) and I'm curious how my Dondrek Legion army plays now.

Will my old list still fare?

Leaders:
Karzig Dondrek - 350

Abartha: the scourge of winter - 300

Troops:

30x legionnaires - 200
30x legionnaires - 200

10x slingers - 100

10x steel riders w/great weapons - 150

Elites:
Drekki launcher - 100
Drekki launcher - 100

6x Abominations - 200

Quezlog w/ magic shielding - 300

I'm going for the legionnaire spam like the good old days while scooting up the Quezlog and leaders to wreak havoc, with the abominations teaming up with Dondrek to provide a death star unit.


Is this strat still viable?
>>
>>55144252
>Realnigga Krippkilla
There was some pink haired SJW in my FLGS that went batshit when someone fielded him.

The names suck but you gotta admit the fluff is comedy gold.
>>
>>55143062
They're actually really good, just not in the way you would expect them to be.

Run the Neeg'tung Anoos Alliance Formation and elect them as your Secondary Warden.

Bring in an Avatar with the formation and keep them stacked.

Then do as >>55143284 says and sac vic points to recharge your cards.

You won't win by victory points but you'll be able to win by milling out your opponent.
>>
>>55144289
>dondrek legion
Holy shit it's been a while since I've seen that name.
>>
I don't get the last errata on deep crawlers? Do they trigger nightmare waters before the phase ends? Or do I have to resolve the power card first?
>>
>>55144289
Add some dogs, they are elementary for 5th edition missions.
>>
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>>55144257
>got the starter set
>current edition

You fucked up there Anon. Find a copy of the beta demo box on eBay. Current starter set is filled with waifu trash.
>>
>>55144292
The old fluff was so gloriously retarded, now they saturday morning cartooned it up to sell to kids.

>muh orb
>muh zarvus
>>
>>55144289
Who's going to tell him about the results of the writers strike in 2010?
>>
>>55144315
Didn't they get murdered by fishmen and converted to a merc faction in 5e?
>>
Holy shit this thread has me dying
>>
>>55144038
You haven't read the last ban list have you
Cauldron is no longer tournament legal for being """""""""""""""""""un fair"""""""""""""""""""
I have 50/50 winrate aginst swarm but the new faction is apparently going to have a lot of naval options which ruins the entire gameplan of mountain fiefs
>>
>>55144344
its always great when it comes around. One time we continues talking about the same game for three threads
>>
>>55144289
>swarm list
yeah it will work but everyone will hate you. this swarm meta is fucking terrible.

take out half the legionnaires and replace them with bronzehorns or something. it'll be a slightly worse comp but it won't be fucking tedious
>>
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Do you think that the Orb Prince is SPHERICAL!?!?!?!?!
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>>55144380
we get it orbposter, the orb principality hasnt been viable since 2nd edition, but i doubt they will bring back the windsweeping rules just so your pet faction is good again
they do have the best lore though, i'll give you that
>>
>>55144289

They added Broken Giants and Praxin Skoutari right after that debacle anon, drop those abominations and replace with three giants, praxin isnt as powerful card wise as abartha but he cost less and gives all your units a move boost
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>>55144289
Don't take 6 abombs, take just 4 but attach Charnalgrime the Corpulent
>>
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>Scream Wizards players
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>>55144327
Activate the power card whenever, then at the end step of the current phase, the card will resolve automatically and nightmare waters will take effect.

It's a bit weird and worded like dog shit, I know.

Basically, cast card whenever, card will remain in stasis until is sees the "end of phase" trigger, then resolve itself.
>>
>>55144380

Why wern't you caught up in the banhammer slam that was the last thread, you think your sly or some shit?

Well I got news for you.

Reported.
>>
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>>55143062
>>55143284
>>55143526
>Thinking you need to make up for a lack of power cards to make scream wizards viable
>Not running a scream wizard powerless deck to shit on all the powersappers.
>Not laughing as your martial opponents try to take cards that aren't there
>Why even live?
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>>55144368
>swarm meta

NIGGA JUST TAKE IN DREKKI LAUNCHERS AS A BOLSTERED ALLY.

FUCK.


and don't even start with the whole "but then I have to double chain my Leader" bullshit.
>>
>>55144418
Loved broken giants but they were a gimick army with no support
>Zib the Slow + Grumplstyltskyn Oshanileus up the middle, hope they don't have skirmishers
>Baharoth Bloodtreader + Dholdang Yojimbos with Chain Sickle and Glaive is supposed to be a """ranged""" option
>try to take mountain fiefs shotgonners? can't include Crypskrl Bullfinch

It was fun that first week but now I have all these huge expensive models that are basically not viable, i'm still mad
>>
>>55143957
Fuck, things are hard enough with my cave giants as it is. Yea they're strong, but having 5 models on the board just can't do enough against swarms to be competitive.
>>
how much time did you spend on this?
>>
>Tryvixian Tricksters still legal in game.
>Tryvixian Tricksters can still swap their own units for enemy Power Cards
>Tryvixian Tricksters still have literal coin flipping mechanics to determine what their Tryvixian Treasure ability does
>Tryvixian Tricksters can STILL use Jolly Good Times

I know their models are expensive as fuck and they haven't been updated in forever, but why doesn't GAME COMPANY ban these things already?
>>
>>55144485
>noiseboys in charge of not getting highwaymanned on turn one extra deployment phase
B A D N E W S
A
D
N
E
W
S
>>
>>55144548
Grandfathered in. Also, each model is unique, what with being handcarved single castings.
>>
So my question is why haven't the yagfags caught onto the Black Witches game, everyone else has!The Neo's and Red River know they get played whenever they work with them but the RR is too cucked to do anything without a magi there to let 'Muh spirits guide meh!' and the Neo-Alquire knew they were up to some shit from the get go and tells them to fuck off unless they need shit like with the Orb Prince.
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>>55144449
Inaccurate. He should be consuming two power cards
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>>55144548
>PAX exclusive Galextria Nephrekii the Voidgeneer Comandrix with that misprint Multipoli Attendrones
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>>55144514
game company is literally trying to kill every way to counter swarms as a low model army, just so they could jew out more fodder boxes. mountain fief cauldron launchers got banned and neo-alquire war carriages got nerfed to shit. drekki launchers are pretty much mandatory in any non-swarm comp and they'll get nerfed or banned soon too
>>
>>55144582
Think about it from their perspective. They've finally got the Fishmen their lands back, and they still have plenty more minor races to unify, with resources they don't have. Black Witches come in offering help, they need to take it. It's either them or sucking more Scream Wizard dick, which they really don't want to do.
>>
Hey /tg/ I homebrewing my own sub-faction for the Talons of Demithor, how does this sound:

Separated from their homelands, the Talons rove around the in-game universe seeking two things: plunder and vengeance.
Plunder from the unsuspecting commoners and traders that abound in the region, and vengeance for the terrible misdeeds done to their forefathers.
They use their superior tactics, combat mechanics, physical might, psychic skills, speed, cunning, intelligence, and magic to overcome the fiercest of opponents.
Their OverLeader, Chief Maree S'oo, is paramount among his tribe, having bested each member of the gang in single hand to hand combat.

How does it sound, pretty original, eh?
>>
>>55143394
You're a Big Emperor.
>>
I'm still trying to figure out if both games are in the same setting and the whole thing is a lost colony of the Jorik Federation like some people keep telling me, or if the Provincial Arnum are just a carbon copy of a medieval looking Federal Guard and Wargame Foundry just got lazy with the concept.
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>>55144764
*for you in river speak*
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>>55144525

>Baharoth Bloodtreader + Dholdang Yojimbos with Chain Sickle and Glaive is supposed to be a """ranged""" option

We all knew what we were getting into my broken friendo, I had been playing it well enough by dropping any hopes of ranged support and just used Baharoth Bloodtreader as street sweeper until Zib could get to the objective, Bloodballs gets killed but in the end you should depriving your opponent of some desperately needed victory points and powrcards depending on if you want to use Grumps as a proverbial bullet sponge for the rest of the game and just span the powercards to heal him.
>>
>>55144771
You're completely forgetting the source material.

Wargame Foundry based their concepts, for one single millennia-spanning game, off of obscure napkin-drawings from 1977.
However, it was only years later, after the setting and the lore were fleshed out, that the FatCat Board of Directors forced the designers to bifurcate the setting into two games, and that's why the Provincial Arnum, Jorik Federation, and even the Fiefdom of Aragiel all have the same root languages and other striking similarities.
>>
>>55144720
Literally just new malca but nomadic
Apply yourself
>>
Guys, I'm running an RPG set in this setting (don't get your hopes up, I'm just using DnD 5e and ignoring a lot of the shit involving power cards, for the sake of my players) and my players have finally sent me their characters.

>Neo-Alquire Black Witch
>Barbarian Fishboy
>Merc Dragoon Rider (just a baby Dragoon, don't want to make it too OP)
>A Space Paratrooper
>Lester Frankock

But now I've realized I have no fucking idea why any of these characters would be together.

Any suggestions?
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>>55144013
They said they won't go Kharazan until they do the Dream King. That was like a 4 years that it was even mentioned in the army book, so they will probably just wait until next edition if they don't just cancel this age entirely and do AGE OF ZARVUS like the meme.
>WHY DON'T WE GET EVEN MORE OVERPOWERED OPTIONS GC HATES SCREAM WIZARDS
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>>55144874
You fucked up.

Why didn't you give them creation parameters?
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>>55144641
mountain fief cauldron launchers got banned at official tourneys, if your local game shop or another player is pulling the ban up then tell them their sucking the corporate dick in a desperate attempt to get browniepoints/a cheap win
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>>55144874
None of them are willing to put up with the scream wizards' autism anymore. Either that or Zarvus is coming back.
Either way, make sure Frankock dies.
>>
>>55144582
fucking waifufags
>>
>>55144874
>A Space Paratrooper
You actually let them choose this, I hope you won't let him have his air magi-pack right (or whatever dnd fuckery you substituted it for if at all).
>>55144891
Listen to this man, he knows how to run shit.
>>
>>55144815
>just spam the powercards to heal him.
Lol it's not just me, that's pretty much what I realized I had to keep doing, I felt like a retard like I was missing something but dat heal is way too good.

I don't know what you would even do if you were playing against neo-alquire and they bring something like Inquisitor Walloq Vidcairnethor, probably just pray for lightningstorm or lose
>>
>>55144891
>>55144999
Look, these guys were excited to finally have an RPG for the setting and I wanted to give them enough freedom to pick which elements they liked the most. I know I can balance things so combats actually work, but it's just the narrative stuff I didn't think about.

>>55144926
Zarvus coming back might be a good call. I was thinking about also bringing in a Tryvixian Trickster as a BBEG, and having his antics be annoying and disruptive enough to unify people, but that might be too silly.
>>
So in a game I played yesterday, a guy used a weird combo. He had Regris Bloodbreaker in combat with a group of Scream Wizards, and he used the power card "Titanic Regicide." Now since I gave the Scream Wizards the Coven of Noise upgrade, they count as characters, but he said that TR would kill all of them? So do Scream Wizards with CoN count as one character or are they each individual characters? All the book says is that "Scream Wizards gain the Character subtype."
>>
>>55144340
Yes they did.

I guess you could still field them, but I dunno what happened to the special characters.

Honestly I like the merc option books. Makes squatting more or less a non issue, even if the army doesn't get fluff attention any more.
>>
>>55145046
rules as written they get hit, the Character tag is for each of them since they have distinct statlines and all that it looks for, that's why you want to take Tychoidese Scintilliche to bump up their PSY so they are immune to that instant kill cheese

Powerlords players already do this, that's why no one runs Conquesting Warborne
>>
>>55144602
fucking kek
>>
I have a confession to make, /tg/

I like Lester Frankcock
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>>55144485
I mean I doubt you'd win but I admit your opponent would be considering ragequitting.
>>
>>55145162
ZARVUS I TURNED MYSELF INTO A FRANCOCK
I'M LESTER FRANCOCK
>>
>>55145038
>enough freedom

There's a difference between freedom and being balls-out retarded. You have to make the characters fit the parameters of the lore. You wouldn't run a star wars campaign if you told everyone they could be sith or jedi, right?

Your players might be excited, but they're excited to play in a sensible world. They'll more than likely be confused now since you gave them such wide boundaries to build within.
>>
>>55144548
I don't think they allow them in most tournies.
They were just a meme release anyways.
>>
>>55145162
I'm pretty sure anyone who doesn't own Lester's model is a huge fun hating faggot.
>>
>>55145193
I saw someone use a Trickster in one of the 2015 tournaments. They got stomped pretty quickly but outside of everyone laughing about Trickster memes no one complained.

Then again I think it was so unexpected that no one actually checked if it was allowed.
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>playing against screamwizards
>finally get my Goremoppers to the VP
>opponent topdecks Globe of Infinite Water
>his Greyface is EXACTLY 8" away
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>>55145233
Well, it's not as if they're broken.
Just retarded.
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>>55145038

This is sounding like a bad road to tread, but if you can make sure the black witch is getting some sort of debuff for being Neo-Alquire (this will make sure she can't be overpowered af like the fluff makes even newb BW's) and make the air magi pack malfunctioning or have it be leaking wychdust so the times he can fly are limited then you should be solid.
>>
>>55145240
reading this post raised my blood pressure
>>
Last week I found my original '88 Frankcock mini at my mom's house basement, I have to re base it of course but it was a nostalgia bomb
>>
Alright faggots, starting a new army.
Neo-Alquire, Fishmen, Terwyllygyrz Tribes, Gilded Isles or Yagmon Coalition?

Dubs decide.
>>
>>55145266
if he's not really using the power cards mechanics then it should be fine
>>
>>55145240
>>55145285

Oh please, the Goremoppers are fucking overpowered and the fact that a screamwizard player managed to get at the one spot to take advantage of the inbuilt nerf, one that we all laughed at just last month due to how infrequently the chance of using it comes up, shows just how bad Mopperfags are.

You get two buffs for every nerf and yet you act as though your faction is as mistreated as the Hubblin's.
>>
>>55145317
Neo-Alquire, they got the newest minis, they actually look cool now.
>>
>>55145317
gilded isles dude, the memes about it "using too many resources" and being "unable to get victory points" are bullshit, trust me
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>Running Grand Yeezy Empire
>all the Screamwizard tears

sucks getting countered so hard by Tryvixian Tricksters, though. i'm considering getting some B.I.G. Mechs or Wu-Tang Killer Bees to help, any tips?
>>
>>55145317
If you're going Terwyllygyrz Tribes, we talking the Tribalsurfs or an actually interesting subfaction? Because there's like 7 that are currently being printed, and all of 4 of them are actually pretty decent.

Re: Minock Tribe main here.
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>>55145332
I don't even play Goremopppers (Neo-Alq player) but if I had a dollar for every time I've lost to a Scream Wizard player topdecking that card... I could go out for a nice lunch.
>>
I've been checking out some of the scenario matches, and I am fucking in love with the Lost Legacy scenario

>Big enough for four armies
>Set in the Dreamscapes so elemental environment rules all over the place (fucking zero G jumps, man)
>Three separate victory conditions
>POWER CARD GENERATORS
>Actually allows World Enders to be played with enough victory points, and can go on long enough for that to actually be viable.

It'd take like a fucking day in a half to play but it would be so nuts. But I can't find anyone willing to play it.

Anyone got any good stories to build my excitement for it more?
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>>55145332
the fact that globe is even in his deck in the first place made me mad
like come on screamfag i actually want to play too you cheating fucker
>>
>>55145317
FISH
MEN
FOREVER
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>>55145371
>zero G environmental rules

That shit is fun as fuck.
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>>55145299
Burn it.
Frankcock needs to be purged from the game.
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>>55142736
Like it even fucking matters what faction you play.

Ever since they introduced Hero Units, the whole game has slowy become more and more about keeping them alive. You want to send your Tizani Tunnelers through the map and put them behind enemies? Good luck keeping your hero alive without having nearly all of your army blocking for your Hero.
>>
>>55145371
You can tell they made it work perfectly with both double starter boxes, just buy one of each and the scenario guide. and the comic at the front of the book was rad as fuck.
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>>55145317
I should add that I'm not interested in Red River.
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>>55145162
>>55145179
>>55145299
I like how they based the whole look off Bob Lowe, like who the fuck though "I'll make a special character based of a b tier jackass of an actor" then just gave him a kilt and said this is a good idea
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>>55145430
just get the starter box and ebay the red river dudes, or convert them to Korsetto mercs counts-as.
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>>55145351
>Grand Yeezy Empire
I'm glad there are people still playing it. The magic side of the setting gets too much love, tech has always been so cool.
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>>55145419
Just for you I'm buying the new Frankcock model for my next game.

>>55145452
What other faction(s) does the latest starter come with?
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>>55145420

THIS!

Its what kills the Broken Giants as a minor faction and resigns them to the only other option they have, as backup for a Dondrek army at double the cost.
>>
>>55145471
Yadoman Co
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>>55145447
man the old lore was so ridiculous and corney, it was fun to see them do that again

>>55145471
It's fishmen, but it includes the special Ashura Kaliyuga only available that way
>>
>>55142736
This is the best thread on 4chan atm.
>>
>>55145462
There's nothing quite as exciting as swarming the big units with Yeezytroopers.
>>
Golden Union player here. I'm going for a kind of Valor/Might hybrid build. Should I attune my Arbalests to my Grand Mages' Defensive Aura, or should I just focus on using my Guardian Units?
>>
>>55145486
>full faction as backup for a merc'd faction

Man shit is confusing these days.
>>
IT'S TIME TO FRANKCOCK AROUND
FRANKCOCK AROUND
FRANKCOCK AROUND
IT'S LESTER
>>
>>55145471
Red River Kingdom base set, Neo Alquire base set, and three mercenary bands to slot in: Fishmen Bowlers, Cringlers, or a single Mud Lummox with Mud Tamer if you don't want to learn many rules.
>>
>>55145524
Go mages only if you can fit lots of power cards in.

or just run scream wizards :D
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>>55145524
Just bring Machleod and bounce the attune every round.
>>
I love the lore and the setting and general of this, but I don't really know where to start. Any suggestions?
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>>55145524
Guardian Units. Defensive Aura is alright, but even if its super buffed it's coming down eventually, and it's usually better to play offensively in this edition, what with zerg rushing being the new meta.
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>>55145486
It's fucking garbage. The only faction that's even kind of viable hero-less is Goremoppers running that cheesy cleaver + soul reaver combo.

Can I please just play ONE standard game where it's not Hero and 100 meatshields vs Hero and 100 meatshields?
>>
>>55145575
Check out the scenario comics. They are surprisingly well written and can get most people caught up when it comes to the lore.
>>
>>55145575
Neo Alquire is pretty easy to get into, plus you can mix in Black Witches once you know how the Power Cards work.
Don't be that guy and plays screamwizards first.
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>>55145406

FISH FUCKERS CAN DIE WITH THE ORBPOSTERS, YOUR ONLY LIKENING THEM BECAUSE THE HAVE THE NEWER RULES! YOU WERE PROBABLY ALL FOR THE KORSETTO TOO.

I HOPE THE NEO-ALQUIRE EMPIRE GETS THE NEXT UPDATE AND WIPES THE FLOOR WITH YOU!

GOD DAMMIT I HATE THIS GAME HAS BECOME!
>>
>>55145524
Provided you're not running a lore army, I'd run two Rogue Yeezymarines with your guardian units, just for the speed bonus.

I'd attune to your defense aura, but if you don't have at least thirteen Union Workers, run two of the Fishmen Clonesacks, just to duplicate them. You'd be taking a hit to your might, but your valor with skyrocket.
>>
I miss 4th Edition, back when the game's rules where so in line with those of Rose of Valspire that about a quarter of the fights you'd see in stores where between armies from the two games.

Why couldn't they keep that going? Sales for both games went up and it took 4 years for both of them to respond. Sure the two games minis looked out of place next to each other, but fuck if it wasn't fun to see an army of magical warriors fighting a bunch of school girls.
>>
>>55145575
You mean starting with the game itself?
Pick a faction according to fluff and appearance, just like any other Tabletop Wargame.

If you are worried about playability though, Red River and Fishmen are easiest factions to start with.

Also buy Lester Frankcock or you're a faggot.
>>
>>55145606
plastic Valspirers when?
>>
>>55145591
I remember some of the scenarios they put out back in the 1st release were dope as fuck.

Those old small scenarios with the environmental stuff like Screamwizard Tower with the giant 200ft boulders that literally just blew around the map every turn was so much fun.
>>
>>55145575
The novels are pretty good. I recommend "Shadow of Irsimor" or "Skaven: Bloodhill fields."

Just be sure to avoid anything written by James L. Higgenbottum. "Orb of Osiris" is probably the worst thing I ever read. Aurin the Swift is completely OOC and the love triangle between the MC, the nobleman and the Gnoll Wardancer is extremely dull. Not to mention all the plotholes, crappy jokes and the inexplicable elf orgy that gets like half a chapter dedicated to it.
>>
>>55145622
When Zarvus returns.

never
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>>55145654
>anything with Orbs

yeah pretty much avoid that shit like the plague
>>
>>55145524
First off, you want to run Dynamokrytus Horizonbreaker.
That lets you focus on getting the guardians into melee and it gives your arbalests that dying shot ability thing whatever it's called, your opponent is not going to prioritize hitting them so it's a soft counter to ranged and bullshit cards like Divine Comet.
Just watch out for fishmen because those nets will stuff the dying shot and your commander can't Dynamocast at them in the water.
>>
Lorequestion here.

>First Emperor allied with Catman and the catfolk to unify the kingdoms.
>The Water Monster gets FK to turn against the cat people
>Then FK turns against the Fishmen
>But then next thing you know the kingdoms are already preparing to split apart
First King and his followers were ridiculously powerful, how could there already be signs of unrest when every attempt to unify had worked? Sure First King dies before any of the major shit goes down but surely his government should have been strong enough to handle the budding rebellions.
>>
>>55145667
Oh my god, don't get me started on fucking orbs. They were a horrible plague that pretty much killed the third edition. The second the Aanagor expansion set came out they spread like herpe sores. Thank god they got rid of them.
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FINALLY I got paid. This means I can FINALLY build my first army. Suggestions? I was thinking a Mixed Minor Factions. I know it's costly as fuck but I really don't care, I have been playing with borrowed minis till now and I just wanna break loose.

I just really wanna play a Spectromancer together with the Riders, to fuck my opponent up.
>>
FUCK ELVES
Should just be shorted desu
>>
>>55145728
ISLES + DONDREK + FRANCOCK
LIVE THE MEME
>>
You have five seconds to name a better Dark God than Lord Krondor and his Infernal Berserkers.

Protip: you CAN'T.
>>
>>55145766
The Dream King
>>
>>55145527

You thought that was confusing, try watching some hambeast try to justify her 'magi unit heavy' Yadmon Coalition army with ten Vinecrawler Succko's and 2 covens of DeadShawl Wytchs, all lead by Blackwitch Madame Hau'rul. She knew she was ignoring the Magi limit but tried to say it was implied in the rulebook that Succko's didnt count as troops but cavalry instead
>>
>>55145728
Buy a whole bunch of Merc Faction models to bolster Red River.

>>55145747
THE MADMAN
>>
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>>55145727
remember that Orb of Singularities option for the Nanoskellitech Stygiarch Nihilytch?
>every fucking time that reroll

In a way I'm glad they went to power cards even with the current cancer.
>>
>>55145766
Any space horro- sorry abyss horror
>>
>>55145726
Regardless of his government, he knew about the three-way war brewing between Emperor Yeezy, The Fishman Patriarch, and the Golden Union, after he started having the psychic visions during his seizures. He knew he couldn't stop it or save his kingdom, so he kept everyone in the dark.

I'm still not surprised the Orbs supported the Fishmen after they raped the king's wife, though. I'm glad the Grand Yeezy Empire and Golden Union signed a treaty just to fuck the Fishman Patriarch over.
>>
>>55145788
What the fuck?

women play this game?

>>55145766
The fishmen have that underground cult right, I forget who they worship though? Is it a Dark God?
>>
>>55144874
Yeah, they pulled a fast one. Frankcock's Death Clone ability always keeps him in the game even when his corpse is right there, and the Paratrooper's Heart Kick rezes a single unit - and Frankcocks corpse counts a unit separate from Frankcock. BW has healing abilities, which is important when both Frankcocks are starting (from Death Clone and Heart Kick) with half wounds. The baby dragoon still has Catapult Tail and the barbarian can turn a fall into a charge.
You got screwed, kid. Infinite Lester's, and they can hitch a ride on a dragoon launched barb that charges out of the sky.
It is deliciously cheesy though.
>>
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>>55145766
Synnselle Chixulubus
>>
>>55145793
Power cards truly are a necessary nightmare.

>Losing your orbs under the couch somewhere and having to use marbles as a substitute for like six games
The horror wouldn't end.
>>
>>55145791
Mercs were already a given, I can't get enough synergy with the Riders otherwise. Red River doesn't really appeal me tho. Moreover I think I will literally be the only one that plays the Spectromancer in a not-mill list. Shit's be fun.

>>55145747
FUCK THAT'S GOOD, I MIGHT JUST DO THAT
>>
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>>55145849
>that orb player who doesn't paint his fucking orbs
>>
>>55145816
In 3e it was "Mother Hydra." In 4e it was "Lord Dagon." But I think the current edition combined the two somehow. Like either they're married or the same thing, I dunno.
>>
>>55145849
Power Cards keep scream wizard users crying so I'm fully in favour of them.
>>
>>55145867
>lord dagon

They avoided going lovecraft with the fishmen save for that one detail. I guess with the recent change it's forgiveable.
>>
>>55145849
We made our own cardboard orbs, back then those way early editions we probably bullshitted so many rules Did anyone actually roll to contest Astroshifts? We just did the first to activate it got it.
>>
Still waiting for "April1st the Big footed Yeti"
I mean it going be made sometime, right?
>>
So I've been slowly putting together my Neo-Alq Techguild, which I know is kinda old fluff but I like the idea of columns of phraxgun taking on all the assorted magical legions because they heard it works. Just using the regular Alquire rules with more ranged units and allied Yeezy big guns since they do tech best but I want to keep the Alq base deck.

Does that hero "all Siphoned Power" trick still work? Missed a few FAQs recently, so they may have clarified things.
I know that always taking everyone's mishap damage might kill a good few Shardmortars of mine, but I love being able to basically ignore all the mill and leech the Scream Wizards+ Friends love to throw at me and Alq are meant to be comparatively clumsy with battle alchemy anyway. Can I carry that over if I have a Yeezy Battlemaster still, or shall I not bother and just stick with regular Power Cards and a Dragoon BMaster?
>>
>>55145867
Its a cycle based on their population.
But now its crisis mode, so the cycle is happening really quick, with larvae being spawned by the hundreds every day, before Dagon sends them into a cannibalistic training frenzy.
>>
>>55145902
Dude, they already made the fucking Sloat prank canon and it sucked. They don't need to incorporate another joke faction into the game.
>>
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ORBBROS UNITE
WHO'S HYPE FOR THE NEW FELIXIAN ORBITER LAUNCH NEXT WEEK?
>UNTARGETABLE UNLESS THE OPPOSING UNIT IS FLYING ***AND*** ELYSIAN
>+5 AWE/VALOR/MIGHT FOR EACH ORB WIELDING UNIT
>POWER CARD COSTS SLASHED IN HALF AS LONG AS THE ORBITER'S IN PLAY
THIS IS IT BOYS WE'RE VIABLE AGAIN
>>
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>>55145902
canon Punkchur Pixxxies faction
>>
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>>55145918
LOOKS LIKE IT'S TIME TO ORB UP
>>
>>55145867
Poseidon is the socially accepted deity among the Fishmen. Dagon and Hydra are a married couple and considered the archaic, taboo religion within their culture.
>>
>>55145918
They arn't gonna bring back full on orbs for one faction, it'll probably just be an "Orb" keyword on their power cards.
>>
>>55145918
>>55145941
Orbfags into the trash with the Scream Wizards please.

Save us the shitposting.

>>55145955
Yeah that's why it's the underground cult.
>>
>>55145966
Exactly!
>>
>>55145918
>>55145941

EVEN THE CATFOLK KNOW ITS.................

ORB TIIIIIIMMMMMEEE!!!!!!!!!!!!!!!
>>
>>55145958
they totally will anon, GAME COMPANY's always looking for an excuse to get people to buy their shitty overpriced marbles

lore wise it'll be pretty cool to see how 3rd age orb magic works with 5th age card magic, though. hope the writers don't fuck it up too badly, but how could you possibly fuck up felix returning from elysium with all the secrets of ancient magic, right?
>>
>bring my yadmon fishmen theme army to lgs
>1st match is vs mountain fiefs
>big fat river in the middle of the map
>he starts with normal power doubling shennanigans
>tunnels in to the middle of my casters with literally everything
>He gets the casters but I get his cannons
>That's right, he tunneled in with his cannons
>The fight is not a slaughter but I am clearly losing
>move my now entirely amphibious army in to the river
>shield from being underwater means he can't win trades and has to retreat
>He can't hit me
>I can't hit him
>I have one half-alive mind drinker
>Can steal a power card once every three turns
>Slowly run him out of cards
>game took over an hour
Longest game I've ever played, discounting 5-player free for alls and the like.
>>
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>>55145918
>orbbros
>when the night clan exists
>not using hateful hunters+hood of shadows+mincefire power card to only be hit ever at best on a 7
>not spamming dogpacks with lynchmaster buff to hit the whole enemy line turn one
>not taking advantage of the headsman's axe wording to one'gib heavy MCs with rerolls
Trash taste
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Which Trickster is right about how Tryvixia should be handled?

Galextria Nephrekii the Voidgeneer Comandrix or Uyuyuy Malaldala the Dreamwisher Princequeen?
>>
>>55145907
The syphon thing still works but these days because of the swarm spam it's basically just a +1 because you are never going to get more than one unit with it. It's still funny because it fucks over the Broken Giants even more than normal.
Don't ignore the Desynchonizers though, they just straight up win games for you unless the oponent knows where to deploy his ranged guys.
>>
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>they're renaming the Bullboys to the Minofellows for easier copyright
GAME COMPANY are taking it a bit too far with this one
>>
>>55145918
FUCK
THAT
SHIT

I know what to do.

Spectromancer
Elysian Red Pope
3x Elysian high priestesses

And as many Old and young dragoons Riders I can fit in here.
Torments specters too if I don't go over.

I'm going to be so fucking annoying if anyone pulls that on me.
>>
>>55145918
How does it deal with 1 power card abilities, like Sphere of Protection or Sphere of Aggression? Could you cast them both on one card?
>>
>>55145766
One answer ...
>>55145825
The true answer

GARGLAOTH SPIRIT OF THE DARK STREAM AND FERRYMAN OF THE RED RIVER'S DEAD!
>>
>>55146010
Power Card stealing is both the best and worst thing.
>>
>>55146012
>nightfag thinks he'll be able to stand a chance against an army of orbcolytes and orybyth eldyrs

the Brotherhood of Orbyth laughs at your inferior magics with hearty, spherical condescension
>>
So can I get a quick rundown on which is the best starter faction? New to gaming, but this looks really fun.

I like the red river kingdoms for the aesthetics and 'cohesive veterans' thing you can do in the modrubil expansion army

The Y'tar allied with scream wizards and Powerlords is pretty weak on the table, but if you do the charge buffs perfect it's pretty beasts.

The night clan looks badass, an army of infiltrating good ol' boys is awesome, and the line has been updated recently, but despite numbers the stats are pretty poor. Then again, a bedsheet shouldn't be great armor to begin with, so a 5+ is nice (compared to fucking tryxian 6+ Knights). And dogpack spam is OP as a balls apparently
>>
>>55146014
mary sue faction
>were totally a powerful threat even though we didn't accomplish our single goal for 2 ages
>how dare you resist being enslaved and mindraped
>muh dreamwishes, we were the good guys all along
>>
Daily reminder that the Fishman Patriarch did NOTHING WRONG

First Emperor was a fuck.
>>
>>55146035
at least the Fishmen weren't renamed to the Glubchubbers like the leaks hinted at
>>
>>55146126
>actually believing that the Dreamwishes were enslaving people.
>Implying that wasn't just a parlor trick and rumors
>Implying that was part of the Great Prank

YOU JUST GOT TRICKED
>>
>>55146109
>things niggorbs say
Fucking porch wizards, you took the Ithian plain from its rightful rulers only to shit it up with daemons and orb magic retardation, the swarm plague was literally all your fault for saying 'duuuh elders, where does magic waste go? Oh right the ancient swamp duh-hur'

And most importantly we all know (((orbs))) are controlled by the Tizani traders
>>
>>55146019
Certainly picking up a few of those, planning to run little formations with a Desync doubling the rifle salvos of two gunlines each. I can fit three of those groups, my Yeezy Battlemaster and morale leader and a couple big boys into a normal match. That's a decent pack of anti-swarm, so I was planning to take a couple of those Yeezy combat bots (modelled as mechanical Alquire ancestor statues) to beat down any big monsters with my Siphon debuff.

Pretty brute-force list with local synergy at best, but it's pretty hard to disrupt once I've got the firebases set up and the only thing that really breaks the Desync doubleshot is Jijo decks. Fucking Elysians and their flanking drop nonsense.
>>
>>55146155
the waifubait models are pretty sexy though
>>
>>55146116
Just go Yagmon Fishman army. It's honestly the best one both in terms of lore and strategy opportunities.
>>
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are the Minofellows finall viable again?
>>
GAMES COMPANY DIRECTOR CHANGE WHEN?!?

DUNZEL RUNT IS RUINING THIS GREAT GAME WITH HIS SHITTY FORCED FACTIONS
>>
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Who else remembers the first run of 90's Power Cards?

Those cardbacks with the knotwork sure look goofy now.
>>
>>55146205
>More factions
>Not a good thing
Dunzel Runt is a saint.
>>
>>55146109
>runs 6 dogpacks to neutral objectives
>activate X's best friend
>killing dogs on objectives now burns power cards
GOOD LUCK WITH THAT MAGIC, ORBFAG!
>>
>>55143923
I painted on of my Archmagi as Oksypital Manapoole just so I could pretend to be playing 2nd age when the fear effect hits and the Fishmen kill each other.
>>
Let's be honest.
If we got rid of Scream Wizards, wouldn't things be better in the long run?
>>
>>55146178
You suck, they're the blandest, gayest faction ever.

It's hard man, people on here spam shot that ,ales armies look retarded-
>orbbos are shitposters that either brag how OP they are or whine they suck
>screamwizards just sit and say 'lol we just got updated get fucled council of earth'
>council of earth complains the haven't been updated for like three editions
>red river kingdoms have lost all power past Tyler plains following the OD incident
>tricksters are all Mary sues
>lowlords/powerlords all OC donutsteel
>night clan posters are all blacks from /pol/ that want to play dress up
>bullboys models are just ugly

/mountain fiefs/ represent
>>
>>55146262
This, bring back Orbs, fuck meme wizards.
Just tweak the orb system so it doesn't just become alpha strike again.
>>
>>55146169
>implying the Ithian hobbits were doing anything useful with the plains
>implying the Red River Kingdoms were seriously harmed by the swarm plague
If Frankcock got off his giant golden ass for a second to cast a Geometize spell on the swamp spheres the whole thing would have been avoided. The entire Carlomann kingdom deserved to die honestly, they were dumb mary sues from the 1st age
>>
>>55146036
>>55146171
>>55146109

Tfw running Elysian is going to be so fucking good, and with Spectromancer they need to burn Power cards to stop the passive effect.
>>
>>55146262
>Let's get rid of power cards, fear and small armies all together. Hell, why not just make this game into a space paratrooper only game while we are at it.
This is what you sound like.
>>
My friend I bought the starter set with just bailed.
Where is the best place to sell off the Red River Kingdoms half of the box? Will people even want it? The only viable unit in it is the Scream Wizards, most of the box is brute class trash that isn't viable in the infantry spam meta
>>
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>get home from game shop
>missing like half my power cards
Fishmen players confirmed for literal niggers
>>
>>55146340

See >>55145452, convert them to mercs.
>>
>>55146342
What faction do you play?
>>
>>55146127
>activly planed to over throw FE even after he helped him kick out the cat men
Fish is a shit
>>
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I like scream wizards, they're stupid but I like them.
>>
>>55146312
>carlomann kingdom, the ancient and dying state which held the line time and time again against apostate magic and swarms of mountaineers, and paid dearly for everything they have, with great art and minis, not to mention that kickass trilogy of books, and definitively unique lore attached that set the romantic yet gritty tone of the setting
>sues
Neck urself or the night clan will do it for you
>>
>>55146370
Yagomon
>>
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>>55146374
>I like the meme faction everyone and their mother has a small army of
Well geez, it only took sticking them in EVERY starter box for 5 Editions to catch on, plus the BS rules

GAME COMPANY stop favoring shit so blatantly, they're dumb and will forever be dumb
>>
My more experienced buddy insists that every Mud Lummox you pick needs two Mud Tamers but every issue of Green Genie magazine has army lists with one Tamer. Who is right?
>>
Havn't played in ages, stopped when 3rd age came out (I know it's regarded as a highlight, but after learning the rules bloat of 2nd age I just couldnt be fucked relearning shit)

Just checked out the statblocks for my old Gilded Isles list and I honestly want to throw them in the trash. They got fucked over so hard, what happened?

Scream Wizards still look fun AF tho
>>
>>55146382
>night clan
O P I N O N D I S C A R D E D
>>
>>55146421
You play one if you are a literal 12-year-old. You play 2 if you actually want to win.
>>
>>55146382
Gamers these days love WoW and anime, that first age lore aged like milk and got contradicted every edition anyway.
Beside you got le Frankcock back, be happy with that.
>>
>>55146416
Yeah but they're borderline unusable now.
So quit whining.
>>
>>55146421
Is Green Genie avaliable online yet?
I know it was announced a while ago.
>>
>>55146385
Makes sense, the filthy Fishmen probs just wanted to expand out of his shitty subfaction and into the Yagmon Coalition.

Still a filthy Fishmen player tho.
>>
>>55146195
>Minofellows
THEY'RE BULLBOYS

THEY WILL ALWAYS BE BULLBOYS

YOUR CORPORATE SCHEMING WILL NOT UNDO 20 YEARS OF LORE, GAME COMPANY

BULLBOYS RULE

MINOFELLOWS DROOL
>>
>>55146433
Orbs happened
Orbs and Fishmen
>>
Squats are now meta and there is nothing anyone can do about it.
>>
>>55146433
Isles used to be good when the ship rules were fully supported, with the vehicle rules for this edition they can't do shit about the swarm spam.
Your best bet is take Thaniel Daystar with as many swashbuklers and those Knackery power cards and hope you pull Squall every turn. Don't even bother with ships, trap option.
>>
dammit now I want this to be a real game,
we've inadvertently come up with something that sounds fun as hell, both from the implied setting,
and the implied rules
>>
>>55146421
Depends, fags like
>>55146312
>>55146116
>>55146012
will say take three and commit, but the whole rest of the army is like 300 murdered up dogs, lynchmasters, and head hunters. If you grab one and keep a chattelkeeper nearby, you'll be fine

Honestly I think only a few dogs, two lummoxes, and a whole lot of allied mercs, headhunters, and ghouls are the best setup though. Add in a few headsmen and oh boy are you cookin
>>
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NEW SCREAM WIZARD LEAKED

THIS IS NOT A DRILL
>>
>>55146475
Did a quick google.
The Orb Prince costs less points, lets you have a smaller deck size AND has higher stats ACROSS THE BOARD than my old Gilded Isles commander.

Fucking cheers, Games Company, just invalidating my faction choice.
>>
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>>55146507
MAGEKNIGHTS CONFIRMED
>>
>>55146382
>>55146312
The Carlomann Remnant is a cool faction, even if the old kingdom did just get destroyed so the Orbs could get established as a major power on the continent. I'm just glad we're finally getting more orb lore.
>Patriorb Felix coming back from his 10000 year expedition to Elysium
Hope it doesn't lead to a shitty 'end times' style reboot. Felix just wants to find perfection in the golden circle, not mess with the RRK or the NAE
>>
>>55146434
>not playing the risen seeds of carlomann and those oppressed by mountain fiefs, fishfuckers, and (((orb))) Magic
Honestly they're the coolest army, night clan lore is both sympathetic and terrifying and from the get-go you know why they feel why they feel
>>
What's your favorite scenario game
>Hard Mode: You can't say Lost Legacy

Mine is the Mines of Madness. You'd think a narrow labyrinth map would be constricting as fuck but it actually turns out to be hilarious.

Plus if the mines collapse and half of everyone's army gets crushed, the game turns into a hilarious final skirmish.
>>
>>55146522
Howler mageknights will never be part of the lore. Keep your fanfic dreams to yourself.
>>
Do the Cargo Kult Irregulars get the red river power card buffs? It seems like they should but my opponent didn't think so.
>>
>>55146560
The fact that they put in The Chrroll Kyng is the best shit.
>>
GOD DAMN THE SPACE FACTION TO FUCK! These assholes keep playing the keep away game while they wind up chewing the shit out of my army.
>>
>>55145818
Hey, isn't this a viable army with the Rogue rules in the Adventurer splatbook?
Cause if so, I'll take that cheese like crazy.
>>
>>55146601
l2p orbber
>>
>>55146504
I know exactly what you mean and I don't even play wargames.
>>
>>55146568
>Howler mageknights will never be part of the lore
>after Grand Archscreecher Dan stole the Hammer of Thundering Whispers from the Yeezytroopers stranded on Mt. Orb

i bet you're one of those fags who just reads summaries of the novels on the wiki instead of reading the books
>>
>>55146642
and we haven't even named it yet. That's half the fun!
>>
>>55146642
>>55146504
I've been copy pasting a lot of comments and saving in a word doc for future reference to make a homebrew miniature wargame or rpg setting or something
>>
>>55146570
They're a Red River available unit so I would say yes.

>>55146504
We should write up summaries of what we know so far, factions, rule components, fluff, etc. Maybe we can expand on it in a later thread.
>>
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Can you guys help me understand the lore? I get that it's a whole lot of stuff and gets skubby but it's not THAT bad. So far I've got:

>red river kingdom is the last noble civ, standing firm in the face of total derision. Best tech and most open to advancement and more magical aid

>mountain fiefs came in the carlomann power vacuum, anything from a kind family with lots of kids to bloodsucking feudal lords. Generally favor hired mercs and horseback for their dirty work

>night clan is the other end of it, just a fuckton of common dudes and a few smart ones (not like that balance shows on the table though) that want the old kingdoms back and for Magic users and non-humans to leave them the fuck alone

>carlomann remnant is a small hero thing of those dedicated to truth, justice, and peace for all, man and otherwise, but gets flak from everyone since they choose peace with anyone, and every fag hates the fags across from him

>fishmen just are fishdudes that came in force.... because?

>scream wizards just wanna kill things for money to fund more experiments to get better in the field to kill more things to get more money, etc.

>orbs are just shitposters, going around with unclear goals and beating up small Warbands to no known end

>tryxian are hunting for lost knowledge to stop a number of impending dooms, will work with most anyone except they HATE carlomann remnants (blame them?) and the cargo cult

>bullboys are a whole army of Lenny's, too tough for their own good and barely cognacent of the war crimes they commit. Cursed or something, yes? Their lore is particularly unclear

>mercs are no magic screamers that don't lie about "seeking knowledge and power", just kill for coin and get drunk with it. Bronn of the blackwater, but a hundred of them. The guild thing confuses me though

>catfolk and other small races just there trying not to die, or killing people for lolz

What other races did I forget?
>>
>>55146655
>Archscreecher Dan

Up there with Realnigga Krippkilla and Lester for best character names.
>>
>>55146677
>>55146672
>>55146663
>>55146642
me too. This sounds like a legitimately awesome setting and I wish I could just replace AoS or something with it right now
>>
>>55146672
share that google doc friendo
>>
>>55146695
Night Clan is also a leftover of the Carlomann Kingdoms, albeit more edgy.

You missed Broken Giants, Space Paratroopers and a few Merc'd factions.
>>
>>55146695
Yeezy Empire, Space Paratroopers, a few others
>>
Just popped in to ask: are Empress' Harbringers still a joke as they were last edition?
>>
>>55146695
A lot of that lore is from old books and has been retconned as Yagomon, and Neo Alquire
>>
>>55146725
>>55146728
If there is a google doc made avaliable I will legitimately break out my greenstuff, don't expect anything gread though since I haven't sculpted for a couple years
>>
>>55146695
>going around with unclear goals
They're probably working with the Darkheart, they've still got that giant wall of geometry around Ithia, and Felix is coming back in the next big lore update. They haven't done much lore relevant since they destroyed Carlomann but they're definitely gonna do something big in the next edition.

i hope they do i've been an orbfag since they were a minor faction in 1st ed
>>
>>55146695
Don't forget the Black Witches, with them fucking around with the Elysium stuff and manipulating kingdoms.
>>
Does anyone else love having map templates instead of just slapping down terrain at random?
>>
>>55146672
we might needs to cut some of the insane cheese, like the abilities those characters have in that 5e game
>>
>>55146841
right now we just need to compile everything
>>
>>55146728
>>55146779
https://1drv.ms/w/s!Amj7WKX-CD57eik76qlF_aVZ5Bc

Save it friends, it's all yours
>>
>>55146802
alright orbfag, tell me how the fuck the orb wizards cast spells through orbs, which have had no significant power since power cards got big
>>
>>55146918
actually wait, use google docs, it's way better for multiple people editing
https://docs.google.com/document/d/1RXgQqmS5Nn5p3LMh1R4Pwq41N2HTFD-suZ3NTDBjk6E/edit?usp=sharing
>>
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Ok, here is more concise lore:

>red river: *not* Henry V and England
>fiefs: literally anything, but mostly OC edgesteel
>night clan: self-explanatory
>carlomann remnant: want the glory days back, but without corruption this time
>fishmen are fish, mixed with men. Rest is shaky.
>screamers fight to become renowned wizards
>mercs fight for anything, /your dudes/
>orbs serve unknown goal, with unknown and tenuous alliances
>tryxian: *not* harlequins, but actually a lot more complicated than that. Politics n stuff
>black witches: evil tryxians effectively, make strife and chaos and CLIMD DA LADDAH
>bullboys want to chill and pet rabbits
>broke giants: bigger bullboys desu, shamed at loss of home and are now basically traveling samurai (without the aesthetics) that sometimes gang up for revenge
>neo alquire are new boys in town, like red river but with a little more strife mixed in. More likely to assassinate you than fight on the field, and as such do well with black witches
>I honestly don't read up on yagomon, someone else explain plz


work anons, we need a google doc!
>>
>Scream Wizards and Black Witches turn into the face of magic units.
>Whisperers and White Warlocks dropped in 4e.

Why?
>>
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>>55146155
that 4th wall breaking writing was so 90s
Now that Deadpool and Gwenpool is popular they might bring that shit back, they redid Frankcock so who knows.
>>
>>55146958
I MADE ONE NIGGA
https://docs.google.com/document/d/1RXgQqmS5Nn5p3LMh1R4Pwq41N2HTFD-suZ3NTDBjk6E/edit
>>
>>55146958
Yagman coalition is unifying all the smaller races, they're part of the reason why the Fishmen are big again. The Tau are a total ripoff of them.
>>
>playing mountain fiefs against night clan
>they try to gank me with stalkers
>picked hawk eyes for my clans trait was able to pick out the stalkers half and snipe them with ease thanks to my heros passive so i only lose a few clansmen
> my turn
>start my brilliant keikaku
>start running my heavy calv into seemingly random placou
>clan warriors rush victory point
>have cdruids start setting up rock gattling guns
>they take the bait and attempt to fire ball my druids with night clan intellectuals
>the hero attached to one of my calv units was just in the right spot
>has the ability to counter any spell and discard two power cards at the cost of a victory point
>rest of his turn doesn't matter
>turn 2
>Complete my master plan
>use my tunnerlers i have been saving for this point
>flank him with the machine gun druids and canons
>full clan charge
>flank hin from both sides with heavey clav
>end up finishing encirclement with the reserve clans men
>entire army trapped in a meat grinder and the cards i discarded was the onkly way he could escape this situation
He gave up after 5 turns
Felt good
They always expect you to blow uour repostioning load turn 1
>>
I honestly don't care about the meta or the stats, I just really wish they didn't release the new Angelic Kings box with these new models, saying they're "Seraphim" Knights, making the original Angelic Knights 2 Feet Taller and Giving them all the same Heavenly Glaive...Just say you're replacing Angelic Kings with these new Seraphim Knights so I can go out and replace my models...
>>
>playing as Red River Kingdoms
>have Frederick II as my leader.
>Use holy coercion ability to steal my opponents shitty Fishmen troop.
>walk them into dangerous terrain over and over until they die.

You get what you deserve, fish scum.
>>
>>55146958
You forgot the space paratroopers again.
>>
When is the Weez'wuzkangz allegiance going to get their 5e book? They're still left in the past and their old rules are not up to snuff.
>>
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>Orbs corrupted by Darkheart.
>>
>>55147003
Can't edit it on my tablet, but Lester is his own faction/Marx unit. Mostly cause Death Clone leaves his body as a viable target for any resurrection abilities, without killing the clone.
It happens in the lore too.
>>
Do they sell power cards individually
Ones I want
>Consult the ghost of Catman I
>hound pack search
>fish fry
>orbbuster
And that one that allows you to field a giant for free.
>>
>>55147344
You can get boosters, they've got the general ones and the faction specific ones.

Of course people sell them individually on Ebay.
>>
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>Yeezus was exiled to the Northeast Frosts after the Battle of Creation
>Mountain Fiefs are also found in the Northeast Frosts
>somehow they're not allied

how did they both survive up there, if they're in different factions? did I miss a novel?
>>
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Check the Game Companys youtube. Castle building & siege rules are coming Q4!
>implying this isn't the new golden age Carlomann remnants
>>
So one of my friends described the gameplay as magic the gathering meets fantasy 40k.
Is this accurate? How did orbs work?
>>
>>55147556
Orb magic got replaced by power cards, so now Orbs are just additional elements to units and cards.
>>
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>>
So the Orz are a ripoff of the Orbs, right?

https://www.youtube.com/watch?v=gIbVYXHnaBU
>>
>>55147585
>painted orb armies
>ever
>>
>>55146080
It's balanced and fun for Mind Drinkers and Dream Stealers.
It's not for anything that can do it during the early game.

>>55146371
>we will never have enough cat men to field an entire army
I just want 2e Catfolk Assassins with current-edition Step Lightly.
>>
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Babby's first map, totally open to any/all changes. Only shit quickly made no bully
>>
>>55147682
Did we ever get fluff on where the Carlomann kingdoms used to be?
>>
>>55147682
Also where should I put orbs and wizards? I was thinking orbs in the western plain, north of unheard, but I idk.

I think wizards aren't really a force, just smaller colleges/groups, so more for a 'cities and places' than landmass map
>>
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>>55147695
Highlighted orange is what I figured.
>>
>>55147704
I think the Orbs are from another plane last time I checked the lore, and wizards should be spread about.
>>
>>55142736
Yag slave, wat do?
>>
So are the Golden Union supposed to be communists or capitalists? I get the worker motif, but Golden sounds like a capitalist name.
>>
Additional known models: Sage-Emperor (has an option to take five units as a single unit) Divine Mandate (possible power card? Do power cars have their own effects? Any ways, out confuses everyone), Astrolabe of Infinite Possibillusions (possible illusions? Battle planning, maybe?), Magistrate (so flexible its almost broken by RAW). MagiGen (creates power cards/ cycles your graveyard into your deck)
Will comb thread some more.
>>
>>55147721
I can berely understand this
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>>55147757

And we musn't forget Frankcock!
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>>55147758
Give up.
Or admit there are worse places to be a slave.
Like amongst the fishmen.
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>>55147758
Run before you get FISHSTICKED
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>>55147721
They were probably around the mountain fiefs, then got blown up by the orbs and retreated somewhere.

>>55147757
>>55147704
remember the orbs invaded and put up a giant wall around the hobbit plain
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>>55147786
kek
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>>55147721
The hobbit plains and the spell dump swamp should be a bit NE of the unheld lands. Or be those lands. Its a nice desolate seeming area.
>>
>>55147721
What's that lump under Yeezy Empire? Hard to read.
>>
Who is the Dream king/king in the dream and what is his endgame? I mean he appears or is hinted in several factions lore but yet he isn't a deity of any known religion or cult.
>>
>>55147764
An-cap syndies
Duh
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>>55147764
Started out FULL CAPITALISM, the Shining Queen took over and it turned FULL COMMUNISM.
>>
>>55147778
Le mighty frankcock shouldn't be canon
>>
>>55147846
A godlike figure beyond the mortal realm, seems to be influencing the Orbs somehow.
>>
>>55147764
Half commie capitalists.
So, socialist syndicates that freely collaborate on production and distribution of basic goods, but maintains a cash economy for luxuries and cultural goods.
>>
>>55147862
MADNESS! hes been a beloved figure since '88
>>
>>55147114
Everyone at my LCS who uses mountain fiefs just uses lots of card draw, every card that gives tunneling, and heavy cav/tanks.
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>>55147846
>mfw Zarvus found a way to become a god while away and it's actually him
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>>55147862
You shouldn't be canon, faggot.

>>55147721
The *shining* sea, perhaps?
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>>55147862
He's the cheesy retro fan favorite.
>>
>>55147872
>>55147846
Anon here's right. The Dream King lives/creates the Dreamscape, where all sorts of magical shit goes down. Some say that everyone who dreams is really just seeing a different aspect of the Dream King's singular dream in the Dreamscape. And if the Dream King ever truly "wake up", shit's gonna go down. We're talking return of Zarvus tier stuff.
>>
>>55147893
They still need all the help they can get against le scream shitters
>>
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After 29 years, Game Company finally given Yeezus a face.

>tfw the strongest character in lore is modeled after a shitty rapper
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>>55147937
>implying anyone knows what Zarvus is even doing out there

Also official Zarvus Anthem
https://www.youtube.com/watch?v=FCf23ZTFaDM

Who else /spaceparatroopers/ here?
>>
>>55147893
LGS. Fuck me I've been playing too much lol.
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>>55147959
>Yeezus
>Most powerful character
That's not the Dream King.
>>
Good work lads.
>>
>Game Company charging $400 for the Golden Union's Catapult of Greed model
What the fuck are they thinking? The damn thing isn't even that great outside of raw damage output, and that's not even talking about how many power cards it takes just to move the fucking thing. Hell, the fucking Ball of Riches in the catapult just a repurposed Super Orb model anyway. This shit is ridiculous.
>>
>>55148074

Aye a splendid way to pass the time, shitposting on a topic that didn't even exist until we created it.
>>
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Yes? It's legible, so that's a start
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>>55148159
10/10, good work

charge your goddamn iPad
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>>55148101
>australians
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>>55148042
>dream king
>a character
I'm pretty sure there isn't any single Dream king. Unless he is Zarvus.
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>>55148074
To echo from someone in the Google Doc: who likes the idea of an online rulebook with a limited window voting system for changes?
>>
>>55148207
I like it. I don't know anything about wargaming rules but I like it.
>>
>>55148183
I am charging it it just doesn't charge quickly, it'll hold 2% until I turn it off. So here's what we can generally put together:

>red river and mountain fiefs don't get along, but geographically have to kinda work together or face the fishmen.
>cats and birds work with fish
>as do gilded pirates, they would seem to focus mostly on powerlords, whatever they are.
>alquire and Yeezy fight a lot, that pass is the key to the west and is infinitely valuable.
>pass still isn't great, you have to hold it first, pass mountain fiefs and the swamp, and then you're in fucking unheld lands.
>Yeezy and RRK seem at some peace since both have bigger things to worry about, maybe 'friends' hoping the other dies
>night Clan is basically anywhere in the west, I think having it not in Yeezy Empire is smart
>I like the idea of medieval S.T.A.L.K.E.R. as a fief in the swamplands
>>
>>55148279
where's the yagmon coalition?
or is it just the beastraces together that create the yagmon?
>>
I don't care what anyone says, Yagmon Cloudrunners are still shitty Birdmen Glidespears.
>>
>>55148308
SHHHHHHHHHH
If Game Company hears you talking like that they'll take the Cloudrunners away, and then we'll have practically no good air units except fucking ORBS.
>>
>>55148279
Yeezy and RRK could just be in a "the enemy of my friend is my enemy" deal, that's what's implied in the novel

Maybe put Night Clan in the top right corner, or wedge it in my the islands somewhere, the map will probably have to be loads bigger in the final version. IIRC, they're next to someone, I don't remember who.
>>
>>55146672
sounds great

>>55146677
agreed

>>55146841
I figure we should get the setting sorted out first, then we can figure out rules,
especially whether we want to build the rules from scratch or just modify an existing game heavily for our purposes
>>
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>>55148331
too late, anon, it's happened already
>>
so someone going to make a new thread?
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>>55148207
thirded.
Dewit
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POST MORE ORBS!
>>
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>Go to LGS with my Black Witch army after I get off work at the funeral home.
>Pretty late at night just myself and store owner.
>Shooting the shit/drinking coffee with the store owner, having a few games.
>Rando comes into store sporting a wizard hat and a bathrobe.
>Asks if I would like to play against a real spellcaster.
>Store owner shoots me the wide eyed "you on your own" look.
>Oh boy, this should be "interesting".
>Dude cracks out his Scream Wizard army whilst commenting on how lackluster Black Witches are of all the spellcasters.
>I'm nodding, noting that they have some pretty powerful support and utility spells.
>Loudly replies "YOUR MEGER INCANTATIONS ARE NO MATCH FOR THE MIGHT OF A SCREAM WIZARD".
>Store owner looks around to see if anyone else is in the store then looks at me.
>I have the biggest shit eating grin on my face.

>We start
>Every turn he loudly announces each action his units are taking
>Making his way up the board
>Getting locking in combat with my buffed Alquire troops
>Keep having to explain what my witches do
>End of his second turn he has run out of power cards
>Didn't think to sacrifice Victory Points for more cards
>Exclaims that my "FOUL MANIPULATIVE MAGICS HAVE BEFUDDLED HIS MIND".
>My turn comes back around.
>Draw my blood sacrifice power card.
>Inform him I'm casting, he nods
>I proceed to pick up all of my Alquire troops locked in combat with his Scream Wizards
>"AHH I SEE YOU'VE COME TO YOUR SENSES AND HAVE DECIDED TO CONCEDE VICTORY."
>Show him the sacrifice card.
>Nearly table him killing three quarters of his army.
>"N-NOOO YOUR MAGIC IS INFERIOR TO MINE! YOU CANNOT WIN THIS WAY"
>He begins to scream at the top of his lungs in the middle of the store.

>Mine and the store owns faces when.
>>
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>>55148410
ORB THREAD
EVERYONE ELSE NEED NOT APPLY
>>
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How's this?
Whipped it up based on mapanon's ipad sketch, obviously it's WiP
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>>55148420
Man I wish my game store was this enthusiastic
>>
Let's go, part 2!
>>55148456
>>55148456
>>55148456
>>
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>>55148410
How can mortal armies even compete?
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>>55148420
Its just a story, that would never happen. R-right?




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