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We're gonna build a hexcrawl. Each hex is 6 miles from center of edge to center of opposite edge, or roughly miles from corner to opposite corner.

We're going to build this hexcrawl with our posts. To post, click on the image I've posted, right click and click "Copy Image", then paste into MSPaint. You can change the land type in a hex by using color picker on the colors in the Key, then paint bucket to add them to hexes. I made sure the grid was black and white to facilitate this. Then, reupload the image. The next person copies your image, then reposts it, and so on.

I have extended the increasingly large forest to the south of Brinford to the mountains, at a small clearing on the border (R14) there is a multiracial town where the Dorfs leave their mountains to trade with whatever lives up north.

RULES:
- You may change up to four blank hexes per post. They must all be the same land type. So you could do one forest hex, or two plains hexes, or three swamp hexes, or four hills hexes, but not two of one and two of another.

- Additionally, you may add one piece of fluff to a hex that doesn't already have fluff for it. It can be one of the hexes you just added.

- You may not change the land types of other anons' hexes. Nor can you edit their fluff.If someone else made it, don't fuck it up.

- Keep the thread on auto refresh so if someone posts a new map that overlaps with your own you can avoid posting duplicates.

Last thread http://boards.4chan.org/tg/thread/61556486/tg-builds-a-hex-crawl-3-electric-boogaloo#top
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Added desert at N23
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added desert to R19 and adjacent
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Added desert to W16

Finishing up Dry Gulch Valley.
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the small river in Q 21 and 22 gives birth to the forest and feeds into a body of water
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added hills at Z19 and adjacent.


Great! thanks.
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P16
Added Big Dismal Swamp - Holy site for the Red Druids, who live there in animal form. The powers of druids are greatly enhanced while in the swamp.
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If you want to get some people posting you have to post cheescake anon.
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oh god the swampmen have killed us all
Z2, AA3, AA4 were once-peaceful forest towns, home to fairies, humans, and woodland creatures
Then one day the swamp inhabitants invaded and burned everything to the ground. Ally towns of the forests are now blaming the Orc Wizard for this act and plan to seek revenge.
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>>61578788
...I know.

Add in the Cheetahgirl Plains and Succubus City with 20 pics of porn and the boys will show up strokin.

Added hills around mountain at W21

Z18 has a huge cavern system occupied by a race of Amazonian Catgirl Barbarians. there is a tiny island at Z17 where they keep their captive male population. They only breed with the finest males. The Catmen society is based on training for decathalon type formal competitions.

A town of just Catgirls is located at D14
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>>61581048
please no
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>>61581048
Dang, it was a joke. Unfortunate, it was too true.
Let's try to pick it up, delete that, this thread has potential.
>>61579390
Tell me about the ally towns and the big players of this hex crawl
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>>61581098
No problem. All the catfolk are Tabaxi and they are not famous for their Cathouses. If you don't like tabaxi, pick a social race that is elsewhere on the map. Tanuki, merfolk, even gnomes. It 's good, whatever. The Original OP should adjust things if needed to make them fit together.
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>>61581658
I Will go for Tanukis or Gnomes.
>V20.
>Tanuki market. All kind of weird mushrooms, herbs and licours, pastries and veggies are for sale, in trade, they don't like money. There are sumo plataforms for the ones brave enough to fight the champion Tanukis, the loser ending in thrall of the winer for a day. Normally the Tanuki will use his thrall as a suitable scape goat for his pranks.
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>/tg/ not swarming over the oportunity to worldbuild some fun stuff.
I don't recognize this place anymore.
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>>61583252
The holy city of the Overlord is located in the hills of Z12.

Once known as Brolenon centuries ago, the citystate is now said to be controlled by some sort of God (or more likely a great demon in some sort of mortal guise) known as the Overlord. There is some sort of strange cult that worships this being.

They do allow merchants and trade caravans to visit them, but lone travellers are assumed to be heretical proselytizers and are captured. The laws of the town are strictly enforced but there is significant corruption.

The city makes it's money training and selling sex slaves, laborers, eunuchs, specialty slaves, dog soldiers, as well as precious metals and gemstones, and special narcotics, including the lotus, as well as unusual services such as assassination and spying.
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>>61576895
Do you have a fluff list and/or key?
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>>61584429
Not yet, it will be needed soon.

added hills around W21
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>>61584970
We have to make and 1d4 page or a google drive doc, I want to see what have we made and what not with ease instead of going up and down a thread.
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>>61585060
This. I'd be happy to join in, but I've got no idea what's going on other than some colors on a page.
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what about a pdf?

Update:
The Ten Towns, all have a Temple to the Sea god. The region is ruled by a council of the ten mayors.
E15 C13 Damassi, Humans
D13 Shoreton, Halflings
D14 Pebble Beach, (Insert Species). They have the largest boatyard of the Ten Towns. Others of their race live at Z17 and Z18.
E15 Oysterville, Selkies the Selkies have a large population and love to wander, only about 1/3 of them are staying in the village at any one time. They are prosperous from the pearls they collect.
E16 Skunktown, Goblins (sorta civilized)
E17 Driftwood, Mixed races here, including a few planetouched and halfbreeds. A magnet for Heroes for some reason, it is the largest of the Ten Towns. The Temple to the Creepy Fish Sea God is the largest, as well.
D17 Amethyst, Dwarves, they build awesome boats.
D18 Cragg, Dragonborn from J19.
C19 Saltmouth, Otterfolk live in more traditional houses along the shore, but many have water filled tunnels that reach the river. The townsfolk are less skittish about strangers than at I 11.
B19 Androgon, Elven fishing and Surfing Dudes (and pirates when they are broke.)
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Added a Hill at M1, PlainL1, Forest N1 and Swamp M2.
In M2 lives a Semi-Sentient, Giant Alligator turtle. The Gnomes around it pay him tribute, with a mix of terror and respect, because for one its know to rampage every summer, for the others its one of the oldest living being in lots of Km, and has some ancient wisdom for those than know how to tickles his fancy. Tell tales about a hugh hoard in his lair are spreaded around.
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>>61585284
I added it to the map. Thanks

Try to use the latest map in the thread.
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>>61585282
Oh man, Teleri Elves would have been the best fit for d14, but we have b19.
How about Woodwose, the wild men? Large canoes and catamarans, full of totems and the like, beautifully carved and put together without nails or iron, but not that big, they provide the best fishing crafts around.
I imagine they village as a Cypresse, mangrove and pine grove with a few habitacles up in the trees.
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>>61584321
Very sword & sorcery, dig it.
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>>61584321
Z12 is already taken. Place it somewhere else.
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>>61584321
>>61585906
>>61585945
Fixed.

The hills of W5 now contain the holy city of the Overlord. It's mostly humans, and has a lawful evil bent to it. It is a highly tiered society with nobility, freemen, and slaves. An unusually high percentage of the nobility learns the magical arts to various degrees. Being a magician, especially a magical tutor is highly respected.

Once known as Brolenon centuries ago, the citystate is now said to be controlled by some sort of God (or more likely a great demon in some sort of mortal guise) known as the Overlord. There is some sort of strange cult that worships this being. All other forms of worship are forbidden.

They do allow merchants and trade caravans to visit them, but lone travellers are assumed to be heretical proselytizers and are captured. The laws of the town are strictly enforced but there is significant corruption.

The city makes it's money training and selling sex slaves, laborers, eunuchs, specialty slaves, dog soldiers, as well as precious metals and gemstones, and special narcotics, including the lotus, as well as unusual services such as assassination and spying.

It is not unusual for slavers from the holy city to travel far and wide attempting to capture those living nearby.
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>>61585513
My theme is civilized, social bipedal people who fish in the sea.
The goblins just barely make the list.
Woodwose hiding in the swamps somewhere is great, not so much for a fishing town.
Tanuki would be fun. gnomes would be ok.
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P 19 added mysterious ruins in the Dry Gulch Valley. the valley runs from O24 up to the river.
It is a rocky wasteland dotted with cacti, tough wiry scrub and small twisted trees. Lizards like the place.

I made all the desert terrain from about V16 down south. If anyone wants it, P19 and the valley is open to detail, do what you want.

S22 Added some hills.
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forgot map
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this is looking better and better, we're almost done! bump for more progress
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>>61585282
>>61586250

Somebody please fill D14 with a 'Sorta Normal' race that would get along with the other towns. You should put some of the same race somewhere else, too.
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>>61585513
they would go well on the lake by the volcano.
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U7, V3, and Y5 are three wide dark grey stone watchtowers, built to fulfill the paranoid wishes of the Overlord, so that none may approach without it's knowing.

U7 has fallen into disrepair, after having suffered an earthquake. It's ruins are still inhabited by sentries.
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bump
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bump for this lovely thread to keep it going
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bump
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Expanding the forest in the central north in the O1-3 area.

It is said that many giant aminals may be found there.

There are also rumors as well of difficult to spot ents and pixies.
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Expanding the forest even further
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Giant spiders dominate the central areas of the great northern forest.
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>>61590633
In O5 there is a great ruined city, covered and overgrown by forest. It's name lost to antiquity, the place still attracts treasure hunters looking for enchanted carved amber trinkets that seem to extend life. The ruins extend deep underground, though much of the tunnels, passageways, and underground chambers have now collapsed and are impassable.

Strange eerily silent shadows are often found there, stealthily attacking at night or underground, ready to drain the strength of trespassers.
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>>61586250
Change the woodwose for gnomes then.
>>61587862
And we put the woodwose there.
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It's really starting to come together nicely.
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Still goin'

>>61591597
Sounds good,
There are a few gnomes mentioned in an entry, but a hilly area with some more would be good.
We really need the the text at this point.
I would compile the data but I don't have the time.
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Added a mountain city at R6/ and Added mountains at P6/8,Q8 and R7/8
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>>61594209
Oh, fucked the location of the city up. should have been on Q8. This is the correct one.
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>>61594209
Faggot, you used the wrong colour.
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>>61594329
Fine. Happy now?

Also: adding some fluff: The city I added is a city of dwarves that used the natural ressources and protection to set up there.
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A24 Fort Lowfyre. Nothernmost outpost of the Duchy of Varna. The capital is a large port about 100 miles to the south off of the map. The Varnese are famous for their silk and fine wine. They sail large merchant ships and trade up and down the coast.
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>>61576895
It's a shame that hex maps are so ugly.
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>>61594694
can we put a giant jungle filled with dinosaurs in the bottom right corner please?
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>>61594730
True, but they function. Most subway maps are not pretty.
>>61594778
Start putting a few hexes at a time, have fun. It won't be huge, these are 6 mile hexes.
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>>61594778
Describe how the region goes off to the East and South and then it can be huge.
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CC24 Ruins of the legendary lost city of the Drakkind. There is a tall marble obelisk that the plants do not grow up to.
Touching the obelisk with a bare hand will teleport the person to a random hex that is not water. Up to 4 people can use it simultaneously.
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Z20 area expanded. Raptor Jungle. Region extends off of the map. Dinosaur heaven.
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W24 to CC 20
Added the Blackteeth Mountains, a steep barrier keeping the dinosaurs in place and home to every nasty flying monster you can think of.
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BB22 is Lake Okeepogo, named after the ancient draconic naga that makes her lair here. She has been known to talk to visitors, sometimes she doesn't eat them afterwards.
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>>61594730
>>61595048
Am I the only one who finds Hexmaps just as aesthetically pleasing as normal maps?
They remind me of minecraft and the infinite terrain gen for some reason, like the world could go on forever as far as you explore it.
Dunno why but hexmaps have given me a sense of wonder I havent felt since I started playing D&D.
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>>61597135
Maps need to display data. Hex maps do that. Subway maps do that. Do they look like a satellite photo? No, and we don't want them to.
I played the Isle of Dread reboot, and printed up a large map that shows the shoreline with the interior blank. It was fun to fill in as we explored.
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Added some mountains to I2,J3 and J4 as well as the submerged ruins of Vutros in K3.
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>>61597135
I find Hex maps to be top tier, but when they are "fluffed up", with some art in them.
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Surprised nobody brought this up earlier.

The difference between scrubs and swamps colors is too similar.
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>>61600187
I didn't want to mention it, but the colors have given me difficulties. If there is a new map, we can straighten it out. It might not be OP 's fault, I am extremely colorblind.
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>>61600593
I'm not colorblind, but staring at the hexes between O and P around 9 you can see all the various shades next to each other, but if I had to look elsewhere I wouldn't be able to tell if it's swamp or shrubs.
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>>61600187
>>61600593
>>61601617
Made scrubland a bit greener. Made swampland a bit bluer. Made mountains a bit darker.
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>>61602348
M7, just inside the great northern forest is the small elven community of Silverwood. They fish the river, and trade with the surrounding communities. They are known for making particularly varied and valuable alchemical potions which they harvest from the forest as well as high quality wooden weapons such as bows and spears.
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>>61604766
E8 is the dwarven fort of the Elderstone. It is well situated to watch the entry into the fjord or bay to the south. Rumor has it is but the outermost surface part of a beautiful and ancient city that extends for miles into the hills and mountains northward. It is hard to tell the truth of the matter, the dwarves turn travellers back and open their gates to no one.
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>>61599506
Thats fair.

>>61600187
That's also fair. I actually worried about that a bit but I couldn't think of a better color. Considered leaving scrublands out entirely but that seemed wrong.

>>61602348
Yeah that looks a bit better.
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Yes, it is better,
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Bump, lets see if it atracts new posters. Where are the hungry DM wanting to show they ideas?
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>>61610399
You guys are getting close to filling out the map.
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>>61610413
It's mostly empty tough, still lots of places to fill up.
Next time we make one, we need a pastebin/google doc/1d4 page to fill with the info at the start, because is very daunting for new arrivals to see the map and not be able to know what or what not you can post.
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>>61610492
agreed.

G19 Zebulus the Artificer is a wizard that runs a school and sells potions and enchanted items. He will teleport people to any hex for a fee.
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The geography of this is fucked but it’s nice to see people continued filling it out.
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>>61611508
There is no avoiding it, but its not too bad,really.
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BB19 added water
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>>61611508
>geography is fucked up
Virgin detected. If I could I would add 6 miles of Vulcanoes.




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