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Inspired by the latest outporing of no-fun HFYfag shitposting: who'd be game for cooking a dungeonpunk/dieselpunk setting loosely inspired by the Wolfenstein games (and a bit of Bloodrayne meets Doom)?

Basic scenario: the cult of the archfiend Zarus has taken over a human empire, outfitting them with unholy magitek and profane sorcerous science before whipping them into a genocidal crusade of world domination. As the elite fighting champions of the nonhuman races, and those humans who have resisted Zarus' blandishments, you have to take the fight back to the enemy with acts of sabotage, assassination, espionage and surgical strikes, until you turn the tide of the War.

Or, in simpler terms: you get to be fantasy B.J. Blazcowickz against magitek Nazis. You bad enough to make them pay?

Thing is, this is all I got for the setting so far. Anyone want to lend a hand in bringing it to life?
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>>67642096
Tsk worldbuilding. You know that isn't allowed on /tg/
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>>67642096
>the archfiend Zarus
So, are tieflings their master race or degenerates produced by dark experiments?
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>>67642282
I'm thinking they're considered "tainted degenerates", despite being born as a side-effect of all the black magic the Zarusians are messing with, because they're Not Human.

No, it's not rational, but these aren't your sane and rational Nazis, these are full-blown Himmler's occultist cabal style loony Nazis..
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>>67642282
>degenerates produced by dark experiments?
Not OP, but tee bee aych I kind of like this. Not because of muh freakshit but because it's theologically more interesting.
>What if God sees us as His mistake?
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>>67642341
I am OP, and I say that the tieflings being the hated and reviled offspring of the Zarusians also sounds much more interesting. Plus, it means you can play a tiefling escapee from the slave-armies who wants payback against their former masters, which is always fun, yesno?
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>>67642096
> Eternal trench war using endless undead armies against the dwarf federation
> Guerrilla war against the elves, unleashing savage werewolves against the elusive warriors
> Not!Afrika Korps against southern lizardmen
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Would treatment of non-humans be influenced by how divergent from the ideal human they are? For example eleves and dwarves would be used as slaves while goblins or dragonborn would be mainly put to death.
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>>67642096
I wish to give this Tiefling headpats.
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I actually have to go out for a couple of hours and I won't have internet access, so if anons can keep this thread alive until I get back, I'd appreciate it.

>>67642437
Sounds alright to me. Like I said, I got nothing for this setting beyond the basic idea of "fantasy Nazis are fucking shit up for everybody; go fuck their shit up instead", so I'm open to all discussion here.

>>67642464
Possibly. Or maybe it's the other way around; the less human a creature looks, the more likely to be exploited rather than killed, for it is not "mocking the sacred human form" to the same extent as the demihuman races.
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>>67642419
Plus then you get magical Blade Runners hunting down tieflings who gained free will, adding a new threat to the players.
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>>67642419
In that scenario, you make the Zarus’ burn with your fires of hell.

So what would their version of Mecha-Hitler be? A head priest in magiteck armor shooting fireballs and lightning strikes at every “non-human scum” in sight?

I’m betting part of their ideology will refer to the “Pure Human’s Burden”.
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>>67642556
> Absurd experiments to separate the two halves of demi-humans
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>>67642731
He should be a bloated, demonically mutated monstrosity a la Baron Harkonnen or something. Completely immobile, but psychically powerful due to decades if not centuries of Zarus corruption.
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>>67642763
That would fit with their hypocrisy. They claim humans are superior but add non-human attributes to their super-soldiers.
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>>67642096
>As the elite fighting champions of the nonhuman races, and those humans who have resisted Zarus' blandishments
> Human face
> Dwarf saboteur
> Elven Shade
> Fairy spy
> Lizard shaman
> Goblin grenadier
> Birdfolk sniper
> Tabaxi scout
> Snakefolk infiltrator
> Thri-kreen gunslinger
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>>67642096
If it’s in the gory fashion of Doom and Wolfenstein, sneak attacks would have to always be fatal on the normal enemies.
Something like a Lizardman rapidly pulling a guard into the water to break his neck, a Tiefling burning their throat away will hellfire, or a Snakefolk biting down and injecting them with venom.
Throat-slits, back-stabs, and pile impalements would be common. You want those Zarus dead as fast as possible so you can take their weapon and use it to kill the next Zarus you see.
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>>67642763
Possible lieutenants:
> Mystic enthusiast aka Himmler
> Affable discreet officer who's actually a fiend in disguise, possibly in charge of intelligence
> Relic knights carrying powerful artefacts
> Superhuman posterboy
> Propaganda genius, face of the regime
> Mad scientists in chief, all of them

>>67642556
>the less human a creature looks, the more likely to be exploited rather than killed
Maybe one of their horrible ritual allow them to transform non-human into literal beasts. Playing on the dehumanisation theme.
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>>67642556
Non-humans are more likely to be exploited before being killed? So any captured are sent to slave labor camps to be starved and worked to death “like the animals they are”.
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>>67643000
>>67642096
How long has the Zarus cult been running shit? Long enough for creepy shit like https://en.m.wikipedia.org/wiki/Lebensborn to bear fruit?
>>67642464
I'd assume nonhumans who can't interbreed with humans are exterminated through labor, and nonhumans who can are killed outright to prevent any chance of their "taint" from spreading.
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>>67643936
My vote is Zarusians have been around at the nation-state level for at least two centuries but only in the past few decades did they become powerful enough to affect the world.
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>>67643962
So generations of breeding ubermensch super soldiers.
>>67642763
>>67642731
I'd rather go in a different direction. The leader of this whole thing is an immortal who bodyjacks his loyal followers to sustain himself, having to change hosts every several years because his malign, overpowering spiritual presence burns his host bodies out. Pic very related.
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>>67643936
They’ve been around for two centuries and fully ran their own country for about 100. It was only a couple decades ago that they went on the offensive with their extremist doctrine of hate.

>>67644241
Wouldn’t that make him effectively immortal, thus making it impossible for the players to ever have the pleasure of shoving a bomb down his throat, letting the Zarus’ be forced to scramble about like a headless chicken?
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>>67644241
So similar to Apocalypse from X-Men?
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>>67642096
Tbh the recent Wolfenstein games made me feel the Nazis were more sympathetic.
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>>67644581
1) They been gearing up for war the whole time? I take it not.
2) He dies if he's killed, he just won't die of old age if he can ritually jump bodies in time.
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>>67644976
They haven’t been gearing up the whole time. Mostly just in the decade before they took over.

If he can jump bodies, he could just quickly jump before the death blow is struck. So if you want him to be killable, while still able to jump bodies, you would need the process to be heavily based in some magiteck machine.
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>>67645050
Hence, ritually. Be it through complicated magic or a machine, either way it's not something he can do on the spot.
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>>67642096
Well what things do you like and not like? About dungeonpunk
And wolfenstein?
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>>67642341
Aren't most kids mistakes?
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OP here, just got back, will catch up with what's happened as soon as I can. Really surprised, but happy to see, all the interest in this idea so far!

>>67643936
Hm. What if, in fact, humans actually can successfully interbreed with any humanoid race, though offspring will normally only take after one parent's race ("true" hybrids are a rare thing and usually required extra magical interference to kickstart, ala Mystaran half-elves and n'djatwa)? This could have originally been a gift by the gods to grant welcome and succor to the "orphaned" (no surviving creator deity) human race, but Zarusian propaganda has twisted it into further reason to hate and kill non-humans?

I mean, which is more of a threat, from a misceganist's view? That your son may run off with a willowy blonde elf and have no issue at all? Or that he might come home married to a 7ft tall minotauress with breasts twice as big as her head, twin girl-calves at her hips, a deceptively human boy-child in her arms, and a fourth bastard bloating her bestial belly?

>>67644241
There's actually a 3e(?) monster called the Suel Lich, which normally exists as a sort of wraith-thing, but only gains access to its full spellcasting abilities by possessing living bodies or corpses, which rapidly burn out from the strain. Add in that Zarus' doctrine canonically champions
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>>67644909
Do you mean new colossus or Youngblood? I felt in new collossus they were much less sympathetic than in new order which seemed to be doing a sort of inglorious basterds take.
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>>67644909
This. When you see what the 'good guys' are fighting for, you have to wonder why they bother.

> A retard
> Fat German girl
> Autist
> Conspiracy theorist
> Jewess
> Stronk black womyn
> Communists who contributed NOTHING to the resistance
> Two horrible young women

what about this is worth defending? More, where are the US collaborators? You're telling me that, after an entire generation under Nazi rule, you never have to fight US Marines, GIs and boys from Texas who grew up as Hitlerjungd?
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>>67647077
The New Colossus was really bad. I liked New Order, mainly because of BJ's hard-boiled monologues.

I personally believe that the latter half of New Colossus is basically a hallucination. The events are too unlikely, too crazy to be taken seriously.
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>>67642096
Can we play as the champions of Zarus instead? Does Smite Evil and other Paladin powers (for example) now work against all non-humans? I sort of want to play a Grammaton Cleric from Equilibrium.
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>>67647078
Don't tell me (You) and the other r/The_Donald permanewfags wouldn't be screaming bloody murder, moreso than you already were, if The New Colossus was about fighting homegrown fascists and the skeleton crew of Germans keeping the puppet government in line.
Though you are correct, collaborators should have been the main enemies in TNC
>>67647025
>Add in that Zarus' doctrine canonically champions
Champions what?
>>67647165
>yfw it turns out the resistance was a honey trap but your government was so weak it couldn't control the controlled opposition
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>>67647188
Honestly, I would have really liked a game about BJ hooking up with WWII veterans to conduct an insurgency campaign, faced with the bitter prospect of killing Americans in the name of America.

I would have loved to see him fight his father, a hard but fair man who made him who he is, telling him: "Times change, son. We have to change with them. You might not like it, but the Nazis *are* America now. I'm sorry, boy - But you have to die."

Also, sexy Nazi uberfraus in black leather and stiletto heels.

If America means the scrapings of detritus from the bottom of the barrel, why defend it?
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>>67647250
If you make it so dark and depressing, where's the carthasis factor? You can't honestly have a game on the premise of "Everyone's a Nazi now, we're fucked."
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>>67647188
>>Add in that Zarus' doctrine canonically champions
>Champions what?
Whoops, sorry; what I intended to say was:
>Add in that Zarus' doctrine canonically champions making humans as FIT as possible to physically exemplify their doctrine of being the superior lifeform, a Suel Lich-type "Glorious Leader" makes added sense - such physical paragons can withstand the strain of hosting him for longer.

In fact... now that I think about it, perhaps, as an added nod to the fact Hitler was a far cry from the Aryan Ubermensch he preached about, the "Glorious Leader" can actually maintain his existence in a host body a relatively long while - a year or so - but it rapidly declines (with days to hours) from its initial glorious human paragon to a noxious, rotted, living corpse, too physically frail to put up much of a physical fight, but bolstered by powerful dark magic (plus, say, a magitek Dreadnought-esque battle-sarcophagus), so assassination is far from easy?
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>>67647296
But he has his God's blessings. Why not simply make him an ubermensch? If he has magic, he can simply use a Miracle to make himself the perfect man, like a male version of Sword Art Online's High Administrator.

Evil doesn't have to mean ugly. In fact, if Evil is ugly, only stupid people would follow it. And stupid people wouldn't be able to establish a fascist theocracy.
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>>67647326
The problem with Japan is they always idolize evil. If the villain is a sexy eternal virgin who is a Goddess in all but name, you look kind of petty for fighting her.
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Here's a thought; maybe I just have Bloodrayne on the brain, but what about including dhampyrs and/or mortif (the tiefling-equivalent for half-undead) as one of the "shunned byproducts" of the Zarusians cult?

And on that same train of thought, should it be possible to run a "Creature Commandos" type party in this setting, made up of PC races like...?
>Vengeful Zarusian-blooded Tiefling/Dhampyr/Mortif
>Guerilla ratfolk in scavenged Zarusian gear, whose people want revenge on the Zarusians for creating them and then trying to destroy them.
>Artificially engineered werewolf (or other werebeast).
>Frankenstein's Monster style zombie cyborg, built from corpses as a Zarusian super-soldier but then turned rogue.
>Alchemically juiced up Mr. Hyde type failed super-soldier.
>Insert other Dark Fantasy Dieselpunk Races Here to taste.
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>>67647326
For purposes of argument, the Administrator.
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>>67647392
That's because Japan never regretted WWII, and aren't remotely sorry. Their only regret is losing.
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>>67647326
Because his God is false, and wrong, and evil, anon.

More importantly, it's not like anyone outside of the highest echelons of the empire know the truth of what their Glorious Leader really is.

Are you familiar with Dragonlance? The King-Priest of Ishtar, who basically fucked the world over by demanding he be made a god, seemed to everybody he met to be a divine being of supreme wisdom and unshakable confidence, an inspiring figure who surely had the gods' blessings...'

And that was just a Charisma-boosting illusion granted by the artifact-tier diadem he always wore. If you could see through it, his true self was revealed: plain-looking, frail, and visibly terrified, a paranoia-riddled wreck of a man ruined by long, sleepless nights.

Same thing applies here. In the public eye, the Glorious Leader is a splendrous golden figure, an ubermensh in every way imaginable, clearly marked for glory... and in private, when the lights go out and the crowds are shooed away, the illusion is dropped and the truth is revealed. What had seemed a shining beacon of righteousness and truth is a putrifying husk, a corpse falling to bits, sustained only by hatred and malice and a will that refuses to die.
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>>67647833
Wasn't he actually the Chosen One? I recall one story where he was the Godpriest, absolute ruler of the world.

And if a God exists, he objectively can't be false. Or wrong, since the Gods define morality. He could be evil, though.
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>>67647438
Is she secretly an ugly old woman or something?
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>>67647859
No. She's exactly what she looks like. After her apothesis, she de-aged herself and no longer ages, and is objectively the most beautiful woman in her world. The one thing the image doesn't show is that she's usually naked (notably, metal can't harm her).

When she's stabbed to death, she remains beautiful until she's incinerated.
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>>67647884
Anime villains are so much better than the ones we usually get. It's probably why Frau Angel wasn't a Nazi dominatrix, but an old woman.
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OP here. So, we seem to have settled on the following elements so far?
>Tieflings exist as a side-effect of Zarus being an archfiend and the Evil Empire using his hell-magic to fuel their magitek. The ambient corruption is resulting in a slowly increasing percentage of tieflings being born to Zarusian parents.
>Despite this, tieflings are seen as unclean and unworthy, and are treated as subhumans. This causes many to defect to the Rebels side.
>The Hitler analogue is a Suel Wraith "Pope" of the Zarus cult, with elements of Nemesis the Warlock's arch-enemy Torquemada; a hateful spirit who relies on possessing a steady string of unknowing sacrifices to interact fully with the material world, because his malignancy destroys his hosts from the inside out.
>Lich-Wraith-Hitler-Pope can't simply snag a body immediately; he needs it to be ritually prepared beforehand. If the Rebels can destroy his preparatory machines and purify (or kill) his back-up bodies, he can be put down for good.
>We still need to fully establish the timeline from the Zarus cult's founding to the present open-war, but the dominant suggestion so far is that we're looking at the resultant decade of 2 centuries of work, allowing for creepy super-soldier projects and things like Lebensborn to bear fruit.

This sound like an accurate summary of where we've gotten so far, anons?
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>>67648744
On a semi-related topic, these are questions I raised and haven't had answers on yet:
>Should we have it that humans can freely interbreed with non-human races?
>Should we have more "dieselpunky" fantasy races in general, purely D&D type races, or a mix of both?
>>As an extension of the above; should we have Dhampyrs and/or Mortif as a race option here?

And one new question from me:
>How dark should we allow the players to get in this game? More "Blood-spattered Captain America" (aka: Wolfenstein), where the players kill a LOT of enemy mooks but are still clearly The Good Guys? Or more "Grey vs. Black Morality" (aka: Bloodrayne), so you have the players being things like hellfire-hurling tieflings, blood-sucking dhampyrs, necromancers, warlocks, juiced-up super-berserkers and other morally ambiguous types who are fighting even worse opponents?
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>___punk

kys
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Anyone got any interesting art that'd be appropriate here?
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>>67647848
Well, to an extent - he was the only guy ever allowed to cast the raise dead spell - but he enhanced his public charisma and majesty with some artifact or other... It was definitely a glamour to cover up how badly he'd fallen apart, but I can't find the details.
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>>67642096
I'd love to play a Waffen-SS shock trooper and introduce as many sub-humans to my MG-42 as I can.
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>>67647165
>>67649748
Literally why the fuck would you presume you're welcome or wanted here when OP outright said this thread is a "fuck you" to HFYfags like you?
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>>67649798
You're either the newest of newfags, a poor troll or have the IQ of your average sub-Saharan African to believe, on 4chan of all places, that you wouldn't see some one posting how they'd prefer to play a Nazi in your WW2 setting with Nazis.
>>67649825
>implying i give a fuck about the ayran element of the Nazis beyond how it's thematic.
Fine, make them all black, using their eugenics programs to make perfect Eboy gods with BBCs, as long as I can use dieselpunk Nazi weapons and tech.
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>>67649748
Well, tough shit, you can't. You can play the guy who gets gruesomely killed for luck at the start of the session, though.
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>>67650033
>Well, tough shit, you can't.
Well I mean I could. Hell, I could run a whole Nazi only campaign that focuses on rounding up and executing non-humans.
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>>67650095
Sure, you can do that. Fuck off back to /pol/ and get that game going with your brethren, then. We don't want you here.
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>>67650154
Nah I think I'll stay. I think a dieselpunk ww2 game where players can gas dwarves, fire bomb elven forests leading to the creation a human only empire sounds interesting. Gonna steal ideas from the posts in this thread to help put it together.

Besides if I'm interested in helping OP flesh out the world, like they literally asked for, who cares what side I'm rooting for in this fictional world's fictional war?

What kind of magitek do you suppose the Nazis would use to detect non-humans hiding in a building? Can't let any gnomes hide away in the attic to write any diaries about their experience or anything.
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>>67643596
>Maybe one of their horrible ritual allow them to transform non-human into literal beasts. Playing on the dehumanisation theme.
Go full Qu and repurpose nonhumans as biotech tools.
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OP here. One last post afore I crash for the night. Don't know if this thread will be here in the morning, but what the hell.

Two questions:
>Firstly:
Should players gain any mechanical benefits for dispatching Nazis in a particularly interesting or inventive fashion? On the one hand, it kind of fits with the Wolfenstein thing, though it's admittedly more of a Doom 2016 thing. On the other hand, if it's too strong, players will turn the game into sessions of Madworld.

>Secondly:
There was a gameline called "Weird Wars II", which was basically Wolfenstein D20. It had a lot of weird Axis monsters, from Nazi brains in gorillas to killer clouds. Should I post up a summary of the gameline's bestiary here in case anything is of use to this project?

>>67650285
>What kind of magitek do you suppose the Nazis would use to detect non-humans hiding in a building?
Goggles of Soul Sight. Ignores physical matter, casting silhouettes based on spectral energy. Sort of a combo of Hollywood thermal vision and X-Ray vision. Not without a few little quirks...
>Humans & "Normal" humanoids have the exact same soul spectrum, so you gotta guess by the silhouette, which is imprecise.
>Many "modern" races (tieflings, zeky, ratfolk, etc) produce garbled readings or are even invisible to the auras, because they were not produced in a natural way.
>The goggles act as a gateway into the spiritual/ethereal plane. This is not a pleasant place. Bearers can see really fucked up shit - and are particularly vulnerable to spectral attacks.

There's always dogs, but normal dogs are unreliable at best when used against some races. Alchemically mutated "warhounds" are proof against such magics, but are often too vicious to trust even for the average handler, though there are always exceptional individuals who can forge surprisingly strong bonds with the mutant canines.
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>>67647165
No, smite Evil doesn’t suddenly work on all non-humans. It does suddenly work on you, though. After all, you would be helping run the slave labor camps, the gathering of the “impure”, and executing those who hide from you “glorious” rule.

In other words, you could play as a Zarus, but you wouldn’t be a good guy.
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>>67650500
>Soul Sight goggles
>Alchmeical war hounds
Nice. Both great ideas.

>Firstly:
Could use a "stunt" system like from Exalted. The "cooler" (or better described) the action the bigger the bonus you can earn at GM's approval. Have it scale a little maybe? like if you describe a cool kill it's a +1 to the roll or -1 to the difficulty or whatever mechanic you use. If you describe a cool kill that also utilizes the environment in an interesting way get another +1/-1.

>Secondly:
Sounds like a good place to start. First thing that comes to mind would be Waffen SS "Dog Soldiers". Elite commando "packs" made up of Nazi werewolves. Despite being small in number their pack instincts and propensity for ultra violence makes them very effective. Plus they regenerate damage (unless the enemy gets smart and starts using silver rounds).
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>>67647392
Counterpoint: Orochi the eight-headed serpent. Big, ugly, and completely Evil.
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>>67648752
So long as the players are fighting against the Zarus, they can be called the good guys. You could play people whose ideologies could become just as bad in the future, but in the here and now are useful because the Zarus are the ones currently causing problems.
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>>67650422
>>67650500
Give them body horrific mutant "dogs" made from prior victims.
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>>67650500
If you are playing a Zarus, you would automatically have better equipment, and would have to constantly be on the search for the “sub-humans” hiding out. Could be a game of cat-and-mouse between players.
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>>67650810
So we could a Frankenstein conglomerate monster attacking you while also begging to be killed. Nice.
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>>67650285
Will there be honorary aryans, animal welfare, anti smoking campaigns or fanta?


Also I have some monster for sewers
>The Sewerwolf is a creature living in the sewers designed to keep them clean and safe from undesirables.
>It reproduces like Common Suriname Toad, fights like a haired frog and eats like a hagfish

for context
https://youtu.be/mZ7b4spjXhw
https://youtu.be/_8FVpj0p-iU
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>>67650823
The Rebels steal Zarusian magitek when they can. But, as said, sometimes it can be a gamble as to whether it's worth the risk. You keep hearing stories about guys wearing those goggles - on either side of the conflict - suddenly letting out blood-chilling screams and then dropping dead on the spot...
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>>67651051
I know that there would be campaigns for health to keep the “physical perfection of the human form” from degrading. Likely using the data from non-human test subjects to show the horrible effects of drugs, disease, and uncleanliness.
Animals would actually get better treatment than non-humans. The Zarus aren’t one to call themselves savages, after all.
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>>67651051
>Will there be honorary aryans
Sure, what mythical race best represents japan? they can be honorary Aryans as long as they're also xenophobic. Animals will be treated wonderfully under the Reich, and smoking is a dangerous vice which should be eradicated.
>>
Here's the Weird Wars 2 bestiary index I promised. Or at least the 1st part.

>Blood on the Rhine (Corebook)
* Brutes: Nazis transformed into deformed but superhumanly strong and tough creatures through a mix of magic and alchemy. Basically Nazi orcs. Literally called that in the book. With claws.
* Fext: A human granted nigh-invulnerability through a magic ritual. Can only be killed with glass or a wooden stake used to tie up a young tree.
* Grant: A benevolent spirit in the form of a foal that appears in towns due to be attacked to warn the residents of danger.
* Gremlin: Mad little goblinoids that inhabit the spiritual realm and sabotage technology.
* Kludde: A malevolent spirit in the form of a huge black bipedal dog wreathed in prehensile chains.
* Reanimant: Your basic Nazi zombies. Just smart enough to know how to fire a gun. Used as cannon fodder.
* Sluagh: A horde of evil spirits, manifesting as a flock of crows or ravens, that haunts battlefields to capture souls.
* Tatzlwurm: A half-snake half-lizard creature with a venomous bite and a poisonous breath weapon.
* Wehrwolves: Nazi commandos turned into werewolves. Come in "true" lycanthrope and "talismanic skinchanger" variants.
* Wichtlein: Basically a D&D kobold with a love of messing with anybody who is digging underground, where they live.
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>>67647078
Uh... You do.
>>
>Horrors of Weird War 2 (Bestiary)
* Acheri: The ghost of an Indian girl who died of disease. Comes out at night to make mischief and spread plague to others with its deadly shadow.
* Adaro: Humanoid sharks with a horn like a sawfish's snout who inhabit the Solomon Islands.
* Alraune: An experiment in artificial life creation, resulting in a soullessly monstrous and eerily beautiful "human" woman with the durability and life-sapping powers of an undead.
* American Super Soldier: An American captive of the Nazis who was used as a guinea pig for a super soldier serum; when it worked, he used it to become a guardian angel to the Allied forces.
* Animated Dead: Corpses implanted with ghastly machinery to create "scientific" zombies.
* Asphyxiation Zombie: Corpses of those killed with an experimental cocktail of Zyklon-B and psychoactive gases, turning them into poison-spewing, gas-bloated zombies.
* Aswang: Blood-sucking shapeshifting monsters from the Philippines.
* Atomic Marines: A US experiment in creating super soldiers using radiation. They gained superhuman reflexes, strength and senses, but were left hideously deformed (like melted human candles) and murderously insane.
* Axis Ape: Nazi experiments with primates. Comes in three types; apes with intelligence boosts trained as Nazi followers; humans mentally devolved to the level of apes; Nazi soldiers whose brains have been transplanted into ape bodies.
* Axis Stitch: A flesh golem (with armor plating) made by the Nazis.
* Battle Spirit: An enormously powerful poltergeist-type undead made from the restless spirits of an entire battlefield.
* Black Annis: A powerful and deadly English hag.
* Black Peter: A chain-wreathed, black-skinned fiend who wishes to demonstrate that human existence is mad, random, and entirely pointless.
* Black Wood: An evil tree that crawls about in search of blood.
* Blemmye: A bizarre humanoid race native to Africa, who have their face set in their chests.

1/X
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>>67652099
* Carrion Vulture: Undead vultures with a precognitive ability to sense when battle will occur.
* Catafalte: A soul-stealing cat that seeks to evolve itself into a human by stealing and eating human souls.
* Chill: A heat-draining living fog.
* Chinese Dragon: A benevolent dragon native to China.
* Composite: Human beings horrifically warped by monstrous surgical procedures, grafted with excessive appendages and organs until they went completely mad.
* Curse of Frankenstein: A Nazi-constructed Frankenstein's Monster created as a super soldier.
* Dead Man's Helmet: A minor undead spirit, consisting of a lingering soldier's ghost haunting its former helmet. Not necessarily harmful, can be useful, but can also drive the wearer mad.
* Deserter: The terrified and trigger-happy ghost of a dead deserter.
* Der Einzelgaenger: The haunted wreck and ghost crew of a German submarine, returned from its watery grave by its crew's drive for vengeance.
* Djinn: A fiery shapeshifting spirit native to Africa.
* Doctor X: A Nazi experiment in creating doctors sadistic and monstrous enough to perform their experiments on human test subjects. The result is murderous, mad and obsessed with bio-augmentation - including of itself.
* Electrischer Mann: An electricity-powered Nazi robot given consciousness by a transplanted human brain.
* Explosive Zombie: An animated corpse stuffed full of live explosives to serve as a self-propelled bomb.

2/X
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>>67652108
* Fever Spider: A jungle spider that uses a deadly disease spread by its bite to kill humanoid prey for food.
* Finn Haunt: The vengeful ghosts of a primordial race that were massacred by the Angles tribes of Dark Age Britain, set free to slay the descendants of their slayers.
* Flagellant: A bizarre zombie that uses its own magically enhanced dangling intestines as whips to slay foes and drive itself (and allies) into berserk frenzies.
* Fog of War: A cloud-like aberration that seeks to facilitate the death of soldiers by their own allies.
* Gangrene: A horrifically decaying undead monster that can spread supernatural gangrene into those it touches.
* Gehrinesser Gruppe: Alchemically engineered doppelgangers who can assume the forms and memories of those whose brains they eat.
* Ghillie: A blood-drinking aberration that looks like a living ghillie (camouflage cloak) with the mind of a egomaniacal hunter.
* Ghost of the Red Baron: This needs explaining?
* Grendel: A monstrous one-armed giant that attacks towns at night to slaughter anyone he finds.
* Hades Corp: A band of SS soldiers who were sucked into Hell by a backfiring portal experiment, but fought their way out, gaining magical abilities over fire in the process.
* H.M.S. Sapphire: The haunted wreck of a British dreadnought, seeking to slay all ships on both sides of the conflict.
* Homme-Rat: A race of humanoid, semi-intelligent rats native to Italy.
* Husk: A human stranded in the desert who turned to drinking blood for survival, and found the behavior warping it into the ultimate haemovoric desert survivor.

3/X
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>>67652112
Grendel would either be a Zarus wonder weapon, or the hero of the resistance.
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>>67650422
>>67650810
>>67650975
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Another thing Team Zarus might keep the impure alive for: sexual slavery.
https://en.wikipedia.org/wiki/German_military_brothels_in_World_War_II
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>>67652112
* The Infiltrator: A Japanese agent with the mystical ability to assume the form and read the minds of others.
* Izgoi: A race of dwarf- or hobbit-like Eastern European fey.
* Kamikaze Spirit: The ghost of a Japanese kamikaze pilot, returned from the grave to continue its mad battle.
* Keel Wyrm: A monstrous predatory aquatic worm that attaches itself to ships in order to gain greater mobility and access to food.
* Khamsin: A race of female genies with powers over the wind and heat.
* Kill-Roy: A vengeful American soldier's ghost that possesses living American soldiers in order to continue the fight against America's enemies.
* Kon-Nichiwa Samuraio: A Japanese samurai reanimated as a powerful undead warrior.
* Lebender Schlamm: A mass of blood-infused mud animated as a powerful golem.
* Leopard of Rudyaprayag: A leopard of unnaturally enormous size, intellect, and sadism.
* Living Fountains: A fountain sculpture that is secretly a benevolent golem that can grant magical healing.
* Lost Caravan: A band of malevolent spirits that roam the African deserts, pretending to be harmless nomadic travelers so they can murder humans for their bodily salts.
* Luna-Tick: A strange species of parasite whose venom drives men mad.
* Master Chefs of France: A secret and ancient society of French chefs who have gained immortality through hideous rituals that center on consuming human flesh.
* Mind Reaper: A Nazi experiment in granting super-intelligence that results in disfigured dwarves with oversized heads and powerful psionics.
* Muumuu: A race of hairy, huge-clawed, ape-like ogres native to Guadalcanal.
* Nuba Oni: Minotaur-like oni recruited into the Japanese army.

4/X
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>>67643596
>Maybe one of their horrible ritual allow them to transform non-human into literal beasts. Playing on the dehumanisation theme.
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>>67642096
That sounds nifty.
>>
Departments of holy (dark) magic, each directed by a high magus:
> Necromancy: undead canon fodders but also immortality research (vampirism, lichdom). By-products are dhampyrs
> Demonology: reach Zarus and become a new man! Also "angels" of Zarus. By-products are Tieflings.
> Mind alteration: emotional manipulations (instil fear, rage, devotion...), mind reading, mind control, body swap. By-products are Egregores and ghosts
> Body alteration: superhuman experiments, non-human degeneration, combat drugs. By-products are mutants
> Reliquary: acquire and keep artefacts of power, or just cultural artefacts of Zarus you can't know
Maybe some SS inquisition?
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>>67647429
>should it be possible to run a "Creature Commandos" type party in this setting, made up of PC races like...?
It certainly should. Characters could be either from lands under Zarusian dominations (human opponents, non human survivors or monstrous victims of Zarus) or from the free world.
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>>67655059
Sadly, the Zarusian dominion is expanding all the time. The free world is getting smaller but by bit agains the marching magiteck war machine.
Could have characters who were hiding out in the conquered areas and have finally been able to truly fight back.
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>>67655225
Totally. Partisan groups should abound, especially ones that don't actually get along with each other.
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>>67647250
>Honestly, I would have really liked a game about BJ hooking up with WWII veterans to conduct an insurgency campaign, faced with the bitter prospect of killing Americans in the name of America.
>I would have loved to see him fight his father, a hard but fair man who made him who he is, telling him: "Times change, son. We have to change with them. You might not like it, but the Nazis *are* America now. I'm sorry, boy - But you have to die."
No fucking way this would go over well in october 2017.
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>>67655770
Tough but fair people would be the first to be removed under a brutal regime, because those kind of people would be set in their ways, not yielding to the new conquerors.
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>>67654233
* Orang-bati: An Indonesian monstrous humanoid that resembles a weird mix of human, ape and bat.
* Osterskov Dragon: A bizarre magical beast that resembles a giant ox that has been decapitated but somehow continues to live. Its blood is deadly poison.
* Oyasuminasai Ninja: A strange race of shadow-manipulating humanoids from another dimension, brought over by Japanese sorcerers to serve as ninja.
* Pacific Trap Plant: Harmless-seeming ferns that consume with blood-sucking tentacles.
* Pain: Large, cloud-like spirits born of colaesced pain, hate, terror and horror.
* PaK Mule: A special zombie soldier created to serve as a one-man transporter and gunner for a PaK 35/36 antitank gun.
* Panzerschrek: The ghost of a deceased tank crew member called back to serve as an expendable antitank killer. They resemble vaguely humanoid masses of smoke carrying rune-scribed antitank weapons.
* Papuan Dragon: A gargantuan (25ft plus) version of the Komodo Dragon.
* Paul Revere: A protective spirit in the form of a literal "phantom officer" that shows up to pre-emptively aid Allied forces against Axis attacks.
* Pharaoh Cobra: Giant cobras with the ability to hypnotize others.
* The Phoenix Legionnaires: A Roman mystery cult dedicated to righteousness that vowed to return to protect Rome against the ultimate evil. They are rather surprised to have been woken up in the middle of WW2. The Allies are rather surprised to have Latin-speaking skeleton warriors on their side too.
* Quisling: A small, malicious fey who seeks to stoke feelings of doubt, suspicion and distrust amongst members of close-knit groups.
* Rat Pack: A pack of rats that have gained a hive mind and a taste for human flesh.
* The Resurrected: A Nazi experiment in summoning the souls of great military heroes back into living hosts to lead the Nazis to victory. They have the spiritual ability to link to their troops, mystically empowering them.

5/x
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>>67658239
* Rubble Kitten: A benevolent spirit that sometimes attaches itself to good-hearted soldiers in the guise of a kitten found amongst the rubble. They grant good luck to those whom they favor.
* Russian Risers: Russian undead consisting of dead soldiers rising to fight the Nazis by the sheer power of patriotism.
* Salty Dog: An aquatic fey with two forms; that of a harmless Irish wolfhound (which seeks to establish itself as a pet) and that of a human man (who seduces women to follow it to the waterfront so it can kill and eat them).
* Sand Devil: A monstrous, vaguely shark-like burrowing reptilian predator of the deserts.
* Scaevolans: A lesser Italian version of the Nazi Brute, characterized by burning off one of its hands as a display of its fanatical loyalty and resistance to pain.
* Scaratrooper: Nazi troopers with grafted wings.
* Schatenmeister: Life-draining fiends summoned by Nazi blood mages from the shadow-world.
* Shura Devoshka: A primitive all-female race of wolf-women who capture human men for use as breeding stock.
* Skin Thief: A Nazi experiment to reate the ultimate spies, producing hideous flayed men who can skin other people and use their hides to disguise themselves.
* Spider-Bomb: A giant spider with a mine attached to it.
* Stealthy Stalker: A Nazi experiment in creating invisible soldiers that went wrong. They're invisible, but they can't become visible again, and now they've descended into madness.
* Strosstrupen: The product of a Nazi experiment in breeding a new race of Ubermensch, with unparalled physical prowess. They carry deadly hammers made of the magical metal Vril.
* Taniec Tytan: Polish demons summoned as a desperate defense against the Nazis.
* Terracotta Warrior: The animated terracotta statue of an ancient Chinese warrior.
* Tikbalang: A trickster spirit from the Philippines that resembles a humanoid horse.
* Torture Master: A Nazi torturer who has learned occultic means of enhancing his interrogations.

6/X
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>>67658587
* Trench Foot: An aggressive flesh-eating mold that steadily consumes human victims alive, attacking their nerves first so they can't feel it devouring them.
* Uber Children: A mass-produced strain of Nazi cloned super-soldiers.
* Uberhund: German Shepherds granted unusual strength and intelligence through Nazi blood magic.
* Uberwolf: A wolf transformed into a giant monster by Nazi blood magic.
* The Upturned: The vengeful undead of long-dead WW1 soldiers. Capable of breathing gouts of Mustard Gas.
* Vandal: A Nazi super soldier experiment transforming humans into stronger, tougher creatures.
* War Geist: Battle-field stalking spirits that feed on fear.
* Wehrmacht Needler: A Nazi super soldier experiment producing a man covered in countless embedded blades and with superhuman durability.
* Yena: An Arabian were-hyena.
* Yofune-Nushi: Magical giant eels bred as a living weapon by the Japanese.
* Zombie Master: A dark Voodoo practicioner who specializes in creating a uniquely durable breed of zombies.

7/7
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>>67653685
Well, in Ravenloft, the Nazi-Commie-Vlad the Impaler themed domain of Falkovnia does keep "pretty" demihuman women as sex slaves, unless they have the magical abilities to be forced into the artificer production line churning out magical arms & armor for Drakov's elite soldiers...
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>>67648752
Bumping these questions here.

>>67654906
That sounds good; I was thinking of using sort of a mixture of the Ghostapo and Stupid Jetpack Hitler tropes, like in Return to Castle Wolfenstein, if anyone remembers that?

>>67655059
Perhaps we should discuss what possible races exist in this setting? Establish some solider info for the Rebels side?

On a related note; we need to give the Rebels cool shit to use as well.
>>
>Afrika Korpse (African Front)
* Aajej: A malevolent elemental of sand and wind, essentially a living and bloodthirsty sandstorm.
* Cipher Imp: Minor fiends summoned up to try and break Allied radio codes, a which they are surprisingly skilled.
* Colossus: A giant statue turned guardian stone golem.
* Corpse Mine: A mutilated corpse outfitted with explosives and then animated in order to serve as a semi-sapient mine.
* Flugzeuggeist: The ghost of a crashed airplane and pilot, transformed into a strange, dragon-like monstrosity of living machinery that hungers for battle.
* Ghul: Monstrous, carrion-eating free-willed undead.
* Ienpu: Egyptian psychopomps in the shape of jackals that emerge from their lairs at night to seek out the dead and dying. They don't take no for an answer.
* Judgment Beast: Basically a lesser version of the goddess Ammut.
* Sand-Rot Mummy: A special kind of zombie created from the corpses of those humans whose bodies were left in the desert sands.
* Supply Rat: Giant (3ft or more) rats that love to go after the provisions of army units.
* Twisted Hulk: A unique form of haunted tank, transformed by the violent destruction of tank and crew into a monstrous, crudely anthropomorphic form that lashes out in beserk rage at all creatures it encounters.
* Wireless Hound: Porcupines turned into giant mutants by radio waves, whose quills are natural receivers. This drives them mad with main around functioning radios, and compels them to destroy the source of their pain.
>>
>Dead From Above (Aerial Combat)
* Acid Cloud: Strange, cloud-shaped aerial aberrations that feed on metal with their corrosive secretions and touch.
* Cloudkill: An enormous aerial aberration that resembles a cross between an electrified storm cloud, a disembodied brain, a deformed humanoid face, and a flying octopus. Hunts airplanes to feed on the occupants.
* Death Cloud: A cloud possessed by a mass of vengeful, murderous spirits.
* Fallen Angel: Exactly what it says; corrupt angels who sometimes attack Allied aircraft out of support for the Axis cause.
* Firebats: Giant, territorial bats which can engulf themselves in flames, Human Torch style.
* Fliegerkopf: An experimental aerial corpse made of reanimated pilots heads cybernetically installed into experimental jet fighters.
* Foo Fighter: Either an alien invader or a strange flying fire elemental, depends on the DM.
* Nador: Here's a hint; spell it backwards.
* Roc: A giant eagle that is big enough to treat aircraft as prey.
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>>67659290
Race suggestions, take you pick:
> Elves had one great shiny sophisticated kingdom crushed by Zarusian, survivors went full rambo in the woods. Free world elves are mainly find in not-England navy.
> Fairies were cute little creatures living carefree lives. Not anymore, now they are silent spies, swift messengers and occasional saboteurs for the resistances. Theme: ignoring the small is the bad guys downfall
> Hobbits don't live in nice holes anymore, they hide in rabbits holes, or fight back in vietcong holes. Free world hobbits and Tommies. Theme: simple people doing their part.
> Dwarves had small communities all over the human's lands. They got pogromed. Also hidden "safe" places built by geomancy and protected by magical runes pushing back bad magic. Free world dwarves hold the front in a brutal total war. Golems, big and small, are used.
> Goblins have always being pest, tribal creatures causing all sort of troubles. Now facing a greater evil and the very possibility of extinction, they are starting to realise the value of the virtues they mocked for so long. (Also work with orcs realising rule of the strong isn't that great).
> Tieflings face discrimination in the free world too, being born of evil. They get to use dark magic, allowing them to mess with Zarusian spells and rituals.
> Mutants, chimeras and other freak experiments subjects
I think more monstrous races would be appropriate though. Snakefolk? Insect races? Spiderfolk?
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>>67642096
>Wolfenstein
I'm not into feminazi SJW shit, no thanks.
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>>67642437
>freakshit protagonists
Ugh
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>>67660544
OP here. Not a bad list of traditional style D&D races. But... I don't know, I'm kind of thinking of a weirder array. Like, if the war's been going on long enough, perhaps a certain amount of strange hybrid races make sense on the Rebellion's side, to emphasize the "odd bedfellows/stronger together than alone" mentality that's keeping them united and defiant against the common foe?

For example; elves are powerfully magical, but they are slow-breeding and not the best at direct combat. Orcs and ogres are tough, strong and vital, but magically weak. If the war's been going on long enough, and has forced elves to make common cause with orcs and ogres, then, logically, things like Sharakim (intelligent, magically-focused orcs), Tel-amhothlans (elf/orc hybrids) and N'djatwa (elf/ogre hybrids) do make sense as Rebellion races. Likewise, dwarf/orc alliances could result in the existence of Dworgs, who combine the strengths of both their progenitors.

...No, I'm not making shit up, those are all actual races in D&D that have been playable. So, yes, a red-skinned 8ft tall elven musclegirl with the ability to cast fireball with one hand and heft a greatsword in the other was an actual PC option once upon a time.

Hm... I don't know, I may just be barking up the wrong tree. But, would it be a good idea to share what I'm thinking of for the list of PC races?
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>>67653685
That's heresy. They're Vurics, not Pellangians.
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>>67660573
You know there is more to the series than New Colossus, right?

Here, you could sneak into Zarus Arcana building, break the neck of the first Zarus you seen, steal his weapon, then mow down every Zarus in the building before slipping away through the sewers.
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>>67661707
And you also realize OP just wants to soapbox about his political opposites, he's just too much of a pussy to even call them Nazis, right?
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>>67661084
No, I get it. I did got the feeling weirder races may work better.
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>>67661084
Why not? Might be good to see what you feel would be the extent of “non-humans”, like if it’s only other hominids or includes some reptilians.
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>>67661769
Wrong! Started from a troll thread about how all non-humans should be killed on sight, then it was brought up how such a society would be like the Nazi’s from Wolfenstein.
Then it was brought up that a fantasy Wolfenstein could be fun. And it could!
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>>67661849
>a troll thread about how all non-humans should be killed on sight
Got a link to the original thread?
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>>67661849
>biting freakshitanon's bait this hard
That's even sadder
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>>67652112
>Homme-Rat: A race of humanoid, semi-intelligent rats native to Italy.
Why is their name in french if they're italian?
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>>67661871
It was a thread talking about how humans are the only race worth anything and how any “reasonable” person would burn any non-humans they see at the stake. New ones of those come up almost twice a week. Bit boring, honestly.

>>67661899
How would the stealth mechanics work? I was always annoyed that sneak attacks rarely mean an instant kill. If I cut his throat open or plunge a knife through their heart, they should be dead, no matter the healing spells they somehow instinctively know.
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>>67661849
>Then it was brought up that a fantasy Wolfenstein could be fun. And it could!
I unironically agree with this statement. However I’d focus the game around playing the nazis building a utopia with out sub-humans.
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>>67662028
Based
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>>67652020
You fight Klansmen, they are still outside the norm of society in game (shit writing aside) and before the war.

He means you don't end up fighting quintessential American combatants, like some gungho Marines or incompetent national guard.
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>>67661849
Kind of stupid, the Nazis weren't exactly open about killing those they saw as lesser but feigned compassion and outrage when confronted about it.
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>>67649798
Because it's fantasy so why not?
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>>67647165
This. I'd love to kill all freakshits
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>>67650651
>smite Evil doesn’t suddenly work on all non-humans
Wouldn't it if the power was coming from Zarus?
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>>67662028
You can’t have Nazi’s without “sub-humans”. Fascism is all about holding yourself over others, so they would always need some group’s face to stomp their jackboot on. Your Nazi utopia would crumble as those in power search more and more for targets to oppress so they can feel powerful.
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>>67642096
Sounds really meh.

Make a nemesis the warlock setting instead.
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>>67662013
Oh, sorry, that was a mistake on my part. They're actually from the catacombs underneath Paris; they were first FOUND by an Italian.
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>>67662165
In Wolfenstein, the Nazi’s won.
With Zarus, they are winning.
All it would take for the labor camps to become standard is a bit of double-think by the citizens.
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>>67661803
>>67661808
Alright, I'll need to spend some time thinking and getting the list finalized, because I got some real life issues to handle.
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>>67662299
So exactly what the world's democracies and the USSR did?
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>>67662250
Could work in a PvP game. You play the Zarus, others play the rebels, and each party has to find and kill the other before they are killed in turn.
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>>67662325
But it's still a far cry from killing 'subhumans' on sight, unless you go the way of the lazy writer.

I'm genuinely curious how many who turned in Jews in the war thought they were distained for Palestine after German victory so didn't feel bad about turning them in as sabetours.
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>>67662347
The USSR was about ideology. If you didn’t agree with Stalin, you died. Not hate, just evil.
With democracies, it’s about popularity. The assholes can’t go after the obvious groups because it’s no longer popular, so they have to search harder to find something you are allowed to hate.

You could have the form or major powers fighting Zarus be similar.
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>>67662419
Most people turned them in because of this train of logic: “if I turn them into the Nazi’s, good things will happen to me. If I don’t turn them in to the Nazi’s, bad things will happen to me.”
It would be the same for those conquered by the Zarus as well.
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>>67662419
If you want a “shoot on sight” game, style it as the Zarus raiding a building that several non or sub-humans are hiding out in. So some players have to figure out clever places to avoid the search while the Zarus players search the building and kill anyone they find with in a time limit.
>>
>>67662419
Most everyone knew that the Jews were bound for something terrible. Not the specifics, but the Nazis had been pretty open about their murderous hatred.
>>67662480
Mostly it was "I don't care for Jews and I'll get some Good Boy Points from the Germans if I turn them in", in real life. Support for fascism not required.
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>>67662426
But you said it like Nazism only existed through contempt of subhumans, when it's as apparent it's merely human nature to repress the shit out of someone.
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>>67662102
Because those things don't exist anymore.

The Germans are the military. The Klan is the police. You fight them both.
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>>67662286
> Smite all
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>>67662635
It didn’t say Nazi’s existed only because of “subhumans”. It said they existed to have someone below those in power, and if those on the bottom rung were gone, those at the top would look for someone else to just as violently step on until there is nobody left.

Such ideological cannibalism would be inevitable for the Zarus as well.

>>67662592
In your reply for why they turned in Jews, you just repeated what he said, only with different words.

>>67662679
I cast Smite and everything dies!
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>>67662635
>when it's as apparent it's merely human nature to repress the shit out of someone.
That's animal nature. That is our primal instinct to form packs and to fear that which is different.

What makes us HUMAN is our ability to overcome and subjugate our base instincts to the will of our higher reasoning. An animal cowers from thunder. A man builds a shelter. A man harnesses the lightning. An animal sees a different tone of skin, a different face, and sees a threat. A man sees a fellow man.

Our animal instincts helped us survive for millions of years. But unless you're living in the wilderness, they no longer serve you. Leave them behind.
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>>67662795
>An animal sees a different tone of skin, a different face, and sees a threat. A man sees a fellow man.
Sounds like you’d be the first one to get “culturally enriched” in a “diverse” neighborhood. Also advocating for people to ignore their instincts sounds like a great way for people to be exploited and harmed.

Look I realize not all Orcs are hyper aggressive and prone to violence and crime. But some are, and as long as some Orcs are violent with eachother and non-orcs, people will be wary of them.
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>>67659290
>On a related note; we need to give the Rebels cool shit to use as well.
I guess they should get cool shit from the non-human cultures Zarusian are trying to erase, cool shit from mixing them, and cool shit stolen from Zarusian.
>>
OP here. Still working on my draft race list, but because of that, I've stumbled onto another problem: planar matters.

In a nutshell; should extraplanar influences be a thing in this setting?

Or should we presume the Zarusian cult's first strike was to create some artifact or other to cut off access to the other planes (except for them) to avoid the problem of "why aren't the major planar entities swooping in and crushing them?"

Or should we just go for a more medium point between the two - this war concerns the mortal world, the Feywild and maybe the Shadowfell, but the greater planes just aren't going to get majorly involved?

I mean, I guess the big issue is, well, is it better if the Rebels are essentially on their own, or should trying to barter with Emperor Thrumbolg of the Fomorians to allow the use of Mag Tureah - the Castle of Infinite Portals - to be used to outflank the Zarusians be a thing your players can do here?
>>
OP here. Confession time: I have *too many race ideas*. I've always been a sucker for the "Lots & Lots of Races" trope, and frankly it's not as if D&D doesn't support it; look how many potential PC races traditional TSR settings like Mystara, Greyhawk or the Forgotten Realms include if you tally them all up.

So, I'm just going to do a great big list of every idea I've got and then we can discuss trimming it down to a more manageable length, alright?

Racial Categories whilst I'm here:
>Lightlings: Your classic Demihumans, plus Dragonborn.
>Shadowbreed: The races that would normally be enemies, except you've got human-supremacist fantasy Nazis to punch instead.
>Halfbloods: Hybrid races born out of the strange alliances between Lightlings and Shadowbreed.
>Malborn: The various freaky races produced by the Zarusian experiments, who have decided "parent issues" and "bloody Nazi murder sprees" make a perfect logical algorithm.

Also... I've had a thought regarding gods and divine magic; should I share it here?
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>>67663920
Might as well share.
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>>67664205
Alright. What I'm thinking is that, as part of his preparations to launch this "Great Crusade", Zarus prepared something special: mystical obelisks, crafted from an otherworldly material harvested in the netherrealms.

Properly erected and shaped, these create a kind of "divine interference field". In the areas they cover, no priestly magic (other than that of the Zarusians themselves) works, and it also creates a kind of buffer to keep the gods from noticing what's going on down below. The Zarusians crafted a network of these monoliths as part of their preparations to launching the war, and they blanket the world in their field. This gives them a tactical advantage, but it's also a necessity on Zarus' part.

See, as you might expect, the other gods would get very pissed at Zarus for trying this stunt. He's taking a very desperate gamble that he can exterminate all the nonhumans on this world and gain a super power-boost from becoming a monotheistic deity, on this world anyway, before the other gods notice - once the world is converted, it'll be legally "his".

Of course, if the barrier comes down before then, and the other gods find out, he's going to get his shit pushed in.

So, the Rebels have to struggle with the fact that fact that they don't have access to their traditional clerical magics, nor can they summon divine aid to upset the balance back in their favor. If they're going to survive, they have to do it through their own merits... plus, it'll make for a great "epic conclusion" for players to not only decapitate the cult, but effectively strike a deathblow to its very deity.

I may be presenting this too harshly at the moment, but there's room for tweaking the nuance on this idea. Still, thoughts?
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>>67664319
Sounds delightful, and actually makes a lot of sense; after all, guys like Erythnul have been trying to destroy the races of rival gods for ages and gotten nowhere fast. He probably wouldn't take the gamble of being defeated and relegated to the minor role of a recurring villain unless he knew he could get an edge that other would-be monodeities haven't tried.
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Something came up. Names list now, descriptions later.

Lightlings
>Humans
>Elves
>Dwarves
>Gnomes/Halflings
>Aasimar

Wyldfolk
>Dragonborn
>Minotaurs
>Centaurs
>Wilden
>Lizardfolk
>Thri-Kreen
>Aranea

Shadowbreed
>Drow
>Orcs
>Goblins
>Hobgoblins
>Ogres

Halfbloods
>Elf-Ogres
>Dwarf-Orcs
>Drakkoths (Dragonborn/Centaur)

Malborn
>Tieflings
>Dread Genasi
>Dhampyrs
>Calibans
>Ratfolk
>Stitchwork
>Magen
>>
https://1d4chan.org/wiki/List_of_D%26D_PC_Races
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>>67662795
>>67663092
If "enlightenment" causes uncaring self-destruction, it isn't a survival trait.
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>>67665699
Eradication of the outgroup is a sound strategic decision. As long as humans have in-group/out-group preferences (which we always will as it’s a biological mechanism), and resources finite, you’ll have groups ready and willing to exterminate those of the out-group to allow the in-group greater success.
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>>67665065
So, any questions I can answer about these races, anons?
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>>67667442
Which race are the Jew analogs? My vote is for the gnomes. Elves sound like good stand ins for homosexuals and other social degenerates but maybe there’s a better race for that.
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>>67667561
Why, it's you, anon. You are the Jew here.
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>>67667626
But I’m a human. According to this setting I’d be one of the Nazis.
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>>67667561
OP here. I was thinking the Rock Gnomes have been enslaved en-masse and are kept in squalid Zarusian labor camps where they are forced to work on producing magitek for the Great Crusade - and secretly sabotage the results where they can. Does that count as "The Jews"?

I mean, mostly the interspecies erotica is human male/gnome female, because gnome girls tend to find human guys appealing. They're cuddle freaks; they just love the way a human guy can pick them up and swing them around like an oversized doll, and being cradled "little spoon" style? It drives 'em wild, especially because human guys are so big and can wrap around them so far. Only thing that gets 'em wetter is headpats. Of course, a lot of them are size queens too. ...So, I don't know, maybe they don't count on reflection.
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>>67667694
>Does that count as "The Jews"?
The way you describe them, not really. Think foreigners (at least from the human’s perspective) who have a close-knit family structure that is reluctant to let outsiders in or to assimilate with the host natuon’s culture. Then put them in positions of power in finance. Successful “outsiders” who live within the humans but don’t adapt fully to their customs. What race would fit that? Maybe dwarves are a better fit? They do like precious medals and gems and are masters of crafting them into valuable finished products.

Either way 10/10 for including horny short stack gnome girls. I’d almost betray the Reich for a busty short stack gnome.
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>>67667797
Dwarves do make sense... I was actually thinking that maybe the traditional Hill/Mountain/Duergar split isn't a thing in this setting; instead, all dwarves use the Duergar stats, but have their own culture. Fitting the "Jewish" archetype could work; they use their wealth and affinity for magical and metallurgical artifice to take a seat in the affairs of the surface races, but they hold themselves apart from them.

Hmm... what do anons think?
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>>67667797
>Either way 10/10 for including horny short stack gnome girls. I’d almost betray the Reich for a busty short stack gnome.
What about a busty shortstack dworg? A beautiful green-skinned shortstack musclegirl with the loyalty and drive of a dwarf, but the voracious sexual appetite and total lack of shame of a she-orc?
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>>67668073
See now you’re making some very sound arguments for why humanity should embrace diversity...
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>>67668136
You do know OP said that if you hook up with a nonhuman girl in this world, you'll wind up with visibly human sons and visibly nonhuman daughters, right, anon?
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>>67668163
>visibly human
Well how do they differ from a “normal” human? See if they are actually human there’s a tactic there to be exploited.
>enslave horny short stack race
>concentration camp the males
>use females for breeding more human soldiers/loyalists.
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>>67668201
Don't know. Ain't OP. But, based on other threads they've made on /tg/ in the past, nonhuman ancestry would probably show up in subtle traits.

Like, your hypothetical dworg-blooded sons? They'd be a little shorter than average, probably stronger and/or tougher than average, a bit more resistant to booze, and might have, I dunno, red eyes and/or green-tinted black hair.

And since blood purity must be absolute, you'd have Zarusians using those eye color and facial feature charts like the ones that the Nazis were given to try and weed out the "polluted" human stock that threatens their sacred blood purity.
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>Hell Freezes Over (Russian Front)
* Babba Yagga: The famous Russian witch.
* Bannik: A household spirit that looks over and protects the traditional sweat bathhouse.
* Corrosive Rot: A shambling, predatory mass of slimy vegetation that secretes acidic slime.
* Exploding Corpse: A zombie stuffed full of explosives to turn it into a walking bomb.
* Grave Bane: An uncovered mass grave turned into a vengeful undead collective that uses a curse of nightmares to compel mortals to bring it the officer that created it.
* Gutter Rank: A bizarre, kidney-shaped aberration that feeds on blood.
* Hate Feeder: A demonic entity found in three forms; a Poltergeist (incorporeal, harasses anyone around it); a Possessor (incorporeal, tries to bodyjack humans) and a Manifestation (results when a Poltergeist and a Possessor come into contact; resembles a 10ft by 10ft by 20ft mound of hideously living corpse-parts that seeks to capture 666 souls and open the Gates of Hell).
* Ice Ooze: An arctic dwelling species of slime.
* Yeti: A carnivorous ape-man that inhabits the frozen wilderness.
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>>67668272
Yeah. If they’re not 100% human they still count as sub-human. Ah well so scrap the short-stack breeding dens. Must keep the race pure and all.
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>Land of the Rising Dead (Pacific Theatre)
* Dagma Dagenda: Forest spirits native to New Guinea.
* Death Slick: The vengeful souls of a sunken battleship, possessing its oil and using it as a kind of amorphous kraken to attack other ships.
* Hako-iri: A vivisected, still-living human brain installed in a box to be fitted directly into a vehicular body - or a primitive robot.
* Kilyakai: Halfling-like New Guinea and Indonesian forest spirits.
* Lightning God: 12ft tall humanoid storm elementals.
* Mako: A race of sapient sharks with the ability to shapeshift into an anthropomorphic form to invade the land.
* The Sarge: A protective spirit that watches over the US Marines.
* Shironingyo: The corpses of those Japanese who were subjected to a failed super-soldier drug that made them grow into giants, but so painfully that they died. The bodies are then reanimated as homicial zombie giants.
* Upas Tree: A carnivorous, semi-sapient tree with lethally poisonous sap and soporific pollen.
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>>67668300
Ah, don't feel so bad, anon. When the Empire of Zarus falls and its ashes are scattered to the wind, I'm sure there'll be a couple of lusty dworg female veterans ready to take you into their home, chain you up in the bedroom, and force you to keep filling 'em full of babies over an over again, no matter how much you insist you'd rather die.
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>>67647132
I don't think it's that bad. I just feel it misses the mark too much, because the developers just genuinely don't understand American culture or politics. A good example is the Communist preacher you come across. Now, there were legit communists in America during the thirties and fourties- but these people were usually union workers in the north. The south was very anti-communist, it was 'small-government' even back then. This also of course, is ignoring the point that communism is an atheist ideology. So a southern minister is not going to be a communist (he says he just found the clothes, yet every word out of his mouth comes off like a religious sermon- it's entertaining but completely out of place).

I think they really only knew the Hollywood version of history, and didn't do enough research to figure how the American cultural and political landscape would change under their bizaare Nazi world.
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>>67665065
Literally what the fuck are those races under the "Malborn" title?
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>>67665065
Why those three halfbreeds, OP?
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>>67665035
I think OP is insinuating a rather more permanent fate to Zarus if the PCs reveal him to the other gods.
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>>67668450
How do you feel the landscape of America would have changed, then, anon?
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>>67668073
I'm almost afraid to ask... what would the elf-ogre girls be like?
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>>67669960
Oh, now there's a beast to put fear into the heart of a human man. Ogre size, brawn, and viciousness, married to elfin grace, brains and refinement.

You remember that period in the... 80s, was it? When She-Hulk looked like a giant supermodel with a bit of muscle? Add some elfin ears and maybe some horns, or claws, or tusks, to that, and you've got the aesthetics. She's a great big /fit/ girl, and she's wicked-smart, too.

She'll throw you to the bed, and pin you down like a child, because she's got that ogre strength. And whilst she's got you helpless, she'll ravage you - not brutal or rough like an ogre, no, she's smarter than that. Every touch, every stroke, every lick, and nibble, and kiss and scrape of her nails is carefully calculated to stimulate you, driving you mad with lust so she can edge you, keeping you pent up and horny as she edges you until she's ready. She might demand you worship her; might pour wine over herself and make you lick it from her breasts or her abs. And whilst she waits, she keeps up a litany of dirty talk fit to make a whore blush, because she's both articulate and completely honest about her desires. Even if she does let you top, it doesn't matter how rough you get; you can pull her hair, bite her, spank her; she's got ogre's hide, so it all feels like foreplay to her.

And once she starts, she's gonna ride you all night long. Because that's the worst part about them; they mix the elfin need for lots of foreplay with the ogre's short stimulation limit and high stamina. So she'll climax quick enough... but climaxing once won't stop her.

Truly, a creature to be feared by all red-blooded human men.
>>
>thread starts with a semi interesting idea
>turns into porn
look, guys. I get it. All of these fetishes are mine too. They're great fetishes. But you need to stop
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>>67669302
OP here.

Dread Genasi are corrupted genasi elementally tied to blood, pyre (that is, fire used to burn living or dead flesh), graves, and mist (or poison gas, I guess).

Calibans are a race of human mutants originally from Ravenloft. Possibly superfluous, on reflection, but still, they felt right at a kneejerk level, so that's why they're there.
https://1d4chan.org/wiki/Caliban_(Ravenloft)

Ratfolk were either an unintended byproduct of magical pollution or an attempt to create expendable soldiers by uplifting rats. Either way, they are pissed off at the Zarusians for treating them like subhuman vermin and want payback.

Stitchworks are Frankenstein's Monsters, basically.

Magens... again, possibly superfluous, and thusly I wouldn't object to dropping them. Basically, they were an attempt to create expendable soldiers through mass-producing homunculi - alchemically engineered golems. Turns out that anything intelligent enough to suit their needs was also intelligent enough to object to being treated as a disposable thing.
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>>67669658
OP here. The elf-ogre and the dwarf-orc have become something of a minor obsession for me,since they represent a fusion of two very prominent "warring races" of D&D canon. I think they really exemplify just how prominent a threat the Zarusians represent in that they can force races so traditionally opposed to each other to throw together, to the extent that these normally unimaginable hybrids could be born.
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>>67670702
You forgot the step where people were saying it would be great to be a Nazi. From there it was only logical that porn would appear.

What standards do the Zarus hold as “Pure Human”?
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>>67673392
OP Here. I hadn't thought of that initially, but "pure human ancestry on both patrilinear and matrilinear descent for at least 3 generations" sounds weirdly reasonable, since this was basically how the Nazis decreed Aryan status was guaranteed.
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>>67671899
>Magens
Didn't knew about them but they make me think of pic related.
Actually many things make me think of FMA in this thread.
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>>67674399
OP Here. I was actually inspired by the Mystara monster of the same name:

https://1d4chan.org/wiki/Magen

I mean, the idea would need some refining, if it proves worthy of keeping at all, but basically they're creepy "near humans" made out of batches of alchemical jelly.
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>>67665699
Caring for outsiders at the expense of your own tribe equals oppression and eradication for your own people in the long-run. That is a very poor survival trait, and a self-eliminating one at that. Which is why it doesn't show up very often among humans, and when it does, it gets squelched within a generation or two, by outsiders.
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>>67668289
>>67668304
These are very cool. Have you compiled them yet into a single document?
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>>67674399
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>>67675008
Only in that the whole list exists as a Notepad document. I haven't made them into a Pastebin yet... do you think that I should?
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>>67668073
>Knee deep in mud already
>Swinging a heavy weapon at a couple of monsters that are mostly liquid
>No other weapons, tools or allies to be seen.
>Surrounded

The only thing that bothers me about that picture is how incredibly dead that woman is
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>>67675008
The Gutter Rank is a really weird monster; it doesn't just drain your blood, it pumps your lungs full of sewer gas as it does so. I don't know WHY it does that, but it does.
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OP here. So, anyone interested in talking about how we can fix up this mess of races over in >>67665065 ? Or are anons more interested in discussing magitek and what it is capable of?

I mean, we got any objections to going full dieselpunk, with mecha, exo-armor and prosthetic limbs?
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>>67680615
Well, some of >>67660544 may be applicable after all.
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>>67669951
So for one, the south largely goes along with the Nazi's- the South had a sort of uneasy compromise going on with the federal government that they wouldn't raise a fuss so long if they maintained their social order through jim-crow. Well it's very easy for the Nazis to come along and say- not only do you get to keep the social order, you get to go back to the old system/we're going to get rid of all the blacks. Southern Democrats had an uneasy alliance with the New Dealers in the north that collapsed by the sixties, so they would be the biggest collaborators.

The rural west is probably left the most alone- it's very empty in the 40's, especially without a highway network. So it'd be very easy to live there without much having to change, as it would be very hard for the Nazi's to effectively police a place like Montanna.

The Rust Belt probably chafes the worst under the Nazi's, as Nazis decimate union rights, and force the Rust Belt to pump out war-material.

Blacks are a much larger percentage of the population than jews, so if they get holocausted, it's probably going to be focused on in the South where they would be mostly concentrated (the second great migration would have only happened a generation ago). Though with the death camp we see in Croatia in New Order which is filled with Africans and Slavs, going by degrees of severity might not be a concern.

Nazi control would be focused on the East Coast thanks to better infrastructure, and proximity- so that's where I'd expect to see the heart of 'Nazi-American' culture, especially in the big cities, since the Nazis would be most inclined to monitor closely. You don't have idealized white Americana, since that was dependent on white-flight, and everyone owning a car, suburbs were also the result of housing bills for returning GI's, so no suburbs. Whites in rural areas like I said, probably try to continue as normal, keeping their head down, and not being that upset about blacks being genocided.
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>>67681327
I could imagine though the Nazis building an Autobahn across the interior US to better move troops and better control the Interior and west, which could play out similarly to the US highway system, as that was built after the war, based on the Autobahn. You could have some pit-stop towns built to maintain Nazi tank crews as they go about trying to damp down resistance, that would make for a good level.

Also back to white-Americana- that was also dependent on the Post-War boom, which you are NOT going to get when the Nazi's are turning the world economy into a vacuum that sucks wealth into Germany, and treating the US like a second-rate colony. The atmosphere would be much more like that of the Great Depression.

As for specific locations- Area 51 was just a meme. It was built in the cold-war, and Roswell was a nothing town at the time. Now the location is useful in that it was used for experimental and captured aircraft to be tested because the nearby mountains hide them. But the Nazis have plenty of places to practice secret aircraft than specifically Nevada. LA also wouldn't be a media center for the Nazis- LA was the home of Hollywood due to tax laws, and a variety of places to film- things that aren't all that important to a Nazi empire that rules the world and thinks very poorly of American cinema (they dismissed Hollywood as being controlled by the Jews, because of course). You also don't let New Orleans rot because 'muh black people' it's one of the most important ports of the western hemisphere, being at the mouth of the mississipi river that connects the interior of the US to the Caribbean. If New Orleans has been left to rot, then the states on the Mississippi must be ten times worse.
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>>67681038
Agreed, although there is room for discussion, refinement and general improvement, yeah? So, any particular preferred starting points on the racial front?
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>>67675008
Here's the pastebin for all the monster lists in one mega list, anon.

https://pastebin.com/PXFVtWtL
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>>67681327
>>67681582
...OP Here. You know, now I wonder if we can't use these details to define the "conquered lands" of the Zarusians. I was thinking that the Zarusians focused on conquering their fellow human nations first ("to protect their rights"), and that whilst open human rebels are comparatively rare, there's a seething underground of resistance in the lands beyond the cult's birthplace, if only because the other human nations are pissed at how their own culture is being forcibly torn down and their economies wrecked.

Because, let's face it, that is one thing New Order got right; they'd be trying to expunge all memory of cultures other than their own existing and forcibly remolding everybody's cultures into extensions of their own.
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>>67669673
That works too. A traitor is often dealt with more severely than an enemy. A more permanent end to a racial deity might have some pretty far-reaching consequences, though.
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>>67683340
OP here. Considering that Zarus has never been mentioned prior to (or since) that single 3e book, and the *heaping* helping of salt the text implies us to take his claims with, I was figuring he's actually *not* the God of Humanity, but instead a fiend who realized he could boost himself up to godly power by selling himself as "The God of Human Supremacy" to gullible fools and hateful bigots.

So, he's technically *A* God of Humanity, but he's not *THE* God of Humanity, if that makes any sense.
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>>67682971
I imagine it as an old empire that crumbled, got pushed back in a small territory and then turned to dark magic to make a comeback.
So they initially took back their old territories where they could get some support out of imperial nostalgia, then conquered less cooperative neighbours and so on.

>>67664319
> Rival god was suspicious and sent an observer, that got trapped on the material plane.
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>>67683593
That's a pretty good angle. Finding the one dude who DOES know how Big Z's got an edge in the holy war seems like a solid objective.
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>>67682971
I think Zarusites sounds better than Zarusians, it's more authoritative and masculine-sounding.
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>>67683502
Ah. Well, that does work, but I kinda liked the other interpretation - that he genuinely is the god of humans, but he's just such a massive prick that he ends up breaking ranks with the rest of the good pantheon because he thinks he's just that much more special than everyone else.
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>>67684090
OP here. True, but it also kind of implies that humans are inherently evil just for being human, and I don't really want to go that route.

>>67684042
Zarusite does roll off the tongue better...

>>67683593
Great ideas there, both of them.
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>>67684313
Not necessarily - as you've mentioned, they've been muscling in on other human groups and trying to destroy their culture in an attempt to push their "one human race over all" narrative, so clearly not everyone is down with the Zarus-only sickness. Maybe Zarus wasn't even always a bad guy, but time and his own sense of superiority eventually eroded any sense of morality he once possessed until he's genuinely no different from the evil gods he once fought against. That way, his betrayal of the other gods and his scheme to keep them out of the way would be all the more shocking - they all knew he was a little more full of himself these days, but they never suspected he's gone completely insane.
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>>67684422
Hmm... makes sense, I suppose...I'm just not sure.
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>>67684702
Well, that's just my two cents. Him being a straight-up fiend would certainly be a shocking reveal - both to his enemies, and to his worshipers, though I imagine the latter would certainly include a few so deluded that they would refuse to believe the obvious truth, and a few so wicked that they honestly don't care.
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>>67684844
Yeah. I don't know, I'm up to debate this sort of thing, you know?
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Bumping this, although I have no idea what to ask or suggest to try and coax this thread back to life.
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>>67670670
Am I the only one who finds this a legitimately terrifying mental image?
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Bumping this thread afore I crash for the night.
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Pity bump.
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>>67683593
So, as for geography, I can see:
> Zarusite heartland
Where the Empire hide when it was at its weakest. I'm picturing some seemingly bucolic alpine landscape, with the mandatory eagle's nest, the not!Castle Wolfenstein and hidden subterranean complex/temples full of horrors.
> Zarusite country
Aka not Germany? Where life seems pretty good at first but the cost of war and tyranny hide in the corners.
> Kindred countries
Lands that where part of the empire at his highest. Sympathisers are numerous thanks to imperial nostalgia, but so are opponents as some quite liked the independency.
> Mankind concord
Lands newly "freed": other human kingdoms or mixed country and at least one non-human realm in full ethnic cleansing mode to free some Lebensraum. War crimes go here.

Not the whole world is under Zarusite dominion though, and I think we need at least one not!England (as in a close by enemy nation protected by sea or something) and a not Russia (as in a vast and powerful land enemy to have the most ruthless and endless war with). But I think it's better to have a much bigger world, if only in theory, even if we don't use it.
>>
zarus was a god, and it is thematically appropriate for him to stay that way. making him a demon is a bit of a cop out, as is making all their instruments unholy.
half the 'horror' of fascism is the self-righteousness with which its atrocities are executed. if you are making them essentially demonic, unholy, etc., wearing evil on their sleeve, then you take the sting out of the tail for the sake of gesturing to your players how little you sympathise with it and how alien it appears to you.

>>67693812

the more you explain the shittier and more thoughtless this sounds.
do you want to make a setting or do you want to play a campaign in the setting of wolfenstein?
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>>67693812
OP here. This sounds awesome, I fully agree with this plan. One advantage of going full dungeonpunk-dieselpunk: flight and oceanic travel and motorized land travel become options, so we can really let things have room to stretch.
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>>67693916
You are aware that evil gods are a thing in fantasy and have been for... like, forever? "God" does not actually mean "Inherently Good" in fantasy.
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>>67682971
I'm generally good at logistics, since it's something I try to think about for my own settings. I'll be honest though, I haven't paid enough attention to most of the rest of the thread.
>>
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I don't know, maybe I should let this thread die quietly now; everybody who was interested seems to have drifted away.
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One last pity bump.
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What kind of system would you use for fantasy-nazi killing?
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>>67642096
>tiefling
>retarded facehorns
>"nerdy" female
>magic user
>but also magical fucking gun user

no no no
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>>67703742
Honestly? I quite like D&D 4e it, because it's literally designed for cinematic splashy action movie style fight scenes. Treat the generic Nazi troopers as minions and you can literally mow your way through them, just like B.J. Blazcowickz does.
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>>67681327
True, but you're also leaving out religious complications and economic incentives to keep blacks around. One could very easily have the South being the most vehemently opposed to the Nazis due to the massive cultural and government disparity, along with the enormous changes along all social strata that would come with their policies. Jim Crow wasn't designed to get rid of blacks, it was designed to suppress them and prevent them from challenging their economic dependency. It's easy to assume that just because they were racist (though really it wouldn't be much different in the North) they'd be okay with the Nazis' killing all the blacks, but in reality no one would really be down with losing up to half their labor force (something particularly vital for an agricultural area that wouldn't see full industrialization of farming until the '60s IRL). Furthermore, at 10% of the population the Nazis could just view it as too much of a hassle to bother with going after blacks and leave the actual policies up to the local governments. Hell, they could even exploit US racial issues and treat black people better than the US so to immediately gain a loyal population with a vested interest in maintaining Nazi rule.
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>>67688619
Yes.
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>>67698943
Why does a scythe need glowy bits?
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>>67709288
Why does anything need glowy bits?
The only answer is it looks cool and sci-fi.
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>national anthem of the Zarusian empire
https://www.youtube.com/watch?v=yHomtMvxqWs
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>>67684844
What's the practical difference if he acts the same way regardless?
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What's the official imperial policy on lichhood or other forms of magical self-modification? The wizard starts as a human.
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>>67716291
Hmm.... good question. I'm actually not sure. Maybe it's acceptable, in one of the Zarusite hypocricies?
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>>67716291
>>67717770
http://suptg.thisisnotatrueending.com/archive/17136450/#17138439
>I think the Vampires and Revenants and such would all be forced under the banner of the Lich's Crusade.
>So the lich Erin Rah stands tall as he watches his perfect army slaughter another orc village. He watches the death of hundreds of orcs, and his only reaction is to silently whisper over and over to himself. “Bleached bones, bleached bones,” he says. “Those perfect human bones.”
>>
>>67643596
>>67650422
>>67650810
>>67650975
>>67652859



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