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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>66946028
Archives: http://suptg.thisisnotatrueending.com/archive.html

Thread prompt: what else is happening in the conflicts between the two Arthurs, or the Second War of the Roses?
>>
>>67033338
The conflict between the Arthurs hasn't started yet, they're aren't all that excited about the prospect of was but assume that the other is because they are claiming to be them.
>>
The doc has some info in including most of the factions
https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
For the map, the whitish stuff is civilised land that either hasn’t been covered yet, or is home to less organised settlements or minor fiefdoms
Purplish is generally nasty land full of smaller zones and crawling with beasts
Yellow through red are the major zones big enough to be shown individually on the map, showing the various stages of the zone up to the core
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>>67033572
Preparation and some preemptive moves can still be happening before the proper war breaks out
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Do either of the Arthurs have children? Perhaps a political marriage could solve things.
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May I suggest Rose Cultists? The nude, over-zealous worshippers of the leaders of York and Lancashire. Who dress themselves up in large woven chains of flowers and arm themselves with clubs. They would act as a sort of fringe royalist faction, putting down what they see as "any threat to the throne."
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>>67033994
Running amok in such a manner may turn out badly given all of the soldiers and monsters on the loose in the general area
A lot of the old, low grade Yorkist troops from before the Edward reforms are being thrown into the meat grinder though, mainly to get men loyal to corrupt lords out the way as fast as possible
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Is the big white-ish spot in Central England already set in lore as a sort of wildland, or is there the possibility of adding some land to it?
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>>67034301
There’s some stuff on people setting up greenhouses to try and produce tobacco and other such things around Lincolnshire, not sure we have much else there yet, aside from some minor fiefdoms most likely
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>>67033338
Can someone give a quick refresh on this two Arthurs business?
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>>67033897
Neither one has an heir yet, nor a wife.
They are both rather young looking. Mid to Late Twenties.
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>>67034767
In Caerleon a man who many claim to be King Arthur returned rules, gaining more and more support as he leads many successful crusades to liberate land lost to the zones and their inhabitants
He has become well known across most of the isles, and poses a threat to the claims that some others have to the crown
In Kernow, another supposed Arthur has begun to surface, currently in less of a position of power and renown, though he does have some powerful lords of Kernow and a Changed One called Merlin following him
This new Arthur also grows in power, and the two are sure to clash soon over the name that both bear
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>>67034767
>>67035247
Arthur of Caerleon is basically Sigmar Heldenhammer and has a larger and better-supplied army.
Arthur of Kernow is basically Verence II of Lancre and has Merlin the rad-wizard.
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>>67036319
Man. You must have had a horrible day to vent your frustrations on a random thread on the internet. Of course, that will never improve your lot in life.

>>67035247
>>67036103
Also, the Arthur of Caerleon has a Sword that may or may not be Excalibur.
>>
>>
>>67036319

>Oh and of course it has to have mutants.

whassa ploblem?
that said, this post reads like some american trying to get screencapped again
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>>67033338
>>67033578
Is this the unlicensed Britbong general?
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>>67036319
>Bro what if there was an apocalypse during the Chinese Communist Revolution and aliens invaded later and also there was magic and stuff"
If this is actually what these threads are about, color me interested.
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>>67036477
It's a bait pasta. It's not very effective.
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>>67036477
rent free

>>67036319
he's got a bit of a point, this setting looks a lot like STALKER
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>>67036512
Focus has been on the isles and nearby parts of Europe, but some people have looked at other areas given shit hit the fan in the 50s, like French Indochina
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>>67036492
If you know part of Britain and want to try and come up with some stuff based on that, go ahead!
Any stuff clashing or overlapping can be worked out
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>The Welsh Kingdoms are still surprisingly archaic, even compared to the state of the isles’ other occupants
>This is not helped by their general isolation from the rest of the world by feral land riddled with zones, save for some few secure passages through the wilderness
>The Welsh Rail War is ongoing, but the thick feral land that covers so much of Wales has reduced much of the fighting to thin strips of safe land that connect settlements
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>>67036542
He does have a point. These threads do suffer from stuffing too much shit in.

It would be better off with less 'and this and this and this'. Instead, add just one or two things and then follow them to their logical conclusions.

Just adding in more fantastical points reeks of a lack of imagination in that you are not able to delve into what the actual repercussions of the earlier choices would be.
>>
>Though it is unknown exactly how they came about, or where, the icon of the ancient empire has returned to the Isles as some few people claim to have seen great maned beasts roaming the countryside
>Nobody has ever claimed to have had a direct encounter, though there surely must have been
>Some bold or insane Lords and monster hunters hope to become the first to slay one of these great beasts
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>>67036897
Organising what we do have would help a ton with this, making it easier to see what has been done and develop it further
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>>67036897
The biggest problem is organizing. Somebody claimed they were going to make a 1d4chan page or add more to the doc, but nothing came or that yet.
However the setting is surprisingly consistent, bar a few mentions of rocket monasteries and human sacrifice cults. But that was only in the last thread.
All in all, this has been a fairly focused setting.
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>>67037005
>rocket monasteries and human sacrifice cults
The Radical Turingists have basically been refurbished Chaos Dwarfs from the first thread they appeared in and a space program fits perfectly with their ethos and goals.
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>>67037194
No, this is more low fantasy than that!
The “human sacrifice” also dialed back to “using the parts from their body modifications to keep a thinking machine maintained.” And that at least makes a bit of sense in the zone.
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There’s a difference between wanting to build an orion drive and having the engineering chops to actually pull it off.
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>>67037391
And the last thread was rapidly heading towards the latter. Glad that was stopped.
Wouldn’t fit the tone of the world at all.
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>>67036913
Possible reference to british big cats?
https://en.wikipedia.org/wiki/British_big_cats
Or the Questing Beast?
https://en.wikipedia.org/wiki/Questing_Beast
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>>67036319
This but unironically. /tg/ isn't your safe space, failed writers need to be shamed out of existence
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>>67037250
>>67037391
How about combining these? Instead of building a spacecraft suitable for a human crew, something which is way beyond their capabilities, they're using the Zone-corrupted thinking machine as the sole crewman of their creation. And surgically dismantling each other and incorporating their brain tissue into it. One way or another, they will reach the stars.
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>>67036424
>projecting this hard

>>67036477
>everything I don't like is reddit

>>67036897
>Just adding in more fantastical points reeks of a lack of imagination in that you are not able to delve into what the actual repercussions of the earlier choices would be.
Yeah most of /tg/ has no sense of aesthetics they just cram crap in and make it so campy it's ridiculous. This setting could be good but you tried so hard to make it British it reads like a parody of itself.
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>>67038947
what would you like to happen instead of what happened this thread?
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>>67038947
I'm real sorry that you're an uncreative fuck who's never gotten any recognition for your bullshit, but this isn't a healthy way of expressing that. Now why is it so hard for you to let other people enjoy themselves instead of autistically screeching about "muh aesthetics"?
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It's been suggested that China got pretty Zoned but what areas are more likely to be least damaged!
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>>67039934
>>66961071
>It's probably safe to assume that silk is no longer safe to wear, or at least not trusted. There are cloth merchants that come down the roads from the East and more often than not the shit they carry is perfectly fine, this can not be said for the merchants themselves or their pack animals. This really can not be said for the idiot explorers who go down the road to see where shit comes from.

>As the years have gone by fewer and fewer traders have come from the east, but this is more likely to be because of the market drying up than anything.
>>66961857
>A great encounter to have in France. A strange person initially speaking an unknown language (Mandarin) Before telling them that they are all the way from China. Their wares would be seen as quite the novelty, possibly more valuable that most Zone metals.
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>>67037391
Keep in mind that previous engineers didn't have access to magic. It's possible that the Radicals could pull it off but the bigger problem is that the original Zone Effect came from space so going to meet the source could be a very bad idea for everyone.
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IF they can one day make a rocket, then let that be in the distant future if they succeed in getting that dead hand system to go off, or any other means of spreading the zones
Without any interference and in an environment they have some skills in manipulating, they could then work on their project safely for as long as it required, even if that’s quite a while
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>>67037739
No, it’s that their preparation for the act implies that they have the ability to do it. And they have neither the ability nor the resources.
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>>67041143
Yeah, it is FAR future.
People have been planning to go to space for AGES. There were even schematics of brick-and-mortar satellites made by some., as well as that tale of the man who made a rocket chair to reach the moon.
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For the Turing Radicalists, let’s just have them in the earlier stages as of the “present day”, people have started to disappear in Ireland and the loss of humanity has only recently begun
It can go whichever way suits developments
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>>67041846
Yeah. At present they are fairly small, mainly in Ireland with a few following other Turingists to Britain.
You can reference big plans, but this plans are mostly for show to draw others into their cause.
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To take something to try and put some focus on, let’s look at Lancashire again
Seems like they’re meant to be pretty major with the War of the Roses and such, but have had far less detail given to them than most groups
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>>67042217
I’m also curious on what’s going on in the South-Eastern kingdoms. They are basically trapped by two Highly active Zones, one of those being the London Swamp. Outside of Sussex, that place is run by descendants of refugees. They would have to interact with each other almost exclusively.
How would that work?
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>>67042265
Beyond the names and some holidays kept and a few such traditions they aren't what they were, no matter what they claim.
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>>67042265
Those groups together form the USKS
Seems like a lot of their resources have been put into holding their borders against the Great London Swamp and it’s inhabitants
There seems to be a general rather begrudged alliance between them that is the Union of States of Kent and Sussex, but we haven’t gone too much farther with it yet, aside from the Raider Resurgence approaching them through that opening to the rest of the isles
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>>67042306
What they were? What do you mean by that?
They originally formed from “governments in exile”, but did something change in the eight generations since the War?
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>>67042363
The original cultures that they had. It's been 8 generations and there weren't enough of them to form a self-sustaining and self-perpetuating society. This low original numbers combined with the uneven gender ration requiring the importing of partners from local sources and constant contact with others has resulted in dilution of the original culture. They might call themselves American and French but they are a bit American and a bit French and a bit English and a bit other.

Of course, English isn't what it used to be anymore either. Such is life after the world's ending.
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If the Great London Swamp keeps spreading as it is, then whilst the USKS’ defences will face even more force and could even break, Cambridgeshire and Suffolk could be swarmed over by zone-beasts
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>>67042957
It isn’t the beasts that are a problem. In the London Swamp the main problem is the plants. Partially because they have absorbed the radiation so they are inherently dangerous to be around, and partially because some of the plants have gone actively hostile.

I like the idea of each zone having a “Main Threat”.
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>>67042988
The plants will be nasty, older threads have also had some nasty things lurking in the swamps, but unless we go full Day of the Triffids the plants alone won’t pose much of an expanding threat
The Great Beast of London has stayed within the zones core so far, but the zone is spreading
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>>67043368
You don’t need a Triffid for a Swamp to be dangerous. You just need vines to get you tangled up and dragged under the water to drown.
It is also the most radioactive zone of them all, so there’s that problem. But some of the plants can also be used as a great medication to lower or remove the damage of radiation. Better than any other.
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>>67033578
>The Dùn Union
Controlling islands along the scottish westcoast from Mull to Coll and Tiree, the Dùn Union was founded not long after the icelandic invasion of North Uist.

Inundated with refugees from the islands to their north, telling tales of Icelander savagery, the islanders unified into one faction and began throwing their resources into fortifiying Coll and Tiree. Fishing boats became impromptu troop transports, homes were scoured for any scrap of metal that could be made part of a weapon or a barricade, and any old-world tech the islanders could find was shipped off to the war front, no matter how obselete it was.The intention was to ceate a bulwark that could, if not hold back the invaders, then at least dissuade them from attacking in the first place. This suceeded, after a fashion.

The Icelanders have mostly stuck to rading the islands of the Union, rather than outright invading them. Afterall, only Mull is truly worth the effort of invading, and any assault on it would probably also have to tie up the Union's forces on Coll and Tiree in order to avoid being caught between them and Mull's own defenders. Thus, the Union survives, despite the ferocity of their northern neighbours.

In the modern era the Union is effectively run by a fusion of military dictatorship and constitutional monarchy, with the head of the union's military being in charge, but beholden to a parlimentary council on a day to day basis. In terms of technology, while it has some old world tech, it completely lacks the facilities and ability to make new examples of this tech, or to make amunition in significant amounts. To make up for this they keep their existing technology very finely maintained so that the destruction of these relics - viewed by many with a near religious reverence - is rather rare, however it still happens. They also trade with the great clans, who they have a halfway decent relatonship with, and regularly send out large bands of Scavengers.
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>>67043829
Of course, with every passing year these Scavengers have to travel further and further to find anything of note, and every extra mile they travel is an extra mile they may not survive on the return journey. So less and less old-world tech is finding its way to the Union, whilst more and more of the Union's own relics finally give up the ghost. As such in the eyes of many, though the islands thrive now the complete loss of their tech and a successful Icelander invasion are only a matter of time.


The name of the Union comes from the old Gaelic word for Castle or Fort, which is exactly what many of its settlements are likened to. Its flag is a castle on an island surrounded by sea.
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>>67043829
>>67043925
Great stuff!
If falling to the Icelanders seems a matter of time, is there anything they can hope to do to at least buy some more time, or do they just have to hope that the conflict ends before they finally fall?
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>>67044061
I think there are things they can do to buy more time. Like, there's other islands they could conquer or trade with for resources, they could try trading with the isle of man, or even with settlements in the north of Ireland, but they fear the Icelanders too much to do so. What they're currently doing has worked for generations and they're too paranoid about a possible invasion to take too many risks, such as having soldiers or ships doing things other than guarding the islands, even if those risks could help them in the long run. It's kinda sad in a way. Probably the only real way the Union will survive is if the Icelanders break up into a civil war or something like that.
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>>67037250
It wouldn't work without devices made.if zone metal and alchemy made from strange things that live in tainted lands.
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>>67044929
Zone metals are what the radicals use to modify themselves.
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>>67045622
And smithed by those few able to into useable equipment
Such stuff is very rare and valuable, often using the properties of the metal smithed to enhance the object, like strong yet incredibly light armour
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>>67043829
Also just gonna slightly retcon something: The islanders can make some more basic stuff beyond ammunition but
A: they can't more complex stuff or stuff that is bigger, which they do kinda rely on in some places along their fort islands
and B: Their resources are really quite limited both in terms of raw materials to make tech with, and people who can make tech in the first place, so the process is slowed down.

So they're still losing tech, but they can replace some of it with decidedly less effective stuff and in an actual war, they'd probably be losing stuff faster than they could make it. Also there are somethings that they cannot replace and if they lose them they stay gone.

Just wanted to make the whole thing seem a little more sensible. The whole 'nobody on this whole island can make anything' was a little silly now that I think about it. But what do you guys think?
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>>67045736
Sounds good
Seeing their location they wouldn’t have too much industry to lose in the first place, but there will be some craftsmen to keep things working and make what they can
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>>67044559
Icelandic civil war could happen, they do seem to be divided into clans
The Icelandic Raiders could generally do with some more attention to them, as there’s still lots of stuff with potential to develop
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>>67046795
Well, I've had a few ideas:

>the oldest clans are named after the ships that brought them to the British isles, cause that's were the bonds that make a clan were formed.

>There are distinct cultural differences between clans on the mainland - who don't need to raid as much and need to more actively defend against zone monsters- and clans in the Hebrides - who raid more and are kinda more like stereotypical Vikings.

>some of the clans worship the things that live in the ocean and get shunned by the other clans, cause they're worshiping the things that killed clans before they were truly born.

>those clans are quarantined on Orkney and use the local standing circles to make blood sacrifices of the local Scots to their sea kaiju gods.
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>>67047651
Those all sound good, though anyone in the Orkney islands look to be the closest and easiest target for Horned Men raids, that or some sort of terrible alliance against the other Icelanders and the Isles
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>>67047683
>Posters before this comment:24
>Posters after this comment: 24
lol just delete your comment again. it's the imageboard equivalent of wearing a top hat in the cinema.
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>>67047823
No, you'll notice there was another post agreeing with the OP of the comment. It's more likely that it was a butthurt janny set on protecting his pet thread. I just don't like seeing people's opinions getting deleted
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>>67047804
Not a bad way to get rid of people you don't like: putting them directly in the line of fire
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>>67047683
Interesting to see that you saved your comment to repost later.

Also, running through an irradiated Britain with King Arthur is just fun. No matter how dumb it is. Interesting that we dummies are having more fun than you smarties ever will.
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>>67048284
>4pleb archive doesn't exist
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>>67047683
You know, this rant gives me an idea for a drunk former Gleaner ranting about how nonsensical the world is and how hard it is to make any form of living in it.
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>>67047651
I don't think that we should make them too bloodthirsty, they were mostly founded by civilians trying to escape man eating giants and lead by legitimate military commanders. It's not like they intentionally set out to be assholes. Some will have fallen from grace but they would not be looked upon happily by the other clans.

Mostly it's just people put in a bad situation by a shit world.

Also due to finding the HMS Unicorn and having access to the radio equipment the Iceland in Exile government did manage to survive in a coherent manner for some time and the devolution into the current tribalism was more gradual.

Some viking goes on, undoubtedly, but mostly the Icelanders are fishermen and crofters. Icelander Law goes only as far as Icelander borders both in it's protection and authority. If you raid the Manx and get away then all is well. If you raid the Manx and get caught then the only ransome the government will pay is to get your boat back because boats are useful, unlike hotheaded fools.

The Icelandic government exists, like all governments, at the sufferance of the people and they know it. Laws are lax and loose and so when they are demanded they are followed as it is a rarity and taxes are minimal but they are paid (sometimes after a bit of semi-official prodding).

The HMS Unicorn was beached and salvaged when it came to the end of it's life some time in the early 90s (decades after it's real life counterpart).
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>>67048841
>"Wit the fuck's the point a makin a livin if the fuckin crops are just goin tae get irradiated by a fuckin wizard. It don't make fuckin sense!"
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>>67049284
>nae, nae, ya din'ne understand, there's nae just one king arthur doon south
>theres nae two either
>there's nea any king arthur, those cheeky cunts aren't arthurs at all
>Ive herd te older ones named Alan
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>>67049284
> “Can’t even hunt property wit all the fuckin beasts n’ their thick irradiated hides. It’s like a goddamned joke!”
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>>67049284
>"Thar's Na'Arthur and South'ar, two bloody kings wath two bloody plans fer' a United kingdom."

> "I rememb'r whan there was only one Arthur and he came out a bloody book."

P.s. is there a knights of the round yet? Because gunknights is my fucking fancy and if I can give them a wordplay name like the knights of the nine(mm) or the afire mentioned knights of the round(one shit one kill or something)
My jimmies rustle lightly

P.s.s. how giant are giants?
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>>67049651
Giants of different sorts seem to range from big guys to maybe two men tall, maybe more in the depths of zones where few trek
Someone mentioned Kernow’s Arthur having some sort of round table with several of the lords who follow him, given its Kernow those lords would likely be toting some fancy guns and artefacts
>>67048870
Sounds good, the Icelanders can’t all be ripped lunatics after all
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>>67049651
For the round table, Caerleon has a table of knights to help with planning the crusades. In Kernow it is a table of lords to help rule the kingdom and defend it from the many zone beasts.
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>>67048870
I didn't know about the Unicorn, or the Icelandic Gov in Exile. Knowing that though, I quite like what it does to the Dùn Union. It makes them seem rather more paranoid, throwing their resources behind defending against an invasion that would never happen, based on rumours and stories. They might also be rather xenophobic as a result. The only real positive contact with the outside world is with the clans of the great glen (fellow Scots) whilst fearing assaults from the terrifying foreigners who've conquered the far north of their homeland.

That might also be part of the reason they don't trade much with other folks, not only paranoid about what the foreigners to their north will do, but what the ones to their south will do as well.
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Can someone brief me about the Horned Men? I missed their creation thread/s, but they sound interesting af
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>>67033578
>Implying the Isle of Man
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>>67050329
The Icelanders certainly are fighting a bloody conflict in places, but that could be heavily focussed on the Scottish mainland along with more suicidal and glorious raids at Turing monasteries in Ireland
These Scots have only seen some smaller groups in comparison
>>67050399
It’s not quite known where they came from, possible the general direction of Scandinavia, but these accursed, not quite human folk have emerged to reave and pillage, some say ships drawn by sea beasts, the zone twisted to their will, others simply madmen tearing across their land and taking thralls with them
Their arrival has been as unexpected as the Icelanders, and just as dangerous, attacking both the Scots on land and the Raiders at sea
They haven’t been touched on much so far, aside from that they have seized the shetlands and begun to build some sort of keep there in the ruins of those who called the islands home
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>>67050329
It's been 8 generations since the Iceland Exodus. Anyone who lived there is a century dead by this point. The Unicorn has been a fort longer than it has been a ship, rulers have come and gone on all sides, friendships grown and withered and regrown.

All the business with historical governments in exile and ancient aircraft carriers are things from out of history and the stories of the elders.
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>>67050601
Thanks anon! Could there be a kind of Horned Man, maybe a sort of leader, called the Monarch of the Gleam, who glows dimly in a morbid light
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>>67051057
Yeah, there’s bound to be something leading them in their hellish raids on the isles
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>>67050795
I thought eight generations was for the world ending, and the old stuff had Iceland holding on in some sense like the isles, perhaps better until it was recently overrun by giants and similar fiends, so the Icelandic invasion was a decent event, a year or two in at the latest
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>>67052109
Inner Iceland has been around for more than a year. It was settled about 15 years before the “present” time.
It is the full-on raiding culture that has been recent. The first generation born on the Isle have found this to be a better prospect than whatever their parents had done.
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>>67052161
Alright, within a generation sounds good
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>>67052161
We had some stuff on the “leading” clan being pretty aggressive with the raiding, and some issues and tensions with other clans
Perhaps others are pissed that the raiding they pioneered has taken hold so deeply even in the other previously docile clans?
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>>67052161
In that case they would have had to have found the Unicorn in the early days of the Jotun War.
>>
>The Irish raids have turned from proper attempts to take a foothold on the Emerald Isle to attacking Monasteries, as the high resistance drove most Icelandic Raiders towards Scotland as an easier target, leaving only those brave enough to try and storm Turing monasteries for their immense wealth hidden within, for what else would justify such vicious defence?
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>>67052161
>It is the full-on raiding culture that has been recent. The first generation born on the Isle have found this to be a better prospect than whatever their parents had done.

Crofting probably, small scale farms and general agricultural stuff, at least on the islands. Honestly, depending on how many Icelanders came over and how many people were there already, it's entirely possible they couldn't completely support the population off of the crofts. So maybe initial raids were for food, literally trying to prevent famine and starvation amongst the Icelanders, but since that's worked so well, people are just raiding for the stuff they need/want so they don't waste time and resources making it themselves.
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>>67056048
Oh shit Marty, we've entered a time loop! Oh wait, no, it's just history repeating itself as usual.
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>>67056048
It is quite dangerous to raid Ireland, for if they land in the wrong place the Paranoia can make the raiding party kill each other.
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>>67056622
Those that do navigate to their target well must still deal with PIAT and machine gun toting Knights of the Faith and any other mercenaries hired for defence by the monks
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>>67056968
Similar to the bandits near the USKS, this defense has lead to some of the raider Clans to become experts in the smash-and-grab raiding style where they hit the target and run with the most valuable objects they can find before the defense response can be set up in time.
This tactic has even allowed one group to Raid a port of the Isle of Man.
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>>67057100
Any successful monastery or even Isle of Man raids could put some dangerous stuff in Icelandic hands, even if just a small quantity
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>>67043925
Just wanted to drop this map showing off the union's territory (the dark green stuff). Might suggest that they also have Lismore cause I really can't think of a good reason for them not to have taken it as it'd be a good spot from which they could trade with the clans.
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>>66924451
>Who was Balor, back when he was human? He's the first and most powerful rad-wizard, but he wasn't always one.
>>67040812
>the bigger problem is that the original Zone Effect came from space so going to meet the source could be a very bad idea for everyone.
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>>67057892
More likely one ot the lost cosmonauts. Maybe it was even one of them finding something out there and showing it here
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>>67057892
>>67058159
>More likely one of the lost cosmonauts.
Balor was the actual First Man In Space and the first and strongest of the Zone-corrupted.
Either upon returning to earth, he was what pushed the international stalemate between the US and Soviet Union into outright war, or he crashed when his capsule failed in reentry and he's spent the past eight centuries getting increasingly angry about everyone disregarding HIS having been first.
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>>67058267
>upon returning to earth, he was what pushed the international stalemate between the US and Soviet Union into outright war
https://youtu.be/sNXohNU3tWo?t=97
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>>67057892
>>67058159
>>67058267
>>67058289
>Yeah, that would explain why he's so upset if he accidentally triggered WW3 by existing.
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>>67057892
>>67058159
>>67058267
>>67058289
>>67058339
Possibly have him hate Arthur of Kernow and Merlin? He remembers what happened last time a superpowerful rad-wizard was used as a strategic superweapon.
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>>67058375
They do also seem to be competing to acquire the the grail first
So the Soviets got Yuri into space a few years sooner than normal, and he got absolutely nuked in the process, crashing back down to an earth being torn apart by zones?
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>>67058720
You know, if the crash is what brought down the Zones it would make the belief that the Zones were a result of a weapon more understandable. They first appeared after the soviets shot up a rocket and popped up where it crashed.
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>>67058835
Whilst the survivors of the apocalypse may never know what exactly caused the end to happen, Yuri’s mission very well could be significant to it
His launching into space and subsequent nuking could have triggered the zones to begin to grow and spew monsters, or simply have lined up with the zones becoming terrible as he was in the wrong place and got fried
Either way, the end following a Soviet launch would help to explain the brief fighting that did happen
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>>67057892
>>67058159
>>67058267
>>67058289
>>67058339
>>67058375
The lost cosmonaut/Balor caused the war. The soviets sent him up, he came down as a Doctor Manhattan-style superweapon capable of irrevocably twisting the cold war balance of power in their favor. The nukes flew shortly afterwards.
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>>67058960
>>67058966
There was a short lived tech boom from studying the zone, so there was a time where the zone was contained enough to research and fighting didn’t start off instantly. So that would mean the Soviets secreted Balor away for a while before revealing them as a trump card, likely in a demonstration by taking over Berlin. So in response NATO (sans Britain) Nukes the zone to keep any other advancements from giving the Soviets and edge, only for the nuke’s radiation to get imbued in the Zone and rapidly spread across the world in the War.
I do have to wonder:
How did the lost Cosmonaut Balor go from a lead member of the USSR to leading the Fomorians in Ireland? A lot can happen in eight generations, or 160-240 years.
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>>67059181
I like it, but think we should stick to the apocalypse coming about and causing conflict
Balor, or what was Yuri being created as he was scorched with extrasolar radiation in space lining up with the end could have it as a possible cause or simply a badly timed byproduct of it
To be where he is, he could have simply come crashing down to earth and landed in Ireland, either trapped by his condition, unable to leave his watery tomb or perhaps laying dormant to heal
Tech boom should still be a thing, leading to rapidly raised tensions that allowed the powder keg to blow when the zones suddenly start to spew beasts and grow, both sides sure that it is the other releasing some sort of super weapon before they realize that it is killing everyone
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>>67059285
I don’t think him always being in Ireland would work, since that would be too far for the Soviets to use as their “Superman”.
The current overheating problems he’s having is due to the century of his state progressing into a worse state, making it so he can’t leave his watery tomb in Ireland.
I would say the simplest explanation is that Ireland is where he washed up when the War started after a boat he was on got destroyed by some Zone phenomenon.
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>>67059181
The soviets thought he was enough of a trump card to win a nuclear war. He argued against this but was overruled by Stalin. He was right, they were wrong, everyone else died. Now he feels guilty and wants to ensure that nobody will ever fight a war again by unifying the entire world under his rule.
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>>67059605
That might have been his motive at first. Who knows how the mutations and time have changed his view?
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>>67059378
I don’t think he should be a soviet superweapon per se, just a very nasty byproduct of them getting a man into space
So far every side seems to have worked on some odd stuff with the zone, but nobody had actually achieved any superweapon to the likes of Balor
Seems like so far his goals had been focussed on being able to leave his watery tomb to lay waste to the isles
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>>67059687
I don't think by too much. The He's not going to get over his guilt, not when he's constantly seeing the result of his/Russia's actions, and as long as he has that guilt he's not really going to have many plans beyond 'stop war'. The method he choses to use in pursuit of this might change, but that's probably it.
>>
Even if he arrives in Ireland as the world ends, falling back from space after being “created”, he could still want to become powerful enough to leave his tomb and make the isles his irradiated domain in the name of communism, but he’s had quite a while to change his ideas, especially if the Fomorians worship him as some sort of god
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>>67060499
Less super weapon, more Superman. Aka, their ideal before the adverse effects began to show.
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https://www.youtube.com/watch?v=RSvrUBZjkv8
>Allow me to present my theory as to what Balor might have been doing in his role as Russian Superman which would instantaneously expose him to enough radiation to cause his immediate corruption, disfiguring burns including the loss of one eye and whole "will melt down like a nuclear reactor if removed from cooling seawater" problem.
>>p66999551
Changed Ones are simultaneously one of the best things to combat other deranged and degrading Changed Ones and also in the worst position to suffer from them
This is because their abilities and understanding can help to try and appease a maddened comrade, but at the same time the potential for extreme radiation exposure could throw several at once far closer or even into the curse’s grip
>>
So hows music holding up anyway? There was some mention once of old fashioned bards
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If Balor had a post-cosmonaut career as a Soviet superman I figure he would have been one of the major strategic assets on the soviet side of the iron curtain during the tech boom and arms buildup before the fall. He and other new martial applications eldritch power would have been one of the massive force multipliers that freed up so many Red Army men and so much material to be sent to the east to secure the emerging Siberian Zones for research. At the same time, west Germany was building the automated fortress factories and technologies of immortality that would would eventually become the cities of death that still exist generations later, and Balor would presumably have fought his way through at some point, turning his back on the hell issuing in waves form the bunkers and fortresses in central and eastern Europe.
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>>67062179
Bards haven’t made a comeback. (Honestly l, I’m not sure if they ever really were a thing)
Music is once again separated into the “proper” styles of the nobles and the chanting lively dances of the peasant.
Old world music is seen as quite a novelty and original records being protected like paintings and books are.
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>>67013261
>The actual traditional Turingists would likely need more manpower to try and put the madness to an end though, and mercenaries seem like a good choice if they can’t convince other nations that a bunch of radioactive monsters are about to destroy the world
If you've got proof of what the Radical Turingists are trying, don't give it to any of the human factions, present it to Balor. Nuclear weapons and the weaponizing rad-wizardry by traveling into space themselves to replicate the origin of his powers should push all his buttons. He'll be a hero one last time and personally put a stop to all that, even if he undergoes meltdown and dies in the process.
https://www.youtube.com/watch?v=lbbG02LB7g0&feature=youtu.be&t=102
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>>67063059
The guys been a looming evil this whole time, if he got the means to leave his tomb he would probably be spewing radiation everywhere he looked
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>>67063059
>>67063103
He's also a fallen former hero. Getting him to destroy the radical turingists and die in the process is probably the best possible outcome.
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>>67058375
Some scholars of history say Merlin is one of the Lost Cosmonauts. They are wrong, Merlin is, hatever else he is, Welsh and there weren't any Welsh cosmonauts. Thsi does not stop the roumours
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>>67064730
Interesting that a Welsh Merlin is with the Arthur of Kernow.
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>>67064730
>Merlin is Welsh and there weren't any Welsh cosmonauts
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>>67064730
>>67064898
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>>67064730
>>67064898
>>67064911
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>>67059181
>How did the lost Cosmonaut Balor go from a lead member of the USSR to leading the Fomorians in Ireland? A lot can happen in eight generations, or 160-240 years.
>>67059605
>>67059687
>>67060537
https://www.youtube.com/watch?v=RKOErq1-okU&feature=youtu.be
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>>67064927
The history of the world wasn’t different until the Zone appeared in the 1950’s with Yuri.
But Merlin being a direct result of something from the War would make them a good foil to Balor.
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>>67065065
Balor orignated before the war as an ex-cosmonaut and superhero/strategic weapon. Merlin was just some guy living in the bombed-out wreckage of england who became a rad-wizard.
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>>67061243
>before the adverse effects began to show
Have him take a direct hit with a nuclear weapon during WW3. Immediately inflict enough radiation poisoning to induce the negative effects of rad-wizardry and burn one of his eyes out of his skull.
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>>67065549
I still prefer Balor simply landing around Ireland after the launch if he is Yuri, rather than some sort of communist superhero/weapon
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>>67065668
There was talk of one nuke going off in Ireland, otherwise if he is Yuri then being nukes with extrasolar radiation before crashing back to earth could work, being absolutely nuked in space
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>>67061243
https://forums.spacebattles.com/threads/lovecraft-it.175617/#post-5251900
>I was thinking about the setting's Superman stand-in... call him American Eagle.

>Eagle is the classic model- tall, blond, built like a running back. He flies, shoots death beams from his eyes, and can punch a hole in a battleship. He's a living icon, in his distinctive red white and blue costume. The hero to millions. Yet, since the late 70's when he was leader of SOG-7, what started as a tiny spot on the back of his left leg has spread, creeping up and down, replacing his skin with something twitching and hideous and squamous. His costume conceals all but his head, and carefully smooths the shapeless flesh beneath, but it's begun to creep up his neck, and within a year or so it'll be obvious without some kind of costume change... the Pentagon's tactical shrinks are sweating trying to talk the Eagle out of the public eye...
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>>67065705
He first gets irradiated in space and becomes Soviet Doctor Manhattan, unintentionally causing the cold war to go hot. During the war, he tries to do the whole superman deflects missile thing, it blows up at point-blank range and he's horrifically burned, irradiated into immediate grotesque mutation and insanity, including his new crippling weakness that forces him to live underwater.
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>>67065678
I don’t see a way for that to happen that doesn’t end without him and the Soviets demanding he be transported back home, so him becoming Soviet propaganda makes more sense to me.
Also since the crash is what brought down the Zone, it would cause a bigger problem if it was in Mainland Europe.
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>>67065888
If he were to fall as the end began, the soviets would be a bit preoccupied with falling apart to deal with a Cosmonaut that has very likely died as their craft lost contact
Also the crash isn’t necessarily the cause of the zones expanding, there’s a good chance he was simply in a very bad spot at a bad time and was fried from radiation as the zones flared up
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>>67065888
>>67066096
I personally like the idea of him just... leaving. Like, he hits a point in the war where he cannot take anymore so he just goes awol. Maybe he gets nuked by some terrified continentals in the process and is sent into a weird hibernation while he evolves into a higher form of RadWizard and eventually washes up on Ireland. I'm not sure, but I really like the idea that he tries to step back from the war and finds that the war won't let him go.
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>>67066185
Perhaps he still lands somewhere around Ireland as simply a very potent changed one, and considering the fall is actively happening the very first one
He tries to do some good with what he has become only for fear and bad luck to drag him into countless disasters until he finds himself caught in the nuclear detonation in Ireland
An already incredibly powerful Changed One hit near dead on with a nuke created Balor, embittered by the events of the fall and left to stew for a long time, trapped in a watery tomb where the Fomirians came to worship him as some sort of terrible god
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>>67066396
>An already incredibly powerful Changed One hit near dead on with a nuke created Balor, embittered by the events of the fall and left to stew for a long time, trapped in a watery tomb where the Fomirians came to worship him as some sort of terrible god
I also support the idea that he lost one of his eyes in the process. Fits with the mythological inspiration.
>>
You guys talk a lot about lore but have you given any thought to how this will translate into a tabletop game? This is for a traditional game right? You're not just using this board for your failed writer's project, are you?
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>>67067885
It would play a lot like the other party-based games. Setting threads are mainly used to build a world that could have interesting encounters and events.
The main question would be how does radiation effect rolls, along with other effects of the zone like paranoia and looping?
>>
Been meaning to say we should take another look at adapting DH for it as we had some ideas on that prior
It’s a start at least, radiation and such should also be considered
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>>67068244
What’s DH, and how does it play?
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>>67068384
Dark heresy was one of the old FFG warhammer rpgs, focussed on the inquisition
Generally seems like things could get messy for a party rather fast
Another anon had suggested adapting it so we had started to look at it, and need to do so again
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>>67068411
Well, first we would need to specify the types of career paths taken.
I can already list Mercenary, Monk, Bandit, and Knight as definite paths.
The job of Gleaner can be made more specific depending what zone they frequent and what they search for, like old mechanical parts, useful Zone beast parts, medicinal Zone plants, and Zone Metals.
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>>67068504
Homeworlds could suit either the nation a person came from or the general sort of terrain they grew up in
I think someone came up with some general ideas for that before
Having not done much like this before, which other things are going to need adapting?
I know that influence will likely need changing in favour of either more bartering to get hold of stuff everywhere or more individual influence with different groups
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>>67068770
Well I do know that this setting isn’t the complete grim dark that warhammer is.
Though mainly it would be that Guns in Raiders and Radon are less common, and therefore used less.
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>>67068902
Yeah, guns will be costly or dangerous to acquire, and need to be looked after
Also with the worldbuilding, whilst people living in the “present day” won’t really know a thing about how the world ended in most cases, they will be experiencing the isles as it is then, so maybe we should consolidate which general areas are still uncovered and try to work out what they’re like and what’s going on there, could give some more good opportunities for parties like the ideas for mercenary groups or knights in a fiefdom
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Looking at the map, which is lacking some new features but map anon said he won’t be able to work on it for a week or so, for the Isle of Man delivery idea a group could either go through Caerleon or a longer route through Oxfordshire, but then to reach Isle of Man territory they would need to pass through Wales or go around the industrial zones, so round to Yorkshire and then Lancashire
Either one would be an active warzone currently
>>
Going to get some sleep and then look some more at rules adapting and dig out the stuff we did have, try to find what else needs replacing, adding or removing
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How likely is an average pleb to be mutated?
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>>67033578
Quick question: I know the purple territory on the map is nasty and dangerous, but is it still inhabited? Like, are there still heavily fortified human settlements dotted around? Or is it purely mutant town?
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>>67071309
Not too high, Changed Ones are still a rarity in the isles thankfully
>>67071847
There will be space in there outside of the smaller zones that dot that land, so it is possible, but they will likely have to deal with a lot of zone-beasts nearly all the time
Perhaps trying to go underground could help them?
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>>67072711
Underground has its own dangers. Burrowing mutants, cannibal morlocks and zonespawn.
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>>67072711
The tech to make underground living bearable and available to the masses isn’t available. Mines are back to being done by pick and shovel.
Many of the smaller beasts retain their fear of Man, so it isn’t a daily conflict. They do have time to make a farm and tend it.
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>>67073104
Smaller creatures are frail alone, but when they form packs they can be far deadlier, and gain the courage to start roaming into inhabited land
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>>67072961
I believe the Morloks are only in Switzerland. They are a unique changed, like how Fomorians are only found in Ireland.
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>>67073742
I think there was also some talk of them being a problem in sewer systems and such, so any held or especially resettled cities need to keep their sewers sealed or ideally clear them out to avoid these things breaking out in the middle of a load of civilians
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>>67073917
I can see that sewer beasts are a problem for resettling cities, but I think Morloks proper are found in Switzerland.
For sewers, I remember the Great Beast of London (the dragon) traversed the Swamp through the remains of the London Sewer System.
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>>67074163
How big is the London Dragon?
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>>67074201
Nobody has seen it up close and come back to tell the tale, but a body the size of a bus sound ok?
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>All Zones are perilous, not all are perilous in the same way.
>What was once the Birmingham conurbation, a blanket of housing, factories, foundries and all the other ephemera of half a millenia of industrialisation draping itself across the West Midlands, has now, on local maps at least, returned to an earlier name, that of the Forest of Arden, and it is perilous indeed.
> It does not seem that way to an uninformed observer, unlike many Zones the hostile tick of Geiger's counter does not rattle its tune of slow death, nor does it host abomination and aberration like the blighted areas further north.
> Instead, the Forest seems peaceful, idyllic even, a great sweeping ocean of woodland as beautiful as England has ever produced, completely undisturbed by the works of Man.
> And that is where a thoughtful traveller will first start to appreciate the magnitude of their peril, for in its day Birmingham was the second largest city in England, more than a million people called it home at the time of the Red War, yet they and their works are gone as though they had never been.
> A mighty city, devastated by German bombing, rebuilds itself in a form more suited to the other side of the Iron Curtain than this, all the beauty the Luftwaffe missed scoured away by city fathers convinced of a future in concrete.
> Surpassingly ugly it might have been, yet it should also have endured, even these many years, the slab-faced ziggurats of other cities still remain.
> But Birmingham does not, Arden has swallowed it and all it encompassed without a trace.
> That is the Peril of the Forest, the works of Man do not endure there, the more complex a device, the quicker entropy acts upon it, a watch will dissolve into metal sand in a day, a rifle might take two or three, older, more primitive works might endure longer, things of wood and sinew, wool and linen might go entirely untouched, but it is a brave man who treads the woods with only a bow to hand, for the Forest has further perils..
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>>67074321
it's nose to tail-tip slightly shorter than the houses of parliament, where it sleeps.
Big. Very, very big in other words.
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>>67074436
> That the Forest is inimical to Man's works is a difficulty, but in an age of difficulties, no more remarkable than the Great Beast of London, or the Horned Raiders of the North.
> No, what makes the Arden unique is what emerges from it, beasts the like of which are not familiar to any living man, yet are not the malformed wretches of the Zone-blighted.
> These had the unity of form of a natural creature, like unto the various animals gone feral from old zoos and parks, and yet not, larger, bulkier, scions of some more brutal age treading the woods of this one.
> It was not until a caravan of merchants arrived in Oxford with the dressed hides of Arden monsters for sale that what they were was discovered, for amongst the wise men of Oxford are those who remember Deep Time, and what came before the grip of Man strangled all rivals to his claim on the world, so it was one of their order, gowned and capped who exclaimed her astonishment at being presented the hide of a narrow-nosed rhinoceros, harvested a week ago, from a beast extinct more than ten thousand years before the birth of Christ.
> The Forest of Arden then, is an island in the sea of time, an outcrop of what Was, cocooned in some strange force that keeps it safe from the cruelty of Now.
> Yet, it is beautiful, where ugliness was once rendered tangible in concrete, to see the destruction of Time and Man cleared away and replaced with the unceasing hymn of the cycle of life.
> Perilous, but a wonder nonetheless.
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>>67074741
I like this, I really like this. But you've got to wonder, how do these things stand up against the 'normal' zone beasts? Or do your normal zone monsters stay away from the Arden. Perhaps it's a new kind of zone, one which is poison to the beasts of older zones. A sign perhaps of things simultaneously calming down and getting all the stranger.
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>>67074454
It is long, but it doesn’t stand as high off the ground as you would thin. It’s only as tall as the average School Bus.
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>>67074951
i hadn't really thought about it honestly, though it does raise some interesting avenues as to what happens to blighted things going into Arden; as regards what comes out, most of it should do okay, megafauna is sturdy by definition.
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>>67075003
when i wrote it up i never actually considered bulk, or even explicitly described it, just went for vast ominous presence in the smoke and fog.
Some extremely rough and ready math puts the sumbitch 35m across and about half that tall and weighing something in the region of four hundred metric tons, scaling from anacondas.
Don't ask about wingspan.
However I've said before any sort of firm figures on size is irrelevant because the whole point of it was putting something in place that was monstrous beyond comprehension, the Great Beast is smoke and fire and terror, not something a party tools up and goes looking for.
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>>67074741
Neanderthals?
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>>67076318
a bit outside the period i was in, but i'm not saying it can't happen.
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>>67076318
To keep the game focused on the Post-apocalyptic setting, I would say The Zone’s time travel ability only goes as far back to when it first formed.
So the farthest back one could go would be to when the War was happening.
Unless someone was able to find the exact area that Balor crashed, then they could travel to a few years before.
>>
So what sort of things rules-wise will need to be adapted, added or removed?
Any good ideas on how to handle radiation?
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>>67076940
Radiation would be a compounding problem, where more exposure causes more problems. Lower health, lower ability to fight, less energy, etc.
However if somebody is able to keep a certain high level of radiation without dying for an extended period, they have a chance of becoming a Changed.
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>>67077070
Becoming a Changed One should be rare, as it’s nearly always people who became one in the face of near fatal doses rather than simply dying
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>>67077579
Then the required amount of radiation must be fairly high and hard to find, like only in the Red areas of the most active Zones. The only question would be how long the exposure would need to be and the percentile for the change to begin happening.
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>>67079034
In that case, exposure needs to be quantified, someone posted a nice chart a thread or two back about radiation exposure
Radiation is a major thing, but it shouldn’t be too complicated
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>>67079718
The range of Seigerts normally in the Zone would be in the mSV range. Not fatal with the use of the anti-rad plant medications.
The amount required to become a Changed would be Sv in the double digits.
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>>67080550
Sieverts, not seigerts.
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>>67076824
If it's getting shit back that were extinct before ~1950 but can't reach further back than early space flight then it muct be recreateing them somehow.
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>>67080550
That sounds good, perhaps seeing the sheer effect of being a Changed One it should be more a case of GM discretion whether it occurs or not
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>>67081384
it can reach further back, Zone effects can be atemporal, ergo there is no limitation on when is tied to where.
Also re: Balor, the original causative factor was funky solar radiation with some implication this wasn't the first time zones had been a thing, he may have been the catalyst for the war but certainly didn't trigger the zones.
An other thing to note - Zone does not equal radioactive, you can get zones that are, but it's quite possible to have places be radioactive as shit and not be a zone, and vice-versa.
Zones are eldritch and beyond understanding, that's sort of what makes them zones.
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>>67082212
I agree with you in how eldritch the Zones are, and how radiation doesn’t always equate to them.
However, the time travel ability can cause things to go so off the rails that the original setting of Post-apocalypse would be pointless. With no limit, you could just make an encounter of knights going back in time to fight dinosaurs, manipulating the zone so that they can prevent the apocalypse in the first place, or having a player pull an “I kill Gandalf” while in the distant past.
The Zones have some logic, as certain types of Zones appear in certain locations, but that logic isn’t easy or obvious.

However, I will say most my complaints are over what the players can do. That can change depending on the player and GM.
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>>67081384
Recreating sounds more like something the zone would do than transporting out of time.
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>>67076824
>Unless someone was able to find the exact area that Balor crashed, then they could travel to a few years before.
>>67082344
>manipulating the zone so that they can prevent the apocalypse in the first place, or having a player pull an “I kill Gandalf” while in the distant past.
This sounds like a time loop in the making. An attempt at assassinating Soviet Doctor Manhattan Balor made by time traveling PCs before he can push the balance of power into open warfare is mistaken for a CIA assassination attempt and ends up being what kicks off the war in the first place?
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>>67082737
I like that. They're copies but, never quite right. Something is...off.
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I think time fuckery should mostly be past through to present, time travel shenanigans take things in while other directions, especially if they go to before the fall
So, if we are going off of the stats in DH, how should radiation affect these as intensity rises?
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>>67083288
I think we can borrow from the mutation tables in the corruption rules.
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>>67083160
It would give an explanation to why the Zone beasts appeared so rapidly, instead of only “radiation did it”.
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>>67083288
Similar to corruption, if I read it right. Only more likely to kill you and easier to reduce.
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>>67083670
>>67083314
Sounds good, more debilitating stuff from radiation, the more bizarre stuff might be reserved for more screwed up stuff or Changed Ones
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>>67083977
To become a Changed requires both the high radiation and reality warping aspects of the Zone, and those two requirements appear in the red areas.
The exception might be Fomorians, but that’s debated due to the Paranoia making Ireland hard to explore and map. It’s assumed that there is a highly active area that Fomorians bring candidates to Change (Where Balor lives).
Though once they do change, their traits are passed on to their future children. These children tend to have a lower survival rate than human children.
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>>67084391
Yeah, Changed Ones require harsh radiation found most easily in cores
Fomorians being made both through reproduction and exposure in Ireland does mean that they could also have a stake in kidnapping people, to drag them off and try to make more Fomorians by lobbing them into zone cores
>>
Looking at the stuff, malignancies might be the best thing to go with for radiation, in place of corruption points. Not all would work, and more can be made to fit with the idea, some already there should work
Actual mutations, going off of the ones listed, look good for Changed Ones and some of the abominations the Turing Radicalists are/have made
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>>67084423
There aren’t my Zone cores in Ireland. Just the two on the coasts an one that is Balor.
The main process is a Fomorian finds a human who would make a good fighter or mate, bring them to Balor, and have him briefly look upon the recruit. Then the human changes into the serpentine Fomorian over the next few days.
The other two cores can still be used, but the Eastern one has a chance of running into a metal excursion from the Isle of Man, and the Southern one is used by Cork and Turingists, both radical and non-radical.
>>
Did man set foot on the moon in this AU?
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>>67086869
Probably slightly earlier in that brief golden age when the Old Nations had access to Zone effects and materials but hadn't started to break down.

I don't know if there should be a Nazi Moon Base.
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>>67087698
>>67086869
If we’re still going with Yuri being up there as the fall begins, then they didn’t reach the moon but did just about get a man into space several years early
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>>67086869
...don't give me ideas.
>>67082344
essentially it's not so much time travel as, hm, time folding, the 'now' of Arden is disconnected from physical reality, instead existence there spirals around in some ungodly moebius loop through the Pliocene, whilst it is the actual world of that era, it's a closed loop, so leaving the bounds of Arden, or changing when it applies are impossible, because Time doesn't exist there yet, nor can it until humans produce it.
If anyone else does time travel zone things that's on them though, I just have a huge thing for bringing back human-extinguished* megafauna.
* And maybe some other ones, we'll see.
>>
Insanity points and the like should carry over ok
Lots of stuff seems to carry over well enough, some adapting where needed
What needs to actually be added though?
>>
>>67087998
These animals are still different from what they originally were due to the Zone making the copies flawed.
>>
>>67088683
Some kind of honor stat to let the other kingdoms know what type of people they are.
>>
>>67088692
That sounds good, and would be more universal than individual standings with groups
>>
>>67087998
>so leaving the bounds of Arden is impossible
How do you mean? stuff from the creatures ther can leave, so can the living things themselves not leave? Can you not get out into the wider world of the past once you enter? Or is it just that the effect itself cannot be replicated without fucking time clean in two?
>>
How should the maintenance of fancier weapons be handled?
Higher grade stuff should probably be more demanding in maintenance, but careful handling of stuff would help to reduce the need for repairs
>>
>>67089214
Maintenance requires the GM and player both to keep up with the condition of their weapons, something that not many people find fun.
Some people might, but that mechanic is best implemented in Video games, not Tabletop games.
Best I would say would be added buffs and chances to break. But even those would be hard to implement.
>>
>>67086869
>>67087698
>Armstrong L.O.R.S.
>http://suptg.thisisnotatrueending.com/archive/43460515/
>>
>>67089597
Yeah, keeping weapons in good shape can be a real bore, more so the more demanding it is
I’d put it to mostly a matter of buffs and chance of a jam and such, either a player with the kills giving it a check up when needed quickly or dumping it into the ya da of a craftsman
No weapons disintegrating as you didn’t keep it clean
>>
>>67088868
if you were to somehow manage to go back via the Arden you couldn't leave the forest because it loops in on itself, but you couldn't go back via the Arden anyway because the time loop doesn't work that way.
>>67088685
they're not zone copies, they are actual ice age critters existing in two eras at once because radiation magic.
>>
>>67089965
I think it’s better if the Zone beasts are entirely unique, only given names of folklore because they somewhat resemble those legends.
>>
>>67089815
thing to keep in mind is that it's less maintaining them and more spare parts for when something does get too worn to be kept going, could be something a GM uses as a hook, "Party Member X has a new gun, but its magazine spring is fucked, you now have to brave the depot full of EVIL to find a new one." or "Lord Fauntleroy's inherited Rigby .416 has shot its barrel out and his smith needs you to get him the parts for a new one."
Just limiting what's commonly available'd do in most cases though, i feel.
>>
>>67090012
I reiterate, the Arden Zone is, like all zones, unique in how it interacts with the world, in this case ice age animals emerge from it rather than it mutating present-day ones that move through it.
>>
>>67090056
Parts are also good, but some light level of buffs from being able to keep the gun in good order can’t hurt, nothing too complicated
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>>67090810
Something like a +1 or +2 to accuracy and damage, with a higher percentile for an instant kill for guns. That sound about right?
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>>67091732
Yeah, better accuracy and damage and such, also down a bit if it’s not looked after, more for downright negligence
>>
>no time travel to before the Zones existed, no ice age megafauna. Make up some original monsters or use mythological ones.
>>
>>67089597
Make it an item quality:

High maintenance: after a battle in which this weapon was used the character must spend X amount of holies or it degrades. Degraded weapons do less damage and pen equal to the rating of the trait.
>>
>>67092486
Yeah. You can held the traits of old megafauna so that they look like the creatures of myth, but there’s no ancient beasts transplanted out of time.
Knights aren’t fighting dinosaurs and mammoths. They’re fighting Wights, wyrms, and other irradiated beasts.
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>>67092496
Change it to X number of battles instead of every battle. This is mainly due to the question of what counts as a “Battle”.
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>>67092725
Thats fair really. Also can be used to show how reliable a given gun might be
>>
For those who don’t want time fuckery, could say that Birmingham has still been reclaimed by nature, a vast forest, and was then settled by some of those zone beasts like those nasty lion-ish things
If those creatures moved in and could reproduce, or simply didn’t die of old age perhaps, you would have a non-zone filled with nasty stuff
>>
>>67093787
That’s the problem with Zone beasts. They are the only phenomenon not bound by the borders of the Zone. You always have to deal with them no matter where you go.
And the Zone’s do have time Fuckery, it’s just that there should be a limit to how far they stretch. Repeating the same day in a loop or walking for five minutes to find three weeks have passed is fine. I just don’t want to start a post-apocalypse game only to get sucked back into pre-history.
>>
>>67092707
I personally think we should keep the Arden Zone as it is. It displays that Zones can get even more fucky, and one has fucked reality so hard it's given time itself a nasty case of dementia. It's a glorious microcosm of the true chaos the zones will bring, because after all, no two zones are alike. So what happens when these extra-fucky-zones - all fucking reality in different ways - overlap?

In short, the megafauna are a distraction from the fact that, if more of these kind of zones show up, the world is truly doomed.
>>
>>67094537
I will accept megafauna, just nothing that says “this is an extinct animal”. Zone beasts are like nothing the world has seen.
>>
>>67094583
What you've done there is both miss my point and prove it. You ignored the time dementia bit and focused on the animals. You ignored that a zone had gone from messing with reality's laws to playing chicken with them in order to talk about mammoths. I reckon that most players would do the same, ignoring the image of doom hidden beneath the wonder of extinct animals to focus on the animals. Anyway, animals that stop existing after they cross an invisible boundary are definitely not like anything humanity's ever seen before.
>>
So before I go looking up the story and all that, is this essentially a mix of S.T.A.L.K.E.R. and Fallout that takes place in the UK?
>>
>>67094825
Kind of but more Roadside Picnic than Stalker.
>>
>>67094775
Oh, so it isn’t really time travel so much as a displacement. In that case, have the beasts of the forest exist in a state of existing and not existing. Similar to how the ghosts of Paris work.
I would still keep it ambiguous on what they beasts look like, maybe have them blinking in-and-out as they move, or in some kind Escher spiral where only parts of them exist at any one time.
Then if you kill them, they collapse into one reality, it being 50/50 if their body stays or not.
>>
>>67094825
https://www.amazon.com/Winter-Magics-Return-Pamela-Service/dp/0689311303
>>
>>67094825
Slap the time of apocalypse into the actual 50s, and throw in some folklore and late/post medieval living in
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>>67094825
>DUED OK EPIC SUMMARIZATION XD
die reddit
>>
>>67065678
Yeah, I think it would make more sense for him to just crashland in the ocean. We're lacking a lot of 'fear of the unknown' at the moment, and having him act as some sort of Soviet superman cheapens it, somehow. Thematically doesn't do it for me, either. That's my ha'penn'orth
>>
>>67096147
When i wrote about Fomorians waaaaay back Balor was just...a thing living in the water. Something strange and terrible and not to be bothered lest it bring ruin. A giant, one lidded eye that spews death and a voice like waves upon the breakers as it's misshapen arm as long as ten men upon the other claws towards land.

Ya know, for the kids.
>>
>>67096260
Since it’s fluff text, Neither of these backstories contradict each other.
After all, would many normal people be able to find a connection to the Cosmonaut and Balor? I doubt it.
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>>67096497
Yeah, I don’t think there are any surviving ways of finding out Balors past
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>>67096778
There are a few ways, records buried in vaults of Monasteries and Nobel houses, but it would be up to the GM to bring it up in game or not.
The history of the zone is not easy to learn since most people are busy getting enough food and resources to survive.
>>
So mutations themselves seem good for Changed Ones, whilst malignancies would work better for general radiation problems
Insanity points seem ok to carry over, but we don’t exactly have the same degree of potential horror as the base RPG setting
They could also be adapted to how Changed Ones become unhinged, since that’s been a long-established thing
>>
>>67096260
>A giant, one lidded eye
>>
>>67096260
>>67097609
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>>67097609
Even if he’s not wearing the suit at this point, somehow a party manage to stop Balor with great loss and struggle, only to find a fucking spacesuit helmet in his lair
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>>67097464
The horror would be for ventures into Ireland with its Paranoia effect adding onto the very real possibility that you are being stalked by Fomorians gauging you.
>>
>>67097464
Rad scale
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>>67097943
Nice, we could try to fit radiation into the place of corruption points as that leads to malignancies, and even kills you at the 100+ mark
>>67097908
It could, for normal folk, increase inside of Irish zones, more so the worse the zones intensity where they are, and decrease again when outside of it slowly, so problems from it come and go as long as you don’t stick around too long
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>>67097846
“Wearing” might not be the right term any more. Mutated flesh has grown through the holes burned in the suit and fused with the material.
>>
>>67033578
What happened to the channel islands?
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>>67095565
The Parisian ghosts look like the city did right before the bombs dropped.
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>>67098250
Exactly as the day the bomb dropped but still over time. Both existing and not existing.
Of course with Paris, people who go there never come back.
>>
>>67098241
If I remember right they’re also in a rather dire state from the zones, but Kernow have some small outposts there for their suicidal scavenging missions into France
>>
>>67098560
I forget did other nations have similar outposts? I forget.

>>67097609
You know. I wasn't even thinking about that.
>>
>>67098905
Kernow are the ones famous for these expeditions, and lots of their wealth comes from the treasure recovered
The other south coast groups seem to be Howitzer, who don’t really care about much else than shelling the Isle of Wight and anything that comes close, and the USKS who seem to be rather busy defending themselves from the zones, and don’t seem interested
Those channel island outposts could still be accessed by non-Kernowers, as long as they don’t do anything fucky
>>
With the general ideas for insanity, radiation and mutations of Changed Ones, were making some good progress
What other things need to be adapted or added?
For radiation in place of corruption level, whilst higher arounds lead to worse stuff generally, we could have some more consistent effects at certain points as well
>>
>>67084539
>The main process is a Fomorian finds a human who would make a good fighter or mate, bring them to Balor, and have him briefly look upon the recruit. Then the human changes into the serpentine Fomorian over the next few days.
>>67096260
>>67097609
>>67098905
The spacesuit is radiation protection. Originally to keep its wearer safe from the unshielded radiation of space, now basically the reverse of that. Balor opens his single eyelid/spacesuit visor for his gaze attack/unleashing an unshielded blast of radiation.
>>
>>67099335
The suit was originally a space suit modified to contain the radiation Balor held. It has been so long that most of it has either fused or torn from their giant serpentine body.
Even the helmet covers only his eye, holding back his deadly gaze until the lid is lifted.
>>
>>67100086
I imagine nobody would see what his head had became inside the helmet. When he opens the visor, the sickly luminescence and radiation conceal any facial features. Mistaking the visor for an eyelid is a reasonable mistake, if you’re close enough to see him in person, you’ll probably be dead in short order anyway and not able to correct everyone.
>>
>>67100086
>giant serpentine body
Is Balor even humanoid anymore?
>>
>>67098905
It's possible that the Icelanders have a small outpost on Greenland that they use to help over to the outpost on Canada.
>>
>>67096836
Yeah, it shouldn't be easy to find out what Balor is, but unearthing little hints here and there is more fun than thinking he's a zone monster only to find out he's a changed one at the last second.
>>
>>67100918
Presumably so, but you'd have to get into the suit to find out. There are 2 problems with this.

First is that the suit is actually blocking a lot of the harmful shit coming out of him. You might not think so with the way Giger counters click and scream when he gets too close but it's nothing compared to the hell going on in his underpants. It's why when he lifts the eye shield up on the helmet it death rays everything in front of him.

The second problem is that he doesn't want to take the suit off because he doesn't want to be a walking exclusion zone. The Formorians might be assholes and idiots most of the time but they are company. Even with the suit on a mundane human will get ill after a few hours near him, but not Formorians. However if he had the suit off the Formorians would all die pretty quickly and so would everything else near him.

On the whole good old Yuri is staying covered up and underwater, for the good of everyone.
>>
>>67098334
bear in mind we never actually see Paris first-person, it's just the city of lights on the horizon that can be made out, whether there's actual discrete ghosts in there, rather than just the aurora of a zone is unknown because if you get close enough to see, you don't come back.
Also, bombs plural, like, a lot.
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>>67099056
i'd be in favour of Fellowship affecting rad results, the woodlings-monsters-demons continuum i had worked like that, sort of, so the greater your empathy with people was before mutation, the more human your mind stays afterwards, so you can up looking like Mr Tumnus and still enjoying tea, turn into some towering slab of muscle who eats anything small enough to catch but still likes pretty things, or end up a one-eyed abomination that wishes to kill all that lives.
One thing we do need to cover is how a given individual might end up as a rad wizard instead of a mutant, are the former merely a subset of the latter? is it genetics? sanity? morality?
>>
This belongs on qst
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>>67097943
Looking at this, I guess we should have 4SV be the equivalent of 100 corruption points, numbers should be simple enough to see what degree of radiation it is
To avoid being too complicated, maybe for any zone, there’s a baseline amount per minute for each of the three stages of zone
Along with that would be any other means of becoming irradiated such as hotspots in zones, of whatever intensity the GM sees fit, and stuff like a Changed One blasting radiation at people
Sound good?
>>
>>67103546
Sounds pretty good so far.
For changing, I think it would require exposure to Sieverts in the double digits for an extended time
Balor’s Eye is in the Hundreds range at full glare.
>>
>>67103689
Since the original stuff for it had it happen to people who should be dead otherwise, maybe it should be a matter of GM discretion on someone suffering fatal levels
Also, due to things like Changed Ones’ resistance to radiation and protective suits, how should those be factored in?
A baseline reduction to the amount of radiation received? Dividing it by an amount?
>>
>>67103926
Armor automatically gives protection against radiation. Wearing it properly allows rads to be reduced to only 1mSv per hour.
Changed Ones can handle even up to 10 Sv without undue harm. The highest level one has been exposed to was 45 Sv. Rad Wazards are able to concentrate radiation into a localized area to make it jump into the Hundred Sievert range and break down your brain.
>>
>67103344
and you belong in remedial education classes but here we are.
>>
>>67096068
Summarizing something for the purpose of gaining a general understanding is a reddit thing? Also I've never been on reddit.

>>67094932
I love Roadside Picnic...

>>67095945
I getchya, so no super-fancy tech that doesn't actually exist?

Color me intrigued, I'll look it up.
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>>67104966
The Turing Monks and Radicals have a kind of thinking machine to help predict the movement and spread of Zones, and they do so fairly accurately. However those predictions are all based in probabilities, so what is most likely to happen isn’t always guaranteed to happen.
The Turingists also have remote-controlled scouting balloons with cameras and screens to view the Zones without actually traveling there.
Radicals are the most advanced in that they can mechanically modify flesh, but it is very crude and doesn’t always work.
So their is some semi-high tech stuff, but nothing fancy.
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>>67106040
Those thinking machines are just grandiose 40s-early 50s computers like colossus that they have continued to build upon in the same way, the predictions came from Turing before the fall, and zones have since stopped popping up, they already cover much of the isles
The radical Turingist stuff is more becoming a horrifying pile of flesh and zone-tainted metal for the most part, rather than robot limbs
Are we actually going with the balloon stuff? Not sure how useful they would be if Ireland is choked by thick fog, let alone keeping the balloons in one piece with all the stuff on the loose
>>
>>67106683
The scout balloons (and Radical camera birds) are fairly small, and since there aren’t many beasts with the ability to fly, they are fairly useful in keeping an eye on active Zones.
The Turingists are the only ones with the education and ability to maintain circuitry. The scouters are mainly lent out to their allies in return for favors and such. Kernow has a deal where the Scouters are used to pick targets in France and the Monks get a share of the loot found, actual loot or monetary value thereof.
>>
So,does the S-11 exist?
>>
>>67106910
S-11?

All I'm getting is pictures of phones.
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>>67106910
I’m not sure what you mean by S-11.
I was able to find a plane called a Fokker S-11, and if that’s what you meant, then yes, they existed since they were first produced in 1947.

For players who wish to repair one, There were 48 produced for the Netherlands and 180 for Italy. Depending on where they were held, there could still be enough parts to repair one and fly it.
>>
>>67107736
Sterling S-11 it was a sixties prototype.
>>
>>67106897
>Radical camera birds
Also used as flying kamikazes. Strap explosives to one instead of a camera.
>>
>>67108724
Do they wear sunglasses and backwards hats?
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>>67108296
And there’s another kind of S-11 from the 90’s.
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>>67108296
A bit late given the fall happening in the 50s, I think there was talk of the EM-2 becoming the most modern pre-fall rifle in the isles
>>
>>66906414
>Some source describes balor as wearing a cape over himself so that his eye didn't kill his own people, I'm not familiar with Duncan's specific inspiration for the picture. I do know that it was painted in or around 1912.
>>66910850
>Radiation shielding?
>>66911579
>So it’s constantly blasting terrible radiation wherever it looks?
>>66912047
>That would fit well with the legend.
>>66913338
>That fits well with the legend, in the legend, Balor kills by simply -looking- at you. Literally all he has to do is open his eye and observe you, (note that this is not a gaze attack, you do not have to meet his glance for this to happen) and you get scald, crisp, wither, spew smoke out your mouth, get covered in giant bursting open blisters, shit a massive blast of shit, vomit black fluids, and then keel over dead, all of this happens in less than 5 minutes, and it happens to everyone within a radius of sight cone.
>>
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>>67099335
>>67100086
>>67100591
>>67102674
>>67103689
>>67109268
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>>67084539
>The main process is a Fomorian finds a human who would make a good fighter or mate, bring them to Balor, and have him briefly look upon the recruit. Then the human changes into the serpentine Fomorian over the next few days.
>>67061021
>he’s had quite a while to change his ideas, especially if the Fomorians worship him as some sort of god
Did he create the orignal Fomorians or not? For that matter, can they procreate or are they all Changed humans?
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>>67059605
>wants to ensure that nobody will ever fight a war again by unifying the entire world under his rule.
>>67060537
>he's not really going to have many plans beyond 'stop war'.
>>67109344
>For that matter, can they procreate or are they all Changed humans?
They shall be my finest warriors, these men who give themselves to me. Like clay I shall mould them and in the furnace of war I shall forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns shall they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines such that no foe will best them in battle. They are my bulwark against the terror. They are the defenders of Humanity. They are my Space Marines... and they shall know no fear.
>>
>>67109344
I think we said the Fomorians came about on their own, worshipped Balor like a god, at least those that dwell near him, and can be produced through reproduction or fresh humans
>>
>>67109285
Always love that one
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>>67109429
These things seem a bit slimy for super soldiers, not too fond of flames either
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>>67109506
Fomorians were (and still are) like the other Changed Ones in their mentality. They were first formed from scared people stuck in an irradiated Zone and went on to claim lands for themselves to live in. Even though they are the “snakes of Ireland”, there are still lines who are perfectly nice and reasonable people. Many of these good lines are working for Cork or the Turingists.
However, similar to the Giants of Iceland, this change gave rise to a group who saw themselves a separate from humanity due to despair, pride, or anger. They blamed the War for what they became and preached against war in terms of hate. This sect began to rise in the decades after the war, but didn’t get too powerful due to the chance of becoming a Fomorian in the Zone was minimal, and that the future children outside their sect were being raised to reject their ideology in favor of Turingism.
That all changed when they found Balor. Now they were able induct and transform people into their line in much higher numbers, as well as having a great figurehead and leader for their ideology.
Due to the conflicts of the Second Rose War, the Arthur Rivals, the Icelandic Invasion, and the USKS defense actions, not many people know of their gathering strength. Yet this small group of Fomorians may one day become a greater threat than any other upon the Isles.

I would say that a Fomorian army lead by a Balor who’s drank from the Grail would have a destructive capacity akin to the Red Army.
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>>67111765
Sounds good for the Fomorians to be a big potential threat
Seems like there was a lot of confusion in the Irish turmoil early on, with even Yuri trying to do the right thing before he and possibly any other well meaning changes gathered with him were caught in that nuke detonating
>>
Need to get some sleep, could someone be so kind as to archive this one and start the next when the time comes soon?
Figure with all the recent Irish progress done, we could spend the next thread looking at stuff like the culture in different parts of the isles, try and draw on some more historical/folkloric stuff
And also actually work out what to do with Lancashire
>>
>>67113236
Archived!
Next possible thread prompt: what are the politics of the Second Rose War, and who is allied with who?
Sound good?
>>
>>67113355
Sounds good, could also throw in that look at the culture in places or some more folklore based stuff, haven’t done much like that in a while aside form Balor
>>
Proper radiation resistant suits should be rather rare, I believe it was said that Kernow have some good but relic-level combat suits made to handle nasty radiation in zones
Seeing how the levels of radiation someone is exposed to will vary so much, could have proper protective suits divide the amount being received by whatever amount seems right for that suit, so you’re not invincible but you can last for longer in zones, and maybe even survive a particularly bad blast of radiation what would have otherwise left you dead or dying
>>
Would influence having independent versions for different groups get too complicated? Considering the differences in setting maybe it should just be removed, replaced with honor like someone else suggested, to do slightly different things
>>
>>67118944
Possibly yeah, keeping track of what thirteen different factions think of you would probably get a little too much. But at the same time, many of those factions don't like each other, so just having a flat concept of Honour might get a little clunky if you earn it all with one faction and it still helps you in dealing diplomatically with one of their enemies.
>>
>>67119884
Yeah, we need to work out a good way to do this
Maybe we don’t need one at all, unless you’re a big deal like some prestigious mercenary group most people would t even know you exist
>>
>>67120109
You could have honor vary depending on who you ally with in the Second Rose War.
>>
>>67120179
Some people seem to have picked sides in that, but seems like many nearby groups seem to be trying to keep neutrality
>>
>>67120558
>>67120179
Seems like Yorkshire has the Order of Saint Turing supporting them, and Lancashire has some sort of support of the Welsh Kingdoms if I remember right
>>
>>67121551
The Turing Monks mainly give monetary support, since they are in Ireland and are a religious order.
>>
They can provide technical support and Outside Context force multipliers like radio and spy balloon drones, but there aren't enough Turing Monks to make up an effective militia.

The Radical Turingists bypass this issue with zone-corruption powered supersoldiers, cybernetic undead and daemon engines, but they only use their stuff for their own benefit.
>>
>>67121620
>>67121653
The Radicalists are also not huge, they were a single monastery that went awol, though they have since produced more beastly creations they are not gaining new monks, not once it was clear what they had become
The normal Turingists can provide monetary support, but also technical support which is helping the Yorkists to maintain their technology and arm forces like Edwards beloved mounted riflemen
>>
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>>67121705
>they are not gaining new monks, not once it was clear what they had become
They're OK with this, if people aren't going to join up, they'll just build their own new recruits.
>>
>>67121806
Whilst they’ve run out of fresh monks and Knights of the Faith, the kidnapped populace of Ireland will surely do!
>>
>>67121806
Just know that the continued movement of the bodies is an effect of the Zone, not any “miracle of science” that the Radicals claim.
>>
>>67121705
They do have some people trying to convince others to join their cause in Britain, but not many. If something happened to those at the monastery their sect would die out rather quickly.
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>>67122628
What's the difference, so long as they keep moving once outside of the Zones and can be artificially created? "Magic" is just science you don't understand yet.
>>
Radicalists would probably praise the zone keeping them moving, as they saw the zones and the things that can be done with them to be from God, and are “becoming closer to god” by jamming zone-tai ted substances into themselves
>>
>>67123077
I said that as another way of saying that they won’t be able to build an undead army since it would immediately collapse upon exiting a zone.
They could move all about Ireland since it is basically covered by a low level zone, but they couldn’t cross into Britain.
>>
Alright, we should start the next thread soonish
Was looking at stuff like this for thread prompts
>>67113236
>>67113355
>>
>>67123318
I still like the idea that their crippling weakness is a low success rate, with their technozombie soldiers having a fifty+ percent chance of going mad or just plain not working when they first connect the lightning rod.
>>
>>67123785
40% chance of total failure, all the mass of dead flesh and machinery does is continue to lie on the slab and eventually decay. 40% chance of some kind of behavioral malfunction, typically either going violently berserk or having fragmentary memories and trying to re-kill itself. 20% chance it’ll actually work.
>>
New thread
>>67124296



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