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/tg/ - Traditional Games


File: cultist.jpg (393 KB, 1286x1600)
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Let's make a Cult.
1d20 for our Background
>>
Rolled 5 (1d20)

>>63332675
Rollan
>>
>>63332721
>Warrior Brotherhood: Military strength is prized by the Imperium like few other virtues. It is this strength, and the will to wield it, that is valued above almost all else in protecting the holdings of Mankind. Those entrusted with this task sometimes let their heady burden take control of them, and devote their lives to war as a craft, hobby, or even religion, rather than a duty. Such cults can arise within militant forces such as the Adeptus Arbites or planetary Enforces as easily as the Imperial Guard or Navy.
So they like to fight

Cults of Idea (1d20) Background
>>
Rolled 17 (1d20)

>>63332755
Let's see.
>>
>>63332780
>Seekers of Immortality: The main goal of this cult is the pursuit of immortality, a goal that few have attained. This cult or its upper echelons seek to become one of those few.
So they also wish to live forever, to fight forever?

Cult Leadership Type (1D100)
>>
So what's the weather like where you are? It's been in the 50s where I am after weeks of freezing cold.
>>
Rolled 42 (1d100)

>>63332800
Done waiting

The Cult Leadership (1d20) Nature
>>
Rolled 14 (1d20)

>>63332969

Roll for leadership.
>>
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>>63332969
Council of Inner Mysteries: The cult is ruled by a group of a decent size. This group may all work together towards a common goal or more likely, constantly plagued with in-fighting and backstabbing.
>>63333323
Daemon: (same as above, but include 'Xenos' as a possible mundane guise) The cult is led by a daemonic entity, usually tied to one of the chaos gods.

These are some interesting rolls, sorry something came up
Leadership Style (1d10)
>>
>>63333924
So we have a bunch of Immortality seeking Warriors led by a shadowy council headed by a Daemon.

Wondering which God is behind this little party?
>>
Rolled 6 (1d10)

>>63333924

PRAISE [INSERT_DEITY]
>>
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>>63334089
>Dread Aura: The cult leader uses terror to control his minions, all of whom fear his wrath above any other threat.
And befitting a Daemon it's pants shitting terrifying

1d6 to see how much stuff we get
>>
Rolled 6 (1d6)

>>63334128

DIE DIE DIE
>>
Rolled 20, 18, 17, 2, 15, 15 = 87 (6d20)

>>63334143
>6
Wew lad, lets roll
>>
Rolled 13, 9 = 22 (2d20)

>>63334167
Plentiful Ammunition: The cult favors solid projectile weapons, grenades, and other armaments that rely upon easy access to large stores of ammunition.

Otherwordly Allies: The cult has allies in unknown places and may not even know the true nature of their allies.

Extensive Bodily Modification: This cult makes use of extensive bodily modifications to bolster its forces. These modifications could be biological in nature such as controlled (as much as it could) chaos mutations or tampering with the holy human form or mechanical in nature similar to that of the Adeptus Mechanicus.
>>
>>63334200
Advanced Technology: The cultists are unusually familiar with unusual devices, as evidenced by their use of encrypted vox channels, multi-spectral scanners, or even xenos weaponry.


Beasts: The cult trains, breeds and alters living creatures to suit their goals and defend themselves from opponents
Quite the collection of stuff, these guys are well equipped. We'll roll their planet later on to see what they live

Tokens of Allegiance (1d10)
>>
Rolled 6 (1d10)

>>63334233
>>
>>63334243
>Secret Chant: Code phrases and passwords are used by the cultists to confirm their allegiance. In extreme cases, they may have even developed an entire language of false meanings, allowing them to secretly converse wherever they please.
"What's the Password?"
"KILL KILL KILL KILL!"
"You 'aight. Come on in.

Cult Allure(1d20)
>>
This Daemon...
>Warriors
>Immortality seeking
>Council of Inner Mysteries
>Dread Aura
>Plentiful Ammunition
>Otherwordly Allies
>Extensive Bodily Modification
>Advanced Technology
>Beasts
>Secret Chant

I think it's trying to create the best warriors/fighters the galaxy for some reason. Offerings, to conquer someplace?
>>
Rolled 14 (1d20)

>>63334267
>>
>>63334532
>Knowledge: To live as a scholar in the Imperium of Man is to remain in frustrating ignorance. Mankind has forgotten and lost more knowledge than most xenos races have assembled by the death of their civilizations. The Adeptus Mechanicus worsens this crushing ignorance with their monopolies on technology and data, together with their stifling (often punishing) adherence to doctrine. Some groups appear to stand against the darkness, however, to either seek out the knowledge of the past or to seek new and abominable information. For a frustrated scholar, such groups would appear ready to slake his thirsts.
A really interesting addition

Rites and Observances of the Cult (1d10)
>>
Rolled 3 (1d10)

>>63334555

I was hoping for Indulgence
>>
>>63334576
>Mass Devotions: The most common form of cult ritual is a gathering of the cultists for a shared devotion. For some, this may be more akin to a business meeting than a religious ritual, as the defining element of mass devotions is a gathering focused on the cultists’ shared purpose. Such gatherings may have the cultists or their leaders remain masked and hidden from each other, or they may reveal their affiliation brazenly.
Pretty standard fare

Focus of Worship (1d20)
Now for the final stretch, who do we worship?
>>
>>63332900
For me it’s just gotten warmer as well.
>>
>>63334649
Just for today, it'll be in the 20's tomorrow
>>
Rolled 5 (1d20)

>>63334593

PRAISE! PRAISE! PRAISE!
>>
>>63334756

Oh fuck, we SLAANESH now boys
>>
>>63334770
Ah shit. It makes sense now. The Daemon is producing excellent warriors to lead to search out foul knowledge for some evil purpose.

Want to roll the planet or some thing else like the beasts?
>>
>>63334821
1d100 for our pets plz
>>
>>63334479
>>63334770
We're not just trying to make warriors. We're making the BEST warriors. Men and women that would make Sigvald proud. Absolute pinnacles of the art of fighting. This is not about death, this is not about conquest, this is not about murder. This is about forging the ultimate sword, the weapon that will slake the maw of She Who Thirsts, the endless devotion to the unshakable ideal of martial perfection.

Here is where we learn not just how to use a gun or swing a chainsword. Here is where men learn dozens of ancient martial arts, hundreds of combat tactics and secrets, all in that pursuit of the perfect warrior, the perfect war, the perfect battle.

tl;dr, Lucius ain't got shit.
>>
Rolled 17 (1d100)

>>63335071
>>
>>63335571
>>63335545
Sorry it took so long

>Jungle - "It thrives in a dense saturated jungle filled with diverse wildlife."
Welcome to the jungle...

What is the creature's food habits? (d10)
>>
Rolled 1 (1d10)

>>63335931
>>
>>63335545
Some of the most powerful members of the Cult can go toe to toe with an unarmored Marine, Traitor or Otherwis.

>>63336028
Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance."
As it should be, they feed them with their captives and enemies

How does the creature reproduce? (d10)
>>
Rolled 7 (1d10)

>>63336049
I'm getting a real Jaguar Warrior kind of vibe with this junglebeast so far. I like it.
>>
>>63336080
Me too, Aztec warriors were well trained and especially good

>Parasitic - "The creature cannot reproduce without a host from another species, e.g.: as a food source."
*Clavessa Flashbacks*

Main Sense? (d10)
>>
Rolled 5 (1d10)

>>63336098
>>
>>63336108
>Hearing
It can pick up it's prey's heartbeat 5 leagues away in a heavy rain

What major faction has had to deal most with the species? (d100)
>>
Rolled 80 (1d100)

>>63336133
>>
>>63336143
>Eldar
Oooh. How poetic. Maybe this is why our cultists took these things as pets?

What role (generally) does (or did) the species as a whole play? (d100)
>>
Rolled 26 (1d100)

>>63336192
Maybe they're even some kind of nightmarish version of those eldar cats.
>>
>>63336222
The Grynx? I can see it, they got hold of some and used their tech to mutate them and make them more powerful

Left Alone - "The species is largely ignored by other more intelligent species, or it is futile to try and eradicate them."
Odd, mix with Trainable to help us out.

Personal Creature's Exemplary Action (d10)
>inb4 7
>>
Rolled 6 (1d10)

>>63336257
I'd say either mutated tech or a stable chaos mutation of some kind. Maybe a gift from the Daemon who heads the organization?
>>
>>63336295
>Killed an Adeptus Astartes or Two. Just humanity's finest is all, no biggie.
Looks like some of humanity's finest were caught on a stairwell in the dark

Size 1d6
>>
Rolled 4 (1d6)

>>63336312
>>
>>63336049

How badass would you have to be to actually pose a threat to a Marine as a human?
>>
>>63336371
Probably pushing it honestly. They could take on a Scout on a good day, but the best are pretty terrifying. A Dark Heresy party would be in for a bad time
>>
>>63336334
Medium
Wolf or Lion sized

Locomotion (d10)
>>
>>63336390

They're into extensive Bodily Modification and Advanced Technology, maybe the highest ranking members of the cabal are full balls-to-the-walls AdMech on crack?
>>
>>63336371
Pretty damn badass. Remember, marines are huge, massively muscled, have subdermal armor, and can spit acid, alongside all the rest of it.
>>
Rolled 10 (1d10)

>>63336411

FEAST
>>
>>63336454
>Rooted (Unit remains as infantry, but must remain stationary. It gains Fearless and is classified as "Flora" for purposes of this creation process) (-2/-4/-6)
Yeah nah lets go with the Grynx idea

(Only roll if Not Flora) Skin/Surface type?(d12)
>>
>>63336446

Don't forget the peak human reflexes, near immunity to pain, and centuries of combat experience.
>>
Rolled 7 (1d12)

>>63336472
>>
>>63336490
Feathers - "Feathers make up the creature's surface. Many avian creatures have feathers."
They're mutated so adding feather and avian features isn't so weird

Number of Abilities the Creature has?(d10)
>>
>>63336516
>>
>>63336521
1d10 my bad
>>
Rolled 7 (1d10)

>>63336516
>>
>>63336530
6 abilities plz
>>
Rolled 34 (1d35)

>>63336550

Let's roll one at a time
>>
Rolled 28, 30, 2 = 60 (3d100)

>>63336550
Will roll three.
>>
>>63336559
its d35
>>63336558
Stun ... (5/5/5)
>>
Rolled 31 (1d35)

>>63336558
>>63336559
Ah, fuck, nevermind.
>>
>>63336578
Rush Attack
>>
>>63334200
God, I love Extensive Bodily Modification.
>>63336080
>>63336098
We may not want to go too far Aztec, tg's already made Aztec-themed Space Marines, SOB's, and Knights.
>>63336434
Personally, I like biological modification, and I don't think Slaaneshi care too much for replacing themselves with cold unfeeling machine parts.
Although I could get behind some really crazy neural enhancements, especially xenotech.
>>
>>63336662
>We may not want to go too far Aztec, tg's already made Aztec-themed Space Marines, SOB's, and Knights.
True. Just subtle influences like the warrior lodges/brotherhoods

I can see the xenotech
>>
>>63336662
Making yourself literally nimblest, storngest beautiful, forever-young deadly machine scholar sounds very Slaaneshi tho.
>>
>>63336705
01001001 01110011 00100000 01110100 01101000 01100001 01110100 00100000 01100001 01101100 01101100 00111111 00100000 01001001 00100000 01110100 01101000 01101111 01110101 01100111 01101000 01110100 00100000 01111001 01101111 01110101 00100000 01001101 01100001 01110010 01101001 01101110 01100101 01110011 00100000 01110111 01100101 01110010 01100101 00100000 01110011 01110101 01110000 01110000 01101111 01110011 01100101 01100100 00100000 01110100 01101111 00100000 01100010 01100101 00100000 01100010 01100101 01110100 01110100 01100101 01110010 00100000 01110101 01110011 00100000 01101101 01100101 01110010 01100101 00100000 01101101 01101111 01110010 01110100 01100001 01101100 01110011 00101110
>>
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>>63336728
>>63336705
Maybe they originated from a Skitarii Legion? It would explain their tech, fascination with xenotech and the bodily modifications? And the search for knowledge.
>>
>>63336728
>>63336752
I personally would be more into biomods, but either works. I fucking imagine one of higher rang cabal members getting insulted by some RT and cutting through entitre ship by himself until he finally reach the main command deck as the RT and his officers charge at him and yelling as fuck, only to be calmly cut down without much sweat.
>>
Rolled 25 (1d35)

>>63336597
>>
>>63336849
I can see it. The best would be like a Kensai. Devoted wholly to their craft.
>>63336864
Plague Ridden
Who let Nurgle in here?
>>
>>63335545
>>63334479
>>63334233

I can see these guys being like the Slaaneshi version of Khorne's Blood Pact. An elite, disciplined unit, a cut above the normal decadent cult rabble. They disdain specialization and will use anything and everything to achieve victory, because it's the triumph itself that they seek, always.

>Let the Flawless Host revel in their so-called perfection
>Let the Exarchs sacrifice their selves on the altar of the Path
>Let the Lychguard seek the perfect strike
>We will not breed in weakness
>Where they are strong, we will match their strength
>Where they are weak, we will strike with savagery
>To specialize is slow death
>And we have no desire to die
>>
>>63336891
I love it. Each of the gods needs a Blood Pact group. The best of their mortal worshippers in one group(s)

"Leave specialization to the Insects."
'-Cult Grandmaster
>>
The Seekers of Perfection are a Slaaneshi Warhost that has similarities to the Khornate Bloodpact.

They seek immortality to one day achieve perfection of the self through training and combat.
>>
>>63336752
>>63336849
>>63336884
I think with all the assets they have at their disposal, there should be a mishmash of specialties, each soldier convinced that their handful of tools is the best. We can have heavily augmented guys, guys that have grown three new arms, guys with a pack of beasts, etc.
They can work together, but it's always a rivalry of who's the best. They have no respect for the dead, because the dead are failures. Sacrifice for the good of the cult is practically unheard of, although suicidal overconfidence is much more common.
>>
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Did we just make a better combine?
>>
>>63336983
I guess w e did.
>>63336979
Sort of like a Slaaneshi Eldar Warhost? They do every unit has a specialization.
>>
>>63336966
I don't know about the name. It should reflect the fact that they use lots of different means to victory. And I think immortality should be the goal and perfection the means, rather than the other way around. Like, their Daemon patron promises them that the greatest among them will be uplifted to eternal life.
He may even deliver occasionally.
>>
>>63336891
>>63336849
>>63336884
>>63336934
>>63336966
>"You are disappointing me, adept."
>"But master, I killed them all! They are all dead, I used different technique on each of them, none land even one blow! How did I disappoint you?!"
>"Do not raise your voice in company of the masters, apprentice. Did I teach you nothing?"
>"I-I'm sorry, master. Please, forgive me and enlighten my arrogance. What I did wrong?"
>"Very well. Remember the fifth one? See this cut here? He made you *flinch*."
>>
>>63337057
War Angels?
>>
>>63337063
>>63337057
So it'd be a group with many smaller groups vying against eachother to outdo them and gain the attention of their Daemon lOrd? Backstabbing is fairly rare as outdoing your fellows is far better to show one's perfection to the Prince of Pleasure
>>
>>63332675
where do you anons find these tables?
>>
>>63337126
https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg

https://1d4chan.org/wiki/Heretical_Cult_Creation_Tables
>>
These guys would be best in Kill Team when I think about it.
>>
>>63337004
That's not quite what I was going for. Like, every soldier is a good warrior in his own right, but each one has a handful of things he'll tend to throw at a problem.
Like, one guy loves augmetics, explosives, and pets. One guy loves biomods and melee duels.
Every one of them thinks that their particular skillset is better than everyone else's, except people who have the same skillset as them, who are talentless hacks.
They look down on enemies like Eldar who focus on one particular skill, believing them to be lacking in scope. In their eyes, perfecting one skill means ignoring the many other forms of war and falling victim to its inherent weaknesses. The irony is that they themselves can't avoid specialization, because no human can be perfect at every skill.
>>
>>63337163
I was about to say, they'd work much better in small groups than pitched warfare.
>>
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So what do these lads look like?
I do believe that a look a-la the Universal Union would be cool.
>>
>>63337165
Ah I see what you mean
>>63337178
Each Lodge/Brotherhood has different colors and aesthetics for maximum Your Dudes
>>
>>63337073
Honestly, that one's even worse.
>>
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>>63337201
Oop, sorry, meant to post this
>>
>>63337206
Welp.
>>
>>63337203
>>63337201
>>63337226
They'd come from all manners of nackgrounds. Skitarii, Abites, Guardand more. Some keep to their original aesthetics while others change for better or worse.
>>
>>63337245
Sorry. It's just that "War" and "Angels" are two of the most common words thrown around in 40k.
>>
>>63337057
>>63337073
>>63337206
Lords of War?
>>
>>63337259
Bit of a mishmash eh? I get that, always liked a more uniform approach but I see how it'd work.
>>
>>63337276
Too Khornate/Imperial
>>63337283
They're Slaaneshi so it makes some sense for them to *Not* have an unified aesthetic
>>
How about something involving "Paragon" or "Paradigm"?
I like the Chaos trend of mocking the Imperium by naming their warbands after normally "good" concepts, like "the Flawless Host" or "The Emperor's Children"
>>
>>63337298
We can be cheeky and use the Combine inspiration and call them Overwatch
>>
>>63337262
Yeah, no harm done my dude.
>>63337276
War Barons?
>>
>>63337308
The Paragons?
>>
>>63332675
Thanks OP I've been looking for this image for a while but I could never find it.
>>
Wait wait wait we are going about the name all wrong

They are led by a Daemon

What's the name of this Daemon? THat could be the key to a compelling name
>>
Perfection of Lust?
>>
>>63337356
The Blades/Paragons of Kurnatoth
>>63337352
Your welcome
>>
The Pinnacle of Idolatrous Martial Perfection, (PIMP) for short?
>>
>>63337473
...I'll accept it.

>>63336884
Can I get another 1d35?
>>
Rolled 9 (1d35)

>>63337492
>>
>>63337519
Dodge

Another
>>
Rolled 18 (1d35)

>>63337538
>>
>>63337655
Horns/Spiky

And one more
>>
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>>63337473
>>
Rolled 24 (1d35)

>>63337669
>>
>>63337776
Reroll

Dodge
Stun
Horns/Spikes
Plague Ridden
Rush Attack
>>
Rolled 13 (1d35)

>>63337812
>>
Rolled 14, 21 = 35 (2d35)

>>63337866
I'll reroll
And then someone roll a 1d2
>>
Rolled 1 (1d2)

>>63337888

> those digits

Praise Khorne.
>>
>>63337911
Same. I've gotten 68 Trips in the past two days. No kidding

Fearful Presence
Dodge
Stun
Horns/Spikes
Plague Ridden
Rush Attack

Pretty fearsome Bird Cat we got here

Anything else to do?
>>
>>63337259
>>63337308
>>63337336
>>63337379

>A nobleman of Kurnatoth was renowned for his extensive and fearsome bodyguard: more than a hundred men, trained from childhood to be deadly in every art- be it firearms, knives, poison, or their own bare hands. The nobleman lavished upon his bodyguard an expensive nervous system augmentation that boosted reflexes and dexterity. The combination made every man more than a match for even a Death Cult Assassin.
>But even with these defenses, the nobleman died regardless, under mysterious and bewildering circumstances. His daughter, distraught and searching for someone to blame, cast out the entire bodyguard from her service, her last command being to leave the planet and seek redemption in the Imperial Guard.
>With their typical bureaucratic laziness, the Administratum sent the entire bulk of the bodyguard to a single regiment, rather than distribute them across the Guard. Perhaps if they had, tragedy could well have been avoided.
>The bodyguard was not well suited for the guard. In this new life of drudgery and attrition, the horrific waste of their talents ground upon the former elites. They prayed for an opportunity to prove themselves, to excel once more, rather than die by inches in the trenches.
>And they were answered.
>A Daemon touched their thoughts and offered them an infernal bargain. Fight for him, worship him, and they would wield their deadly craft once more. Further, any who proved themselves exemplary in the art of war would be elevated and given eternal life by his side.
>Their mutiny was as ruthless as it was effective. With their commissar and their commanding officers dead in seconds, the bodyguard offered the regiment a choice: join, or die.
>Many did both.
>What rose from the charnel and gore was the Paragon Seekers, who strike across the sector in the name of their patron with deadly precision and grace.
>>
>>63337941
I love it. You even worked in Kurnatoth in there
>>
>>63337941
>They will recruit from any and all.
>If the clumsy fumblings of your allies infuriate you, if gaudy speeches on "the art of the sword" or "the dance of battle" grate on your soul, if you are willing to let Slaanesh inside of you... you can find a place in their ranks.

Spoiler: The Daemon killed the Nobleman
>>
>>63337975
>>63337941
>Each of the surviving Bodyguards would form Lodges and Brotherhoods centered around themselves and their chosen craft
>Snipers, Poisoners, Fencers and even Mounted Combat
>A few of the survving Bodyguards have left their humanity behind to truly become one with their craft
>>
>>63337975
Thanks. I totally stole the nervous system augment idea from Gaunt's Ghosts, but there it was just one guy with not a lot of spotlight, so I think we can get away with it.
>>
>>63338032
I suspect such a thing would be fairly common in 40k
>>63338007
That should be obvious, maybe one of the Bodyguards finds out and has a change of heart? Not successfully mind you, they just try to somehow kill the Daemon but manage to Wound/Maim it
>>
Okay, so what kind of eternal life are we talking about here? Stopping them from dying of old age is pretty easy, and I could see the Daemon doing that for the higher-ups.
Do we mean Daemon-Prince level immortality, where killing them just means sending them back to the warp? If so, has the Daemon ever granted it to someone?
>>
>>63338067
The first is easily doable for the Daemon, if at least slowing the aging process. DP level may be a bit out there as it wouldn't want any upstarts challenging it.

Maybe >>63338056 te bodyguard here is trying to find a way to achieve such power to take revenge for his Master and the scamming of himself and the Bodyguards?
>>
>>63338056
>>63338103
What if no one's ever achieved the level of perfection necessary for DP level immortality, partly because the Daemon doesn't want competition but keeps promising it.
And there was one bodyguard who came closest and was seen as the greatest of the Paragon Seekers (if that's what we are calling them), but turned on the Daemon and struck at it in revenge of the nobleman's death.
The Daemon killed him, of course, but it was unexpected. Now to speak of him is a complete taboo, partly because the fact that despite how desperately they seek perfection, the greatest of them betrayed them gnaws at them.
Kinda like a reverse Lucifer.
>>
Tainted/Daemon Weapons? Yay or Nay?

Do these guys own ships/a Fleet to get them around, are they mercenaries who sell their services to other Warbands. How debauched are they compared to other Slaaneshis?
>>
>>63338205
I think the higher ups would definitely use Daemon weapons, seeing as how they're willing to use anything that helps them win.
They're less debauched than most Slaaneshis. They look down on vice and addiction, seeing it as wasted energy and a way to cope with failure. Ambition is their drug of choice, and there's no point aiming lower than the top.
>>
>>63338195
I can see the Betrayer originally joining the Daemon solely for using the immortality to find whoever killed his Master out of loyalty. but then when it discovered it was the Daemon they struck and fended off both the Daemon and his fellow Seekers. Even bisected a few of them with his sword.
The reverse Lucifer idea is great.
>His Brotherhoods were either marginalized, destroyed or absorbed by the rest to prevent any sort of uprising
>>63338247
>Hey my man want to do some Soul Stone lines? They're the best.
>Nah. I'm good, I need to improve my arm, my spears have been missing their mark by a few millimeters too much lately
>*Later* And they call themselves followers of the PoP! My ass!
>>
>>63338303
A lot of the Bodyguard should be leading the Paragons, though. The Daemon should have them convinced that the nobleman was weak and didn't deserve to lead them, since all they did was sit around and protect him, squandered almost as much as they were in the guard.
Only the Betrayer and a handful of others still remain loyal to their original cause.
>>
>>63338367
The remaining Loyalists are playing a dangerous game nowadays. The Daemon can read minds and literally smell fear. They've gotten amazing to get that far. Maybe one ran off somewhere to gain power to strike at the Daemon, maybe joined a Radical Inquisitor.

I imagined them leading the Paragons while they set up Schools/Lodges to train new Warriors based on their styles and new ones springing up
>>
>>63338414
I'm worried that we're going a little too far towards Cypher and the Fallen here.
>>
>>63338443
True. Only the Betrayer was the only one to rise up though the incident left doubt and sowed the seeds of future rebellion within the Paragons'Leadership
>>
>>63337935
>Jungle - "It thrives in a dense saturated jungle filled with diverse wildlife."
>Carnivore - "The Creature is a natural carnivore, killing prey outright when given the chance."
>Parasitic - "The creature cannot reproduce without a host from another species, e.g.: as a food source."
>Hearing
>Eldar
>Trainable
>Marines
>Medium
>Feathers and Fur
Fearful Presence
Dodge
Stun
Horns/Spikes
Plague Ridden
Rush Attack
So what should our Paragons' pets be named? I think Dark Striders
>>
>>63338195
>>63338475
Okay, so how powerful is this Betrayer, to be able to wound a Daemon and survive?
Not on the same level as a Daemon Prince, obviously, but is there a comparable power level?
>>
>>63338557
Sasaki Kojirou . Even the Daemon was surprised.
>>
>>63338557

The Betrayer was a cybernetic Rambo+Ronin on crack, wielding an archeo-tech sword and no small amount of self-enhancing sorcery.
>>
>>63338617
I really like that, specifically in that I love the idea of the Betrayer's perfection being entirely, utterly mundane. He didn't go for gene mods or daemonic gifts. He didn't specialize in some kind of trick or gimmick. He just took everything he had and honed it to utter, implacable perfection, to the point where he could break reality.
>>
>>63338543
>Parasitic - "The creature cannot reproduce without a host from another species, e.g.: as a food source."
Should we go with the standard "lays its eggs inside the victim"?
Or what if the creature traps a victim within its cagelike nest, to be eaten alive when the babies hatch?
>>
>>63338557
>>63338617
>>63338640

Their duel lasted half an hour before the daemon managed to get the upper hand, and even then, it was through treachery.
>>
>>63338657
That does sound cool, and I like the hypocrisy of the cult trying to reach his level of perfection by using tricks and mods and gimmicks.
I'm not sure how well it works within 40k though.
>>
>>63338658
That works very well. The Paragons take slaves to help their Pets reproduce.
>>63338657
>>63338661
That's what I was going for. Maybe the duel could last longer and he'd do more damage before being betrayed
>>
>>63332900
It got up to like 60 today. All the snow is gone.
>>
>>63338617
>>63338661
>>63338678
Can we at least make him a psyker, to make it a bit more believable?
>>
>>63338675

He was a nascent self-improving Psyker, and his powers manifested during the emotion of their duel.
>>
>>63338675
Idea: The betrayer was a null or a really minor psyker. Not a primaris-level, crazy powerful null, but a minor one. That's why the daemonic stuff never really worked with him, and that's why he was so dangerous to the daemon. He managed to basically self-train himself into the equivalent of a Sister of Silence, entirely though his own martial rigor, and it's part of why the Daemon had such a problem with him because he was escalating in power and potency to a ridiculous level.
>>
>>63338742
>>63338730
>>63338719
That is pretty much the gist, Nigh perfect, a nascent psyker whose belief in himself pushed his power to beyond the limit and did the impossible with a plain iron sword.

So I think these gys don't have a fixed home outside a space station/Hulk where the Daemon lives and is a meeting/neutral ground for the Paragons as a whole
>>
>>63338742

Fuck him being a psyker, the null idea is far superior.
>>
>>63338777
Would make him getting Daemon gifts a bit odd, but it makes it better like here>>63338757
where he was using a plain Steel/Adamantine sword the whole time and cutting/slicing things apart when he shouldn't through sheer skill. No Power blades or whatever.

Maybe the Daemon wanted to se if it could corrupt a Null for Slaanesh for some reason?
>>
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So how powerful should the Daemon be?
https://1d4chan.org/wiki/Make-A-Daemon_Prince
>>
>>63338822
>>63338730
>>63338742

Maybe only the Daemon was aware of it, and was uncomfortable with him, but couldn't outright condemn him when he was so admired.
It started very low-level, the only evidence being a remarkable ability to shake off mind control and other minor warp phenomena. Only in his climactic battle with the Daemon did his full power awaken and he hurt the Daemon more deeply than it had ever been struck before.
It was not enough to kill it, but it was enough for him to escape. Now he wanders the galaxy, biding his time and honing his skills even more, until he can finally finish the job.

Damn, it's gonna be hard not to make this guy too edgelord.
>>
>>63338873
I don't think he should be a Daemon Prince, just a Daemon of Slaanesh.
I'm not exactly sure why, but it seems better to me.
>>
>>63338921
True.

>During the battle the Betrayer artfully swung his blade and cut clean through a 100 meter thick support pillar with ease
>Could somehow send razor wind
>Disappeared from the Daemon's senses utterly and was performing hit and run
And more
>I was just using the tables since you could roll for how powerful it can be
>>
>>63334128
>>63338777

I like the blank aspect because the pariah field is a great foil to the Daemon's Dread Aura.
He was the one man it couldn't cow, the one man it couldn't beat. And in the end, the Daemon learned to fear him.
>>
>>63338921
If we go with the Betrayer a Null that makes it better. Since the Daemon can't even eat him to gain power through that way, he denied it with one final fuck you.
>>63339035
Me too

He was def mantling the Lion
>Loyalty is it's own Reward
>>
I see these guys inadvertently becoming middle men between the Slaaneshi/Chaos groups in their Sector. They care very little for power plays and more about their martial prowess and seeking immortality so most Chaos groups see them as a perfect meeting ground.

Many deals and treaties are made on their hulk between the groups, fighting outside sanctioned dueling rings and arenas is forbidden by threat of death
>>
>>63339175
In addition, the Paragons lend out their Lodges/Brotherhoods to Warbands as high quality troops. It isn't uncommon for two Lodges to meet one another on the field of battle and going at one another, this is actually encouraged by the Daemon to promote improvement and weeding out the weak nd potential upstarts. In exchange, the Paragon's are payed in Salvage/Loot and slaves for their use.

I actually see the Paragons as being 'Nice' to their slaves, at least they don't make use of them in depraved sex acts, or use them for target practice. That'd be inefficient for them. They're treated somewhat like Chapter Serfs in a way. They're help, not stress relief.
>>
>>63332900
32 and sitting steady.
>>
>>63339341
Now it's 40 and raining
>>
>>63339175

I imagine relations between the Paragons and Khornate warbands is much less tense than it is with most Slaaneshi cults.
>>
>>63339448
>Finally. Someone who understands us.
Yeah I can see that happening. Maybe ironically that Khornate warband is their greatest ally and the work together a number of times? To the surprise to the Slaanesh Daemon of course.
>>
Where're these cult generator tables from?
>>
>>63339483
https://1d4chan.org/wiki/Heretical_Cult_Creation_Tables
>>
>Nelanda sat at the great desk, sifting through the agricultural files. Wheat production was down, of course, with the frost come so early, but the yeast harvest would more than cover the loss. She twitched a page aside and marked a note down with an extravagant stylus, carved in the image of an ancient saint.
>When her bodyguard gave a muffled grunt she was already reaching down to the holdout drawer. She was swinging the needler up by the time she heard his body hit the ground.
>And then he was there, impossibly, less than a meter from the gun's barrel. Utterly still, in defiance of the speed that had brought him there faster than her eye could follow.
>His face was different. It was older, harder, lined with an age of pain. Not until she saw the thin silver scars that traced across his fingers did she recognize him.
>"Put it down, Nelanda", he said. His voice was soft and resigned. "It won't do you any good."
>She lowered it to the table slowly, trying to still the shaking of her hand. The gun rattled, just for an instant, but she knew he had heard it.
>A governess is trained from infancy to conceal her emotions, and Nelanda was a master at the art. Only once in her adult life had she let her feelings burst free and unrestrained, and the result of it stood before her now.
>That, in itself, gave her terror. The stories she had gathered of the monsters her father's men had become, of course, merely added another layer of fear. But there was something else, some undefinable sensation that seemed to emanate from him. The shadows around him seemed deeper, the air colder. Merely by standing very still, he sent waves of dread crawling up her spine.
>She held herself together admirably well, considering. "Why are you here?" she asked, imperiously, with only a touch of trembling.
>In that same quiet, tired voice: "I found him, Nelanda."
>"Who?"
>"You know who," he said.

(Cont)
>>
>>63339507
More.

Is everyone okay with the Betrayer escaping from death?
>>
Rolled 13 (1d20)

>>63332675
roll
>>
>>63339547
You want to make another Cult?

Clergy: Whether fallen ministorum priest, an enginseer, or primitive shaman, the origins of this cult can be traced to someone of religious authority worshiping foul creatures.
>>
So how powerful should the remaining Bodyguards be? In KT terms. Assassains level?
>>
>>63339507
>His finger, laced with neural wiring, reached out and traced the line of her father's desk. She fought down a tremor of revulsion.
>"Did you kill him?" she said.
>"I tried," he said. "Throne knows, I tried. I wounded him, maybe even crippled him. But he's strong, Nelanda. Too strong for me."
>Suddenly she was lunging at him, seizing at his throat. A tiny part of her wondered why he'd even allowed him to. "Then WHY. ARE. YOU. HERE?!" she hissed, through clenched teeth.
>He looked down at her, face unchanged. The fear returned and she released her grip and stepped back, rubbing her hands reflexively on her dress.
>"To renew my vow," he said, and now the voice had changed. There was steel in it now, and if she closed her eyes she could even imagine that it still was the captain of her father's guard. "I was not strong enough. I will become stronger.
>"My sword will be quicker. My aim will be truer. I will meet your father's killer again, and this time I will finish what was started. I will destroy him or die trying, Nelanda.
>"And I have no intention of dying."
>She sat back into the chair, stunned. He turned and walked to the door, looking down at the body of her guard as he passed.
>"You need better help," he said.
>>
>>63339686
why he'd even allowed *her* to
>>
>>63339686
I like it. Between their augments, bio meds, Daemon gifts and rigorous training how old are the Bodyguards ( They need a better name)
>>
>>63339724
I'd say more than a hundred years old, but they've been whittled down to maybe one or two dozen over the years. The Daemon keeps them from dying of old age, but withholds true immortality from them.
>>
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>>63339476
>>63339448
The song that plays when they team up
https://youtu.be/nZBKFoeDKJo
>>
>>63339821
"But Commissar... why are they...?"
"It's psychological warfare recruit, just ignore it!"
>>
>>63339870
*Shot in the head from 3 clicks away by a handgun*
>>
>>63339562
>>63339547
Anyone want to make another Cult? Or just continue with the Paragons.
>>
Okay, so, potential Paragon Seekers of note:

The Herdsman
>controls a pack of hunting beasts
>takes pride in modifying his creatures biologically and mechanically to be optimized killing machines
>>
I doubt the Paragons make use of heavy vehicles and instead use badsic stuff if needed. But they mostly travel on their own ships either alone (rarely) or as part of a detachment in Warbands when hired out to act as elite troops. They coincidentally are know for their cordial relations and almost rivalries with a few Khornate Warbands
>>
>>63332675
Did you just post Anarch Sek, whose words drown out all others, as a cultist?

He is the Anarch, the Sons of Sek are gonna get ya

VOI SHET MAGIR!
>>
>>63339893
"You fuckin poser, Dave, a handgun? Watch this, I'm gonna nail that Commissar with a throwing knife!"
"Yeah? That'll be the only thing you've nailed this week."
"Man, fuck you Dave"
>>
>>63340030
The Marksman
>Near Vindicare skill in sniping
>Pretty much is a deadshot/Bullseye level threat
>Uses literally anything to kill
>If he can throw, spit, loose or fire he'll use it.
.Killed a room of Guardsmen in an Admin Library with paperclips
>>63340092
This guy
>>
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>>63340113
Sounds familiar.

But we should add in some body modifications. Maybe some crazy Nightsider eyes, or heat-sensing robotic antennae
>>
>>63340030
>The Rider
>Fast attack specialist who is a master rider
>Horses, alien mounts, motor cycles and even a Land Speeder once
>Can masterfully command them with the flick of her wrist and heels
>>63340226
Yeah, a servo skull that liks it's sensors to the Marksman to increase awareness
>>
>>63340030
>>63340113
>>63340262
I think we're missing the mark here. These guys don't like being super specialized. They usually have a bunch of skills and tools that they use in combination.
>>
>>63340301
Marksman is pretty varied when you think of it, he just is really good at keeping enemies at range. The other tow are on the mark though. Rider was stupid looking back
>>
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Have to sleep to prepare for my new job tomorrow. I'll have a little time in the morning if this thread is kept alive.

I'm proud of all of you for making this an enjoyable brainstorming,
>>
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>>63340346
>>63334200
>>63334233

>Extensive Bodily Modification
>Plentiful Ammunition
>Beasts
>Advanced Technology

Everybody should have some combination of three of these. It's the combination of their skills that make them great, not excellence in any one of them.
We should also avoid making them too cool. They're Chaos, they should have modified their bodies to a creepy, disturbing level in order to improve themselves.
Pic related.
>>
>>63340483
I think the Betrayer pretty much had none of those and was good through sheer skill like here
>>63338822
>>63338757
>>63338742
>>63338730
>>63338617
>>
>>63340517

Which makes it that much more wrong.
>>
>>63340517
>>63338675
>>63340483


But that's why he's so admired, envied and hated by the others, who have to use all of those tools to even get close to where he was.
They especially hate that he was so strong and still refused to rely on those tools, because he reminds them that they've sold their own bodies for power.
>>
>>63340531
Wrong as in "we should abandon that idea"?
>>
>>63340666

No, wrong as in, fundamentally unright, and therefore perfect for a Slaaneshi cult.
>>
One last post
>While the Daemon is al for creating the perfect warriors, it's still a Slaanesh Daemon
>And being around such bores can be grating on the being of pleasure and excess so it sates itself on Slaves acquired by the Paragons to relieve its boredom
>Obviously the Paragons don't enjoy this but this is what they signed up for
>>
>>63340731
Oh, cool.

How about this-
The Duelist
>Wields a power sword
>two hound-like beasts to flank his target
>Under his coat, a third arm with a small knife coated in a virulent poison to catch the enemy off guard
>his attempts to replicate his superiors' nerve enhancements have met with... mixed success
>While his speed now approaches theirs, the side effects have left his veins red and throbbing
>>
>>63340731
>>63340531
My true last post

if it weren't him being a Null and leaving the Paragons the Betrayer would likely have earned the attention of She Who Thirsts. There'd be a likely chance of him becoming a DP and quite powerful at that
>Would have looked like a metal statue of gleaming steel/silver and wrapped in a cloak of shadows
>Far more powerful than the Daemon would ever be
>Still driven by the need to perfect himself
>Uses no psychic powers, only his Blade to cleave tanks with razor wind
>Quite Khornate in a way and seen on battlefields with them
>>
>>63339963

Let's make another cult, that works as their rivals.
>>
>>63341193
Still can't sleep.

Maybe the Khornate's we get along with?'
>>63339821
>>63339448
>>63339476

Someone started here
>>63339547
>>63339562
>>
Rolled 3 (1d20)

>>63341229

Makes sense. Rolling.
>>
>>63341229
>>63339547
>>63341264

A Khornate Pleasure Cult is the best possible ally for a Slaaneshi Warrior Cult.
>>
Rolled 3 (1d100)

>>63341281

Rolling 1d100 for Leadership.
>>
Rolled 18 (1d20)

>>63341295

Two threes in a row, how 'bout that?
>>
>>63341295
Central Figure: A single important individual holds leadership of the cult.
>>
Rolled 5 (1d10)

>>63341307

This Khornate Cult is led by a daemon, the fuck? Rolling for Leadership Style.
>>
Rolled 1 (1d6)

>>63341307
Daemon: (same as above, but include 'Xenos' as a possible mundane guise) The cult is led by a daemonic entity, usually tied to one of the chaos gods.
What a coincidence
>>63341319

Force of Arms: Using his own personal strength or even psychic powers, the leader rules all around him with displays of brute force and physical intimidation.
How appropriate
>>
Rolled 4 (1d6)

>>63341319

> Force of Arms

Doesn't get any more Khornate than that.
>>
Rolled 10 (1d20)

>>63341328
>>63341329

Let's roll four times for the fun of it.
>>
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Rolled 3 (1d20)

>>63341344
>>
Rolled 5 (1d20)

>>
Rolled 12 (1d20)

>>63341344
>>
>>63341344
>>63341368
>>63341419
>>63341497

> Wyrdcraft/Sorcery
> Intricate Craftsmanship
> Brutal Weaponry
> Cover of Position/Shield of Repute

This is an awfully Slaaneshi Khornate cult. Roll 1d20 for Cult Allure.
>>
Rolled 12 (1d20)

>>63341527
Good night
>>
>>63341538

> Faith of the Forefathers

They're somehow related to a real-world religion. That's a bit boring, reroll?
>>
>>63341538
Faith of the Forefathers: Mankind is old, its presence among the stars widespread and stretching tens of millennia into the past. Where man went, so too did his theologies. Some old faiths died, while others splintered, evolved, or mutated over time into new forms. New religions sprang up in the fertile fields of lonesome colony worlds. This cult is simply a continuation of these faiths, doing what they have done for generations despite Imperial censure and syncretism. It has an old-fashioned charm and reverence which may draw in the curious and unwary.
"We take his Body and Blood into us."
>>
Bump.
>>
>>63338658
traps its young in the nest with the prey, prey is kept alive and angry, only the strongest offspring survive
>>
>>63341561
Nah

Rites and Observances of the Cult (1d10)
>>
>>63332900
just above freezing
>>
Rolled 5 (1d10)

>>63344751
I leave at 10:30 so I do this
>>
>>63344834
>Foul Communion: Simply being in the same place is not enough for some cults, who seek to become still closer to each other than mere proximity. This communion may take the form of debauched rites, shared hallucinations, or invasive psychic melding, depending on the cult’s focus.
Maybe some sort of psychic blood melding thing where their experiences are shared with one another?
>>
>>63344887
Anyone here? Don't tell me I'll have to keep the thread alive till tonight like all the others.

Focus of Worship (1d20)
>>
Rolled 18 (1d20)

>>63345072
>>
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>>63345204
Forgot We were worshipping Khorne, sorry
>>
>>63345214
>Clergy: Whether fallen ministorum priest, an enginseer, or primitive shaman, the origins of this cult can be traced to someone of religious authority worshiping foul creatures.
>Pleasure Cult: The pursuit of pleasure, whether through partaking of exotic stimulants, the mingling of flesh, or gorging on epicurean delicacies, is a common focus for many cults. Although simple hedonism may seem to be a minor threat at first glance, those willing to place personal indulgence above the Imperium can be surprisingly dangerous if they see their delights threatened.
>Central Figure: A single important individual holds leadership of the cult.
>Daemon
>Force of Arms: Using his own personal strength or even psychic powers, the leader rules all around him with displays of brute force and physical intimidation.
> Wyrdcraft/Sorcery
> Intricate Craftsmanship
> Brutal Weaponry
> Cover of Position/Shield of Repute
>Faith of the Forefathers: Mankind is old, its presence among the stars widespread and stretching tens of millennia into the past. Where man went, so too did his theologies. Some old faiths died, while others splintered, evolved, or mutated over time into new forms. New religions sprang up in the fertile fields of lonesome colony worlds. This cult is simply a continuation of these faiths, doing what they have done for generations despite Imperial censure and syncretism. It has an old-fashioned charm and reverence which may draw in the curious and unwary.
>>Foul Communion: Simply being in the same place is not enough for some cults, who seek to become still closer to each other than mere proximity. This communion may take the form of debauched rites, shared hallucinations, or invasive psychic melding, depending on the cult’s focus.
>Khorne
So we have a Khornate Pleasure Cult that originated from the Clergy of a planet but are the descendants of an ancient religion form Holy Terra before space flight.

They sound very interesting in all honesty,
>>
>>63345360
The Brotherhood of the Blood

They use a psychic melding through the use of Blood shared between eachother similar to the Blood Angels, maybe they learned it from them through tales and aping it?

They are a Pleasure Cult that seeks pleasure in the most Khornate manner: Comabt and Bloodshed. They're descended from a sect of Clergy that was a far older religion that was mutated by the Imperial Cult and now Chaos, the changes were subtle enough no one really noticed unti lthe Daemon took charge.

The Daemon is their central Figure and keeps order and unity through largely it's strength and might to prevent uprisings or any sort of usurpers.

They make use of many intricate and powerful weapons, either in battle or Ceremonial purposes. Many foul tokens and fetishes garb them. And their public face is well liked by communities, they likely run many charities, Blood Drives?
>>
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Going to work now

The BoB(bies) would masquerade as a sect that focuses on Sanguinius and wear lots of red and gold/brass is what I'd think.
>>
>>63332900
All these anons talking about being above freezing, and it's just hitting summer, 35C days are the norm now
>>
Work bump
>>
>>63348286
Bump
>>
>>63337313

Cheers luv! The cavalry's here!

Or slightly more related:
Only through conflict do we evolve.
Surrender to my will!
Die! Die! Die!
>>
>>63350439
A little late.
>>63345924
Does any one object to the Khornates disguised as a Sanguinius focused sect?

And should we make Nurglite-Tzeentchians and vice versa?
>>
>>63345360
The Brotherhood of the Holy Blood's public face is an unusual one. Their histories nd archives tell they are descended from the Heresy when the IXth Legion came to their world and annexed it into the Imperium. During the Heresy they were loyalist through and through and aided the IXth legion garrison against a Chaos Force. Fact checking shows the Blood Angels were on the planet and battles against Heretic forces occurred.

During the time the Imperial Cult was being founded and spread throughout the imperium the Brotherhood would have come to work alongside the Blood Angel garrison fro many years and picked up many traits, rites and rituals which they would integrate into their religious practices.

They work not only as a shrine that takes care of several fallen Astartes and their artifacts but make use of the lessons taught to them by the BA. In this case it was artisanship and crafting, they are well known for their skill and majestic weapons and armors they forge for those that will pay in coin and favors.

Thy have made a pretty penny in these endeavors, their arms are highly sought after throughout the Sector from Guard Generals to the Sectorial command itself.
>>
>>63352222
The Brotherhood came to be friends with the Paragons due to agents of the paragons coming to the Brotherhood with requests for high quality equipment. After a number of orders it became apparent to the upper echelons of the Brother that the orders were for a Chaos group, specifically a Slaaneshi. They then began dropping hints to the Paragons that they knew their identity and their Daemon Leader would like to strike a deal.


How the Brotherhood came to be ruled by a Khornate Daemon is hard to say. The Daemon says it has always been in charge, but records and the truth shall likely never be discovered.
>>
The Brotherhood seeks perfection through the crafting of arms and the foul communion of blood melding, where their blood is mixed together and psychically charged to allow members to experience the thoughts and dreams of others.
>>
In spite of their image as mere crafters, te Brotherhood are no pushovers as countless examples have attested. Their members train extensively both body and mind with the very weapons they craft.

Going to roll up the Nurglite Cult so we can round the 4 out.

Cults of Society (1d20) Background
>>
I wont roll up other cults, we got plenty here.

Anyone here?

The Brotherhood is fairly stationary, their members rarely leave their homeworld except for business/pilgrimages.

They are called the least bloodthirsty Khornates in the Universe for how little actual killing outside of self defense. They realized long ago going around and butchering people is a swift ticket to being purged, so they obviously keep low.

They maintain many hospitals, charities, orphanges and even dueling arenas which they use to spread their influence bth on the planet and across the Sector in their hopes.

Not many within their ranks know of their true intentions and fewer even know of their Daemon Master.

They spill lots of blood however through their weapons, which all have their marks and are intrinsically tied to Khorne's power and corrupt the wielder's mind and sol to commit more and more bloodshed. Whether on the field themselves or through increasingly bloodier campaigns. A number of their 'Customers' have fallen to Khorne over the millennia by way of their arms dealing.
>>
>Inquisitorial Reprt of the Brotherhood and Paragons Heretic groups
>Despite the Paragons being a Slaanesh Cult and the Brotherhood a Khornate one, the tow show immense amounts of camaraderie between them
>On a number of occasions the two have been known to operate side by side with none of the conflict and mayhem that characterizes such a gathering
>Scouts report the exchange of gifts (weapons, slaves, food etc.) whenever they meet up
>I battles the two forces will go out of their way to save and aid one another, a notable battle brought forth a scene where Brotherhood Brutes put themselves between Inquisitorial Stormtroopers and injured Paragons to by them and the wounded Brotherhood members time to escape
>Investigation and interrogation shows this is due to the close ties fostered by repeated meetings, gift exchanges and fighting side by side as well as both noting the similarities between themselves
>>
>>63353493
The symbol of the BotHB is white wings surrounding a Blood Red Gem within a Gold Disk, the number of Wings denotes seniority:
>Disk=Initiate
all the way to 8 Wings being the Leader (Adjutant for the Daemon) of the Cult

These symbols are situated onto the back of the members' robes while they whear the Aquila upfront
>>
The Betrayer would be a perfect fit for Blackstone Fortress given the prize for whoever reached the endgame: Complete and immortal life along with stat buffs. With that he'd be finally able to take on the Daemon and take revenge after so long. That and him fighting alongside the other adventurers would be a nice way to put in a Null and his interactions between him and the Man of Iron bot given both lack souls.
>>
>>63353904
Well, don't forget that the Paragons are also cutthroat dicks. They won't betray you, cause that's cheating, but the most you'll get is begrudging respect.
Inherent in their mentality is that they're better than you.
>>
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The air was filled with the cacophony of ringing steel, but a trained ear could tell this was no simple banging and swinging. There was two blades dancing with each other, and a master's ear could tell with clarity the nigh godlike skill both swordsmen possessed. De'an the 'Betrayer' as he was now called by his former compatriots and Daemonic master was now locked in a battle with said Daemon, the one who killed his Master and led to he and his companions being under his thrall. Despite the rage he felt at the sight of the foul being, he kept his composure as the monster in front of him would make capital of any mstake he made.

The thought of a mortal man, no matter how skilled as De'an was and only armed with his plain Steel blade, without sanctified weapons could push back or mark a Daemon, let alone one as skilled and dealy as the 'Teacher' in front of him, would be preposterous. And they would be right, had De'an not been a Null, a Psychic-Negative being. He always wondered why he had trouble having friends, let alone a real companionship all his life until finding employ under his Master, who trained and augmented he and his fellow bodyguards. It was not until partway through being unde the rule and tutelage of the'Teacher' that he figured out his Null nature.

Out of all the Paragons, he was the least if at all affected by the 'Teacher's' Aura of Dread it used to cow them into submission and fear for their and their fellow students lives. As he grew in skill he began to experiment his newfound nature and with each passing day found the fear of the 'Teacher' grow ever smaller. Each new level brought a new point of view of the world he lived in.
>>
>>63354821
Oh I know, but that applies to those they don't know well and the know they can get away with. They've been dealing with the Brotherhood for quite some time and have come to respect the guys who've gone undetected for millennia and caused untold mayhem through their cursed gifts. That and the gear they provide is of the very best quality, outdoing even the Paragon's best smiths.
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>>63354140
On that subject, what should the symbol of the Paragon Seekers be?
I'm thinking maybe a hand gripping a six-pointed star.

And is there any kind of common theme they all tend to share, to make them more unified? Like a color scheme, or some kind of equipment, like how the Blood Pact have their oni-style helmets?

>>63354950
So we're calling him Dean?
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>>63354950
De'an could tell his presence was adversely affecting the 'Teacher', he could not unleash his full might, he was still unused to it and it could either knock him out or even stop his heart and brain. He needed all his attention on his foe, the battle would end with an artfully placed blow, not a firework display. The 'Teacher's' movements and reflexes seemed to be slowing, but near imperceptibly so


>>63355224
Yeah I like the name, it was a reference to D from VHD.

I like the hand grasping/reaching for a star idea to reference them seeking knowledge/immortality. Not sure on unifying themes or the Paragons, maybe they have a helmet design or something like the symbol you said.
>>
>>63354983
But they are even dickish to each other, that's important. They're not a band of honor-bound brothers, they're arrogantly trying to outprove each other nonstop.
They're all the most obnoxious Rival characters from saturday morning cartoons crammed into one cult. A whole legion of Gary Oaks.
>>
Rolled 3 (1d20)

>>63353312

No reason not to pad out the sector.
>>
>>63355280
>>63354950
Every minute, every second Divdea felt itself get angrier. So angry in fact it was surprised it wasn't screaming and gibbering about Blood and Skulls like some braindead Khornate. And it was all because of this Souless, Hairless Ape. Divdea preferred t ouse it's powers to make it's foes and thralls cower before it, but thanks to this upstart it couldn't do that. It hated getting its hands dirty when it could simply crush their minds or blast them with soulfire, scarring them both body and soul. It glutted itself on their terror and desperation. And now it couldn't, it was taking all it had to keep itself materialized and fight the Null Swordsmen it found itself squared against.

Said Swordsmen's for compatriots were of no help, either they hesitated or were too weak to even get a hit on their former 'Brother'. Once this was over Divdea would take great strides to punish them for such failure.
>>63355446
True
>>63355470
>Decadent Nobles: The elite of the Imperium are required to earn their position through meritorious service and self-sacrifice, rather than simply bask in the luxuries accumulated through an inherited position. In actuality, though, many Imperial holdings are plagued with idle nobility with few occupations other than amusing themselves. From this wellspring of casual indolence, heresy almost inevitably follows.
How very Nrgle

Cults of Idea (1d20) Background
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Rolled 11 (1d20)

>>63355493

Are these Chaos Cults straight subversions of the ordinary heresy?
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>>63355522
That's what we've got so far. We can modify if they get too standard

>Apocalypse Cult: This nihilistic group sees everything around them as a blight and wishes to destroy it. It would be an accurate assumption that every member of the cult isn't in command of their full mental faculties for some reason, ranging from chaos taint, mind-control or even mundane mental-illness.
Pretty standard fare for a Nurglite group

Cult Leadership Type (1D100)
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>>63355493
>>63355522

> Apocalypse Cult: This nihilistic group sees everything around them as a blight and wishes to destroy it. It would be an accurate assumption that every member of the cult isn't in command of their full mental faculties for some reason, ranging from chaos taint, mind-control or even mundane mental-illness.

Noble Nurglites obsessed with destroying rather than decaying civilization.
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Rolled 73 (1d100)

>>63355544

Inquisition must be confused as fuck.
>>
>>63355566
"I don't even now what's going on in this Sector"
-Inquisitor Fred

>Religious Figurehead, Secular Commander of the Faithful: The cult leader is either a messianic figure or a philosopher king of some sort; in this situation, they will usually have a powerful second-in-command who carries out most of the cult's temporal workings.
Apocalypse Nobles that worship Nurgle

Leadership Style (1d10)
>>
=>>63355280
VHD?
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Rolled 2 (1d10)

>>63355593

How do they disguise the weeping sores and necrotic flesh?
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>>63355612
Very well
>Hands-on: Even the lowliest dregs of the cult are familiar with their leader, who personally involves himself in every aspect of its operation.
Neat
>>63355611
Vampire Hunter D

1d6 plz
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Rolled 2 (1d6)

>>63355630

Most likely literally, seeing as they're Nurglites.
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Rolled 17 (1d20)

>>63355643

I've been posting in the same thread anon.
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>>63355656
I was posting in another thread and it somehow put in a dice roll, sorry about that. Thought you were someone different.

>Extensive Bodily Modification: This cult makes use of extensive bodily modifications to bolster its forces. These modifications could be biological in nature such as controlled (as much as it could) chaos mutations or tampering with the holy human form or mechanical in nature similar to that of the Adeptus Mechanicus.
Just like tge Paragons but this time for diseases

Another and should we do an extra? The others have a fair amount of stuff
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>>63355612
Maybe they wear masks and robes, and cover up with gallons of perfume. Like the leper king in Kingdom of Heaven.

>>63355280
>>63355611
Is there any way we can tweak it to make it a little less mundane? Everybody's gonna look at it and think someone named Dean named him after himself.

>>63355682
definitely go for an extra
>>
>>63355682
>>63355548
Maybe
>rogressive Plot: The golden age of Mankind has come and gone. The wisdom of the past can be found with care and caution, but some are reckless enough to believe in seeking new answers instead. Cults of progress may lack reverence for old knowledge, or they may believe themselves up to the task of recreating it from first principles. In their pursuit of new and arcane secrets, they echo the hubris of the Dark Age of Technology, and may bring down ruin to match.
Or
>Freethinker's Enclave: The Imperium is too vast and ponderous to truly possess a unified culture, but local planets usually have their own traditions and rigid thought. Where groups grow dissatisfied with their hidebound way of life, a cult devoted to questioning and seeking truth can arise. It is neither seemly nor safe for the common citizens of the Imperium to be concerned with such matters, and these freethinkers can cause mass panics by pulling down the comforting veil of ignorance that protects their fellows.
Would work for an out of the box Nurgle Cult? Build stuff up to decay it from within?
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Rolled 16 (1d20)

>>63355791
I need to rewatch KoH. Baldwin was great.

How about De'a?
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>>63355815
It did it again. I'll need to fix this dice roll issue so ignore any future rolls from my posts unless stated otherwise.
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>>63355815
De'a would work
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>>63355918
Okay, it rolls off the tongue doesn't it? De'a the Betrayer. Maybe he and the Bodyguards master was an Inquisitor Lord?
>>63355795
Any ideas on this? Most Nurglites are fairly apocalyptic in the first place
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>>63355972
Just give me one mor d20 and I'll put this here

Tokens of Allegiance (1d10)
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Rolled 7 (1d20)

>>63356122
I'll roll the last d20
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Rolled 10, 4 = 14 (2d20)

>>63356255
>Fortified Protection: It is particularly hard to put down these cultist forces, thanks to their tendency towards extensive protections. Military-grade flak armor, or sometimes even carapace plating, is not uncommon among their ranks. The elite may even possess force fields or psychic defenses.
>>Extensive Bodily Modification: This cult makes use of extensive bodily modifications to bolster its forces. These modifications could be biological in nature such as controlled (as much as it could) chaos mutations or tampering with the holy human form or mechanical in nature similar to that of the Adeptus Mechanicus.
And another two
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>>63356350
>Wyrdcraft/Sorcery: The elite of the cult bear amulets imbued with witch-inscribed charms, or wield blades inscribed with runes of hellish power. Their unnatural armaments are nearly as deadly to the wielder as to his foes, but they remain a threat that should not be underestimated.
>Brutal Weaponry: When forced to action, the cult uses simple, direct weaponry. Heavy axes, huge mauls, and similar weapons are common. More advanced armaments follow similar trends, with chainswords, autoguns, and bolt weapons being preferred when accessible.

These guys are quite well equipped, though they are backed by Nobles and left by Daemons. Should the Damon be Messianic figurehead/mastermind with an Adjutant Noble/the Governor?
>>
So these nurglites are very well equipped. Powerful weapons, Tainted/Daemon stuff, Bodymods for the troops/elites and good defenses of all sorts since they're nobles with the Thrones to spare. Ruled by a Daemon that leads them as a Messiah figure, They are an apocalypse cult
>>
>>63356122
I wont roll again
>>63355493
Divdea noticed the incoming swipe and ducked while springing to the side, avoiding the Null's blade in the nick of time. The support beam that found itself the target for said strike failed to survive in any acceptable manner. De'a's blade bt into it and the force ripped through it, cutting all the wat through to the other end, 5meters in all. 'Such power' thought Divdea, 'if only the Ape weren't a Null, I'd have feasted upon his soul to soar far more powerful'. But it could not take the time to appreciate such might as the Null was upon it within a fraction of a second. His mild augments pushing him beyond what any mere mortal could hope to achieve. De'a had always been a believer in perfecting oneself and only using augments when necessary, he had nothing against his compatriots and their augmentations.

After the strike and dodge, the two Masters were once again clashing their blades, each missed swing destroying Divdea's collection of 'Art' and 'Toys'. De'a felt little as he put grotesque artwork to the sword and gave tortured slaves mercy. Only Divdea was on his mind, and the revenge he'd have once he drove his blade through its Black Heart.
>>
looks like everyone's gone :( It was fun while it lasted, really it was.

And so the deadly dance continued, Divdea being pushed back more and more, even it's inhuman Daemonic might weakening in the face of the low but everpresent and close Null's presence. It's blade chipped with every hit, it's vision blurring, it kept getting more and more sluggish. If something was not done, it would die, Truly Die and not simply banished to the War to reform. Right then a thought sprung to mind: Reform. It now had a plan, it was risky but it could work it it could pull it off. They just needed to lead the Ape away from it's sanctum and to the Plasma Core it kept as backup. One correct swing was all it needed and the Ape would be nothing but ashes when it went through.
>>
Rolled 8 (1d10)

>>63356122
Rolling
>>
Rolled 15 (1d20)

>>63357465
>Marked Flesh: The perfidy of the cultists is worn on their very flesh. They may bear a hidden brand or tattoo declaring their membership, or a worse deformity might mark them as among the ranks of an inhuman throng.
Very much standard fare for Nurglites, probably going to change a thing or two when done.

Cult Allure(1d20)
>>
Rolled 3 (1d10)

>>63357481
>Knowledge: To live as a scholar in the Imperium of Man is to remain in frustrating ignorance. Mankind has forgotten and lost more knowledge than most xenos races have assembled by the death of their civilizations. The Adeptus Mechanicus worsens this crushing ignorance with their monopolies on technology and data, together with their stifling (often punishing) adherence to doctrine. Some groups appear to stand against the darkness, however, to either seek out the knowledge of the past or to seek new and abominable information. For a frustrated scholar, such groups would appear ready to slake his thirsts.
Should I keep it or change to something else? The Paragons have this already.

And the last one, next up: Tzeentch!
Rites and Observances of the Cult (1d10)
>>
Rolled 18 (1d20)

>>63357554
>Mass Devotions: The most common form of cult ritual is a gathering of the cultists for a shared devotion. For some, this may be more akin to a business meeting than a religious ritual, as the defining element of mass devotions is a gathering focused on the cultists’ shared purpose. Such gatherings may have the cultists or their leaders remain masked and hidden from each other, or they may reveal their affiliation brazenly.
Eh. These Nurglites really aren't speaking to me, not that I'd want that.

Maybe the Birds will hold better?
Cults of Society (1d20) Background
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Rolled 20, 1, 3 = 24 (3d20)

>>63357626
>Cross-class (roll twice, combine results)
Nice! Rolling thre time, first to are cos and third is ideas
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Rolled 73 (1d100)

>>63357647
>Sector Command: Sometimes, even the highest echelons of the Imperium become heretical. These cults are some of the most dangerous due to the vast resources they can bring to bear.
>Desperate Underclass: Although the Imperium’s ponderous bureaucracy is the only institution vast and powerful enough to keep humanity alive in these dark times, it does so at a terrible cost. Innumerable cults have risen from those ground between the gears of empire, seeking only to better their own admittedly miserable lot. While pitiable, their actions invariably threaten the lives of many millions more.
From the bottom to the top Heresy from both ends crushing the middle like a vice.

>Pleasure Cult: The pursuit of pleasure, whether through partaking of exotic stimulants, the mingling of flesh, or gorging on epicurean delicacies, is a common focus for many cults. Although simple hedonism may seem to be a minor threat at first glance, those willing to place personal indulgence above the Imperium can be surprisingly dangerous if they see their delights threatened.
Eh,

Cult Leadership Type (1D100)
>>
Rolled 19 (1d20)

>>63357678
>Religious Figurehead, Secular Commander of the Faithful: The cult leader is either a messianic figure or a philosopher king of some sort; in this situation, they will usually have a powerful second-in-command who carries out most of the cult's temporal workings.
Again?

The Cult Leadership (1d20) Nature
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>>63357731
>>63357731
Meantthe style but nevermind I'm done for the night. ignore the last two Cults especially the Tzeentch one. Neither are really interesting. Should have just done more on the Brotherhood and Paragons.
>>
I'll just archive this in the morning don't bump guys. I need to sleep for work
>>
I will follow the next thread but I wanted to let you guys know that I am making those cults so I need some imputs on the best models to use as a base for them.

Starting with the Paragons:

The feline avian beast will probably be a modified form of https://www.games-workshop.com/it-IT/Stormcast-Eternals-Gryph-hounds-2017

For the bulk of them I need some well toned cultist that focus on melee, so I think that my best bet as base miniatures goes is something like this:
https://www.games-workshop.com/it-IT/Khorne-Bloodreavers
or
https://www.games-workshop.com/it-IT/Kairic-Acolytes
kitbashed with chaos warrior and IG pieces. (I will probably go with a mix of the two kits)

for some melee specialist I think I will go for something that better show how they augment their bodies, like:
https://www.games-workshop.com/it-IT/Ad-Mec-Fulgurite-Electro-Priests
or/and
https://www.games-workshop.com/it-IT/Sicarians-2017

Everything will be mixed with demonettes, chaos warriors, imperial guard, genestealer cults and other random bits I have.

For our Lord I am a bit more unsure, but I think stormcasts models could be nice. They are bigger and quite noble/imposing, and easy to make more "chaosy".
Something like:
https://www.games-workshop.com/it-IT/Stormcast-Eternals-Lord-exorcist-2018

Any suggestion? Can we come up with more units?
>>
I love generators as much as anyone else, but what's the point of obsessively bumping a single roll thread ad infinitum? We've already gotten the results and elaborated on the basics, there's no reason to continue writing content no-one's ever going to use. I want to run a Chaos Cult management quest on >>>/qst/, but finals are coming up and I simply don't have the time to do anything with it.
>>
>>63360939
Cool suggestions
>>63360980
I prefer to get a thread over 300 replies is all. It's a tic I can't seem to hake, just doesn't sit well with me otherwise. I feel you about time too, I got my new job so nothing I can do.



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