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how would you indert the lizardmen in 40k, fluff wise?
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old ones, obviously.
they litterly have the same name nigger.
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>>74150395
Lizardmen are not old ones you faggot, they are a lesser race subservient to them.
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>>74150379
They left the galaxy millennia ago after getting rekt in the War in Heaven. Now they're back for round two.
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>>74150379
They were old one servants who fled after war in heaven into intergalactic dark space. They've since been waiting for an opertune time to make a move and recapture the galaxy.


That's all.
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>>74150539
oh my
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>>74150379
They're what the Necrons should have been thematically. Instead we got metal humans.
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>>74150379
>the 7th blackstone fortress wakes up completely
>one single (1), great old slann exits its stasis chamber
>shit has hit the fan: the cicatrix and the pariah nexus risk of destabilizing their secret work of cosmic psychoengineering
>the lone old one sets out with an army of AI tripods to regroup the seemingly savage and degenerate slanni enclaves and the more advanced but mimetic pond worlds, in order to replenish its army with troops, purposefully spawned elite warriors, ancient psychic weapons and hulking walkers and fleets
>also followed by sparse and odd elements of some of the most reclusive races of the galaxy (zoat, jokaero, hrud, exodite, loyal krork etc... just a few models for retinues, not whole units)

>army is extremely elite unless you make great use of the savage slann or the hordes of drones
>some of the models (savage slanni and elite spawnings) are cross-compatible with the seraphon range and aos as a game, even if they keep sporting anachronistic sci fi equipment (no drones, vehicles or walkers tho)
>the aesthetic spans the techno-barbarian look on the savage slanni up to the slick biomechanical design of the drones and equipment of some alien races like the zoat or the one of the elite spawnings
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>>74153126
I like it but I still prefer a monolithic magic tech aztec style for the lizardmen. Like giant, decrepit space ziggurats as ships and stone like armor
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>>74150430

fucking moron, the old ones would have moved them to 40k
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>>74152424
This - lizardmen are best in their creepy not quite alive biological automatons gimmick with their being created in cohorts in spawning pools, imagery of saurus engaging in battlefield unit maneuvers in perfect synchronicity and utter silence, and descriptions of temple guard standing in position so long that they accumulate dust, the gulf between their savage and beastly appearance and the utter unwavering discipline and inscrutable motivation is what makes them (in setting) unsettling and blatantly not natural.

Instead we got low rent tomb kings with less charm and more edge.
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>>74150379
>super soldiers created to fight daemons, have strong religious tendencies and are very single minded for fighting
Bruh, 40k already has Space Marines.
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There was a Slaan in that scat Space Marine book from the 90s
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>>74159838
Lizardmen are basically better elfs and space marines, space marines wish they were this cool
>>74161754
Slann been mentioned in HH too I believe
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The old ones made a ton of them on various planets they were managing directly, now, just like fantasy, they're autistically doing their very best to keep shit going to plan even when it makes no sense and the plan has fallen apart completely.
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Same thing basically. Former old one servant/warrior class that have stuck around while the old ones havent, have access to absurd tech/magic/warp craft and are completely immune to chaos.
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>>74150379
Have them be the result of bit of an old one being eaten by nids emerging as these monster that slay chaos and are separate to nids.
Alternatively, somewhere around the galaxy there are few slann slumbering deep in some chamber or planet underground and galaxy going to shit has awakened them. Now they slowly influence local planet's species and people to build the tech needed for cloning of the proper warriors before taking off to the stars.
Mixture of the really really old slann which had lobotomised human slaves (say they are cybernetically modified) and warrior sauruses of more modern era. Sort of a bit like t'au in that they make allies with other xenos species but instead of dealing with young races they revivie children of the old ones that gone mostly extinct.
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>>74159838
Lizardmen are basically tyranids but intelligent and with a society. Every faction in 40k has their genetically altered elite supersoldiers, one way or another
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>>74150379
Either Old Ones or rogue Nid "hive".
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>>74163559
Nids ate one of those bits of old one (umbra I think is the name), then go from there? Like lifeforms start emerging in the rogue hive with knowledge of technology, they build machines and stuff and basically use genetical banks of the hive fleet to rebuild an old empire?
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>>74150379
Easily, reptilians are a sci-fi staple. It should have been them not the fucking Tau.
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>>74163640
To be honest no, tau fit as Empire of WHFB, lizardmen should be here in place of space marines in terms of role in wargame and in terms of lore just as vestige of the old ones.
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>>74163650
>tau fit as Empire of WHFB

Tau don't fit a FUCKING THING. 40k is and always has been WHFB in space and the God damned fucking Tau DON'T WORK.
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>>74163650
>Lizardmen should be here in place of Space Marines
You do know Spacemaries on regular table top are equal to a Not!Catholic nun and Rambo Larpers.
Also what is the fetish with Nu40k and Age of Shitmar and creating a false continuity with old fantasy?
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>>74163674
Also the Imperium is the fucking Empire are you stupid?
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>>74163687
No imperium is skaven, both in terms of how they act and how they fight. Tau are the empire, the new kid on the block who deals with older races on somewhat reasonable degree.
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>>74163680
Did you fucking read my post? I mean in terms of gameplay as an elite hard to kill army, grey knights and the like. Perhaps not custodians but close to it.
It's also how they kinda were for a bit in AoS in terms gameplay, not lore.
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>>74163674
Tau work perfectly well in WHFB in space, space marines stopped working when they became the main focus, because let's just face it, they are worst looking, less interesting knights of brettonia, without even the fun shit like worshiping an elf.
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>>74163826
>Lizardmen
>Hard to kill
>Elite
Most of them are brain dead idiots that just hit things with a stick. They are closer to the imperial guard as they heavily rely on masses of trash to support specialists and vice versa.
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>>74164138
>brain dead idiots that just hit things with a stick
How is that different from Smurfs?
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>>74164138
I never ran lizardmen as a horde, they ran as a group of elites who would win via precise attacking and killing of their foes.
Again lizardmen by gameplay are a lot more like space marines then guardsmen. By lore too they would be elite army seening as most lizardmen are most skilled then fucking chaos warriors at their highest.
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>>74164194
Or space wolfs, who are bunch of wolf fucking retards.
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>>74164138
lizardmen are literally bred for combat, are impervious to illness and aging, know exactly their role from day one. most of them have millennia of cumulative fighting experience. they grow constantly and become increasingly lethal and smarter as they age.
>brain dead idiots
they are extremely intelligent, especially the skinks. they have a natural ingenuity and understanding of the surroundings, unlike the orks, where only a bunch of them has actually a functioning brain, and the tyranids, who just zerg rush until they find a weak point.
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>>74164225
It feels that anon either is baiting or never actually has played any of the games that included lizardmen, or read their lore.
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>>74163617
>Like lifeforms start emerging in the rogue hive with knowledge of technology

Genestealer Cultists already fill that role. I just want to see them ride Tyranids into battle, like skinks.
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>>74166842
Less like genestealers and more ancient, and familiar like they are scary not because they use imperium's tech, but because they act like lizardmen and build things others don't understand. Sort of orks but less chaotic with hint of nids.
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>>74150539
>visible cloaca

this is a blue board for fucks sake
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Unironically just copy-paste the Seraphon fluff. If GW weren't little bitches they'd bring back the Order daemon idea, too.
Explain away their absence by saying they're returning from extra-galactic space and throw in the implication that some of them are literally the Seraphon from AoS who ended up crossing through the Warp.
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>>74167395
Since I already run my warboss for orks as an end times saurus who got to 40k via the warp, since it was not confirmed you can get to 40k for AoS/WHFB for two years now.
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>>74153126
that was more or less what a lot of people were thinking was going to come out of the BSF boxed game as it's secret
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>>74166842
Why not have it be lizardmen who emerged from combined form of nids and use carnifex/t-rex hybrids for combat?
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>>74167543
don't we have like one more release for it or did I miss something
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>>74167949
Maybe? I think they said there was another super secret thing buried in it. If it did usher in an Old Ones army people lose their minds and it will be interesting to watch
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>>74163886
Agreed. The Mk VII aquila armor is incredibly lame and boring, it makes them look like a crossbreed between star wars stormtroopers and generale zurg from toy story. I wish they kept the beakies, they were cooler
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>>74167704
lame and autistic crossover
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>>74169223
You say that but having seen the models, I have to disagree.
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>>74169198
That is basically it ya, space marine should be elite units, rare and renown, and also in place of avatar of khane, where every badass can kill a lot of them and make chapter almost extinct.
Basically Custodians do the role of space marines now, they are not needed.
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>>74150379
As tau but its too late.
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Why the fuck do people want tyranid lizardmen? They have nothing in common
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>>74173024
I just like idea of lizardmen back in few ways, one of them old ones remains taking control of bit of the nids species to remake the lizardmen from the flesh of nids.
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>>74163674
Absolutely seething.
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>>74172881
tau are different, they are an alliance of races driven by religious dogma, like the covenant in halo. lizardmen are little more than bioautomatons bred for battle, much like the tyranids. the only thing that sets them apart is that lizardmen have a society and each member is self aware, instead of just being a flesh puppet motioned by a hive mind.
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>>74173024
>both genetically engineered bioweapons
>both created by old ones
>both vicious carnivores
>both with castes with a specific purpose and very adaptable
>both extremely deadly, savage, intelligent, ruthless and with inscrutable purposes
>both reptilian looking (lizardmen are reptiles/amphibians, nids are reptile/insects)
>both have enormously powerful masterminds (slanns and hive mind)
they have a lot in common, although come to think of it, they're more akin to the orks
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I like the idea. I think they would work best as little enclaves left over in the more unexplored regions of space (Koronus Expanse, Halo Stars etc.), to get the Lustria Feel, that are in contact via some spacewide geomantic web. I think you would best play them with a weird mix of pysker stuff, beasts and high tech, kinda the beastmasters. Hell you could combine them with Exodite Eldar for Amazons.
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bump
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The Tau were originally a lizardman race called the Shishell and the faction was to be called the Shissellian League. The only stuff they kept from that original pitch was the Earth, Wind, Fire and Water gimmick.

Furthermore, the Squats were planned to be remade as the Demiurg but GW decided to make them separate (so Squats are Space Dwarfs while Demiurg are Space Gnomes now).

So, GW have always thought of doing a lizardman race; but they probably won't now. They'll do Exodite Eldar instead and put dinosaurs in them.
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>>74174505
No, he means this >>74176704
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>>74167949
>>74168022
There is a mega tripod coming, after the zoat release.

But seeing as anything can come out of the fortress, there could a spawning pool there. Hell, there is a rune it can give you that makes you truly immortal.
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>>74150379
I'd draw inspiration from Bloodborne after these startling realizations. By the 41st millenium any "Old One" actually seen wouldn't be in the 41st millenium at all, but rather still in M00 or M01 and astrally projecting, or your army has been lost in the warp and is actually in M00 or M01. Would be a neat mechanic too for Slann armies, "drawing in" your enemies army to your own time outside of time to battle them. Wargear would be strange slugs and tentacle-symbiotes that fire lasers from fleshy flowers, or symbiotic psyker-fungi that allow them to control infected beasts. Many 'xenos' mercenaries from their perspective, human madmen in their court studying mysteries, AdMech allies, Custodii fulfilling mysterious contracts the God-Emperor of Mankind made with them.

We finally find out the Tyranids are fleeing the beginning of time and the Slann created them for sushi.
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>>74179892
Me again, it would also make for amazingly cute Ordo Xenos wargear, an Inquisitor with a Slann Slug on his shoulder that fires a fucking Lascannon beam from it's mouth at his foes. <3

I'm not sure how I'd gear the lizardmen, maybe just make them have extendable claws on their hands like wolverine's bone claws and dual shoulder-beam-flowers with a statline similar to hellguns, Elites choice.

Skinks I'd give dual las-flowers to. Troops choice.

Fast Attack would be skinks with symbiotic wings and dual las-flowers or tentacles. Also teleporting lizardmen from the Elite section with some kind of... idk flower or slug on their back that acts as a teleporter-pack.

Heavy choices I'd use large bio-weapons the Slann created, things like Ebreitas, Daughter of the Cosmos, tentacled non-horrors that are bilaterally symmetrical and have lots of cute roundness to them despite firing Lascannons from their eyes.

Give them a Kroot variant maybe too? Maybe impyl the Kroot were always lizardmen scouts the Slann sent out into the future to gather genetic novelty for them? So maybe Kroot with Slann bio-gear as an in-between (Troops choice bigger than midgets) of Lizardmen and Skinks (who need 40k names). Maybe just use Kroot instead of old-fashioned beefy-boys to show how modern warfare differs from medieval warfare? Just imply Kroot were originally the lizardmen? Wait were they? Old 2E Rulebook had weird lore on Kroot. Plus there's a pic I have that always makes me wonder, from an MTG card, I'll put that in the next post...

Pic related for tentacle weapon, Kos parasite from Bloodborne, a two-handed tentacle weapon that sits on your head and makes you extra floppy for the most hilarious +1WS ever, go look up the animations on YouTube.
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My headcanon is that the Old Ones made the Tyranids. During the War of Heaven they made the Krorks, which made the Orks. They were designed to be innately able to fight, produce weaponry and establish a caste system. This allowed them to fight well. It also allowed them to reproduce without needing to wait long. They got more powerful as they fought. So on.

However, they stirred up the warp and made Gork and Mork. Plus all the Chaos shit. The Old Ones fled to other galaxies. They made the Tyranids. Same ideas as Orks; they're self-sufficient, they benefit greatly from fighting, even if they lose they get better, they reproduce rapidly, there is a hierarchy and caste system, they produce their own weapons and ammo and they use the strengths of their opponents against them. The thing they changed, however, was to make them Anti-Warp. The idea was the Old Ones realised they were at fault for causing the Warp to become turbulent and release powers that defeated them, as well as destabilising the universe. The tyranids are the counter to that. They destroy the Warp just by existing, they are a 'cleaner' race. The Old Ones realised if all sentient life in the universe (galaxy) was dead and only anti-Warp creatures were left, then the Warp would die and be without souls, prayer and belief. The tyranids are the Old Ones trying to fix their mistakes.

The Old Ones exist throughout time and all dimensions and exist to fight Chaos in all forms. In 40k, the C'tan getting involved forced the Old Ones to fight and resulted in the issues in that dimension.
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>>74179892
>>74180081
3rd part. So here's that Kroot MTG card I've been posting a lot on /tg/ this summer.

What if they were sent by the Slann on a scouting mission way back in the day, got a side-gig from the Phyrexians (It was the 80's) bought some guns, and ended up in some guy's fog-effect spell. They look like precursors to Kroot rifles, and Kroot rifles always did have that weird swoopiness to their trigger-guards like some Lizardmen crossbows have.

COVID-19 lockdown has been ridiculous for me. I'm a 40k character apparently, but don't worry about that for now. This is the kind of thread GW watches for inspiration.
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>>74180123
Oh and the ultimate goal is the tyranids to eat the corpse of the Emperor to produce a breed of tyranid that is so powerful psychically that it can physically hurt the Chaos Gods (like the Emperor was doing).
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Instead of bringing Seraphon to 40k, how about we port Kroot to Age of Sigmar?
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>>74180123
I agree with you on that the Tyranids were created by the Old Ones, but I personally think it's designer-sushi-run-amok. I'm the same anon above and below your post posting about Kroot and 'Nids being potentially made by the Slann, and definitely think you're on to something with that the Slann created them, and made me think further: what if the Slann get genetic information from things they consume, and so designed the Kroot and Tyranids to gather genetic novelty for the Slann to develop more bio-weapons from? They just summon a Norn Queen to some far-off Galaxy in some far-off 001.M00 where they do their experimental stuff, cut her open, eat her guts like gross frogs, summon a Kroot shaper, the shaper sits cross-legged on the table and commits seppuku for them, they eat his guts. They wander back to their labs and vomit it all in a vat to make some flower-faced dog that has plasma-whips coming from it's shoulders like vines.

Also: you reminded me the Krorks exist and would definitely be in the Slann army with other aliens the Slann designed, using weird combinations of this bio-fuckery the Slann throw up, and golden proto-Ork(so therefore ascendant as the Orks de/volved from the Krorks) hypertech, so things that look pseudo-Orky but smooth, like the Fallout 4 AR, with gold pipes for "Lot'sa flash mate." (they speak much more refined English than Orkz but with lotsa slang words matey, smolla tusks, tall and skinny, much more human-like and intelligent.

Krork is also a human world in the Armaggedon sector, so I'm almost certain we're stumbling onto already-written deeplore here. And the human world of Krork is where the Slann engineered the Krorks. Probably one of the reasons (warp-fuckery, that other origin *is* true) why everyone thinks Armageddon is their homeworld.

Pic related for Krork guns, but more gold and safari-stuff because they work for hyper-blingy opulent God-frogs.
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>>74179892
Have you got anymore stuff? I saw this in another thread.
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>>74180369
That was another idea I had. That the Old Ones made the Tyranids and they were what they are and the Old Ones looked after them ala Lizardmen. But when they lost the War in Heaven and fled (8th Edition WHFB suggested they came from 40k dimension) the tyranids were shorn of their shepards and the Hive Mind, now free of Old Ones controlling it, went with its last known orders which was to consume and evolve. This can or can not be linked into my comment as a cleaner race.

Essentially an alternative head canon. Old Ones were making the Nids in the safety of another galaxy. Krorks/Orks were a rushed bioweapon when they were pressured (which is the same in WHFB, Old Ones were pressured into making Halfings and Ogres to fight Chaos iirc) into making. The tyranids were meant to be the ultimate counter to the C'tan and Enslavers as well as the Necrontyr. But they got beat before the tyranids were ready to be moved to the Milky Way; but their last order was to go to the Milky Way and on the way they consumed galaxies and evolved and became something different but the same basic 'counters' to the war that has been over for 60,000,000 years or whatever.
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>>74153126
Your lore gave me the inspiration to draw this combined with the lore I posted in >>74180081
>>74179892
>>74180147
>>74180369
and anon posted in
>>74180123
I forgot there was a probably connection between the Slann and the Blackstone Fortresses, and I noticed the drones were biological in nature but never put two-and-two together to make four.
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>>74180437
Just this, really.
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>>74181296
I re-scaled them for a better representation, that other picture looks stupid.
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>>74181511
Here's a completely-unrelated-to-the-thread Tau Imperial Guard unit I also drew today as a bonus.

Someone can start a new thread with it if they want to discuss that topic, though. (Fal'shia becomes a Forge World, fight me)
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>>74153126

Squats deserved to be squatted.
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The lizardmen (gotta have some other name for them in 40k) were the first biological creations of the Old Ones, made to be their personal servants and assistants. The Slann were hyperfocused for use of the Immaterium, being a vital source of raw shaping power when constructing the Webway. Saurus were their soldiers, unparalled in strength and durability for their era. Their scales can absorb various forms of radioactivity, like sunlight, which transforms into bioelectricity that fuels their superxeno physiology. Skinks were the repairmen and technicians, equipped with fast thinking analytical brains, allowing them tomaintain the Old Ones technology. They also were responsible for the creations of many semi-biological constructs and vehicles, like the Kroxigor power suit.

While amazing in function their great flaw in The War in the Heavens were the slow spawning process, requiring the creation of the Krork as replacements as the war raged on. When the Immaterium ruptured into the Warp those Slann that didn't succumb to destruction at the hands of uncontrollable energies fled into an isolated part of the Webway to await a time when the Warp has calmed.

Be it by chance or fate that part of the webway was opened, forcing an early re-emergance of the children of the Old Ones, who will attempt to return the galaxy to its former state, no matter who stands in their way.
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>>74181511
More wargear, lazily added some decorations, too, some of which can be wargear I guess.

"Rich collectors decorating their bio-weapons to compete with each-other to be the most opulent and lavish."
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>>74181511
Really neat idea to be honest. Even if I am more of a fan of old fashion crude old ones style of lizardmen.
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>>74174635
>>both created by old ones
wrong, such a link was never stated nor implied and the tyranids are completely opposite to the philosophies of the old slann about the development and purpose of life exemplified by many if not practically everyone of their creations
it simply makes no sense for tyranids to be related to the old ones.
>>74181296
>>74181511
cool designs but I'm partial to a less extreme theming, also due to the old sculpts, 3rd parties and cross compatibility with lizardmen in mind
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idk, looks like it's already their theme from the Blackstone Fortress minis, I mean look the spindle drone with a Kos Parasite or a Phosphorescent Flower on top. If you play Bloodborne you'd see it's all 40k references in the Lovecraftian references. No way Miayazaki would sue GW, if anything we'll see Warp Souls one day.
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>>74187790
Unless you're ahead of me and already thinking they made Argonians. Because now that I think about it they totally did. But would Todd sue GW or want TES wargames made instead? What were all these secret AAA deals...?
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Here's a mostly black and white one if anyone wants to have fun coloring them. I'm a sucker for dark grey but I did a few different glow colors I'll share.
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Lizardman Teaaaaaal~!



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