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>>63650808 Link here

New Sector Thread III: Bickering Forge Moons edition

So we should continue our newest blood drinking monster from Paarch.
We have Allogamy for reproduction so now 1d10 for Food habits or should it simply be Omnivore/Scavenger?
>>
Rolled 7 (1d10)

>>63694959
Food habits roll
>>
>>63695003
>Scavenger - "Feasts only on dead animals or things that inexplicably end up in its mouth by accident. Doesn't mean it won't strike back."
How appropriate for Paarch,

So should it just be Orkz and Humans for the factions? Roll an addition 1d100 if you want
What role (generally) does (or did) the species as a whole play? (d100)
>>
Rolled 82 (1d100)

>>63695018
I hope this becomes a plant/tree, we need more of them in general when we roll Xenos
>>
>>63695045
How about we make it so? Sorry I was opening presents
>Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them."
Another? This isn't a Feral World! It's a Death World that got mislabeled!

Personal Creature's Exemplary Action (d10)
>>
Rolled 7 (1d10)

>>63695157
>>
>>63695197
>Manage to kill a few of Eldar Aspect Warriors that blindly walked upon its path. They were hard to manage kills, but worth it.
must have heard this world was badass and wanted to test their skills. They were proven their folly.

Size 1d6
>>
Rolled 5 (1d6)

>>63695249
ABSOLUTE UNIT
>>
>>63695277
>Large
INDEED

Locomotion (d10)
>>
Rolled 1 (1d10)

>>63695284
10 get!
>>
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>>63695296
>>
>>63695296
>Infantry
Wan't to make it Rooted anyway? I was hoping for a Bird so it could hunt the Lizrds we rolled last thread.

Sorry was opening presents
Number of Abilities the Creature has?(d10)
>>
>>63695421
Nah let’s keep it bipedal
>>
>>63695435
So we have Giants that roam the land eating whatever can sate their thirst for water/blood. The fact everything is Vampiric on this world is prophetic given we rolled BA earlier and they recruit from the world on occasion.
>>
>>63695465
i don't think this planet should have too many creatures seeing as it's a barren wasteland and all
>>
Rolled 4 (1d10)

>>63695421
>>
Rolled 6 (1d10)

>>63695497
Yeah. But maybe we should get that Tree/Cactus that stores a lot of water and is the crown jewel of the predators of the world.

Rolling abilities +Vamprisim
>>
Let’s do the flora after this creature, then I think we should slow down on making too many animals and plants.
>>
>>63695553
I'll take yours. My auto update does not work as it used to
>6d35
>>
Rolled 15, 29, 5, 34, 18, 24 = 125 (6d35)

>>63695566
>tfw the first imperial forces made landfall and ran into this giant bipedal xeno
>>
>>63695582
Fission
Regeneration
Defensive Spines
Stun
Horns/Spiky
No Pain (Flora Only) reroll
+Vampirism
>I'm going to find who ever mislabeled this world, and I'll kill their descendants!
>>
Rolled 24 (1d35)

>>63695614
Re rolling the no pain result
>>
Rolled 14, 77 = 91 (2d100)

>>63695659
Double reroll just in case

Maybe one of the Forge Moons turns some of these Xenos into Bio Titans?
>>
Rolled 24, 19 = 43 (2d35)

>>63695722
Fuck

And our Cactus Tree is next, maybe they're numerous enough to make up 'Forests' on the planet?
>>
>>63695722
Sounds like tech heresy to me
>>
>>63695751
Not really. It isn't uncommon for the Imperium and Mechanicus to augment Xenos for warbeasts by way of implanets and such to control them. And it wouldn't surprise me if they haven't tried this once in a while
>>63695748
>Intimidation
I should hope it's Intimidating

What is the creature's food habits? (d10)
>>
>>63695799
Let's go humanitarianism!
>>
>>63695799
I think these Bio Titans would be rather lightly armed in comparison to even a Warhound. Mostly due to biological constraints but also due to the Moon Politicking to prevent the Bio Moon fro mgetting too powerful. They are instead mostly used for sock assaults because they are far more replaceable compared to the proper Titans.

Auto cannons, Krak missiles, Lascannons and such can be commonly found on their frames.

They are slowly vat grown from a number of 'Lineages' dating back centuries.
>>
Rolled 9 (1d10)

>>63695799
>>
Rolled 4 (1d10)

>>63695877
>>63695799
Rolling
>>
>>63696020
Fucking auto update not working
>Killer for fun - "This creature's eating habits are unknown, but it doesn't eat its prey. Regardless, it still enjoys slaughtering and killing. A True Bastard."
Fucking A these Plants

How does the creature reproduce? (d10)
Parasite go!
>>
>>63695949
Augmented war beasts from the planet paarched
Huge bipedal and extremely dangerous
Again they must have the approval of all nine planets before deployment but they are also considered even more expendable
>>
>>63696046
*then the Skitari
>>
Rolled 10 (1d10)

>>63696039
>>
>>63696046
>>63696062
Agreed. They are around Cerastus to Warhound scale. They in addition to their built in weapons are quipped with clubs with Officers getting Power Swords. Some of them get Digitrade legs for better land speed over distance. Their regenerative nature helps in maintenance. Also the Horns/Spikes act as added armor to defend them.
>>63696097
>Lone Wolf - "The creature is the last of its kind and can't reproduce. It ain't happy!"
Hmmm. Doesn't really work, unoless these are the ones left on Paarch. The majority can be found in the Titan Legion due to their usefulness

What major faction has had to deal most with the species? (d100)
What role (generally) does (or did) the species as a whole play? (d100) Trainable (Technically)
>>
>>63696131
Okay so the Tree is all alone. Maybe it is big enough to be a forest like that one tree that is hundreds of trees?
>>
Rolled 17, 22 = 39 (2d100)

>>63696131
I thought this was more Giant stuff. Silly me
>>
>>63696433
Ignore this, I was rolling in another thread and they remained
>>
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Still working for a pseudo-sourcebook for the first planet we rolled, is this too on the nose? I know it's the grimdarkness of the grim and dark 41st millennium, but godamn anyone who's been to Twentynine Palms knows what I'm talking about.
>>
>>63696649
A little? I have known and read stuff like this happened and even still does IRL. I was wondering what it did with the Skitarii but now I know.
>>
>>63696649
Nice
>>
>>63696649
Now that I've read through it I like it. Gives the world some flavor.

So the Plant we rolled up is only one left. How about it forms the only Forest on the world? And could I get a pair of rolls>>63696131
>>
Rolled 96, 3 = 99 (2d100)

>>63696805
>>
>>63696649
nice work Anon

you're a hero
>>
>>63696845
>Any other races not listed (includes tau/necron) or other xenos creatures
>Farmed/Grown/Engineered - "Cultivated as food for the masses, no matter how dangerous or tame."
I'll ignore that forst roll as I cannot figure out how to Lore it. But the second fits my 'Tree as a Forest' idea. It is the world's most effective manner of getting hydration, but be careful around it.

Personal Creature's Exemplary Action (d10)
>>
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Yeah history is definitely on my side here.
>>
>>63696900
Unless you guys want to roll some other Creatures/race that occasionally attacks the world or something. But probably not.
>>63696943
So it is.
>>
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Rolled 8 (1d10)

>>63696900
the Parched cactus is a huge one life-form forest comprised this one specimen
it taps water from the ground below and may be why water is so scarce on the planted as the amount of water the Forest is calculated to hold is Huge
their are no water-sources within hundreds of miles of the Parched Cactus forest however the Cactus's themselves are regularly harvested for water

by the Orks
the Orks are seemingly the only creatures on the Planet Hardy/stupid enough to use the Paarched Cactus as a regular Food and water source meaning that the Paarched cactus Forest is an Ork Hotspot
kinda

the Greenskins are kept in check by the Sheer lethality of the Forest they inhabit, the Cactus seems capable of fending of Orkoid spores and can and will kill any forms of lower Orkoid that do manege to spawn (as well as a good Portion of the Orks that manege to Spawn) meaning that while the forest is full of Orks which are both Large and Ded 'ard they unable to without the lower forms of Greenskin form large Tribes of any sort and are Even more Prone to infighting then Those Outside the forest as they cannot take out their frustration by bullying their Smaller Counterparts
>>
Rolled 8 (1d10)

>>63696900
>>
>>63697202
Seriuosly good work anon. And this is weird with how it won't update posts.
>Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.
So the Forest also apparently fights back against the Orkz. That's good as it keeps them busy and weakened

It's a Forest so Huge size
Rooted
Non Woody so it can bend
Number of Abilities the Creature has?(d10)
>>
>>63697202
>>63697202
>>63697208
>>63697208

the 8s have spoken
>>
Rolled 5 (1d10)

>>63697255
>>
>>63697258
if the Forest was any more Sapient it'd be worshipping Khorne. Or the Waagh field is making it sapient
>>63697290
7d35
>>
Rolled 28, 2, 35, 21, 14, 26, 18 = 144 (7d35)

>>63697321
that is a truly horrifying concept
>>
>>63697350
It is
Razor Sharp Claws
Agile Flora (Flora Only)
Vampirism, it already has it
Massive
Fearful Presence ...
Poisoned
Horns/Spiky ...
>>
>>63697376
Was eating Sauerkraut when it occurred to me
Cactus drinks Ork blood, Gains Ork DNA, Waagh Field shenanigans . Could the Forest mutate into a giant Ork creature?

Also I'm not eating that pesto sauce my uncle made. My throat feels funny
>>
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>>63697427
well i'm off for the night


seeya
>>
>>63697427
Yeah I won't be posting for a bit. He wasn't really sure what went into it, he and I are usually better than this. I need to keep check to see if I have an allergic reaction for a bit, have my Epipen at the ready.
>>
Okay, I'm back. Close call there.

So we have a Cactus forest that is a possible ticking timebomb waiting for it to become a Ork spawn of horrific proportions. The Death Watch could be called in, but the FMs have things under control for now and regularly bombard the place just to be sure
>>
>>63697745
What else should we do now? New planet? Or fluff out something already established a bit more?
>>
>>63697863
Maybe fluff out and roll the Forge Moons?
Just the basics
https://1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables
>>
>>63697907
We have 5 known Moons:
Pyranium guys
Promethane
Promathane
Obsinite
Kyprisa

Each material so far is without doubt immensely wealthy and gives them a steady but slow trickle of income and prestige. Any other material ideas? Maybe a material that effects Biology and such? Maybe something that seems to defy gravity ala Float Stone from Familiar of Zero
>>
>>63697907
Pyranium guys as a guy in the previous thread, they specialize in Plasma weapons and Plasma cores/reactors. Their use of Pyranium gives them an incredible leg up in such an area. Their stuff is much less likely to blow up or fail compared to others even without Pyranium mixed in. They even make Plasma swords and other such esoteric tools.

Their colors are red, orange yellow and such Warm colors. They are typecasted as being hot headed and impetuous by the other Moons.
>>
Tomorrow I can start outlining the initial star map with the planets we have so far
>>
>>63698398
Cool. How many planets to a Sector in general? Neglecta wasn't a proper one but still have like 10 planets
>>
>>63698410
We can maybe start with some subsectors with maybe 2-5 planets in each and we will see how much will fit in between nebulas, warp storms, etc
>>
>>63698442
Great. We have 3 sysems so far. How many Marines to a Subsector? Is it ever stated anywhere? I don't want to roll more Marines unless you guys do. Maybe a Ork warband that has been plaguing the sector and the Orks on Paarch are a splinter
>>
>>63698496
In fact where should this Sector be? Pacificus, Tempestus, Obscurus, Ultima or Solar?
>>
>>63698599
I'm saying this becasuse it'll determine what we enerally face.

Orkz are a given everywhere, DE too to a degree but they seem to enjoy Tempestus. Ultima has Tau and Tyranids. Obscurus has lots of Chaos. Not sure on Pacificus and Solar.
>>
>>63698851
I'm back. How has everyone's Christmas been? Pretty good for me other than the allergy scare earlier. I have so much Ham leftover.
>>
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>>63699389
Going to roll up some Orkz if anyone wants. We need a force everyone gets together to kick the tar out of/vice versa

Klan or Freeboota? (d10)
>>
>>63699472
Guess I'll bring it up later. Maybe a Nebula or weird stuff in the Sector?

>Gork's/Mork's Fist
>A shattered Krork battlemoon from the Beast War. After the defeat of the Krorks, the Battlemoon simply failed and began to fall apart with the lack of sufficient Waaagh field to maintain it. To this day it has a high level of Imperial Naval presence to prevent Orks from acquiring it and turning it against Humanity once more. In addition the Imperium has been taking it apart to either study or repurpose for raw materials for the last 10,000 years. They have managed around 1/10th of it in this manner. Efforts are slowed by the myriad of ways such a prodigious undertaking can be stalled. Admin Redtape, Ork Waaaghs!, Chaos, Worker rebellions, low fuel and more.
>>
>>63699874
>The Dawn Light
>A Kugel Blitz. Despite the impossibility of such a thing existing, it is none the less there. Theories to it's existence range from the Eldar to a Ork Warboss's insanity. Due to the danger involved the Dawn Light is off limits to restricted personnel, marines and the Navy
>>
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Alright I've been out of the loop for a while now, redpill me on the Inquisition and the Ordo Tempestus in this sector, did we roll any more Inquisition world/moons or any Schola Progeniums? Otherwise I'm just going to continue using a fictitious "Yeklon Prime" from the next sector over.

The rest of the writing is pretty self-contained except for some Dark Eldar raiders I thought were thematically appropriate for a poisoned planet.
>>
>>63700289
We got some Forge Moons surrounding Not!Arrakis where everything is vampiric and can sense water concentrations.
>>
>>63700289
You made some writing on the Scions earlier, how about we roll a regiment of them up? Both Inquisitors could use them.
https://1d4chan.org/wiki/Stormtrooper_Company_Creation_Tables
>>
>>63700315
Cool
>>63700390
I actually rolled one on my own, though we can repeat the exercise. I will note that except for the Company demeanor table, it is a pretty bland list though.
>>
>>63700460
Also the Tribesmen of Paarch the Barren world are turned into Skitarri and have a worship of technology, non combat related in particular (IE Lightbulbs, radio etc)

What did you roll up? Just want to know.
>>
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>>63700484
I changed preffered enemy to DEldar because of how I wrote the world's history but the rest is here.
I find the quick-witted demanour roll particularly good because I think it's pretty clear the thing you need most when killing knife-ears is razor sharp reflexes.
>>
>>63700536
Pretty good. Was this for the Agriworld or the other?

Also this talk of Tempestors reminds me of the ODST, especially given our Marines use Drop Pods.
>FEET FIRST INTO HELL
>Battlecry of the Blinding Angels Chapter (What name was it again?)
>>
>>63700580
For the poisoned forbidden agriworld we first rolled up. I've almost finished the thing though, post it in a jiffy.
>>
>>63700606
Ah, that's what I thought. Maybe instead of our marines being clown colored we could make them more like Jarheads/ODST? They are definitely more soldier than warrior, lacking more personal honor/glory in favor of the whole and are ruthless in said pursuit.
>>
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>>63700643
Actually someone put forth Shooting Stars as a name. Which I like more and here is some proto heraldry to go along with it.

Colors are a white Silver on a dark blue field
>>
>>63700229
>Anyone have ideas for interesting sights? Was thinking a ship graveyard or a space hulk but the Fist is already a sort of Hulk. Just wondering.

And my Stormtroopers
>Inquisition
>Agriworld (The same huh?)
>Sudden Ambush
>Variant Combat Gear
>Commissar
>Medium 250-400
>Legendary
>Cocky
Pretty good, I think these lads and gals are the retinue of out fiery younf Inquisitor. The share her cocky attitude and like her. Also they're Legendary in the Sector likely for killing fuckloads of Daemons and such.
>>
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>>63700952
I'm going to bed soon so Lets roll the Forge Moons collective Titans legion to end Christmas
What is the Mainstay Engine of the Titan Legio? (1d100)
First and Lead Engine of the Legio (1d100)
Deeds of Legend of the First Engine ("1d100")
>>
I'll wait a bit more till I sleep.

The Moons would definitely be Primeval Forges due to the materials they mine and make use of.

And on the Marines, they're fairly 'young'. Maybe they were gifted their world after the previous Chapter turned Renegade/Traitro, went extinct, they disappeared or some such? Then after some time the Admin decided to do another founding and located the Shooting Stars here to make up for the lack of Marines.

So hey have even more to prove since they were gifted their world and are taking over for another Chapter from before them, either to prove their worth and mend the dishonor
>>
File: Azolla_III_new.pdf (474 KB, PDF)
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Alright, here's the finished (?) datasheet for Azolla III. the toxic agriworld, featuring wacky versions of the Imperial Cult, sexy Dark Eldar babes, salty old seamen and Twentynine palms IN SPACE!

I'm going to sleep but if anyone has any good ideas they think we should add. I'm all ears.


Pretty happy with how this turned out, feels like it could properly be used in a 40k RPG without much problem.
>>
>>63702039
Likewise going to bed. Great work anon. I need to step my game up. Been busy today. Want to do some stuff for Paarch tomorrow. Maybe some ruins of cities and such. The Barren landscape doesn't lend much to the planet.

Thinking an underground abandoned city like above, very mysterious. Also a boneyard filled with Paarchian Striders
>>
Bump
>>
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>>63697502
right i'm back
>>
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Rolled 9 (1d10)

>>63699472
i'm down for rolling up the local Orks

the Orks on Paarched can be Remnents


>>63699874
cool
>>63700229
bitchin
>>63700484
yeah
also if they manege to kill the Fabled "big beast" and bring back it's corpse then they get picked up and get inducted into the shooting stars/ become one of the more elite Skitari (like an Alpha)/or get inducted into the Schola depending on their age and whether or not they're compatible with the Shooting Stars Gene-seed
>>63700744
nice work Anon

>>63700315
the Moons also fucking hate each-other and Constantly Bicker And Politic
>>63702135
cool

javascript:quote('63694218');
javascript:quote('63694376');
javascript:quote('63694134');
javascript:quote('63694103');
>>
>>63704711
bugger
>>63694218
>>63694376
>>63694134
>>63694103
>>
Ok I am making the starmap at the moment, but I need to know what we got so far just to be sure I am not missing anything
>>
>>63705464
we have a feral World With Forge-worlds built up on on its moons
an ocean Feral World that the Shooting Stars Operate from
and a Forbidden Agri World >>63702039


plus >>63699874 which might as well be a Space Hulk seeing as it was built by Orks
and >>63700229
>>
>>63705656
should those planets we in one sub sector? Also what's the name of the planets?
>>
>>63705664
Astarte's Ocean Feral World has no Name yet
Feral World with Forge moons is Called Paarched
Forbidden Agri World is called Azola III
>>
>>63705664
also yes
this should be one Sub-sector
>>
>>63705738
Should I just add a placeholder text on the Space Marine world then?
>>
>>63705745
yea
call it Shooting star Home-world until we think of a name
>>
>>63704711
>Freeboota
Ork Pirates. A little different than th typical

Pick a color ya git! (d100)
>>
Rolled 81 (1d100)

>>63706101
I 'ope iz da sneaky color
>>
>>63706271
>Brown (da most tradishunal)
I was right in the Paarch Orkz are from tthese guys

We gots an Ork wots lejundery. 'Oo was 'e again? (d10)
>>
Rolled 6 (1d10)

>>63706304
>>
Rolled 1 (1d10)

>>63706409
>Ork Boy
Oh boy, I wonder what he did?
>>
>>63706418
>Shoota Boy
He Liked the Dakka

Aw'roight, now what'd 'e do? (d100)
>>
Rolled 54 (1d100)

>>63706513
>>
>>63702135
>Paarch despite its Barren landscape in the modern age was once a lush Temperate world millennia ago. Historians and Mechanicus both have tried to find what happened to make it become this barren dust ball.
>It is obvious from fossils and even some recovered texts from the myriad of sunken and underground cities that Paarch was far more hospitable than it is now, but most of these cities are either eroded to clumps of stone or mysteriously vanished.
>The largest and most intact of them lies in a great valley flanked by two mountain ranges, likely as a way for the acquiring of water by way of Aqueducts from the ice melt.
>Texts even make mention of the Giants themselves being sapient and had their own nomad tribes which the humans interacted with.
>>
I've started with the sector map after my computer died two times and losing my work every time it happend
>>
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>>63706614
>Konkered otha puny-er Orks
So he Dakka'd plenty of Orkz. Must have been a lot for these guys to like him.
>>63706667
Great job

Gork or Mork? (d10)
'ow many boyz we got left? (d10)
>>
>>63706661
>The Tech level of the pre barren Paarched never seemed to leave the Steel Era, though it is likely steam was beginning to be used in places and much water and wind mechanical power was used from what is gathered, said sources were also quite ingenious from what can be inferred
>Like many such worlds it is without doubt Paarched was quite advanced before the Long Night which led the civilization to collapse and regress to a barely iron age to be worked up before the second cataclysm which sealed its fate.
>>
>>63706667
I think you should write Azolla III as Azolla 3, because the I and 1 in that font are deviously similar.
>>
>>63706744
Have to agree with you on that. The Imperium uses the Roman Numerals but we need to discern them effectively.

The Marine's world is Distant Rule right? How about two names? One that's the local native and one the Marines use? I was thinking for the marines something like ****** Island since they don't really live on it, they just use it for recruitment and storage. They mostly live on their fleet and travel around and help the Sector as needed
>>
>>63706304
Tradishunal Freebootas? Would that make them more like pacific islander pirates with them piloting canoes/pontoons with fish bowls on their heads to breath? And they use spears and stuff to fight with?
>>
Rolled 3, 9 = 12 (2d10)

>>63706680
Rolling
>>
>>63707040
>Gork
Which one is that again?
>We gots more boyz dan you can toss a herd o' Squigs at! An' trust me, I tried.
A lot of Boyz, they fight eachother as much as everyone else, and this doesn't seem to affect them in any way

'ow big are da boyz boss? (d10)
>>
>>63706744
I can fix that in a moment, also while we’re in on the topic of the map, are there any naming suggestions for the warp storm and the nebula?
>>
Rolled 10 (1d10)

>>63707101
>>
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>>63707134
>'Are boss be as big as dem 'ard humies dreads! And dem dreads be 'uge!
Big Bois! These guys are a real threat, but they're luckily Freebootas so they want to steal more than kill.
See dem gits ova dere? Deyz off limits until I sez so. Got it?! (d100)

See dem gits ova dere? Krump 'em. (d100)
>>
Rolled 6 (1d10)

>>63707150
>>
>>63707300
Float Stone
An odd material that comes from the Forge Moon ***** of the Paarched system. This material's physics bending effects only happen when it comes into contact with sufficient gravity, natural or artificial. The minimum Gravity needed to initiate this effect is approximately Luna Grade, or 1/3rd of Holy Terra's. Why this is needed is unknown. But regardless Float Stone/s floats on it's own and can even deploy anti grav fields when properly directed, it can also make gravity heavier when needed. This material has maked the Forge moon of ****** wealthy and adept at constructing Grav Vehicles

Messed that up anon
>>
Rolled 98, 34 = 132 (2d100)

>>63707150
>>
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>>63707363
>I dunno wot dey be, dey's different
So something no one knows? Should we roll them up in the creature creator?
>Da pointy-hed pansyboyz
Eldar

We got lotsa boyz in our klan, but wot've we got more of dan otha klans? (d10)
>>
>>63707412
dice+1d10
>>
Rolled 3 (1d10)

>>63707412
>>
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>>63707525
>Shoota Boyz
Just like our Lejundary Voy, we like lots of Dakka.

Is it in honor of him?
Wot's da biggest, most aweshum thing we've eva' looted? (d100)
>>
Rolled 44 (1d100)

>>63707565
>>
>>63707632
>Dunno, ain't looted much, boss
Terrible Freebootas

And that's it. Will recap in a bit
>>
>>63707655
>Freeboota
>Brown (Tradishunal)
>Shoota Boy that Krumped loads of Orkz
>Gork
>Lot's of Boyz
>Big as a Dread
>Don't know what they are
>Eldar
>Aint looted much
Any fluff ideas? I like my Islander Freebootas that use canoes and fishbowls on their heads
>>
>>63707714
I'm seriously drawing a blank on these guys, Orkz aren't my strong suit.
>>
>>63707976
So the Marines rolled Chaos group as their Enemies, what should they be? Just a generic warband/lost and the damned or CSM? CSM are kind of overdone but they make sense, they can go toe to toe with the Stars and deal damage.
>>
>>63708164
>lost and the damned
It's so often we have Daemon Princes and/or CSM Warbands, but never much in the way of the Lost and the Damned
>>
>>63708211
I know right? Sometimes even the everyman needs to vent
https://1d4chan.org/wiki/Lost_and_the_Damned_Creation_Tables
Former Regiment Classification 1d10
>>
>>63708249
Or maybe the Warband generator would work better?
https://1d4chan.org/wiki/Chaos_Warband_Creation_Tables
>>
>>63708280
>>63708249
Which would you want to do?
>>
>>63708280
the warband would be better i think

>>63706667
nice work maybe put >>63700229 on top of the Electrical looking thing in the background

>>63707714
Da Shootas in Space

A FreeBoota Fleet these Orks are huge and like to shoot things with their huge guns
being so large and so numerous da Shootas in Space could be a real threat to the sector however they seem to be in the Employ of some unknown Third party and mainly seem to carry out it's Grunt work
led by Kaptin Git-'itter he led his Waaagh!!! in Fighting the Previous Ork Free Boota Fleet (Da Nasty Skulkers) and Proceeded to Krump 'em so good he grew several times in size and stands a full torso above his Krew (which is rather large considering his Krew are the size of Dreadnoughts) after which he immediately set out to Krump whoever was hiring them and vanished for a Decade before suddenly returning and attacking an eldar raiding party seemingly working for the same Mysterious entity he set out to Krump
>>
>>63708736
Okay then
How did they start out? 1d100 plz
>>
>>63708736
Also nice work on the Orkz. I can never get writing them well enough. I can understand them but the sheer ludicrousness of many of them prevents me from doing them.
>>
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Rolled 26 (1d100)

>>63708736
now the Shootas fly around the Sub-sector like a Spectre decimating all who would attempt to halt them and crashing down in Full Force like a Proverbial Choppa whenever any Eldar Activity of Any Kind is sighted by their unknown Benefactors.
on the Detection of Eldar they fire indiscriminately upon anything that Moves until every "Pansyboy" in their vicinity has been blown to Pieces, whereupon they loot their immediate surroundings and takeoff again looking for more Knife-ears to Krump

while this Behaviour has Disturbed Local Imperial authorities the fact that the Orks are mainly Targeting The Eldar and the fact that the Orks don't Actively Hunt Down Imperial Forces merely crash into some Eldar Forces and shoot anything that isn't Green means that Kaptn' Git'itter and his Shootas in spaaace!!!! won't be receiving end of a Crusade Any time Soon
that is unless they finally Track down that Craft-world and Krump/loot it

then their Unknown employer might have them Switch Targets
>>
Need to shop for a few things. Will beback in a bit.

>Da Shootas in Space prefer the Color Brown for being the most Oky color next to green In their opinion. This has earned them by respect and ire from their fellow green skins. While t dows not seem to grant odd powers like red or balck as other Waaghs! it seems to provide immense comraderie and unity for the Freebootas and makes it hard for them to break morale, they even regroup under new Bosses quicker than normal Orks

>>63709015
I really like the unknown benefactor and mercenary angle going on. It could be anything. Other Eldar, DE, Chaos or even a Noble from the neighboring Sector
>>
>>63708736
>Electrical looking thing in the background
I was trying to make a warp storm, one that also needs a name.

Any suggestions?
>>
>>63709150
The Whirlpool. It's a small one but has a tendency to pull things too it. Either literally or through subconscious messages
>>
>>63709015
>Isolated colony: After the 900th call to the Administratum for help against those Xenos raiders it was decided that perhaps the Imperium just wasn't worth helping out.
So a spurned colony/system got tired of being the punching bag of whatever came calling and decided to strike ut on their own? I can dig it.

Chaos Allegiance

D100 Roll
>>
Rolled 67 (1d100)

>>63709309
>>
>>63709398
2 of
>>
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>>63709415
>>63709398
>Slaanesh 55-69 (Hehehe~)
hehehe indeed.

Frequency of Blessings

D100 Roll
>>
>>63709453
Back in a bit
>>
Rolled 49 (1d100)

>>63709453
>>
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>>63709485
i'll run the table until you get back then

>>63709660
Few: A group of elite warriors, sorcerous coven, or elected priesthood have managed to all be touched by the gods in one way or another. Roll twice on the Blessings Table.
2d100 then
>>
Rolled 72, 74 = 146 (2d100)

>>63709827
>>
>>63709868
Unsound Mind: The blessed is no longer vulnerable to the Warp, the mind expanded beyond breaking, and is impossible to break again no matter the sight before them. 71-75

reroll a d100
>>
Rolled 87 (1d100)

>>63710037
>>
>>63710060
Spawn-hood: The Gods are uncaring, any attention from them they consider to be a gift, even if it is sorely unwanted as the soul is engulfed a mesh of twisted flesh. 81-90


so they are either


broken to the point they can't be broken anymore and become psychotic fearless super-soldiers

or they get turned into
you know what

>Slaanesh will break your body
>or she will break your very soul
>either way you'll be stronger through god


right Base of Operations
D100
>>
Rolled 90 (1d100)

>>63710201
>>
small update on the map
>>
>>63710271
p Locale: The Warband has managed to carve out their own home within the Warp itself, unshackled by reality, and can talk with demons in gardens or behind palisades. 86-90

perhaps this is were the Whirlpool Came from

how is this foul gathering of warp-spawn Structured
d100
>>
Rolled 96 (1d100)

>>63710397
>>
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>>63710433
The Mortal King: The Warband through amassing a large force of Chaos Marines, Xenos, and other abominations is led by a single mortal. The leaders of such Warbands are likley to be generals of the Imperial Guard, potent Psykers, or seasoned warriors whose lack of eternal life has granted them the ambition to advance beyond their relatively immortal peers. A demigod might blanche at the thought of being led by such a tiny, fragile, short-lived thing though when it comes time for war none question that they are a force to be reckoned with. 96-100

led by one dude

one hell of a dude


d100
recruitment
>>
Rolled 81 (1d100)

>>63710542
The Lord of the Whirlpool
>>
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>>63710563
>>63710542
I'm back!

>Mercenary: It is said that diversity is the spice of life, and these warbands have taken that message to heart. A talented cultist might be loaned off to another warband to serve them for a few years, learning diverse tactics, and will even sometimes return to the Warband with a few friends. This strategy allows the Warband to have a range of diverse fighters with good experience, but those loaned might just decide that staying with their new Warband is a far better life then returning to their old home.
Come one come all!

Combat Doctrine

D10 Roll
>>
Rolled 6 (1d10)

>>63710661
rollin
>>63710563
The Mercenary King
>>
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>>63710686
>>63710686
>Conversion: Each enemy slain is one who could have been turned to the Truth, and turn upon their former opressors. The communication systems of the enemy are taken for the cause of the righteous, and daily broadcasts unveil malign truths which turn brother against brother in the name of Chaos. The Warband will often recruit more of their former enemies then could ever be lost in a battle, and will often increase their numbers ten-fold after a war is over. Volunteer and Safe Haven Warband's can automatically select this.
Corruption tactics. Why fire a shot when you can get someone to do it for you?

Warband’s Exalted Champion
>>
Rolled 54 (1d100)

>>63710761
fits with the Merc Theme
>>
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>>63710823
>Sorcerer (If a Khorne aligned war band, disregard this result and reroll)
Looks like we got a Mage who helps us out. Maybe they help us out by improving corruption or even hiding us away? Or a Sorceress/Oracle who we look to for guidance while the king leads?

Deed for the God(s)

D10 Roll
>>
Rolled 1 (1d10)

>>63710899
>>
Rolled 7 (1d10)

>>63710953
hoping for a 2
>>
>>63710953
>The figure is renowned for defeating the Forces of the Imperium in battle several times.
The Dark Lady was instrumental in sinking several pursuing Imperial fleets. Her magicks were without doubt a huge part of our success in disrupting their fleet actions, making them easy to pick off at our leisure
>>63710967
>The figure is well noted for successfully leading an action, which resulted in the annihilation of a Space Marine Chapter. The figure removed the geneseed from all the corpses and either utilized them for the warband or sacrificed them to his patron god(s)
Or this one. Which do you guys like?
>>
>>63710994
My dogs are bugging me for a walk. Fluff the Warband and obviously they come fro mthe Whirlpool and have been a thorn in the Sector's side for a while. Maybe the Mortal King position is taken up by a number over the years?
>>
>>63710994
perhaps both

while selling its services the Warband waged war on the local chapter of space marine both on the battlefield and in their minds
after a Long String of victories the warband finally managed to whittle them down to just over 100 and 3 hastily recruited Scout companies of 100 scouts each
after the final battle for the future of the Chapter in which the Mortal Sorcerer at the Head of the War-band cast a foul spell on the chapter master forcibly turning him into a Chaos Spawn
after his death the Surviving Space marines retreated to their Fortress Monastery and hunkered down
the survivors were mainly Veterans from the 6th company and they had seen 9 different Chapter Masters be slain by the war-band in the space of 10 years 4 in the manner of their most recent.
so when Thaddeus Tontron Captain of the 6th Company was elected as another replacement he ordered the unthinkable

they would join the war-band
some of the Survivors were shocked and attempted to kill him for his Heresy but most of the Survivors had reached the same Conclusion and so the dissenters were slain and the Chapter turned Traitor

the new Chapter master Voxxed the waiting war-band that they would finally join them but the Mercenary King wanted Proof that this wasn't some ruse and gave the Chapter Master a Suggestion
>>
>>63711612
I like it. Really shows how powerful the corrupting power of Chaos is and the doggedness of the Warband. What would be a good name?

And I think we found the origins of why the Shooting Stars were formed. The Marines the Warband subsumed were the guys who were here originally. So now the Stars have an extra need to destroy them.>>63701485
>>
Shall we start on a new subsector after we have ironed out what we need for the lost and the damned? If so then I would suggest that we roll 1d5+1 so determine how many star systems there are (there can be multiple planets in one system)
>>
Rolled 3 + 1 (1d5 + 1)

>>63711904
Why not? Guard world next
>>
>>63711926
Ok so 4 star systems in this subsector

I guess we start rolling then:
>Planet Class (1d100)
>>
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Rolled 4 (1d100)

>>63711948
Rolling
>>
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>>63711962
Hive World

>Tech Level 2d10
>>
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Rolled 4, 9 = 13 (2d10)

>>63711982
>>
>>63711982
Coudl this perhaps be the sector capital?

>>63711987
13 + 36 = 49
Mid Imperial: ost Imperial worlds are Mid Imperial tech level, where most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds

>size of the star (1d100)
>>
Rolled 83 (1d100)

>>63712017
I think it could be the Capital
>>
>>63712038
Large

Big boi star

Adepta Presence
>Administratum 4d10

>Arbites 3d10

>Astra Telepathica 3d10

>Astronomica 1d10

>Mechanicus 2d10

>Ministorum 3d10

>Inquisition 3d10
>>
>>63711612
the 300 Scouts that had been Hastily Recruited hadn't been present for the New Chapter Masters Announcement
nor were they aware of the Subsequent Purging of the Chapters Loyalist Remnants
nor were they informed if the nature of Gene-seed as all 300 were completely green
so when the Last Surviving Apothecary announced that the Scouts were to be Transformed into Full fledged Space Marines in a last ditch Effort to fight off the Warband they did not question it. they allowed themselves to be Blindfolded and led to the "conversion chamber"
the allowed themselves to be hook up to Various Catheter bags
and slowly they started to die

the Catheter Bags were Filled with a Cocktail of drugs which would Overdose them one by one after they Experienced such an incredible high that their Hearts gave out
4 Hours after the sacrifice began it reached Xenith as every due to the Apothecary Calculations Every Scout Reached their Peak at once and all 300 of their Hearts gave out at once
this release of emotion was so intense that it torn open a hole in the very Fabric of reality the Warp and its Abominations Spilled into real-space creating the Wapstorm known as "the whirlpool"
The Warband were surprisingly unharmed by this (well most of them they were of coarse causalities). taking it as sigh they were Blessed by Slaanesh they entered a 6 week orgy of Indulgence with the Various Deamon that entered through the rift experiencing everything they could in celebration (their were more Causalities here as well). Afterwards they began to use the Whirlpool as their Base of operations loaning out their Masses of Cultists to any who would oppose the Imperium and inviting their Employers back to their Pleasure Plant were they are either Converted or... used up.
as for the Space Marines however they did not get it so good
>>
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Rolled 9, 7, 7, 7 = 30 (4d10)

>>63712095
Rolling
>>63712113
Evil
>>
>>63712113
every space Marine but one Were Forcefully converted into a Chaos Spawn and so were all but 66 of the Scouts these Marine Spawn Have since been Harvested for their Gene seed and were later Loosed on the Shooting Stars Chapter of Space marines When they First Arrived as a sort off welcome Present
the exceptions were the 66 Scouts who Reached their High First and former Chapter Master Thaddeus Tontron. these poor souls were not broken in in body but instead in mind. their consciousness' were ripped apart by Slaanesh and Broken to the Point that it could not be Broken Any Further upon which they were Placed in the Service of the Warband leader to live Forever as his Thralls

former Chapter Master Thaddeus wears a set of Gravvis Terminator Armour recovered from the ruins of his Chapter and keeps his Helmet on at all times for his Master Dislikes to empty look on his Drooling Face
the Scouts were Split into 6 Squads of 11 and Serve the Warband as Elites Snipers being dispatched to Serve under Particularly Promising Clients the sound of their Deamon Possessed Sniper Rifles going off is known to make entire Platoons of PDF route in an instant.
>>
>>63712141
which ones were you rolling for Anon? Please specify
>>
Rolled 7, 10, 6 = 23 (3d10)

>>63712166
And That's why you never make a deal with Chaos kids.

I think for Warband colors it could be a myriad with elites being maybe silver and violet
>>
>>63712224
The Administratum, it's the onlt 4d10 roll there. And>>63712235 is the Arbites
>>
>>63712256
Alright, thanks Anon

>>63712141
>Administratum: Dominating: One of, if not the, most powerful and influential forces on the planet
>>63712235
>Arbites: Major. A powerful and influential force throughout the planet.
>>
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Rolled 2, 4, 6 = 12 (3d10)

>>63712310
Better than what I've seen people roll in other threads. I've seen Hives with 3 on both Admin and Arbs

Telepathica roll
>>
>>63712326
>Telepathica: Small. Involved, but quietly and unobtrusively.

True, this seems to be a decent Hiveworld so far, at least there might be some run down arbite precincts in the lower levels
>>
>>63711612
>>63712113
>>63712166
i'm of for the day

cya
>>
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Rolled 10 (1d10)

>>63712345
I wouldn't doubt it. And they'd somehow be the ones to stop a chaos ritual t opull the planet into the warp

Astro roll
>>
>>63712363
>Astronomica: Small. Involved, but quietly and unobtrusively.

This planet is shining like a beacon through the turbulent energies of the Whirlpool!
>>
Rolled 10, 9 = 19 (2d10)

>>63712427
One of the few planets ever to be rolled with that much Astronomica. It literally is all that is holding the Sector together.

Mech
>>
>>63694959
I compiled the tables for planet creation into a Excel sheet, if anyone wants to use it.

https://mega.nz/#!fXQ0BKbb!bH35AqmC4SuuKMGFGS3FrT-dvfKSUWSIRzOQDbw0ldE
>>
>>63712464
>Admech: Significant. Controls its field, and has a say in wider planetary matters.

Hive Worlds don't run on faith and merchants alone
>>
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Rolled 2, 3, 4 = 9 (3d10)

>>63712488
True, who else keeps the air to the lower levels flowing? The septic tanks running smooth?

Min roll
>>
>>63712513
Slight. Specific duties; not involved in wider planetary affairs

Perhaps the Ministorum are like the old vatican, just for the high nobles and influental people. The middler and lower hive is probably lucky if they have a chapel and preachers in their Hab block
>>
Rolled 7, 6, 6 = 19 (3d10)

>>63712545
I like how you think, the people have taken to worshipping the Omnissiah in increasing numbers which is a cause for concern

And the Inquisition roll
>>
>>63712577
>Inquisiton: Significant. Controls its field, and has a say in wider planetary matters.

I guess they want to have a stern talk to the high Ecclesiarch about why the admech have gained so much influence on this planet

>Planet size (1d100)
>>
Rolled 46 (1d100)

>>63712617
I would think so. They have let their flock be turned into the arms of the Machine God. Think of all the alms they're not getting now?
>>
>>63712654
>Average 10d10
>>
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Rolled 2, 1, 5, 10, 9, 3, 3, 1, 8, 5 = 47 (10d10)

>>63712685
>>
>>63712712
47.000km in circumfence, not bad

>Axial Tilt (1d100)
>>
Rolled 47 (1d100)

>>63712758
Indeed
>>
>>63712778
Moderate (16-25°)

>length of a planet’s day (1d100)

I got to sleep now so if someone else can take over that would be great
>>
Rolled 69 (1d100)

>>63712815
I'll do so, good night
>>
Rolled 8, 4, 8, 10, 2, 6 = 38 (6d10)

>>63712959
6d10
>>
>>63713289

Im BAC


>>63712959
Nice
>>
Rolled 1, 6, 7, 9, 7, 8 = 38 (6d10)

>>63713351
Imbumb
>>
>>63713368
You are back

38 hour days, and is it me or is 4chan down again?
1d100 for year
>>
Rolled 90 (1d100)

>>63713493
>>
>>63713556
(10d10)x9
>>
Rolled 8, 2, 9, 7, 7, 9, 8, 2, 7, 6 = 65 (10d10)

>>63713563
>>
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>>63713695
585 38 hour days. Yeesh this Hive world is rough. I have an Idea for later worlds, we roll up a planet off screen and present them, this will reduce post count and give us some flexibility and deal with slow posting while waiting for others. This a good idea or no?

1d100 for moons
>>
Rolled 86 (1d100)

>>63713950
Yeah nah
>>
>>63713989
Okay, just throwing ideas out there to test the waters

2d10 plz. We're not even going to attempt rolling each. We'll just say they're manufacturing zones, prisons, Noble resorts and the like

And Captcha really sucks these days
>>
Rolled 4, 4 = 8 (2d10)

>>63714035
>>
>>63714192
>8 moons
Not as bad as imagined

Atmosphere 1d100, lets see how breathable it is
>>
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>>63714209
>>
Rolled 58 (1d100)

>>63714209
>>63714209
>>63714275
Fucks sake
>>
>>63714293
>>63714275
>Normal
It happens to all of us

Roll Hydrosphere 1d100
>>
Rolled 87 (1d100)

>>63714325
>>
>>63714477
>A Watery world is mostly water, with a few island landmasses.
Nice! We got a yearlong beach episode

1d100 temp
>>
Rolled 60 (1d100)

>>63714506
Island hives

Or the only land masses on the planet are the man-made hives
>>
>>63714506
>Each Hive is smaller than average but are built upon islands or are all that remains after some cataclysm like what happened to Paarched long ago that instead of drying it up made it more wet.
>The Hive World is heaily built around it's fishing fleets and is a semi-Resort world for those that wish to ply the seas. It is also cheaper to transport stuff between Hives due to the seas
>>63714657
Yep
Average (-10 to +30)

1d100 for terrain
>>
Rolled 23 (1d100)

>>63714683
>Due to the substantial Adepta Astronomica presence of the Hive World, it is largely regarded as the Sectoral Capital to the grumblings of many. Like a beacon in the dark, it cuts through the darkness and acts as a way point from both Terra nad to the Sector at large.
>>
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Rolled 97, 58 = 155 (2d100)

>>63714940
>2
I guess the Hives as we said are the 'Islands' with these remaining two. This Sector seems to have been undergoing severe turmoil in rather recent history
>>
>>63715353
>Cliffs
>Colums

So both above nad below the water there are many cliffs and columns. The cliffs flank great crevasses and trenchs which are home to uncountable sea life. The columns are more unusual and are a popular attraction, being favorite climbing spots and are home to vast reaches of sea plants.

Now for the pop roll 1d100+40
>>
Rolled 98 + 40 (1d100 + 40)

>>63715851
>>
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Rolled 1, 7, 9 = 17 (3d10)

>>63716192
I'm back
>>
>>63717619
>17 Billion
That's a lot, still pales compared to some Hive Worlds.

1d100 for Society
>>
Rolled 76 (1d100)

>>63717693
Eh I'll do it and then begin fluffing some more
>>
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>>63717881
Looks like you>>63712545 were right. The Ministorum has considerable sway despite it's lack of spread or apparent power, but it is concentrated within the Nobility and upper classes. As such it is a hugemoney scheme, 'Pay to Play' if you will. The poor and lower classes have been forgotten except for state mandated parishes with the bare minimum funding required. This has like here>>63712577 caused them to seek other forms of worship and community because of the apparent lack of guidance and care from the Ministorum. However this has been thankfully been slowed by way of the oceans and regulated travel, but it has none the less happened slowly over time against the ruling nobles and Priesthood. In addition this has made the Mechanicus on the planet gain considerable power through the new converts and the spread of their faith. But this has led to growing concerns as it could be possible in the future that the planet cold possibly cede to the mechanicus through a popular revolt and erosion of Imperial authority. Is this a long game from the Forge moons or some other FW? Or is it just happenstance?
>>
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Rolled 2, 62, 13, 78, 65, 34, 91, 53, 78, 6, 13, 71 = 566 (12d100)

>>63717963
Will roll the defenses for posterity's sake.
>>
Rolled 9, 8, 4, 10, 6 = 37 (5d10)

>>63718118
Yes
Yes
Yes
Yes
No
No
Yes
No
Yes
Yes
Yes
No
Enforcers first
>>
Rolled 8, 8, 1, 5, 7 = 29 (5d10)

>>63718165
>21+ Massive
>16-20 Medium/High
Pretty good Enforcers, they can handle much of the crime and put down the unruly populace

Militia
>>
Rolled 2, 6, 3, 6, 6, 7 = 30 (6d10)

>>63718201
>16-20 Huge
>10-15 Medium
The Militia is decidedly less impressive in comparison, they would have trouble holding back backwater guardsmen if push came to shove let alone PDF.

This is likely due to the ruling powers not wanting the common man the means to defend themselves to overthrow hem. They already have enough problems as it is.

The Standing Army/PDF roll
>>
Rolled 4, 7, 6, 6, 2, 2 = 27 (6d10)

>>63718288
>11-15 Large
>16-20 Medium/High
Not bad, being the Sector capital would mean it has some decent ground forces, they also help out the Enforcers/Arbites in dealing with the poor.

Armor roll
>>
Rolled 8, 9, 3, 2, 4, 4 = 30 (6d10)

>>63718322
>16-20 Huge
>10-15 Medium
A Huge amount of Average quality Boats given they are on a ocean world for all intents and purposes. These would range from Corvettes/Patrol Boats to even some Battleships acting as Hive Flagships.

No Titans or private Armies, the latter is odd given the nobles would have some, they are probably just house retainers/battle butlers and assassins then. Maybe an accord due to limited space?
Space Navy, due to their ocean navies, the planet is a big contributor to the Imperial Navy and the recruits that come from them, the Wet Navy in particular are very good, especially since the WN is under the control of the SN.
>>
Rolled 6, 4, 2, 3 = 15 (4d10)

>>63718380
Forgot the next roll, Planet Silos. Also no Space Stations which is odd. Having a 2nd to last line of defense would be nice for the capital
>>
Rolled 2, 1, 4, 3 = 10 (4d10)

>>63718443
>07-10 Medium
>05-09 Poor/Medium
An average amount of eh grade missile silos. Probably just funding cuts

How does a planet have orbital silos without stations? Are they just satellites with missiles attached?
>>
Rolled 2, 8, 6, 9, 10 = 35 (5d10)

>>63718476
>04-06 Small
>05-09 Poor/Medium
A small amont of Eh quality orbital silos. I guess I was right on them being shoddy satellites with missiles strapped to them.

And now the Lasers,
>>
>>63718550
>16-20 Huge
>16-20 Medium/High
A stupid amount of Lasers that are above average quality. Makes sense, combine with the Void Shields and the Hives can fight back, and the oceans would make great heat sinks to let them fire more often. Staying up a little later, thinking of rolling both a Penal Legion, PDF and Guard from the planet. just to round them out. HWs have been known to tithe multiple Regiments at a time.
>>
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>>63718380
Comletely forgot the Space Navy!
>16-20 Huge
>10-15 Medium
A Huge amount of Average quality ships of various make ranging from system defense boats to even some Battleships. But these are mostly for the Capital System defense itself. There would be a proper Sector fleet which would draw upon this fleet if need be. And that's all good night, maybe everyone will be here tomorrow. Was just bored.
>>
Bump
>>
Should we roll up a new planet in the subsector?
>>
>>63721411
How about the chapter that was destroyed?
>>
>>63722072
Is it nescecary?
>>
>>63722072
That would just be unnecessary we can just fluff that part out as normal
>>
>>63722454
Aight
What about the Parched titan legion
>>
>>63722708
I suppose we can do that. But was the titan legion a joint operation for all the forge moons or does every forge moon own a couple of titans each?
>>
>>63722727
I think the forges coperated on building the legion


Like the Skitari in order for the Legio to be deployed all 9 Forge world's would have to OK the operation but unlike the Skitari the Titans actually matter. So instead of one moon taking the basic troops, equipping any specialists and doing their own thing with them. If the Legio were to ever be Deployed it would be a joint operation between the nine moons and would likely walk alongside the combined forces of all nine moons
>>
>>63722835
Alright. So shall we start rolling for the titan legion then?
>>
>>63722845
Alright but I'm going to have to go soon
What is the Mainstay Engine of the Titan Legio? (1d100)
>>
Rolled 29 (1d100)

>>63722863
>>
>>63722892
Warlord Pattern 29-35
Oh my

Makes sense with the resources available to all 9 moons working together that they could afford to put together a whole legion of warmongers

Lead engine d100
>>
Rolled 71 (1d100)

>>63722917
100 get!
>>
>>63722917
*Warlord
>>
>>63722936
The table is kinda fucked at the moment so there isn't an option for 71

I'll have to fix that reroll
>>
Rolled 1 (1d100)

>>63722956
Re rollin
>>
>>63722973
Warhound Pattern 1-5
Its high mobility makes it a fantastic mobile command platform


And the fact that it's dwarfed by the rest of it's Legio allows it to command the battlefield relatively in molested

The void shields help also


Deeds of the little warhound that could
d100
>>
Rolled 64 (1d100)

>>63723013
The little warhound that could
>>
>>63723028
>This Engine was at the forefront of a glorious crusade deep into uncharted regions, defeating countless foes and bringing an entire sector back into the light of the God-Emperor.

Perhaps this sector was cut off from the Imperium at sompoint and this titan legion was part of the explorator/crusading fleets?
>>
>>63723028
This Engine is a stalwart enemy of the servants of Chaos, and laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios in glory

Perhaps those unassuming guns on its back are some of the most devastating anti-titan weapon the moons could muster (which considering the resources they have available is quite devastating indeed)

I like to think it took down a Warmongers titan that tried to step on it for the keks


Origins are the forge moons

Age d10
>>
>>63723070


Shit wait no
>>63723038

it's that one I fucked up
>>
>>63723038
But yeah I like that idea

The Legio was kinda ragged after the crusade so when the moons started to raise their own it was decided that they would fold in the survivors of the warhounds Legio and have warhound at its head

Roll 2d10 for age
One for the original Legio and one for the Warlords raised by the moons
>>
Rolled 1, 9 = 10 (2d10)

>>63723115
Awake
>>
>>63723194
Warhound
>Age of Strife - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies.
Warlords
>Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium forces the Mechanicus to respond.

Strength (1d10)
>>
>>63723321
>>
Rolled 1 (1d10)

>>63723321
>>
>>63723321
So the First Engine is old as balls, from the Age of Strife. Obviously the FMs are rather recent to the Sector for some reason, maybe trying to find their original FW but have given up on that and settled here? And they don't like as stated before to share stuff with the rest of the Moons, or the Marines.
>Sole Survivor - Failure. The Legio has been reduced to a single engine.
Eeeek! Looks like the rest of the Legio is out of commission at the most with only the Warhound and the Giants/Knights they have as backup

Deeds of Note (1d10)
>>
Rolled 3 (1d10)

>>63723194
63723194
1 Age of Strife - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies
I'm thinking that Warhound had some serious archaotech in inside of it

Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium forces the Mechanicus to respond.

That's a 1000 years or two then
Pretty modern machinery then
High quality
But nothing compared to the work of the ancients that they walk alongside
>>63723357
>>63723388
Definitely so

I think the moons could fix them but the politics and bad blood is such that they won't
>>
>>63723444
Or maybe the Legio isb't actually theirs? Like they just popped out from before the GC/during it and are shellshocked by the new of what happened to humanity and what happened to them? So shit is really fucked as the Legio has no real way to recover its strength with all the politics/bad blood and it has to fight with lobotomized xenos.

>Destroyer of Daemons - This Legio has laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios.
Looks like the Warband is better equipped than we thought, they seem to have some Titans of their own

Trophies (1d10)
>>
Rolled 3 (1d10)

>>63723388
>>
File: titan-walpaper.jpg (1.55 MB, 1366x768)
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>>63723483
>Icon of the Cadian Gate - The forces of Chaos hate and despise your Legio for foiling a major attack during one of their horrendous Black Crusades.
Looks like the FE and Xenos took part in the BC before last and did well for them selves.

Failures (1d15)
>>
Rolled 14 (1d15)

>>63723511
>>
>>63723511
That must be when they killed them traitor Titans
>>
>>63723553
>Humiliating Defeat - The Legio set out to exterminate a truly pathetic force of the enemy but somehow, perhaps through the raw tenacity of their otherwise feeble enemy, lack of effort on the Legios part due to the fact that their enemy seemed more like a joke then an actual threat, or through sheer bad luck the Legio was forced to retreat, whether the measly forces of the enemy were wiped out by more competent imperial elements(read a squad of guardsmen(as in squad singular)) or the enemy escaped to become legends amongst their kind, the fact remains that this is a loss the Legio will haunt the Legio for as long as they walk and has turned them into a laughing stock amongst those who know of it(in as much as a Legio of god machines can be a laughing stock)
That must sting both the Legio and the FMs pride.
>>63723566
Yep, maybe the Whirlpool dudes heard the news of the BC and joined in?

Quirks ("1d15")
>>
>>63723573
I'm really liking this Legio so far, with it being only the Warhound being operational and the Warmongers out of commission, I think they'd wear their own colors from the original Legio to differentiate themselves from the Moons. A point of pride for themselves and to keep their own identity and to resist the influences of the Moons and their squabbles
>>
Rolled 2 (1d15)

>>63723573
15 get!
>>
>>63723663
>Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica.
Nope.jpg
But this works pretty well with>>63723651. They care little for the Moons and are pretty much using them to build up their strength, despite how iffy/out there it is.

Allies ("1d15")
>>
Rolled 2 (1d15)

>>63723679
Ok 15 get this time!
>>
>>63723702
Nope.jpg
>Imperial Guard Infantry Regiment
Guess these are the guys who saved us from whatever humiliated us?

Enemies (1d10)
>>
Rolled 8 (1d10)

>>63723727
>>
>>63723730
>Dark Mechanicus Magos
Kind of wish there was a DM generator.
Recap
>Warmonger pattern
>Warhound >This Engine was at the forefront of a glorious crusade deep into uncharted regions, defeating countless foes and bringing an entire sector back into the light of the God-Emperor.

Warhound
>Age of Strife - Deep within the abyss of time, this Legio was founded by the proto-Mechanicum to defend its far-flung colonies.
Warlords
>Tides of the Outer Dark - The rise of powerful new xenos threats in the fringes of the Imperium forces the Mechanicus to respond.
>Sole Survivor - Failure. The Legio has been reduced to a single engine.
>Destroyer of Daemons - This Legio has laid low a Daemonically Possessed Titan of one of the Traitor Titan Legios.
>Steel Body, Steel Mind - The Legio is slavish in its devotion to the tenets and traditions of the Collegia Titanica.
>Imperial Guard Infantry Regiment
>Dark Mechanicus Magos
>>
>>63723776
>Kind of wish there was a DM generator.

What if we make one, using the Inquisitor tables as a template
>>
>>63723573
They were seriously Bamboozled by those elite scout snipers and other assorted Guerilla Mercs

They targeted specific weapon systems rendering the Legios offensive capabilities null and void
Their guns don't shoot, their chainswords don't rev up and their power weapons are dead
after being forced to retreat in shame the Legio now stand nueterd and useless it's masters to embroiled in politics and infighting to fix them
>>
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>>63723802
This is best, and it was all do to the DM Magos here>>63723776 who was possibly from the FMs after getting tired of all the bullshit and decided to hit the road on their own. No one is sure which Moon they're from and no one wants to take responsibility and blames the others for this mess. And the cycle continues...

This Sector is shaping up to be a hotbed of internal strife. Should we roll the Guard regiment that saved the Legio from doom? And next thread could be their homeworld or should it be the Capital?
https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables
Recruitment Criteria
d100
>>
>>63723842
Need to take a shower, but I like the idea of the rogue Moon Magos turning to Chaos because nothing was going anywhere. They constantly change their origin story to another Moon to fuck with the FMs.
>>
Rolled 81 (1d100)

>>63723842
Macontents from all 9 moons who struck out on their own to work together, liberate the moons and have them work together as a single efficient unit
They supply the warband with stuff in return for troops and while they are against turning to Slaanesh for the moment the Mercenary king knows how to play the long game when it comes to corruption
>>
>>63724001
This is how you topple empires people! Efficiency and (Relatice) unity! Funny that a *Chaos* faction has overall more unity than the imperium.
>Gangers: They fought each other in the slums, now they fight a true enemy.
So these Guardsmen come from the bad streets fighting in alleys?

Nature of Recruitment

d10
>>
Rolled 8 (1d10)

>>63724148
>>
>>63724173
>Standard conscription: Average or above-average citizens recruited from all levels of society.
The Arbites and Sergeants just came and rounded them up

We'll just say they're from the Hive world
>Hive World
>Ocean

1d70
1-35
Infantry Regiment

36-45
Light Infantry

46-55
Heavy Infantry

56-70
Mechanized Infantry
>>
Rolled 37 (1d70)

>>63724209
While they recruit from all levels the upper classes can expect to find themselves in the officer corp or in the drivers seat of a basilisk
While the gangers and other assorted undesirables make the bulk of the infantry
>>
>>63724311
>Light Infantry
Just like the Tribesmen/Skitarii

The Legio must be both grateful and humiliated that *Light Infantry* are what saved them from certain destruction. They could understand an Armor Reg or a Navy Squadron, but Scouts?

Specialization (d10)
>>
Rolled 6 (1d10)

>>63724346
They quickly recognised the Guerilla tactics employed by their enemy and developed ..... Tactics in the field as a counter
This was so successful their titanic allies were from destruction
Afterwards ... Tactics were adopted by the entire legion and have since become the regiments specialization
>>
>>63724466
I like it. With the Warhound and Giants they need to be careful in how they fight. Which reminds me we did not roll how the Legio fights, so we'll go with
> Adapt and destroy - Observe the enemy discover their strengths, learn their weaknesses and exploit them with impunity.

>Close Combat
maybe mix with Guerilla Warfare? They are Gangers that have fought and lived in cramped conditions

Loyalty Rating (d10)
>>
Rolled 10 (1d10)

>>63724527
Going to go to work at 11:30, and won't be back till around 5, I'll start another thread if you guys want then but the day after I work 4:30 to 10:00. So this has been fun guys despite the several minutes between each post.
>>
>>63724632
>Heretical: This regiment has abandoned the truth of the Emperor.
Looks like the Regiment and Legio are closer than believed. Since they're from the Hive world, it would make sense for them to have been largely followers of the Machine Cult. This gives them and the Legio+Skitarii some common ground to work on and improves the closeness between them.
Special Equipment (d100)
>>
Rolled 91 (1d100)

>>63724678
>>
>>63724733
>Modified Weaponry
Have to go now. See ya later. I'll save the threads when I get back
>>
Rolled 7 (1d10)

>>63724527
having Noticed how dedicated there enemy were to disabling the titans at long range it was decided that the warhound would use its ancient void shields to distract the enemy while the troops rushed the snipers positions and it worked
The enemy snipers were to busy trying to cripple the warhound thinking it just kept getting lucky to notice the incoming infantry who up to this point were attempting to counter snipe
The plan worked perfectly the long range weaponry of the Mercenarys failed them up close and the gangers hive upbringing served them well in close quarters allowing the titans to retreat
>>
>>63725037
Woop my internet fucked up
>>63724678
WORSHIP OF THE OMNISSIAH IS A PERFECTLY VALID DISPLAY OF FAITH(SCREECHES IN BINARY)
>>63724733
Fits with the machine worship aspect
These modifications are both valid and holy
>>63724859
Ok

D100 for regiment creed
>>
Rolled 63 (1d100)

>>63725771
On break
>>
>>63725987
41-65 For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment
Or more accurately for the omnissiah
Friends d100
>>
Rolled 3 (1d100)

>>63726045
Shouldn't it be Titans and Enemies be Chaos
>>
>>63726193
1-5 Administratum
I guess
There's a big admin presence on their planet so this makes sense as well
Also the titan legion currently consist of a single warhound titan
Enemies d100
If it doesn't fit we can ignore it
>>
Rolled 26 (1d100)

>>63726304
Don't forget the Giants
>>
>>63726741
3-31 Orks
Nah
Their are orks but they care more about the eldar
Lets go with The Whirlpool mercenaries as main enemies
>>
Recap the hive world, titan legion, and the regiment? Then we can move onto a new star system in the sub sector, unless you want a 2nd planet in the same system as the hive world?
>>
>>63726898
So
Light infantry
Recruited from hive gangers
Close combat specialists
Worship the machine god and fight for him (the cult of motive force can even be found amongst their ranks, if in small numbers)
Modify their weaponry (sactioned modifications no tech heresy here) so things like chain bayonets power knives for the veterans and perhaps a coghammer for the particualy skilled and devote

Friends with the adminastrum (which has a large presence on their homeworld) which allows them to get their hands on their sanctioned weapon modifications and nets them less red tape then other regiments might encounter
Also good friends with a titan legion after they saved them from a small force of specialist guerrillas who took out the titans weponry andleft them helpfull. The titan legion now consists of only one engine and are grateful of the regiments help incredibley bitter about being reduced to a single engine by a small squad of guerilla snipers who were then fended off by close quater light infantry of all things
>>
>>63727112
Sounds great. Still at work so if you guys want to start a new thread go for it
>>
>>63726947
Paarched titan legion
Must be okayed by all nine forge moons before it can be unleashed which in incredibly rare as unlike their is more at stake then some replaceable skitari and specilist weponry belonging to one off their rivals
Raised 2000 years agoon of the few instances of all 9 forge moons working together on a single project and combined with the remnents ofan ancient legio that was raised in the dark age of technology which originally helped claim the sector for the imperium way back in the days of the great crusade
Consists mainly of warlord titans with a warhound acting as its lead
The warhound is the lead engine for two reasons
1 its mobility makes it an effective moblie command platform and can move amongst the spread out engines of its legio quickly servay the changing battlefield
2 the fact that it is a scout titan anong warlords makes it seem unassuming and allows it to travel in the backlines relitivaly unmolested as those with anti titan wepons will most likely focus on the other engines it commands
And even if the enemy were to fire upon the warhound they would find it no easy target as for it is a relic of the dark age of technology and the archaotech found within its bowls make quite a foe indeed especially towards enemy titans as the guns on its back were built with dark age technology to fell dark age titans

Fought against the 12 black crusade and like to observe their enemys strategy and form a counter strategy 1/2
>>
>>63727786
Currently whittled down to only the warhound titan after a catastrophic defeat at the hands of a team of mercenery guerrillas who destroyed the weapon systems of every titan exept the warhound whose ancient shields protected its archaic guns
Neutered and unable to fight back the legio had to be bailed out by the actions of a regiment of light infantry who charged the foe and engaged them in close combat which may have been the most humiliating fact of all
While the weapon system damage could be fixed it would require the nine forge work together in a fashion they have not for 2000 years and the blood between them has become so bad that they simply won't
Now the broken engine orbit Paarched with their pilots in stasis waiting for simple weapon repairs that may never come
>>
>>63727786>>63727800
Great job
>>
>>63727899
Thanks
>>63727920
New thread we're past the bump limit
>>
>>63727938
I made thread i mean
It's here >>63727920



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