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Previous Thread >>76673101

Distant Broken Stars is an expansive universe created by Tableforge. Its centerpiece is a dynamic fleet-action miniatures wargame sharing the same name.
It also isn't real. Welcome to thread 9 or 10 in the same /tg/ discusses a game that doesn't exist thread chain.
Except it sort of does exist now. Links to rules draft and a pastebin where you can find more info below.

>DBS 7e rules (including Admiralty):
rebrand dot ly/DBS7E
>Previous editions and dead spinoff rulesets:
rebrand dot ly/DBSOld
>Fiction:
rebrand dot ly/DBSFluff

>What faction are you going to play in 8e? Answer the Poll!
https://www.strawpoll.me/42254694/r
>8e pre-release rules leak:
https://docs.google.com/document/d/1v2IOPYsa-V59XARx_PMgtExKI4o7REbkfKISuDFbQ6c/edit
>Fan Content Directory:
https://1d4chan.org/wiki/Distant_Broken_Stars
>Model Spoiler release catalog chart.
https://docs.google.com/spreadsheets/d/104xl48O5OiWc_idDYP_z_Tj0x4emRxt7avD1Z_DpooI/edit#gid=0
Feel free to fill the above in with ships you want to see, or links to models you made yourself.
>>
First for the Zeckir commune are a stupid faction and have been since fifth edition
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Looks like we've got two threads. I'm going to arbitrarily choose this one.

Have the most recent, if unlabeled, chart of finished spaceships.
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What is this? From the official DBS twitter account. What are they teasing?
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>>76932741
>Heritage clocks all count down
>Picture of numbers counting up
My body is ready.
>>
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>>76932741
>POV from something outside the galaxy
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>>76931891
>the absolute state of emerald nova
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>>76933615
>The absolute state of the Absolute States' absolute state
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>The Absolute States of Andromedans
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>>76931891
Happy 21th birthday to 7e, the oldest "temporary ruleset" ever.
>>
>>76931891

I'm gonna be real, we really need to put "tg argues about a fake game" back in the title, or people just think we're talking about some starfinder clone or something
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>>76935674
Maybe we just need to drop the metaposting and draw in people that want to play this sweet but nonexistent space game.
>>
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>>76932741
As an Ashen player this triggers my PTSD
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>>76935896
The problem is that it's currently half-baked as Hell, as neither the rules nor the lore are anywhere close to ""done" or "established".

If we want to drop metaposting, we gotta work harder on those rules... the issue is, it appears that most contributors are busy IRL and/or mathlets, so shit gets done very slowly besides models.
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>>76938427
All the more reason to try and pull in more people with more ideas.
>>
>>76938427
>>76939824
Well what do we need right now to make the rules functional? Not finished just playable. Honestly seems like we have all the ideas we need to finish them but no one has actually put them into the actual rules document.
>>
Does a setting bible seem like a good idea to you anons? Seems like the threads could use a place to dump and organize lore. Otherwise we'll be stuck digging through all of the archived threads whenever we need to find something.
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>>76943922
Well we have the 1d4chan. I have no experience in using the site or I'd add everything to it and make it look nice. If you want to be the hero this thread needs, start there.
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>>76945894
Also we really do need something like a coherent pdf with all the rules. I think we're at the stage we can start playtesting the game sans cards. Cards can come after we have a solid rule base, as I'm pretty sure the consensus is that cards act as exceptions to the rules.
>>
middle of the night bump
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>>76945952
So yeah, we settled on the "movementwise go smol to big, then actionwise big to smol" per player turn order?
>>
>>76947940
I think that's pretty settled.
>>
>>76945894
https://docs.google.com/document/d/1ssjjjTfKBqEWPq5ETxCcwRH8U5kScBAyg97FuOgb7aA/edit?usp=drivesdk

Here take this for now.
>>
>>76947940
You've got it backwards. Large moves first so small can react to it with superior maneuver. Then small shoots first from their better position with their faster tracking weapon before big probably oneshots them.
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>>76952332
And then Strikecraft and ordnance would move and activate after all other targets have. Since those two unit types only attack when in base to base contact with a target it means that their target won't simply move away before they manage to attack.
>>
Can we have a boarding option for ships?
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>>76953834
Makes sense. Gives everyone's PD weapons a chance to shoot.

There's a cool thing War at Sea does where it's actually really hard to destroy a stand of fighters, but not so hard to throw enough flak in the air that they leave and don't attack. Might be worth a thought.

>>76954563
Boarding combat is already a definite, yes.
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>>76951903
Am I missing something, or is that google document blank?
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>>76957568
>>76951903
Yeah, it's blank for me too.
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>>76957744
>>76957568
I'm at work otherwise it would be full.
>>
Bump
>>
>>76939824
Just a thought, but it might be an idea to start linking archived threads in the OP, just so newcomers can maybe catch up faster
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>>76964743
That could work. Something else that could help is a topic for the thread to discuss so we can all work together on the same thing and maybe make more progress. More lore threads might also bring in new people, especially if myself and other anons start writefagging.
>>
So here's my idea for the Ashen.
>As Sol turned more and more inhospitable those who could fled the Solar System but there were some who were not so lucky
>Their bodies wracked with tumors and falling apart from the intense energy the people of Earth and Luna were desperate and that's when the One arrived.
>A mass of shifting, molten metal In the shape of a Man the One gave them a deal; they would give up their biological forms but be spared

That or I'm thinking of something like the Sun was "wrong" and as it decayed it emitted exotic energy that warped and distorted the bodies of Earth's survivors. With this strange energy being responsible for the creation of the Ashen and now they wield this power to turn other races to Ash and unleash the power of other stars.
>>
>>76953834
>>76954886
I have two ideas about strikecraft and ordnance. One is that PD weapons' range value is compared against strikecraft and ordnance movement values and that allows for PD weapons to reroll to-hit and strikecraft to reroll Dodge saves depending on the outcome. It's to represent slower strikecraft and ordnance being more vulnerable targets to PD. Another is standoff weapons for strikecraft which would allow them to attack from outside base contact but are single use.

Tying into all this is my idea of carriers. Currently they lack any sort of fleshing out as to their role. So how about carrier, or at least a ship with carrier capacity, is required to field strike craft. The amount of strikecraft capable of being fielded is equal to the total amount of carrier capacity across your fleet list. Coupled with capacity is the sortie rate, which is how many strikecraft a carrier can deploy in a given turn. While strikecraft can be placed on the field during the deployment phase, anything deployed as reinforcements must be launched from its mothership. Sortie rates are also used to determine how many strikecraft can be rearmed with standoff weapons. Both count against the total sortie rate per turn.
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>>76966701
The latter works better since there isn't anything supernatural about the setting. Though they shouldn't be former humans.
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>>76969234
Yeah, I think the original idea was that they were ancient transhumanist aliens, so their new nature was by design rather than an accident, and that Ash deposits were just old Ashen settlements. The idea of a sun/suns going wrong could be why the Ashen empire fell though. Maybe it caused chaos and destruction on the Ashen homeworld, which destroyed something very important to the Ashen "network" and that in turn destabilize Ashen across the galaxy or something like that.
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>>76970719
That was one of the few ideas. Though between the Ashen, the moons of the Concordant Moons, and the Heritage, we could have a major setting element that something cataclysmic happened to the galaxy at some point in the far distant past.
>>
>>76973059
Or it could be in the middle of something catastrophic happening. It could be that it's not just the Stars in the Andromeda Galaxy perhaps all Stars are acting alive...and suitably wicked too.

Maybe it could be a major plot element that a lot of cultures worship Stars as important but cruel and wicked gods. They could be a sort of different lifeform far beyond what organic beings could comprehend.
>>
>>76970719
Ooh, we can reconciliate both backstories.
>ancient non-Heritage xeno civ prospers using nanotech based on natural nanites
>sun(s) in their empire starts going fucky wucky and disrupts nanite network
>societal collapse causes civil war using nanite weaponry, semi-grey goo scenario
>out from the nanite goo, the Ashen keeps waging perpetual war

>>76973059
I like this idea, they're distant, broken stars for a reason. Could be what's happening to the Andromeda Galaxy happened in the Milky Way in the distant past.
>>
So I assume we're fleshing out the lore, therefore I'm going to give a short summary of the Voidborn's
>Arachnid-like beings evolve in a weird system
>their planet harbored life despite orbiting a black hole
>as they form a civilization and develop science, they become aware of their eccentric existence
>being that close to a black hole gives a lot of scientific data, allowing for the development of Gravitational technology
>fast forward
>weird anomalies are happening in their planet
>gravitational surges, weird tides, etc
>astronomers discover that their planet's orbit around the black hole has been slowly changing along the years
>soon (relatively speaking) the anomalies will worsen, up until a point where the tidal forces will rip the planet apart
>oh shit
>scientists try to find a way to prevent this, but to no avail
>religious fanatics interpret this as divine punishment for the lack of faith from their species
>the only way they can survive is to flee their planet
>massive arks are built to carry the population to other systems
>religious fanatics stay behind for "atonement"
>Voidborn flee their home, and try to find somewhere else to live
>the fanatics stay behind in their wrecked home, and later become the Devotees of the Abyss
No idea what the lore for the Mesekai should be yet though.
>>
>>76973330
>Maybe it could be a major plot element that a lot of cultures worship Stars as important but cruel and wicked gods. They could be a sort of different lifeform far beyond what organic beings could comprehend.
Now I'm picturing the idea that Sol was one of the very few benevolent examples of those sort of gods.
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>>76973330
>stars are wicked and alive alien abominations
>andromedans just slurps them up like they're glowing smoothie
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>>76970719
>>76973059
>>76973330
>>76973588
>"Nobody knows what the Ashen were, before becoming shifting masses of minuscule robots, or who made them."
>"All that's known is from the files recovered from their inet forms: among the garbage data, there's glimpses of references to a planet, called 'Refligu', located at coordinates currently occupied by an asteroid field full of wreckages and dead Ashen compounds."
>>
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>>76974070
>No idea what the lore for the Mesekai should be yet though.
From what we gathered + a few of my ideas

>Yorkhai-4 is a planet on the fringes of the Milky Way Galaxy with Ammonia-based athmosphere, and a civilization of sapient frog-like aliens developed on it.
>Their society started off with quickly-developing and quickly-falling empires, but they eventually managed to unite into a single feudal nation.
>Due to this, even to this day, their leader has the title of "Great Baron".
>Also due to this, their hierarchy is still very much based on a complex interweaving of feudal contracts between the Third Estate (called "Yoofs", singular "yoof"), the Clergy ("Kroaofs", singular "kroaof"), the Lesser Nobles ("Fodey", singular "fod"), the Greater Nobles ("Fodyan", singular "fodya") and finally the Royal Lineage ("Kroatiyus", singular "Kroatiyu").
>They worship Kroa and its many heralds, the main ones being Ud, Huhukro and Isak: Kroa is said to have been disappointed at the Mesekai ever since a mythical event in the past, and it's up to the heralds and the Mesekai to prove themselves worthy of his eventual return.
>This worship was one of the major drives for them to explore and colonzie space, for they believed that literally "conquering the stars" could've meant reaching oneness with Kroa.
>But, as this didn't happen, some disillusioned Fodey have decided to follow a new god instead: Money.
>As the Mesekai money is, essentially, spheres filled with Argon, this means that they go around the galaxy trying to collect as much as possible, sometimes breathing it for highs to prove their superiority.
>As they do this, they travel in luxurious spaceships.

>Right now, the Mesekai have been involved in a brutal, bloody and savage war against the Andromedans: many in the galaxy would be cheering for the occasion to see the smug Mesekai gone, but the Andromedans so far have found themselves unable to create a solid foothold in the Milky Way exactly because of them.
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>>76975482
Too much. There should be multiple conflicting information leading to a variety of locales in varying conditions. Perhaps most worryingly, several of these locations have never seen any Ashen presence nor is any Ash located there.
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>>76975328
Yeah, tf the Andromedans are even are if they can do that?
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>>76966757
That sounds like a bunch ofgood ideas to be implemented. Let's gp with those!
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>>76977941
Perhaps it's not impossible that Andromedans was created by an Andromeda precursor species specifically to be driven to eat the stars before they can all awaken.
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>>76976475
Sounds good to me
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>>76973330
>perhaps all Stars are acting alive
Getting some big Sunless Skies vibes here.
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>>76979924
which is great because Sunless Skies sounds lime a decent fit.
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>>76976475
I like this. It's good that we're setting up conflicts/rivalries beyond the human factions.
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>>76978049
>Ppuk are actually autistic janitors
>Andromedans are actually asshole garbage disposals
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>>76985374
So, multi-galactic precisors? Heritage being that strong?

Not a terrible idea.
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>>76986849
I wouldn't directly link the Heritage to anything other than the Ppuk. Having a precursor behind everything is lazy. The Andromedans aren't even from the galaxy.
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>>76986890
>>76985374
>>76978049
>>76977941
>>76975328
What if Andromedans are like star mosquitoes? Basically the Stars in Andromeda got tired of so many Andromedans succing their star juices they did the galaxywide flicker.
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>>76986890
I agree. It's a path we've sort of strayed down before with the Ashen and I still think having more going on that isn't just Heritage bullshit gives the setting more depth than just going "The Heritage did it".
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As everyone is working on lore so I'll give a shot at Mycenoid:
> It's homeworld is Urllo-2 - a distant planet completely composed of fungal life
> The "species" is actually one single sentient entity with complete and simultaneous control over all organisms belonging to it.
> The Mycenoid is able to modify itself to fulfill a variety of needed roles from ships and weaponry to immitations of other races.
> There have been cases of Mycenoid communicating and even cooperating with other lifeforms, though most of the times other species are just ignored by the fungus.
> Mycenoid seems to be very reluctant to allow itself to be studied. The organism undergoes a rapid necrosis of tissue moments before death. (On rare occasions this self-destruct mechanism does not activate. It is not known whether this is done purposefully or not)
> The fungus expresses interest in technology, frequently incorporating salvaged weaponry into it's ships.
> Sometimes attacks are launched on specific planets. If Mycenoid succeeds, the planet will be modified to resemble Urllo-2 and will act as a base for the fungus.
> The decision making of the species is baffling, lacks any resemblance of conventional logic and is believed to be completely random. It is common for the Mycenoid to attack a fleet and then try to engage in friendly conversation with another one of the same faction.
>>
>>76932741
Prolly Andromedans, seeing as they're the only major threat from outside the milky way, but I'm not sure about the numbers. Could be a reference to the multiple varieties of Andromedans, but I thought there were only four of those...
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>>76989187
They've been teasing the existence of a purple master race for a long while though.
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>>76989187
The other option is that the Voidborn Devotees of the Abyss have found something at the centre of the Galaxy... something big and quite powerful.
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>>76991356
Is it full rights to edit the 8e rulebook in their favor?
>>
Are there some new leaks about The Swarm?
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>>76991514
As in, make their crunch OP? Well, not sure about it, but hey... still a step forward.
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>>76987582
I think we've got a decent handle on it. Heritage are linked to the Ppuk, but that connection is indirect and the Ppuk themselves cannot provide any information themselves about the Heritage other than how to sorta use their technology. The Heritage might possibly have some connection to the Swarm/Volrani but there is no real proof, any connections are tenuous because of how the Swarm operates, and the Swarm might not even be a sentient species. The moons of the Concordant Moons are old enough to date back to the time period when the Heritage were active, but they're very much not Heritage technology. The Ashen are so old that no current civilization has any idea who they are or where they came from, and whether they predate, were contemporary with, or post-date the Heritage is unknown. Millennia prior, the Avar were originally a slave species to a now destroyed civilization. Necroseers predate most societies within the setting. Even humanity in DBS is possibly thousands of years removed from Earth.
>>
I made some temptative attempts at giving rules for turn order in the rules doc, anyone up to give their opinions?
>>
Bump
>>
Ok, I found every bit of fluff proposition in these two threads and made a doc, for we don`t lose them in the future. Say, if i miss something.

https://docs.google.com/document/d/1LlBzIeHKRfbUIir4J1xCHSfESeSrw7I61OqQPiFBvck/edit?usp=sharing
>>
Bump
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>>76996054
Might be a good idea to page a free and interested writefag to combine the last two threads' lore and the lore on 1d4 in a more organic manner
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>>76996054
You missed something, bro.
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>>76991356
Did somebody say gigantic sentient black hole?
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>>76999461
Not sold on the idea.
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>>76993068
The Volrani anon? Well their new Codex Astra supplement "Fish and Fungus" comes out tomorrow detailing the battles between the Mycenoids and Swarm in their first interaction. It's going to give some lore about how the Volrani adapt to different types of threats in their environments. Like how the Swarm integrated arc-pulse generators into their skins to fry Mycenoid Spores after their first few encounters. Apparently even the Volrani are susceptible to being taken over by Mycenoid spores if they're suitably overwhelmed.
>>
So, what other races do we have very little on at the moment. Off the top of my head, seems like the Mresh and the Necroseers probably need a little more work on them, but I'm not sure if there are others that really need filled in.
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>>77003285
There's the Kyrax too, and maybe the Zeckir in there too.
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Are Thukkers pretty much done or should we expand their lore?
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>>77003794
I think they're good enough at this point. I've noticed that Ashen, Verdant and Concordant Moons still lack a write-up on the l4dchan page.
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>>77004015
Ashen don't really have much by design. I think we're leaning more towards a 'Nid type deal where the majority of their fluff is from the perspective of the other factions.
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>>77003794
>>77004015
>>77004579
Not really, the piggies have been developed well enough.

Ashen need a precise boundary to their powers, but them having little known about their past works better, IMHO.

Verdants have a precise identity, but do need some more fluff.

Concordat Moons have gotten tons of attention about their titular Moons, but everything else is rather vague and undefined.

Zeckirs may need to get their record straight once and fir all.

Blue Destiny may or may not be lacking in fluff by design to allow max freedom. Though perhaps we could restrict it a little.

The Swarm/Volrani is decently done.
>>
Bump
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>>77005338
Zeckir have a good base of being communalist, psychic posthumans with heavy influence from Islamic societies; they've had quite a bit of attention in earlier threads. Concordant Moons have hypercompetitive meritocracy, possibly alien/possibly posthuman, and who literally eat their underclass. I'd say CM needs more attention while Zeckir simply need compiling. I'm getting the feeling like Blue Destiny is a Your Guys faction, so fluff would mainly revolve around notable actions in the past and internal politics. The two easiest places to start would the Pirate King and how he got there, and the schism that led to the creation of the Pink Destiny and the Lustrious Compact.
>>
>>77003285
Necroseer Ideas:

>Necroseers don't really have a single unified government. They are instead scattered across the galaxy in small self-sufficient/self-governing enclaves that perhaps encompass a system or two.

>Beżgħanas society is fairly insular, with very few people leaving their enclaves, except for very specific purposes. The main ones who do are the Necroseers, the group for which the faction is named.

>Necroseers are sort of like oracles, (hence the name) and shipwrecks are the bird entrails in which they believe they can read the future. The worrying bit is they might be right. apparently, Beżgħanas psychics (of which there are surprisingly few) can somehow see glimpses of the future from such wrecks. The bigger the battle, the larger the glimpse, implying that it's less about the wrecks and more about the battles that caused them.
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>>77008615
From my understanding, there's a genuine Pirate King, but there's also a lot of space pirates proclaiming themselves to be THE Pirate King, so you can also do a Your Pirate King thing with Your Guys.
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>>77010592
There are pirate kings, Pirate Kings, and the Pirate King, all with varying degrees of authority and power.
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>>77010858
Which is why I think leaving the Pirate King's identity ambiguous would be a good idea. However, there should at least be notable feats to their name, such as successfully raiding a faction capital world.
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>>77013007
I don't think you need to leave the Pirate King's identity ambiguous; you just need to make it clear that there have been multiple Pirate Kings and even more claimants who couldn't quite pull it off. The position is that of a capo dei capi rather than an actual ruler. Plus the earlier threads created a pretty notable Pirate King character; the current one having power and influence slip through his fingers as his descent into decadent indolence progresses unabated and his proclivity for demanding sexual favors in exchange for patronage led to a not small number of female BD members creating their own parallel organization is pretty great.
>>
bump
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>>77003285
Concordant Moons could use some more lore. Maybe Absolute States too.
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>>77003285
Absolute States currently have basically zero lore.
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>>77020223
>the absolute state of-
Oh wait the joke's already been done.
I think Absolute States will probably have a similar approach as Planetborn. Plenty of nations under their banner, occasionally with strained relationships with certain fellow Absolute States nations.
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>>77021753
Iirc the 3 'top'/privileged races in the Abs. States are the humans, the Duy and the Goji. Maybe this is because those 3 were the original founders, and they've been keeping some kind of pyramid scheme with the other races.
>early Absolute States find minor xenos who want to join
>alright you be our junior partner, pay a membership tith- tax, we'll upgrade you to senior partner when you can find other junior partners
>found one already? Enjoy your decreased tax. C'mere new guy! Let's see that membership tax...
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>>77021825
Looks like a dark take on Star Trek. I like it.
>>
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>>76999461
>>76991356
Wait a minute
We all know black holes are a result of a star collapsing into itself
And the stars in this setting aren't quite right...
Then, what are black holes?
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>>77023712
It's the penultimate step in their growth cycle.
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>>77024389
> Entor might be real
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>>77008832
>They can analyze shipwrecks to read the future
To add to this maybe they could have a full pantheon of different gods except they'd be dead versions of them. So you could have Yournac Lord of Rigor Mortis, corpse gas and the restless dead or Onattion Patron of the end of the universe, with their life god filling the role of Hades as an important god but often ignored.

So basically have them be space Greek pagans who actually found the cure for death.
>>
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>>77024577
>>77023712
>Black Holes are the next step in solar evolution
>Supernova are failed attempts at evolving
>Neutron Stars are when Stars go insane
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>>77024884
So white dwarfs are the endgame?
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>>77024787
>To add to this maybe they could have a full pantheon of different gods except they'd be dead versions of them.
Do mean just the Necroseers, or the Beżgħanas as a whole? Cause why I like the idea of the Necroseers having gods, I also like the idea of the Necroseers being weird and esoteric even to their own species, and them being deeply religious in a more typically atheist/agnostic society, or just having a markedly different religion would help with that.
>>
>>77024787
>>77028318
I'm not so sure about the connection to
death considering Necroseers are apparently immortal, but giving them a collective theme is a good idea. Time might fit better, considering they're the NecroSEERS. Might also be cool to have the gods be connected to time as well as some other concept. Like, the god of the past is also the god of the dead or something like that.
>>
>>77022756
That was the inspiration actually: a Grimdark federation. Says a lot that the best way to make it gromdark was to make it an mlm scheme
>>
Bump
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>>77030323
Then again, they are also pretty unhappy about beibg phusically immortal.: as stated, they'd accepth both renjuvination tech or the proof there's an afterlife.

Granted the Necroseers themselves seem to be the ones focusing on the "spiritual" solution, while the rest of Beżgħanas society focuses on the "material" one, so perhaps the lack of gods in the majority of the larger society still works pretty well.

>God of the past is the god of the dead
Now I'm imaginibg the Necroseers explaining their miserable condiction on the fact the God of the Past and the Dead was pissed st being cheated out of souls to rule over.
>>
>>77021825
Which in turn means that inability to pay leads to the closure of the gravy train. Or, if the current council feels particularoly petty, an outright invasion as "debt repayment".

Of course, sometimes that means they target planets where other established species live as a large minority, and that's when the backstabs start...
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you know i can't get the fact that the ppuk resemble the pkunk from star control out of my head.
at least the main clone race and not their people they integrated.
i feel like starting a ppuk fleet and naming their ships weird shit.
>>
I'm interested in starting the game, can people give me a quick rundown on how the factions play?
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>>77035708
Uh...hate to break it to you but we don't know yet. This game isn't real. Yet. We work on it in these threads. Ideally we should be playtesting soon, but we're still ironing out some details.
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>>77037675
i'm aware anon i'd hoped you guys had an idea of the archtypes for the empires you're setting up
also i the ought this entire series of threads started like chapter master no?
by making up a game
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>>77037675
>>77035708
While we haven't actually ironed out play, we've got some general ideas of how some of the factions play out. Ppuk are heavily focused on ramming and damage mitigation, Tyar are fairly balanced and bring a lot of special effects/rules to bear, Planetborn are capital and gunship focused, Voidborne are movement oriented and manipulate terrain, Andromedans use special effects/rules combined with long-range shooting, Blue Destiny is heavily customizable but low-survivability, Zeckir focuses on unit spam, Thukker are tanky and boarding oriented, Kyrax crams carrier capacity into everything, and Emerald Nova are strikecraft and strikecraft accessories.
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>>77038133
>Zeckir focuses on unit spam
You know, from looking at the lore we have for them I'd never of thought it. I suppose they're basically a cult, which generally favor the waves of raving fanatics tactic.
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>>77042852
I mean, the way the lore is, chances are those ships are sometimes unmanned and cost about as much as a pound of beef at the butcher's.
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>>77042852
Going back to the earliest Zeckir posts there was a distinct thread of them using chaff units and that losses were to be expected.
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>>76931891

I think I saw someone in a different thread actually post a drawing they made their party from a game of this.
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>>77047605
Link to thread?
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>>77043208
Why would they he unmanned?
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>>77050421
If they're a psychic cult, I imagine smaller ships are just remotely operated by telepathic impulse or piloted by constructs.
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>>77052265
I've always assumed that if Zeckir has some Dune inspiration, their ships uses psychic people or brains as a substitute for computers.
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>>77052831
>>77052265
Well if high level Zeckir psychics can control minds I can see it as them having non-pyschic slave crews puppeted by "true" Zeckir. With Zeckir Admirals having near perfect control of their fleets during battle but they fall apart immediately as soon as their commander is killed. So if we want to talk battle tactics here perhaps Zeckir Fleet Commanders will choose the most survivable ship (either hard to detect or insanely armored) to make their flagship. Zeckir Admirals coordianate pyschic communication between their subordinate captains, coordination with other battlefleets and are extremely precious to the Community and it's war effort, so precious in fact that Zeckir ships will rush to interdict hits meant for the flagship even if it would cost them their lives and the battle. The rest of the Zeckir fleet is made up of very maneuverable and lightly armored vessels, to make the best of their coordination and often superior numbers Zeckir ships will often attack from many different angles against a single target to completely overwhelm them. Ramming is less of a tactic for Commune fleets than for others but some ship forms have been birthed for the purpose.
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>>77053938
so like vampire counts or something?
my suggestion is if we do swarm we include limited access to chaff other factions to represent ships whose crews were subverted.
also i think bomb ships are a solid idea
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>>77052265
I mean, depending on what The Mind actually is, the Commune could use it to control their ships remotely. Like, if it's supposed to be a sort of hive mind, or even just some sort of shared unconsciousness, powerful psychics could use it to control brains that had no prior personality.
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>>77043208
>>77042852
>>77055638
>>77055651
Yeah, perhaps choosing their territory's size might be in order. If they have, like, four planets, even considering the scale, them having their chaff units be crewed directly might not make a lot of sense; but if they're one of the larger factions, having fanatica crew the chaff ships makes much more thematic sense.

Speaking of which, aside from Tyar (assumed to be the largest) and the Avar (assumed to be the smallest), how would you rank terrotorial sizes?
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>>77056047
Absolute States, Planetborn, Concordant and Thukker I'd say would all be at around the same size and the largest rivals to the Tyar. With the Andromedans having a similar power level to them but with a lot less territory since they just arrived at the Milky Way. All of the other factions are probably about the same size but I'd say the Necroseers, Blue Destiny and Followers of the Abyss would probably have the least territory/population.
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>>77056047
see that's where i sort of disagree thematically.
small ships could very well cost less and require less over all crew and maintenance then larger ships. particularly if they're going jihadist and these are older, scuttled ships donated or "donated" to the cause
As well as modified civilian ships
I see a fleet of functionally space technical, moth balls and scrapjunkers headed by psychic dreadnought control ships which if we follow the dune inspiration operate like guild transports and dock the smaller ships for FTL while the psychic navigator pushes them through space

they don't even need large crew or even willing crew they could just be thralls,
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>>77058839
I think a distinction could be made between actual Zeckir forces and Zeckir thrall forces.

>>77056047
>>77056393
It's not just a matter of territorial size, but of density and presence. The Tyar have the most territory on paper, but are stretched so thin having taken so much territory in so little time they functionally control very little of it and are even at risk of losing nominal control over chunks of former Avar territory. On the other hand in a prior thread the Kyrax were theorized to take a slow and methodical approach to expansion that has them firmly secure control of planets and systems before moving on. And in comparison to both you've got the Ppuk who barely have any territory but at the same time are everywhere.
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>>77056047
>>77061145
My territorial ranking would be this:
-Tyar
-Absolute States
-Concordat Moons
-Verdant
-Thukker States
-Mesekai
-Andromedans
-Planetborn
-Zeckir Commune
-Emerald Nova
-Voidborn
-Necroseers
-Avar Kingdom
-Kyrax
-Mycenoid
[-Mresh]
-Blue Destiny
-Ashen
-Swarm/Volrani

If we go by pop density
-Kyrax
-Thukker States
-Absolute States=Concordat Moons
-Avar Kingdom
-Planetborn
-Tyar
-Zeckir Commune
-Voidborn
-Emerald Nova
-Andromedans
[-Mresh]
-Mesekai
-Verdant
-Necroseers
-Blue Destiny
-Ppuk
-Ashen
(Volrani and Mycenoid are simultaneously top and bottom)

If we go for centralization:
-Swarm/Volrani=Mycenoid
-Ashen
-Kyrax
-Verdant
-Concordat Moons
-Zeckir Commune
-Andromedans
-Planetborn=Emerald Nova
-Mesekai
-Voidborn
-Absolute States
-Mesekai
-Avar Kingdom
[-Mresh]
-Thukker States
-Tyar
-Necroseers
-Blue Destiny
-Ppuk
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>>77063147
Being Avar Kingdom is suffering.
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>>77064856
At this point, just being an Avar is suffering
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>>77061145
Do the Ppuk have any territory at all? I thought they kinda just pottered around in their ships and that was it.
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>>77068914
They do have some planets, but they are treated mostly as pit-stops. Though some of them have been fucked up pretty badly by their repair activities.
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>>77069058
I imagine that at a certain point Ppuk planets are less actual functioning planets and more akin to giant spheres of junk and garbage.
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>>77071977
Honesy I was thinking more space stations than actual planets. Just makes more sense that space stations would generate Ppuk as opposed to planets. I know they're glorified space janitors, but it kinda gives them more chance for screamware to happen.
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>>77066764
Being anything besides Andromeda is suffering.
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>>77073385
>>77071977
Why not both? You'd have Heritage space stations at the core of Ppuk "planets" with layer upon layer of space junk, debris and spare parts covering it. With Ppuk making expeditions to the center of them to grab the next generation of clones straight from their hatcheries and rare Heritage tech sealed away in hidden storehouses. With Ppuk clans clustering around these structures just as often as around Hollow Suns and the two Ppuk groups will often feud and raid each other for tech related to their creators. Some examples of names for these planetoids are Installation 141 "Reverential Business ", Home 919 "The Sacred Grounds" and Repository 99 "The Void of Lounging" with Ppuk communities living in these areas having a much greater self identity than others of their species, sometimes showing more loyalty to their "families" and homes than the mission their creators tasked them with.
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>>77074386
>>77073385
>>77071977
>>77069058
I'd imagine that when it comes to actual planetary territory Ppuk tend towards establishing presences on planets that have infrastructure but little value: expended resource extraction planets, failed colonies, abandoned military hubs, etc. Otherwise they're much more inclined to just drag a couple of hulls and asteroids to a location and kludge up a space station.

Though you should keep in mind there is a difference between the Ppuk species and Ppuk civilization. The Ppuk species isn't necessarily even the majority of the Ppuk civilization.
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>>77077498
Yeah, chances are the Ppuk species does tend to live in space, but the Ppuk as a civilization live on planets too, if nothing else because some of the components may not be of a species tailor-suited for perpetual spacefaring.
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>>77079845
I imagine that most Ppuk vessels are refurbed with long-term habitation in mind. Going back to the metaposting in earlier threads, the Ppuk being nothing but autists flying around in derelict ships held together by liberal application of mutilated orphans is a meme.
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>>77074386
>>77077498
Also sounds like Ppuk territory is prone to being targeted by scavengers.
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>>77081595
Well yes they have a lot of tech still on them that isn't screamware. At least in some of the more intact Ppuk habitats/ ships.
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Bump
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>>77083061
That could be one of the early conflicts in the setting, blue destiny raiding Ppuk worlds and the Ppuk responding with what's basically a crusade
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>>77081595
Ppuk themselves are scavengers, and probably do a fair bit of piracy too.

>>77083061
Most screamware is ad-hoc and temporary, I'd assume, being replaced by regular technology when able.
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>>77087116
I think Ppuk are too decentralized to make anything other than incredibly vague blanket statements about how they operate. There are Ppuk who treat it like a religious crusade, there are ones who scavenger, there are Ppuk pirates, etc., down to even Ppuk mercantile operations.

>Come on down to !M!ri!kthk's Used Starship Parts Emporium, we've got it all! Avar hyperlight regulators? We got it! Thukker flail cannons? We got it! Kyrax pheromone enhancer? If that's your thing, we don't judge! We pay top dollar for all Heritage tech! No questions asked! Blue Destiny cutting into your profit margins? We've got screamware! Kill your enemies by harnessing the weaponized psychic power of the tortured, cyberized remnants of your other enemies! That's !M!ri!kthk's Used Starship Parts Emporium located in the Quanterdyne system right off the N'Ross Bypass! Remember if it ain't spelled with three retroflexive clicks, it ain't !M!ri!kthk's!
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>>77087116
>be scavenger
>find a giant ball of debris
>what the fuck
>oh well it's free shit
>move toward the debris ball
>start scavenging from it
>lots of weird stuff, including odd alien tech i don't believe i've ever seen before
>this should earn me like a trillion credits if i sell it to the right buyer like tyar or someone
>life is good

>wait why do the ship radar register a thousand signals coming simultaneously toward this position?
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>>77087116
Well, probably not a crusade, but definitely a massive autistic shitfit from the Ppuk more committed to Heritage conservation.
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>>77090222
Could actually be part of the reason they travel in fleets at all. Protection from pirates (though it's also likely that their ships where in those fleets to begin with, but it could be part of the reason new fleets form)
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>>77090144
>cue ramming speed gangbang
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>>77095417
>when everyone tries to ram at once and gets stuck together
And that, children, is how Ppuk space stations are born.
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>>77095417
RIP scavenger crew.
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>>77096989
>Ppuk ships ram into one another
>now has to be held together with the Ppuk equivalent of a gaffer tape
>it somehow works
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I’m sort of left wondering right now how Blue Destiny keeps itself going. A combat capable spaceship is going to require a massive industrial base (look at how many factories are required to make 1 car), so why haven’t the other groups stomped those places? Heck, how do the Pirates even get the staffing for it?
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>>77103854
Privateering?
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Ok, if I wanted to start getting into this what should I know? I want something like a laser heavy fleet.
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>>77105425
Definitely Tyar. They're all about laser and beam spam. Imagine LOGH on steroids.
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>>77103854
I mean, they are pirates. It might be illegal, but it pays the bills
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>>77103854
90% of the time Blue Destiny isn't getting into stand up fights with military vessels. A shitty gun will always win against no gun. Also while thematically they're the "pirate" faction, in-setting they're actually the organized crime/cartel faction, capable of subordinating extensive government/corporate resources for their own goals. Within the gameposting BD is also pegged as a horde army of cheap units and their main gimmick, their mecha, are capable of doubling as boarding units. I'm picturing BD lists as being primarily strikecraft, gunboats, corvettes, destroyers, and carriers.
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Bump
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>>77103854
By being pirates.
an other anon pointed out how they're like cartels so think of them like MS13 or something. i mean fuck man cartels were engaging in open warfare with the governments.
you can have extremist groups funded by drug money and organ harvesting.
you can have gentlemen corsairs taking money and ancestral ships and throwing it into the fleet
and you can have play every day pirates.
i think the biggest draw would be mercenary work or rather privateering with other nations giving them materials to wage economic war on their enemies by attacking supply lines and trade routes.
>>77105425
fucking >>77106168
your average tyar fleet is a walking rave. i knew a dude hooked up LEDs to his ships. Maybe it's how he set up the circuit but ships larger then escort have been recognized as seizure dangers. Thank god i had First Aid training.
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>>77110786
>ywn run gun through Avar dead sectors to clandestine Planetborn installations
>ywn sell out those installations to Tyar colonial fleets
>ywn plunder Tyar merchant convoys left unprotected by your info under an Avar letter of marque
>ywn use the profits from your plundered cargo and captured prizes to buy illegal arms to smuggle to clandestine Planetborn installations in Avar dead sectors
They say a man who loves his job will never work a day in his life.
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>>77108661
Near, that makes sense. Big ships tend to cost big money to maintain. Combat Mecha, meanwhile, can probably be used for all sorts of work that helps fun themselves.
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>>77114220
Yeah, the reason why no one else uses mecha is because purpose built strikecraft are always superior by a margin. BD mecha are mostly just civilian equipment heavily modded into attack craft. Statwise I picture them as being bottom-tier compared to everything else with their saving grace being cheap as hell with insane high Dodge Saves.
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>>77103854
By attacking merchant vessels, recruiting from disaffected (or, in some cases, going the Barbary route and use slave crews instead) and basically being a major nuisance to all factions that they cannot crush due to theor decentralized and scattered nature.

How do they get new ships? Subverted worlds, repurposed civilian equipment and shipwreck scavenging, for the most part.
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>>77115234
didn't we get purpose built "Grappler ships" for BD? kinda stupid but i think it fits
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>>77110786
What exactly would unite all those different kinds of groups under Blue Destiny? Is it a safety in numbers sort of situation? Or is it maybe a bit like the guilds in discworld's ahnk Morpork? A case of "u ain't in blue destiny young 'pirate' so we're going to brutally murder you as an example to others"
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>>77119591
I think it'd be like a pirates republic like blackbeard tried to so set up. kinda like a wild west nation with power determining the law.
Or if you feel like a faggot taking OPA inspiration from expanse with different factions all having a say depending on their power and prestige, with reputation being very fucking important.
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>>77119591
>>77119689
It's far closer to the real world interplay between street gangs, organized crime, cartels, and independent criminals.
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>>77121170
So, not so much allied as just working together?
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>>77124502
Yes, they have common goals and common enemies, but it's a collection of independent groups with varying degrees of autonomy loosely guided by the major players who nominally led by the Pirate King. Think the Commission of American Mafia.
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>>76988102
I'm not one hundred percent sure about all of this. The whole taking over planets thing feels a little Flood-ish, but the Mycenoid's actual personality is different enough that it might not matter
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>>77106168
shit those guys sound great
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Now that I have been thinking, does the DBS galaxy have an universal currency? I know the Mesekai use brapps, but is there a common currency used by most or all species?
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>>77130699
Obviously it's the Tyarnic "As", the power and size of the empire ensures that all traders are aware and utilize the As.
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>>77130805
Given that the Kingdom of Avar was about as large and powerful as the Tyar Imperium and that within a couple of decades has been reduced to little more than a rump state with most of its population as refugees, a highly likely reason for the constant conflict is the collapse of the galactic economy.



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