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File: 1536769543760.jpg (673 KB, 1323x1565)
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Last thread >>61921097
This thread is about giving some much needed love to the minor xenos of the warhammer 40K universe. Post lore, share your favorite Xenos, homebrew and fluff, or whatever.


WIP Codex: Thyrrus (Feel free to pitch in if you want)
https://docs.google.com/document/d/1fntxfDCn6X1Pjem1-RNuXsgEuvSpb8oZNZuzZFKxJtU/edit?usp=sharing

Thanks for the awesome art last thread kind drawfag.
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>>62013329
No problem anon! I'm happy to see people liked my drawing enough to use it as the OP. I was thinking of trying my hand at some Xenarchs next, in honor of the stuff we had showing up at the end of last thread.
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>>62013329
Right last thread, we have done a lot. But we still have a lot of shit that needs fleshing out:
>The core mechanics for the Xenarch is basically done (resonating chaos crystals) but they still need an army list
>More fleshing out art and lore wise for the Rangdan
>Stats for the Fra’al
>More world building with the Q’orl
These threads have been great but we seriously lacking in people with drawing and stat making skills.
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>>62014257
I wish I could offer more help on the stats end, but it's been years since I've actually played a game of 40k and I barely understood the rules and what actually constituted balance then. Last time I touched it, Necrons were still eldritch space terminators.

Still, idea for the Rangdan based on someone talking about the Barong. Traditionally, the Barong is the natural enemy of the Rangda and leader of all forces good, like some kind of southeast-asian Aslan. Because of that, I think that whatever the Barong are, they aren't totally on board with how the Rangdan work, kind of like Gorgers to the Ogre Kingdoms. Something that the Rangdan have to basically corral into working for them.
So my idea then is that that Barong are the result of the Rangdan trying to repurpose and reuse other Leyak after they've been destroyed or partially destroyed in combat. The Barong is a biomechanical golem of half-functioning Leyaks and host bodies, made into a weapons platform and berserker unit that the Rangdan basically throw headlong into combat and see how much it can take down. It has no tongue, and so does not add more bodies to its mass, but instead is outfitted with a piece of Rangdan tech that's a nod to the actual myth of the Barong, an armor-swarm converter. The Barong, autonomous of its own rampage, converts the dead it kills into swarms of armor shards that attach themselves to Rangdan around it to defend them against attacks. This also gives a good contrast with the Rangda overall being primarily focused on curses and debuffs, the Rangda is focused on buffing others, to the point where it cannot buff itself.

Also because the idea of a huge ass lion-bear-thing made of a dozen bodies covered in biosynth organs, limbs, and mask shards smashing into a space marine force and shoveling one into its open processing maw, to be converted into thin slivers of flying metal that swarm towards the charging Rangdan behind it is fucking awesome.
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>>62014226
Your art is fantastic man, absolutely love it!
>>62014257
We had a stats anon but he’s gone so it seems. I’m not sure we’ll. Versed in what so good/fair but I’ll try.
>>62014467
I love this idea. Especially the idea of coercing it and fitting with a sense of clonflit against the main Rangdan. Also the shard armor is fucking awesome.
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We’ll never see any of this and GW confirmed 3 more chaos marine dexes "new" armies. They alluded to more as well but probably loyalist ones.

Fuck nu-40k is cancer. It’s shitty 30k retread now.
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>>62014663
We can at least alloce in our delusions
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>>62014663
More like it’s Age of Sigmar all over again. But now even more draw out and shitty.
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>>61929224

Bendy bois.
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Nicassar a cute
Also they would make awesome HQ/Elite units, giving the Tau some actual mental dakka at the cost of being borderline immobile and a squishy squid in a metal can
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>>62014467
So like for every kill it would gain some sort of armor bonus? Couldn't that get a little OP
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>>62014467
Sounds awesome, maybe the damaged Leyak masks are removed from the dead hosts then installed on a vat-grown battle beast. Since the battle beast is not sentient, the installation of the damaged Leyak only give it multiple deformed limps and further agitate it.

Also we can make a variation of the Rangdan purely focused on melee combat. The Kuntilanak is the result of a Rangda Leyak merging with the Kuntai - one of the first xeno civilization that fell to the Rangdan. A slow aquatic starfish-like race in their original form, when merge with a Leyak, they gain the ability to fly at breakneck speeds and each of their 7 limbs are equipped phaser-claws which can phase through the enemies’ armor to easily disembowel them.
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>>62015218
Their time shenanigans are cool as hell, but seriously hard to but on the tabletop.
Maybe it could work like a permanent debuff of the armor saves the longer a unit is inside a Hrud range - which increases when more Hruds are around.
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I still think about two throw-away races mentioned in the HH books

- Pacifistic reptiles who had replaced war with ritual arena games
- A society of robots evolved from servants left over when their human masters had died out

The characters casually mentioning the genocide of both really put into perspective how banal the Imperiums evil was
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>>62015450
Instead of it getting armor, it gives its nearby allies armor. It's designed as a berserker unit, to support the other Rangdan with its kills. The armor would be temporary probably, or dependent on if the Barong is still alive, making it a priority target. However, I'd definitely give the Barong some kind of "roll 1d6. On a 1, it doesn't move, on a 6, it bull rushes nearest unit" kind of mechanic, to show its existence as a mad, vat-grown beast formed of dozens of Leyak masks, all vying for half-finished control.

>>62015457
I like that idea a lot, and I feel like Barong are basically one of the few Rangdan units that are made on-site while they fight. The just cobble them together out of casualties from both sides, pop in a shield-shard converter, and let it loose at the next battle. A way of recycling the dead.

The Kuntilanak is a radical idea, and I just looked them up. I like the idea of the starfish-like race, and even more so with them potentially mimicking the original myth of a ghostly woman by having their flying/floating form with its tentacles down vaguely resemble a humanoid in a dress. Maybe even some form of active camo or a lure to make them infiltration/assault units ala Lictors, and to fit with their ability to disguise themselves as beautiful women in myth? I could see them having a form of active camo to make them look like they have a more human silhouette, the activation of which lets out an eerie song and the smell of flowers, a smell which when deactivates turns to the smell of rot and potentially gives a leadership check to not freak out over it. Like some kind of nightmarish Rangdan siren.

>>62015523
>Pacifist reptiles with ritual arena games instead of war
I really want these to just be surviving Lizardmen post-war of heaven. A bunch of Skinks and Kroxigor and Saurus just growing to the point where they have aztec gladiator matches and that crazy ball game all across mesoamerica. Alas, poor lizards.
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>>62013329
>During the dark and terrible times known to later historians as the Nova Terra Interregnum, when the Imperium fractured into warrior factions during the 34th Millennium, there exist in what records remain scattered and veiled references to a great threat arising from the Ghoul Stars known as the Pale Wasting. Much of the extant evidence relating to this threat has been censored or purposely destroyed, but there are contradictory indications which describe the nature of the threat as both a "Star-spawned plague" that swept away scores of worlds and as "nightmare engines" slaughtering the populations of whole sectors. Those partial records which have been uncovered suggest that the threat was xenos in nature and that more than one Space Marine Chapter may have been completely destroyed in the course of the conflict.
>The xenos threat briefly mentioned in Imperial historical records might be the Thexian Elite of the Thexian Trade Empire, a biomorphic race few in number but strong in influence. They hail from the oxidised worlds known as the Bloodmoons of Thex Prime, which are located in the region of space called the Ghoul Stars. These vile xenos are known to be masters of manipulation and have worked themselves into integral positions in the Borlac, Loxatl and Nicassar civilisations. Though Thexians are famously persuasive, when guile is not enough their battle form is quite horrifying to behold. Eleven Space Marine Chapters were lost in the final battles of what must have been a truly apocalyptic struggle. The chronicles of many Chapters who took part in this campaign are curiously empty of any reference to this conflict, and it is quite possible that this ancient threat may also account for the unusually large number of formerly human-inhabited Dead Worlds in the region.
If the Thexians truly are the masterminds behind the Pale Wasting then they got some power behind them.
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>>62015983
Assuming the Thexians are vampiric as their whole Bloodmoons/Ghoul Stars, maybe the whole Pale Wasting could play off of the madness of the Flesh-Eater Courts from AoS?
If you're not familiar with them, they're basically what happened to people like Brettonia who got sucked through the warp with enough protection from things to keep alive, but not enough to keep sane. Despite being nightmarish cannibals, they are stuck in a hallucination that they are valiant kings of old, noble knights, peasant footmen, and kings atop noble steeds, living out the grand days of the past. They can't comprehend the nature of their own reality, and are contagious, centered around actually crazy Ghoul-Kings that slowly spread their madness to those who serve them.
An engineered plague that caused civilians and potentially space marines alike to go into madness and surge across the landscape as cannibalistic swarms could be a hell of a thing, especially when they couldn't see it as such, perceiving themselves smiting xenos or following under their chapter masters in glorious combat, even as they sink their teeth into their former battle-brothers.
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>>62015983
I really don’t think the Thexians really are the Pale Wasting. Releasing or helping them maybe, but being them and still somehow retain that level of reach and influence? Not likely.
I think the Thexians only helped some upstart race develop nano Von Neumann probes and the resulting destruction pretty much consolidate the Thexian power in the region by removing most of Imperial presence there.
To me the Thexian would be similar to the Muun from Star Wars but uses mercenaries and can transform.
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>>62015983
There was some talk about making the Therians the Carthagian in SPACE as both are trade empires that recruits mercenary in masse.
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>>62016959
Like Carthago they lost their first war against their rival but maybe a Hannibal shall emerge from the Therians. It would fit.
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>>62015513
Didn't the Hrud fuck Perturabo and his legion up? That's the only major thing I know they did.
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>>62016809
>AoS lore
But serious though, 40k is brimming with vampires: chaos have them, xenos have them, Imperium have them. Every corner of the 40k galaxy have them. Making the Thexian just another expy for the vampire counts is just boring.
The pale wasting being only a madness disease won’t explain the “nightmare engines” and would just lead to more chaos wankery.
The pale wasting should just be an out of control grey goo scenario where huge harvesters landing on the planet, strip mine it for metal while destroying anything on the planet’s surface, creating even more harvesters and then leave. They only got stopped when the Imperium started bombarding them from orbit.
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>>62017836
I always thought the Pale Wasting was just Necrons with a C'Tan controlling them, as filtered through several layers of Ordo Xenos redacted reports and the concatenated gossip of entire sectors. I mean it's literally one of those things in lore that's deliberately vague so as to give you something to play along with, like Badab used to be before Imperial Armour - just some cool pictures and a visible excuse to have Your Dudes fight their natural allies.


There's so little there for the Pale Wasting that it's...I mean you're not wrong to build off it like this, but it doesn't have to be anything.
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I found this image about the Q’orl but reverse search gave me nothing. Is it official or just a fan art?
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>>62019236
Pretty sure that's official from Xenology, though the only actual good look we get at a Q'Orl otherwise is the dissection image from Xenology as well.
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>>62019287
>>62019236
looks like they're basically just a sac with one opening for food and feces until the end of stage 2

purge 'em
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>>62019342
Xenology did have an interesting bit of their biology and history in that their queen directs and controls the lesser Q'Orl via a pheromone producing gland, and that a group of Eldar (unclear if they're Craftworld or possibly Harlequins) obtained a Queen from the Q'Orl and took it to the other ass end of the galaxy, with implications that they somehow transferred the pheromone gland into a group of Tau, creating the Ethereals, and the reason why other Tau castes automatically defer to the Ethereals and follow them without question.
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>>62019397
Q'Orl remind me of the Necrontyr in their culture. Basically they think that billions of Q'Orl dying must not be in vain and that they are obligated to their ancestors to progress and one day dominate the galaxy. The Necrontyr were similar, but the reason they progressed was to be remembered in death, so they advanced really hard to become ancestors worthy of remembrance.
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>>62016959
I think whatever race Durge belonged too fits the Thexians more, because their battleforms are described to be horrifying.
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>>62019342
It's kinda interesting since they're a swarm race but their genetic engineering is shit so they just have to make use of cybernetic implants. How would you even make an army list of them? Especially when we know next to nothing of their weapons or vehicles. Maybe we could based their ground vehicles on their spacecraft - being delicate chain ships that can reconfigure when in combat.
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>>62019977
Isn’t Durge some sort of crazy experiment though?
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>>62020691
In as much as Astartes are sure
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Boop
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I was the guy that wrote some Xenarch fluff last thread. Here’s some more.
>Xenarch society is divided into theee major clades, with hundreds of thousands of varied sub-castes and orderings to each clade.
>The first, and most populous clade, is comparable to the average citizenry of any race. These Xenarch can be identified by vaguley humanoid characteristics (with some variation) and with names that often consist of middle octaves. This clade handles the work that would be expected of any citizen: producing goods, maintaining infrastructure, serving in combat, and other such activities. More often than not they possess an intelligence above the average human.
>The second clade consists of Xenarch that are strictly for combat and policing roles. The appearance, and intelligence of these Xenarch vary from quadrupedal war constructs of limited intillect, to hovering toros-like entities that direct entire armies through their resonance. Names of these Xenarch occupy low octaves. In times of peace these constructs will either enter a dormant state or engage in civilian activities depending on its nature.
>The third clade consists of what is considered the “elders” of Xenarch society. These elders take the form of large, floating masses of intricate crystals and their names consist of high octave notes. Elders tend to inhabit the upper edges of Xenarch cities, often floating in groups alive the spires of their clan. Elder Xenarch as essential for the creation of new Xenarches, though how one ascends to an elder is a mystery. Elders possess immense psychic might, though rarely endgame in combat. In instances where they have, massive casualties and even warp storms have erupted.
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I remember long ago stumbling on a 40k rsce that was basically sentient mud that looked kind of like pic related except brown and more grimdark. Anyone know what I'm talking about?
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>>62013329
There's something about a merchant race that really tickles my fancy, which is why I like stryx so much
Speaking of which, would it, sorta, make sense for a radical inquisitor or a rogue trader to have a stryx contact to buy hard to get items or information?
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>>62024057
Makes sense, especially if you think getting the job done is above associating with Xenos
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>>62014604
>We had a stats anon but he’s gone so it seems
I mean I feel the Thyrrus are done enough, the codex just needs cleaning up (also points) but goddamn I cannot be assed to do it, I blame my short attention span. As for other races I haven't been following them because I feel like the Thyrrus needed to be finished first.

I suppose I could specify my issues with the codex so someone willing might be able to clean it up.

>Most of the abilities are meant to be strategems and should be put in their own section, I specified my ideas for the specific strategems, IIRC the only specific special rule I mentioned was the unnamed (I don't think I named it) -1 to hit rolls against them for Thyrrus Acrobats as well as the noise maker thing for the manta flyer

>Propmaster and director need some actual rules, I suggest giving them access to some pretty basic weapons, just a hand projector and shimmering claws. Propmaster and director should fill different roles, and though I think I thought of something for each a couple threads back I have forgotten what those were, perhaps propmaster is like a tech priest and a director is a commander based around AOE buffs and maybe giving an extra command point if he is the warlord

>I intended for Thespians to be faster because they had locomotion units. I would probably say give them locomotion units in their equipment list and would probably make them slower 8" or 10" movement and buffing save to 4+

>Iridescent Manta should be moved to flyers since that is a new slot

Otherwise I think the list is done enough (barring the lack of points), maybe throw in some warlord traits, could probably steal some from Eldar and Tau and have it be good enough.

If someone wants to choose a fleshed out race, give me a summary of their general theme (fast/slow, squishy/tanky, high damage/low damage, hordes/elites, etc.) and some unit ideas I could start trying to throw shit at a wall and seeing what sticks.
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Good old editions.
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>>62024396
Oh, my bad. I didn't mean for that to sounds like an insult. I just thought you had gone quiet.
Yeah the list seems about done. Those little additions seem good, I'll throw those in.
As for other races, depends on what others are thinking. We have some cool shit fro the Xenarch, but should we just go with the original plan of doing small "killteam" like things?
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>>62024546
>but should we just go with the original plan of doing small "killteam" like things?
I don't play killteam at all so I have no knowledge of specific rules at the army level. If someone else could handle that I could probably pump out a basic HQ and a couple of units per army without too much difficulty. Personally I would like to revisit my idea from a while ago for a mercenary codex. Only universal traits for the army would be
>Mercenary: This keyword is to be replaced with the one of the following keywords (Imperium, Ork, Aeldari, Tau, Chaos, Necron)
>Corsair: This keyword is to be replaced with the one of the following keywords (Imperium, Ork, Aeldari, Tau, Necron)
>Anti-Human: This keyword is to be replaced with the one of the following keywords (Ork, Aeldari, Tau, Chaos Necron)

Former represents any kind of mercenary who will side with anyone (Humans, Kroot, Orks, I think I had a full list somewhere), Corsair represents Eldar mercenaries who will obviously never ever work for Chaos (maybe also exclude Necrons), and Anti-Human represents races like the Tallerian dog soldiers who have a massive hateboner for the Imperium.

Of course I don't care which of the three options we choose, just presenting the idea of a mercenary codex.
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>>62024936
That actually sounds like a good idea. A few basic units per race that can plug and play with larger armies as a supplemental force. Maybe even try and craft them in ways that synergize with said armies
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Artanon here with a few more little sketches I got done at work. Was expecting a lot more relaxed day so I could have actually drawn something a little more expansive, detailed, or complete.

Still, here's some Xenarchs, each loosely based after one of the Four Choirs and some various crystals (Rhodochrosite, Bismuth, Malachite, and Amethyst respectively), a couple starts of doodles on what a Barong might look like, and a quick sketch of some of my ideas for the Polong.
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>>62025405
Nice, keep them coming man.
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>>62025405
Awesome stuff anon, I especially love the Tzeench Xenarch
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>>62015983
I don't think the Thexians were the Pale Wasting because Death Spectres maintain constant vigil over the Ghoul Stars to not allow the xenos horror to return. And they aren't taking any action against the Thexians. The Pale Wasting were probably Necrons.
Still I would write the Thexians to be the northern counterpart of the Tau and instead of progressing technological, the Thexians were able to hack into Necron technology and use it for their own goals.
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This for minor xenos not expanded on in the lore, or homebrew as well?
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>>62022934
no, but the sentient mud thing kind of sounds like Hrud per Xenology, which also contains Umbra, which kind of look like pic related
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>>62026051
It's for anything, what did you have in mind?
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>>62026165
Nah I'm aware of both of those, it was some obscure RT era creature.
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>>62026051
I say both but I suppose it depends on what everyone else thinks
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>>62026230
>>62026488
Just wish these guys got more love https://1d4chan.org/wiki/Kryasch
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>>62026165
>>62026472
Alright I tried to find more info and it's possible I was thinking of these RT critters, they're called Bouncers, very curious creatures that don't mean harm but can defend themselves well if attacked.
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>>62026693
oh, right

I think they got rolled into spore mines conceptually speaking
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>>62026622
Can we get a summary?
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>>62027048
Yeah, the aesthetic is very similar. Honestly a bit sad we don't have flora and fauna controlled by a GM in modern 40k, I want my bouncer migration and ambull ambush scenarios.
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How would you guys model enslavers for a KT? I planned on using GSC as the rules but am unsure of how to model them for the tabletop. Just normal guys?
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>>62027928
There are quite a few third party models, I remember krakon games making them.
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>>62027976

Can't do third party as I play at GW.
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>>62027103
Oh wow the archive link is dead. Basically sanctioned Xenos that look like skeletons. They emit a minor null effect, like a blank, and can mold their bodies into different forms, and join together into colonies, with their leaders being massive near amorphous grave minds. I never thought about it, but they're like living nega-Wraithbone.
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>>62027995
You'll have to heavily modify some tyranid zoantrophes then,as that's the only GW model that looks like an enslaver.
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>>62025189
A list of races described on Lexicanum as acting as mercenaries or bodyguards

Minor Races (loosely organized by availability of fluff and rules)
Tarellians (will not side with Imperium)
Sslyth (rules for individuals already exist, so conversion shouldn't be too difficult)
Stryxis (lots of fluff, no rules, will ally with anyone except Eldar)
Loxatl (someone dug up old rules for them, which I can use as a base/influence pretty easily)
Enoulians (highly advanced, won't work for the Imperium)
Scythians (some weapons have rules, won't ally with Imperium, essentially warrior monks who like to ambush)
Byavoor (former slaves of the Yu'vath, described as little more than sentient cattle)
Groevian Fiends (reptilians, no real other info)
Galg (froglike, covered in scales, no real other info)
Nekulli (little info, look a lot like Kroot)
Verminthiculians (pretty much no fluff beyond their name)

Well Represented Races
Humans
Orks
Eldar (Won't work for Chaos and maybe Necrons)
Kroot (Might be unwilling to work for Chaos)
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>>62027466
That was always really more the RPG than the tabletop RT. It helped that they were in the same book but the RPG wasn't a lot of fun to play as a skirmish.
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>>62028429

What about the enslaved?
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>>62028578
Also just a minor thing but maybe add Demiurg and Nicassar as Tau allies or something
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>>62028952
Oh just use gsc cultists/IG whatever and sculpt some enslaver worms on.thrm or.w/e.
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>>62020691
>>62020900
Nah, Durge wasn’t a one off experiment. His entire race are like that which just makes me wonder why his race hasn’t taken over the entire republic back then.
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>>62029105

Nice. I have quite a few guardsmen from a while ago. I will do just that.
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Converting Rules for the Loxatl from the last thread
Loxatl
M:10" WS:3+, BS:3+, S:3, T:4, W:2, A:2, Ld:9, Sv:4+
Equipment, Loxatl Flechette Blaster, Claws

Loxatl Flechette Blaster
Range:18", S:3, AP:-, Any wound roll of 6 is AP -4, Pinning

Claws
Range:- S:U, AP:-, +1 attack

Also while I'm not adding anything yet, this is the rules for an individual Sslyth
M:8" WS:3+, BS:3+, S:5, T:5, W:3, A:3, Ld:6, Sv:5+
Equipment, Shardcarbine, Splinter Pistol, and Ssylth Battle-Blade (generic combat weapon with -1 AP)
Also they have a 5+ invulnerable save

So I think a good base for the Loxatl would a 5-15 man unit, allowing 1 in 5 to take some form of heavy weapon, for Ssylth probably a smaller 3-10 man unit and give them access to some Imperial and maybe Tau weapons (just basic lasguns, laspistols, bolters, bolt pistols, pulse rifles, and pulse pistols, perhaps with the option to swap their Ssylth battle-blade with a power weapon).
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>>62029375
Maybe the Loxtal can take something like a flechette cannon? A back mounted weapon, sort of like a blunderbuss? Very wide spread but short distance, designed to poke holes through light armor and flesh.
And yeah, just give the Sslyth access to basic infantry weapons for factions like Tau and Imperium.
Would Xeno mercs receive penalties to moral/leadership under Imperium forces because of the whole xenophobia?
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>>62029552
>Would Xeno mercs receive penalties to moral/leadership under Imperium forces because of the whole xenophobia?
Nah, I doubt they care about the feelings of the Imperium, they just want money. However races like the Tarellians, Enoulians, and Scythians will be unable to swap their keyword with the Imperium keyword because they hate the Imperium and/or humanity.
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>>62015322
I thought Nicassar were supposed to be bears?
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>>62029898
We've gone over this.
When GW said they were like bears they meant in the sense that they hibernate, not that they look like bears.
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So what do you guys think about the Slaan? someone in the other thread mentioned about them being scattered and in various stages of civilisation, ie primitives, techno barbarians, advanced, I thought this was pretty good.

I guess the question is should they be either frogs like the old 40k Slaan were or should they be like fantasy lizardmen, ie skinks, Lizard men, Kroxigor, Slann ect.
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>>62029132
I thought he was captured and tortured by way of experimentation?
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>>62029898
>A fuzzy squid
problem solved
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>>62029375
I made the Thyrrus doc, should I get one going for the xeno mercs?
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>>62032355
Eventually, let me formalize some basics first.
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>>62032849
Sounds good my dude, just keep the thread around long enough for me to start compiling things
Also I'm gonna start fluffing/adding other shit from the original Thyrrus thread soon, so be on the lookout for that
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Idea for the Nicassar:
The Nicassar Psionic Displacer Drone is a special unit that can be taken. They have the base stats of a gun drone, however they have an additional rule that allows the Nicassar to cast psychic abilities through them if within a certain range. Think the Castallax Archae or whatever for the Thousand Sons
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Bumo
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What happened to the Cabal? That xenos alliance thst met with Alpharius?
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>>62030706
They are pretty interesting. Supposedly they are very homogenous despite being extremely rare and scattered throughout the galaxy, which hints at a powerful psychic connection between every Slann. They are also detached from the galaxy's squabbles, which makes them one of the less grimdark races. I'd like to see more on them, perhaps from the perspective of a Tau diplomat trying to sway them and failing because they're just amusedly watching.
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>>62025405
Noice poling design man. Let me try to give it some background lore for it.
> The Porlt hail from a system made up completely of tidally locked worlds
>Since the habitable region only consist of small bands of land with huge wind blowing through, the Porlt evolved as a species of filter-feeding lichens, forever staying in one place
>But this however doesn’t stop them from gaining sapient. Small quick growing roots is soon use as malleable limbs that can manipulate objects, rudimentary eyes and nose before only used as a way to catch prey soon turn into a way to look and ponder about the world around them
>A prosperous civilization formed out of these colony of lichens but as much as they try, they can’t reach the stars above
>Their first experiments in warp teleportation ended in disaster, almost haft of their planet got destroyed but from the stars the Rangdan see their enduring spirit try to merge with them
>The resulting Polong Rangda is a long range specialist, equipped powerful bio mechanical legs that allows them to leap across the battlefield firing telecasters - a reverse version of the Ork shok attack guns, capable of ripping spherical chunks out of the enemy and punt it to the warp
>>
>>62035785
I think that’s slowly been ignored and retconned, as it make so little sense
>>
bump
>>
>>62014663
>3 more chaos marine dexes
Wait, hold up. 1K Sons and D-Guard got their own. Now there are WE's and EC's left.

>>62029132
Not that anon, but Durge's race, the Gen'Dai, had to leave their planet that was devastated due to Sith Wars. Normally they are peaceful, but when old age hits them they start to suffer from psychosis. The psychos become bounty hunters or leaders of crime syndicates.

That, plus low reproduction due to them living from 4K to 7K years.
>>
>>62038377
Black Legion already had a 6E supplement, they're a shoe in for an 8E codex

there was also a supplment at the end of 7E that had literally all 9 traitor legions included, so it could be any one of them (or eventually all of them)

really it depends on demand, which is not something GW is releasing stats on, so there's no point arguing it
>>
>>62038499
Oh right. Forgot about BL. Hoping that they'll give them something that is worth them. 6th ED wasn't so good.
>>
>>62033485
Well I got a couple of units and the army keywords up. Names and point costs can be changed if you see fit

Army Keywords
Mercenary: This keyword is to be replaced with any of the following keywords, Aeldari, Chaos, Imperial, Necron, Ork, or Tau
Corsair: This keyword is to be replaced with any of the following keywords, Aeldari, Imperial, Ork, or Tau
Anti-Imperial: This keyword is to be replaced with any of the following keywords, Aeldari, Chaos, Necron, Ork, or Tau
Anti-Eldar: This keyword is to be replaced with any of the following keywords, Chaos, Imperial, Necron, Ork, or Tau


>Ssylth Mercanary Squad: 3-9 Ssylth mercenaries (27 points per model)
Faction Keyword: Mercenary
Other Keywords: Infantry, Ssylth

M:8" WS:3+, BS:3+, S:5, T:5, W:3, A:3, Ld:6, Sv:5+
Equipment, Shardcarbine, Splinter Pistol, and Ssylth Battle-Blade (generic combat weapon with -1 AP)
Insensible To Pain: This model has a 5+ invulnerable save

Options
>any model may replace its shardcarbine with an autogun, bolter, or pulse rifle
>Any model may replace its splinter pistol with an autopistol, bolt pistol, or pulse pistol
>One in three model may replace its Ssylth Battle-Blade with a Power Sword, Power Axe, or Power Maul


>Loxatl Gun Team: 5-15 Loxatl Gunners (12 points per model)
Faction Keyword: Mercenary
Other Keywords: Infantry, Loxatl

M:10" WS:3+, BS:3+, S:3, T:4, W:2, A:2, Ld:9, Sv:4+
Equipment: Flechette Blaster, Claws

Options
>One in five Loxatl Gunners can replace his flechette blaster with a flechette cannon
>>
>>62038800
>>62033485
And the current equipment list

>>Equipment List

Shardcarbine (use stats and point costs from Drukhari Codex)
Splinter Pistol (use stats and point costs from Drukhari Codex)
Autogun (use stats and point costs from Heretic Astartes Codex)
Autopistol (use stats and point costs from Heretic Astartes Codex)
Bolter (use stats and point costs from Space Marine Codex)
Bolt Pistol (use stats and point costs from Space Marine Codex)
Pulse Rifle (use stats and point costs from Tau Codex)
Pulse Pistol (use stats and point costs from Tau Codex)
Ssylth Battle-Blade (use stats and point costs from Drukhari Codex)
Power Sword (use stats and point costs from Space Marine Codex)
Power Axe (use stats and point costs from Space Marine Codex)
Power Maul (use stats and point costs from Space Marine Codex)

Flechette Blaster: Whatever a shuriken catapult costs
Range:18", S:3, AP:-, Assault 2, Any wound roll of 6 is AP -4, Pinning

Flechette Cannon (unsure of point cost, probably somewhere between a shuriken cannon and shuriken catapult)
Range:30", S:6, AP:-2, Assault 1, Any wound roll of 6 is AP -4

Claws: 0 Points
Range:- S:U, AP:-, +1 attack
>>
>>62038870
Looking good, I’ll be sure to get the basics of the codex together after lecture
>>
>>62038870
Would Ssylth get access to power armor?
>>
>>62040336
Well they sure as hell cant wear humanoid power armour. 4+ I can totally see them having access to, but being that they are an inhumanly tough race I imagine they would tend to rely on said natural abilities instead of slowing themselves down with bulky and heavy armour.
>>
>>62040521
Makes sense, just wasn’t sure if it would make sense for a sort of elite mercenary force to have access to advanced armor options
>>
>>62041261
The best way to think of it is that the Sslyth guarding a Dark Eldar Archon are probably among the best paid mercenaries in the galaxy, so if they don't use better equipment than they have in the Dark Eldar codex we can assume that they either cannot use it or simply have no desire to use it.

That being said I do have an idea for a Sslyth mercenary captain (I hope to make one captain per race, so you can field a 1x3 detachment of one commander and three mercenary squads (probably want all mercs to be classed as elites)) but he is pretty much a standard Sslyth with some extra wounds, a 4+ save, better WS, and a blast pistol or plasma pistol instead of a basic splinter or bolt pistol. Even with relatively poor equipment he should be a pretty good close combat character with his high toughness making up for a less than stellar save and with a good strength.

For the Loxatl commander I am at a bit of an indecision. Since they can't run around with swords I am thinking of making him a ranged character, of course that leaves the question of what kinds of gun would benefit him. I am interested in any ideas or names, the general pattern for their weapons are flechette or dart-like weapons, currently thinking of some kind of sniper rifle so he can pick off enemy commanders while commanding his mercenaries from the rear.
>>
>>62041541
Sniper rifle makes sense. You could also get away with heavily modified claws and jaws if you wanted a melee option, but a long range option sounds more fun
>>
What the fuck is up with 4Chan again? I can't refresh pages anymore?
>>
>>62041541
Sslyth are/were Slaanesh worshipers as a race iirc, and were basically wiped out by the Imperium on that basis... I want to say Deathwatch codex?
>>
>>62042958
>Sslyth are/were Slaanesh worshipers as a race iirc
No you are thinking of the Laer (which are described exactly the same so they may be related in some way) Sslyth are a race of mercenaries who not only exist in the 41st millennium but are represented in rules as one of the bodyguard options for Dark Eldar Archons.
>>
>>62031836
>>62030663
Where are y'all getting this squid shit from? Didn't Jervis say they were bears?
>>
>>62043138
I mean there's as much reason to believe they're squids as there is to believe they're bears. It was a statement by a guy, but never in any official lore or art.
>>
>>62041541
Are you going to stat the Thexians and their trade partner as well? Because the Thexians compete with the Tau over the Nicassar and Loxatel are influenced by the Thexians.
>>
>>62028952
Orlock and cawdor gangers might work for you, just greenstuff some worms on them
>>
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>>62043138
>>62043698
The solution, my friends, is quite clear
>>
>>62025405
My gf likes both 40k Tzeentch and MtG Kozilek, who transforms the land into bismuth-like shapes.
You've nailed it for her, comrade.
>>
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>>62044718
Glad to be of service anon. Kozilek is the absolute shit.
>>
>>62038800
>>62038870
https://docs.google.com/document/d/1g47I9l5_LwhG_JpM8fDGmBNqwIfIFcHjKX76kKy11cc/edit?usp=sharing

Basics of the Xeno codex, taking suggestions
>>
>>62043055
Yes, I'm thinking of the Sslyth. Codex: Deathwatch 8E/7E "Vigil of Aeons"

>Bane of the Sslyth
>The Slaanesh-worshipping Sslyth of the Vensine Sector are attacked in their nests when Kill Team Decurius descends to save the world from a truly disgusting fate

To be fair it's not the entire race (I was reading some HH rulebook fluff the same day and almost remembered it from there - still not 100% that they aren't mentioned somewhere) but this is from Codex: Drukhari 8E:

>SSLYTH
>Most Drukhari make rather dubious bodyguards due to their treacherous nature and unquenchable selfishness. Archons therefore often employ the more reliable alien mercenaries that inhabit Commorragh to protect them from inevitable coups. Though these bodyguards hail from all across the galaxy, favoured amongst them are the Sslyth, hulking serpent-bodied warrior-fiends whose race fell to the temptations of unbridled excess millennia ago. Having two sets of arms, Sslyth mercenaries sport enough guns and blades to easily make a mess of any assassin or would-be usurper, and their insensibility to pain makes them slow to give away secrets should they be captured by one of their master’s rivals. But their greatest assets are their quick reflexes, which allow them to pounce in front of an attack that would fall on their employer.

The copy comes more or less unchanged from the 5E codex in which they were introduced.

They're also mentioned in a Deathwatch short story by Ben Counter as Slaanesh-worshipers working alongside the Emperor's Children in the Vensine Sector (or at least taking advantage of the EC's plans there, haven't read the story). This appears to be where the Codex Deathwatch timeline reference comes from.
>>
>>62046216
>>62043055
Though to be fair I did recall them as being wiped out by the Imperium, when in fact it looks like they beansed themselves.
>>
Nicassar Psionic Displacement Drone
>M:8" WS:5+, BS:5+, S:3, T:4, W:1, A:1, Ld:6, Sv:4+
>Equipment: Pulse Carbine
>Psi-Displacement Cortex: Any Nicassar unit within 24" of a Nicassar Psionic Displacement Drone may use it as the origin point of a psychic power, drawing LoS and range from the Drone.
Thoughts?
>>
>>62047632
I'm not entirely sure on how good the rules on that are, but it looks good to me in terms of effects. Shades of Necron Pariahs, which is always fun.
>>
>>62048065
Fair, I'm not great at stats and just combined a Gun Drone with some rules from 30k
>>
>>62043138
I literally explained it to you in one of the posts you're replying to.
>>
Thoughts on the Cacodominus?
>>
>>62049621
You didn't explain shit, nigga. Who says they're squids and where did they say it?
>>
Made rules for Ssylth commander and Loxatl commander, pretty much done making a unit/commander for human mercs, and if anyone has ideas or suggestions feel free to speak up. We still need Tarellians, Stryxis, Enoulians, and Scythians among the more fluffed out minor races, not to mention Byavoor, Groevian Fiends, Falf, and Nekulli, and Verminthiculians if anyone wants to try their hand at pretty much entirely fluffing a race.

>Ssylth Commander: 100 Points
Faction Keyword: Mercenary
Other Keywords: Infantry, Ssylth, Character

M:8" WS:2+, BS:3+, S:5, T:5, W:6, A:4, Ld:9, Sv:4+
Equipment: Blast Pistol, Ssylth Dueling-Blade
Insensible To Pain: This model has a 5+ invulnerable save

Options
>May replace its blast pistol with a plasma pistol
___________________________________________

>Loxatl Matriarch Captain: 60 Points
Faction Keyword: Mercenary
Other Keywords: Infantry, Ssylth, Character

M:10" WS:2+, BS:2+, S:3, T:4, W:5, A:3, Ld:10, Sv:4+
Equipment: Sabot Rifle, Adamantium Claws
_______________________________________________

Expanded Equipment List


Blast Pistol (use stats and point costs from Drukhari Codex)
Plasma Pistol (use stats and point costs from Space Marine Codex)

Ssylth Dueling-Blade: 12 Points
S:+1, AP:-3, D:2

Adamantium Claws: 0 Points
S:U, AP:-1, +1 attack

Sabot Rifle: 8 Points
Range:36" S:6, AP:-3, Heavy 1, D:2, Any wound roll of 6 inflicts a mortal wound in addition to its normal damage, This weapon can target characters even if they aren't the closest model
>>
>>62013329
So any idea what the Yu'vath in RT and DH were? We know they have a bunch of warp based constructs, were involved with Chaos, built something called a hell-world, had some involvement with the Egarians in the Koronus Sector, entered a decline 100,000 years ago, influenced the Rak'ghouls, and had plenty of servant races included corrupted humans. We also know there was no one standard Yu'vath due to warp corruption and advanced technology.

I've heard theories they were the results of halo devices. This seems to hit most of the boxes.

My personal opinion is that maybe they were the echoes of the War in Heaven, almost like daemons but with bits of necrons thrown in. Each one might be a horrific reminder of a particular atrocity or a race accidentally slaughtered as bystanders. Would explain the warp connection, would explain advanced technology, and would explain the decline since they would gradually over the years lose their power. The Rak'ghoul might just be a servant race created to try to resurrect the Yu'vath.
>>
>>62050299
Looking good, looking good. I'll be sure to add this to the WIP codex momentarily
>>
>>62050299
Should Loxatl be considered Anti-Imperial due to the Ordos Xenos wanting to exterminate them?
>>
>>62049653
Good example on Alpha Plus Psyker insanity
>>
>>62051038
Since they aren't specifically mentioned as being anti-human or anti-Imperial no. Pretty much anti-X is purely from the Merc's point of view, a more radical inquisitor or desperate general might be willing to hire them, but races like the Tarellians won't even accept offers from the Imperium, regardless of what the Imperium thinks of them.

At least that's my opinion. If you disagree I wouldn't be too opposed, but due to the xenophobia of the Imperium I feel like that would result in most if not all xenos mercs being excluded from Imperial armies.
>>
>>62051832
It's alright, I just wasn't sure if they would fall under that category (especially considering their alliance with chaotic forces)
also do you want access to edit the doc? I can give it to you if you want
>>
>>62051957
>also do you want access to edit the doc?
Sure
>>
>>62051978
You got a gmail account or something?
>>
>>62051997
ambutton42@gmail
>>
>>62050299
I'd be willing to start work on the Tarellians tomorrow morning, some dog soldiers ought to be fun. Never enough quadrupeds in Sci-fic
>>
>>62052420
Aren't they more space lizardmen and dog soldier is more of a nickname.
>>
>>62052420
I found some homebrew on 1d4
https://1d4chan.org/wiki/Tarellian
>>
>>62049671
Some fanart of them as squids got posted around and some Anons prefer that over bears, I guess. The bear thing comes from some GW writer who said they were like flat polar bears, but once again this could just be interpreted as the Nicassar hibernating a lot, like bears. It's up to you, really. BFGA would have been a good opportunity to reveal what the Demiurg and Nicassar look like, but GW didn't care.
>>
>>62014226
Can you draw an Osseiovore, the Rangdan Titans as well?
>>
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>>62036185
This was in the old 3E Necron Codex. I imagine given the changes made to Sigmar, it would be even easier to pull this off now.
>>
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>>62054050
>Eldar use the descendants of their creators as bait for soul-sucking abominations

I knew those elf fucks were assholes, but this is too much.
>>
>>62054092
>create elves
>expect them not to backstab you

That was their mistake.
>>
>>62054092
>said the species that puts monkeys in labs for medical trials

no anon, YOU are the elfs
>>
>>62055579
Well first off many places have laws and ethics regarding that. Also monkeys didn’t consciously create us.
>>
>>62052472
Wait, what? I thought they were quadrupeds. Why would you call something that’s clearly a lizard a dog?
>>
>>62056623
Snout
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>>62056623
Why would you call a superhuman a Space Wolf?
>>
>>62056778
Fair point I guess. I just don’t think dog and a snout is the first thing to come to mind.
>>62056887
But that’s a self given title, also I call them Yiffs not Space Wolves
>>
>>62056996
So can Dog Soldiers be a self-given title too.
>>
>>62056198
they're still the descendants of your creators, whether you're a creationist or evolutionist

>>62056623
dog soldier could have any number of connotations beyond biological resemblance

cf buffalo soldier

>>62057249
yep, could be the nearest thing human languages have to a synonym for whatever they call themselves
>>
>>62058052
Monkeys aren't sapient and psychically powerful enough to dwarf the Eldar, though. Eldar go on and on about how deeply they feel everything and how filthy mon'keigh are worthless because they feel nothing in comparison, yet they are willing to throw their betters under the bus, even the (still sapient) descendants of their creators. Of course, this argument is pointless because everyone throws everyone under the bus in 40K.
>>
>>62054092
>Be Old Ones
>Create perfect warrior race for you upcoming cosmic war
>make them fearless, merciless, without the need of peace for rest and healing, and capable of self replicacion
>give them instinctive notions of technology and warfare
>get fucking Orks

Yeah, the Old Ones did a fuck up after another
>>
>>62058282
To be fair the alternative was to get rolled by a force determined to kill all life in the galaxy
>>
>>62058218
but you've answered your own problem: if the Eldar are willing to throw them under the bus, they're no better than mon'keigh

>>62058282
it had been a long war, they were tired
>>
>>62058973
Eldar a shit gimmie my Ssylth waifu
>>
>>62059935
what size
>>
>>62059935
>>62060114
>>
>>62060114
>>62060135
>Two arms
0/10 not enough cuddling power
>>
>>62060504
Also human heads, I can’t fuckin boop that shit! It ain’t a snoot!
>>
>>62060504
>You will never have a woman cuddle with four arms while coiling her tail around you.

Feels bad man
>>
bump
>>
>>62050299
Scythians are those sorta ape looking monk dudes yeah?
>>
>>62062473
Yeah, they’re all about poison and assassination. Probably should be a low health, high damage stealth unit. Highly mobile, maybe have infiltrate. They should be able to get up close and jump out at characters and take a stab at them. It mentions them using multiple kinds of poisons, so maybe you can select what kind each squad uses, with each poison offering different debuffs and poisons
>>
>Tarellian Mercanary Squad: 10 mercenaries (65 pts)
Faction Keyword: Anti-Imperial
Other Keywords: Infantry, Tarellian

M:8" WS:3+, BS:2+, S:3, T:4, W:1, A:2, Ld:7, Sv:5+
Equipment: Tarellian Disruption Rifle, Tarellian Fang Dagger

Options
>Any model may replace its Disruption rifle with an autogun, shardcarbine, or pulse rifle
>May take up to 15 Tarellian Mercenaries (8pts per model)
>Any model can upgrade their Tarellian Disruption Rifle to a Tarellian Heavy Disruptor (2 pts/model)

>Tarellian Commander: 75 Points (?)
Faction Keyword: Anti-Imperial
Other Keywords: Infantry, Tarellian, Character

M:8" WS:3+, BS:2+, S:3, T:4, W:1, A:4, Ld:9, Sv:5+
Equipment: Tarellian Disruption Rifle, Tarellian Fang Dagger

Options
>May replace its Tarellian Disruption Rifle with a Tarellian Heavy Disruptor.
>May replace it's Tarellian Fang Dagger with a Tarellian Claw Sword
>May upgrade wither melee option to the Poisoned (4+) special rule

Equipment List:
>Tarellian Disruption Rifle
(Range 18”, S4, AP6, Assault 2)
>Tarellian Heavy Disruptor
(Range 18”, S4, AP5, Assault 2)
>Tarellian Fang Dagger
(Melee, S-user, AP4)
>Tarellian Claw Sword
(Melee, S +2, AP4, Master-crafted)
>>
>>62064399
>In 8th edition units are priced per model, so you probably want to price every Tarellian at 6-8 points.
>Straight AP values don't exist in 8th edition, now there are AP modifiers. For reference a bolter which used to be AP 5 is now AP-, which I think is the norm across standard infantry weapons (bolters, gauss rifles, pulse rifles) but don't quote me on that last bit
>>
>>62065229
My apologies, I was mostly copying the 1d4 article someone linked. Also most of my experience is with 7th (specifically HH) so I didn’t know
>>
>>62065315
No problem, that's why I mentioned it. Otherwise it looks decent.

Also you have WS and BS wrong (or they are really elite) WS 3+ is the same as old WS 4, BS 2+ is the same as old BS 5 (hitting on a 2+).
>>
>>62065380
Gottcha
Also I changed a few name (Like the the Tarellian Pulse Rifle) to avoid confusion with the Tau Pulse Rifle
>>
Human Mercs

Mercenary Lord: 50 Points
Faction Keyword: Mercenary
Other Keywords: Infantry, Human, Character
M:6", WS:3+, BS 3+, S:3, T:3, W:4, A:2, Ld:8, Sv:4+ (Mercenary Boss)
Equipment: Laspistol, Chainsword
>The mercenary lord may replace their laspistol with a bolt pistol, hotshot laspistol, plasma pistol, or inferno pistol
>The mercenary lord may replace their chainsword with a power sword, power axe, power maul, or power fist

Mercenary Strike Force: 10-20 Mercenaries (5 points per mercenary, 15 points for the boss)
Faction Keyword: Mercenary
Other Keywords: Infantry, Human
M:6", WS:4+, BS 4+, S:3, T:3, W:1, A:1, Ld:7, Sv:5+ (Mercenary)
M:6", WS:3+, BS 3+, S:3, T:3, W:2, A:2, Ld:8, Sv:4+ (Mercenary Boss)
Equipment: Lasgun, Laspistol, Chainsword

Options
>Any model may replace their lasgun with a bolter or hotshot lasgun
>Any model may replace their laspistol with a bolt pistol or hotshot laspistol
>Up to 4 mercenaries may replace their lasgun with a grenade launcher, sniper rifle, flamer, plasma gun, or meltagun
>One mercenary may be replaced with a mercenary boss
>The mercenary boss may replace their laspistol with a plasma pistol
>The mercenary boss may replace their chainsword with a power sword, power axe, power maul, or power fist

Expanded Equipment List
Lasgun (use Astra Militarum rules and costs)
Laspistol (use Astra Militarum rules and costs)
Hotshot Lasgun (use Astra Militarum rules and costs)
Hotshot Laspistol (use Astra Militarum rules and costs)
Power Fist (use Space Marine rules and costs)
Inferno Pistol (use Blood Angels rules and costs)
Grenade Launcher (use Astra Militarum rules and costs)
Sniper Rifle (use Space Marine rules and costs)
Flamer (use Space Marine rules and costs)
Plasma Gun (use Space Marine rules and costs)
Meltagun (use Space Marine rules and costs)
>>
>>62038800
Pardon my stupid question but why is Corsair anti-chaos?
>>
>>62068070
Eldar corsairs, Eldar don't do Chaos. I don't think any other race has a specific hateboner for Chaos and Necrons so I made it race specific instead of focused on the hatred of a specific race like anti-Imperial since multiple races hate the Imperium.

Personally don't care about the names too much, if you have a good name for the keyword feel free to give your suggestions.
>>
>>62068308
Ah it’s nothing, I was just wondering since some chaos factions are described as pirates and “corsairs”
>>
>>62068365
Personally I really would like to rename Anti-Imperial and Anti-Eldar but I cannot actually think of anything. For reference Anti-Imperials tend to hate the Imperium for destroying their homeworlds and shattering their races as actual cohesive empires, while the only Anti-Eldar race is the Stryxis who (at least what I can glean from lexicanum) hate the Eldar for ambiguous reasons.
>>
>>62068415
Anti-Imperial could be something like Xeno Exterminatus or Horrificus or something, no idea for anti-Eldar
>>
>>62056778
I always imagined them as essentially being Kobolds
>>
>>62068041
Looks like a nice, modular option. More varied than some of the other things so far, but I think that’s completely fair seeing as Humans are the bread and butter of the 40k galaxy
>>
>>62069795
Well humans tend to disperse special and heavy weapons into their squads more than the Tau and Necrons for example. Sslyth don't really need much meaningful diversity (in all honest auto/bolt/pulse/splinter choice is primarily thematic) as they are meant to be close combat units tanky and hitting hard like Ogryn. Personally I would like to add one or two more special weapon options to Loxatl, but you can only do so much with flechette and dart weapons.

To develop the Loxatl more I think we should come up with a theme for their guns. What little we have are just flechette guns, which I like, but what might be natural extensions of those types of weapons?

>>62064399
Sorry to bully you, but one final note which I forgot. The Tarellian commander should have more wounds. Since Tarellians are essentially humans in terms of toughness (as opposed to say Sslyth) I would probably give their commander 4 wound, 5 if you intend them to be more akin to a space marine in toughness.

Also my personal thoughts on weapon stats (updated to 8th edition)
>Tarellian Disruption Rifle
(Range 18”, S4, AP-, Assault 2)
>Tarellian Heavy Disruptor
(Range 18”, S4, AP -1, Assault 2)
>Tarellian Fang Dagger
(Melee, S-user, AP -2)
>Tarellian Claw Sword
(Melee, S +2, AP -2, The wielder may make an additional attack with this weapon)

This is my attempt at a direct translation instead of balancing the weapons, personally I would decrease the dagger's penetration to AP -1, the sword however looks good, maybe increase its penetration to AP -3.
>>
>>62029898
That looks like a bear with a squidface stuck inside a metal sleeping bag to me.
>>
>>62044547
That looks sufficiently alien to me, I'll allow it!
>>
>>62070214
It's fine. I don't quite know what I'm doing or how to balance things, so any feedback is greatly appreciated. Is there anything else that is super glaring?
Also for Loxatl, maybe consider template weapons? Their whole shtick is being sneaky/stealthy little cunts. Give them the option the slip up close and then blanket their enemies in some low damage but wide spread fire. Maybe consider poison or something as a debuf, seeing as they are sorta based off comodo dragons?
>>
>>62070413
If we wanna get all Xenology and shit, we can say that the tentacles and shit are evolved/engineered for manipulating technology, and advanced squid eye thingies are meant to filter out harmful radiation and excess light. Their flattish bodies and atrophied bones are a result of generation of being in a zero-G environment. They can easily propel themselves through their ships with their psychic powers, but they lack all but basic mobility planetside. Maybe they are sorta seal like in the sense they have fur, but it is rather streamlined and insulation focused. They could have atrophied paws and claws that, while still useful for tapping screens and such, can do little to support their weight and can only drag a Nicassar without hoverplates. This technology is primarily provided by the T'au, seeing as the Nicassar have no practical use for it in their Dhows.
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>>62070465
Will probably continue fluffing our the Nicassar in the morning, I have a few fun ideas
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Bumping
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Bump
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>No metroidvania game where you play as a sole survivor of a minor xenos species, doomed to roam massive imperial installations left on your planet and fight bosses who are essentially adminstratium officals.
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>>62075992
But anon
>playing as a minor Xeno
That’s heresy
>>
Bumping because I have some writefaggotry to finish for this
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>>62075992
CREDO!
>>
>>62070465
>Foreword: Thanks to the efforts of several Explorator fleets in the Eastern fringes of the galaxy, a wealth of previously unknown information has been recovered. In addition to the various planets, resources, and anomalies recorded, members of the Magos Xenologis have discovered and documented dozens of previously unknown or little understood Xenos. By decree of the Genetir order, all information regarding the biology, history, and tactics of these Xenos are to be shared with all necessary branches of the Imperium in order to best prepare methods for their extermination.
>The following intelligence on the races known as the Nicassar (Oegopsida Nicassarus) was recovered M41.857 following an incursion with a Tau patrol fleet. The datacore of a Courier class transport was recovered, containing a plethora of information regarding activities in that region, as well as important information on the enigmatic Nicassar.
>>
>>62078298
>Morphology and Biology:
>The Nicassar are a baffling and wholly alien species. Their bodies are unlike any species previously encountered, perhaps a result of genetic modification and their millennium of nomadic wandering through space.
>The Nicassar have elongated, somewhat flattened bodies bearing rough resemblance to several Ursine species, however their heads appear to be cephalopodal. The Nicassar are covered in an incredibly thin layer of whiteish fur, with the skin underneath being an off-gray. Severely atrophied limbs are present, seemingly only able to drag the creature when in gravitated conditions. Instead, facial tentacles serve as the primarily means of manipulating objects.
>Autopsies reveal severely atrophied bones and muscles, specialized water and waste recycling organs, and thick blubber that shields the internals from dangerous radiation. Nicassar lungs are highly adapted, and can recycle oxygen and several other gasses for long periods of time. Internal genitals reveal that the species has standard male-female reproduction. Augmentations are commonly found in the body cavities of Nicassar.
>The Nicassar brain is abnormally large. A number of implants are found within the brain, likley used to boost their psychic powers or interface with their technology.
>Nicassar eyes are highly adapted, able to detect wavelengths invisible to humans. A specialized membrane rests over the eye, blocking out excess light and harmful radiation.
>>
Bumping for potentially more writefaggotry
>>
>>62079416
>Society:
>Nicassar society is highly mobile and family oriented. Clans of Nicassar range from single Dhows to small fleets, all wandering through the galaxy.
>The Nicassar follow a unique time system, used to determine the times in which communal gatherings between multiple clans take place.
>The convergences take place at large Nicassar Hubs. These Hubs are enormous space stations, capable of docking multiple Dhows for extended periods of times.
>During these periods of convergence, Nicassar within range will dock and engage in a period of social interaction. During this time gifts are exchanged, clans forge alliances, and information regarding various regions surrounding the Hub are traded.
>Because of populations being limited to Dhows, the Nicassar will also engage in exchange of clan members, often through complex marriage and induction ceremonies. Nicassar have also been known to trade fertilized eggs or genomic information to other clans. These exchanges are one of the primary way Nicassar societies maintain peace and harmony.
>Nicassar are also greatly inquisitive by nature. Born with an innate desire to explore and discover, the Nicassar are natural pioneers and inventors. Clans may separate or merge depending on the desires of individuals to chart unexplored regions of space.
>The Nicassar are in many ways a naive and trusting race, seeing only the best in others. Negotiation and diplomacy are often their first avenues of engagement with foreign species, even if they are hostile.
>>
>>62080195
>Psychic abilities:
>At present, the psychic abilities are largely unknown to the Magos Biologis. The Tau have made a point of shielding the Nicassar from galactic society as much as possible. It can be assumed that the Nicassar possess above average psychic abilities, and that these gifts are endowed upon their entire species.
>Despite their natural proclivity for tapping into the warp, there is little evidence to suggest the Nicassar are prone to daemonic possession. Accounts seem to suggest they are aware of the presence of hostile warp entities, yet no records recovered from the Tau suggest warp incursions brought on by these Xenos.
>As it stands, however, it must be assumed that there is still potential for this race to fall victims to chaos, especially given their dependence on their psychic abilities.
>>
>>62078298
>>62079416
>>62080195
>>62081023
Hope my fuckin stupid ass writefaggotry was decent, thought it would be fun to try and characterize the Nicassar a little
>>
Stay alive.
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>>62084094
I mean you got any ideas? I’d love for this thread to keep going, but if no one is discussing anything then we should let the thread die.
>>
Since the thread is so slow and people demand some content I might as well modify the Tarellians for the right edition and make some basic changes so it fits with the other races made (eg. commander wounds number)

>>62064399
>Tarellian Mercanary Squad: 10 mercenaries (7 Points per model)
Faction Keyword: Anti-Imperial
Other Keywords: Infantry, Tarellian

M:8" WS:4+, BS:5+, S:3, T:4, W:1, A:2, Ld:7, Sv:5+
Equipment: Tarellian Disruption Rifle, Tarellian Fang Dagger

Options
>Any model may replace its Disruption rifle with an autogun, shardcarbine, or pulse rifle
>May take up to 15 Tarellian Mercenaries (7 points per model)
>Any model can replace their Tarellian Disruption Rifle with a Tarellian Heavy Disruptor

>Tarellian Commander: 75 Points
Faction Keyword: Anti-Imperial
Other Keywords: Infantry, Tarellian, Character

M:8" WS:3+, BS:4+, S:3, T:4, W:4, A:4, Ld:9, Sv:5+
Equipment: Tarellian Disruption Rifle, Tarellian Fang Dagger

Options
>May replace its Tarellian Disruption Rifle with a Tarellian Heavy Disruptor.
>May replace it's Tarellian Fang Dagger with a Tarellian Claw Sword
>May upgrade either melee option to the Poisoned (4+) special rule

Equipment List:
>Tarellian Disruption Rifle: Free
(Range 18”, S4, AP-, Assault 2)
>Tarellian Heavy Disruptor: 2 Points
(Range 18”, S4, AP-1, Assault 2)
>Tarellian Fang Dagger: Free
(Melee, S-user, AP-1)
>Tarellian Claw Sword: 6 Points
(Melee, S +2, AP-3, Wielder may reroll any hit rolls of 1)
>>
>>62084681
My apologies, I meant to update it but was planning on doing so once my exams for this week were done. But I guess thanks for doing it. Really I appreciate all the stats work you've been doing, it's very solid.
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>>62084783
I mean coming up with fresh ideas starts to become the hardest part so I'm happy that someone else was able to help with the conceptual part. If you want to keep developing units I would still appreciate the help. Stryxis, Enoulians, and Scythians are well fleshed out in the fluff, if you want more flexibility in terms of conceptual design and writing your own fluff Byavoor, Groevian fiends, Galg, Nekulli, and Verminthiculians (vermin, could be kind of like ratlings) are all options.

Probably going to dig through the Ork codex (I actually think they are still an index army) for ideas for an Ork blood axe merc unit next.
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>>62085265
Sure thing, I'll try my hand at it. I was thinking for the Scythians something like >>62063674 (Few wounds, infiltrate, high movement, a number of poisons you can select from per squad). I'll take a look at some of the other codexes to try and get an idea of what seems fair.
I can also try and do some conceptual shit too. My biggest issue is having exams and projects coming up, but it's almost the weekend so I'll have time.
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>>62085527
Just a note one of their signature weapons, the scythian venom talon had (maybe still does in which case it is probably in the inquisition army list). IIRC it is just a poison 2+ weapon, which in 8th edition where wounding on a 2+ is harder, it is a pretty good weapon especially if combined with a good WS.
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>>62085621
Sounds good. My idea is a sort of glass cannon squad forcused in killing special targets then running away. Once I have time I’ll try and hammer them out.
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>>62051606

Was the Cacodominus the only example of its species so far?
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>>62086763
I think he was a one off. I would be willing to do more with him, but he'd be impossible to do as even a special character. That and him being a single entity means there probably isn't much you can do with him
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>>62060747
>ywn boop her snoot
>ywn get constricted just tight enough to where it isn't uncomfortable, but just cozy and secure
why live?
>>
>>62085265
Galg o feel can just be run as modified Tarellians seeing as they fit the same broad category as “race that hates humanity and is largely employed by the Tau”
>>
Posting some more lore bits for the Fra’al

>The few that know them describe them as "mysterious" and "monstrous." The Fra'al, in turn, call humans the "Imp'ral," and enjoy subverting them through the smuggling of what they view as relatively simplistic technology. The Fra'al have engaged at time in trade with the Imperium, usually targeting Rogue Traders who are active in the so-called "Cold Trade" -- the illegal sale of xenos artefacts and technology within Imperial space.
>There is only one type of Fra'al starship known to the Imperium, the so-called "Fra'al Battlecruiser." The most significant threat from these Battlecruisers comes from the Ether Cannon they mount, which fires a pulsed directed energy beam of unknown origin at the target ship. This "ether field" corrodes the hulls of other voidcraft, ignoring Void Shields in the process.
>A nasty side effect of the ether field is a tendency to overload energy shields, allowing the Fra'al Battlecruiser to follow-up the attack with a barrage of Lance fire. Even the Eldar have found this terrifying craft a threat, as the ether field can affect a starship despite the best attempts of Eldar Holo-Fields to divert and disperse the energy.
>Another example of technology of likely Fra'al origin is the Fra'al Glass Knife. This is a vicious melee weapon of xenos make that has long been a staple of the black market trade on the Halo Stars frontier. Glass Knives are jagged, dagger-like blades, seemingly crafted from a single piece of smoky crystal. Renowned for their strength, they are sharp enough to split ceramite. Glass knives maintain their sharpness by continually fracturing tiny shards from their cutting edges, and these splinters are infamous for working their way into wounds, causing agonising injuries.

I was wondering how to implement the canon depiction of the Fra’al like dropping high tech trash and their usage of the nether field into the army list one anon posted in the last thread.
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>>62090403
Neat
>>
Quick question for the Scythians, was it ever mentioned anywhere that they were monks of?
>>
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>>62092243
It seems like the name was picked at random from historical sources (for "Scythian Venom Talon") with no real connection to the historical Scythians (typically this is untrue of Heresy-era fluff and often 40k fluff as well, as there's often a tenuous link or pun, but in this case the historical Scythians were noted for their metallurgy and not much else, certainly not poisonings unless there's a particular incident I'm unaware of).

HR8518 - the star they apparently come from - is also known as Gamma Aquarii and falls within the constellation Aquarius, which might possibly be intended to have them as the old Piscean Warrior model's race (pic related) from the very first Rogue Trader model range (as they're "in water", and it's a little less on the nose than having them "in Pisces"). I'm fairly sure there's another attempt in the Horus Heresy rulebooks to mention them but I forget which legion exterminated the Pisceans/something I think began with an "S" but wasn't "Scythians" there.

Anything else - the monks thing, for example - is then a backformation from the "Scythian Venom Talon", or possibly - just possibly - a *very* esoteric joke about "Naga sadhus" assuming that they're supposed to represent the Piscean Warrior race.
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>>62092572
>That space dwarf
>"Fio'O Pavel, I'm Demiurg Brotherhood"
>>
>>62092627
>”You’re a big Vespid”
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>>62088835
I mean they would have the anti-Imperial keyword but just based off their name you can probably do something interesting with the fact that they are frogmen.
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>>62029898
Nope, they're literally the Liir.
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>>62094053
>Bzz bzzzzr, bzz bzzzzt bzz bzz bzz bzzzz bz bzzzbzzz!
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>>62094208
You see this translates to "My troops are your troops, for The Greter Good."
How nice is it to have such loyal comrades.
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>>62094143
I don't know what the fuck this is but I like it
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>>62094331
The Liir are a race of psychic celophids from a furry 4x game about space empires. They worship the old ones like gods and in the second game they ally with literally orks to summon them.
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>>62094291
>tfw the Tau don't care about what you have to say until you put on the mask
>and even then they just pretend you're promising them troops
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Tell me about the Nekulli and the Loxatel.
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>>62095924
I'm not sure, given the context within the image, that Nekulli are supposed to be Xenos. That one's holding what is clearly an Imperial autogun, with what looks like an Imperial laspistol on the shoulder.

I think it might be an art fart.
>>
Have you guys done anything for the Exodites? It narks me to no end how the faction of Wood Elves (In Space!) who ride dinosaurs and use laser-lances hardly ever get more than an offhand look at in the fluff.
>>
>>62096082
In all the 40k rpgs made by Fantasy flight games, all the descriptions of autoguns stated that many xenos buy or steal Imperial Autoguns or manufacture autoguns of their own. It would make sense for a Nekulli to have an knock-off autogun, or just had one sold to them by a Rogue Trader or something.
>>
>>62095924
There’s a lot of info about Loxatl already. You can pop on to any 40k wiki and get just about anything. Of all the minor xenos they’re among the better characterized.
Can’t say much about the Nekulli I’m afraid. If I recall correctly they have a hate boner for the Imperium.
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>>62096948
I know that they got a chainsaw gun.
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>>62097040
A whut
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>>62097258
The whisperlance, a Nekulli weapon that "has a saw-toothed edge for close combat, also very likely has a ballistic function, and possibly also a musical/aural function""
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>>62097324
That looks fucking retarted I’ll take 20
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>>62096300
>Have you guys done anything for the Exodites?
No
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Gonna bump this one last time in the hopes something happens, if not then I’ll let it die
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(Fra'al Speaker)
When the Fra'al act upon other races they rarely do so directly. Instead working though beings known as Speakers. The exact nature of the speaker is unknown. Theories range from them being abductees modified to be subservient to the Fra'al, To them being Fra'al themselves. Speakers Have a variety of strange powers seemingly unrelated to their (prodigious) psychic power. Thus far only one Speaker has given a name for himself.....
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Indrid Cold. An enigma if ever there was one.

His exact nature: UNKNOWN.

His motives(if indeed he has any): UNKNOWN

The origins of his seeming independence from the Fra'al: UNKNOWN

Why records of his existence can be found as early as 966:M2 :UNKNOWN
>>
What are the plans of the Q'orl?
What are they waiting for?
Are they going to implant mind control worms inside everyone?
Do the mind control worms work on orcs?
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>>62105613
>Galactic domination
>Warp travel or equivalent FTL
>Most likley
>Only a git would think that
>>
>>62105613
I’m really interested in the idea of a hive mind race that can still use technology especially the ones that use cybernetics like the Q’orl. They really give me that Cravers vibe.
Too bad that I’m shit at making up units for them though. Maybe their war machines can have a wooden texture to it but still look high tech and insectoid?
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>>62103125
>>62103268
Pretty gud, you xenophile.
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Doesn't 40k have warp travel capable wolves?
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>>62110949
There are no wolves on Fenris
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>>62109773
>guess I'll die
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>>62109773
Thanks I hate it
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>>62109773
>you want 1 million thrones ?
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>>62086763
Maybe its was a Alpha Plus version of a Khrave. A race of mind-eaters who inhabit the ghoul Stars,like the Therians.
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>>62109773
what's this
>>
bump
>>
Might as well sum up my progress on mercenary Orks even if I'm not done yet.
>10-30 Boyz
>Entire unit can be replaced with 'Ard Boyz (only difference is 4+ save)
>One Boy or 'Ard Boy can be replaced with a Nob or Meganob
>Standard special weapon choices with following differences
>>1 in 5 can take special weapons instead of 1 in 10
>>Special weapon options include Deffgunz and Skorchas
>>Nobz have access to a Snazzgun in addition to standard options

The basic idea is to allow for more flexible equipment options and more importantly to allow higher quality options (such as deff gunz, 'ard boy armour, mega armour, and snazzgunz) to represent them being rich boyz loaded with teef acquired from working as mercenaries and pirates. In addition I have a vague idea for a boss unit and will also probably include Kaptin Badrukk as a special character option since he would make sense leading such a force.

Also trying to copy all these Ork spellings is giving me a fucking brain tumor.
>>
>>62120281
With Orks as a mercenary force I feel they're better served fluff-wise as an allied detachment, otherwise you're just serving soup with the restrictions on alliance levels relaxed.

Like the Orks generally don't work as a society of equals. Even deviants like Stormboyz or Blood Axes who take on aspects of human society (which kind of makes me wonder what their ancestors mimicked before humans came along, but that's a whole other thing) still have chain o'command and rely on a Boss/Warboss to direct them, otherwise they fall to infighting pretty quick.

I'm happy with a small set of rules that just produces a cut-down Codex (assuming they won't ally as mercenaries with their bigger stuff; they'd have to be pretty desperate Orks to want to work as mercenaries) or even one that grants full alliance rights at a level that ordinarily isn't available, but there has to be some downside to it, and there has to be a clear line of authority among them, otherwise as I say it's just soup.
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cool
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>>62123031
Weren't these the guys who were too bad for even the interex to be buddies with ?
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>>62125599
Yep, megarachnids were huge assholes
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>>62125599
Almost makes me wonder why they didn't just let the Imperials wipe them out.

I mean, even from their relatively benevolent and enlightened perspective, what purpose would letting them survive solve? They don't seem to have any kind of culture of their own, or indications that they'd be interested in peaceful coexistence. On the off-chance that they manage to escape into space then they could cause unimaginable harm to whatever inhabited worlds they could reach.

Surely, in light of all that, wiping them out as a precautionary measure would've been justified?
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>>62132468

Weren't the Interex supposed to be a Federation of Planets expy?
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>>62132818
Yeah, but the federation still would've wiped the Borg out if they'd ever had the chance (Picard wimping out notwithstanding).
>>
>>62133841
No, they wouldn't. Not if the Borg were confined to a single planet with warning buoys around it. They'd have just played the themetune and fucked off.





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