[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Souperman.jpg (256 KB, 603x579)
256 KB
256 KB JPG
Talk about any and all superhero games here. The systems, your characters, pictures, powers and what have you. Last thread fell off: >>68039193

Do you have a Superman expy in your setting? What's he like? Does he play the archetype straight or is he kinda a dick like Superman himself is? Are you the Superman?
>>
I'm planning to run a game with Venture city after my D&D campaign in a year. I haven't done any sort of worldbuilding yet, but I know The Plot of the main bad guy for the starting adventure

>Evil Nazi Scientist
>hired a "sinister 6" group of villains
>Their advertised goal; collect the components for a Time Machine to bring Hitler forward through time right before he committed suicide.
>TWIST: The Evil Nazi Scientist *is* Hitler who was cryogenically suspended until a decade ago. The time machine in reality is designed to reach into an alternate reality where the nazi's won world war 2 to get the Hitler from that reality to create the ultimate "x2 Fuhrer combo"
where they both plan to "Take over ze world!"
>>
File: Flash Mobster.png (50 KB, 500x750)
50 KB
50 KB PNG
Just came up with an idea for a villain. This is "Flash Mobster." He's a small-time stick-up artist with limited powers, perfect for a street level campaign or a facing off against a single hero.

His only superpower is to create an "impulse pulse" that spreads out in a radius around him, affecting every person around him and taking control of their mind and forcing them to perform a single, simple action. For example, he can cause everyone around him to freeze, dance, act like chickens, etc. He also had a blaster rifle modified to look like an oversized Tommy Gun and wears a bulletproof vest under his dress shirt.
>>
Is there any way in M&M 3e to get access to permanent mind control?
>>
File: Gamemaster.png (75 KB, 500x750)
75 KB
75 KB PNG
This guy is inspired by the Marvel villain Arcade and his Murderworlds...

>THE GAMEMASTER
A delusional nutjob and assassin who believes he's the "Game Master" in a "role-playing game," and that his victims are his "player characters." He is compelled by his self-scribed "Rule Book" to design "Dungeon Crawls," which he pits the "PCs" against, typically resulting in their violent, gory deaths.

His "Dungeon Crawls" are built inside abandoned warehouses and factories, often making use of underground service tunnels, and are loaded with robots, holograms, and traps. He sometimes uses shock-collars to force innocent bystanders to play the role of NPCs. He uses security cameras and intercoms to monitor and communicate with his victims.

If the "PCs" agree to play his game by his rules, they can expect to take a severe beating and will likely die if not superhuman, but god help them if they try to derail the Gamemaster's plot (i.e. break the illusion of a game), because he's prone to violent hissy fits and temper tantrums. Piss him off and he'll start madly scribbling "house rules" into his Rule Book, and if he feels like he's losing he may start screaming "rocks fall, everyone dies!" as he activates the self-destruct in his dungeons.

In addition to his death trap filled dungeons, Gamemaster is a capable HTH combatant in good physical shape. He wears a reinforced bodysuit and carries a pouch of "dice" that have different combat effects.
>>
>>68099411
I'm working on a setting where both the Superman and Batman expies are missing and/or dead, with the PCs and various others doing what they can to make up for the losses.

>>68100592
Permanent? I don't believe so. There's ways to extend the duration, but permanent mind control is the realm of plot device characters or others controlled by the GM.
>>
>>68103346
52 the campaign? Sounds cool

>>68099411
I did play one once. Not at the same powerlevel, but the flying brick with a do-gooder personality (Code of Honor: Comics Code in GURPS). It was great because the other player was not!Lobo so there were a lot of comic interactions
>>
Is a hitman named Deadly Syn who only speaks to list off synonyms of the words other people say too goofy or just goofy enough?
>>
What are the most bizarre or esoteric powers you've had appear in a campaign that weren't useless joke characters?

I used a getaway driver named Joyride, with the ability to summon an invisible cadillac. It looked like she was just flying around in a seated position, Wonder Woman-style. Wrecking the car by ramming bricks wasn't an inconvenience, since the caddy was restored to pristine condition every time it was summoned anew.
>>
File: cap wwii.jpg (88 KB, 690x1020)
88 KB
88 KB JPG
Pulp doesn't get enough love
>>
I made a group of npc heroes who are each connected to the missing big three of the setting three different flavors of punk. Do I roll with it or try to rework them

>Firebrand, daughter of the world's greatest hero Amazing Grace. An angel who chose to leave heaven to fight on the frontlines for mankind. Grace is dead and FB has been in hiding. The general plan for her style was baggy pants and a denim jacket that has her heroic emblem magically burned into it when she actively uses her powers
>Knightwitch, a punk from the 80s who was blasted off a bridge by her second in command who allied with demons to gain magic. She washed up on the shores of an empty Avalon and spent what she thought was five years but really 20 there learning what should could of swordsmanship and magic. In time she became a decent enough mage to get back home but not without taking a few gifts for herself. She's on the path to replace a missing Merlin who isn't the first Merlin. Her style takes leather and steel back to the old school, gauntlets and leather jacket
>Ronin Dynamo, honestly the most "classical" hero of the trio but mostly because he's a sentai hero. His connection to the big 3 was Daimyo Dynamo, a giant fighting robot and Japan's protector. During a major battle against Devil Dynamo the big guy went down released enough power to make sure the land of the rising sun never sees a sunrise. The region is nothing but storms. Ronin pulls an Iron Man and miniaturized the source of Daimyo's power (the Dynamic Dynamo Device), with it he created a morpher and left Japan to seek help. Only real idea for his look is cyberninja
>>
>>68106547
>Daimyo Dynamo
Hell yeah. Great name.
>>
Only played once and GM another time super hero games. I think I already told these stories like a couple of years ago.

As a player
The system was Superhero Inc. Everything at char gen was randomly generated (stats, origin, powers, wealth, status, family, backgroud) and suprisingly the character I got was "fitting".
I introduce you Hellscream (mocked as Hell's cream).
He was Batman if Batman (and even got almost sued for using that name by WB in setting so he changed it to Hellscream) was a middle class average intelligent dude who got bitten by a radioactive bat.
He got his powers during terrorist attack in a fair science done by mutant terrorists (not Marvel btw) who used a dirty bomb.
His powers were:
Flight, up to match 1
Echo Sonar, 500 m pretty much like roided up Daredevil, and sonic scream, think dubstep cannon or Banshee
Emotion inducing powers, maily calm and fear because the criminals are a cowardly lot.
Also his physical stats were pretty high for a non powered in those fields having 97 str out of 99 (max human), 93 agility, 89 con, also appearance 99.

I tried to play him as a goffy dude trying to copy Batman, with voices and everything, but looking more like Spider-man. You know all around a pretty street level hero and even midlevel one.

Then the rest of players were:

-Super racist Japanese invisible, exploding, fast healing and with super sight absurdly rich dude called "Musul-man".
-Teleporting, invisible, tech savant, with super sight special forces ties dude who pretty much acted and behaved like Solid Snake. Code name "Sulfur". Access to lots of tech and was one step back from also having a power armor.
-NotCharles Xavier fused with NotMagneto (telekinetic/telepath with Electromagnetism) who pretty much was like Victor Von Doom (rich and egomaniac). Code name "Heavy Mental"
-And the flying brick...literally he was Ben Grimm with flight. A stone skinned golem who also could fly. Super strong, super tough.

Cont-
>>
>>68106911
And with a heart of gold. Didn't have a name, but flying brick fit perfectly.

As you see and taking into account Sulfur had a high tech armor I was the fragilest of the party but the running joke was that I got paired with the toughest and strongest of the enemies.

We once fought the NotJusticeLeague, a group of villains recently formed...and I got paired to NotSuperman for example.

Another time we fought NotAvengers, a group of Government Agents when we were divided (Sulfur, Heavy Mental and me) and out of NotIronman, NotCaptainAmerica and NotHawkeye...it got paired with NotIronman.

It was a funny game, specially when WB got involved an sent illegal heros to stop me from using Batman's name.

As GM I used M&M 2e.

I tried to be more tied to realism and set the game in a time in where people with powers were just starting to appear and wreck havoc in modern society.

I had to parties (same players) first I used the randomly generated tables from Superhero Inc. and then port them to M&M having them being up to powerlevel 8, but got convinced by players to go to 10.
I really don't remember the names of the PCs because this game lasted like 3 sessions at best but were:
NotIceman
Immortal dude with guns
Dude who could absorb kinetic energy to buff himself
Electric boxer

Those 3 sessions were about stopping a hostage situation in a skycrapper ala Die Hard, they were all "hostages" and I thought it would be the first time superpowered people appeared before the public. It was pretty fine but their shenanigans to keep their powers hiden from the other party members, their identity also hiden, etc lead to really silly situations like the immortal dude trying to convince the other players enemies were just stromtrooper bad when he got shot at like 10 times with a heavy machinegun but he had holes all over his clothing and blood everywhere. Or when he got thrown down the building (50 stories) and appeared later and said he survived because the clotheslines...
>>
>>68107024
clotheslines, in Manhattan...between skycrappers.

After than game, and following the same setting a few years later and with the same players they decided to have their chars being made from scratch on M&M and not rolling randomly which lead to some bickering due unbalance, etc.

So I offered the options or either they make them together, or I make a few premades and make them choose. They chose the later.

So in this second sesson we had:
-Gorgon: enhanced physique, scaly skinned, wallcrawling, heat vision, fire breathing dude. Luke Cage strength and toughness level gecko person.

-Mr Chen: Just Mr Chen, Chinese middleaged man with the ability of creating crystaline mind constructs.

-Massive: College football player with the ability of making himself either be super dense or intangible by altering his density. Could fly, phase through objects OR become super tough and super strong.

-Icarus: lead singer in a bad, had feathered wings, could emit sonic blasts, imitate any sound, proyect his voice. Also physical attributes slightly above humans and some regeneration.

This game lasted more, but I don't remember much about them except escaping from a goverment facility that was experimenting on supers on some town far from any major city. Ah, and that the BBEG would be the immortal dude from previous game who also made him ever lasting and with ties to the Cain mythos and probably even be the origin of mutants.

So these are my experiences with Supers games, feel free to ignore me.
>>
>>68099411
>Do you have a Superman expy in your setting? What's he like? Does he play the archetype straight or is he kinda a dick like Superman himself is? Are you the Superman?
Paragon is a natural-born superhuman with enhanced speed, strength and healing, but that's all he is, genetically. But the universe has it's own survival mechanisms, in order to stave off otherdimensional chaos magic, every planet with life hosts a Pillar, an anchor point for reality. Pillars are extremely powerful, because they are individuals the universe has decreed WILL live their normal lifespan, their existence is an absolute certainty. Paragon's cosmic status elevated his natural powers immensely, he can fly at Mach 10, punch hard enough to cause atomic fusion, lift staggering levels of weight, and he is 100% invulnerable. When he was 12 he pushed the Martian mothership into the sun and stopped an alien invasion. But his power and fame has not made him the nicest person, he's very entitled, drinks too much, and tends to solve his problems with force. But he does make a genuine effort to do the right thing most of the time.
>>
>>68099411
>is he kinda a dick like Superman himself is?
I'm sorry....what?
>>
>>68105767
I once had a group of villains who gained powers based on what they recited at a poetry slam.
>>
>>68099559
Would the Sinister 6 all be Nazi themed?
(Maybe one is an Italian fascist, one is a Japanese imperialist, one is an American confederate...)
>>
File: Superdick Painting.jpg (554 KB, 969x1421)
554 KB
554 KB JPG
>>68107432
>>
>>68106280
Pulp is great, got any more art?
>>
>>68107612
Supes wasn't that much of a prick in stories these covers are the comic equivalent of click bate.
>>
>>68107612
Yeah, the point of those covers was to sell comics, none of it actually happened as presented.
>>
File: DC Heroines.jpg (2.59 MB, 4500x2807)
2.59 MB
2.59 MB JPG
Do you have an in-universe explaination on why superhero(in)es are such a bunch of good lookin' people? Or do you just stick to the genre conventions?
>>
>>68099411
>Do you have a Superman expy in your setting? What's he like?
Kars, except more of a tragic figure.
>>
>>68109853
There're uggos, nobody pays them attention nor asks them to appear in magazines and photoshootings
>>
>>68099411
>Do you have a Superman expy in your setting? What's he like?
>The Promethean and Atlas
Two brothers discover a strange anomoly in the field of their family farm in 1926
The Anomoly is a tear in reality that bathes them in a strange energy and grants them tremendous power
One brother Atlas is basically a Superman style brick the other The Promethean is an extemely powerful psychic [think Toyo Harada]
Gain peak human bodies and immunity to ageing
Other Powers start relativly low and build over the years but they are still heavy hitters even in their debut
Atlas has strength, durability, speed and leaping early in his career and develops Super Senses, Flight and Atomic Vision in the 1950's --- Starts Golden Age Supes becomes Modern Supes/Hyperion
Promethean has telepathy and telekinesis, he later discovers he can use these powers to fly and create a Psychic Forcefield that makes him just as tough as his brother as well as letting him get just as physical
The energy that transforms the two is later revealed to be The Genisis Cascade the energy from the Birth of the Universe that created all the {Cosmic Space Gods/Abstracts}
Atlas possesses a hidden base under a prestine lake in the wilderness above the Arctic Cricle
In the late 80's Promethean having grown dissilusioned with the state of Human-Meta relations creates a New Nation by metas for metas. U.N. fears and super-villain interferance causes the American government to launch a Nuclear Strike that killed The Promethean's wife and infant son. Enraged the Promethean attacks the U.N. effortlesly defeating the members of the hero community that attempt to stop him - he is eventually defeated by his brother Atlas who arrived on the scene after returning from a mission in space
After his defeat The Promethean is imprisoned in the Null Plane
>>
>>68099935
Sounds like Survivor
>>
>>68105288
Not anymore goofy than a DnD Kenku, right?
>>
>>68102457
A combo of DnD, the Riddler and Arcade? I'm down
>>
Had this idea for a bit of a Constantine styled character

>Vegas magician somehow gets roped into joining a new league styled team as the "magic guy"
>Dumb luck and street smarts gets him through his first major fight
>Mostly by playing smart and getting good with preptime he takes on threats above his level
>As he starts to build up a magical rogue gallery he uses the shit he takes from them to start gaining some level of magical skill
>By the end of his run he's a proper wizard in all but name

I like the idea but I know I couldn't write or play it
>>
>>68107615
>>
File: captain-america-eat.jpg (51 KB, 500x437)
51 KB
51 KB JPG
>>68114621
>>
File: cap.jpg (196 KB, 792x1200)
196 KB
196 KB JPG
>>68114672
>>
>>68099411
Hey all, I'm a player in an upcoming Mutants and Masterminds game.

The GM encouraged us to basically throw our favourite comic characters in a blender for our PCs, mine are Taskmaster and Moon Knight. I'm doing that but sorting of throwing in a mix of John Marston from Red Dead Redemption

The character is named Marc Masters and he was originally a supervillain named The Gold Phantom (or Gilded Phanton, not sure what has a better ring) and his costume was effectively all white suit with a Moon Knight esque white cloak/cape and a Taskmaster skull mask made of gold (melted from a bar taken in his first major robbery).

He was part of a Robin Hood/Van Der Linde esque band of bank-robbers and outlaws that specialized in robbing the Norman Osbornes and Lex Luthors of the world and thought they had some noble goal. In a robbery gone bad Masters was wounded and left behind, the others believed him to be dead and so did the world at large. In truth he was captured by the Feds and arrested, but instead of being given a lengthy sentence he was offered the opportunity to be "rehabilitated" into a government licensed new superhero (nobody would know his true origin) in order to work off his sentence, his persona and actions stringently under monitor by his Federal handlers and his task to bring in the other members of his former gang.


The only issue is that I need to think of two major points:

1) What his powers actually are. I was thinking something to do with teleportation and Kitty Pride esque phasing, but I honestly don't know. Something good for robbery would be thematically neat.
2) How to work more Moon Knight into his character

Any ideas?
>>
File: moony.jpg (59 KB, 560x252)
59 KB
59 KB JPG
>>68114867
like moon knight, he has split personalities. but each personality has different powers. the main one is the taskmaster set. He can calls himself a "One Man Crime Syndicate".

basically just rip off Crazy Jane from Doom Patrol
>>
>>68113817
I've been having an idea for a Vegas magician turned hero as well, but he's the real deal. The issue is that in a straight-up fight he can do only so much, especially when outnumbered. So to be able to effectively fight crime he is partnered up with Vegas' biggest heroine and resident Power Girl expy who's great at throwing and taking punches (she was trained as a boxer by her father) but when she encounters a problem where the solution isn't punchface she gets in a bit of a bind.
>>
>>68099411

For about 15 years ive been using a Superhero setting where a Silver Age style period already happened and now we are in the toned down realistic "modern" age. Things are supposed to be serious and sober but you know out there somewhere in space a communist super-ape waits for Captain Paragon to let his guard down and attack earth or or that Dr.Mephistopheles once stole Cleveland for a year

The Superman expy is a metaphysical embodiment of Super-hero troupes that takes everything to 11 and is completely unaware that regular people might find his sheer enthusiasm disconcerting. He would probably be called insane if everyone didnt grow up with his action figures and just kinda get used to it
>>
>>68116155

A lot of the fun came from playing the Silver age silliness as just a weird part of history like big 80s hair or cold war paranoia. You cant really look down on it though because many of those villains of the time did insane shit like destroy star systems or travel through time and the only reason everyone is still alive is because the heroes were so ludicrously powerful. It was always kinda fun that the things that were considered goofy were potentially the most frightening as even the big name heroes of those times have been through and seen so much that its like talking to a war vet that casually talks about war like its a walk in the park
>>
>>68113178
I literally have no idea what you're talking about or how to figure out what you're talking about. The only "Survivor" I know is the TV show about dumbasses on an island, and I don't think that's what you mean.

In the future, for clarity, try saying "The reminds me of [character] from [media source]." You don't need to do that for characters like Superman, Darth Vader or John McClane, but don't assume everyone knows about your obscure anime, web comic, etc.
>>
File: 1457629839922.jpg (100 KB, 280x550)
100 KB
100 KB JPG
How revealing do your heroines costumes tend to be? Be honest
>>
>>68117260
Who's John McClain?
>>
File: 1565052681523.jpg (54 KB, 425x886)
54 KB
54 KB JPG
>>68112597
I love stuff like this

Does anyone have a cape/super that rules their own nation I ntheir settings? I have a BP expy/pastiche of a sort. They're a hivemind/reincarnation type deal where the current host still has their personality but can call upon power and knowledge to help them through things.

They rule an Inhuman style segregated metahuman nation in a pocket dimension of their own make.

They're powerful, but are not interested in conquering the world and only want to protect their pwople, which has put them at odds with others, such as when the World was about to blow up they decided to move to another Universe/Solar system and not inform anyone but close associates
>>
File: femalevillains.jpg (103 KB, 700x378)
103 KB
103 KB JPG
>>68117298
Not terribly so. Attached is most of the female villains in my campaign. Only Dreamsaber really dresses inappropriately for fighting crime, and she's sort of slutty.

Oh, and if anyone cares:
>Alpha is a superhuman martial artist with wolf DNA granting her enhanced senses.
>Bombshell can cause anything she touches to explode.
>The Contessa is R.A.V.E.N.'s second-in-command.
>Dreamsaber can create blades of psychic energy.
>Termite is a gadgeteer with a swarm of tunneling bots.
>>
>>68117334
Seriously? Bruce Willis's character in the Die Hard series.
>>
Bump

An online buddy of mine is tinkering with a campaign that'd probably end up being one on one. Still haven't decided what I wanted to play - we were actually going to do it a couple years ago but life got in the way, and now I'm not sure if I want to use the same character (just tweaked a bit) or create a new one. The last character I made for this setting was Aeon, a time controller and was supposed to be the first publicly known superhero.
>>
>>68109853
The ugly ones are bitter towards society and become villains, only attractive superwomen get enough positive affirmation to become heroes.
>>
>>68117298
One player once asked me if her character could get away with literally just body paint. My boner compelled me to say yes.
>>
>>68117298
I miss the 90's.
>>
>>68117298
There's no consistency. I'm foreverGM of my supers game, but I've had NPC heroines in street clothes, armored suits, magical girl dresses, slightly-fetishy magical girl dresses, bikini armor, and everything in between.
>>
>>68117298
Current female character has control over diseases and wears a big puffy biohazard suit and helmet, so not very.
>>
>>68109853
Supers in general tend to exercise regularly and watch what they eat and stay in good shape or have super powers that burn off fat and stop aging.
>>
>>68117260
https://jojo.fandom.com/wiki/Survivor
>>
>>68122796
>https://jojo.fandom.com/wiki/Survivor
Man, I read that article and I still don't know what Survivor is.

>Survivor is an automatic and thus uncontrollable Stand which, unlike most Stands, simply creates general chaos by manipulating people around it. It doesn't have any real use besides causing mayhem somewhere in the hopes that its intended victims die.

Assuming a "stand" is a power, then Flash Mobster's power is nothing like that. His power is not automatic and is controllable. It doesn't just excite existing anger/rage, it's more like instant hypnosis. The idea is that, as his name suggests, Flash Mobster can forcibly recruit participants in a "flash mob."

Like a typical Flash Mobster robbery would see him run into a bank with a boombox, drop in on the floor, and hit play. Madonna's "Vogue" starts playing and Flash Mobster yells "Everybody Vogue now!" and then everyone in the bank starts uncontrollably voguing while he clears out all the teller's drawers and runs out. When the song ends, everyone stops voguing and stares at each other, utterly confused why they were voguing instead of fleeing the robber, calling the police, etc.

Or, you know, if 90s references aren't your thing, he has everyone doing the Harlem Shuffle or whatever is trending on instatwitlr.
>>
>>68113817
>I like the idea but I know I couldn't write
Ihear ya, writing is hard. Well writing is easy but writing well is hard.
>play it
You should play it, if you have the chance. A long campaign where your team grows in power and you can work with DM to create your rogues and the items you get from them.
But you have to answer a question, how did the team get the notion he was an actual wizard?
>>
>>68114867
Gold Phantom sounds better. If you want a connection to moon knight, maybe he has (or thinks he has) a connection to a god related to gold or to thievery.
>>
>>68122881
What happens if he meets a deaf person, or someone who doesn't understand his orders? Like someone who doesn't speak english or who doesn't know what Harlem Shuffle is? Is that why he has the rifle?
>>
>>68123112
His power is telepathic and transcends language. When he gives a command, the person automatically understands what he means -- like if he forces everyone to "Walk Like An Egyptian," they immediately know the moves even if they weren't alive in the 80s. Flash Mobster's power relies on the targets own brain to translate the impulse he sends. If he compels everyone to sing "My Way" by Frank Sinatra, they automatically know the lyrics, but will sing them in their native language.

Technically Flash Mobster can make people do just about anything he can imagine, but the harder it is for them to do the action, the sooner they break free of the effect, which is why he usually tells people to sing or dance. For example, he could make everyone do their taxes, but if they don't happen to have a pen, forms, and their financial records on them, they'll break free very quickly since they can't figure out how to comply.

He carries the rifle because his power doesn't work on the very strong willed, has very short range, and requires a long time (30+ seconds) to recharge. Also, sometimes using his power is extremely inconvenient, since it just hits everyone around him. If he needs the manager of a bank to open the vault, he has to wait until that's done before using his power, or he'll have to wait for the manager (and everyone else) to break free of the effect. The gun is useful for crowd management in such cases. Also, it really helps sell the Mobster theme.

Flash Mobster has a bit of the showman in him (he was a drama nerd before his turn to crime), and is really into being a supervillain. Like if you ran into him at one of the underground bars catering to villains, he'd be the guy making catty comments about other villains costumes and poor theming.
>>
>>68117298
Heroines tend to be dressed more moderately. One heroine wear a white suit with matching gloves and a top hat, which covers her body fully but doesn't exactly hide her physique. Another wears a long dress, with several others wearing the more conventional skin-tight suits.
>>
File: heroines.png (589 KB, 2000x801)
589 KB
589 KB PNG
Here are the female superheroes from my campaign setting.

>All-American Girl is a flying brick who works directly for the government as part of S.T.A.R. Force. She typically shows up to recruit the heroes to do their patriotic duty or leading the cavalry when the heroes need to be rescued. R.A.V.E.N. loves to kidnap her, so sometimes she needs to be rescued.
>Emerald is an Irish telekinetic who creates objects of green light. She usually shows up in pursuit of a European supervillain trying to hide out in America, or because Europe needs the heroes to save their bacon.
>Lady Dragon is a legacy hero, the daughter of Master Dragon. She's your standard super martial artist. She typically shows up because there is big trouble in Little China.
>Lioness is feral martial artist with a lion theme and an aggressive case of loneritis. Its hard to explain her campaign use -- she works in stories about heroes who need help but can't admit it, stories about rivalries that grow out of control (Alpha is her nemesis), stories about a hero framed for murder, etc.
>Mystery Girl is the current apprentice of Mysterion (my Batman). She usually shows up with Mysterion (in the background) or because something has happened to Mysterion or because she's fucked up somehow and needs to fix things before Mysterion finds out.
>Silver Sorceress is my Dr. Strange, and she shows up because some mystical threat is looming or the heroes need advice for dealing with something really weird.
>Sunbeam is light-based mutant and America's Sweetheart. She often gets kidnapped and needs to be rescued, but just as often shows up as the cavalry to save the day.

Mystery Girl's bare midriff and Silver Sorceress's plunging neckline are as saucy as it gets.
>>
>>68122965
>how did the team get the notion he was an actual wizard?

He's a very good stage magician basically. Him getting ahead was going to be mostly played as a joke. Like the reason why can bargain with a devil hard enough to come out ahead is because between his agent and club owners he had to learn how to haggle good
>>
>>68117964
i really hope Alpha is the archenemy of a guy called Beta
>>
>>68105767
A personal "bodyguard".

The person has no superpowers of their own, but whenever their life is threatened, what superficially appears to be a more conventional spandex-clad Flying Brick superhero will inexplicably show up*, do whatever it takes to rescue them while displaying increasingly ridiculous extra powers if necessary**, then equally inexplicably vanish once they're safe again. The person has no control of their "bodyguard", ability to choose how much force it uses against the threat*** or ability to summon it without being in danger. Their "bodyguard" is never seen in any other circumstances than saving that one specific person.

* Mister Deeds rules. "...nearest area not within line of sight, usually from around a corner..."
** As of yet, the "bodyguard" appears to be the most powerful thing in the setting, nothing has been able to stop it.
*** Instead of fighting a supervillain, it just flies away carrying the person it protects while leaving everyone else to die.
>>
A race of Supermen. Not Kryptonians, Supermen. They’re adapted to land on planets as eggs and assimilate into the native civilization, developing to mimic the appearance of the locals and becoming the protectors and champions of their adopted worlds. However, any hybrids they sire with the locals are biologically their species and they've got an instinctively programmed biological trigger so that once they make up the entire population, they're all instinctively driven to metamorphosize into their true forms, fly off into space, breed with alien hybrids, drop the eggs on new planets and die.

The alien DNA in a hybrid causes an egg when the alien DNA it’s attached to comes in contact with another form of alien DNA. So hybrids from the same planet can breed with each other or natives just fine and produce seemingly normal young, but hybrid/human plus hybrid/martian offspring would end up as undifferentiated eggs suitable for dropping on planets.
>>
Suddenly, "Jor-El" comes to earth with a suit of golden armor and an army of genetically modified monstrosities with a familiar S-shield insignia on the pauldrons of their power armor to recruit his lost son in his attempt at galactic conquest. And he isn't taking no for an answer.
>>
>>68126074
lol, no she's the archenemy of Lioness. They have a dog/cat thing going on. They were both products of one of R.A.V.E.N.'s experiments in producing super terrorists -- this one involved gene splicing with animals. Alpha has wolf DNA, Lioness has lion DNA (obviously).

There both examples of class of characters I call "ferals" -- it seems to be absent from most classification systems I've seen. Ferals are heroes and villains whose powers who are not really Bricks or Martial Artists, but combine aspects of both, usually along with claws, enhanced senses and/or "animalistic fury" as a power. May go full on furry. Some examples from Marvel include Beast, Black Panther, Hellcat, Mad Dog, Puma, Tigra, Squirrel Girl (barely), Wolfsbane and Wolverine. DC has Cheetah, Pantha, and Wild Cat.
>>
>>68126568
Are you familiar with Invincible's storyline? Because that's pretty close to Invincible's storyline.
>>
>>68126750
No, I was actually referencing the idea of "Superman" being one of the Lost Primarchs.
>>
>>68126537
You might be better off posting in the globalized fetish thread on /d/.
>>
>>68126750
Freddy Mercury Saiyan
>>
>>68113817
>>68122965
>>68125907
Bruce Wayne, but instead of using a bat fursuit to frighten the superstitious and cowardly lot, he's basically LARPing as Tulsa Doom.
>>
>>68127929
saddest part is that it would fit him so well
>>
File: Invincible 1469429032.jpg (929 KB, 1988x3156)
929 KB
929 KB JPG
>>68127743
>>
I have an anti-hero who has alchemical abilities, in that he can transmute things by touch, but I'm still trying to figure out the limit of his powers so he's strong but not OP. Unrelated super mode though.
>>
File: captain chaos.png (898 KB, 1217x681)
898 KB
898 KB PNG
Is there a good system for non-powered "real life superheroes"? Just ordinary people that dress up in silly costumes and fight or commit crime, like that subway swordsman guy Kairo.
>>
>>68129185
Aberrant is basically the World of Darkness, which is pretty good for mundane wankery in a modern world.
Hell, if you're not using powers at all you could just run World of Darkness (I'm all for the old one but I have to admit that nWoD isn't bad for mundies).
>>
>>68129244
I actually considered WoD, but I've never played it. I am interested in Deviant: The Renegades, but that's a side thing.
>>
>>68129282
It's pretty easy to learn in my experience.

Also, I really don't trust Onyx Path to do anything at all involving subjective morals ever again after, well, everything.
I'd really recommend giving Aberrant a look, because it's already out and already tied up and not going to become a stupid fucking drama-filled mess like all recent WoD/"CofD" games because the writers are all wannabe Twitter influencers who police their game and the way in which it's played.
>>
File: neurotrash.png (597 KB, 570x922)
597 KB
597 KB PNG
I like when a good name falls out of your creative space and a character coalesces around it. I'm still using City of Heroes to visualize things. Here's the mercenary brain in a clattering suit of somewhat malfunctioning armor that's always on the verge of popping its duct-taped seams and falling apart...

Neurotrash.
>>
How's Champions Online doing these days, anyway?
>>
Bump
>>
>>68131034
Fuck you for making me check. Still going, even releasing new content it seem. 99% sure it's heavily reused assets but good on them for making something
>>
>>68129374
>Neurotrash.
Love it. Why is he suit made of trash tho? Does he have to work with bad components because he never manages to get money from his schemes, or is he crazy and just likes the aesthetic?
>>
So I'm playing around with Hero rules for the first time (usually I much prefer M&M).

>Yoink: Teleportation 10m, No Relative Velocity, Limited Range (+1/4), Usable As Attack (+1 1/4) (50 Active Points); Limited Power (only against objects; -1), OAF (magic hat; -1)

Basically, a magician pulling other peoples' stuff out of a hat. As-is doing that would resolve like Disarm with OCV vs DCV and then a "STR" roll based on the power level, right?
>>
>>68135378
And for another one, here's my attempt to codify something that works roughly the same as Imp's power in Worm, including the "on by default" gimmick:

>Somebody Else's Problem (275 active/78 real): Mind Control 10d6 (Human class of minds), Telepathic (+1/4), Personal Immunity (+1/4), Area Of Effect (1m Radius; +1/4), Persistent (+1/4), Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), MegaScale (1m = 100,000 km; +2 1/4) (275 Active Points); Mandatory Effect EGO +30 or Greater (Must Always Achieve "Don't Notice Me, No Matter What"; -1), Set Effect (Only To Command "Don't Notice Me, No Matter What"; -1/2), Always On (-1/2), Normal Range (-1/4), Unified Power (Somebody Else's Problem, Look At Me!; -1/4)

>Look At Me! (100 active/19 real): Suppress Mind Control 10d6 (100 Active Points); Limited Power Power loses almost all of its effectiveness (Self Only; -2), Limited Special Effect Uncommon SFX (Only Against Self-Used Mind Control; -1), Costs Endurance (-1/2), No Range (-1/2), Unified Power (Somebody Else's Problem, Look At Me!; -1/4)

I feel like there's gotta be a better way to do the "power is on by default and turning it off costs Endurance" thing, though.
>>
>>68135378
Oh, actually, here's a better Yoink!, I think.

>Yoink! (15 Points): Teleportation 10m, No Relative Velocity, Position Shift, Ranged (+1/2), Usable As Attack (+1 1/4) (69 Active Points); Can Only Teleport To Fixed Locations (Self; -1), Limited Power Power loses about half of its effectiveness (Only Against Objects; -1), OAF (Magic Hat; -1), Gestures (Requires both hands; -1/2)

>Gotcha! (4 Points): +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Limited Power Power loses almost all of its effectiveness (Only for Yoink! Disarms; -2), Linked (Yoink!; -1/2)
>>
>>68135378
>As-is doing that would resolve like Disarm with OCV vs DCV and then a "STR" roll based on the power level, right?

1. It would be a Ranged Disarm. See E2 61.
2. "No Relative Velocity" is useless on this power. Anyone moving at sufficient speed for the velocity change to matter isn't going to be in range of the power.
3. As written, this is a Touch range power. It needs the Ranged Advantage. Since it can only teleport objects 10m and is supposed to teleport objects into the hat, I'd suggest Limited Range (10m).
>Yoink: Teleportation 10m, Limited Range (10m) (+1/4), Usable As Attack (+1 1/4) (25 Active Points); OAF (Magic Hat; -1), Limited Power Only vs Accessible Focus (-1) Real Cost: 8 points
4. This would be a STR 25 Ranged Disarm.

>>68135982
>Somebody Else's Problem
Yikes.
1. You can't buy the Always On limitation and then buy a power that turns the power off. That's cheating.
2. This is not a correct usage of Unified Power.
3. This is a huge kludge to achieve an Invisibility effect. Much simpler to just buy Invisibility.
4. Here's a much better way to do that power:
>Somebody Else's Problem: Invisibility to Sight, Hearing, Smell/Taste and Touch Groups , No Fringe, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Only When Not Attacking (-1/2), Reversed END Cost (-1/4) Real Cost: 45 points
5. The "Reversed END Cost" limitation is a stepped down version of Always On, it allows the user to temporarily turn the power off by paying the power's END cost.

>>68136269
Still doesn't need NRV or Position Shift. I wouldn't allow both the Fixed Locations and Only Against Objects, because really the combo of Only Against Objects and Focus sort of implies that. The build above is cheaper anyways.

Gotcha! is ugly but it doesn't break any rules. It would make more sense to just buy the character the Ranged Disarm Martial Arts Maneuver, which adds +15 STR to your Ranged Disarm, requires no END, and costs 4 points.
>>
>>68126537
Hey, I remember that idea from an older thread!
>>
>>68127718
It’s not a fetish thing.
>>
>>68137405
>3. This is a huge kludge to achieve an Invisibility effect. Much simpler to just buy Invisibility.
>4. Here's a much better way to do that power:
>>Somebody Else's Problem: Invisibility to Sight, Hearing, Smell/Taste and Touch Groups , No Fringe, Persistent (+1/4), Reduced Endurance (0 END; +1/2) (79 Active Points); Only When Not Attacking (-1/2), Reversed END Cost (-1/4) Real Cost: 45 points
Not the anon you're replying to, and I don't know that much about HERO/Champions, but the character they're attempting to model has more of a mind control/memory-blanking power than invisibility. The practical difference is if you're trying to kill them and they flip it on, you'll immediately forget what you were doing and go off to do something else, unlike invisibility where you'd still know your enemy was just in front of you and is probably still in the area without knowing the exact location.
>>
>>68138383
Correct. That's why I used Mind Control.

It's not just 'can't perceive the person', it's 'you don't know where the stab wound you now have came from'.

>>68137405
Reversed END Cost is the thing I was looking for with Always On, thanks.
>>
>>68133371
Goddamn. Good on them for managing to stick around for so long.
>>
Okay, here's a mechanically better always-on SEP field:

>Somebody Else's Problem (77 Points): Mind Control 10d6 (Human class of minds), Telepathic (+1/4), Personal Immunity (+1/4), Area Of Effect (1m Radius; +1/4), Persistent (+1/4), Armor Piercing (+1/4), Constant (+1/2), MegaScale (1m = 100,000 km; +2 1/4) (250 Active Points); Mandatory Effect EGO +30 or Greater (Must Always Achieve "Forget I Exist And Don't Notice Me"; -1), Set Effect (Only To Command "Forget I Exist And Don't Notice Me"; -1/2), No Range (-1/2), Reversed END Cost (-1/4)

This may need Reduced Endurance, since 25 END is probably a bit much to be functional for any amount of time, versus Imp's thing where it's mentally fatiguing but not incapacitating to turn off.
>>
>>68138383
Is it something they can control or not? Because that is going to have a huge affect on the cost. If they have no control over it, I would just make it a 0 point Social Complication: Can Only Be Remembered While Visible. It provides some advantage for sure, but is always a huge, huge pain in the ass.

Anyways, Mind Control is a poor choice -- it allows people a chance to escape and they would inevitably remember the character. A better way to handle it is with a Transform:
>Minor Transform 10d6 (Someone With No Memories Of Me), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger Takes No Time, Resets Automatically, Character Does Not Control Activation; +3/4), Invisible Power Effects (Fully Invisible; +1) (162 Active Points)
The Trigger would be "Turning Invisible In View of Character." The heal condition for the Transform would be seeing the character. You could also build it as a megascale constant Transform.

It's going to be an absurdly expensive power any way you build it. I also would never allow an ability like this is a game. Holy crap, it would be a nightmare to deal with. A character like that could never function in a group or an ongoing campaign.
>>
>>68138902
>Is it something they can control or not?

See >>68138813 - it can be turned off, but only temporarily. This is also a potential hazard to the character's health (if she were in a position where she was bleeding out unconscious, the power would be automatically on and so nobody would be able to help her).

>Turning Invisible In View of Character

Doesn't work, because the power applies to everyone. This includes law enforcement in other regions spontaneously forgetting the character exists whenever the power is active.

I suppose one could use Area of Effect and MegaScale on that kind of Transform, though?

>Holy crap, it would be a nightmare to deal with. A character like that could never function in a group or an ongoing campaign.

Well, yes, that's a given.
>>
>>68138813
That's much better, but it should be a Minor Transform with Invisible Power Effects. It doesn't need Armor Piercing.

Also, you can probably drop that MegaArea down to 1km. You really don't need affect the entire planet (and low orbiting alien visitors). Like the average dude in China doesn't need to be made to forget you exist.
>>
>>68139069
>Like the average dude in China doesn't need to be made to forget you exist.
Are you kidding? The Average Dude is probably China's most threatening superhuman.
>>
>>68138961
Okay, maybe you do need to affect the entire planet, though you could just buy the 3 point Anonymity perk and call it a special effect.

Since this would never be a player character, and this ability is utterly silly and broken, it's probably easier to just handwave and focus on modeling the effect as it would relate to a player character fighting this guy.

I mean, I guess it's an interesting exercise in showing off how HERO can do anything, but really, some powers are best just left as plot devices.
>>
>>68139069
>it should be a Minor Transform with Invisible Power Effects

Does that work as an ongoing effect, though?

That is, could the character turn it on, then stab somebody, and have them not know why they suddenly have a knife sticking out of their gut?

>You really don't need affect the entire planet (and low orbiting alien visitors).

Worm has regular global transportation for supers as a major setting gimmick (there's kaiju fights on a predictable schedule), so it applying to somebody in China while in the US is totally applicable.

Also, it's a thematic thing there that powers stop working in high orbit and beyond, so it sort of thematically works out like that too.
>>
>>68139069
Transform isn't the best implementation, since you don't really heal from it, the effect stops as soon as the power stops working, and people resistant to mental effects are resistant to it. You'd probably need more than 10 dice to reliably get +30 effect on most targets, though.

It explicitly doesn't work on electronic media, though, so anyone with a smartphone could sweep for you.
>>
>>68139137
>Does that work as an ongoing effect, though?
Better than Mind Control does. Transform requires some means of transforming the character back, but is otherwise permanent. Though, I suppose if you're going to make in Constant and global, then Mind Control works.

But again, this power is not gameable. It's absurd, and trying to figure out how to build it in HERO is going to be difficult because its really hard to figure out what the fuck this power actually does.

I'm starting to see why people hate Worm. At least Doctor Who doesn't try to explain Imperceptibility Fields beyond a handwavey joke, when you try to take a power like this seriously, it just breaks down. Like what if someone walks into this character? Do they just keep slamming into the character until he falls over and they trample him? I mean, are they capable of realizing that something is in their way? Is the character even capable of having a conversation with other human beings? Or is every conversation "Oh my god, who are you, where did you come from!?!"

Anyways, its quite obvious that any attempt to build this power will result in an absurdly expensive power that hurts the character as much as it helps them. It really doesn't need to be stated out if the character can't control it -- the inability to have any friends or allies ever makes the power essentially a draw. I would just focus on the combat applications of the power, and not worry about the modelling the global effect, and just cover it with a 0 point Social Complication (or maybe Physical Complication).
>>
>>68139559
>when you try to take a power like this seriously, it just breaks down

I'm not going to argue that Worm isn't shit in a bunch of ways, but this particular power is one that's fairly clearly outlined in the narrative. It's just that, like, it takes thousands of words of narrative description and examples to really put it all together, because it's a weird-ass power, you know?

This is also a setting that intentionally has wildly unbalanced powers, like "sweats hallucinogens" being a power, but so is "invulnerable to harm and can fly at Mach 7". Some people win and some people lose in the power lottery.

>Like what if someone walks into this character?

They subconsciously walk around them.

>Is the character even capable of having a conversation with other human beings?

While the power is on, no.

While the power is off, there's a brief HOLY SHIT WHO ARE YOU moment each time before the person being talked to remembers who they are.
>>
>>68139473
Transforms don't automatically heal unless you want them to. You can substitute gradual healing with all-or-nothing condition that instantly heals the entire Transform.

In this case, I'd build the character with the Invisibility power described earlier, and have the heal condition be "Character turns off his invisibility," and link the Transform to the Invisibility, so that when the character transforms, everyone forgets him.

Since this is a Mental Transform, it already works against EGO not BODY, and it's a +0 Advantage to swap Mental Defense for Power Defense, so that takes care of the mental resistance part.

>Imperceptible (63 points): Invisibility to Sight, Hearing, Smell/Taste and Touch Groups , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/4), (79 Active Points); Reversed END Cost (-1/4)
>Memory Eraser (70 points): Minor Transform 10d6 (Someone With No Memories Of Me), Attack Versus Alternate Defense (Mental Defense; +0), Area Of Effect (1m Radius; +1/4), MegaArea (1m = 100,000 km; +2 1/4), Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Persistent (+1/4), Invisible Power Effects (Fully Invisible; +1) (300 Active Points); No Conscious Control (-2), No Range (-1/2), All Or Nothing (-1/2), Linked (Imperceptible, -1/2)

>It explicitly doesn't work on electronic media, though, so anyone with a smartphone could sweep for you.
This power is really fucking stupid. Whoever came up with this is an idiot. Why would you sweep an area for a person you can't remember exists? Even if you saw the character on a monitor, you'd still forget they exist the moment you stopped looking the monitor.
>>
>>68139782
>Even if you saw the character on a monitor, you'd still forget they exist the moment you stopped looking the monitor.

How it works in the story is that while the power is on, Imp can't be noticed even by looking through a screen, but CAN be recorded and after a sufficient time delay (no explicit number given since she's not the main character), she can be noticed in the recorded media.

It's like when people take photos that they later discover have ghosts in the background.
>>
>>68139782
That looks like it still has the problem that it doesn't cover the 'stabbed and has no idea where the stab wound came from' case, though.

Not just 'doesn't know where the invisible person is that did the stabbing', but 'confused about where the stab wound even came from'.
>>
>>68139844
If an invisible person stabs you with an invisible knife, you will be confused about where the stab wound came from. You don't need a power for that.
>>
>>68139888
Sure, but in a superhero context, superpowered people will likely think 'there must be an invisible person here!'.
>>
>>68139927
I may be recalling wrong, but isn't that basically how the SH9 reacted when Imp tried pulling that stuff on them? I think they jumped to "someone must be doing it remotely," but I distinctly remember they recognized someone was inflicting the damage somehow, even though they didn't perceive anybody being in the room with them.
>>
And then there's Nice Guy on top of all of this, who has a similar but distinct power.
>>
>>68139927
Does the power not only cause people to forget Imp exists, but also cause them to stop being able to make logical inferences? Because reasoning from "I've been stabbed but I'm alone in this room." to "I must not be alone in this room" isn't the same thing as knowing there is an invisible person in the room.

You could also buy this Naked Advantage:
>Invisible Power Effect (Power Effect Invisible to Target; +1/2) for up to 45 Active Points of HTH Killing Attack (22 Active Points); Linked (Imperceptible; -1/2) Real Cost: 15 points

Then you could run someone through with a greatsword, and they wouldn't even realize they were hurt.
>>
>>68139992
Right, but that goes with what I mean for the distinction against 'just' invisibility, which is that it messes with the obvious thought process for handling an invisible person.

>>68140024
I think his only affects people who can directly perceive him, right? Or do we not have enough information to know?

If it does, then I think it could work as something like...

>Trust Me (105 Points): Mind Control 15d6 (Human class of minds), Telepathic (+1/4), Invisible Power Effects (Invisible to Mental Group; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Someone Perceives Character; +1) (262 Active Points); Mandatory Effect EGO +30 or Greater (Must Always Achieve 'Only To Command "Trust Me Completely In All Things"'; -1), Set Effect (Only To Command "Trust Me Completely In All Things"; -1/2)
>>
>>68140187
Wait, I missed a modifier.

>Trust Me (98 Points): Mind Control 15d6 (Human class of minds), Telepathic (+1/4), Invisible Power Effects (Invisible to Mental Group; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; Someone Perceives Character; +3/4) (244 Active Points); Mandatory Effect EGO +30 or Greater (Must Always Achieve 'Only To Command "Trust Me Completely In All Things"'; -1), Set Effect (Only To Command "Trust Me Completely In All Things"; -1/2)

Since there's no conscious control over using it, it's just automatic.
>>
>>68140187
>I think his only affects people who can directly perceive him, right? Or do we not have enough information to know?
He has to be able to perceive people himself for it to work:
>He needed to focus on people to use his power. That focus was far weaker if he couldn’t see someone. My voice would be another vector, as well as knowing my location.
From 26.6
>>
>>68138042
Believe me, it fucking is.
Try fapping to it and realize you got off to it all the way.

I know how people type when they're horny.
>>
>>68129185
>>
File: piracy part two.png (442 KB, 1254x903)
442 KB
442 KB PNG
>>68142168
>>
>>68117381
I have one.

Powercore is highly radioactive, a walking nuclear reactor and passively one of the most destructive metahuman in the setting. He's also an expert in robotics and created a containment suit powered by his own power. He's a good person though, and he works with govs to establish a dome-city in the Arctic for people with highly destructive power like himself (imagine a X Mansion but on a city scale). Every morning he drains his nuclear energy in the reactor of the city to power it and live as a normal human being for at least a few hours, before his radioactivity becomes too dangerous again.

His suit as evolved with the years and he's now in something between a 40k Terminator armor and a mecha.
>>
>>68142310
I like it
>>
>>68142368
Thanks. My players should meet him soon, I hope it goes well.
>>
>>68120472
>The ugly ones are bitter towards society and become villains, only attractive superwomen get enough positive affirmation to become heroes.
...........Etta Candy is Wondy's best friend.
Oracle, the girl in wheelchair, is the greatest hacker of the world.
>>
>>68142487
Are you implying that Oracle is ugly?
>>
File: aberrant.png (791 KB, 605x968)
791 KB
791 KB PNG
EXQUEEZE YOU I ASKED A QUESTION

NOW
THAT
THE
DUST
HAS
SETTLED
IS
IT
TRASH
>>
In my Masks game the players came up with a Superman expy called Bull - a member of a famous hero team in the city called the Paragons. Before the game started, he sacrificed himself to stop Rifter, a villain who can warp reality by pulling other dimensions into this one (inspired by Labyrinth from Worm).
>>
>>68106547
Daiymo dynamo lemme steel
>>
>>68143701
Name or the whole idea of giant robot protector? Both are yours if you want. I brainstorm but really lack a drive to carry through so I'm happy to make something that someone else can use
>>
>>68143850
thanks anon! I will make use! Every "nation" team typically has a robot or animal companion, and now Japan has one (with a hot name!) Ill be back to post some of my overwhelming 500+ supes so hopefully you can steal some of those sluts.
>>
>>68099411
>The system
Savage Worlds

>your characters
Nuclear Ninja, Psiren, Decibelle, Dr. Mekano, Cobra Commander (may or may not be the real one), El Jaguar, Major Maxim, Keyser Söze (May or may not also be the real one), Upgrader, El Commandante, also suicide bomber cyborg penguins.

Me: GM

>Superman expy
He ded
>>
A childless midwestern couple find a superbaby in a high-tech pod and raise it to become one of their setting's first and most heroic superheroes. Twist is, they're not a superpowered alien baby whose parents sent them away in a prototype spacecraft because their planet Krypton was going to be destroyed by an unspecified threat, they're a superpowered transhuman baby whose parents sent them away in a prototype time machine because their home planet "Krypton" was going to be destroyed by an unspecified threat. Once they figure this out, they'll end up preventing whatever caused the destruction of Krypton/future earth*, heroically sacrificing themselves in the process since this way, their parents won't ever have to send them back to the present.

They're not permanently "dead" though, they just haven't been born yet. So basically Superman with even more messianic overtones and some kind of superhuman total-conversion nanocyborg powerset rather than an alien one.

* Possibly their legacy will be what does this, having provided the inspiration for generations of superheroes with their own superheroics.
>>
>>68144978
There's at least one Superman Elseworld that's essentially that, minus the transhuman/cyborg stuff.
>>
>>68145068
The idea of Superman being a time traveler instead of an alien dates back to Jerry Siegel's original concepts in 1934.
https://thoughtsandramblingsofhardwickebenthow.wordpress.com/man-of-tomorrow-siegel-and-keatons-superman/
https://www.newsarama.com/825-superman-s-hidden-history-the-other-first-artist.html
>>
>>68099411
Where do powers come from in your setting?
>>
How do you address the issue of Man of Steel, Woman of Kleenex as described by Larry Niven?

http://www.rawbw.com/~svw/superman.html
>>
>>68148391
i don't because im not a fetishist and such topics are not relevant to me playing dicegames with my friends
>>
>>68148391
It's not an issue except in edgelord settings. It's not even an issue in actual DC canon, even before the last few continuity changes.
>>
>>68142504
>Are you implying that Oracle is ugly?
No, this guy >>68120472 is someone who deosn't know Oracel or comic book girls
>>
File: Redline.png (761 KB, 2836x1762)
761 KB
761 KB PNG
Post your heroes, /tg/.

A drawfriend made this awesome sketch of Redline for me in a previous thread.
>>
>>68148391
here's a blast from the past
http://whateleyacademy.net/index.php/content_page/9-original-canon/240-sara-s-little-purple-book

It should have been left there, mind you.
>>
File: Wire Lass.png (2.51 MB, 1152x3476)
2.51 MB
2.51 MB PNG
>>
>>68142487
Etta's hot anon
>>
File: El Dorado.jpg (305 KB, 783x1080)
305 KB
305 KB JPG
>>68150051
Here's El Dorado, the Son of the Sun, as drawn by another drawfriend in a long ago thread.
>>
>>68099411
>Make an edgy boy character who was forced to take violin classes because he was super violent and a school shooter waiting to happen
>His violin lessons hoan his mind control psychic abilities. His violent outbursts stem from unstable blood vessels in his brain where he gets massive migraines

>Playing the violin he can literally make others feel his pain ranging from physical pain, to emotional and cause massive riots or complete 180s in alignment

https://youtu.be/jfviFOcnlew

Used that song
>>
File: Punchline.jpg (179 KB, 772x1047)
179 KB
179 KB JPG
>>68150051
>>68151598
And this is Punchline, the human cartoon, also drawn by a friendly anon in yet another thread. I've had some wonderful surprises in these threads, and I want to thank all of the drawfriends who lend their talents to making such cool art for the rest of us. Thanks, guys!
>>
>>68150051
>Brave, a sword-swinging, bikini armor-clad JRPG heroine from a fantasy world. She killed the demon king in own world, ushering in a new era of peace and harmony, and left to wander to find other places in need of her power, eventually arriving at Earth. She possesses the blessing of ancient dragon, having ritually bathed in its blood and imbibed its heart during her journey, as well as mastery of a supernatural style of swordsmanship that compensates for her inability to cast magic. Her crime-fighting is generally limited to clotheslining purse-snatchers if there isn't a serious superpowered villain to deal with. She currently freeloads in the house of a girl who explained where she was when she first arrived, and she's excited to learn about the local culture of her new home. A lot of her philosophy on martial arts, acceptable use of force and battle don't really mesh well with the near-future world where she lives, but she means well, strongly believes in her role as the world's sword and shield, and her somewhat odd behavior gives her a strong hook for the media to report on her heroics.
>>
>>68150051
Specter is a high school student with the ability to become completely undetectable through normal means, as well as intangible. When one friends started becoming into a new superdrug (that allegedly gives superpowers), someone had to do something about it. Specter fashioned a costume out of yoga pants, a sweatshirt, motorcycle gloves, combat boots, and a scarf, and bumbled her way into discovering a plot to put the drug in the water supply, causing massive havoc. She also met a real superhero, which is pretty cool.
>>
>>68150051
>Dragon Champion Stormrider
>Once an ordinary, if somewhat odd, Japanese college student, he fought crime in the night as a disguised vigilante
>He nearly died when an attempt to jump a group of dug-dealers in an abandoned factory went sideways when one turned into a fire werewolf and nearly broke his body in half
>His life was saved when a mysterious girl gave him an artifact to wear as a belt that gave him the power to transform into a super-powered armored hero
>He crushed the fire werewolf, but learned that the transformed human was part of a dark organization distributing superpower-granting artifacts to volatile people
>He eventually chased them out of Japan, but learned that the girl who gave him the belt was the leader of the group's cult-like upper echelons
>He's now traveled to America, where their operations have started up again, intent on stopping them from victimizing any more people, and maybe figuring out the mystery behind his power to transform
>He's also now basically a college drop-out working freelance jobs for anyone who needs the muscle
>>
File: 1566717601473.jpg (64 KB, 692x907)
64 KB
64 KB JPG
So what're your thoughts about superheroes killing criminals?
>>
File: 8.jpg (194 KB, 620x817)
194 KB
194 KB JPG
>>68153062

Best to have some that do and some that don't so you get those sick hero-conflict moments.
>>
>>68150051
An edgelord of the highest order Ignis Dynamis Aetherium (a name he made up) holds the power to wield a black flame-like energy and transform his body into that of a powerful dragon-like demon. According to him, he was born with the soul of a primordial demonic dragon sealed inside of him and that if he doesn't unleash its power in controlled bursts and through specific incantations, it'll someday run out of control and bathe the world in a sea of black flame.

Except that isn't true. His name is Bishop Casey, he's a giant chuuni dork who's super-pumped about having a flashy, strong and cool superpower, and he felt the need to make up a cool backstory and unique persona for himself. He's devoted to creating the image of a dark hero, but he couldn't imagine using his powers to do anything wrong. He often retreats into his chuuni persona when he's nervous or doesn't know what to say. At least a few people buy his story, because more than one villain wants to force him to unleash his ultimate power and bring about the end of the world, even if he's no more capable of that than you or I am.
>>
Super bump
>>
>>68150051
A lady who can create and control plants, and uses them to generate armor and 'creatures' themed after fantasy stuff.
>>
>>68153062
My campaign is heavily rooted in the Bronze Age of Comics (1970-1986), and specifically the Marvel comics of the era, where writers were pushing the envelope of the Comics Code but still operating under it. Thus it assumes that heroes do not kill unless its absolutely necessary, and that if villains die, it will usually be a result of being hoist on their own petard or some form of karmic death.

I'll warn players who are creating character likely to leave a trail of corpses in their wake that they will run afoul of the law and likely end up in jail or at least unable to participate in adventures (since the rest of the party will likely be hunting you). And killing people has serious consequences. There WILL be an investigation, and there may very well be a trial if the PCs can't justify themselves.

I also don't encourage players to kill by sending them against cleaver-wielding maniacs who will hack them to pieces. The vast majority of my villains are not killers, and won't go out of their way to murder the heroes. Even the superhuman assassins in my campaign typically only kill their targets.

If a villain manages to knock a hero out, they'll use the opportunity to escape, not kill a helpless foe. If the fight occurs in their lair, the villain will put the hero in a deathtrap and leave them there while they go pack and find a new lair. What they aren't going to do is slit the heroes throat while they are unconscious. I find that if you make it clear that the villains aren't vicious killers with no regard for the sanctity of life, then the players feel compelled to act with the same regard for life, lest they come across as worse than the villains.
>>
In Hero, is there a way to stat up an entity with one mind and multiple bodies? A distributed drone swarm or a magic hive mind, that kind of stuff.
>>
>>68156296
Good question, as I was working on a concept that had one pc control two bodies. The Idea was twin sisters, one of whom was still born, who split possession of the remaining body. When one is in the body the other leaves and hangs around as a ghost. One sister has telekinesis while the other has a potent array of hexes, and their powers get more powerful when in their shared body at the cost of vulnerability where as being a ghost has the benefit of intangibility.
>>
>>68156296
Sure. The easiest way to do this is to build one character with this power:
>Hive Mind: Mind Link , Specific Group of Minds (Hive Members), Number of Minds (x32), Psychic Bond (40 Active Points); Only With Others Who Have Mind Link (-1); Real Cost: 20 points
Then just use the same character sheet for all the bodies. Now they're all linked and share all their thoughts, even if knocked unconscious. This will cover a hive with up to 32 bodies, you can adjust it up or down for smaller or larger hives. If each of the bodies in the hive are different, then build a character sheet for member (or class of member) and give each this power.

If you want drones with a central controller, then give all the drones the Psychological Complication: Incapable of Independence or however you want to phrase it. This will make the one member of the Mind Link you don't give the complication to the automatic leader of all the drones.

If you want a distributed drone network, where the hive mind is an emergent property of the hive, then build each drone as above with the Mind Link, and also make a Computer with the Mind Link. The Computer has no physical manifestation, it can only be destroyed by destroying the drones (they are its physically manifestation). If you want to get fancy, build a Computer with a Mind Link, then also give it the Followers Perk, with its Followers being the Drone Bodies (each with the Mind Link and Psych Comp).

If you want to get SUPER fancy, then buy the Computer's INT like this:
>-5 INT
>+5 INT; Required Multiple Users (2 people; -1/4)
>+5 INT; Required Multiple Users (3-4 people; -1/2)
>+5 INT; Required Multiple Users (5-8 people; -3/4)
>+5 INT; Required Multiple Users (9-16 people; -1)
>+5 INT; Required Multiple Users (17-32 people; -1 1/4)
>Real Cost: 9 points

That gives the Drone Network a 30 INT, which degrades as drones go offline. When there is only one Drone left, the Network has a 5 INT. You'll also buy its EGO the same way.
>>
>>68156850
>>68156586
>>68156296
For hacky stuff, there's also something like:

>Three-in-One (37 Points): Duplication (creates 2 200-point Duplicates), Inherent (+1/4) (56 Active Points); Always On (-1/2).

>One-in-Three (7 Points): Mind Link , Human class of minds, Specific Group of Minds, Number of Minds (x2), Psychic Bond, Psychic Bond (25 Active Points); Only With Others Who Have Mind Link (-1), Limited Class Of Minds [Single species/type of mind] (Duplicates; -1), Always On (-1/2)

That gives you three people always permanently connected with psychic bonds.
>>
>>68156850
>The Computer has no physical manifestation, it can only be destroyed by destroying the drones (they are its physically manifestation)

Is there anything you'd do mechanically to represent that?
>>
>>68156586
To build this character, start by nominating one sister the Dominant and one sister the Alternate. I recommend making the cheaper to build sister the dominant. Let's assume you're making 400 point characters. The Dominant sister will essentially be built on 320 points, while the Alternate sister will be built on 400 points, though both will be 400 point characters.

The reason the Dominant sister has less points is she will have to buy the following ability:
>Multiform (400 Character Points in the most expensive form), Real Cost: 80 points
This allows her to change forms into her sister. Now, technically, she's not "changing forms" she's "swapping souls," but the effect is essentially the same: The character changes into another character. Each form should be physically the same -- same STR, same DEX, same BODY, etc. If one form has Running 14m, so should the other, if one has a Physical Limitation, so should the other -- because the body should be identical. Only the skills, powers and Psych Comps should change.

Each sister (form) will also need to buy the Follower Perk.
>Follower (400 Character Point Follower); Real Cost: 80 points
A multiform loses access to Perks that aren't bought for the same form, and we're going to take advantage of that by having each sister buy the other sister as a follower. So the Dominant Sister has the Alternate Sister's ghost form as a follower, and the Alternate Sister has the Dominant Sister's ghost as a follower.

Each Follower should have all the skills and mental attributes of the Sister it represents. It should also have this power:
>Extra-Dimensional Movement (Single Dimension) (20 Active Points); Limited Power Only Within 2m of Sister (-1)
The Single Dimension is defined as "Soul Bonded With Sister." It's an infinite grey void and every location within it corresponds to the active sisters physical location.

(1/2)
>>
>>68156586
>>68157182
To represent the sisters being more powerful when bonded, buy extra dice/points of any ability that gets boosted with Limited Power; Only While Soul-Bonded (-1/4) to the power.

>>68156964
Duplication with Always On is not a power. That's literally just another character. To represent that, you buy the Perk:
>Follower (2 200 point Followers); Real Cost: 35 points

>>68157092
There's no need. Computers are required to have some sort of physical manifestation, but it can be anything you want it to be, including "the army of drones it controls." If the physical manifestation is destroyed, then the Computer is destroyed. If you want to represent a network that degrades as nodes are taken offline, then use the INT (Requires Multiple Users) trick I outlined.
>>
>>68157273
>>Follower (2 200 point Followers); Real Cost: 35 points
45 points, sorry.
>>
>>68157273
If you take Follower and want exact duplicates of the original, you have to then adjust the Follower point cost to account for the cost of Follower itself, where Duplication with Inherent and Always On doesn't have to do that and still ends up at almost exactly the same point total once you math it out.

That is, Follower for two 163-points followers ends up 38 points to the Duplication's 37, and if you use Duplication you don't need to do the recursive 200-X math and keep adjusting it to match whatever the Follower point cost is.
>>
File: 1425095763888.jpg (326 KB, 900x1455)
326 KB
326 KB JPG
How does one go about getting into supergames? My friend runs DnD and i wanted to start learning a system of my own where he can play too to thank him and stretch my creative legs but without stepping on his toes with fantasy.

Super interested in capeshit to see if that can fit the niche
>>
>>68158454
Pick a system that sounds good and read through the rules a little, and maybe make a character. That'll probably tell you a lot about whether you'll want to use it or if your group would take to it.

If you're totally in the dark on what to start with then you can give us an idea of what you want out of a game as a GM and we can bounce some ideas around and see what grabs you.
>>
>>68157420
Yes, but Duplication with Always On is cheating, so suck it up, buttercup. You can stack bullshit Limitations on a power to avoid paying the cost of the power bought the normal way.

Also, I have no idea what your problem here is. You want a 200 point character with two identical 200 point "duplicates" that are always in existence (i.e. NOT DUPLICATES), then just make a 245 point character with 2 200 point followers. How is that hard?

If you're not the GM and have to work on a specific budget, it's not exactly hard. For example, if you're working with the standard 400 points for a superhero, then buy 2 329 point followers. That's 71 points. Now you have three 329 point characters. Not hard.
>>
>>68159171
>You can stack bullshit Limitations
*can't
>>
File: newvillains.png (552 KB, 1500x1520)
552 KB
552 KB PNG
So I'm trying to fill out my roster of Independent Villains to a full 20 (I have 14 right now), and making up some new villains. What do you all think of these guys?

They are:
>ARCANNON - Has a "magictech" arm cannon and other gadget-powers that combine magic and technology.
>BULLETPROOF - He's a gangbanger with Colossus's ability to shift to a metal form.
>COMANCHE - A Native American villain who can generate sonic booms (think Guile from Street Fighter II) and hates the white man.
>KNIGHTMARE - A powersuit villain with a medieval theme. All his powers are tech-based. Sort of the opposite of Arcannon.
>QUEEN FIRE - A speedster who leaves flaming tracks in her wake. She's also a cyborg.
>STINKBUG - A robber who uses toxic gases to disable people.
>>
>>68159082
No idea, what do people even use for these settings?
>>
>>68159323
The most popular options are:
>HERO System
>GURPS
>Mutants & Masterminds
>Heroes Unlimited
>Various Storygames (Icons, Masks, City of Mist, etc.)

My recommendation is HERO System, which is the system everyone has been discussing for the last dozen comments or so.

Mutants & Masterminds is sort of a bastardized hybrid of HERO and D&D, so you may find that you enjoy it if you like D&D's general system (d20s, Saves, Skill DCs, etc.). Personally, as someone who has been playing HERO since the 80s, I find M&M to be ugly and hacky, but if you don't know HERO and don't know how bad its ripping off a better game, it might be tolerable.

Don't play GURPS. It harder to learn than HERO and even GURPS fans admit HERO does superheroes better.

Storygames are for faggots, and if you want advice on which story game to play, my advice is kill yourself now. Other, less biased, gamers may offer more useful recommendations.
>>
>>68159366
HERO sounds solid, maybe i'll look into that, find me a pdf etc
>>
>>68159441
https://thetrove.net/Books/_Collections/Super%20Hero%20Games/Hero%20Games/Hero%20System%206E/index.html
>>
>>68159532
o fuck, thankyou anon!
>>
>>68159366
Do everyone a favor and mention Aberrant the next time.
It definitely does Marvel-flavored "supers are public knowledge" games well, plays like a more streamlined M&M and has a good power system, but it gets a bad rap for being White Wolf (even though the current WW was practically a different company).
>>
>>68159862
Honestly, I always forget Aberrant because it's built-in setting is so not Capeshit, and I remember being turned off by how hard sci-fi it was. I owned a copy of it years and years ago, but haven't read through it in a dog's age, and barely remember it.

But yeah, I'll try to remember to add it to the list. I'll also see if I can track down a copy (I'm sure its in the Trove) and re-read it so I can say something more about than "strictly for people in love with the Storyteller System."

IIRC, Aberrant is pretty decent if you can accept the limitations of its powers system. Its built on the Storyteller System, which is one of the few systems other than HERO that I actually like (West End's D6 System is the other, especially WEG Star Wars).
>>
>>68160038
http://www.mediafire.com/file/zs4ehpw4w52cp3w/Aberrant.pdf/file

Here you are.

If you look at it, you'll see that it's actually very fucking capeshit and not very hard sci-fi.
The sci-fi is not hard at all and it's a backdrop/an excuse for the shenanigans.
It's a bit meta, which might turn off some purists, but it's definitely not hard sci-fi at all whatsoever.
The game even comes out and says that "sure, quantum energy can't do that but who cares".
>>
>>68150817
URGE TO KNOW MORE
>>
>>68142683

Is that out yet? Is there a PDF?
>>
>>68099411
>Do you have a Superman expy in your setting? What's he like? Does he play the archetype straight or is he kinda a dick like Superman himself is?
He's kind of a dick, but that's because he's getting real tired of everyone's shit after being raised by an abusive super villain and then hunted since he was a kid after leaving said super villain. All things considered, he's got a good head on his shoulders for someone who's experienced more psychological trauma by the age of 19 than most people do in a lifetime.
>>
http://suptg.thisisnotatrueending.com/archive/11120613/
>Suicide Man!
>>
>>68150817
>>68161028
Superheroine from one of my games. The image was made using hero machine 3 and a significant amount of photoshop.
>>
>>68166004
So what does Wire Lass do? The eyes and some of the details on the arms point towards some sort of hacking power.
>>
File: Utopian.png (45 KB, 221x298)
45 KB
45 KB PNG
>>68099411
I just realized I never answered OP's question. I do have a Superman expy in my setting, it's just that he's a major villain. Kind of. I'm not currently running a supers game, but when I've run supers campaigns I've used this character/plot several times. Well, I say "plot" but I don't really do plots (I loathe railroading). Let me start over.

This is THE UTOPIAN. He's the Greatest Hero Ever. He's constantly saving people from natural disasters, he deals with the most terrifying menaces to threaten Earth, has single-handily stopped alien invasions, and is beloved by millions for his constant optimism and firm belief that a better world is possible if we aren't afraid and work together. He finds it embarrassing, but he even has his own cult of worshipers who see him as some sort of messianic figure.

The most significant thing about the Utopian is the role he's played in codifying the existence of superheroes. The Utopian has been active since the late 50s, and back in the 80s -- when the population of superhumans exploded by a factor of 1000s -- the Utopian helped spearhead the Superhuman Registration Act and create the legal structure that superheroes operate in.

No, wait, the most significant thing about the Utopian is that he's a complete sociopath bent on Total Galactic Domination, and is carefully laying the groundwork for a world where he is worshiped as the Living God, supported by an army of invincible supermen who will be his soldiers in the coming War For Galactic Conquest.

In my campaigns, he always gets exposed when the heroes accidentally get sent to an alternate timeline where the Utopian plan's have been accelerated and his takeover of the world has already occurred. Eventually they come back and never see him the same again, which leads to questions...
>>
File: Utopian.png (69 KB, 500x750)
69 KB
69 KB PNG
>>68166795
Oops, that's his headshot. This is the image I meant to post.
>>
>>68166521
She's the posthuman superman expy from here.
>>68144978
>>68145068
>>68146423
Although there was also some inspiration from Robert Reed's Mere.
>>
>>68109853
Somebody should have told Selina it was white dress, not black.
>>
>>68167399
Or for a different comparison, imagine if the Kents had found Alita’s cybercore instead of a kryptonian space pod.
>>
>>68170233
Disproportionately big eyes included.
>>
>>68166795
So he’s the Emperor?
>>
>>68099411
>Do you have a Superman expy in your setting?
His name is Aretus. He's a Golden Age Supes-style flying brick. He can fly fast enough to circle the Earth in a couple minutes, strong enough to stop a meteor falling to Earth with his bare hands, and tough enough to shrug off a nuclear bomb.
>What's he like?
He's very tired. Superpowers are common in my setting, and it seems like there's always some imminent alien invasion, some mad wizard summoning Cthulhu, some interdimensional incursion threatening to wipe out or enslave mankind, and those are just the big-time deals. Aretus would take a couple seconds to trip a purse-snatcher or fly a gunshot victim to the hospital. His free time is generally measured in hummingbird heartbeats. Maybe he could catch a breather if he could ignore the suffering of the people around him, but then he wouldn't be Aretus. Thankfully, there are enough big heroes also fighting against world-scale threats that when the chips are down and there are seconds on the clock, he can focus his energy on things only he can do.

>Does he play the archetype straight or is he kinda a dick like Superman himself is?
Aretus is goodest boy. When he was young and just coming into his power, he never saw himself as a hero; just someone using what they could do to help the people around him when he could. He believes that if everyone in the world did what they could to help the people around them when they were in trouble, the world would be a much kinder and gentler place. Whenever possible, he wants people to realize the kind of impact they could have just by doing what they can. He's most frustrated by people who believe that not having a big, flashy power is an excuse not to do what you can. You don't have to jump in front of a bullet to save someone. Sometimes, you can save someone just by being there.
>>
>>68099411
>Do you have a Superman expy in your setting?
Yes, one player, one an NPC. The latter calls himself Vulcan (and is building a rivalry with the player character).

>What's he like?
Like a nicer Homelander. See, he wasn't actually the first hero to show up on the scene, he was the second (or fourth, depending on who you ask). And it always, always fucking rankled that he wasn't first, because he was the Big Gun, the one that people loved, etc. (partly because of one of his powers).

He's technically an energy controller of the psionic/cosmic variety, but he channels it into being Superman-lite (flight, speed, strength, durability, energy blasts) with a couple of extra benefits (can stun, control/shut down the powers of others, mild telepathy as he reads electrical currents in the brain, creates shapeable force fields, superhuman charisma that "makes people want to follow you").

He was also only eighteen years old, and all the fame went to his head (which made the "not technically first" thing all the more annoying). So he got picked up by advertising deals, profited off his fame, and so on. He didn't get quite as bad as Homelander does, but at the point the game started, most of his actual criminal dealings were still covered up by the companies sponsoring him.

Ironically since we started the game a year and a half ago, he was also attempting to, along with the company, push for him being in the military much like it was depicted in the Boys with Homelander, except he wanted to be a "super cool lone wolf special forces guy who can reject anything he doesn't want and is high ranked" (your average edgy teen military power fantasy). And he's starting to quietly break out other criminals, make heroes fuck up without realising, etc. through the use of his power control.
>>
>>68170440
No, but I can definitely see the allusion. The Emperor seems like he's got genuinely altruistic motives. The Utopian is just a megalomaniac who thinks he deserves to rule everyone because he's the most powerful being there is (he's not, but he doesn't know that). The only reason he hasn't conquered the planet already is because he learned that there are alien worlds, and expanded his plans from world conquest to galactic conquest, and he believes that galactic conquest will be easier if humanity unites under his leadership willingly.

He's secretly behind a lot of underground experiments in the creation of superhumans, and is responsible for the existence of a lot of villains. He's running tests, essentially, seeking the right mix of technology to convert humanity into an army of superhumans. He's also been manipulating society for decades to engender a sense of dependence on superhumans and to promote the celebrity status of superhumans. He wants all of humanity desperate to gain superpowers.
>>
Post ways fun ways for a character to get around a city that aren't the usual grapple/rope line, straight-up jets, or hardcore parkour
>throwing debris and then riding on it
>forming into gas/electricity to go through smoke vents and power lines
>portal hopping by using doorways or payphones as portals
>>
>>68172304
>The character has mastered the Art of Abysswalking, which allows them to travel through a strange supernatural space to bridge large distances in only a few seconds
>The character is summoned by anyone who says their name three times in a row. Convenient when you're across town and there's trouble. Kind of annoying when your drunk friend wants to show off a trick to his friends.
>>
File: keksuperhero.jpg (378 KB, 1052x789)
378 KB
378 KB JPG
>>
My group is rather enjoying the Sentinels RPG starter missions, which is surprising given the games they tend to prefer. Might be that they are just enjoying the fresh breath of air before we delve back into deep campaigns.
>>
File: the future 01.jpg (221 KB, 393x591)
221 KB
221 KB JPG
Meet The Future (no relation to the asshole from Wanted). He came from an indeterminate point in the future that always seems to change whenever it's convenient, also it's the bad future where everything sucks. He's devoted to finding out how the bad future came to pass, so he can stop it from happening. He's got all kinds of future technology with him. He has a Variable power representing a bunch of different gadgets. That's not him being prepared for every eventuality. He knows what's going to happen and just needs to remember it. After all, he's from the future. From his perspective, it already happened.
>>
File: the future 02.jpg (161 KB, 600x903)
161 KB
161 KB JPG
>>68172744
Most people live their lives from one moment to the next, eternally stuck in the present. But not this guy. He's different. He's... The Future.
>>
>>68172770
>Researcher : Mmmm. One last question: why the costume?

>SCP-2085: This? Easy. It’s a symbol. Super-hero thing. It helps people believe easier, because symbols and icons are easier to believe in than people, a lot of the time. The world doesn’t like letting people believe in people, so they have to make do with symbols.

>Like, just look at a bunch of kids playing pretend on the playground. They see the world, look out at it, and then go ‘No, fuck you world, I’m going to make something better, I’m going to be something better.’ They aren't going to laugh at the space wizards and cyborg catgirls, because they want to be the space wizards and cyborg catgirls. They're going to build spaceships and go to the moon and let nothing get in their way. Then they grow up, and find out that the world is built on broken dreams. They give their dreams to the world to find a place in the machine and the world tells them to build a box. They stick themselves in the box and sit there until they die, and the boxes go on until the universe ends. That's the box the girls were fighting against. That's the box I'm fighting against. We're going to be what the rest of the world could be, do what the rest of the world could do, take all those dreams and bring them back. If we need to get our hands dirty, so be it. The world is dirty and we have to deal with it until we can make something better. We're going to remind the world what it's like to not live inside a box.
>>
>>68172304
>character has super-kinetic gel that gives him mad jumps, but needs reapplication after every jump or so
>character rides on weather balloons. Just enough to glide, but not enough to go back up.
>>
>>68172304
Blue Bolt, an electrokinetic, can "ride" power lines by manipulating the electromagentic field that surrounds them, essentially turning them into maglev rails and himself into a maglev train.

Citizen X manipulates the higher dimensions of reality and causes physical matter to warp. Essentially he pixelizes matter and shifts its position on a multidimensional axis.

One effect of his power is that he can cause physical matter to separate, flow around him, and reform in his wake. This allows him to run through walls -- he doesn't become desolid, he shifts the wall around him.

So essentially he moves through the city using a combination of hardcore parkour and just No Clipping right through anything that gets in his way.

(In game terms, this is bought as Tunneling that matches his Running speed and can go through anything up to an including solid steel walls.)
>>
>>68172744
I love this. May I steal? My setting is lacking a time travelling heroic NPC, and I love The Future. He fills that niche perfectly but doesn't come across anything like Doctor Who. Also I love the look you choose for him.
>>
>>68172304
Guy who can swap himself with anyone else via instantaneous teleportation.
>>
>>68173461
Go for it. As soon as I saw a picture of that guy I instantly thought "superhero" and the rest more or less came up with itself.
>>
>>
File: The Future.png (160 KB, 500x750)
160 KB
160 KB PNG
>>68173526
The Future, as interpreted by HeroMachine.
>>
Hercules
>the legends start with a childless couple of farmers in Ancient Greece finding a newborn in a metal shooting star fallen to earth. Everything that followed is presumed to be purely mythological or time-exaggerated propaganda, but that just isn't enough to explain everything.

>How'd this specific community without exploration have such anachronistically good maps, seemingly drawn from the air? What created that bizarre patch of rock fused to smooth glass aside from the surprised-looking silhouettes of an entire invading army? And most importantly, why are goverments worldwide throwing so much money into trying to get their archeologists to find the shooting star, a crystalline fortress in a frozen wasteland or the undecayed corpse of a man whose indestructibility didn't extend to old age first?
>>
File: 1522381187600.jpg (4.12 MB, 3000x1681)
4.12 MB
4.12 MB JPG
>be an adult with an actual job and responsibilities
>still can't stop drawing batman oc gadgets and characters
I'm afraid if I start writing fanfic, I'll never be able to stop
>>
>>68133960
>Love it. Why is he suit made of trash tho? Does he have to work with bad components because he never manages to get money from his schemes, or is he crazy and just likes the aesthetic?

Yeah, he's a brain in a jar, but he's no genius. He's got a suit he's not sure how to properly maintain that was questionably put together by slapdash "super" "scientists" and all he can do is steal money and tech and hope he can duct-tape it together. Mostly it's an excuse to have fun with a malfunctioning suit.
>>
File: The Future of CoH.jpg (28 KB, 433x739)
28 KB
28 KB JPG
>>68172744
>>68172770
>>68174853
Decided to try my hand in City of Heroes with The Future. The jacket's tough to replicate. I made him a Beam Rifle/Traps Corrupter so he could have all the gadgets.
>>
Rate a game idea I want to pitch to my players:

>Your characters have to be mercenaries or 'in it for the money' supervillains, like bank robbers for instance.
>One of the settings greatest billionaires, one that might be funding a few heroes if the rumours in the villain community are correct, has appproached you.
>He offers redemption. Well actually, he offers a new costumed identity, a seven figure salary, full benefits, and maybe a presidential pardon for outstanding warrants, in exchange for regular work as a superhero. He has some rules tho, no killing, no maiming, act like a pro when on duty.
>He'll also set us up with a pro hero to keep an eye on us and a rookie he thinks could learn from some real badasses.
>The pro hero might be one of the players or an NPC who just keep quiet and out of the way most of the time. The rookie is an NPC so the PCs have someone to bond over.
>In-setting the billionaire is a superhero himself, a guy like Batman or Iron Man, who decided to rid the League from a few rogues and get some more heroes he can set in a city that needs protection.
>>
>>68142683
It is shit.
Because Onyx Path will tell you you're playing the game wrong and are a literal rapist if you disable someone with their life's best orgasm instead of melting their internal organs for a slow and painful death.

There is no one in that company who sees reality anymore.

Murder and torture and lies and manipulation are celebrated as heroism, while saving a woman from a werewolf is rape and literally all your Mummy characters must be black because "yes, it might be that the Chinese and Inca had mummies too, no you can't play them because they aren't b - magical enough".

It's grown into a cancerous tumor radiating unfortunate implications and backhanded racism/sexism.

There's absolutely no coherent morality anymore.
Try to read it.

Old White Wold challenged you to roleplay inhumanity for the sake of power.

New Onyx Path gives you powers and a moral excuse straight away and tells you to massacre this kind of people and it's okay.
>>
>>68176726
Sort of a Thunderbolts thing, huh? I'm down. I've got a duplicator cat burglar that'd be all for it.
>>
>>68129362
Great source of supervillains though, however unintentionally.
>>
>>68177248
You won't ever find me denying that.

Phil Brucato wouldn't be out of place as a DC supervillain.
>>
>>68176726
I would play in your Not!Thunderbolts campaign just for the chance to design a villain and then redesign that villain into a hero. Also, Thunderbolts is one of my favorite titles, and the initial run with Beetle and Screaming Mimi legit reforming is one of my all time favorite storylines. Would love a chance to RP something like that.
>>
>>68148391
Find a superwoman, or be celibate. Truly the ultimate price of power.
>>
File: Independent Villains.jpg (1.48 MB, 2500x3325)
1.48 MB
1.48 MB JPG
So several years ago, when cloud storage wasn't really the thing it is now, I lost both my laptop and my backup hard drive, and consequently lost all of my 5E HERO write-ups for my Supers campaign setting, JET CITY. The last few supers threads has got me wanting to recreate the setting and redo all that lost work, maybe even start up an online campaign or publish a book (maybe even write a gamelit book based on it...).

As I mentioned earlier, I wanted to expand my roster of 14 independent villains (that I can remember) up to twenty. And now I'm done with step one, creating 20 villains who are not members of any group or faction. Step two is writing backgrounds for each of them, then stating them up.
>>
>>68159366
If genre emulation is one of your goals, "Storygames" can't be beat.
>>
>>
bump
>>
>>68179196
Rad Raider is a great name.
Having two poison themed super villains (I assume both Stinkbug and Toxic Tyrant are poison themed) seem weird unless there is some connection, direct or indirect. Or maybe that's just me.
>>
>Man's Best Friend
The goodest of boys, Man's Best Friend is a Leonberger that walks the streets of Las Vegas. It is too well-groomed to be a stray, and nobody really knows what it's deal is. Normally it just makes the rounds through the city of sin, but when it sees a crime in progress it immediately jumps into action. It moves in to restrain and capture a criminal, at which point the police receives a notification that Man's Best Friend is at it again. Exactly how this happens nobody knows for sure: perhaps the dog is someone's experiment? When the police arrive and apprehend the perp the dog bolts off, only to surface at a later point. Man's Best Friend is far more than a vigilate dog however, and it has displayed a number of superpowers. It can catch up to cars going at full speed and grab onto them with its mouth to force the car to a halt. It can leap between buildings, run a few stories up walls with a head start and can dig through solid concrete. If the dog can fit its mouth around something it can bite through it, but at the same time it's gentle enough to be able to carry things inside of it without damaging them. Man's Best Friend has been documented to shrug off punches, knives and even gunshots. Any and all efforts to capture the dog have proven to be unsuccessful, ranging from professional dog catchers to wildlife trappers and even superpowered efforts have all proven to be unfruitful. A few psychics have tried to make contact with Man's Best Friend to no avail, and a superhero who can talk to animals hasn't been able to get any answers out of it either. The scientific approach has shown that it has all the genetic identifiers of a Leonberger. The dog has thus far been an enigma, but given that its first appearance was 6 years ago when it was already an adult, and as such it starts to reach the end of the average lifespan of a Leonberger. But because Man's Best Friend is not a normal dog, it remains to be sen if age will slow it down.
>>
File: g-dog.jpg (321 KB, 1600x1042)
321 KB
321 KB JPG
>>68186940
This reminded me of the goodest of boys, and now I'm sad.
>>
>>68180406
Sure they can. HERO does genre emulation much better than any story game.

>>68186228
>Rad Raider is a great name.
lol. Rad Raider is literally the first Champions villain I ever created. I bought Champions 3E in 1987 (I was 12!), and made Rad Raider that afternoon. I would explain to anyone who would listen that his name both means "Radiation Raider" and "Radical Raider," because he has radiation powers and he's totally radical, dude. I thought I was sooooo clever for coming up with that.

I'm not too worried about any overlap between Stinkbug and Toxic Tyrant. Stinkbug is going to be all about his gas projectors and special gases, while Toxie is all about pollution, acids and toxic waste. Stinkbug fills areas with grey-green gases and leaving you choking and blind, while Toxie unleashes blasts of neon green fluid from his hands and uses telekinesis to animate pools of toxic waste.

Also, I'm thinking Stinkbug will be a professional thief with a professional attitude. He'll be hard to catch because of his complete disinterest in fighting superheroes and the conventional tropes of being a supervillain. That will strongly distinguish him from Toxie, who is a screaming drama queen whose reach far exceeds his grasp.

It's also good when designing the villains for a supers campaign to think about possible future team-ups. For example, I could easily see Stinkbug, Termite and the Turquoise Tarantula -- all tech-based villains with a bug-based theme -- teaming up (and recruiting a previously unknown new member) to become the "Bug Bandits."

Likewise, I could see Knightmare (medieval-themed powersuit) and Arcannon (magitek powersuit) teaming up, with Knkghtmare enhancing Arcannon's tech knowledge and Arcannon enchanting Knightmare's armor. That could make for a great storyline, with the two of them both getting beat separately a few times each, then coming back as a team, each now much more powerful.
>>
So how does ICONs play out in practice?
>>
File: Muse.png (286 KB, 450x582)
286 KB
286 KB PNG
>>68172718
I'm playing the Sentinels of the Multiverse RPG with some friends. Is there any info for Muse (pic related)? Internet's giving me nothing.

I've played the card game a few times but never really got into the lore.
>>
>>68191650
There's a Sentinels of the Multiverse podcast in which the creators walk through the setting.

https://theletterspage.libsyn.com/

The short version is that Muse is the teenaged version of Visionary/The Dreamer from the prime timeline.
>>
>>68191701
Cool, listening to the podcast now. Thanks anon!
>>
>>68191650
I don't think Muse is in the card game, but she looks like a villainous version of The Idealist, so check out her.
>>
>>68191701
Beat me to it. Nothing like work to slow you down,
>>
>>68191650
What are her powers?
>>
>>68177045
>Thunderbolts
>>68178464
>Not!Thunderbolts

huh. So it is. Swear I hadn't realized the parallel, I kept thinking Suicide Squad but made by a private enterprise. Still, you guys give me the confidence to bring the pitch to my players. Thank you.
>>
>>68148391
Ignore it. If Supes didn't have the control to ejaculate without killing, he also wouldn't have the control to sneeze or fart without causing hurricane level winds, or shit without breaking buildings.

If he's not causing incalculable destruction with every twitch, then the rest of the argument falls apart.
>>
>>68195637
Your idea is sufficiently different and cool enough that it's original. And its a much better premise than Suicide Squad (players DO NOT like being strong-armed with death leashes).
>>
>>68195687
Now there's an idea for a character. Mega-strong, but without the typical level of control, so every involuntary movement is massively destructive. Even his heartbeat causes a pressure wave that's uncomfortable to be around.
>>
>>68196033
Makes me think of one version of Multiple-Man who had to be restrained and sedated because even the light impact of his own blinking could create a duplicate.
>>
>>68195687
On Smallville, the first time Clark caught a headcold and sneezed, he blew the door off his parent's barn and it landed on the far side of the county. In fact, nearly every time Clark discovers a new power, his first use of it is accidental and catastrophic (such as nearly setting the school on fire when sexual thoughts elicited by a super hot substitute teacher triggers his heat vision for the first time).

Luckily, the first time he had sex with Lana Lang was while he was powerless. The second time he had sex, also with Lana, she had temporary powers that made her durable enough to have sex (their sex registered on seismic monitoring equipment in the next county over). It's worth noting that inbetween the first and second encounters, while Clark was powered and Lana was not, they did not have sex.

A powered Clark did eventually have sex with an unpowered Lois, and didn't kill her -- though it is made clear he needs to hold back and exercise extreme self-control, which he presumablely only was capable of because of his previous encounters with Lana.

The point being this: Smallville's writers had CLEARLY read Larry Niven and taken Man of Steel, Woman of Kleenex into account.
>>
>>68196811
>Clark never smashed Chloe
Still mad about that. But not as mad as I'm weirded out by her actress being arrested on charges of sex trafficking for a cult.
>>
>>
>>68174994
>but ancient greek instead of medieval
>>
>>68199050
He also doesn't wear armor, given that his skin is stronger than the toughest bronze.
>>
>>68200919
But does he instead garb himself in the pelt of a super-lion that he clubbed to death?
>>
>>68200919
>>68201104
He does now, that's a great idea.
>>
File: superman vs lion.jpg (55 KB, 420x585)
55 KB
55 KB JPG
>>68201104
>>
>>68203506
>That right hand
Clark is about to Kali-ma that lion isn’t he?
>>
>>68204290
he's gonna tickle his belly until the lion laughs so hard he falls asleep
>>
>>68204290
He's gonna give that lion the worst pink belly of his entire life.
>>
>>68099411
Why that image?
>>
How would you simulate Stands in M&M 3e? With a high-level Summon? Or a Sidekick?
>>
>>68212800
For most stands, for most purposes, you can just use telekinesis or whatever their power is. There are only a few stands for which their being separate entities is more than just cosmetic.
>>
>>68199050
this fucking faggot looks like the author used his own face what a fucking hack doing that and having the gall to call it superman
>>
>>68107535
Confederacy was basically Ancap, not fascist lmao. (legal slavery, muh private property, “states rights”/fuck gubmint etc.)
>>
>>68213016
Like what?
>>
>>68099411
Play Godlike or die
>>
>>68172744
10/10 anon
>>
>>68214892
Emperor, Anubis, Superfly, Tohth, Hermit Purple, F.F., The Lock and more.
>>
>want to do a supergame
>set in in dc universe because players are all fans, and I'm a laxy worldbuilding hack
>game starts, players immediately start breaking immersion
>one decides and break into bruce wayne's mansions and steal the batmobile
>another attempts to try and blackmail bart allen into being his bitch
>last says he wants to reveal how clark kent is superman by planting cameras all over metropolis phonebooths
I just want a supers game holy fuck
>>
File: images (14).jpg (8 KB, 169x298)
8 KB
8 KB JPG
Does anyone have the screencap or info about the op M&M build that involves a character with a ton of arms? Need it for reasons
>>
>>68196811
>The point being this: Smallville's writers had CLEARLY read Larry Niven and taken Man of Steel, Woman of Kleenex into account.
Yes. Smallville was also shit, so is your point is that Larry Nivens Man of Steel, Woman of Kleene is also shit? If so, I agree.
>>
Running the calculations, planet Earth has a Mass rank of 77 in M&M 3e. What kind of fuckery can you get up to with this knowledge?
>>
>>68220161
Smallville wasn't shit, killjoy. Go stink up some other thread.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.