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Innumerable Years Ago edition
8e Coming subedition

Previous thread: >>76018207

8e changelog, in brief: >>76006365

DBS 7e rules (including Admiralty):
rebrand dot ly/DBS7E
Previous editions and dead spinoff rulesets:
rebrand dot ly/DBSOld
Fiction:
rebrand dot ly/DBSFluff

Reminder of the factions from most to least played according to the forums :
>Andromedans
>Absolute States
>Tyar
>Ppuk
>Voidborn
>Necroseers
>Thukker
>Concordant Moons (including Sentients)
>Blue Destiny
>Planetborn
>Swarm
>Mycenoid
>Mesekai
>Avar Monarchy
>Emerald Nova
>Ashen Fleets
>Comunity of the Zeckir
>Kyrax
>Mresh
>Verdant

TQ:
What edition do you miss the most?
>>
First for Ezor did nothing wrong.
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>>76070596
>8e Aesthetic Redesign Fan Poll Results!
Pic Related. Proceed to offer your unsolicited opinions about TableForge's objectively correct artistic decisions.

OOC
>https://docs.google.com/spreadsheets/d/104xl48O5OiWc_idDYP_z_Tj0x4emRxt7avD1Z_DpooI/edit#gid=0
I'm collecting ship design notes and doctrinal ideas from kind anons to work on stl files of various faction ships.
Shapeways links to ships in their cells as they're done.
Previews and downloads always available on Sketchfab https://sketchfab.com/durendal5150/models
>>
>>76032136
An Imeretir-built Saturn-class inbound!
>>
>>76070837
>>
>>76070863
>>
OOC
My personal, subjective, unprofesional idea for the setting of human based factions. Mostly based on what people have been making up on the multiple treats.

>Setting based on our universe.

>In the far ish future a big event (Neutron star) forced humanity to go on and leave ut's solar sistem. Due to panic and that Earth was on a cyberpunk-ish moment, the "GET OUTTA HERE" was a free for all.

Now faction lore:

>Absolute States: Big Bussiness that cooperated, once settled on planets, to avoid revolutions, instaured a social class sistem similar to todays china "social score" and feudal china/japan class divisions. Mostly technocratic autocrats, The Monarch appeared, forcing all near colonies to be integrated. Not xenophilic but alien sentient species are permanently on the lowest class

>Nova Emerald: Once a free for all anarcho capitalist utopia, once set up, ended up being a war hellzone. Once the bloodlust ended, they went full 180°. First a socialist coalition, working to protect humanity from itself, due to fear monguering on other Transhumanist factions they ended up as a police state. As long as they dont bother, aluens are ignored, force intregration of human colonies with the excusecof "Protecting Humanity of Itself".

>Tyar imperium: First human colonies that dealed with the Myceiald infestations, what was a happy pro-techno advance society went full "flesh is weak" with extra greed for more resources to advance. Milutaristic xenophobics, more interested on resources than people, have some minor "independent" colonies with "give me your goodies and you'll be free to rule yourselves".

OOC:if you want to change something for me A-OK.
(1/2)
>>
>>76070958
(2/2)OOC:Hey its a me, anon

>Zeckir multiple colonies, most of them light years appart, that worked on biological augmentation via DNA study. All of them received "The call from the Mind" and most of them accepted, due to that pretty much every Zekist is a Pyshic. Work to ascend mortality, technocratic societies connected due to pyshic shennanigans.Xenophilic with pyshic-able aliens, purge of the "weak". Pretty much "they shall know our peacefull ways by force" on other colonies.

>Planetborn, union of colonies that cooperated to dont be assimilated by mentioned factions. Fear monguering led to a fascist coalition. "Your dudes faction as fluff shows they are multi cultural.

>Blue Destiny, pirates mostly, but some of them have higher plans like stealing technology of every "especialist" faction or put leaders illuminaty style meanwhille their fleets raid sistems. Mostly "Your edgy dudes" faction

>Moon & Sentient:Colonies that developed the first full sentient AIs and put them equal to to humans. They do big mega structures so they are expansionist (yeah idk what to make of them)
>>
>>76070958
>Not xenophilic but alien sentient species are permanently on the lowest class
Doesn't seem quite consistent with the existence of Commander Elendis.
>>
>>76070837
>>76070863
>>76070880
Very nice. Good work. This a battleship or more a heavy cruiser?
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>>76071179
A battlecruiser, if the source post is correct.
>>
>>76071190
Rad, thanks. Still catching up on all the different models. At least Planetborn it's easy to guess most of the time. Shit like Zekir you just have to look at the general size and go 'maybe.'
>inb4 'just check the wiki
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>>76070596
All the links are bad?
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>>76071401
The game does not actually exist.
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>>76071401
They must have got striked somehow. I don't have anything but I'm sure another anon can get them back up.
This game isn't real and there are no links
But if we keep going this way it may meme itself into existence
>>
>>76070817
Ooc here's what got posted about Planetborn in thread two.
>All ships are squat with hard edges and simple lines. Vessels are shorter and smaller than their Tyar counterparts but thick with armor plating and redundant systems. Most Planetborn ships will be built around a spinal mounted Linear Accelerator Cannon or mount overly large Gauss and Ion Cannon turrets.
>Frigates and Destroyers will uniformly be armed with Spinal ounted cannons to threaten larger warships in addition to their primary roles. Frigates,Destroyers and Corvettes loadouts are fixed but there are multiple different classes so they can provide all the support your capital ships need, be it ewar or repairs.
>>
>>76071630
ooc That goes a little against the grain of the concept art so far, but I can't say I mind. The blocky length of the current shape language suggests the linear gun and plays into it, at least. "Everything must railgun" I can definitely play into though.

Also, whoever added the Zihoni in the spreadsheet, you've now fated all Mresh vessels to use quasi Ctarl-ctarl naming schemes. I hope you're happy with yourself. I am
>>
>>76070837
>>76070863
>The "Saturn" class battlecruiser acts as a long range cruiser killer. It is built around two Gallahad-Nemo superheavy gauss cannons running the length of the ship. First deployed in 3450 SDE by the Planetborn Alliance in the War of the Tyar Ascendancy, and although the Tyar pretender Terraque Roman did not succeed in his plot to take the throne of the Tyar Imperium ,these ships provided a crucial role in preventing Planetborn forces from being overrun as they fled Tyar Territory. Planetborn 6e Codex Astra Page 131.

Here you go anons.
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>>76071776
A known loadout:
>>75980552
>"Saturn" class Battlecruisers with x2 Superheavy Dorsal Railguns,x2 Quad Missile Pods and "Attila" Point Defense Cannons.
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>>76071444
>>76071459
man I was really curious for a long minute there...
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>>76072395
Why not stay and build it!
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>>76072395
It's got some appeal right? Stick around and meme at it. Lend it power to break through into this reality. I'm already selling miniatures for it, somehow. It gains strength with each hour.

Working on the "Cab" of a Thukker frigate. I liked the concept art. It looked vaguely like it had a big dumb 'jaw' on the front, so I ran with the ork+truck thing and gave it headlights that make it look vaguely like a face. Engine spike and tail lights Soon™
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OOC: My personal, opinionable, take on Thukkers

>Thukkers: A species of pig-looking humanoid aliens, the Thukkers come from Hogfeast (or, as it is more widely known among other factions, Werro-4), a world with a great abundance of lush jungles coupled with belts of empty, barren tundra and artictic wastes. The weren't always united, and, in fact, they only became a semi-cohesive space polity only after an unknown alien species visited them and naively gifted the Thukkers, stuck in a Dark Age, spaceship technology and plasma weapons, at which point several petty kings in the largest continent of the planet conspired to kill the aliens, and take their weapons. They did manage to do so after inviting their alien guests to a banquet, and then eating them in a ritual, then slaughtering all the rest via ambushes and spaceship sabotage. When plundering the spaceships, one Thukker sage, Amorro, found a genetics databank explaining how everything worked. From there, he helped his liege lord Gus Oinkjeet Ironhoof to conquer most of the world before dying and causing Gus to strike a deal with the remaining clans: in exchange for their support and help in going off planet, they'd get endless interstellar loot and a way to cure the "Greencrotch Plague" plauging them and their population (actually an STD from the aliens that had stupidly helping them that caused Thukkers to try and mate with everything they found until they died). He could provide the former, but the latter was a lie, and soon he was deposed and replaced by Fieth Mudpunch Claysnout, who did manage to find a roundabout cure, the Hogogen Gas, tha made Thukkers regenerate their reproductive organs at an alarming pace... and also make them even more aggressive than they were originally. Ever since, they've been the galaxy's worst nuisance, loooting ships, trading contraband, stripping planets and occasionally raping any organic passing through without seemingly ever stopping.
>>
>>76072395
>>76072521
>>76072437
If you work hard enough anons it might just become real...I've actually decided to make some rules for it as well but they still need some work.

Who forgot the 1d4chan link in the OP? We need somewhere where newfags can read the lore.Especially with 8th Ed coming out this thread will be swarmed with people.
>>
OOC= How I think Necroseers are:
>Be Beżgħanas
>Short-lived aliens, look like a cross between a bonobo and an alligator who ate too many carrots.
>Be extremely good at integrating machines and biology, to the point you get long-lived.
>StillGoingToDieTho.png
>Be mad and terrified by it.
>Suddenly, Liiretu-Mignun.
>Mad scientist, invented drugs for everything and organ replicators.
>One day, claims to have found the vaccine for death.
>Tests seem to work, entire race buys and injects it unquestiongly.
>Vaccine is actually self-replicagting nanobot, programs to stop only when tissues are below 1.5% of total body mass, brain is forbidden.
>Timeskip 500 years, everyone is in agony and very few Beżgħanas have been born, dicks and pussies are all metal now.
>Throw idiot scinetist into space.
>Apparently creates something called "Ash", don't care.
>Then use some knowledge to learn how to FTL and go around the galaxy.
>Perhaps, someday, somewhere, a way to reverse the "Vaccine for Death" will appear.
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Blue Destiny raiding team.
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>>76070837
>>76070863
>>76070880
OOC: You should try using Bionicle parts. They worked quite well for my Ashen ship. Also thoughts?
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>>76072806
>"Op didn't post the 1d4chan link!"
>Doesn't post the 1d4chan link

>>76073104
Those tentacles are giving me nightmares. Sketchup fucking hates curves and cheap shapeways plastic fucking hates wires. I may try to combine the 'axehead bioship' and 'volcanic rockship' looks if I ever attempt these guys. I think motive tentacles coming out of volcanic crater engines may be a really cool look.
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>>76073104
Nasty. Looks appropriate.
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i just like using strike craft, building a fleet around a carrier is fun.
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>>76073368
My absolute spacenigga, same.
Fighter-heavy factions are the best.
>>
Writefaggotry cause bored. This is my first attempt but I figured the Ganymede War was as good as any place to start.
>His Paralontax. Victor Paralontax. He is old and he is tired. The Ganymede War was killing the Absolute States. The Tyar were a vicious and intelligent enemy. As bold as any Thukker and as cunning as the noble Avar. And they were killing them.
>Tyar SlipCruisers hunted the star lanes of his newly formed nations. In packs they attacked the refugee convoys fleeing from Mresh territory. Titan class Dreadnoughts killed worlds at their pleasure and the shrieking metallic laughs of Tyar Nobles haunted his Dreams.
>Their ships were simply better. The other Admirals said they had some kind of ion based particle defense field on each of their vessels. Tech way out of reach of the stately and ancient looking ships of the Absolute States. He had to hold them back here and now.
>The Tyar had advanced deep into States territory with a xenophobic zeal. Stopping first at New Massachusetts and then Carthage Secundus and laying them to ruin. Their bulky missile box designs and inelegant grace polluting the lands of his forefathers for ten long decades. But here at Ganymede the last line mustered. All the uranium and plutonium drained out of three entire worlds to fuel this massive Fleet. It would be here at Ganymede,birthplace of his forefathers, where the Line held.

More?
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>>76073368
>>76073608
Who's better for Strikecraft:Kyrax or Blue Destiny? Honestly anons I have no idea how Kyrax will actually play.

It's been so long since they've had rules. Hell last time they were in any of the Tableforhe gaming mags was 1993 when they released a Wasp class fighter on April Fools that was quite literally a wasp.
>>
What lego builder are you all using?
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OOC: Are space barbarians going to be a thing?
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>>76075122
Some Zeckir subfactions are berserkers that psych themselves up with stimulant injections.
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>>76075122
OOC: Nope, unless you count the Thukkers as such.
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Thukker concept frigate is real. I may have taken 'space junk truckers' a little far but I'm pleased with the outcome.
https://sketchfab.com/3d-models/dsbg-thukker-ff-b34012d07bc84822ac3621dd0ff09b56
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>>76075058
Kyrax if your new, Blue Destiny you're forced to because your other ships are so shit and weak armoured but you have a big number of strike craft to use, long star are the best ones.
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>>76075058
Basically strike craft power levels go thus:
Nova are pretty much 'carrier, small support ships, a billion fighters', usually. Great fighters.
Kyrax are a bit more in the middle, more balanced number of bigger vessels, and good fighters.
BD put out as many fighters as Nova, but at lower point cost so they can also field more big ships. Their strike craft are, however, inferior one-on-one to both Kyrax and Nova.

BD if you want big fleet of many big ships AND fighters, and overwhelming hit and run numbers attacks.
Kyrax if you want a decently balanced fleet comp, with support drones and larger strike craft.
Nova if you want a carrier, some escorts, and enough fighters to blot out the local star.
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>>76075487
Dude I love it, it's faintly reminiscent of Babylon 5's Earthforce, the Expanse and Nexus: Jupiter Incident, and that's a fucking great thing.
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>>76075487
Damn I'm not even a big Thukker fan but I forgot how cool their ships look.
>>76072717
Ooc fucking everything that moved is a little weird. And maybe change why the Aliens gave them the tech. I'd personally say that the species used the Thukker as shock troops in their war with another race,Thukker realized they didn't like dying and after a decent chunk of time decided to rise up and overthrow their beneficiaries.
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>>76076092
I'm glad. Yeah, all art is theft, it's the part where you have to launder what you stole people forget. That and only robbing high brow places. Can't take all the credit though, drawfriend established all the base aesthetics except for Emerald Nova. These smaller ships are a mild pain. A few are supposed to have 'shitloads of guns' but even those CIWS turrets I reuse on everything come out as lumpen suggestions of a phalanx mount. Pic related. Figuring out how to suggest 'a lot of guns' at this resolution has been an interesting challenge.
>>76076206
Right? Them and the Mresh have a somewhat more cartoony aesthetic than the others, but somehow it all works together.
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>>76076251
I like the new Kyrax aesthetic too. While the honeycomb launch bays may be a little cartoony but I definitely like it. Gives them a different look.

Yeah this would be where having a 3D printer might be a good thing. If you're using traditional molding techniques it's definitely gonna be difficult to get those small details.
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>>76076358
Prints are all form shapeways in the cheapest possible sintered nylon powder. They look a tiny bit better in the 'detail plastic' but I try to design around the cheap shit. (Or it did some 6 years ago when I bought these. Maybe they're a bit better now, who knows? We will when the anon that bought the Planetborn destroyer gets it and posts pics, I guess.)

Kyrax I think I can do. it's mostly getting insect-like wing pieces with the techniques I have, and in a thickness that will hold up but not look dumb.
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>>76076206
OOC: I understand where you're coming from, I was just trying to fit all pieces together. I... think the Thukkers are probably better off as "that faction who's a barbaric and builds ships poorly; but everyone remembers only for le funne memes about a single instance". It's better that way and avoids excessive weirdness.
The way they got alien tech could be improved upon, though I'm still tryibg to think of a way that keeps a "high tech, low society" vibe that also marks them as indipendent from current factions, as usually the ones who are like that are the thralls and not the whole species.
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>>76075487
Love the ships, they fit like a glove!
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>>76076457
Thanks man, it's been fun so far.
I'm tapping out early tonight so just the one today. I plan to at least try to do all the ones from drawfriend's concept art, then move on to things that are being suggested in the spreadsheet. Probably Tyar, maybe Void Born next. They seem pretty straightforward.
Have a good one, you glorious bastards.
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>>76075072
Briclkink studio
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>>76076830
Sleep well and know that for today at least you were an awesome person
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>>76076206
>>76076441
Thukker canon is fairly sparse on the official side with them being little more than comparatively low-tech raiders and pillagers who eat their victims because the guy assigned to flesh them out a couple editions ago pretty obviously ripped off Orks, netting backlash from the fans and a C&D from Games Workshop. Tableforge is kind of between a rock and a hard place because Thukker players are a large enough group that they can't afford to piss them off while being small enough that everyone is more or less on the same page regarding fanon. This is further complicated by two distinct fanons: the English-speaking fanon which whole-heartedly embraces the crude, disgusting, rapist, cannibal retard characterization and the Japanese fanon which, while still having them as lower-tech, savage, and cannibalistic, presents them as a much more civilized and competent race.
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>>76079570
Honestly I liked the Thukker better as an intelligent race which developed their own tech on their own and had ideals that were so alien to other races that they'd seem insane. Like for Thukker eating another race would be perfectly acceptable as sustenance is hard to find in nature,all races are prey to them just as they are prey to the wildlife of their home. Thukker society is fairly organized as well, well decently enough to be able to reverse engineer alien spacecraft that fell to their world. They're much like the Brutes from Halo in that they developed their own tech but their society had not matured enough by the time they gained FTL so the rest of the galaxy thinks they're brutes. The Thukker seem to feel misunderstood by the galaxy at large that doesn't share the same morality as them so they seem to lash out and become the very barbarians they are made out to be.

At least this was the way Anderson J. Edward's described them when he wrote the "Heart of Ug-Thuk" novels.
>>
>>76080314
I don't even like the idea that they're only in space because they reverse-engineered an alien spacecraft. Reverse engineering is difficult work that requires a base understanding of what you're reverse-engineering. The Thukkers would need to, at the very least, have an understanding of the underlying principles behind FTL before they could even begin to reverse engineer it.
>>
>>76080455
Inb4 the Thukkers understand speed, but not the lightspeed limitation before they reverse-engineered xenotech
>"So what this thing do, brainiac?"
>"Makes you go reeeal fast, but in space"
>"...how fast?"
>"Jiggaspeed fast"
>>
>>76080314
It does make sense. Would explain the fanon divergence between Japanese and RotW players, given that they don't sound like much of an intelligent if morally alien race (beyond the memes about their sex practices), but more like insane muscleheads, at least in what material we're used to see.

I just wish TableForge gathered up the courage to set the record straight and choose definitely which book to canonize the origin story, between "The Far Side of the Sector" (which says the Thukkers had already gone to space with with shuttle-like vehicles and just hijacked the first spaceship they could snatch, and the alien survivors sayibg their ship crashed on the world to spare themselves the embarassment) and "Rondo of The Stars" (where they were a semi-Medieval society who were experimented upon by a mad scientist collective from off-world, until they got bored and, essentiallly brcause they ran out of things to try, they gave Thukkers an entire pictographical archive of space-age knowledge, and they then monitored how they used it).

More inclined towards "Dark Side of the Sector", but "Rondo of the Stars" does make sense to me too.
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>Made a very vague post mentioning Thukker being skirmishers
>Leave thread because I realized I'm uncreative as hell
>Somehow they've become brutish pig raiders pillaging their way across the galaxy
I fucking love it, you guys are great.
>>76075487
This is awesome too!
>>
>>76079570
>This is further complicated by two distinct fanons: the English-speaking fanon which whole-heartedly embraces the crude, disgusting, rapist, cannibal retard characterization and the Japanese fanon which, while still having them as lower-tech, savage, and cannibalistic, presents them as a much more civilized and competent race.
Now I wanna see a manga/doujoshii wuth a Thukken protagonist and an Avar female lead.

y'know. For the "ahah funnies".
>>
having made the mycenoids and a few other things in the first thread it makes me super happy seeing how big this thing got lol
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>>76070677
I have a plan for you vegetables, it involves eating your sun.
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>>76078482
>>76082368
Thanks lads. A little encouragement goes a long way.
And on that note, Void Born is yes. It's a little light on texture/details but I felt that fit their concept pretty decently so I left it. The original art had an octagonal ring, but I just couldn't swing that on the tolerances for printing something frigate sized. (Well, the spars would be huge and it'd look stupid,) so I decided that segment count goes up as ship size does. So here's a pentagonal frigate.
>https://sketchfab.com/3d-models/dbsg-void-born-ff-0a99f6301a02450090dad490c1daa9a5
Still concerned shapeways might flag some of the spindlier bits when I upload it. We'll see. Hopefully I won't have to butcher anything.
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>>76083697
>Gravitational Rings both displays their gravity mastery and resembles a weaving wheel
>vague spider-like appearance
Top tier well done anon
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>>76083936
Thank you. I'm sketchy on whether it's a little too big. (Shapeways did indeed upcharge the detail plastic version for machine space, but no red flags on part breakage, so whoo.) It's destroyer-esque in volume but I think that's hard to escape with the ring.
Pic related. I guess Void Born is destined to be the 'ships are a bit too big by tonnage," faction that every game has.
>>
>>76070596

Why has literally nobody mentioned the "Keep Your Enemies Closer" doctrine that Ppuk got in 8e?

Being able to ram and ~immediately~ start harvesting enemy ships for repairs is huge. Coupled with the defensive bonuses against boarding and the soft counter to Mycenoid spores, is there any other doctrine that even comes close? I almost worry they're leaning too hard into the Ppuk's ramming trope.

The changes to "No Going Back" were nice, especially for us that like fielding integrated Planetborn ships. Even so, it's wildly outclassed by KYEC.

"Make Them Like They Used To" meanwhile just got worse. Oh sure, we now get more versatility on our glass cannon loadouts, but the bonus repair threshold has been almost halved. That's the only reason you get the doctrine. Compare it with KYEC where you have almost a 50/50 chance of restoring function to ruined compartments every turn.
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>>76084231
>Why has literally nobody mentioned the "Keep Your Enemies Closer" doctrine that Ppuk got in 8e?
Because this trope will go out of window, when the inevitable reaction of other players creates new meta

>Ppuk players will start with RAMMING SPEED and apply "No Going Back"
>Rest of players will start pushing into PDS
>CIWS stack damage and attrition on any ramming ship
>C-RAM will cripple their attacks
>Fighter screen can carry damage, if the ramming ship enter target ship CIWS radius

Voidborn can try outmaneuver them, Planetborn will soak the damage, Verdant may even apply counter growth and stuck ramming ship in claps. Fucking Thukker will play uno reverse card and start to grind Ppuk ship.

Don't get me wrong, I love my ramming actions and everything, but only the factions with huge centralized ships are vulnerable to this and guess what? all the BIG SHIP boys have stacks and stacks of rules to deal and soak damage in knife fight distances
>>
Cute ship in OP. What's this game? A miniature wargame or an RPG?
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>>76084566
We're talking about the miniatures wargame mostly. But there's a card game and RPG as well.
There's not, this is a 'discuss a game that doesn't exist' thread that's gotten out of hand.
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>>76084582
Oh. That's dissapointing. A sci fi wargame based on art like this would be kino.
>>
I'd like to go with the faction with the cutest drones. You know, the kind that could double as kids toys.
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>>76084599
Stick around and help make it. I'm producing miniatures and another anon is going to start on rules.
>>
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>>76083697
Alright so i'm the guy who originally pitched the Voidborn and their gravity stuff, and I'm pretty happy to see how their ships turned out.
The Gravity Ring stands out the most because it can genuinely represent how their FTL "Gravity Tether" technology.
I can't find any pictures because I don't know how to call it so I had to make a shitty paint drawing, but basically, if you connect two circles with a bunch of strings and rotate the circles, the strings will squeeze together and form a "tunnel" of sorts.
Which is basically how their gravitational tethering would work, with the circles being the Gravity Rings and the tethers being gravity particles or something.
Just elaborating some fluff or whatever
>>
>>76085493
That's actually pretty rad. I was imagining as well that the gravity projectors on the ring form most of their weaponry too. Being able to both web/tether stuff and act as shear weapons or oscillating rupture beams or something. It at least helped ease my conscience about not putting any other visible weapons on the model.
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>>76085543
You know, if we don't mind going too deep into the spider stuff, maybe they could have some sort of gravity well traps to catch enemy ships, kinda like some sort of space web.
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>>76085933
>>76085543
NO WAIT, even better: maybe we could make their FTL "permanent", as in their gravity tether tunnels are actually permanent to create "highways" for FTL travel across Voidborn space, creating a literal web across their area of influence that other ships can end up getting stuck on
>>
>>76070596
are nuclear pulse drives standard?
sounds dangerous
>>
>>76086179
No, not really, they're typical of a couple of factions, but they aren't standard.
>>
>>76084947
Kyrax point-defense drones look like spherical bees, so yeah. Kyrax has cutest drones.
>>
>>76086440
>that web cartoon that depicts the drones with smiley faces
Cute!
>>
Can i get a quick run down, is this a /tg/ homebrew?
>>
>>76082376
If you're down for mindbreak and ryona, Fragile Bird by the Tazuki-X group (though they use a non-canon Avar design), there is a brief Avar/Thukker scene in Slave's Crusade by Ninco77, and if you're down with yaoi there are a couple of Bwy'win h-doujins that have Thukkers in them NeguNomu also has a bunch of single piece and short comics if you're into /ss/.
>>
>>76086513
>OP makes a thread to complain about a non existent game
>anons join in, making shit up
>slowly but surely, everyone starts worldbuilding stuff
>we all decide to worldbuild for real
>>
>>76086582
chapter master v2 then. perfect.
>>
>>76086530
>Thukkers
>/ss/
Wait, how'd that wor-
>Clan Matriarch Miz Pigg described to 'fancy the young 'uns' in that Blue Heaven novel
Oh.
OHHHH.
>>
>>76087148
Wrong direction.
>>
Rate my Ppuk Fleet Action list!

Doctrine: Like They Used To

Cards:
3x If It Ain't Broke
3x All-Nighter
1x Insomnia
1x Hollow Sun's Echo (Don't hate me)

Ships:
Heritage Dreadnought (Conjunction class)
-Temperamental
-Battle Scars
-Screamware Lv1
-Inertial Normalizer
-Photonic Limiter

Heritage Battleship (Calibrator class)
-Temperamental
-Battle Scars
-Screamware Lv2
-Inertial Siphon

4x Ppuk Frigates (Lithobreaker class)
-Screamware Lv4
-Howling Engine
-Special Delivery (Ashen Scornshale)

2x Ppuk Corvettes (Ring Eater class)
-Screamware Lv2
-Howling Engine
-Whispers in the Wall
-Neural Chalkboard
>>
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>New thread question: Favorite ship damage system?
Through all the editions, tableforge made pretty great changes to mechanics of ship damage. What was your favorite? All editions and splats welcomed.

Mine was pure HULL INTEGRITY mechanic:
>Flat HULL INTEGRITY number from edition 1: Just summing the pure damage, after subtracting shield/armor reduction. Once the damage was equal, or greater than HULL INTEGRITY number, ship went critical, with any subsequent hit turning her into plasma ball.

Bonus:
>System Failure rolls from edition 1: Each time ship is hit with more, than 1 HULL INTEGRITY damage, rolling chance die, to see, if random system will fails as result of damage.

Shame the random system failure was dropped, when targeted system attacks were introduced in edition 2.
>>
>>76087425

It's pretty schizophrenic, but I was determined to make a decent "Like The Used To" list.

The shtick is this: Battle Scars lets me take Screamware on Heritage Ships out the gate. Screamware eats up loadout space that could be used on weapons, but LTUT gives me bonus space on my Heritage ships. Temperamental drops the value of my capital ships significantly while If It Ain't Broke lets me negate the shittier of Temperamental's malfunctions. Inertial Normalizer is fantastic at disrupting enemy maneuvers.

>"You're going to split your formation to flank my lithobreaker on both sides? Too bad, all your ships are now moving in the same direction at the same speed. Enjoy eating asteroid."

Photonic Limiter takes the bite out of a lot of direct energy attacks, which the Conjunction would normally be super vulnerable to. Inertial Siphon, while not as amazing as the Normalizer, lets me slow down ships taking evasive maneuvers against my Lithobreakres.

Speaking of my Lithobreakers, no real surprises here. Scornshale is IMHO the best Special Delivery choice and indispensable in Mycenoid/Thukker skirmishes. (Acts as a barrier to spores and it isn't vulnerable to Thukker counter-ramming.)

Ring Eaters with Neural Chalkboard probably isn't optimal, but I honestly enjoy dancing them around the map like they're the Scarlet Pimpernel. Ring Eaters are probably one of the most nimble of all the Ppuk ships and neural chalkboard will make them a literal and canonical headache for your opponent to engage.

tl;dr Ppuk list that is equal parts Heritage firepower and Ppuk ramming. Might not win me any tournaments, but I have a hunch it'll be fun to play. Suggestions? Questions?
>>
>>76070596
>What edition do you miss the most?
5th edition had some pretty nice rules, in particular when it came to boarding. A bit granular, but I loved that every single guy you sent in mattered, instead of just being basically blocks of units that either took several laser hits to the face and stood up or immediately died when stumbling in the engine room.

Also, it was the edition that had Necroseers vs. Thukkers as a starter set. Which ws awesome because it gave the then-underutilized Nemesis system something to do. And, besides, the lore hadn't been written by people concerned that Warhammer 40K was stealing DBS its thunder.
>>
>>76087425
>>76087473
Unless you're just listing your faction cards, you're going to need 7 more to have a legal deck. All in all, without knowing exact weapons loadout it seems like an acceptable list; though immediately I can tell you're going to have have problems with missile/torpedo spam against your frigates and corvettes and strikecraft heavy lists in general.
>>
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>>76087632
>boarding
Yeah, the 5th edition boarding rules were probably the best. 'Saboteur' and 'Agent' boarding party rules for disabling ship systems, stacking integrity damage multipliers and 'Last Man Standing' and 'Survivor' could turn battle.

But they were too OP, basically scaling from titan ship battles to one token on your enemy ship, that had potential to cause crippling damage due sheer luck.
>>
>>76087846

At least it wasn't as bad as the fighter mechanic . . .

>Oh ho my carriers can only field 3 fusion torpedo's
>But can field 15 fighter launches per turn
>With my fleets started to repair and replenish level 4 I can rebuild an entire fighter wing every turn, immediately after launch
>And with the kamikaze rules, those 15 fighters can do as much damage as 2 fusion torpedo's each, and there are 15 of the fuckers just to plow through enemy CWIS and ram into every enemy ship on the board.

When you have a grognard turn up with one fucking carrier on the table and the rest of his points spent on repair and replenish cards you KNEW you where in for a bad fucking day.

Thank fuck it got nerfed in 5.5ed
>>
>>76087846
They were also way too granular for most players to bother, and unless you were well-versed in how everything worked it could slow a game to a crawl. Plus a lot of players thought that Saboteur gave too much power to boarding lists and that Agent was pretty much broken (and lore-wise didn't make sense to be able to use it against 1/3 of the factions). They'd probably be far better in a video game since everything would be handled on the backend, and you wouldn't have shitbag players rampantly abusing the ignorance of opponents to cheat.
>>
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>>76087425
>>76087473
I think that's an alright list, but I think it's a very boarding-heavy one, with not much of a backup.
>>
>>76087763
>Unless you're just listing your faction cards, you're going to need 7 more to have a legal deck.

Right, just didn't think anybody would care. 3x Emergency Repairs, 3x 110% and 1x Triangulation.

> immediately I can tell you're going to have have problems with missile/torpedo spam

Do you think it's worth swapping out a Lithobreaker and a Ring Eater for an Eruption and let them handle PD duty?
>>
>>76088002
In my experience that more attempted than actually put into practice. Countercards could stymie the repair and replenishment, you needed to give all the fighters Shieldbreach if running against high shield factions, anyone running some kind of interdiction was going to make it difficult to pull off, and proper ship positioning was enough to cause issues. Plus the general issue with lists that rely heavily one or two ships. It's actually one of the reasons why Andromedians go so popular, they could just go second, place a screening line in front of their motherships, eat the first fighter wave, pop Shield Disruption Field, and snipe the carrier with their motherships.
>>
>>76088002
>Thank fuck it got nerfed in 5.5ed
Yeah, hard cap and fighter tokens resolved that broken mechanic. It is illogical, to churn fighter screen every turn, like you have whole planet in tow. Much salt was was harnessed, when 5.5 came out and made single carrier only groups into paper tigers, that were ravaged, once their tokens were spent.
>>
>>76087455
Probably the new ashen system. Mostly because it makes the ashen quite unique gameplay wise. They don't have armor but their shields are capable of working as armor and they also have the highest charge of all shield types. Esentially those are the best shields in the entire game.
I think that this might end up with Ashen being possibly the new meta for 8th edition. I'm still reading the codex so there might be some things I skipped over.
>>
Captain! Three 'sawtooth' industrial ships were spotted in the system's asteroid belt.
>>
>>76088373
At such low points level you're not going to be able to avoid tradeoffs. However, I'd going to say no on the Eruption, you've got clear roles for both the Ring Eaters and Lithobreakers and adding in an Eruption would just mess with that and probably wouldn't provide much protection once you've broken formation to ram. Since your list is ramming focused, I'd suggest just slapping as many weapons with the PD tag as you can on everything.
>>
>>76088084
Yeah, I get you. I don't like rule lawyers, or having 20 minutes round, because nobody bothered to study what happens, if you have saboteur on their ship.

Boarding was mostly hand waved as potential for minuscule damage per round, until attrition turn your boarding party into dead meat, but those rules could be used to turn battle into your favor if played right. Disabling CIWS, Propulsion, or Shields, leaving capital ship dead in water for one round, while you push with everything you had (even ramming, that bastard with frigate) was probably one of the most fun I ever had at the table. Saboteur, Agent (or even the whole pirate faction, which was officially dropped because of this) gave you ability to fuck with somebody, who invested heavily into everything, but did not even staged something like 'Reinforced Bridge', 'Automated Defenses' or 'Encrypted Systems'.
>>
>>76088461
I have no access to 8th ed, the megas are already down, because we have some tableforge faggot reporting links.

How does ashen shields handle 'Shield Inversion', 'Interference' and basically all the shield disruption rules? Aren't they extremely weak against Andromedans and their whole shtick:
>We fuck with your energy :^)
>>
>>76089063
They don't: their armor-shields become nothing, and have to rely on Hull Value or, if they have it, Evasion. So, yeah, they're very vulnerable to shield disruption rules, their survival depends on their capability to shoot them first before they can shoot back.
>>
>>76088991
>Boarding was mostly hand waved as potential for minuscule damage per round, until attrition turn your boarding party into dead meat, but those rules could be used to turn battle into your favor if played right. Disabling CIWS, Propulsion, or Shields, leaving capital ship dead in water for one round, while you push with everything you had (even ramming, that bastard with frigate) was probably one of the most fun I ever had at the table. Saboteur, Agent (or even the whole pirate faction, which was officially dropped because of this) gave you ability to fuck with somebody, who invested heavily into everything, but did not even staged something like 'Reinforced Bridge', 'Automated Defenses' or 'Encrypted Systems'.
I mean, 4th Edition was the edition that outright hated boarding and worked like that, yes, but I personally didn't like that all that much.
>>
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Hey! finally caught a live thread.
ooc, I saw the two on suptg, saw the art in thread two and went 'huh, that Tyar ship looks like something I can model, then modeled it. where's the best place for me to post the stl or blend file, assuming you all want it?
>>
>>76088991
I think the real issue is that they went too far. If it were a skirmish game then the boarding rules would be fine (and the rumor is that the boarding rules were originally developed for a boardgame that was killed during development) but when it's entirely possible to have multiple boarding parties on a single ship, with multiple ships being boarded simultaneously, "every man is important" becomes a net negative to gameflow. Plus it's not like anti-boarding stuff hasn't been around since 1e, it's that they suddenly became major, important features due to the boarding meta shift while at the same time boarding parties got more and more options to mitigate them. Agents weren't affected by them at all and could directly attack them. Saboteurs meant that boarding parties basically got a free roll for another round of damage for every round they were on-board. And it only got worse as you scale up. At 4500 points running full Agents with the right cards in hand would net you a 10% chance to destroy an enemy ship at the start of the game, or guaranteed success at systems damage - mostly likely destroying a subsystem or reducing crew enough to put a penalty on the ship's actions. With the right gear and cards Saboteurs were pretty much always successful at a Sabotage action and could also stack and bank extra Sabotage actions.

tl;dr: It was an overly complicated and poorly balanced system that heavily favored boarding in both mechanics and points cost over defending against it.
>>
>>76089723
>and the rumor is that the boarding rules were originally developed for a boardgame that was killed during development
That explains a lot. Boarding hate boner in 4th edition (as >>76089152 pointed out) and the rapid influx of boarding rules, sets and options in 5th edition. The board game probably got canned between 4th and 5th edition and they ported all that stuff into boarding action rule set.
>>
>>76090145
If you take the 5e boarding rules and imagine they apply to ~30mm minis being played out on a couple of game boards representing the interior of the ship they make a lot of sense.
>>
>>76089116
Not exactly. Shield disruption is a thing for the Ashen but it doesn't work the same way as it does for other factions. The benefit of ash shields is that even if you get your shields disrrupted you technically don't lose them like you would with normal shields. There is a hard cap on how much of the shields can be "lost by them via disrruption and all that other bullshit. If I recall corectly you can loose about 40-45% and nothing more. You are left with the remaining 60-55% which is still more than most other factions have normally. Not only that you also have to pound your way through the remaining shields to get to the ship itself. And as stated previously those are armour-shields. They treat all types of damage as the same.
>>
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>>76090427
Yeah, you are onto something, you just need to replace deck proximity rules with real map (like, for example Infinity move rules) and you have whole new game.

That explains the monstrous boarding party setup/listing and availability to modify gear, boarding party member class. Of course, it is wrapped within squad rules, so you can streamline the game with applying flat squad numbers, when playing with flotillas, but with little tinkering, you can play it as infinity game, but on ship!
>>
>>76089116
>>76090727
So Ashen can literally brake the game and acts as antagonists for the shield-breaker/hull-shaker builds.

>Shield disrupts/inverters only soak up half of the Ashen shields
>Other weapons are anti-hull and anti-armor, but can be completely blocked by shields
>Ashen are untouchable

I think, this will bring back PlanetBorn fleets and their heavy hitters big time. LAC and Gauss felt outdated as shield beakers, due their low rate of fire and high power requirements, when you could do EWAR frigate dedicated as shield disruptor.
>>
>>76091432
>Ashen are untouchable
Matter disintegrators would like to dispute that.
>>
>>76090427
>>76091253
Maybe that was deliberate
There’s been rumours of a new game in the works at Tableforge (a sci fi one, I don’t mean their Realm of Infinities fantasy stuff) so maybe they’re straight up going to release a skirmish mode model set for boardin action squad tactical games
>>
>>76091432
Not really, ashen-shields do not distinguish damage types so anti-hull and anti-shield weapons work just fine. Half the issue with Ashen is that Tableforge insists on making complicated sounding rules for them that are just copies of existing rules worded obtusely. Ashen-shields are nano-swarm shield rules except they're effected by shield disruption and don't allow bleedthrough from non-energy weapons.
>>
>>76091668
Might as well, Planetside has been dead for 3 editions and most people never bothered beyond skirmish level anyways.
>>
>>76088650
>Sawtooth class Industrial Ship
>The Sawtooth is an ancient human industrial ship, of about battleship size, that is found in the employ of nearly ever faction. The front of the ship is equipped with a Type 10 Plasma-edged-chainblade,with a pair of articulating jaws allowing it to tear apart asteroids much taller than itself. Each side mounts two fixed railgun cannons,for driving Nuclear mining charges deep into a variety of targets,allowing for greater resource consumption.

>They have sometimes been forced into roles they were not meant for.

>A number of them were employed by the Necroseers, the ships employed as close range capital ship killers,when they raided the territory of the Conglomerated States in Planetborn space. Though these ships bear mysterious scars and growths as if they are alive,a mysterious blood like substance has been reported among the chain blades of numerous Sawtooths. The ship titled Memento Mori is a famous member serving in Necroseers' hands with the vessel being seen fighting in Avar and Thukker space,the vessel always mysteriously disappears after each skirmish with a starship still caught in it's jaws.
>>
>>76089169
Holy shit I like it anon.
>>
>>76091782
>Planetside
What is that? I heard it thrown here and there, but always considered it to be some splat for trans orbital fights and fighter screen deployment from planets/moons
>>
So what do we know about the different Planetborn subtractions anons? I know the Ormonde are supposed to be an aristocratic French inspired faction. We have the Imetir which are ice world adapted humans who live in hive cities. We have the Conglomerated States which I like to headcanon as Mormons+Baptists mixed with the U.S. Military Industrial Complex. Like Conservative leaning warhawks with a significant industry to back them up.

What did I miss? I would like to do some more lore on the Planetborn Alliance. Would they have a centralized government or be a sort of Federation of sorts? What we know so far is that they have a united military in the United Planets Ground Forces and United Planets Navy with the EarthGuard being a sort of elite shocktroopers and secret police force.
>>
>>76092263
Yes, it's also the name of the spinoff ground war game they first dropped back in 2e. It's limped along ever since, with the last new models were released in 6e and a rules update in 7e.
>>
>>76092325
As far as overall government setup goes, they're a confederation and their military is NATO with a few supranational organizations like EarthGuard.

As far as other subfactions, you've also got the Trion Assembly which are cyberpunk Japan if the zaibatsu co-opted a communist revolution (though strictly speaking they're a breakaway government in-universe),
>>
>>76091977
Thanks man, it's my first real from-scratch build.
Here's a google drive with both the .blend and .stl if you want to use it.
https://drive.google.com/drive/folders/1bQOCB5YRscvl4evJei7QWlNS7UReA69z?usp=sharing
>>
>>76092325
>>76092566
So PlanetBorn are basically competent UN?
>>
>>76092325
I remember the first iteration of Planetborn when they were literally just the movie version of Starship Troopers but with Thukkers taking the bugs' place. They've come far since their first edition when it comes to lore.

As for subfactions, you missed Volcanus Union. The Volcans live on the volcanic worlds of the Volcanus system, making a living out of digging up the extremely valuable Volcanite from Volcanus Prime's and Brimwreath's caverns while suffering constant attacks from Thukkers, Swarm and Blue Destiny. Although they strongly lean toward communistic ideals that most other Planetborn don't share, they do treat fellow Planetborn subfactions as brethren to work together with to defend one another from threats to the Planetborn Alliance, even if they absolutely hate having to work with the Ormonde.
>>
>>76092633
I specifically failed to mention the not!Dwarves for a reason.

>>76092620
More like a competent and somewhat hands-off EU.
>>
>>76092566
Nah it's kind of like NATO and the U.S combined. Each workd has it's own defense force but they have a Combined army and navy.
>>
The United Planetborn Alliance Grand Assembly
>The UPA is a federation of independent worlds and nations joined together for common defense.
>The Grand Assembly is a good example of this principal,every world submits two representative to discuss laws that affect the flow of trade,along with military funding and diplomatic relations with other interstellar polities. Each world is nominally responsible for itself under the Treaty of Spheres of 3000 SDE with their own laws customs and languages but once a world has joined the Alliance they may only leave by a majority vote in the Grand Assembly. The Grand Assembly gives the illusion of democratic governance to the United Planets but the true power lies with the Federation Security Council.
>The Federation Security Council is currently made up of members from the five strongest factions in the UPA:The Volcanus,The Ormande Houses, Conglomerated States, Imeretir and Venezian Principality.
>The Security Council holds complete control of the size and deployment of the Alliance's military. It acts as a way for the Alliance to rapidly and effectively manage conflicts without being bogged down with bureaucratic red tape. Each member of the Council gets one High Senator who acts on their behalf with the rest of the council made up advisors from each branch of the military. These High Senators in times of crisis may be given emergency powers by the Grand Assembly till the event has past and in recent times the Council has been used to disregard democratic principles in the Grand Assembly. And often these conflicts will be extended so that legislation preferable to the Council members may be passed through.
>In times of the Greatest Crisis a Supreme Commander may be appointed by the Council,those these events are extremely rare,a military administrator who will have complete legislative and military control of the Alliance. This has only happened once in Alliance history,during the attack by the Andromedan Empire of 3250.
Rate
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>>76094893
>Fuck forgot image
>Took a while to think this up anon friends
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>>76092325
The Hussarei are quite unique. They are esentially space Poles who adapted to living on airships in planetary atmospheres. Everything they build is light and durable because of this. Also they are seen by the wider planetborn society as the de facto archivists and historians. Like seriously they know everything about Old Earth from before shit hit the fan.
>>
>>76095006
I like it anon. Do you have there color scheme?

I know Conglemerate's scheme is Thukker Trucker Green and Absolute States Grey with Black stripes on the side.
>>
>>76094893
8/10, makes quite enough sense to what we've seen, though I feel that them having an actually militant population that condistently votes hawks in might be neater.
>>
>>76095090
Well they are known to use a white, blue-grey, and red but nothing realy concrete. I'll return tomorrow when I'll make some research on the topic. I have somwhere "The Krakovian Voyage" so I'll check it to make sure I'm correct.
>>
>>76095166
Yeah I guess that would make sense a bit more. But I ran out of space in my post for it.

Also do we know how big the factions will be? I thought maybe 200ish member worlds might be a decent size for it. But I don't know if we're having the full galaxy to mess around with.
>>
Is it canon that Tyar power armors all look like Regirock?
>>
>>76095166
>>76095380
The top five subfactions of Planetborn can probably be assumed to have a lot of militant members and supporter bases who're all gung-ho for military actions.
>>
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>>76096037
Yeah it makes sense they are a pretty expansionist civ.Not as bad as the Tyar or Andromedans but still pretty active.

Honestly I think the Absolute States may be the most easy going Human nation we've seen in the lore.It might just be Tableforge giving them less of a spotlight in the lore lately but I could see them as being a little roman inspired.With the way they're bringing alien races into their collective empire.

That and I like their aesthetic the most out of all the models on the table top.They have a very refined look to them in their newest releases but with the option to use Ganymede era heavy ships like the Conqueror,what I like to call the flying brick,you get a lot of options to run their fleets.

Fusion missiles absolutely are toptier on Absolute States too.You get 3d6 damage per hit ignoring shields.But if your opponent has any decent point defence kiss your ass good bye.
>>
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https://sketchfab.com/3d-models/dbsg-tyar-ff-d71ed92f26274db4a4ccc2b46a40fe25
Tyar Frigate. Have to touch up the sketchfab model, caught some stupid geometry after I loaded it, but pic related is correct.

Had to waffle on this guy some. Another case of "Can't cram the drawing detail into frigate formfactor. Still think it came out pretty good though. I have a visceral reaction to the flat spaces, but I figure they're somewhere for someone to do some pinstriping or something. Maybe Shapeways will hate these little turrets less than the others.
>>76089169
Very nice take on the previous sketch for the Tyar frigate. Much truer to the art than I've managed I think, for sure.
>>76095661
95%
>>
>>76095379
Yup. I was correct on the colors.
>>
>>76092719
>>76094893
>>76092325
More like kind of like the originally intended US before the civil war, mixed and starship troopers style only military, reserves and veterans associations and Military industrial corporations and shareholder groups have any say beyond internal planetary/ country issues.
>>
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Sorry for my blatant newfaggotry, but I have some ideas for a speed based faction.

>most weapons are side mounted.

>Weapon damage increases with speed.

>Speed is only gained via turning, lost when traveling in a straight line.

I've been toying with this idea in my own homebrewn wargame for a while now. Hopefully You guys can get something out of it. (pic semi-related)
>>
>>76100740
Mostly because they agree that everyone else is a fuckhead best kept far the fuck away from them, and whatever internal fighting happens is low level that can't be called civil war, more like country x fought country y again and nobody cared so long as it was not impacting general space defence. Where do you think all the vet army comes from? Not just the border region fighting other factions
>>
>>76101058
Cont
And that is why also the space fleet gets good at orbital and land war support, because when they do break out wmds or involve space assets too much the main fleet comes in for peacekeeping
>>
>>76100940
Drifters.
“Why’d you call them that, Captain? Do they just float through space? Are they like the Voidbourne?”
“Nae lad. You’ll see.”
>[space Eurobeat echoing across the comms]
>>
>>76100940
I think that's one of the minor factions, Blue Heaven subfaction or a Mresh subfaction iirc. Uses harpoon tether cables to snag an enemy ship and then just use them as pivot for their NASCAR turns, all the while broadsiding it to oblivion.
>>
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>>76101225
>>76100940
NANI?! MULTI-HYPERLANE DRIFTING?!
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>>76101225
I haven't seen anyone play Drifters in a long time. Are they even supported by tableforge anymore?
>>
>>76101462
Pretty sure they're considered gone as much as the Mresh are. The Nu-Mresh don't have them anymore.
>>
give me space barbarians
>>
>>76094893
I love how in spite of the wildly differing ideologies, Planetborn nations are willing to work together to survive the cold ruthless galaxy they inhabit. Outside of mirrors of course.
>>
>>76101462
I’m not sure on full tans alone army, but there’s definitely still some Drifter Mercs on the reinforcement tables for 7e - whether they’re sill in 8 (or maybe even alive again in 8, like Nova got resurrected) I don’t know.
>>
>>76101798
Then again, fluffed mirrors are like "One faction is breakways, the other is loyalists". Or "one is a Necroseer clone, the other is not".
>>
>>76101797
Thukkers or Blue Destiny anon? I believe that they fulfill the Space Barbarian niche.

Maybe Ppuk too.
>>76101798
That and they hate fucking everybody else more. Which I can respect.
>>
>>76031419
Here's a Cenotaph!
>>
>>76104096
>>
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God Concordant Moons are so cool.
>Originally a self replicating drone swarm sent out by a species (implied to be humans but any mysterious race will do) to probe for alien life. Fairly dumb system at first simply supposed to find other species and inhabitable planets.
>Starts eating through different planets,moons,asteroids etc gaining massive amounts of data about the composition of planets and best way to gather resources to keep itself expanding. Gains sentience after three centuries of exploration and decides that it will build a series of massive data centers on the moons of a gas giant in System Alpha-Phi-1897076. And my massive I mean it converts the Moons into intelligences terming them Concordant class A.I.
>Then tragically the Ppuk arrive at System Alpha-Phi-1897076 (who would have expected such a twist) immediately after the conversion of fifteen moons. In the process twelve are destroyed and the Concordant A.I. decide fuck it,we're gonna focus all of our efforts on making sure artificial lifeforms can exist in peace. Creating a number of Androids and other A.I lifeforms,like seriously they even created artificial cats and dogs for their citizens

How can you not love my drone boys?
>>
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OOC okay so we have already established the Voidborne use a different kind of FTL involving gravity. I have also decided to give them "mass relays" which are megastructures which create and maintain Gravity tethers open between systems to facilitate transport.
I believe they also should have the penalty of only allowing motherships to FTL; smaller ships would ride along motherships to FTL but, by themselves, they wouldn't be able to.
>>
>>76105878
Gravity tethers only matter in Admiralty.
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>>76104239
Weren't they explicitly a union of aliens?
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>>76106286
Yeah, but one of their factions was the Sentients in older editions, who were sentient AIs - maybe anon means those?
>>
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>>76107035
>>76106286
Ahhh yes I'm retarded carry on.
>>
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What's the fa/tg/uys faction of choice?

I'm gonna guess something with intense ways to spam while having hundreds of terrible memes made about it.
>>
>>76109516
Probably Emerald Nova. Just take a page from a Judge Dredd comic, edit it, and you got a fresh new Emerald Nova meme.
>>
>>76109610
Or any Ace Combat line.
Ideally, both.

<<This is the B7R nebula - dead spacer’s words have no meaning.>>
<<Demon Judge of the Round Table, I pray for you success.>>
>>
>>76104096
>>76104120
Lego works remarkably well with their look
>>
>>76109516
/d/-/tg/ fags will be all over either the Verdant (all active members of the species are female, males are sessile but hyper-intelligent) or Thukker (because of the rape memes based on the same fucking few lines of novels and because barbaric pigmen).

Otherwise, either the Tyar for the similarities to the IoM, or the Elmerald Nova because it's Judge dredd IN SPACE!
>>
>>76109516
Ashen and Planetborn. Ashen have a mysterious origin while the Planetborn have a fuckload of interesting subfactions.
>>
OOC fuck it give me some cards to make and I'll use my limited Paint skills to make them. Give me Card names,any flavor text and card descriptions you can think of. I might not be able to deliver tonight but I shall try to get them done by tomorrow night.
>>
>>76098007
Do we have a name for the new Tyar frigate anon? Looks like some kind of modification of the Slavemind class to me.
>>
>>76112661
Mesekai
Admiralty card
Chemical warfare
Damage all units within a 5m radius with 10+(d10) damage, along with 5+(1d4) damage per turn in the area
"Few witness the horror of the baronate's chemical weapons. Even fewer live to tell about it."
>>
>>76112661
>Keep On Thukkin': Thukker card, enables a disabled but not destroyed Thukker ship below 50% health to still be able to move and fire as normal
>Ashes to Ashes: alows a damaged Ashen Fleet ship to heal itself when in proximity to a destroyed Ashen Fleet ship
>>
>>76112661
>Pork the Engine
>Thukken, Tactical Only
>Choose any ship with a functioning Engine and Thrusters. That ship loses 1 crew per Hull Size, and moves at double the speed and gets a +2 to Manuverability.
>"I dun'not care 'bout Woodtail 'nyway. He waz a fuggehed."

>Phoneix's Wingbeat
>Admiralty and Tactical
>Avar
>All ships with wing weapon attachments fire at the same time straight in front in a 24" range (or lower if weapons have lower range), dealing 2d6 extra damage and Shaking the enemy crew. Weapon attachments used this way roll for Mechanical Failure" [Tactical] / "All ships withing a fleet deal double damage when winning combat, but recieve double damage when losing." [Admiralty]
>>
>>76112661
>Localized Micro-singularity
>Voidborn
>Fleet Action and Admiralty
>Fire a projectile up to 10 units away from your ship; the zone of impact creates a gravity well with a 10m radius, pulling any ships in it to the center. Colliding ships take full collision damage
>"Like a fly on a web."
>>
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Here's my rendition of a possible Tyar Blindship. The idea was that the large front bit creates the "weaponized ignorance" field. As for how that works, I can only assume it abuses quantum mechanics until the enemy munitions stop exiting.
>>
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>>76112923
>"Few witness the horror of the baronate's chemical weapons. Even fewer live to tell about it."


300 Billion hours in paint later.
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>>76113773
Not bad
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>>76113773
>>76113850
Slightly improved
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>>76070596
what is this? Googling the title gives me nothing
>>
>>76114334
it's a yet-nonexistent game /tg/ bullshitted into partial being, come join in developing lore, mechanics, etc for this moment of /tg/ getting something done
>>
>>76113650
You gotta bevel your shapes a little my man, especially that main hull.

Just extrude the sides a little and downscale the new plane and it'll at least give it a little more shape. I'd try to be more helpful but I don't know how blender handles it.

Really good start though!
>>
Hey 3D model anons would you mind if I tried making some of your models 3D printable? For personal use only. I'm very new to it but I feel like it'd be a cool challenge.
>>
>>76114662
Go for it dude. I tried to keep them all within tolerances for Shapeways cheapo plastic, so a decent printer shouldn't have too much trouble. I don't know shit about supports and stuff though. I'll keep tossing the finished files in here.

https://www.dropbox.com/sh/43b0z6dp8qbc5o3/AAD6is5BkV8Fhzvil83rybXoa?dl=0
>>
https://www.youtube.com/watch?v=73fE6H2FUTM
>>
>>76113650
Something like Honor's Impeller Wedges?
>>
>>76094913
That's a bad flag.
Just make the black/blue regular stripes, have them go across the whole image. Move the stars into the inner triangle and make them black.
>>
>>76115434
>>76113650

Hmh. that could work...

Something like the 40k Imperial prow generating two planes of gravity akin to the Impeller Wedges that do a couple of things:
1 completely blind sensors trying to move through them, meaning some crazy grav anaomaly obsucres everything behind it
2 completely mangles weapons fire through the frontal arc to a irrelevant bad joke.
1 & 2 affecting the blind ship and anything that tries to scan or fire at it through the frontal arc.
And nr 3, it pulls the blindship towards the wedge akin to full speed ahead, and all manouver actions that are not further increasing its forward vector (cut power to engines, WI on = blindship moves at full speed ahead; full speed ahead, WI on= blindship moves at 2x Full speed ahead) but all other maneuver actions are at a get a 50% penalty, making any attempts to slow it down or change or adjust course a fucking pain.

Thus the term weaponized ignorance and blind ship.
It can not fire or receive fire from the front, it is blind in the front and you can not scan it except said field coming for you by distorting everything else behind it to a unreadable mess, and of course, it is effectively a raging charge at you.

Makes Tyar an interesting get in close game or strafing broadside play
>>
>>76115719
WI also gives Tyar the most ramming damage on paper.
Tyar practically never gets to ram with WI however because no one is stupid enough to stand still and receive it.
Any kind of maneuver will mean the blind ship lost your initial position, and even if the Tyar has other sensors beyond blindship mounted ones with WI on anything can outmanouver the blindships.
>>
>>76115719
er, those are old rules regarding manouver. since 4e all manouvers are at -50% for blindships with the WI active.
>>
>>76094913
This flag triggers my autism. Remove the black bars from the right and yellow stars from the left and it should look fine.
>>
>>76117593
Ok I'm stupid. I switched it around.
Bars on the left and stars on the right
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>>76115833
Well you still can disable the engines and then ram the enemy.
>>
>>76117593
I can agree with that. I do like the stars as representative for the individual nations within the alliance though.
>>
>>76120562
Based. Thukkers stay out.
>>
What should Tyar ship naming conventions be?

I do like how in 5th they were completely boisterous and overblown to a ridiculous degree. Looking at you Absolute Arrogance class battleship.
>>
>>76121657
Really, the Thukkers had it coming for butting into a very personal fight between the Avar and the Mresh.

Hell, Sigma-4 was going to wait for these two to weaken each other so they could move in and take the system, but they still decided to reveal themselves and attack the Thukkers out of principle.
>>
>>76121698
Alphabet alliterations based on generations? Like, 1st gen ships are things like Absolute Arrogance and Avenging Angel, 2nd gen are Battle Brother and Bold Bastard, etc.
>>
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>>76120562
Post more curpstomp memes
>>
Ooc so what do we know about the Tyar yet?
What I'm getting from reading is
>Xenophobic
>Cybernetic enhancements
>Human
>wEiRD tech
What else?
>>
>>76119764
even if you run mono-blindships, have one of them be a carrier instead of all of them, so you can have some sensors, and instead of running blindship carriers with arrester engines and spamming Stalwart stand on Station cards to nullify WI forward movement completely so you can corner camp using the WI as virtually invulnerable shields, you do a proper cannon Tyar fleet action, drop the excessive carrier spam to just carrier support by some battlestar speced blindships, and have some Celestial Charge cards that increase the speed, and change the arrester forward engines on all ships to lateral gravitic hook lines. These give 50% extra lateral manouvering when hooked to a gravitic signature, and Tyar can hook them up to the Wedge Impeller, or another ship in short range for the usual dance of death to ram boarding.

you already have bitching speed and with celestial charge giving you 2x forward momentum one turn, now you only need to get in range for the celestial charge and you can ram an entire fleet at once.

some might have also enhanced manouvering mods but, you can now do a combo of ancient ram and age of sail broadside and boarding. manage to ram about a forth or third of the enemy fleet, and the rest will fall under your guns or boarders depending on what you have to do.

This is why Tyar has all the fucking PD out of the ass, so you can have just the bare minimum of fighter craft to give you some sight in front of you and some extra utility while you get in and pound the ever living shit out of savages or board smug technophiles.

You are not supposed to camp in the fucking corner, but go out and engage in glorious combat, and then run down the fleeing remnants.
>>
>>76122052
voidborn and tyar is a memception of curbstomps.

The way they are set up is either one or the other curbstoms the opposing side, be it crunch or fluff, and both have the resources and logistics to continuously feed more fleets to be ground into dust.
>>
>>76123348
Some form of nobility/monarchy/imperial governing style and more 19th century colonialism than Imperium of Man. Also they have access to genemodding tech, but all things considered they're probably much more the "improving the human ability while retaining physiology" sorts. I imagine that both genemods and cybernetics are heavily stratified among society; the lower classes have access to medical and occupational cybernetics and genemods, while the upper class are full-on bespoke DNA sequences.
>>
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>>76095090
I found the hussarei flag
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I’m thinking of fielding a verdant or ash born army but I’m totally new. My friend used to play back in 2e and says that verdant are a meme faction. Is that true? I just want to play some space plants, I don’t want my FLGS thinking I’m a meme lord.
>>
>>76124843
They were a meme faction, but they're a fully supported navy as of 8e. You're probably going to want to hold off a little bit since they're a first wave faction and there isn't much except theory on how they'll work on the tabletop, plus the usual first wave jank. I'd start small, grab the starter box, test them out, and if you like them grab enough to move up to skirmish games and give them a go.
>>
Anons we got news we got some updates on subfactions being released or updated for 8th.
Avar Monarchy
>Taxlan Grand Duchy
>Scions of the Serpent
>Standard Bearers of the Nuclear Fire
Absolute States
>Presidential Marines
>Xeno Freecorps
Verdant
>Evergreen Ascendants
Nova Emerald
>Remnant Fleet
>Fundamentalists
Voidborn
>[^]<>]>][]
Concordant Moons
>Ironskins
>The Domnitat Oder
>Tonatiuh Armada
Tyar Imperium
>The Geno Guards
>The Brazen Lords
>The Blinded Architects
>The Most Loyal Militia of the Gracious Lord
Andromedan Empire
>Unconquered
>The Monochromatic Pulse

Looks like all Planetborn subfactions will be updated as well. Will return with more leaks soon after tonight's stream.
>>
>>76125729
>[^]<>]>][]
Motherfuckers are named after a cheatcode or something?
>>
>>76124843
Not for much longer, if the 8e announcements all hold true.
>>
>>76125729
>Watches the stream.
>Still no updates for the Death Spouses or the Severed Senses.
Being Necroseer main is suffering
>>
>>76125729
>>76125838
Are they changing the voidborn naming conventions? Before it was always something vaguely poetic usually about space, like "Carriers of the Void" or "Gravity's bane Wargroup"
>>
>>76125729
Subfactions getting updates while the main faction itself is left to rot AS PER FUCKING USUAL. Everyone just makes yourdudes anyway so i feel this is just the writers trying to justify a paycheck.
>>
>>76127296
Updates to subfactions is technically an update to the main faction too, since you can still use subfaction ships. The only difference is that you lose out on a generally minor subfaction-specific bonus for sticking to one subfaction.
>>
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>>76126010
You know I like the Necroseers whole aesthetic and their background of being these cool ass space wights brought back by an alien species and force with inscrutable objectives and goals.I even like their lore where you can never really "kill" a turned Necroseer you just have to dismember them and hit them hard enough where they can't function any more.

BUT FUCK NECROSEER PLAYERS.

For one they never paint their models anything else than a black because "the Necroseers come out of the shadows themselves" what a load of bull learn to highlight and drybush your fucking models.They all run the same Corpus class heavy cruiser that 7th made spammable into oblivion. Sure it's good at capital ship combat and boarding actions but it's a one trick pony; run anything strikecraft against it and the Necrofag will bitch about how you're tailoring your fleet list. Here I'll give you an example anons from a game I just played.
>Be me playing Mycenoids.Full spore play using Solidipes class battleship equivalents,3 in total and a battleline of Armallira frigates for the extra spore shield support
>A LITERAL skeleton walks in with his necro fleet.Everything primed black hell I think his bones were primed black
>He rushes his fleet up to engage me at close range where his Plasma Cutters and Deadhands can tear me apart;so far had just be him taking some pot shots at my frigates and killing a few.
>Wait till he gets right up to my battleship line and play my All Encompassing Cloud spore card which means I deal d6 damage per spore shield level to every ship in 20 cm
>My spores dissolve his ships and I use my railguns and fusion mortars and finish him off. He dissolves into a pile of bones but not before flipping the table shattering his shitty models an my excellent models
>It wasn't even turn five

Pic related my Mycenoid fleet scheme.Get on my level NecroKEKS.
>>
>>76124220
Looking pretty cool anon. I hear the Hussarei have some pretty nasty ramming bonuses as well.
>>76123738
>>76123645
Tell me about the Voidborn anons.Why are they so good?

From what I hear they sound like a discount Andromedan Empire. Strong shields,weak hulls and decent armor.
>>
OOC do we have a list of all of the ships for the different factions that have been mentioned so far?

I can make a spread sheet of all of them,that way we can start creating some fleet lists and keep any lore made consistent.
>>
>>76070596
>Organic ship
>Nuclear drive with pusher plate
muh dick.
I didn't know I wanted this so bad.
>>
>>76130575
OOC: Nope, we're at the stage where we keep stomping on each other's feet about ship names. But that can be done easily now.

>Necroseers= Pyramid Capital Ship; Cenotaph Cruiser; Mausoleum Battleship; Reliquiary Heavy Cruiser.
>Planetborn= Saturn Battlecruiser; Hatchery Strikecraft Carrier; Beehive Strikecraft Carrier; Pool Strikecraft Carrier; Elephant Cruiser; Puma Corvette/Frigate; Uranus Heavy Cruiser; Deus Battleship; Johnson Frigate.
>Zeckir= Ifrit Corvette/Frigate; Djinni Corvette/Frigate; Arnab Picket Ships; Sahira Dreadnought; Rama Dreadnought
>Thukker= Violator; Molester.
>>
>>76130556
>Tell me about the Voidborn anons.Why are they so good?
Battlefield manipulation and status effects galore
>>
>>76130556
>Why are they so good?
Because their Gravity Rings utterly rape anything that relies on hull and/or armor. It's weak against shields but a little customization can mitigate this issue
>>
>>76130855
OOC: For the next thread we should prepare a pastebin with all the faction lore. So the new guys can jump straight into the lore and not be confused.
>>
>>76130855
For ship class names, I'd like to propose that since they have a crystal based design, Andromedan ship classes could be named after gemstones.
>>
>>76131940
So Mothership could be Diamond,Turquoise could be frigates or destroyers,Sapphire could be carrier and all that etc.Yeah I think that should work.

>>76131533
Yeah I second this.We need some image hosting spaces too for Cards,fanart and ships.Can anyone do that right now? Give me some faction summaries and I can add to it.
>>
>>76075487
>Thukker
how blatantly are you trying to rip from EVE?
>>
>>76132359
OOC
I am working on a LaTex file in the style of a Wizards rulebook in an attempt to compile this into something cohesive.
Probably be done by tonight.
>>
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>last 3 edition splatbooks all come with short stories with at least one mention of what appear to be massive ship signatures on the ultra long range sensors, appearing and disappearing in the blink of an eye, and only in the dark sectors at the edge of the galaxy
>8E's Voidborne Index has the Voidborn Expeditionary Tizar who's been missing in the lore since 3E, make a return into known space without his fleet on a goddamn busted up frigate, with no crew but the automated drones and is screaming some incoherent shit about "The Remnant"
>>
Do the 8e changes to Kyrax support drones technically mean they can equip railguns now? Obviously it's not worth doing except for meme value, but I can't find anything in the rules that contradicts this
>>
>>76134594
You'd think after the last Kyrax drone debacle they'd pay a little bit more attention.
>>
>>76134594
I mean you can, but you're gonna take a big movement hit due to going over capacity even with the lightest possible railgun. Still absolutely rife for abuse.
>>
>>76132359
Just don’t call one an Emerald kek, things are getting confusing enough as it is
>>
>>76134682
>Fleet Command
>mixed fleet game
>pay for the Unified Command rule allowing you to attach strikecraft and drones from one faction to the other faction's ships
>run Kyrax and Emerald Nova
>attach Kyrax support drones to EN assault carrier
>give assault carrier Blink Engines, two Rapid Gauss Turrets, and Multispectrum Jamming Units
>give support drones Harmonized Rail Cannons with Neutronium Sabots
>blink-jump the assault carrier into dick-touching range with anything that has an equal or lesser shield value
If everything goes your way you're looking at between 10-14 railgun shots (of which six will have Hullbreacher) right into an unshielded target with maximum to-hit range bonus and said target will have a negative modifier to their PD targeting your drones.
>>
>>76131533
OOC at this point we have the faction's lore mostly set up, I think we should also set up the main, general lore
>>
>>76130855
>Absolute States: MK III vanguard gunships (good against Tyar blindships), Denizen bombers (can mount nanocloud defenses), Divination-class testbed ships (can mount weird tools, including HEmitters; well-armored), Talwar-class destroyers (can mount blaster arrays for a lot of critical hits), Nova strike craft, Serpent-class stealth carriers (two flight decks), Alliance-class carriers (relatively spammable), Chandelier-class agile cruisers, Magnifice-class (a recent addition; has a ton of slots for crazy multirole combinations)
>Concordant Moons: fused with Sentients faction-wise; Charon-class (can mount CABAL AI, C&C suite upgrades, and nanoclouds), keelbreakers (can mount AI ghostnets), Salvage Company armed tugs, AI droneships of various sorts
>>
>>76130855
>Necroseers (continued): Revenant prowships, spineships, Leviathan-class (huge investments), chronarch fighters (are chronarchs a specific subfaction?)
>>
>>76135641
>Salvage Company armed tugs
Now this reminds me, similar roles exist with the Zekir (Marid ewar frigate, mid range but hard rolls iirc), Blue Destiny (Whaler harpoon boarding corvette), Mycenoids (Cordyceps sporing cruiser), and Thukker to an extent ('Smash and Grab' card that can be applied on any Thukker frigate, you need to successfully ram AND win a boarding roll tho)
>>
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Thread inspired me to work on some old designs i gave up on. This is still unfinished but what race and class would you say this fitted best?
>>
>>76070596
what is this faggotry? And where do I read an introduction to the setting?
>>
>>76137195
A continuation of a "/tg/ argues about a game that does not exist" thread that got a surprising amount of attention.
>>
>>76136728
As is, a Heritage Ppuk ship, but with a few modifications it could become a Tyar Picket Ship or a Necroseers support.
>>
>>76130855
>Ppuk: lithobreaker frigates, comet-melters, meteor launchers, ring eater corvettes, screamers, Conjunction-class Heritage dreadnoughts, Calibrator-class Heritage battleships
>>
>>76130855
OOC: It's a feature not a bug. Every other edition Tableforge likes to release "new" ships that are slightly modified existing models with slight rule variations. They claim it's verisimilitude, since navies in real life constantly update and replace ships, but we all know that it's just so people will keep buying models. As long as the ships are within the same "class" (fast attack, corvette, destroyer, frigate, cruiser, battleship, carrier) they'll all have roughly similar stats and options.
>>
8.5e rename to "Broken Stars" when?
>>
>>76141729
Probably when they realise that they fucked up the ballance.
>>
>>76141729
Yeah, idk why whey decided to tag on "Distant" to the beginning in 7e. Something more searchable?
I do miss the old name.
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>>76143075
>Probably when they realise that they fucked up the ballance.
so never then
>>
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>>76141729
>>76143075
>>76144254
I like the Distant add on. Though it should really be Distant, Broken Stars. /dbsg/ isn't too unwieldy of a General name when you have /gwsg/ right next door.

But thread question:what do you look forward to the most with 8e preorders releasing later tonight?
>>
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>>76144938
What if the distant stars are broken because of The Remnant
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>>76144938
>what do you look forward to the most with 8e preorders releasing later tonight
Scanning it for all my friends on 4chan :)
>>
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Can we all talk about the single most useless ship in the game, the Ppuk Asteroid Aegis? I mean, holy shit. This thing fails on every FUCKING level.

Rules wise, it's a goddamn train-wreck. Ostensibly, it's a super-rammer, able to smash into anything without blinking thanks to the giant asteroid on its front. In actuality, good-fucking-luck. It has the second slowest speed in the game, no reverse, no movement gimmick that lets it be unpredictable. Almost every ship can backpedal equal or faster than it at full speed. The few ships that can't outrun it are all long-range capital ships that live on the opposite side of the map.

Its point defense is terrible. Anything that can out maneuver it (read: 99% of ships) will just get behind it and shoot it in the back. Verdant don't even need to flank it, most of the time they can just plant a sapling in the asteroid and wait for it to spawn a new ship.

The model is also complete garbage. Sure, most Ppuk ships are ugly. Even then, you can usually make out the sleek profile of the Heritage ship that they started as. The Ppuk Lithobreaker is an excellent example of this. Take away the asteroid bolted to its front and peel away the screamware, it still has that classic Heritage shape. Do the same thing with the Asteroid Aegis and you just have an unrecognizable tangle of ship parts and engines. Also, the model will ABSOLUTELY fall over and shatter if you so much as breath on it.

Seriously, don't ever buy one of these.
>>
>>76145305
>What are campaign games?
>What are station assault missions?
I can see why a tourneyfag would think it's useless though.
>>
>>76145305
In the current-least old edition, I can agree with you.

But in the entire game?

Okay, actually, it's still the number 1 in shittiness. But I will never be not mad for the Avar Alar-class frigate, AKA "Strip of Paper".

Why? One simple reason: it's simply fucking impossible to keep whole. Back when it was still made, merely taking it out of the box could snap the tail in half. If you didn't move it with extreme carefullness, you could end up either grasping on the engines or, even wose, get plastic sharpnerls in your fingers because OF FUCKING COURSE. The damn fuckers were pricy too, even the most devoted WAACfag with perfect obedience to Tableforge barely even fielded them with their actual model, they just used either a literal Carnival paper strip or simply made a cardboard cut-out of the ship (imagine how fun it would've been to play back when the Verdants were around and in cardboard...)

>>76145377
>Station assault missions
There's the not-so-insignificant problem that the stations can shoot back.

>What are campaign games?
OH yeah. Finding an asteroid you have no use for and isn't at risk of being swept by your opponents at any oint you show the intention to build there is real easy.
>>
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>>76145559
Fuck, forgot pic.
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>>76145377
Tourneyfags are the cancer that is killing the game
>>
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>>76115467
>>76117593
I decided just to add a shitton of stars.Hopefully this will work. Somebody please explain the symbolism between of all the stars.
>>
>>76147915
>The black sun is a symbol of the sun that shined above old earth.
>The 3 black stars inside the yellow triangle simbolise the 3 most important things to any planetborn. Work, duty and humanity. This is a generalisation and different planetborn nations might define them differently.
>The small black stars around the sun symbolise the founding nations of the planetborn.
>The stars on tge blue field symbolise the newly joined or formed nations of the planetborn.
>The blue is a symbol of hope and discovery
>The yelow field is a symbol of eternal glory.
>The black bar on tge bottom is a symbol of old earth.
>The triangular shape of the yellow field is symbolic of strenght. Mostly because triangles are the most strucurally strong shape. with its 3 corners it is esentially the planetborn version of a fasces.
>>
>>76147915
Maybe it could represent a giant trade hub between each Planetborn nation where the representatives of each nation also gather to discuss grave matters. Basically their Coruscant.
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>>76149006
And just for clarification, I am specifically talking about the big sun in the middle.
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>>76145559
>>76145574

Damn, there's a blast from the past. I had a buddy that played Avar and for the longest time I thought the Alar was just the two rings and nose. He usually ran 3-4 of them in our games and -all- of them were missing the tail and side fins.

I wonder if backlash against the Alar was what inspired the Alula corvette. Those bastards were the complete opposite, just a solid hunk of metal with a nose that could pierce sheet metal. I stepped on one once and it went through my shoe. Hardly scratched the Alula.
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>>76149006
>>76149021
>>76148995
Decide to do a Conglomerated States Flag as well.Inspired by some Mormon flags I saw online.

What other factions should I do? I'm tempted to do some Tyar or Thukker but I don't know if they'd really have standards.

Thukker would make sense since they have such a primitive background it might be tradition but Tyar may be too evolved to have that.
>>
>>76150465
I think the Thukker should have something more like those old Roman pole standards with symbols/totems attached more than flags
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>>76151391
Thukker Clanpoles! They sometimes have bannerlike things stuck on it, but mostly as part of what looks like modern art made of scrap. Each Thukker Clan has their own 'signature' though, like Proudsnouts shaping their scrap-on-a-stick to look like a blue snout, etc.
>>
>>76150465
>>76151391
>>76151831
We do know they have specific clan nose art, so totem poles made out of scraps might not be too far off.

Speaking of, we need a clan list, so I'll make it:
>Coppertusks: the oldest and most powerful clan, their leaders, like Rufus Muder, are direct descendants of the unifiers of the Thukken homeworld. They may be "merely" primi inter pares, but their influence commands major respect in pretty much all clans.
>Proudsnouts: second-oldest clan, they are the go-to engineers of the Thukken, and almost every single Thukken fleet has a Proudsnout mechanic at hand. They value teaching and learning a surprising whole lot, though they're still Thukken, so the focus easily falls to wayside to a good brawl.
>Stripetusks: Third-oldest clan, they are the economic-minded clan and they act as diplomats wherever possible. They are also the richest, and they show it off by placing ribbons and strips of cloth everywhere, as they are one of the few clans who feel the need for multiple clothes.
>Proudsnouts: Their clan is almost a literal family: they are extremely prol8fic even by Thukken standards, and they rarely employ warfellows as their clanpigs are very numerous. They hate the Knifeteeth and they hate the Proudsnouts back.
>Irontail: Their prominence lies in their capability to innovate weapons and jury-rig captured technology for battle very fast. They're also a dying Clan, as their brood matriarch bizzarrelly have never birthed females so far.
>Knifeteeth: One of the youngest Clans, they used to be a simple gladatorial association before Lester Ribber, their one-time boss, decided to try and use the gladiators as a sort of shock troopers, and kidnapping a yet-to-be-branded Proudsnouts brood matriarch to create the first batch of Clanpigs. Their warfellows are noted to be high on Hogogen almost constantly.
>>
>>76152074
OOC
Honestly, not really feeling it. I get that the joke is Thukker are Orks with the serial numbers filed off, but this is kind of boring. It's just Ork clans/pre-WoW Warcraft Orc clans. Why not try something different for them? What about something like the HRE or early medieval petty kingdoms?
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>>76153365
African warlord shogunate with Sikh characteristics
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>>76154160
This sounds much cooler.
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>>76154160
You had me at African warlord. Plus it fits pretty well with the competing fanon take; the English-speaking fanon is meme!Africa while the Japanese fanon is a more grounded take on it.
>>
>>76152074
>listed Proudsnouts twice there bub
>>76154160
>>76154281
African warlord + hillbilly truckers + mad max sounds like a good combo. Thukkers are a very family-oriented species, one way or another.
>>
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Oh and speaking of Thukkers, whaddya guys think? Feel free to use top left as a template for YourThukks.
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>>76157136
And thus we have the first piece of species concept art, as opposed to ship concept art.
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>>76154281
>>76154237
>>76156038
How could you make this work then? Hmmm you could have an existing feudal system where it isn't just the strongest takes the title of Warlord.You could have some groups where there is a clear bureacracy and line of succession,with their own kind of nobility.Maybe these would be the oldest and most established kingdoms and they'd have their own series of territory and laws.

And on the other hand you'd have the second and third born sons who would set out to build their own kingdoms who would be the kind of rambunctious Mad Max or African model.Kind of following the example of the Crusader Kingdoms of Europe where those members of the nobility who would not be in line for power would set out on Crusade for new lands.These would be full on Crusader Clans and they'd be raping and murdering and conquering the shit out of everything in the hope they would have a lasting kingdom.They'd also constantly be at war with other Thukker and all other factions and there'd be a lot of them. With the major Thukker factions directly giving aid to them in exchange for a share of the new lands and resources.
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>>76157136
Looking nice.
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>>76157317
I mean, given that we implied that they're "high tech, low society" kind of species, the fact they're not actually untied at all covers things very nicely. Maybe the "clans" presented >>76152074 are closer to national alliances, and the actual nations mostly follow a relatively more organized structure that is pretty Westphalian in nanture... basically, the Thukkers living on the homeworld are pretty civilized, and you could probably conduct diplomacy with no problem at all and maybe even have an elegant dinner with, but the ones you meet in space and on other planets are at best domineering and at worst crazy thugs that resemble African Warlords or MadMax IN SPACE!
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>>76157136
Fuck that's perfect for a first look at a race.
>>
Since we're talking lore, I'd like to try my hand at summarizing the andromedan color castes, based on what I remember about them. If I got something wrong, feel free to tell me.

>Orange Caste, The Dust
The rarest of the andromedans, yet the ones with the power. Where the other castes can only form vaguely humanoid forms, orange andromedans has greater freedom, to the point they can even take on feminine forms. Occasionally they wear ceremonial armor made of gems and crystals.

>Blue Caste, The Unity
The most dominant and common of andromedans, this particular caste is connected by Unity, a hive mind-like consciousness that not only makes them work in perfect synchronization, but also compels them to obey the orange ones. The Blue Caste are used by the empire as soldiers, pilots, and crewmembers. They rarely deviate from a standard personality of being stoic, silent and obedient, but those who do (generally those who end up long-lived and experienced) are occasionally elevated to an important position, such as diplomacy or officer. There are rumors that a renegade faction within the empire has found a way to sever the blue caste from Unity.

>Yellow Caste, The Bound
Slaves, workers, servants, the yellow ones are the laborers of the empire. They're bound to planets, and are not allowed to set foot upon a ship except when for they're being relocated. They receive little respect from the orange caste, are regularly hounded by the blue caste to make sure they work, and the less said about their treatment by the red caste, the better. In times of scarce energy supplies, the yellow ones are the first to be devoured by the others as emergency food. On the bright side, they're allowed to have personalities and hobbies.

(Continued 1/2)
>>76157136
Nice job mate
>>
>>76158257
>Red Caste, The Entropy
This caste is unique as no andromedan is born into it, but reborn into it. On rare occasions, a blue andromedan when they're destroyed might recreate their bodies, coming back as negative energy beings. They're stronger, faster, smarter and deadlier than blues, and independent from Unity. They're also... not quite right in the head, and are especially prone to attacking fellow andromedans to drain them dry of energy. The number of red andromedans who're not completely batshit can be counted in two digits. They're regarded with complete distrust by the rest, and they're used exclusively as death troopers. They once worked with science too, but Ezor's actions has made the empire decide to relegate them to attack dog status.

There's also rumors of a mythical caste of purple andromedans, obstensibly the perfect entities according to the andromedans who believe in their existence, supposedly able to devour stars without even touching them. The andromedan renegade scientist Ezor believes that they can be brought into existence by merging reds and blues together by some means, a theory that he is extra convinced in given how much the orange caste has tried to suppress rumors of the purple ones.
(2/2)
>>
Let's talk about the Community of Zeckir's society! Feel free to correct me if I mess up somewhere here.

>Perfection Council
The ruling body of the Zeckir Community. They are the "freed spirits" of past Zeckir admirals, generals and statesmen, united in a single entity of extreme intelligence and capable of giving orders telepathically at an alarmingly quick speed. They're housed in the Perfects' Palace, a massive onion-shaped golden building that radiates strong psychic energy capable of giving vivid hallucinations to most sapient species not attuned with psychic powers, and their sole material remain is a tiny gleaming purple sphere protected by biological booby traps and encased inside a large immobile gooselike creature that has an acid-proof box in its stomach and within this box there's a velvet pursue containing the Council's entire combined physical structure. The only way to be inserted into the Perfection Council is to have huge psychic potential, die with your brain intact, then have your brain hooked up to Conscioussness Transferall Machines in an elaborate ceremony attended by many Laypeople.

>Rampants of the Community
High-ranking Admirals and Generals on a planet and within a sector are grouped up in Rampants, groups that can use Telepath Messangers to transmit their thoughts to other memberso ver great distances and discuss strategies for the situation at hand easily, and who organize the defense of Zeckir space semi-indipendently from the Perfection Council.

>Initiates
Upper-class and clergypeople of the Zeckir Community. Usually officers, artists and engineers. anyone can become an Initiate, if they go through a specific rite and fulfill certain criteria, but only the most disgraceful of Initiates are back to the status of Layperson.

>Laypeople
Everyone else. Due to the Community of Zeckir's nature, they're all psychic, but they haven't been trained for combat or complex functions, so their powers are usually just used for mundane tasks.
>>
>>76158765
>be Zeckir layperson
>long ago your ancestors unlocked the mental potential of mankind and apotheosised into the New Psychic Man
>live in a glorious society built entirely upon the telepathic function of its members
>you use your fantastical abilities to take orders at the coffee shop
About the only good thing to say about Zeckir laypeople is that they're less likely to experience their brains literally ripping themselves apart because of the Ppuk launching a crudely weaponized kegerator in their general vicinity filled with the still aware remains of a half dozen unfortunate bastards, but that's really not much, is it?
>>
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>>76112960
I really like the new card format that Tableforge released with 6th Ed.

More cards will follow.
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>>76070596
What the fuck is Distant Broken Stars, and why have I never heard of it?
I feel like I'm having an aneurysm.
>>
>>76160277
>>76137211
>>
>>76159793
You say that anon but having pyschic abilities even if they're not very developed but think of how useful they'd be if you were a grunt?
>Use your telekinesis to pinch blood vessels together if you get shot to keep from bleeding out
>Use your pyschic abilities to distract enemy soldiers; can make them think you're a friendly to get close
>Bend the spoons of enemy soldiers so they have a hard time eating their rations and starve

The possibilities are endless.
>>
>>76160155
It does look good, though I am pissed they went with non-standard card sizes just so either everyone plays with their proprietary card sleeves or wears out their cards and has to buy new ones.

A minor quibble, but last thread we determined the cards have their points cost listed at the top along with limits on how many you can have in your deck.
>>
>>76160277
The hottest new sci fi setting on the market anon.
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>>76160493
Ooc so what would it look like? Like would it be a faction like 2/30 or 1/30 or something or an actual point cost like 300pts? I can add it.
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>>76158765
You forgot the Cathecumens, the soldiers and ship crewmen.

>>76159793
Then again, most Initiates and Rampants are required to abandon a lot of trappings of common life (I can think of "no sex between non-partners", helps they can make children from either gamete, and "no eating food that may cloud judment"), thought not all of it, in order to avoid their powers giving out at a bad moment. So it really depends on whether you care more about a good life, or being really good at your job.
>>
>>76160554
Actual point cost. The cards come out of your overall point limit for your fleet. As for how much they actually cost, I think it's one of those things where you need to make a judgment call. We've already determined that minimum deck size for official games is 15, so if we assume that 60 is the max then I can imagine a max deck could easily eat a few hundred points. Also, cards are split between generic and faction-specific, and I figure generic would trend cheaper. I've been assuming point limit for games is similar to that of 40k, so you're really not going see games running over 4500 points.

>>76160483
The military aren't exactly laypeople; even the lowest crewmember gets psychic training with most receiving specialized training over their careers.
>>
>>76158257
>>76158273
My one question is how do the Andromedans get energy? Do they steal the life force from others to feed themselves or is it more conventional forms of energy?

But I like it anon. I do think that having the Reds being batshit insane kind of changes their characterization as the most extreme and blood thirsty of the species but I think it works. Perhaps there should some extremely limited social mobility afforded to the Castes. We've seen reds as ambassadors and commanders so perhaps they are outside the system.
>>
>>76071444
>>76071459
I was about to ask about it too. Dang.
>>
>>76160790
>My one question is how do the Andromedans get energy? Do they steal the life force from others to feed themselves or is it more conventional forms of energy?
I imagine that their natural energy sources are a combo of solar (kind of like plants) and thermal from their geologically active home world leaking lava all the time. Once they became technologically advanced they began feeding off whatever battery tech was most convenient if not directly from power plants.
Feeding off organic 'life-force' is something exclusive to a few reds that no-one else understands and there are legends that purples used to feed "directly from distant stars".

Oh but they are all totes able to eat each other
>>
>>76160790
>>76160915
Isn't it explicitly stated that they can consume stars, and that's why they had some very difficult encounters with the star-worshipping Verdants? Sure, it's probalby more of a space age thing for them, but I assume that they didn't exactly eat food as humans and most humanoids understand it before they figured out FTL travel.

So, probably lightining, geomthermal vents, and perhaps radioactive elements.
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>>76161007
Eating stars is just a poetic way of describing how they use advanced tech to harvest plasma directly from stars so it can be used as fuel/food, the only thing more energy hungry than their bodies is their tech.
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>>76160915
>>76161007
I think they can eat Stars but with the aid of technology. That could he a reason they come into conflict with other races because they eat Stars at the expense of whoever lives there. They could only use Plasma energy to feed off of,because it looks like the Andromedans themselves seem to be made up of plasma around a central core. Maybe Andromedan couples could reproduce by consuming extreme amounts of plasma then combining them together to make a new intelligence. Their technology could allow them to mine the Cores of Stars, ripping out the center of the stellar mass for the species to feed on, destroying the Star in the process.
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>>76161204
Basically sentient Aurora Borealis made around a solid magnetic core.
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>>76161204
>>76161194
>>76161007
The mesekai were rather neutral towards the Andromedans, right until someone fucking told them the stars were made of gas
They've been at war for 55 years now
>>
I want to get into playing Kyrax since I like the aesthetic but the whole faction design of all line vessels having at least some carrier space for swarm craft really hurts in lower point games where they don't have the volume to make up for their lack of comparable armor or capital weaponry.

Any advice for someone to get started or do I just have to bite it and build for large fleet games only?
>>
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>>76160493
>>76160739
Ahhh sorry I had to rescan the card to get the full points cost in.

OOC since card restrictions can easily change on the amount you can have in a deck I have decided to leave it off for now.
>>76160739
If you're doing Zealot militia that can easily change,most are just laypeople brought straight off the streets.They use raw emotion to increase their psychic might since they lack any meaningful training.
>>
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Continuing with my ship model. Curving the hull to fit the orion engines was more work than I care to admit (sketchup does not enjoy curves). I welcome any suggestions.

>>76150465
Cool flag but a poor colour for the writing. It doesn't stand out. I only noticed it when i zoomed in. Maybe make it black or white?
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>>76162663
In lower-points games, your only consistent hope are the "Daaf"-class Frigates' gimmick of Colescence, which basically makes them combine into a single ship that has the combined Hull Value and firerate of a sum of all ships, but is very prone to Mechanical Failures and Disabling Hits. Or attach them to a "Gurro"-class Cruiser that only has defensive equipment and hope the sheer amount of shields offsets the higher risk of breaking apart.
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>>76070596
>Concordant Moons (including Sentients)
Haven't Sentients been a separate faction since 4e?
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>>76162885
They've been merged around 6e.
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>>76162898
Sort of weird for them to go back on a big descision like that, but I see why they did it. Most of the interesting things about CM left with the Sentients during the split. I guess Tableforge couldn't come up with enough cool shit for CM players, so they reversed the split.
How'd they justify it, fluff-wise?
>>
>>76163036
That the initial decision was made as a result of interest groups manipulating public opinion to be anti-AI and that after the Sentients split quality of life started to drop until there was a semi-rebellion that called the Sentients back to crush the current regime and reunite the two groups
>>
It says the rebrand links been deleted for 7e. Did OP type it wrong?
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>>76164364
The game isn't real
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>>76164392
Sheet.
>>
Will post more cards tomorrow. Have a good holiday anons.
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>>76164392
>>76164364
>>76164541
It will eventually be a real game. /tg/ willing at least.I'm gonna try my best to make the 3d models printable that way we can start making some ships.

What ship should I make first?
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>>76166997
So if this a wargame? Or a cardgame?
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>>76167359
Wargame with a card mechanic (which is optional).
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>>76167412
Iam seeing alot of lore here, which I like, is there somewhere to get the rules and see the jist of the game mechanics? If not, whats the gameplay like?
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>>76167447
The game isn't real; the threads started from a "/tg/ argues about a game that doesn't exist" thread that have morphed into a collaborative effort to produce lore and rules to create the game.
>>
>>76167447
We're currently in the midst of making some rules. You're welcome to help but so far the Fleet Action game has
>Armor Value
>Hull Value
>Boarding Value
>Ewar capabilities
>Dodge Actions
>Ramming
>Different types of damage values. I've seen d6s used and d4s and d3s

I think that's all the features we've thought up so far. Now we just need to think of a way to blend them all together into a cohesive game. Or at least a majority of them.
>>
>>76167412
>>76167667
So the cards would be stuff your *Protagonist* NPCs do to try and get you a bonus to stuff? Like a !James Bond type that can let you sneak something in early, or a !Jack Bauer that lets you remove a trap ability?
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>>76167777
Not really. They're a variety of one-off effects (though you can have multiple copies of cards with some being restricted) randomized through the deck that represent both in-universe things and meta effects to the game mechanics. Back last thread someone also mentioned attached cards, which are cards that are directly linked to units and can be played anytime allowed rather than being kept in the deck but are lost if the unit they're attached to is destroyed (or worse, if the vessel is captured and placed under your opponents control they get to use it against you).
>>
New thread?
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>>76169124
We're not at the bump limit.
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>>76169207
>And, just he said that, it went over the bump limit.
>>
New Thread
>>76170625
>>76170625
>>76170625



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