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Welcome to the Radon and Raiders thread!
Setting-building thread for a post-apocalypse British Isles where things went to shit in the 1950s. The land is littered with Zones of strange, reality-warping energy, and society has reverted to near-medieval levels as people fight off radioactive mutants and strange creatures.

Last thread: http://suptg.thisisnotatrueending.com/archive/67477623
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Radon%20and%20Raiders

Thread prompt: What stats can be given to the more common weapons, Zone beasts, and Changed Ones? And how should radiation be used as corruption points?
>>
>>67577808
Current map if the Isles.
Purple is nasty land, yellow through red are the larger more active Zones.

Link to the Doc: https://docs.google.com/document/d/1cDqaDJykx2hYP3gO3wNrknAajH5yyWKePk47ZFdkKqw/edit?usp=drivesdk
>>
>Ghoul
2 for all body parts
WS40
BS0
S30
T20
AG45
Int25
Per45
Wp20
Fel30
Half6
Full9
Charge12
Run24
Threat5
Claws:
Melee, 1d5+5
>>
Some of the existing efforts at starting stuff to get the ball rolling. Some guns first, though they don’t exactly grow on trees
>Enfield
Basic
200m
Rof - S
Dam - 1d10+3I
Pen - 3
Clip - 10
Rld - full
Special - reliable
Wt - 4kg

>Sten
Basic
100m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - 32
Rld - full
Special - none
Wt - 3.2kg

>Bastard Sten
Basic
70m
Rof - /S/-/7/
Dam - 1d10+1I
Pen - 1
Clip - 25
Rld - full
Special - none
Wt - 3.5kg
>>
The EM-2 would be one of the most modern rifles to exist before shit hit the fan, most modern or automatic weapons, especially those such as this will only be seen in the hands of the significantly wealthy
>EM-2
Basic
350m
Rof - /S/-/10/
Dam - 1d10+4I
Pen - 3
Clip - 20
Rld - full
Special - accurate
Wt - 3.5kg

>Stirling
Basic
100m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - 34
Rld - full
Special - reliable
Wt - 2.7kg

>Tommy
Basic
75m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - between 20 and 100 round drums
Rld - full
Special - none
Wt - 4.9kg

>Webley revolver
Pistol
25m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 6
Rld - full
Special - none
Wt - 1.1kg
I also forgot to change the sten range to 50
>>
>EM-2
Basic
350m
Rof - /S/-/10/
Dam - 1d10+4I
Pen - 3
Clip - 20
Rld - full
Special - accurate
Wt - 3.5kg

>Tommy
Basic
75m
Rof - /S/-/10/
Dam - 1d10+2I
Pen - 1
Clip - between 20 and 100 round drums
Rld - full
Special - none
Wt - 4.9kg

>Webley revolver
Pistol
25m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 6
Rld - full
Special - none
Wt - 1.1kg
>>
>Hi-power
Pistol
25m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 13or15 9mm/10 .40s&w
Rld - full
Special - none
Wt - 1kg
Perhaps revolvers should get reliable or something like that to make them not a direct downgrade

>Bren
Heavy
275m
Rof - /S/-/10/
Dam - 1d10+3I
Pen - 2
Clip - 20/30/100
Rld - full/2full for pan magazines
Special - storm, reliable
Wt - 10kg

>Bar
Basic
300m
Rof - /S/-/10/
Dam - 1d10+3I
Pen - 2
Clip - 20/40
Rld - full/2full
Special - none
Wt - 9kg

>Welrod
Pistol
12m
Rof - /S/-/-/
Dam - 1d10+1I
Pen - 1
Clip - 6/8
Rld - full
Special - inbuilt-silencer
(Enemy Has -20 On Awareness To Hear The Shot. Moreover Detection Can Only Be Attempted At Half The Normal Range.)
Wt - 1.5kg
>>
>>67578045
>>67578044
4 second difference
EM-2 mind
>>
>>67578044
One of the most expensive modifications for guns is using Zone metal bullets. The variety of effects the metals may have can make the gun to be one of the more powerful weapons around. This has been offset due to the smelting zone metals in a way that keeps their effects a difficult and expensive process.

However, if someone were to get enough to fill the 100-round drum of a Tommy gun, they could theoretically take down the London Dragon with that gun alone.
>>
>>67577808
There are still more creators we could give stats to:
A common Rad-Wizard.
A Hound with their ability to exist in two places at once.
One of the Big Cats that have learned to live in the Zones and resist radiation.
Standard Fomorian
Giant (the smallest kind, not the Jotunn)
Wulver
Troll
Wyrm
Gargoyle
Nuckelavee
>>
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Started work on a map of the Two Roses, still very early and haven't even got the Leeds area in yet, let alone details
>>
>>67579763
I remember in an earlier thread there were maps of possible battle lines depending on which way the Siege of Leeds goes.
Still good work!
>>
>>67580130
Cheers, any advice on it so far?
I’ve never really done anything like this before
>>
>>67580781
I will have to look back for the maps, but at the moment the siege is at a stalemate. There is a raiding party on the side of York on its way to help break it, but there is also a bunker somewhere in the city with enough weapons and ammo to fight back the attackers and turn the momentum to Lancashire’s favor.
>>
>>67580975
Thanks, any map details? need to work out major parts of each side and landmarks worth putting on a map showing the war
>>
>>67581150
Found it! The purple line is the current battle lines, with the other lines to the east and west being possible battle lines depending on who gains the momentum, with the Brown and Tan lines being final holdouts for Lancashire and York respectively.
>>
>>67577808
This would be a good example of quality custom armor that would give 90% protection from radiation.
>>
>>67578907
We could also figure out some base stats to the Stitchers and German Ghouls for players who want to play as them.
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>>67578069
we need the monster hunter's favorites, anti-tank guns. Maybe rifle grenades too.
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>>67582835
Theres also the creepy german ghoul aristocracy
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>>67582850
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>>67582877
I think you may be confusing what you’re thinking of with the German Ghouls. The German Ghouls are mechanically augmented humans from before The War and are fairly solitary.
The Radical Turingists can recreate them with some advancements, but the hearts in the originals are still more powerful and long-lasting than what the Radicals can make.

The only ghoul-like Turned I can think of with an “aristocracy” are the Wights on the Isle of Wight. Their “king” directs the repairs and keeps the isle isolated.
>>
>>67582850
Looks like a 5 round clip with a special of high accuracy, but also high recoil (that’s a Pen of 4-5, right?) I think it’s damage would be more than 1d10, though.
>>
>>67583242
Radical Turingist constructs are more along the lines of Mortal Engines stalkers in full plate armor. They are mindless and unplayable.
>>
>>67583462
Not all mindless, just the ones they make from scratch with corpses. I remember those being used as “guard dogs” and excursions into the Zone for supplies. They can modify themselves and others to a similar state, but that being an option would require players to be part of their faction in the first place.

Still, good analogy for their experiments.
>>
>>67583551
They're supposed to be mindless. When they aren't, it typically ends with their creators getting massacred and a catastrophic rampage.
>>
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Some slow progress on the map, I really could do with some advice on what the heck im doing, tried to put some reasonable settlements in for both sides, the square sites mark rebuilt castles, though I suppose York also had the walls and cliffords tower
Still nowhere near done
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Picrel, IR mods would be clunky but absolutely in theme for the setting.

>>67578069
I think the benefit of revolvers would most likely be their low cost and simplicity of design. Reliability could also factor in, of course.
>>67581764
>>67581150
The dark yellow lines are also roads that would likely be a major sink of resources. Since they're effectively the lifelines of the kingdom, the Yorkists would not risk them getting cut off, by Lancastrians or bandits alike.
>>67583242
The Wights, of course, and the Jotunn, would both have an aristocracy, the Icelandic Giants having a very clear feudal system.
>>
>>67583776
Looks pretty good do far! I'd just mark out key roads and trade routes out of the kingdoms, both land and sea, and add a few markers for pertinent physical geography. Or at least physical geography that affects political geography. Honestly it looks more or less done to me, bar the above, unless you want to go into an unnecessary level of detail.
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>>67583776
Looking pretty good so far.
Hadrian’s Wall was rebuilt along the northern Zone border of Lancashire, so that would be a good spot of defense.
Only other suggestion would be for the southern York border to more closely follow the river when it reaches Shelby.
>>
>>67583911
>>67583906
Thanks!
I definitely need to get some key roads in, the messiness of water-travel and both sides having opposite coastlines may remove any real chance of naval combat in the war, unless one of the surviving western petty fiefdoms became involved against Lancashire
I’ll find any significant landmarks to put in too
Borders following the river around Selby would make more sense, I know the original hadrians wall has become a sort of defensive line against the northern zones, I figured any land bordering a zone would have its own defences to keep the nasties out
>>
Any ideas on what areas or settlements would likely be significant for either side? Along with old cities being reinhabited there would be some new ones, though they would probably be less advanced
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>>67583776
Also, I tried to put my own interpretation of the northern situation in with this, that being Northumbria and the other fiefdoms to its west being swarmed over by some beasts and expansion
This has left some currently surviving, albeit damaged groups bordering larger groups and likely to help in exchange for help in repairing after the war
Northumbria itself still stretches between Yorkshire and Edinburgh territory, but has lost a lot of land in the chaos, the largest surviving portions being near to Edinburgh
>>
>>67584824
So the Northumbria lands are being ruled in name only at the moment, with the leaders hoping for stability and funding from York if they win.
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>>67584527
Bridlington and Scarborough are stable enough to be York’s port towns and possible holdouts.
>>
>>67583859
>The Wights, of course, and the Jotunn, would both have an aristocracy, the Icelandic Giants having a very clear feudal system.
Settle it ork-style? Size as a determination of societal authority.
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>>67585749
That could work for the Jotunn in Iceland. Could even have a scenario where they respect a players strength and let them be.
The Wights seem to have followed the same king for as long as they have been around, and are about the same size as normal humans. They just don’t like being around people.
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>>67577969
When it comes to weapons, I like the feel of the Shotgun. For one, I would suggest the Winchester Model 1912. Set the standard for pump-action combat shotguns.
>>
>>67586386
For the most common, you can never go wrong with the practical double-barrel shotgun.
>>
>>67574421
>>67574542
>>67574935
>>67575047
Personally, I'm hoping for the Radical Turingist creations.
>camera bird familiars
>knockoff stalkers/"knights of the faith"
>average radical turingist
>the Wire Man
>the Oracle Engine computer
>orion drive monastery
>>
>a Nimuë
>>
Bump
>>
>>67587082
If Nimuë ever did present one of the Arthurs with a sword to recognize him as the legitimate King of All The Isles and formalize then the post-Scottish Clans would have to fall in line and accept. With the Scots would come Northumbria / Norþanhymbra would probably come with them due to a combination of their long and shared history of not being at active war with each other and not wanting to be left out. The other Arthur would have to either renounce his Arthurness and accept that he's just a dude called Arthur and not an ancient king returned or get slain in battle and his lands absorbed.

Point is that Nimuë is potentially the key to domination, but Nessie doesn't give much of a shit for the conventional comings and going of politics and doesn't really care who rules the lands so long as they abide by her rules. Whatever those rules are.
>>
>>67590621
>strange women lying in ponds distributing swords is no basis for a system of government.
It's hard being rationalists in an age of magic forests and fairies.
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>TFW you were practically born in the suit
>TFW you have no face, the mask is your face
>TFW you customize your suit to have an identity because of this
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>>67591089
The rare pre-Cataclysm 'skinsuit', only a handful were seen in Britain. Flexible as leather, yet durable enough to withstand low-caliber bullets; Rumors say that it was made with the sinew of Zone-beasts, others say it is made from mellified rubber collected from tires in Zones. The few mercenaries who use one rarely take it off, citing difficulties in removing such old tech without damaging it, or saying it's practically melding with their skin. Some of the more... unhinged ones even claim they're born with it on.
As usual, Turingists both radical and otherwise would pay a king's ransom for a single pristine specimen.
>>
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Some more mapwork, fixed up the river border and sorted some roads and such
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>>67591438
And now with that second Yorkshire removed, as I am bloody blind
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>>67587082
Add a bit of a glow and you would have it.
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>>67590621
This actually happened once. A Nimuë approached Caerleon’s Arther and blessed his sword while saying he was a true king.
A week later the Kernow Arthur refuted the claim by pointing out that at the time that Nimuë wasn’t a host to Nessie, and the host was still in Scotland.
>>
>>67591454
Also, should we look into any of those small surviving fiefdoms bordering mostly Lancashire? Their support to either side could have some effect
>>
>>67591176

They have reverse-engineered some of the technology behind the suits in some countries, though these derived armors are never as potent or unobtrusive.

Crusader rad armor is an example which trades the skintight nature for bulky protection.
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>>67591888
They are mostly with Lancashire, or should I say were, before the area broke into pieces.
>>
>>67592040
>>67591176
>>67591089
Such sturdy suits are so rare that many have become status symbols for several nobles.
Unfortunately, due to their rarity, none of the current nobles have tried to adjust them to fit for fear of irreparably damaging them.

Many of the ones still being used are conglomerations of the original suit and attempts at repairs.
>>
>>67591454
I can't imagine the Bradford salient would be a nice place to live. One of the centres of the conflict, and blocked from the rest of your folks by the largest bandit remnant left in Britain. Yikes.
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>>67592501
Yeah, they’re pretty sandwiched between Lancashire and Lancashire-occupied Leeds, probably rather significant who the Yorkists fighting in the south, and at least they’re not cut off entirely
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>>67586386
It would also be good for attaching bayonets too.
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>>67591454
Is the map looking ok so far? I’ve got the rest of England in the file if I zoom out, so I could try to expand it to cover more relevant areas, though the lack of Scotland and Wales would be a pain to work out
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>>67593723
We’ve got a map of the Kernow area here.

I think only other areas of major note would be the Glen, Caerleon, and the USKS. We could do Ireland to show where the Turingists monasteries are as well as the Radicals.
>>
>>67593889
Cheers
I could expand the map I have to show some of the midlands, but that would also likely mean needing to flesh out more minor fiefdoms unless they’re just generally shaped and otherwise unnamed, leaving lots of room for GMs to come up with their own places
>>
>>67593889
Found a map showing the southeastern part of England.
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>>67595086
Found a map showing the southeastern part of England.
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>>67595101
>>67595086
Thanks, I’ll probably expand the map downwards then, might make fresh ones for areas near to Scotland or Wales as the base image I was using lacks them
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>>67595942
The USKS stand for the United States of Kent and Sussex, which is an alliance between the United States in Exile, New France, the Commonwealth of Sussex, and European Confederation. Their coast is where most of the Evacuation landed, many ships of which still remain and continue to be disassembled for parts.
>>
>>67596287
Thanks, I have been here from the very start so remember most the details like that
People going into more detail on the lands of places like the USKS and Lancashire would be helpful, all I have currently is the capitals of each and guesswork with which cities would matter and be major settlements
>>
>>67596347
The USKS are very firm in their alliance and trade between themselves relatively freely. They are all one of biggest providers of pre-war guns and mechanical parts, so scavenging towns are a good force along the coast. For overland trade, the town near the gap between Zones is pretty rich.
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>>67577969
The longbow and cross bow have made a bit of a comeback. They would have an Rof of S, and a clip of 1. I think their damage would depend on what kind of arrow they use.
>>
>>67597043
Yeah, I was trying to do a load of guns first. With old fashioned weapons due to virtually all of them being normal, I’m trying to work out how to give them significant differences stat-wise between each other rather than all being different shaped things with pretty much the same stats
Some new special attributes for weapons could help, but I need some help with this
>>
>>67597944
I remember it being said that longbows could shoot arrows with Zone-metal heads that could “displace” a part of what they hit.
That was said to be expensive and overpowered, so how about this:
The displacement effect can only be used in the metals’ unrefined form, so the heads must be hand-chipped, and said metal can only be found in small quantities within two of the Scottish Zones, specifically the one along Hadrian’s Wall (which would give a reason why the defenders there use them) and the northernmost Zone.
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>>67598604
Sounds good
Most zone tainted metals of the useable sort are found in the industrial zones, often part of rather malicious things made of metal in there, but Scotland also seems fitting for those sorts given the spacious distortion stuff
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>>67593722
I was just thinking about how shotguns being used against beasts would be specialized for causing as much damage to the animal in one shot to either kill it or frighten it off.
However ammo would be hard to find, so I am now wondering if anybody has made use of a Blunderbuss.
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>>67601370
Older sorts of guns are being used in places, I’ll stat some shotguns later
>>
>>67601392
Shotguns would best started for either defending or hunting, but being slow to reload and thus need to kill the target before it can respond. So they’re used in scenarios where missing is unlikely.
So the two best spots to use it would be either in the bushes within some zone as a beast is searching for you not five feet away, or on the top of a Wall fending off whatever horrors are trying to climb or have climbed over while desperately trying to load that one shell that would let you turn the things head into chunky salsa before it kills you.
>>
>Classic shotgun
Basic
50m
Rof - /S/2/-/
Dam - 1d10+4I
Pen - 0
Clip - 2
Rld - full
Special - scatter
Wt - 3.5kg
>>
>>67577947
Does anybody know what these stats mean and translate to? I can’t find a pdf for either the first or second editions of Dark Hersey to help understand.
>>
>>67602901
Nice! Good to see the double-barrel gets its due!

Question, what does the Rate of Fire stat mean? I can understand everything else, but the way that one is laid out is strange to me.
>>
>>67602940
Look in /40krpg/, archives if there’s not a current one going
>>67603072
It shows how many shots are fired/whether it can fire in single, burst or fully automatic fire in that order
>>
>Trench gun
Basic
20m
Rof - /s/-/-/
Dam - 1d10+4I
Pen - 1
Clip - 5
Rld - full
Special - scatter
Wt - 3.6kg
>>
Any other ideas for developing Yorkshire or Lancashire?
Any landmarks worth putting on a map, be it from the old-age or something new?
>>
>>67603742
Oh, so this >>67603870 would be single pull of the trigger, one shell, one round.
So the Tommy gun would be single pull of the trigger, single shell in the barrel, ten round burst.
>>
>>67604358
Well, judging by the map >>67591454 and how Leeds is Lancashire territory under siege, that would imply that Lancashire territory before the war extended from bordering Spofforth castle to the river, so their southern border covered the entire northern edge of the Industrial Zones.
Furthermore, the fact Yorkshire put Leeds under siege and captured Bradford means they see Bradford as strategically important, likely because it is one of the major excursion points into the industrial zones, meaning it would have had stockpiles of Zone metals. Metals that are likely currently being used to supply some of York’s mercenaries, like the Raiders hoping to break the siege of Leeds.
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>>67604358
I think the map is pretty good so far. Good work there!
Will have to look back in the archives for the history of York. Lancashire has been one of the most stable kingdoms in all the Isles, with the same lineage holding the title of high sheriff for the eight generations since the war. They’ve basically been in power for 200 years without a major upheaval, and that’s impressive even in a normal world.
>>
>>67577947
Still need to get some stats for the other beasts and Changed Ones.
>>
>>67586637
The Orion drive monastery has not happened, and won’t happen for a long time, if at all. They don’t have the resources.
The USKS is one of the more mechanically advanced groups, and they struggle to gather the funds and resources to build even one destroyer, let alone the three cruisers needed to cross the Atlantic.
>>
How common should expeditions beyond The Isles be?
>>
>>67604693
Leeds was previously surrounded by Yorkshire but an absolute pain to occupy, then at the start of the war Lancashire managed to take a decent amount of land including some bordering Leeds, and managed to get troops inside the city
Now, after Yorkshire started to get its shit together, the Lancastrians have been pushed back, mostly in the south, whilst Leeds is still occupied and now cut off from support
Even then, Lancashire has had Loren overall access to the industrial zones and Bradford as a staging ground for gleaning into those zones sounds good
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>>67609281
They do t exactly happen every week, and require quite a bit of prep and manpower
Even then they’re often considered suicidal, but those who have gleaned into France from Kernow and lived have returned with some impressive findings
>>
>>67609281
Fairly common. Not every week, but someone is going there every 1-2months.
>>
For when you want something very dead
>BOYS Anti Beast Rifle
Heavy
250m
Rof - /s/-/-/
Dam - 1d10+6I
Pen - 5
Clip - 5
Rld - full
Special - tearing, proven
Wt - 16kg
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>>67611154
Hell-yeah. If that think so much as connects on any part of a body, that beasts is either dead or incapacitated.
Would take some time to set up to compensate for the recoil.
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>>67591526
It's the same ex-Nimuë as here
>>67483546
>This seems like a hilarious misunderstanding waiting to happen. A prospective Nimuë fulfills the bonding ceremony and immediately starts ranting about how with their new power, they will be an unstoppable tyrant, only to be informed that their year as Nessie's avatar just finished and they've just regained consciousness/control over their body.
>>67512976
>Yeah, that could be pretty awkward.
There's a megalomaniac ex-Nimuë NPC running amok with spectacular lack of success.
>Do everything, up to arranging Unfortunate Accidents for rivals to become Nessie's Bride... ...and discover that Nessie was the one in control and get exiled after unwittingly revealing your plans mid-rant.
>Seduce Arthur of Caerleon, claim the sacred authority of Nessie to bless him as the Rightful King so he can take over the isle, arrange an Unfortunate Accident and reign yourself as his widow......what do you mean, "you're not the current Nimuë, therefore you don't have the authority?
Et cetera
Her name is Morgause and there's possibly a bastard heir to the throne of Caerleon involved.
>>
What sort of landmarks are worth marking on the map aside from settlements? Major bridges?
>>
>>67611842
There are two major bridges on the road between York and Leeds. Cut those off and the supply chain would be strained.
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>>67611494

So the question now is, can a Nimue be affected by science and technology?
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>>67611934
They're basically a biological human with a few bioaugs based around being an amphibious supersoldier. So in general, if it works on a default human, it'll probably work on an ex-Nimuë.

The current Nimuë is an unstoppable juggernaut whose stats basically consist of "even if you somehow killed me, all you'd do is piss off Nessie and she's even more overpowered".
>>
>>67611934
Define “effected”. Outside of what the zone does, and how Nessie Changes then, there isn’t really any known usable magic. Science and technology are still the name of the game in this world.

Nimuë can be shot, murdered, or die of very old age. The only being who seems to be immortal is Balor.
>>
>>67611985
The current Nimuë can magically Heal herself. Any injury that doesn't cause instantaneous death only makes her angry.

Ex-Nimuë have mildly superhuman regeneration to the extent of say, regrowing fingers or something, but they can still die if shot.
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>>67612255
Not so much magic as very rapid regeneration. They are also very hungry afterwards, and have a drop in their natural radiation.
Though the fact that said regeneration doesn’t look completely gruesome is impressive.
>>
>>
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>>67613112
Stuffed great zone beasts are quite the decoration and trophy
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>>67613053
A bit too advanced for the common knight, and too smooth for the Radicals. Needs to be a bit more clunky to fit in.
>>
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>>67613616
Nice, but why the engine on his back?
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>>67613444

Too asian in style too IMO
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>>67613642
Because it’s Been repurposed as a metal backpack. It doesn’t really function.
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>>67613885
I like the gun, cloak, and mask, but it looks too clean and fitting. Looks like something held and polished by a noble over the 200 years, but has never experienced a real fight.
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>>67613642
Because it's dieselpunk
>>
>>
>>
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>>67613921

It's a universal problem with most of the popular render programs. Doing any kind of dirt and wear is a shitload of work so most artists make it "pristine" even when it's supposed to be postapoc
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>>67614652
I like this one. Practical and gives about 50% protection from radiation, while being easy to maintain while in the Zones.

>>67614742
Way too advanced and complicated. Nobody has access to mech suits.

>>67615176
Nice. A creepy little scarecrow set up to keep away the worst of the Zone. Would be freaky to find while on Mainland Europe, cause that would mean somebody has been able to live in the Zone.
>>
British people, specifically the English intimidate me
>>
>>67615527
I doubt they would be less intimidating while in armor and holding a slightly glowing sword.
>>
>>67615512
>Would be freaky to find while on Mainland Europe, cause that would mean somebody has been able to live in the Zone.
Especially when you see it move.
>>
>>67616135
Seeing it move is fine. A million things can make it move. The wind, a loose fitting, an animal that got stuck inside, whatever.
The big problem would be it moving when you aren’t looking.
>>
It's that time again.
> The Woodfolk keep to themselves mostly, Men leave them alone, they leave Men alone, both sides are content.
> But there's always a few things to trade between peoples, no matter how different, so once a moon, the Goblin Market comes to Dunchurch Hill and Man and Folk mingle.
> Simples are traded, foodstuffs, hides and the like, plants from the deep reaches of Forest and Zone for medicines, materials for finished goods.
> Warwick is still an industrial society after all, even if only just, so it can produce things an order of magnitude more complex than the Folk.
> But the Folk have craft too, and the most valuable items they trade are products of it, products of the Zones.
> A Folk smith can work the metal of the Zones as easily as men work iron, hammering out toxicity just he hammers it into shape.
> The crafters do not just work metals of course, wood, bone, hide, even stone and gems can be imbued with the energies of the Zones, and then shaped by the clever hands of the Folk into wonders.
So the 'Goblin' Market and fairy-craft, now available for whatever purposes DMs may find.
>>
>>67616655
Looks like Dunchurch would be on the edge of the Central Zone. The Folk is just a name for the people who live there, and every one has been Touched by the Zone.
It makes sense that they are Touched, though. They must be to live in the most varied Zone of the Isles. It hold everything from small amounts of Zone metals and radiation, to a forest that holds mammals from the distant past.
>>
>>67617012
i did set the Folk up a while ago as those humans touched by the zone who retained human thought, if not form, and their descendants.
Probably lost in the archives somewhere.
>>
>>67617315
I remember there being stuff about fair folk, but not much about where they would be based out of.
Now I’m wondering if, since they are Touched by the Zone, if Stonehenge would repel them as well.
>>
>>67617595
i think Avebury, Stonehenge and Uffington were all ones I, at least, treated as no go areas for anything Touched.
>>
>>67617712
So, what would happen to a Changed One (Touched or Turned) that a player is using happens to ignorantly wander into the range of one of those three places?
I know that walking corpse Ghouls will collapse if they are out of a Zone for more than a day, but that's Because they’re already dead.
>>
>>67616655
Any ideas for their stats?
>>
>>67617824
Zone-powered stuff works fine out of Zones, it just needs to be initially activated in a Zone or with Zone materials.
>>
>>
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>>67618225
>>
>another potential look for the knights of the american military remnant
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>>67618159
Yeah, but there is a difference between being out of the zone and being in an anti-Zone like Stonehenge. When Zone metals enter its area of effect, they lose their effect and any radiation they had for the duration that they are in the range.
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>>67618780
Anything or anyone tainted by a Zone which enters Stonehenge just vanishes. Nobody knows where and if you're absolutely uncorrupted, you can just walk right through the stone circle with no ill effects.
>>
>>67618814
That may be a little much. Some of the best gear would be made with Zone metals, and it would be a dick move if the GM were to lead you to an anti-Zone without informing the party until “all your best expensive gear is now gone forever”.
Or “your Stitcher got too close to Uffington. Roll new character.”
>>
>>67619057
It could be that the area immediately surrounding the Henge dampenes the effects of the zone-touched things. Including people and creatures. Only actually passing into the area marked by the large stones causes Zone equipment to vanish.

Even non-Zoned people feel there is something odd about the place. Some feel very at peace there and want to stay, others feel a sense of wrongness and want to get away from it.
>>
>>67619802
I’m guessing that it would be dangerous to Turned. A Turingist Fomorian could study the center henge itself for a few minutes, start coughing, then rip off their mask to vomit blood until they leave the circle.
So for the Turned, them standing at the center of one of the three anti-zones would be like a normal human standing next to an open reactor.
>>
>>67611494
basically the Nimuë version of this
https://www.youtube.com/watch?v=TfwWmD1g71I
>>
>more Nimuë art
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>>67621655
Is that a Nessie egg? The artist must have been unbelievably trusted if he really saw one.
>>
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>>67621759
They're not actually that important. As the only known specimen of her species, Nessie can't actually fertilize her eggs. Add that to the list of motivations for a voyage to north america.
>>
>>67621635
I like the pic. Seems like a noble person, but turns out to be truly pathetic as all their plans for power continue to fail or backfire in one way or another.
Can’t even get into the Zone herb drug trade due to competition with gleaners.
>>
>>67617960
i do concepts, not crunch :<
>>67617824
the circles of the henges'd pretty obvious, you couldn't enter without knowing, and the white horse of uffington is not exactly concealed either.
Henges - repels touched etc, in a large radius, touched going into the circles will drop dead.
Some Cambridge men conducted an experiment involving a catapult, a box with a zone tainted boar and a parachute once, as it turns out, if you get a living zone entity into the middle of stonehenge it will explode quite impressively.
Uffington - Large repellent radius for /hostile/ Zone things No death zone, but instead hostiles are abruptly crushed if they come too close. Some scholars believe Uffington is a 'natural' manifestation of an effect artificially replicated by the Henges.
Uffington is also home to a knightly order who I mentioned but can't remember the name of, big monster-slaying types.
>>
>>67621882
That could be a plot point if the players are able to build the three cruisers needed to cross the Atlantic. The Nimuë approaches the USKS with a request to see if Champ still lives.
It isn’t too much of a stretch. While something like 95% of America is is still basically dead-lands, there could still be pockets of life sustained by something or other.
Cheyenne has whatever thing is in the mountain, and are advanced enough to have radios. Champlain could be another oasis, but just without radios.
>>
>>67611494
>>67621635
>>67621907
Add her to the USKS voyage across the Atlantic. She still wants power and if Nessie won't give it to her, maybe she can bond with her american counterpart.>>67621882 Or she wants to loot Cheyenne and weaponize the secret, incredibly dangerous artifact it contains.
>>
>>67621882
>>67622007
The Great Glen is willing to throw their support behind the USKS atlantic crossing in exchange for a jar of lake champlain monster semen.
>>
>>67621993
In Uffington, does the effect center around the White Horse, Dragon Hill, or the rebuilt timber hillfort of Uffington Castle?
>>
>>67622127
The Horse.
If a big enough zone entity turned up, the Beast say, you'd see the Horse appear tangibly, but virtually nothing else would require that degree of manifestation, so the most you're likely to see is the mashed remains of a troll under a hoofprint the size of a car.
>>
>>67622098
Technically, all they would need is proof that the other still exists.
A Nimuë, even a crazy one like her >>67622015 would still be proof for Champ that Nessie exists. Would probably follow the expedition right back to Britain.

I’m guessing that while lake Champlain would be an oasis of life, it only became that way over time due to Champ’s influence. Therefore there aren’t any people.
So it would be a surprise to Champ to not only have three cruisers sail up from the Saint Lawrence, but also have proof of another of their kind still existing.
>>
>>67622098
"You want what?"
"Ahm no repeatin it, it were bad enoo havin tae sae it the furst time."
"Even presuming we do find something in the lake, how the hell do you expect us to-"
"We thought ae'that, so we made this. It's like the ones yeh put onnae bull, but, weeell, bigger."
"..."
"O'course yull need tae convince the laddie tae put it on, but you Sassenachs are thae glib sort, are yee no?"

And that is the story of why the USKS has a plesiosaur onahole waiting to be loaded on its ships.
>>
>>67622436
>Would probably follow the expedition right back to Britain.
How. It's like the limitation that initially motivated Nessie to create the Nimuë, she's aquatic. She can't leave the loch. Assuming Champ is the same species, he's as stuck in his pond halfway across the planet from her as she is from him.
>>
>>67621759
>>67621882
>>67622007
>>67622098
>>67622499
Turns out, the entire lakebed of loch ness is covered in generations of unfertilized eggs. Waiting.
https://www.youtube.com/watch?v=0KeDYBosJBE
>>
>>67622503
For Nessie, she is able traverse the Caledonian canal connected to both ends of Loch Ness. Since it gives her a route from Fort William to Inverness, she can go from one side of Scotland to the other without ever leaving the water. Still needs the Nimuë to go inland for any reasonable distance.

Lake Champlain outflows through the Richelieu River, which connects to the St. Lawrence River (The River the Great Lakes drain to) and from there it’s a straight shot to the Atlantic.

So yeah, Champ could follow the players right back to Britain.
>>
>>67622499
"We're sure this isn't just revenge for the empire?"
>>
>>67577947
We’ve gotten a good amount of weapons, but we still need some stats for the beasts.
>>
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>>67622098
>>67624209
While Nessie’s head remains constant, it’s body varies in its size and form. Sometimes it is scales, sometimes it’s fur, sometimes skin, sometimes moss.
She can be as long and sleek as an eel, or as wide as a whale. Her flippers can have claws, be paddles, or not be seen at all.
Yet she is always awe inspiring. The lochs are hers, as are her peoples. You face her, and you face Scotland itself.
>>
>>67622436
On the other hand, what if the land surrounding the lake sustains a human community, who need Champ to stick around since his powers are the only thing keeping the normal North American Dead Zone from reasserting itself? Regardless of Champ’s view on the matter.
>Make a bunch of bald monkeys happy vs meet the only remaining female of my species. Gee, that’s a hard choice.
>>
>>67624655
I don’t know, having there already be a group of humans worshiping him would just make him a clone of Nessie. Being alone for 200 years would be more interesting.
However, there could be a group on the expedition who want to stay behind and build an outpost as a symbolic “reclaiming” of America, along with a Nimuë to talk to Champ. They could stay behind with Champ while the rest push on into the Great Lakes on their way to Cheyenne.
So no matter what the thing under the mountain turns out to be, they wouldn’t be stranded half a world away from a safe area.
>>
>>67625187
Once Champ learns Nessie exists, he’ll be swimming for Europe regardless of what any humans want him to do.
>>
>>67625187
Would one of Nessie’s ex-Nimuë be able to communicate with Champ, or would he create a Nimuë of his own by possessing someone?
>>
>>67625289
He would still need someone to lead him through the Atlantic. While their kind are the strongest sea beasts around, traveling the ocean and having to fight every beast that sees their presence as a challenge would be pretty exhausting, if not suicidal. They would need the cruisers as a kind of escort so they can actually make the journey intact.
>>
>>67625697
An Ex-Nimuë would be there to tell him about Nessie. Depending on what happens (and the GM’s digression), he might try and make his own Nimuë for the first time.
>>
>>67623071
/40krpg/ has links for anybody else hoping to get stuff statted, some help with it would be great!
>>
>>67625759
Okay, found a good pdf of the system. Sad that the world we’ve built would basically throw out the entire psyker section sans Pyromancy, which can be adapted for the Rad-wizard’s Radiation casting. Thinks like Cauterize, Firey form, and Molten Beam could all work with radiation.

I will say that from what I understand, Nessie would have a high Weapons Skill for her melee attacks while Balor would have a high Ballistic Skill due to his glare. Nessie would be tougher, with Balor being more intelligent. Just started reading it, so still trying to sort out all 350 pages.
>>
>>67626121
>>67625759
Link to the pdf: https://www.pdf-archive.com/2015/01/01/dark-heresy-2e/
>>
I know this is ridiculous but I got bored
>Cromwell
Tracked
Front - 30
Sides - 20
Rear - 15
Cruising speed - 64kph
Tactical speed - 15m
Manoeuvrability +5
Size - massive
Avl - NU
Carrying capacity - 4
Integrity - 35
Threat - 35
Crew - Commander, gunner, loader/radio operator, driver, front gunner
Vehicle traits - enclosed, tracked, reinforced armour, rugged
>Main gun - QF 75 mm
Vehicle
Range - 300m
RoF - /S/-/-/
Dmg - 2d10+10I
Pen - 7
Clip - 1
Rld - 2full
Wt - 50kg
Avl - NU
Special - tearing, proven
>Coaxial and hull mounted Besa machine guns
Heavy
Range - 100m
RoF - /-/-/8/
Dmg - 1d10+4I
Pen - 3
Clip - 225
Rld - 2full
Wt - 30kg
Avl - ER
Special - none
>>
>>67626121
For statting, it would probably be best to try and sort out the things that parties will probably encourage get at some point, let alone frequently first (I know that’s ironic following a tank but I can afford to goof off after statting everything so far)
Also not everything with psykers is out the window, the least capable (and also abundant) sorts can only boast radiation, rarer and more skilled ones have been known to do greater things with their power, though we need to work out how to sort this all with insanity points and mutations, and fewer daemons pouring out of the walls
>>
>>67626243
I at least want to reasonably bullshit that the things done by Changed Ones (which seems to be our psykers) can be done either by radiation (telepathy can be them being able to understand frequencies of radiation) or the Zone’s warping of spacetime reality, but also limiting it so that nobody ever holds the power of the gods in their own hands. Delicate balance.
>>
>>67626456
It was always said that they were bending the radiation and properties/magic of the zones to do their stuff, which is why they’re so useful inside of actual zones, a tons of radiation and they seem to have a good understanding of stuff in there, from appeasing aggressive spirits to avoiding hotspots
>>
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>turingist priests
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>>67622015
>Cheyenne
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>>67628382
It's doubtful to have xenomorphs.
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>>67625738
>Nessie's Nimue are the toughest girls of Scotland
>Champ's Champions are the politest dudes of Canada

Also:
>Champ hears about Nessie still alive
>"Please be in LONDON!"
>"Uh... that's a whole different beast altogether"
>>
>>67629238
Ex-Nimuë also make the best wives in all of Scotland.
>>
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>>67629614
pic related: an ex-Nimue in her 80s
Although her 'stay beautiful' boon has gone back to the Zone, her 'super strength' and 'savage insult' powers don't seem to be leaving anytime soon.
>>
>>67628382
That would be a weird find, considering that the mountain was solid stone before the excavation. Makes you wonder what the builders saw in the Zone.
>>
>>
>>67631181
Looks like some kind of armor the Radicals came up with.

Where would the Radicals be best based out?
>>
>>67631675
They are just one monastery, knights of the faith would be the big fuckers in heavy armour
I’d say somewhere rather remote, very close to a zone
>>
>>67631675
>>67631738

Radical priestess-inquisitor
>>
>>67631791
>>67631181
If she’s a Radical, I bet she looks more gruesome under that armor. Most likely infused some of her skin with a Zone metal alloy to increase strength and reduce radiation risks.
>>
>>67631974
>more gruesome under that armor

She actually doesn't. A small number of Radicals undertake the horrible penance of maintaining an unchanged human form (as much or as little as that means in this world) in order for them to be able to take off their armor and infiltrate neighboring communities or even travel beyond their borders. Nobody really knows who these Radicals are, as they take extreme care to keep anyone from seeing them don or remove their armor. Rumor has it this is part of the doctrine of their corrupted computer "god", who has outlined plans to undermine other societies through spreading of propaganda or fear.

The woman in the picture is believed to be a simple trader when she visits other communities, and even has had some romantic flings with outsiders (which always ended badly).
>>
>>67632145
Okay, hope I understood the stats.

>Radical Pilgrim
WS40
BS35
S35
T30
AG45
Int50
Per40
Wp25
>>
>>67629614
The youngest a Nimuë can be is 16 and the youngest an ex-Nimuë can be is 17. They can have.kids all the way up to 70ish. Their oldest child could be 53 when they have their last child. Their youngest child could be the same age, or even a few years younger, as their oldest great-grandchild. Nimuë family gatheringa must be really fucking weird.
>>
>>67634120
Of course, since they are made by Nessie, Nimuë can’t pass any of their traits to their children.
This is rather unique for Turned. Usually a Turned would either have functional children who are also Turned (like with Trolls, Jotunn, and Fomorians) or are sterile (like Rad-wizards, Stitchers, and the Cockney).
>>
>>67633183
Would Stitcher have a high toughness due to their ability to replace parts of their body with newer flesh and organs, or would they be weaker due to their bodies always being in a state of extremely slow rot?
>>
>>67636068
I’d say they would vary a lot, a purely human one should probably just have human level stats, as in those cases they have potential as infiltrators, not supersoldiers
It’s when they start to do some messed up stitching that they get dangerous in combat
>>67633183 this one here has all the stuff needed for an enemy >>67577947
>>
>>67636198
I think most Stitchers came from the Southern end of the Industrial Zones. Just the result of Gleaners from the Welsh Kingdom spending a bit too much time gathering the metals that form in the former factories and cities.
>>
>>67636464
Stitchers tend to replace either their organs, skin, or muscles. New bones are rare, and are usually the result of a major overhaul of their body.
The only constants on their body are their heart and brain.
>>
>>67637323
It takes a while for Stitchers to realize what they are. As a group, they tend to keep to theirselves unless they need some specialized medical help to replace something like an eye.
>>
>>67631974
The alloy used for the alterations was first calculated by their thinking machine several years ago. That machine is the reason that they are the most advanced group in the Isles.
>>
>>67638927
The Turingists are primarily advanced simply through maintaining technology of the old-age
The Radicalists would also have this knowledge , but when it comes to the downward spiral of losing their humanity it has been far less scientific in a sense
The old stuff with the machine was that after it began to become tainted, it wasn’t thinking and acting like a sentient being but instead occasionally between calculations spewing out information that it shouldn’t be able to know, but it correct, such as the time and place of an Icelandic raid or a location which holds valuable resources
>>
>>67639316
Ooh, now we can deduce a reason for them to exist.
The Radicals first started when their thinking machine was broken in an accident. They had to repair the thing what they had on hand, and what they had were Zone metals.
A few days after the repairs, the machine spewed out some calculations that would allow the human body to take in Zone metals without poisoning the host.
>>
>>67639997
We already had it that from lack of supplies they ended up using some zone tainted stuff, which led to the oddities in the machine
Like reasonable folk they came it believe that god was speaking through their machine, as mathematics was the language of god to the turingists, and reason for their great number crunching machines
The zones and their products must be divine, and to become “closer to god” they began to experiment in quite terrible ways, beginning a descent into inhumanity
>>
>>67640990
Interestingly, while the seem to become less and less human with the more modifications they use, they are not ones for savagery. Most of their actions are calculated and purposeful.
It was the thinking machine that drew up the plans for an orbital rocket, but it has told them its time is a long ways off. They trust their thinker, so they hold the plans for the appropriate time.
>>
Any significant landmarks to slap on the map?
>>
>>67629238
It would seem that Nessie’s Nimuë and Champ’s Champions would take on the characteristics that said beasts wish to portray to the world.

Nessie is a guardian of her waters. She protects those under her, drives off or kills intruders, regularly patrols the canals, but doesn’t refuse help if it’s offered. So her Nimuë project that strength and confidence into the lands of the Glen, and lets the leaders know of possible dangers they could help with.

Champ is more like a gardener, or forest ranger. He has spent the last 200 years nurturing life back into the lands surrounding his lake. His presence drove back the Dead Zone, helping seeds take root and regrow. Animals in the area were able to survive in his woods as plants and prey began to abound. He has taken great care of his home, despite his loneliness. I would expect any Champions he makes would act in a similar fashion.
>>
>>67642344
Not really with York and Lancashire.

We could do with a map of southern Ireland to show how the three factions interact, as well as the location of the Radical Monastery.
>>
>>67642344
We could put the location of the Stonehenge anti-zone. Uffington is already inside a kingdom.
>>
>>67615527
We're actually pretty harmless, generally speaking.
>>
>>67626176
Nice. Ridiculous, but IN THEME, is what we need
>>
>>67639997
Seems like a pretty good reason for the schism! I can imagine the Turingists having massive row about the way they fixed the computer, before finally devolving into a night of violence as the computer's "Chosen" got rid of the unbelievers.
>>
>>67626176
A Cromwell? The USKS has a few buried along the border to the London Zone. They may not be able to drive them due to lack of fuel, but they are still useful as bunkers.

The Isle of Man and Warwick also have a couple. Mostly as a symbol of strength and wealth, due to their lack of fuel for them and not having anybody to fight with them.

Might be a useful tool if the London Dragon gets into range of one.
>>
>>67642680
There are a minuscule number of tanks in action, old stuff had it that virtually all of those were in the hands of some of the most prestigious mercenary groups, the most famous being the desert rats who are now in King Edward’s employment
Generally, a bloody tank is not something to fuck with
>>
>>67642764
It would take a while to get there, with some of the newfound radicals starting to inject themselves with the alloy as directed, some monks leaving for other monasteries, and some complaining that acting without understanding is against their tenants. There could even have been a couple Sanctuary Formorians who were visiting get “surgically examined” by the radicals upon request of the Thinking Machine, even though it had never made requests before.
It would get pretty heated before the night of violence.

Also, the monastery would have to be pretty isolated so that they could have stayed an independent sect for so long.
>>
>>67642970
Oh yeah, it would be a gradual devolution, not a sudden swing, even with Ireland's paranoia.
>>67642961
What remains of the Desert Rats, remember. They got pretty messed up by an ambush involving a fortune's worth of depleted-uranium rounds early on in the war.
>>
>>67643023
They’re trying to rebuild, and have quite a body of wealth and technical knowledge behind them
Also spending all that wealth to try and wipe out the rats must be having some repercussions for Lancashire
>>
>>67643394
That is one of the reasons the current stalemate is going on, and why it would be so useful to Lancashire if Leeds were to discover the hidden vault within the city. The weapons, ammo, and supplies would go a long way to supplement those lost due to the Rats.
That is, of course, all dependent on the success or failure of the Stirling Raids.
>>
So has the M-21 persisted in a siege role? I imagine that's a pretty abundant design and it's not the most complicated thing in the world.
>>
>>67644325
Are you speaking of the Mine, the Truck, or the gun? If it’s the gun, that was made in 1969. Over a decade after the War.
For the truck, only 100 were made, and they were being used in The War. You might find useful parts in one while in Europe, but it would t work without fuel.
For the Mine, that would require chemicals. Gunpowder barrel mines are much easier to produce.
>>
>>67642961
The Raider Resurgence down south have also managed to scavenge a small number of funnies, and given their preference to take on smaller and less advanced targets they’ve probably found out what happens if you take a flail tank to medieval infantry
>>
>>67645020
How were they able to get it to move?
>>
>>67645184
Nobody really knows where they came from, but those bandits have been raiding old caches of supplies and battlefields within zones to give them a surprising level of equipment to accompany the skills they have amongst themselves
>>
>>67644485
Shit I meant the M-20 recoiless rifle. My bad.
>>
>>67645515
They might still have a small number in the USE, seeing their American roots, though pretty much all the fancy stuff there goes to the the zone-defences.
Aside from that some prestigious mercenaries might have managed to get hold of or keep one intact
>>
point to note - Cromwell is semi out of period, at PoD not only has it been superceded but so has its successor, so Charioteer would probably be your go to if you want a Cromwell hull.
>>
>>67647995
I was going to do something a bit more modern when I had time, but when it comes to intact armour beggars can’t be choosers
>>
>>67638927
>>67639316
>>67639997
>>67640990
>>67641324
>>67642970
The thinking machine/Oracle Engine doesn't issue orders or explain itself, it just spits out sometimes-useful facts ranging from "the Horned Men are going to attack at 2pm next Friday" to "here's how to fuse nervous system tissue to machinery". If the radical turingists decide to use said information to lay an ambush or build frankensteinian flesh constructs, that's all on them.
>>
>>67628382
There could be something like that under the mountain. It possibly wasn't there before the Zone. Possibly.
>>
>>67629238
>>67642425
If Nessie’s Nimuë are all women because Nessie's female, Champ's Champions should all be men.
>>
>>
>>67650267
It may not be direct, but a message like “at 8:32 monks at this monastery vivisect two Fomorians to study their organs” can only be taken so many ways.
>>
>>67650381
I was thinking the same. They choose people of their own gender because it’s easier to put their minds in a similar body.
>>
>>67650267
>>67650726
Whatever's speaking through the Oracle Engine isn't outright hostile, it just provides information.
http://www.baen.com/chapters/W200506/0743499107___2.htm
The problem is what happens when a bunch of fanatical bastards get information like "how to ritualistically sacrifice a victim to animate a giant wicker man made of telephone wire as an obedient superweapon" or "how to build a spacecraft powered by nuclear explosions".
>>
>>67651512
It is also offset with things like “priestess Alice boards boat bound for Kernow” and “Brother Fionn shelves the rocket plans on the top shelf”.
>>
>>67650267
>>67651512
http://suptg.thisisnotatrueending.com/archive/37171170/#p37188118
>In the middle of the fourth age a momentous rediscovery was made. In the vaults of the grand library of Umbar, the finest and eldest city of men, that one of the most influential pieces of literature in the history of the west was found. Often counted to be of similar value to the original red book of westmarch, Treatise on Society is perhaps the oldest written thing in existence, predating umbar, and possibly even numenor itself by many millennia.
>This volume concerns every aspect of society, containing lengthy discourses on leadership, government, war, law & justice, etiquette, family matters, love & sexuality, child rearing, etc, as well as numerous philosophical diversions and musings on topics of value, morality, knowledge, utility, and aesthetics, and finally, numerous strategies of incorporation and implementation of the sublime principles therein. taken as it's parts, this book is an unprecedented encyclopedia of civilization, but as a whole, the book might theoretically be used as the basis of an apparently functional utopian society.
>The treatise is not printed on paper, but what appears to be wafer thin sheets of mithril, beautifully illuminated with paints of unknown composition. It's cover, also mithril, is engraved with worn gold, in a verse reading "by the shining lamps on high, may all glories be brought to sight, may all ills be set to righteousness, may all things fair be done".
>It bears no signature, save for a pseudonym that when translated reads 'the fair'
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>the Zones originally came from space
>the Oracle Engine is possessed by the power of the Zones
>it told the Radical Turingists to build a rocket
>it just wants to go home
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>>67652093
http://suptg.thisisnotatrueending.com/archive/37171170/#p37189078
>That's awesome.

>I'm thinking about this... WHAT IF, he devised a plan B for everything, in case his ring was somehow destroyed. Sauron was known for good planing and wisdom, so it's not impossible.

>What if he had created a book which told all that stuff you're talking about, about building a utopia. Everything legitimately good, and leading to the construction of a perfect society. But around the book, there would be some indications to do some apparently random shit, or some things that actually make sense according to the plan, but just seem pointless.

>What if that stuff was something designed by Sauron to bring him back in case he lost his body?

>What if it was made to create a perfect society, but also bringing him back in the process, so nobody would suspect a thing?
http://suptg.thisisnotatrueending.com/archive/37171170/#p37189623
>Well, not something THIS obvious, but a lot of things that seem unconnected between themselves, and relate to the other stuff that's in the books. Knowledge about the stars, astronomy, architecture, art, philosophy, farming, industry, blacksmith, and many more.

>I don't really know what could that be, but maybe building something? And then piecing them all together?

>Maybe the book could be an instruction for a person only, to have a fullfilling life, or to tap into the secrets of the black magics without knowing so. Maybe he hopes for an ambitious person to read it, and wait until that person wants to gain more and more power, eventually leading to his return.
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>>67652093
>>67652118
http://suptg.thisisnotatrueending.com/archive/37171170/#p37190143
>In Numenor Sauron ordered human sacrifices. The same might happen again if this weren't an earlier version.

>Hmm. You know how Washington D.C. was designed to be in the shape of a big masonic symbol?

>Maybe Mairon left plans for a city to be constructed in the shape of a giant eye, and the very center of that eye is a temple and a smithy, and there shall ye kindle flames, and make ye works of metal of beauty unsurpassed by those of any other race, and burn there in the forges offerings to a radiant spirit; and the grander the offering the greater the beauty of the works there made, and in kindling the forge with life-blood to refresh the secret fire of that which burns at its heart, the Taminheru, where some swear there at times now flickers for the blink of an eye a light unfed by wood or coal, but these are dismissed - merely cinders caught in the flue falling back from the chimney and sparking off from the heated walls.
http://suptg.thisisnotatrueending.com/archive/37171170/#p37190456
>and there, among the glorious, joyous rejoicing of men, in the finest city to ever devised, given plenty by the rich volcanic soil of the plane stretching out before it, in the shadow of the bountiful mountains, wrought by the art of centuries of men, was made a statue. the great artisans of men did cast of mithril their ancient patron, the fair philosoph. tall and lordly they made him in stature, and of lofty countenance his pose bespoke, and his face was sweet and beautiful to look upon. their design was to set the visage of their fair parton upon a great plinth in their plaza of arts and sciences, but lo, when the adamant form had cooled, it did move with grace, and speak. and thus begun the new era of yet greater wonders
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>>67652093
>>67652118
>>67652137
http://suptg.thisisnotatrueending.com/archive/37171170/#p37190474
>Fucking love this idea.

>Creating a symbol so big, so powerful, in which offerings are made, without knowing, to him. This could partially restore his power, little by little.

>And

>Maybe everyone would come from around Middle Earth to see the marvelous things made in the forge. The masterfully crafted weapons and armors, the beautiful rings, torcs, necklaces made by the smiths. And everyone would leave offerings at the temple, and the city would grow

>But how could he regain physical form? Would he have instructions on the book on how to create something like a golem? Something made 'to serve' the forge, something made as a working statue, something akin to industry?

>Or other stuff? Maybe through power he could build his own body, as he did when he died twice before, slowly, day by day. Maybe he could even regain his fair form
http://suptg.thisisnotatrueending.com/archive/37171170/#p37192134
>It's a beautiful setting for a horror story. City that seems beautiful and prosperous but something dark and dangerous at its heart - or maybe not - but I can see a scene of someone looking at a map of the developing city and noticing that it's only got one corner uncompleted, turning it over and over in his hands as the shockingly well-hidden device starts screaming out at him from the page when he's got it laid out next to the description from The Red Book.
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>>67652093
>>67652118
>>67652137
>>67652192
http://suptg.thisisnotatrueending.com/archive/37171170/#p37192450
>he doesn't even have to return. it can be a creeping horror. the bright city becomes stark and shadowy at night, and when a man joins the city guard his face always seems to harden, and he gains a gusto for punishment he never had before. the furnaces seem to thunder, the bellows whisper, and if you dig deep enough one will find deformed humanoid bones, and deeper still, foundations of black iron. the streets make a sigil that few are left to interpret, and there was no prompting to its construction in the great treatise. when the guard marches through the square, parading on mayday, there is a flinty look in their eyes even they can't account for, and high on its pillar the statue of the fair philosopher casts an eerie dark shadow, and his stylus takes on the look of a cudgel from some angles. there is a dark presence hanging over the city, glorying, pushing the healthy established order, and though the people of the land are orderly and glad, the city itself seems to beg for harsher order, and silently begs for totalitarianism.
>they do not know their fair philosopher, or his deeds, but he is with them all, every day
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>>67652093
>>67652118
>>67652137
>>67652192
>>67652216
http://suptg.thisisnotatrueending.com/archive/37171170/#p37193816
>on sauron's return, it should be all 'mights haves', if this is played for horror.

>sauron himself ought not be well remembered, as he was already shrouded in myth by the war of the ring. sauron wasn't a person to the world even at that point, he was a legendary evil, never even glimpsed. it could have since been assumed that he and the WK were the same scary story, or that the name was just a title bourn by a mortal lord, that mordor vs numenor was like rome v carthage, nobody believes that barad-dur really was as huge as the stories say, that would be impossible, etc.

>so he hangs as a zeitgeist over the city, ever-present, dispersed and spectral even as he gains power, an invisible hand and an invisible eye. don't think he's sauron anymore to these people; he's what he is, a dead god, as old as the universe, living among you and twisting the city to its will. there are no ghosts there but him, there are no spirits there but him, there is no secret there but him. even his most terrible apparitions might disappear in an instant. the flames in the black of the forge blaze red as blood and vanish, your face hot but the forge cold as death, the statue of the philosopher becoming increasingly militant and severe in pose without moving an inch, and all who look deeper being haunted by a creeping dread, a nameless terror, tugging at them, pulling them to search to dig until they turn up the bricks of the black tower and the bones of the orcs, then snapping back, only to reveal all really is well, the facade of apollonian justice is real, the philosopher was good, and died in time immemorial. so salute in the square, your faith in the treatise restored, the philosopher on his high plinth, stylus in hand, sun glinting from his fingers
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>>67652028
And stuff the radicals couldn't possibly build.
>That involves using some seriously heavy hardware. And when I say 'heavy' I mean heavy - if I'm reading this right, I think we're looking at something like five white dwarfs in a Klemperer Rosette..."

>"Sorry, white dwarf stars?"

>"And that's just to get access. To actually change the settings, for instance if you wanted to increase the speed of light by a factor of a thousand; well, use your imagination. There's no way mankind will ever get that far, not in a million years.
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>>67638927
>>67639316
>>67639997
>>67640990
>>67641324
>>67642970
>>67650267
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>>67642970
>Also, the monastery would have to be pretty isolated so that they could have stayed an independent sect for so long.
Their monastery is built atop the ruins of Jodrell Bank Observatory
https://en.wikipedia.org/wiki/Jodrell_Bank_Observatory
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>>67652817
That could be a Turingist outpost in Britain, but the Radical Monastery is in Ireland.
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>>67652817
>>67652928
http://sciencenordic.com/ireland-becomes-western-most-site-worlds-largest-radio-telescope
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>>67653233
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>>67653286
>>67653233
It being based out of Birr castle would put it just at the very edge of the Paranoia Zone, and well out of the way of anyone who wishes to meddle in their affairs. I like it!
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>>67653465
Now with the edit actually there!
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>>67653465
Plus, the rusting wreckage of radio telescopes makes for great atmosphere. And camouflage for the Wire Man.
https://www.youtube.com/watch?v=bE2hJPBLKek&feature=youtu.be
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>>67653892
I also has the Leviathan of Parsonstown.
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>>67653966
The hollow barrel of the telescope holds a clump of tangled wires and the corpse of a victim whose kidnapping the party had been trying to solve. When they draw near, it animates into the Wire Man and attacks them.
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>>67650267
This seems a cooler and potentially less OP way of making the computer work. It would also leave the "orders" HILARIOUSLY open to interpretation.
>>67650675
Maybe a high-level soldier or peace-keeper from one of the more technologically advanced factions. Potentially change the helmet for official uniform, though it could be a particular troopers' trophy!
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>>67655224
The computer outputs range between useful (like fusing the zone metals to flesh or where a raiding party will strike), to informative (like when information gets stored, or a change in weather) to useless (like how to structure a Dyson Sphere, or how a cow will over its bucket of milk).
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>>67652743
For the Turingist machines, think colossus but where they just keep expanding and building on it, partially for the state of computers after ww2 and partially for the aesthetics
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>>67655448
The base form of the Colossus was already greatly expanded upon to make the Thinking Machines (or Oracles) during the Tech boom before the War. Even before the repair, the device took up almost an entire 20 by 20 room. It has since grown by half with the Radicals additions.
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>>67655784
>>67655448
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>>67645809
Its pretty basic in function though. I can't imagine it would be hard for the isle to design a knock off of it.
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>>67652817
Jodrell Bank is probably inside the widespread industrial zones, which probably means more odd stuff to gain from an expedition to it
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>>67652817
>>67658235
Jordell Bank is frequently visited by Radicals on a mission within Britain.
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I could do with some help with stats; should we actually try to make more significant changes to how stuff works stat-wise, as the upper levels of weapon quality in DH simply don’t have any equivalents, and do increasing the resolution per se could be useful
Also we should probably try to come up with some summary stuff for major areas and groups, as to make this all a tad easier for a newcomer to get, since old anons have come and been worried about trying to add more stuff due to not knowing what’s changed
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>>67659216
Scotland: a place of time/space warps and Raiders from either the Horned Men or Icelanders, but protected by Nessie and her Nimuë.
Cornwall: lots of radioactive beasts and people, and birth-place to the Arthur’s and Merlin.
London: a great Swamp roamed by monsters and Ruled by an animalistic Dragon.
Ireland: Home to the Turingist, both normal and Radical, the Fomorians lead by Balor, and almost completely covered by a Zone of Paranoia that could make your party kill each other.
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>>67660844
Oh crap! That’s a Cockney! It’s trying to imitate what it once was! You don’t want to get too close to those things, or else they might try to rhyme with you specifically.
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>>67662199
Is hope no giants that big exist for the sake of everybody
The ones people have seen deep in Dublin were already huge, it’s a good thing they don’t roam out of their zone too often
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>>67662199
>>67662355
That is one of the Jotunn in Iceland. They can get pretty big.
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>>67662580
They were humongous, but that thing looks on par with a mountain!
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>>67662694
Nobody is sure where these sea creatures came from. Recovered corpses show signs of stitching, but it’s unknown if the thing did it themselves or if something else created them.
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>>67662801
It’s more of a hill. More on the scale of early Godzilla.
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>>67662694
>>67662826
Well, it doesn’t apparently have fingers, so that’s an argument in favor of it having some form of assistance.
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>>67659216
One more request for help with the above, the guns have gone ok so far but I’m mainly thinking about the great variety of melee weapons that could and would exist in the isles, and how to give them actual differences mechanically

Aside from that we could try to account for more of the named mercenary groups to work out where they are and what they’re doing, though not all have to be tied up in major events
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>>67663320
I think you mistyped. It does have fingers on its hands.
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>>67663339
I would think thats where you see a lot of item variation. Thankfully DH has a fair few to work with as a base.
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>>67663339
I don’t think we have to do many massive changes. Increasing the stats due to care, skill, and the materials of the weapon should still work.
The highest end weapons would be rare, like Excalibur.
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>>67662694
These things have been seen latching onto Nessie. She always seems to have a hard time removing them, to the point that she would need the help of people to remove them. It’s almost like they’re ticks of some kind.
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>>67655448
>>67655784
>>67655801
As they fall further into madness, they start using the sacred "how to fuse flesh and machinery" knowledge it gave them as a much more convenient source of spare parts than rare and irreplaceable prewar computer components.
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>>67665611
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>>67652232
Having written all this, I’m shocked to see it again

Captcha made me select statues
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What could be some in-universe ideas for what in space caused The Zone?
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>>67669798
Nobody is too sure, wrath (or gift) of god is there for at least some people
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>>67669798
Nobody knows. It just happened one day.
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>>67669798
It's got something to do with widespread use of nukes, that's for sure.
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>>67670841
The energy gained by the Nukes lead to the Zone spreading world-wide, but the original Zone’s reason for existing is still a mystery.
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>>67670841
Nukes that did go off following the zones starting to peak up proceeded to spread them, or create some of the worst zones, namely Paris
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>>67671536
oh no, that was entirely on French moral depravity, nothing to do with dropping 638Kt of nukes on the place.
Nothing at all.
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>>67671921
The New French don’t know who started this rumor, but if they ever find them, that person might suddenly find themselves deep in the London Swamp without a Rad-suit.
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>>67665525
Farms claimed by the zones may have things such as these dwelling in them, leaving them far more dangerous than one would expect
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>>67665525
>>67674562
Surprisingly, their eggs taste great.
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>>67674625
Not sure I’d want to eat too many at least, given its come from something made in a zone
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>>67659148
It would be a little concerning for gleaners to find a safehouse by there in the zone, still just had irradiated inside but not the same as the eerily empty bandit camps rarely found in the zones
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>>67676974
Would be an interesting encounter. Your party is deep in the zone and needs to seek shelter, and they find a monk in an old observatory with less radiation and Zone effects than you would think.
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>>67662355
There seems to be several breeds of giants.

There are the Jotunn of Iceland that a fucking awful monsters that are also fuck huej and eat people.

There are also just big Sir Kai types of people. They are big but more like Hagrid or André the Giant. Many scholars think that it's more of a "natural" reaction to The Zone than something twisted directly by The Zone. People think that they are all warriors due to the way that they make really good ones, especially if you give them an XXXL sized longbow. Truth is that the mutation crops up seemingly at random and there are more Giant farmers then Giant soldiers.
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>>67680569
Some giants have been seen working with humans, very rarely in mercenary bands, where they can be incredibly dangerous, if thick as a brick
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>>67680569
>>67681664
The giants in Britain tent to max out at 10 feet. They aren’t that much dumber than the average peasant, but are stronger than than you would think.
Unfortunately, unlike the other kinds of giants, their body is strained due to their larger-than-normal size.
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>>67682009
They could still tear a man in half, so they’re nothing to scoff at
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>>67678788
>A supposed monk is holed up in a room, only talking through a tiny slit in the secure door
>In exchange for some machinery found deeper into the zone, left outside the door, he tells a party of a cache of valuable resources and ammunition nearby
>As they return past the same room it is clear it was abandoned in a hurry, the door wide open
>It is just as radioactive as the surrounding zone, if not noticeably more, and the floor is stained with blood
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So which medieval weapons are going to be about mainly in the isles, both miller and ranged?
Whilst longbows are a real hit, would there be any crossbows and pavises?
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>>67684927
Hunting bow and a long knife, you can kill a dude with them but they have other used and they aren't ruinously expensive.
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>>67664864
Two option then present themselves. That they can hold on to Nessie shows that Nessie does have a true form and it's just that people have trouble seeing it or that when they affix themselves to her hide they force her to take a form.
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>>67684927
Sword, axe, hunting knife, all those would work.
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>>67689594
Nessie always tries to stretch and scrape the things off her hide, but no matter what her body looks to be made of, the parasites hold tightly and pierce through.
When Nessie asks for help, the Nimuë gathers some people along the bank as Nessie pulls herself onto land to present the parasites. The locals then either go about cutting it off with axes and saws, or pouring a pre-made paste that the creatures find unpleasant upon the spot they attach, then killing it once it falls off.
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>>67687986
>>67689607
Any more medieval sorts of stuff like polearms?
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>>67692012
Yeah. Spears are useful when fending off an enraged beast from behind a wooden wall.
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>>67692358
Also useful when traveling the edges of The Zones. If a patch of space ahead of you looks "odd" then prod the spear in front of you before walking into it.
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>>67692012
some of the mercenary companies go all in, a bullet doesn't inflict the shock trauma of a dismembering wound from a halberd or glaive, a mounted knight can hit hard enough to put a giant down and a destrier is a useful force multiplier for fighting smaller things.
I did some write-ups about why we're unlikely to see a lot of medieval stuff in inter-realm fighting, but for anti zone & small scale fights it makes a decent amount of sense.
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>>67692677
There’s also all the times when there aren’t enough guns to go around, or ammunition runs out
Their advantage in fighting zone-stuff is nice, but it would be a shame to throw away all man on man fighting with that sort of stuff
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>>67689663
A little high tech for tech peaking in the 50s
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>>67692012
I've been saying the sword bayonet on a long rifle would be a very big favorite
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>>67697078
That would probably fit under weapon modifications, where bayonets are a thing, though we could add a larger version as well for those
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>>67616394
https://www.youtube.com/watch?v=13YlEPwOfmk
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>>67700048
>Where’s Alan gone and are there more scarecrows than before?
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Right, what should the thread prompt be for the next one?
Could try to do some more statting and mechanical stuff, hopefully get a few more anons helping with that
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>>67613642
Go fast
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>>67702862
Don’t think the next one will go anywhere. This thread struggled to even get this far.
I fear that statting will have to be done by a third party. Unfortunately, /tg/ is best suited in thinking up quest prompts, characterization, and worldbuilding, but flounders when it comes to putting down actual numbers.

Still, I think we have done well over these 20 threads.
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>>67703193
Some threads have taken a steadier pace whilst others have flown by before
There’s still lots of non-stat stuff to do, and information to try and document in a more organised way
People did start trying to stat stuff, or said they were going to look at it
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>>67703741
That is true. There was even some new stuff done. This thread was able to give closer maps of York and Lancashire, as well as bring up the possibility of Nessie and Champ meeting through the actions of players.

Honestly, organization is the biggest problem. That’s usually best set up early, but it will be harder since 20 threads have passed.
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>>67704068
We do at least have all of the previous threads archived, and a doc does exist which can be used
I really need to get some sleep, so if somebody else could start the next thread that would be great, I just hope it lasts the night before I can get started on some more map expansion and trying to sort some more mechanical stuff



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