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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>66435735

Thread prompt: What are some of the minor fiefdoms dotted across the isles?
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>>66458350
Old threads are archived on here http://suptg.thisisnotatrueending.com/archive.html
We did some good stuff looking at the Wales situation last thread, let’s try to finish that up!
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just sayin, the fact this is still going meets with my approval ^,^
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>>66458369
Thanks anon, were having a good time with it and making progress, so no reason to stop!
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I hope map anon is alright
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Have we got pretty much everything worked out for the Welsh Workers States then?
Could move on to the Welsh Kingdoms
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>>66459168
>>66454132
Yeah, this looks pretty good. Means we've got Wales largely hemmed in, with the Grave of Industry dead zone to the north and Carleon to the south, with contested territory in the middle. If Carleon was a major trade artery that could partly explain it's dominance. Also leaves room for Turing bases in St David's and Anglesey.
If someone could bring the other anons rough draft of WWS and WK territories over that'd be great. I'd do it but phone posting would only fuck it up
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Don't forget the doc.

https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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>>66459674
Yeah, seems good, can move on to the WK
I think a large reason for Caerleons rise has been to do with the crusades and belief in him as King Arthur returning as a saviour, but all that crusader land could make for safe trade routes
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>>66458350
I guess this would screw up trade and stuff.
How do they get tea then?
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>>66459826
Some folks in Lincolnshire have managed to get some greenhouses and such working to try and produce their own luxuries for trade, seeing how you certainly aren’t getting them from abroad now
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>>66459869
Is the rest of the world post-apocalyptic too, btw?
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>>66459881
Mainland Europe is pretty much uninhabitable, and full of monstrous beasts and the countless spirits of those who died there
The heroic or insane of the Kernow Federation still attempt expeditions across the channel in search of priceless treasures, but it is suicidal and few return
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>>66459918
>>66459881
Also a great exodus of Icelanders have come across the water and seized some northern islands as staging grounds for an invasion, having taken the Scots off-guard
It is believed that this exodus is not without reason, and Iceland has fallen to mythical beasts and giants
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i still need to get map guy to put warwickshire's mussing 2/3rds on the map, and the bits of Rutland it annexed.
>66459881
I nuked Paris! It didn't work, sort of.
Oh and Russia is a continent-spanning METRO/STALKER larp and the Germans were doing dieseltech mad science as things all went to shit.
Mostly, Continental Europe is the hellish dystopia UKIP thinks it is, only with more brain-eating and less CAP.
One anon had some sort of ghost? zombie? mercenaries being hireable in europe but i don't know how that progressed, there's deffo french werewolves out there though, which is one of many reasons Warwickshire will shit itself blind when it discover New France is a thing.
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>>66460094
We have mercs in Europe? Closest thing I can think of is those French mercs smuggling a were-franc comrade behind enemy lines and retrieving them once the damage is done
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>>66458690
>>66459816
ive been reading a bit of odd soot and that has my bells jingling
since it is alternate history what about adding some landmasses that dont exist irl
some that exsisted before the war and were just part of the known world and some that have only emerged from the oceans recently

sample pdf of odd soot https://uploads.strikinglycdn.com/files/d655720e-0965-46f3-8cc5-75ff6e9dc134/Odd%20Soot%20-%20Preview%202.pdf
if one is curious they can buy it here http://www.frostbytebooks.com/odd-soot
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>>66460567
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>>66460573
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>>66460567
So far we had been keeping it rather standard history up until shit hits the fan in the 50s, aside from one or two strange things that could be related to the beginning of the fuckery that lays waste to the world
We could have some changes to terrain due to the apocalypse, London has already become a giant swamp-ruin, could have more land flooded or fucked up by everything
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>>66460596
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>>66460596
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>>66458350
Been thinking about an elite unit of Scottish highlanders/Rangers not sure what to call them clould be a sub faction of one of the existing factions
would wear a gass mask plate armour and thick furs and and carry a large sword on there back as a tertiary weapon
Kind of visually a mix between some of those ww1/ww2 plate armour pics in these threads ncr ranger armour and pic related
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>>66460613
Any ideas on similar land-changing things like the Great London Swamp for other areas?
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>>66461510
I like the idea!
The Scots sort of have the men on hadrians wall as a subgroup, maybe the elites of them?
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>>66461510
So Scots have these guys, Kernow have lords with lots of valuable equipment from French suicide expeditions
Turingists have knights of the faith
Yorkists have some mounted riflemen and mercs
Caerleon have good knights and artillery
Any ideas for Lancashire and the others?
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>>66458690
Yeah man i'm fine, I'm just only posting map-related stuff with a trip.
>>66459816
I'll see about putting the updated Wales on the map in a bit.
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Reposting as not sure it was seen.

State of Technology: Oxford perhaps more than most fiefdoms makes use of Old World technologies second only to the Order of Turing. Within the Campus walls electric lights sputter powered by windmills atop the roof-tops and a small Hydro-station upon the Thames creates not only milled Flour but electrical power that is run into the town for several facilities including a printing press this is not a rolling press but instead a home-made variation of a stamp press and the pride of the Shire. The dam doubles as a watch point for trouble such as Raiders and Zone born monstrosities. Additionally,the community sports a radio tower that is used for both governmental and, entertainment purposes with radio plays and various local acts. Often such performances give the common folk something to look forward to through congregating within Ra-theaters. This not only allows for easy proliferation of things such as news of the greater lands.
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>>66459881
Yeah, there's no longer any livable land much larger than a village in Europe, so nothing much there. Occasionally a Were-Franc gets smuggled across, as >>66460260 said, but barring that there's no where else inhabitable. I think someone might have laid some stuff down for the US, but I don't know if we've used that.
>>66459826
What the other anon said about Lincolnshire. A few groups have the tech to develop proper greenhouses, and they're usually fairly small but wealthy nations protected by mercs and their knowledge of growing tobacco/tea/sugar etc
>>66461547
I thought New Castle had Hadrian's wall?>>66461510
Cool idea, I think some people were saying the Scots were find of Crusades; perhaps these guys can be the vanguard/Swiss Guard esque elites?>>66463113
Yeah, this seems cool. It's got enough difference between it and the other more technical states, and the focus on more culture and art stuff is good. Not many other places seem to have paid much attention to the non-military history of stuff, so they'd be a valuable resource.
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>>66463430
I think the wall started off as a Scottish Roman thing, then got merged into Newcastle. Could merge the two, a sort of joint group for defence against the zones
Also I had been going for those were-francs in England all being derived from the French that made it across at Dunkirk 2: radioactive boogaloo
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Here's the Wales update, and I added New Castle in too.
Any ideas for a name/flag for the Howitzer fiefdom btw?
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>>66463746
Nice stuff anon!
For howitzer I’d probably just go with a simple depiction of the railway gun, seeing its value
Should we put some dead zones around the smaller groups and Northumbria, given some of the old stuff about them?
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>>66463651
Ah fair enough, having the Were-Francs already in Britain works pretty well.
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>>66464182
Yeah, honestly I think Northumbria is a bit to big on the map at the moment anyway.
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>>66464439
I think the general idea previously was that much of southern Northumbria and the areas left of it had succumbed to dead zones save for some small pockets, where many have fled to the few surviving strongholds/castles
The Hadrians Wall (Hadrians Watch?) has held so far, but as these zones grow, more and more beasts come forth, and the men of Hadrians wall prepare for a great battle
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>>66461510

braveheart stuff is done to death. if you are needing distinctive soldiers for the edinburgh faction, base them off of reivers and mosstroopers insteda, and give them a calvinist flavour.
if there are going to be highlanders, it makes sense for them to be of the inverness faction, or maybe a resistance in the western isles, where most gaelic speakers live.
a good name for them would be cateran, since that was historically what highland warriors were called by english speakers (ang. of gaelic ceathairne)

t. scot
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forgot to ask if you could please add a faction of mutant supremacists based out of dundee, since it is where most scottish mutants live.

t. dundonian
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>>66464603
Nice ideas
Come to think of it, especially since we already had hulking Icelanders on the loose, at least the folk in Edinburgh were instead rather zealously religious, with what could technically be the pope leading them, who often carry out suicidal penitent crusades into dead zones to atone
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>>66464628
Could have some bandits dwelling in some nasty dead zone around there descending into mutation and madness, as can happen to the uncautious
>>66464603
Sounds good, western isles are unoccupied so far on the map, could help add to all of the division across Scotland too
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>>66458350
Newfag to this general, but where do I find more of this artwork? Love the astetic
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>>66464937
We’ve got all the previous threads archived here, a good number of similar things have been posted, I think someone posted loads in the most recent archived one of these threads there
http://suptg.thisisnotatrueending.com/archive.html
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>>66464759
I mean he is technically an archbishop speaking of, does the Order of St. Turing answer to him?
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>>66465820
They might differ a bit much, not really sure
How would the Turingists even respond to the stuff like pious suicide charges into dead zones? They have been rather cold to outsiders before in their pursuit of better number crunching
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>>66458350
Is Britain in a form of quarantine, or is the rest of the world in a similar state? I ask for the person who inevitably tries to cross the channel or Atlantic.
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>>66460567
Doger appearing during the war would be rather interesting, as well as having an excuse to explore an empty unknown land.
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>>66466050
It's all like this or worse. Europe except for small pockets has been over run by Zone stuff and the greater world has fallen silent.
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>>66466050
More a case of everywhere is absolutely fucked
Britain was not hit as hard as the rest of Europe, but even then have been left around medieval levels in many forms, and much of the isles are irradiated hell holes crawling with beasts and other such things
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We ought to have the Sawney Bean clan out in the Zones of Ireland
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>>66467097
Do they seek out glorious deaths?
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>>66463746
I would use one of the American protest flags modified British style, like this one.

I would just put a side profile of the rail-gun, a star, a appropriately British background, and a short slogan at the bottom like, "Never out of reach."
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>>66467922
>this one
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>>66467969
I would profile this and make it less detailed.
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>>66465022
Cool, thanks. Got anything that somewhat fits a 16th/17th century highwayman look with the usual mashup?
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>>66458350
Is there a 1d4chan page?
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>>66467097
Nah put em in the hebrides and turn em into cannibal pirates
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>>66467969
>>66468108
I might incorporate Gibraltar themes, as they had some naval cannons like this they would use for coastal defense
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>>66458350
So late 70's early 80's Britain.
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>>66458350
Are there dragon riders? Owlman cults? What's up with Scotland and Ireland? What's the state of the church?
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>>66468163
no, this started earlier this month, I don't think the originals care if you make one.
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>>66468183
check the archive listed. but mostly no.
>>66468180
Tech cut off date is 1956, actual in game is between 2000 and 2100, no set date, for DMs to decide, please check archive for more detailed information.

most players are using Dark Heresy e2 or e1 but there isn't a set system just a rough story and fun.
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>>66468183
Owlman cults maybe, dragon riders would be right out as dragons are less scary lizards more Things that should be best avoided.
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>>66468163
None that I’ve seen. Not surprising given how recently this world was started. However, the fact that there are already so many threads over it says to me that a page would be good to make.
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>>66464759

if the edinburghers are fanatics, they are going to be rabidly anti-papist, possibly renaming edinburgh to 'new jerusalem' and calling everyone they don't like moab and amalek
essentially they will be old testament larpers with added hellfire preaching.
fun fact; the 'intensely zealous minister' we have come to associate with the mythos of the american south is akshully cognate to the presbyterian covenanters of 17th century scotland, or at least their ideologues, and i think its the covenanters you should model the edinburgh faction off of.
they're a neglected part of scottish history, because religious fanaticism and banning dancing runs totally against the grain of the image scots and the scottish government like to project, besides being antithetical to the highland mythology popularised by walter scott
fuck sake i unzipped my autism again. this is why the big boys at school used to call me a sugar puff
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>>66468339
We started to fill a doc, just need some help filling it in
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>>66458690
>Tfw no Horned Men


Why do you do this to me
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>>66469732
Found all the previous threads on suptg, so that should help.
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>>66469732
in one of the archives we strait up list some of the factions. just tag anything that isn't clear, we probably haven't filled that in yet.
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>>66466091
I'm fine with it but it may cause problems for USKS and sealand.
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>>66470286
I thought we had moved all the faction summaries into the doc already?
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>>66470091
I was under the impression that they were based out of the Shetlands, being mostly raiders and pirates rather than seeking to gain territory.
Speaking of, we probably need a flag for them too.
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>>66470432
IDK, I mostly lurk the active thread.
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>>66470536
Not sure if they would fly a normal flag themselves, but a good old horned skull over bright red or something could work
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Anyone got any ideas on Lancashire stuff? Their main opponent has been rather expanded on already
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>>66470731
I don't even know who their leader is.
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>>66470754
Oldest stuff we have on them is this, for a general idea
Had more since but easier to ctrl-F Lancashire or Lancaster on the archives
The "Duchy" of Lancaster is ruled by the High Sherrif. Whose ruling line goes back four generations to the leader of a military unit in the area. Their line longer than any currently regining petty-king. There was supposed to be an evacuation, but there was really nowhere for the government to evac to, so the masses of people seeking refuge crammed onto the docks of Blackpool never went anywhere. As things fell apart the military commander took command of the situation, and as a result came to rule Lancaster as one of the few safe havens from the madness.
>The local government is made up of the High Sherrif, and The Council of Mayors. The Lord Mayors represent the diffrent areas, and decend from the civilan governments in the region. While the High Sherrif is the dictator/petty king of the duchy.
>Because the inital military forces were made up of UN and British home guard, the royal guard of lancaster wear blue painted helmets with red roses. The Bluehelms fight with as a mix of pikemen and massed bolt action rifles, usually in heavy armor.

>banditry is not tolerated, and is dealt with harshly. While cutting off a man's trigger fingers might seem harsh most petty kings prefer executions. Not The Sherrif though. Lancaster prefers to send a message, and it's one heard loud and clear across the isles. Making Lancaster one of the few truely safe places for a man to live, making it somewhat of a breadbasket.

>That being said, the current worries of the Sherrif and Mayors are the scandinavian raiders which have caused them to go into a more militant lockdown and keep the patrols on the coast plentiful, and the resurgant raider threat, while not on their doorstep. Has them concidering covert operations against the group. they've already posted bounties.
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>>66458350
Anything special going on at Loch Ness? Like a group of Scottish lowlanders rebuilding that castle, or some pagan groups claiming a certain monster has been around for longer than the war?
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>>66471219
Whether there was one before the world fell apart or not, there definitely is one now
>As efforts to rebuild the ancient fortress continue, some claim to have seen some dreadful monster lurking within the loch
>Zone-madness is not uncommon in a place so filled with dead zones, and mad men see what they see
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>>66471466
Oddly we havent touched many landmarks beyond the tower of London and Buckingham Palace,
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>>66471895
Yeah, seems like a good thing to give a go now
Got the loch on the list of fleshed out landmarks now, which others should also have something done?
Stonehenge?
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>>66461510
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>>66472111
Whoops forgot to add text

Only came up with theses guys a few minutes before hitting the bed the original Idear for these folks was ncr ranger cross Scottish highlander
here is a picture of a real life high lander for historical reference
Go nuts Do your thing /tg/
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>>66472278
Nice stuff anon
I really need to hit the bed myself, I’ll try to come up with some stuff in the morning
Let’s try and keep this alive
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>>66471895
In that case, I declare that Stonehenge must be weird by way of not being weird at all.
There is a 15 mile radius around the henge where any taint of radiation or affects of the zones abruptly end. While areas of similar affect are not unheard of, nothing yet documented reaches the same extent as the Henge. So naturally, conflict has risen up over the use of this untainted land. Currently it is used as farmland and an unofficial neutral ground for meeting kingdoms.
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>>66471171
OK, so sheriff of Nottingham off his rocker. do they have a navy or is it just a bunch of coastal forts?
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>>66472011
The people of the Commonwealth of Sussex have a unique relationship with the Cliffs of Dover. It was the first place that the refugees who went on to form New France landed, and history says it took days to climb, as if those white walls had grown against them. Even today outsiders say the cliffs grow larger upon the climb. Those of Sussex, however, are able to scale with ease, and have even been able to restore and place old AA guns along its edge. These guns have only been used once so far, against some crazed boatmen on an old battleship. It was later called strange how every shell from the ship hit only the cliffs.
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>>66473302
>the cliffs of Dover are almost extensively inside US Exile territory and commonwealth territory, there would be coastal guns for the "things across the channel."
>new France I think has the land-able part.
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>>66473745
When you’re paddling desperately on a makeshift raft, you don’t really have the luxury for deciding the exact spot to come ashore.
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>>66473864
Valid point. Even more so when literal sea monsters are an issue
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>>66474065
Exactly.
Though the fact that New France has landable beaches is a reason the refugees set up shop more permanently.
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>>66473745
> new france
> continues to exist
> soon.jpg
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Crazy idea, include Walmington-on-Sea as the main port town of the European Confederation, or maybe in Sussex or Kent. They never specified in Dads Army.
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>>66462149
>Any ideas for Lancashire and the others?
Well depending on who absorbed what, if the Lancs have Cheshire you could give them the Cheshire archers and turn them into famed low tech marksmen with longbows, crossbows, and improvised ghillie suits.
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>>66474512
What would be around them?
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>>66474604
>explosive arrows
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>>66474512
id say the manchester zone would probably hinder that.
Also i've been looking at tge map again and i'm really not sure where it was sourced from, counties seem to be in the wrong place, or the wrong size or shape, even discounting the influence of zones.
https://en.wikipedia.org/wiki/Historic_counties_of_England
I have no idea if the celtic bîts are like this too, but it's definitely dicking with my sense of the geography.
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>>66461510
Maybe something reflecting the gaelic roots between Ireland and Scotland, got a few ideas for here

1. The Tuatha - play off of Irish folklore, give their leader the title of Argetlam, and have him/her wear an old world atompunk prostethic arm.

2. The Galloglas - Base them in Glasgow. Replace the claymore with a shotgun-axes modified from old world hunting guns (pic related) and explosive tipped halberds as their signature unique weapon. Have them be fractious and mercurial. As likely to fight each other as much as their enemies. They love a good fight but above all having a deep and utmost for "The Gow" as Glasgow is endearingly referred to. Kinda like swiss mercenaries in a way
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>>66474791
yeah youre right, maybe overlay it on a couple of maps with varying levels of transparency? Gotta start outlining who has what towns and cities
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>>66458350
OP food for thought but you might want to make a comprehensive geographic map of medieval castles to overlay and figure out who has what in their territory. Castles would be prime objectives to hold and could affect how the political geography is shaped
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>>66475043
>we built more, that is a DM thing, only relevant castles are relevant.

there are a bunch of new castles and old ones that have be repurposed in new locations.
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>>66462149
>Any ideas for Lancashire and the others?
I was thinking you could do a hodgepodge of history with Somerset. Lots there to work with. Make Bath a big trading town and focus on it being the hub for doctors and healers since most people would go crazy for a hot soak.
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>>66475732
checking the map, Lancashire has some kind of understanding with the Isle of Man, who tend to have good tech and industry
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Well i'm used to tossing ideas out there and letting people hammer away at em, and carve em up into lore. So i'll toss in some american beef in, in a bit. I feel like people ran off with the idea of 'murica fuck yeah last time.


>Given that the setting is largely set in the british isles with outside zones being more desolate...
I'm going to go with the idea of the US and USSR having been bombed to hell, and are just as haunted as the european mainland.

now as to>>66461510 and >>66463430
on the idea of scottish hunters I imagined them less kilt's and tartarians and more military/professional looking. See nearby picture.

While Clan-City troops and millitas wear their clan colors in a tartarian style (the checkerboard pattern we're all fimilar with)
While those loyal to the church and monistaries tend to wear religious paraphanalia. post an example in a bit.
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Typical gear for a Scots-Templar.
aka Temple Guard
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>>66476122
>>66476113
I like it anon, and good art!
>>66475732
Thanks anon, currently Bath is pretty irradiated and has become home to some sort of gathering of rad-wizards, so people have tried to steer clear of it, assuming that eventually they will succumb to the curse as all do
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>>66461510
How about instead of that, you do something really hackneyed and stereotypical?
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>>66475043
Thanks anon, tried to consider existing ones for some of the factions, especially the more medieval ones like the Welsh Kingdoms
Can take a more in-depth look at castles across the isles
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>>66476122
i don't think there's a chance in hell that any scots faction would wear a cross of saint george, templar or not.
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and now resuming my aborted pic dump
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>>66477879
these're all personal "i think it works" your mileage may vary.
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>>66477899
but coat of plates/brigandine will be -the- armour because it's cheaper and far less complex than plate, more resilient and also far less complex than mail.
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>>66477919
also >>66476122
I suggest Hospitaller, not Templar for scots. iirc they even had a chapter house in Edinburgh originally.
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>>66477931
>youcametothewrongneighbourhoodknave.jpg
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had a mass breakdown of the net last night -w-
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>>66477936
a lot of crusader stuff looks sort of apt in that they're generally portrayed as 'rougher' than you get from later periods, but i just don't think byrnie and kite shield is the right vibe.
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>>66477949
also there's a lot of teutonic knights in here which i am disqualifying on the grounds of DIRTY ALLEGMANE being even worse than the french...but I am now think about possessed suits of teutonic knight armour. ho hum.
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>>66477965
rassum frassum post delay. i blame pol for this.
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>>66477931
i like it
howabout a white cross, on a blue field, black trim. mix of both hospitaller colors and the prewar scottish flag.
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>>66477973
honestly for a setting that's all about stabbing monsters with pointy sticks we've spent remarkably little time actually doing just that.
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>>66477992
>>66477983
yer works. last one for now.
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Lovely pics!
>>66473049
Naval stuff hasn’t been developed much, currently we seem to have some coastal ships, but generally the waters haven’t been touched on much for groups in England especially, which we could fix
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>>66474282
Ha, could work with this. Nice idea!
>>66477983
Yeah, sounds good. I think a Scottish fashion of the time included a fur lined pelisse type cloak over one shoulder, in the manner of the French, so we could work that in? Could be talking out of my arse though.
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>>66461510
>Been thinking about an elite unit of Scottish highlanders/Rangers not sure what to call them
Border Reivers. See >>66464603
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>>66458350
I remember it being said that people wanted an overlay of British castles.
>>
So if the tech cut off is the 1950's, why are people using swords? Not to be /k/ about this, but melee weapons pretty much died out as a thing after WW1. Maybe some sort of alt-history spanning from The Great War that implies that the fucked state of the world was caused by all the bloody murder and senseless death of the Great War, and industrial progress has slogged since then?
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>>66478550
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>>66478558
Because guns require bullets, which require gunpowder, which requires resources and infrastructure to produce en mass. Right now, the focus is on agriculture so that the citizens may be fed first.
Guns are still around, it’s just that they aren’t seen as practical to war when they can be better put to use killing the latest dangerous beast.
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>>66478608
>which requires resources and infrastructure to produce en mas
m8 it really don't.
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>>66478608

Black powder can be made using a leach field using straw, dung and urine to make sodium nitrate, sulphur
Mined (most famously from Cae Coch Mine, Conwy, Wales) and charcoal.

Firearms are such an enormous advantage in combat that it isn’t plausible to suggest they wouldn’t be used. Furthermore industrialized nations have vast stockpiles of modern military small arms ammunition.

I think your better off not trying to explain it very much if you don’t want a lot firearms in your setting because all proffered explanations simply don’t stand up to any scrutiny. As I said a few threads ago once firearms technology is available no one reverts because it is such a dominate weapon compared to melee weapons and bows/xbows. Nations stop at nothing to obtain and secure powder, shot and firearms.
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>>66478688
Pandora's box anon here, I think the absence of very advanced firearms can be explained because of a lack of machining - the country can't run on industrial scale because it can't even get too much wood or coal because most of the countryside is run by creepy ghoulies. But even the OP image is a fellow with a breechloader rifle.

Guns and ammunition would have to be hand made. Isn't there a location in hales in this setting whose whole thing is they have GUNS because they got the Sulphur?

>>66467969
>>66468108
>>66463746
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>>66478633
actually had this discussion. It's not people running around with JUST swords. But more of a pike and shot scenario.
Most new guns being hand crafted by gunsmiths, and guilds starting to form. But fully automatic weapons are the sort of things a noble might carry around and pass down his family line.

Bullets are expensive unless you've got an assembly line or machine to mass prodouce them.
Blades powered by muscle are cheaper.
>>
>>66478550
>>66478566
Nice, these should be useful
>>66478633
Please explain how you can produce ammunition without resources
>>66478688
Although you *can* produce ammunition in relatively large amounts without too much tech, we're looking at a setting where a large proportion of the population of Britain, plus a glut of foreign refugees, is struggling for territory that is now almost 80% uninhabitable. Not only are most of the industrial centers completely ruined, but a lot of the natural resources like mines and forests are unavailable. So it's not like guns don't exist/aren't being made, it's just they aren't common/cheap enough to give to the rank and file. Of course, the elites and the rich have them, and many old world nations have stockpiles of old-world weapons, but for the rest a Metro-esque scarcity or less has to do.
>>
>>66478688
Hey, I wouldn’t be surprised if muskets come back in vogue, but I doubt that things like machine guns, mortar shells, or tanks would be common or easy for the common peasant to maintain.
Though the most powerful kingdoms may be building them up. But which ones would do so?
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>>66478874
>Bullets are expensive unless you've got an assembly line or machine to mass prodouce them.

Maybe this is just an america vs england cultural thing but a complete retard with a hand operated press can make bullets. Obviously you aren't getting absolute fucking shitloads of them like you would with machine assembly line, but it's very easy and cheap to cast and make your own ammunition.

I've got nothing against melee weapons/pike shot, I think it's dandy and cool as fuck! I just think setting it after 1940's invites you to have literally everyone fucking about with Sten Guns, without major historical changes starting at ww1 at the very earliest

Lets take the OP image for example. That's very clearly an elite knight of some kind. He's got a breachloader, a clutch of stick grenades, and plate trench armor - the bumps on which very clearly indicate he's been shot. If plate is stopping bullet shots, that means we're looking at pre WW1 guns - and the shape suggests musket shot to me. This fucker is an absolute high level badass kitted out with the absolute best.

I imagine most people would only have access to muskets.

>>66478917
>Please explain how you can produce ammunition without resources
you literally replied to the post that explains how you can make gunpowder with straw and shit. Charcoal making is one of the oldest professions in the world. That leaves SALT and PETE as *the* resources to scrabble for, and I imagine why that one place in Wales has a shitload of guns it defend itself with.

>>66478949
No, obviously machine guns and mortars and tanks are right out. No industry = no oil, meaning machinery has to run on steam power. This is actually ok for early/simple cars, which used to run on steam boilers. The original meaning of Chaffeur relates to shovelling coal into the fucking car.
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>>66458350
>MUH SALTPETER
>MUH INDUSTRY
Ghiradoni say's Hi
https://www.youtube.com/watch?v=MfsKibQ480w
>b-but industry
1800's. Hand Pumped.
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>>66478973
The fact that the guy is a knight is important. They are likely to be the only class able to easily maintain more complex guns.
If the common folk have guns, it’s most likely hunting guns like rifles.
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>>66479019
>okay they can't make gunpowder, they don't have the industry for it
>but they apparently do for complicated pressure vessels and valves
One of those things is harder to make than an equivalent black powder weapon in the circumstances of this setting.
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>>66478973

>Maybe this is just an america vs england cultural thing

Nail meet hammer. The Britbongs are subjects and have basically been neutered from the civilian ownership of firearms. They have no first hand experience with firearms, reloading, making guns. I am a Burger who owns a bunch of guns including a hand made flintlock long Rifle. It’s easy to mystify weapons as some hard to make tech when all you know about guns is from books.

Listen britbongs the pakis (of which you certainly have a plenty of) in the Khyber pass are makings Crude copies of AKs and ammunition using hand tools, bottle jack hydraulic presses, lathes and drill presses (both of which can be powdered by a bicycle).

Here is what I propose:

Scav/peon level: crude medieval hand gonnes

Freemen and most Kingdom peasant levies: Flintlock or percussion cap muskets or rifles. Officers and NCOs have a chance at a modern (1950s) repeating firearm.

Elite infantry: breach loaders, magazine fed bolt action, modern (1950s) repeating firearms

Nobility/rich guilds: modern (1950s) repeating firearms, crew served weapons, artillery, tanks

Bicycle dragoon’s should be a thing too.
>>
This sort of reminds me of: https://en.m.wikipedia.org/wiki/Sword_of_the_Spirits

Spoiler: they make cannons and stenguns and kick everyone’s ass in the last book.
>>
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>>66479385
Yeah, seems like that is how it is in the less backward nations, more modern weapons in the high ranks similar to that
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Is this a rpg or wargame? Seems like the focus is on nation states and their forces over individual Adventurers? Seems more skirmish wargame to me. Like Mordheim but with guns and no magic.

I’d rather be scavenging the ruins for valuable tech and fighting monsters, Mutant, cannibal wildmen, Mercs, etc
>>
How many years since the apocalypse is it?
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>>66479628
Honestly it could be either one. The maps and lore does lend it more easily to war game, though.
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>>66479756
>>66479756

Yeah I really get a skirmish vibe from the setting info. Different nation states sending mercs or their troops into hot zones to scavenge tech.

1x Noble Officer armed melee & assault rifle or SMG, full plate
1x NCO armed with SMG or bolt action rifle half plate or flak vest
1 x Heavy weapon guy with MG, Flamer or Grenade launcher flak vest
1x Bomber with grenades and bolt action rifle flak vest

8-12 peons with mix of weapons missile and melee scrap or leather armor only

1-4 War dogs leather armor
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>>66478973
>no resources
>has straw
which one is it champ?
>>
>>66479385 >>66478973

god this again... I'm an amercan damnit. It's why I offer vauge concepts and let the brits pick em apart for cool stuff.
fuckit I'll bullet point this shit again.
let's imagine your local gun-smith

>Guns
In this case each part has to be made by hand from scrap metal or some other form of raw steel including the springs. Repeaters are hardest to make. So your average person is armed with a shotgun, probably loaded with solid slug because it's cheap. For back up if that doesn't die, he's probably got a blade or bashing weapon on his hip.

>Bullets
If the guy making repeaters is the master smith turning out maybe two repeater weapons a week, a few rifles, or cheap smooth bore weapons. Then this is what his apprentice is doing all day. Chunking away at the desk turning out bullets until his master says otherwise and promotes his ass.

>Armor: there's a lot of types, but I imagine most heavy infantry is wearing a slab of metal or riot gear over a flak jacket

>why are the guns so WW1-WW2 style?
Aside from the cool effects after the 50s the two major superpowers instead of pouring their resources into typical weapons of war like better guns and bullets. Got all obsessed with applied physics weapons, building bigger and better wonderweapons that could bend time and space.
Standard infantry weapons didn't get as much research. The same countries that were throwing bombs that bent time at each other, or exposed entire cities to mutagenic bioplauge, were making due with the vietnam era M-16 and original model AK.
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>>66479628
It started as an RPG akin to STALKER, and lately we've been wobbling back and forth between STALKER and Mordhiem depending on what the players would want to depict.
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>>66479385
It's almost as if we've already come to this conclusion, without your blatant self-aggrandising
>>66479200
Yeah, we've basically got the majority of richer nations having more firearm based armies. The nations using peasant armies like York have mainly melee troops, while the knights have guns and the like
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>>66479827
The irradiated areas also lend it well to single party groups going out to scavenge resources while also dealing with the beasts and scabs of the wastes.
Like a Knight, Squire, and two conscripts looking for the ruins of a hospital in search of medicine of medical textbook that could save their Nobel from zone sickness.

Is there a such thing as a role play war game hybrid?
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>>66479905
Yeah, this makes sense. We'd sort of decided on a slightly more scarce Metro type scenario, when *they* returned and forced us to justify our decision to worldbuild a fantasy setting again.
>>
the so far suggested ruleset is DH2 so it's rpg mostleh.

>>66479385
it's less "no one is making any of this stuff" than "no one is making this stuff in the vast quantities useful for modern industrial war, nor are they making the things to make the things to make the things to move the things."
It's easy to say pakis can do it in the khyber but pakis in the khyber aren't interdicted by trolls squatting in the sulphur mines and so forth.
Everything the old world could make can be made, it's just a. it's going to involve a lot of a given microstate's productive capacity, b. chew up a lot of resources that're dependent on vulnerable trade routes and c. probably be slow to build (or build enough of).

Also, it's a difference in a village versus homestead society, meaning that grouping together under the guidance of pre-war leadership is far more natural than forting up in their own homestead, especially as the generation we're dealing with are the veterans of the Second World War and their younger siblings fighting the IIIrd.
(2)
Saying weaponry is based on class isn't really accurate, the really flashy, unique pieces are going to belong to the rich sure, stuff with zone materials built into it or exotics like IR scopes etc, but there's enough .303 around to let everyone carry a Lee-Enfield or keep their shotgun.
What there isn't is enough for mass use of vickers or brens, let alone heavier weapons*, even if the machine tools to keep them running could be fabricated, tool steel itself would be a bitch to get hold of.
*Mortars aside.
(3)
There is absolutely no utility in manufacturing muskets or gonnes, because the former rely on a style of mass warfare that simply will not work in this context, pressed levies of musket lines are the sort of thing that would justify the use of those very scarce heavy weapons.
The latter is pointless in every respect.
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>>66479962
That'd be a lot of fun actually. A few players running a squad of scavangers somewhere between a D&D dungeon run and a game like Malfex or Mordhiem.
With more story heavy options should the GM and players want to take it in that direction.

mostly we're designing the overall setting as opposed to putting down a concrete rules-set. So someone could run either.
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>>66479987
Honestly the Metro and STALKER approach to magic would be good. There are supernatural occurrences out there, but they don’t care about who or what gets caught up in them, and the radwizards are just people who have found ways to slightly manipulate those occurrences.
It’s like the cult in Metro: Exodus. They can dispel the electrical anomalies in the area because their “magic circles” act as lightning rods.
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>>66480075
True, but the desired way of play has a big impact on how the setting forms. It’s why D&D is so small scale and Warhammer is so large scale.
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>>66480041
(4)
Machine tools, tool steel, chromium, whatever, the best sources for all of these things are either gone entirely, or need to be scavenged from places that start as radioactive rubble and get progressively more hostile from then on.
This also ties to: if a given resource is not produced on the british isles it is GONE. No more. None at all, unless you want to pay someone from Kernow very, very large sums of money to prepare an expedition into Europe in the hope that a. there's somewhere there that has it and b. the expedition actually comes back.
(5)
Technical civilisation is hard. It runs on massive interdependency, americans like to faff on about the frontier but if you actually do the reading you realise that there was a MASSIVE reliance on first, a technical civilisation being willing to ship stuff over the atlantic, then later the eastern seaboard having the productive capacity to support a push in-land.
Try re-running things if after the end of the war of independence the atlantic turned into lava. Think about how difficult that would have made getting hold of -everything- , not just firearms.
Now can you see why it's a lot easier to rely on a level of technology that we reached about the time we realised shitting in the woods wasn't going to get any more fun?
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>>66480078
this was also an eldritch apocalypse bear in mind. even pre-war there was weird shit appearing.
We haven't really detailed how it played out other than the vague Gandhi-in-Civ approach to nukes that seems to have been taken, but given there was reference early on to mad science and ghost soldiers in europe, someone was weaponising the eldritch, so there was at least a period of conflict where that seemed like a good idea.
Then everything went to shit and Second Dunkirk happened and we nuked the fuck out of Paris.
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>>66480119
So far, it seems this is shaping up as either an RPG akin to Gamma-world or RIFTS, with a focus on ruin exploration and inter-faction conflict.
or a skermish game.

so small to medium size?
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>>66480232
I was going to take a crack at a basic backstory earlier last night with details when I was working on US and the USSR lore.
Basicly the two began using increasingly wierd wonder weapons, and outdoing each other in battlefields across the world.

Basicly britian got off that crazy train before it crashed. It collapsed, and other countries would be pissed at it for bailing out of what is now called The Last War.
but the islands are still standing as a result.
>>
Basicly if you encounter somebody in the wastelands or zones that came all the way from the ruins of one of the super powers that got Wyrdbombed to (literal) hell by the stuff they created. They're some hard-ass elite guy who was born in, and fought their way out of, some serious twilight zone bullshit and has the skills, scars, and gear to prove it.
Americans not from the enclave are probably rarer than russians. Given there's a glowing ocean full of sea monsters in the way.
>>
On the stuff about it being small party size to skirmish size, had been trying to come up with stuff for it so that either would work, room for smaller adventuring or getting caught up in a larger war between nations
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>>66458350
>>66463746
Western Connacht some of the western isles of Scotland should be a collection of fishing towns and port cities bound together by a unified language(Gaeltacht/Gaelic). Formed by a mix of survivors who took to the isles or the sea for survival. Using the seas as a means food, trade, and raiding for goods otherwise unavailable for a semi-rural people.
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>>66480409
Party of mercs getting hired into any of the petty conflicts, need to protect a nobles useless son on the battlefield or wage a covert war. Barring that the Monks of Turing pay good money for stuff from Before and Holies buy whores.
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>>66480746
Yeah, a couple threads back we had a decent list of possible game ideas using this, mercs are good for lots of stuff
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hm. necromunda for the skirmish level stuff? im not sure there's enough room for rad-wizard or ghost shenanigans there however.
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>>66481478
I don’t think that actual wizards really fit with the feel of the world made so far. While the world is now crawling with paranormal creatures, ghosts, and other phenomena, I feel it works best when they are like a new form of nature instead of straight up magic
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>>66481710
Less actual wizards than a small number who have been changed by the radiation, very unstable folk with some sort of power, especially within zones
All very radiation based, some with the skill may be able to do finer things with it, but those who cannot harness this power are mostly just maniacs capable of blasting radiation at people
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>>66481791
So kind of like the glowing Ghouls from Fallout? That could work. Especially if they themselves believe that it is real magic instead of just radiation.
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>>66481862
Yeah, but other sorts can happen, I’m pretty sure there was a case of one or two capable of crude telepathy being used in place of radios by some
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>>66463746
Fuck yeah, looks great. Couple of things: the capital of the WWS got moved to Swansea after some goegraphic clarification, and the Commonwealth of Sussex appears to be based entirely in Kent - dunno if that's intentional, but either way I think the capital was Maidstone rather than Maidenhead. Apart from those nitpicks, I'm loving how it's shaping up.
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>>66482078
I'm still thinking we treat them like psykers who channel the Zones power to create reality fuckery.
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>>66482544
That could be a good rumor, with the reality being that their powers just make them attracted and somewhat immune to the zones of reality fuckery.
The zones attract them instead of the other way around, but the average person wouldn’t be able to easily tell the difference.
>>
Are there English Big Cats?
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>>66482759
I mean zoos exist could be that there are some thst escaped.
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So what kind of systems would people be looking to use to run this? From what I've seen some kind of consensus on the Dark Heresy/40k percentile systems.
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>>66483028
I think it's been DH though there's also been talk of skirmish scale which probably could be done pretty easily.
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>>66482759
They tend to keep to the zones, and seem to be seen only when they want to be seen.
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>>66483405
Do they stat around Cheshire?
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So do we have bards? Whats medicine like in this world?
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>>66484998
Bards would be fun, reckon they'd go around from kingdom to kingdom telling tales of brave feats in the zones as well as just mundane news from elsewhere in the Isles - for a lot of people this would probably be their only link to the rest of the country.

Medicine I'd reckon would probably be a combination of medieval-tier pseudo-folk medicine and near-religious reverence for the remaining supplies of antibiotics and other modern medical supplies, as I can't imagine anyone would have the capabilities or resources to manufacture pharmaceuticals on any big scale. Surgery and the like would probably be passed down from surviving surgeons from the old world in a kind of master-apprentice kinda setup.
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>>66485695
We know that Oxford has Radio too. Would it be descended from the BBC?
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>>66485695
We could resurrect the barber-surgeon role
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>>66486586
I would make sense as for a long tie that is what we had in the states, though we had separated the barber part of that. though I could see doctors wearing the plague doctor outfit to try to treat tainted, this time it has real scientific purpose of not exposing them to radiation.

they could wear a special "crowsbeak" mask to indicate they are a doctor but people would have the stigma of the plague, so healthy people know to stay away from them while they are wearing the outfit. or we can make some excuse it has special filters added for improved breathing and filtration.
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>>66486827
Yeah, stylised fancy gas masks sounds good for that
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>>66486827
Perhaps these guys stem from, a pre-apoc organization?
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>>66486160
bacuase it is cheap to have a radio, the big problem is the radio tower, but I could emigine localized radios in the more advanced kingdoms like USKS, oxford, Turing, York, and Lancaster they would mostly be government sponsored broadcasts that only run during "peak hours", but listening in on a radio would be easy.

https://www.youtube.com/watch?v=_AI2Jixj5Bs

the only thing that needs power would be the speaker.
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>>66487100
We had some stuff before on proper military grade radios being rare but valuable things for what they could do
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>>66487100
I can see it. Also makes it easy for propaganda given the whole war of the Roses thing.
>>
Welsh Kingdoms
Successor to wales, the Welsh kingdoms formed from the military remains of the united Kingdom. The Welsh Kingdoms control much of the Northern reaches of Wales. The Welsh Kingdoms has in the recent decades begun to wage a small series of wars against their Southern Neighbor, The Welsh Worker States this is in part due to the constant demand for Coal to power the few Trains that they have managed to rebuild. Unlike the WWS the Welsh Kingdoms lacks much in the way of readily accessed coal and has had to make due through trade and plunder to fuel their rail lines.
Capital: None
Government: A League of petty kingdoms, the WK is bound not by a unified ideal but simple practicality. The WWS poses enough of an issue that, the various petty fiefdoms have through mutual need banded together. How long or how strong this will hold is up for much debate.

what I have so far.
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>>66487559
Love it anon, good point on potential tensions within, what with it largely being an alliance of convenience
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>>66487260
military grade is, but good old radio towers are not, the only problem is power.

military grade radios are the size of a suitcase. radio towers are a lot easier to have, but are resource intensive, mostly power.
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>>66487260
this is a military grade radio: small, compact, and mobile.
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>>66487925
>>66487882
Yeah, was just saying as it was the only mention we had about radios until this thread
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>>66487953
sorry, I was there, there is a book called "1632 (ring of fire)." were a bunch of people from the 1950s? west Virginia build some in the middle of Germany to oust the French and English. I forget you guys probably haven't read it. pretty relevant to this.

https://en.wikipedia.org/wiki/1632_series
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>>66470631
>>66470536

This is what I was thinking,
>>
Good posts
Going to hit the hay now, got some more to add tomorrow, let’s try and keep this alive!
>>
a polite bump as I am currently running DH and marvelling at my players.
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>>66487559
This seems pretty, good, having a decent block of info put down on it is always useful.
>>66487100
I think Oxford should definitely have one, being the de-facto culture capital. It would make sense for the Old World factions to have somewhat 'free' radio, and maybe some of the larger feudal factions too, as you suggested.
>>
Some stuff for the refugee states on the southeast coast.

While coming from seperate parts of the world, and having seperate cultures. militarily The Exiles have somewhat simmilar style with a few varations.
They are each ruled by a council, the Exiled States of America call it The Senate. New France calls it The Council, and the europeans call it Volksvertretung.
but it's a series of electors from various districts, even if election methods vary.
They're a series of competing Merchant Republics. Trading with the impovished coastal settlements of the mainland.

I'm imagining a cultural obsession with their previous homelands.

When I think of actual combat troops I imagine instead of peasent levvies I imagine somthing more... merchant citystate style before the rennisance where they started throwing mercenaries at each other.

Professional troops with automatic weapons, backed up by a solid core of professional millita armed with bolt action rifles and bayonettes.

Add in some unique national troops for flavor. tamed Were-wolves for new france, a sort of Sniper for the Americans, and elite German style heavy infantry with bullet-proof riot shields for the euro-collective.

ooh! and got an idea. much like how some citystates had a "City Standard" the exiles make use of proppaganda broadcast from loudspeakers.
Not speeches, but music from their home country.
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>>66490009
we actually already covered this the US exile is a military junta in practice but styles itself a republic, still adhering to the american constitution. the commonwealth uses a hodgepodge constitution and parlement. the french are a military junta and operate like they did while in exile in WWII. the European confederation vary and have some aspects like you describes.

the US Exile prefer marksmen, not snipers, as does the common wealth. the difference is the commonwealth focuses on longer-range were as the Americans focus on "engagement range" (about 500 meters or less). the french focus on the "blitz" and have rapid fire short range heavy hitting weapons. the EC provide most of the levy forces. unlike your description the USKS mostly focus the zones and don't like to engage other nations. the unique troop of the Americans are the scout Calvary, who taunt the hell out of approaching armies and are the first line of defense. they are not built for actual encounters but harassment and communication.

the special unit of the commonwealth is the artilleryman, they are one of the few nations to field actual artillery (they use a 90mm flack gun) in mass. but that doesn't meant they aren't packing.

the specialist unit of the french is the musketeer/Chevalier a heavy shock infantry/Calvary who blitz the enemy in a counter charge.

the specialist unit of the EC varies with but have a decent "knight" shock infantry/Calvary they are more likely to produce more traditional levies.
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>>66490487
okay that's awesome I didn't know it's been developed.

can we keep the idea of a proppaganda wagon with a stereo-system though.
I love the idea of the french and americans having a machine blasting music to pump up their men before battle.
>>
now that i think about it... the idea of them valuing cultural artifacts of their former homelands is kinda cool.

The idea of the Monks of Dover trading a tape of les'miserables to New France for military assistance in a time of need is rather interisting. Even better if a wagon behind the battle line full of speakers starts belting out Do You Hear The People Sing as the Shock Calvary comes charging down on some bandit/mutant horde. Lances lowered, and primtive grenade lauchers firing.
>>
>>66463746
>>66490009
>>66490487

may as well try to name of specialist units for the different factions so players have an idea of what to make their character.

US Exile: the rough rider, a scout cavalrymen who is a type of ranger. skilled in general bush-craft, scouting, marksmanship, Calvary, use of motor-vehicles, and operating technical equipment.

starts with a horse(light,scout) a single shot shot gun or lever-gat rifle, a semi-auto pistol (is either a revolver or 1911), a Bowie knife, a pike, medium armor (type III), and an accurate map of the island.

Commonwealth: Artilleryman, specialized in explosives, artillery, marksmanship, traps, range-finding, and all general old world tech.

starts with a bolt action rifle, medium armor, 10 sticks of explosive, a choice of a man-portable cannon or man portable ballista, and a pair of high quality binoculars, and a partial map of the island.

France: Musketeer, specialized in Calvary, marksmanship, heavy armor, explosives, and can talk to some mutants like were-men.

starts with 3 "french shorts," heavy armor, a horse (charger), a saber, and 3 grenades

EC: vanilla but they can use old world tech

start with heavy armor, a horse(riding), a single shot rifle, any melee, and a DM approved old world item.

Oxford-shire: has some of the best acolytes and scholars, not so well versed in combat they are very good for getting information and valuables from old buildings having a better understanding of technical readouts, old lock-picking tricks, and knowing about old-world tech other might overlook.

Norfolk: vanilla: maxed out in medieval kit, lacks any old-world tech traits for bonus to all non-higher tech.

Suffolk: has some choice berserk and skirmishers but they are hyper specialized in BP weapons and melee.
Cambridgeshire: they have some excellent sappers, while not versed in old-world tech they are able to use medieval tech with a higher proficiency.
>>
>>66490709
the french it would make sense for they have no battle field tact, they are the bum rush general. the Americans are careful scouts and enforces, so not unless they are under siege and stealth isn't an option. not saying you can't just that it is odd under current lore.
>>
>>66491013
I can see that, the french playing it during a charge, and americans using music as a psychological warfare weapon during a seige.
>>
>>66479019
it would be a decent choice for long ranging Zone teams, but as a smooth bore weapon what needs to be vigorously pumped to maintain effective pressure people will tend to go with harder hitting, longer ranged modern rifles.
>>
well the other thing to consider is that aside from when it's the pros fighting other pros battlefield music is probably a thing anyway, pipes, drums and brass are all going to be useful for signalling and marshalling.
>>
>700 years after the Stellar Lights, an esteemed Monk of Turing charts the propagation of the Kalashnikov across Eurasia, in a project that had originated with his predecessors' work tracking its origins in England from the Stenners back to the Great Red Army of old, who spread them across the major continent.
>>
>>66491289
Don’t forget the Highlanders’ horrific bagpipe charge
>>
>>66494909
That would be quite useful, since bagpipes are so lout that they can be used to send messages across mountains.
>>
>>66458690
Interesting to see that Kernow is essentially inaccessible by land. Anyone who wishes to contact them must do so by sea and face down their merchant navy.
Of course, having an entire border shared with miles of irradiated zone has its own problems. Like those radiation nutters calling themselves rad- Izard, or those great cat beasts that grew scales to resist radiation. Or those stupid zone echos claiming they are still alive even though their head is blown off.
>>
>>66495541
Kernow is very cut off, and general naval travel is risky too, but there is a small path that avoids the worst of the zones, though it is still dangerous
Traversing the death road to Cornwall is a risky trip, but still worthwhile to try and acquire some of the things they have brought back from across the channel
>>
>>66495663
"Wheeyyyyyy-ooooooo, he said the name of the film!"
Sorry, don't know why I felt the need
>>
>>66495959
That hasn’t even been the name since the original thread anon, and even then that name was used from the DRTC existing and having nothing better to use
>>
>>66496056
Yeah I know, I've been in every thread since the first one. I kinda prefer it to Raiders and Radon somewhat, it ties it to the setting more, I feel.
>>
>>66490978
Nice stuff!
Kernow seems to be pretty inconsistent as lords may be armed with any number of different artefacts from across the channel
Yorkists have some good mounted riflemen within their army as of the Edward reforms
Still not sure about Lancashire
>>
>>66496460
I don’t know. Death road to Cornwall and Raiders and Radon give off different feels.
The first sounds like a linear pre-made adventure with a somewhat quick pace, possibly with war game mechanics. The second sounds like an eccentric delve into a loony radioactive world by rag-tag party.
And honestly, both styles can fit the world we’ve made so far.
>>
>>66496518
Yeah, they do both work. RandR certainly fits better for the current format. Perhaps an internal quest line/ party based rpg system within the setting could be called DRtC?
>>
>>66496758
I would say the Death Road to Cornwall would be a good starting adventure name?
>>
>>66496814
I’d go with that too
>>
So who are on those western Scottish isles? We seem to have had multiple groups suggested
>>
>>66496814
Obviously the end goal is Cornwall, but which road should be the death road, and where should the start be?
>>
>>66458690
>>66496814
>>66497889
Okay, for a proper death road, the characters would Start in Gloucester. From there they would go southwest through the zone to Bristol, dealing with the radiation and crazed inhabitants. From Bristol, it’s the long treck to Taunton then Exeter to enter the Kernow League at Bodmin.
>>
>>66497715
The Icelandic exodus factions are the group I think we've settled on.
>>
>>66498122
Sounds good to me
>>66498265
Oh yeah, I thought we still had some left on the map, with a lot of the northern ones being Icelandic
>>
Any issues with building the WotR situation up towards another battle of Towton, a large battle within a snowstorm originally
>>
>>66499153
Could be a fun idea. We also should dive more into just everyday life as well me thinks.
>>
>>66498122
Due to it’s location, Kernow has had the most experience of consistently fighting off the beasts from the zone.
>>
>>66458690
I remember that York and Lancashire are fighting for control of the local area. Do they use actual armies or mercenary groups?
>>
>>66500120
Both, but as the Yorkists have been trying to modernise and had to deal with losing a good number of troops through many ways, they have turned to hiring quite a few mercs to replace their losses
Had a good amount on it in old threads
>>
>>66458690
Interesting to see that Caerlon is the only other kingdom to have the red border. Normally that would indicate expansion or war. However Cameroon was said to be one of the most stabs kingdoms in Britain. So that must mean it is preparing itself quite well for the dangers of the zones.
Also, its stability makes it a great location to easily start Death Road to Cornwall.
>>
>>66500247
>>66500120
Lancaster is pretty much just their army, York lost many of their troops, partially thanks to the rife corruption gutting the kingdom, so gaps have been filled with mercs, along with some attempts to improve the actual army remains
>>
So England has a ton of castles. What’s happening in them? Are they abandoned and spooky dungeons, the centers of new towns, both, neither? I think establishing what’s happening in some of the big castles could be cool.
>>
>>66500425
Caerleon was put on the map by their many surprisingly successful crusades to retake land lost to the zones, leading to claims of their leader being King Arthur returned
>>66500464
Many ruins have been restored, returning to their traditional purpose
We should take a closer look at some major ones, for the most part they’re traditional castles for those factions who occupy them
>>
>>66458690
Hey, what is in that little unclaimed area that York is avoiding?
>>
>>66500676
Leeds, this is what another anon said back when it was out in the map
It's got a number of rather stubborn survivalists, raider remnants, and assorted scum, that simply refuse to be cleansed from the ruins. While Yorkshire has attempted to annex the place (and in fact succeeded), they can't seem to hold it for long without having a prohibitively expensive amount of men and equipment either desert, fall to insurgents, or just straight up go missing.
>>
>>66500676
It’s the area between Leeds and Sheffield, so I’m not sure what is there.
>>
>>66500748
>>66500732
>>66500676
Overall, there’s something dodgy about Leeds, and it’s not worth the trouble
>>
So one of the most famous castles in england is Dover Castle, and it was the place where the Regional government was to shelter in case of nuclear attack, and a noted command center from which Operation Dynamo was run. If the map is right and the Exiled States control Dover, then the ESA controls the cutting edge (for the time) command center, with all the switchboards and equipment in varying degrees of functionality which would grant the ESA all sorts of military advantages. I imagine Dover Castle as the White House, Capitol Building, and Pentagon all rolled into one, and the reason nobody can push the Americans out of Dover.
>>
>>66500922
Sounds like real life
>>
>>66501333
Can’t be sure exactly what happened around there between the fall beginning and the Americans taking power there, but it would definitely be one hell of an asset, and vital in the war against the Raider Resurgence
>>
>>66501449
Yeah, a few threads back some geezer posted a post apocalyptic picture of Leeds, and it basically looked exactly the same as it does now, except with slightly better weather
>>
>>66501461
Could be its a new Pentagon,a sort of Central point for rhe Expat kingdoms to work from?
>>
We haven’t really touched on how zone excursions actually occur, could be worth a try?
>>
>>66504059
Yeah, something to think on. Maybe radiation or whatever tapping into local mythology to generate a form for whatever hell-scape creatures it shits out. Would explain why Iceland gets giants, Britain dragons, Loch Ness get the Loch Ness Monster and France gets, I don't know, Gargoyles?
>>
>>66504212
France is more into gragons than england, dude. Also, beast of gevaudan
>>
>>66504059
It is mostly done by people outside of the peasant class, since peasants are needed to tend the farms that feed everybody. The most common expeditions are into London, Dublin, and the Death Road to Cornwall.
The areas south of the Rose War are uncommon sources due to the war.

In the zone, there is a lot of caution so that one doesn’t stumble into a natural/supernatural instant death area. Otherwise the searchers can deal with the beasts by using swords to cleave through their tough skins.
>>
>>66504212
We have all sorts on the loose in the isles
Also gargoyles are a thing in many city ruins
>>
>>66504255
Nice stuff!
Meant when stuff comes out of the zones towards people, screwed up saying it
That is good though
>>
>>66504059
There was a shord but of writefagging early on that talked about a knight and his squire in a Zone but not sure how valid that all is
>>
>>66504316
It was good stuff, didn’t see anything in it that hasn’t lined up really
>>
>>66502670
I think the USKS holds most of their war briefs in Hastings, its centrally located and able to put information out faster. I think Dover is where the central government is for the US exile and is a fall back point if the land ever gets invaded but the pentagon equivalent is probably on the norther coast of Kent.

>you don't seem to understand the meaning and purpose of the military industrial complex.

the pentagon serves as strategic command because it is just a large facility for public sector and government sector to negotiate and exchange information and make deals. the DoD conferences take place at it but that is out of convenience. this normally happens by the military creating a general outline and basic design and then letting the companies at it like rabid dogs.

tldr: the purpose of the pentagon is to help the military buy things from the public sector.
>>
Any thoughts on the Cumbrian Peninsular? The Barrow-In-Furness shipbuilding facilities in particular?
>>
>>66490487
Shall we henceforth refer to the US as the Exilarchy?
>>
>>66504212
The Tarrasque is actually of French origin.
Obviously the D&D one won’t work. Just have some beast look like it and go into a rage when exposed to the Zones.
>>
>>66504263
>>66504253
Of course, there's obviously going to be cultural osmosis. Just throwing in central 'figurehead' monsters you might associate with the places.
>>66504731
Yeah, I'd had a look at the French beasties, but I just wanted a poster boy type monster for each one, something easily recognisable. The Tarrasque is a cool one, certainly.
>>
>>66504721
United States of Kent and Sussex, providence of the United States of America in Exile, Dover Territory, Kent county, Kingdom of England.
>>
i'd hesitate to have something on the scale of a d&d tarrasque confined to new france, a wyrm like the original french myth'd more fitting; do remember the foreign enclaves are relatively confined in size.
Also important to note, the map is really bad, like cities in the wrong place by half the country bad, it really needs scrapping and redoing.
>>
>>66505179
I mean mainland Europe is a mystery really at this point beyond we don't go to Paris.
>>
>>66505179
Yeah. I think that while there are spirits and monsters now roaming the world, it’s nothing on the scale of high fantasy. Like the Elephant is still the largest land animal. Things the mass of a hippo or rhino are more common.
Still, a flying leathery beast the size of a hippo with fangs and claws is still going to ruin your day.
>>
So how much is Arthurian mythos involved in this setting? Is it real, just a story, somewhere in between? Cause there’s all sortsa cool stuff we can do with that
>>
>>66505983
Probably somewhere in between. Likely warlords are using the stories as a justification for their actions and trying to claim rights to the Isles by calling their stronghold a new Camelot
>>
>>66458690
I'm new. What do the purple areas and the orange yellow bits mean?
>>
>>66506085
Purple is general unsafe land, full of nasties and lots of smaller dead zones
Yellow through to red are the largest zones, increasing in severity as you move coreward
>>66505983
The leader of Caerleon is said by many to be the return of King Arthur, to save the isles from what it has become
This is largely due to the large number of surprisingly successful crusades he has personally led to retake land lost to the zones
Whether it’s the real deal or not is a mystery, but with every crusade he gains more support, and thus becomes a larger thread to the claims of others boasting royal blood
The Kernow Federation are also said to have an Arthurian claimant, but far less is known of this
>>
>>66506184
Ah ok, is there a place to find a summary of the setting or do I just have to travel through threads? Interested to know how the wasteland came about and the surviving states
>>
>>66506426
We’ve started on a doc here, but still need to do nearly all of the filling in
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
Aside from that, all the previous threads are archived, I would mainly try ctrl-f’ing for stuff like a factions name (every major one should be listed within the doc) to find posts about it for now
>>
>>66506508
That's great, cheers.
>>
>>66506508
Forgot to put in archive link
http://suptg.thisisnotatrueending.com/archive.html
>>
>>66506508
The faction entries are being slowly expanded on as well. Should we also include a Life in X kingdom with thrm maybe? For how everyday people get by?
>>
>>66506596
Yeah, we should give that a go
>>
>>66506690
Could start with the entries we have like Oxford?
>>
>>66506820
Sounds good to me, need to hit the hay really, but I’ll try to do some tomorrow
>>
>>66505179
No, the map seems fine to me. What's in the wrong place? If you mean Shrewsbury, yeah, we changed the capital of the state but forgot to update it as written.
Everything else is as near as odds. Some of the original capitals are ruins, meaning the cities might shift a little, but nothing's "half the country" off.
>>
>>66476113
what is the source for this art? I can't read the text
>>
>>66505429
well it's mostly various flavors of wierd/strange beyond it. the remains of Germany and russia are locked in automated warfare, and italy's literally got one foot in another world.

so people don't usually get past paris without getting pulped/shot/driven insane.
>>
Alliances: Each other, The Welsh Kings have agreed to a tacit set of alliances. Most of these are in the form of shared hostages and written pacts. These bonds are by nature a matter of convenience and should a peace be settled upon there is concern that they might be readily shattered.
State of technology: Medieval, save for slow progress on the railways. The Welsh Kingdoms are largely technologically poor. This is in part due to a simple lack of knowledge and resources but also a steady reliance on outside forces to bolster their troops. The fragmented kingdoms simply can’t have not created a stable system of learning to allow for a higher techbase. The exception being the trains that have either been commissioned or, stolen over the years.
>>
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Isle of Man
The Independent kingdom Of the Isle of Man or simply the Mannish Kingdom is an island kingdom in the Irish Sea. The Isle of Man has rose to prominence in the modern age as a prominent culture of Merchants, Sailors and Gunsmiths. The Mannish have risen to become incredibly influential across the known world. They have cornered the market upon bulk production of Ammunition and in masterclass firearms many of which have become Royal arms to various kings over the years. The Isle of Man is the origin place of the Keepers of Light formed from those who had been forced to serve in the light-houses and Watch Platforms that the Trade Vessels used to guide them between Ports of Trade.


Thoughts on the Isle of Man?
>>
>>66508663
Interesting to see a place famous for firearms. Though I have to wonder, where do they get the metal to make the guns and ingredients to make bullets? I’m guessing they get exotic materials from the Dublin Sone, but what about the rest? Do they have a trade agreement with the Workers States of Wales?
>>
>>66458690
What is that road that Oxfordshire is sprawled our upon?
>>
>>66509319
I imagine they first started as the guys moving a lot of goods back and forth and over time erally started hitting their stride as they manged to become the biggest power. While the gun trade persisted on the island for its own purposes it wasnt until they reached that critical point did they hit their stride in that sector.
>>
>>66458690
I know the irradiated zones are the red and yellow spots, but what were the pale zones? The dead zones where reality warps and is abnormally silent?
>>
Government: Parliamentary, each village will send a representative to Douglas who will speak on their behalf these men typically have served either as Captains upon a vessel or have stood a post with the Home Guard. Of note is that alongside these men and women a representative of the Keepers of Light sits upon the Tynwald.
General disposition: The Isle of Man has become a culture of wealth and glory. Their strong ties to Gleaners and ports along with an excellent understanding of the dangers of travelling the sea have made them renown for their reliable shipping. This alongside their skill in crafting excellent firearms including several rare foreign models and calibres. The Isle of Man is open and willing to trade with anyone with the Holies a means of currency that they had first helped spread after years of dealing with the Order and Gleaners that they had sent into the Dublin Zone for materials and artifacts.
Alliances: None, the Isle of Man has made a stated goal of avoiding becoming entangled in countless petty wars. Though willing to deal with even the Icelanders albeit at arms length they do make agreements with kingdoms in the event of Horned Men raiding.
>>
>>66507595
wales has half of gloster in it, warwickshire isn't in warwickshire, there are zones which are supposed to be certain cities but are in the wrong place (birmingham, manchester, coventry). it's just really misaligned.
>>
>>66512068
Manchester is in the right place (between Liverpool and Sheffield blobs) ... Birmingham and coventry look right to me too, they aren't miles off if they're a bit wrong.
>>
>>66509576
Pale zones are safer than the purple, and typically have people living in them, but the map hasn’t finished filling them all
>>
We touched on ventures into zones, but what about when stuff from the zones start expanding outwards?
>>
>>66514290
A littke bit. Packs of once men will come out to eat corpses and the edges of some Zones will grow and contract a bit
>>
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Sorry if this stuff has been covered before but I've noticed a lot of the north west and west midlands (e.g. Staffordshire) is just left kind of blank wasteland?
Would it be good to have the dangers in these zones be related to the areas history?
For example danger zones in Manchester and Liverpool have mutants who replace limbs and stuff with mechanical parts and collect unfortunate adventurers skin and body parts to stitch and graft on to themselves to replace radiation damaged parts (sort of based on the industrial textile history of the area?)
Also wondered about having Stoke on Trent as a small radiation zone surrounded buy tribes of mutants with ceramic armour and other pottery items (cause of the pottery industry there) that maybe have a sort of pseudo Anglo-Saxon culture (based on the Staffordshire hoard or something?)
Also are threats in the purple areas based of local folklore good like giant black dogs on the roads?
Or is that too derivative and silly?
>>
>>66514472
Giant Black Dogs would also be a thing in Suffolk what with Black Shuck and all. There's also the practice of leaving criminals corpses in gibbets at crossroads to confuse their soul so that they could never return home again. Also there's the case of the Murder at the Red Barn where the murderer ended up having his skin used to bind a book recounting the tale.
>>
>>66514545
Yeah like that sort of thing. Also places where there's stone circles and stories of witches could have covens of highly radioactive "witches" (maybe theyre very radioactive and can kill people by contact or something and cause the it around them to glow?)
Could make it possible to have interesting little story threads if people travel in the wastes
>>
>>66514472
We’ve touched on folklore and stuff like black dogs before, meant to do more but focus has been elsewhere
Sounds fine for purple areas
>>
Surprised that the original Dunwich hasn't cropped up yet (of if it has apologies). Most of the town fell into the sea as the cliffs eroded and apparently you can still hear the church bells chiming off the coast. Sounds like prime sea horror there
>>
>>66514677
That does sound great
Any ideas on what to do with it after the fall?
>>
>>66514855
Sunken bells toll for thee

The town itself was abandoned, but people that's in the neighboring areas keep having dreams that tell them to go there. Some can resist it, but some just go missing in the night. What really goes on in Dunwich? That's for a militia or mercenary group to find out...
>>
>>66514677
maybe as a kind of particularly forbidden zone like a kind of Bermuda Triangle area where no one has returned from. Rumours that under the waves is an old world trove and on certain days of the year the sea resides enough to show the still standing cathedral tower as a tempting lure.
>>
>>66514902
>>66514901
Sounds great! A zone that draws people in for them to never return
We haven’t really touched on military remnants in a while, both mercs and the raider resurgence, should we try to come up with some more stuff?
Got a good number of the fancier merc bands worked out, but there’s still bound to be other sorts
>>
>>66515284
How about a few merc companies that are little better than raiders?
>>
>>66515520
Sounds good, for mercs and another source of men for the raider resurgence potentially
Disgraced Yorkist troops from before the Edward Reforms begin could make for a good one, as another anon made a point of them being cheap but functioning mercs
>>
>>66461510
People are bad at naming things and simplicity is nice.

What about just "[Faction Name] Highlanders"?
>>
>>66515520
That is how most mercenaries were. There were several honorable ones, but that honor tended to be “when you buy me I stay bought till the contract is up. No bribes will work”.
Otherwise the actual attacks on towns ended with killing and looting.
>>
Also, assumedly one of the Edinburgh clans holds the castle there, which would be a big deal?
>>
>>66517177
Could be its the palace of the 'pope' of Scotland?
>>
>>66517438
There are rumors that the real Pope still exists in the Vatican City, though most people think that is just rumors and religious propaganda.
>>
What’s the deal with the Isle of Wight? Map says it’s a zone, but do we have anything more specific? Because there’s a castle there, Carisbrooke. In 1377, the French were repelled there, and a man named Peter de Heyno killed the french commander with a single shot, supposedly from a solid silver bow. A bow made of solid silver, capable of killing plate-armored men in a single shot from across a siege. That kind of artifact would bring adventurers from all over to the Zone on the Isle of Wight.
>>
>>66517523
Currently all we had was that the Isle of Wight was infested with Wights, basically more capable than their normal zone-counterparts
Having some legendary treasure there could be interesting
>>
>>66517523
You don’t want to go to that castle. It’s already occupied by people being called Wights. And they have fortified that irradiated place like you wouldn’t believe.
>>
>>66517547
Speaking of artifacts, where is Excalibur? Lost? Found? Are there multiple people claiming to have it? Is there even a “True Excalibur” at all?
>>
>>66517861
Excalibur is in a big old “maybe” state. If the King Arthur guy is legit, he already has it. If not, then it is still with the Lady of the Lake, wherever she is.
>>
>>66518003
>>66517861
I’m pretty sure the Arthur of Caerleon has a fancy, light but bloody sharp sword made from some of that very expensive forged zone-metal
Few things of this material exist, but are valued prizes of those who can afford them
That also means the sword was made post-fall however
>>
>>66518917
So why doesn’t anybody know the smith who made it?
>>
>>66518003
If the lady still has it, and assuming the Lake is Dozmary Pool as is commonly assumend, then Excalibur is in the territory of the Kernow League, as is Arthur’s birthplace Castle Tintagel. This would suggest that the Kernow League are Arthur’s true successors, and not Caernon.
>>
> Zones dot Ruined Britannia, but they are not the only places in the land where an atmosphere radically different to the lands adjacent them prevails.
> The other kind, far less common, rare enough indeed to lack a common name, but nevertheless discernably akin to each other.
> Places of power, a power that immures them against the chaos roiling the world beyond, deep pools of serenity and peace.
> Avebury, Stonehenge and other constructs of pre-history are bastions of calm where things of the Zones may not venture, yet the stone circles are not the only places so blessed.
> The White Horse of Uffington, certain ancient cathedrals, all radiate sancity enough that life and reason may shelter around them, regardless of the tempests of strife raging beyond their bounds.
> The maps may feature the warning "Here be Dragns" once again, but there have always been dragons, and there have always been sanctuaries from them.
>>
>>66519025
Slow build to a war over the title, Caerleon’s knights and artillery vs Kernow’s lords bearing powerful artifacts and gear
>>66519010
Smiths who can work that rare zone-metal into useable things are very rare
These smiths, especially those from the Isle of Man, would go out of their way to brag of their creations, in hope of attracting the coin of others
This only makes the lack of word regarding the smith of Arthur’s sword stranger, though it could be that he has one in purely his employ within the halls of Caerleon
>>
>>66518917
>>66517523
Perhaps Peter de Heyno’s bow is zonemetal?
>>
>>66519462
Zone metal is new post-fall stuff normally, but would still make for a valuable artifact
We need to make a new thread soon
>>
>>66519462
>>66519229
>>66519685
You know, these weapons of legend turning out to be zone metal would actually bring up interesting questions about the nature of the zones. Like is this the first time they’ve appeared?
>>
>>66519871
or are they retrocausal? extant outside of time? outgrowths of something from beyond that is all places at all times!?
Some of the Turingist debates about the nature of Zones get -really- intense.
>>
>>66520168
Given their irish heritage I imagine it can be quite rowdy.
>>
Archived this thread, we need a new one soon
Any ideas on the thread prompt?
>>
>>66520713
Maybe something specifically about zone effects?
Like their usability/practicality/negative effects
>>
>>66520796
Also maybe common Zone ailments or signs of Zone sickness?
>>
>>66520713
Prompt should be castles and artifacts
>>
New thread
>>66521629
>>
>>66512068
I won't lie, I think you're wrong. There's nothing misaligned at all.
Wales has spread a bit, but that's mainly the Welsh factions expanding their territory along rail connections
>>
>>66514901
Yeah, that sounds like a great idea for a quest! Vaguely remember Dunwich from somewhere, bit hadn't seen it crop up here yet.
>>66517523
That's the Isle of Wights. They're a little more sophisticated than most ghouls, having around tribal-level societies, so we could work in the castle somehow.
>>66519025
The contention between the two potential Arthur's is pretty cool, we should develop it. Spiritual Successor, with the magic and wonders if the new world, Vs Physical Successor, with the pedigree and relics of the old world.
>>66519127
I like this, the distinctly un-magic-ness of Stone Henge is great.
>>66519462
Could be a cool way of stringing it (pun intended). Makes it worth travelling there.
>>66520168
One of the main factors if zones is the fact that they draw forms based on the mythology of the areas, hence giants in Iceland. So it very well could be retro-causal.
>>
>>66508663
Looks good, but it'd be the Manx Kingdom rather than Mannish.



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