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Gloria-Etalia is a kitchen sink setting which sprung up into existence when OP gave /tg/ an Empty map and people doodled things onto it. Tecnobarbarians living a nation away from a mess of small nation states. Evil Treants plotting world domination by slowly expanding their empire. An intricate war game between an ancient dragon and a troll who rules a kingdom. It is a world full of nations interacting with each other, and the people interacting in turn.

PLEASE UPLOAD YOUR SHIT TO THE WIKI

> Thread Questions
Where would you play in GE and why? Where would you DM?

> Ongoing projects
GURPS (one guy doing it)
CYOA (possibly abandoned)
CK3-Mod (Map is going along quite well. Good job map anon.)

>List of lore that needs work
https://docs.google.com/document/d/1kYQRklR-RTMwvtHkh1kRvBi_SNooO8iNN-38zhQme2w/edit?usp=sharing

> Wiki
https://gloriaetalia.fandom.c om/wiki/Gloria-Etalia_Wiki

> MEGA with Archived Threads, Maps, and Pictures
https://mega.nz/folder/7lYHkCCT#6JSP9fyLw_zPwRyFdpCmDA.

> Picture Standardisation
Pick whatever image you want for your nation. Then go to lunapic.com, upload the image, go to the tab 'art', select the effect 'fairy' and post the result on the thread.

>Thread 18
http://suptg.thisisnotatrueending.com/archive/74693160
>Thread 19
http://suptg.thisisnotatrueending.com/archive/74753817
>Thread 20
http://suptg.thisisnotatrueending.com/archive/74816419
>Thread 21
http://suptg.thisisnotatrueending.com/archive/74847949
>> Thread 22
http://suptg.thisisnotatrueending.com/archive/74889763

>Pic Related
Sanukinuiq Warrior
>>
>>74927765
Political Map
>>
This thread is here if people want to continue disscussions before next monday. If y'all want to talk talk, if y'all don't then let it die.
>>
I guess I will bump, but if the thread dies after this, it dies.
>>
I suppose here is one last bump, if no one shows up, see you all Monday
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I member
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>>74931141
Good times
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>>74927765
Last thread had pointed out that there are inconsistencies in the lore like Terravia. Any other inconsistencies we can fix?
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>>74931764
There is some confusion on the Origin of Hobgoblins between the Thoughtcraft Commune and Qi-Fu articles.
>>
>>74931874
Ah, yeah, I remember that convo - I do like the 'why not both' explanation, where the Thoughtcraft Commune used to be in Qi-Fu lands and is where the Hobgobs originated, but then Qi-Fu got clusterfucked and lost Thoughtcraft Commune. So both are right, in a way.
>>
>>74931997
That solution makes little sense as Qi-Fu never owned the Zephyr Mountains.
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>>74932347
They never owned all of zephyr mountains. But northern ones? That isn't out of question.
I feel like this compromise proposed in last thread would be most elegant solution to hobgoblin inconsistency.
>>
>>74932458
Sure, I guess. I'm not a big fan of it, but I guess we can go with it.
>>
>>74927765
> Where would you play in GE and why?
Celestial Empire
> Where would you DM?
Westerasi
>>
>>74927765
>where would play
Midlands as a westrasi explorer
>where would you run
Celestial empire in a intrigue heavy game
>>
So where does one start with all of this? How do you get into it?
Just jump around through the wiki, read archived threads, or what?
>>
>>74933367
Reading a wiki article and following hyperlinks according to what interests you is imo the best way to get into the setting.

Just look what Nation's name seems interesting to you and start reading.
>>
>>74933367
I mean, jumping around through wiki is a good starting point, but I would actually start by looking at the political map.

Celestial Empire article makes a good read, it's one of the things in the wiki that has been worked on by multiples anons and is very detailed.

Another good starting point is read the lore of the nations around the Westrasi sea.In either case you get familiriaty with a region. Then from there you lurk until you find something with little lore, write your own, share on the thread and upload it to the wiki
>>
So I was thinking that the celestial empire maybe should have some reason for why they are ruled by a woman and I was thinking maybe there's a gene that lets the nobles mind control the peasants, and the nobles with the strongest gene can mind control the nobles with the lesser genes?

And then this character that's my OC Donut Steel would have the best of all genes but he doesn't know but if he went like "I'm the boss" everyone would give him blowjobs and money and power.

Is ok?
>>
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No one posted the map this thread.
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>>74935545
Wait, no. It's there.
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>>74932347
Qi-Fu once had an empire and they are very close to the Zephyr. Them having territory there makes sense
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Thought this would be neat to have
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>>74935950
and for the americrowd
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>>74935967
>mfw when celestial Empire is barely bigger than Texas
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>>74935950
This is not remotely the right scale. The Westerasi Sea is described like 10 times as being the size of Italy.

>>74935967
This seems more to scale.
>>
>>74936008
Admittedly Texas is fucking huge. Texas is actually bigger than the whole EU.
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>>74927765
To make working on Projects actually doable I made the discord server. You know where to look for the invite link.

Please don't work on any lore there.
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>>74936026
Those maps are the same scale
>>
>>74936045
Surface Area of the EU
>4.476 million km2

Surface Area of Texas
>695,662 km2


Surface Area of Ohio
>999,999,999 km2
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>>74936026
>>74936045
>>74936103
>>74936129
Is this the American Educational System failing these anons, or is more that the system was successful in indoctrinating them?
>>
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After the Galactic Pantheon was rewritten it seems to make more sense to make worshiping them a "trait" like 'Witches Secret' from the base game rather than a proper religion.

Considering anyone worshiping them becomes a warlock bound on destroying the world and all life.
>>
>>74936361
based ck3 anon
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>>74935967
Damn...GE is tiny tiny. Most Westrasian kingdoms are like fucking Rhode Island
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>>74937755
There's no way that map is to scale. Westrasi Sea is supposed to be as big as Italy, and this shows it nowhere near that big.
>>
>>74935950
>>74935967
Something isn't quite right with the scale you are using.

The main GE continent is about 6000km wide, whereas the U.S is only around 4000km wide. The European scale is off too.

The main GE continent is smaller than most people think it is, but not THAT small.
>>
>>74938296
So the method I used for the scale was to pick a map with a scale and then adjust imagine size until 100kn on the European / US map scale matched the 100km mark on the Gloria Etalia map scale...
>>
>>74938340
Keep in mind that our map's scale might be bit wonky, or else our approximation's wrong.
Remember, the map is not the territory.
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>>74938567
there's actually a way to see how big GE is exactly, based on that scale. Hold on.
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>>74938612
there. Indeed it's 6k long and bigger than the US when proper scale is used.
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>>74938731
Damn, she thicc.

How does it compare to eurasia?
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>>74938744
polar distortion kicks in near europe so i tried both near europe and near china

1/2
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>>74938813
2/2
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>>74938731
>>74938813
>>74938841
I don't know if you can with whatever program you're using but could you use an orthographic projection of GE unto earth (see pic) instead of a cylindrical projection?
With a relatively small continent like that, it would give a more accurate picture of the size and proportions of the continent.
>>
>>74939168
I'll have to look it up. I'm using google earth, I'm not sure if you can overlay images with the ortographic map
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>>74938841
>>74938813
>>74938744
Interesting how this is just one continent. There's gotta be another continent, at least, if G-E's planet is as big as Earth.
Also it makes sense that the Bean Cantons and Blacksand would be at one of the tropics.
Still, this means that we could surmise that there's going to be at least another continent, even if it's a sunken one. Perhaps the first Belaran circumnavigation just barely missed it - a couple hundred miles south and they could have discovered the continent.
>>
>>74940565
It has come up in the past that there is likely at least one other continent/island chain on the far side of the planet that the Belarans used as a jumping point, but certain people are very committed to finishing this continent before starting anything new.
>>
>>74938841
Cool trick.

Size still seems a bit off though. Did you account for the fact that the scale bar on the GE map is 1,800 km long total? (100 km + 200 km + 500 km + 1000 km)

At over 6,000 km in width, GE should be 50% wider than the continental States even with distortion.
>>
>>74940565
>There's gotta be another continent, at least, if G-E's planet is as big as Earth.
No there doesn’t? There’s no physical law that states that an earth like planet must have more than one continent. In fact, our earth has at multiple points in its history had only one continent, even relatively small ones.
>https://en.wikipedia.org/wiki/Supercontinent#Supercontinents_throughout_geologic_history
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>>74940785
I won't say there has to be another continent, but the fact that certain trade routes go all the way around the globe rather than just going around continent implies there might be.
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>>74936045
>Texas is actually bigger than the whole EU.
Texas is actually bigger than the whole USA according to the Texans
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>>74940930
There also might just be some islands out there.
And if there's another continent, especially in the southern hemisphere, there's no reason that the Belarans have found it yet.
And there's no real reason that the world has to be the same diameter as Earth; variation by 10-15% either larger or smaller wouldn't be too odd or make too much difference. (Having things be a bit smaller would be good for supermountain orogeny in the Wall of the World due to reduced local gravitational acceleration.)
>>
>>74940565
>>74940930
I don't think we need a second continent, it can all be a huge ocean littered with small volcanic islands.

I don't see a point adding another continent now.
>>
Is it to late to add something new into the world? If nothing familiar has been done already, I would like to create a faction simliar to the phyrexians. They're a cult who worship a machine god, a demonic entity that wants to take over Etalia to turn it into a perfect place where organic life is replaced with artificial one. The faction comes with people of many species who reject there organic self to become immortal.
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>>74941694
Go for it, just make sure to fit it into existing lore.
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>>74941694
OK, but you'll need to locate these nasties well out of the way, at least for their main base of operations. Perhaps somewhere under Ixill, so it's in the more techno- part of the setting? There's been vague notions that deep underground there's some nasty things (e.g., something forced the dwarfs to the surface) so there's conceptual room for this.
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>>74941873
I was thinking of their mainplace being an underground system, so I think that place with the dwarves may work?

I first start to write things around their god and their religion, then later work further into ideas of their locations and where else there hide. There cult are forbidden in alot of places so they have to be perfectly hidden.
>>
>>74941694
There is actually something already in the lore with certain similarities to what you are proposing (Children of Iron, see below page)

https://gloriaetalia.fandom.com/wiki/Antagonistic_Groups

You might want to tie these two factions together somehow.

>>74941873
If it is a hidden cult, it could have operations in many areas, but if they operate openly in large numbers then yeah, probably Itzil, Maag, The Cursed Wastelands, or maybe Goldlands or underground somewhere would work best.
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>>74942293
I would perhaps just go with a technolich, who has a underground laboratory and creates his own minions who then hunt other people to turn them into machines. The Children of Iron may see him as a god or saint.
>>
>>74942293
>Children of Iron
Doesn't have to be but it could be a cell of the cult that worships a demon possessed robot
>>74941694
Could just be a techno barbarian tribe that worships a still functioning robot thats been possessed by a demon or some such.

Read up on both Children of Iron and Itzil then go for whichever you like.
>>
For some reason I am again running a game in GE. Belarian Merchant Few-Shot this time, and the PC's are currently debating whether or not to throw themselves overboard to explore the bottom.

>>74941694
Seems interesting, go for it!

This should be interesting.
>>
So looking in the past threads, people have talked about how to wargame this setting.
Why not just use Chaos Wars as the base? It's Ral Partha's wargame rules from the 80s, which are free to download now, and it has freeform army creation rules easily enabling you to have something like an army of halflings and giants, or treants, dryads, and vassals all working together.
>>
>>74944154
>Why not just use Chaos Wars as the base?
I don't know that system, but it could work and it would be cool to find out more.

The whole lore system and everything is intended to work with many systems. The big things are that:
1. hi-tech is rare, limited and ancient (mostly in a few specific areas)
2. magic is limited unless you really take your time with rituals (to keep a lid on magical inflation BS), and
3. nobody has gunpowder-type explosives (because cultural blind-spots and so on, not an outright mechanical prohibition).

But within that, border conflicts in Westrasia would be fine and there's a multitude of belligerents in the area, or maybe some of the battles in the Khanate's conquest of close to a quarter of the continent (such as in the crushing of western Qi-Fu or the ghastly Ruskatan campaign), or the grinding huge battles between the Treants and Ecinev (which are technically history, but recent history to the point of being within living memory of the current rulers of Ecinev some of whom will have fought in that war). There will be other places where battles can be run; skirmish-sized in most places, ask the rest of us if you're interested in a larger battle anywhere. Fights in the Celestial Empire are mostly internal at this point, and some special rules might apply there (due to the imperial assassins).
>>
bump because this seems to have some signs of life.
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>>74927765
What lies beyond the counsil of pirates?
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>>74948660
Rams head
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>>74945287
IIRC if we take the Celestial vs Glutton fight as canon, the Celestians have something akin to medieval bombs, and previous lore stated they have Hwacha-like rocket fire arrows. But other than that, there's no guns, no cannons - except for archeotech stuff.
That could be a hook for a campaign, the development of the first cannons upending the balance of power.
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>>74948660
I think there is just ocean for miles and miles
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>>74950724
>>74949722
How about we expand map a little and add there archipelago that would explain a little transoceanic travel??
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>>74927765
I am confused but will give a bump for dead thread
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>>74951498
People need to take a break. Im sure that on monady there will be lots of awesome content
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>>74943586
Did they get mermaids addicted to xuxu?
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>>74952014
no, but the session ended with the crew getting force chocked by a northedge mermaid riding a giant turtle with tusks.
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>>74952200
Well now I want to hear what happened, maybe you could write it out when you get a minute?
>>
I'll bump
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>>74952235
Sure.


>Be me, DM
>Be not me, Warforged barbarian and Warforged Bard
>Warforged are not supported by the lore at all but this game is only for a few sessions so I was fine with it
>Start off on a small ship that just left Belara going up to the Norvia Stronghold to do some merchanting
>PC’s signed up as minor partners in a trading expedition with Rasha Trading Co.
>Food, board, and free passage to the Stronghold in exchange for a cut of their profits
>They are approached by the captain Treden Rasha who mentions that they should meet the crew and asks them to join him for dinner later that evening
>After a brief discussion talking about tying a rope to themselves and jumping overboard to explore the bottom two workers bump into them carrying a box to the bow of the ship
>It is left on the top deck and the PC’s decide to check it out
>They examine the box and notice that it is unmarked and sealed very tight
>After a quick nat 20 to open it without breaking anything they find a giant grey stone
>They notice that the stone is completely smooth, has small markings circling around the stone, and that it seems to “attract” both the metallic and nonmetallic parts of their body
>They seal the box back up and wait until the evening to speak with the captain about it
>When evening comes they sit down with the captain, navigator, and quartermaster to have a nice meal
>After some quick introductions and light conversation the PC’s bring up the box
>The captain’s and quartermaster’s faces starts to drain as they describe what they found, and when they mention that it was on the top deck the captain accidentally starts to choke on his food
>After a quick heimlich by the navigator, a burly oni woman, he runs downstairs screaming for everyone to go topside

>(1/2)
>>
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>>74954048

>(2/2)

>The crew is lined up in front of the PC’s to find the two that moved the box
>They are not found and the PC’s go down to the cargo hold to see if they can find the stowaways
>While this happens the box is moved back down below the ship and the decks start to be patrolled by the crew on the captains orders
>The PC’s go to the cargo hold and immediately find someone with a nat 20 investigation
>A 40 minute battle ensues as the two stowaways shoot at the PC’s and hide the the maze of crates
>At the end one the PC’s notice a fresh corpse float past a porthole and they run upstairs to investigate
>As they ascend the levels they start to notice blood dripping through the floorboards and sounds upstairs, but no yelling or screams
>They burst through to topside and notice a giant grey-shelled turtle with tusks sticking out in front of him
>The turtle is being ridden by a pale, grey scaled mermaid with her arms outstretched above her
>Floating in the air around her is what remains of the crew, flailing around and grasping at their necks
>Around them several broken and bloodied bodies lie still
>The mermaid turns to look at them, and the session ends there

>pic related, the layout of their ship
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>>74954074
The game will continue next wensday. I had no prep time and the PC's were on the edge of their seat by the end so I consiter this game to be a success.

I did rip off return of the obra dinn at the end there but these things happen.

What do y'all think?
>>
So... which one of you started this thread?

>>>/vst/154393
>>
>>74954755
Probably some lurker from /vst/ did it. Not like it matters
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>>74954241
Sounds pretty great, and it seems like your players are really enjoying the setting.
>>
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I'm just going to dump what I've been working on in this thread so that the monday thread isn't oversaturated with lore as I suspect it will be.

>Tusk-Tooth Sea Turtle

The Tusk-Tooth Sea Turtle is a carnivorous turtle that is most common in the northern regions of Westerasi and Northedge. Their size ranges from 10 - 16 feet long and 6 - 10 feet wide. They have stocky hard shells and claw-like feet, which they use to defend themselves and attack prey respectively. The Tusk-Tooth Turtle’s most dangerous feature is their tusks which they use to attack prey. They will attack bigger prey by spearheading the tusks into their flesh, tearing the meat away, and then escaping counting on the attacked animal to not follow after. They are mildly intelligent creatures, and will only attack if they believe if they can benefit from the encounter. Due to their intelligence they can be trained with enough time and effort, and they have been exhibited as pets in wealthy westerasi nations. They have also been reported being used by Northedge Mermaids, but these reports have been rare and can be dubious. They will attack humans and other intelligent races if they see the opportunity.

>>74955452
They are, thanks.
>>
>>74955665
Hopefully Anon, hopefully.

This is the lowest thread since the project started and it's not even weekend so I have little hope.
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>>74955931
Im sure everyone puts things off for monday
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>>74951804
I wanna do some short stories about Vargen Khan any sugs?
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>>74956113
Maybe the story how she came to understand how she can't defeat Khan and protect her people on her own, and how in the end she makes decision to bend the knee, not just to get power to defeat Grendarym, but also for her people.
>>
>>74950085
>the Celestians have something akin to medieval bombs
That could have magical components. Or it could just be that it's only very recently that anyone's really thought to do anything with it and the tech hasn't really made it out of Celestia yet (where it's rather strictly controlled, and for good reason; even on Earth in the present day, explosive manufacture is tricky).
And the Celestials/Celestians don't (yet) have good enough foundrywork for cannons of significance.
>>
>>74957433
Canons can't really be a thing because not!Blackpowder destroys metals.

At least that was the explanation why it never became widespread.
>>
>>74957506
Wooden cannons, with metal strapping to keep them strong. Won't be as good as a proper cannon, but would work... if anyone thinks of it.

And before you ask, I did not invent them. They're just a fairly obscure thing on Earth (in part because metal cannons are available).
https://en.wikipedia.org/wiki/Wooden_cannon
>>
>>74957668
I don't know anon, i feel like it they are introduced it would kinda go against crossbow reneisance aesthetic warfare in westrasi had.
If we agree on those wooden gunpowder weapons, they should come only in really unworkable sizes. Like Urban/orban canon as smallest possible gunpoweder weapon. No handguns or pistolets.
Picrealated urban canon for those that don't know about it
>>
>>74957748
I'd keep it to being developped in the future
(a late-game tech in CK3)
>>
>>74957748
I'd quite like to have big guns like that for Ecinev, specifically for the major bastions at Sineb and Fug that hold most trouble away from the homeland. Also any shooting that way would probably end up magically guided, resulting in terrifying range and accuracy (for the level of technology anyway). Which would be a major reason why neither Morloux nor Belara are keen to truly take on Ecinev.
It's long been my vision that while Ecinev aren't the best sailors, they're still pretty good (especially on the Sea of Ecinev, which is small enough that triremes make military sense) and they make good use of what they've got.

Celestia have more of this stuff, but aren't as interested in the naval applications: they see themselves as more of a land-based power.
>>
>>74958066
Even if we go with this idea, i think this anon >>74957968 proposes good way to go with it - because of how gamechanging introducion of real artilery would be it should be tech developed much in the future, like century or two, or maybe even more.
>>
One possibility: As gunpowder isn't viable in most situations, further developments are made regarding bows and other forms of propelling projectiles. This leads to bellow guns as primitive airguns, probably taking a form that's not easily recognizable as a 'gun' as we would know it, and more sophisticated forms of bow, perhaps even the modern compound bow.
>>
>>74958354
As long as it doesn't turn into !not-guns functioning exactly like a gun but a different fluff, this could be cool
>>
>>74958354
I really don't think thats good idea, that others proposed already seems like a streach. But well, if thread decides it should be that way, who i'm to disagree?
>>
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>>74959443
Well in the end, it's still pushing a projectile out of a pipe at high velocity, but here's a few diagrams of a primitive bellow gun and da Vinci's steam cannon.
>>
>>74959443
>>74959471
>>74959596
If anyone should have guns it's westerasi not the not!Indians. It's canon that Westerasias best tech.

No guns, except in the future.
>>
>>74959669
In which case, we need to consider the developments that would be made. The lower, thicker walls that came with the development of cannons wouldn't be a thing, fortifications would remain tall and relatively thin. Bows and crossbows would become increasingly sophisticated, with compound-style developments. Without any need to fear the armor penetration of firearms, the richest combatants would continue to rely on plate armor and develop it. Warfare in a crossbow renaissance would ultimately be high medieval warfare, with fancier and more sophisticated toys.

Or alternatively, we can go with the popular "rule of cool, don't think about it" approach.
>>
>>74959795
In that case we need to consider how fortifications in this world look at all considering Wyvern Knights are a thing as well as wizards.

Wizards are basically artillery for all intents and purposes while Wyvern Riders are planes.
>>
>>74959669
>It's canon that Westerasias best tech.
It's dependent on the area. They've got the best general forging and are generally the area where iron and steel is cheapest. Belara are the best at naval tech, with Morloux quite a way behind (especially at navigation) and the rest of Westrasia quite a bit back from there.
The exact state of alchemy and glasswork is unclear, but Ecinev is definitely the leader in both of those (and might even be on the verge of it becoming chemistry as we understand it; they're pretty serious about their alchemy). No idea who the best at magitech is (that's probably too broad a category). Astronomy and mathematics are likely well advanced in any area under the CotDD; that's where the Gods came from and went to after all. Architecture is probably also similarly advanced there, as it is a way of proclaiming civilization. I'd guess that the Westrasians are best at siegecraft in general, as the nature of the other main lands isn't so fortified (or rather the main enemies for Celestia and Ecinev are not defeated that way). I don't have a good handle on the rest of Ram's Head and the other SE players, but they've likely not got the power to really matter anyway.

All excluding the technobarbarians, of course. They have tech but don't really understand it.
>>
>>74959795
>fortifications would remain tall and relatively thin
Not if the other side has trebuchets. Those things pack nearly as much punch as a cannon, but are slower to set up and use a higher firing arc. They are also strictly siege only: they can't be used sensibly on a battlefield.
>>
>>74960101
At the same time, trebuchets aren't powerful enough to coerce castle designers to go full star fort.
>>
>>74960101
Look at high medival castles like Malbork teutonic order one. Trebuchets were not as revolutionary to defensivnes as commonly avivable cannons were
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Citadel of Fug Lore:

The Citadel of Fug is the westernmost trading outpost of the Ecinevian League. It is the protector of all Ecinevean trade in the west, protecting other colonies in the region and acting as the hammer to enforce trade deals for the League. It is known as one of the strongest citadels in the world, protected by a range of hills and some of the strongest walls in the world. It is constantly garrisoned by 7,000 soldiers, and maintains the funds to hire a large mercenary army to enforce its interests. The harbor also maintains a fleet of 40 galleys. The city around Fug is primarily populated by the families of merchants who conduct trade in the area, and the families of soldiers stationed at the citadel. Fug is also home to one of very few Ecinevian mints with the authority to mint glass coins.

Pic related: Walls of Fug Citadel.
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>>74960180
They've got a slower firing time, and take a lot longer to set up (maybe several days). Doing a sortie to take them out was practical. Cannons could start firing within a few minutes of coming into range, if the gunnery team was really good.
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>>74960767
And here is a regional map of the harbor
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>>74960767
Good stuff. Make sure it goes on the Wiki.
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>>74960790
You think I should give it its own page or just add it under the Ecinevian League page?
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>>74960788
That needs a bit more work. Make the eastern part of the inner harbor (the part beside the fort) into a naval base.
The outer harbor wouldn't have much development, as it would still take a lot of pounding from the ocean outside (which has a gigantic fetch and would produce very big storms from time to time).
>>74960835
It can go on the League's page for now. We can always split it up later if needed.
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>>74960874
Here's an updated version. For the bit about the outer harbor, I meant to represent not heavy development, but some smaller fortifications meant to protect the entry to the harbor, which itself is further protected by larger fortifications.
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>>74960767
I just realized I typed west when I meant east, but I fixed it to east for the wiki.
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Can I use the Pyramid to add it for my machine cult? There is still alot of mystery aound it and was playing with the idea that it could be the entry to the sanctum of their god/leader?
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>>74959669
There are techno barbarians and notaztecs with mechas. I think they're the ones with better tech even if they can't produce more of it.
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>>74962308
Sure, don't think that there's much lore around that part except for 'techno-barbs fear the area' and 'it's an ancient missile silo'.
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>>74962308
"...talk of a great evil and death under the pyramid has increased amongst the tribes. Qux herself has now dedicated her life to figuring out these symbols, and has even sent for outsiders of many kinds to try to find anyone who would understand what they mean." - irradiated wasteland page of the wiki

I'd say an evil demon machine dwelling within the pyramid would fit existing lore
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A furred, tortoise-like creature native to the northedge region, the Snufflrug is a prolific herbivore. Like rabbits a snufflrug may produce vast quantities of offspring in very little time leading to periodic explosions in populations. Their young feed on lichen and mushrooms until their teeth grow in fully. Once matured a snufflrug will feed on plant tubers and roots. A snufflrug grows continuosly throughout its lifespan achieving truly prodigious size before dying of old age. The largest specimens are used as transportation in caravans throughout the northedge region. Due to a lifespan of roughly 120 years, elder snufflrug are often passed down as prized inheritance. The fur of these creatures is often harvested as insulating material and their armored shells have many uses. Snufflrugs may also be used to find food buried under snow and ice, making them excellent companions while travelling and short of food supplies. While most races find the meat of these creatures rather bland trolls consider young snufflrug to be a delicacy, as such the number of elder snufflrug is kept quite low simply due to extreme predation. A breeding pair of elder snufflrug is worth a kings ransom in the north and bloody feuds have started over such creatures many times in recent memory.

(I posted this waaay back, with a different name, but I don't think I ever gave it a description)
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>>74960982
Nice job anon! Thanks for going the extra mile with the map.

>>74962308
That place has no lore so I see no reason not to.

>>74963325
Oh yeah, the Shaggles. This is nice, and so I added this to the wiki for you. Good job.
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>>74963834
>Nice job anon! Thanks for going the extra mile with the map.
Thanks, I wanted to add at least one semi-cool map to the setting.
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bilump
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>>74962308
Just remember that nukes in silo are magicaly disarmed, so unless Machine Demon finds and mines, and then arms uranium, i doubt he will have much succes using it.
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Please not guns
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>>74968210
Then contribute to the conversation by saying what war looks like, in this reality where gunpowder isn't viable - and apparently other methods of propelling projectiles through tubes also aren't viable.
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>>74968239
We agreed to firearms being something that develops later, just because something is physically possible does not mean it has to be invented.

Also warfare clearly looks like a mix of medieval and WW1.

Wyvern Knights dogfight in the sky, while mages bombard the battlefield with artillery-fire. Elite units are used to spearhead positions while fodder is used to hold it.

Spells take long to cast so obviously the mages at all times need to be protected so they can unleash another artillery barrage.
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>>74968356
>>74968210
>>74968239
I mean, still even if they develop, they could (and if you ask me - should) develop in completly different way than ours. Why? Because its cool if they do, and it kinda felps to keep setting fresh while keeping sense of progresion.
Like whitepowder wooden mega canons or "airguns" as already proposed.
Hell we could even just go balls to the wall with crosbows, them being more advanced by the year. Bolt magazines, some kind of propelers on bolts to increase armor penetration/length of the shot, decreased weight...
Sky is the limit, especialy because in our universe cossbows never got a chance to be advanced so much because of handguns (and i mean og, handcannons from like XIV) becoming more and more advanced and evolving to muskets (yes i know its simplification of the matter) and what we have today.
Really all should be allowed as long as its not stright up guns.
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>>74968356
Wyvern Knights. Artillery Mages. Cool stuff. But elite units? What makes them elite, what weapons and stuff do they use?
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>>74969095
Well, the Technobarbarians use laser weapons and power-armor. A normal knight can't really hurt it in the slightest.

Another example of an Elite Unit would be a Giant. Giants make up only 10% of the HGA so they are few even fewer specify in combat, but being 3 times the size of a human means that a Giant in full plate with a club can mow trough standard humans unless literally attacked with artillery.

Another more extreme example would be the Litchlords which are extremely powerful mages.

There is also Trolls, which Dwarf humans and can regenerate and innately use illusion magic as well Thz'qran Warchariots pulled by giant lions.

In a lot of cases you need very high firepower to deal with said units. A Westerasi knight fighting a Technobarbarian Alpha has no chance, all he can do is attempt to immobilize him in hope a mage, balista or wyvern knight take him out.
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>>74968239
>How Warfare Looks like
Nigga, in many different ways, but let's begin listing some:

When two Veranese cities go to war with each other, or went to war since the league has succeed in keeping their hostilities external, it is about how can field more and better mercenaries. Veranese aren't big into cavalry, so they hire Free Lances from Euraxia, who are knights that fight as knights: heavy armor lance charges. But most mercenaries are locally sourced, veranese militias use breastplates of steel, chain, padded armor for limbs, open face helmets and often pikes and basket hilt swords. Their crossbows are the main feature in said war. Veranese cities have been developing the art of firing as crossbow and building one for centuries. Veranese Crossbows come in a rich variety:
>Light Crossbows: Less armor penetration, this crossbows are used for their ability to fire somewhat faster. In sieges they can attempt to suppress enemy from firing from crenalations, in field battle, they are used for most volleys.

>Heavy Crossbows:
Larger versions of the light crossbow, slower to fire but higher penetration. Heavy crossbows are often given to elite crossbowmen rather than arming militias, like light crossbows.

>War-Crossbow (Knight-Killer)
The war crossbow is slightly larger but much stronger than the heavy crossbow. It's almost as slow as a musket to load, requiring a cranequin to reload. OFten fire from behind pavise, they can reliably punch holes in full plate armor. War Crossbows have many specialized ammnutions.

Veranese War Doctrine consists in fielding lines of pike and firing crossbows from behind, using cavalry and/or shock infantry on the flanks. The goal is engage enemy line with your pikes, take out their ranged troops with your own crossbows, and have shock troops envelop and flank the enemy.
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>>74970230
Sorry, but you just listed types of crossbows that already existed and typically were used in medieval warfare, which doesn't do much to answer the questions of what crossbows would like hundreds of years in the future, in a renaissance period in which there was no such thing as guns to usurp crossbows.
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>>74970230
When the Chiefdom of Uraka has to go to war, their tactics rely on skirmishing and wearing down the enemy.

Sylbari warriors are often life long trained due to their cultural approach to warfare, and in peak physical conditions, which often surpass humans form other nations. Their training focus on the use of the javelin and short spear, and they often wear no armor or light armor. Meaning that when they are fighting foes who have no or little ranged weapons, their main tactic is skirmishing. Running and throwing javelins to harass the enemy main lines, targeting often the least armored troops, and provoking the more armored troops in giving chase. If they succeed in taunting the enemy heavy troops, they'll attempt to tire them while the skirmishing continues.

For enemies with lots of ranged troops or cavalry, Urakese prefer to deploy massed light cavalry to repeat the skirmish tactics on horse, focusing on trying to eliminate the enemy ranged and cavalry units first. Their whole war conduct is about eliminating the enemy mobility.

When it's time or necessary to engage in melee, Urakese hand to hand combat is about knocking foes on the ground and finishing them with short spears more than fighting in line. Their lack of technology for armor and such means they will obviously not be conquering any new lands soon but when fighting defensively, they try to make the most of their land's heat and plains to tire the enemy out and defeat better equipped foes by harassing and/or exhaustion.

This has mixed results, depending who they are fighting but they have had a number of successes against Betranoxian slavers and pirates.
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>>74970420
You're forgiven.
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>>74969191
Celestials have a not-powder alchemical compound that can't be used for guns or cannons because it's highly corrosive to metal, but it's often used to propel 'rockets' for their hwachas, as well as fill clay explosives like turtles bombs and such.

When sieging a fortress, celestials will often build a 'fire ox'. It's a cart filled with straw, barrels of oil and flammable materials, covered in a canvas painted with tarp mixed with grease. They will attach big 'rockets' to the side of the cart, light them up and send it in a straight line to clash into the enemy gate. The explosion is minimal, but often it will start a fire or at least cause a lot of very dark smoke to rise. Repeatedly using Fire-Oxes against a gate can bring it down by fire, or block the view of the defenders so that a proper ram may approach
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>>74970230
>>74970538
>>74970659
Maybe each nation should have a 'warfare' section on their page.
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>>74971608
I don't know about each specific nation, but maybe certain specific areas can have the standard style of warfare mentioned and developed.
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>>74970659
>highly corrosive to metal
Wait, how come the Celestials haven't made some sort of powder sprayer yet? Imagine something like one of those tube fireworks, but made of wood or bamboo. Point them at units with heavy metallic armor, and watch as they not only get burns, but also their armor gets weakened. Maybe for defense? Something to pour over walls with?
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>>74971608
>>74972882
Making something for each region would be neat. I'd say the Regions we'd need to cover are these:
> Westerasi (with some exceptions)
(mainly Knights, mages, wyvern knights, bull riders, crossbowmen etc.)
> HGA
(Giant Warriors and rare Oldblood Halfling Mages)
> Goldland (surface)
(mecha + aztek warrior support, nibbas riding giant birds)
> Goldland (Underground)
(Insect people0

> Celestial Empire
(standardised infatry army + assasins + rocket launchers and bombs)
> Tnz'qran Raiders
(monghol horse archers, chariots pulled by giant lions, make use of lots of things from their neighbours)
> Uzataar Khanate
(horse archers, offensive illusion magic lots of special forces from subjugated people's like First Elf mages)
etc. etc.

I think we can mostly go on geographical region basis except if there is some largely odd-one-out places.
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>>74973296
First of all, just because something is theoretically possible to invent does not mean it got invented.

Second of all, "highly corrosive" does not mean it instantly devours all metal. To fuck up a canon it would be enough for it to slightly melt it from the insides, deforming the barrel and making the shot projectile get stuck which would result in said canon exploding from pent up pressure.

Thirdly this is extremely easy to solve by hammering on a thin layer of wood over your metal armor.

Fourth, I doubt the Celestials would make any use of it. The Celestials don't border any nations using full plate. The Tnz'qran raiders, mostly use furs and studded leather to be nimble on their horse and because it's expensive. The Gluttonous fleet uses Molusk Shell armor and Technibarbarians either barely have armor or are covered in power armor to think to be penetrated by stuff like that. The Westerasi are past the literally most impassable mountain range in the world. In fact the only people in the Region making use of metal armor are the celestials themselves. Why would they make a weapon which has little use against their enemies, but would utterly cripple them is the enemy ever managed to seize said weapons?
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>>74963325
ADROBS.

Will make use of them in the Vargen Khan stories
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Hi its me, map anon, comming with news/updates about the project. I was thinking that maybe it would be best to wait for mondays thread, but i decided that those who are interested in this project will see it anyway's.
So first things first
>How is the work on project
Slow. I basicaly have recreated farsian republic, added (mostly) araxian kingdom, mountain ranges around westrasi, Uraka, Terravia, and today i will be finishing Halfling Giants. Its much less than i anticipated, but life made sure that i can't put as much of my time into the map as i would like. On top of that unstability of clausewitz engine lets itself known all the time. Only literaly 15 min ago i learned that if you put down pine tres there is high chance that they will wanish if you as much as click on anything. Its not helping, there are much more examples of stuff like this.
Now im sure that "by the end of the month" as finishline was extremly optimistic and shortsighted. I thought about i a lot, and because of all those developments, i would like to propose to the thread an more realistic aproach to the matter.
>Gloria-Etalia v.0.1
If i were to follow with what i evisioned first release of the mod would be possible before end of the year... but it would be cut down when it comes to playable map. First version would have acces to all of westrasi, storm island, Mermaid islands, black sand islands, and if i menage to finish it by the end of this month - goldland. Its not much, but such aproach would allow to avoid mod ending in development hell forever. This would also mean that after partion of map is done, all the future religions and cultures can be added to the files, with future in mind.
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>>74973795
Future of mod in case of going throught with this option would be
>Sons of dura v.0.2 (addition of onis and technobarbarians all the way to the furthest point of irradiated desert, late game "mongol invasion" of what is freed from pyramid)
>Dragon throne v.0.3 (everything from celestials to borders of treant empire, founding of "real" celestial empire startdate)
>Khan of Khans v.0.4 (Eastrasi and Great steppe, pre conquest steppe startdate)
>Savage winds V.0.5 (Northedge, reworks of previous content if needed, late game "mongol invasion" of yugr)
>Cartographers Dream v.0.6 full map
After that it would be polishing of what there is already, and adapting content to what paradox adds in future.
All the core aspects like pre-apocalipse technology that can be found, unique goverment types and magic would be already in first release.
I hope all this does not dissapoint anyone, but i didn't want to prostpone those information until end of the month, and wanted it to be out in the open. I will push this mod to the end no matter what, this is what i can promise.
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>>74973795
Also i forgot to mention but that on the left is best possible wall in the game that i can use until some more fitting model is created.
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>>74973795
Anon, its good that you want to be in the clear. Atleast you are honest enought to say the inconvenient truth.
Fingers crossed it will all work out in the end.
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>>74973795
>>74973946
I'm going to be honest, i'm not that interested in this mod if its going to take three months just to get westrasi, the part of the setting that i care the least about
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>>74973795
>>74973946
>>74973976
I think the goal for now would be getting more developers and I think the best way to do so is getting something presentable out so it can be seen. Even 1 or 2 more people could help out a lot I think. I've never heard of a total conversion mod done by one person, so from the start I knew it's not something you can do alone.

Another thing is, 5000 should be the only start date. That's the year we have lore for and it's much harder to "balance" a game if it has varied play times (at least paradox failed at it miserably).

Starting the game as just Westerasi and getting it to a playable state is a good idea, bu I oppose having more start dates.

Also join the discord it's hidden at the bottom of the main GE-wiki page. Maybe make a thread on Paradox Plaza to see if someone else has interest in the project?

I am not disappointing, I expected this to take longer than you said from the start. Again, no one make a total conversion mod alone.
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>>74973459
>Technibarbarians either barely have armor or are covered in power armor to think to be penetrated by stuff like that
There's also very little conflict between Celestials and the Technobarbarians except when the latter decide to hire out as exotic mercenaries. There's a mountain range between the two and, while not as hard to cross as the Wall of the World, it's still not easy country. And the main route across has the Oni firmly in charge of it, doing their not!Switzerland act.

The main threats to Celestia are all either on their eastern border, or internal due to generals deciding that a title like "king" fits them better.
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>>74974633
There is no mountains between the CE and Technobarbarians, the Technobarbarians live in the mountains.
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>>74974069
Once again sorry to dissapoint you. Its still only an proposition of future, but please be aware that releasing everything at once would mean completion of the whole thing would be far in the future. But please do tell what region are you most interested in?
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>>74973795
>>74973946
This is what I suspected time-wise for making the mod was going to be. I do think that this is perfectly reasonable if not generous considering that you are making this by yourself in a massive game released 17 days ago. I am very excited for what comes out of this mod, and I look forward to version 0.1 releasing.

I do have one thing to ask of you anon, which is to make sure to work at a reasonable pace and not burn yourself out by going too fast. This should be fun for you too after all.
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>>74974726
Me personally its Celestia and the Great plains but everyone has there fav.

Ideally there would be like a pollf or the first section to get made but it is what it is. DO what you can. Westerasi interests me the least too but if tis in its in.

I do find it funny that like each country in Westerasi has a cool gimmicks. The Magocratic Church, the Republican-Imperial Cold war. The Timefuckery land. The Yoroi tribelands,literal Outer Heaven but as a whole it feels a bit bland.

I honestly think from a writing pov the big not-Roman empire backstory was a mistake.

But there is still cool shit there.
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>>74973795
Great work anon. Every update fills me with hope!
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>>74973976
Shield anon here. As a indie game dev, I have a few skills that might help. I am a 3D artist too, so if you can give me specs of the models needed, I can try to whip them into existence.
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>Mendul

"Also known as the Machine King or the Great Creator to his followers, Mendul is a demonic entity made of metal shards and rust, dwelling under the Great Pyramid in the Cursed Wastelands. He is worshipped by mad artificiers and cultists alike, who seek wisdom and power trough creation and machinery. Everything around the Pyramid is infested by his powers, dark and toxic smoke rises from the faults of the ground and his blood spreads across mountains and plains like rivers, as a thick, black oilish liquid. His origin is hidden for many, not even those who worship him get any answers for it. Some say, he was a machine created by the god themselves who they planted into the world, others say Mendul is a fallen angel who replaced his broken body with metal. In truth, Mendul was a scientific genius, who was member of a council of artificiers that used the pyramid as a base for researches...
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>>74975093
Mendul was obsessed with the idea of immortality trough artificial life, but not much support was given to him, for how unorthodox and dangerous his idea may be. However, this didn't stopped him to work on his project in secret. He began using theTeriads, to study their ability to absorb anything made of metal to become one with it, thus he invented Terian Oil, a subtance that could turn every organic life into metal. Bathing himself into with this oil, Mendul consumed to much from it, turning into a metallic abomination, that took control of the entire station and it's technology, while killing everyone inside. As his home got obliterated in a nuclear burst, he stayed inside the Pyramid in a deep slumber, where he slowly gained influenced over the destroyed land around him. Soon he began, to slowly recover, creatig minions that would dig and collect remaining nukes and any metallic parts the he could use to rise an army he needs to fullfill his visions of a world where organic life is replaced by artificial life and those would follow him as their god and leader."

This is so far the first piece of lore of Mendul and his machine cult, next will be explained the cult itself and how he hires members. Any help is welcomed to update this bio. I think I could need a better explaination of how he created the oil and how he became that machine?
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>>74975083
I really hope shield anon, is not BerrierAnon.

If you want to do stuff on the mod, I think that'd be easier to discuss on the Discord than here. It'd be neat if we could get someone to help, especially if they can do models.
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>>74974900
Im really thanfull for your kind words, and i really hope it will be as nice of experience as it was until now (mapmaking element almost remids me of warcraft 3 and heroes 3 mapeditors that were lots of fun to play with in the past).
>>74974908
I could shift additional work from goldland to celestial empire. I doubt i would menage to fit all of it inside for partial release, but if there is enough support i gladly do so.
>>74975083
Any help is appriciated, but i'm not knowlegable enought about models to give you precise data
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>>74975067
Thanks it means a lot, it looks like i'l have to try and post more of them
>>74975093
>I think I could need a better explaination of how he created the oil and how he became that machine
Maybe he used componets from before the apocalipse? Like some kind of magnetic substance that at first was suposed to be some kind of liquid armour, but was too unstable to use. Mendul combined it with his Teriad research and created oil.
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>>74974698
They live on one side of the mountains anon. It doesnt mean they can access the other easily.
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boop
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>>74975136
Shield Anon as in "the anon who made the nation's shields/crests". I'm not barrier anon.
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>>74973459
I imagine techno barbarians with functional power armor are like...A handful only and all named characters. And that laser rifles and pistols exist perhaps in the hundreds and are all named relics like Valyrian steel in Game of Thrones, and that most 'techno barbs' use actually tools or just wonder metal in a medieval/barbarian way. Because if there's a guy leading a hundred soldiers with functional power armor and rifles, they can literally curbstomp most nations and that's not fun.

I imagine technobarbs are like...not a super strong army but an army that tend to be powerful in unpredictable ways by other cultures. So you think they are a disorganized horde, and then there's a missile launcher. Another time there's a single flying machine. You never know what a tribe might have. But they are techno-barbarians- after all, not a modern military enclave, so they ought to sorta suck on average, and be strong by occasional good tech, I think.

anyway just my opinion
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>>74977099
I imagine they are pretty strong, just have very low numbers, because they live in the settings equivalent of Himalaya Mountains.
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>>74977148
Not in the very highest bits, near where Dou Qian is. More on the dry side and well up into the mountains and quite a bit under them (especially the molemen).
But my point is that the border between Celestia and the Technos is very sparsely populated, It's tough country up there, apart from a few sheltered valleys (and they don't really go through).
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>>74977148
This doesn't address the concern of how easily available functional pre-fall tech pr should be though
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>>74977099
Well the last major conflict against old tech was at the end of the fifth age. Kara Khan'd armies basically got crushed by the Goldland forces.

Thing is the mecha get worse over time.
Run out of ammo, run our of fuel, get worn down. A lot of there appeal is clout and intimidation.

Like if it came to all out war they would kill a shit ton of people then immediately fold after all the gear stops working
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If anyone wants a list of 100 Halfling female and Male names, here is the one I made for the mod.

https://pastebin.com/ZA13w3EV
https://pastebin.com/XfbhYix0
https://pastebin.com/K5nhRB7q

>>74975093
Interesting. The artwork is nice as well. I added it to the wiki.
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>>74980789
https://pastebin.com/Cdw66thM
https://pastebin.com/giKFmWsK

Dwarven Male and Female names. Clan names are in progress. Also bump.
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Going to do another travelogue for fun:

>Day 1 - Helias

This is the first entry in the travel journal of Jalaina Nahal, the first of many entries that will outline my journey as I haphazardly try to circumnavigate the continent. I am hardly the first person to do this, it is not a particularly long trip after all, and many freelance sailors now do it several times in their lifetime as they jump from job to job, though it is rare for someone to do it deliberately in such a short time period. Ancient explorers of course had it much harder, but in these more civilized times there is no shortage of friendly(ish) ports along the coast, and it is rare for a ship to have to spend more than a week at sea while travelling the coast unless they want to.

As a lesser member of the wealthy Nahal merchant family, part of this trip is very much to increase my usefulness to the core members of the family before someone decides the number of distant relatives leaching off the clan fortune is becoming to big again and cuts my stipend. My attempt at gaining an education in the magick arts ended poorly, and despite the fact that my family does not trade outside of Westrasi, those with knowledge of the outside world are always valued.

The real goal is of course adventure for the sake of adventure. Like all Nahal youth, I have traveled extensively within the Westrasi Sea region as part of my informal education, and have long been fascinated by the exotic nature of foreign lands. Although Helias and the rest of the Vashian Republic is beautiful, clean, and safe, it does become rather bland and familiar after a while.
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>>74981976

-- The Plan --

First Stretch - Helias to Farbank - two weeks - this should be the easiest and safest part of the journey. The Falcon, a Nahal galley will take me west along the main river route to Jormsburg, at which point I will disembark and travel on foot through Sisilia to the port of Farbank.

Second Stretch - The Southwest - two months - In Farbank I will meet an old classmate who is now a Ship Captain working for a Morloux-Sisilia joint trading venture. Her ship travels up the coast to the Stormlands, before heading south, then east, all the way to Nulamore.

Third Stretch - The Southeast - one month? - Here I will attempt to travel the Merchant League trade routes from Nulamore to New Belwed. Things will get interesting since I have no contacts in this part of the world.

Fourth Stretch - The Northwest - three months - In New Belwed I will meet up with a distant cousin who works for the Imperial Bureau of Colonization there, and together will do the return stretch based on some new "shortcuts" he has been working on.
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>>74981986

>Day 2 - Sforza

The day long sailing trip from Helias to Sforza was largely uneventful. The water was as calm and as smooth as a mirror, the early spring temperature cool and refreshing, and not a single vessel from our neighboring pigsty "kingdom" was to be seen.

Sforza is a beautiful city, a remnant of the Verani Empire like many Veranese City States. Unfortunately my companions (a handful of distant cousins by either blood or marriage) had little interest in visiting the more notable landmarks, and being a little worried about wandering a foreign city by myself, I reluctantly followed them.

The inhabitants of Sforza are a civilized enough folk, with many similarities to us Vashians, but extroverted and flamboyant. During the ten minute walk to the tavern I was subject to three declarations of love at first sight, two aggressive sales pitches from peddlers selling junk, and a short poetic recital on the shape of my bosom (it was surprisingly well done but still unwelcome). All harmless enough, though wandering the docks at night is a bad idea in even the safest of cities.
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>>74982048

Day 3 - Wyrd

I woke up this morning back on board The Falcon with splitting headache, a fair bit of vomit down my front, some badly bruised knuckles, and a missing boot. It turns out that trying to out drink a bunch of sailors was not such a great idea. I asked around a bit and it turns out that the vomit was from some random drunk at the fourth tavern we visited (I don't even remember the second!), the bruised knuckles were from punching a stone wall (apparently I was doing a giant impression), and no one remembers how I lost the boot.

Apparently while I slept, there was a minor confrontation with a small Suezi boat as we were travelling west along The River. Glad I missed it since I never much cared for the Suezi. Although seemingly civilized, their fanatical obsession with re-establishing (their interpretation) of the Verani Empire has ironically caused much damage to former Verani sites due to their ongoing wars with the Veranese City States. Luckily they still consider the Vashian Republic as one of their main allies so we were able to pass their "blockade" in peace.

The Wyrd Tribelands are a strange place I never enjoy travelling through. "The River" as it is informally known travels from the Westrasi Sea through the Wyrd and Uoro to the Lazari Canal, and from there eventually to the West Coast, which makes it an important trade route. Still not worth a trip through the Wyrd though in my mind. Even though The River is relatively safe from the weird time magic and other oddness of of the Wyrd, strange things still do happen, and more than a few ships have gone missing on The River.
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>>74982099

Day 4 - Wyrd

The sun didn't go down last night when it was supposed to, one of many weird phenomena that occasionally occur when travelling along The River. Also we had an intense lighting storm despite there not being a cloud in the sky. For all its reputation, there actually isn't much to see in the Wyrd from much of The River. It is a dry, flat region of dust and dead grass. Our ship, The Falcon, continued at full speed through the night again in order to reach civilization as quickly as possible.
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>>74981976
Great read anon, im glad some writefags remained
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>>74981940
I was mostly going to use dwarf fortress names
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>>74984282
If you have list of them, you might as well post it
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>>74982099
How did a woman go black out drunk with sailors in a tavern in a pre-modern era and didn't get raped in her sleep?
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>>74985491
Because maybe those people were not cunts?
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>>74985491
Because that would be magical realm
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>>74985491
I guess none of the cousins she was with were into incest
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>>74985528
It's been established that it's a culture of sexual objectification by her description of walking around town and being flirted with. That also established that she's beautiful. I find it unlikely that in pre-modern times, before any sort of women's right or even human's right philosophy kicked, everyone in a bunch of uneducated sailors would be very respectful of a woman's right to consent. We know that even today with much harsher legal repercussions and a lot more emphasis on how bad rape is, culturally, a girl that passed out drinking with low-lives would likely not have such a uneventful awakening as just having being puked on.

>>74985580
I'd argue that having a "boy's girl", who is very pretty, that drinks, burp, makes the impression of a giant and is down to hang with the lads is more magical realm than rape. We also have a all female race, amazons, naga orgy pits and a femdom nation. Something potentially being magical realm never stopped it from existing in GE.
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>>74985783
>is down to hang with the lads is more magical realm than rape
Thats really weird way of looking at thing you know that? For most explicit, unconsensual sex is more out there than "boy's girl".
>Something potentially being magical realm never stopped it from existing in GE.
There is defference between potential magical realm, and explicit sexual intercourse that is always magical realm
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> Cult of Mendul

A religious sect that worships Mendul and serves him to fullfill his dreams of a world inhabited by artificial life. A priest of Mendul, often refered as Menduvith, appears as almost not human anymore, with metal skin, clawlike hands and hosepipes installed either in their mouths, on shoulders or arms. They work as artificiers who create warmachines and minions for their masters plan, as well as seeking lost artefacts or devices that could still be in good use. Mendul gains new members in those who dare to get near his pyramid, hearing his wishpers of promises as they study the building. Only a few, worthy enough are allowd to enter Great Pyramid, to be gifted with metallic immortality by consuming Mendul's blood, the Teriad oil, in a ritualic act. Some members of the Children of Iron even find interests in Mendul and start a pilgrimage trough the Cursed Wastelands to be noticed by the Machine King so that they may gain his blessings, if they're worthy enough.
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>>74985783
Just how common do you think rape was...? Of course getting black out drunk could get you raped, but she was with a lot of her traveling companions who I doubt would rape or or let her be raped.

Rape is mostly something that happened during times of war, especially because in pre-modern times if you raped someone's daughter you could expect her brothers, uncles and father to come murder you. (at least that's how it is in eastern Europe to this day)

The other thing is Westerasi being to some extent based of medieval Europe, which was a culture of courtship and adoration. Women were seen as gentle pure flowers to be adored, especially among nobility. Knights would write poems, send flowers and dedicate tournaments to a single maiden just to impress her.

Rape is by no means something that didn't happen, but it is not something that would be 100% guaranteed to happen. Heck I'd say it was likely less common than now, where a father murdering his daughter's rapist is frowned upon. Where sex has been cheapened to near worthlessness and women spend their 20's clubbing every day. Let's also not forget the much more readily present nature of drugs and contraceptives.

(some people also do act silly af when drunk, my gf once pretended to be a T-Rex, walking around roaring and stuff. It's nothing unusual.)
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>>74985967
While I agree that the threat of retaliation from family members could contribute to discourage the behavior, you are forgetting how much harder it would be to track an offender then compared to today.

It is still pretty hard to track down a criminal of any sort today, but we have police, forensics, DNA, pictures, sketch artists, IDs and databases. In pre-modern times, you would not rape a girl that knows you by name and lives in the same village. But someone visiting from out of town and drunk, you are basically guaranteed to get away with. While in today's time, a girl that doesn't know you might be able to identify you by pictures, police could place in the same bar watching security cameras and tracking credit card debt, etc, and then confirm with DNA and shit. In pre-modern times, either the innkeeper happens to know and care to say he saw you dragging a drunk woman into a corner, or really it's almost impossible to catch you.

So yes, I agree that threat of retaliation reduces occurrence. I just disagree that the danger was greater back then than is now.

And rape did happen broadly in wartime. But why did you think that happened? Rape still happens in war today, but if you are reported or caught doing it, you get court marshalled and potentially arrested or demoted. At very least, you get a very stern talk from your CO. Back in medieval times, if you raped someone in wartime, most commanders would either encourage or turn a blind eye. Even those that found it distasteful would often have to swallow their convictions because the price of running a group of violent murderous people is sometimes having to let them do horrible things to others.

Why do you think it was acceptable in warfare back then and it's not now? Because culture perceive the role of women and women's body and the rights of men differently. It was always a 'bad' thing, but a bad thing common enough and that happened enough times that people sorta had to get over it happening.
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>>74985869
You are the one bringing 'explict' into this, not me. I'm arguing that making a girl that is unrealistically 'your type' is more magical realm than acknowledging the very real risk of a female drinking to pass out point with a bunch of unknown sailors in a town she doesn't live in.
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>>74986322
>>74986337
God you're cringe. Just go ahead and draw you /d/ fanfic, but don't alter someone's story for it.
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>>74986426
>I am too lazy to read or argue so i'm going to play 'le cringe' card.
ok.
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>>74981986
>distant cousin
>"shortcuts"
Yeah that is not going to go well for her. All in all great read, just make sure to put it on the wiki!

>>74985954
Nice! Make sure to add it to the wiki.
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Dwarven Last Names:

https://pastebin.com/BiRwhJ4c
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bump
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>>74986322
One thing to consider is that she's a noble. A minor one, but still a noble nonetheless. Considering that most of these sailors are also her extended family, they knew that raping her would mean their head's on the line. Nevermind the difficulty to find clues, a vengeful enough head of the family will just kill every sailor that was in the same inn as her just to be sure.
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>>74988805
Well, that's on me then. My understand is that she was drinking with random sailors in a tavern, rather than with the distant cousins she mentioned. If they know her it does make some sense that nothing happened since a few are likely to have stayed sober and ensure nobody took advantage of her while she was passed out.
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With all this talk of rape, warfare and culture, I realized that we never quite establish a 'tone' for the setting. I know that each DM can take this and run whatever the way they want, and that's true for every setting really. You can run 40k grimderp as a Saturday morning cartoon if you want.

But it does help to know in which direction to go with content if there's a intended tone for the world, even if DMs can ignore.

Considering with have a swamp full of undead, liches, vampires, a cannibal fleet of cannibal pirates who cannibal the cannibal cannibal, and really most things about Ruskata...I'm sensing there's a dark tone to the world. Grim dark or perhaps noble dark.

Without caring about labels, would a woman be safe travelling by herself in the average Celestial Road? What about Westrasi? How often do merchants need to hire guards and how many? How widespread is banditry? Are there paladins and justicars? Evil gods? Demons? Is there hope or it's just a slow descent into madness?

Is the average GE priest a nice guy doing his best or a corrupt lout pretending to believe to get fat at the peasant's tithe? What about the high ranking dudes?
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>>74989568
Based on the content most people have been pushing and encouraging, I'd say that the primary theme is one of zany gonzo pulp fantasy, where the focus is on the weirdness and the wackiness of everything. Villainous liches wielding spells against post-apocalyptic techno-barbarians, that sort of thing.
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>>74989568
Im drunk, so sorry if its incoherent. But have you heard of Witcher? There is huge chance you did... but about games. Not books.
Witcher books are shity, but they portray world that i would describe as grim realist. Life is shit, because poeple are shit. People in power always plot to have populus fighting each other, funding bandits and terrorists to keep people in fear. But people are good, well mostly. They want day to day life to be better, while pissing in general direciton of politics. They want to make their community better place, while having everything up from them against them. And its how i see Gloria-Etalia. Constant strugle of little man against giant world.
You ask if woman would be safe traveling throught any country. I say no. Sooner or later she will came to meet son of a bitch that will rather see himself killed than allow rape target to escape. But everyone knows it. So woman does not come alone, or she is prepared. Mercant always needs to hire guards, and if he can he will hire them from all around the world so they cant conspire against him and gut him while he sleeps. How are paladins? Priests? They are most of the time jaded, because they saw how is the world at the worst. But because of this they can go to extreme lenghts to save purity of others, even if they themselves are damned in the proces.
Its all about sacrefice. You, giving yourself to save not even glimer of hope, Dying hoping that your death can start this glimmer.
And thats all, sorry for the ted talk, and if it was too incoherent - sorry once again.
Have a good night.
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>>74989759
You speak good words friend. Thanks for talk. I forgive your english. You russia? Is good.
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>>74989782
>You russia?
Nice catch, im slav but not russian. I'm Pole. Normaly i would put much more effort for it to be more passable as something other than ESL, But combination of alcohol, and being dyslectic works against me this day. But i felt like i had to write it down while the matter is fresh, even if it looks subpar compared to what i would normaly write.
Also thanks for the nice words.
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>>74989759
>Sooner or later she will came to meet son of a bitch that will rather see himself killed than allow rape target to escape.
If that comes up in the story, we'd better hope that our protagonist is trained at least in self defense. (All that we know so far on that front is that she isn't good at magic, but that's OK as this is a setting where magic mostly isn't too great for holding off someone with a knife, at least not without huge preparation.)
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>>74981976
I look forward to future installments. We might argue about them, but YOU PLEASE KEEP GOING!
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>>74989859
I was kidding, of course. But I deal with eastern Europeans a lot because for some reason to commission/art market online is dominated by them. I noticed that lack of prepositions is often a pretty reliable tell for Slavic native speakers. Hope my good hearted tease came across as such.

>>74990467
Agreed. I hope the anon writing "into the darklands" right a second chapter soon, too.
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>>74990467
Don't worry, I will probably stick with it for at least a week or two and see how far I get

I am applying for a promotion right now, so my time is limited, and my stress level is high, but later in the week I should have much more spare time.

This is far from my first time writing on /tg/ so I am used to criticism and/or sperging. I am happy the story is creating a bit of discussion on the setting.

My intent is to create characters that operate in a similar manner to low or low-mid level adventurers, so they are going to be more capable, competent, and prone to risk taking than a normal individual. And yeah that will make them seem a bit sue-ish at times, but I fully intend to put them in some dangerous/unpleasant/uncomfortable situations once they leave the more civilized areas. And no one is going to be wiping out giants, treants, squads of mooks by themselves, in fact combat will be pretty rare.
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bump
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>>74990751
>I am applying for a promotion right now, so my time is limited, and my stress level is high
Good luck. I've always found that it's best to just show the best side of yourself. And to demonstrate that you're already doing all the kinds of things that the promotion would require you to do.
>My intent is to create characters that operate in a similar manner to low or low-mid level adventurers, so they are going to be more capable, competent, and prone to risk taking than a normal individual.
Thought so.
When I write stuff, I mostly ignore people and follow my own vision. Then, once it's written, if someone has a better idea then I accept the improvement with good grace. It's pretty awesome when that happens. (The worst is when you write something and just get crickets in response and you're left wondering "did anyone even read this stuff?")
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>>74936150
Texas is 2.5 times larger then the UK dumbass.
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>>74993378
How many times can Texas fit inside Texas?
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>>74993897
Two. A Texas is worth 2 Texas.
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I need some help on race names for the ck3 mod. In ck3 every race needs a list of names, and there are some races where deciding the theme or structure can be tricky. I have some ideas about how they could work, but I figure I should ask you guys as well to see if someone else has a better idea.

>Oni
Some asian naming schemes like Korean should work here. South-east asian or tebetian might work as well.

>Sylvari
Some generic european nations might work here. Might have to wait for the "culture map" to do this race.

>T'lc-kha
Lots of clicking sounds meshed together. Could be short clicks or absurdly long, IDK yet.

>Hobgoblins
Same for the Oni. I might be able to get away with taking whatever scheme we use for the oni/raiders and just add some generic goblin in.

>Molemen
I kinda want to make their scheme icelandic. I also feel like it would be too formulaic to make them icelandic, so I could make it super long german names or something similar.

>Araknea
I got nothing. Maybe long disability names (guuuu for example)? I don't want to make them clicky like the T'lc-kha because that would be repetitive.

>Beastmen
Animal screeches.
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>>74992753
Thanks for the advice.

Now dumping part 2 of the travelogue, it starts of kind of slow as Jalaina travels through familiar territory in the Mukwesk region, though ends with her facing her first major setbacks in her journey
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>>74997410
>Day 5 - Uoro

After an uneventful third day in the Wyrd, we finally reached the border of the Kingdom of Uoro late in the afternoon. We docked The Falcon at a small river fort maintained by the Wardens of the Wyrd Watch for about an hour or so to pay taxes and do paperwork. After nearly three days cooped up in a small galley, it was great to get out and move around a bit.

While the important people did the boring work, I chatted with some of the lower ranking Wardens. Like most Uorosians, they are a serious people, in sharp contrast to the emotionally flamboyant people of Sforzi from just a few days ago. They speak Mukweski as their primary tongue, the same language spoken by those living in the more civilized parts of the Westrasi Sea like myself, though their version is rather unrefined. Having visited Uoro several times in the past, I have long come to the conclusion that it is generally a safe, well-run, if a bit dull nation. The Wardens have a touch of the wyrd paganism to them though, and their stories of the Wyrd Tribelands are always worth listening too.
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>>74997420
>Day 6 - City of Vestrasia (Uoro)

About another day's travel in The Falcon brought us to the capital of Uoro, the ancient city of Vestrasia, a place which most grudgingly accept as the birthplace of Westrasi civilization.

The trip was pleasant enough, the banks of the Uorosian River (technically the same river as "The River", though rarely treated as such) are lined with villages and homesteads, and common folk working hard in their fields often stop for a bit to watch us with ideal interest. In between the settled areas are dense woodlots, a peculiar trait of the Uorosians is their desire to live in harmony with nature rather than conquer it like many other followers of the Twin Gods.

Vestrasia itself is large city of well aged elegance, significantly older than even the Verani Empire yet still well maintained. In contrast to popular stereotypes of Uoro as backwater bumpkins, the city is very cosmopolitan, and merchants, tradespeople, scholars, and mercenaries from all over the Westrasi Sea and Mukwesk regions can be found here.

We berthed The Falcon in a reputable dock and the wealthier crew and passengers rented a large portion of a somewhat overpriced inn located in the Uptown region. Following a quick bath (Praise the Gods, I was starting to smell rancid!) me and a few others had a civilized night trading stories with some student scholars rather than rampage through the port taverns with the usual suspects (needless to say I learned my lesson from Sforzi). We had a lively debate on whether the Westrasi Nations should pay reparations to the Halfling-Giant Alliance for the ancient slave trade, admittedly not so ancient in some cases. You can always count on an Uorosian "intellectual" to try to make you feel guilty over something that occurred over a thousand years ago, and people call us Vashians sanctimonious!
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>>74997436
>Day 7 - Uoro/Eastport (Lazari)

Our third day in Uoro was spent travelling further upstream towards the Lazari Canal. Not much worth reporting on here, "upcountry" Uoro is pretty similar to other parts of Uoro visible from the river, if a bit less inhabited.

My cousin Fekia pulled me aside for a girl-to-girl chat on whether this whole globe travel business was such a good idea. She made a rather compelling argument that there was still plenty to see in Westrasi, and that some parts of my trip were needlessly dangerous. Not going to lie, she had many good points. I started planning this trip nearly two years ago when I was still going through a rebellious phase, and some portions of it fill me with a bit of dread. But I have talked about it for far too long now to lose face backing out.

Although still seemingly quite flat, the slight increase in gradient was apparently noticeable to our rowers, whose grumbling increased exponentially. Luckily a strong wind from the south allowed us to reach Eastport by nightfall.
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>>74997448
Day 8 - Lazari Canal

The Lazari Confederation is a strange nation, some would argue it is more of a gentlemen's agreement between Uoro and Lahaila than a nation at all. The bulk of the population lives along the infamous Lazari Canal, one of the largest man-made constructs in the world, if often overlooked due to its utilitarian nature.

Setting out westwards from the city of Eastport, The Falcon travelled at a good pace along the Canal. Not much of note happened; a hippogriff patrol did a close fly over, and there was some speculation among the cousins whether our family had a vault in the mountains.

As if I would know anything about the family fortune. Most of the cousins aboard the ship are closer to the main branch of the family then I am. House Nahal could have a million gold trade bars up there for all I know.
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>>74997457
>Day 9 - Port of Lazar (Lazari Confederation)

We reached the Port of Lazar at the end of our second day in the Canal. A respectable sized city of a similar appearance to Eastport, neither city is particularly old, and both are well run and well maintained by the Research Rangers of Uoros, and the mercenaries of the various merchant firms. Combining the best traits of both Uoros and Lahaila, the inhabitants of the city are pragmatic and accommodating, and I would like them well enough if it weren't for the massive cut they take on any trade going through the Canal.

Taxation truly is theft!
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>>74997466
>Day 10 - Tautoburg

From the Port of Lazar we headed south, into a region every bit as mysterious and strange as the Wyrd. Centered around the "nation" of Tautoburg, though spilling for over a hundred kilometres in every direction, some say this area is an offshoot of the Wyrd, others say it is a region of overlap between the worlds of the Fey and Reality, some say it it is filled with magic ley lines, and some say it is all those things.

Let's just say I am happy I am on a boat.

The forests feel dark and oppressive here, even from the middle of a wide river. Dangerous wildlife can be found everywhere in those forests, and few have reason to enter them except the Research Rangers and the Jorivakian Mercenaries.

There is said to be one community in this region, Tautoburg itself, though no sane individual goes looking for Tautoburg, and it never appears in the same place twice.

We only encountered one living soul as we passed through the heart of the Tautoburg region itself, a woman bathing in the water. Normally such a sight would be of great interest to the male crew, but this is Tautoburg, and there is no such thing as ordinary folk doing ordinary things.

I took a quick look myself with the looking glass and instantly regretted it.
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>>74997488
>Day 11 - Jormsburg (Jorivakia)

After another (thankfully uneventful) day spent travelling through the Tautoburg region, we reached our destination around nightfall; Jormsburg, the grim fortress-like city of the Jorivakian people.

Much like the Lazari Confederation, this nation is young, carved out of a strange wilderness that was ignored for millennia before veterans from Belara and Morloux selected it as the site for a rather peculiar social experiment. Feed up with dying on behalf of others, Jorivakia was established as a homeland for soldiers of all races and creeds, and any who can face their daunting martial challenges are welcome to live here, others are encouraged not to linger.

Needless to say it is a rather empty nation, its forests every bit as dark and forbidding as those further east, though large estates are said to be scattered throughout the forests west of the Jormsburg.

Sadly this was my last night with The Falcon's crew, from here I would travel on foot to Farbank in northern Sisilia, roughly 250 kilometres to the north, or about six days on foot at a leisurely pace. A ship would be faster of course, but the pagans of Sisilia have always fascinated me, and this will be the first part of my journey where I travel through territory I am not familiar with. Besides, Sakras wasn't expecting me in Farbank for a week anyways.

We spent the night having what little fun could be safely had in Jormsburg, including more than a few tearful farewells once everyone had a few drinks in them.
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>>74997505
>Day 12 - Rural Jorivakia

From Jormsburg I said my goodbyes to my cousins and proceeded to the Sisilian border on foot. One of my wealthier cousins arranged for a Jorivakian Mercenary named Brooc to escort me to the border, which is about a day's journey. The journey was rather uneventful. Although sparsely inhabited, and said to be filled with dangerous wildlife, the Jorivaki pride themselves on keeping the few major roads through their territory safe from wildlife and bandits, and Brooc's presence was likely unnecessary.

Brooc likely thought so too. He said little during the journey aside from some unhelpful advice when we reached the small hostel at the border.

Don't get lost.

Don't get killed.

Thanks Brooc.

Not.
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>>74997522
>Day 13 - South Sisilia

I am beginning to regret my earlier enthusiasm to interact with the Sisilians. The ones I have encountered so far at the small border fort and along the road are a rather unfriendly lot, clannish and pagan in ways that remind me more of the Yoroi and Sarcians than the other Mukwesk pagans I have encountered in the past. Since entering Sisilia, most of the looks I get are either ones of suspicion or of leering, sometimes both, even from a few of the womanfolk! Worship of the Wild Lord takes many forms in Sisilia, and all sorts of deviancy frowned upon by the Vashian Chapel are said to be common here.

The forests are also not to my tastes. The "main road" through Sisilia is little more than a rut filled wagon trail, and almost no signs of civilization can be seen aside from a few unlabeled side trails that presumably lead to homesteads or villages. Although the forest is not quite as intimidating as the one in around Tautoburg, I still feel much less safe here given that I am alone on foot rather than on a boat with others. Also, it has been a long time since I have had to travel twelve hours on foot with gear. Probably not since basic compulsory militia training four years ago.

Things only improved marginally when I reached the town of Cattericup late in the evening. Relatively cosmopolitan for its size thanks to its small university, I spent the night talking to a local "expert" on the fey and the many variations of the Wild Lords faith. Needless to say hearing about hags, redcaps, fairies, and satyr spoken about factually by a man who has encountered some in person, and knows people who have encountered others, is very alarming. Suddenly all my childhood dreams of encountering fairies and sprites were turning into nightmares of being stalked by rapist satyrs, sadistic redcaps, and vile harpies. Not to mention the Wild Lord himself, who is actually a rather nasty fellow when you think about it.
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>>74995543
Hobgoblins are Japanese!
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>>74997540
>Day 14 - Central Sisilia

I may have taken a wrong turn at some point. A "bridge" along the "main road" got washed out by a flash flood, and I tried backtracking to a fork in the road in hopes that it would lead me to some sort of shelter to get out of the torrential rain.

It didn't lead to shelter. Instead it zigzagged randomly about for a kilometre before disappearing.

And when I tried to backtrack to the main road, I belatedly realized that several other paths connected to it at weird angles, and I can no longer even see my own footprints because practically everything is under a foot of water now.

Not to mention that the rain is so intense that visibility is near zero.

And now it is getting dark too.

And I might have heard some rather ominous laughter earlier.

A wise man once said that adventures are never fun while you are having them.

Very true.

Another wise man said don't get lost.

Well damn your useless, non-specific advice Brooc, since now I am lost.

And muddy.

And drenched to the bone.

If anyone finds this journal next to my mauled carcass in a few weeks, please bring it to the Nahal company agent in Jormsburg, you will likely be financially rewarded.
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>>74997575
F

That's a sad ending then.
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>>74985967
>>74986322
>>74986322
>In pre-modern times, you would not rape a girl that knows you by name and lives in the same village.
>People you know wouldn't let you come to harm
>Family wouldn't rape family
>Threat of punishment prevents crime
Don't be naive the majority of rapes are committed by someone the victim knows. The sheer amount of bs being spouted about this topic in this thread is really disconcerting. Fuck me rape is about half as common as murder in human history and human beings committed a LOT of murder. It was weaponized in parts of the middle east and africa. If you traumatize half of an enemy population they aren't going to be able to provide the stability they might have otherwise. It was also an incentive/reward more often than not. The romans often allowed looting and raping simply because it kept morale up and subsidized payment. There are plenty of situations in which such a crime could occur based on what was written. The frequency of rape in any society is depressingly high. That and threat of punishment has never succeeded in diminishing crime, it only drives criminals to innovate.

I'm not saying it has to have happened but the chances of someone at the very least attempting to have a go at a young, beautiful and drunk noble woman are pretty high. She should have a chaperone or guardian of some kind if she likes destroying her liver in public so much. Noble innkeepers and honest sailors being a dime a dozen is absurdly Noblebright for this setting.
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>>74997955
I hope you are the one to get raped.
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>>74998472
>I hope you are the one to get raped.
Thats kind of fucked up anon.
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>>74997955
If you think punishment doesn't reduce crime reac about Singapore's last couple decades
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>>74997575
RIP
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>>74999307
>Asian country
>Producing honest statistics
Anon...
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File: well done my boy.jpg (110 KB, 676x858)
110 KB
110 KB JPG
>>74927765
>was on the first thread of this thing
>couldn't contribute because I was banned
>now it's huge and fleshed out and I have no idea what's the lore
>still come to a thread now and again to check on how it's going
you are doing a good job anons, I am proud of what /tg/ can still achieve.
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>>74999789
I got banned a lot too. Nice to see a fellow misbehaving weirdo with a similar issue
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>>75000059
Got banned a few times myself, luckily there is some tricks to circumvent it.
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>>74999550
If you gonna doubt statistics provided by governments that are known to lie we literally cannot use any data ever for anything.
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>>74997735
>>74999312
It is not the actual ending of the story, those are just her thoughts on that particular night.
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>>75000262
Oh, thought, she died.
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>>75000262
aww that would've been a neat ' footage found ' story
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>>74997575
This is quite nice anon, thanks for posting this! Please be sure to post it on the wiki, I don't want this to get lost in the threads, as it is quite good.

>>74999789
Thanks anon. If you ever want to contribute feel free!
>>
Boop
>>
All of the Lizardmen Names

https://pastebin.com/QEjaQfwJ -- Lizardmen Desert Female
https://pastebin.com/qanVHVxh -- Lizardman Desert Male
https://pastebin.com/J4zDDntf -- Lizardman Swamp Male
https://pastebin.com/9E5xNDe7 -- Lizardman Swamp Female
https://pastebin.com/rWiDdXp3 -- Lizardman Saltwater Male
https://pastebin.com/zSJa7fat -- Lizardman Saltwater Female
https://pastebin.com/3aT5kjWy -- Lizardman Last Names
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Monday is comming soon, so I hope this thread dies soon, and things become more "normal" next thread.
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>>74995543
Thinking maybe T'lc-kha names would be short ones, two syllables is normal. Three maybe if they are of high caste/goldshells, four for queens.
From the race name alone we get 5 consonants (T, L, C, K, H), of which 3 are 'click' consonants (T, C, K). There could be a 6th 'buzzing' consonant (Z). For vowels, I'm thinking only ones without major lip movements, so (A, I, E) it is.
Now, the rules for their language might be that if a name/word starts with a click or buzz consonant and followed by another click, buzz or L, they are separated by an apostrophe.
>(Ex. T'lc, C'za, K'che, Z'ki)
Words can end in either vowels or C, K, H.
No vowels, no problem - as long as it's just one syllable.
One hyphen possible for two-syllable names, and two hyphens for 3+ syllables.

>Molemen
Corrupted normal corporate worker names. Like Przton, Deev, Chuk, Kerren, Guen, Pat, Gus.
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>>75004466
Man would you shut up already. God, with the constant mantra.
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>>75004903
Barrier anon found a new way to annoy us. Ignore.
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>>75004554
Both good suggestions. I'll see what I can do with this, thanks!

Also, Gaint Name Lists:

>Giant Male
https://pastebin.com/FAdKKXuu
>Giant Female
https://pastebin.com/MwJHJbJF
>Giant Last Names
https://pastebin.com/L33gsgp7
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>>75005058
Barier anon is mascot of the thread at this point
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>>75005205
Let's turn him into lore, then.
>Barrier spirits
In several pagan religions, there exists similar entities known as Barrier spirits. Initially representing boundaries, they have a tendency to annoy people by denying them passage to the content of their wallet, for example. Or opening a door only to have it slam closed on your face. They are often regarded as minor mischievous spirits who will annoy those that vex it, and these Barrier spirits are known to keep grudges longer than even Dwarves.
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>>75005582
Barrier spirits are unknowningky serving the designs of the Cringing One, forever at war with the Based God desires
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>>75005778
What's the cringing one apocalypse? What is their final plan?
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>>74986792
Not him but you are, you are writing massive essays because one girl didn’t get raped while getting drunk.
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>>75006802
And?
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>>75006946
And it clearly shows you are more mentali ill than rest of us
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>>75006802
>not him but 24 hours later here's my thoughts about a discussion that was over more than a day ago.
ok.
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>>75006972
wheredoyouthinkyouare.jpg
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>>75007024
Mental asylum for autists, but you act like you came from separate ward for dangerous people where rape is something normal to talk about
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>>75007024
A mongholian horse grooming forum
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>>75006986
Sorry forgot you can’t have opinions on things that happened a day ago
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>>75007155
You are reigniting a discussion, to point out you think it's not something worth discussing. Do you see the problem with your action?
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>>75007188
No I don’t. *dabs*
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>>75007402
May the Base God bring you back from the slime of the Cringing One, wayward child.
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>>75004554
I want to say thank you again for providing a naming structure for the T'lc-kha that sounds right and works. I implemented it and the words I'm making sound like I'm trying to speak an alien insect tongue. Bravo anon. I cannot stress how helpful this was. In fact I'm going to put this post on the wiki because it works so well. I would show how the names turned out but pastebin wont let me do more than 10 pastes in a day.
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File: Menduvith symbol.jpg (12 KB, 188x216)
12 KB
12 KB JPG
This is the official symbol of the Cult of Mendul or the Menduviths as his servants are often be called. A rhombus as a head and eyes and mouth shaped as triangle to refer the great pyramid. Each eyes has two lines going down as they were tears, which depics the blood of Mendul, the oil that corrupts everything and turns organic life into machines.
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I just realized that today marks the two month anniversary of Gloria-Etalia. Crazy, huh?
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>>75011387
Are you kidding? There's no way this has been going on for two months. It feels like a couple of weeks at the most!
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>>75011752
Check it out for yourself:
>http://suptg.thisisnotatrueending.com/archive/73993406/

I did make a mistake and misread the date. We are a week off of the two month mark. But yeah, it doesn't weel long at all!
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>>75010698
Looks good.

If you want it formatted so that it matches the other coat-of-arms some people are using, you can ask if the coat-of-arms guy is still around.
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>>75006802
>writing massive essays
Hyperbole looks bad on you anon
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NEW THREAD DON'T BOOP THIS ONE
>>75014958
>>75014958
>>75014958
NEW THREAD, DON'T BOOP THIS ONE
>>
>>75014964
Anon this one hasn't even hit 300 yet
>>
>>75014964
too soon



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