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How does one deal with Tyar blindships while running an Absolute States interdiction fleet?
>bombers don't do shit due to point defenses
>short-range killclouds don't do shit due to armor
>anything with longer range gets ignored by the blindship's Weaponized Ignorance
>can't use nuclear mines due to the event rules (Post-Neptunian Rules of War)
I guess I can always surrender whenever I meet a Tyar fleet and don't get the first turn, but that doesn't look like a winning strategy.
>>
I find that MK III vanguard gunships work decently, but yeah, those event rules are a goddamned nightmare for any fleet that relies on enhanced strategy cards like nuclear mines.
The Neptunian wars were such a dysfunctional clusterfuck too. like, previous event campaigns were pretty fun, like the Reigon prism wars, although they were complicated, they never invalidated any basic strats. I have mixed hopes for the next event campaign.
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>>75965712

Dude, just run Ppuk and ram those fuckers into yesteryear.
>point defenses don't do shit against ramming
>armor melts to ramming
>Weaponized Ignorance are you fucking kidding me?

If you're one of those bitches that insists on running Absolute States because "mah Chandelier," you can even use the delegated blockade rules to splash Recognizers and get their budget Ppuk lithobreakers.

Seriously, drop your shitty Miasma and grab x4 lithos instead. You have 0 excuse to be losing to Tyar.
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>torpedoes and rockets are the only counter to shielding
>torpedoes and rockets also get hard countered by point defense
>point defense are present in all Tyar ships
Nerf when
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Fucking idiots still aren't using wormholes and bishops.
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>>75966024
Not everyone is a soulless metafag.
I bet you were rocking Sentients with the Nanocloud defences and Mk3 Shroudpiercer bombers in the last edition, too.

But then I’m just angry that my Emerald Nova fleet has been left out for the last two fucking editions so take my salt with a pinch of salt.
>>
Voidborn niggers are such fucking faggots. The fact that they're the only faction that can actually fight the Tyaren on equal terms says a whole fucking lot.
>Void Dwellers gives them the ability to colonize any inhospitable planet, which is over 90% of existing planets on the galaxy
>Gravity Masters gives them increased fleet speed, along with invulnerability to area penalties such as Asteroid Fields, Quasars, Neuron Stars, Nebulae and Black Holes. It also gives them fat bonuses when in range of the latter. Oh, and it reduces the penalties of going past the fleet's ship number limit
>Gravity Tethers gives them SILENT FTL
>Singularity Compressor superweapon can obliterate a whole fleet with a single shot as long as you roll over 15, or 10 if you get some specific research. And even below 10 or 15 it's still more than enough to ruin your comp.
>Time Dilation gives their homeworld so many defensive buffs it's near impossible to attack it
>Hawkin's Dome superstructure boosts their industry to infinity
And these are only intrinsics. I won't even get to the other stuff because the list is even bigger
Holy shit man, nothing makes my blood boil like seeing some smug faggot pulling out those black ship miniatures from their bag
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>>75965928
>Nerf when

Why do I need to repeat this every single thread?

USE YOUR FUCKING CARDS PEOPLE

You do not have a ship problem, you have a card problem. Use your fucking cards.

>Maiden's arrow
>seize the gate
>hope was lot before it was found

Any of those will be x10 more effective than adding another capital ship to your fleet. Tyar PD is top-teir, you can't really brute force them, this is why you have cards.

Carve this into your goddamn visor: Ships fight games. Cards win them.
>>
>>75966085
>don't play meta
>rage on every forum when you keep losing
Join the winning team anon
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>>75966141
I’m not mad when I lose, unless it really was just a brainless netlist the guy hasn’t even bothered to finish.

Last time I played, dagger I was up against hadn’t even named his cap ships.
I ask you who the fuck is so creatively bankrupt, so intellectually void that they can’t even name their ships. Not even his flagship!
Just slap ‘Enterprise’ on there and paint your engines red and blue for a laugh it’s better than fucking nothing.

I just miss when people in my local area played for fun rather than netlist meta dickwaving.
We saw so many interesting lists back then.
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>>75966085
Nano clouds were seriously op last edition though.
>be me
>absolute states
>3 denizens bombers with nano cloud defence
>strafing runs over any capital ship
>game over within 3 turns.
I'm not saying that it wasn't fun but it did make it way too easy
>>
I'm trying to figure out a Concordant Moons E-War list. I'm currently running:
>1x Charon-class with CABAL A.I and Command & Control Suite upgrades
>3x Keelbreakers with AI ghostnets
>4x Salvage Company Armed Tugs
>rest of the points into EMP mines and decoys

I can beat Absolute States lists but my list falls apart in a hurry against Anarco-Commune merc spam. Anything i should switch up?
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>>75966122
Yet another reason why I play the fleet command parts of events, never admiralty parts. It's true that some ships only become meaningful because of logistics and large-scale strategy, but the current implementation is largely imbalanced.
>>
I just started playing games like this, I usually only do RPGs, but what is the deal with the dudes who use Boarding Troops? I thought this was supposed to be ships and shit and someone boarded me and did "Visceral Damage" It was so much wtf?
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>>75966177
I feel you anon. I may play Swarm meta, but I did have more fun when this game was only submarine battles in space.
>>
Who else here is /NecroSeer/? They're pretty cool and probably have the best lore
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>>75966182
Switch out the EMP's for nano clouds on your charon.
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>>75966210
Best lore by far but they needed the fuck out of them since 2and edition
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>>75966194
You've been taught a valuable lesson; a boarding troop carrier does indeed eviscerate ships if you let it actually deliver the troops.
Hope you didn't get that result against your flagship on your first ever game, though. I know some people who sold their starters after an introductory match against mass boarding.
>>
>>75966194
>>75966226
Go AI. More drones makes it hell trying to land a boarding party.
Don't forget they get an extra attack during your opponents movement phase
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>Tyar vs Mesekai (me)
>fleets meet, battle inbound
>guy says he has outfitted his ships with mostly boarding pods
>fires them all
>around +200 pods, totalling 10000 manpower
>Mesekai have no (efficient) PD, all pods hit
>he smugly tells me the boarding parties break my ships from inside
>remind him that the Mesekai's homeworld has a Methane-Amonia atmosphere, and so does their ships
>boarding parties don't have oxygen apparatus so they just die the moment they board
>also tell him that his ships now all have the undermanned penalty because most of the crew consisted of boarding parties
>he calls me a faggot, grabs his minis and storms out
I hate the 6e. It normie-tized the game so hard it attracted retards like this guy who won't even bother to read the Codex Astra
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>>75966297
Based poisonbreather. The boardspammer got what he deserved for cutting costs on actual survivability.
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>>75966297
Fucking based.
That's such a core obvious fucking thing about Memekai, what a fucking retard for missing it.
Not like oxygen rebreathers even add much price to it, he could've traded in a bunch of pods for rebreathers and then still launched, what, 100? 130 pods?
>>
>>75966330
>>75966435
I'd probably never take Mesekai to a tournament or a game where I really want to win, but god it's fun to main them because they're so low tier the metafags don't know your strats.
In Admiralty though they're fucking broke on land warfare. Nothing counters Chemical weapons. Too bad almost no one plays Admiralty.
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>>75966547
I only every see Admiralty games when it's a small local group, really.
It's a shame, but the scale of the mode really does just lend itself to a focussed group who will be playing it long form for ages.

When they had the wider community Galactic Conflict back in 3e though, that shit was amazing.
All the local groups playing out their 'sector' admiralty and fleet level fights, all the diplomacy and tactics being worked out online.
Hell, the Concordat rules became a thing because of that - all the players for Emerald, Absolute and Necro worked together against everyone's expectations. It all fell apart when the Necro boys turned on the others - which everyone saw coming but was super cool anyway - but we got the rules for mixed formations and fleet alliances out of it.
It really was a much better game back then.
I can't help but feel like they lost their way when 4e got big and popular.
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>>75965928
The next launch cycle gives AS some better options, I think the Subspace Hunter's -3 to all reaction rolls when attack-decloaking will screw PD heavy fleets.

Sure you can't get nuclear mines but the event pack doesn't ban reaction torpedoes and N2 missile bays, which may not get the EW bonus nukes' EMP rule gives but are pretty close in power.

Failing that there's always the option of taking the Last Line of Defence sublist from the Ganymede War supplement.

>all ships must replace Impulse and Laser weapon mounts with Proton or Kinetic turrets
>all ships lose Advanced Shields and gain 25% of hull points in Heavy Ablative Armour
>30% points reduction on everything cruiser size or smaller, squadron size caps and allowances doubled
>ALL missile and torpedo bays get free upgrade to N2 warheads

Plus your deck suddenly gets some amazing strategy cards

>When a squadron is reduced to one ship it can launch a self destruct boarding action counting itself as a Dreadnought for the purposes of catastrophic damage
>you autopass all command checks for a game round
>main batteries get +1 damage for each member of a squadron that has targeted the same vessel that turn
>>
Okay just a heads up to everyone, don't buy the Voidborn minis. I don't know what sweatshop TableForge is employing, but they break easily.
Probably it's because of the ship design having so many thin spots, but nevertheless this shit shouldn't snap with the slightest of impacts. I dropped mine from my hand onto the table and it broke in half, for fuck's aske
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>>75967066
For real? That's a shame. My Necroseer starter spineships (the 2012 starter, of course) have survived a lot without breaking, and they're arguably thinner.
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>>75966131
>sniveling cardcucks
>d12 chucking chads
there's a lot o reason's card's dropped from the meta, boyo. Why run anything but basic maintenance and countermeasures in your deck when that's all you need to brute force a win with a dozen capital class boats?
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>>75966131
If I wanted to play with cards, I'd play fucking MT:G. I'm here to play with a fuckload of space boats god dammit, and I'm not going to take less of them just for stupid space magic.
>>
anyone running mycenoids has to fucking neck themselves immediately. they arent there to win theyre just there to be a smug faced piece of shit with the

>Oh you board my ship well all your crew men got infected
>infect the computers on any mechanical ships
>make the entire thing a massive chore having to count up all the infection penalties their spores give off

why on earth would you ever run this unless youre a sadist with nothing else in your life
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>don't know what this game is
>googling basically any name/term in this thread brings up fuck all
Am I having a fever dream?
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>>75967495
Check the thread name, anon.
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>>75967453
>Not Running Avar Monarchy with boarding doctrine and shitons of carriers
>Not boarding Mycenoid hive-ships and fucking them up with your burning zealot crews

step the fuck up senpai
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>>75967495
>he doesn't know
I suppose it being obscure does keep scrotes from ruining the scene
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>>75967508
time to go to bed
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>>75965712
Tricky and really depends on what you run, but there are was around their bullshit.
>Divination-class
Bring all the HEmitters you can cram onto the ship. Rely on your excellent armor and okay-ish mobility to close in and fry them. Yes, I realize their range isn't at all fantastic, but Continous, Focus and Rapid is already a nasty rules combination at that tonnage and against blindships they have the added bonus of being Unseen (which *really* doesn't make sense lore-wise, but whatever).
>Talwar-class destroyer
Kinda gimmicky, but the key here is the blaster array. If you can take a named commander, Commodore Lira's Noose Gambit gives a free Engage token for every three crits you do. Normally only situational, but with the blast array critting often you can quickly rack up six or seven Engages on one blindship during the firing phase cash them all in during damage phase and deal a shitton of auto-critical bonus damage. If you don't have the points for a named commander or are allergic to Lira's dumb uniform art, the Lynx title can do something kinda similar, but only once per game.
>Nova strike craft / Serpent-class stealth carrier / Strike Specialist captain
Serpents convey Unseen on the first attack run launched from them. Novas can only do one attack run in exchange for high damage and the Focus special rule. Strike Specialist makes that attack Relentless, ensuring sub-system damage in the worst case and making a huge mess of the target in the best. Afterwards the Serpent can go harass enemy escorts or something with whatever you put in her other flight deck.
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I get that Tyar are the meta and they hard counter the Thukker's skirmishing playstyle but there's nothing more satisfying than taking advantage of every little mistake your opponents make then zipping out before they can retaliate. It's just a shame half the players at my shop play Tyar and I can't do shit to them without putting myself in an incredibly dangerous position.
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Im the only one that remembers that the "Comunity of the Zeckir" exist? 'Cause I'm sure the game creators dont.

>Only excels at boarding, and even then its kamikaze.
>"Bio-amo regenerates" yeah, but it cant take down any enemies shields.

>The fucking "Methabolism chemicals" aka roll and pray you dont blow yourself out.

Is this faction supposed to be a joke I dont get? Cause its fluff rocks but the rules seem bad on purpose.
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>>75967801
It's the hell of "no buy no updates" and "no updates no buy." Best you can do is be loud I guess.
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>>75967426

You know Rushed into Service, Out of Retirement, No Holds Barred and Rearguard are all cards that let you field more of your precious space boats, right?

Unless you're running Mycenoid, you can always get -more- ships with cards. Literally the only downsides are that you can't drop them on the board turn 1 and that maybe once in a blue moon a Ppuk spam will lock down your reinforcements with positioning.

(Also Farfican buoys, but nobody fucking plays them anymore)
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When are these fucks getting nerfed? It's ridiculous that Andromedian Motherships can literally just turn your shields off merely by activating ONE ability. Yes, I know that the Shield Disruption Field ability also affects the player's own fleet, yes, I know that Andromedian ships has meager hull points and they're easily destroyed without their shields, but that doesn't matter when their weapons has 1) long range, 2) high accuracy and 3) bonus damage against hull, and you're going to be doing that as soon as you use the Mothership's disruption ability anyway.

TL;DR edition: NERF THE ANDROMEDIANS, MOTHERFUCKERS ARE BROKEN AS SHIT
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>>75967801
Look at your point costs anon, you are supposed to tarpit larger vessels with your dozens of Ifrits and play to objectives with your Imps and Djinns. What the fuck is your opponent going to do when you stunlock their huge battleships with? Yes Djinns are shit now but they are still the tankiest thing your fleet has: just build them with tachyon shrouds for shieldtanking and don't even bother powering your garbo artillery. Point defense>offense when you were never going to blow up even Tyarscum. Everyone forgets Imps can seize objectives despite being fast attack frigates, just don't put points into trap options like nanoskeins unless you are a gigachad and run Impball with Suilimann XIV for that proximity defences doctrine.
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>>75968028
(Tarpit with Ifrits). Always Ifrits. Heck if you run them with Salman you can spam your dead Ifrits as reinforcements. Mfw
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>>75967923
Call me old fashioned, but I prefer the purity of spending points on ships, not on abstract semi-magical effects.

Besides, all those last two cards get you is, at best, escort or line formations that are slightly more efficient points-wise than straight up buying them, and the first two get you pre-damaged or sub-par capitals that are WORSE for the points cost than their normal versions, and they only get you above the force-org limit.

They might be okay for spamming something like Srysk siege dreadnoughts, but otherwise, they're basically noob traps for a weaker early-board presence.
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>>75967871
I found a masochistic love for this guys ngl. Love it's fluff, as they are the only ones to embrace The Mind instead of deny it. But the least bad style of play is go on Raids, take the Depredation of ranks route and go full banzai, aka fuck the fluff.

>>75968006
They deserve nerf, it's a fact, but they rely a lot on motherships. Best tactics is to go for droids/AI/Bat-grown soldiers, whatever the hell your faction can get and go full sacrifice.

My plan
>Locate mothership
>Put a transport ship with "Tactical space warp" - faction wide card.
>Wormhole next to mothership
>Release minor ships
>Engage boarding

You will have to accept the ship you send will die, but without Mothership Andromeda can access it's higher command/elite ship abilities aka they are fucked.


Ooc we need to do more of /tg/ rants about an imaginary game more often
>>
>>75968239
"Fuck the fluff"
WE ARE BURNING JUDGEMENT, A HOLY FLAME. MINDS ABLAZE, WE BRING ILLUMINATION, PURE TRUTH IN THE VOID. A COMMUNAL TORCH OF MIND AND BODY.
>>
Okay I'll set aside the autism for a second so I can compile what we came up with so far:
>sci-fi spacefaring setting
>2 "gamemodes", Fleet Action and Admiralty
>factions are: Tyar, Mesekai, Voidborn, Ppuk, Sentients, Concordant Moons, Swarm, Mycenoids
What else?
>>
>>75968402
I see you are a "Zekist Zealot Zigrit" fan, understandable, but for once I dont wanna play space evil church guys. "EMBRACE THE MIND. EMBRACE US ALL. RACE AGAINST DEAD" ~And forgot about individual~ but no ones perfect.

>>75968178
The cards aint Magic effects, is a way of showing Your Dudes capabilities, games based around that.
Tyar (note to OP) have lots of ways to avoid targeting but they cannot get any moral support nor space negation effects.

>>75968028
The problem is that all of them are one trick tactics.
>"Iffrits block my ships" -> deploy brigades, EMP, or just overdrive motors. Iffrits will die. And dont try to put me a "just engage all at the same time" they need numbers to work and even then dice can fuck you up.

Imps can take points, but they can be fuck up by artillery, so only decent option is to raid the point and go,cause most people put artillery on defense fortress imposible to kill.
>>
>>75968550
>factions: the Absolute States, Necroseers, Andromeda, Community of the Zeckir, Avar Monarchy, Emerald Nova
>>
>>75968550
There's a sistem of abilities that work by a deck of cards.

You can personalise any ship stats.

Game's based around point gaining by killing enemies, taking points or raid said points.
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>>75968570
Half right: the true path is realizing your Ifrit's die regardless. They are fundamentally long range boarding pods. Community boarding actions are hurt by brigades, (like everyone else) but their psychic scream can usually wipe out whatever is in their way. Most fleets want to capture ships with boarding actions. You still can, you just have to hold them with one of the weaker marines complaints in the game. OR you zoom in, pop boarding pods, psychic scream upon boarding, and watch as the ship is reduced to an empty floating hulk. Everyone dies! Bonus points for setting your now empty Ifrit on a ramming course right after.

Ideally you want to psychic scream on artillery after closing the gap with your Ifrits, that way your imps are uncontested by everything short of fortresses. I hate those things so much you have no idea. We really need a good artillery ship, though knowing the devs the damn thing will shoot drop pods too.
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>>75965712
Are there any actually tg-reccomended fleet control games out right now?

>Fucking torpedo nerf now leaves me with 8 torpedo frigates firing 1/3 of the salvo they used to. Fucking devs try to give more payload loadouts which translates to gimped versions of everything else. Who the fuck would use a boarding torpedo with 20% greater range than a boarding pod but literally shittier everything else? Torpedoes don't even get "evasive" so they take full point defense damage.
>I get nerfing, but nerfing into obscurity sucks. Why even have torpedoes in the game? Who balanced this?
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>>75965712
Use your space marines and board their ships. If they can't repel boarders they have to scuttle the ship
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>>75968239
I actually did exactly that, and guess what.
>Destroy Mothership
>Andromeda player just shrugs and plays the Negative Reconstruction card to put the Mothership back in the game, now with the Negative Energy attribute
What the fuck was the odds that he'd have THAT exact card? Even with the ruling that it can only be used to rebuild one ship that was destroyed in the current turn or opponent's last turn, he still had it in his hands when it mattered. Fucking bullshit.
>>
>muh homebrew
Just learn to play within the rules, it's the only way to actually play the game as intended.
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>>75968742
Gotta accept, I ignored pyshic scream. I went for "Chemical Comunion" aka steal your ship and dudes (negate a ship use, gain a ship with almost 0 damages, if it dies enemy have wasted turns hitting itself and if it lives points for capture and from Zeckir rules) but yeah it works like 1/3 times. So best to kill the ships got it.

About Screaming at Artillery: Monarchy, Ppunk, Voidborn and a couple more have defenses, so long range they arent worth (if it manages to kill any tripulants, defending player can choose to lose motors, shields or something he wont need) And getting close means eating all the traps for nothing.
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>>75969010
Fuck the Negative Reconstruction
All my homies hate it.

Even then it's limited to 1 in all your deck, high cost, and imposible to return to hand. Timmies try to thin their deck asap, but they only get 2 one trick cards and no options.

So go on kamikaze, chances are He wont have that card on hand, and its a matter of time that card and Andromeda get nerfed.
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>>75966122
I'm sorry, I can't hear anything over the sounds of Voidborn screeching when I drop gravmetric oscillators and they have to run at 1/3rd speed unless they want their fleets broken up over half the board. Trion Assembly 4 lyfe.

>>75967923
>>75968178
The real problem is that any competently built fleet with a sideboard deck centered around counters will always be able to stymie a card-centric player by leveraging more, or better, ship options while locking down deck strategies. And any card-centric builds designed to counter counters means either wasting deck space if your opponent isn't running that strat or even further eating into your fleet capabilities and capacity in exchange for a larger deck - and all the attendant problems that come with a larger deck in general.

>>75968239
>>75968006
Trion drone abilities don't count until the resolution phase, so according to RAW a shielding drone is not affected by the Shield Disruption Field. Granted, Todd Lester is still the lead designer and Andromedians are his baby, so expect errata the moment someone brings that up at a tourney.
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>>75968550
Much like the devs you forgot Nova.
Fuck man, when will they EVER get an update.
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>>75968550
You also forgot the Community of Zeckir, much like everyone until their dreadnought floats listlessly into a star.
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>>75969220
Or they took automation protocols and half the Zeckir strategies go right out the window. Too bad the Zeckir only have two main strats.
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>>75969156
Moreover, placing your bruiser ships behind cards carries with it the risk of them being selectively delayed. YES, suddenly flanking with a battleship can be hilarious. But when that battleship is reshuffled into your deck a few times over a battle because your opponent is cheeky, you will see red.
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>>75969304
This is why AI need to be purged from the galaxy. Ali Hazarade was right, botniks deserve the void.
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>>75969351
Imagine being so carbon based that you need artificial intelligence to perform basic tasks for you.

This message was made by the Andromeda gang.
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>>75969421
>It's not an AI!
>It's just an intelligent construct created to perform a specific task!

At least when Ppunk say they don't use artificial intelligence they have the decency to cram some mutilated orphan into their systems.
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>>75969304
>wasting points and an AI slot on automation protocols just to own the psychic goatfuckers when you could instead run more ghostnets and CABAL.
NGMI
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>>75969633
>he has to waste an AI slot on automation

Filthy, dumb Concordant scum.
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>>75968570
>>75969304
Apparently the devs are expanding on ewar in the next Zeckir update. (Though that is probably half a decade off since they can't stop fellating the Tyar and Ppuk for more than 5 minutes.) Elite cruiser patterns. Makes sense given the faction's mismatch between expensive silver bullet ships and expendable swarms. Many overlook that all the Zeckir admirals (except Suilimann) have decent hacking given their cost. Hell, Khayyam is probably the best ewar commander in the game, its just no one plays him because his doctrines are otherwise garbage and his points cost is stupidly high.
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>>75969932
I think part of the problem is that the game itself is split between factions balanced for fleet command games, factions balanced for Admiralty games, and factions that are balanced for alliance games. Most of Zeckir's build options are traps unless you're playing alliance.
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>>75969932
I swear to God I will die before understanding how this company plans how factions work, Voidborn has ONE trick but rapes so hard with it.

Zeckir seem to have many Pyshic usage (pyshic scream is an expensive ability for medium ships, our corvetes get it for free) full horde, ultra elite, hacking (AI? Nah embrace the Mind's Meat, you dont have an option) character spears (Until nerf Krirk Kinship made AI run away) but they can be fucked up so easy!

Pyshic? Defenses come for free or are ultra cheap, or AI

Hacking? Good luck trying to get close without you dead or self destructing (Fuck Methabolism Chemicals)

Hordes?No area buff means they die if you look hard on them.

Ultra elite? Bangbang +21

Characters? Have fun paying twice as much as for the rest of the factions.
>>
Man now I kinda want to sketch out concepts for all of these ships and factions
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>>75970378
based drawfag
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>>75970182
Scream's aoe scales based on ship size, so the scaling price makes sense. Free on sub-destroyer ships, best on boarding pods (you are always in range if you are boarding). That said scream on a destroyer is fun if you can put it right in the middle of a fleetball, if you don't mind killing off your whole crew in the process.
On point otherwise, combining the glass cannon faction with cheap costs and a guerilla/ swarming playstyle was an...interesting choice on the dev's part. Unnerf Krirk pls.
>>
I ship Ali/Lira. Yes, I know they've never actually met, but just based on their art, especially their color schemes, they'd look amazing together.
That is all.
>>
Actually, is there a reason named characters are locked to one game mode? It feels like such a waste of interesting abilities, neat fluff and the generally very pretty artwork on their stat cards.
Like, I get their balance is all over the place (looking at you, Mbapu), but they all have point costs associated with them, so it can't be that hard to balance them.
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>>75970991
As I recall, the official statement was alike to "you can't guarantee that these personalities actually emerge under your command as an admiral".
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>>75970991
From what hearsy I heard, it's because the Admiralty designers wants Admiralty to be about the armies and not the individuals. If they added named characters, they'd have to make them powerful on their own to justify having them around, which they felt distracted from the idea. As an example, they showed off what Captain Terrence's stats are like in canon, and compared them to a single High Nighthunter's, which is roughly the exact same. If Captain Terrence was added, his game stats would likely be closer to a squad of High Nighthunters instead of one.
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>>75965928
>build tyar dreadnought
>win the game and get punched by a seething opponent
You can't fucking defend tyar decks. Absolute powercreep GARBAGE
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>>75969493
>At least when Ppunk say they don't use artificial intelligence they have the decency to cram some mutilated orphan into their systems.

This disgusting slander will not stand. Ppuk scream-ware doesn't use orphans, they use families.
>>
>>75971206
Honestly I think they should include them as like, star admirals / captains who you add to existing ships.
So instead of it being the ship hero of Mtaro, instead Mtaro is an officer upgrade you can buy for your flagship.
That way it can be a small but significant upgrade to a ship, rather than an outright bullshit her.
>>
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>>75971604
But then there are less cool, unique, expensive models to sell.
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>>75971701
Hah, true enough.
I guess we do have to be glad they nver went down that route, at least.
It just seems weird that all this big lore and fluff characters are so important, but also not at all represented on table.
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Does anybody know what exactly that 'Footprints' is about?

Something about fighting over launch points for ships on the ground level? And something about unit based deckbuilding.
Does anybody think this will have a future? Or just fizzle like the other spinoffs?
>>
>>75971335
Speaking of Ppuk, I've always pondered about the effectiveness of their amplified scream-teams: the requirement of a cannon refit slot, an ewar slot, *and* a specialist team slot on the same ship looks like a huge investment. Do they even get taken? My local meta doesn't run a lot of Ppuk, and those who do are the usual sort with lithobreakers, comet-melters, and meteor launchers.
>>
>>75968550
Okay so these are the factions so far:
>Tyar: Obviously Humans because they get to be OP and stay OP because of IoM-grade fanwank
>Mesekai: Toxic world amphibians
>Voidborne: Edgelords who live around a blackhole
>Ppunk: The borg I guess
>Swarm: Space Locusts I guess
What else?
>>
>>75971971
Zeckir: Psychic anti-AI human faction with high tech (ewar) focus on married to low tech swarm tactics.
>Outgunned by everyone (prolly because no AI)
>Suicidal boarding
>HATE AI, can't use them.
>Devs hate them
>>
>>75972063
>biotech and tons of chemicals
>>
>>75971971

>Ppunk: The borg I guess

My impression was more akin to Snowpiercer than the Borg. Heir to some great technology which they grossly misuse.

Key systems on your battleship starts to break it down? Just patch it up with some captive scream-ware. Main guns no longer work? Turn the ship into a battering ram. Etc
>>
>>75971335
Virgin AI vs Mundane Bio-Grim-Shennanigans Vs Chad Mind Designed All Connected Avatar of the Essence
>>
>>75971971
>>75968550
Sentients: Little known, save they were the play to win faction last gen
Concordant Moons: Diplomatically skilled, they may have an ewar focus
Mycenoids: Infectious, can infect computers, mushroom people. Can't reinforce with cards.
Emerald Nova: little known
Necroseers: Traitorous scum
>>
>>75972132
I dig this, that was more or less my imagination as well. Cyborgs bolting themselves, captives, and whatever other meat they have lying around into technology they barely understand.
>>
>>75971936
If nothing else, we can get one or two pieces of nice artwork outta it.
>>
>>75972063
Zeckir:
>Religious token faction. Believe on the Mind source of Physics stuff they get.
>Biopunk ships, more mechanical parts but some flesh-simular stuff, some ships look like animals.
>2 types of units, swarm-expected to die or Elite hullbusters.
>Weak shooting, great-but suicidal boarding, decent at hacking, use of pyshionics/chemicals to do multiple stuff to distract, stun or downright kill the enemy.

>One of the weakest factions in crunch by the devs, the good stuff dies too easily, good tactics can be countered with easy or simply have overcosted stuff.
>>
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Goddamnit alright anons who wants to make a setting and rules for this wargame?

Ever since the Halo Fleet Battles Community died out in my area I've been starved for new space combat games.
>>
>>75972181

Sentients were an AI faction who got gobbled up and became part of the Concordant Moons set.
That's where all their AI and nano came from.

They buried the reasoning pretty deep in the lore update for the newest edition so I dont blame you not knowing.
>>
>>75972330
I have some randoms ideas on mind. Like having ti put a "datasheet" with your ship. Every part (Weapons, shield, comand, speciality) has it's own life-points, and very important, crew.

Appart from that it's a free for all and steal everything that aint copyrighted
>>
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Why are Planetborn Battlecruisers the ONLY good ship in their entire fleet?
Most Planetborn suffer from the same three areas
>Overrealiance on missiles and projectile weapons
>All armor plating and no shielding
>No options for boarding or CQC
But this fucker just dominates the long range alpha game. Those super heavy dorsal railguns are no joke.
>>
>>75971206
And of course, it's not an issue in Fleet Command, where named characters are simply part of the ship crews, but does have a noticeable effect, so it's less "Captain Terrence singlehandedly slaughters the High Nighthunter squad" and more "The Eviscerator crew, aided by the tactical prowess and talents of Captain Terrence, achieves victory against the Voidborne Spearship despite the odds", something that is much more believeable than the other.
>>
>>75971945

Almost never. Back in the day, they were the shit because there wasn't a lot of counters for them. You could also link actions with emergency maneuvers to close distance/board in one go. Ring Eater was the ship of choice since it originally got a bonus to maneuvering on turns that it didn't fire.

Nowadays, scream-teams occupy a weird middle-ground. They're not quite a boarding team, not quite a psychic attack yet they're vulnerable to the hard counters of both.

That said, they are freakishly effective against Mycenoid hive-ships because of the feedback rules. 2 Ring Eaters with a ST loadout can take the hive ship out of commission. It's arguably one of the most cost-effective trades in the game... which would be helpful if the rest of Mycenoid ships didn't crucify you for getting close. (Which again is why everybody goes meteor launchers, etc)
>>
>>75972479
Because Planetborn ships have their one niche, ranged area bombardment, and they'll fucking stick to it, even if their Battlecruisers are the only ones that can actually pull it off due to the way Structure/Hardpoints interact.
But, to be fair, their strike craft are also fairly mean customers when used with a decent dedicated carrier like the Moran. Having Rapid on the armament of such a small vehicle is low-key nuts.
>>
>>75965712
>Reading up on lore
Damn, when will Hellenos Megapolity get its shit back together?
>>
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>>75965712
japan has still not translated Lost stars for weston players and i can't read moon moon, i have around £50 in Lost stars kits painted up........kill me.
>>
>>75972982
Is it still torn between being a client of the Absolute States and a proxy of the Concordant Moons, or was there a recent update?
>>
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>>75971971
>>75972181
Andromeda: Energy space nazis
>>
>>75971971
>>75972181
>Trion Assembly: buff/debuff focus

>>75972982
Never. Their creator left the company a couple years ago. I hear he's working with Bushiroad on the localization team for that wrestling CCG they're developing.
>>
>>75973112
Well it was on the 5e lorebook that they got their entire system's economy crashing down due to their main cryptocurrency station getting Ppunk'd - which, if I remember my lore correctly, was the aftermath of the Hellenos trying to get rich over the Absolute States - Concordant Moons border skirmishes. Or was that because meddling in the proxy wars?
Anyhow, shame we don't get more of their ships. Those slanted columns may be a bitch to paint, but once they do, it's peak A E S T H E T I C.
>>
>>75973335
Fuuuuck. Welp, time to re-paint this Hellenos fleet into a pirate/mercenary one, I guess.
>>
>>75973365
It was bargain basement "GREEKS IN SPACE" aesthetic. The Far-Reachers were the best looking because they went full Byzantine, but no one ever took Far-Reachers because the scout/fast attack meta has been dead for 2 editions.
>>
>>75967705
this is so fucking broken in tournament settings.

Fuck imma just play with my friends to avoid unthematic cheese
>>
>>75966297
Based Mesekaibro. Weve been playing admiralty campaign at my local and I kitted most of ships with core pits. It was a fucking slog but the CPs are starting to accumulate.
>>
>>75969010
>>75969142
>>pre 6ed
>>cancer

Pick one
>>
>>75965712
guys what fleet is more carrier based, i want to go full starfighter corps?
>>
>>75973821
Absolute States and Planetborn are currently decent at strike craft. Concordant Moons are somewhat overlooked because of their Sentient component reputation as broken and sunsequently nerfed into oblivion, but they're not unplayable. Most other factions use light craft for utility purposes and threat diversification, even if they don't focus on it.
>>
>>75973821
For that you’d want Nova but they’re 2 editions dead.
Most factions can bring a bunch but Nova were just all aces all the time.
Modern game im not even sure.
Maybe Concordant with the AI droneships would work? Might not scratch that starfighter itch though since it’s a lot of nano clouds and a few larger swarm hive gunships.
>>
>>75973899
>>75973902
thanks this was a big help, also how useful bombers in the game?
>>
>>75973992
Wonderful against low-pd enemies you can't reach otherwise. Beware of Tyar; they're fucking bristling with flak.
>>
>>75973821
Depends on what you want to get out of them. Absolute States can do some wild shenanigans with the stealth carriers and Planetborn get a fairly unusual selection of special rules on their strike craft, like a Continuous + Sunder bomber.
>>
>>75973992
Depends on your opponent’s PD stats and layout but they can range from so-so to fucking amazing.
You’re talking everything from ‘dies after getting off half a salvo’ all the way up to ‘survives multiple runs thanks to nanite clouders and prediction avoidance, dumps all seven salvoes, single handedly takes out enemy flag’.
If you build them right and your opponent really fucks up their fleet comp (not enough PD tenders or interception) or their card setup, you can ruin someone’s day.
Basically, they’re great, always bring a couple just in case - but relying on them is a real danger move.
>>
>>75972378
honestly just rip off nechronicas parts system but have it be reskinned as ships
>>
>>75965712
Threadly reminder that Veritas Concordat >>actual garbage>Tyar
>>
>>75967526
>panders to both weebs and furries
Well played TableForge
>>
>>75974202
Various Ship parts/systems [Hull, Ai, Engine, Life Support, Weapons] in one "Base" frame for the ship

And just slot in parts that either buff the base frame or add new options for attacks, movement, utility etc
>>
>>75974389
I think the SW:Armada upgrade slot system isn't bad.
>>
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>Commander Elendis
>Boosts the combined ship efficiency and tactics strengths of Absolute State formations
>A standing force multiplier, but only for her faction, so not as effective in mixed-force fleets
Y/N
>>
>>75974417
More like Commander Handlebar.
>>
>>75974267
Yes, but Commodore Lira Sillea> actual garbage > Infracta Furen
>>
>>75974417
Wondering what sort of an effect can represent that at the tactical/fleet action scale.
>>
>>75974452
Wow. Rude.
>>
>>75974417
I want to frot her skull flanges
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>>75973992
>bombers
>>
Is nanotech still a meme or nah? I've heard the fussing about nanoclouds and the "overcorrection" since then, but there's something difficult to ignore about
>Ships that can self-repair hull and components over time
>Clouds that substitute for point defense
>Tethered formations with nano-strands that make them harder to destabilize
and all other kinds of goodies. Please tell me I have an excuse to bring Nyxa, Mother of Dust out of retirement.
>>
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I think with the new edition of Admiralty the Planetborn have once more taken back their title as kings of the ground game. Especially with the broken ass Combos you can get off with EarthGuard Infantry.
>Rush hard for Tier 3 Advanced Armor and Helms to Prop up your mediocre statline and neutralize chem warfare and blind Cards
>Use Decapitation Strike Cards to neutralize enemy Commanders,stopping enemies from using Coordinated Drone Strikes
>Use those fine ass buffs from your Millitary Industrial Complex Civ Governance to replenish your troops faster than the enemy can kill them

It really is that easy anons. Follow these guidelines and you'll be drowning in Mesekai tears and Tyar pussy.
>>
pilot aces can boost damage and evade to strike crafts but if your ace is shot down it's a big drop in evade because of this you can now only take 2 into battle, how OP were they?
>>
>>75974417
>>A standing force multiplier, but only for her faction
She is shit. The faction she is a part of is ONLY effective in mixed-force fleets. She is esentially a meme because any other commander is straight up better than her. Also her lore is shit.

>>75974750
Bring her back. Nanotech doesn't suck anymore. The self-repair stacks if you know what to do.
>>
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>>75974764
An Ace is a big investment, so it's unsurprising for people to build entire fighter formations around protecting the Ace. I mean, when they can win almost entire skirmishes on their own (with the right support), you'd have every incentive to protect them, given the cost. Considering the ships you could've fielded in their place, losing an Ace is a major shot to your field strength, so you better make sure they do their job - y'know, without losing your other flanks at the same time. Bonus points if they get shot down over land action but still survive, now you suddenly have a free field commander for troops to rally around.
>>
>>75974750
nanotech will always be a meme and nyxa will always be the cuckqueen while husband thraio keeps sleeping around with the mycenoid queens
>>
>>75973992
They're useful but boarding craft are more effective imo. Especially if you take the Nano Hijacker upgrade for them. Ppuk will fuck your day if you try to use them against them so be careful. Screamware gives all boarding actions against them a MASSIVE debuff.
>>
>>75974758
>new edition of Admiralty the Planetborn
about fucking time
>>
>>75968841
Dropfleet Commander and Halo Fleet Commander are good.

God I love Halo Fleet Commander's artstyle but the game is sadly out of production.
>>
>>75965712
You got 2 good options:

1. Alliance carriers. Being enough of them and no amount of point defense is going to save them from all the bom era you can throw at them. I know it feels dirty to do, but the only way to counter cheese is more cheese.

2. Revenant prow ships. See above, if you throw enough of them at a given target they're going to do some damage. Also, the look on their face when you come in with 30 ships in a standard match is priceless.
>>
>>75974887
>any other commander is straight up better than her.
Oh yeah? Like who?
>Also her lore is shit.
Now that's just rude. Everyone likes a good "keep the faith and don't give up, forged in the crucible of extreme circumstances" story. People love underdogs.
>>
>>75968550
>The Planetborn
>Human Empire ruled by its Military Industrial Complex. Exceptionally good at long range warfare and ground combat but not much else. Glass cannon faction but with high numbers of cheap ships. Second fiddle to the Tyar in terms of attention, tech and model releases.

What else
>>
>>75974764
>how OP were they?
having 3 bomber Aces did take the piss when you could take out the enemy fleet commander in one turn.
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>>75974909
>nyxa will always be the cuckqueen while husband thraio keeps sleeping around with the mycenoid queens
I'm sorry, what?
>>
>>75974764
>>75974908
When some Aces like Zeckir's Philemon and Ppunk's X-01 straight up has the ability to destroy Titanic-tier ships in one shot, then they have to be balanced out somehow. Is a hard limit of 2 for Aces a bit arbitrary? Maybe. But it's arguably necessary.
>>
>>75975187
It's a bit of a spoiler, but read up on "Dust to Dust, Mother to Smother".
>>
Do any of you guys remember 2e "Special agents"

It was so cancer, I love it.

"Deck" of 10 cards, basically a mini game before starting to know if you could put a spy on enemy big ships.

If both pkayers succeded was a gane of paranoia aka do jack shit until someones risks it, 50% win the game or waste of points.

If only one managed to put agents he had the upper hand. Almost instand GG (90% of people who hate the deck use of this game hate it cause of 2e shit like these).

But the thing was that you had it hard to know if a minor ship was affected there was that small paranoia of sabotage, that what if, the bluff and poker face while trying mg to bait the opponent.

It would be another way to buttfuck Zeckir, but by The Mind it was fun to play Special Agent's bullshitery
>>
>>75975263
>Zeckir
>Special Agents
Man, how are you supposed to sabotage a faction that wants to blow themselves up? Like sure, you could try to infiltrate their ewar vessels, in which case you quickly realize that trying to deceive telepaths is a bad idea.Of course one of the areas they shined was removed in 3e.
>>
>>75975049
>The Absolute States
>A multispecies union (including humans) vying to cover even more worlds and species under its rule. Didn't shy away from using nukes pre-Neptune. Adequately varied in weapons and tactics; has stealth carriers; not opposed to allying to the Ppuk despite their reputation and appearance.
>Unit and tech highlight: nuke mines, killcloud munitions, blaster arrays, HEmitters, MK III vanguard gunships, Chandelier-class agile cruisers, Divination-class testbed ships, Talwar-class destroyers, Nova strike craft, Serpent-class stealth carriers, Alliance-class carriers

>Necroseers
>When necroseers offer you ships and help, you take it; when necroseers turn their ships on you, you take it too; what you never do is question their motives. They read the wrecks and the stiffs better than you can hope.
>Unit highlights: spineships, Revenant prowships
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>>75975263
>A mechanic that has functionally no counterplay is removed
Never mind the layered mindgames on top of an already complex game, it should be zero surprise Special Agents got sacked, at least in that original format. Spies are still a thing on the strategy stage, and if you're going to sabotage something at the tactical level, it at least requires some proper setup in the associated game format instead of "lol roll a d10".
>>
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>>75966297
>first day on the boarding party
>yea anon, its awesome, ever raped a xenofem before?
>so pumped, stims and rage-o music playing as the pod slams into the sold metal folds of our prey
>hull falls open, suddenly overwhelmed by the smell of cat piss and farts that burns so bad we all choke
>mfw i died to alien braap
>>
>>75974750
I didn't know Andromedans had actual special characters. Damn they must have retconned away the lore of them being a Communal Hive Mind. I do think that made them more balanced as they couldn't use Commander Cards to buff their already massively overpowered fleet but I guess the Company needs money.
>>
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>>75975557
Every hive needs a queen for guidance.
>>
>>75975557
They've never really been a hive mind, they're just intensely xenophobic and violently opposed to ideas and mindsets different from their own. It's only in recent lore development that they're starting to open up to new ideas from their own kind, except those who're differently colored and not red.
>>
>>75974996
>Oh yeah? Like who?
Virgil. Quite similar to her on a mechanical basis. The reason he is better than her is mostly because he can switch his efficiency buff inside a mixed-force fleet instead of being locked to one faction.
He is quite powerfull if you know what to do. Especially with shadowfleet. Shadowfleet is absolute garbage for anyone except for him.

>Everyone likes a good "keep the faith and don't give up, forged in the crucible of extreme circumstances" story.
Everything turned to shit with the recent of the release of the second book in the kRimSun trilogy.
The first book has been retconed into being a simulation based on her lies played out by her idealistic boomer father (who is the tragic real hero of the story). The real Elendis is a two faced bitch of the worst sort.
>>
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the chad space pirate group blue destiny
>weak but fast ships with 2 evade points
>can board enemy ship and take them over
>strike craft are all mecha with a lot of weapons
>the strike mecha "leo" is a jammer that can fuck over heatseekers, smart bombs and drones
>the strike mecha "Saver" can use it's shield to cover boarding ships
>"devil" is the raper of bombers
the only down side is having to remember the fucking clan systems, some captains and pilots won't work with rival clan members :(
>>
>>75974528
d-delete this
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>>75975786
>The first book has been retconed into being a simulation based on her lies played out by her idealistic boomer father (who is the tragic real hero of the story). The real Elendis is a two faced bitch of the worst sort.
I feel like you're fucking with me here. You don't just 180 like that unless the new author hates the old author's stuff, and I already get enough of that from the Star Wars sequel trilogy.
>>
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>>75975788
>Pirates
Enjoy being relegated to the "nondescript barbarian" dustbin of history, fit only to be an irritant while the real galactic powers do business.
>>
From the Codex Astra edition 7:
>The Voidborn method of FTL (faster than light) travel involves the meticulous use of gravitational forces to accelerate their ships. Using a gravity emitter, the Voidborn ships emit a long gravitational "tether", linking the place of departure to their desired destination. Space is greatly compressed, creating a hyperdense lane the ship can "slip" through at unimaginable speeds. While it may not be as fast as conventional slipspace rifts, it is completely "silent", as the current slipspace radars cannot detect such travel. How their ships can pass through such intense gravitational condensation is a well-kept secret the Voidborn aren't willing to share.
Okay, I know they're writers and not physicists, but does a little bit of research hurt that much? Pretty sure this "gravitational tether" would just fuck with everything along the path, if not turn their ships into very expensive WMD's.
>>
Anons is there someone we can use as a repository for all the thread lore? Does anyone here know how to make a 1d4chan page? I feel like with a little work we can make this a full on setting and potentially work out a system for a wargame.
>>
>>75975895
Enjoy seeing our strike mecha steal weapons and ships from dry dock.
>>
>>75976091
It completely would, but I like to headcanon it as being written about by non voidborne - they have no idea how it works and just have theories.

It's actually a completely different thing based on $(£)*)*!£%^%*& and _-39)*&087 but that doesnt translate well into English for print you see.
>>
Ok so we all know Watthew Mard is the worst author working on this but what are some pieces of fluff you fucking hate/just dont make any damn sense
>>
>>75976124
I wouldn't read too much into it. It's just /tg/ fucking around and having a bit of fun.
>>
Just a quick rules question: Are the modifiers added after the summing up of factors or before?

It says the former on p.21 but the sequence-summary on p.140 states the former.
>>
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>>75976161
See
>>75975786
Like, how do you fuck that up and destroy an entire character like that in a single go?
>>
>>75976161
The "Queen of Alavanda" is literal mary sue fanfiction, perhaps even a self-insert. Fuck Wanda Stterson.
>>
>>75976202
*summary states the latter.

I'm retarded.
>>
Best gun in the game? Best support equipment?
>>
>>75976222
The Deuslayer Cannon is pretty good, dumb name aside.
>>
>>75976219
I've only heard bits and pieces of that one; I've been too scared to look into it.

>>75976222
Any gun can be countered one way or another, so there's no single super gun that sticks out to me. The best support equipment, I think, tends to apply to stuff that's the hardest to fix. Anything that does stuff like harden flagship components or protect an Ace's skin provide value since you're protecting your fleet's major focal points.
>>
>>75976222
By damage numbers? best weapon is
100% the voidborn singularity materializer. Massive fucking aoe to shred any infantry and -3 to all shielding and hull makes it great vs any hardy turtles. Only downside is its once a battle usage and after that its just a dead model in your army
>>
>>75976202
Before of course anon.If it was afterwards Blue Destiny's Psychotrophic Drug buff wouldn't work on their boarding crews.Giving them a x2 bonus to their base boarding value is insane man.But it's alright because the Blue Destiny don't have any ships with a base high BV otherwise it would have been completely broken.
>>
>>75976262
Oh don't worry, I'll sum it up to you
>not!Wanda is a poor Tyar girl born in the slums of Alavanda, a shithole industrial planet populated by most factions
>unsurprisingly, everyone hates everyone, and with reason
>not!Wanda has a beautiful voice and loves to sing, birds commit seppuku because they can't sing as well as she can
>she fucking waltz into a main street and sings about friendship, union and peace
>everyone IMMEDIATELY fucking befriends eachother, even Absolute States and their near-biblical list of war crimes
>not!Wanda gets worshipped as an angel sent from god or something
>she then travels the galaxy to sing about friendship and end all wars and shit
>>
>>75976303
Oh yeah, that makes a lot of sense.
Thanks.
>>
>>75976162
Though if we get a 3D modeler we could make Ships printable to use. So it certainly is possible anon.
>>
>>75976360
but can she handle mycenoid COCK
>>
>>75976360
Wanda is a whore who sleeps with the main head of TableForge in exchange of getting to publish her turd writing
>>
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>>75976360
>>
>>75976222
The Andromedian Life-Eater Shackle might not do hull damage, but it ignores shields, effectively cripples an enemy ship by devouring 50% of the enemy ship's crew, AND lets you take the energy you receive from the life-eating and distribute it to any ship you want to either replenishing its shield, boosting its weapons or repairing its hull, making it pretty damn scary. Only its abysmal range keeps it from being broken as fuck.
>>
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>>75975788
>the chad space pirate group blue destiny
>has to use child soldiers as both pilots and board troops
Planetborn fire-team can do more damage then any of them kids and less likely to panic, chads lol!
>>
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>>75976222
>>75976261
>The Deuslayer Cannon is pretty good, dumb name aside.

This anon knows his shit.Even though the Deus class battleship is better used as a carrier the Deuslayer is the most poweful cannon in the game.Though with the nerfs to long range weapons it isn't really effective. If you want effective big guns go for a Tyar Particle Evaporator,sure it has bad damage against shields but it can oneshot anything up to Titans if you roll wel.
>>
>>75976408
>that one chapter where she was hiding from mycenoid brutetroopers

That one begs for a mind_break reimagining.
>>
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>hanging out at a TableForge store
>kid shows up, wanting to play Fleet Action
>okay sure
>bring out the Memekai to go easy
>kid pulls out 2 Leviathan-class Necroseer ships
>mfw a leviathan-class mini costs at least 500$
>mfw the kid blew all fleet points on 2 Leviathans, no escort or support ships
>mfw my well-built fleet obliterated those two escort-less ships
I hope this kid learned something from this
>>
>>75976639
He didnt and hes gonna show up in these threads crying that necro levis need more defensive stats and tableforge will fucking listen
>>
>>75976639
Was his name Timmy?
>>
>>75976704
No fucking idea, never asked his name or anything
>>75976694
Come on now, Table is kinda retarded but not THAT retarded
>>
>>75976222
>Best gun in the game?
If you really know what you're doing: HEmitters; incredible combination of special rules let down by abyssmal range and mediocre damage. Pure disappointment in the wrong hands, a buzzsaw in the right ones.
If you don't know what you're doing: Flarestrike Clustergun; no supply issues, basically can't miss out to medium range, ignores like half the defensive measures in the game. Point in the vague direction of the enemy and keep pulling the trigger. Dead easy.
Otherwise: Revolver Cannons; ammo selection on the fly, good range, okay accuracy at all ranges, no really severe downsides. As long as you know what ammo to pick when this gun will not let you down.
>Best support equipment?
Much too varied to really say, but I am partial to Macroplating and/or Magnetic Reinforcements. Downgrading a crit into a hit can make or break a sub-system and subsequently the entire ship.
>>
>>75976752
after the fuck up where they decided to give ppuk world engines a fucking ARMY WIDE CORROSIVE DEBUFF

Do you really think theyre past another fuck up?
>>
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>>75976639
That's nothing, I played against some Andromeda guy who, no joke, fielded three fucking motherships. Not one, three.
>Me: Why do you have three motherships? One is enough for its purpose!
>Him: Dude, disruption field on its own is overpowered, so why would I not have three times the disruption field for three times the power?
mfw even after my Emerald bois kicked his fleet's shit in, he still thinks he's a 4000 IQ genius.
>>
>>75976853
that man is working on energy levels we cant even comprehend anon
>>
>>75976522
It's a good gun, but the hit rate is horrid and the supply constraints make actually using it too tricky.
>>
>>75976853
What faction were you playing anon?

Because PlanetCHADs absolutely wreck shield disruption play from Andromedans.

BECAUSE THEY DON'T HAVE ANY SHIELDS.

That and with the meager point defense values on Andromedan motherships you can fairly easily overwhelm them in strikecraft. You're M86 Warthog Advanced Strike Fighters are absolutely brutal against shielded and unshielded targets and you can safely use them because Andromedan fighter presence isn't really noticeable. All you need to do is survive their hull damaging weapons but if you take a large amount of Light Carriers and Battlecruisers you can literally have more targets then they can kill.

The Eagle class Light Carrier is one of the most flammable ships in the game even though they die in droves.
>>
>>75976522
i hate the AA on that ship anon, i really hate the AA on that ship,
>>
>>75977129
Yeah, but I wonder how long that last part will hold true now that the Andromedans are slated to get a shiny new escort kit with two new build options, including a defense escort with a small fighter compartment.
>>
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The Kyrax Swarm haven't had a decent splat since 2nd edition and it makes me sad. I don't care if they were part of the starter set, they had a cool aesthetic and the knifewing ability fucking tanked light cruisers if you built your fleet for kamikaze.
>>
>>75976853
>Emerald
Brother.
You playing older edition or doing one of those wacky mismatched 4e-Emerald-vs-6e-anyone else matches ive heard of.
>>
>>75977129
Anon, if an Andromeda player is using a mothership, they were probably going to equip anti-hull weapons on everything anyway.
>>
>>75977297
>Someone remembers the lizards
Yooooooo
>>
>>75977317
All the way to wacky mode, my brother. I am not giving up on best faction with best ship designs and best lore, even if I do have a half-decent Zeckir fleet.
>>
>>75977333
>You can be suicidal lizardbugs
>Or you can be living farts with bullshit mothership spamming
Decisions decisions
>>
>>75976777
I don't get Hemitters. In theory they seem strong, but their sweet spot is hard to get into and even harder to stay in without getting shredded by short-range counterfire.
Flarestrikes are bleh, whatever. Relies too much on lucky crits to do any noticeable damage.
Agreed in the Revolver Cannons though. It's a good all-rounder kinetic gun and will generally pull its weight, especially with Planetborn or Zeckir (being Versatile the Revolver Cannon is eligible for Zeckir cluster munitions).
>>
>>75977348
Christ I wish I could get my locals to agree to that.
I've had people tell me 'No, 4e Emerald is too OP against 6e' AND 'No, 4e Emerald is too underpowered, it wouldnt be fair comapred to 6e.'

I swear, bitches are just scared of ACE COMBAT.
>>
>>75975857
>I feel like you're fucking with me here.
I'm not.

>You don't just 180 like that unless the new author hates the old author's stuff
It is the same author and he described the Star Wars sequel trilogy, AGOT 8th season and TLOU2 as a masterpieces. So that could potentially explain it.

>>75976205
>Like, how do you fuck that up and destroy an entire character like that in a single go?
TL;DR Subverting expectations

Long version
Elendis's father is one rich but kind hearted guy. He wants to feel proud of his children and is also a huge fan of their adventures. He uses a High tech text-to-simulation device to live through them. Watching his remaining children succeede and be heroes is the only thing that makes him feel happy after his wife and youngest son died.
And here comes Elendis into the mix. She is a greedy bitch and wants ALL the money. In the second book it is revealed that she killed her mother and brother to asure that she inherits all the cash. It is also revealed that the entire first book was a lie (like you all know already). All of her heroic actions are atributed to someone else and said someone doesn't even get a name. Also she straight up killed said someone.
She killed someone. And atributed this persons achievements to herself.
The plot of the second book focuses on her ploting to kill her still living brother who is aparently the antagonist because reasons. Oh I forgot, Elendis is a lesbian now, and don't forget about it because you will be reminded of it each chapter. She is in a relationship with an female alien which looks like a hybrid between a dog and a cuttlefish.
The most stupid thing is that the author thinks that Elendis is a "good guy" and is justified in her actions, even if her entire character is an unholy union of Joffrey Baratheon, Admiral Holdo and Avatar Korra.
>>
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Fuck it, list time.

LEADER
Admiral-General Khayyam on "Sahira"-class Dreadnought with Sun Lance, Bone Flak Batteries, Bio Shielding x1500 pts.

ESCORTS
x50 "Ifrit"-class Corvettes with Psychic Projectors and Acid Expellers x900 pts.
x15 "Djinni"-class Corvettes with Bone Flak Batteries and Psy-boarding Parties with Enviromental Suiting and Acid Projecters. 1000 pts.
x5 "Arnab"-class Picket ships with Amoeba Spawn Pools and Bone Shard Lances x100 pts.

This should play both the strenghts of the Zeckir and make do against its deficincies. What do you think?
>>
>>75977410
Yes, well, maybe not everybody wants to wade through six pages of awkwardly-worded rules errata each time the resolution phase rolls around.
>>
>>75977459
Boring spam, especially in a faction crawling with excellent and varied small vessels.
>>
>>75977406
It feels like the introduction of the variant long strike rules in 4e were build specifically for HEmitters to counter similarly extended ranges for the rest of the fleets. I think counterfire phases were fudged to give more table time for artillery, since the game was going that way with mothership rules and insta-spawn squadrons. At this point they almost seem like holdouts. Any 4 to 500 point fleet with microjump cards built in to the draw pile won't be bothered too terribly much. I've seen them used to corral fleets more effectively than destroying them.
>>
>>75977472
W-well yeah, but I'd do that part.
I'm not gonna force other poeple to do the hard part just to accomodate my dead faction.
>>
>>75965712
>he doesn't run a Sentient swarm fleet
>he doesn't have more light destroyers than the enemy has weapons
>he doesn't fill every square nanometer of the table with maser blasts
I know what you're thinking:
>LD's are fragile!
>masers do shit damage!
>muh electronic warfare!
All of it only applies when you have a few light destroyers. But when you have 80 of them you can just drown the enemy's advantage with sheer numbers. They can only destroy so many each turn. Hacking is pointless against such weak ships. And masers may only use d4s for damage, but each ship has 3 of them, and with 80 ships that's up to 240d4 damage on a target.
And the best part is that no one excepts a Sentient fleet to use swarm tactics, so no one brings anything to counter it. After last edition's meta focusing on a small number of beefy ships, everyone thinks that's the only way to play Sentients.
>>
>>75977459
>50 Ifrits for 900
I'm sorry, what?
>>
>>75976161
I hate how Xemir went from the designated buttmonkey of the Absolute States lore (being basically the Falerians' version of Chamberlain with a pinch of George III) into the most important character of the faction and becoming hypercompetent... because he found a wife to fuck. I know his race has sex by directly jacking their brains between each other, but, shi,t they never said it did anything to their intelligence.
>>
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>that one chapter on the story collection 5
You KNOW what I'm talking about, that shit was explicit as FUCK. How did they get away with that?
>>
>>75977553
They left a zero off the Ifrit's cost for the current edition and haven't errata'ed it yet.
>>
>>75977542
>Dead faction
Let's make it a party. 2e Kyrax.

LEADER
Kyrax Queenship, "Borcha" class Heavy Cruiser with Spur Ejectors, Razorscale Launchers, Reactive Bioarmor x1200

Escorts
x20 "Midge" class Corvettes with Knifewing Extensions x700pts
x12 "Anole" class Destroyers with Tangletongue launchers and Flycatcher Screens x800 pts
x8 "Komodo" class Corvettes with Razorscale Launchers and Venom Countermeasures x 900 pts

"Good luck I'm behind 800 lizards"
>>
>>75977542
Oh, sure. You do that, I'll just be over here, playing Tetris on my smartphone for the next twenty minutes or so while that's going on.
>>
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>>75977450
>Steal someone memories and murder the owner
>Exploit your dad living vicariously through you
>Aims to kill her brother
>"Hero"
>>
>>75977515
>Excellent and varied small vessels.

>"Aimtalakah"-class cruiser that literally has only one weapon slot and nothing else, allegedly """balanced""" by having access to the Moon Lance.
>"Alqintur"-class corvette which is basically a glorified boarding ship that fuses with the enemy ship as long as you satisfy the longest list of requirements ever.
>"Alwahm"-class corvette which has the hull points of tissue paper, weapon slots who can only fit Bone Shard Spewers, pitiful Sensor Range, and Boarding Pods that can barely contain a football team.
>"Qarad"-class cruiser whose only use is to strap it full of explosives because of its silly "Mentally Unstable Crew" rules.

Gee, I wonder why one spams those two corvettes only.
>>
>>75977596
When will this fucking meme end? Ifrits cost 35 points last edition, not nearly 200 like you niggers would have people believe.
Sure, cutting the cost in half was a bit much, but seriously man.
>>
>>75977580
they're trying to go for the adults crowd, but i feel like that chapter was trying way too hard with this.
>>
>>75977580
Only a /d/eviant would recognize that scene for what it was and thus it flew under the radar.
By the way, hi there, fellow pervert.
>>
>>75977580
I don't know what you expected. This is in a franchise where a negative andromedan has, just to prove a point to a captive absolute states squad, canonically killed a vikken by literally fisting it in the ass.
>>
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>>75977580
>Mind control
>Implied incest
>Time travel AND rapid aging, so technically MILF AND underage at the same time
Someone at TableForge was bribed or blown under the desk. Either way my boner was happy that day.
>>
>>75977580
The energy fields anon THE ENERGY FIELDS
Lord above it had me blasting rope for hours
>>
>>75977459
>3500pts

What kind of fucked up points values do they play at your local game stores anon?

I always see 1500 to 2500pts here but that's just my local gaming stores.

Also you might want to take another Dreadnought to use as a distraction carnifex. With this artillery rich meta your little ships are in danger of getting picked off by cluster rounds from any heavy kinetic weapon. They can take out swarms of corvettes but if you take some frigate or Cruiser equivalent ships they can tank the hits much more effectively.

Overall 3/10
>>
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>>75977580
There's stuff like that dotted all over the place. I mean, consider this one.
>female:tomboy
>female:masturbation
>Childhood friend realizes her love for her Ace best friend
>Decides to do it by using the corner of a table and a picture while calling his name
I mean, establishing the love relationship is one thing, but like that?
>>
>>75977549
>up to 240 shots on a target
It doesn't matter how many shots you take when you need a 5+ to damage anything of value.
>>
>>75977746
3500pts was standard "large scale" for a while. Psychic Projectors are OP as fuck with the right deck synergy, it makes sense to field as many corvettes with it as possible.
>>
>all this horniness by the writers for the bland fleshbag humans
>never get anything for my energy girls

Being an Andromedafag is suffering bros
>>
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>>75977580
Well since the thread's derailed.

Andromedans have the best cheesecake, change my mind.
>>
>>75977857
>>75977900
I mean, how do you fuck a living nanomachine consciousness? With gusto?
>>
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>>75977857
One day.
>>
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>>75977580
yes one of the blue destiny pirate clans runs a prostitution ring, what abut it-
>their made up from kidnaped colonist and POWs
>pirate captains have their own harems of both men and woman from all ages
>all ages
i...don't want to play blue destiny anymore
>>
>>75977970
Isn't that the one benefit to playing Blue Destiny?
>>
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Why don't we have any software to run campains online like MegaMek with Mekwars? I don't want to spend any more money on fucking space boats and I don't want to play with numbered pawns, it's a mess with swarm fleets.
>>
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Time for my Planetborn Strikecraft Bonanza Meme List!

LEADER
Lieutenant Mark Sergio Kotch on "Beehive"-class Starcraft Carrier with S.L.A.V.E. Supercomputer, Ion Flak Cannons and "Bee" Manned Strikecrafts x800 pts.

ESCORT
x4 "Puma"-class Corvettes with Fusion Missiles and Ablative Armor x500 pts.
x1 "Elephant"-class Cruisers with Flak Cannons, Gauss Railguns, Ablative Armor and Aegis Projector x250

STRIKECRAFTS&CARRIERS
x7 "Hatchery"-class Strikecraft Carriers with Ara Macao Unmanned Drones Replicators and Ablative Armor x550
x5 "Pool"-class Strikecrat Carrier with Toad Unmanned Smart Bombs Replicators and Ablative Armor x400
>>
>>75977680
Oh yeah, they're all fucking terrible.
>Aimtalakah
It's a corvette with a destroyer-class gun on it. And, importantly, the corresponding Sensor range.
>Alqintur
Fair enough, the rules really could do with a streamlining.
>Alwahm
It also has a rare universal slot for active or passive support gear or maybe even mines.
>Quarad
Cheap, very tough for its size, perfect morale and nobody wants one within a parsec of their big vessels. If you can't make use of that I don't know what to tell you.
>>
>>75978060
>No Saturn class Battlecruisers

You're not gonna make it anon.
>>
>>75974750
>>75977939
>Nyxa will never step on you and call you a worthless fleshbeing fit only to be drained day and night for the Andromedan Imperium
>>
>>75974528
>no need for oxygen if you have STIMs
But oxygen *was* the drug if you played Kyrax Swarm, Anon.
I want them relevant again...
>>
>>75978016
Yes you got drugs, the black market and low cost weapons and ships.
>>
>>75977970
The inclusion of Harem mechanics this Edition were the best part of Blue Destiny.

Having fanatically loyal twink boarding crews that leveled up during campaign play was the hottest shit.
>>
>>75977459
>No ewar to counter AI
>Wasting any points on equipping your Ifrits
>Boarding parties on Djinni
>A dreadnought
Yes, Heros are the only ways to run dreadnoughts, but why are you running a dreadnought in a Zeckir list? If you want to run bigger ships, run carriers with a compliment of Deva Fighters. Devas are basically torpedoes but better, plasm pustules are essentially AP warheads and they can still dogfight. Just don't plan on said carriers living long. Your choices are Marid class escort carriers (cheaper, less bays) and Solomon class "battle" carriers. Both have paper for armor, but Marids are pretty cheap considering their fighter wings. Solomons are a meme.
>>
Everyone wants their obscure faction to get revamped but my bet is they're just gonna give Andromedans another line of Motherships kek.
Those sell with kids and even you fuckers are all fapping to Androplebian r34. You say you don't but I'm sure you buy all of it.
Yes I'm coping, used to play Emerald Nova kek
>>
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>>75977297
>>75978150
You think the Kyrax have it bad? When's the last time you saw the beastfolk Mresh? Remember them, eh? Course you don't, since they were left to rot after they were functinoally abandoned after 1e.
>>
>>75978234
While I haven't read the latest splats, you are 100% making that bullshit up. Unless you are saying "Universal Stimulants" turns your pirate scum into butt cowboys.
>>75978272
Only way to run Dreadnoughts as Zeckir, you mean. Real factions have access to those without jumping through flaming hoops.
>>
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>not playing a whole squadron of necroseer chronarch fighters just to mock people by calling their turns phase-by-phase before they do them and getting the Vision punish until they cry
it's like you guys don't even watch every single pro play battle report that goes up on sunday for 24 straight hours just to be able to play an underperforming faction well enough to survive, or something
yes, this is another being-mad-about-andromedans post
>>
>>75978312
That's reaching Anon, ok you could play them as a faction but that was only meant for squirmishes, they had too few ships and options aside from that - and remember, no mixed formations and fleet alliances in 1E. Aside from squirmishes they had rules because they could appear in the campaign, but I don't think they really ever meant to follow up on it. Am I wrong to infer that?
>>
>>75978060
Looks pretty good anon. The large amount of Ships means the Andromedan Mothership spammers will have a hard time dealing with you. Sure Hull Stripper Beams do a lot of damage but you get so few shots that you can rapidly get overwhelmed. The Beehive is an old model it's glad to see it get some play. I know back in 4e they were the only thing more broken then the Emerald Nova as they could tank say 240 maser shots and still have the capability to keep on launching strikecraft. I'm glad to see they're coming back in style.
>>
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>>75978234
you're taking about Blue Destiny captain armstrong, yeah he dose look like a Twink.
>>
>>75978060
i see what you're going for and i appreciate the beehive but like >>75978114 said, you need a saturn or you're going to get your back line blown out in the first round
except against andromedans who will blow out your frontline too
>>
Daily reminder that if you play campaigns the game is actually balanced you fucking plebs. What works well in a >3000pts large scale setting doesn't work in a <1000pts skirmish context and vice-versa. You shit on writers but that's how they play it and that's how you're supposed to play it.
>inb4 a series of counter-exemples
Try it you'll see.
>>
>>75966131
>he actually bought the cards
https://www.youtube.com/watch?v=muKNSj22NSY
>>
>>75978536
*counterexamples
I'm ESL no bully.
>>
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>>75978364
That's still a shit deal. I mean, think about it, honestly. Not to defend furries (I'm pretty sure they weren't even the appeal in the first place), but what kind of dev would willingly turn away furrybux? Even ignoring that, they left so much on the table with them.
>Rahem tigerfolk shock troopers
>Kitsu foxfolk and Tengu birdfolk pilots
>Taurahe cow/bullfolk commanders and infantry
>Who knows what else
To this day, there is still no Mresh admiral or fleet commander. That's how far behind they are.
>>
>>75977633

4e Emerald, my favourite build

>Flagship
Lattice Carrier with Multi-Deck Engineering, Glass Navigator Uplink and Wing Commander

>Escorts
2x Shardstorm PD boats, both with Flak Dispersal and Nanorazor defence swarms

ANd then the Emerald speciality
>SQUADRONS
10x Apex Interceptor all with Splinter Academy Ace and Khorium Missiles
8x Horizon Storm Bombers all with Gung-ho and Splinter Academy Ace - then you go either Quadrant Mines or Borealis Torpedoes, depending on who you're up against.
3x Afterlight Fighter-Gunship with Breach-Docks - then you go either Jorian Marines to improve their invasion, or alternatively to avoid the fuckery someone upthread mentioned, rebreathers!

If you go for the mines option you're left with a spare 80 points over so you can fit some extra stuff on the flag - or alternatively, two Longline recon squadrons.
With the Glass Navigator Uplink, you can start the fight will *all squadrons deployed* rather than having to deploy them turn one, which buys you a lot of interesting options and setups.
You can also choose any 3 squadrons to deploy *beyond your starting zone*, and you can nominate a turn to do it.
You have to say which turn at the start if they have something with the deep range sensors keywords, but still.
So you push in with bombers and interceptors - the missiles on the interceptors can fuck up big ships, too.
Then you drop your 3 gunship squadrons on the flagship and go for the beheading option as best you can.

It was never meta but it was always fun as hell.
>>
>>75978538
>bought
I print them and play with cardboard pawns, Stableforged get fucked.
>>
>ALK spam
thought this shit died in 2e, who the fuck still runs this
who still runs kyrax at all?
>>
>>75978114
Saturn-class battlecruisers have the unfortunate problem of being unable to fit replicators or project their Zero-Point Shields. No, Matter Converters are neither the same thing nor something you can add to a list and make it work regardless.
>>
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>>75978353
the best part of necroseer chronarch is their shock and horror tactics, the rule book should be 18+.
>>
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Could someone explain to me what happened to the Ashen Fleets?
>>
>>75978577
I think some people got into them because the game had so few factions at the time. If they came out these days, knowing Tableporks players would take a hint and assume they'll get dropped, considering they quasi-dropped bigger factions like Nova.
But yeah I agree. Still, it's pretty amazing that you're theoretically allowed to play them outside of regulated tournaments. I can't imagine how someone would react encountering them in a 3500pts format kek. Maybe someone should try that.
>>
>>75978150
>>75978312
Imagine being nostalgic for the Kyrax. Or the Mresh. Is your fav food mayo sandwich and vanilla ice cream too?
>>
>>75978777
At least I don't take anabolic steroids to compensate for my tiny dick, Ppuk metaslave.
>>
>>75978760
>what happened to the Ashen Fleets?
it was a halloween event that people liked a lot so they added into the game.
>>
>>75978577
No Aces, either, unless you count Nalia Dewdrop as the one-off she is when she appeared in 4e. Almost forgot about her.
>>
The amount of cope ITT
>>
Remember the shitpile that was the Andromedan-Planetborn War Campaign back in 5e?

>mfw Deus class Battleships were actually effective and not overcosted.
>>
>>75978760
They died anon.


Don't you remember the Great Tyar Crusade?
>>
>>75978990
>printed cardboard
This is one accusation i will not stand for.
>>
>>75979032
Well if I can play factions at any point in their timeline there's rules for, why can't I play factions that are dead at the current point in the timeline?
>>
>>75979054
The obscure faction player still has honour.
>>
OOC: Can we please worldbuild this setting anons?

Been reading the thread and I really want to run a game of anything in this setting.
>>
>>75979096
OOC: Yes. I think it's very promising. But we should keep this thread because that's the context where there's inventivity.
>>
>>75979057
Table Forge stopped making their models.

Now if you want to you can find some cardboard cutouts online for them but while you're doing that I'll be rocking with my AndromaCHAD plastics from this edition.
>>
>>75979153
Well I can even play with old minis outside of tournaments, it's implied in the rules.
>>
>>75979054
Well there is one faction that has only cardboard models. The Verdant if I recall corectly. They are technically the cheapest to play because their models are made from paper. If you own a printer you can play them.

>>75979153
I asume they'll return when we advance the storyline. Because they need a new excuse to sell more novafag models.
Ashen fleets are the only thing that novafags even consider a threat. Mostly because when they were released they were designed as their "evil twin". To be fair they kinda failed at the evil twin part when it came to lore. Ashen fleet lore is kino.
>>
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>>75979174
Postem if you gottem anon. Do you have any Man O Wars with your fleet?
>>75979292
The Ashen March through the Nova Worlds was a pretty risky piece of lore by Table Forge but I think they did it well without making it too edgy. And who would think I would be praising Table Forge for their maturity after the they killed off most of the beast races from 1e. Like damn having their pelts being used to coat the outside of Ppuk ships after the Genocide was pretty insane.
>>
>Verdant are mentionned
Obscure Faction Player anons, you have to stop. We're reaching levels of OFPing never seen before.
>>
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>>75979378
What colour scheme should I pick? I guess it depends on the Nova World that was originally targetted by the fleet but I'm not up-to-date on the Nova lore, so I don't know which to pick.
>Do you have any Man O Wars with your fleet?
Sadly no, the fleet is still incomplete. I've yet to find battleships or bigger on ebay at a decent price.
>>
>>75976381
This entire setting could be a Starsector mod, I love it.
>>
>>75979605
Here's my Fleet anon. Shades of blue might work for Ashen but I think the Ppuk Purple with Tyar white stripes color scheme is always a classic.
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>>75979605
>fucking 16mm run
are those miniminis even legal for ANYTHING anymore
>>
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>>75979681
The Ppuk Purple with Tyar white stripe colour scheme corresponds to the Ashen fleet that targetted the Nova homeworld, right? I like their lore, they're the ones that have the Ashen Monarch at their head. It's a cool idea that mind is stuck in a time-slowing stasis so that he thinks and plots during battles as if he had centuries to consider every move, but it also brings him ever closer to insanity. But if I pick that I'd like the mothership to put him in as well. Does he count as an Ace then?

>>75979689
Don't know but I like it, my garage is small.
>>
>>75979395
It's not all Tyar and Andromedans anon. We have a large variety of shit posters here.
>>75979667
OOC: Do we have a name for this setting yet?
>>
Hey guys I'm new, anyone can give me a summary of the lore? I tried reading the books but I didn't really understand it. No need to go deep just give me a general idea of what this game is about.
>>
>>75979837
I gotta day I’m still mad about Nova getting decked so hard that they stopped supporting them (even if lore wise they still exist), losing to a protracted war with the Monarch in which they came close to winning at times is a pretty good way to go.
I still remember that one novel set during the war where it followed a Nova Ace - Kyris Tallar, if I remember right - and his squadron through the war, and their victories and achievements, and then the final chapter revealed it had all been a simulation run by the Monarch trying to work out how to beat them.
I guess you could call it an asspull but it was so well written you just didn’t even care.
>>
Most played factions if you want to believe the dreaded Tableforge forums :
Andromedans
Absolute States
Tyar
Ppuk
Voidborn
NecroSeer
Thukker
Sentients
Swarm
Mycenoid
Concordant Moons
Mesekai
Avar Monarchy
Emerald Nova
Ashen Fleets
Comunity of the Zeckir
Kyrax
Mresh
Verdant
>>
>>75980083
(most played factions at the top, least played at the bottom ofc)
>>
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>>75980083
Anon I don't see Planetborn on there.

And I know we have more players then the Verdant at least.
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the frontier is our to raid, pillage and plunder men of blue destiny now show me your pirate flags!
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>>75980111
Shitposters didn't include quite a few factions in the poll, as "banter". You know how shit the forums are. I bet they'd be about as popular at Tyar or Ppuk.
>>
>>75980122
the moment you exit the drammel ring you become fodder. know your place, scavenging rat.
>>
>>75980067
No I agree, that was a great story. Honestly I think the Monarch is one of the best characters of the game, they really succeeded in making him terrifying. Too bad you can't really include him in a list below 3500pts, it makes sense lore-wise but considering how hard the minis are to find it's a bit of a hindrance.
I hope both the Nova and the Ashen get more lore and attention from the writers because I refuse to believe the story ends there for either of them.
>>
Dudes I'm so high and it took me like 20 minutes on amazon trying to figure out why i couldn't buy a Tyar fleet
>>
>>75980163
why don't you come to the drammel ring necroseer ,just like the Tyar, Concordant Moons and Avar Monarchy did.
>>
Codex Astra, edition 2, page 45 regarding FTL
>The most common form of faster than light travel consist of Slipspace Rupturing, a procedure where ships "tear" a hole in space, allowing access through dimensions beyond the 3 we know, transferring great distances on a blink of an eye, as if "folding" the universe. This is all thanks to the discovery of Precursor technology.
>Precursor texts were found alongside the FTL engines. Many efforts were made to translate them, but there was little success. The only words deciphered were "caution", "awaken" and "wardens"
What the FUCK does that mean
>>
>>75979837
I like the way they are created.
The Ashen are made from a substance known as ash (original I know). It would be best described as naturally formed nanomachines. And yet they aren't a hivemind. If I recall corectly the ashen are unable to achieve sentience on their own. There are planets with large amouts of ash but literally no Ashen. So that would mean that every ashen individual once was someone else. But it would also mean that there is someone created or awakened this race. But we all know that someone had to be first.
The lore sugests that it was either The Ashen monarch, someone linked with the early nova, or the Ashen's monotheistic god known as the Flame.
>>
>>75980067
Well atleast the Monarch's simulation was far more interesting than what they did with Elendis and her simulation.
>>
>>75980271
Yeah I remember that. It's pretty mysterious, especially considering that the lore says little on the Monarch's true goals. It does say that they worship the Flame as the force of negation in the universe, and considering they are the negative twins of the original Nova, maybe it's got something to do with the Nova origin story as well? There is one Ashen fleet for every Nova World target, so maybe there is one Ashen world for every Nova World, for example. Maybe every Ashen is the doppelgängers of a mythic original Novas, that'd explain why the lore says they have a set number of sentient personalities they can incarnate in their bodies, like a very long predetermined list of archetypes.
>>
Post a faction without actually posting it.
I'll start.
https://youtu.be/BT6_V0EZR5A
>>
>>75980342
>Tablecourge's fetish for simulations is confirmed once again.
>>
>>75980390
Planetborns specifically from the Imeretir ice-hive World? Since the other Planetborn ice-worlds have 'evolved' form of humans I don't think they count. Plus some Imeretirii, because of the sentient winds on the planet, have a pagan faith that's reminiscent of old slavic beliefs.
>>
R8 don't h8. Big guns never tire do they lads?
2500pts Battleline 7e Planetborn.
LEADER
Admiral Victor Konolov on a "Deus" class Battleship with "Deusslayer" Ultraheavy Dorsal Cannon. x4 Heavy Gauss Cannons with 2x "Annamarie" Quad Missle Pods and "Attila" Point Defense Cannons700pts
BATTLELINE
5x"Saturn" class Battlecruisers with x2 Superheavy Dorsal Railguns,x2 Quad Missile Pods and "Attila" Point Defense Cannons. 1000pts

x2 "Uranus" class heavy cruisers with x4 Heavy Gauss Turrets,"Attila" Point Defense Cannons,Reinforced Armor Plating, Increased Hull Bracing 350pts
SUPPORT
x10 "Johnson" class Support Frigates
x1 Medium Dorsal Gauss Cannon,"Attila" Point Defense Cannons, Replicators with Advanced Repair Drone Bays 500pts


The Support Frigates keep the heavier ships in the fight and repair all ships not destroyed in the initial enemy alpha strike. And against Electronic Countermeasures Point Defense Cannons are a lot more viable than missile defense systems.
>>
>>75980481
I do like how Planetborn had a mix of standard Earth Humans and Modded ones in their ranks. I wish EarthGuard could take Modded in their ranks so they could take use of the discipline buffs but no looks like TableForge is making then Standard only.
>>
>>75980390
https://www.youtube.com/watch?v=GYJFUZEazWg
>>
Someone create a new thread. I need to complain about Verdant's existance.
>>
>that short story with the tiny group of planetborn on the space station getting absolutely fucking shit on by an entire squad of andromedans
>planetborn are up against the wall literally the entire time
>some ragtag group of necroseer bodybaggers show up for NO FUCKING REASON
>intercept the andromedan strike fighters and blow them to kingdom come for NO FUCKING REASON
>hail the planetborn on the station for NO FUCKING REASON
>say nothing on the line and just show video of like 20 bodybaggers staring at the camera
>leave without taking any corpses for NO FUCKING REASON
listen, i know the necroseers are supposed to be all inexplicable and weird but half the time they seem to be written explicitly working against their own objective
what is the fucking POINT TABLEFORGE
>>
>>75980222
I wish anon.

Know any 3d modelers I can hire to make some models for the faction? I'd like to just host that shit on thingiverse so everyone can enjoy.
>>
>>75980709
Anon you say that like Andromedans getting shit on isn't the greatest thing to ever happen to this game.

It's still bullshit they ended the Andromedan Planetborn War in a draw. But with the rerelease of the Andromedan line they had to keep their players happy to sell more models.
>>
>>75980631
The obvious pick is the planetborn administrative capital Ormonde. They have a French-sounding language, monastic, ascetic knight orders based on Catharism in weird harmony with an elitist culture of sexual freedom and eating weird stuff. Also their elites are depressed about losing influence. But maybe I'm being baited and you're thinking of something less obvious.
>>
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>>75965712
>"Hurr durr, muh dying breed, muh honor"

So sick of this shit...
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New thread please. I need more Fires of the Stars shitposting.

I want to bully Tyar players.
>>
>>75980390
https://www.youtube.com/watch?v=YyyEub_9VIg
>>
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>>75980828
In the same vein:
>"Muh trees. Muh ancestors."

Holy crap, can they please shut the fuck up?
>>
>>75980390
https://www.youtube.com/watch?v=49t-WWTx0RQ&ab_channel=MattiasPilhede
>>
>>75980969
Sentients after they become Concordant Moons's slaves kek
>>
>>75980083
>no updates for 2 editions straight
>still more players than Zeckir
Based Emerald bros
>>
>>75980083
Concordant Moons and Sentients should be fused and thus higher on the list. I guess they separated them because you're allowed to make exclusive fleets of either if you want to play pre-submission campaigns.
>>
New thread
>>75981360
>>75981360
>>75981360
>>75981360
>>
>>75980008
>Absolute States
Starfleet straight outta Star Trek except secretly grimdark.
>Tyar
Imperium of Mankind.
>Voidborn
They live in space and would rather die than set foot upon a planet.
>Ppuk
Grimdark cyborgs.
>Concordant Moons
They fucking love robots.
>Swarm
Bugs, bugs everywhere.
>Mycenoids
The Fat Ugly Bastard equivalent of mushrooms.
>Planetborn
Starship Troopers.
>Andromedans
Assholes made out of asshole energy with an asshole lore that explores them being assholes to not-assholes and slightly-less assholes.
>Necroseers
Zombies IN SPACE
>Thukker
Violent and Angry Pigs.
>Sentients
Self-aware robots.
>Avar Monarchy
Weeb birds.
>Emerald Nova
Space Police with a strong sense of MUH JUSTICE
>Mesekai
The Fat Ugly Bastard equivalent of frogs.
>Ashen Fleets
Demons IN SPACE
>Zeckir
Dune: The Faction.
>Kyrax
Beeeeeeeeeeees.
>Mresh
wuzzy kitties.
>Verdant
Regrettably, I forgot what their basic deal is.
>>
>>75976360
I mean you're exaggerating but sadly not by much
>>
>>75977459
Greetings fellow Zeckir Zealot

I mainly play on 2500,but I have enough experiencie to have a few sugestions.

Heroes, arent worth it nowadays, too expensive to little protecctionand use. If you wanna have characters, use the "Rama" -Class Dreadnought with Mind-Made-Mastery. Let's you copy one of your héroes stats and change it to any hero of the faction for free any turn: Go for Khayyham early to use it's "eager to give" to capture points easy. Middle go with "Hatrits" to ignore moral debuff of your units dying or "KrirK" to go on the offensive.

Arnab are decent in general but lack sinergy. Adonalsium-Pattern Bombers maybe be bad at bombing but with the "Hive surround" doctrine it protects the Djin from Corvetes orgo for " Sinapsis" to double the range of your Pyshic Screams



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