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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: >>67345810
Archives: http://suptg.thisisnotatrueending.com/archive.html?

Thread prompt: Let’s try and sort out some more small scale history, and sort more rules out, stat some commonplace stuff as well
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>>67477623
Can people still use guns? I doubt they’d be practical against monsters and there probably wouldn’t be bullet factories anyway. Therefore, I imagine that soon after the cataclysm some larger settlements still used guns but quickly learned they were less effective against the monsters, so instead turned their eyes to other survivors. They dominated for a while until they ran out of bullets, snowpiercer style
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>>67477746
No, as aforementioned the setting is near-medieval. Granted, black powder is very easy to make, but keep in mind this is the UK and people don't like guns over there.
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>>67477746
A point has been made of old fashioned weaponry being useful against beasts
Guns are costly to acquire and maintain, so modern guns from right before the fall are mostly just found in the hands of wealthy lords and some prestigious mercenary groups derived from the old-age army
>>
Current map if the Isles.
Purple is nasty land, yellow through red are the larger more active Zones.

Link to the Doc: https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
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>>67477767
As a britbong myself, I can seriously confirm that. However, it’s not that there’s no guns, it’s just they’re rare. There’s nothing automatic and handguns are illegal too, and most are shotguns, kept out in the countryside. However, they do exist.

For anyone who is actually into guns, watch this. I fucking dare you. https://m.youtube.com/watch?v=tT3cPwV4uTk
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>>67477746
>>67477832
Also, given the world going to shit happening in the 50s, I think people had said that the EM-2 actually went into proper use in this case, making them the most modern rifle before the fall
Guns can sometimes be salvaged from zones which engulfed stockpiles, or where the army was overrun during the fall, though many will hardly be in a useable state
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>>67477623
One of the many Zone beasts is the mutated descendants of the Big Cats of Britain. A mix of tiger and puma with a radiation resistant hide.

There’s also the Hounds, a kind of dog-Beast that seems to be able to exist in two places at once. Specifically in a desert who knows where and the forests of the British Zones.
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>>67477623
If you want small history, a Nuckelavee terrorized a village in Edinburgh for about a decade. It only stopped because some blacksmith tricked it into a harness and broke it.
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>>67477623
The system being used is a modified Dark Hersey, for those who didn’t know.
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>>67478312
We should try to work out some more rule and stat stuff for more commonplace equipment and creatures
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>>67421697
The whole point of America building superweapons was to be able to fight back against the Soviets and Balor in kind. Therefore, their mcguffin should be Balor's only weakness.
https://en.wikipedia.org/wiki/Spear_of_Lugh
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>>67477623
Ok so, here's a couple of ideas for more local historical happenings
>Thirty years ago there was a rebellion against the Dominion which lead to the creation of a short lived nation state called 'The Kingdom of Fife and Leith'. It lasted about a month before being torn to pieces and having its ringleaders, the so called 'Royal Family' executed. However, some small parts of the rebellion survived, and rumour abounds that they will one day rise again, led by the last royal son of Fife.

>The old head of the Dun Union - one General MckInlay - died three years ago and was replaced by his friend and protégé General Cafferty. Whilst the official story is that he died of natural causes, some believe that he was assassinated by Cafferty's supporters, if not by Cafferty himself. As such, supporters of the old regime plot Cafferty's downfall.

>At Some point after the emergence of the first Nimuë, a small army of folks from the Western Clans tried to sneak into the area around Loch Ness and kill Nessie, fearing the power of its - in their eyes at least - slaves. The Loch Ness clans found out about them and defeated them in a surprise attack. Some few escaped the battle, but very few actually made it home, raving about being hunted. Needless to say it made certain clan relationships very rocky for a while.
>>
There was also the days of terror with widespread bandit reaving, far too much derived from old military elements until organised purges finally dislodged them from their strongholds and their reign of terror came to an end
What remains are shadows of their former strength, most having fled into zones from which they never returned
That is apart from those veterans that now lead the raider resurgence in the south, scavenging old weapons caches from their glory days and tearing through minor fiefdoms towards the USKS
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Have any Nimuës died during their possession by Nessie and if so, what were the circumstance?
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>>67480179
Its been 200 years since everything went to shit. Nessie gets a new Nimuë every 1 to 5 years because sometimes an old host gets another go. The world is unsafe, theres almost certainely been a death in violenceat least once in that time.

Whoever it was would be a fool to ever go out in open water again.
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>>67480179
There have been a few. It is a dangerous world, after all. Some were killed by a sea beast, some were murdered, and a couple just had a bad accident.
Thankfully, the things killed a Nimuë doesn’t tent to live much longer after the fact.

A bigger problem are the Nimuë who go crazy. When one goes mad, it’s usually due to the host either being forced (like the second was), put under duress by their families (22, 47, 105), or believed they would be in charge instead of Nessie (5, 9, 56, 99, 128).
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>>67480379
Just the water? They would be a fool to set foot in Scotland!
Though some of the Icelandic Raiders might take them in for the bragging potential.
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>>67479110
>The Dun Union doesn't actually have jails, viewing them as a waste of space. Criminals usually work off the 'cost' of their crimes as an indentured servant (working in the mines of Ben More, manning a watchtower on some remote sheep-filled island, or just serving in the local garrison), which also gives them somewhere to work after the servitude is done. Repeat offenders and more severe criminals are either exiled to the mainland, which is pretty nasty, or publicly executed, which is also nasty.
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>>67481427
Only if they were foolish. Nessie isn't bound to it's Loch. It's just that it likes it there.
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>>67481528
She doesn’t venture as far as Inner Iceland. Partially because she isn’t one for revenge, but mainly because that would leave her canal vulnerable.
The Clans, however, are another story entirely. Nessie is their monster, and not even the Pope will help you if you harmed it.
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>>67481501
What is their version of execution?
Are there any who would toss criminals into a zone without equipment or protection?
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>>67482135
That seems like it'd lead to mutated criminals with superpowers bent on revenge.
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>>67482840
Nearly all cast out into a zone perish, even the skilled and armed bandits who fled there in the purges were virtually wiped out
Those unlucky enough to become turned typically become mere abominations, but rarely something truly terrible occurs
The human intellect survives in a body of a beast, creating a terrifying adversary
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>>67482971
>>67482840
Wouldn’t that be an interesting encounter to have. A man spewing radiation and Zone effects with malicious intent.
Like a Rad-wizard disrobing in the center of town, a Cockney stalking some woman, or a Fomorian poisoning a well. For a twist, they could have legitimate reasons for their grudge against the town.
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>>67474627
>The original mind of the Nimuë is completely blanked out during their time as Nessie's puppet. The reason for all the concern of picking one, is that once they're no longer Nessie's puppet, they'll still have superpowers.
>>67480742
>A bigger problem are the Nimuë who go crazy. When one goes mad, it’s usually due to the host either being forced (like the second was), put under duress by their families (22, 47, 105), or believed they would be in charge instead of Nessie (5, 9, 56, 99, 128).
This seems like a hilarious misunderstanding waiting to happen. A prospective Nimuë fulfills the bonding ceremony and immediately starts ranting about how with their new power, they will be an unstoppable tyrant, only to be informed that their year as Nessie's avatar just finished and they've just regained consciousness/control over their body.
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>>67479466
A lot of the purging was carried out by mercenaries, also derived from the old-age army, which saw a pretty large chunk of the surviving military fight each other to the death, though the bandits lost in the end
Aside from the resurgence, some old holdouts exist along with your typical commonplace banditry that never dies
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>>67477746
One notable exception is the USE, which uses heavy artillery scavenged from battleships and field guns to hold the line against the London zone, as well as basic rifles for their infantrymen (cause what’s an American faction without guns)
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>>67481742
Wait what’s the deal with the Pope in the setting?
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>>67485380
He's set up in Scotland.
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>>67482135
Beheading is the most common method in the Union. No point in wasting good rope on a noose, or time dumping them in a mainland zone. It's all as cost and time efficient as possible, to ensure that the guards can get back to watching for Icelander raiders rather than spending their time guarding a dead man.
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>>67485298
We did say that similar to the hadrians wall situation, pretty much all the fancy stuff goes into the zone-defence line
I think quite a while back someone was talking about the USE having some pretty good pikemen and such
Whilst Caerleon are generally low-tech, they did manage to uncover a load of artillery that has been put to good use in the crusades, supporting cavalry
>>67485380
Resides in Edinburgh, believes that by virtue of everyone else being dead he now holds the highest position and is thus Pope
We haven’t touched on that much though, aside from the Scottish penitent charged across hadrians wall into the zones, never to be seen again
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>>67477932
>>67477832
>>67477746
i've made the point over and over again that there were VAST supplies of Lee Enfields and Vickers MMGs on hand, this is not a society where bolt action rifles or ammo for them is rare.
It's artillery, vehicles and other things like that are rare, and having ACCESS to the ammo/spare parts/magazine depots that limits deployment.
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>>67485380
Well, they are with the Clans in Scotland, and are partially the reason they haven’t descended into full-out Nessie worship.
The other reason is that the Nimuë are quick to deflect any semblance to godhood. She seems to be quite happy as-is.
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>>67487722
I thought that they weren’t that common. I mean, people are using swords, axes, and longbows to fight against beasts of the Zone.
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>>67487869
The wealthy can field a significant number of guns in their elites, the 200 years and god knows how many stockpiles and such being enveloped by zones will drop the number, also leaving a lot of valuable loot for gleaning
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>>67487803
There's also the distinct possibility that the Choosing of Nimuë is a ceremony overseen by the Pope, it being one of the highlights of the calendar. Indeed Nessie is undoubtedly one of God's creatures, albeit a rather strange one, recorded to have existed before this age of woes and only recently decided to act openly.

The big theological question is whether Nessie and Nimuë are creatures that can join the Church. There are many that see them as angelic beings and so baptism would be redundant.
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>>67487803
They've still heretical by modern standards. Nessie is not an angel.
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>>67487970
>>67487963
Times have changed for them.
I believe the second Nimuë set up the process for the early choosing process. It was only much later when a Nimuë worked with the local churches.

I remembered that there was a second pope, so the two could disagree on the Zone and beasts within relate to God and heaven.
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>>67479110
>New France long known about the French origins of werewolves and wulvers, and has worked very hard to keep such facts obscured from the general public. People of French descent already face a degree of hate and scrutiny from the common English Tommy simply because they're foreigners after all. Nobody wants that to get any worse.
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>>67477623
There is a lot to go through to organize in these threads. Still very interesting!

>>67488267
For New France, the “General public” is pretty much the other kingdoms in the USKS, since they are the only ones who might be able to connect them to France instead of just believing they are just another type of Zone Beast.
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>>67488751
Yeah, and would be nice to try and stat some stuff to get the rules ball rolling
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>>67487970
Be that as it may, they are one of the only beasts in Britain that are working with humans on a level beyond simple instinct.
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>>67487970
>Nessie is not an angel.
Prove it.

>>67488045
I think that in the last thread or the thread before it was said that the new Nimuë is chosen from volunteering young women who have the best mix of virtuousness, wisdom and beauty typically though not always between the age of 16 and 25.

Being chosen to be Nimuë is a great honour and, combined with the other benefits, there is absolutely no shortage of volunteers from both the nobility and the common folk. Indeed there does seem to be a slight bias towards commoners.

The process was set up by the second Nimuë but it isn't Nessie or Nimuë that choose the new Nimuë to be presented to Nessie. That's done by judges appointed by a combination of clergy, nobility and clan elders. As previous Nimuë are seen as a extremely desirable wives and live a long time in good health they also make up a lot of influence in the choosing via the nobility and elders. The Clergy are involved because they are integral to the social fabric of the clans and inter-clan cooperation that promotes stability and they can't afford to leave things to chance.

The Pope participates in the actual ceremony in much the same ay he participates in coronations, it's a secular event but he lends credibility to it and by his presence declares that this is all fine with the Church and not some pagan offering of a virgin to a dragon despite the rumours some foreigners hear.
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Given the ever-increasing population of agelessly immortal superhuman ex-Nimuës, just how matriarchal is the Great Glen society?
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>>67489925
They aren't ageless or immortal. They have a 50/50 of seeing 100 baring major injury and age slower.

The result is more female clan elders healthy and active, but not overwhelmingly so.
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>>67489925
Not immortal, and their superpowers are relatively minor. They do have increased strength and resistance to the Zone, but their most powerful abilities are only around when they are the direct host of Nessie.
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How many Wulver and Werewolves are there in The Isles?
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>>67491688
Only a couple hundred. That may sound like a lot, but that is spread out across the entire Isle.
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>>67491688
>>67491688
i was going to argue there should be more but apparently french light infantry divisions are stupidly tiny so there were probably never more than a few thousand even when the Division Selene was at peak strength.
They're not spread out however, most are in Petit France, in the army.
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>>67491688
That makes me wonder what the average population of the other kinds of Touched and Turned are.
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>>67490204
In a previous thread it was described thusly:

I wouldn't have them be "unnaturally" long lived. Tending towards the upper limits of normal and well preserved would feel better. Or at least would be to me. At 30 they still look 20, at 40 they look 30, at 50 still 30s, by 70 they look 40, at 80 they're mid to late 40s, at 90 they're in their 50s and of those few that make it to 100 could pass for mid 60s.

They are seen as "blessed" because of this. They don't get as ill as often and are resistant to Zone effects. Also they tend to be the matriarchs of large families as they can have children all the way up to approaching 70 and retain good health into old age. To that end they often marry advantageously, thus eroding somewhat the gap between aristocracy and the common folk, also helped by the number of children necessitating many of them to get real jobs with the common folk and a ruling elite is less likely to screw over a group of people that contains their own family.

They do not predominate Scottish politics as despite their long lives and upward mobility they are still a minority and they are not a unified force.
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>>67493474
To give a better idea of how much a minority they are, a new host Nimuë is chosen every year (though there were times when the old Nimuë was chosen again, with one lasting five years.)
Since it has been 200 years since the war, that is a maximum of 200 to have been created. And since they can still die of old age or other causes, that would likely leave anywhere between 50-75 still alive.
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>>67493474
>Also they tend to be the matriarchs of large families as they can have children all the way up to approaching 70 and retain good health into old age. To that end they often marry advantageously, thus eroding somewhat the gap between aristocracy and the common folk
Can the improvements be passed on via natural reproduction? Because if so, how long until an innsmouth situation where the whole Great Glen population are a bunch of servitors to an underwater eldritch demigod?
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>>67494394
I don't think so. The children are normal unless they also become Nimuë. Also we don't want to make the Scotts OP.
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>>67492750
I think I remember a previous thread saying that there was between 15-18 million people in the Isles. Would it be good to say that around 10% are some kind of Changed One, be it Touched or Turned?
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>>67489686
>plus, virginity isn’t actually a requirement
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>>67494463
My initial reaction was that it was a bit high but that could also include people with some minor and not very noticeable alterations. So maybe that is right.
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>>67494500
The ones whose alterations are minor are the Touched, while those who have been transformed in some way are the Turned.
The amount of radiation and Zone effects needed for you to Turn means you are more likely to die unless either really lucky or prepared beforehand.
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>>67494572
>>67494463
Sounds good, maybe a tad below ten given how not everyone is going to be running amok in zones for their own safety
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>>67495440
That 10 makes up both Touched and Turned.
For full-out Turned, it would say they make up only 3%, and the majority of that is made up by the population of Balor’s Fomorians.
So the math at 18 million would be about 540,000 Turned, with about 400,000 of them being Fomorians in Ireland.
And out of those less than a thousand are being given sanctuary by the Turingists.
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>>67495728
Are we actually counting average fomorians and other turned as people?
Aside from those few fomorians in the remote Turing monasteries and a rare giant, those things are beasts that were once people
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>>67495977
Eh, just thinking about how the chances of becoming a Changed One would translate to the population.
I’m thinking that once a player absorbs enough sieverts of radiation, they have to roll a d100 for their chances of becoming Touched, beginning to Turn, or just getting radiation sickness.
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>>67496118
Sounds good there, just figure gleaners won’t make up a huge chunk of the population, many will happily live in the civilised land away form zones if they can
It’s gleaners and such along with the few who live I safely close to zones who have to worry about that
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>>67477932
You poor british bastards
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>>67496182
I don’t think Gleaners are the only ones exposed to the Zone. Farmers going after livestock, merchants going on their trade routes, or even mercenaries making a risky maneuver for a tactical advantage could be exposed to radiation that can make them become Touched or Turned.
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>>67496515
Yeah, those close to zones will have to worry about it, though less than people going inside of them
People would still try to avoid doing either if they can normally
Speaking of the conditions in places, we could look at more stuff like that for the isles, since parties would be travelling through places and it’s good to have a general idea of what they’re like given what’s happening
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>>67464047
>snake-like/fish-like Fomorians
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>>67497031
Spending too long in the Irish zones does tend to drive people crazy
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>>67496795
We already have what conditions they would face, we just don’t have what kind of mechanical impact they would have.
Ireland, for example, is covered in a zone effect that induces a paranoid state of mind the longer an unChanged stays within it. So every day the stay they have to take a certain amount of mental damage until they either abandon their party or adopt a “kill them before they kill me” mentality.
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>>67497063
We had discussed using insanity points for that stuff, though it would go back down again outside of the zones
In what I said I meant more like in smaller mode specific areas, previously those covered included inner Yorkshire, compared to areas like the contested lands of the war or what remains of Northumbria
It was looking at what places would be like given the stuff happening around there
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>>67497140
I believe that the mechanics would depend on what kind of zone the players find themselves in.
For example, I remember that a time/space warping Zone could be broken out of through the use of a consistent point of reference, be it line-of-sight or a rope trail. So the zone would be a mental task.
Other zones can spew out beasts or hold death-traps. Those could rely on the players fighting ability or skill at maneuvering the Zones.
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>>67489925
If you want ageless, some of the German Ghouls have been functioning since the War.
Though they aren’t immortal. They still need food and to maintain their mechanical parts.
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>>67498128
Players can still become something like these Ghouls, if they let the Radical Turingists do their modifications onto their body.
This will give them immunity to radiation sickness as well as natural armor, but would now have a chance that high levels of radiation could completely dry their mechanical parts and inhibit their ability to interact with others due to their attached weaponry.
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>>67494476
Obviously. It's Scotland and they're over 16.
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>>67498418
Not sure those count as human at that point, and it would involve much more zone-tainted substances being jammed into the body than whatever the Germans worked out
Previously it seemed like the Radicalists were producing some stuff like the ghouls, though nowhere near as advanced, but that was mainly in the old Knights of the Faith in extreme cases
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From an old thread, posting as example of looking at more specific areas
Since parties are likely to trek around a good amount, from place to place even if they’re not involved in a major event there, we should probably look at how actual areas generally are
For example, inner Yorkshire is currently quite prosperous following the liberation of York and Edwards effort to get his kingdom into shape. With the zone infestation in york wiped out, it would be rather safe land, and there are the current festivities and liberation tourney taking place. On a higher level there are ambitious lords screwing each other over, but it is a good place to be generally
In contrast to that, the contested areas of the Second War of the Roses are war torn, with many settlements laid to waste and banditry plaguing the lands in worse ways than actual plagues
Beasts also creep in from the neighbouring zones to wreak havoc upon the populace and armies alike, making these lands beyond dangerous to cross
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>>67502031
Yeah, there are some places that are all their own.
The Great London Swamp is one of the largest and most radioactive zones in Britain, so it would be a challenge for the players to both navigate the much and survive the environment.
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>>67502031
I think the middle and eastern kingdoms will have the most lords working for their own gain, due to that region being one of the most peaceful.
Though players could cause that peace to shatter if they disturb the Dragon in the Swamp.
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>>67498128
>>67498418
>>67500947
That has disadvantages of its own.
https://www.youtube.com/watch?v=iPBXjYu_asA&feature=youtu.be
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>one of the Horned Men
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>>67504086
Yes if the horns are real.

>>67503697
The main problem with the Ghouls in the army, any army, is that they can see something that they don't like and they have a reduced ability to deal with shit. This is a result of among other things reduced plasticity in what's left of the brain that only get's worse with age as more of the organic material is replaced. If they have a strongly held conviction before being Turned then they keep it and if they see someone transgress the bounds of this belief then they seek to correct them and they have absolutely no middle gears. For example if a king orders the other king's family executed to prevent insurgencies in future years the Ghoul might see someone attempt to harm a child. That person will die. He might run for a while but the Ghoul will not stop chasing him. Ghoul can't typically ride horses as no horse will willingly carry them so the target might survive for years if they can stay ahead but eventually something will happen, at some point that will slow them or corner them and they will be caught and they will die.

The older a Ghoul is as a general rule the worse they are for this as they have increased experience at tracking and reduced ability to deal with bullshit. Also the more of their fleshy matter has been replaced and so the harder they are to defeat in violence.

Thankfully all Ghouls were made using scavenged "hearts" from old word stock and their numbers were limited because of this to maybe a few dozen, some made by second-hand hearts. Then some mad Radicalists figured out how to make Faux Hearts. They're not quite as good as they necessitate that the Ghoul sleep 6 hours out of every 24.
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>>67504086
At the very least, that one of the groups called Horned Men.
Depending on where you live, the ones called Horned Men could look anywhere from regular men to borderline beasts.
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>>67503103
We also don’t have much of an idea what’s going on in Suffolk and the other eastern kingdoms by them, aside from the horde heading their way
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>>67505703
Suffolk is one of the kingdoms that has to deal with Sealand, who protects the water trade route to the USKS. The little sea fort has somehow been able to keep sea beast out of those waters, and has a tendency to hold that fact over the heads of the kingdoms they work with.
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>>67504086
>>67504725
>>67504884
I still like the idea that the Horned Men start as humans costumed as monsters, then metamorphosis as they age.
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>>67506690
That would be one way to explain the amount of variance in their description across the Isles.
Sighting are starting to increase in Northumbria, so they may be thinking of making a landing there.
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>>67506690
>>67506812
Horned Ones like to work in groups, so players using them will get a bonus to their Fellowship, with some being natural leaders.
They also have a naturally high defense, but since their armor naturally melds to their body, their bonuses for added protection are only half the usual. For example, their resistance to radiation damage maxes out at 50%. (Does this seems balanced?)
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>>67507535
So far the Horned Ones have just been violently invading and enslaving the Scots and any Icelanders they find in their path, they had been a purposeful unknown as they arrived so recently
If people did want to play a party of them I’m not sure where you would go with it
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>>67507900
That would be up to the GM. I only brought up the stats because there are always going to be those who like to play the crazy monsters.
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>>67508027
Sounds good then
Horned men are doable in that way at least, things like German ghouls would be harder as they’re barely sentient beings
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>>67477623
One of the more hard-to-find lore would be that the Fomorians under Turingist sanctuary are actually the descendants of the losing side of a Fomorian Civil War.
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British people are so fuck ugly so you wouldn’t even be able to tell which ones are mutants and which ones aren’t
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>>67510345
Those things are mostly feral, would you even count tribes killing each other as civil war?
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>>67510368
Ah yes. Such things are commonly said within the pubs of Scotland and the USKS.
Retorts tend to revolve around accents and a disturbing love of guns.
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>>67510795
They aren’t all feral, they just become so as they age.
They start out fairly human in their mentality, but once they reach 40 they start to get larger and more bestial. The end result is becoming a massive Vigilant One whose instincts are only kept in check by their loyalty to Balor.
The ones with the Turingists have taken to “putting down” those who start to show signs of the degradation, similar to how people would put down a rabid animal.
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>>67510821
The Scots at least will probably have more ire for the Icelanders on their shores, seems like Edinburgh are rather ok with the other nearby kingdoms
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>>67510909
The most common downside for Turned is an inevitable mental and/or physical degradation over time. One cannot life in radiation or the Zone for as long as they do without getting damaged.
This would translate to a buff or nerf on their intelligence, durability, or strength stat depending on how long they have been a Turned.

The only known exception to this is the Nimuë, who for the most part seem to have solely benefited from the exchange.
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>>67506690
>innsmouth with skinwalkers instead of fish
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>>67512854
Might want to keep an eye out for stitchers then, if you can spot the seams
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>>67483546
Yeah, that could be pretty awkward.
>>67483920
Sounds good. I think we should probably work on pinning down some specific bandit groups in a similar vein to the merc group we've sorted out
>>67492615
That sounds pretty cool, I didn't know that they'd all stuck together, though it sort of makes sense. There are more were-Francs and general were-wolf loners across the Isles as well, what with a few being smuggled in by merc groups as living weapons.
>>67494463
I think we were going with 1 in 1000? Makes Turned or Touched something of an oddity but most likely something everyone would have met or experienced at one point in their lives.
>>67506690
Seems pretty cool.
>It's not an act anymore
>>
>>67512976
Having them be 1 in a 1000 would only leave 18,000 of both Touched and Turned. I think there would be much more than that in Britain.
>>
>>67513233
Turned shouldn’t really count as people anymore, and god knows how many dwell in the depths of zones
Touched might vary, it’s quite a blanket term given it ranged from some acute radiation problems to downright Changed Ones, which are a rare sight to your average person
>>
>>67513268
As they still move about, I would still consider them as part of the population of the Isles.

Changed One is the banket term for someone permanently effected by the Zone. Touched is for when those changes are minor, and Turned is for when they are major.

I will admit that how much they act like humans massively varies. Even Cockneys act in a kind of physical uncanny valley.
>>
>>67513447
Yeah, though Changed Ones (rad wizards) would count as touched, the most extreme of them at that, still recognisably human even with the disfigustion
Turned would cover stuff like Fomorians and giants, but also pretty much everything else that came from people being overexposed in terrible ways, trolls, amalgamations of sizzled flesh, those things coated in rocks someone came up with quite a while ago, all of which wouldn’t be considered human anymore, even if they are unfortunately alive
>>
>>67513693
Rad-wizards are a kind of Turned. They eventually physically degenerate into a tree-like mass that spews radiation like an open reactor due to their condition.

The things like the Cockney, Red-Army, Golem, trolls, and Vigilant Ones (late-stage Fomorians) would better fit in the category of “beast of Human origin.”
>>
>>67513789
I would say the main difference between Changed Ones and “beasts of human origin” is that players can be a Changed One, while they can’t be a beast.
>>
>>67513789
>They eventually physically degenerate into a tree-like mass that spews radiation like an open reactor due to their condition.
I thought that was just Merlin who was going to become a tree. Balor's also a rad-wizard and his mutation turned him into some kind of aquatic kaiju with the helmet of his spacesuit stuck on like a sea turtle with a piece of plastic around its neck.
>>
>>67489515
On the subject of which how smart is the Dragon of London?
>>
Bamp
>>
>>67513789
That was just Merlin, been long established that all the others just eventually go crazy
>>
>>67515413
Hard to tell, but nobody who’s seen it up close has come back to tell the tale
>>
>>67515136
I'm more for Balor still looking like Yuri, it's more of a shock or surprise to players when they encounter him. It's just some dude sitting in a pond with a Soviet space suit swearing at them in Russian.
>>
>>67518618
That would be funny, but he’s definitely a bit more monstrous than just a spacesuit
>>
>>67515413
how smart does the several hundred ton dragon need to be?
But also: very.
Any time you have a question about a stat for the Beast assume the answer is essentially "Fuck you I'm the Dragon." only in all caps, bolded and underlined in red, several times.
>>
>>67519208
I'm imagining him as a low exposure Formorian. There's some scale growth and probably some internal changes but he is still very recognizable as Yuri and he can still comfortably wear his space suit.
>>
>>67515136
>>67518618
>>67519208
>>67519687
Straight up kaiju territory, not even immediately recognizable as having formerly been human. With a disproportionately small head covered by the remains of his helmet.
>>
>>67517812
>been long established that all the others just eventually go crazy
Most rad-wizards die before mutation starts kicking in, but all who survive that long end up uniquely deformed. Merlin's a tree, Balor's godzilla, etc.
>>
>>67519208
>>67519687
>>67519798
When players first meet him, he just looks like a normal guy in a suit with his head sticking out of the water.
And when they inevitably do something to get him angry they find that he is the massive result of a Changed One getting hit by a nuke and stabilizing over 200 years.
>>
>>67519825
Merlin and Balor were the special cases, most when they succumb to the curse just set alight in radioactive fire whilst becoming far more dangerous and deranged, capable of terrible destruction before they finally wander off into a zone
If gleaners see flickering blue lights in the distance, best to go around it or turn around entirely
>>
>>67519905
Give Balor psionics on top of everything else. He can make people see his former human form, etc. Necessary to communicate, seeing as he's no longer got a human mouth and tongue.
https://www.youtube.com/watch?v=lEqlG6bhZ80
>>
>>67519905
>When players first meet him, he just looks like a normal guy in a suit with his head sticking out of the water.
>And when they inevitably do something to get him angry they find that he is the massive result of a Changed One getting hit by a nuke and stabilizing over 200 years.
He has a helmet on a tentacle/long neck. From above the waterline, he just looks like a human in a spacesuit. Piss him off and he'll start bringing inhuman bits out.
https://www.youtube.com/watch?v=-DdscZRu9DM
>>
>>67520220
>>67520179
I would say that inherent body horror would fit better in this world than high level psionics would.
I like the visual of something that seemed normal become grotesque before our own yes.
>>
>>67520493
I do like the idea of him being telepathic as a substitute for talking though.
>A gray robe hung in the air. It appeared to be occupied, in that it had a shape, although theoccupant was not visible.
The prickly feeling crept over Downey that the occupant wasn’t invisible, merely not, in anyphysical sense, there at all.“Good evening,” he said.The robe said, Good evening, Lord Downey.His brain registered the words. His ears swore they hadn’t heard them.
>>
>>67479110
>Sealand has faced invasion from outside sources several times over its history, firstly from Suffolk and later from Sussex and finally from the USE. Each invasion was an attempt to reclaim some the absurd amounts of old-world tech and ammunition from the seafolk, and each was defeated as a result of those supplies. Sussex even had to give Sealand some of its territory to ensure peace. Since then, the fear of Sealand's tech has kept it at peace with its surroundings factions, but it is running out of ammo. Even with some factories on the mainland and teams of gleaners speeding through smaller zones, Sealand's great munition stores may soon run dry as they battle sea beasts, pirates and everything in between.
>>
>>67520544
Not sure when people would actually see him in the flesh though, he’s on the middle of some zone likely surrounded by fomorians, and tends to just fry stuff by looking at it, hence the relief that he can’t leave
>>
>>67520610
I would say that anyone who sees Balor in the flesh would be because the Fomorians brought them to meet Balor. (Possibility because he heard that they have found the Grail? Or that it would be useful to find out what is going on in England?)
>>
>>67520179
This is more Nessie than anything. An ancient primordial being that occasionally wears a human for a while.

Balor Bale-eye is more of an angler fish type of arrangement. The original body from which it grew is now just an extension of a great creature nobody has seen the extent of except his closest circle of Formorian friends. The limb with old boy still attached and healthy is still wearing the old CCCP space suit and is in healthy condition and fully articulate.

If anything he is built more like an octopus with the limbs having sub-brains, the CCCP limb is just happens to be the one he grew from.
>>
>>67520179
>>67520544
>>67520610
>>67520657
Have Balor communicate through what was once his suit radio. In person, he's limited to gurgling and roars, but his Fomorian honor guard can ceremonially bring in a HAM radio set whenever he wants to talk and he speaks through that.
>>
>>67521289
That would make sense. Rad-wizards can have a sort of telepathy between each other through manipulating their radiation, so it stands to reason Balor could have similar.
He’s just so old and powerful that his broadcast functions like a radio broadcast tower.
>>
>>67521336
Plus it gives us the Fomorian high priesthood of Mission Control.
>>
>>67521685
So it would be something like these guys, only with a radio in place of the knife.
>>
>>67521685
They do worship him as a god now, but let’s not go too over the top with the whole cosmonaut thing so far as the religion names
>>
>>67521685
>>67522912
I also don’t think that they would call Balor “Mission Control”. They would call him Balor.
After all, that wasn’t his original name.
>>
>>67521920
For players who want to play as a Fomorian, there are several mutations that still leave them with a humanoid stance. This combined with it being fairly common for Gleaners to wear full-body protection means that they can do so as well, and this interact with most people without having to worry about them freaking out over them being a fish/snake person.
>>
>>67524011
That would work well for areas bordering or near zones
The further from them they get the dodgier they would be to people though
>>
If Yuri gets the Grail and then takes over the world then what?
>>
>>67522912
No, Mission Control are the specific Fomorians who maintain the radio with which their species receives orders from their living deity. Possibly, they're faking some of the broadcasts to issue their own commandments on Balor's supposed authority.
>>67526220
https://www.youtube.com/watch?v=0lWCVVrBtO0&feature=youtu.be&t=30
>>
>>67526220
I’m not sure he’s thought that far ahead.
>>
>>67526220
For that to happen, either the players were on his side or there were a cascade of failures that the GM would have to improvise the hell out of.

His plan is to put a stop to all the fighting he’s seen since the war. This would require him to make more Fomorians en-mass to make an occupying army.
He would do pretty well conquering England, but would hit a wall if he were to face either the Red Army or Nessie. Though the latter would likely be more concerned with hiding their followers than wasting life fighting a death-Ray monster.
>>
>>67526220
Stop all war. Anyone tries to start one or even raise an army, he’ll send in the Fomorians to slaughter them all. He’s still blaming himself for convincing the soviets they had an edge and starting WW3 and no credible PTSD treatment involves the patient stewing in their own radioactive juices for centuries with nobody to talk to besides a cult of mutated monstrosities that worship them as a living god.
>>
>>67526534
Potentially, he could negotiate with Nessie’s followers. Nessie is sentient and the whole point of the Nimuë was originally so Nessie could communicate through them. Nessie wants protection for her followers, Balor wants to know how to make Nimuë because they’re superior supersoldiers because their minds don’t degrade.
>>
>>67526669
He would definitely be surprised at their existence. Out of everything in the zone, Nessie and the Nimuë would be the first he’s ever seen that seem to have a purely good purpose. Might even make him question what he’s doing.
Though the ones that went mad or wanted to use their status as host for their own gain would make him go back to feeling justified.

It would be interesting to see a GM play out a meeting between mortal Gods. What would their stats even be?
>>
>>67527817
'Absurd' would be putting it mildly.
>>
>>67527817
>>67528592
>PCs introduce the two unstoppable monsters in the setting, hoping they’ll kill each other.
>Multiple SAN loss rolls later, they’ve got an alliance and Nessie’s incubating a clutch of eggs.
>Whoops.
>>
>>67527817
Don't forget the ex-Nimuë who tried to kill him.
>>67222010
>Prior to actually knowing that the ritual wasn't some kind of sacrifice, the Glen-dwellers "volunteered" an outsider they considered disposable. Once she was free, she had enough dalcassian heritage to suffer from delusions of Lughhood >>67194752 and her amphibious nature and radiation resistance means she's the only person capable of theoretically going after Balor on his home turf of the Lough Neagh lakebed.
>>67222035
>https://en.wikipedia.org/wiki/Deichtine
>>67222118
>It’s only resistance to radiation, and Balor’s gaze is like taking a nuke to the face. Though the Dalcassians having a former Nimuë could be a good plot point.
>>
>>67529519
>>67223218
>If she was a founder, and related to the MacNamara clan either as a member or of a related family, there is an avenue that the dlacassians would accept her back into their lands. Her abilities would make them suspicious and fearful of her, at least at first. She could theoretically win them over. When their warriors go all "I am Nuada, I must fight balor" they aren't exactly applauded. Revered? Sure. But I think it would be a sort of situation like this..
> Conor gets a magical glowy sword. He stares off into the distance and rambles about great battles of myth and such. His friends are awed and slightly frightened of him. He is great in a fight, but not great company otherwise, maybe isn't super welcome around the camp fire. This is seen as being blessed or touched by Nuada himself, a great honor, to be sure. However, this is recognized as a death sentence for the man, he will soon disappear on his own, wandering off.

>The Dalcassians think these folks are essentially blessed, but they are still somewhat fearful of anything that could be attributed at all to the zones. They just find these fellas to be unsettling to be around mostly.

>So, there is room for Nimuë to head back to Clare once she is able, but she would need to convince the people she is closer to divine than not. I think the idea that a Nimuë was from the Dalcassians, and has a mix of minor delusions of mythical grandeur AND blessings of nessie makes for a very potent character. Whether this character is in Corcu Clare or not is open to discussion.
>Maybe the Nimuë is different. She doesn't think she is Nuada, but Lugh. This would change the dynamic of the delusions from "tragically fated to die" to perhaps be "greatly fated to slay balor".

>Maybe, as this anon linked >>67222035 it is thought the dalcassian Nimuë could give birth to a sort of Cu Chulainn esque hero figure?
>>
>added the ironclad>>67386687 to the docs
>>
>>67528592
Interesting that there are basically three “Great Beings” on the Isles, one for each region.
For England, there’s The (nameless) Dragon of the Great London Swamp. They are a loner, hoard everything they can, have no followers, and are basically an animal. It is also the weakest of the three, so that a clever enough group could take it down.
For Scotland, there is Nessie of the Loch. She works through a single host Nimuë, protects the Canal, has followers, and is more than an animal despite not being of human origin. Players might be able to hurt her, but she would run before she would be killed, and the players would never be welcome in the Glen on pain of death.
In Ireland is Balor of the Fomorians. He works through communications with his several priests, thinks of a plan for the future, rules over a kingdom around his lake, and and was once fully human. Players who want to fight him without a trump card of some sort would already be dead.
>>
>>67518618
>>
>>67529866
Nothing for wales sadly, though a communist Zonebeast could be good for the worker states.
>>
>>67477623
I remember it being said we were hoping to adapt Dark Hersey to play this system, so I found a good doc of the Second edition character sheet:
https://docs.google.com/spreadsheets/d/1sm2IGt3ebg6VvlZON1PQ4smEBwkSCNCN8xDHZunT0m0/htmlview#
>>
>>67530558
I also found an encounter sheet for same:
https://docs.google.com/spreadsheets/d/1LL8LjrVIQ0omxNdrV3jPnlFxl5IQoJ3oE1UO-nflHUQ/htmlview
>>
>>67530466
https://hike34.livejournal.com/857.html
https://en.wikipedia.org/wiki/Siphonophorae
>>
>>67530466
I think it would be interesting if whatever beast that was in Wales is already long dead, killed in one of the many attacks against the Zones. Maybe by one of the Two Arthurs.That region is one of the few that are on the offensive rather than the defensive against the Zone.
>>
>>67530751
A wandering knight killed it. Now both Arthurs are headhunting said knight for their courts.
>>
>>67519798
>>67519905
I feel like Kaiju-style body with a space-suit helmet that can be opened, to reveal a strangely unchanged Yuri face, that is if he doesn't unleash his gaze.
>>67521289
This could be pretty cool
>>67529027
Slightly unpleasant to think about, if you put it like that
>>67529662
Nice, thanks, I need to get working on shifting more stuff over
>>67530751
Could be an interesting dynamic, certainly. Potentially Arthur's Excalibur is made from it's bones?
Another option is invoking Chaucer's two dragons fighting to the death under Britain, one for England (the London Beast), and one for Wales (the other, potentially more benevolent one)
>>
>>67274234
>Throughout what was once England and Wales, tales abound of a mystical and powerful knight. This man is said to carry an unsettling green light that covers him and his steed in their entirety.
>Seemingly appearing from thin air and almost never expected, the green knight is an enigma. Some say to behold him is to glimpse your own impending death at his hands, while others have said he drives off zone beasts for those who cannot. What he truly is and what he truly wants are not widely known. Sightings and encounters with the green one have been claimed since the fall of the old world, and for over a century he has been both feared and pursued. No would be captors have ever caught more than a glimpse of the knight, however.
>The most prominent story of a recent encounter said that the Green Knight appeared in the early morning hours and devastated an entire patrol of Lancaster men along the contested borders of the Roses, only for the following evening to again materialize and destroy a Yorkish watch post for seemingly no reason.

>Feel free to expand on this in any way you all see fit. Background, motives, and true nature can be elaborated on. I figure he could be a sort of Radwizard-knight, barely bound by laws of the material world.
>>67503697
A seven-foot speechless colossus in blackened armor with green light shining from the eyeslits of their helmet.
>>
>>67503697
>>67530801
>>67530859
It's the same guy. Sir Shrike
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>>67530845
>a strangely unchanged Yuri face
Didn't he lose an eye during the war?
https://www.youtube.com/watch?v=RSvrUBZjkv8
>>
>>67530707
That is just one of many different sea beasts to find.
Though Nessie seemed to find that kind delicious.
>>
>>67530845
I think having only one truly benevolent great being is enough.

The sword itself isn’t made from the bones. It’s definitely metal and quite possibly Excalibur.
Though it is interesting that the handle looks much newer than the blade. It’s a strange plowed white material that one could almost mistake for Ivory.
>>
>>67531022
Unchanged since then. That would still leave it as startlingly human on the monstrous body.
>>
>>67530859
>>67530886
Nah, the Green Knight should be something different. Not saying that the Radical Turingists and German Ghouls don't have "knights" who're basically stalkers in plate armor, but the Green Knight isn't one of them.
>>
>>67532237
Yeah, the Green Knight is one of the Paranormal results of the Zone, like the ghost city of Paris or the areas where a dead corpse can get up and walk.

Possible encounter requiring intelligence: tracking down the mobile corpse of some noble who still hods some family heirloom. Could be practice for tracking A Man and the Grail.
>>
Maybe the Green Knight is A Man?
>>
>>67532524
Nah. A Man is currently wandering east somewhere in Germany.
There also may be more than one Green Knight, or they are making use of the time/space warping found in some Zones. There’s only one A Man.

He might still be useful in the search, though. He is able to trot unimpeded through some of the worst zone traps. How he does it might be useful information when wandering through the woods of Europe, or trying to pick up A Mans trail in Paris?
>>
>>67532721
What if the Green Knight has some kind of quantum zone shit going on that basically allows him to exist simultaneously in several places?
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>>67532909
Kind of like the Hounds do? Wouldn’t be surprised. Would explain how he can have his head cut off and still be alive.
>>
>>67530859
>>67532909
>>67533007
The Green Knight has a sort of quantum immortality. As long as he can theoretically something in one possible universe, he will survive it. On the other hand, near misses physically cause him pain, because while they didn't hit him, the parallel versions of them hit the parallel version of him.
>>
>>67534087
>As long as he can theoretically survive something in one possible universe, he will survive it.
>>
>>67532909
>>67533007
>>67534087
>>67534100
You shoot at the Green Knight. Either your gun jams or every bullet misses. He flinches in pain anyway, as in parallel realities, the shots succeeded and he feels the pain of his parallel selves.
>>
>>67530859
I had completely forgotten about him, and that saddens me.
>>
Good stuff
We should try to actually stat out some stuff to get started on that, ideally commonplace stuff first to help get a general idea
Your average sword or bow? A lee enfield, or a sten gun?
Also some more commonplace creatures like ghouls (of the entirely fleshy and not German variety) or trolls
>>
>>67536558
Well, we are adapting Dark Hersey to use here. We could start off there.
>>
>>67536558
>some more commonplace creatures like ghouls (of the entirely fleshy and not German variety) or trolls
Zonegulls. Take obnoxious seagulls, remove any fear of humans, make them dangerously radioactive and make it so killing one requires necromorph measures of total dismemberment.
https://www.smithsonianmag.com/science-nature/this-alkaline-african-lake-turns-animals-into-stone-445359/
>>
>>67536845
>Zonegulls
I like the idea. They kinda look like normal birds from a distance, until you realize they don't have feathers. Those are all mollusk-like membranes, and their 'head' can vomit inside-out to reveal echinoderm-like tentacles, which they spew slightly caustic digestive fluids from. So basically when you see Zonegulls expect getting vomited and shat on as if you're a statue in a public park.
>>
>Ghoul
2 for all body parts
WS40
BS0
S30
T20
AG45
Int25
Per45
Wp20
Fel30
Half6
Full9
Charge12
Run24
Threat5
Claws:
Melee, 1d5+5
>>
>>67537859
Their claws would depend on what kind of modifications they have.
>>
>>67537909
Just talking about the good old regular skinny things here rather than the death machines roaming Germany
These things are pretty weak and scrawny, but still a threat, especially in numbers
Just a nice weak low-threat to get the ball rolling
>>
>>67534087
Seems a pretty cool way of making a disgustingly powerful (potential) enemy seem beatable, and realistic. Not actually beatable, of course, but a strong enough party could force him to back off if needed
>>67536845
>>67537153
Gross and awesome. It fits perfectly.
>>67531259
Yeah, one more than one "good" superpower would get too much. I still reckon a having the Welsh Dragon be the habitual enemy of the English dragon would be cool, though having him dead also works.
>Quite possibly Excalibur
That means either very little or a lot, he calls it Excalibur, and he's Arthur, so it's Excalibur. Whether or not it's the "original" is moot because a) it doesn't have to be the OG to be Excalibur, and b) what with the whole retro-causality shite it could very well BE the original Excalibur, if such a thing existed.
>>67531272
Even a human face missing an eye would look bizarre on such an alien body. The DM would have a very satisfying "it all comes together" moment if and when the players finally meet Balor himself and everything falls into place.
>>
>>67538034
You could have a history of the Welsh dragon fighting the London dragon before it was killed. Their fights would give a reason for why people know the London Dragon even exists, and imply a history that wasn’t effected by the players.
>>
>>67538065
Would also justify the land west of London towards the middle of wales being a mess, but if it’s long dead it would mostly be legend, and leave a strip of absolutely wrecked land that could make for an interesting place
Perhaps people are trying to move back in there after over a hundred years
>>
>>67538065
but they don't -know- it exists, there are only rumours and myths, anyone who's ever gone looking for it has never come back.
It's not meant to be an encounter boss, london is survival horror, negotiating a man-melting swamp filled with horrible bloated pale things underneath the inky 'water' while making sure you expose as little skin as possible to the corrosive fog as your party scuttles from building to building, cutting their way through Changed if need be is quite enough challenge without fucking with a dragon the size of a large building.
The only interaction players should have with the Beast is either watching it from a long, long distance away, or noticing a rhythmic current in the fog, and hearing the flap of great wings, followed by them bricking it and getting inside as quickly as possible and then staying very, very quiet.
There are more than enough monsters available, the Beast is less opponent and more hostile terrain.
>>
>>67536558
>some more commonplace creatures like ghouls (of the entirely fleshy and not German variety) or trolls
Irradiated wild boar that grow to the size of cape buffalo and have a temperament to match.
>>
>>67534087
>>67535059
>>67538034
https://en.wikisource.org/wiki/The_Golden_Man
>"We caught him," Baines pointed out.

>"You said he came back voluntarily." There was a strange look on Wisdom's face. "Did he come back after the clamp was up?"

>Baines jumped. "Yes, after."

>"He couldn't have got through the clamp. So he came back." Wisdom grinned wryly. "The clamp must actually have been perfect. It was supposed to be."

>"If there had been a single hole," Baines murmured, "he would have known it — gone through."
The only way of killing the Green Knight is to put him in a deathtrap situation with literally zero chance of escape. If there's even the smallest possibility for a deus ex machina saving his life, it'll happen.
>>
>>67538817
You know, the original Green Knight from legend had his head cut off as part of a joke, then picked it right up and walked off no worse for wear.
>>
>>67538925
So did St Beidget and the goddess she was before she was a Saint.

Getting the Green Knight in their court is a goal of both Arthurs.

Of the Green Knight they say he was a mortal man once. Just like you or I. They say there was a war, a terrible, terrible war. A war so terrible that those who saw it thought that it was the war to end all wars. Their optimism was a fine thing. They say that the weapons of that time lent themselves to a style of war that involved trenches. Miles and miles of trenches in which men were buried awaiting death. They say that this was where the Green Knight was born, a poison womb birthing a mockery of life. If even life he has. Did he have a wife and children once? Did he have parents and siblings? Did he have a name? Is that what he's searching the isles for stilll? Searching for who he is?

What drives this creature, this revenant? He has fought in many battles for many kings and lords of this age of woes but why? Why does he fight? Some say he picks the side that's going to win but maybe they win because of him. Possibly he picks the side that's going to make the fighting stop first and winning is just a means to that end.

He answers to the name of Tommy, although that might not have been his name in life.
>>
>>67539320
Interesting. If that is true, that would likely make him the oldest being, or at least human, in the Isles.
Yuri was born after the Great War.
Nessie might be older, but some people through the centuries have claimed to see her with a smaller version alongside, so they may be generational.
>>
>>67539320
>He has fought in many battles for many kings and lords of this age of woes but why? Why does he fight? Some say he picks the side that's going to win but maybe they win because of him. Possibly he picks the side that's going to make the fighting stop first and winning is just a means to that end.
Going with the quantum immortality theory, possibly he doesn't know either. With every death, he crosses over into a similar yet slightly different parallel universe where, among otherwise random differences, he didn't die.
>>67539833
>Nessie might be older, but some people through the centuries have claimed to see her with a smaller version alongside, so they may be generational.
The only way Nessie should be generational is if Balor is involved>>67529027
>>
>>67540078
That Nessie and Balor post was a joke.

For all the people in the Glen know, she can lay eggs without a mate.
>>
>>67540107
Nessie might not even be a she, it's just that her hosts are so people think other as a she.
>>
>>67537859
This looks like it would be a good fit for the Wights.
>>
>>67540629
Wights were said to be smarter and more organised ghouls, could lower int for ghouls a bit and then for wights increase it a bit
Normal ghouls might roam along or in packs, so some fel seems good fun r their packs, a bit higher for wights
>>
>>67540707
I’m guessing that the standard ghoul is just one of the walking corpses animated by the Zone. They have a major weakness in that they cannot move outside of a zone effected area.
>>
>>67540760
They’re definitely better inside of zones, used to their fuckiness, and practically walking corpses
I’d say sometimes a pack will roam out of the zone they dwell in, which can cause all sorts of trouble for people nearby, but they won’t stay out for long
>>
>>67537859
Rad-wizards would have an increased threat with an additional natural ranged attack equivalent to a fireball.
>>
>>67541517
Stats for them would vary a lot, as equipment would vary and they tend to be pretty inconsistent, aside from the less-capable ones tending to just blast radiation at people
We would need to work out how that works with the radiation
>>
What else to try and stat to get things started?
>>
>>67542727
For many of the common bandits and mercenaries, we could just pull completely from Dark Hersey. We would need to figure out the more fantastical things that exist.
A common Rad-Wizard.
A Hound with their ability to exist in two places at once.
One of the Big Cats that have learned to live in the Zones and resist radiation.
Standard Fomorian
Giant
Wulver
Troll
Wyrm
Gargoyle
Nuckelavee
>>
>>67542905
Good ideas, any equipment to try?
I’ll try to do an Enfield and such shortly
>>
>>67543302
Most Guns would likely be of the single-shot or semi-automatic style, where only one bullet fires per pull of the trigger.

With the melee options of swords, axes, and bayonets, we can pull those out of Dark Hersey as well. (I cant remember if it has bows and arrows or not) What we need is to figure out the modifiers for when they are made of Zone Metal.
Possible Zone metal effects:
Burning (radiation burns are a thing, so why not function like a flaming sword?)
Toxic (can cause the hit area to rot)
Displacement (the Zone can warp spacetime, so some metals can be made to take advantage of this. Like an arrow hits a leg and now the leg is ten feet away.)
Bleeding (irradiated flesh doesn’t hold together well)
PAIN! (Every fell and nerve in the afflicted area is slowly dying and/or self destructing. That would HURT.)
>>
>>67543302
The equipment would be combination of regular armor and protection against radiation on a percentile scale. Protection can range from 50-75% with a custom (and expensive!6 Zone Armor being able to protect up to 90%.
>>
>>67544055
>>67477623
The OP pic would be 75%.
>>
>>67543822
Good ideas on the zone metals
Can also consider the simple ones like being near-weightless or incredibly sharp with some rather simple stat changes
>>
Seems like swords and such can be carried over from DH as they are, though since there won’t exactly also be chainswords and such, fleshing then out into different types and qualities could be worth doing
>>
>>67546640
One of the more common uses is attaching a bayonet or axe blade to your gun for those times when a beast is charging at you and your bullets either missed or didn’t kill it.
>>
>Enfield
Basic
200m
Rof - S
Dam - 1d10+3I
Pen - 3
Clip - 10
Rld - full
Special - reliable
Wt - 4kg
>>
>Sten
Basic
100m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - 32
Rld - full
Special - none
Wt - 3.2kg
>>
So just how much should we try to differentiate between swords and such?
May as well try to take the stats for medieval level weaponry in DH and use that as a baseline for more sorts of weapons like warhammers and what not
>>
>>67547726
Also if we are trying to stat stuff, could anybody dig up any of the old monsters of note people had made in the archives?
>>
>>67538471
Yeah, it's better you don't even give the players HOPE they can fight the Dragon.
>>67538925
>>67538817
It'd have to be a bit more permanent than that, then!
>>67539320
Could be a cool take, but I'm still not sure about having too many ancient pieces of lore tying in TOO neatly with history. Just straight-up retro-causality, the physical embodiment of the myth coming to life seems cooler to me.
>>67547726
Potentially different resistances? Extra effects, so perhaps a rapier would give you a higher effective toughness in melee to account for parrying, while stuff like war hammers are concussive, or something like that? Just spitballing ideas here.
>>
>>67547726
I wouldn’t get too detailed. I can see differences between short-sword, Long sword, and Great sword, but the biggest differences would be down to what metal they are made of.
>>
>>67548078
This guy has already listed some >>67542905

There was also the Lambton wyrm, soldiers of the Red Army, multiple kinds of Horned Men, Morlocks from Switzerland, and the common giant f**k-off rodent.

I recently remembered that Gremlins were of British origin. Might be the only creature nobody in-universe can agree on if it exists or not.
>>
>>67548078
Well, so far, we've got down as concrete:
>Cockneys
>Giants (Trolls, Jotunn, Formorian, German Ghouls)
>Horned Men
>Rad Wizards
>Wights
>Ghouls
Plus the big boys, who I reckon we should leave to GM's discretion-Nessie, Balor, the Beats of London, the Green Knight, Vanguard, and the Ultramarine
Don't know if we're rolling with the other shit yet
>>
>>67548314
The Green Knight, Nessie, Balor, and the Dragon of London are all in the group of “must have a trump card to win”. If the players are trying to fight straight out, they will lose. Also, they would work best in story moments, so stats would be a bit meaningless.
>>
>>67548314
The Cockney are one of the more paranormal creatures. They are described as “rhyming with humans”, so they go into a moving uncanny valley.
>>
Thanks, hoping I can also find a few of the interesting ones people came up with quite a while ago for lesser beasts, there were some interesting ones
>>
>>67548304
It could be that everyone assumes that they do because why wouldn't they with all the other weird shit going on? But they don't, like knockermen.
>>
>>67552418
People still claim they exist, or blame stuff on them despite one never being seen
>>
>>67552418
I think that the most technologically advanced groups would claim to see it. Like the Isle of Man, Warwick, and the USKS kingdoms.
>>
Regarding weapon stats, because there is no equivalent to any of the high tier 40k stuff, or even mid tier partially, should we continue to stay stuff so it’s similar to its DH equivalents, or work out how to spread out the possible damage for weapons so we can have different things have noticeable differences?
>>
>>67553793
I think we can stay with DH. We aren’t facing down armies of orca or massive warp demons.

I think the stats should change because you now know how to fight, not just because the weapons have higher numbers.
>>
>>67553793
We won’t be having the more crazy weapons, or any mass of automatic guns. It would all depend on how well the weapons are made, and what they are made with.
>>
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>>67539320
>Of the Green Knight they say he was a mortal man once. Just like you or I. They say there was a war, a terrible, terrible war. A war so terrible that those who saw it thought that it was the war to end all wars. Their optimism was a fine thing. They say that the weapons of that time lent themselves to a style of war that involved trenches. Miles and miles of trenches in which men were buried awaiting death. They say that this was where the Green Knight was born, a poison womb birthing a mockery of life. If even life he has. Did he have a wife and children once? Did he have parents and siblings? Did he have a name? Is that what he's searching the isles for stilll? Searching for who he is?
>What drives this creature, this revenant? He has fought in many battles for many kings and lords of this age of woes but why? Why does he fight? Some say he picks the side that's going to win but maybe they win because of him. Possibly he picks the side that's going to make the fighting stop first and winning is just a means to that end.
>He answers to the name of Tommy, although that might not have been his name in life.
Theory.
>>
>>67554109
I think that might be a step too far.

He's Tommy. As in the British Tommy or Tommy Atkins.

https://en.wikipedia.org/wiki/Tommy_Atkins

He is the everyman and anyman and noman from no-man's-land all at once and none of those until observed.

He had no name. He answers to Tommy because it's what he was.
>>
>>67554059
>>67553974
I’m not too good at wording stuff
Just figure the whole upper range of weapon stats won’t be filled at all by stuff we have, so maybe stats should be stretched upwards so there’s more noticeable difference between weapons, though that could mean other stuff needing reworking to fit and so on
>>
>>67554205
Maybe. I just feel that some of those upper range weapons are for killing things like Nessie and Balor, and I don’t feel like that’s something. The players should easily come across. Reworking some of the weapons to get close could work so long as we don’t go overboard.
Though I’m also bad at wording.
>>
>>67554233
Thanks
That’s what I meant by other stuff needing reworking, so perhaps things had more health but weapons generally do more damage, so you can have more noticeable difference between say two different sorts of rifle in their damage, whereas previously the resolution may be too low to have any difference
Overall I think it would be too much hassle at that point though
>>
>>67548078
>>67548314
Add pristers to the request list.
https://www.smithsonianmag.com/science-nature/five-real-sea-monsters-brought-life-early-naturalists-180953155/?page=4
>>
Whats going on in America these days?
>>
>>67554786
Dead aside from the inhabitants of Cheyenne who're worse.
>>
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Hey lads, I was in the first three or four threads of this and added a fair amount to the early lore, but haven't really been back since.
I'm super surprised that this is still going on, that its become so developed, and that so many people are participating in these threads!
I am now unfamiliar with all the new lore, so I'm not going to try to add anything, but I will leave a gift: a thread theme.
https://youtu.be/9uZkVeT1Z_0
>>
>>67554799
Not worse, just unknown to the people of the aisles. They could be perfectly fine in their oasis of life in Wyoming, a crazy mess disjointed from the rest of the world, or a survival cult that has been able to keep going. The onlysure thing is that their survival has something to do with what is held in the mountain. And it could be anything from a sealed government project to something worse than the Balor or the Red Army.

(Our-of-universe, what is found there would largely depend on the tone the GM would wish to go for.)
>>
>>67554832
Nice to have you back anon
Don’t be disheartened by the new stuff, we’ve still got all the old stuff and can always quickly summarise what’s new with something
>>
>>67554832
Okay, biggest newer change: Balor lives in Ireland leading a kingdom of Fomorians, who are a mix of fish-like and snake-like people. Balor is also Yuri, who went up in the mid 1950’s and crashed in Germany, which is the incident that brought the Zone into being.
>>
>>67554956
That was originally landing in Ireland, and we had said it was an effect of the zones not the cause
Especially with how most history will be unknowable to people in the “present”, we should leave it vague, realising the guy was fried up in space is crazy enough
>>
>>67554956
Balor wasn't Yuri, he was an earlier cosmonaut who died in real life but survived here since he was able to fly back to earth under his own power after his capsule failed.
https://en.wikipedia.org/wiki/Lost_Cosmonauts
>>
>>67555014
He originally landed in the soviet union and unintentionally escalated the cold war https://www.youtube.com/watch?v=sNXohNU3tWo. Being trapped in his pond in ireland happened during WW3 when he took a nuke to the face https://www.youtube.com/watch?v=RSvrUBZjkv8.
>>
>>67551774
i did spriggans, which were skinless, screaming humanoids that crawl around in mines murdering people until they accrete a rocky coating and climb out of the mines, continue murdering but stop screaming because by then their vocal cords are destroyed.
Dunno if that were one of the interesting ones, but they're a variable difficulty assailant you can theoretically encounter anywhere near a mine.
>>
Is there some kind of repository for all of the lore created here? I feel like it would help clear up misconceptions and conflictions.
>>
>>67555116
Specifically, it was on the border between the Germany’s. This let both sides study the zone, leading to the tech boom.
Balor convinces the heads to use him as a propaganda tool to make others think the USSR had the edge, but that led to escalating tensions, and when the Americans Nuked the zone to contain its spread, all hell broke loose.
>>
>>67555184
>Balor convinces the heads to use him as a propaganda tool
The reverse of this. Balor accurately predicted that weaponizing him would escalate the cold war into WW3 but the soviet higher-ups thought that with him as their secret weapon, they could outright win. This explains Balor's current goal of "unify the entire world under my rule to prevent another war and make sure nobody can override me again".
>>
>>67555175
unfortunately due to laziness and disorganisation the only repository is archives on suptg.
>>
>>67555228
I know I could list almost all the history from memory, but as I’m a phone poster I can’t organize.

I think the most interesting history would be the chaos of the evacuation, how the Cliffs of Dover seem larger, and how the kingdoms of the USKS are more ignorant of what their former countries did in the War that they would like to be.
>>
>>67555228
>>67555565
We do have the doc to put stuff into, and the state of the USKS could be interesting
Could also do with some help in starting stuff
>>
>>67555626
I would love to edit it, but my phone hates me and won’t let me.

The USE is the most active member of the USKS, due to them listening to the Cheyenne radio transmissions. They are the only one of the four that has no idea what is going on in their old country.
New France has worked with Kernow in expeditions into France.
All four have worked to make their border with the Great London Swamp Zone to be the most defended area in the Isles.
>>
Since nobody can agree on Balor, and it’s history that would be virtually impossible to know, why not leave it vague, focus on the consistent parts, once being a cosmonaut and being stuck
Some myths say he came down from the stars themselves, crashing into his watery tomb from which he will wreak destruction upon Ireland if he ever escapes
Others say he was some powerful warlord turned into a terrible monster, defeated by some hero or weapon and was thus sealed away to never again harm the land
>>
>>67555751
I agree that it’s best if Balor’s history was a mystery to most.
After all, I doubt they would connect him to a cosmonaut who crashed along the Iron Curtain over 200 years ago.
>>
>>67555751
>>67555900
We still need to give some standard stats for the Fomorians and Vigilant Ones.
>>
>>67555900
>I doubt they would connect him to a cosmonaut who crashed along the Iron Curtain over 200 years ago.
He has a spacesuit helmet for a head.
>>
>>67556022
This was in the mid 1950’s, 200 years have passed since then, and he is surrounded by his loyal Fomorians. I doubt anybody who knows what an astronaut helmet is has ever gotten close enough to see him and make the connection.
>>
>>67556091
Precisely, in-setting, people would just think Balor is another zone-Kaiju like the Dragon of London.
>>
>>67555119
Yeah, those were the ones
Probably need stats for the different stages in their lives
It would be good to try and get some good variety in beasts, different ones also more common in different places, like these around and in mines
>>
>>67530751
What was the thing in that Zone?
>>
>>67557905
Apparently there used to be a Dragon of some sort in Wales, but the people there killed it.
>>
>>67557988
It could also justify why large chunks of Wales are uninhabited, the inhabitants there were fucked up and people haven’t come back
>>
>>67559449
It’s also due to an attempted expansion south by the Welsh Kingdom several years ago. Caerleon helped push them back, but the land was left War-torn.
That was also around the time that the sightings of the dragon stopped, so they might be related.
>>
>>67548598
Oh absolutely, which is why they should just be down to how quickly the GM wants you to be killed by them.
>>67549202
Definitely, though I feel some form of general statline should be made; perhaps three or four to cover the different vague variants, as they are rather an enigma in form.
>>67554832
Welcome back to the thread, anon, it's quite different! I think we've taken it too far away from the "myths-come-to-life" theme, but it's still going in a cool direction.
>>67554956
*Might* have crashed in Germany
>>67555175
We've got a google doc, though it's interminably in need of updating.
>>67557988
Could be the event that pushed Carleon into prominence, and ahead of the mass of WK and WWS nations. Killing the Dragon would give a fucking huge amount of experience, and more to the point, grant a massive boost in fame and influence to the leading knights of the nation.
>>
>>67559801
I think the crash happening along the border of the two Germanys would make the most sense because of the following:
>The crash and appearance of the zone would escalate tensions between the superpowers
>it’s location would allow scientists on both sides to study it, so the tech boom would give neither side an instant advantage.
>Alan Turing needs to study it, so it can’t be too far into the USSR for him to get the numbers to first build the thinking machine the Turingists use.
So I think I can say that the East and West German border would be the best spot for the zone to appear and end up with the world becoming like it is.
>>
>>67555116
>>67555223
>>67560522
Have the soviet leadership order Balor to intervene in occupied Berlin, put it all under russian control.
>>
>>67548598
>The Green Knight
You can't kill him, but if you do things that would've been able to kill him save for his quantum immortality/luck, he'll feel the deaths of his parallel selves, so you can at least cripple him with pain long enough to run away. And get him personally pissed off at you.
>Nessie
eats 1d3 investigators per round
>Balor
Get past his army of fomorians and lure him out of the water for a few hours, at which point he'll melt down like a nuclear reactor and explode. Keep in mind that he's smart enough to know of his weakness and he's not egotistical enough to want to handle things personally as opposed to just ordering his fomorians to murder you.
>The London Dragon
Just get a really big and/or enchanted weapon. An old-world tactical nuke or Excalibur ought to be enough.
>>
>>67561141
He wasn’t that powerful yet. It was the nuke in Dublin that gave him the ability to vaporize whatever he looks at. Before that he was a radioactive man at peak physical perfection, if not a bit more, being touted as “the New Soviet Man”.
He was just learning to direct his radiation, which was seen as a good weapon by the heads of State.
He got sent to Berlin after the Americans Nukes the Zone in the ill-fated attempt to stop its spread, but whatever he was meant to do became moot as the zone decided to start spreading world-wide.
From there he took part in the evacuation to Ireland, got Nukes in Dublin, and mutated until he had to stay in his cooling lake to prevent overheating.
>>
>>67518618
This would to me be better also. The other Zones all house monsterous things, he stands out for appearing mundane.
>>
>>67537859
>>67547427
>>67547533
Liking the stats seen so far!
>>
>>67563306
Cheers, hoping some more anons can also give it a go as I’m not too used to this stuff
>>
>EM-2
Basic
350m
Rof - /S/-/10/
Dam - 1d10+4I
Pen - 3
Clip - 20
Rld - full
Special - accurate
Wt - 3.5kg
>>
>Stirling
Basic
100m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - 34
Rld - full
Special - reliable
Wt - 2.7kg
Also change the sten range to 50, if I’m putting range as half the effective range so the harder penalties apply to use it at its max effective range
>>
If anyone has any ideas to make guns more distinctive, please say
>Tommy
Basic
75m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - between 20 and 100 round drums
Rld - full
Special - none
Wt - 4.9kg
>>
>Webley revolver
Pistol
25m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 6
Rld - full
Special - none
Wt - 1.1kg
>>
>>67547533
>Bastard Sten
Basic
70m
Rof - /S/-/7/
Dam - 1d10+1I
Pen - 1
Clip - 25
Rld - full
Special - none
Wt - 3.5kg
>>
>Hi-power
Pistol
25m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 13or15 9mm/10 .40s&w
Rld - full
Special - none
Wt - 1kg
Perhaps revolvers should get reliable or something like that to make them not a direct downgrade
>>
>Bren
Heavy
275m
Rof - /S/-/10/
Dam - 1d10+3I
Pen - 2
Clip - 20/30/100
Rld - full/2full for pan magazines
Special - storm, reliable
Wt - 10kg
>>
>>67564106
Anyone who is able to use an automatic Tommy gun, they would have to be rich enough to either buy new ammo or pay to have the spent shells re-armed.
And if they’re that rich, they’re rich enough to make Zone Metal bullets.
>>
>Bar
Basic
300m
Rof - /S/-/10/
Dam - 1d10+3I
Pen - 2
Clip - 20/40
Rld - full/2full
Special - none
Wt - 9kg
>>
>>67564388
Zone metal bullets would be a big step above even getting all the bullets for a tommy, and it would be practically shooting money
>>
>>67564106
If you want distinct, the USKS and Sealand are some of the only ones to have artillery.

Also, bows (crossbow and longbow) are coming back due to the arrows being easier to make and modify with Zone metal.
>>
>>67564415
Sounds like the kind of Trump Card one would need to take down the Great London Dragon.
>>
>Welrod
Pistol
12m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 6/8
Rld - full
Special - inbuilt-silencer
(Enemy Has -20 On Awareness To Hear The Shot. Moreover Detection Can Only Be Attempted At Half The Normal Range.)
Wt - 1.5kg
>>
>>67564425
More meant distinct as in the differences between two different LMGs for example, but yeah
Zone metal stuff is meant to be very rare, if someone’s making bows that use the stuff anywhere they had better be very rich and a damn good archer
>>
>>67564538
The bows are used on the Zone-side of Hadrian’s Wall, and while they are a bit expensive, they are still more cost-effective than bullets since arrows can be retrieved.

I think that Light Machine Guns are going to be fairly uncommon. Most of what players will find will be able to serve the dual purpose of defense and hunting, so semi-automatics, lever-action, and boot-action are more common.
Any ideas for shotguns, or would the hides of many beasts be too thick for the pellets?
>>
Ok, I think I’ve done enough stats for today, and need to get some damn sleep
Would be great if anyone else could try and work some stats out or eat how to improve the ones we have
>>
>>67564674
Automatic stuff will generally be rare, especially the more modern stuff like the EM-2, but also LMGs
I’ll try to stay a shotgun or two later, they may be useless against some beasts but still perfectly useable against others
>>
>>67564678
I will have to look over how Dark Hersey stats weapons and monsters. It looks interesting l.
>>
>>67561141
>>67561452
Doctor Manhattan is too powerful, probably something more along these lines.

Powers:
>Flight, with the only speed limitation being not to pull enough Gs to pass out.
>Superhuman durability enough to survive the american nuclear strike.
>Superhuman strength.
>Gaze attack. Before the war it was this https://www.youtube.com/watch?v=8uMXDYmZBBI afterwards, with the extra radiation/mutation, it scaled up into basically an eyeball-mounted lance battery.

Weaknesses:
>Human reflexes. While he could theoretically fly fast enough to shoot down all enemy missiles with his eye beams, his reflexes aren't up to it.
>After the war, overheating.
>>
Bamp
>>
>>67561285
Has Nessie ever actually eaten anyone?
>>
>>67568657
Some people will tell you yes, some will tell you no
>>
So what can be done to help differentiate between similar weapons? We could come up with additional special attributes for weapons to add some differences, based on different sorts of melee weapon for example
>>
>>67568657
>>67569108
Horned Men Raiders, the Glen elders who forced the second Nimuë, etc.
>>
>>67565677
No flight, he isn’t magic, and his gaze was a bit less powerful.
Otherwise that all sounds good.
>>
>>67569861
>the Glen elders who forced the second Nimuë, etc.
No, the newly freed second Nimuë killed them all herself.
>>
>>67568657
>>67569108
Hard to say. She does attack by biting down on things and people, but nobody is sure if she has actually eaten them.
(I would go with no, since I doubt she would find humans to taste good)
>>
I was looking at other weapon modifications, and it seems like most of the ones that are modifications to the existing gun like custom grips and stocks should be fine to carry over
Some don’t have any equivalent, though infrared scopes existed in some forms back in late ww2, so might be doable
Additions to the gun like a melee attachment or bipod should be fine, and ones like mono and suspensors could be used for some very rare weapons forged of zone metal
>>
>>67570976
Infrared was quite bulky back then.
I think that while the tech boom did bring many advancements, miniaturization of the tech hadn’t really gotten far. The radicals are one of the mort advanced in that they one of the only ones who can put high tech into small spaces, like their camera pigeon.
>>
>>67570976
Example of the infrared scope ZG 1229 Vampir.
>>
>>67571351
Yeah, if someone could find one it would be bulky, but could still have its uses
>>
>>67571601
Very bulky. This thing: >>67571375 weighed five pounds on its own.
And the thing on the guys back? That was the 30 lb battery needed to use it!
>>
>>67572442
Anything electronic would have a relatively short-term benefit, due to the batteries needing to be recharged and good batteries being hard to find.
>>
>>67568657
Nessie gets enough food from both the sea beasts she fights and the food willingly given by the people of the Glen. She never had a desire to eat people.
>>
Archived!
>>
I think the next thread should be all about stating beasts and weapons, and finally figuring out how to convert radiation into corruption points.
>>
>>67571351
>The radicals are one of the mort advanced in that they one of the only ones who can put high tech into small spaces, like their camera pigeon.
The radicals aren't using anything we'd understand as "technology" as opposed to Zone-powered pseudomystical bullshit.
>>
>>67574224
Still, they are able to use it in a way that can be repeated and have their the cause-and-effect understood, even if they aren’t sure as to why.
>>
>>67573945
I also contacted the drawfag from Gigerworld on another site, so we may be getting Raiders & Radon artwork.
>>
>>67574421
Nice, would rock to see some interpretations of the stuff people have made
I wanted to give it a go myself but am godawful at art
>>
>>67574421
Cool! Maybe we could get some art of Balor.
>>
>>67574587
Everything on him has been inconsistent and nobody has seen him in the very radioactive flesh, perhaps something to leave to interpretation
I’d love to see some gleaners or other more common things
>>
>>67574935
At the least we could get his cosmonaut head sticking out of the water.
We could also get Nessie’s head.

But yeah, Gleaners and knights would be cool since they are much more common.
Maybe a Rad-wizard, Hound, Big Cat, or any of the other more common beasts as well.
>>
>>67573945
I remember radiation being measured in Sieverts, but even 10 sieverts could be deadly.
>>
>>67575702
Still, the Rad chart did show other levels of exposure for reference. Could figure out more with that.
>>
>>67574587
>>67574935
>>67575047
I'm imagining him as something like an old-school kaiju played by an actor in a rubber suit. A bulky, vaguely humanoid figure with dark grayish mottled flesh. He's got the CCCP spacesuit helmet, part of the shoulders and the backpack lodged onto his actual head like a sea turtle with the plastic band of a sixpack.
>>
>>67573945
Yeah, sounds good
>>
New thread: >>67577808



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