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/tg/ - Traditional Games


Tell me about your original, or 'original' species, races, monsters, factions, whatever.
This is the thread to sperg out about all those creative ideas you have in your head without an outlet to talk to other people about them.
Try to keep it limited to a single post at a time however.

Previous Thread: >>69251279
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>>69507836
No, fuck that. Tell me about this cutie and why he is so angry about coconuts.
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>>69507836
Never skip Le-Err, tail day.
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>>69507984
>not liking that tail
It's long, wide and heavy looking. It's got a nice amount of meatiness to it and looks like it'd be pleasant to hold. It has superior ridging and an appealing color without any excessive pattering or gaudy frills or anything like that.
Accept no substitutions, that tail is a genuinely good candidate for body-pillow snuggling.
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>>69507836
>>69365093
I loved your picture related stuff in the last thread, hope that you post more details here!
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>Krysheni
These hardy, grey-skinned humanoids can typically be found in remote regions. With a resilient, rubbery skin, extra see-through eyelids, and the ability to retain water in their bodies for longer periods, krysheni are some of the hardiest folk. They are typically hairless, with the rare hair-growing krysheni often being seen as a spiritual guide or tribe leader.
Tribes tend to be nomadic, with numbers in the hundreds. Krysheni will travel along with the wild herds of their prey, or with seasonal weather they find favourable. While they do not have skills in metalworking, they make potent weapons and armour from stone, bone, leather, fur, and grass.
Astronomy is closely interwoven with krysheni religious beliefs. Each star is a soul, and the brighter a star shines, the greater the individual's accomplishments in life, so they say.
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They're Cambodian turtle-frog people.
That's pretty much all I got.
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>>69508336
Oh and on the other side of the continent there are these Owl-faced people with elongated, backwards limbs who craft grotesque armour out of the skin of their human quarry. They favour a "rat king"-like appearance, only with people.
But since they don't get much joy out of life except for pillaging Golden Horde style they'll never advance technologically and eventually be wiped out.
>>
A race of raptor-like creatures with humanoid styled hands and a more sentient appearing face. They mostly live in a feudal agrarian society and have an affinity to black powder and stonemasonry. As such their lands are mostly fields, quarries and what would account for a fortress or stronghold in other civilizations: walled cities, towns and estates. Their preferred method of warfare are shieldwalls and ranged weaponry with intricately carved cannons made of stone, so as a result their fortifications are often sloped and more about surviving damage in sieges rather than being sheer walls. Their kingdoms are constantly rising and then collapsing due to squabbling lords and internal politics coming up from their average lifespan. They worship ancient gods of agriculture and art. Many of their kingdoms revolve around exporting and importing goods from other races. Expert masons, they have impressive protected harbors which allow for complete sealing in times of invasion or piracy. Their main exports are their masonry talents and agricultural products. Magic is seen as devil worship in their lands and punishable by death. It is believed that this results from an incident almost 300 years ago where human pyromancer raiders from northern lands used their magic to remotely ignite the royal powder storage of a popular major King of the land.
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>>69507836
I redid Formorians for my setting. There are three castes

>Drones : Disposable, borderline unthinking, meed to be dorectly managed by Specialists. Useful for labor and war

>Specialists : On par woth human intelligence. Can think, plan, develop skills, and most terrifying of all, they can exchange nodules of their brain to essentially copy paste their skills to each other. Their maximum intelligence is unknown, but seems to be more limited in capacity than a human's, else they would be much more developed

>Queens : Contrary to popular belief, the ruling Queen of a hive is not the broodmother of the hive. The ruler systematti6callt lobotomizes her competition and uses them to sire the next generations. Should this queen (of the highest degree of intelligence) die or leave the hive, the next born queen will be able to take her place. They are capable of human speech and reason
>>
Daily reminder that these threads are on life support from an underageb& who outed himself when he directly denied being a bot but dodges the question of his compliance with Global Rule 2: "You will immediately cease and not continue to access the site if you are under the age of 18." Commonly he attempts to self-white knight with the only effort taken to hide his identity being referring to himself in the third person, while changing up nothing about his posting style. This is not "crying wojack wearing a :^) mask" effort, he's more like a crying wojack wearing groucho marx glasses. He can't simply tell people that he's under 18, because he'd be instantly banned for this, and he refuses to simply lie about his age because of his autism. This same learning disability has hindered his ability to learn rules of etiquette besides "don't lie", "don't be mean" and "don't use bad language", such as "don't do things that annoy people" and "respect the local rules". Where he belongs is on a wiki, anonymously removing minor spelling and grammatical errors as he combs its entire list of pages. He doesn't simply move to a different website because going on 4chan is part of his routine that autism compels him to follow. I've been saying all this in the third instead of second peraon because his brain is underdeveloped. What you should be doing is finding every post he makes and report it until the janitors start consistently banning him.
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>>69507836
>>69255079

I return, once more. This time, I shall post the language I have currently drafted for my species. Also I remember there being an artfag who wanted to join the server, but they poofed. If you ever return, just reply to me, I'll get you an invite soon as I notice. Also, towards anyone interested, server is open if you want to join.
Anyways, les go.
Pic is the draft of the flag at the moment. Got another artfag to help me out, so there's been drafts of all sorts of stuff as time passes.

Biggest thing in designing the language has been figuring out how culture would have affected things. I've mentally drafted their whole history as a result, to get an idea of how their language would have developed, and which would have taken center stage. I also have accounted for the future piece of it, and how 300 years ahead of us could have pushed something different in. There's also touches of universal vocalizations and how those work out, etc. It's a big thing, but fun as hell.

https://docs.google.com/document/d/1dLpypaESOxUMjrYOCPK1MyeCspkDEwUpZ2sAfWat2yI/edit?usp=sharing
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>>69509125
Not sure how to really identify someone like that. Half of 4chan is autistic, only way I could really tell is if he acts like a child. Thanks for telling though, I suppose.
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>>69508276

Poster for >>69365093 here. Was actually going to reply to the last few questions in the previous thread; I didn't realize it had already been archive. Oh well. Anyways...

>>69491125

The first moon is habitable. The second is smaller than the first moon, and appears to have a dark brown surface. The third moon is very small, rocky and without an atmosphere.

According to some Janavaar and Lunar legends, the other moons are actually the locations of the domains of certain deities, but their true landscapes can only be seen by those in the spirit realms.

As for where to keep in contact? There's a forum I tend to post on a lot for stuff like this, although I might stick around in this thread for the time being. I'm actually a little surprised that talking about my character and her race took off like this.

>>69493284

Honestly, it's because my Character is Janavaar, and I've been more interested in them as a species than Humans or Elves in my setting. IC her Mistress is a Lunar Warlock, but she's only mentioned in dialogue so far, and I haven't gotten to playing her yet. I also just haven't really been too concerned with fleshing them out to a great extent yet, although I am currently toying with the idea as part of a potential story arc.

>>69508324

These dudes sound pretty cool ngl. I have a soft spot for hardy nomadic & shamanistic types.
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>>69507952
He isn't angry, it's just that he's hungry and the whole race likes to chew stuff even if they aren't.

>>69508046
Glad you liked it anon.

>>69508336
Try austronesian fish-amphibian.

More info and D&D5E stats here:
https://atmarpgsetting.blogspot.com/2018/11/umoks.html
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>>69509343
It gets very easy to identify people on this site once youre in a consistent thread.

There was a period some years ago where I could name most of /pfg/, although that was because of the discord. QMs back in the glory days were very identifiable since they had to post so much of their prose style. Pretty sure I was identifiable because of my punctuation. The autism too, but to your point, lots of channers are on the spectrum
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>>69509705
Fair enough. I'll keep an eye out for him.
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>>69510577
You might have forgotten that era where dinosaurs stomped all over early mammals but your genes haven't
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I've use Scuttites in a space opera game and fantasy game.

These beetle like creatures stand bipedal at around 3 feet tall but often move round on all their limbs. They have hard shells protecting their back leaving the soft thorax exposed and six thin limbs with three fingered appendages at the ends. Clusters of eyes in two domes on either side of their head (like a fly) means they can see in 360 degrees about them.

They are born as triplets, bursting from the parents thorax, taking an Earth three months to grow into full sized adults. At one year of age they undergo an metamorphosis growing either; a pair of wings, a longer torso and shell covering it entirely to be 4 feet tall and only bipedal, or an articulated back and become four legged with the top two limbs becoming permanently arms. After nine years the thorax will turn a bright red from its normal black and metallic blue, this signals the Scuttite is nearing the end of its life. The thorax will grow brighter and brighter red until one day three hatchlings will burst from it.

In the space opera setting they had the numbers on their side during the Invasion. Humanity armed them and the assault had the four legged Scuttie morphs walking into battle with heavy gunnery operation as mobile turrets, flying scutties as paratroopers, and the bipedal as infantry with bullet resistant plating.

In the fantasy setting they were simply a bug race that had been eating the corpse of a giant earth shaping worm, that the players had to face in a cave system.
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>>69507952
Looks like those overly happy numale selfies.
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>>69510577
Some people find reptiles creepy, and reptiles with features of Men were a staple of pulp adventure and horror for a long time.
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>>69510577
Because we're evil and we love it.
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>>69510577
preference based animal stereotypes
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>>69507836
Alraune, a race of flower themed fey folk, recently created in a druidic ritual to grant a barren couple children but ended up with essentially small green elves with flower bud horns and petal clothes. Lacking tge usual fey magic like illusions or bad luck curses, they can instead learn plant related powers as they gsin experience, mainly as area pollen effects, concentrated nectar versions, or generating thorny vine whips.

>>69507952
He looks less sngry and more "See, I can bite them open for my human friends! I am helpfull!" like some dunkleosteus naga version of Kronk. Agreed on him being cute though, would attempt to romance even as his obliviousness made it awkward.
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>>69515223
As monsters, not heroes.
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>>69507836
Most of my 'unique' races are just hominids that evolved into separate sub-species. Or genetically engineered super soldiers. I'm not entirely sure Ape-Men are unique, but my friends always roll up Gorilla men and send them on the war path.
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>>69507836
This Idea is a subclass for the ranger or can work as its own class.
The Graft
The thrill of the hunt has gifted the ranger some truly sinister knowledge. Unlike regular classes, they don't gain new features.
They unlock a ritual that they can perform instead of their class feature.
This ritual allows them to permanently gain one ability from a beast that they have recently killed. These modifications can be A giant frogs jump or its swallow.
The Graft can only use this once on a creature and new modifications cannot contradict existing ones.
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>>69507836
cringe no gamer thread full of people talking all day about stuff that will never ever see an actual table.
Put half as much effort you put into shitting up /tg/ into improving your social skills and you'd have a game on sunday.
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>>69516979
Who came in your mom today anon?
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>>69516979
https://www.youtube.com/channel/UCpXBGqwsBkpvcYjsJBQ7LEQ

found your table gamer
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>>69511116

and that was good
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>>69508681
Couldja give me a detailed description of one of these critters? Height, posture, skin texture, and so on. I gotta draw one of these. They make black powder, what do they use it for?
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>>69515648
Bugs_no.jpg
https://en.wikipedia.org/wiki/The_Land_Before_Time
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>>69509705
>Discord
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>>69507836
The dude on the pic I commssioned is from a race of half-demons.

>During the invasion, a nefilim entity called Lilith wished to have offspring. Incorporating countless women on itself, generated something that wasn't nefilim but also wasn't human: lilims.

>Despite the fusion of nefilim traits with the body and soul of mortals, lilims have desires, thoughts and needs similar to humans. They thirst for relationships which are made difficult for three reasons, all the result of their demonic heritage: the disturbing appearance; the difficulty of comprehending feelings, both theirs and of others; the face which hardly expresses what they feel. Were it not for the fact that Dhalila, the goddess of sacrifice, adopted the race, they might have not survived. She taught them to use logic to deal with the world and people.

D&D5E stats here:
https://atmarpgsetting.blogspot.com/2018/08/lilims.html
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>>69515648
Maybe if you're not extreme enough.
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>>69515648
Blue was the hero of Jurassic World.
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>>69520624
Nah, she was the love interest.
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>>69520376
>Commissioning pics for this shit
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>>69507836
Is this a dunkleosteus person? Man, now I want to make Devonian anthro characters..
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>>69507836
A city fell out of the sky one day, straight-down, its shape like a teardrop of clear glass. Upon landing in a dragon graveyard, the glass quickly grew opaque and turned, increasing, osseous and riddled with ropey vein-like vines. Red, rubbery trees grew in places where trees were appropriate. The walls calcified shelves full of random bricabrack, books with blank pages or covered in nonsensical rantings, while chairs and tables formed directly from the floor. Only in the last few months have strange, faceless men been seen wandering the city of malformed bone, doing random tasks. One of them was wearing a crown, having seemlingly congealed from the throne-chair-tumor three days prior. Our scouts claimed the crowned-Faceless sat there for two straight days, doing nothing, then immediately broke off a chairleg from its seat. Running to the front entrance, it spent the third day carving "Hello Friends" in High-Elvish into the archway to the city's gate.

We have sent envoys to the Elvish King, but I fear what may result from his knowing. The faceless men are already growing pointed ears, the city's bone-latices are.... aging to grey stonework. Even the "trees" are becoming indistinguishable from the normal ranges of brown bark and greenish-yellow leaves of early autumn. We fear it is learning.
So yeah, how do your characters respond to what is, essentally, a giant mimic pretending to be a high-elven city?.
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>>69520860
Wow I'm sure you can do better anon. Show us.
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>>69517255
Whoa there anon, I know we all hate CR, but they have more of a game than that anon.
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bump
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>>69520624
Jurassic Park from the raptors' perspective when?
>you will never see the sons of the alpha male fight for dominance before realizing that it's dumb and they're bros
>you will never see a romance between two raptor as they're chased by humanity for the sin of being created
>you will never see the human hunters realize that these creatures aren't for them to destroy
>you will never see all but one of them give up the chase after seeing the raptors and realizing their big game hunter dude freed the dinos and threw a kid to drown to get a chance to hunt the raptors
>you will never see the big game hunter flee the authorities and temporarily escape, bent on killing the raptors for revealing his secret
>you will never see the elder alpha male/patriarch raptor make a last stand against the big game hunter
>you will never see the big game hunter throw aside his pistol once he knew the others were all gone, breaking the alpha's neck and then back with his bare hands
>you will never see him get shot in the back by the human child who he tried to drown and accuse the raptors of killing
>you will never see him cradle the dying alpha as the rest of the pack watches from afar
Why are we here? Just to suffer?
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>>69507836

Not 100% original but my setting has a catfolk race that is obsessed with gambling and making deals.

Tribes are more like corporations, and alliances between them treated like business mergers.
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>>69536789
Wakfu?
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>>69536789
How do they interact with other races?
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A castle, the size of a city and far taller than any other castle in the world. Its creators abandoned it long ago, and hundreds of years later, a growing empire claimed it and turned it into their own personal prison, dumping the criminals, undesirables, monsters, madmen, everything considered a blemish to their perfect empire and forgetting them. To keep them from escaping, mighty monsters roam the outer parts, killing any who try to get out or in. A massive dragon, scarred from wars long forgotten, guards the rooftops, and within, the prisoners have created their own rudimentary societies, distrusting and fearful of each other.
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>>69510577
Racism.
Find a lizard, apologize and then kiss it.
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>>69507836
I'm in the process of creating a highly sexually dimorphic race based on rhino beetles. The three subraces are major male, minor male, and female.
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>>69542506
How do the males differ?
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>>69546305
Because shut up I want a spooky city sized castle
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>>69538712
Yes

>>69540687
Usually with a focus on trade. War is only done to protect a tribe/corporation's trade lanes.
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>>69541444
This is a curious art piece and design
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>>69507836
A race of humanoid like creatures with poor intelligence, but blessed with large genitals and terrific basketball skills
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>>69546742
So, a bit like the Emirates of Hacan?
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>>69548601
not familiar with them
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>Troggles
I took Halflings, made them a little bit more shirtstacky, and gave them horns and tails. They're the magic users of the Shortfolk and their unique quirk is having a Vitality stat in lew of HP and Spell Charges. Basically, they're so magical that expending magic also expends their lifeforce; they lose Vit from both using spells AND taking damage. The upside is lower level Troggles functioning as glass cannons or tiny tanks if needed, along with anything healing HP also recharging their magic. Unlike Elves and Sorcerians (the magic users for Beastfolk), their position as their tribe's magic users makes them well welcomed among other Shortfolk.
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>>69548754
The mascot race from Twilight Imperium, look like lion men. They're far and away the best traders in the galaxy, and get special trade rules so you can pretty much always make an attractive offer. They're actually really strong if you play aggressive and start using all the money and resources in which you're invariably swimming.
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>>69507836
>Race
I decided to make a race of beings based off of the structure of cells
They would absorb materials directly into their skin and were most closely related to slimes
They had a nucleus for a brain and other organelles for their body systems
Their society was based around doing drugs and they had basically devolved into stoners by the end of the party's first encounter with them
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I made this for a Star Trek game but never ended up using it.
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>>69523561
It isn't. It hasn't changed. You're being changed, as are your memories so you don't notice it.
https://www.prosperosisle.org/spip.php?article332#EnchantedVillage
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Be honest /tg/ if a snakepeople wanted to cuddle you on a cold night because they need your bodyheat to survive would you share?
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>>69544344
The males are separated into two categories, major and minor. The major males are stronger and the minor males have higher dexterity. The males differ from the females in that females are overall more intelligent and are naturally talented spellcasters. They all communicate similarly to the thri-kreen, but they put more emphasis on pheromones in communication. Their society is matriarchal, but there have been male tribe leaders a number of times as well.
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>>69551560
>major and minor
hi aldkai, how is your dad. 5 genders of gnoll working out for your abortion of a setting? liza is dead btw.
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>>69551560
>Chad and Virgin as biological niches
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>>69551582
I don't know what you're talking about, but it doesn't have anything to do with my idea. I'm going off what I know about rhinoceros beetles. The major males are the ones that have very big horns that do a majority of the fighting, and the minor males try to sneak around past the major males so they can mate with the female.
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>>69507836

They hide their appearance within ornate humanoid shaped spacesuits to better interact with the other races. Otherwise they're amorphous clusters of bio-luminescent pseudopods. They find humanoids to be incredibly disturbing in appearance and interact with them as little as possible outside of trade.
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>>69551618
nice cuck fetish
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>>69551140
Hell yes! Mostly because I like snakes in general but being able to snuggle with one without crushing it would be the best thing ever.s
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>>69551663

It would be like having the cool side of the pillow available constantly.
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>>69516853
They're generally accepted among other fey, if sometimes mistrusted for being so tied to mortals and seemingly not bound by the usual glut of fey rules, instead being strongly influenced by their ties to plant life and innate curiosity. They make fine intermediaries when dealing with general fairies and sprites, but maybe don't bring them to the actual Courts. Alraune tend to be cheerful and goodly sorts, but a handful have proven to be bad seeds and embraced their poisonous potential and thorny dispositions to become the sort of villains that get along all too well with redcaps and hags.
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>>69507984
>Le-Err
For a moment I thought It's some snake-folk language.
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>>69554147
More rules than mortals can remember, often contradictory or utterly nonsensical to us. The big stuff tends to be about proper social behavior and how to respect who, and debt. Fey are wild spirits bound by ancient and capricious laws, eager to find any loophole to experience even a moment of freedom from them. Sometimes that's punishing mortals for even tiny transgressions, or tricking them into giving up their names to be enslaved or giving gifts because their hospitality demands a gift or favor in return.
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>>69551140
>tfw it can not only coil around you but also hug you and keep you against its chest
>tfw it can do both at the same time
>tfw it can hug you while it coils and gently bites your shoulder and neck
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>>69548887
Pretty cool
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>>69557248
Sprites, pixies, brownies, redcaps, goblins, kobolds, elves, sidhe, gruagach, killmoulis, bogles, kelpies, selkies, the list goes on

>>69562829
At this point even most of the fey couldn't tell you, only a handfull of the most ancient and learned among them recall that obeyingsuch laws was the price they paid to a moon goddess older than names for the right to hold their forms and exist as more than wavering patterns in a sea of magic and stories, to enter the mortal world to bask in belief and emotion. The goddess is barely remembered evenas a myth, with those fey that have heard of her calling her the Giantess, the Hag or the Queen.
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>>69560512
Yeah. Been a while since I saw that movie.
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>>69566327
It's not an especially memorable film.
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Bumpo
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>>69560512
Huldr? I hardly even knew her!
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Long story short

Crossbreeds on crossbreeds on crossbreeds
my setting is historical fiction, so it is assumed that this has been going on for about 3,000 generations.
Historians are not sure where it began, or what drew the till then purebread races to start breeding with each other. Speculation guesses that it may of been a result of the iceage or the fertile rituals of many Neanderthal groups.
Either way the gene pool has been infected by this and ever since the days of Babylon there have been too many one of a kind mutt breeds running around to catalog.
So they are all put into an umbrella term: "Mongrel"

Here is a collection of them I illustrated over the years.
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>>69572639
holy shit it's you
oh man I fucking love your drawings dude, they're like some sort of french cartoon, but like in a good way
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>>69572639
The Mongrel are the white elephant, most of them are very unique taking on the traits of a long line of mongrels, usually if a family is lucky they can get an occasional pure bread race to have the next generation with, as to tie the breed back down to a more human appearance.
Horrible looking mongrels tend only to find love with other abominations, and sadly resulting in a more freakish offspring.
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>>69572677
Thank you!
Honored.

Most of society can generally care little about the mongrel. They pay taxes, go to church, fight in wars for their kings as any good citizen would.
But abide that, always being there and as native as any Homosapien, they are denied any position of power, unless under heavy supervision. It is not considered racism, because that mongrel tends to be the only one of its kind.
Mongrels, as well hold such sentiments towards each other. Many feel ashamed of the title granted to them as all of them are shoveled into this massive junkyard of miss sorted genetics.
To be fair if I was a very simple mongrel, being just a man with claws on my big toes only, it would be rather upsetting to be put in the camp of a ten foot jagged toothed moose headed monstrosity.
But no one general has any time to address the issue and go case by case. It has worked well then and it still holds up till now.
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>>69572756
Final image
Throughout most of history the demographics have been 61.67% human 27.78% other pure breeds (elves, goblins, dwarfs ect..) and finaly 10.55% Mongrel.
The Mongrel, confusing and as unpredictable the next generation will be, is under the debate of control.
Some mongrel in history as some are alive today have physical traits that pend the attention of the public.
Some of the traits include:
-razor sharp claws, nails, teeth, scales, bones, edges, and any other unique way a body can have a blade attached to it.
-Super human strength, giant frames, rough skin and some with actually metals for skins, and in some historical records even stones.
-Poisons, venoms, gasses, or other biological fluids that can induce harm.
-Quills, projectiles and any other flung interments.

On several occasions in the latter half of the 20th century many councils sat around and discussed the future of mongrels with such physical details with propositions being:
-Nothing and let them be
-Putting these mongrel under heavy surveillance and have them attend monthly classes
-Abolishing these mongrels from having
offspring
-Put them in controlled environments till they all die out
-No kind way of saying it, just blast them away.

Last major discussion of this matter was in 1987 till then no further meetings have been had on the matter.


If anyone has any questions on the matter please ask.
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>>69572952
Yeah sir why is everyone from the kingdom of David wearing blue?
>>
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Additional note
What is it that makes a mongrel a mongrel? Its all case by case, generally in birth it can be assumed that if the child of a long line of such creatures, it will carry the torch.
But so classifications for mongrel can be as minor as having two extra teeth in your mouth, or a tow missing. things that can almost be identified as just botch human genetics.
In cases like that, the individual will plea deformed as opposed to mutt.

>>69573005
None of your business goy.
I did it mostly as a bit of a joke
>>
>>69573075
In the end what Mongrel has done for me as a DM, it has given me an unlimited number of monsters that I have an explanation as to where they came from without having to make a whole new race that I now have to fit within the universe.

I do have clans and some groups of mongrels that have almost made a race due to refined breeding and producing a familiar offspring and making communities, but I still need to go through the world building process of what steps would a mongrel breed need to do to be recognized as an actual new race.
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>>69575604
Made by me.
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>>69507836
First time making my own setting so pls no bully

They're basically cave adapted humans, with albinism, lack of eyes, and keen hearing and smell who have also evolved to be mesomorphic and almost entirely carnivorous due to a shit tonne of cave monsters being present and natural selection taking its course. They live in a city carved into the inside of a mountain like that temple in Indiana Jones.
>>
>>69507836
The Decayed are a little understood fungal race which has recently dragged itself from the extensive sewers beneath the city of [don’t worry about it]. Each is the spawn of one immense fungal cluster located somewhere beneath the city and thus shares a weak psychic link allowing communication and little else. Although in their natural state they are little more than immobile mushrooms, if their spores infest a recently deceased sentient creature they may grow over and into the entity’s nervous system and in doing so gain a degree of self awareness as well as the capacity to move the corpse about. This process effectivly ensures that the decayed require a steady supply of at least somewhat intact dead in order to gain independence or the ability to manipulate the world around them. A common mistake is the belief that the decayed are undead in some way, this is quite false. They are fully living fungi feeding from the bodies they inhabit, when said body has been fully consumed they will effectively die no different from any other creature.
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>>69535248
Well, its a different than re doing the plot of jurassic Park for the 5th fucking time.

The franchise is gonna need to branch out if its gonna make it.
>>
Rock-goblins, or cobblins, are to gargoyles what goblins are to bugbears. No hobgoblin equivalent yet, but I'm trying to figure out how that'd work. Cobblins can blend into earth and rocky terrain easily, and use weapons that can be easily concealed when hiding in such a way such as slingshots and shortswords. They commonly use their own teeth, which regrow at shark rates, for ammunition in their slings.
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>>69580020
Something about that flat response is hilarious.
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>>69536789
Why is that girl stroking OP?
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>>69586423
This is an 18+ board.
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>>69585281
it was comically brief.

Don't really have much to add to that.
I don't upload to any place so not much I can say.
>>
>>69572639
>>69572680
>>69572756
>>69572952
>>69573075
>>69573136
>>69580020
>>69588793
Listen.
You should do a fucking comic.
You have the skill and the humor to make quality stuff.
Consider it.
>>
>>69590394
fetish statues. Chunky guy makes dummy thicc woman
>>
>>69507836
a half scalie weasle like alien race that use pillard as stairs from their aborial heritage, shave themselvs and hate anything hairy cause they see it as unclean due to flees carrying absolutly nasty deasses

they kinda worship humain since the first contact was a from a starship prototype ftl wormhole crash on their planet 300 years befor official contact made them as technologicaly advence as the humain but they are extreamly xenophobic agaist other alien at a point where their policies are almost the same as the 40k emperium
they use stable sub matter sub machine gun
basicaly work like necron agaist armor but its at least as potent then a .22cal for organic
>>
I wanted to do a twist on traditional elves.
So while they are immortal, once they're alive for too long, they turn into retarded trolls that kills whatever they see. This lead to elves becoming incredibly hostile and war-like, hoping to have an honorable warrior death than turning into a retarded rage monster.
There is a small sect of those elves that let themselves be killed by nature before they turn. Choosing their time and method of death, while living a positive impactful life with smelly humies
>>
A magical race whose defining feature being that their strength/toughness/power etc is dependant on population size

There are millions of them? Paperskin weaklings who break at the lightest of blows.

The last few survivors? Unbreakable beings who can take on dozens of foes and come out on top.

Essentially they are impossible to eradicate but their population size curtails itself.
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>>69590394
this is pretty much it
>>69594119
Mainly referencing woman from willendorf

>>69590643
Honored man.
I try, but my biggest problem is I cannot get past a few pages before I put the project away forever.
I have a few dozen stories started but never finished.

>>69600811
sounds like retirement homes burning down from the inside is pretty common in their race.
>>
>>69525419
>What are some other common antagonistic racial archetypes?
Blax
>>
>>69604207
Archetypes that aren't "enter my political realm".
>>
I created an alternative Aarakocra that's much closer to an aquatic bird such as cormorant, egret, etc. In short, they gain a good swim speed but take a hit to their flying capabilities, not losing them but getting a slower one with some limitations. In the setting I'm working on, they originated in a really noxious and deadly swamp filled with necromantic energy in some areas and thus get better resistances to reflect that.
>>
>>69599294
yeah my english is pretty bad when it come to wright things
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>>69611859
Ask yourself "does this race actually add anything to the world" every time you add a race.
Bigger world can handle more races Space is pretty big place, single continent not so much.
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>>69601438
There's a cult supgroup of them attempting to genocide every single one of them aside from their leader, at which point they believe said leader will become a god and recreate them, free of the population curse so they'll all be perfect.
>>
>>69508394
Corpsedragging owlfaces sound like a neat gobbo substitute
>>
>>69602983
ffs man upload your stuff to a DeviantArt account or something

this is some good shit, the traditional art and coloring method makes me think of the WIP storyboarding pages of French comic collections I read as a kid
>>
>>69520860
This isn't my cup of tea either. But the figure is pretty well rendered. The well structured anatomy shows an understanding of form and lighting. So yeah, pyw.
>>
>>69520533
based
>>
>>69572952
man i realy like that setting, whats the "fantasy" elements like apart from the races?
And in what timeframe does your campaign run?
>>
>>69507836
Since this threa is still going and has had great art posted
Im running a homebrew campaing with 5 races that all THINK like Humans but have very different origins. From Left to right
>Masked guys
These are Demons, spirits, primordial entities bound to masks that make them Human. If they take em of they turn into Monsters, they love Opera somehow.
Invented Art, culture and Political activism
>Fish
Actually Mammals with amphibian traits like smooth salamander like skin, they migrated from under the water, claiming that the world below is literaly a flipped mirror.
Invented minted currency and naval warfare.
>Puppets
Literaly a Hivemind Larping with itself, they are "Individuals" with exagrated personalities, they love drama, but dont fear death. They tend to associate with other races because subconsioucsly talking to yourself is boring
Invented Cash crops and diverting rivers to water fields
>Germans
Come in a variety of ethnic groups. The most Dominant beeing a duality of Horse Riding marauders and seditary farmers, with the Horselords becoming the knightly class.
Other ethnic groups include Tribal marauders turned fat lazy farmers and Slaves turned barbaric Ancaps. Invented Animal Husbandry
Worship Conan Moses
>Scales
Created as a Warrior race but betrayed their primordial creators. Warlike, teutonic and Orderly, they invented written Law and Alchemy.
Cant do magic,
>>
>>69525419

Apologies for the delay in responding! I've had other stuff on my mind the last week, so I haven't given this thread much thought. Meant to reply two days ago or so, and didn't get to it.

Nationstates, or Nationstates.net. It's not particularly tabletop focused - mostly politics and nation-related stuff, but it has a sizeable general forumside RP community, and a good number of folks I've met there dabble in DnD and Warhammer and other tabletop stuff, if that's more your thing. I mostly stick to that forumside stuff.

>>69600811

Kinda reminds me of how Klingon's prefer to die in battle rather than grow old and die peacefully, or how Vulcans get more emotional and go crazy as they get old.

I like it.

>>69551638

I also really like this concept.

I'd once wanted to work on a race of mollusc people who worship a pulsar they orbit, and who's homeworld was a Pre-Cambrian tropical paradise with giant crabs and cities built in shallow seas and pools. Reminds me of them.

What is your race's homeworld like? If that's something that's been thought of.
>>
>>69507836
I wanted aliens that turnout to actually be genetically enhanced humans. I approached it from a very practical standpoint, incorporating interesting biological traits.

Things like the common contracting muscles (to pull) along with inflating muscles (to push) so they could apply force in any direction, along with joints to give greater flexibility.
The ability to generate both iron and copper blood to use whatever mix was optimal, and a way to flush their body with one type or the other. A painful and exhausting process, but would allow them to purge disease or toxins.
Add to it all kinds of plausible regeneration so they could recover from just about anything in a few weeks with good food and bed rest.
Thick skin with complex photosynthesis capabilities allow them to eat less, along with radiation resistant DNA and longer lifespans.
A distinct final metamorphism to create interesting social aspects as they could tell who was near genetic death, originally injected so one could get their affairs in order.
and so much more ...

But in the end they visually they turned-out to just look like dark purple humans with Suliban eyes, despite all the internal details.
After all it doesn't make sense to dramatically alter their form as doing so would require them overhauling all their infrastructure as well. It is not an enhancement to replace legs with wheels if the city if full of staircases, regardless of how efficient wheels are.
Feedback was not good as first impression prevented people from apprenticing my hard work. One of my friend remarked I should just make them sexy cat girls. So I added cat ears for 4 ear echolocation, a tail so they could always land on their feet allowing them to walk off insane falls and more pronounced breasts for higher fat storage. Then people were impressed. Half of them just liked the sexualization, and the other half now stayed interested long enough to appreciate the other details and how it shaped their civilization.
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>>69510577
If I had to guess, it takes the idea of the 'reptilian brain' to its utmost extreme by casting reptiles as instinctual, tribal savages with little to no scruples about slaying and eating you just as soon as to look at you. To say nothing of fear of the sorts of reptiles often made to be such enemies (snakes, alligators, etc). I don't imagine there'd be much 'instinctual threat' factor from, say, a Chameleon style lizardman. Though they would make bad ass stealth hunters I'm sure.
>>
>>69507836
Gene-Touched. Not a race, but a catch all term for humans whose ancestors have been genetically modified and spliced with the DNA of other creatures, be they animals, cosmic demon entities or other magical beasts. This can vary from your token catgirls and tiefling types to more esoteric and exotic stuff like people who are partially shadow, bleed light, experience time differently or even seem human but are essentially ageless.
Generally there are no two alike, but they tend to band together out of their shared outsider status like a band of circus freaks. They are accepted in human communities or not on a one by one basis. Nobody is threatened by the guy with a fluffy tail, but most people don't want a half demon roaming around their neighborhoods at night.
In my system they are treated as one "race" with no baseline special abilities but can purchase from a number of exotic abilities as opposed to humans who are comparatively fitter, better skilled and more mentally sound and have access to abilities that are simplistic straight forward buffs, but have no access to crazy abilities naturally.

The only other non human species in my world are collectively known as Cyber. Although Cyber lifeforms can vary drastically and take on the form of numerous different animals and creatures, the type that the Players play as are the human like Cyber. They are completely artificial lifeforms, with impossibly intricate silvery metallic bodies animated by the shattered AI shards of the machine god that crashed onto the planet millenia ago, becoming the planet's single deity. They know full well about their link to their deity, but due to the damage sustained to the machine, each of their personalities are completely distinct, and they are entirely independent. They lack some of the human's physical skills but can communicate natively with all cyber creatures including non humanish ones which is a big deal given that the planet is absolutely lousy with cyber creatures.
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>>69629576
Pretty cool stuff, not going to lie. I'd play a game like that.
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>>69616782
Four or five playable ones.
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>>69631888
im actually qutie surprised how well my players took the unusual races. Considering they motly know about generic ass fantasy.

theres a bit more to the races than those writeups, i tried to give each of them a very unique way of becoming "Human", with humans themselves also beeing odd due to how little history they have.
In fact, nobody does, Civilization exists for 60 years, before that it was pure sturggle to surive with very little in terms of history.
I kind of leave the quesiton on where all that societal development came from and if it was inhereited from a previous epoch open to interpretation.

Im also realy glad i got at least one person playing each of the different races. It was kind of the point, the setting is very ivalice, less warhammer
>>
I drew this thing for a setting of mine that I used to work on before depression got the better of me.
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>>69632957
that shits pretty cool anon
>>
>>69633133
Thanks.
You can find more of my stuff here
https://www.deviantart.com/screeble/gallery
>>
>>69631901
What about non-playable?
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>>69586423
what
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>>69629409
Thanks!
It has been years in development, and I jokingly say it is the most flushed out universe in the world because it bases itself on a over the top retelling of history. For my maps I pull up google earth study the areas that would make the best campaign for a story, find an eventful moment in the history to set it, then learn what happened in that area.


For the most part in regards to the fantasy element, its just the ideas that elfs, goblins, dwarfs, mongrels and beasts exist. As well as the unexplained. How I have it work and every game the PCs will learn more about how the world works.

One detail is that magic is a non renewable resource that has been draining since neanderthals. As the ages go by, magic is less and less apparent.
In the days of Rome you had all sorts of casters and men who would proclaim themselves related to the gods.
By the 13th century only druids, holy pious men, witches, mages, wizards and special few have magical abilities.
16th century: magic is even less.
17th century: its natural and witchcraft.
18th century: Magic is possible but not logical to put faith in it
19th century: It never existed and its a bunch of Hocus Pocus
20th century: If you believe in magic then you are insane
21st century: pretty much how most people today feel about it. You meet that one guy who claims he can make a candle light itself, which he actually can, it is just that there is almost no more magic and that is just the extent that it will go.

I have run many games set in history.

First one was in the crusades where beasts mongrels, dwarfs, man and all the other species of Europe were able to put aside the differences of language culture and banner to unite for the cause of retaking Jerusalem.

Another was set in Scandinavian lands in the 12th century, hunting and killing beasts of the pagan beliefs that persisted in haunting the land.

1876 Battle of little bighorn one shot
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>>69636534
A thing I started doing a few years back after a story was over or a PC was killed I would tell the group (depending on what they did) Where you can find information about the PC depending on how grand they were.
The best example would be that they will have movies based off of them once every other year.
Average would be a mention in a Wikipedia page or mentioned in a book specifically about the moment in history you were in.
The worst if you are forgotten and no records of you remain.

1944, Operation overlord where the PCs were US airborne. (twist on this campaign as well as most military campaigns was that if your PC was horribly wounded they would get sent home if the option was available)

1808 Peninsular War
Players were gorillas and Spanish army, this was one of the more insane games I ran, it had a lot of cults, Spanish folklore and it was very isolated meaning horrible things will happen.

1980s bikergang, 1600s new world, western front 1917, 100 years war, Mongolian invasion, Boxxer rebellion, Edo Japan, Egypt, Wyoming 1890, and 1920s mafia
I cannot recall any others. I have a few drawings dedicated to most of the games I have run.

>>69627526
It means a lot to hear that.
Would not hurt to try at some point.
>>
>>69632957
>>69633133
Gigerworld?
>>
>>69525419

> What are some other common antagonistic racial archetypes?

Not necessarily antagonistic, but Reptiles don't wear clothing. I've been searching for a lizardman miniature in plainclothes for like a year out of grim fascination that it happens so rarely.
>>
>>69638778
Yes
>>
>>69638857
You could try the Divinity games. Their lizards tend to be very smartly dressed.
>>
>>69632915
Ivalice is pretty great. It ought to be revisited sometime, in either incarnation.
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>>69616782
about fifty
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>>69635891
Thirteen. Three Good, ten Bad.
>>
>>69631901
>>69643220
hm, in the most generic sense I'm thinking what it would be.
5-6 playable races.
Then 3 non playable good races, and 10 non playable bad races.

>Playable
Human, Dwarf, Elf, Gnome, Halfling.
>Good non-playable
Mer, Angel, Fey
>Evil non-playable
Goblin, Orc, Ogre, Troll, Dark Elf, Lizardmen, Centaur, Gnoll, Giant, Minotaur
>>
>>69507836
From my setting notes:

>OCFS:

>The Occult Cybernetic Frame Systems (also known as "Frames") are living beings which resemble flayed skeletons of artificial bone and synthetic muscle. These beings are the most common form of sapient life in the world, and came into being when the minds, or souls, of humans were implanted into these bodies. However, their memories were lost in a great calamity and so have lost their knowledge of the past. Mostly. The OCFSes on some level understand that they are incomplete. When the cold wind blows against their exposed muscles, they know that it is wrong. They remember the human form. And so they take the flesh of others to re-grow that form. Most of the time it is imperfect. Decayed, leathery, mummified flesh weakly pulsing with unlife. But sometimes they can create bodies which almost seem to be truly human, if you don't mind an obvious seam or two. In order to maintain some semblance of consistency, Frames possess "implant cells" which determine the hair and skin color that will override that of the flesh they integrate. By default they mimic the human form but through special cybernetic implants they can distort their bodies into all manner of configurations.

>Far outnumbering the sane Frames are the defective ones. Poorly constructed near the end of the human era in an attempt to upload as many minds as possible, the vast majority of them were doomed to madness, forming great hordes of violent marauders as their minds gave out. Luckily, their bodies are weaker than a properly-constructed model, and so can be fought off by those of sufficient skill.

>In addition, there are rumors of even stronger, rarer variants of Frames living out in the wasteland. The favored dolls, pets, and playthings of the necromantic lords, disgarded once it grew tired of them. Most are doomed to a slow, lingering extinction. But some? Some persist. And regardless of the form they take, these are beings to be truly feared and respected.
>>
>>69636534
I have a similar setting. Only more creepypasta and Luigi's Mansion type shenanigans in modern day.
>>
>>69641172
I'm finally sitting down to beat ff12 now that it's on PS4, and I do like the race stuff they did. A lot of it didn't translate as well in like ffta/ffta2, so it's neat to see what they came up with because 12 is such a glut of world building.

Seeqs are kinda crude and brash, but in more of a piggish way than orcish, and they're fond of shiny stuff.

Bangaa are like... lizard-dog men. I forget what their hat is.

Nu mou and whatever Cid's race are don't get as much attention as they did in the tactics games, so it's a bit less pronounced. Still no clue what the weird pointy faced race that Cid's from is called

Nu mou are kinda scholarly shaggy dog looking guys. Frail, but long lived.

12 did annoy me with the viera though. Maybe it just wasn't spelled out as much in tactics, or maybe it's more overt in 12 because they have an outright forest village, but they're just elves reskinned as bunny girls in lingerie. Fairly sure the train of thought there was "what if we move an elf's ears up a bit... Horee shittu."

There's some nice stuff with them having this sort of caste system and being susceptible to magic madness, but c'mon square... they're just elves. Brown skinned bunny girl elves who wear armored lingerie, but still. Elves. And that's lazy.
>>
>>69644868
>Elves are lazy
>B-but my fursona races are totally original!!!
>>
Some backstory in a nutshell

In a previous campaign the party arrives in a small town that is centered around an iron mine and a lumbermill
There is an ancient, abandoned druidic grove nearby, which had a McGuffin
>treant involved to get passage to grove
Turns out previous inhabitants were an evil druidic cult, attempting to achieve eternal life. They laid a curse as a trap before being wiped out as their final fuck you to everyone.

Party ofcourse didnt manage to avoid the curse, which unleashed dozens upon dozens of golem like humanoid shaped/sized wood golems
There were some "wolf golems" in there, as the beta test.
>these "golems" were supposed to host the druids souls
Party attempted half-assed magical fuckery to dispel the curse to little effect.

End of backstory

New campaign, same players, different player characters. Includes the same area where the backstory happened
>Now these wood golems have driven off the townspeople
>very confused about who, what and why they were because of the previous partys magical fuckery
>They came to the conclusion they were the townspeople all along
>assumed their roles and routines, miners lumberjacks, townguard etc.
>made miniature versions of themselves to act as their babies
>babies are inanimate (plothook?)

The real people from the town took refuge nearby and called for help.
>thats why the party is there
Local treant has very mixed feelings about the new creatures in the town.

I feel very inspired by this, even if its not original or that "feasible" in a D&D setting. Would like to hear your thoughts and ideas about it.
>>
>>69645749
So you could call these new beings woodborn? I imagine that they might start to segregate themselves based on the species of trees used to make their bodies and, especially if the Druids left behind any written records, a small group might take up the study of magic to either further propagate their species, or to become real people Pinnochio-style.
>>
>>69645892
Woodborn is actually a better name than anything I came up with so far.

Actually I liked everything you said, and added to my notes.

One of my ideas was that the newly named Woodborn deify the local treant in hopes that it would animate their babies.

Another idea was that if they happened upon clothes of an elf, they attach earlike pieces on their heads to fit the headpiece.
Just modifying themselves in general, adding or reducing where needed.

On a further note I am not sure how self aware I want them to initially be about their predicament, do they see themselves as real people, or do they know that they are wooden constructs?
Storytelling with them would be easier if they were aware of it.
However as part of their origin story, finding out what they are could be a very nice story in itself.
>>
>>69644868
In many ways the bangaa are just religious dwarves.
But yes the viera are definitly the most boring of the races
>>69645179
>literaly none of the races is just one animal
>none of the races other than viera are sexualized
(you)
>>
>>69645749
>babies are inanimate (plothook?)
One of their larva has been "abducted" after being mistaken for a wooden doll.
>>
>>69572680
>>69572756
These are so cool!
>>
>>69646879
Well, there are the dragon people from TA2. Gria, I think.
>>
>>69507836
Ferromancers are an extrauniversal species of mechanical organisms. A very violent and theologically oriented species, their entire culture, doctrines, thought processes and existence revolves around an existence-spanning holy war among themselves with a forgotten purpose and goal. Now it's something as simple as "win it". Even though the Ferromancers are machines by nature, they recreate, replicate and mimic true biological organisms with meticulous accuracy to the extent that they have "souls".

Their origin is up for speculation, pondered by their own scholars. The most often accepted hypothesis is that the war was started over the debate about which Strain (billions of years of separation and expansion has caused Ferromancers to develop their own separate races) was the very first.

Ferromancers are not normal machines. Their molecular structures are held together by a living, sentient fungus-like organism that allows them to manipulate their bodies to adapt, build and replicate if given the proper resources and time. Their "coding" consists of a highly complex binary system that adds on to itself at a static rate with minor increments added onto the progress whenever an individual Ferromancer acquires a parcel of knowledge.

They value individuality over linked minds and abhor the idea of being one mind. Their warrior culture dictates all other aspects of their lives, including the acquisition of names (which are honorary titles given to heroes for their extraordinary feats in combat or otherwise). They are also renowned thieves; stealing technology from other civilizations is not only accepted, it's part of how they've grown to be so powerful and abundant in the universe.

There is a cast system that separates Ferromancers from fresh units: lifespan, experience and their trophies (stolen and repurposed technology). The minions are Ferrovores, semi-sentient foot soldiers (they consider vehicles and weapons to be the same thing).
>>
>>69507836
Cat gnomes. They range from between 2.5ft to 3.5ft tall on average and are roughly twice as populus as humans.
They're a very money focused people, with trade and crafting making up half the professional landscape. They don't mate for life typically, and are a defacto matriarchal society.(3/4 of their kittens are borne female on average.)

I think the only unique part is that these crazy little bastards achieved the near impossible. They're a united species, with less than 1% of their global population living outside
>>
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>>69651979
>Continued

The biggest and baddest Strain of Ferromancers in the universe is the Ares Strain, easily identifiable by their trademark carbon burnt steel armor, chrome secondary colors and malevolent red electric lights.

To continue upon the topic of war and their biology, the majority of Ferromancers have a "blood" circulation, consisting of molten minerals and ores. They move materials around the body for ready use, the necessary molecules get plucked out of the bloodstream to be cast out of the body to create the desired object. With this power, Ferromancers can create weapons, from simple blades to complex energy weapons, ammunition and miscellaneous devices. Same goes for armor and new units. The extent of an arsenal that a Ferromancer wields depends on the trophies they've collected or shared blueprints with other Ferromancers. Lastly, the greatest danger they pose is their relentless and fearless attitude, and the fact that they can "infect" metals with microscopic Ferrovores, able to turn enemy machines rogue.

The wars they wage are not fast or intense by any means. They seldom use FtL travel since they have a lot of time to get to where they need to be. Scouts are sent to systems that warmasters think might become future battlegrounds. While in their time frame it's a rapid mobilization to a strategic location, in the eyes of whatever life lives in the system this preparation lasts centuries/millennia before anything big happens.

Some Ferromancers see minor civilizations as environmental factors and nuisances, others see as sources of inspiration and outside-the-box knowledge. It's rare, but the time spent waiting for a warband to arrive might give a scout time to mess around and mingle with the locals, learning about them and even integrating with them.

Sorry for inconsistencies and poor writing, I don't make many posts.
>>
>>69651979
>>69654199
Neat. Fungusbots sound really cool.
>>
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There is an empire of dogs. They're technically all the same "race" but they have different bloodlines that divide them into class.

The empire is divided into "dogs" and "not dogs". If you're not a dog, like a human or elf, you're very low in rank and will be poor and given few benefits. Some humans try to learn magic, or even contract lycanthropy, which raises your rank to "partially dog" which gives you some more wealth and benefits.

Then among the dogs of the empire, there are social ranks. Most dogs are mutts who look like wolves or dingos- these are pretty low rank among dogs. Then there are the gnolls, who aren't dogs in real life but fit here, and "chops" which is a race of big smelly drooly mastiff style dogs that are the warrior class and so forth. The highest rank dogs are the Zoi- who look like Borzoi men that are among the nobility. They are the leaders of the army and their females are the leaders of the priesthood, and worship "The Black Bitch" who also teaches them their most powerful magic.

I'm leaning towards a strong Roman and Russian aesthetic for them. Romans as wolves have always been among my favorite depictions of animal people, especially for dog men.
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>>69655779
I really like this idea. Russian aesthetic especially would be kickass for them.
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>>69655779
How do lycanthropy and magic work?
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>>69655779
What are the other factions in the setting?
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>>69656276
Thanks. I'm unsure if giving them a totally Russian vibe would work, since I like Romans so much. Maybe just the nobility.

>>69658303
>How does lycanthropy work?
Have you never seen a werewolf?

>How does magic work?
I should have been more specific. Some humans in their Kingdom try to learn the right kind of magic so they can turn into dogs. If you can prove you can become a dog, then you move up to "partially a dog" and get the benefits of it.

>>69659908
I haven't built up the rest of the setting yet, my setting is very loosey gooesy. Lots of different races with rising and falling Empires though, for sure.
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>>69507836
A race of intdimensional beings known as the withering they have elongated bodies like a mixture of bagworms, maggots, and octopi they can hijack dead corpses more powerful ones can become parasites hiding in a host till they are killed they exist naturally in the spiritual plane invisible to untrained mortals they enter the mortal world through random cracks in reality they can't exist for long periods of time in the mortal relm unless they find a host

They speak in a sound that sounds like humans screaming in agony
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Slacia
>Currently ruled over by 4 chromatic ancient dragons, used to be ruled by 5. But the fifth was kicked out for attempting a coup
>Red dragon controls military
>Blue dragon owns the cultural center of the nation
>White dragon rules over the agricultural and economic hub.
>Black Dragon rules over the criminal hub.
>Green Dragon used to be in charge of the philosophical and knowledge hub of the nation.
>Green Dragon was exiled up north where his influence would not reach the nation.
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Pygmies are trolls that have degenerated to the size of goblins due to how difficult it is to live as man-eating giants in the modern age. They live and think like big ugly rats, eating garbage, stray animals, and nighttime pedestrians they think they can overpower. Sometimes they steal cars and run people off the road for fun, other times they are directly responsible for major property damage because they have an affinity for long rusty pipes, which they use as clubs. Their utter contempt for everything prevents them from being recognized as people, so killing them is perfectly legal.
They look pretty much like muppets crossed with homeless vagrants.
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>>69668777
Yes
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hmm my take on this are the Olgar, leatherskined humanoid wiht felid like noses and bone spurs on their articulations, default nomadic barbarians wiht not aloot of emtal working of civ but adept at taking on the megafauna of their region and using the remains of said fauna to craft their tools and weapons
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I've been working on an idea that there's a large settlement in an inhospitable location built around the armor and weapons of a long rotten away giant, with the majority being built in the shadow of the massive shield, being kept at an angle by a complex network of supports on the building's built up on the interior of the shield. I kind of picture it like those settlements built under overhangs
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The Lost. Once upon a time they colonized their solar system but then started interplanetary war and destroyed themselves. At the same time they have discovered a interstellar ship sent from Earth and reverse-engineered some of technology. The leader of the project hijacked the ship for himself and picked survivors from the planets looking to start a new life, but there was no hope for them to repopulate because of small numbers, radiation and other things.

So they copied their minds on computer chips, which they had technology for, but they didn't have technology to actually make those chips think unless they are inserted inside a sapient brain. They visited a few planets and kidnapped some warm bodies until they made it back to Earth which suffered apocapyptic event of its own.

By that time there's really few of them remained and due to hopping between different brains they lost much of their past identities, such as their own language and even their names, hence the Lost. Now they have names like Remembrance.

Their main goal is to repair mind control satellite in Earth's orbit and wipe out humanity's minds so they could have blank slate to upload their own and preserve what left of their culture free of contamination.
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My settings take on wyverns
They're flightless and act like locusts, all born male
A bit insect in that they have a queen structure, they basically eat everything around their queen, regurgitate what is needed to feed her and the young, and continue this process until they run out of food
At this point they will leave the queen, who starves to death without them feeding her, and get the instinctual compulsion to group around the strongest male, however they mostly don't see the same male as the strongest and this leads to multiple groups forming
The most well fed and alpha of these groups slowly changes genders and becomes a new queen
Eventually settling down in some cave/dug hole and starting the cycle anew
They're not a threat to what would be the fighters in my setting, but they do have one weapon that can deal a heavy blow
When those Alpha males and pack end up roaming after the death of their queen they tend to roam into territory of other wyverns, creatures, or humans
If the alpha male ever feels great fear, and survives whatever gave it a shock, the first baby it gives birth to is what I'm thinking of calling a dragon
Dragons are blind, have sharp talons, and razor sharp teeth, no fire, or wings
They hunt through echolocation and scent (all wyverns have the ability to use echolocation as their homes are typically lacking in light, but wyverns aren't born blind) and they do hunt
Dragons feel ravenous hunger from birth, and yet they lack the ability to do so, for dragons are born without a digestive system, they breathe strictly through their nasal cavities
Through pheromones the queen commands a dragon to follow a selected wyvern
The dragon will attack and attempt to consume any creature it runs into other than the wyvern doused in the Queen's pheremones and the Queen herself
Dragons aren't meant to live long, they're meant to follow the chosen wyvern around their den and kill anything it runs into, dying either of starvation or combat
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>>69510577
We're naturally inclined to avoid reptiles (especially snakes) because they were a venomous hazard in our ancestral environment.
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>>69673159
So Goa'uld, but cortical stacks instead of worm/eel parasites?
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>>69575604
>>69627526
Made a deviantart
You will find me as "Timbukdrew"
(feel uncomfortable just saying that.)

>>69649509
Thank you!

>>69644423
When I run games like that I usually have a sanity system involved.
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I made a ratman race with some subraces. They are a new race born from mutation caused from arcane run off in a city beginning its industrial revolution. They are a paranoid race that survives off of employing themselves for cheap to mercenary companies, villain mooks or crime syndicates
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>>69507836
I had a version of Skulks that were a lot more animalistic, with no eyes so they had to rely on other ways to see.

There were the basic ones that were basically just more vicious versions of the norm, flying ones with no legs who would abduct people to bring to the shadowfell, and titan ones who basically had massive scythes for fingers and hit like a truck, but couldn't see.

And yes, they all still had the permanent invisibility thing normal skulks do.
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>>69682861
congrats you stinky 4channeler.
Try not to force yourself to make 2-3 pieces a day.
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>>69692464
Thanks for the concern.
I have a few hundred images in a stockpile.
planing to just post two of the old stuff with a new thing.
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I have a book imp race. They were made by high demons to tend to libraries, keep records, and write notes. A few of them got sent out to claim a new planet but due to complications couldn't get back and decided to set up shop on their new world.
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>>69682164
Clone armies. Ten billion copies of one incredibly xenophobic guy.
https://www.youtube.com/watch?v=exRFQXX3oeg
https://www.youtube.com/watch?v=JL9JN4BS9wA
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>The Arachnia and Arachnirae

The same species, but extremely sexually dimorphic. All of my fantasy races were created essentially by one sick fuck magician a long time ago at the same time as the monsters. The monsters were all created as a live in ecological defence against demons, designed to slot into ecosystems and be part of them, but are compelled to hunt down and kill any beings made of magic they can sense (demons mostly).

This guy realised that since the monsters were just combined animal traits and forms why couldn’t he do the same with humans? The Aracharids, as they’re collectively known, are his most horrific creations.

Extremely sexually dimorphic, as the females look like a human female torso and upper half, with four arms, fangs and variable but typically unfunctional tertiary sex characteristics (e.g. may have lumps of fat on the chest emulating human breasts, but no nipples) sprouting from where the head should be of a massive spider. The spider bodies vary in appearance, some covered in fibreglass like hairs, like a tarantula, others being a sleek, shiny chitinous surface, and vary just as much in colour as in form.

The males take the form of a humanoid torso, generally more humanoid than the females, having only 2 arms, and being more likely to possess tertiary human sex characteristics like nipples or an Adam’s apple, but are universally completely bald. Instead of the body of a spider, they have that of a scorpion, with just as much variance in that regard as the females. Some resemble slimmer, faster moving desert scorpions, having slimmer claws and a more virulent toxin in their tails, while others have hulking, bulky rainforest scorpion forms with massive, powerful claws, but weakened potency venom.
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>>69704143
The males and females are universally huge for a human based species, and grow according to social status, as defined by ritually dueling those of equal or greater social status. The smallest examples of the kind have torsos equal in size to an average person, having a proportional arachnid body about as long as they are tall (disregarding any long stinger tails, pincers, mandibles etc). The largest examples are more than twice this, and even at resting states tower at over 5 meters tall at their heads, weighing in at a few tons.

The males and females live completely seperate, as aside from their growth and social structure, the two sexes are wildly incompatible. The males living in a strict hierarchal caste system, the females living in a collective meritocracy. They are unique in that it is the LEAST dominant and smallest males and females that are chosen, once every few years, to meet in a neutral space and over the course of a week, breed. If the largest and most aggressive members of either sex were to meet they would surely fight to the death before the topic of breeding was ever discussed. The eggs colour indicates what sex the baby will be, orange for male, green for female. So when the week is done it is easy enough to divide the brood and seperate again, the offspring requiring no specific sex to care for them, as they are obligate carnivores from birth.
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>>69507836
None are truly original, just spins on the system's offered suggestions. For example, lizardmen are basically psychopaths but very high functioning ones with narcissistic tendencies. They will completely abandon their default behaviors to fit into a society or faction, internalizing their ways to the point of fanatacism. It's hard to tell if the "good ones" develop genuine empathy or fake it so well they even fool themselves. They're probably the most flexible race, surpassing even humans, but sacrifice self-will and self-concept for it.
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>>69572680
>>69572756
>>69572952
These are insanely good, you need to do a comic and/r let me play your game PLEASE
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>>69580020
Is there a social media account we can follow you at? You're art is amazing
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>>69705245
Thank you very much!
I am now planning on drawing a story or something now.

As for letting you play a game, that's going to be pretty hard.
But I just made a DA, I plan to post a lot related to my game world there.


>>69705298
Thank you! It can use a lot of work, but it means a lot that people like it. Just made a DA a short while ago, I am going under the name "Timbukdrew"
Plan to post there often.
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>>69697085
>keldian
fellow patrician detected
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>>69714271
hunny that ain't my place to say but man's campaign setting gives a great socio-political backdrop
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>>69709890
This is really fucking good.
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Somewhat unrelated, but how do you make magic unique/different in mechanics or flavor?
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>>69551140
As long as he keeps his hands off my balls it’s fine.
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>>69507836
Space gorillas from a volcanically active ice planet. I guess they’re not properly space gorillas but they do work as mercenaries for an enemy spacefaring faction.
They’re actually sort of a clade though only the gorilloids leave the planet. They’d bring their mounts if it worked but it doesn’t really. They have a common ancestor a bit like a small gorilla but while one branch became more upright tool users the other changed into something like a huge pig.

So we get a gorilla riding on a huge furry pig, wearing vaguely Viking looking clothes and p. p p p packing what looks like an upsized BAR, and it all makes sense in context.
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>>69723109
Typically they live fairly isolated, but have limited trading with human kingdoms that their hive castles happen to be in (they don’t have a whole lot of respect for human borders). Outside of humans they utilise the worldwide Harpy mail service as everyone else does. Harpies are the only humanoid species that can fly, and have a miserly streak, and so set up a world wide postal service which they have a monopoly on, run and owned by their unified state, they are also by far the most varied race in appearance, as they can have the partial appearance of nearly any bird. Other races include the Carcharons (shark people), their eternal enemies the Nautians (octopus/squid/cuttlefish people), the centaur (self explanatory, live much like a combination between real world asiatic nomad tribes and Conan style barbarians), the Naga (snake people who live in a from birth caste society. Gorgons are the warrior caste, Lahmians are the merchant and politician caste, “true” Naga are the baseline labourers and craftsmen). Assorted weres (the species depends largely on the person afflicted by the curse, but all (bar one) are mammalian, the most common being wolves, bears, rats etc, but more exotic animals are not unheard of. They typically live either in secret, hiding their condition as a shame, as recluses in cities or hermits in the wilds, or by forming “packs” out wild, where they turn away from and even hate normal human society), vampires (again like weres, not a species of their own, but a condition that can affect a human) and Dragons, the only sapient non-humanoid race.

There are also extremely distinct human racial groups, most of these deviate from typical humanity by supernatural means. Such as “super soldiers” of any culture that has them. Example, the blade seers of the Khenzari, who are blinded at birth and have their ocular lobe replaced with a time sensitive organ instead, so that they “see” about 5 seconds ahead of real time.
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>>69509705
>channer
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>>69720664
Like "you have to use x to cast y" or "magic requires you to do so and so"
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Giant turtle-ish terrain mimic called an Oasis, with natural water purification abilities. Terrifying in the wild, but also have been domesticated and used by desert-dwellers as mobile water sources.
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>>69672959
By "overhangs", did you mean stilts?

Anyway, that's cool anon. Were it me, I would have a sword as a bridge and the skull as the main hall.
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>>69682861
I'm watching you. Liked the flydwarf's face, he seems like he can't believe he's flying either.
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>>69680121
They hijack human nervous systems and meld to them as a result they adopted traits from their host if they are seperated from the host the can sometimes have personality traits from their host
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>>69682651
This. Laterally every single animal instinctually fears snakes.
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>>69735578
Thank you!

>>69717550
>>69711964
Thanks guys!
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>>69734915
You use your fucking imagination bro.
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>>69729110
The summary of it is they were engineered to be so. The two Wizards that made them were direct rivals, and basically were responsible for nearly every sea dwelling monster. In a bid to outdo eachother they eventually ended up doing human experiments, one focusing on the closest thing he thought to normal humans underwater, cephalopods, creating a race who were technologically enclined, highlighy though somewhat alienly intelligent, who could rule their habitat in the same way humans do, construction, magic and taming/reshaping the environment to suit themselves.

The Carcharons are basically the opposite school of thought. Instead of recreating humans underwater as best as they could, it’s elevating the most powerful and savage predators that occurred naturally (sharks) to human intelligence. They’re a more military inclined race, with a lower technology level, and there are less of them than the nautians, but on an individual basis are much more powerful, the very smallest of their kind weight in at nearly half a ton, and the biggest having the shark proportions of a megalodon. Unlike the Arachnirae they do not go by might makes right however, leaders of their hunting packs decided based on intelligence, the most capable tacticians rising up the ranks quickly, often leaving the largest members as more “dumb muscle” as they didn’t have to be smart to survive, able to rely on their brute strength.

The two races come into contact often as they have a nearly worldwide sea range and lay claim to many of the same hunting grounds and habitable areas, and so are in an eternal race war.

There are several other, rarer, undersea species, but they are typically more peaceful and prefer to cooperate with local Nautians or Carcharons for safety and to offer unique services.
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>>69731265
Magic has both an I ate compodent and a learned one. So it depends on the species. Centaur mages are common, but less powerful generally, as they are quite likely to have innate magical talent, but generally lack the high level thinking to really study and cultivate the talent.

Aside from humans the most magically enclined of the humanoid races are the harpies. They have a slightly above general average chance to be born with the gift, and have the intelligence and infrastructure needed to study it well. Most harpies prefer divination studies, or direct weather manipulation, as again the entire race is essentially one huge corporation as the postal service, and the ability to tell or change the weather and foresee events that might endanger field agents is an excellent company asset.

In general the more civilised a race the more disciplined their wizards will be. There are some exceptions, such as the Carcharons, who’s innate animal instincts and savagery somehow gives them a keen understanding of ocean currents, flow and workings, aided even further by their shark derived predatory blood sense and electro reception, and their “fangs of the storm” (as they call their mages) learn entirely through experience and intuition, each one coming into their magical power and specific preferences on an individualised basis.
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Some critters I designed 1/2

I have a google doc with info on their societies if anyone is interested.
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>>69507836
Nagas and Centaurs, but with proportionately large skulls to have proportionate brains for dat dere thinking. And the occasional giant Naga, growing up to 20 meters long, with a thick body, and a brain that weighs more than two people. Technically they are entirely different species, and are usually ocean dwelling.

And Kangaroos but again, bigger brained and more dexteritous hands and arms. They inhabit Australia and the surrounding islands, and warred with Maori when the Maori found New Zealand.

Centaurs have thinner guts and ribcages, owing to the carnivorous diet.

Humanoid Giants ranging from 9 to 10.5 meters live in the highest highlands, with noted androgyny from the perspective of most races due to both having similar amounts of musclemass. They only come down from the mountains and highlands in the winter because its largely the only time they can withstand the relative heat.

It is for these reasons that large sections of Earth are No Man's Land. The Northern Wastes are fought over by the Centaurs and Giants, the vast open Steppe regions are dominated by Centaurs and subservient humans, some deserts and other areas by normal Nagas, and the Giant Nagas are a perpetual danger for any who venture too far or too alone on the open seas, even as they trade and associate with humans.
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2/2
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I found another unfinished thing which is sorta interesting

3/2
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>>69558317
get rid of the hair.

Oh wait, I know. Splicepeople, from the movie Splice. Genderswaping fleet footed amphibians.
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>>69655779
Time to die, Puppy Scum.
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>>69662061
Neat
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I posted about these fellas in the previous thread, but >>69294031 required more information. I will provide such.

Voidlings are small, friendly pitch black creatures made by the Great Old One to amass knowledge of the world that the Great Old One cannot visit personally, not yet. They are the premature humanoid form of the Void Beholders, clouds of eyes and stars. Reaching this enlightenment requires the amassing of a huge amount of knowledge, which they cannot do alone without great danger to life and limb. Some Voidlings are friendly because it is convenient, but most just enjoy learning about people. By nature, they are curious and like trying things. They have a constant hunger for knowledge, like a vampire hungers for blood. Lucky for them, knowledge sits at every turn. Because they thirst for knowledge, they love traveling, attending schools, and talking to people. They will go down any number of pursuits in order to seek out or finance their search for studying the world. They are bad with secrets, as they take pride in their vast knowledge.

The quintessential Voidling adventurer, like the Human Fighter, Elven Ranger, and Tiefling Warlock, is the Wizard; the Black Mage. Most Voidlings love magic, and naturally have an incredible drive to gather and master spellcraft. They can naturally cast spells one slot higher, once a day. Though they are wizards first and foremost, their thirst for knowledge does lend a hand to some roguery as they will just as soon steal any information denied of them. Many find that focusing purely on espionage, gossip, and having connections allows them to gather knowledge far more naturally and with less effort. In the end, any vocation with great depth is suiting enough for a Voidling to delve into, leading them to become obsessed blacksmiths, architects, and medicine men.
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>>69742344
Voidlings are a sparse minority, their numbers replenished by only by nights starless and bible black. They have no natural homeland and typically live amongst others soaking in knowledge in cities, but there exist the Voidling Holds, communities in shadowy canyons and forests overseen by a grand Black Mage who lives in a tall spindly tower. The greatest of these is Vantas, something of a city held sitting in the deepest, most shaded region of the Ruddish valleys. Despite their choice of location, it's actually quite colorful; magic has long since turned the trees a splendid lavender color, and the buildings are fabulously painted. Vantas is a stew of knowledge and experience, where Voidlings from across the world come to share their stories and adventures with each other. Vantas has the most eccentric and haphazard magician's college in all the land, a positively massive craftsman's guild, and a very reputable swordsman academy. It is also one of the most, if not the, most densely packed assortment of magical items known to all civilization, and that's as byproduct of the boatload of communal craftsmanship. Their primary export are books, of course.

Much like the buildings of Vantas, Voidlings enjoy wearing bright and colorful clothes, putting their excellent craftsmanship at work on adorning themselves, especially since their pitch black nature obscures what minute details of their facial structure they have. Voidlings have glowing eyes and interior of their mouth, which is a solid color. Common colors include yellow, blue, and red, although any vibrant color is possible. Brown eyes implicate the Voidling has recently committed cannibalism to absorb another's thoughts and knowledge, as eating another voidling causes their highlight color to mix with theirs. An undead Voidling is wispy around the edges and has stygian colored eyes, which is to say both pitch black and a color, like the colors seen when you close your eyes.
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>>69742672
When a Voidling amasses enough knowledge, either by adventuring, study, or copious amounts of cannibalism, their humanoid vessel slowly fails to contain all of it. Their outer shell pops, and a ghostly cloud of stars and eyes begin to spill out. Sometimes this process is total and sudden, other times it is partial and slow. When it does this, it becomes a Void Beholder. At this point, the Voidling understands its true purpose as an intelligence agent of a superior being, a fledgling great one on its own. The Voidling also acknowledges the premature, gossipy, and information spreading nature of its kin; the Void Beholder must make itself a secret to even his fellows, who are too young to understand and see the bigger picture. When a Voidling evolves, it already has enough knowledge to rival or surpass most natural beholders, and gains similar powers in addition to the Voidling's own worldly experience manifesting as its own abilities. One that was a Black Mage in its previous life would know all the spells it knew, one that was a swordsman can manifest a blade with the spitting image of Blackrazor, and so on.

Void Beholders are immortal beings that require special means to be destroyed. For example, if a Void Beholder loses enough of its knowledge through memory loss or having its mental faculties attacked, it will lose its integrity and dissipate. Having outgrown the need for the hospitality of civilization, plenty of Void Beholders act upon their instincts and absorb all knowledge at all costs. Some retain a shard of humanity and acknowledge it was civilization that got them to their epitome and it is those same people that can take them to even greater heights.
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Bump
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>>69507836
Robot demons!
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>>69507836
What do you think about a race of demonic robots?
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>>69510577
Aversion to snakes due to many species of them being venomous. Also, >>69511116
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>>69507836
One of my settings has the races distinguished by elemental affinity. All are presumed to have descended from the same root, known as the "first race" or "first men". The races split off from that common root during the Age of Wonders, prior to the Birth of Night.

Humans - divine
Teiflings - fire
Elves - air
Merfolk - water
Dwarves - earth
Halflings - shadow
Yith (pale humanoids with pure black eyes) - void

The Yith, known to men as The Great Race, are now vanished from the world. They fled to the distant future after the fall of the First Empire during the Second Demon War. Some claim their return will herald a golden age; others insist they will enslave the world.
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>>69752943
So, I presume that each race is limited to magic of their specific element?
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>>69755257
Not limited, rather they have an edge when using those elemental energies.
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>>69509681
Where is that forum?
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>>69755878
Are there weak or limited in regard to the opposing element? What can "divine" do, and why that for humans?
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>>69752515
Isn't that why cats hate cucumbers?
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>>69760904
yes
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>>69759071
>Are there weak or limited in regard to the opposing element?
No, but the classes are limited to two or three each. A Priest's studies will typically advance his affinity for Divine and Void, as they are the fundamental aspects of existence. Paladins typically add Earth to the Priests mixed of Divine and Void as it lets them strengthen their bodies, armor, and weapons.

Wizards focus on mastery of Fire, Air, and Void. They claim this is because each of those elements has correspondences with knowledge in various forms. Fire provides the spark of inspiration and the light of illumination. Air gives power to the spoken word and is the element most commonly associated with communication as a result. The Void binds all in existence across space and time and so holds all knowledge within it. The Wizards' detractors think it's just so as they can produce powerful effects like fireballs, lightning, flight, and teleportation.

>What can "divine" do,
Divine elemental mana is the mana of pure being and raw creation. It can heal and protect by restoring or reinforcing the natural existence of beings. It can also be used to create a variety of objects and effects, though not as efficiently as proper mixtures of the material elements (Fire, Air, Water, & Earth).

> and why that for humans?
Their ancestors developed an affinity for it during the cleaving of the races. Scholars suggest that early human societies may have been lead by prophets and shamans who passed on a personal affinity for the divine to their descendants. Human supremacists claim it is because humans are a holy race and closer to the source of all being, while other races are degenerate and separate from it. All that is speculation though. In the present era it is just a common aspect of being human.
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>>69509125
what if its you?
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>>69761730
What theories are there for the affinities of the other races?
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>>69507836
Trying to homebrew a monsterous naga race that is similar in appearance to yaun-ti abominations, any ideas? I tried finding some already made stuff but the one's I've seen are all overpowered garbage.
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>>69764814
Maybe you could make them cold-blooded?
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>>69764814
How exactly are they overpowered? We can help you better if we know what the problem is.
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>>69764061
Teiflings claim descend from the warrior caste of the First Race. The power of fire made them mighty in battle and filled them with the passion to fight on against any odds.

The Elves claim they were the first bards, and so gained an affinity for the air which carried their voices and lightened their steps.

The Merfolk claim descent from the sailors and fishermen of the First Race. The waters gave them life, and so they gave their lives to it.

Dwarves were always miners. Some even claim they were born of the Earth itself, and not of the First Race.

The Halflings rely on stealth to survive and thrive, and so the shadows have always been their friend. Some bigots claim they are descendants of the first thieves, but the oldest legends of the Halflings speak of brave scouts and cunning spies who saved all the races of men during the Demon Wars.

Yith were nomads; always more at home in the spaces between settlements than in the cities of the First Race. Wanderers and seekers, the Void always called to them.
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Bamp
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>>69768780
Are the Merfolk the kind with legs, tails, or the kind that can shift between the two?

Also, how do wizards actually cast spells?
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>>69772721
Legs

>Also, how do wizards actually cast spells?
Well, that's complicated. First you have to understand how "magic" works. All that exists come from the source. The source radiated the Divine mana of pure being into the Void. As the mana spread it cooled. (OK, not really; "cooled" is just metaphor for a complex metaphysical process.) The divine mana became fire, then air, then water, then earth, and then (beneath the earth) shadow. All the material of the world is simply manifest mana. There is also unmanifest mana moving through the world, in sympathy with manifest mana (here after simply material).

A spell caster draws on this unmanifest mana (here after simply mana) to change the material of the world around them. How do they do that? Well, there are two ways: Auctoris and Gnosis. Auctoris is spiritual authority. It is granted by gods, angels, demons, elementals and other beings strong in mana. They place a portion of their power under the authority of the spell caster (a priest, shaman, warlock, etc.), who can then use it to make specific effects manifest. Gnosis is mystical knowledge, a sublime understanding of the world and movement of mana through it. Through study, meditation, and initiation rites some people (Wizards, Illusionists, Monks, etc.) learn to sense and manipulate the mana around and within them. This can then be used to produce the effects the common man calls magic.

Often such a mage will use physical tools and spoken words to help focus the mana towards their intent, but it is their intent which causes the effects, not their actions. This is why spells cannot be learned by rote, and why someone simply imitating the words and gestures of a magician will not reproduce the spells that magician has cast.
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>>69768780
What happened during these Demon Wars?
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>>69775839
>What happened during these Demon Wars?

The First Demon War saw the Birth of Night and the Rising of the First of the Dead. Wielding the destructive mana of Hellfire, the legions of corrupted Angels of the deep Earth rose up and waged war on the surface of the Earth. Believing they had been forsaken during the Rising Darkness, they now used the Shadow Leviathans they had bound during that conflict as engines of war. These beings of the Deep Void could not bear the light of heaven, so the Demons scorched the Earth with Hellfire, fill the skies with smoke and ash. Raging Demons and hungry shades stalked the land, and those not slain by them slowly starved as crops failed in the ashen darkness.

There were, of course, those who refused to die. The First Race were resilient and adaptable. Some among them turned the last ebbing flows of mana in their bodies inward, seeking a way to sustain themselves. They reasoned that mana came from the Source, which was self-sustaining, and mana could not be destroyed, only transformed. Thus mana was enternal and could sustain them enternally in some form. They transformed the mana within themsleves into new form: the mana of Undeath. Were the mana of the living ebbed with time, the mana of the undead would simply grow stronger. They no longer needed food, breath, or rest. They needed only vengeance on the demons who had ravaged their world.

Many others survived, for the hosts of heaven again and again warred with the demons. Over many lands the Angels brought storms which washed the skies clean of ash. In these lands of light, life still flourished. The Angels built mighty bastions to defend these lands from the armies of darkness, but one by one they began to fall. Then the armies of the First of the Dead arose. tireless Undead Legions waged war on the Demons and their Shade slaves. Each side now wielded fel powers which were strange and terrible, and the armies of darkness were pushed back.

cont.
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>>69776503
>>69775839

Desperate to find a course towards victory the Demon Generals conceived a terrible plan. They wrought a great spell which would turn the Earth away from the Source. Casting all lands into perpetual darkness, and leaving all life to be ravaged by the hungry shades of the deep Void. The Angles foresaw this scheme, but could not prevent it. To attempt a casting of equal power to hold the Earth in place would simply tear the world asunder. Instead they decided to add their power to the demons' casting. Curving the earth into a sphere and setting it spinning in the Void. Half of time it would face the light of heaven, and the other half it would face the deep Void.

Knowing mortals would need guidance and hope to endure the night, Luna and her many sisters cast themselves into the deep Void to ward the Earth when it faced the darkness. Fearing their strength would not avail them against the Leviathans of the Deep Darkness, mighty Abbadon placed himself between the astral angels and the deep Void. Once the Archangel of the Void, he now proclaimed himself the Angel of the Abyss, and would stand sentinel against the Leviathans for all time.

The survivors of this remade Earth, both living and undead, then set about rebuilding. In the fullness of time they would raise up the First Empire. The First Race would diverge into the many races of man. And that Empire would endure for an age, but fall to horrors of the Second Demon War.
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>>69776503
Birth of Night? What caused the dead to rise?
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>>69776685
What caused the Second War?
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>>69738819
Puppy killers are scum.
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>>69780634
>What caused the Second War?

Fate, say some, the arrogance of the Yith say others.

The Yith were most gifted with the mana of the Void, which encompasses the magic of time as well as space. Best known for building the First Empire's network of portals and teleportation circles, they also served as seers. They charted the course of the empire's society, steering it away from future calamities. The most skilled of these seers in the final days of the empire was Noth Terruhg. He foresaw that the Teiflings would rise up against the empire and overthrow it.

The horned folk served as the military caste of the First Empire. A race of warrior poets, their strength in the element of fire made them bright and passionate. Knowing the divinations of Noth Terruhg would offend the Teiflings, and possibly plunge the empire into civil war, the Imperial Senate worked in secret to begin limiting the influence of the horned folk. The Teiflings Battle Mage orders where given increasingly perilous missions, to thin their ranks. Meanwhile, resources were stripped from them and given to the Revenant Knights, making it harder for the horned folk to replenish their losses.

Sensing that powerful hands had turned against them the Teiflings sought allies elsewhere. They made pacts with the demons who survived the first war, and learned to wield the forbidden mana of Hellfire. They rose up against against the Imperial Senate, citing their mistreatment as justification and proving the prophesies of the Yith to be self fulfilling. The great cities of the First Empire burned, the Senate was overthrown, and a golden age ended in fire and blood. Demons make for poor allies and ill disciplined troops, for they are more interested in destruction than in victory. So much was lost in the pyres of the great cities that even today, a thousand years later, civilization has still not recovered.
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In my setting all beastmen are DwarfXanimal and not HumanXAnimal.
Harpys got birds
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>>69764814
Nagas:
>ASI: +1 STR, +1 DEX, +1 CHA
>Speed: 30 feet, with swim speed to match.
>Seeing with Scent: You have a keen sense of smell and taste, relying less on eyesight. You do not have disadvantage on attack rolls while Blinded, and have advantage on Perception checks made that rely on smell or taste.
>Scaly Skin: While unarmoured, your AC is equal to 10+DEX+2. You can wear a shield and still gain this benefit.
>Charming Allure: While speaking with a creature you are not fighting, as an action you can attempt to charm them. The creature makes a WIS save, DC = 8+CHA modifier+proficiency bonus. On a failed save, you now have advantage on any Charisma skill checks made to interact with them for 1 minute. You cannot make a creature act against its nature, but it will otherwise be friendly and accommodating to you.
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>>69783774
Is this an official thing or your idea?
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>>69783670
Why use dwarves?
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>>69752943
Are hybrids possible?
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>>69791307
Are better questions possible? YES
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>>69791307

Yes, hybrids and subraces abound. All were once one race after all. That said, the distinctions between the races of men wash away quickly across the generations. A half-elf is easily distinguished from a human or elf, but a quarter-elf is little different from any other human. Likewise an elf who is one quarter human is little different from any other elf.
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>>69791535
Do they all live around the same amount of time?
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>>69791535
What are the most common types of hybrids?
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>>69782556
Are there any demons still out there? What shape was the world before the first war?
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>>69794245
>Do they all live around the same amount of time?

No. Stone endures, the sea is eternal, and the wind never truly stops blowing; so Dwarves Merfolk, and elves are long lived (4-6 centuries). Meanwhile, fire consumes, shadow fades, and the soul which seeks the divine tarries not long in the world; so Teiflings, Halflings, and Human are short lived (7-9 decades).
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>>69796527
>What are the most common types of hybrids?
That depends on where you are. Halfblood Teiflings are common in the southern empire, for the Teiflings rule there and are rarely found elsewhere. Half-elves are said to be common in the northern lands, where tribes of men and eves frequently co-mingle. Also in the city of Karlandria where the half-elven Purple Lords diligently preserve their hybrid blood lines. Of course, many lands have coastal villages whose lineages are clearly touch by the blood of the deep ones.

Dwarves and Halflings are clannish sorts, so they rarely mix their blood with other races. The great explorer Pam'ark Loco claimed there is a vast empire ruled by Hobgoblins (Humans mixed with Goblin blood) in the far east, well beyond the spine of the world. Many hope this claim mere fantasy, as few have forgotten the ravages of the great horde which invaded the eastern empire three hundred years ago.
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>>69797743
>Are there any demons still out there?
Far too many. The Teiflings of the southern empire now worship demons, instead of praising the Source and it's angels. Nor are otehr lands free of them, as their rage over their defeats and their hunger for destruction now leads them to seek the destruction of all who keep faith with the divine.

>What shape was the world before the first war?
That is topic of some great debate among cosmologists. Olaf Dyson has popularized the view that the world must have formed as a vast hollow shell with the source at it's center. This shell was shattered in the war, and our sphere of habitation is but a relatively tiny remnant. Many enjoy this theory, for it suggests that other remnant worlds may exist which some day we can visit and explore. Bards enjoy spinning fanciful tales such distant worlds, but none can truly attest to having reached them yet.

The writings of the ancient Huecuva Japtheth, Priest king of Kaymalki, Heirophant of Cappodocia, and Martyr of the First Race; claims the truth is much more complicated. He asserts that the Void encompasses dimensions beyond spacre and time, and that the ancient world filled all of these dimensions. The habitation of the First Race was an infinite plane within an infinite volume; a seeming impossibility sustained by forces existent within those greater dimensions. The terrible magics unleashed by the demons broke the very structure of the void, causing many of the higher dimensions to collapse in on themselves. Our humble sphere is merely what the angles could salvage from that great metaphysical tragedy.

Japtheth is one of the few beings to survive from that time, so one wold think his testimony would carry greater weight. Sadly, there are few outside the eastern empire who will admit to placing any trust in the claims of an ancient undead. Scholars of the western empire thus cling to the Dysonian model.
>>
Well i do have concept of essentially WH40k Orks but they are automations with guns for head
i can expand more on it if but thats the gist of it
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>>69799272
How do they see?
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>>69800822
The bullets are their eyes
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>>69799199
How are inter-race relationships? How relatively common is each race?
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>>69802413
>How are inter-race relationships?
Humans and elves occasionally squabble over land, but it rarely comes to violence. Elves are rare, but often found among the nobility of the western empire's various principalities. Elvish blood is considered a mark of nobility in such lands, due to diplomatic marriages between human and Elven noble houses.
Dwarves are standoffish, but rarely hostile. Their control of mountain passes helps keep the peace in many regions.
Halflings are a friendly folk, but a bit skittish as they are often blamed for petty thefts despite only being occasionally guilty.
Merfolk are rarely seen, but fishing villages often have dealings with them. Sailors say it is good luck to sight them, and bad luck to do them any harm.
Teiflings, even civilized ones, are often blamed for the fall of the first empire and the dark age which followed it. They also suffer resentment for the continued depredations of their southern kin.


>How relatively common is each race?
Humans are a majority in all three empires, but barely so in the south.
Tieflings are rare outside of the southern empire.
Elves are most common in the northern lands, somewhat less common in the western empire, rare in the eastern and southern empires.
Dwarves are seldom found outside their hill forts and mountain strongholds. Like elves this makes them most common to the north and west, but very rare in the south. Their great citadels in the Spine of the World hold almost all of the Dwarves to be found in the eastern empire.
Halflings are rare everywhere, but found everywhere. Every city seems to have a small "halfytown" and every country has halfling villages in it's secluded valleys and hidden dales.
One will not find Merfolk living on land, nor see them far from the sea or large rivers. These "keepers of the shallows" often spin tales of great Merfolk empires in the depths of the ocean, but it is hard to credit such talk.
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>>69800948
So, they’re constantly shooting at you?
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>>69805315
They shoot at what they see, even at themselves, which is usually a good thing seeing that the damages usually result at scrap metal dropping to the ground which its either regenerate itself to make the same automation prior to be damaged or other robots can absorb it to power up themselves up with higher caliber and stuff
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>>69805350
Who would MAKE something like that?
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>>69806684
I'd say humans that were turned into gods!

it's still a concept so things might be just stupid...
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>>69806791
Why make them, then? Just to see if they could?
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>>69805350
Sheesh, these things must be a menace hated by all others.
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>>69798755
Why are they called the Purple Lords? By Deep ones, you mean Merfolk, right? Because the wording had Lovecraft vibes.

What are Goblins like, I don't think that you've mentioned them before?
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I feel sorry for you OSR cucks. You can't appreciate the genius of 5e, the tactics of 4e, the granular masterpiece builder of 3.5. Endlessly rolling dice and creaming yourselves when you get a piddling +2 modifier for your CON roll, you replay old (outdated) modules, sniveling about your supposed superiority while going full tsundere for the better editions, sneaking in feats, character builds and other "heresies" while claiming a new, unique, well made game when it's just B/X with 3.5 goodness boiled into the bones.

I'd pity you, as some usually do, but you also have a "rapist" and "edgelord" problem. Even your so called "nice" people like "Fiona Geist" are psychotic, violent furries who'd do better gibbering and dibbering into the walls of a local county jail full of the kindest police officers than anything else. And remember as you lug out another 30,000 gold pieces and hit level 4, there are better options out there. Em-broodily-doodily-braceshit-tittly them.
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>>69808426
Well i'd possible that it's just was a man that loved gun so much and just so happens to know a way to turn his wish into reality, at the cost of not knowing what he was in for and he was too horny or drunk to care.
>>69810002
Oh definitely, their way of thinking is just this:
>See with boolet
>The thing move
>Shoot thing with boolet!
>Next Boolet.
maybe il make their personality to be one with a child (sure a child that has a gun and thinks that shooting moving things with a gun is a good thing but) the more powered up they are the more intelligent and decide not to moving things, maybe il make that the higher caliber be the ones that they listen for orders and stuff.
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>>69816812
Yikes, that bad?
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>>69814571
>Why are they called the Purple Lords?
Due to their garb, and their law that none in their city may wear that color but the lords.


>By Deep ones, you mean Merfolk, right? Because the wording had Lovecraft vibes.
Yes, the Merfolk. Though among their own kind they sometimes draw distinctions between the Keepers of the Shallows, who interact most with the other races, and the Deep Ones, who rarely venture to the surface. The Shallows hold the blood of the Deep Ones to be holy and pure, as they know their own is diluted with land-walker lineages. The these true Deep Ones are said to be strange in aspect. They are wan and pale, unsuited to the light of day, and more fish than man.


>What are Goblins like, I don't think that you've mentioned them before?
Goblins, like the Ors, were created by the First Race. They were made to be servants and helpmates, but the survivors of the First Demon War grew feral when left to their own devices. They are typically, no taller than halflings, but rarely as sociable or comely. They can be domesticated with enough patience, or enough beatings, which is why it's not most common to find them in the service of other races. One their own their tribes will usually be lead by a Hobgoblin, almost always a human-goblin hybrid, though other cross breeds do occur.
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>>69819298
>Ors
So, what are they like?

I presume that these hybrids don't usually come to be under happy circumstances?
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>>69821435
>Ors So, what are they like?
BRutal savages now for the most part. The First Race bred them for manual labor, but like the Goblins they went feral.

>I presume that these hybrids don't usually come to be under happy circumstances?
Oh, you'd be surprised. Sure there are atrocities committed during raids, as with any other race, but Goblins make good followers. Bandits and warlords will often tame Goblin tribes for use as servants and soldiers. Goblin females are known for being far more wanton than most humanoid races, and like any females they prefer stronger males to mate with. Some warlords even make a point of deliberately breeding hobgoblins to serve as officers for Goblin troops. There's rumors that Goblin tribes will kidnap human men for similar purposes, though that may just be the wishful thinking and fanciful tales of lonely hunters and trappers.
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>>69821823
Oh, and that should have been "Orcs" not "Ors", obviously.
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>>69821868
I guessed.
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>>69580815
What kind of setting are you going for? If it's supposed to be scifi or post-apocalyptic having natural selection be the cause of the change in their appearance is fine. If it's fantasy I'd have them be cursed and banished from the surface by a godlike entity or something. Could be they deserved it, or the entity is a douche, depending on how sympathetic you want them to be.
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>>69580815
So, how long have they been living inside the mountain?
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>>69828779
Probably centuries?
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>>69821823
Are there any other servant races out there?
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>>69536789
Catfolk are based
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>>69834749
Why is that?
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>>69821823
Are there any Orc hybrids?
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>>69832734
>Are there any other servant races out there?
To be sure, but their numbers tend to be small. It sometimes seems every magus of any great power wants to create a race to serve them in some way. This has left the world with no shortage of small tribes of sentient animals, walking plants, and chimeric "beast-men". The Draconic races exist in larger numbers, but they seldom mingle with humanoids except when one of the great wyrms they serve declares himself ruler of some sad province or city state.

>>69838119
>Are there any Orc hybrids?
Yes and no. Half-Orcs tend to inherit most strongly from their Orcish parent, and so are most often just considered Orcs. If you encounter an Orc with notably paler skin and greater intellect than his fellows, it's a good bet he is a hybrid. However, if you call such a one "half-orc" he's likely to take your head, for it is considered an insult implying weakness.
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>>69839527
How does such bio-manipulation magic work?
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>>69841502
>How does such bio-manipulation magic work?

A complicated manipulation of the elemental essence of the life form in question. Every living thing is a complex mix of the 7 natural elements (the mana of Undeath and Helfire are foreign to life). Apparently the specifics of this mixture are some how "written" within each life form, and magi of various schools learn how to manipulate this "life script". Though, I am told that writing is just a crude metaphor for the complex reality of that process.
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>>69841795
Hw does Undeath work again?
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>>69786118
Just an idea. I looked up snakes' eyesight because other homebrew gives them darkvision, but snakes have pretty poor eyesight all around.
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>>69843971
The Undead are reanimated by the mana of Undeath. The mana of Undeath is not natural. It was originally created during the First Demon war by magi seeking a way to survive starvation. The magi realized that death occurs because the energy of material mana (Fire, Air, Water & Earth) dissipates over time. The mana of Undeath does not dissipate. It coils in on itself over time, growing ever stronger.

It also converts the material mana into itself. Fire and Air are consumed first, which is why the risen dead are cold and breathless. Water is consumed more slowly, which is why an undead which has been trapped somewhere will slowly mummify. Finally, even the earth is consumed. Soft tissues will rot away and eventually even bones will turn to dust and leaving nothing but an eternal spirit. Though that final process will take centuries or millennia.

This ability to convert other forms of mana into itself is also why undeath is often contagious. Many forms of undead can pass their condition on others. This is forbidden to the Revenant Knights of the Eastern Empire, who take oaths analogous to the oaths of celibacy common to otehr religious orders.
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>>69836050
meow meow meow
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>>69507952
Read this in the voice of Gary Butterfield from Monster In My Podcast
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>>69507836
Tribal warriors.
Cazzenect are like big drake scaled cat people with bisecting jaws that produce large fangs that produce a neurotoxin.
Their tribal laws are fairly simple as most conflicts that come up in the village are settled directly by the lead hunter if the party involved in the conflict cannot settle it themselves and without killing one another. Still working out details but this is my shitty start and first time making any kind of race on my own. My gm wanted all of us to make a race for a campaign and we were each given some guidelines. My guidelines were Tribal, animalistic, nonhuman, a type of civilized but still some kind of barbaric.
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>>69841795
Do they ever create homunculi, like artificial people or anything? Or golems, to go the non-biological route?

>>69844236
So, how common are intelligent undead? What measures can be taken to prevent it from being transmitted to someone else?
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>>69844159
Some have excellent heat sensors tho. So they have bad eyesight but the tradeoff is they can 'see' body heat even when dark.
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Whilst not my own, im looking into statting up Scrubs, i think they'd be a good 5e alternative to most playable small humanoids, aquatic to boot.
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>>69507836
This is set in a continent that is slowly being overtaken by a wish-granting frost that fucks your shit up by effectively monkey's-pawing your every thought. The blight first appears in the form of a coniferous sapling that begins growing randomly in densely populated areas. Once it reaches maturity, it will begin spreading its spores, which not only germinates more trees, but also spreads the frost around. Centuries of this phenomenon has resulted in the desolation of a once vibrant and bountiful landscape, replacing it with barren tundra with littered with pockets of accursed forest. The people live in small, isolated communities, each desperately trying to stave off the encroaching frost and buy, through whatever means necessary, another day under the sun. Since heat is effective in pushing back the frost and also destroying the trees, warmth and fuel are a precious commodity and are even worshiped by some communities.

The endoraals are brilliant engineers and tinkerers with a natural affinity for the empirical sciences. Before the frost, they had built a glorious empire across the continent, erecting vast monuments, garden-cities, and great centers for knowledge and research. Their tough, carapacial hides and multi-limbed physiology aided them in their pursuit of perfection in both industry and art. However, the frost has since devastated the race; the perpetual cold brought changes to endoraal lifecycle. They are no longer able to undergo the metamorphosis they require to assume their adult forms, and the entire race has been doomed with neoteny. The soft innards and thin membranes of the endoraal larval form is especially weak and vulnerable - unfit to survive in the age of the frost. However, rather than succumbing to this curse, the endoraal persevered through their ingenuity. If they could no longer grow into appropriate bodies, then they will simply build them. And that's the story behind my furnace-powered mecha insectoid race.
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>>69848729
Where did this frost come from?
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>>69848729
Is there any way to block your thoughts?
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>>69507836
Gila monster lizard folk that can encase themselves in a steel shell by eating iron
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>>69509125
> what is punctuation?
It makes your point more coherent and understandable.
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>>69852515
What about joints?
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>>69848419
Interesting. Maybe they could have an ability such as:
>Heat Sense: You have advantage on perception checks made to detect (but not see) warm-blooded creatures within 30 feet of you. The creatures cannot be behind total cover for this to work. Also, you cannot be surprised by warm-blooded creatures, even if they are invisible or magically concealed from you.
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>>69847958
>Do they ever create homunculi, like artificial people or anything?
Yes, but such practices are often controversial, and strictly regulate in both the Eastern and Western Empires. Only the Southern Empire allows magi to do as they please.

>Or golems, to go the non-biological route?
The Dwarven Kingdoms and Clans prefer to use such animated constructs. That said you're far more likely to see a self-propelled wagon on the major trade routes between the Eastern and Western Empires, than you are to catch a glimpse of the Dwarves' famed War Golems.

>So, how common are intelligent undead?
They are fairly common in the Eastern Empire where the Revenant Knights and Hecuva Bishops are an essential element of the Empire's society. Though it's not like you're going to simply meet one while going about your daily business. The Western Empire is vehemently opposed to the undead, so it is rare to find them living openly there. The vampire houses of Karthack and the Southern Empire also employ many undead troops.

>What measures can be taken to prevent it from being transmitted to someone else?
Divine magic can be used to protect individuals from infection and to cure it, if it's caught in time.
>>
>18 days and 22 hours ago
End this
>>
Taking this opportunity so shill my combustion-powered rock people once again

>Their existence is curious case, having been spawned with the Pelenite phenomenon 70 years ago. Lightfolk are glaive beasts, a clade of creature spawned from the mysterious substance. Their miniscule population of <200 live in the service of the Oxford Co. Industry Company. There they are taught to use their unique biology to maximize their strength for the company’s use. Lightfolk consume flammable and combustible material to fuel their bodies like the beasts they came from, running on an internal combustion organ to move their bodies through pneumatics. They are covered in a brittle rock-like purple carapace, have unique horn and face plate arrangements depending on the individual, and reproduce asexually with a 60% parental mortality rate. The average of a lightfolk is 6ft and they live 40.

The plot of my second campaign revoked around Glaive Beast, with you can read about here: https://pastebin.com/cD7f59r4. Lightfolk are a less violent artificially created group that formed a species because of their humanoid intelligence. They’re playable now.

Their whole deal nowadays is that their was written for them to make them better laborers. They value honor as the only true measure of self worth and define honor as your usefulness to the establishment. They take “what you can do for your country (in this case the Oxford Co.)” to a self-destructive fault. Even their religious teaches complacency and the virtue of the hierarchy. However, the only genuine part of their past culture that couldn’t be washed away is their devotion to family.

Also Dark Elves are niggers and dwarves are Polynesian midgets.
>>
I made water jews.
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>>69855404
Since servant races can be intelligent and reproduce on their own, I presume that these Homunculi can too? How do mages control creations like these, BTW? Why just the Southern Empire? What is to the North, again?

Can golems be made intelligent? How are THEY made and controlled?

Are vampires undead themselves?
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>>69507836
>Tell me about your original, or 'original' species, races, monsters, factions, whatever.
Well, shit, I wanted to sell them as original, but ultimately they're generic as shit. Here are the races, anyway:
>Shapers
A race of bipedal, shapeshifting lizard-people, traveling through space in organic, quasi-sentient ships, with culture based on extensive biomanipulation. Think of them as Tzimisce mixed with Predators.
>Abominations
Not really race in a biological sense of the word, more a loose collective of individuals with just a couple of things in common. A bunch of medical experiments gone rogue that later developed their own way of spreading mutations in a way somewhat similar to your typical faerie-folk: kidnapping newborns, replacing them with barely sentient individual, and applying technomagic on a new member of the tribe.
>Remnants
Similarly to Abominations, these folks are remnants (duh) of second AI war. I won't go into too much details - if you've played System Shock 2, just take your typical cyborg midwife and give her a bunch of space- and machinebending powers. Hated or feared by almost everyone.
>Humans
I've been struggling for a long time with making Humans somewhat distinct - as of now, they're really hardy people, stronger and more resilient than your typical Earthling.

When it comes to factions, they're divided into two sub-types: greater and lesser. Greater factions are those that hold political, monetary, or industrial power on the planet, and are usually associated with some variation of an already established political system: military dictatorship, rampant capitalism, space communism inspired by !china, and so on. Lesser factions are much less coherent and more a matter of bonkers philosophies than politics; among them, you will find an order of monks dedicated to mastering any fighting system imaginable and reaching enlightenment by sticking needles in their dicks and eyes.
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>>69859097
I mean, the Shapers especially don't feel very generic at all.
>>
Drooner
Hydrogen-Based humanoid snake like thing with just one arm and internal skeleton.
It is 2.75 meters tall at average and weights 305 kg at average
But he is like op picture where it doenst have humanoid legs.
Lives at a desert like area with -270 F (-156 C) temperature.
Have low int and two sexes and is solitary
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>>69509312
Things have continued to advance for my designs, and I've been scraping together more stuff of interest. Military doc has been still increasing, and I just managed to get the latest draft of the species along with a custom machine pistol to hold.

A major point was working on the actual race. As I believe I mentioned at some point, six-limbed creatures are marked as unusual because everything on Earth goes with four limbs (supposedly due to a common ancestor of a four-limbed fish, ignore the insects). Even taking into account the planet they are from is obviously not Earth, how would one justify six-limbed evolution on a sentient species? The brain, and the body to act on its intelligence, is already energy-hungry. Tacking on a pair of giant wings was tough. So, I ended up scouring all sorts of theoretical evolutions and made my own. In addition, while fixing up the wings, a big piece of progress was using owls as a base. Owls are a large-winged, large bodied avian species intended to glide at low altitudes-in other words, the perfect setup for something that is humanoid and even larger due to something so heavy and big, even when accounting for hollow bones, probably not being able to actually fly at high altitudes. On that note, I shall also attach the basic racial description draft I currently have in a second, possibly third post due to its size.

Also, before I get people chasing me to call me a furfag.
>This is partially indented to serve as a base for a sona. So yes, I am effectively a furry.
>This is also meant to eventually be the sci-fi faction I want to go with on a sci-fi server I run.
>Towards that server, I would normally take humans, but someone already took Earth, so I'm trying to branch out.
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>>69859349
1/3
Main Race Draft

"Races of the Regime
The primary race of the Vogelian Supremacy is the Gesan, who are a distinct six-limbed mammal with various avian features. The overall bodily structure is that of a human, with the average height being 5’5” to 5’11” though there exist many differences which separate it from a standard humanoid. The most obvious difference is the skin being almost entirely covered in a layer of feathers akin to the down type fluff found on birds, with some sections having what effectively equates to hair or fur growing instead. The equally large difference is the inclusion of two extra limbs which take the form of wings extending out to eight feet or more on either side of the main body. These wings are normally tucked in though, and are only shown off during gliding, slow flight, or highly expressive moments, letting one work in enclosed areas without much issue. After this, one can notice the floppy canine ears, which had devolved from normally pointed wolf ears, situated on the top of the head rather than the side which grant better hearing and differentiation of a noise’s source than a human’s ears. A large, flexible tail is found on the back as well, which ends in a large feather crest intended for the stabilization of flight, with it sometimes being used as a status symbol in more primal displays by males. The chest is also puffed up in size, indicating a keel’s presence underneath which is meant to help sustain larger lung muscles in order to achieve flight.
Cont.
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>>69859386
2/3
Cont.

The mouth region has also been slightly shifted to match more closely with the nose, whose own sensory abilities are relatively average. The eyes differentiate as well, with them being slightly larger than a human’s, though they offer little in the improvement of vision due to the decreasing necessity of it in evolution. The legs also oddly feature a set of feather fans intended to also help stabilize flight and provide better gliding capabilities. Similarly to the wings, these feather fans can also be folded in entirely, allowing one to handle normal activities without disruption.
Cont.
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>>69859170
Thanks, anon, that's really nice to read, especially since I'm putting all this stuff into a coherent .pdf. Let me elaborate a little bit, then.
The setting itself is inspired by seemingly random stuff: Metabarons, Dune, more esoteric elements of Morrowind (more specifically, stuff written by Kirkbride, I just love the man and can't help it), Rendezvous with Rama, Deus Ex, System Shock, some Fallout elements, New Age philosophies, and bunch of other stuff I'm too tired to remember at the moment.
Each race is associated with two of eight Pillars of Creation: Humans with Mind and Elements, Remnants with Machine and Time, Abominations with Flux and Shadow, Shapers with Flesh and Bone. This doesn't matter a lot in terms of regular gameplay, but becomes a fucking deal if you want to play a Wizard since it defines your playstyle and limits your options (I wanted to make Wizards distinct without making them powerhouses; for example, Shapers' powers deal with metabolism, bone plating, and natural weaponry, making them somewhat closer to warrior-mages than blaster casters).
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>>69859411
3/3
Cont.

Reproductive functions are relatively standard, with a gestation period usually lasting seven to nine months after a child is initially conceived. The growth course of a Gesan is also fairly normal, though the growth spurt of the teen years is enhanced, enabling one to effectively reach adulthood after 16 years. Sexual dimorphism is quite limited, with females simply being slightly more slender while trending to have somewhat duller colorations. The Gesan race as a whole though can have any color in its plumage, with patterns being able to have a maximum of four colors. These patterns are usually rather simple outside of the tail feather crest, and are formed through large bodily separations for linear, sweeping designs. This race came about due to a unique line in evolution where saurian creatures had continued their evolution to a bird-like state before a rapid cooling of the world killed off most creatures. The few that survived had evolved to have more mammalian features and would eventually remove their reptilian features to handle a cold environment. However, the Gesan retained their wings, with the positioning of these two limbs moving to their back while long feathers were kept around at key points. This line of evolution continued, with mammalian features cropping up more often before outright humanoid traits began to appear. Hollow bones would be kept alongside other avian and canine features, though the end result is still a humanoid mammal with a developed mind. Though this does not offer many advantages, the Gesan can glide safely from most heights while also having a more compact muscle mass that helps sustain impacts and power basic flight in a low altitude point, similar to an owl."

Fin. I'd love bits of advice, or critique for anything I post by the way. Also, I'll re-attach the main doc just for ease of access.

https://docs.google.com/document/d/1WPXYc7GK1JWPHSZxoryTSH1dxc8yrDN-ukG4I6-BwL4/edit?usp=sharing
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>>69859437
Oh hey, you caught me in the middle of throwing my own lore around!

No yeah, I actually do think your stuff is not generic. Inspirations in of themselves are always fine, it's what we do with them, and what they ultimately create that matters. Hell, anyone here can effectively say "I was inspired by -insert sci-fi, real life, or fantasy-.

Associating the races in of themselves with certain magicks may seem limiting, but at the same time it grants each race their own clear styles and themes. If any sort of cross-breeding is possible whatsoever as well, that suddenly opens up WILD stuff in terms of what could happen.
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>>69859441
To also continue on my own tanget, I am in the process of designing a second. From my recent posts alone, it is quite obvious that the main race is not the only one-hence "main" was the descriptor.

The second race stands as something I intend to have fun with. As mentioned in the old history, the core of the faction had launched an STL attack on a nearby system suspected to have life and managed to win, dragging in another nation under their control, one with an entirely different race. This second race, I intend to have quite a bit of fun with. One-off military corps, unique technologies that are too expensive to mass-produce but are still used by specialists, and more. The actual, secondary race itself is mostly mentally drafted, but the general idea is something drawing from both kobolds and raptors. Most likely a somewhat draconic race, in essence, that enjoys heat. Otherwise though, that has remained vague as I am currently focused on the primary bulk of the faction.
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>>69858903
>Since servant races can be intelligent and reproduce on their own, I presume that these Homunculi can too?
That would depend on how they were made, but generally yes.

>How do mages control creations like these, BTW?
The same way they control anyone else: fear of punishment, desire for reward, training from a young age. Usually, with some mental manipulation magic thrown in for good measure.

>Why just the Southern Empire?
When the Teiflings rose up against the First Empire they invoked the aid of demons. This had an undeniably corrupting effect on their society. They became more destructive and exploitative. Where once they claimed to be fighting for their freedom, now they joyfully enslave others. In the south the powerful may do as they please, and the powerless must please their betters. Lacking the moderating influence of the Western or Eastern Churches their cruelty is unbounded.

To call them an Empire is simply convention. Much like the Westerners they are actually a collection of independent principalities. Unlike the Westerners, they elect no emperor. Numerous warlords strive for power in the south. It is thankfully a rare event that they unite, for the rest of the world suffers when they do.

>What is to the North, again?
Mountains, glaciers, fjords, and the Northern Isles. Human Kingdoms, Elven tribes, and Dwarven thaneholds can be found in these lands. Some Halfings as well, but they little like the cold and so tend to only be found near hot springs. Northmen tend to be stout warriors and skilled seamen. They are often employed as mercenaries in both the east and the west.

cont.
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>>69858903
>>69859942

>Can golems be made intelligent?
Yes, with a dash of Air or Divine mana, but they tend to lack imagination unless you also add a spark of fire for inspiration.

>How are THEY made and controlled?
With Earth magics for stone golems. Water mana must be added for clay golems. Fire should be added for iron, steel, or other metal golems. Air mana is well used for wooden golems, to make them lighter and faster. Divine mana, as it is the source of all and has authority over all, can be used as a substitute for any and can be used to mediate their interactions.

>Are vampires undead themselves?
Yes, but unlike the Revenant Knights and Hecuva Bishops they are not descended from the traditions of the First of the Dead. Vampires were the result of Alchemists stealing the secret of the mana of Undeath from the First of the Dead. The result was not a perfect imitation. They are more powerful than a true Revenant, but far less stable. That is why they must feed on the living.
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>>69859966
How can they be bound to specific people? I love hearing about your stuff, can you make a new thread so we can talk more, please?
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>>69861221
>How can they be bound to specific people?
Divine magic can tether their soul to another's.
Void magic can connect them to another across space and time.
Fire magic can fill them with passion for another.
Air magic can plant whispers of control in their minds.
Water magic can make them drunk in another's presence.
Earth magic can make them stubbornly fixated on another.
Shadow magic can cloud their perceptions of anything which would drive them away from the one to who they are bound.

>I love hearing about your stuff, can you make a new thread so we can talk more, please?
What should I call it?
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>>69861417
If you're not sure, maybe just a new version of this thread? Or maybe some other worldbuilding or race creation topic, like something about shilling uour setting?
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>>69861417
Which method is most common?
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>>69861417
What were some of your inspirations, BTW?



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