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Hey there /tg. Over in >>70391816 I started work on a Bionicle system I've dubbed Masks of Destiny. An anon suggested I move the topic to its own thread, so I'm doing it. Will reply to this post with the current WIP. I just finished the first run of the Great Masks. Things that were brought up I intend to work in:
>Better formatting
>Rules for playing as creatures other than Toa, Matoran, and Turaga as well as unique powersets and rules for them as Optional/Variant rules, might integrate them into the "Core" rules later
>Filtering the masks further, removing ones Toa would consider "amoral" from the Toa list
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File: 1569062268763.pdf (3.66 MB, PDF)
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>>70534274
Current WIP, 0.4. Going to start work on the Toa Tools section - and it should be pretty fun. Rather than a pre-set list, I'm going to basically make it a very GM fiat thing where players create Tool Components which are modifiers that alter the weapon. For example, a Quarterstaff could have Reach which allows the wielder to make Melee attacks beyond Adjacent range (1 unit) or a Toa with a pair of weapons could take Extra Weapon which grants them a bonus attack when they take the Attack action that does half damage or something like that. I intend to create a set of "example" Tool Components to help get people started.
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>>70534274
This sounds cool anon, can't wait to see the system!
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That sounds really interesting, OP. I'll check it out when I have some free time.

Quite a few years back there was an attempt to make a Bionicle RPG, but it fizzled out. Sort of a too many cooks in the kitchen kind of thing. I miss the guys from it, though.

I'd be interested in helping to any capacity.
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>>70534439
I might need help playtesting at some point, and if you have anything you think is missing I'm more than glad to hear about it and try to work it in.

>>70534404
see >>70534335 , that's what I have so far. Currently only supports Toa as a "core" race but I did offer a couple of examples for Turaga and Matoran and will be including variant rules/powers for other beings like Makuta, whatever the Piraka are called (I can't recall the name of their race off the top of my head), Dark Hunters, and maybe even some rules for Hordika Venom and other things as optional/variant rules. I also intend to have a Rule of Cool Dice system, basically if you can sufficiently impress the GM with a description of your attack/action/skill you get a bonus D6 and thus a better chance at success on that roll. I might make turns work so that each "side" in a fight basically all take their turn on the same initiative (highest of that group) so that there's opportunities for Tier 2 RoC dice (2d6 instead of 1d6 bonus) for creative teamwork (i.e. a Toa of Water sprays a foe with water and then a Toa of Lightning hits them with a bolt or something along those lines, basically rewarding teamwork and cooperation). Don't know if it'll be a Core or Variant rule.
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>>70534274
Anon from previous thread. Forgot to mention that Matoro used Tryna (The Mask of Reanimation) which was considered amoral.
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>>70535115
Yeah, it was a test by the Ignika. Again, I might add a small footnote or something under Tryna's entry considering I am including Shadow as a Rare Element (and explain the origins in that section) so a Shadow Toa who's morally gray/ an Anti-hero might be willing to use a Mask of Reanimation whereas most toa would shy away from doing so.
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File: 1562312678811.pdf (4.52 MB, PDF)
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OP here, I think I've finished the Character Creation portion. Next is Combat. Current consideration:
>Each character has a pool of 3 actions
>Actions are either Simple or Complex
>Simple actions consume 1 Action, Complex consume 2.
>Attacking, Using Elemental Powers, or Activating your Mask Power is a Complex Action
>Moving, Skill Checks, and Reloading ranged weapons are Simple Actions

Thoughts on this and anything you think is lacking that I haven't already commented on are appreciated.
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Hey, I'm not sure if you'd find this useful, but a few years ago another group of people tried to make a Bionicle system. I was a part of it, but I wasn't very smart. Maybe some of what they worked on would be inspiring.

https://docs.google.com/document/d/1RmGLUBNkpkZf-Nl-rQRh_0kMiTuynB22ZNhbuQcV_rA/edit
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>>70536202
I like the Unity Check idea, I might actually incorporate something similar. There a name I should include in the credits page if I end up using it or something that takes elements from it?
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>>70536279
It's been too long, I can't be sure. But the document owner is Samuel Wolfe, and I believe the similar skype name is his. That's as good a guess as any.
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>>70536419
Alright, will do.
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>>70536202
>>70536279
>>70536419
>>70536467

That's me. Already posted in this thread as >>70534439

I'm in a session right now, but I'd be down to talk with you about anything when I'm done.
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>>70536547
Sweet, take your time and finish your session. I've got a DDA game I run tomorrow so probably won't get much work done on this project until Monday.
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>>70536547
Geez, sorry man, I didn't realize. Glad to see you're still around though.
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>>70534274
How would Bionicle characters do in other settings?
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>>70534274
Since the Bionicle stuff has moved here, can we talk about island setting stuff on the old one?
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>>70534274
Also, some were only considered amoral after the Makuta went rogue, since they used them more than Toa did.
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Oh fuck, a Bionicle game. Would love to play that shit. Too bad no one I play with except one person fucking knows Bionicle
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>>70537402
Yeah, sorry for dragging that thread so off-topic.

>>70537421
Then it seems like that's more a decision for the GM to make based on the timing of the setting. If you're doing a game set 6000 years ago inside of Mata-Nui's left foot or something then I guess they wouldn't be amoral?

>>70537442
Well I'll probably either make a GFG, post in one, or make another thread about this when I'm ready to do playtesting, I'd be more than happy to have you on board. If I buckle down I might even be able to have the whole thing in a playable form in a week or so. It'd be rough but that's what playtesting is for.
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>>70536580
Hey, no problem. If you've got my google than you should have my Gmail. Hit me up if you want.

>>70536713
No offense was taken. It's good to see someone else from that.
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>>70534585
Mutations and viruses in general should have their own rules as a subset of character creation. Considering that they are an important part of the lore. In the alt universe Makuta Krika made a virus that gave the temporary ability to fly.
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>>70539005
I feel like those should be more in the GM section of the book honestly. Most examples of it are the villains using their abilities or weapons to mutate others or the environment. Like, The Pit naturally mutates anything that enters it and the Visorak and Roodaka have venom and a spinner that can mutate others (such as Nidhiki). Feels more like a tool in the GM's toolkit for challenging players or telling a specific kind of story rather than something the players should generally have access to.
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Bumping with best Toa
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>>70538002
I helped a little bit as well with that! Good to see people still knocking around.

I'm the guy trying to do the Savage Worlds thing made more difficult by not ever playing SW before but if you can come up with something that works with Bonkle I'd love to help make it happen.

I'm a huge lorefag if that helps as well so I'd be happy to reference things.
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>>70540445
Maybe if we're talking toys and designs, but if we're talking actual characters I actually like the Inikia/Mahri a bit more because they feel more real. They're less like legendary heroes and more like a bunch of people out of their depth doing their duty.
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>>70540666
Sure, Satan, but I still wish that it had been the Chronicler's Company, just because they were a much weirder variety of Matoran.
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>>70540694
True, I guess they went with the ones they did because there was brand recognition. Most of them were in the first movie, and the others all had toys of their matoran forms as well. Even a layman could recognize them and understand given the info from the Metru Nui arc about how Toa come to be. Chronicler's Company would have been better overall in the context of the whole story, but not everyone played the online game or read the books and so the Chronicler's Company becoming toa might have straight-up killed the brand then and there - though it's a miracle it lasted as long as it did.
I also realized in re-reading the books via the Biological chronicle compilation PDF that the era of the inika was the "edgy" phase. They talk about how the toa mata literally fell to bits when they arrived on Mata Nui because they'd been afloat so long their biological parts had deteriorated. That's a disgusting thought and while it was required after the movies established they were in fact bio-mechanical it's just said so casually in the context of the book.
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>>70535115
I believe that I also mentioned in the last thread, but some masks were only considered immoral after the Makuta, who favored using them, went bad.
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>>70536713
What's the text say?
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>>70543987
Love is Canon.
It is a reference to that time farshley said that matorans can't reproduce through sex so they are incapable of feeling certain emotions like love in the traditional sense. Macku and Hewkii are the best known case of "romance" in the matoran universe.
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>>70534274
Bumping.
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>>70540694
I think it’s cool that the Chronicler’s Company stayed Matoran. To me the point of the MNOG story was showing that the Matoran could be heroes too, that they weren’t helpless bystanders. Plus, I’m sure most people preferred to see Jaller and Hahli come back to the story and become Toa rather than Kapura and Macku.

Speaking of which, OP, I think it would be a good idea to include Matoran as a playable race. They’re popular, they should be simple to implement, and people might enjoy playing a character with lower power and focus more on role playing.
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Very neat idea, I'm excited to see how it comes out. I had been thinking about how to make a TTRPG about Bionicle myself.
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Based Bonkle thread
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>>70548708
Well "races" would only really be differentiated by a couple of factors given the current system. The way they can allocate stats is the first; I gave some examples in the PDF >>70536132 for Matoran and Turaga. I'm thinking if I want to properly cement them as a "Core" race the stats should work out something like this:
>Matoran cannot use Great Kanohi or Elemental Powers but in exchange have higher CP and distribution into each category (Attributes and Skills), and Starting Caps but lower Ending Caps
>Toa have access to Great Kanohi and Elemental Powers as well as la higher End Cap but have lower CP, distribution, and starting caps.
>Turaga can use Elemental Powers and Noble Kanohi (which I'll have to add) and have middle-of-the road CP, Distibution, and caps

The other races would have numbers somewhere between Toa and Turaga (varies) and would have unique mechanics and be a "variant rule" (because everyone needs to be on board for a villainous campaign and letting them be core just encourages "that guys" from my experience). I think making it a Variant rule that requires GM approval could work. Like, we've seen Teridax work with toa before in service of a common goal so a "villanous" race working with Toa/Matoran could be possible but ultimately should be handled with care. At what point should I draw the line though? Like should I just have Piraka/Dark Hunters/Makuta or should I also have Rahkshi/Bohrak/Kal statblocks?

>>70549327
If you have any ideas to contribute or anything you'd like to see feel free to say something. I'm running another game here in an hour so I won't have a chance to work on it until later today but I'll try and have some stuff done and post a new version with the included changes this evening.
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>>70549691
Nothing on hand, a lot of it is better than what I had in mind personally
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>>70549817
Well again if you come up with anything or think I should tweak something feel free to say something then.
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BonkleChads, what're your favourite masks? Design, ability and name-wise?
Gotta be Matoro's Iden or Nuparu's Kadin for me.
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>>70550620
>Design
Vakama's Toa Mask
>Power
Matau's Toa Mask
>Name
Pikari. It's just a word that sounds good.
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>>70550656
Wait was it Pikari or Pakari? Mask of Strength right?
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>>70550683
Pikari I think.
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>>70550702
>>70550683
Pakari
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>>70550620
Matau's Mahiki was a good one too
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>>70550620
Crast. I like the crest it has.
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>>70545005
How ARE new Matoran made, again?
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>>70553436
In a ceremony overseen by the Turaga, implied to be entirely mechanical in nature, but exact details aren't given.
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>>70553436
In a machine on Metru Nui, apparently. It's never shown up in the story, but Greg alluded to it.
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File: 1569496117054.pdf (4.99 MB, PDF)
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Big update. Added Matoran and Turaga as core races. Toa start with a middling amount of CP, the lowest Starting Cap on their Attributes/Skills, and lowest Area Cap but have the highest Final Cap at 10. Turaga cannot use Great Masks and use Noble Masks, weaker versions of the Great masks. They start with the lowest amount of CP at 40 but the middle Starting Cap and Final Cap as well as sharing the lowest Area Cap. Matoran have the highest starting CP at 50, as well as the highest Starting Cap at 5, but the lowest Final cap at 8 and the highest Area Cap at 25. Considering Matoran cannot use Elemental Powers or Great/Noble masks, they make up for it with more Skill/Attribute versatility. I tweaked some text, added a section on Noble Kanohi, and reworked toa Tools into simply Tools.
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>>70534335
Yowzers this is cool
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>>70555836
see
>>70555676
Just did a heavy revision of the core race mechanics. Things like Makuta and Piraka will be Variant/Optional rules or a separate PDF entirely.
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This site has a lot of Bionicle stuff. Can't find a PDF of the old Guide I used to have though. :'(

https://crosswiredgeeks.com/biologicalchronicle/
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>>70556060
I've been pounding through Biological Chronicle, a compilation someone made of all the books and some of the comics and side content that basically makes the whole thing cohesive.
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>>70556166
>>70556060
Ah it's the same thing, my bad. I found it elsewhere. I've been using the Complete version for reference.
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Oh hell yeah. The official guidebook is in here.

https://biomediaproject.com/bmp/files/story/guides/
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Is G3 2020 confirmed bros? I’ll have to take apart all of my shitty matoran OCs from my childhood and make something good in preparation
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>>70556255
Fucking based, this'll help tons.

>>70556274
I'd love it to be true. I'll probably end up doing a G2 expansion for this system (I'm the guy working on it) if there's demand. The current build is based solely on G1 because it's what I"m familiar with.
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>>70556274
Did this homebrew ever release?
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>>70556329

No problem.

Here's an art too, for inspiration.

http://bzpower<dot>com/Imaging/stories/The_Art_of_LEGO_BIONICLE.pdf
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Crazy. Just yesterday I got back into Bionicle and tried to see if it had any tabletop games, then I go on /tg/ and see this. I'm happy that I'm at least not the only one that likes this weird series.
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>>70556479
It's got one of the best settings I've ever seen, all biomechanical and yet very focused on elements and nature.
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The guide in Word format, as well as perhaps a flatter PDF scan? A bunch of goodies. I had no idea there was this much recorded lore. This could be a lot of fun.

http://www.bzpower.com/board/topic/27194-bionicle-guide-collection/
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https://www.dafont.com/bionicle.font
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>>70557290
Thanks, but I already have all the Bionicle fonts except the pro version of the main logo font. I even did a basic token mock-up using Vakama. Top-left is the Race, Bottom-right is the name. I tried to make it look like the oldest Bionicle canister wrapping border. If you have any suggestions for better borders that'd be great.
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>>70557345
Looks great. I'd forgotten they had rounded corners. Reminds me of opening my first one at like age seven. Thanks for doing this.

I checked on the Generations project and while it is behind schedule, it seems they are set on completing it. It could complement your finished game nicely as a kind of stat-less sourcebook. Good luck and reach out to us here if you need anything.
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>>70557514
For reference, this is the image I was using. It's not perfect but it is close. I'll keep an eye on Generations though, thanks for bringing it up.
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>>70557566
That... that brings back a LOT of memories. Dang. I'm realizing I enjoy some of the settings I do now because of the early comics.
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Hey since people are sharing resources, I was wondering if there was anywhere that had an archive of music from the old games/movies? Since I use Roll20 with the Enhancement Suite I like having a soundtrack.
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>>70555676
I'm going to be brutally honest here. Matoran should be more comparable to a Heroic Mortal than they are.

Screw balancing those three around one another- you should only be mixing stuff like Toa/Skakdi/Glatoran, not Toa/Turaga/Matoran.
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>>70558181
I intend to make Makuta/Dark Hunters/Skakdi/other "evil" races a variant rule and even then more guidelines than hard-and-fast statblocks. Originally it was just Toa that were playable, but people asked after Matoran and Turaga so I opted to make them "core". Personally I'm not a fan of systems with classes or races, the closest I wanted to get was "here's a baseline with Toa, if you want to have other playable races then balance them around this and construct their starting stats in a similar manner" which is what I'm going to do with the Makuta/Dark Hunters/ etc. As for Glatoran, they really just feel like boring versions of the Toa to me. No elemental powers, no mask powers, they're just regular dudes who fight each other. Then again I'm a boomer so of course I'm going to hate the last arc of Bionicle G1 and not give a shit about G2. I will provide tools for people to craft their own statblocks and whatnot though so if you'd rather balance things around that, go right ahead. The system supports it.
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>>70558373
Point is, Matoran are generally just worse than Toa. There should not be a mixed party of Matoran, Toa, or Turaga- it's not really something that ever happened in the setting. Remember that Matoran can become Toa, too, which is why I suggested treating them like Heroic Mortals instead of like the Toa are.
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>>70558046
look up the biomedia project. Or just search Bionicle OST on youtube.
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>>70534274
>Masks of Destiny
You've gotta find a name that doesn't induce physical pain.
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>>70558479
That was the original intent, originally it was just Toa since they're the only real "heroic" race that are populous in any way, but again I had requests for it, if you don't like them... Just tell your players you aren't using them. That's the joy of tabletop games, specifically how this is set up, you can run however you like and tweak numbers to easily fit within the framework of the system.

>>70559245
Had to think of something catchy, considering most TTRPGs that are fan-made and based on media are just "THE [INSERT FRANCHISE HERE] TABLETOP ROLEPLAYING GAME" which I find dreadfully dull.
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An irregular reminder that the most based way to approach the setting of bonkles is to disassemble it into parts and never use them all at once.
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>>70559323
Could be
>UNITY, DUTY, DESTINY: TALES OF THE BIONICLE

Masks of Destiny works well enough for me.
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>>70559697
Something Legends, something Tales, all of those are nice sounding. I'm completely open to a different name, but I needed something for the cover and to save the Docx file and PDFs as.I'll workshop it by the time I'm done.
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I might keep an eye on the progress of this thing because I would love to run a Bionicle campaign.
Can you give a rough estimate when the character creation stuff is done and when GM tools will be started?
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>>70555676
I appreciate the reworked mask names, but you should probably say what the power is in plain English as well for people not caught up on Bonkle lore.

>Komau
Amoral

Hmm...
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>>70561276
Well you could make a point about Komau being amoral. The power of the mask is rather evil all things considered.

The morality question should be as follows:
>Would the mask's power fit a makuta in theme and/or was it used by a makuta?
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>>70562832
>>70561276
>>70555676
Just like IRL hypnosis, the mask cannot make someone do something they find against their morals. So, les evil than you're implying.
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>>70563833
>>70561276
>>70562832
Wasn't aware, I'll change that then.

>>70560053
I'm basically done with Character Creation. GM tools will come at the end after I finish general mechanics and combat. If I work at it hard enough I can have something functional (BUT NOT PLAYTESTED) by the end of the week.
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What would be a more Bionicle-Sounding name for Rule of Cool/Stunt mechanics? Basically a +1 to +3 bonus to a check or pool based on how creative the player gets or how risky they get. Example, rather than just climbing up a wall they leap from handhold to handhold as they go up and describe the action in-depth so they gain a bonus for being awesome. Each +1 after the first gets progressively harder to pull off and generally you'll never see +4 or higher bonuses (personally I'd award something higher if you describe a heroic, self-sacrificing action like Turaga Likahn blocking a hit for Vakama or Jaller grasping onto the fear staff of a Rahkshi to save Takua for examples from the canon).
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>>70566267
Oh my god it hit me, what about Destiny? Fate converging in turn with heroic actions to help someone succeed.
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>>70566346
>>70566267
Destiny absolutely works. Keep teamwork rules as Unity (and flesh them out).

Now the question is what we do with Duty.
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>>70567979
Duty is for stacking checks. Basically, if you have to make a set of checks to accomplish a complex task, you make them and record successes and failures as you go. The last check is the only one that matters, but when you make it you gain a bonus or take a negative depending on successes/failures made to the other checks. Say you have to make a mad scramble to reach a falling Matoran before he becomes bricks and biomatter on the Protodermis of a Ta-Metru street; you make a series of 6 Skill Checks. You stumble and botch the first one, but manage to pass the next 4. The last check has 1 subtracted from the result, but then gets another 4 added.
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>>70568089
And obviously, the result of the last one determines the outcome. You roll 3d6 + Athleticism + Body + 4 and get a total of 20. You catch the Matoran with practiced ease and his life is saved! The alternative would also be true and I might even force a Terror check if applicable.
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File: 1576941401260.pdf (6.53 MB, PDF)
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Here's the next update.
>Finished the General Mechanics section. Includes Unity (Assisting others in Checks), Duty (Sequential checks), and Destiny ("Rule of Cool" mechanic, bonuses for better roleplaying when making checks or taking risks), rules for Skill Checks and Pool Checks, Healing between battles, Wealth, and Character Advancement
>Tweaked the base stats for Turaga, Matoran, and Toa. Added a note about tweaking them or removing certain races for your game.
>Renamed Health to Durability.
>Added English names/effects for the masks
>Tweaked the Kaukau (Waterbreathing) mask's Noble effect
>Removed AMORAL from Mask of Mind Control
>Buffed the Great Calix (Mask of Fate) to +2 from +1
>Added a contested check for others to determine the true identity of someone using a Mahiki (Illusion) Kanohi to the Great and Noble variants
>Added more detail to the Vahi (Time) mask effect, limiting its use to once per Combat/in-game Day (depending on if used in/out of Combat).
>Added note that says Toa can use Noble Masks

Of note, I'll likely have to switch to temporary file hosting (I'd rather not take up space on my Dropbox
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>>70569479
(I'd rather not take up space on my Dropbox with every single pre-release version)*
Posted before I was finished typing because I fucked off to go move the older versions out of the folder to another one that isn't synched to Mega.
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>>70550620
The O.G. Hua is an old favorite.
Honorable mentions to the Pakari, Huda, and Ruru.

I never really got super interested in the designs past the Toa Nuva; they got too complex for my personal taste.
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File: 1562699754338.pdf (7.93 MB, PDF)
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>>70569479
>>70569490
Even more tweaks:
>Kanohi that had unique rolls or effects now use the Effects listed in the book
>Each Element now has the ability to apply an Effect to its Elemental Attack.
>Combat section is finished; might be tweaked to be a bit simpler in terms of how distance is measured but currently I think it works well enough.

Going to get started on Game Mastering then after that will be Optional/Variant rules for those by-the-book types who don't want to come up with their own houserules or just need a jumping-off point. These will include pre-made statblocks for playable Dark Hunters, Makuta, and Skakdi as well as a few powers to accompany them as well as Kaita/Nui rules.
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>>70571283
Also, this is TECHNICALLY playable now. If you know how to run a game, you can run it, but it HAS NOT BEEN PLAYTESTED YET and therefore encounter balancing is going to need work. Going off of similar systems I'm going to spitball you should be making enemy encounters with a CP total between 10% and 100% what the players have, adjusted for number of enemies of course. Don't throw 6 enemies that have twice the CP of your players at a team of 6 players, throw one massive enemy with that much (i.e. a Kanohi Dragon) or a bunch of smaller enemies that have 5-10% CP use. That's my recommendation anyway, will need to do some playtesting to be sure.
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>>70571352
Fuck yeah. I'd be down to playtest whenever a group can come together.
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>>70571352
Thanks for this, I'll play test it within the week and give feedback based on my findings with my group.
Question is, which arc of Bioncles should I make the sessions be based off? OG might be the most simplest to do but Metru or Mahri might be more interesting .
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>>70571584
I might be able to get something together later this week depending on when I've shored up the sheets and Variant Rules. I'd very much like to have those since there seems to be a big demand for other playable races being in the PDF.

>>70571609
I haven't finished a proper sheet yet, so if you want that you'll need to wait until at least tomorrow. If you play on Roll20, I can have a .json file you can import with the VTT enhancement suite for a very barbaric and barebones sheet to make rolling easier and a .TXT file with all the "character" info (Element, Mask(s), name, race, bio and so forth) that can be copied into a Handout and edited by players to keep up with that done in a few minutes to half an hour depending on how much the ability macros fight me. I don't have a R20 Pro account and I can't code for shit so even if I wanted to have a GUI sheet on Roll20 for it I couldn't. Otherwise, have fun and tell me how it goes.
>>
>>70550620
Kuakua for me. I just overall really love Gali's original design (cue joke about literal bolt-on titties).

Also for everyone who /cryoshell/ here, they have an orchestral release of Creeping in My Soul.
https://www.youtube.com/watch?v=IRm7yPssIwQ
>>
>>70571882
Nice, I've had Gravity Hurts blasting for most of this. When I wasn't playing "Mask of Light except whenever Jaller says Takua the Piraka Rap plays" on Youtube.
>>
>>70571918
>Gravity Hurts
Which version?
>>
>>70571934
There's more than one version? I have the one from the Bionicle Media Archive.
>>
>>70572031
There's three.

Original:
https://www.youtube.com/watch?v=sc9V0jSS2d0

Tina Midtgaard:
https://www.youtube.com/watch?v=CmQzLkaJQZ0

Lore w/ Orchestra:
https://www.youtube.com/watch?v=ZTBs9J5SxmU
>>
>>70572260
The original then. I also have a very specific taste for Caught in a Dream's Demo.
>>
>>70571799
>>70571609
>>70571584
Here's a Dropbox Link to:
>.json file of a rough sheet for use with Roll20ES/VTT Enhancement Suite browser plugin for Roll20. Overwrite a default sheet with this
>.txt file that you can copy and paste into a Handout on Roll20 that serves as a simple way to keep up with Kanohi, Elemental Powers, and character info such as Background and whatnot
>.PSD file of a token that's easy to edit and modify, requires the Voya Matoran font from here https://github.com/MtMNC/Bionicle-Fonts

https://www.dropbox.com/sh/kh1x1cpipe4tkxx/AAB_SoJZDOH2x6_xrTiH6umBa?dl=0

When I finish proper sheets I'll upload them here in PDF format - provided I can find a free editor that lets me make a Form Fillable PDF.
>>
>>70572628
Damn, you're putting in a ton of work here. I wonder if we can get a playtest group going on here. No rush, of course.
>>
>>70573516
Once I've finished the PDF and sheets I'll drop my Discord username and put one one together, definitely. What's the best day for everyone that isn't Sunday (I run another system on Sundays from 1-5 PM US central so I'm unavailable)?
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>>70573671
Anything that isn't Tuesday or Friday.
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>>70573671
Probably Saturday, I work between 4 to 8 CST. But that's the day I have the most time. I'm definitely interested though, and I'd like to see how the system clicks.
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>>70573671
I could probably be free most days except Saturday after 5:00 EST, since that's my usual session day.
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>>70569552
Did you like the new hands Stars came out with?
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>>70569552
What about the Rahi designs?
>>
>>70571918
> listening to Gravity Hurts nonstop
As expected of a true chad
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>>70556616
There were islands off to the right on his fingers? Did anything ever happen there?
>>
>>70578908
No, originally that was where the Bohrok nest was going to be and where they came from but the idea was scrapped because the story team thought that it would make the reveal of Mata Nui too obvious. Not sure it still exists in canon or not but it appears a lot in fanart
>>
OP here again, starting to brainstorm stuff for Dark Hunters/Makuta/Skakdi, considering using the Rahkshi power list as a starting point for the powers of Hunters/Skakdi at least considering Hakann has Heat Vision and a lot of the other Piraka have vision powers similar to masks of power or Rahkshi. Yes or no as a starting point? It would differentiate them from Toa/Turaga and possibly allow for playable Rahkshi (though they're a "stupid" race compared to others for the most part, more beast than person). I'm also aware Skakdi post-Makuta encounter can use elements when with another Skakdi so that would have to be taken into consideration.
>>
hey. i was here to talk about the design for the island concept. you see i was trying to work on the island for the bionicle animated reboot.
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>>70550620
Pic related

pohatu’s kakama is a real sweet design but I’d like to wear a mask of telekinesis
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>>70579615
I was going to suggest that if you decided on playable Makuta, since they have such a ridiculously large amount of powers, to separate them into major/minor powers and have them only able to take a few (so for example, you could have Heat Vision as a major power and then take Chameleon and Confusion as minor powers). Playable Rahkshi doesn't really make sense since in canon they're basically mindless slugs in battle armor the Makuta fart out en masse to do their dirty work, but having them statted as enemies would work.

Also it's worth noting that Dark Hunters are less a race and more an organization, so you could really have anything as one.

As for Skakdi there's no real guide to what exactly they can or can't have for vision powers other than what the Piraka had so that might need more brainstorming. Keep in mind that they also have access to elemental powers like Toa but can't use them at will like them, they need either special weapons or to be with another Skakdi to use it. So that might be difficult to make sense from a gameplay perspective.

Other than that book's looking pretty solid, there's some minor stylistic things you could add but those could come later. I had mentioned being interested in doing the playtest so I can share later.
Schedule wise I'm pretty all over the place so as long as it's later in the day I can make it work.
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>>70579812
>I was going to suggest that if you decided on playable Makuta, since they have such a ridiculously large amount of powers, to separate them into major/minor powers and have them only able to take a few (so for example, you could have Heat Vision as a major power and then take Chameleon and Confusion as minor powers).
I'll probably divide them up like I did the Toa ones.

>Also it's worth noting that Dark Hunters are less a race and more an organization, so you could really have anything as one.
Noted.

>As for Skakdi there's no real guide to what exactly they can or can't have for vision powers other than what the Piraka had so that might need more brainstorming. Keep in mind that they also have access to elemental powers like Toa but can't use them at will like them, they need either special weapons or to be with another Skakdi to use it. So that might be difficult to make sense from a gameplay perspective.
Yeah I noticed. I think just making a list of generic-ish vision powers might work with tiers like masks/Elemental powers. As for the elemental powers, I'm aware of how they work and I might just make a note leaving it up to the GM. Advise that normally it takes at least 2 Skakdi to use them or a special weapon but the GM can tweak this to their taste.

>Other than that book's looking pretty solid, there's some minor stylistic things you could add but those could come later.
Got any advice on that? I'm currently doing a TL;DR of the timeline (though I do link the Sector01 page on the timeline and say to go there if people want more detail) so once I finish that and a few more bits to help aspiring GMs I'll move on to the Variant/Optional rules and then add a Credits page and I ought to be sorted with the meat, but if you've ideas for garnish do tell.
>>
>>70580005
>>70579812
Should I lump all the "weird races" into one called Titans? I.e. Roodaka, Sidorak, The Shadowed One, Krekka, and so forth.
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>>70579774
>pohatu’s kakama is a real sweet design but I’d like to wear a mask of telekinesis
Telekinesis was the Matatu, like a better looking version of the Akaku.
>>
>>70580530
Well some of those are able to use Kanohi masks and some aren't it would be good to distinguish between them.
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>>70581917
None of the ones I listed can use Kanohi from what I've read. I need a specific example, and not Teridax or the Kaita either because they are their own beasts. Teridax is a Makuta who can wear masks and are their own thing and Kaita are also their own thing.
>>
>>70579615
>possibly allow for playable Rahkshi (though they're a "stupid" race compared to others for the most part, more beast than person)
A Kraata that attains great age and experience has complete self awareness. I'd allow it but players would have to be aware that it could be a challenge to roleplay a character with limited sapience.
>>
>>70582389
Yeah that's a bit of a fringe thing that like you said you'd allow - I might even allow it too - but since Makuta and Rahkshi share powers they can just pick one of the powers from the Makuta list and we could come up with a stat block. The races I'm going for are mostly ones that are both generally sapient and also have had toys released. More obscure characters such as Kestora won't be included. I'm thinking the example Variant Races I'll have are going to be something like Makuta, Skakdi, Agori, Glatorian, and some catch-all for things like Krekka, Roodaka, Sidorak, and other dark hunters who aren't Toa or Makuta with weird powers. Anything else will be up to Gms to craft with their players as they see fit, and they can re-purpose powers from other races. Alternatively, I might leave the last set as sort of a "boss character" category meant for NPCs only and have things like Mutation Spinners and whatnot as Boss-only Components for Tools or powers. This is what I currently have though. I have to move to temporary file sharing because it's too big for 4chan.

https://a.uguu.se/AT8uPdQvyaUR_Bionicle_Masks_Of_Destiny_v0.8.pdf
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>>70582146
Brutaka, Axonn, Hydraxon, Botar, Sidorak (https://biosector01.com/wiki/Sapient_Species/Unnamed_Species#Sidorak.27s_Species). I also asumed stuff because they all were titan sets or made from titan sets.
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>>70580005
When it comes to stylistic things I'm thinking like adding how the Kanohi function outside of game mechanics (so instead of just listing stats for the Hau put a full description of its power and drawbacks). I'd also say add stuff like color guides for each element and other such things for character creation, maybe some more flavor text or lore bits to help players get an idea of how to play their character. Granted stuff like that isn't super important cuz I doubt people who aren't super into bonkle would play this but it's worth considering. Stuff like that I'd be willing to assist with but for now I'd say focus on making the crunch make sense.

I gave the most recent book a read and everything looks pretty solid to me in terms of crunch but admittedly I'm not the best judge of stuff like that. But nothing super glaring at least
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how do you make the design your own bionicle island map? because i wanted advise for the bionicle animated.
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>>70582600
Buddy you're asking the wrong thread, go try /biog/ on /toy/, they'd know better
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>>70582540
Ah yeah I forgot about them and had no idea Sidorak had more species representation than himself. Maybe just throw in a line about how whether a race can use Kanohi is up to GM discretion then? That seems like the best way, especially given the fact they fall into Optional/Variant rules.

>>70582560
>adding how the Kanohi function outside of game mechanics (so instead of just listing stats for the Hau put a full description of its power and drawbacks).
The main "Drawback" of Kanohi is that they require a turn-by-turn check to maintain in Combat and cost Creation Points or XP to have (bar Tier 0 which are free at creation but cost 1 XP if you get them later). I could put a blurb describing potential out of use powers, but I'd rather that be left up to the GM's discretion to allow players to try and get creative so at most I'd probably give a couple of examples?
>I'd also say add stuff like color guides for each element and other such things for character creation
Noted, will do.
>maybe some more flavor text or lore bits to help players get an idea of how to play their character.
I can do that too, though I did try to cover a lot of the lore in short form in a later section a small blurb about each of the "Core" races (again the stats are just suggestions mostly, recommended but can be tweaked for higher/lower power games) and I did go pretty in-depth on the Variant/Optional races so far.
>>
>>70582744
To elaborate on what I mean, something like Telekinesis can be used in-combat to restrain targets but out of combat it has a lot of uses and listing them all would be a nightmare. I enjoy systems where the player can get creative with their abilities to a degree so that's my design philosophy with Kanohi and Elemental powers. Example, you can throw a fireball that hits in an area out to Close as an attack as a Toa of Fire but your Accuracy goes down the more targets you're trying to hit within that area. Out of combat, you can use fire to heat water, heat the air, cauterize a wound, seal a crack in a metal structure... It's all about getting creative and letting the players do cool stuff with the tools they're given.
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>>70583932
>>70582744
Alright so for Agori and Glatorian, since they have no elemental powers and can't use Kanohi and use implants, they get Cybernetic Implants equal to their Body Attribute that function similar to Tool Components (where I provide a list of examples and Players can come up with their own provided the GM approves of what they present). That way, they have a way to keep up with Matoran and Toa. Glatorian will also gain the ability to pick an additional Cybernetic and Tool Component on top of whatever they would normally get. I think that sounds like a fun, fair way to balance Glatorian and Agori against Toa and the others who have special powers. Agori and Glatorian are strong not because of special power or masks but cybernetic implants and their own tenacity.
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>>70576552
>Did you like the new hands Stars came out with?
I haven't been keeping up, so I dunno.

>>70578546
The Visorak are all right, though some are a bit brightly colored for my taste. I really like the Kinloka as well.
Manas were always my favorite aesthetically, though I never got to actually play with any because I was only ever able to afford a few Bionicle sets. Most of my remaining collection is Lerhak (I also had Guurahk, but lost most of his parts), Lhikan, and three Bohrok (one Tahnok, one Gahlok, and one Nuhvok). I had a Tahnok-kal, too, but I lost it a long time ago. Lost all the Krana as well.
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>>70534274
What MtG colors would the various characters and factions of Bionicle be?
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Can anyone tell me if this is offical art or not? If so, who drew it? I want to credit it in the PDF but I need to know who did it. It looks like official art but I've been all over every wiki and google image search and I can't find an artist for the life of me.
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>>70585909
Just credit Advance, the company that did all the packaging art.
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>>70586198
Alright. I'm going to do a bit of touching up with flavor for Masks, powers, and races, and give each element a Matoran Ability (small passive buff since the Powers page on Biosector lists them) and it should be basically done for the first version. Once that's sorted I'll make some sort of sheets that are form-fillable and upload both to my dropbox. After that... I suppose I need to set up some times for games to playtest.
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>>70586432
Excellent. Maybe I'm blind but I'm not seeing a place that lists CP or exp costs for Attributes and Skills.
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>>70588161
They're 1:1, should probably note that in the section above the stat blocks for the 3 core races. That was just me knowing how it works and not thinking as someone who doesn't know how it works. XP is under Character Advancement.
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>>70588310
Cool, that's what I guessed but it'd definitely be good to have written out. Does the bonus to body from your size contribute to your body attribute cap, or stack with it? I would assume so, since otherwise Toa would only ever have to put one point into body to reach their cap.
>>
>>70589066
Added it right above the statblock.

>Does it contribute to your Body cap or stack with it?
Stack, but I think the values need a bit of tweaking. Maybe they should affect Strength instead since in the books when one of the Hagah uses his mask of growth he gets stronger? Maybe +1 Strength then another +1 for every size over Tiny? Maybe even over Small honestly. Something like Medium +1, Large +2, Huge +3, Gigantic +4? At the point I made that I wasn't quite sure how I was going to handle everything, I kind of did notes out of order then slapped them together IN order. Now that I've got most stuff sorted it seems a bit strong.
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>>70589160
I think body works. Size only making someone stronger, not more durable as well doesn't really track for me personally. But I could definitely see some tweaking into how much they contribute to body.

Since body also ties into how tanky you are, it might be something that gets tweaked on the fly during playtests. To little a bonus and larger characters are glass jaws, too big of one and you could find yourself dealing with a very sloggish fight for everyone involved.
>>
>>70589327
I could just make it so Small characters don't get the Body bonus and then basically bump everything else down a tier. The issue only really arises when you get characters with Masks of Growth. Great Masks can reach Huge while Noble ones can only reach Large. A Medium toa who uses a Mask of Growth basically gets a massive boost to Durability and such even if it's on a timer (they will eventually not be able to make their maintain check on their mask power). I suppose in that sense it's balanced? THe issue is most glaring with Titans and Makuta since some Titans (GM discretion basically) can wear Kanohi and all Makuta can and Makuta can be Large (since Teridax's first armor we see in Mask of Light was about twice the size of Takanuva). Considering it's a Mask power I think that's enough to balance it for most, but it could get rather crazy. There's also the matter of space; if a player tries to abuse their Mask of Growth too much the GM can start forcing them into smaller spaces more often (not always so as to not completely negate the mask power but enough that they don't just dominate every single encounter and thus their mask becomes more situational). The Mask of Growth could also specify that Durability they get is Temporary and vanishes when they return to their normal size.
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>>70571283
keep it up anon, I lurk heavily on /tg/ now for this
>>
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Here it is, the Dropbox link to the first "full" version. It's not been playtested yet mind you - that comes later - but everything is here in some capacity. If you notice any spelling or formatting errors or outdated terminology (I bounced around a few different terms for Durability, Precision, Evasion, and so on) let me know. A lot of the numbers are probably going to be tweaked - though I personally prefer high-power players for more "heroic" games, I know I'm probably in the minority - by the end of it. I'll try to get something together in the next week or so, with the goal to run the first Play-test February 1st from around 11 AM to 3-4 PM (UTC-6/US Central time), so if you're interested - well, my discord and public e-mail are in the document. I'm easier to reach on the former than the latter.

https://www.dropbox.com/s/yqh90n1zpo3d97j/Bionicle_Masks_Of_Destiny_v1.0.pdf?dl=0

The Character Sheet in PDF form is here - mainly intended for physical play via printing it out. I'm too much of a brainlet to figure out Form Fillable PDFs so if one of you can manage to do that and somehow get an image field in it as well go nuts, I'll use it and add you to the credits. There's also a .json for Roll20ES and a .txt file that has a simple Character Info sheet for use with Roll20 Handouts to cover stuff like Kanohi Masks, Elemental Powers, Bio, and so on.

https://www.dropbox.com/sh/7tirwdpz4yehuu0/AACjTzjcu8WMNdf0QplUwtS0a?dl=0
>>
>>70591053
Based anon. I've already got a session of this lined up with my IRL group this weekend, so we'll play it and give feedback on shit.
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>>70591100
Awesome, can't wait. Feedback will be much appreciated.
>>
>>70591053
Stealth update, I realized after changing the blurb about the Elemental Powers on page 4 it was gibberish so I tweaked it.
>>
>>70591053
Hey man, I can do an interactive PDF, though with the tools I have I'll just make it from scratch. It should be no issue at all, but I'd like to get a png of the logo image.

Also I am going to make the sheets black and white, because color is a bitch to print (and a bitch for your wallet too.)
>>
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>>70591420
Here's your PNG logo, thanks a million for the help. If you can get it looking at least similar to what I had set up or improve the design that'd be incredible. Feel free to tweak it if you think you've got an idea that'll make it look better though.
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>>70591053
Looks pretty great, man. Mind if I add you on discord sometime tomorrow? I'd love to help with the system and it'd be an easier place to coordinate future playtests.
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>>70591572
Sure, doesn't bother me at all. That's why it's in the PDF. I'm probably going to call it a day here soon anyway.
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>>70534335
On the Elemental Power costs, is 1- meant to be 10?
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>>70591650
Yeah, thanks for bringing that up. That's just me tripping over my fingers trying to type fast.
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>>70591650
>>70591657
What page is that on because I searched for it in the Word Document and it looks fine there
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>>70591683
>>70591657
>>70591650
Oh I'm retarded, you replied to the older version. No wonder the typo isn't there it got fixed at some point.
>>
File deleted.
>>70591460
Okay, here's the print PDF for you fine folks. Interactive version on its way.

(I cut down the sizes of some things for a bit but added some lines for neatness and multiple tools)
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>>70593189
Cleaned up some shit and made stuff better.
>>
File deleted.
>>70593274
Here's the form-fillable version. Let me know how it works and if anything needs to change.
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>>70593678
Whoops, here's the version with the sample text box gone.
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>>70593274
>>70593691
By the way, feel free to credit me as QuiteDoody for this and any future formatting things.
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>>70593678
Why was this deleted?
>>
>>70593691
>>70593274
The only issue I see is the multiple Tool boxes. More my fault than yours, I should have clarified each character gets one Tool, but it's heavily customizable. Enough room if the person writes small enough I guess but a character with 5 Spirit would have 5 Components which could really crowd the available boxes (or they could just copy the name and add more Components on the other two boxes if that doesn't get too confusing). Still, fantastic looking sheet. Regardless of whether you want to waste more of your time on my fuckup or not here's the updated PDF
>>
>>70597138
>>70591053
>>70597138
I forgot the link like a retard, my bad. I just woke up so I'm not all here.

https://www.dropbox.com/s/e9b0gj3eh2yuhhr/Bionicle_Masks_Of_Destiny_v1.01.pdf?dl=0

Here's the full Dropbox folder with sheets, PDFs and a Token PSD which includes an example for players.

https://www.dropbox.com/sh/kh1x1cpipe4tkxx/AAB_SoJZDOH2x6_xrTiH6umBa?dl=0
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>>70597302
I also added the sheets that >>70593274 >>70593691 made into the Default_Sheets folder, and added my Twitter handle for another easy method of contact, and added credits for the sheet to the PDF.
>>
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OP again. Like I said I intend to run a playtest starting on Febuary 1st from 11 AM UTC -6/US Central to 3-4 PM UTC-6/US Central depending on when players need it finished by via Roll20. For the first run, I'd rather we limit ourselves to the core rules rather than dipping into Variant rules. Six players total, which I understand is rather large but the usual size of a Toa Team is 6 (though there are instances of more such as the group of Toa that fought the Kanohii Dragon) so I found it fitting. If you're available and interested, my Discord is in the PDF at the end. Shoot me a friend invite if you're interested. First come, first serve, but if you can't make the first or it fills too quickly I'll fast-track you to the second. Feel free to playtest it yourselves with your groups like that other anon did and provide feedback as well.

Since it's playtesting, expect a mix of needing to roleplay, use Elemental Powers, Mask Powers, and combat. Voice chat is preferred but I'm fine with text as long as you have a way to hear me speak such as speakers or a pair of headphones since that's how I'll be narrating. We'll be using Roll20, and for the full experience you'll need the Enhancement Suite which you can find in the ReadMe for the Roll20 ES sheets in the Dropbox. I'll be using its enhanced Jukebox feature to play music (mainly from the movie soundtracks) since you can upload it elsewhere and directly link it to the jukebox since Fanburst died.
>>
>>70598466
Other anon said he would*, I'm really off my game. Might just be mental burnout from pounding out this entire system in the span of a few days.
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>>70596805
I immediately noticed some stuff I could change, that's all.

>>70597138
Duly noted, not an issue. I'll get those updated tonight probably.

>>70598466
>>70598521
You're okay man.
>>
Hey OP what program do you use to make the PDF?
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>>70599765
Awesome, and thanks. I'm currently struggling to learn BrickLink studio to build bases for Toa/Turaga/Matoran. A lot of the heads just straight-up don't exist so I might have to get... creative.

>>70599861
Word 2010 or 2013.
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>>70599974
If you figure out anything, please let the rest of us know.
>>
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>>70601945
There was a post on Reddit I found via google that had a link to the original Mata heads + all the Great/Noble kanohi from the first wave of Toa/Turaga. I had to makeshift the neck and a lot of really important parts (Metru forearms for example) just aren't there but you can import a lot of parts from existing sets so I've cobbled together... Something. I know a lot of purists aren't a fan of the Hero Factory/Constraction stuff but some of the armor is legit and can get some decent-looking stuff like pic related.
>>
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>>70602375
>>70601945
Goddamn, Studio 2.0 Renders look amazing. If you want something more traditional I thikn the only parts missing are the Metru torsos and forearms as well as a bunch of the weapons (but they might be there just in sets I didn't import). Definitely grab BrickLink Studio 2.0 if you're going to run this. Easy to use and great for character art. I recommend building as if they were lying down then rotating them vertical before posing though, I couldn't get parts to stack to a certain height.
>>
>>70603517
>>70602375
Also currently have 3 people in for the Playtest on the 1st, room for 3 more.
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>>70591053
Will there be an option to play Hordika?
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>>70604582
I'm workshopping it at the moment, but as the system is it wouldn't be hard to work out if you wanted to be one from the get-go. Take the Toa statblock, remove the Mask Power and instead maybe pick from the Makuta statblock for the Rhotuka spinner if you don't want to brew anything yourself, otherwise make something up in terms of powers until I can pin down just how to make it work. I started with just mutation rules in general but I wasn't able to dig up much on what mutated Matoran are called if they existed at all (other than that one guy who allegedly fucked up the Red Star's sendback function).

So to answer your question, yes officially eventually when I can figure out how to make it work and right now if you and your GM can workshop a statblock and how their abilities would work. Stats are literally as simple as setting the CP pool, Starting Cap, Ending Cap, and Area Cap, then deciding if that race can use Kanohi and/or Elemental powers at its core, and there's enough alternative powers (Makuta, Skakdi) that you could potentially use everything in the book to jury-rig a Hordika race.
>>
>>70604686
>>70604582
To clarify, the thing I'm stuck on is CREATING Hordika from Toa and other playable races. If I limit it to Toa then it'll probably just be what I posted with a list of Rhotuka Spinner powers to pick from. I'm also not sure how to handle the venom itself. I'm thinking something like a more potent Poison Effect that, if it brings you to 0 Durability, mutates you but that's not super true to the source material. Of course, Toa of Plantlife would be immune to Hordika Venom naturally if I went that route as well.
>>
>>70598466
I'd have loved to join but the time doesn't work for me sorry. Good luck though!
>>
So, any suggestions for archival tags for sup/tg/?
>>
>>70606528
And...Archived. Probably should have put back 'god among anon' rather than 'OP' once I confirmed that I coudn't fit any other sentence in. But fuck it, no one else archived it before I could.
>>
>>70599765
Bumped with updoots on the character sheets.
>>
>>70608514

>>70599974
Oh, shit, I'd guessed it was MS Word.
I don't know if anyone cares, but I personally am using InDesign.
>>
Bump for bonks
>>
>>70608514
>>70608533
I'll replace the sheets in the Dropbox with these, cheers.
>>
I'm still good. Have a Makuta.
>>
>>70590317
I second this.
>>
>>70602375
Can you please share that link with us?
>>
>>70615000
How can I deny those digits?
https://www.dropbox.com/s/hlb9f1ql66whh8u/Bionicle%20Masks.zip?dl=0
>>
>>70534274
I have the same question for OP as I have for everyone who tries to make a Bionicle RPG: what is your intended scope? Bionicle is a very big, very complicated setting (especially once you start adding in stuff from the last arc and the old online stories), and I think in order to make a successful game out of this you need to have a very clear idea of what you are and aren't going to do with it.
A toa-focused compaign and a matoran-focused campaign are probably going to have very different tones and will require different approaches; and that's to say nothing of shit like a dark hunters campaign, a brotherhood of makuta campaign, a spherus magna campaign, etc.
>>
>>70615167
>what is your intended scope?
The G1 universe for background and lore, but the most I could see is a couple of islands like the Inika/Mahri. Still, it's not impossible to do something longer. I think location, time, and scale are something for the GM to consider when making a campaign, and while it's not built for something that spans an IRL decade, there are rules for scaling enemies with the party so that you could get away with something fairly long.
>I think in order to make a successful game out of this you need to have a very clear idea of what you are and aren't going to do with it.
The core idea of the system is to create something that's as modular as the pieces that make up a Bionicle set. You have the core rulebook, which has instructions and rules and numbers, but those numbers are easily adjustable to not only raise or lower power levels but also make new races. The power list is fairly comprehensive as is the Kanohi list, and if it isn't there you can use what is there as a guideline for balancing anything you brew up yourself. In the book, the "core" races - I suppose that would be the proper answer to your question - are Toa/Turaga/Matoran. Considering they are the stars of the bulk of Bionicle stories and focus of the toylines I believe they should take center stage. I provided optional rules for Makuta (including a new powerset based on the ones from canon), Skakdi (the piraka if you don't know, they have a smaller list of powers and abilities but those also give a frame of reference if you want to add new ones), Agori/Glatorian (don't get powers or masks but have highly customizable cybernetics), and "Titans" (Catch-all for stuff like Sidorak, Roodaka, The Shadowed One. What they get is up to the GM, added more for posterity and GM reference than player use) which GMs can use as a jumping-off point to design their own races/powers/masks. Summoners can fuck off though, that shit fucks turn orders.
>>
>>70615167
>>70615582
>A toa-focused compaign and a matoran-focused campaign are probably going to have very different tones and will require different approaches
Possibly, but the Toa Metru worked with matoran on some occasions, the Toa Nuva aiding Jaller and Takua on the Quest for the 7th Toa, and the Av-Matoran were fighting alongside the Toa Nuva in Karda Nui. Regardless, I tried to balance all the races around Toa and give every one of the ones I provide the ability to compete with Toa in some way. Matoran can't use elemental powers or Great Kanohi but they're great skill monkeys for example thanks to the highest starting CP. Of course, a GM can tweak all of these numbers to taste and they might change with playtesting.
>Dark Hunters campaign
>Brotherhood of Makuta campaign
Both easy to achieve given how modular the system is. Makuta have a statblock in the Variant Rules section and Brotherhood members could simply draw from the existing power/tool/cybernetic lists as the GM dictates. It's like building with actual Bionicle, you are given pieces and it's up to you to make something with them. You can build them as the book describes or customize them and rebuild them into something else and even leave pieces out you don't need or want.
>Spherus Magna
That one's the trickiest. Bara magna? Easy, I have variant rules for Glatorian/Agori; no powers, but they get super-customizable cybernetics. If you can think it up and your GM approves, you can have it (though I provide several examples for balance help). Spherus Magna? Things get... Tricky. Especially post-series; you have all these beings of various levels of power and ability running around. Biomechanical and organics. I suppose if there's one setting it isn't well-suited to, it's that.
>>
>>70534274
I think I vaguely remember seeing a Rahkshi thing for DnD, but I could never find it again. Anyone else have any ideas on where it could be?
>>
>>70615582
>The core idea of the system is to create something that's as modular as the pieces that make up a Bionicle set
Don't get me wrong, I applaud your ambition, I just think it would be better to pick one thing to focus on and build the game around that rather than try and do everything and risk spreading yourself too thin (probably just different opinions on design).
>>
>>70618182
>I just think it would be better to pick one thing to focus on and build the game around that rather than try and do everything and risk spreading yourself too thin
That's fair. I think mechanically the main focus is Player Customization if that was what you were asking. I like systems that give players the absolute most customization possible, that gives them lots and lots of options for making their character, so I tried to do that here. If you mean narrative it's as I said - I think the GM and players should control the narrative and that the rules should be mechanical things that support the narrative. Either way it's fine if we disagree - that's the joy of tabletop gaming. If you don't like something just make something new or play a different system.
>>
are there any plans to implement matoran/toa of Iron (Fe-matoran)?
>>
>>70618534
I found them to be too similar to Magnetism and Earth/Stone (and even the latter two are very similar, I included both mostly for posterity's sake), but it wouldn't be difficult to add them. Do you have any ideas what they should act like? What their powers should be? Their Toa/Turaga bonus? Their Matoran bonus? I think something along the lines of +1 armor against Melee Attacks would be a good bonus for a Toa/Turaga, but I can't think of anything off the top of my head for the Matoran Bonus (it's usually a +1 to a specific skill or Attribute in a specific situation). You'll notice that some masks are missing - mainly those involving summoning or that are similar to what's there. The former is because summoners cause bloat. it's why Reanimation is a high tier mask and is hard to maintain. The latter is because masks were too similar and got cut. I want players to have customization, but I want that customization to have meaning and crunch. Fe-matoran are very similar to Po/Onu/Magnetism matoran as I said so they ended up axed.
>>
>>70618649
I was thinking the Matoran of Iron would have a bonus for Technology; their connection to the element of iron/metal gives them a better understanding of machinery made of iron/metal.
https://bionicle.fandom.com/wiki/Nynrah_Ghosts
They might act very focused on their duty, to the point of being up-tight or cold (steely, get it?).
>>
>>70619145
Yeah, that works. I'll write something up and ship it off to the guy doing the reformatting of the document ASAP. I never really thought about them as the tech-focused element but it makes sense now that I think about it.
>>
No new toys.
>>
>>70619166
The wiki article has some examples of their powers:
https://bionicle.fandom.com/wiki/Iron
They'd probably be a Rare matoran race, as their ability to manipulate any type of metal could be very powerful.
>>
I am always angry about bonkles, but not in the way most anons would be.
Everything beyond magical robots fighting ancient evil on a tropical island was a mistake, and even the first year has introduced shit that got carried though the entire run.
At least G2 didn't last long enough as to accumulate similar amounts of TWEESTS.
>>
>>70620004
I liked Mata Nui in the 4th movie but that's about all I liked about anything after Mahri. Really should have just ended when Mataro gave his life to save Mata Nui.
>>
>>70619956
I'll look it over. I might limit it to non-living metal so they can't just twist other biomechanical beings apart even if it's Rare. Toa/Turaga will probably be +2 to skill checks relating to Metals, Matoran will be +1 to Technology checks involving machines made out of metal.

Also a general post for the thread, I'm still looking for playtesters. I've got 3 for the 1st of February. Need a few more at least.
>>
>>70619956
https://biosector01.com/wiki/Nynrah_Ghosts
>>
Updated to add Fe-Matoran.

https://www.dropbox.com/s/glx1523j37ow48l/Bionicle_Masks_Of_Destiny_v1.02.pdf?dl=0
>>
>>70623155
Wow, that's a fast update, anon.
>>70620575
I forgot about biosector, it's got a great format, guess I'm never gonna go to the wikia again
>>
>>70624642
It really wasn't too hard. Helps that I'm working on something for the playtest on the 1st and ended up over-doing the setting work for it.
>>
>>70594124
where is this from?
>>
>>70625748
nevermind, found it
https://misterjulius.tumblr.com/post/159157591387/the-boy-who-believed-he-was-a-lego-character
>>
>>70620027
And miss out on finding out where Takanuva came from?
>>
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Im not sure if this was posted before but here is website were some guy collected all the books and animations. you can read it by medium or in chronological order.

http://wallofhistory.com/
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>>70611275
Stupid sexy makuta, ruining mata nui.
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>>70620004
Anon, assuming you mean the Mata Nui is a giant robot thing, that was literally planned from the beginning, at least as far back as 1999. Go plug in 'ihu', 'mangai' and 'mata nui' into google translate from maori to english. and then look at the 2001 logo. See here for the first drawing of the island: https://faberfiles.blogspot.com/2012/04/first-view-of-mata-nui.html
>>
>>70540666

I appreciate your pun, anon.
>>
>>70634041
And this was botched as well.
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>>70635213
Botched how?
>>
Anyone know any music (with the exception of Cryoshell, obviously) that would fit a Bionicle campaign? Or is just fitting with Bionicle in general?
>>
>>70640616
The music from the movies and animations obviously, but anything with a grand orchestral feel and epic fantasy feel. Some of the music from Overlord's anime might fit, but general rule of thumb is lots of deep brass for a more "epic" feel and more percussion/ woodwinds for incidental/ambient music. Tribal is the best way I can explain it.
>>
>>70640645
Add a touch of industrial metal and late 90s techno to the mix.

https://www.youtube.com/watch?v=5GC_X_tI5kA
>>
>>70640616
If fighting against the big bad of the campaign
https://www.youtube.com/watch?v=Vs9rQF-FYiM
>>
>>70640710
Speaking of video game soundtracks that you could use
https://www.youtube.com/watch?v=lO2b7Kgz9ao
>>
>>70634041
It went a long road. Gen3 could have been a prequel to Gen1 there is so mutch stuff to cover in the lore.

The league of the six kingdoms seems an interesting period to explore. A lot of potential conflicts and characters. It even could be a wargame all things considered.
>>
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>>70535115
The power to resurrect the dead, and yet...
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>>70550620
If it's not worn by Kopaka, it has to go back-a.
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>>70640892
Never forget
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>>70640834
Cool idea.
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>>70640616
Shpongle
>>
>>70640616

Unironically Pathologic's OST

https://www.youtube.com/watch?v=_T4IlD-ZfI0&list=PLB5F153C9DAAC596D&index=5&t=0s

This shit sounds just like Bonkle.
>>
>>70643705
More.

https://youtu.be/Zo8h_5lNSSY
https://youtu.be/DQS4FUJkaLI
https://youtu.be/Jio8ogQv-08
https://youtu.be/VPFOrxXF9YM

The combination of drones, drums and chanting really clicks for me.
>>
>>70640616
https://www.youtube.com/watch?v=zboL71iRFBE

Myst works for me.
>>
Anyone have tips on coming up with Bionicle-esque names? For characters, islands, and such.
>>
>>70645976
google translate a paragraph to maori and read it out loud
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>>70637938
By holding it past the point it was intended to be revealed, while twisting the setting into an edgy technotriller.
>>
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>>70645976
I find it's better on me to just think of what letters I want in the name then run them through a word scrambler.

Doing certain words through Google Translate works, too. Personally, it doesn't always need to be Maori.
>>
>>70645976
>>70646021
>>70646907
how has no one posted the conlangs yet?

https://drive.google.com/file/d/0B_8g7YL-vj6KYW5EakF2S1RGS0U/view
https://outofgloom.tumblr.com/matoran-language
https://docs.google.com/document/d/1gIxcX2lFoDOlA6NarbTExXF5IxxmhYaL_dXquPqSufQ/edit
>>
>>70647135
Thanks.
>>
>>70646907
What's with the image?
>>
>>70645976
I found a thread on bzpower and used it as a source.
http://www.bzpower.com/board/topic/27034-the-etymology-of-matoran-names/
>>
>>70651195
That reminds me of a thing of Rahkshi name headcanons, I will post it if I can find it again.
>>
>>70646907
Just Sidorak being a relentless simp.
>>
Honestly I love how much of an absolute dick G2 Lewa is.
>>
>>70655212
He was that bad? I never really got into G2.
>>
>>70654976
Roodakas species was like that. They have an interesting way of rising in throug their social strata. Worth a read.
I still want to fuck Roodaka.
>>
>>70658109
He's more bantering than anything else honestly, but he's got Matau's Wit and ego, and Lewa's general optimism and sense of adventure.
>>
>>70651057
I wanted to post a meme, that's all.
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>>70647135
I had no idea there were conlangs, nice
>>
>>70534439
>an attempt
This is easily the fourth or fifth attempt to make a Bionicle RPG on /tg/
>>
>>70661517
Well hey, this one's actually playable. Sure it doesn't look that nice but the guy who made the sheets is working on that, so massive kudos to him. Still looking for playtesters for the February 1st session - though I hope to do more in future.
>>
>>70661566
Oh yeah sorry anon, that wasn't meant to be a snarky "this one will fail too!". I'm a big Bionicle fan so I do legitimately wish you the best of luck.
>>
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>>70661579
Yeah I know, I've just posted so many versions of the PDF and most of my posts are a jumbled mess so I was making a point and maybe trying to get one of the 59 IPs here who aren't in the playtest already to join.

Also, Bricklink studio 2.0 is amazing, will definitely be using it to make tokens.
>>
>>70661604
Any advice for using it, please?
>>
>>70661517
What were some of the previous attempts?
>>
>>70663708
If you're going to do a build, do it so that the figure starts "lying down". Once you finish, select all and rotate it 90 degrees to standing before you pose it. Get the stuff >>70615020 for the first wave of Kanohi (Toa Mata/ Turaga). If you try to pose it and the whole model gets selected, detacth that part at the joint, move it on its own, re-attach it. Attaching some parts at an angle is a nightmare (i.e. builds similar to Nidhiki's shoulders) so prepare to fiddle with that. Import as many sets as you can by going here and looking up set numbers:
https://brickset.com/sets?query=bionicle
>>
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Ok. I made this guy without any plan whatsoever. He doesn't have any lore. What would his backstory be in your opinion?
>>
>>70669089
A dark hunter who was a petty thief who stole from the wrong guy - another hunter- but was brought on instead of being killed. He's a skilled assassin and thief and can cut space with his weapons, effectively moving the space that was there somewhere else. It doesn't work on objects, only empty air/space. Combined with his powerful legs, he always catches his target because no matter how fast they run he can close the distance with his space-warping abilities.
>>
>>70661604
>>70666741
...So does this program support importing LDD files, or do I have to remake everything manually?
>>
>>70669357
No, but this exists https://paolovalenti.org/lego-digital-designer-to-bricklink-converter/
>>
>>70669380
>"Go to the converter page and click 'Select a CSV file' and choose the file you have prepared."
>link to the converter page just brings you back to that article
So much for that (I'll probably end up sticking with LDD because it mostly works for what I want to do with it and I don't feel like learning a new program).
>>
>>70670431
Does LDD have all the parts available/the ability to import sets?
>>
>>70670470
>Does LDD have all the parts available
It's missing a lot of the bionicle stuff, but I mostly use it for Mobile Frame Zero stuff and the built in library's fine for that.

>the ability to import sets
No idea. It used to get pretty regular updates with new pieces, but development seems to have stopped.
>>
>>70670573
Ah that's a shame then, I'm going to keep using Studio because I can import almost all the parts from Bionicle/CCBS/Technic and I really only use it for this.
>>
Someone posted a pack full of mask files, are there any other packs that add more bionicle parts for Studio?
>>
>>70673139
I couldn't find any, but you can find a lot of them if you import actual sets by going to file and clicking import then "from offical set" and entering the set number. Only really specific things like the Metru torsos/chest covers, Hordika feet/chestplate, specific weapons (though the original 6 Toa weapons are there as are the turaga ones if you import those sets), Piraka bodies, Inika chestplates and shoulders, and most of the masks (you can get a hau from the Stars Tahu or the link above) aren't there. You still have quite a lot to work with including the Inika torso and metru hips. If you know how, you could use the additional program that lets you make your own parts and rip the Metru torso/chestplate/forearms/masks from the Gmod files then make them into proper bricks.
>>
>>70673770
Forgot the link
https://steamcommunity.com/sharedfiles/filedetails/?id=844816092
http://steamworkshop.download/download/view/844816092
>>
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>>70534274
>"You may look like a hero. You may feel like a hero. You may have new masks, new armor, new equipment. But it's not what you've got. It's what you do with it...THAT MAKES YOU, THE HERO."
>>
>>70673829
[MOVE ALONG INTENSIFIES]
>>
>>70666442
I wish I could remember in detail but off the top of my head I remember
>A more narrative focused game trying to put emphasis on joint storytelling, to fit with the 'chronicle' aspect of Bionicle
>A much more crunchy system
>A half-finished attempt at a skirmish game
>>
>>70674022
Does anyone else know where you can find them? Anyone?
>>
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>>70676362
Not OP but one of them was called Bionicle: Lost Chronicles (the more crunchy one, I think.)
Here's one version.
>>
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>>70640616
https://youtu.be/AFo6xBRY0_I
I've always wanted to use this for either a space exploration or Bionicle campaign.
>>
>>70534274
Should we make a new thread once this one hits the bump limit?
>>
>>70678680
Maybe give it some time before making a new thread, wait until after some feedback/more updates have come along?
>>
>>70678709
>>70678680
Might considering the guy working on formatting/ prettying it up said he'll probably have it done by tomorrow (mid-week at the latest) I'll at least have a prettier version to put out.
>>
>>70678760
Thanks for volunteering!
>>
>>70680853
I mean, I am the OP after all, gotta leave the biggest faggot to do the heavy lifting.
>>
>>70678760
>has this Anon ever made a PDF in his whole life
>>
>>70681156
The answer is yes, but only with Microsoft Word because I'm retarded.
>>
There's a lot of previous attempts and even finished games I didn't know of.

http://board.ttvchannel.com/t/lost-chronicles-a-tabletop-rpg-homebrew/8765

http://www.bzpower.com/board/blogs/entry/120852-bionicle-rpg-rule-system/

https://www.redstargames.org/downloads
>>
>>70681196
Have you tried any? What are they like?
>>
God this thread is full of nostalgia. You've all got me looking up Kanohi names and Metru Kanoka powers again.
Good memories of being a kid and wishing I could melt down the appropriate Kanoka disks and pour them into mask molds so I could be as cool as the mask-crafting Vakama when he was a matoran.
I always regretted missing out on the 2001 Turaga sets - I only had the Toa Mata, Maku as a McToran, and the Nui Jaga set. This discussion has inspired me to go on Bricklink and order all of the parts, individually, for Turaga Onewa. At about $6 total post-shipping, I can't say I regret a thing.
>>
i think the Dark Hunters campaign would be the best idea.
Just think about it.
You can be whatever race or character class you want, in lore we had Toa (Nidhiki, Savage, Spinner) mutated Matorans (Subterranean, Firedracax, Phantom) Steltians (Krekka, Gladiator, Sidorak wanted to join too but got BTFO) Vortixx (Roodaka acted as a DH spy) Skakdi (Piraka) TSO species (Conjurer, Tyrant, Ancient) even fucking Rahi like Hordika Dragons.
Also not everyone there was of some evil aligment, many were social outcasts or frowned upon just because they got mutated like Phantom or Subterranean, Mimic just wanted his waifu back and Ancient was also in the good guys organization.
It could be a very diverse and interesting playthrough, not lore breaking in any way and easy to arrange without any mental gymnastics.
>>
>>70686549
I have to agree. They have much more options when it comes to powers, looks and backstories.
The guy I made >>70669089 doesn't fit any known race in the lore. >>70669160 sugested for him to be a Dark hunter and all the problems dissapeared.

One problem might be that Dark hunters are so diverse that every single one of them might aswell be his own seperate race. And this might make character creation somewhat more difficult. Maybe a bodyplan based system might work.
So for example there would be a health boost from large size or a speed boost from leg structure. Or maybe the proffesion and equipment would determine the abilities and stats. Or even maybe a little of both.
>>
>>70688751
Personally, I think some kind of tiered system might work. At least to draw a distinction from characters a Toa can handle one-on-one versus someone it would take an entire team to beat.

If there was a more diverse array of traits you could pick and choose from worth a certain amount of points, then that might be a good solution.
>>
>>70688867
>>70688751
It's mentioned things like Tool Components and Cybernetics are just suggestions and that you can and should come up with your own unique ones. The reason I limited cybernetics to Agori/Glatorian was because without them they have literally nothing unique going for them as a race. It's not impossible or even really that gamebreaking to let other characters use them, but a lot of the recommended ones were made with Agori/Glatorian in mind so it might lead to somewhat stronger characters. Still, I think making them a general variant rule and throwing in a line that says "This section is generally meant for Agori and Glatorian, but can be applied to other characters but as a GM be wary of what you allow your players to use as it can make them exceptionally powerful if they are something like a toa".

>One problem might be that Dark hunters are so diverse that every single one of them might aswell be his own seperate race. And this might make character creation somewhat more difficult. Maybe a bodyplan based system might work. So for example there would be a health boost from large size or a speed boost from leg structure. Or maybe the profession and equipment would determine the abilities and stats. Or even maybe a little of both.
That's an interesting approach and I'll look into it. I figured that it would be easier for GMs and players to work together to decide on that sort of thing using the frameworks given (Cybernetics, Tool Components, other racial powers) since I really don't want to create some sort of class system and the race system is extremely malleable as the book states multiple times. If you don't like something, change the numbers.
>>
>>70689320
>>70688867
>>70688751
>>70686549
I changed the Cybernetics into Body Modifications (though the ones listed ARE JUST EXAMPLES AND YOU ARE ENCOURAGED TO COME UP WITH YOUR OWN as it's meant to be highly customizable as an aspect) as a general Variant Rule. Gave an idea of what the costs of certain abilities for Titans should be. Added a section briefly touching on Rahi - though those are more meant for GM use, you could have something like Takua's pet Ussal as a player if the GM allowed it. Reorganized how some things appear in the book; the Character Creation section is now Atrributes > Skills > Virtues > Terrors > Derived Stats > Size and Movement > Tools > Elemental Powers > Kanohi Masks.

https://www.dropbox.com/s/w0d3c3ok42nh27i/Bionicle_Masks_Of_Destiny_v1.1.pdf?dl=0
>>
>>70691336
You heard him, homebrew!
>>
>>70694324
I mean, it's the most effective way to handle the absolute insanity that are the Dark Hunters. Have you SEEN the abilities they can have? They're all over the place. It would be a VERY long list of abilities just to cover the basics.
>>
Does anyone remember a Lego series around the same G1 time period that was action figures you "built" from interchangable arms,legs, head, torso... Etc? Is this a glitch in the matrix? Was it even real? I remember McDonald's even promoting it
>>
>>70697833
Galidor?

Or Knights' Kingdom?
>>
>>70697833
I'm pretty sure you mean Galidor. It had a tie-in TV show as well. He would "glinch" parts of other characters which supported the play pattern.
>>
>>70697839
Wow, you're good. Yes. Galidor. Wowowow. It's been a long time.
>>
>>70695611
Anyone else want a new thread too?

Does anyone have anything yet?
>>
>>70685164
I wish that they had continued G1 for longer, you do too, right?
>>
>>70681156
Can you do any better?
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>>70681156
Formatting guy speaking and I should hope so.

Actually laying everything out and making a working book will take much longer than that but if we've got something people can use right away that's good enough for me at the moment.
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>>70706045
shit, that's pretty sleek, anon
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>>70708221
>>70706045
We've been working on a Google doc version (big thanks to >>70706045 ) and I'll post the link soon as well as put it in the OP of the next thread regarding this. You should be able to comment on it if you think something needs tweaking after playtesting with your own group (upon sitting down to build example characters I'm already making some serious changes so you'll see those live when I make more in future). I'm handling the mechanical bits while the other anon who made the revised cover and is doing the formatting is handling the formatting and lore bits.
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>>70706045
[[URGE TO BE PART OF THE LEGEND INTENSIFIES]]
https://www.youtube.com/watch?v=v78I_VfIHC0
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>>70706045
>>70534274
Do have any idea what sort of time of day the playtest would be? (I'd be interested in playtesting, but I work night shift EST so my schedule might not line up)
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>>70550620
Zatth for me, followed closely by the Kualsi.
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>>70710715
There's still open space in the playtest I'm running this Saturday if you're interested.

>>70710787
11 AM to 3-4 PM US Central/ UTC-6 on Saturday. Contact info is in here, the Google Doc, at the end. This will also be where all future development goes. The bookmarks/parts are a bit spotty but are generally all there.

https://docs.google.com/document/d/1O7ApvfaQ6psoxYiVvfbDEszV9kCrgAClId215c3_4G0/edit?usp=sharing
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>>70711155
>>70710715
>>70710787
If you don't want to bother scrolling all the way to the end by the way, feel free to just add me on Discord Smug#9448 (though you should read what's there, at least up until the GM portion of it)
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>>70711155
>11 AM to 3-4 PM US Central
Oh yeah, that's not going to work for me. Good luck with the playtest anon.
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>>70708221

thanks

hoping to get a job doing this kinda stuff so this is good practice
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>>70711155
I'll try and pop in if I have time. Does anyone else want a new thread?
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>>70715451
Alright, cool. I made a new thread here >>70715571
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>>70712900
>hoping to get a job doing this kinda stuff so this is good practice
good luck, man, and thank you for helping smugman put this all together
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>>70715722
It's been nice to help.
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>>70715580
Where did you even get that OP image?



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