[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Settings   Home
/tg/ - Traditional Games

Bar The Way: With a magic circle drawn on it and a word of power, the mage bars an ordinary door or gate so that none may pass. Determined opponents may still batter down the door frame.
Spell Components: Three nails and a stick of chalk.

Shared Sight: The caster ceases to see through their own eyes and instead sees through those of the last person or creature they touched before casting the spell.
Spell Components: The eye of a newt or a believable facsimile to stare into while chanting.

Crafting Dwam: Under the light of the full moon and with tools in hand, the caster breathes in smoke from burning the spell components and is put in a dazed state that lasts until sunrise breaks. While under the effects of the spell, the caster's body automatically crafts whatever they last thought of using nearby materials. It takes much concentration to picture complex objects. An untrained caster is more likely to make a sculpture of the object's outer appearance.
Spell Components: Still-green twigs from nearby trees and cloth the caster has worn for a week and a day.

Pure Touch: The caster's fingers begin to glow upon finishing the incantation. The spell's effects continue for up to a minute, during which anything the glowing fingers come into contact with is cleansed of impurities. Each purifying touch spends the glow of one finger. Magical poisons and supernatural corruption may take multiple castings to cleanse.
Spell Components: Holy or otherwise purified water and a piece of cloth kissed by a maiden to dip in the water and hold to the lips while chanting.
File: 1505248748613.jpg (89 KB, 800x782)
89 KB
Astrological Insight: The caster stands outside under a clear night sky and analyzes the stars and their relative positions to determine vague portents of the future.

Angelic Seance: By means of a clear glass orb set into a magic circle written in chalk and speaking the names of the gods, the caster may communicate with invisible intangible beings from a higher reality which are often great sources of knowledge.

Angelic Familiar: By similar means to the above, though without the necessity of the glass sphere, the caster summons one of these higher beings into the physical world in a form only he can see. The being cannot effect the physical world, but can travel through solid objects at great speeds, making excellent spies and informants. The being can also communicate with distant persons if they are also spiritually aware [that is, also a caster].

Astral Projection: Through meditation and the performance of certain religious rites, the caster temporarily exits his body, and is able to move as an Angelic Familiar. With more advanced versions of this Art he can pass into the heavenly worlds.
Directed Levitation: Place the components in a magic circle and recite the incantation. The rod will become imbued with the ability to levitate small objects, but the rod must be pointed at the object for levitation to continue. The object will follow the rod's directions, but will still be stopped by solid objects. The length of the spell is greatly shortened if the mass of the object being levitated is large.
Spell Components: A solid rod/stick at least 20 cm long made of any material, does not need to be perfectly straight. Eggshells from any bird that can fly, bird feathers (preferably from the same bird)

Tamed Fire: Crumple the paper with the chalk dust inside using both hands, recite the incantation and blow into the ball while keeping hands tightly grasped around the ball (leave some room to blow through). The fire will ignite and will continue to burn for several minutes without needing fuel, and without burning any living creature. It will still spread to non-living flammable materials, and will act as normal fire there.
Spell Components: A sheet of paper, chalk dust produced while drawing other magical inscriptions.

>Angel summoner
Anon, pls.
Moon's Hold: By channeling the filtered power of the moon, the caster creates a binding ring of light around a creature. Those inside cannot move for as long as the caster channels the spell. However, this spell requires constant moonlight to keep running, and if the moon becomes obscured, the spell breaks. Additionally, the more waxing the moon, the less power the spell has to hold its targets.
Spell Components: A small hand-held mirror.
Naming Ritual: This ritual reveals a person, creature or object's true name by whispering it into the ear of the caster. True Names are used as components in higher magics and to reach targets with spells regardless of distance. Receiving one's Name is a rite of passage in many cultures.

Knowing one's true name is also necessary to become a spellcaster, and forcing a spellcaster to permanently forget theirs is a common final punishment within Hedge Circles and other magic groups.

Spell Components: A thimble of the target's blood for people and creatures. The same amount but in water the target has been fully submerged in for a week and a day for objects. The components must be ten and one years old.
File: 1411203124288.jpg (568 KB, 1024x720)
568 KB
568 KB JPG
Summon Inconvenience- The caster places a small object like a tack or a rock and places it inside an article of clothing marked with an illustration of the intended victim's face while chanting a series of magic words. For three days the victim's clothing will fill with the chosen small object, causing great discomfort but no harm. Originally taught by visiting witch, deans at the magical academy have tried to stamp out knowledge of the spell for years but it has since become a tradition for graduating seniors to teach it to freshmen in secret.
See Me Not Knot - Enchanting a thin rope under a moonless sky to hide you from plain sight - tying that rope as a noose around your neck makes you less noticeable to people, not invisible, everyone just thinks you belong where you are. The tighter the noose when you apply it, the more powerful the spell becomes. Once the spell is activated the only way to tell the duration left is by the noose loosening itself, until eventually when it falls off your neck leaving you revealed to the world.
Linked Hearths: Creates a link between two locations, such that when something is burned in one location, it appears in the other. Do not use on living creatures.

Spell Components: A fairly complex rune circle, two halves of one object that has been broken in half, two people to perform the spell in tandem. Inscribe the rune circle in both locations: it may be best to use something more permanent than chalk, such as etching metal or carving stone. Place one half of the object into each circle. At the same time, light the object and recite the incantation. The more valuable the object, the stronger the link. Since value in this case is determined by emotional attachment, this spell is frequently used by lovers and family members that live far away.
File: 1495502858977.jpg (109 KB, 540x810)
109 KB
109 KB JPG
Create Moss Golem- Typically taught as a stepping stone to understanding more advanced golem theory the caster takes the various moss covered rocks used as components and places them in a bowl of fresh water. Thinking strongly of the desired result the caster chants the magic words and drips a single drop of their own blood on the rocks. The moss grows to bind the rocks into a very basic (and stupid) golem.

Used more for practice and companionship more than anything else it is nonetheless remembered fondly by many wizards and witches.
That's the kind of magic spell I love. It's super simple, but has a lot of uses to the creative. Theoretically, with enough moss, stone, and blood, you could make huge ones.
I actually really like this concept - simple spells for a more folksy type of magic. Honestly feels like stuff you might actually see.
File: 1476729850811.jpg (213 KB, 600x800)
213 KB
213 KB JPG
>A large scroll composed of various wooden tiles is set on the table and is unfurled revealing rows of foreign characters that line the various planks

Summon lantern servert - A simple spell that bounds a spirit to an old old lantern turning it into a servitor for the convience of the caster. While the caster can leave the lantern unadorned and as they had bought it from the store they often indulge the summoned spirits of their lantern servents by painting them and adding another lantern and paper limbs to form a crude body. This also has the effect of making the lantern spirit happy and far more willing and eager to serve their masters.
Thanks. I recently ran a dnd campaign for my little sister, my wife, and their friends. Had to do things a tad differently to engage them.

For my little sister she sometimes (many times) wanted to do magical things outside of her spells abilities but super basic so I would have her roll to see if it succeeded. We decided this spell was a practice spell taught to her by her teacher and she needed to do it every day to stay up on her studies.

Basically meant she needed to draw one every session to show her character's growth. It was fun, and now I got a small folder of moss golem pictures from her.

Sound of Autumn rain - Taking a preserved brown leaf from the previous autumn the user will dab rain water of that season and spinkle it on the leaf and gently blow on it. The area will become surrounded with a damp fog and a perpetual rain will fall. While in this foggy rain no sound can be heard except for the gentle patter of rain.
I like the concept of all the spells have material components.
>It was fun, and now I got a small folder of moss golem pictures from her.
That's adorable. Post some?
Create Freeze Potion/Freeze: A potion that can be added to liquids to make them freeze.

Spell Components: A block of ice with the proper rune carved into it. Collect the water that results from the ice melting while the simple incantation is repeatedly chanted. Once the water is collected, bottle it up for later use. If done correctly, it should take on a tinge of teal.

To use, add the potion to another liquid, and say the release word while looking at the water. Using more potion will freeze more water. Frequently used to store cold for the summer months, this simple potion is common and most people have seen how to use it. Is occasionally used to encase objects in ice, either for food preservation (meat), as a practical joke (someone's hand while they sleep), or in rare cases torture.
File: big tit sorcerress.jpg (2.7 MB, 2560x1440)
2.7 MB
2.7 MB JPG
Channel Gossip - Used by partygoing and socializing casters for the sake of curiosity or to gain the upper hand on a rival. Burning a strip of holy writ in a pipe made of ivory the caster is privy to all the mundane gossip and embarrassing trivia of the people at the event where the caster is at. Does not reveal serious law breaking such as murder or treason. Commonly used by fortune tellers who dont want to waste the components for a more in depth divining spell.

Components: Pipe made out of ivory, strip of paper from holy scripture.

Unseen Guardian: the caster study a child and then can, with a ritual chanting that goes on for an hour or so, summon an angelic being that guides a child for [months per speller caster levels]. The guardian is unseen and can only have a limited impact in the etheral world, but the child see it as an "imaginary friend" and the guardian will help and entertain the child to the best of his abilities.
Material component: a hair of the child, taken willingly.

Btw you guys should check this out: https://yarukizero.files.wordpress.com/2010/02/witch-quest-book-ii.pdf
I'd have to find it, might be able to convince her to send me a new one.

It's funny. I got this place called the Roaneida coast that is basically fantasy maine covered in magical fallout bordered by scalping indians and a black guard city state. But after watching Little Witch Academia I decided it also would have an all male wizarding school that has opened its doors to female casters because so many (think 60%) of the region's male population has died. The indians solemnly respect the witches, and the black guards dont see the area worth the effort to subjugate. The young witches spend a lot of their studies cleaning the region's villages and forests of magical horrors.

Ended up making a lot of stuff with her, its like the one spot of comfy in a horrible place.

Heavy Roanoke, Innistrad, Little Witch Academia, and IT influences.
Grow: cause plants to grow a week's worth in a day.

Spell Components: remains of living creatures, ampule of blood from caster. Bury the remains, and place drops of the caster's blood in a hexagonal pattern around the grave. Utter the word. The blood should briefly glow, and then plants within a small radius of the area will begin to grow quickly. The larger the remains and the more blood is used, the larger the area affected.

This slightly macabre spell is based in the cycle of life and death. Used frequently by farmers, repeated castings can be used to get more harvests during a single season, but it is difficult to obtain the remains and blood required for large-scale applications. Also used by clerics to turn shallow battlefield graves into flower fields.
First Love's Philter: Made with honeycomb and a hearfelt love-letter mixed using a mortar and pestle, and boiled in a small cauldron with many flowers, this potion will create an infatuation with the letter's writer in the one who drinks it that lasts from one moonrise to the next. The person who drinks it develops an immunity the moment it wears off, and those who have felt love's kiss are can't be affected. Anyone who has experienced heartbreak before is also resistant to the effects. The philter is often passed around at festivals, and in some communities it's a common rite of courtship.
>He doesn't know who John Dee is
>He thinks summoning intangible intelligence is high magic

I bet you don't even speak Enochian.

It would actually be OP in most settings with nobles. Maybe something like a clip of a nail from the "investigated" individual, or it depends on what is known around about said individual.

Also, what the fuck are they doing here? They can't read the tarots. They're either watching the snake or sorceress' tits. I mean, there is a lot to watch, but still.

>inb4 dude didn't you hear about mammamancy
File: 1495866665369.jpg (2.09 MB, 1773x1417)
2.09 MB
2.09 MB JPG
Randomize pastry: The caster prepares a pastry like normal, but places fragments of a fairy pillow inside of the dough. When baked the pastries will have random flavors from all over the world, strongly aromatic and deeply enjoyable. Each flavor brings with it a flash of a pleasurable memory, such as running through a sunny field of flowers without getting tired or cuddling with a loved one in front of a fireplace on a snowy night. These sensations are mild, as if remembering them instead of experiencing it recently.

Components: Pastry ingredients and fragments of a fairy pillow.

A fairy pillow is a small rock or pebble that a fairy has used as a pillow, becoming infused with the taste of their dreams. Fairies value these pillows, rarely trading them cheaply but often giving them to friends. If the fairy has been having bad dreams it can infuse the pillow with sad visions like cats meowing in the rain or the feeling of being lost and knowing no one wants to find you. While some casters will steal the pillows, the risk of getting one infused with bad dreams leads to most casters trading honestly for them or waiting to receive them as gifts.
I think the idea is the sorceress is pitching her wares.
Bottled Sound: captures the sound of a given place in a bottle as smoke. Once the sound has been captured, it can be bound to the bottle.

Etch a glass bottle with an inscription. Then simply open the bottle, and let it fill with smoke as it captures sound. Once the bottle is full with smoke, cap it off. Completing a secondary etching over the bottled glass will cause the smoke to bond to the glass and color it. To listen to the sound, open the bottle. It must be re-filled with smoke for repeated listenings.

A popular use is to store songs played by a bard, or the lively noise of a tavern in the evenings. Some places keep archives of these bottles containing advice from elders. Some parents and grandparents will record themselves on their deathbed for their children to listen to, if the child is not old enough to understand them.
I vaguely recall something like this in a similar thread. Have you talked about this before or been in the world building threads?

We have similar interests my friend.

She sure has some assets to pitch.


Shit is too limited, oddly enough. I mean, doesn't it only work on whoever has been chaste his whole live? Or even not been in love?


That's actually the right amount of cute AND "shit can go wrong in a comfy way".

>Spell Components
A tuft of tinder, a lit fire, and a drop of mint oil, cinnamon extract, or lavander concentrate.
For best results, use a shaving of sandalwood and a drop of incense.

Light the tinder on one end, and drop the extract onto the middle. Slowly make a circle around the intended person until the embers reach the fingers. Snuff out the flame at the foot of the caster.

Minor ailments from issues of the mind (i.e. exhaustion, fear, or drowsiness) are banished for the day, leaving the intended person with warm thoughts. The spell's effects end at the next sundown. Witches and Magicks Professors often use this spell to keep themselves awake.
File: 1430497345342.jpg (166 KB, 807x785)
166 KB
166 KB JPG
yeah, I wrote a bit months ago. But I've been working on the setting as a way to blow off steam for about 7 years.

It started as a dnd world I wanted to share with people, but I have horrendous luck getting players together. MacBeth production levels of bad luck seems to happen that always break my groups up. People deploying, relatives dying and people moving back home to help the family, work scheduling people only in the evenings, etc. Most groups never make it past session 3.

Except for the group with my sister, my wife, and their friends. We got through a whole 7 part adventure. So Im pretty stoked on that. I've been injecting the setting with comfy here and there for years, but now that they sat through it and enjoyed it I decided just to embrace the comfy.
I imagined it being babby witch's first potion, and more a thing for teenager's than a useful potion.

Yeah but still honestly, even imagining comfy little village innawoods, how could you be sure s/he wasn't in love with anybody before and didn't tell anyone? Does the witch sell the whole package of surprisngly high level divination spell to be sure it works? Does she accets refund on the base of "granma how the fuck was I supposed to know she actually liked the fucking dwarf's son, for Pelor's sake!"?
Shit would kinda funny as this is, actually, but I hope the witches get the memo "NOT be in the same area for maybe five years". Unless it's really cheap.

Also the idea of the one night stand might be a little edgy for Comfy: The Comfiness setting. I know the Philter of Love is hilariously akin to a date rape drug but...
Maybe just a smaller infatuation that goes on for a lunar month but isn't certainly going to let the target have just like a one night stand per se, or that it increments the amount of "well I don't exactly LOVE him but he's cute, maybe...", I don't know.

It's pretty good idea, but I'd tweak it a little.


>familiar doing the job for the witch

Jesus, what are the trade unions doing?

If you want certified comfiness you should check out Golden Sky Stories as well btw.
Mage Bread: Kneaded with bits of Silvertree fruit and baked using magical fire, slices of this bread are an effective way to combat mana exhaustion. Care must be taken that none of it gets into the hands of irresponsible people, as a single slice can make most animals grow three feet in size, all-around. A loaf getting lost is often cause for a call to the adventurer's guild.
It's just infatuation, not a full on love potion, anon.
File: image.png (465 KB, 700x933)
465 KB
465 KB PNG
Ghostwriter: A low-level spell used by masterful elders and court recorders alike. Conjuring requires paper from dust trees cultivated in the Northern regions and a pen or quill fed with ink of a lesser molluscoid. Upon activation the writing utensil in question will begin to write the user's thoughts on the dust paper, saving attention and time.
In that case I was wrong, I read it as something that teenagers get... thinking not on the longer term, so to speak.
File: 1484155237536.png (198 KB, 960x800)
198 KB
198 KB PNG
Create Snow Golem - Those students that have diligently practiced Moss Golem creation will typically be prepared to make the move to the next step by winter break. The caster creates a regular snowman saving the head for last. After creating a ball of snow big enough the caster will plunge their head into the ball. Muttering the magic phrase the caster's essence is absorbed into the snow. When placed on top of the rest of the snowman's body and sealed with a piece of the caster's clothing the spell is complete.

A must have spell for anyone serious about their snow fights, as most students are. Academy staff normally lets the students have the days off after a good snow, knowing that the practical learning such fierce competition gives is hard to come by.
>Summon Smallfolk
To enact this spell, you need to prepare a handful of varied foodstuffs, and possibly a small trinket, an inch tall being the maximum height, or else the smallfolk won't come tou your call.

Smallfolk are named as such since they are, well, small people. The only supernatural ability is their movement speed, enough to avoid any grasping hands and boot sole, but in all other ways, they're basically small humans that you can get to help you with stuff. Get a cobbler smallfolk to help you shine your shoes, a cook smallfolk to teach you a new recipe. If you keep feeding them, and provide a small living space, they may even stay for as long as you want.
I like this.
Aren't these just brownies?
Gotta have a dish of milk for 'em too you know, and watch out you don't insult them accidentally or they'll start messing things up as much as friendly ones help.
File: 1003-6001.jpg (106 KB, 500x500)
106 KB
106 KB JPG
Oh this thread is adorable. I want in!

Welcome Tomte

A small magical circle inscribed near any entry to a home, with small blessings and offerings for the feyfolken that will attract any nearby Tomte to the homestead. This is not a summoning spell, but any nearby Tomte will simply know a nearby caster has attempted to welcome them.

Components: small slices of leavened bread, a thimble of honey or jam, and the tiniest flagon you can find or craft filled with mead, wassail, or sweet red wine, all places within a magic circle inscribed with greeting runes. Some casters go to great lengths to set ornate meals on simple wooden dishes to appeal to the general tastes of the Tomte.

Tomte are small fey-folk not more than 8 inches tall with their hats on. They live in fireplaces and are generally friendly household guardians that assist in keeping an eye on children, warning the home of bad company, keeping fires roaring and spreading warmth through the home. They can also be mischievous blighters that pull pranks and other distinctly troublesome deeds if the fireplaces they call home aren't regularly swept and well-kept. They abjectly refuse any companionship to homes that offer dry wines, or contain marital strife or mistreated children, though they will usually wreck house if living in or catching wind of any nearby home where children are being actively mistreated.
File: gnomes02.jpg (334 KB, 1153x775)
334 KB
334 KB JPG

Aren't gnomes the ultimate Mary Sue race?
Pester and Away

A charm both simple and strangely complex, this "accidental magic" is something that aware casters teach to their children, and may only be performed by children. Will-o-wisps and similar small spirits often urge children to run a little farther away, or jump from a limb too tall, or otherwise put themselves at risk but this drives the harmful spirits away as if the incantation were nails on a chalkboard.

Several children may perform this by linking hands and dancing in a circle while reciting or singing a humorous rhyme, but a single child may simply clap their hands or spin around. The rhyme must end with honest laughter and/or be accompanied by a small ringing silver bell to be effective but the words spoken are often irrelevant to the effect.

This may be performed by any child, male or female, until the first time they experience a monthly blood or nocturnal emission, at which point the charm has no effect. This charm has been adopted by many nonmagical families due to both any child being able to perform it, and giving them incentive to carry a bell which puts many parents at far greater ease when their child wanders. This has led to several areas where children all carry bells and, fortunately or not, some children in these areas may be teased by peers and adults if found without a bell.
Oh shit, I totally had that book growing up. That book was comfy as fuck.

>Aren't gnomes the ultimate Mary Sue race?
Not exactly. Even gnomes can be totally flawed and you wouldn't send a Gnome to do an Orc's job. They're just tiny folk that are generally friendly and helpful if you're not a dick, and they have a few tricks up their sleeves but nothing world-ending.

Also Gnomes and Tomte aren't exactly the same thing, depending both on setting and IRL folklore.
Render Tallow

Most commonly used by cooks and chandlers, this spell withdraws and liquefies any nearby source of fat from the target and distills it into a purified liquid within a nearby container. This spell greatly reduces the time required for making candles, clarifying butter, collecting beef or bacon fat, or collecting oil from peanuts or similar plants.

Components: a small pile of twigs or tinder, or a flint and steel, plus a container for holding the rendered fat. A simple incantation along with the required materials will remove fat from the target in seconds, with a greater pull of fat the longer the caster continues the incantation until the target material is depleted.

Use of this spell on a living creature is seen as terribly vile, as it is immensely painful and leaves a burn covering the entirety of the living creature similar to a chemical burn from a heavy alkalide. Some very vain sorceresses use it to keep themselves slender at a heavy physical cost (and staying out of public eye for several days) while the most vile spellcasters see it as a means of torture. These uses are heavily looked down upon in civilised societies.
>Children's magic
That's actually a really neat idea.
Watch Companion

Components: Dried pine needles woven together with the caster's hair.

When the spell is cast, and the components thrown into a campfire, the flames will twist into a humanoid form bound to the source of the fire. This form can speak telepathically with the caster and up to two other people the caster chooses.
The form has limited knowledge of the caster's choice and can hold conversation ably, though it cannot know anything the caster does not. This form lasts until sunrise, at which point it reverts to a simple fire.
I'm glad you think so, but I can't claim it as original. All sorts of cultures have entire concepts centered around the magic of childhood alone, or what is 'virginal' or the strength and abilities of the spirit before the loss of innocence.

Even Unicorns were said to be something that can only be even touched by the heart of a child and only caught by a virgin maiden. However that works. But yeah, children have their own culture that is constantly shared and changing, they have rituals, protocol and priorities that are completely their own. Children have a magic that not only is entirely their own, but is something so profound that they often do it naturally and don't even know that they're doing it. Like, can you imagine the spells that can be centered around strictly just imaginary friends?

Shit, I think I'm letting my inner dad slip out.

But I remember even as a kid doing weird shit and/or thinking I was doing magic. I remember always having a friend that ran alongside the car I was riding in and jumping over obstacles, keeping pace with the car.

I remember pointing at each corner of a wall, pretending I could cut it out and blow it into the yard. I remember combining sand with water and dried leaves in a tin can, setting it on fire and holding it up to the air to see what would happen combining the 4 base elements. Surprise! Precisely nothing happened but the can warmed up while the leaves half-burned because I mixed it with fucking water. I wasn't the smartest kid. I remember seeing kids slapping hands together on the bus, ranting in rhythmic rhyme and incantation, inserting names of people they hated and cursing terrible fates on them. Kids try magic all the time.
File: 1496000838797.png (1.15 MB, 819x579)
1.15 MB
1.15 MB PNG
I want more!
Bump for more - I would totally make a "comfy spellbook" for players
Sleeping Sand: sprinkle this over anyone's eyes to make them drowsy.

Components: fine sand. There isn't as much setup to this as for some other spells, but the chanting must be performed by a person who has not slept in 24 hours. The spell works better when performed during a new moon, and is almost completely ineffective if performed during a full moon. The more of the moon is visible, the less potent the effect.
Stately Threads: A cantrip any self-respecting court magician knows. The spell re-weaves one's own clothing in a flash, making one presentable for even the most lavish parties. Dropping syllables from the incantation at key points can reduce the apparent worth of the resulting cloth, and hedge mages often use it to mend their own clothing.

This spell is permanent when used on clothing one has worn for a week and a day. It will work on another's clothing, but the light of the moon at its peak will reverse the effects. Many a young person has sneaked into a highborn party after having a witch take pity on them.

Spell Components: A needle and thread, a full outfit to transform and a thought as to its final appearance.

It's said spellcasters under a magical fugue have been seen using this same spell to transform mundane objects into magical weapons, rodents into strong horses and produce into beautiful carriages, though these feats have never been reproduced by a fully conscious mage.
File: hee-uk-jung-06.jpg (339 KB, 1000x949)
339 KB
339 KB JPG
>Create Living Model

To perform this spell the caster places a small gem or glass orb filled with magic on the ground, then draws an outline of the desired real life structure around the gem/orb using dirt found at the location of the structure. A minute long chanting ritual draws magic out of the gem/orb and into the outline, raising it up to form a miniature copy of the structure. If strips of cloth from articles of clothing owned by residents or visitors is used to form the outline as well one can see a miniature version of that person walking around the area.

Often used to make toys for children of wealthy individuals.
>Minor Attraction

Touching their wand to a point on the target's body the caster says a magic phrase and slides a feather across the target's surface. For about 30 minutes the target will levitate and move towards the tip of the wand used to cast the spell. While this spell can be cast on any object under 25 lbs it is normally used by spellcasters in White Haven (on the South Eastern Nekotian coast) to manipulate the long slender kites popular during the Festival of Flowers.

Components: Wand, Feather from a regional bird (important, do not use feathers from a non regional bird), and the target for the spell
File: Scarecrow.jpg (89 KB, 960x720)
89 KB

>Animate Scarecrow

created under the light of a fullmoon this Scarecrow will shake as if it was alive to scare away birds
File: 1471660025969.jpg (370 KB, 670x900)
370 KB
370 KB JPG
>Illuminate area (butterfly)

Taking a burning branch in their right hand the caster begins to rub two butterfly wings in their left hand. As the magic takes effect the wings disintegrate and the burning branch will begin to burn at an extremely rapid rate. The sparks and flame coming off the branch will take the form of small butterflies made of fire, gently illuminating the area. The butterflies avoid setting anything on fire, winking out of existence after a time.


A burning branch, two butterfly wings from the same species
File: 1471994294027.jpg (148 KB, 550x783)
148 KB
148 KB JPG
>Find Path

Claimed by some wizards to really be a druidic cantrip this spell guides the caster to a location within 50 miles that is above ground outside major cities. The caster places flower petals within a decorated urn or jar (no one knows why it doesnt work with unadorned objects) and says the magic phrase, finishing the spell by blowing across the opening of the object. For 5 hours flower petals will fly out of the urn/jar as if carried by a gentle breeze and fly in the direction of the desired location.


Decorated jar/urn, flower petals native to the region
File: 1497825896380.png (1.42 MB, 1182x2076)
1.42 MB
1.42 MB PNG
>Lantern of Memory

A spell used by wizards specializing in investigation. Burning a page from a journal inside a lantern the caster utters a short incantation, in effect offering up the memories stored on the page to the spirits of fire. If they accept (it is rare to find a fire spirit not greedy for memories) the lantern shines light dimly in a 60 ft circle but illuminates spectral remains of individuals who have left strong emotional memories with spots in the vicinity. Can be used to track down the living, but also to get a sense of a dead person's intentions and character without going through the much harder spell of contacting the dead.

Because the component cost uses journal pages many wizards have begun carrying 3 page booklets to use as journals. No one knows why but 3 filled pages is the minimum required for any page in the booklet to be used as a component.
File: 1471992408107.jpg (191 KB, 927x1200)
191 KB
191 KB JPG
>Enlarge Book

For the spellcaster who can't see very well anymore. Taking the seed of a green bean and placing it in a patch of good soil the caster then places the book he wants to read over the planted seed. They then whisper a quick spell and can be about their business. Overnight the book will grow 1x itself for each bean planted in the soil. The spellcaster can then use the book, hopefully being able to more easily see the enlarged text.

Taught to a wizard by gnomes back in the days of the first king. However the gnomes warned the wizard that the book had to be filled for the spell to work. When he asked why he couldnt just cast the spell on an empty tome and save himself money on paper the gnomes replied that you can't grow out of nothing.
File: spiritnew8a9.png (315 KB, 400x400)
315 KB
315 KB PNG
Too op

Essence of the beast: By ritually consuming an animal on an altar, one may gain a slight boost related to that beast for one hour. For instance, eating an ox may allow you to lift 20 more pounds than usual. The boosts do not stack, and only one boost is valid at any one time.

Hex of the Consumed: By smearing menstrual blood upon a lock of hair, you can apply a variety of curses upon the person who the hair belongs to, but double the curse is applied to you.

Clarity and Confusion: The user scatters small bits of rock unto bread and then consumes it. When the user next dreams, they will have a vision of the future, but the vision only has a 60% chance of being true. The Vision seen tends to be what the user wishes to know most, but not always. (Though it is always profound in some way.)
>By smearing menstrual blood upon a lock of hair

I think our definitions of comfy are different

Sorry, missed that. Just got the "Not too strong or overly useful" memo.
File: toothnecklace.jpg (36 KB, 480x720)
36 KB
Drunkard's Tooth: A mage embeds a string through the tooth of a carnivorous animal. After putting it on (not necessarily as a necklace, but worn in some way) and reciting the incantation, for the next 24 hours, or until the item is taken off, the user is resistant to the intoxicating effects of alcohol, with the resistance being more potent the stronger the animal was.

Bear teeth commonly sell for high prices.

The spell is often used to fake drunkenness.
File: backwards.jpg (66 KB, 634x559)
66 KB
Tongueless letter: Write a sentence of series of sentences on a piece of paper as if they were mirrored. When you slip that piece of paper on to a person without them knowing, they will be unable to say those exact sentences. The spell wears off if the paper is no longer on the target or if the target realized the exact location of where the paper is on him, and who did it to him.

Animalistic Apathy: Draw in ink the image of your target animal unto the back of your hand whilst holding the fur of that animal in your other hand. Until the image wears away or becomes substantially warped, the exact species of the animal's fur will not regard you with hostility, unless you become hostile to them.
*or series
File: 1411202780715.jpg (143 KB, 566x800)
143 KB
143 KB JPG
>Enchant farm tool

Created by a wizard trying to help a village repel goblin attacks this spell tuns the farm tools of the villagers into weapons of righteous might. Tools enchanted so do not gain any special ability to cleave flesh or armor, but always seem to land lucky blows against weak spots, or be in the right place to deflect a blow without breaking.

To perform the spell the caster draws a circle in the dirt and line it with ash. On each side of the circle facing a cardinal direction the villagers place the seeds of the produce they grow as well as pickled versions of the finished product. The caster will then chant for 5 minutes, waking up the spirits in the tools to a basic intelligence. The caster then begins to compliment the tools (speech check optional) on their hard work and how they have blessed the land with their strength. The caster details each finished good briefly, raising the spirits of the tools.

When he is done the tools glow briefly and upon picking one up the wielder can feel a sense of recognition, joy, and a determination to succeed.

Only works on tools that have seen a full year's work.
>Animalistic Apathy:
I like this one
>invisible spies that cannot interact with the world, effectively making it a scrying spell is OP

Does not compute.
File: duwon-lee-duelden-ship.jpg (569 KB, 1920x1357)
569 KB
569 KB JPG
>Fill Arcane Vessel

While enchanting theory has improved dramatically over the years the traditional method of arcane vessels still sees use. In fact some argue business has never been better. Enchanting via arcane vessels is the process of filling an object with a spirit and binding it with a contract to perform a specific task or tasks.

1. To begin the ritual the caster must cleanse and beautify the object to be enchanted. Spirits are vain creatures and will only respond to the spells that appeal to this vanity.

2. Having prepared the vessel the caster must draw a circle of runes around the object. Spirits are intrigued by written script, especially runes because of their ancient history. Taking into account the size of some modern arcane vessels this step may take quite some time.

3. The caster recites the spell from a tome. This step takes roughly about one hour. Many frustrated wizards and witches throughout the years have tried to find a way around this step but to no success. Spirits are fickle with long memories, and none will respond to anything less than what they think they deserve.

4. Having completed the spell a spirit will respond to the call. What kind of spirit that is called is determined by inserting specific words in the recitation. It is now time for the caster to bargain. In return for their services each spirit requires something unique. Sometimes it means cleaning the vessel daily, sometimes it means singing a specific song each night, or presenting a new riddle each week. Sometimes if the vessel is exceedingly awe inspiring the spirit will deem it enough.

5. If the terms are agreeable the spirit will inhabit the vessel and perform it's task.
I like the idea that low magic is more charm/component based,

>Umbral Flame

Take the feather of a raven and the feather of an owl, tie them together with thread and dip in tar under a full moon. With a word of power, the feathers with light and cast a grey light that can only be seen by the user


Magical bug repellant, doesn't work on arachnids.
components: a spider's web, laid out on a piece of paper and dusted with ceder ash. The larger and more intact the web, the stronger the spell. Can be folded and worn a person, or burned with chanting to protect a larger static location.
>not shared
That's op. You could easily mass produce items with that.
>A foot full of tacks is "No harm"

Motherfucker you ever had a tack in the middle of your foot? That ain't "No Harm".
Alright they fade away in 5 minutes

Part of the magic
ok help me flesh this out, but what about this:

a magical radio station that if you perform some kind of ritual and you're patient with the tuning wheel, you can tune in and hear the host deliver a veiled message for you; say your name and something that might or not help you; then, a creepy but related song.
Am I the only one bothered by the fact the healers eyes are open?
Drawing perspective is hard.
File: 1505286255283.jpg (143 KB, 700x1050)
143 KB
143 KB JPG
>Resist cold

A spell passed down among the mountain nation of Nekoti's southern hemisphere this spell imbues a blanket or quilt with the feeling of springtime or summer, allowing whomever is wrapped in it to resist the cold.

For this spell to work the caster must take a quilt or blanket embroidered or otherwise decorated with depictions of spring or summer vistas. Tracing these designs with their finger and rubbing a migratory bird's egg shell in their other hand the caster begins to chant a slow rhythmic spell.

Upon completion whoever is wrapped up in the blanket/quilt will find themsevles comfortably impervious to the cold, instead feeling pleasantly in summer or spring.

This is all me, just so Im aware.....is anyone else interested in this. I was expecting more posts desu
I have ideas but gotta get home first
Not in the position to post atm, but I love these OP. Comfy magic is best magic.
Be it Crows, Rats, or swarming insects, muttering this spell renders them loyal informants to you for 5 days and nights. The spell may be re-cast during this time for diminishing returns, that being the creatures becoming more and more forgetful, erratic, and distracted. -Optional Spell Reagent: A rats skull, with an offering of either a copper or silver coin, or a pece of cheese inside of it, as offering.

>Smoke Vessel
The use of this spell allows it's caster to create fantastically detailed objects or images through the puffing of pipe-smoke. Very small items, or spoken words may be stored inside and carried aloft to a chosen recipient inside the smoke. The smoke is more resilient to the breeze and winds then normal smoke, but forceful winds, stormy conditions, or a determined attacker can still easily disperse it. -Optional Spell Reagant: Nothing but the pipe weed or tobacco itself. The better the stuff, the better the results.

>Shadow Mischief
The caster whispers a harsh command to the shadows, and to the target the shadows around them lengthen, deepen, and flicker, proving to be incredibly distracting, if not concerning or outright scary. This spell works poorly on those with rigorously logical minds, or beings without concern. -Optional Spell Reagent: A pinch of pitch or piece of fresh (2-3 weeks old) Charcoal.

>Tampered Garment
The target is bothered, tripped up, or forced to readjust the straps, fittings, or lace of any worn garment, being plainsclothes or armor. The effect is purely in the mind, and has no bearing on the garments themselves. -Optional Spell Reagent: A frayed bootlace.

...maybe these are a bit too low-magic.
Okay, more minor items than spells but hopefully fitting

>Wax Coins
A protective charm created by children, wax coins are each effective against a single type of harmful magic. Created by pouring a bit of colored wax into a rough circle and "stamping" it with a thumb print, silverware, toy or other available object, these charms are often worn on a bit of string as a necklace or carried in a pocket. Depending on the color of the wax, a coin has a chance to absorb a single spell or magical effect directed at the wearer, causing it to suddenly melt away. While consistent within an area, what a given color protects against varies across different regions by what colors different cultures associate with different sorts of magic.

>Sugar Stars
Made of sugar mixed with water, fruit dye and faerie spit, each of these colorful treats causes unpredictable effects on the consumer. Essentially long lasting pranks, the changes last until the next full moon and range from strange hair colors to glowing footprints to bubbles from the ears or even looking like a different species.
I need to start pasting these into a document so that I can organize them by type and level.
There is no magic that is too low-magic to be comfy.
>Craft Cheese
This spell requires a gallon of fresh milk per pound of cheese to be created. By heating the milk and any desired seasonings together in an iron kettle and beginning a slow chant, the mage causes the fat and protein within to separate from the other liquids, congealing into curds. By continuing the chant the caster is able to form the curd into a ball or wheel as they concentrate on a final appearance and flavor. The longer the chant continues, the further the cheese will age, approximately one month per minute of chanting.

Cheese created by the spell is never quite as firm or flavorful as that made by mundane means, regardless of age, but is certainly good enough to do in a pinch.
File: fruits.jpg (91 KB, 580x300)
91 KB
Fruitful Miasma:
By ritually carving a target fruit and reciting the incantation, the target fruit decays over time, releasing its aroma in a large area over time.

The more elaborate the carving, the stronger and sweeter the scent, the longer it lasts, and in a larger area.
That's just wearing a blanket. You can also cast this spell by starting a fire and sitting close to it.
>>Angel summoner
but what if its like......suuuuuuuper cold?
Probably not the right thread for this but:

I'm getting together a Witch Quest game and I feel like the system of "Roll and hope for doubles" is a bit too hard. Basically if you want to use your "Fly fast" attribute, and you just so happen to have only a 2 in that attribute, you only get to roll 2 times in order to get doubles and have a success at all

Anyone have a slightly more forgiving system? Doubles just kinda feels too hard
Should we archive this thread?
Some good shit in here.
I say let it continue a bit more first.

What would this be used for?

I think the assumption is this is meant for way below freezing environments where people dont have the proper equipment.
>What would this be used for?

It's like a magical air freshener.
File: firefly.jpg (66 KB, 720x409)
66 KB
Light of Clear Heart:

The user must merely put the thorax of a firefly into a bottle of purified water. After reciting the incantation, the light will glow, with the light being brighter the more nervous those near it are.

Commonly used by detectives, those who wish to assess which romantic targets are easiest, and it is also sometimes used as a blinding weapon by the especially nervous.
File: 1505381703208.jpg (479 KB, 1800x2500)
479 KB
479 KB JPG
Heat Cubes:
Take any cube-shaped object and sprinkle a pinch of powdered brimstone onto it. Place the cube in any liquid and speak the desired temperature, up to 200 degrees or as low as 33 degrees. The liquid will maintain that temperature for up to four hours, including any new liquid added to the container.
For milder aftertaste, one can substitute the brimstone with saltpeter.
>Cardinal Jean Paulet's Godhand
A series of gestures and phrases that magically cleans and moisturizes the skin on the caster's hands, keeping them fresh. Also prevents rashes from wearing gloves.

>Wavelength Perception Shift
Causes a person's eyes to perceive different wavelengths than the normal visual band for a short time. Only affects the cones of the eyes and not the rods. The caster can shift the visual band up or down when cast, but it cannot go beyond radio waves or x-rays. Shifting a person's sight to a wavelength range not present would cause them to experience complete color blindness, but shifting it slightly may cause them to see colors they've never been able to ever perceive before.

>Dampen Senses
Dampens select senses of the caster, lasting until they have sleep for at least four hours. The caster can choose which senses to dampen, and may dampen more than one if preferred. A favorite of wizards with loud neighbors at night, or lots of lights in their neighborhood.
I am indeed very interested in stealing your ideas.
Is anyone making a pdf or google docs out of this? I want to read it when you're done.
Gonna archive the thread later on.
Then you can just use that!
Nooo, I want others to do the work for me and get it completely bite-sized!
Right thanks man. This could be a neat pdf though.
File: joysorrow.jpg (45 KB, 620x350)
45 KB
Writ of Empathy:

Take a piece of paper and write the name of your target. Next, wrap the paper around the favorite food of your target whilst reciting the incantation. If the target is happy, then the paper will turn greener the happier they are, if they are sad, the paper will turn bluer the sadder they are.

A symbol will appear on the paper as a hint to the reason behind their condition. For instance, if a man has just found true love, a heart may appear. If a man is in debt, coins may appear.
Sticks to snakes - turns all sticks in a 10m radius to snakes
Snakes to sticks - turns all snakes in a 10m radius to sticks.
>sticks to snakes
>turns a forest into a hellscape
File: Electromaster.png (1003 KB, 1280x720)
1003 KB
1003 KB PNG
>Spell Name: Charge Object

This spell charges a conductive object with static electricity. Upon touching or getting close to the charged object the effects can vary from a minor shock to a spark enough to knock out humonoid creatures.
Caution: It is not advised to charge objects during a thunderstorm.
File: pumpkinpie.jpg (15 KB, 250x250)
15 KB
Bittersweet Gift:

Place two different foods upon a wooden plate that has been given as a gift to you within the last 24 hours. Recite the incantation. The foods will now have swapped flavors.

It is often used by dieters to eat tasty yet low-calorie food.

Wooden plates are often exchanged at meal time between mages who know this spell.
(Assuming /qst/ doesn't have dice?) Depending on the speed of the board, what about a d100 system? Roll under your skill to succeed, roll over your skill to increment your skill
Comfy af
>Tampered Garment
>The target is bothered, tripped up, or forced to readjust the straps, fittings, or lace of any worn garment, being plainsclothes or armor. The effect is purely in the mind, and has no bearing on the garments themselves. -Optional Spell Reagent: A frayed bootlace.

Your Shoe's Untied: The Spell

I like it!
Now I want to play a comfymancer in a new campaign. What existing core or extended materials spells could fit this low-magic/comfy vibe alongside these sorts of spells?
Familiar Find:
This spell requires a wizard to pace back and forth several times, grumbling "now where did my damnable XXX get off to?", and similar incantations while they search the area for a specific lost object. After thoroughly searching the entire area twice, which may take upwards of ten minutes, the lost object will appear in a previously overlooked spot. Unfortunately this spell only works on items that already belong to the wizard, that were lost or misplaced by accident. The spell must also be performed in the last place you remember having it. The item no longer has to be in that spot but it must be on the same plane.

Jack's Candle of Lies:
To create this candle, one must collect enough beeswax from a hive hummingbees exclusively at night, and the wick must be formed from carefully woven spider silk. When the candle is lit and is the strongest light source in a small enclosed space like a tent or small room, no person in that room can speak the truth, and all people in the room believe everything said, at least until they leave the room or the candle is snuffed.

It is believed this spell was created as a failed espionage tool, but it is now probably most commonly used by youngsters telling spooky stories when they ought to be studying or in bed.
>Memories of Summer
This spell enchants a rug, blanket, or the like so that a warm sunbeam shines on whoever sits or lies on it. A pattern of runes must be painted on the rug with a tea made from dandelions and sunflower petals steeped in a glass jar heated by the summer sun. The amount of use you can get out of it varies substantially, depending on the intricacy of the inscription and the circumstances of the enchantment. For best results, steep the tea within a day of the full moon nearest the summer solstice.

>Traveler's Harvest
This handy charm produces fresh, ripe fruit from seeds of the same kind. The seeds are ground in a mortar with a handful of soil while chanting the spell. Richer soil gives a greater yield, but even very poor soil will produce enough for a meager meal.

>Quilted Companion
This charm creates a friendly little animate stuffed animal, a perennial favorite for children everywhere. It would make toymakers a fortune if they could use it at will, but none have yet managed to monetize it. The charm's simplicity is precisely what stymies those who would use it for profit: One simply must knit or sew the toy while thinking fondly, with true parental love, of the specific child for whom it is intended. (The caster need not be the child's actual parent, simply hold a sort of affection akin to that of a parent.)
That pic and that spell are just fucking adorable.
File: 1496641404460.jpg (225 KB, 714x1119)
225 KB
225 KB JPG
>Broker Pact
This spell's target is a promise made between two or more people, counting the caster. This complex bit of ritual magic turns the promise into a magically binding agreement, and exacts an unspecified toll on anyone who breaks it. In order to cast it, a chant and a joining of hands must be performed before vows are exchanged. As part of the ritual, the caster is held to the same promise. This spell is a common sight in the weddings of magic users, adding a bit of flair to the proceedings with its light show.

Spell Components: A knot of any material (even hair will work), and a rehearsed vow. It's important not to stutter or miss a word, or there could be side-effects.

>Wyrd Moon
The Wyrd Moon is more of a meteorological event than a spell, though a ritual can mimic its effects within a certain area. The second full moon of a month (usually called a blue moon) can play tricks on a living's creature control of their own magic, and cause strange happenings based on their will, conscious or not.

The ritual mentioned earlier requires the use of a quantity of water that has been put outside to reflect the light of the full moon several times (the usual amount is three, for a season), and immediately covered once the moon is no longer visible. The size of the container and the amount of water have an effect on the resulting radius of the magic. A caster drinks from it and chants during a night of new moon, becoming luminescent for the duration.
>Autumn Sweep
This spell is a great time saver, allowing the caster to sweep up all the fallen leaves around their home with a chant and a gesture. All the leaves are deposited in front of the caster, or within a container of their choosing.

Spell Components: A broom to break over one's knee (though it can be magically mended afterwards) and a fallen leaf from the previous year's fall.

>Amber Glass
This magic allows for the crafting of a glass-like substance that doesn't require high temperatures or a supply of silica sand. The resulting material is tougher than glass, and, notoriously, sweet to the taste. Witches often use it for their windows to replace those broken by children, but if used by common folk it would quickly attract insects outside of winter.

Spell Components: A bucket's load of dry leaves, preferably autumn leaves, will do. The magic user mashes them along with honeycomb and wax and chants over the mixture, before pouring it into a container of the desired shape. The substance takes a day to harden, but once that's done, it can only be melted by saliva. Children are often seen badgering witches during the fall season for the glass-like candy... and breaking their windows if they don't get any.

I'd stir her cauldron gladly.


There is the cat for that tough. Never played that but you can easily reroll 3 times EVERY dice rool.
>Curzon's Comfy Locomotive
This spell creates magic fuel that when loaded into a steam engine train, animates it so that it automatically transports each creature on board to whatever location in the multiverse where they would be the most comfortable. This includes EVERY creature on board, including vermin, single-celled organisms, animals, nonphysical entities and people, so it may take awhile to finish its journey. Travels at the speed of light, but also opens portals to other dimensions whenever viable. The locomotive must also pick up anyone who requests to travel on it so long as that person has no malicious intent. The train is enchanted with an Ascertain Motives spell, so it will always know what a potential traveler wants and needs unless they have access to powerful occlumancy magic. Passengers do not age and are not subject to biological needs while on the train. As a side effect of this spell's magic, the caster is always last to depart from the train, although oftentimes the train itself ends up being their final destination because they love bringing smiles to peoples' faces.

Spell components: A functioning train. The train must not have been stolen or built through unwanted or coerced labor. Memorabilia from a deceased loved one who brings the caster comfy memories, which must be ground and alchemically fused with ordinary coal. If the memorabilia does not contain sufficient love and comfy feelings, the spell fails. The coal must not have been sourced through the unwanted or coerced labor, else the spell fails. A big comfy couch to put inside the train. A single tear shed by the caster while remembering the loved one whose memorabilia is being used.
Roll and hope for coubles is a 16.7% chance every time you roll. Witch Quest has a strange curve because you get multiple throws based on your stats.

Funnily enough, the chance of rolling doubles on two dice is the same as the chance of rolling 6 on a d6 once. You're basically looking for successes on a 6. You could make people roll a single die and succeed of both 5 and 6 to double their chances.

Doesn't the cat roll mandate that for every point you reroll ONE die?
Whispering Wind: The caster creates a gust of wind, the strength of which depends on how loud the verbal components are spoken. A beginner level spell, it's often used by novice mages to get relief from the summer heat, turn windmills, or blow things out of trees. Much more imfamously, it's sometimes used by lechers and bored teenagers to blow skirts upward.

Spell Components: A dandelion and some fine sand. The caster blows on the dandelion, throws the sand up into the air, and says the magic words at whatever power they want the gust to be, varying from a whisper to a roar.
File: Capture.png (251 KB, 1404x842)
251 KB
251 KB PNG
Thanks for the help, all. You're right in that I was forgetting about the cats helping with the roles, an I also like the idea of the changes the one anon suggested. This thread is also awesome for helping me come up with spells.

Do you think I should put a limit on the number of spells a character knows to start? The rulebook seemed to imply that new characters should have the whole spellbook at their disposal off the bat, but I limited it to 4 starting spells to see how it felt
I don't think you're supposed to fully define a spell list for Witch Quest, but having you players come up with a couple signature spells for their character ahead of time should be fine.

Generally what you want to do is either let them cast whatever kind of spell they want as they define it on the spot, or have them research a spell that does what they want or something similar enough to work for their purposes. Your job is mostly in determining the difficulty number of the spell, I think.
File: 1484704340695.jpg (1.43 MB, 1747x2976)
1.43 MB
1.43 MB JPG

Uhm.... yeah. My point is about the cat. It says that he makes the witch reroll the dice (plural) but then it's the roll (singular).

One would think the cat enables just rerolling a single die, so that if you have three ranks and get 2 doubles (for 6 dice rolled) then you could see it the cat might make your success even better.

>we'd probably be better just asking Ewen


I'd just print the spells and let the witches know the most common ones. The book has just three pages for them. I mean, it doesn't seem that you use them particulary often, perhaps 4 times for witch in a game night.
So, think we can combine these into a grimoire for low magic campaign?
>Effulgent Effervescence
A simple charm to add a little zing to ordinary beverages, by instilling them with fizzy carbonation. A slight tweak on the incantation can also modify it to aerate a bottle of red wine, without need of a separate container to decant into.
Components: A clear glass marble, to be dropped into the container.

>Teatime Trick
A handy spell for the hospitality-minded mage, the Teatime Trick involves brewing a tea of multiple different ingredients, along with a single butterfly chrysalis in the teapot, speaking an incantation when the hot water is poured into the teapot. By rapping twice on the lid and speaking the magic word, a particular type of tea from among the various components included can be poured, excluding all other ingredients used. This can even involve specified quantities of milk, sugar, or other additives, if included in the pot when steeping.

Components: A butterfly's chrysalis, a teapot, and ingredients for all the desired types of tea.

>Lover's Link
A charm that allows two people to meet in each other's dreams. Immediately before bed, each must drink a cup of warm milk, with a hair from the other person dropped into the milk and stirred thrice counter-clockwise, twice clockwise, and twice more counter-clockwise. Originally developed for a hedge witch to keep in touch with her husband on long journeys, it has since become a popular charm to allow communication over long distances in general, as no romantic connection between the two participants is necessary.

Components: A cup of warm milk and a hair from the person you wish to contact.
>The Subrosa Technique
For this ritual of secrecy, a single red rose is hung from the ceiling in the middle of a room prepared with runic inscriptions at each point of ingress, and all who enter must swear to secrecy upon the rose while giving a secret handshake (agreed upon in advance by all participants). If performed properly, all goings-on within the room are screened from outside observers until the conclusion of the meeting, and participants in the meeting are magically bound from divulging its particulars except as may be stipulated in the meeting's proceedings.

Components: A single rose. Any kind will do, but for best results, a blue rose picked at midnight on a new moon is preferred.

>Weaver's Weal
This marvelous enchantment brings an ordinary loom to life, saving a tremendous amount of repetitive toil at weaving. The loom must be loaded with the desired thread or yarn, and inscribed with runic verses praising the spirits of textiles and craftsmanship, and those of the animal(s) or plant(s) from which the fibers to be used are derived. While speaking the incantation and picturing the desired design, a spider's web is floated on top of a bowl of sheep's milk, taking care not to wad or tangle it. If the web is tangled, the spell will fail. If performed properly, the shuttle will begin to move of its own accord, weaving the desired pattern.

Components: Loom, thread/yarn, bowl of sheep's milk, spider's web
>The Paradoxical Pebble
A pebble in the shoe is ordinarily an intolerable aggravation, but with this handy charm it can be a traveler's greatest friend. A smooth river pebble etched with a rune for safe travels is soaked overnight in a softwood bowl filled with water that has been carried at least 7 leagues from the source it was drawn from. In the morning, the pebble is placed, still wet, in a shoe while speaking the incantation. When the shoe is worn by the one who spoke the incantation, the pebble will not be felt, but rather will protect the foot from blisters and mitigate soreness from extended periods of standing or walking until sundown that day. If a specific destination is in mind, and the water used was taken from that destination, the enchantment lasts until that destination is reached, provided no substantial delays or detours are had along the way. Recommended to be performed in pairs, as a separate pebble must be prepared for each shoe.

Components: Smooth river pebble, softwood bowl of water from 7 leagues away or more.
Is that art by the guy who does the Dragon's Crown art.
>Also, what the fuck are they doing here? They can't read the tarots. They're either watching the snake or sorceress' tits. I mean, there is a lot to watch, but still.
They seem to be looking at the table, mostly the potions. Only second on the left, hand over mouth lady seems to be looking midtable or at the breasts.
As for what's happening in the picture itself. It seems like the Sorceress is trying to sell to the various noble ladies.
Bump for low magic spells. I need moar.
>Ace Up The Sleeve
A wondrous spell of holding used by the transient gamblers and travelers of the wild, cast by inscribing the runes for "containment" and "retrieval" upon a standard playing card. A chanted keyword while touching the imbued playing card turns it into a portal into an extradimensional space 1 ft deep, with dimensions of width and length equal to that of the card itself, and otherwise acting as "Handy Haversack" or "Bag of Holding" would do. On touching the "retrieval" symbol the items held within the card are ejected into the holder's hand.

Components: A playing card from a standard deck of cards, that has been used in games of chance daily for a period of a year and a day.
I think a really neat low-magic setting concept would be that literally anyone can perform all of the magical spells, as long as they have the (often fairly rare) components and the ritual down pat.

Maybe some sort of system where you roll for success and depending on the type of spell you have to make an INT or WIS roll (or a Will save?) and some feats that simplify the ritual processes or enhance the chances of a successful roll if you want to have a spellcaster class, but nothing overwhelming.
By making good with a places natural spirits and fair folk, one can travel safely and at impressive speeds through the wild places of the world. The spell itself is relatively simple, being a long list of honeyed words, praises, and requests from the Fey for safe passage. The preperation for the spell is somewhat more difficult. One can wear no iron, steel, or worked metal upon thier person. Nor can they wear the heraldry of any earthly nation, settlement, or tribe. Thirdly they must wear the simplest of clothing appropriate for the climate, although going buck-naked save for ones pack is encouraged. Lastly the caster must not carry any bread, nor weapons in their pack. When one casts this spell they throw caution to the wind, allowing the Fair Folk to decide their fate. Playing by their rules and the guidelines above, one may find themselves crossing league upon league in hours. Failure resulting in one being lost deep in the wilderness, or delivered into the lair of a beast or other dangerous locale. Even when complying, one must be prepared to lose food or tools from their pack along the journey. Or be delivered to ones destination in an inconvenient or silly fashion. -Optional Spell Reagent: A cutting of wildflowers, and anything that ends up going missing along the journey should be concidered a cost of the spell.
>Pretty Poppet
Commonly seen hanging in households of commonfolk across the land, poppets are small human effigies constructed from twigs. By constructing a poppet using the hair from an individual and infusing the small effigy with positive emotions towards that individual as a drop of that person's blood is smeared on the construct, a crafter can keep tabs on the wellbeing of the individual the poppet is meant to represent. A poppet that is sprouting greenery such as newly-budded leaves is an indication that the person is in a happy, positive state of mind, while a poppet that curls into a ball of brambles and twigs indicates despair and sadness. A shuddering poppet indicates the individual is scared and distressed, while one seen to sprout thorns indicates rage and fury. However, the worst is when a poppet begins to char and blacken, indicating that the health of the individual it is constructed to represent, the final stage of this being when a poppet bursts into flames and becomes ash, representing death. However, a target who is recovering from his ailments causes the poppet to shed its ash and blackening, restoring itself to its original form. Mothers will often look fondly upon an entire family of small twiggy figures hanging in the windows of their homes.

Components: Twigs fetched from a forest by the target they are intended to represent, hair of the target to twine the poppet, a single drop of the target's blood.
>Fenniby's Sparkling Trail
This spell, developed independently of any college or wizardly order was created by the Alchemist Fenniby, pioneer of the magical art form and artifact category of "Caster's Tools", that being seemingly mundane artifacts that take on new life and purpose when used in conjunction with magic. This bag of sawdust, treated twice with fine oils or metal polish, can be used in conjunction with a skrying mirror or distant messanger to provide a clear, sparkling trail of glowing dust to ones goal. The spell is little more than a cantrip related to light and luminescence, spoken when taking a heaping handful of the prepared sawdust and throwing it headlong as hard as one can. Success results in the dust snaking out from the caster, taking to the ground and sparkling with all the lustre of polised gold. As for said messenger, they must be aware of your intentions and accepting of them, and keep their door, or other portal to their place of residence or lodging open. If all goes well the trail will wind and stretch to their doorstep. The trail is not invincible or infallible however, and is prone to unnecessary detours, bends, and turns. Harsh, inclimate weather such as rain, snow, or violent winds can damage and in some places entirely destroy the trail. When one arrives at their destination, gives up on following the trail, or the messenger closes and locks their door or otherwise changes their mind, the sparkle of the trail will shudder, then spasm, and then fade away entirely. -Optional Spell Reagent: The prepared sawdust. Oak is preferrable, as it produces a hardier trail.
>Witching Bottle
Developed over time, the theory behind the Witching Bottle is rooted in folk superstitions, but appears to be solid in practice, and so these containers are used regularly as countermagic guards against ill-intentioned trickery. When one has fallen foul of a hex, curse or the mischief of a fae creature of the realm, she must take a simple bottle of earthenwear or glass, and combine within it elements from her own self, such as hair or nail clippings, along with red wine, pins and needles, and various potent herbs grown locally. Then she, or one fond at heart of the afflicted, must intone protective verses over the bottle repeatedly for an hour, whether they be religious texts, magical verses or merely exhortations of good health and fortune. At the end of the hour's ritual, glowing mist will be seen to be drawn into the bottle, at which point it must be corked and sealed immediately, as this mist if the wispy form of the imp or sprite that has been afflicting trouble upon you. As long as the bottle remains whole and unopened, the gremlin cannot afflict anyone again, and in order to resist their magicks and prevent damage to the bottle it is traditional to complete the ritual by burying the bottle in the earth with a scattering of sand, knotted thread, feathers, vinegar and a few coins. In this way not only is the creature sealed away but the ill fortunes visited upon you shall be returned in kind as good fortunes.

I could my group's rogue really having fun with this
Deposit more comfymancy spells plox
So what kind of system would you put this in?
File: 1410724600009.jpg (895 KB, 1920x1200)
895 KB
895 KB JPG
>Conjure Masquerade Costume

In the Rhenessian culture masquerades are a serious event attended by everyone of consequence. Social norms dictate that no one may ever wear the same outfit and mask twice, leading to it an enormous expenditure keeping out common born riff raff from entering the social circles of the nobility.

Made by a spell caster sick of paying so much money all the time for new costumes this spell wraps the caster in the shadows and twilight which the spirits of darkness shape into exquisite unique outfits.

To cast the spell the caster steps into a dark room or shadowed corner, the darker the better. Holding out ash from a funeral pyre in their hands they call upon the spirits of the shadow realm (shadowfell) and commands them to weave a costume for them. These costumes are ornate, with fabric seemingly made of of nothing but coalesced shadow and twinkling stars. Each costume is in the form of some historical figure who died in the distant past, and people who shake the hand of the caster may get glimpses into the life of the deceased.
My little thread, still chugging along. Brings a tear to mine eye. :')

My idea when I made the thread was to port the results into an eventual Beyond the Wall campaign, assuming one or more of the players decided to be spellcasters (One or two would've made it in as a witch's tricks even if they didn't, mind you). What did you have in mind?
It is a well-known fact of life that the fae folk have a deep connection to the fortune of the commoners, whether it be for good or ill. As a result, many branches of folk magick rely on the fae to imbue objects with good fortune, and perhaps one of the most common of these magicks is the creation of carragreen. Take a patch of fresh, damp moss. Situate that moss upon a bed of pebbles within a fungal fairy ring, and then sprinkle that moss with a spritz of water, blended with the tears of a fairy and a pinch of sand or grit ground from a hagstone, a stone with a naturally-occurring hole passing through it. The moss will over the course of a week become a deep emerald green, and within that fairy ring the land will become enriched with potent energy that promotes growth and wellbeing of plants and animals, making it an ideal location to heal and meditate as the small folk frolic and play within its verdant sponginess. It is possible to pick tufts of mature carragreen to dry out, and then grind up and sprinkle onto meals for good fortune throughout the day, or a pinch of dried carragreen taken orally for a momentary boost to one's fortune.

However, it is important that one maintains the carragreen by watering it weekly with the same 1-to-20 ratio spray of fairy tears and water, because if carragreen withers and dies it becomes an ugly rust red, sure to attract the attentions of the wrong kinds of smallfolks, as well as the ire of those smallfolk who once played within its greenery. which often translates to misfortune for those who neglected to care for the carragreen.
>Release Mournful Spirit
If the spirit of a deceased individual haunts your home, it is often not out of malevolence but merely out of sadness and loneliness, and so it is important to undertake rituals that remind such spirits that they have indeed passed on, and part of passing on is acceptance of that fact.

Take your root vegetable, unwashed, unpeeled, uncooked, and slice it in half, then hollow out the halves leaving a thick wall of flesh to maintain the integrity of the root. On the inside of the flesh, carve repeatedly small icons or runes of your faith, symbols that are appropriate for death, rebirth, the afterlife or other such notions. Take your dried insects and grind them into a fine powder, then blend with holy water to make a thick paste. Spread the paste upon the inner walls of your root chamber, and then place the small trinket of the deceased within the hollow and close the vegetable up by driving the nails through the halves. Ideally the entire process of crafting this vessel should be done in a darkened room of the property that the deceased is bothering, lit only by the flickering light of a single candle, and perfumed with earthy incense such as burning basil, rosemary or other basic herbs. Once complete, utter a prayer of divine guidance for the confused soul thrice over, beginning at the stroke of midnight, and sprinkle the vessel with another dash of holy water. Finally, take the root to the place where the deceased is buried and bury it within the ground at the base of the grave. Over time the vegetable will take root and will bring greater spiritual awareness to the deceased soul, allowing it to pass on into providence and the warmth of the afterlife.

Components: A largish raw, natural root vegetable of some kind. A trinket of the deceased. Two cold iron nails. Holy water. 6 dried insects that are symbols of death or passing on in your culture.
>One Last Run

A mechanical or motorized appliance or vehicle can be "revived" and made to work again by binding the soul of its owner to it. The owner will be able to manipulate and act as the object until the caster releases them after completing a goal set by the caster. The object will be made able to speak and move at the will of the bound owner. This spell will only work if the owner of the object is deceased.

>The object that needs One Last Run
>Any piece or scrap of paper with the owner's signature on it, given freely to the caster by a relative of the owner
I've basically cobble together a system for a low magic campaign, based on The Riddle of Steel level combat, and that Game of Thrones RPG social combat. I wanted to have magic to eventually be introduced sometime, but I didn't want magic missiles and fireballs fucking everything up. This is a nice alternative, for folksy type of magic to be done, and reserving other more dangerous spells for npc / villain magic users.
I think I want to see a setting with stuff like these, where magic is just really damn commonplace and everyone does it. I want to see knights burn incense to infuse their armor before battle. I want to see children talking to wild animals and actually comprehending them while the adults look on in confusion. I want to see mages just being people who are better at tailoring the rituals with their knowledge of dead languages or good word choice or component substitution in order to make the effects a little more potent or faster.

>Angelic Seance: By means of a clear glass orb set into a magic circle written in chalk and speaking the names of the gods, the caster may communicate with invisible intangible beings from a higher reality which are often great sources of knowledge.

You should specify that the beings don't give knowledge freely, or something like that. Or that they demand offerings to even consider a talk. Otherwise it would be bogus if you could just get knowledge from the unseen world by just cycling through beings until you find one that cares so little as to give you a freebie.
Detect Intent:

Mix in a pot water, some sort of stick/rod, and 1 fresh, sweet fruit, and one rotten fruit. Boil the water, and then remove the rod. For the next 24 hours, when you point the rod at someone who believes they are currently committing a good deed, the rod becomes cool. When you point it at someone who believes they are currently performing a bad deed, the rod becomes hot.

The extremity of the temperature depends on the target's perceived magnitude of their deed.
I mean, in real-world terms "low magick" wouldn't even involves angels and demons. Those are extraplanar beings and the low magic of witchcraft, wicca and pagan folk in real world cultures, both old school and newer hippiedippy neopagan style, tends to focus on earthly desires and needs, and interacts with fae more than anything else.

High magick in the real world is usually what invokes angelic contact, and is often a great deal more ritualised, precision-focused and reliant on expensive materials. It was a way of setting apart what the commoners did from what the magi/advisors did in cultures of changing religious backgrounds.
File: dogemonogatari.gif (1.96 MB, 400x300)
1.96 MB
1.96 MB GIF
Cause a target to perceive their surroundings as a mirrored version of what they actually are. The target would insist that a left path from the road is actually on the right, and may become confused by the sun appearing to rise in the west and set in the east.
Because streets and maps appear reversed, they may easily lose their way or grow lost in places that are normally familiar. They require the use of a mirror to easily read text, as it all appears reversed.
They will believe their hand dominance has changed, either from right-handed to left, or left-handed to right, though in reality it has not.
>Duration: 24 hours
>Components: A broken compass, a vial of alcohol, and either a map or instruction book that has been torn
Capture Cloud
Spell Components: somatic, small pot with a lid or other seal-able container worth at least 5 gold pieces.

This spell is often used by to store rain clouds for use by low during a dry season. The caster draws up to 100 cubic feet of fog, smoke or other gaseous substance vertically downwards into a container. When the container is opened the cloud is released and returns to its previous altitude.
then we are lucky that this is a make believe games board
I laughed more than I should have.
You have inspired me, hold on just a minute.
Top comf. Thank you
Its been more than a minute, whats the hold up anon?
>Ashen Raiment
By burning specifically enchanted incense and partaking in a lengthy ritual, one can prepare his armor with an aura of whirling embers and coarse smoke. The incense must be soaked in Drake Oil and fired in an iron kiln for three days and nights. Once that is complete one needs to place their armor in a standard Enchanters Pentacle, and place a stick of the incense at each point. Light it and begin casting reciting the incantation, one must take effort to recite it quickly but clearly, as the incense will burn unnaturally quickly and the spell must be completed before too much smoke whisps away from the ritual site. If all goes well the smoke shall seep into the armor, bringing forth magical embers and wearing the smoke like an extra layer. It is important that this spell is not cast on plainsclothes or anything less of metal protection, as the ash and fire of the spell takes no particular favorite, and only the hardiest of beings could fight effectively with this spell prepared without the stalwart protection of steel. As for the spells affects, those closest to the enchanted warrior will find their eyes stinging and wounded by harsh smoke, tooth and claw will find purchase only on burning embers, and mortal weapons will be blunted and scarred by the whirling ash, if they even manage a clear hit with the burning wind turning their weapons aqay. The spell lasts for a period of eight hours, upon ending the armor is left with a thick, but nonharmful layer of dust and ash on every surface and every nook and cranny. And has left many casters temporarily deafened at the end by the loudness of their own personal firestorm. Anyone can wear the armor, not just the caster. -Optional Spell Components: Only the ritual materials.
Damn, I'm glad this thread has held up
Yeah its a pretty good thread. I'm glad anon started it; this folksy kind of magic has a real appeal. Moreso than the typical fireballs and shit.

That being said moss golems are fucking cool as shit.
My favorite is the poppet one. The Weasley family clock was one of the cool things in Harry Potter, and adding it as a folksy magic thing was a great idea. Good job, anon, wherever you are.

I supposed a badass hero like Sorceress would do more than just seel normal divination wares like in a renaissance fairy. I mean, Elf has her harem, Dwarf is chilling with the bros, Wizard is doing sketchy magic on a hot chick, Amazon has an adoring crowd, even Fighter clearly is about to get personal with the bar wench...


>dat filename



The problem with DND-like magic is that it's more practical than evocative. It's not even thematically as much as a bad choice considering how tactical DND is, but...

Anyway, yeah, pretty awesome thread.
Should this thread be archived?
The problem with magic in most cases is that it doesn't feel magical. Half the time its just a sparkly crossbow, another form of ranged damage.

The difficulty is that one of the major things that makes magic feel magical is a sense of mystery. And you can't have that very well when you're the one who is casting it. These spells are a bit better because the reagents and actions instill a sense of mystery since you don't know exactly how these things create that effect.

On a related note, the Chthonic Codex by lost pages has some great magic similar to the stuff here. Its all about this stuff.
Eyyy glad I could contribute anon. I love this earthy woodsy pagan magic shit. Poppets and effigies play a big part in folkloric magic and it just seemed like a comfy idea for a housewife to know how her husband is doing on a distant frontline.



To be fair it's a DND problem, mostly. I mean, I loathe WOD but shit's evocative, so is COC and most of the games I can think of with a spell list.

Funniest thing, I was recently reading the PHB for 5th and I tought to myself that there IS a decent load of spells that might be evocative/mysterious in their effects, but it's up to the master (most of the divination ones for example).
I'll post more in the morning
Keeping this thread alive so anon can post more when he wakes up.
I'll be waiting too, anon.
File: IMG_0022.jpg (990 KB, 1600x1200)
990 KB
990 KB JPG
>Create Astral Pastry

A popular treat among students at the Arcane Academy these doughnuts glow and sparkle with the wonders of the Astral Sea.

Taking an Astral Star (a form of mana coalesced into physical form) and grinding it over the glazed doughnuts in question (vanilla glaze works best in reaction to the spell) the caster calls out to the Traveling Star Zloan beseeching the wonders of the Universe.

After several seconds the glaze of the pastry will darken and then suddenly seem to deepen as though by gazing at the glaze one is looking deep into space. Soon one can see nebulas, galaxies, supernovas, etc. It is also said to boost magical abilities before important tests!

Components: pastry that has been glazed, astral star powder,

Note: Zloan is not a star per se, but an ancient being along the lines of Cthuluu and Shub-Niggurath. He is however completely benign. While still inscrutable he is known to have a quirky sense of humor and as a patron for warlocks is among the safest out there. However Zloan is unpopular as a patron seeing as he grants no ability to do damage directly.
I guess those doughnuts will be....out of this world.
File: caruso-sunglasses.jpg (36 KB, 567x332)
36 KB

that said Im really hungry now
File: 1474428914105.jpg (2.7 MB, 2254x1500)
2.7 MB
2.7 MB JPG
>Planar Shortcut

Only usable on All Hallow's Eve this spell opens a door to the realm of shadows (shadowfell) where just a short walk will take them to another door leading to their desired destination, anywhere in existence.

To cast the spell the caster must first on a moonlit All Hallow's Eve place a pumpkin on the stump of a tree cut at least 3 years ago. Sprinkling cinnamon and sugar powder in the air the caster calls upon the spirits of the season, demanding their aid as per the ancient pact. (the spell isnt ancient, it was made 40 years ago by a witch in a hurry, but formalities must be maintained)

The cinnamon and sugar will begin to float towards the pumpkin, which absorbs them and grows into the size of a small shack. A door will appear and a small figure with glowing eyes beneath a hood will ask for the toll. The doorman accepts the ends of almost used up candles, dolls, and spiders. Once the toll is paid he bids the caster and their party through into the City of Tricks.

The city of Tricks appears only once a year in the realm of shadows, filling with spirits and monsters who find their spirits lifted by its festivities. If one holds up a picture of the place they want to go the spirits/monsters will point in the direction one needs to take, eventually leading to a door that opens on the desired destination.

Components: Pumpkin, cinnamon, sugar, almost used up candles, spiders, dolls, drawing of where you want to go
Can this spell be used to visit The North Pole?
File: aladdin-screen.jpg (239 KB, 1920x1080)
239 KB
239 KB JPG

Why would anyone want to go there?
I salute you anons for a good thread.
Xmas town ofc
Ooh, Holiday spells!

>Costume glamour
The catalyst needed for this spell is a slice of pumpkin pie (Quality of the pie doesn't effect spell), and a small bit of melted wax. It takes whatever costume the user is currently thinking of, and projects that image over the caster, with the addition that it looks like a decent (not incredible) costume. Changed skin color is obvious face-paint, changed hair looks like a wig, clothes has a few obvious seams on them. Could fool only the dumbest people, but still fun nonetheless.

>Dullahan waltz
The catalyst for this spell is a jack-o-lantern carved to look a least a little similar to the target of the spell. Upon the spell's usage, the victim's head will pop off their neck. They'll still be alive, so it only makes for a good spook or prank. When the head it put back on their neck correctly, then it will root back into place.

>Minty Fresh
The catalyst is a handful of pure snow, and a pine cone. When the user touches their tongue with their wand, holding the catalysts in the other hand, they gain the cold, minty feeling in their mouth, like chewing spearmint gum then drinking a glass of water. Except this feeling lasts a few hours.

>Summon presents
This spell's catalyst is an amount of money (at least worth 10 silver coins), and can only be attempted up to thirty days before the winter solstice. When used, the user specifies how many presents they want. Within 24 hours, the user receives the total number of presents specified, with their total value being the amount of money used as a catalyst minus three silvers. The presents usually received are a variety of toys (that have been released a minimum of 10 to 30 years ago), board games, and/or clothes. Frequently used by academy students to get their friend a gift.
File: 1487106458302.jpg (297 KB, 650x497)
297 KB
297 KB JPG
I could totally see the City of Tricks being used as the setting of a session, something akin to Spirited Away or similar, where it seems that the PCs have spent all night in the City but little time has passed on the outside.
>Whispering Veil
A simple enchantment to lay on a hanging tapestry or curtain to make it flutter when looked upon. Good for scaring the more common sort, and a good combination with any kind of toy for a child, as the cloth need not be hung on a portal.

Spell Components: Seven feather, an unfertilized egg and a piece of glass or sufficiently transparent cloth.

If the spell is cast using a fertilized egg, the fluttering will be too strong, and the enchanted raiment becomes likely to escape, so take heed.
>>Costume glamour
>The catalyst needed for this spell is a slice of pumpkin pie (Quality of the pie doesn't effect spell), and a small bit of melted wax. It takes whatever costume the user is currently thinking of, and projects that image over the caster, with the addition that it looks like a decent (not incredible) costume. Changed skin color is obvious face-paint, changed hair looks like a wig, clothes has a few obvious seams on them. Could fool only the dumbest people, but still fun nonetheless.

>>Dullahan waltz
>The catalyst for this spell is a jack-o-lantern carved to look a least a little similar to the target of the spell. Upon the spell's usage, the victim's head will pop off their neck. They'll still be alive, so it only makes for a good spook or prank. When the head it put back on their neck correctly, then it will root back into place.

These are really fun. I like the idea of holiday magic.

That could be a lot of fun. Like the party is in a hurry, go through the City of Tricks, get lost, spend days trying to get out, and leave only to realize a few minutes have passed.

Cue laughing in the distance
holiday magic is THE SHIT

omfg vilhelm's fucking knight face mask expression just the sheer 'why the fuck am i doing this' of it! im fucking dying
>Nurseling's Pity

When cast on a sick person, makes the illness less annoying. Runny nose? The mucus drains from the sinuses alright, but it never gets the chance to drip on faces or anything. Fever? The sick person is still burning up and will feel so to anyone who checks their temperature, but they personally won't feel uncomfortable.

Components are an old bloodstained bandage, a cup of fresh tea, and hemlock.
>Freshen Flower

See that withered flower you picked languishing in the vase? Is putting water in there not good enough for you? Sprinkle some sugar on the flower(s) and in the water before using this. Those dead flowers will look just as good as the day they were picked. For about a week, anyway. Repeated uses on the same dead flower(s) will shave off a day per usage until they simply crumble before your eyes.

Components: reasonably clean to pure water, one spoon of sugar for each dead flower.
Was originally invented by a dickass fae that infected people with diseases.
pls live, I want more comfy spells
I'll post more tomorrow, in the meantime have a pic
Keeping this comfy thread alive!
Forget Me Not: By imbuing your words with magic, you ensure your name and visage given during an introduction will not slip easily from the mind of your audience. Speaking only part of your name ensures only that portion and your face are remembered, but not necessarily associated. Speaking your full name ensures your complete visage and name are remembered, as well as associated. Whispering your introduction into your audience's ear ensures the memory is nigh permanent.
Components: a bit of wormwood held in the cheek, a cinnamon lozenge on the tongue, or even a piercing which the user has previously concentrated on while performing rote memorization of mundane facts

Once a harmless practice shared among business associates and close friends or enacted during the exchange of wedding vows, and then considered socially deviant at best after too many would-be Casanova's inflicted undesired memories on disinterested damsels, the teaching of this spell is now banned permanently after becoming associated with several heinous acts of violence being permanently impressed into survivors' minds, ensuring no amount of therapy could relieve them of their trauma.
Comfortable Jacket: by use of transmutation, make any new outer garment instantly have the comfort and fit of a long-worn friend.
Components: thread, needle, a well-worn outer garment owned by you for at least one year's time, a new outer garment, and a transmutation focus such as a circle, cauldron, or faerie circle
Convenient Truth: with a wisp of power and a few meaningful hand gestures, suggest a small bit of information at your audience. Your audience will believe this information to be true regardless of its veracity, so long as they are not allowed to consider it critically for an extended period of time.
Components: a straight back and confident posture, eye contact, a firm and assured voice, and addressing the opposing argument.

This spell is doubly effective if you are wearing professional or charming clothing, or if you are standing on a stage when you suggest the information.
A Fresh Cup: a minor bit of thaumaturgy and transmutation, refresh any cup of stale tea or coffee you've forgotten about and let sit until cold, returning it's original flavor and steeped temperature.
Components: a portion of the tea bag/grounds used to initially brew the drink and condensation formed from steam
Empathy: a simple illusion, you manifest an image of yourself to an audience with slightly altered countenance, body language, and tone of voice, ensuring any given person will envision you are more empathetic towards them
Components: a mirror, a small breath followed by a small exhalation, a slight raise in the cheeks and a slight crease of the brow until you are slightly squinting, and a softened voice in both volume and timbre
Somatic components: set your jaw, look just below the audience's face and then in their eyes, wring your hands or rub the back of your neck.

If wearing glasses, remove them as you cast this spell.
Sleep Potion: used to ease away the difficult thoughts and physical weariness of the day, allowing the consumer to drift easily into sleep.

Preparation: Steep the following ingredients in hot water for six minutes: spearmint, licorice, peppermint, tulsi, stinging nettle, linden flower and leaf, fennel seed, chamomile, lemongrass, natural menthol flavor and tilia flowers.
More comfy af spells please, I'm lovin' it.
>Egol's Ember Hands
The caster must speak two words in the wood-like speech of the Firbolg and their hands will immediately begin to smoulder. This spell was originally meant for burning diseased trees, but it's been popularized among village mages as a way to make charcoal during bad winters.

Maintaining this spell requires the caster imbibe alcohol regularly, which can be dangerous as the spell makes it impossible to touch anything without burning it. As such, an assistant must be present for longer castings.

Apprentices quickly learn to dread the sight of the bottle of wildroot spirits and the splitting axe throughout their first winter on the job.
Drought of Dry: pour this potion onto wet items, immediately drying them. Only works on items which are not meant to be wet.

Components: a handful of sand from the bottom of a fire pit, a pinch of ash or two of soot, a gust of warm air, and three strands of a cotton towel wrung into a twisted knot

Preparation: combine items in a hot bowl and then pour into vial. Suspend on a laundry line under a warm sun until thoroughly mixed.
>Food Divination

While a bowl of soup laden with ingredients is the most popular food item to use, this can be attempted with nearly anything edible and filling. Upon the proper incantation and hand motions over the food, it will move and alter itself to play out a scene from the near future. You get a better picture with skill and whatever you happen to use. Noodles churn and twist into figures, berries splatter themselves temporarily to let their juice be ink, etc. It can get ridiculous if an archmage casts this over an entire banquet.

After the divination, the food items will return to their previous untouched state.

Components: At least one edible, prepared food item
Emergency Bump: Bumps a thread that's about to die.
>>55745217 followed by>>55810356 then >>55799101

Now this is really how to effectively combo spells
>Purposeful Shear

Ensures that whatever is intended to be cut (a daikon for instance) will be the only thing cut until the user intends to cut something else. Great for not nicking yourself shaving, chopping veggies or having to worry about moronic children in a setting with no safety scissors.
Interestingly, most retellings of the legend of Calf, the hero, attribute to a particularly powerful casting of this spell the enchantment that made his sword, Plowbreaker, incapable of hurting a living thing.
>Life Snippet in Sand Granules

The caster concentrates on a life experience they have in mind (ideally their own as these usually make for higher quality enchantments) while mixing guava juice, sand and habanero pepper. The result, if done right, should resemble little red gumdrops that feel slightly loose to the touch.

Ingesting one sweeps the eater away into the stored memory at their will (or until they fall asleep). Every sensation the original felt at that time is now open to them, even if they are physically incapable of it normally.
I assume this guy escaped from a fucked up farm or fiefdom and may have genuinely thought to cut people with his sword at first. Then used Plowbreaker as a bluffing tool for gradually more heroic reasons. Once his enemies found out his sword couldn't cut living things?

He just did a lot of creative cutting at non-living things to do crazy bullshit or to technically not hurt them directly.
It's comf, so the popular version is he's a farmer-turned-hero. The story is definitely about him being clever about what he cut, despite his sword having been cursed by a witch (or blessed by an angel to keep him from murder. Depends on the region).
Well thanks for giving me inspiration for a possible story my bard could tell to party members.

Or possible drawing material but that's not likely
Holy crap, this thread's over a week old!
Good stuff lasts.
File: witch.jpg (63 KB, 600x910)
63 KB
Lemme try to give something back to such a great thread:

>Self Reflection

Effect: creates a simulacrum of the caster, in fine dress and of pleasant manner, normally seated within 10ft of them. The simulacrum knows everything that the caster does, and though they cannot move they will remain in place for up to an hour.

Magisters and Magistresses typically cast this spell when they are indecisive or anxious, as being able to literally talk your problems out with someone who knows exactly how you feel can be deeply therapeutic. Many a mage has literally talked themselves out of a bad decision with this spell.

Components: the bone of any mammal, earth or dirt from the town where you grew up, and a feather from the last pillow you used.
The way I'm considering using this in my coming games is that it's peasant magic - the kind of thing where your child has been sick for a week, so the mother tries a spell passed down through generations of her family to fix it. Then, when that doesn't work, they send for the village's "Wise Woman" who is an old kindly type straight out a Pratchett novel, who is able to cast a ritual and tell that some dark spirit has touched the child, and drive it away.

Small scale, personal magic for small people.
File: hedgehog goes camping.jpg (115 KB, 745x745)
115 KB
115 KB JPG
In that they commonly embody the impossible qualities their author wants from her own life, in most cases a cozy house and a job entailing only interesting, fussy, but stress-free tasks?

I can buy that.
I think it's a DND-as-played problem as much as anything. Just taking spell components more seriously -- no Eschew Components; you always have to specifically obtain a spell's components; their quality affects the spell's outcome; there's an actual ritual to cast anything -- would make the system feel a lot fresher.
File: cat loves lizard.jpg (36 KB, 714x499)
36 KB
>Empathy: a simple illusion
Dark as hell
I love rituals and in-depth spell preperation, it's why I dig cleric as much as I do. (Not to say it's especially in-depth.)
I've always wanted to play a dark cultist kind of character with no magical talent of their own, but through rituals, dark bargaining, and sacrifice can cast hexes, summon monsters, and spread DOOM.
Thank you!
Passing Quiet: with components in one hand and an extended index finger on the other, whisper a few words of power across your finger, imitating a "Shh". Creates a moment of reduced volume in a small area with roughly defined boundaries; a room, a sward among trees, the sand between the ocean and the cliff, etc. The effect centers on the caster, and cannot affect much more than one other person in the same area. Nothing more than a brief respite from the constant cacophonies of the day.

Components: a jarred hush, or the foam from a pair of ear plugs if you don't have access to such luxuries
>Watcher Wisp
By filling a bubble of air with magical, life-giving breath, a rudimentary wisp is created linked to its creator's magic. The caster can use this link as a channel to cast spells on the wisp remotely, such as sensing magics and the like. Wisps are often seen in the woods near a witch's hut at night, and while most villagers know to keep away, they don't quite understand that the wisps are there to alert the witch in case anything strange wanders into their homes.

Spell Components: A strand of the caster's hair to wrap around the end of a hollow reed. Breathing a few magical syllables into one end of the reed gives rise to the wisp at the other end.
File: party time.jpg (83 KB, 950x392)
83 KB
>A Little Night Music

>A number of gatherers and a caster
>Access to open air
>A percussive instrument (can be something as simple as a stick or fingertip)
>A drink for each gatherer and the caster

The caster taps their percussive instrument in time to the type of music they wish to create, counting aloud or singing into the open air. After this initial chant, all gatherers and the caster raise their drinks and toast the night in rhythm with the tapping. The caster can imagine a type of music to conjure, and with skill the caster or gatherers can even "queue" songs by tapping and toasting in rhythm with the music. If no specific music is imagined, a pleasant tune will be heard on instruments native to the region. If a person in attendance has an instrument, they may join in and either shape the music themselves, or allow themselves to be led by the spell

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.