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What is Gloria-Etalia? It is a setting which sprung up into existence when OP gave /tg/ an Empty map and people doodled things onto it. The world of Gloria-Etalia is one in the phase of the post-post-apocalypse where remnants of the once great civilizations remain like wandering cities of mimics or missile silos considered to be pyramids, but most of the ancient technology has decayed beyond recognition and barbarians control the world. Still the world is far from a dead ruin. It is a world full of nations interacting with each other, and the people interacting in turn.

PLEASE UPLOAD YOUR SHIT TO THE WIKI

> Thread Questions
How do we revive the project and attract newfags? How do we bring back draw and writefags? Anyone here to work on the CYOA or /qst/ in the setting?

> Wiki
https://gloriaetalia.fandom.com/wiki/Gloria-Etalia_Wiki

> MEGA with Files
https://mega.nz/folder/7lYHkCCT#6JSP9fyLw_zPwRyFdpCmDA.

> Picture Standardisation
Pick whatever image you want for your nation, use your image editing software of your preference to make it 500x500 (it's much easier to work with squares, trust me)
Then go to lunapic.com, upload the 500x500 image, go to the tab 'art', select the effect 'fairy' and post the result on the thread.

>Pic related
possible 2nd continent map to discuss

Archive Links
>Thread 9 - 14
http://suptg.thisisnotatrueending.com/archive/74406128/
http://suptg.thisisnotatrueending.com/archive/74440536/
http://suptg.thisisnotatrueending.com/archive/74466108/
http://suptg.thisisnotatrueending.com/archive/74494072
http://suptg.thisisnotatrueending.com/archive/74520302
http://suptg.thisisnotatrueending.com/archive/74545990
>Thread 15
http://suptg.thisisnotatrueending.com/archive/74598279/
>Thread 16
http://suptg.thisisnotatrueending.com/archive/74636875/
>>
>>74693160
Remember to upload to the wiki, peeps.
>>
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>Pic related
Celestian War Maiden of Orde origin.
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>>74693245
btw. OG anon who posted it

I got banned shortly after doing so so I couldn't clarify. This is not an OC drawing. This is just a random pic I found in my /tg/-stash that I thought it fits.

I think a lot of people back then confused it for Original Drawfaggotry.
>>
>>74693160
>How do we revive the project and attract newfags?
As stated in last thread we don't. We have to recuperate and bruteforce it until we have stuff to put in pdf.
>How do we bring back draw and writefags?
As a writefag - people need time off, to end burnout. They will return in due time
>Anyone here to work on the CYOA or /qst/ in the setting?
If someone would be willing to take care of graphics, and had good idea on what should be in this cyoa, i can colaborate on writing. Just hit up radmiranon on wiki and we can talk about it over next few days and get to work
>>
>>74693160
How would a cyoa even work?
>>
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>Pic Related
The symbol of the Church of Divine Duality. It represents the two gods who granted the gift of civilization to man and the gods that name the setting, Gloria and Etalia.
>>
>>74693276
A Westerasi Mercenary CYOA is the best idea imo. We have lots of lore on the region and it's the most newfag friendly one.

I would help, but I never played let alone made a CYOA.
>>
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>pic related
A snow elf huntress
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>>74693160
Delete that image, we're not using a new continent.
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>>74693276
>>74693307
>>74693336
My Idea for the CYAO was to do some sort of Isekai, because those are most of CYAO I know, where anon playing is a human from earth Isekai'd into Gloria Etalia.

Actually Isekai'd there by Gloria and Etalia, perhaps. The CYAO states that anon will have ten years in setting to gather allies and prepare to fight a lich that will try to perform a ritual to destroy all life and convert to undeads. Then there would be a list of perks for his new life including Heroic Strength, being a mage, etc. Companions, Starting Kingdom. All costing points. Also basic stuff such as 'a horse', 'armor', etc. Costing less points

The anon can pick 'threats' that will give more points to spend. Normally lich would become aware anon is fated to stop him at year 5. Threats include lich finding out sooner, a bounty hunter being after anon. A nation considering him a criminal (the strongest and larger the nation, more points that threat gives). Perks are the opposite. Allies. Nations that consider anon a hero, etc.

In the end is just self insert power fantasy but if choices are interest it will be fun.

Do I want 'technoartifact' or 'full plate'? Technoartifact automatically makes nations who hate technobarbs hate me, full plate is best mundane protection but costs points. Do I want to be an elf and deal with that or be human? Which ethnicity?

etc.
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>>74693436
Instead of "Isekai" could we leave it ambiguous as "you have amnesia, except this one grand quest/vision"?

It can be implied to be ISEKAI, but not confirmed. I don't want isekai to be a canon part of the setting.
>>
>>74693436
Fun idea, maybe all the (or most of) gods would have part they narrate, like whole things starts when somethig like miracle of creation snatches anon out of earth and explains whole deal to him, then personified GE would give one range of choices, wild lord then gives another pool of them, etc.
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>>74693479
Cyoa wouldnt be canon, it would be just wacky oneshot thats suposed to get us anons to give us flash blood.
>>
>>74693479
Oh yes, that's definetely better. Implied Isekai. You wake without a memory. Who are you? And then the choices.

>>74693548
I like that. Do we have a solid difference between Gloria and Etalia? They seem to stand for most the same. But if they are narrating, having different voices, or maybe being a path you chose between, with gloria giving x and etalia giving y, that could be fun.

As this point we are on the concept phase.
>>
>>74693572
Well yeah. CYAO are never canon though. its not like when you see a World of Warcraft CYAO it's concerned to make sure it doesn't impact canon. Some of them give major NPCs as sex slaves(we not doing that). I think 'CYAO is not canon' goes without saying.
>>
>>74693585
Canonically there is no difference between Gloria and Etalia, but CoDD believe that 'Gloria' represents standing on the shoulders of giants so improving and perserving things from the past. While Etalia represents completely new inventions and progress.
>>
>>74693362
That's not a continent. That's just a series of clouds over the ocean.
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>>74693625
So maybe gloria would present more high tech choices, whole etalia would give abilities/skils? They shouldnt be exclusive
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>>74693651
Its one molusc to unite them all
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>>74693684
It actually looks like a giant dinosaur skull
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>>74693691
It's the shadow of the first god of the World. The God of Dinosaurs.
>>
>>74693160
>>74693745
The Xin-On era began 600 years after the death of the first King of the Souxi, Dan Su-Do.

So that sets it 2600 there about. It ended an indeterminate amount of time after the Second Orde fell which was in 4500 give or take. The formal empire is a couple centuries old though its a consolidation of an amorphous Militarily confederation that's two thousand or so years old.


What do you mean by "First Khan" so far we don't have any established Khan who battled the Souxi.

The First Orde (whose length hasnt ever been firmly established) conquered several SOuxi kingdoms, which is why the north has Tnz and the Second Orde under Aetl Han beat the shit out of eight Shoguns in a row.
>>
>>74693849
Right, Han not Khan.
>>
>>74693849
>The first orde invading the north was ancient bordering on prehistoric so that's prob like 1300-1400 or so
But there is already date for that in standarization. Its in Age of antiquity
>>
>>74693849
Suoxi names tend to go like this:
>Clan/Family/Dynasty - Given name - Region of Origin or sometimes patronymic name, for peasants it can be family occupation.

Dan Sasa Xia-Su would mean (Sasa) of the (Dan) Family from (Xia-Su). That's clearly a noble name as Dan is a very old noble family.

Tian Zin Dadao means (Zin), son of (Dada), from the (Tian) clan.
>>
>>74693898
Yeah.

The modern Celestial Royal family is descended from Tinq Kisari and Qung Lao and Tinq Kisari probably claimed descent from Dan Su-Do so that's where you get this whole "Unbroken dynasty " bit from, but since Tinq lived a good several thousands years ago probably most people could claim descent form him Genghis Khan /Mohammad style


>>74693950
Ah yeah that's the 1850s

We can probably source that as the source of the Celestial obsession with conquering the North
>>
>>74693849
Don't forget about Ivory Kingdom invasion. The bloodiest battle was known as the 'Three Red Rivers', as the dead piled in a valley and their blood is said to have formed three streams that ran through the valley when battle was over.
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>>74693996
Well these people were literally thousands of yeas apart so I assumed thats why the names don't feel like thy fit perfectly together.

Like Tinq Kisari phonetically looks a bit off from Dan Su-Do which makes sense since the language was split up across several states and was thousands of years away from being standardized (after several waves of cultural influence)
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>>74694029
Iiirc that was 300 years ago?

That would be very soon after the unification of the continent relatively speaking
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>>74694102
More like 250 and lasted about 60 years.
>>
>>74694102
Which makes sense. Ivory kingdom is small, if Celestia wasn't that organized by them, they could've stand a chance.
>>
>>74694146
>>74694163
That war could also have given justification to the Empire as a formal state. Hardening the "Us vs them" bit that glues it together.

Also I can see Tnz valor in battle there would justify them fully integrated into the empire
>>
>>74694163
A Celestial "empire"fought in the war of the Fire Rose. Question is was this The River Kingdom Dan Su-Do, one of that kingdoms two successor states, or one of the later states.

I am leaning on it being a Peloponnese league style alliance of the larger post Dan Su-Do Kingdoms in the south and the lesser tribes an petty kingdoms in the north (which would get conquered by the First Orde)
>>
>>74694290
Also the War of the Fire Rose is what spread Chariots from their invention in Tnz to the wider world. So... I dont know if that helps
>>
>>74694290
I'd say it was likely a league, but with River Kingdom pulling like, 80% of the weight. Likely River Kingdom leading 'some' of the other Suoxi, but not even most, in a ploy to gain relevance and leadership.

>>74694197
I think so too. My thinking is that Ivory kingdom won because the general leading Ivory forces managed to sabotage the artillery, mostly hwachas, who the Empire had grown reliant on past victories. Without artillery cover, they had no backpack plans to stop 1k elephants plus the rest of the army.
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>>74694064
Oh yeah, that wasn't meant as a correction. It's a internal guideline i had been using naming celestial people so I wanted to share, historically this can have been very different, specially over thousands of years.
>>
Has anyone tried to settle on population numbers, globally or for any nation?
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>>74694471
Ah yeah I did something like that for Tnz'qran

"Qran" is the Tnz term for -ian, thus Tnz'qran lands are the Tnz peoples territory and Khuwwl Qran Seni was "Seni the Khuwwlian." SO it would be like naming yourself Whiteman.

Qral Lionson's name in current Tnz is Tan Ten Qral.


Tnz Qran Ken would be Ken the Tnzian.


So it goes Object/Realtor/Personal Name

So Bob the Corn Farmer, Shia the Daughter of Rik, Ben the Ice Fucker etc.

Qran and Ten (-ian, "child of") are the most common "middle names"
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>>74694431
The war lasted like 500 years and the first unified River Kingdom only lasted one generation.

I think by analogy the River Kingdom forming then splitting between the Kings two kids and then getting thrown into a massive war would be akin to the Saul/David/Solomon Kingdom splitting into Israel and Judea only to get BABYLONED.

Although did the wiki specify WHEN the Celestials joined the war?
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>>74694542
I'm thinking around 350 million globally, maybe half a billion. It's just ballparking and unscientific
>>
>>74694542
>>74695137
I was actually thinking 300-500M as well, at least for the continent that we can see. I figure the average population density is somewhere in the 30-40 people/square kilometre range, though the population density in certain areas varies from several hundred per square kilometer, to less than one.

That touches on another point. Although most people assume this is a large continent, like eurasia, its surface area is actually a bit less than north america
>>
>>74696402
Yeah I think the idea of other contients is an open one.
We also have like 7 moons.

I think we should be ok with folks adding lore for that stuff. Nothing says you HAVE to be but if someone wants to lore up some blank shit withotu messing up existing lore its fine
>>
>>74696837
The problem with that is that we have multiple sea spanning nations which’ve existed for centuries and any new land masses would fundamentally change the history of those nations and the nations they’ve influenced. Also I’m afraid that if we add a large landmass, it’ll inevitebly be much less detailed than the current continent.

I feel that if we added new land it’d probably have to be both, discovered very recently, like in the last 50 years (Just say that the trade winds don’t come to close to it) and/or that it’s small islands or completely uncivilised, at most stone age people, or highly inhospitable.

Overall though, we have enough lore to flesh out currently, I simply don’t think we need more landmass and it might pull ressources away from the present work. Feel free to add though, I’m not your mom, I just think we should be cautious.
>>
>>74697203
You could always have it be pre first contact. How long did it take for non natives to wind up in Australia?

The issue there is that it would basically be a wholly separate setting at that point
>>
Calendar system proposal:
244 days a year, equally split into 12 months. Largest moon is used to track these months and a month is described as the number of days from one new moon to the next.

Why the largest moon? The largest moon has a spherical revolution around the planet while the other moons have varying degrees of elliptical revolution. This would also mean largest moon would remain the same size and be ever present while the other moons would change size due to their changing distance from the planet. This would lead to some appearing closer to stars than moons in certain nights.

The other moons are also a touch farther than the largest moon. This would mean that the tidal force is mostly influenced by the largest moon while the other moons have a more minor influence.

Why 12 months? In the more temperate regions 4 seasons are present(summer, winter, fall, spring). In a 12 month cycle all 4 seasons have passed exactly once. In rainforest climates a 12 month cycle has the rainy season show up in the exact same months(between months 10-12). The 12 month model is useful for predicting climate patterns.
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>>74697825
Sounds good, though different regions would likely have different calendars
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>>74697969
They probably would. But I was hoping that by looking up at the sky more than a few of them would pick up on the fact that one of the moons was good enough to base their time around. A few questions could arise like what do they name these months? When does a year start? Do they all use the new moon to start off months?
>>
FYI, I made some updates to the Sarcian Mountain Tribes to bring them more in line with the latest lore, particularly the religion maps from 2-3 threads back.

https://gloriaetalia.fandom.com/wiki/Sarcian_Mountain_Tribes
>>
Out of curiosity, why was it a bad thing for the Celestial Empire to exist for a long time, while the Orde culture is apparently the oldest in the setting by thousands of years?
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>>74698145
The eastern and western halves of the Westrasi probably have month names based on Gloria-Etalia mixed in with names from the respective empires they descend from.

Celestial Empire will have their own calendar that will also be used by Qi-Fu and other nations with cultural ties. A lot of other nations would probably have their own stuff, but may adopt Westrasi stuff due to their dominance of long range trade
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>>74698458
The oldest culture actually would be the Temegal I think, who still practice the old Qoktengal culture that was the ancestor for the Ordes, the Khans, half of Qifu and a decent chunk of Northedge.

The Ordes and Celestials are akin to Egypt and china in that way. The cultural area has existed for milinea but the specific governments and nations are far younger.


Like the Celestial Empire is a bit under 30p years old and the Ordes are a messy political stew but they both claim descent from ancient groups.
>>
Ok so y'all blew threw a thread in 16 hours. Wow. I have a lot of catching up to do.

Caught up. Hopefully we can put the trolling behind us.

>>74680325
Nice job anon. This is well thought out and aptly written.

>>74688056
Sounds good to me. We already have some of those under “adventures”, but I’ll just move them over.

>>74689725
It isn’t dead yet. Progress is slow but steady. I’ve personally been working on Seem but life has kept me super busy.

>>74690818
Added to the wiki.

>>74679741
>Do you think I should expand on it?
I think it’s fine the way it is. There is other stuff to work on which I think you can contribute to easily. I personally only read the surrounding nations when adding to one, and only to gauge the general “feel” and see if there is anything to build off of. I’ve enjoyed your work, and it would be nice seeing more dwarven nations out there then Seem (when I’m done with them). Or don’t do Dwarves, I don’t care.

>>74692427
While I like the idea, I think we should focus on fleshing out the nations we have on the mainland. We have a lot of nations that need to be fleshed out. Honestly if everyone took their ideas on how a nation should work and just applied it to a near blank state of a nation I think everyone would be a lot happier.

>>74693160
>How do we revive the project and attract newfags?
I think that changing the blurb would be prudent. I don't think it encapulates the project the best, and adding a synopsis to it might work.

>How do we bring back draw and writefags?
Burnout hurts. We just got to keep it up and have a easy go to list of things that need to be worked on. Among other things.

Here is the list again if anyone lost it.
>https://docs.google.com/document/d/1kYQRklR-RTMwvtHkh1kRvBi_SNooO8iNN-38zhQme2w/edit?usp=sharing

>>74697825
This works. Make sure to add it to the wiki. "World Lore" would be a good place to put it.

>>74698405
Nice! Thanks anon.
>>
>>74698458
I think it is mostly just the one anon getting triggered by the concept of the Celestial Empire in general, and occasionally other anons weighing in if they thought the Celestial Empire was getting too overpowered.

FYI, I added some of the dates from the recent discussion to the Celestial Empire origins section.
>>
>>74697203
Maybe there are more continents but the planet is a superearth so the oceans are like 2-3 times the size of the ones here.
Makes reaching other continents way more difficult, especially if you add something like horrific constant storms over the ocean centers
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>>74699063
Add to the wiki please


>The guardian & the Barrier

The Guardian is an artificial intelligince designed by one of the Gloria-etalia aliens in order to maintain an enclosed region the Westrasi sea. The westrasi Sea is cut off from the rest of the world by an impenetrable energy shield erected by otherworldy technology and there is no way in and out of it. There isnt even a way to see inside of it or outside of it, meaning that the Westrasi inside of the barrier are cut off from the rest of that world and have no way to communicate with anyone outside of the westrasi Sea

The purpose of the guardian is protect the Barrier and keep the primitive inhabitants of the planet from interfereing with the project and the enclosed population. It directs a massive swarm of robotic kill drones and even has an angelic looking chassis that it uses as an avatar when neccessary. More than once belarans and Morlouxians and suoxi and others have launched invasions to try and enter the barrier but they have all failed their armies effortlessly destroyed by the might of the Guardian. In the modern age everyone has given up on every trying to bypass the barrier to see what lies beyond it both the inhabitants of the westrasi Sea inside of it and the rest of the world outside of it

countries trapped inside of the barrier include
>terravia
>chiefdom of Uraka
>Saramese kingdom
>free City of Betranox
>uroxian Federation
>Leixi-airoxian Commonwealth
>euraxian Kingdom
>Farisian Republic
>Araxian kingdom
>yoroi tribelands
>Vashian republic
>yoroslovan Kingdom
>Veranese city States
>Principality of suezi
>chiefdom of voroi
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>>74699295
We already have westrasi nations making a circumnavigation of the planet though. If we do add more landmass it would have to be tiny extant islands far more isolated from the main continent.
Food for thought: What about deep sea kingdoms? Or an underdark equivalent?
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>>74699389
I don't feel that the circumnavigation is particularly necessary lore but fair enough.
Would a full on hollow world type deal be going to gonzo?
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>>74699352
We agreed that this is not canon. Maybe the barrier existed up untill 2000 and then started waning?
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>>74699955
I just fail to see what purpose it serves at all
>>
FYI, I took a stab at filling out the history sections. Mostly just doing stuff from memory, so if your nation got left out don't be too offended.

The preexisting Celestial Empire and Orde stuff no longer aligns with the most recent time line discussions.
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>>74699955
>Ignore barrier anons
>dont post on barrier threads
>don't respond to barrier posting
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>>74699389
They circumnaviagted east-west, not north-south.
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>>74700633
The most recent timeline discussions were based on that pre existing material.
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>>74693160
So did we agree to add the new continent or did we agree to ignore it?

I'd like to add some Belara colonies in the Ireland part if we're keeping it.
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>>74702689
We are ignoring it for now, I think
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>>74700633
I've read the timeline and it's a mess. Timeline needs to be a single article, not five different ones.
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>>74696402
>its surface area is actually a bit less than north america
What exactly is the total surface area of the continent?
>>
So now that we're starting to think more seriously about making the CYOA, does anyone actually know how to make one? As in what software should be used, how we should format it, that sort of stuff?
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>>74703714
We really should just ask on CYOA General. I don't though, sorry.
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>>74702744
I think the idea was to create a snap shot of what is going on in each part of the continent during each era, which could also be used to post historic events that effect multiple nations. You can make a time line with just dates if you want, but I think the idea of pages for each era is fine, if currently under used.

Gloria-Etalia is roughly 6000 km by 4000 km at its widest points, so the maximum possible surface area is 24,000,000 km2. North America is just over that amount, and Eurasia is over twice that.
>>
>>74703855
Second part was meant for >>74703559
>>
>This section is not literal or does not contain any objective facts about the setting. It is written according to the perception of inhabitants of the setting. Please do not interpret the following section as factual because it most certainly is not. It is subjective and it is biased.

It is common for the Church of the Divine Duality to use tales about the Two-Faced God as a method of teaching its adherents how to live good, civilized lives. One of the most famous stories is known as the Price of Jealousy.

In the bygone days before Gloria-Etalia came to this world, men were little more than beasts. It was the Solendor, the Sunset Elves who were the most civilized people, who lived in a great society that had no equal. Despite this, they were never satisfied. They always yearned for more, they refused to be happy until they held the stars in their hands.

When the Two-Faced God descended from the heavens, the Sunset Elves were not filled with admiration, but with envy. They were appalled by the fact that someone superior to them existed, that the stars already belonged to another. They could have learned from Gloria-Etalia, or devoted themselves to Them as Their servants. The Solendor laughed at the thought of bowing before anyone else. Why should they waste time learning or serving, when they could simply steal the knowledge of the Two-Faced God instead?

They came when Gloria-Etalia was resting, after They had spent a year taming the wild world and transforming it into a paradise. An army of the Solendor set upon the sleeping form of the Two-Faced God with rope and tied Them down. Once They were bound, they began to cut at Their skin with long knives, in hope that they could drink the knowledge from Their blood. Once they had stolen the wisdom of Gloria-Etalia, the stars would be theirs for the taking.
>>
>>74704196
>This section is not literal or does not contain any objective facts about the setting. It is written according to the perception of inhabitants of the setting. Please do not interpret the following section as factual because it most certainly is not. It is subjective and it is biased.

The Two-Faced God did not bleed knowledge, but divine fire. All of the Solendor screamed in agony and many of them burned until not even ash was left behind. The few who survived the ordeal fled in shame and spent the rest of their days in shadowy forests, living like animals as penance for their actions.

This parable teaches that even the most civilized man can feel jealousy, but that one must never surrender to it. A man who meets someone greater than him should seek to learn from that greatness and emulate it. To covet that which others possess is to take the first step towards a dangerous precipice, and to act on one's covetous desires is to leap from it and into the depths of depravity and barbarism. Those who forget this lesson and surrender to their jealousy shall pay the price, and forever regret their foolishness.
>>
>>74703714
The software is pretty straightforward, any image editing program but preferably photoshop to do the page, and the if it's a PDF, link it together with either Adobe Illustrator, InDesign or any pdf maker that can do so with multiple images, if not it's just a single PNG file made in photoshop.

I can make photoshop stuff but I'm not full of ideas for the CYAO
>>
>>74704322
Something I like as an exercise was "a verse for a verse"

Someone requests lore on a topic they wanna see lore for and the then the person who writes it asks for lore on what they wanna see in exchange.
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>>74704322
So we have voluntiers for both writter and graphic designer. I think we should just use ideas created by thread ang go from there.
>>74693436
>>74693548
>>74693585
>>74693625
>>74693661
>>
>>74705766
If you have volunteers for sections or chapter writers I am up.
>>
Newfag here. It is easy to add lore in the wiki?
>>
>>74705815
Yeah if you have edited wikis before. Write it here for feedback and then put it on the site
>>
>>74704210
fits well with what we know of the Gloria-Etalia faith.
>>
>>74705808
I said im interested in writing in i think third post in thread >>74693276 , and nothing changed since. but we still need some ideas what to put in there.
>>
>>74705981
I would like more stuff in the khaante that isnt all about nation conquest and shit. Stuff like the Gargoyle story I wanna see the Temegal and the goblins and the Grendarryn kingdom that willingly joined.
>>
For the CYOA makers, an important factor to most popular CYOAs is a selection of companions to choose from. So I suggest that we start coming up with adventurer-like characters who could work as companions, one or two from each of the smaller countries and maybe four or five from the bigger ones.
>>
>>74706308
how many of companions need to be coomerbait?
>>
>>74706337
At least a third, for there to be enough variety for the participants to choose from, since most CYOA participants literally never choose non-female companions. For them, it's all about making the sexiest harem possible.
>>
>>74706337
>>74706428
1/3rd is about right, but 'coomer' bait is relative. Some guys like jolly-lolis, some guys like muscle amazons, someguy like femme-francines and other like Tomboy Tinas. A few are into a hunk beefcake and yet another group wants a trappy tom. Gotta have them all. Like pokemon.
>>
>>74707289
"Coomer" is a shit term because it's never applied to gays or gay related threads. Lesbians are coomer-bait because straight people can enjoy that too. I can't be the only one who noticed that.
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>>74707340
Gays aren't coomers, hey are the coomees..
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>>74707289
So, according to this, some ideas for companions:
>Itzil Goblin Archeotech Tinkerer (loli/shortstack)
>Maaga Amazon Exiled Brawler (muscle amazon, duh)
>Celestian Imperial Courtier (femme francine)
>Tnz'qran Warrior Princess (tomboy)
>Sarcian Spitfire Elder (GMILF)
>T'lc-kha Independent (bug girl... or boy?)
>Araxian Brash Mercenary (beef hunkcake)
>Komjatinan Vampire Exile (trappy tom)
>Moleman Foreign Acquisitions (fat ugly bastard)
Who else should we add?
>>
>>74707667
Goblin Khan member
Snow elf

Is this gonna be mass effect style?
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>>74707667
Her
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>>74707667
> Treant Vassal (tribal loli (not actually young, but they are stated to be like 1.3 m))
> Ruskata Ice Witch (sadistic femdom)
> GoDD Priestess (weird niche, but pure and innocent waifu with lots of tattoes)
> World Scar Android Waifu (she is a cowgirl and a robot)
> Drow Waifu (always comedically depressed)
> Gargoyle (the bro/wingman)
> Snow Elf Huntress (gyaru/bimbo)
> Dryad Sub (Dryad Sub)
> First Elf Smug (smug, tsundere First Elf)
> River Mermaid Waifu (cute airhead, rides a river hound or horse on land)
> Female Troll Using illusions (female trolls are known to use illusions to make herself look hot)
> Glutton Pirate (freindly Fat guy, like Dark Souls Onionbro)
>>
>>74707667
>>74707776
We are missing the mandatory Euraxian Squire reverse trap.
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>>74707833
Oni slaves arent allowed genders. Can we do something with that?
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>>74707667
>>74707776
>>74707833
>>74707844
While it's admirable that we have so many ideas, we need to cut this down to either 10 or 12 companions at most. And at most 6 can be explicitly coomer-bait. We can have stuff like church girl and beefy guy there in a way that is not explicitly coomer-bait but still does the job, in order to free coomer slots. But if more than half is explicitly coomer, then the CYAO needs to be focused on dick-burying.
>>
>>74707912
Why do we have to keep it down? We shouldn't keep page limit down
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>>74707912
Probs should add them one at a time as the levels progress. wheres the starting town?
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>>74707912
Limiting it to just twelve means that the companion choice will practically pick itself for most people, unless you're only picking one companion.

I'd go for eighteen at the very least.
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>>74707936
Thats not how cyoa's work, you are presented with set of options and you pick ones you like
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>>74707973
Is it pokemon style where you adventure and can recruit as you chose or mass effect style where its like campaigns and you build a team?
>>
Has anyone asked for help from CYOA General?
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>>74708163
Why should we? We have both writers and graphic designers willing to do the job. Its all we need
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>>74708163
They are there to coom, not to help
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>>74707996
You're given a list and you choose the companions that you want from it, up to a certain number limit. I think that three companions is a good limit.
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>>74708250
YOu just start the game with companions across the world in your party in the starting town?

That seems a bit lame. Isnt the fun collecting/recruiting allys?
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>>74707667
>>74707776
Each companion will need a 15 word blurb about themselves (between 12-17 words if you need margin). Each blurb needs to contain a hint of flavour, a brief explanation of who they are, and a vague references to the pros and cons of that companion.

Example:
Maaga Amazon Exiled Brawler:
This strong woman will follow you around and help you defeat evil. She eats a lot and demands a lot of beer, but she's a strong fighter.

Companions will also need a 'title', a 'name' and an image.
>>
>>74708275
a CYAO isn't a thing you 'play progressively'. It's a snapshot of choices, there's not "later" or "as you go." It gives you imagination prompt for a set up but there's no next step.
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>>74708294
Eighth Arrow
Oni Slave Archer
This twinless Oni slave's low self esteem is offset by their skills with long range weapons.
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>>74708275
A CYOA is not an actual game. It's a picture with a bunch of choices and you pick the choices in the picture that you like the most. That's all it is, at its core.
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>>74708199
Yeah, but we don't have anyone who knows what a CYOA is.
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>>74708294
>Maaga Amazon Exiled Brawler:
>This strong woman will follow you around and help you defeat evil. She eats a lot and demands a lot of beer, but she's a strong fighter.
So enough of the pros. What are the cons?
>>
>>74708833
Beer farts
>>
>>74705815
Welcome! Just hit the edit button at the top of the page to add it in.If you want to create a new page hit the sticky note button right next to the total # of pages on the wiki.
>>
WIP but i'm detailing internal structure of Celestial Empire as it exists today

https://pastebin.com/qAYwt4Xu
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>>74709088
Adter a brief skim I'd say this looks good. I do have one note though which is these guys.
>Holy-Assassins
They sould wicked.
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>>74709088
Mary Sue Empire
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>>74709214
Yeah. It's absolute mary sue to have a government structure :o scandalous u.u

I'm lazy and can't write my own kingdoms so it's unfair other kingdoms I don't like get work done UwU
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>>74709153
Assassination in the Empire is a crime, of course. However, there's 'legal' assassination, which is when a killing has the approval of the Priesthood or the Emperor (these often go hand in hand). In those cases, the Heavenly Father will pardon the sin of murder because it's committed for a higher cause, the same way he pardon soldiers. But only when done by holy men or women

I'm imagining a mix between warrior monks and shinobis for this.
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>>74709654
>murder because it's committed for a higher cause, the same way he pardon soldiers. But only when done by holy men or women
Basicaly morag tong, but chinese?
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>>74693160
Where is Lomonos physically again?
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Lore dump for Sanukinuiq nation because I had some time to work on it.

Religion
Instead of worshiping a god or pantheon, the Sanukinuiq elves instead believe that their ancestors watch over them and give them power from the realm of “Khin” (yin). Most religious practices involve honoring their ancestors and asking for their guidance. Most of these involve music played on their bone instruments. The most common religious ritual is spirit divination, where passing spirits on the Khin plane are called out to for guidance. By burning part of a land portrait and playing a summoning song on a human bone flute, a specific entity can be summoned for guidance. Another notable practice is the formation of complex ice sculptures and effigies. These are made by melting the ice block in fire, then shaping it with stone tools and by hand. There is a complex arrangement of shared ice statues which is said to keep an apocalyptic snowstorm from forming. The snow elf elders have carte blanche to move and take the effigies so the tribes can be safe from the apocalyptic snowstorm Icy White Hands of Death. Legend says that when this storm is unleashed the spirit world of “Khin” would empty into the world of the living, ending the world and turning it into a spirit realm. However, this may not be true and was invented by elders of the tribe long ago to unify the elves. Sanukinuiq elves also create totems and sites of Khin from the carved bones scavenged from the carcasses of groundwhales and north wyverns. Artifacts such as necklaces, handheld effigies, and other small tokens have started to become integrated from their Jorden neighbors.

>Thoughts?

>>74710255
I think somewhere in the technobarbarian mountians.
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>>74710186
Well, Morag Tong seems to be able to perform 'private' assassinations, at the request of someone with sufficient cash, if I'm reading their story correctly. The Holy Assassins of the Celestial Empire will only act when commanded by the High Priestess of Sha-Xuan, the celestial god of the Night and Darkness and Winter.

But otherwise very similar. When an assassination is done by the proper channels, after the kill is concluded, the local Justice Administration will be informed by a temple authority that the kill was legitimate. Secret codes known only to the administration are used to make it difficult for someone to pass a regular murder as a legitimate murder. Those this is a pre modern society and Celestials don't have magic so it's very hard to investigate a murder. It's mostly done through asking around, no forensic science to speak of.
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>>74710481
Question
>Human bone flute

Did you mean 'elven bone flute', or do these elves kill humans specifically to make ritual flutes?
>>
>>74710481
But they follow the Arm which is a Politheistic religion...
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>>74702689
>new continent
I'd ignore it for now, fill out the main continent's lore a bit more and use a different one later. The placement of it would make it almost entirely a frozen wasteland. It goes way further north of the arctic regions of the main continent.
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>>74710255
He's hidden, the dwarves aren't sure where he is because his factory sank into the earth and since its a wasteland the wind and dust/sand covered any traces of its existence.
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>>74710627
They make talismans out of troll tails so why not?
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>>74710654
They don't have to, the Arn is just the most common faith of the far north.
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>>74699352
>Add to the wiki please
This needs heavy tweaking to match existing lore first
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>>74710627
Sometimes. Sometimes they use the bones of recently deceased ancestors. Sometimes they even use animal bones. It all depends on which spirit they want to summon.
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>>74699063
>Doc
I just checked the wiki. Why is the windhell viper stated to be a burrowing snake? When I wrote it, it was a flying one. Well a snake that glides on the winds but given how the wind never stops in "Windhell" valley the point is moot.
>>
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The Scrugr are a species of mega fauna related to bats but they subsist on a primarily carnivorous diet, preying on animals as large as ungulates (deer) or as small as rabbits. They are fiercely protective of their territory and often come into conflict with other predators within the northern hemisphere. If left unattended even human children may fall prey to these gigantic bats. These creatures have a crude intelligence that many claim harbors a resentment or even hatred towards humanity. Others claim they are all bats possessed by demons. Regardless these creatures appear to take a wicked pleasure in tormenting travelers and will gladly prey on the lost or wounded.
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>>74713060
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Longhorns roam the plains and steppes of the east with little concern for safety. These massive mega fauna easily trample and crush predators and competing species. The massive beasts travel in great herds from north to south and back again as the seasons change, moving south when the snow falls and the vegetation has been picked clean and north again before the heat of the summer grows too great for their shaggy bodies. Sadly for the massive creatures their meat is widely known to be deliciously marbled and is considered one of the choicest meats in the world. Dragons in particular salivate at the scent of these creatures. The great beasts use their size, numbers and prodigious horns fend off eager predators and have been seen willfully crushing young predators to prevent future threats.
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>>74710627
I only compiled the lore, I didn't write it. I don't think they kill humans for the flutes, it's only if they have human bones on hand. Most of the insturments are quite old as well, so they could have come from a more violent time.

>>74713273
>>74713060
Nice. Add them to the wiki with the pics please.

>>74712910
IDK why. I thought that was the way there were as well. Change them to what you wrote them as if you want to.
>>
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Warclaw
The warclaw is a theropod found within the Goldlands that has been largely domesticated by the local peoples for the purpose of transportation and warfare. These long-clawed bird like behemoths feed on the large protein rich fruit pods that can be easily knocked free or pulled into reach from their tree by the creatures talons. In defense of themselves, their territory or at the behest of their handler a war claw will utilized its claws to devastating effect. Its victims are often disemboweled or dismembered within moments. The people of the Goldlands walk a fine line between breeding out heightened aggression and maintaining a level of spiritedness that keeps these beasts capable war mounts.
>>
>>74713060
>>74713273
>>74713571
Thank you. Will add these to the wiki. I can finally scratch those off the list
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>>74699063
Goldland origin is covered, thats another off the list.
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>>74713777
Just realized it was organization not origin, one moment.
>>
>>74713571
I fucking love the animals folks come up with.
>>
There are 9 known T'lc-Kha hives within the Goldlands. Explorers say "known" because ambassadors to these hives have begun to suspect that these creatures have dug deep into the earth and spread outward into unexplored subterranean locales. The hive queens are said to adhere to a very austere code of conduct. According to their emissaries no hive is permitted to expand or spawn new queens without a majority consent among the "queens council" a gathering that takes place yearly in order to strictly manage available resources. Outsiders are not permitted within these meetings and spies are never heard from again. The queens rule their own territories with some contested authority. The human inhabitants are a source of constant concern and agitation but due to their advanced, yet aging technological defenses conflict remains a poor solution. For the time being the queens seem content to let the human populace on the surface squabble among themselves. Some even profit off the constant human conflicts by lending their spawn to one cause or another in exchange for goods and currency.

The Coatlanhan people are made up of many petty kingdoms. Founded by vault-dwellers the people of goldland have rebuilt upon the foundations and ruins of their ancestors. The five kingdoms are Teritzo, Coatlan, Tenoch, Naht and Ocoh. Each kingdom is named after its founder and his or her dynasty, Coatlan being the first and largest kingdom. Teritzo is said to have lost the last of their great God-Machines and now survives through extensive use of the local megafauna in war, construction and food production. Ocoh is the second greatest of the golden cities, built on the coast and profiting the most off of trade with other nations. Naht and Tenoch are nearly constantly skirmishing with one another over territory and petty squabbles. Outsiders are reccomended to avoid these kingdoms as great predators are drawn to the bloodshed.
Working on a map for the region but I need aztec style assets.
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>>74714389
oooh ooh do the domesticated Fearoach next!
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>>74714389
I'm seeing a trend of sea animals on land, are there any land animals in the sea?
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>>74714776
Give me some time and you'll see wolf-seals.
>>
So is there a Dwarven country or are they just all over the place
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>>74717607
All over.
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>>74710654
And thats why it should have been split like chapels of ge
Its uncoded so everyone worships it differently
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>>74693353
what the actual fuck?
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>>74718661
Don't you like it?
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>>74714389
Got distracted by playing CK3 need sleep now. Will write something later.
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>>74693160
New to the project, someone give me a tl;dr of how to get started
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>>74721007
Just read the wiki to get a grasp on the setting and start contributing.
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>>74721291
I've been looking at it but it's a bit intimidating without a place to start.

Maybe you guys should work on an intro text like most RPG books have on the furst page
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>>74721314
Maybe.

I'd start from the celestial Empire page and then let hyperlinks take you down the rabbithole.
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>>74721314
We should get something like that, but until it's written, wherever you think looks the most appealing, go to that section on the introduction wiki page and browse from there.
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>>74721842
Basically this.

It helps if you know that each area has a bit of a theme. Although each area has some weird and unique stuff, in a nutshell:

Western part of the map is not!Europe, mix of medieval and renaissance stuff with a bit of tribal stuff

Goldland, Windhell, Izill, and the Wasteland have a post-apocalyptic theme (though post-apoc is present throughout the map)

Ruskata Queendom and everything north of it is based on a mix of slavic/baltic/nordic folklore

The Midlands is Gothic Horror

The southeast is a mishmash of jungle themed stuff

Celestial Empire and Qi-Fu are the not!East Asian nations, and Tnz'qran and the Horde are the not!Central Asians
>>
boonp
>>
>>74721007
Welcome! We have a long list of stuff that needs that needs lore right here:

>https://docs.google.com/document/d/1kYQRklR-RTMwvtHkh1kRvBi_SNooO8iNN-38zhQme2w/edit?usp=sharing

You do not have to work on these things. If you want to create something (like a creature) or add on to a nation which is already fleshed out, feel free! Just make sure to get a feel for the nation and the surrounding nations so what you write does not feel out of place.

Everything you write goes on the wiki, which can be found here and in the OP post:

>https://gloriaetalia.fandom.com/wiki/Gloria-Etalia_Wiki

The only "required" reading I would recommend is the timeline (which is mostly unfinished).

>https://gloriaetalia.fandom.com/wiki/Category:Timeline?cb=1599236341846

>>74721314
We do need a better intro text than the blurb we got in OP. Basically Gloria-Etalia is a bunch of nations in a fantasy world with tech elements scattered around. Some nations are high fantasy, some are low fantasy. It's a kitchen sink of a setting. This >>74722139 mostly sums it up, but isn't absolute.
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>>74723818
>It's a kitchen sink of a setting.
You know, I've seen that term thrown around here, but I honestly don't know what it means. So what does it mean?
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>>74723778
We need more Marshland fauna and flora.

Boonp
>a small froglike amphibian roughly the size of a child's fist, its bark-colored skin lights up at night with luminescent patterns it can turn on and off at will. Contrary to its size, the Boonp emits a deep, loud noise as its onomatopoeic namesake hints.
>tl;dr: deceptively loud firefly-frogs

Kwara Vine
>a plant that thrives near necrotic magic, it looks like a vine with large light green pustules all along its side. When a mature pustule is ruptured through physical contact or a surge of necrotic magic, it rapidly grows new vine tendrils that constrict whatever's near it. It is also known as Necromancer's Whip and Zombie-Bane, the former because specially treated length of Kwara Vine could be controlled by necromancers, while the latter for its natural tendency to seize hold of the risen undead common in the swamps.
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>>74724100
The term 'kitchen sink' used to come from the idiom 'everything but the kitchen sink', which meant that something contains a high amount of variety - but turned up to 11 because well, we threw the kitchen sink in anyways.
>>
>>74724100
Means that there's many elements in the setting that are not necessarily connected by a theme. Dracula has vampires, Conan has barbarians and sorcerers and walking dead has zombies.

A kitchen sink setting can have zombies, barbarians, sorcerers and vampires. And not be 'about' them, in the way walking dead is about zombies.
>>
>>74721314
>>74721842
>>74722139
>>74723818
So let me give this a go:

Gloria & Etalia

Somewhere deep in the dark swamps of the Midlands, humans sacrifices and dark chanting fuel a week long ritual, the last step in a dark and blood soaked path by which an aspirant mage of the dark arts intent to use to achieve Lichdom. The ley lines ripple in response. Across the continent, in the Belaran Parliament, nobles argue about the estate of the colonies' trade posts, while in the streets, people die of a fever brought from the deep jungles of the Ivory Kingdom. In a barren, irradiate wasteland, men clad in pieces of machinery and wearing circuits as jewelry pray to the wrecks of a warmachine of the past, their scavenged weapons glinting with faint energy of source that has been fading gradually over five milennia. A fleet of pirates sails way pushed by a cold gale that blows against all logic of how winds should function, a bone-chilling shanty echoeing from their lips, and no corpse left behind, only an empty village and the smell of roasted human flesh.

Life in the Continent of [name] is a constant struggle for survival. Dark magic, ancient technology, most often hostile, and greedy leader play a game for power over the board left over the collapse of more advanced civilizations that game before, terraforming devices and poorly understood designs of beings long gone cast and enduring shadow on the daily life of the most humble peasant, be it in the threat of mutant creatures, or the opressive tenants of the Church of Gloria and Etalia.

To seek adventure and fortune across the continent is to give up one safety in search of something greater, and to risk uncovering uncomfortable truths about the foundations of life itself in the planet.
>>
>>74724340
>It is also known as Necromancer's Whip and Zombie-Bane,
>Zombie-Bane
Or maybe, it's just Zom-bane.
>>
>>74717607
They are kinda like tolkien dwarfs. Basicaly jews+gypsies searching for home
>>
>>74724631
Cool
>>
Ok so a few notes on the decision making process I took with fleshing out Seem. I decided to remove/modify most of the ideas for a few reasons. The original lore for seem was three sentences of actual content, with three defining facts about them. That they are a hive mind, they live in eternal darkness, and they have vampires. This was posted way back and nothing was added to them. Since there was and still is a place of eternal darkness with vampires, I decided that to avoid copying pasting themes and ideas I would strike that. I replaced it with the land being covered in eternal light (from the fall of the Midland empire) and I would just get rid of the vampire bit. I also modified the hivemind idea into more of a simi-collective, if that is the right way to explain it. Everyone is still connected, they just are distinctly different people. I did this for one reason: player interaction. What is a party supposed to do in Seem? Who do they interact with? Once they realise this entire nation of people is just one entity then what is the difference, thematically, in replacing them all with one NPC?

So I changed it. If people have issues with how I created this nation, please tell me and suggest how to make them better. This is not my best work by any means, and I got stuck on a few things.

>(1/5)
>>
>>74727039

Seem


Nation
To a passing observer, Seem appears to be a peaceful dwarven settlement along the coasts of the midlands. The Population: 95% Dwarf, 3% Midland Human, and 2% Other. The one true place of reason and sanity in an area defined by its monstrosities and savages. The entirety of the Seem population lives in villages scattered in the countryside. There only seem to be small family homes in the villages with gardens big enough to feed the residents year round. Small farms exist along the delta, but the food that they produce is not shipped overseas. Enough food is produced to feed the residents of Seem for the winter, and it is delivered directly from storage to the villages that need it. Because of the rich delta and the everlasting sun, very little time is spent farming. There are no port towns, but only small fishing villages with ports inadequate to house even the smallest trading vessel.

There are no kings or lords. There are no walls. There are no merchants or manufactorums. No blacksmiths or cooks. Instead these buildings are littered throughout the towns and villages of Seem, stocked with tools no one seems to ever steal. The residents of Seem go to these places to do what they want to, then leave when they are done. Their capital Ggealsia is simply the biggest village in Seem. It was named the capital because confused foreigners couldn't comprehend the nation now having a capital. All that live in Seem are interconnected.

Seem to an outsider appears weak. With no ruler, army, castles, or soldiers, they seem to be easy pickings. When the Kingdom of Belara came to Seem with their colonial ambitions, they sent out an expeditionary force to establish a settlement. None of the colonists were ever heard from once they left, and no trace of them was found.

>(2/5)
>>
>>74727055

>nation cont.

Those living in Seem are interconnected to each other due to an ancient ritual spell. Because of this ritual, Seemians broadcast their thoughts to other Seemians. This does not replace language however, as only emotions and memes are broadcasted. Through altars, these thoughts can be broadcasted across the villages, spreading information at lightning fast speeds. The downside to this is that Seemians are heavily reliant on magic and their homeland to communicate. Anti magical spells like dispel magic and elements like lead can cripple a Seemian, cutting them off from their world and isolating them in a debilitating way. Former Seemians undergo this process when they leave. A Seemiam outside of Seem will act extremely extroverted, talking with absolutely everyone to fill the hole where the voices in their head used to be.

Culture
The residents of Seem view themselves as a massive family. The few non-dwarven residents of Seem are included in this, but new immigrants are viewed with a small level of mistrust, as one would view a stranger. Once they get to know them however this fades. There is little use of singular, mostly because a Seemian rarely does things alone.

Most Seemians use their spare time to create large metal effigies of Lomonos. These usually are giant statues of his upper body. But more complex works such as him creating strange creatures, presenting weapons and armor, or using the sun as a forge. There are also sun altars which are used to interconnect the dwarves. These are dotted around villages and the roadways of Seem, as they allow Seemians to travel without being severed.

>(3/5)
>>
>>74727069

>culture cont.

Children are treated with little difference from adults. They are born unconnected and once they are “elevated” by the use of a sun altar by age 10 they start to help out and become interconnected into Seem. This process is called “the joining”. It works through the casting of ritual magic connecting the sun altar to the child’s mind. Sermons to Lomonos follow before and after this process, and usually takes about 8 to 10 hours. Only one mortal can join at a time to one sun altar.

Religion
Lomonos is the state deity of the region. Effigies to him can be seen dotted around the countryside. Seemians believe by showing their unity and devotion to him he will return.


Organization
Seem is almost a completely pure democracy. Everybody has a say in a law or issue that affects them. If it’s a local matter, then it is debated locally. There is no central authority, and everyone has an equal part in running the government. Jobs such as delivering grain to those who need it are done with the expectation that others will help you when you need it, as you are helping them.


Origin
After the destruction of their homeland from the great and terrible War of Brothers, some followers of the teachings of Obok traveled the world in search of a home. After crossing mountains and plains they found an uninhabited stretch of marshland where the sun never set. The wandering dwarves declared that this was a sign that Lomonos wanted them to settle there, and so they started to build small towns in this strange land. Legend tells of this happening during early antiquity, but there is little historical evidence to back that claim. Instead the original settlement is usually dated around 3760.

>(4/6)
>>
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>>74727082

>origin cont.

As this dwarven nation slowly expanded through the land, priests came up with a way to ensure the tragedy that befell their holy land never happened again. Using a blend of metallurgy and ritual magic, they created an altar which would “elevate” and connect the mind of those who used it. Those connected would experience a greater understanding and kinship of each other than ever before. The downside being if someone connected would travel far enough away from these altars, then the connection would be severed and their mind permanently damaged. After much consideration the risk was considered great enough to insure their family of dwarven kin would not be divided again. Soon the altars were built in each village and the residents of this nation joined together in the mind.
Thinking themselves finally unified permanently, they declared themselves the new nation Seem, a word derived from the dwarven word Seeminus which means family.

Diplomacy
Seem has a neutral attitude towards the Marshes of Drache. Immigrants are allowed, but only if they agree to connecting with the rest of Seem and forgoing their past life. Few do this, and only to escape certain death or worse.

Seem trades with Belaria for goods such as metal. In exchange they build them ships and supply materiales for repairs. Trade is small and holds little profit. There were actions to hook the nation onto xuxu beans, but was unsuccessful due to a raging propaganda campaign against the bean once they realised what it could do.

The parts of the world that know about Seem views them as fundamentally messed up and are best to be left alone to their strange ways. While it has been developed, the land is still Marshe wetlands and holds little value.

>(5/6)
>>
>>74727039
>>74727055
>>74727069
>>74727082
This is good!
>>
>>74727098

Geography
Most of the nation is part of a giant delta. On the coast lie rocky beaches. Further inland are the marshes and wetlands that are a staple of the region. Most of the nation is developed wetlands, with all of the hostile creatures being chased out of the populated areas long ago. The most notable part of Seem is that the sun never sets over the nation. Laying around the border of Seem there is a season of darkness that lasts about 3-4 weeks during the heart of winter. This area marks the border of Seem. The area around Seem has longer days than normal with multiple extra hours of daylight. To the astute observer, the sun seemingly travels slower in the sky than normally.

Economy
There is no official currency system, and the vast majority of coins in Seem are from Belaria and Qi-Fu. Instead of money a favor system is used, which dictates who has to pull more weight on certain projects than others. For example the brewers don’t have to work on building new housing, because they make the beer. Those beers are paid for by supplying the brewers with ingredients and supplies.

>(6/6)
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>>74727106
Thanks!

Also, here are two halfling brothers that I stumbled across. Points for whoever can guess the pic origin.
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>>74693160
nice off-brand USA map
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>>74727215
>burger thinks everything is america
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>>74727164
They look like they work in some sort of plant that manufactures candy, maybe based on some tropical crop?
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>>74727164
They look like oompa-loompas
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>>74727334
Oh, screw off, if you don't see the resemblance, you're either willfully ignoring it, retarded, blind or all three.
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>>74727667
In that case, Eurasia is also USA.
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>>74728041
I don't see the resemblance, but, please, show me a picture that highlight the similarities.
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>>74727347
>>74727488
ten points!
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>>74714450
>Fearoach
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>>74727055
As the OG Seem author I did not add lore on purpose and water to keep them mysterious.

They also distinctly lacked Vampires. Their thing was having sun unlike the rest of Midland, because when I wrote them all of the Marshes of Drache were covered in eternal darkness.

They were intended to be mysterious, creepy, but harmless.

A benevolent or neutral hivemind. A hivemind still, but one neutral or even slightly friendly to mortal races, but creepy and incomprehensible to them.

In the list of unfluffed things I said I don't want Seem to get more lore I think.

Some notes:
1.
Seem should be 100% Midlands human, as they are supposed to seem normal at first glance. Dwarves in a part of the world mostly devoid of them don't

2. Seem should not have a capital. Less so have a NAMED capital. A hivemind would not bother naming things. Language is only for talking to visitors. All of seem is also supposed to be creepily homogenous. So no "more densely populated areas"

3.
Seem is supposed to be a single consciousness. Their OG lore had passerby's finishing each others sentences. They are 1 being. The ritual thing can stay.

The rest of the lore does absolutely not fit.

I'm not happy about this. I explicitly asked for Seem to not be standardised and this does not catch the spirit of the original in the slightest.

Seem was good as it was. I ask you to not submit this rewrite to the wiki and to forget about it.
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>>74718916
it's the thick fur mit contrasted to the weird polyester strapless bikini.
it's some korean MMO style shit.
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>>74727098
Ok I finished reading the whole rewrite and I appreciate you trying, but the people of Seem having religion. A government firm, specialised jobs etc. Goes against OG lore.

I ask you to just delete this.

If you want I can try to rewrite Seem in their OG spirit trying to wedge in some of your ideas though.

(I do think they did better as a mysterious place with not much known about it though)
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>>74728858
Roughly the size of a full grown rat, the Fearroach latches onto the scalp of its victim while it sleeps and bites into its neck. Once bitten the victim is injected with a cocktail of poison that induces vivid nightmares and paralysis. The roach feeds off of the blood of the victim and takes particular nourishment out of the stress hormones being released into the bloodstream. Once satiated a female Fearroach will lay its eggs inside the wound and stitch the wound closed with a resin created from its own feces. The victim will wander in poison induced daze when the paralysis has faded. When fully gestated the eggs will flood the host with hormones that drive them to seek out sexual partners and during the act the larvae will infest the partner, paralyze and consume them from the inside until they have grown and molt into their adult forms. The poison gradually kills the host whether or not the larva are passed onto a new host. If a new host is not found the larva will consume the original host and each other until they molt.
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The Sandray is a ambush predator found in Windhell valley's desert sands. They burrow into the sand and clamp down on prey that wander too close only to drag them under the sands where prey will suffocate. These crustaceans feed on anything from camels to desert rodents. Different breeds can be found in swamps and beaches throughout the continent.
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>>74710611
>Celestials don't have magic
Correction: they don't have much, and what there is is firmly in the hands of the imperial court and the temples. The temples use it to keep their assassins and other agents loyal, and the imperial court uses it to keep the temples loyal. How effective it is is unclear, but the assassins and temples have never showed any sign of being anything other than totally loyal. (This is the main advantage the Empress has over her nobles, governors and generals: only she truly commands the assassin temples.)

Foreign mages can transit the Empire, but are required to wear special bindings while they do so that make casting intensely painful (they're told it makes it impossible, which is a lie, but a useful and kind one).
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>>74724340
>>74728858
>>74729189
>>74729489

Will add later
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>>74729189
Hol up the fear roach is listed as livestock in the Qi-Fu page
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>>74729189
Who the fuck is domesticating these ?
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Qi-Fu apparently
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>>74732102

>>74732094
Well that answers my question.

Jesus Christ Qi-Fu continues to be the most JUSTED nation of all time.
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>>74732118
Speaking of, what are the Qifu Oni getting up to?
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>>74732183
Lower than humans on paper, starting to hold power in practice.
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>>74729075
Looking back at the OP post I misread that they laid in eternal darkness and had vampires due to some ambiguous grammar that I misread, which is my bad.

Seem needed information about them for the same reason all of the nations needed information about them: to understand how they operate. If you're a DM and your players go to Seem, what do you have to work on? You can describe how creepy the place is all you want, but once they players start to ask questions about the place you would need to make it up on the spot or beforehand to answer them. The overall goal of a setting is for players to play in it, so that is what I base my lore around.

This is the same reason I made them a simi-collectivist instead of an absolute one. It allows for a lot more interaction because there is more than one entity to interact with. This is just my personal taste though, and I can see the appeal of wanting a true hivemind.

I made them a dwarven nation because I found the world to be severely lacking in dwarven content. Searching "dwarves'' on the wiki only brings up ten articles. I thought making them dwarven would fit in with their lore and give them more of a representation in the world.

>>74729161
I don't believe I said they had dedicated jobs. I kept the "no jobs" part from the OG (it's in the nations section), but I might have contradicted it from the scattered days of writing.

>>74729161
>>74729075
I'm perfectly good with y'all replacing or editing this with your own vision of the nation. It just needs to be standardised. Seem needs content one way or another. I also ask that you shoudln't delete the current content until you have something else to replace it, just in case y'all don't get around to it or something.

I look forward to seeing what you guys do!
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>>74731996
Added to wiki
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>>74732094
Sorry, didn't see that. Didn't think something called a "Fearroach" would be livestock. You can toss it out if you like. Or I could make a different giant bug for livestock. Whatever anons prefer I don't mind one way or the other.
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>>74734084
Or perhaps the domesticated Fearroach is a different beast from the wild Fearroach. Sorta like cows vs Aurochs kinda deal.
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>>74734084
>>74734167
Mì guàn, a giant flying insect is a domesticated breed found in the mountains of Qi-Fu that is fed a highly poisonous variety of sugar cane. Their digestive enymes break down the poison and their bodies naturally secret a honey like substance, intended for their young. Instead their tenders will feed pureed canes to their young to jumpstart their growth and honey production. The creatures are largely docile and are quite difficult to provoke though they are skittish around fire.
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>>74734294
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>>74734308
Whippit
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>>74734319
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>>74734467
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>>74732887
It really didn't.
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>>74727055
> Seem
To a visitor Seem, seams like the typical Midlands agglomeration of villages. Only as you keep traveling inland do you notice that the village never ends and instead turns into an odd always repeating pattern only broken up by natural terrain features. There only seem to be small family homes in the villages with gardens big enough to feed the residents year round.

There are no kings or lords. There are no walls. There are no merchants or manufactorums. No blacksmiths or cooks. Instead these buildings are littered throughout the towns and villages of Seem, stocked with tools no one seems to ever steal. The residents of Seem go to these places to do what they want to, then leave when they are done. There is no capital, nor even a government.

Those living in Seem are interconnected to each other due to an ancient ritual spell.

1/5
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>>74734993
Said spell emerged out of a cult which wished to make all into one. To create infinite compassion, to get rid of crime, to create the perfect society. Instead said spell gave birth to a new consciousness inhabiting tens of thousands of bodies.

Seemians are a single magical hivemind, sufficiently powerful spells can break the connection, but the emerging individual will be an empty husk. Over years of training they could develop a consciousness and even access some of the memories stored locally on their brain though. Most those forcefully ripped out of the hivemind don't understand "why you did that to them".

> Culture
Seem views itself as an individual and the nation as more or less it's home. All immigrants or visitors are more r less seen as guest which means they will be treated very well as long as they understand and acknowledge that hey are guests in someone's home and on't overstep certain boundaries.

To Seem the residents are 'limbs' how we see our hands or legs or eyes or ears. If a baby is born it is taken care of until it is useful for tasks. Just how a pinky finger is due to it's small size useful to pick your nose so is a 2 year old dhild useful in for example cleaning chimneys or reaching hard to get to places. You also would be rather distraught at the thought of loosing an eye or Arm, so is Seem. Seem often keeps it's bodies alive way past the age at which they can work as once they die the magic link is severed and some of the data stored locally on said brain lost.

Seem has burrial ceremonies because he looked at other do it an liked it. Corpses are burnt to dissuade Necroswamper and Canibal raids.
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>>74727082
>>74735067
> Religion
Seem does not understand the concept of religion. Likely partly due to it knowing it was made by humans who thought of it as a god before creating it. Seem has no religion, but it has a lot of interest in mortals. Some could say it's interest in emulating their rituals such as small-talk between cells. Fake trading outposts etc. could be interpreted as a form of religion.

> Origin
Seem was founded in 3760 in the land where the sun never sets by a cult wishing for unity and togetherness.

For centuries those with a stronger connection would be given higher rights and would have more chlidren thus the connection grew stronger and stronger and in 4202 the single consciousness was born. A level of unity so great was achieved that all connected became one and a new consciousness was born.

The name 'Seem' Emerged because of Ram's head explorers in 4470 who discovered the place and the phrase "Things are not as they seam".
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>>74735122
> Diplomacy
Seem tries to keep good relations with all it's neighbors and until 4904 allowed for free trade and passage. Never wanting to attack anyone else it did not understand why anyone would attack it.

That changed when Belara attacked, the attack was fended off, but since them every Seem household possesses arms and armor to arm it's inhabitants and bringing weapons into the country is prohibited.

> Geography
Most of the nation is part of a giant delta. On the coast lie rocky beaches. Further inland are the marshes and wetlands that are a staple of the region. Most of the nation is developed wetlands, with all of the hostile creatures being chased out of the populated areas long ago. The most notable part of Seem is that the sun never sets over the nation. Laying around the border of Seem there is a season of darkness that lasts about 3-4 weeks during the heart of winter. This area marks the border of Seem. The area around Seem has longer days than normal with multiple extra hours of daylight. To the astute observer, the sun seemingly travels slower in the sky than normally.
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>>74734993
>>74735067
>>74735122
>>74735145
Here tried restoring the OG spirit keeping as much as possible from Chill Vamp's version.
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>>74734084
I actually like the idea that Qifu is so utterly fucked as a nation they are farming rapebeatles
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>>74732102
People who want to sell aphrodisiacs? poisons?
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>>74734467
Shuang, or dueling beetles are raised for many of the same purposes as horses and donkeys. The males are used almost exclusively for combat while the females are used for breeding and meat. As the dueling beetle grows and molts the molted shells are dried and powdered before being mixed into clay in order to both create vibrant colored bricks/tiles as well as greatly increase the final product's durability.
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>>74724631
Imma take the lack of response to this to mean that other anons aren't very happy with it and I'll work it some more
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>>74730872
What sort of magic they practice then?
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>>74734886
didn't what?

>>74735151
This is fine I guess. It's a little bare bones. There are a few loose ends, like you mentioned people being ripped out of the hivemind but you left no indication of how that could happen. You also didn't mention that they are human, which I know was a sticking point. The organization section is missing as well.

I think you expand on the hivemind, talking about how it works, its personality, how it came to be, ect. That is the main draw of Seem after all.

Also, is the entire nation a mega village? If so, then it would be massive.

This sets a good foundation for Seem, but it needs to be fleshed out and expanded on.

>>74736853
A good start, but the excess use of commas make it awkward to read. If you remove them the sentences will flow a lot easier. The second part is a little janky as well. You talk about the oppressive Treants of the GE church, for example. The foundational idea is good, it just needs some polish and grammar edits I think.
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>>74737902
It has no Organization, it's a hivemind.
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>>74738691
At the very least it has to have some kind of hierarchy. It needs administration, labor, service positions, whether that's through castes or something else. What decides if one vessel for the hivemind goes here or there, or works on repairing this road, or cooks this meal?
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>>74738691
Exactly what >>74740151 is talking about. Seem as an enity is still an enity. You could also describe the enity itself, or how it operates.
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This one is being a bit of a slow burn but I'm glad for the lack of trolls. I'm a active contributor but I've been away due to being with family for the weekend. I'll get back on the horse tuesday. Keep the fire burning anons
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>>74740673
>horse and fire
You have just inspired something.

>Fire Riders
>A title bestowed by the Uruzataar Khan, they are people who have reached the pinnacle of cavalry and riding. Legends has it that the Fire Riders can ride almost anything with ease, be they horse, giant lions, bloodoxen, even skywhales; that they can push their steed into higher levels of speed, endurance, and/or ferocity; that they can easily stand, fight, or sleep atop their steed and still control it. Many of these Fire Riders are employed by the Khan as his personal bodyguard, although there are those who prefer the shepherding life. Legend has it that one such Fire Rider refused riches from the Khan himself because she enjoyed riding too much, and was captured by the Khan. She found a rat in her cell and proceeded to ride said rat through the bars of her dungeon cell, and managed to run laps around the thoroughly bemused Khan's throneroom. Suffice to say, that Khans from then on never forced servitude upon Fire Riders - merely asked for it.
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>>74741053
Fire-chariots as suicide charges (like land fireships) when?
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>>74734294
>>74734308
>>74734319
>>74734467
>>74734477
>>74735827
Will add later, if you don't make descriptions for the ones that are blank I'll make my own.
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>>74741758
Also, which region do these go to? I can make a guess for some of them but if you object to where I put them please say so.
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>>74741053
>even skywhales
This reminds me of a question that I had about skywhales. What do you guys think their actual range is? I know in their description it says that they have a high population density around the Janedi area, and that they have to give birth in the water, but how far inland do you think that they would be a regular presence?
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>>74741386
Alas, it doesn't make much sense mechanically. If you set fire to someone's chariot, they can just get off it (maybe with a lot of bruises if the animals pulling the chariot are spooked by the fire).
Alas, not every cool idea can work.
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>>74743085
I think he meant like setting fire to a chariot and then running it into a massed formation. Which, coincidentally, is similar to how scythed chariots would be used in the Bronze Age. You would set it to run into something and then jump off at the last second.
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>>74743371
Yes, this
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>>74743371
Ah, I was thinking chariots vs chariots. My bad.
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>>74740151
The whole point is a lack of chierarchy and it being creepily homogenous.

You people really didn't get the point of Seem.
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>>74741773
>Where?
>>74734294
Qi-Fu
>>74734308
Lichlords
>>74734319
Itzil
>>74734467
Qi-Fu
>>74734477
The Marshes of Drache
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>>74744280
You don't get what I'm saying. The players don't need to know the hierarchy. They don't need to know the organization, or that one even exists. But the GM does. There has to be something that he can draw on for when the players start asking questions and doing things outside of what is expected. The end goal for this setting is for people to play games in it. Something can be super creepy and ominous, but if it doesn't have actual lore behind the creepiness, it just seems like shoddy work.
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>>74742151
They supposedly hunt normal Wales for meat as they surface so I imageing they live only over water.
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>>74744280
>creepily homogenous
It should still have some variation. Some bodies are physically better at particular tasks and all, and the low level bits of each component submind will be different; different motor control even if one personality. Unless you want to go full pod people, but then you're going to have to fit in some cloning vats or something and that's a bit too high tech for how everyone else wants to run the overall setting.
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>>74744380
No. There is NO chierarchy. There is no e. Imagine it as ultra-communism if you will.

They are one consciousness. So everyone produces as much food as they need, as much tools as they need and live in one house per family.

There is no chierarchy because it's all 1 being, one person. When you talk to a 2yo in the dicks or to a grandpa bordering the Marches. You are interacting with the same person. Which at most will 'roleplay' being seperate people to accommodate you.
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>>74741758
>>74741773

>>74735827
Northedge
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>>74744417
This would apply if you were going for peak efficiency.

The Seem hivemind does as little as needed to love a comfortable existence.

Sure a tall man can lift 100kg, and a frail woman 20kg, but both can tend to a small garden which makes just enough food to keep them alive. Or to go to a smithy to make some tools.
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>>74744417
Also please don't make everything about this setting for D&D.

Not everything has to be D&D.

It is rather upsetting that you had an unexplored unknown region of the world full of mysteries demistified. Because much D&D
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>>74744430
Okay, fine. But how does it decide who does what? Does it just pull a certain organism to go do something when it needs to be done? Does it keep certain people in reserve for anticipated tasks? I don't really care how it operates, but there has to be some form of operational organization. I don't use my foot to eat, because it's not the best way for me to eat. I use my hands. That's the type of organization that I'm talking about. It has to exist in some form, no matter how advanced or singular or specialized the entity is.
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>>74744466
>This would apply if you were going for peak efficiency.
>The Seem hivemind does as little as needed to love a comfortable existence.
But doing as little as possible actually invites some specialization. Or maybe you're postulating that the Seem hivemind is both lazy and stupid, which would be... unlikely.
Body A has been specialized to have a body suitable for blacksmithing.
Body B has been specialized to have a body suitable for farming.
Body C has been specialized to have a body suitable for carrying food around Seem (because this evens out random fluctuations in harvests).
The meat is just a collection of tools for the mind, and you use a varied collection of tools because that works better.
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>>74744504
The end goal here is for games to be played in the setting. Not just D&D, but for any system. And if there is no lore behind a certain area, and the players go there and start looking around, and asking questions, how does the GM respond? He draws on the lore behind the mystery, the lore that the players don't know about. Now, I don't know about you, but I would much rather play a game where I can go in with some buddies and figure out a mystery and see what actually goes on, rather than just be told, "Nope, it's a mystery and that's all there is to it. You don't get to know more, because there is nothing more to know". I would hate that game and it would leave a sour taste from the setting in my mouth.
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>>74744511
Yeah if something needs to be done it kinda does it. Thing of it as limbs.

You need to scratch your ass. You can rub it against the wall. Do it with your left or right hand. With any 10 of your fingers.

You don't have a designated bitt scratching arm and finger.
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>>74744583
Okay, great. Now just put that in an organization section. There just needs to be an official section with official lore. Doesn't matter what goes in the section, as long as it follows the standardization protocol.
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>>74744554
Listen you moron. The THEME. Of seem is "unsettling homogeneity".

If you introduce the specialisations the theme is lost. Seem is an alien entity. One which does not have goals or thinks in the way we do.

Untill Belarus attacked it it did not arm arm itself, because it did not understand why anyone would attack it.
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>>74744632
Standardisation was cancer. It's a bad thing because it forces lore into a rigid framework.

I ignored it when writing nation lore long after people introduced it. Standardisation is neat for some nations, but a lot of nations should never have been rewritten to suit it.

Just like Seem, by having it be explained so rigidly the mistique and charm is ripped away.
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>>74744576
What if, what if. The GM writes up the solution???

Seem should not really be a questing area anyway. It's whole thing is being creepily homogenous. Which also means it would be extremely boring to be in because everything is kinda the same.
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>>74744682
You really aren't understanding what I'm trying to say. Not everyone who's in the game will know all of the background lore. The players will come in, see a mystery, and try to solve it. And when they do, the GM needs something to fall back on to give them the explanations they're looking for. And they get the satisfaction of solving a mystery. People want to have fun in a setting, and if the only thing that they keep hitting is, "You don't figure anything out. There's nothing to figure out. There's no more lore. You wasted your time trying to find an answer when there was none," then they're just going to be pissed.
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>>74744707
There's a difference between making up a character on the spot and making a whole organizational system on the spot. Not everyone can do that. I know I sure as hell couldn't. And even if it isn't "supposed" to be a questing area, the players might still stop off there for some reason. Maybe they're traveling on a boat and need to stop for repairs before continuing on with the main quest, but then they get interested in Seem. No one like a railroading GM, and if you're not railroading, then the players should have enough freedom to stop off and explore an area that they find fun. And if you weren't expecting them to stop here, but you need some quick answers when they start asking questions, you look at the official lore. Which is why we need standardization.
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>>74744652
>Listen you moron. The THEME. Of seem is "unsettling homogeneity".
Listen you halfwit. No matter how much you want to wank over things working like that, it's catastrophically unlikely for a hivemind to actually work that way. It would have to not just be a hivemind but an actively retarded one. There is specialization not because one task or one body is valued more than another, but because the doing of a particular task tends to lead to physical adaptations to the task through changes in muscle and bone growth. It's how mammalian bodies work. The hivemind can use this so that it does less work overall; it is literally easier for it to work that way. Keeping everything the same makes it more difficult.

It's not valuing one body type over another. Would you value your screwdriver over your hammer, except because it is more useful for you are doing right now?

What there won't be in Seem is any body specializing in knowledge-related tasks. Or any kind of crime by other than outsiders. The society might look similar at first to a village, but it will very much not be.
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>>74744801
>Which is why we need standardization.
Standardization provides a minimal level of lore for a place. (More lore than standard is great!) For a place like Seem, some of the standard categories might need to say effectively N/A, and the Other Lore category (if there isn't one in the standard, there should be!) might a higher proportion of text. That's OK. Seem is clearly a special case.
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>>74744868
I'm not saying put a ton of lore in an organization section. I'm saying put enough that you could go there in a pinch and have enough information to answer some basic questions.
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>>74744748
... Because for sure even by accident the players won't go see the wiki which will spoil their adventure.
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>>74744801
You don't do any prep before your game?
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>>74744817
I'm not that guy, but I think you're fixating a bit too much on efficiency, and the idea that all hiveminds and general organizations must value efficiency. This particular hivemind isn't interested in that. It's dedicated to the concept of oneness, unity and equality at the expense of everything else, even if that means it's "retarded."
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>>74744817
What do you mean knowlage related tasks...? Seem knows things. There don't need to be schools. They don't need to write books.

I think you really don't grasp the idea of a hivemind.

Anyway. You also clearly don't get the idea of going for a theme here is your "UwU fax n logic" explanation.

The cult which created the Hivemind were communists. Straight up AnComs. Likely learning the basics of the ideology from the Thoughtcrafters and expending it to this.

They created a cult of unity, equality and homogeneity. This is what seem is at its core a being which achieved unity and thus values homogeneity and equality above all else.
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>>74744974
If that happens, it happens. If you play a game in an established setting, you run the risk of that happening. But you don't plan the game around it.
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>>74745051
>What do you mean knowlage related tasks...? Seem knows things. There don't need to be schools. They don't need to write books.
>I think you really don't grasp the idea of a hivemind.
Wow. You managed to read what I wrote and get it backward. Now I know why you don't understand my efficiency arguments; you're actually stupider than you're positing the hivemind to be.
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>>74745088
Fuck off. Now you are gonna insult me because I didn't let you ruin lore?
You D&D fags really all should get the rope.

Not everything has to be an evil enemy to hit with a sword. Seem was never intended to be.

Stop demanding every single bit of the setting is made into D&D. There is plenty not areas for that. You don't like Seem? Don't read about it.

I am not here rewriting all of the Celestial Empire, Westerasi and Komjatina because they are so painfully generic it physically hurts.
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>>74745088
And note that I was saying that there are NO knowledge-related tasks. There's no need for a village elder, or a bard, or any form of entertainment. There's no teachers, or gossips, or any of that. There's just one mind.

But that mind would therefore be extremely likely to treat individual bodies as not very important. Given that, why would it not specialize its tools, i.e. its bodies? Things work much better that way, requiring less effort and less concentration. Some tasks need stronger arms. some stronger legs, others stronger backs. Sure, such ideas might not occur to the hivemind for the first decade or two, but if it's been there for a while then it will have specialized so that it is better able to keep going through leaner years. (There's always natural variation of crop yields and so on.)
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>>74745150
>You don't like Seem? Don't read about it.
I don't like Seem as you put it forward because it is idiotic. I do not object to having a hivemind there. I object to the total lack of consideration of what the consequences of this would be.
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>>74745150
To be fair, hiveminds aren't particularly original or non-generic either.
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Alright. From what I've read, Seem is less so a true hivemind and moreso one being that's using meat puppets to interact with the world around them. Hivemind gives me the idea of the tyranids, made with specialized jobs and sharing a greater collective consciousness but each of them have a degree of autonomy to get their jobs done. I use the meat puppet analogy for Seem because there is no autonomy for the residents of Seem. I think it's best to perceive Seem as something like an individual as opposed to a nation.
I'm not the OG anon who wrote about Seem but this is what I've gathered from reading what's above.
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>>74745150
>Komjatina
I feel like this is directed at me. To be clear, the person/people you have been arguing with is not me. If I'm going to say something, I make myself known.

Personally I don't understand why there is a fight about this. Well, I understand why, I just don't see it as necessary. You already have all you need for an org tab ready to go. Just say what you have been saying about how the hivemind is random in assigning jobs and stuff. I also don't understand why we have to be telling people that they are idiots and to kill themselves over this. I think that everyone would have a nicer and more constructive conversation about this topic if we forgo the name calling. I know it feels good to be angry, but you wont be able to convince anyone that you are right over a subjective topic by telling them they are stupid.

My current stance on Seem is that it is bare-bones, and dare I say a little sub-par compared to other nations in GE. However I think with a little time and effort writing lore Seem will be good if not great. Personally, I think exploring the origin and inner working of the hivemind would allow for great returns in the quality of the nation as that is the unique draw that Seem offers. However I understand that you wish to keep it a mystery, so perhaps explaining more about the mega-village part? From what I understand the entire nation is a giant village, which is interesting to say the least.

I think I speak for everyone when I say we are here to have fun and to build something together. We should focus on that instead of arguing over how a fictional hive mind operates.

You do need to add something for standardisation though.

And while we're on the subject, what suggestions do you have for making Komjatina better? There are some big parts not done yet for the nation because I burnt out a little and I'm interested to know what you think would improve them.
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>>74747381
Not the OG author but he can correct my interpretation of Seem. Imagine a kid with a bunch of dolls and dollhouses. Give each of those dolls a need to maintain their bodies and the child playing with those dolls is the sole consciousness.
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>>74747731
I think it's also because there are different types of hiveminds as well, and Seem seems to be something like 'evenly distributed single mind' akin to Orz, instead of 'overlord-based hive mind' like Zergs or Borgs or Skynet, or 'ultra-democracy multi-mind multi-body' like the Geth.
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>>74748669
>the Geth hivemind
I found this one of the few redeeming qualities in the 2nd and 3rd games. AIs being an amalgam of software and reaching consensus via networks seems interesting.
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Biomp
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>>74747381
I honestly don't get your obsession with quantity of lore. Guess I am more of a quality guy.

The OG blurb of a few sentences Seem had was good lore. It had SOUL and was written in an interesting way and by all means was good lore.

The lore of the rewrites is obviously less good, because it's literally demistifying a mistery.
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>>74747381
OG Seem guy here. Yeah I don't like Komjatina because for some reason it's a European coded country located in a part of the world where it has no reason to be.

I don't want to add more lore to Seem it really is good as it is.

I can add some writefaggotry instead if you want. The typical "Celestial Emissary goes visit there".
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>>74712910
>Why is the windhell viper stated to be a burrowing snake?
Because the first author of the Windhell Valley stated it to be a burrowing snake.
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>>74751355
>Because the first author of the Windhell Valley stated it to be a burrowing snake
False
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>>74751655
Read the description, it was written by the initial author of the Windhell Valley
https://gloriaetalia.fandom.com/wiki/Windhell_Valley

"The only animals that live in the Windhell Valley are vipers that bury themselves in the ground to protect themselves from the wind, giant turtles with massive shells, so heavy that the wind is unable to tear them off the ground, and finally flocks of jellyfish that float in the air, being carried by the wind and feeding on dust."
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>>74751884
Ah well way back I posted that pic of the gliding snake with frills/ridges running down its sides intending it to be a flying snake, thats probably why there was also a flying snake entry on the wiki.
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>>74751884
>The only animals
Sounds really bad. Even the most inhospitable regions on earth have pretty full ecosystems. That and limiting it to so few creatures makes it a really empty, almost dull kind of place.
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>>74752038
It's a wasteland and probably one of the harshest (if not the harshest) place to live on the continent, it makes sense there is not a lot of life here. If you want to create a big fauna and flora, you have the jungles of the south-east.
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setting had potential until the weebs got a hold of it
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>>74752215
>It's a wasteland and probably one of the harshest (if not the harshest) place to live on the continent, it makes sense there is not a lot of life here.
No it doesn't as I've already said. Its REALLY windy and dry. Thats not that bad. A pretty much empty space is a boring place.
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>>74752215
Anons have already made more than this list >>74751884 of fauna for windhell and there will probably be more. Likely all small creatures but still. Putting a hard limit on anything is a bitch move in a community project.
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>>74752314
This
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>>74752281
>No it doesn't as I've already said. Its REALLY windy and dry. Thats not that bad

Dude, instead of saying bullshit, why don't you read the description of the region on the wiki? It litterally says:
"At its weakest level, the wind is already strong enough to make it difficult to walk in its opposite direction. At its strongest point, the wind blows in incredibly powerful gusts capable of tearing anything off the ground and skinning a human being alive."

It's an area with a permanent wind that can, from time to time, be so strong it can tear the flesh from your bones and instantly destroy any form of building.
It's a huge completely flat plains with a few scattered tribes barely surviving by burrying themselves in the ground and hunting some flying jellyfish.

The hellish climatic conditions of this place make it one of the places on the continent where life has the hardest time developing. It's like sahara desert or antarctica.
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Related to the Sandray the Sifter is as its name suggests, a creature that sifts the sand and silt of its habbitat. The oldest and largest of the breed can be found in Windhell Valley where they burrow through the silt like surface in search of any organic material they can manage to swallow. Often times a sifter will attempt to consume prey too large for its body leaving it open to attack from predators or to being flipped onto its back by its prey. Once flipped over a Sifter is about as good as dead. Though they can bury themselves to survive the winds their underbellies are not nearly as heavily armored and depending on the season, they could be scoured of flesh within hours by the devastating winds of the valley. Smaller breeds can be found in just about any sand areas on the continent and along the shorelines.
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>>74752377
>sahara desert or antarctica
Get fucked anon. The sahara is full of smaller creatures, various rodents, reptiles and small predators including foxes and at least one breed of cat. Antarctica has seals, invertebrates, penguins, whales, algae, fungae, lichen, etc. ANY region on earth at the very least has extremophiles living in it.
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>>74752377
>Doesn't address the point that restrictive lore is shit lore
It is kind of dumb considering anons have written fauna for it anyways. There's no point in having an empty region. That and why the hell are there any people in it at all if its that uninhabitable? Any excuse for them is bullshit if wildlife can't manage it.
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>>74752435
This. You'd be surprised at how many parts there are in a good web in desert ecosystems.
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What is country is "The Good Guy Kingdom™" on the map ?
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>>74752314
Too bad those anons but as you said, it's a community project, which means that adding stuff over already existing texts is perfectly okey, but modifying stuff that has already been written is lame. If someone has been written by the original poster, that's it, you have to deal with it or move on.

There are a lot of things to flesh out about the Windhell Valley if you want : Detail the social structure of the tribes living there, the history of the region, write things about the relations between this region and the neighbouring countries, add elements about the climate and the origin of this eternal wind, etc... Your imagination can go wild on many aspects. But when it comes to the fauna and flora of the Windhell Valley, the species that live there have already been specified in the first post about this region, so that's it.
You can flesh out the already existing creatures of these lands, perhaps invent several species of jellyfish with various properties and quirks, etc... But inventing new creatures and modifying some of the core statements of this region (the fact that its main characteristic is that it is almost completely devoid of life) is childish and lame, especially since there are A LOT of other regions that are lacking writting about their flora and fauna.

Look at the jungles and arid plains of the south-west, you could add hundreds of creatures in these places if you want to, and that wouldn't contradict any of the already existing pieces of writting.

That's a community project, you must adapt to what has been written previously or simply move on to something else.
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>>74752494
If you mean "who's the most kind and nice" that's Terravia. Their whole country is a communist utopia based on a philosophy where you need to make people around you feel good.

if you mean "Protagonist Kingdom", Celestial Empire has received the most lore as single nation, but Westrasi Sea had received most lore as a group, but neither of them are 'nice' and have some pretty dark shit

If you mean "country I'd root for", particularly I root for Bertranox, I like an underdog
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>>74752491
*Food
Fuck phoneposting
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>>74752501
If it's so devoid of life then why are people living there. Even the deserts in our world that don't have people living in them have tiny shits running around and tiny plants.
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>>74752575
Go on, write something about the reasons humans would settle in a land so harsh and hostile where there is barely anything to hunt or eat. That's what I'm talking about adapting to already existing stuff rather than modifying it because you don't like it.

It's a fantasy setting, let your imagination go wild.
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>>74752587
I'm not gonna do that because I am more interested in writing up species. You can give animals and plants evolutionary traits that would make them well adapted to any given habitat but you couldn't do it for humans.
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>>74752501
Fuck you anon, no one is in charge and nothing is sacrosanct. If anons want to expand or modify existing lore to make it better then they will, it's been done before and it will be done again. If anyone had a problem with adding wildlife to Winchell valley they would have said something when anons were doing it several threads ago.
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>>74752623
Then go on, there are many regions in this setting which lack writtings about animal species and in which adding new species won't contradict anything written previously.
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>>74752642
Then someone will just modify their work because "nothing is sacrosanct". Someone will write new species for the Windhell Valley and another one will come and modify what they've written and say that these species have actually gone extinct for centuries and can't be found anymore in the Windhell Valley.

We can keep going like that for eternity.

Your way of thinking is the exact opposite of what a community project should be. You can't go on something that has already been written and say "oh, I don't like that", then modify it as you wish, or other will do the same with your work and completely rewrite it as they please.

Anyway, you sound pretty childish so it's not like I could convince you either way.
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>>74752623
Actually, here:
The natives of windhell valley have forcefully draw out the skin from their wrist down to their ankles using weights in order to create gliders so they can hunt the wind jellies.
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>>74752642
create your own setting if you want to do whatever you want faggot
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>>74752394
Several breeds of silica based life exist with the shifting soil of Windhell valley. The most prominent are the salt lick. These crystalline creatures feast on the dead, consuming what minerals remain in the parts carbon based predators could not consume. These mouse sized creatures make for novelty pets among nobility as their favourite food is salt, a seasoning easily acquired by the wealthy. Sadistic cuisines include the salt lick as its exoskeleton easily dissolves in water and provides a salt and pepper flavor. Living specimens are preferred as their struggles mix the "seasoning" thoroughly.
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>>74752646
Not feeling it right now. Besides I'm not the one making species for Windhell valley. Take up your arms to someone who does. All I've done is point out how tiny shit still finds a way to live in desolate places where humans can't.
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>>74752678
Man if you want complete control over any aspect of this project you should just leave and write your own setting. You sound so fucking juvenile right now it's honestly hard not to just brush you off as a troll.
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>>74752695
So they've stretched out skin to fly in winds that will strip flesh from their bones?
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>>74752783
Sounds about right. They're clearly using the forces of aerodynamics to use the wind against itself, making a wind sheath that keeps them from tearing apart.
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>>74751884
Was this ever posted in a thread or did somebody just sneak it in without any anons input/critiques? I don't really see the point in having a region with so little in it. Aside from what other anons have said about realism, magic exists so animals can't get by on that or elementals or manure clouds or what have you. There is no justifiable reason for having so little content in this area.
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>>74752769
>the one who wants people to respect each other writtings and add stuff over what has already been written while not contradicting previous stuff is more juvenile than the braindead retard who wants to modify everything he doesn't like

You know what? Go fuck yourself you little shit. You are the one who wants complete control over this project, not me. I'm not even the one who wrote the stuff for the Windhell Valley. I don't give a shit about this region.
I'm just saying it's fucking lame to modify things that have already been written because you little fuck doesn't like it. But whatever you write, someone won't like it either and will delete it, so go on faggot, do whatever you want but don't come crying like the braindead whining retard you are when all your stuff ends up being deleted because "yeah, no, your piece of writting sucks, I'll write something else instead".
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>>74752836
It was posted in one of the first threads, that was litterally the first post ever about the Windhell Valley. Go check the first threads and CTRL+F for "Windhell"
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>>74752836
http://suptg.thisisnotatrueending.com/archive/74079412/
posted in this thread
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>>74752822
But if the winds are full of dust, sand and silt their flesh would be dried and cracked and ground away. That would just be excruciating. Also how are they controlling the flight? Do they have extra bones that can withstand the forces whipping them about? Can their skin even do that? I'm assuming magic is involved because it wouldn't work otherwise.
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>>74752879
Probably. Magic ain't gonna explain shit. And with that, we have developed the natives of windhell valley a bit more.
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>>74752901
It's already been stated that the natives of the windhell valley hunt jellyfish with boomerangs, not flying with their own skin. Try again.
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>>74752916
Why not both? Besides, boomerangs on windy days have really massive margins of error. They would need to get close first.
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>>74752916
>Controlfag dictating again
Why are you still here? Whoever wrote windhell hasn't added anything since the first two shitpost ridden threads where everyone was jerking off their own creations. Maybe instead of trying to force this into being your pet project you could go sit in a corner until your autism subsides long enough for you to rejoin us at the adults table with a more open minded attitude.
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The childish little shit who wants to modify the works of other because he don't like them is still here, what a surprise. I thought you were occupied deleting pieces of writting you didn't like, like the little faggot you are.
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Y'all know we already had the discussion about the wind vipers being the "only" creature in the valley, right? Right after it was posted it was brought up, and everyone agreed that it shouldn't be the case. There is no use to fight about it again.
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>>74753493
yeah but you know, it's not like anybody cares about your opinion so...
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>>74752494
The Saramese Kingdom is the most notably nice and fluffy nation in the Westrasi Sea region and is a rather traditional European-style kingdom. The only grey about it is that it wants to subjugate the Free City of Bertanox once more, and to be completely fair, Bertanox is the token "wretched hive of scum and villainy" of the Westrasi Sea, so you can't blame them for that.
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>>74753817

Here is something to munch on while you head over. I know I'm hungry.
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>>74752435
>Get fucked anon.
Be polite. Also there's probably plenty of life below the surface. Worms, sand moles, etc. They'll have to be deep enough to find water (often the main constraint on life anyway).

Is the wind pattern in the Windhell natural, or is it magic-induced?



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