The Astronomican calls us, and the many worlds between us and it are ripe for the gobbling.Now, exactly what flavor of abomination from beyond the stars are we? Roll 1d100 to find out who our 'parents' are, insomuch as hive fleets can have parents anyways.
Rolled 22 (1d100)>>77292353
Hey, since Hive Fleets are always named after mythical beasts, how about we call it Hive Fleet YOUR MOM!
>>77292466>Our progenitor is Hive Fleet Kraken, the destroyer of Iyanden and the second Hive Fleet to make 'landfall' in the galaxy.Somebody roll a d10 for our size
>>77292598Fuck, meant classification.
Rolled 6 (1d10)>>77292665>>77292598
>>77292745>A Hive Fleet Splinter - We've recently been spawned from Kraken, or been forced to break away following Kraken's destruction.Now roll a 1d10 for size
Rolled 2 (1d10)>>77292786
>>77292353>exactly what flavor of abomination from beyond the stars are we?CumAll whiteExtra tentacles
>>77293017>Tiny - Reduced to as little as a few dozen bioships and one or two Hive Ships, we teeter on the precipice of extinction. Unless we can find biomass soon, it is likely that we'll either starve or be worn down by simple attrition. Huh. Neato.Anyways, roll 1d100 for our goals
Rolled 6 (1d100)>>77293035
>>77293055We're making a beeline straight to the Astronomican, even in our weakened state. Roll 1d100 for our general strategy and shit
Rolled 91 (1d100)>>77293086
>>77293109sorry I'm drunk and phone posting now, thumbs are bigI'll just lurk with bumps
>>77293122...You're shitting meSomehow, our TINY ASS Hive Fleet, managed to get their hand/claw things on FUCKING BIOTITANSI don't really know what to say here beyond roll 1d10 for common biomorphs
Rolled 7 (1d10)>>77293147Maybe we are just a couple of Kaijus?
>>77293164Maybe. And if so, those Kaiju have toughened carapaces, meaning we're extra tanky.Roll me 1d100 for our asset
>>77292508The Matriarch Enslavers?
Rolled 20 (1d100)>>77293180A couple of Biotitans from Hive Fleet Kraken decide to gatecrash the Emperor's throne room cause... that's, like, where the Astronomicon Party is, dude!
Rolled 26 (1d100)>>77293180
>>77292353>>77293180>>77293147Huh, so it's Hive Fleet Kaijustomp.I vote that our name is Hive Fleet Mothra.
>>77293212Why not roll the genestealer cult once we're done with the fleet?https://1d4chan.org/wiki/Genestealer_Cult_Creation_Tables
>>77293212>>77293215Well, both of these are genestealer cults. I suppose our Kaijus have army ground troops backing em uproll 1d100 for the people we haven't eaten yet
Rolled 67 (1d100)>>77293325>only the orphans
Post more tyrannid pictures.
>>77293336...TauLooks like we're hive fleet Kaiju for realsiesAnd that's the end of this creation table.I'd be down for people doing actual lore while we roll up both our assets and our enemies
For starters, roll a 1d100 for our cult's planet of origin.Of course, given our enemies, I'd be willing to put it on a Tau wprld from the get goSo, I suppose roll 1d100 for our planet's terrain
Rolled 2 (1d100)>>77293459
>>77293476Urban, the dregs of tau society, criminals and urchins (and there are plenty of those, even on a tau world) are the first to join the cultRoll 1d10 for our combat specialization
Rolled 4 (1d10)>>77293525
>>77293540Shock and awe. Go big or go home I guess, fitting considering these guys' masters. Roll 1d100 for how much tech stuff we have
Rolled 83 (1d100)>>77293569
>>77293588Looks like we got that good military grade shit, an this is Tau military too, so we get some pretty fucking great ranged weapons and stuff. Roll 1d100 for our cult's greatest hero.
Rolled 3 (1d100)>>77293636
Oh cool I've added a couple of tables to the GSC one recently, was meaning to make a thread for one but this works.
>>77293650A magus. Psykers for days boysRoll a 1d10 to find why they're famous
Rolled 5 (1d10)>>77293718
>>77293726They completed a critical subterfuge/propaganda missionHow powerful is the cult?
Rolled 8 (1d10)>>77293771
>>77293771roll me a d10
>>77293783Well that works, yeah.The cult is large. Not to the point of full takeover, but enough that the planet's in pretty dire straits.Roll me 1d6 for how likely the hive fleet is to arrive.
Rolled 4 (1d6)>>77293818
>>77293848It's pretty likely that they're coming, and only a scant few forces stand between a hive-fleet and this cults home-planet. Victory against the Tyranids is yet possible, but it would take a miracle. Roll 1d100 for their nemesis
Rolled 13 (1d100)>>77293941
>>77293951A local church or religious group. Looks like these guys have run afoul of the Greater Good.Now, roll me 1d100 for how likely the cult is to be detected in the next 10 years
Rolled 54 (1d100)>>77294017
>>77294088Right. To Summarize.>Hive Fleet splinter of Kraken>Really tiny, like, barely a few ships>Specializes in Biotitans for some reason>These Biotitans have armored carapaces, making them extra hard to kill>Their asset is a genestealer cult>Their enemy is a Tau Sept>The cult is based in the dregs of Tau society>They specialize in Shock and Awe and have military grade weaponry>The cult is large, not to the point of full takeover, but enough that the planet's in dire straits>The hive fleet's pretty likely to arrive, and it would take a miracle for them to be destroyed en route>The cult's fallen afoul of the Greater Good and has even odds of being found out in the next decadeAnybody got any ideas on like a name for this hive fleet, or what their Kaiju look like, or any lore for any of this?
>>77294109so, if we're trying to bum rush the Astronomicon, why are we fucking around in Tau space?
>Hive fleet 'Toho' is a strange one, and its story is mysterious.>It appears that a tendril of Hive Fleet Kraken was annihilated by T'au Forces in orbital fleet-combat, with only a scant few ships escaping. Co-incidentally, the majority of these escapees were thode carrying Toho's supply of Bio-Titans, enormous, heavily armoured creatures of destruction.>Rather than render these Titans down to their biomass and make a more functional army to rebuild with, a bug in the Tyranids programming caused them to keep their remaining forces as they are.>However, this has had an unexpected boon. While Toho's army is hardly a well-balanced one, the roaming, seemingly instinct-led Bio-Titans have acted as a rallying point for beleagured Genestealer Cults and more orthodox renegade forces in the region, who have began to see the enormous, nearly indestructable creatures as literal gods.>Wherever Toho goes, human forces rally to them, and the few remaining Synapse creatures facilitate this, stopping their Bio-Titans from devouring their new allies, and using any acquired biomass to make yet more of the vast beasts.>However, recently something has changed. Toho is no longer wandering around randomly. The flert had changed path and, followed by an ever-present tide of human servents, began pressing deep into Imperial space. >It is clear where the fleet is heading- Terra.
>>77294134REASONS! more seriously though, it's on our way to terra and we just got kinda bogged down>>77294155This. This is good. I thought we were gonna go with Hive Fleet Kaiju, but Toho works, though I'm not familiar with the monster it's based on.So the hive fleet itself actually makes use of genestealers in their army and shit because it can't make anything but biotitans? Seems to me like this hive basically just lets its genestealer forces build up and act as foot troops until it has enough to nom and make another biotitan or two.
>>77294155Sounds prettyg good.
>>77294205Name's just a placeholder, Toho were the film company that made Godzilla and a bunch of other Kaiju films.Yeah whether by design or a mistake in their 'programming' the fleet just makes Bio-titans instead of anything else, but it worked out fine because the 100ft tall monsters wrecking cities acted as a rallying point to a bunch of cultists- both GSC and regular renegades- who saw them as actual gods (understandable.) The remaining Synapse creatures just decided to roll with it since all-titans isn't really a tactically viable army.
Anybody got any ideas for biotitan shapes or references?
>>77294369I've been deeply disappointed by the lack of cool bio-titan conversions in google images. This one's pretty cool but it looks like a proper cast model and I can't find shit about it.
Nice nids, reminds me of the fun we had with Chaagrut! Also... *Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm*Here's my favorite nids from Chaagrut:NihiloorMigration Origin: West ChaagrutStrength: Roughly 300,000 bio-organisms. Number of brainleech infected: UnknownSpecialization: Corrosion and PoisonCommon Bio-morphs: Feeder Tendrils, BrainleechesFamed Battles: The Hojager Arbites Treason, The Mang'Ro Ambush, The Feast of MolvågSymbol: TBDColors: Orange and GreyNickname: Nids of Nih
>>77294155>>77294205Pretty interresting nids IMO.
Love all these biotitan images! Now I'm wondering if the Hive Fleet (Ghidorah as a name maybe) should be able to field Lictors and Gaunts and shit, but with the catch that they have to be titan sized.
>>77294932Oh thats cool. They're still able to make normal stuff, but the programming error prints everything out at 100x scale and the fleet (who is in charge of a splinter is it a Tyrant?) can't work out how to fix it.
>>77295191The splinter fleet is absolutely led by a hive tyrant, but, crucially, its the only bioform made by the fleet that's actually tinier than the original, only going up to your knee. Its no less deadly for its size, but you can still only have one hive tyrant at a time.
Bump. Could roll up the T'au sept they're currently terrorising?
>>77296157I'm down what do we need to roll?
>>77294503Nooope, that's ther amazing HIvefleet Moloch Dominatrix, converted out of a Heirodule. Google that badboi, I think the articles are still floating round. The following posts image is from the same blog
Well, I am a fan of GSC with bio-tanks backing them
Rolled 2 (1d12)>>77296260>https://1d4chan.org/wiki/Tau_Cadre_Creation_TablesRolling for founding
>>77296585>1st Sphere of Expansiond10 for primary function of the Cadre
Rolled 4 (1d10)>>77296625
>>77296636>Conquest of new worldsWhat is the Ethereal Caste presence/adherence to Greater Good?(d10)
Rolled 1 (1d10)>>77296660Sorry for the radio silence. Anyways, I need to sleep, hopefully this thread is still up in the morning, or archived at the very least
>>77296794>High presence/Fanatical adherence to Greater GoodSept homeworlds terrain, roll a d6>>77296794Ty for what ended up as a fun hive-fleet :)
Rolled 1 (1d6)>>77296818
>>77296832>DesertShit, maybe the Tyranids had their way with the homeworld before they got rekt and became Kaiju larpers.What is going on within the territory of your sept? (d100)One of the options is literally "In the path of a Hive Fleet" so I guess that's already locked in. Roll anyway to see what else is going on to distract them.
>>77296832>Desertd100 for what's going on in their terrority
Rolled 5 (1d100)>>77296895>>77296900
>>77296960>Nothing of noteFair enough, I guess they don't need much more going on than the kaiju problem.d10 for the predominant caste of the homeworld.
Rolled 2 (1d10)>>77297026
>>77297044>Earth CasteAfter the great battle that saw Hivefleet Toho/Kaiju/whatever destroyed, much of the homeworld's fire caste was depleted- now the honoured earth caste, labourers, scientists and farmers are the majority.Roll 1d10 for military philosophy.
Rolled 6 (1d10)>>77297109
>>77297147>Kauyon, the Patient Hunter – Lure your enemy into a trap and surprise themd100 for tactics!
Rolled 24 (1d100)>>77297186
>>77297211>>77297186>Static/Stationary units shelling enemy before they risk casualties in combatSo they sit back shooting you until you charge them, then reveal it was all a trap and there's even more guns being hidden. Tau are real dicks huh.d20 for preferred battlesuits and you better roll a 20 for the superheavy mechs.
Rolled 11 (1d20)>>77297246
>>77297302>A particular Stealth battlesuit ( XV15, XV22, Xv25, XV95 GhoskeelFits with Kauyon, d10 for auxilary size
>>77297302>A particular Stealth battlesuit ( XV15, XV22, Xv25, XV95 Ghostkeel)I'm saying Ghostkeel since that's the biggest and I like the image of a few of them teaming up to take out a hierophant in the air.Right, d10 for how much they use auxillary's.
Rolled 8 (1d10)>>77297354>>77297361
>>77297378>Less than average auxillarys. Guess they were the first to get nommed.d25 for what kinds of auxillarys on display
>>77297378>Smaller than average auxiliaryd25 for compisition of the auxilaries
Rolled 21 (1d25)>>77297472
>>77297500>No majority/ mix of several speciesd100 for enemies
Rolled 51 (1d100)>>77300171
>>77301673Honestly, I'd say disregard this roll and just go with tyranids, but if yall want to roll up an Ork Klan too and turn this section of space into a giant clusterfuck, let's go for it. I'll leave the choice up to yall.Roll 1d10 for who our leader isAlso, I'm awake, and somehow this thread is still alive, so good work tg
Rolled 8 (1d10)>>77302062I’m all for a clusterfuck, its what made Dawn of War great
>>77302481Our leader is a Shas'O, a fire caste commander.Roll 1d10 for what they're like
Rolled 6 (1d10)>>77302596
>>77302681M'es-SubservientA total fucking pushover.Thats the tau done. Give me a few minutes and we can work on the ork Klan
Right, I'm back, roll a 1d10 to see if we're a planet based WAAAAAAGH or Freebootaz
Rolled 6 (1d10)>>77303109
>>77303317Planet based. NeatoSomeone roll me 1d6 for our primary ork Klan (this is my own addition bc this is a waaagh and not a klan)
Rolled 5 (1d6)>>77303389
>>77303401SnakebitesLooks like we're being forced into Kaiju.Roll 1d100 for colors
Rolled 21 (1d100)>>77303430
>>77303448Green. Da Orkiest. Roll 1d10 for our legendary Ork
Rolled 9 (1d10)>>77303473
>>77303512An oddboy. Noice.Roll 1d10 for exactly what kind of Oddboy he is.
Rolled 6 (1d10)>>77303560
>>77303580Looks like we got ourselves a weirdboy. Psykers for days.Now, what exactly did he do? Somebody roll 1d100 to find out
Rolled 96 (1d100)>>77303700
>>77304530Led an enormous WAAAAAGH until some fuckers ruined it. Roll 1d10 for gork or mork
Rolled 2 (1d10)>>77304652
>>77304794Gork it is. Looks like we're more Brutal than Cunning. Fitting i suppose.Someone roll 1d10 for how many boyz we got
>>77293147The hive fleet is tiny because it is only a couple dozen bio Titans screaming through space. Rad.
>>77305226Its pretty rad yeah
Anyways, someone roll a d10 for how many boyz we have
Rolled 2 (1d10)>>77305046
>>77305846We don't got much, barely any really. We're better off than we could be, but worse off than we should be.Someone roll 1d10 for the size of these lads
Rolled 10 (1d10)>>77305921
>>77305968Well then!Our boyz are fucking huge, with our boss being the size of a space marine dreadnought.I suppose we know why we don't have too many boyz....Damn, we're just gonna go full kaiju here huh?Anyways, roll 1d100 for our 'allies'
I remember reading a very nice fiction on 1D4chan about a tendril of some Hive Fleet that acquired sentience and became severed from the Hive Mind.It had a big emphasis on the fear and isolation it suddenly felt. I can't recall exactly where it was. Does that sound familiar to you guys ?
>>77306021Unfortunately, noDo tell me if you find it though, it sounds cool
Anyways, someone roll 1d100 for our 'allies'
Rolled 16 (1d100)>>77306951
>>77307333Another WAAAAAGH of Orks. Looks like we're gonna roll up another WAAAAAGH after this.Anyways, someone roll 1d100 for our enemies. More so than usual I mean
Rolled 36 (1d100)>>77307622
>>77307886Da pointy 'eded panzeeboyzLooks like we're rolling up a craft world laterRoll 1d10 for our special boyz
>>77308028Come on Kommandos
Rolled 4 (1d10)>>77308944
>>77308952NobzOur boyz are way bigger than average and now we have even more of the even bigger ones.Roll 1d100 for our loot
Bump because i dont want this to die
Rolled 88 (1d100)>>77309006
>>77292353Are tyranids in this edition any good?
>>77310223We fuckin Ocean 11'd another warboss's gargant and made it even fuckin orkierLike a boss>>77310281Fuck if I know anon, all i know is that they're murdermonsters who win because they're the fucking best. Crunch is for the people who have enough money to buy models.Anyways, roll me a 1d10 for what we did with our badass gargant
Rolled 6 (1d10)>>77310343Aight first of all ill roll. >>77310281Not amazing right now but most armies don't have a codex for 9th yet so that could change soon.Anyway, I got bored and wrote a thing.>I remember the day the sky caught fire. I remember looking up at the specks of steel and flesh that made up two vast fleets as they tore each other apart, as debris and blasts of energy pierced our atmosphere and rained down on our city and fields. I remember the despair as reports filtered in; that the T'au fleet had obliterated our saviors in a single, vicious blow, sending the remnants of the Tyranid fleet fleeing into the outer dark. We cheered, of course, and partied lone into the night to keep up appearances and avoid suspicion, but all my comrades and I felt was despair.>We had all celebrated in secret when the Tyranids overcame the forces of our masters on their very homeworld, stripping its surface bare and making a desert where there had once been a verdant green world. The same would not happen to us, of course- we were the faithful, the true believers. The Great Ones would spare us.>Only they never had the chance to. To add to our failure, much of the Cult had been killed or captured by the T'au planetary defense forces as they tried to aid their masters, all for naught. In those dark moments, it seemed like we were finished.>Only, now there is hope for us. First there was just stories, that the hive-fleet was returning with a vengeance, attacking and stripping less defended worlds on the outskirts of T'au-held space. Then curfews were imposed again, much as they had in the first war, and hope was sparked again in our hearts. (1/2)
>>77310787>And now I know that hope was not false- for I have seen the Great Ones again, and I know their time is coming. I was forced to escape this world disguised on a trade ship- one of our former members had finally broken under torture and revealed several key members of the cults identity- and made my way to another world on the very edge of the sector. And there, by luck or fate I cannot know, my lords and masters appeared in the sky and attacked again.>I cannot describe it. The things that tore Tak'iyo down to it's foundations escape all explanation. Impossibly vast beings, gods made manifest, shrugging off even the mightiest of firepower the T'au threw at it. It was clear to me in that moment; our masters had been beaten, and the gods had given them a mighty gift to begin the campaign again- titans of flesh and chitin that none could stand against. Avatars of the very gods that we worshiped.>And where they go, a tide of followers go also. How could any witness the majesty of the titans and not be swept up in their magnificence? We keep our distance- it would be an insult to dare fight alongside a god, after all- but we strike at the fortifications before they arrive, and clean up resistance that still remains when they leave. Soon, we know, our army will be large enough to return to my home and liberate it from the T'au. Soon...
>>77310787>>77310803First off, holy shit anon, this is fucking amazingSecond, it appears our Ork Mecha got stolen by another group, maybe the same orks we stole it from?I love the idea of two WAAAAAGHs that keep trying to steal the same giant mech back from each other. Hell, maybe it's our allied WAAAAAGH that we're stealing it from.Speaking of, it's time to roll up a second WAAAAAGH.Someone roll 1d10 for planet-based or freebootaz while I compile what we got for this WAAAAAAAGH
Right, here's what we got>Planet-based WAAAAAGH>Made mostly of Snakebitez>Our main color is green, the orkiest color>Our legendary ork is a weirdboy who led us on the greatest scrap we ever had until some fuckers messed it all up (maybe our enemy?)>We hold to Gork over Mork>We don't exactly have many boyz, but the ones we do have are ridiculously huge, with our leader being the size of a space marine dreadnought>Fittingly, we have a much higher population of Nobz than normal>We're 'allied' with another WAAAAAGH>Our main enemies (and maybe the ones who broke up our giant fight) are some craftworlders>We looted another Ork's Gargant (maybe from our 'allied' WAAAAGH) but some gitz (maybe our 'allied' WAAAAGH) stole it from us
Rolled 3 (1d10)>>77310930
>>77311654Another Planet Based WAAAAAAAGH.NeatoAs before, someone please roll 1d6 for the primary clan its made up of
Rolled 2 (1d6)>>77311688
>>77311956Deathskulls. Fitting I supposeSomeone roll 1d100 for our colors
Rolled 59 (1d100)>>77312143
>>77312221Yellow, the flashiestLooks like we got that good lootSomebody roll me 1d10 for our special boy
>>77312352Not sure if it's me or my internet, but I don't think there's a roll here anon
Rolled 5 (1d10)>>77312325
>>77306005>Godzilla Tyranids vs Kong OrkzI have popcorn for everyone. EVERYONE
>>77312485Our warbossWhat'd he do?Roll me 1d100 to find out
>>77312516Wait holy shit you're right.I'd honestly say it's more pacific rim but with one Jaeger, but i suppose a Gargant can be passed off as an ape, and snakebitez means that squiggoths are a thing.What does that make the Tau then?
>>77312531The civilians trampled beneath the fury, of course.But yeah they can be the anti-kaiju jsdf
>>77312548Yeah, that works pretty wellGot any idea for the Tau fluff?Personally, i'm thinking the Sept is actually run by a cadre of the Shas'o's underlings, who do what they need to because their leader is a total fucking pushover.Stealth suits and trap ambushes make me thing these guys go more 'Nam than japan, but that ruins the Kaiju meme a bit
Anyways, somebody roll a 1d100 to find out what our warboss did that made him so legendary
Rolled 96 (1d100)>>77313322WAAAAAAAAAAGH
>>77313393>Led a WAAAGH! dat was da best scrap we eva 'ad, 'til dem stupid Ork Snoipah gits went 'n' ruined da whole fing.Same as the other WAAAAGHSounds like we got two splinters of a larger WAAAAAAAGHNow, roll 1d10 for gork or mork
So, need to sleep nowSomeone mind either keeping this thread alive or archiving it on suptg?I'm not sure how to archive a thread
One last bump for the road i supposeFeel free to continue random generating factions and stuff without me, id love to see what yall make.
>>77292353I would love for gaunts to be an option without synapse... so I could claim my bugs are just a swarm of "ants".
Rolled 7 (1d10)>>77313817
>>77314799>Deyz both good, ya squighead!'ow many boyz we got left? (d10)
Rolled 3 (1d10)Writefag from before here, honestly rolling up another WAAAGH doesn't interest me much so I wrote up some lore for alternate Bio-Titan designs designed to make up for the shortcomings of having no smaller nids.>The Sky-strike class Tyranid is among the most troublesome of the new patterns we have had to face. While their combat abilities pale in comparison to other flying Bio-Titans such as the Harridan, it is not their direct killing potential that is difficult.>The Sky-Strikers are capable of biological camouflage just as sophisticated as our own stealth-suits. To make matters worse, they are able to reduce their body-temperature down to match their surroundings, and still their biological processes to the point they are nearly undetectable with any technology we possess. This allows them to stay motionless, hundreds of units in the air, for long periods of time without detection.>In battle, this proves to be a considerable problem. Over multiple battlefields the Sky-Strikers have descended on our long-range weaponry- the most effective way of dealing with more orthodox bio-titans- and obliterated them. It appears the characteristic thick armour of their brethren has been shed in exchange for speed and offensive prowess. >This means that even low-power weaponry is more than capable of downing or outright killing them- easier said than done when we are only made aware of the beasts moments before they descend.>It appears these creations are designed to make up for the lack of Lictors, Mawlocks and other strains of stealth Tyranids. Creating a land-based stealth titan was clearly deemed unfeasible. >Current counter-tactics involve constant bombardment of skies wherever troops are deployed- although this is obviously a waste of valuable resources.
>>77315298>We'z short a bunch o' boyz but dere's plenty of gitz who want ta krump wi' usD10 for how big the boyz are
Rolled 4 (1d10)>>77315298>For three weeks we held out. The fortress was unbreachable, our commanders told us, nothing could break in. We only had to wait long enough for re-enforcements to arrive and break their line.>No matter what those monsters sent our way, we pushed them back, again and again. Monsters larger than any battlesuit we could construct came at us, tried to breach the walls day and night and were pushed back by our overwhelming firepower. We would never break.>Until we did.>I still can't explain what happened. The thing that attacked us is like nothing we'd seen before. It defied all explanation- a thing so vast it seemed to fill the whole world. >It was slow, cumbersome, but that just made the horror all the more intense as we saw it lumbering slowly over the horizon at us. For a day we bombarded it with everything we had, firepower that would have obliterated anything else, but it didn't even seem to slow down. A rippling field of energy surrounded it, intercepting our weapons, and anything that breached through was stopped short by a carapace thicker than any tank.>After an eternity it arrived at our gates, barely hurt, and a single swipe of it's scythe tore through our shielding and obliterated the walls we were cowering behind. Nothing we could do even slowed it down as the breach was filled with dozens of the other, smaller bio-titans.>We are cowering deep in the bunker now, waiting for the treacherous humans that follow the Tyranid host to root us out. I sent a message, against orders, requesting the planet be bombarded from orbit until nothing remains. I don't know if anything heard me, but maybe someone will take us seriously and turn this mad planet into a desert.
>>77315500>'Ar boys are da roight and proppa size boss!They're already allied with the other orks so I guess d100 for their enemy
If the 'Nids aren't named as yet, I'd like to suggest Destroyah as the fleet name.Given the presence of Orks, led by a Psyker, I can imagine he saw the fleet coming, and named it as such to hype it up for Da' Boyz.Also Destroyah ties in to the Toho naming conventions going around here.
Rolled 15 (1d100)>>77315876WellSomehow this thread is still aliveThanks tg
>>77319416Actually, seeing as i don't really want to roll and be the general 'roll x for this' guy, I'm just gonna say disregard thisAnd somebody else please roll 1d100 for our enemies
Bump because why not
I hope our initial gang of titans are all different types and different color each
>>77321654I mean, if you want tyranid power ranger zords, I'd suggest writing some fluff for em anonItd be cool
Anyways, someone please roll a 1d100 for our enemy. More so than usual anyways
Rolled 60 (1d100)>>77321817yeah, I'd wish to be at least okay at writing>>77322656here
>>77322715TyranidsMakes sense i guessSomeone roll 1d10 for our special boyz
>>77294369at least one flyingwith big ass guns and serving as an aircraft(airspawn?) carrieryes, I played ace combat 7 recently, how could you tell
>>77322895BadassThat shit looks lit
>>77294369Well, Heirophants are the obvious ones. Since the Hive-Fleet is only cranking out bio-titans though, they might end up making some new strains to fill the roles of smaller organisms. I could see a super-size Trygon being a development, or a massive pyrovore because they lack smaller feeder organisms.
Rolled 5 (1d10)>>77322778
>>77323384Do nids use toxic gases at all? That could be handy for CC, as they lack infantryYou know, some kind of giant monster that nobody even sure how it looks like, because it's constantly spewing giant clouds of poison/acidic gas and hides in them
>>77323617Nids usually have spore clouds, most notably on stuff like Venomthropes or Malanthropes, but Heirophants are the only ones I can think of where they use an actual toxic gas more offensively.
>>77323550HuhNobz again Honestly, assuming we go with the 'two splinters of a huge WAAAAAGH' thing, we could have the first faction be just the leadership of that WAAAAAGH, while this one is the 'regular boyz' of the WAAAAAAGhH, grown to Nob sizeThat cool with everyone?Anyways, someone roll 1d100 for loot, unless we just wanna keep it as the gargant
>>77323384I'm actually in favor of the idea that the Hive Fleet doesn't really need feeding organisms, since they have a giant swarm of cultists ready and willing to be eaten when necessary, but titanic feeders is cool enough that I'm fully okay with this.Actually, that's a question. How do yall think the genestealers and cultists travel with the Hive Fleet? Do they just get tugged along by tyranid full? Do they use standard stuff? Do tyranids even have ftl?
>>77324886Well, feeding organism mainly just refers to any tyranid organism that actually has the digestive system and sustainability to actually harvest biomass once all is said and done. >How do yall think the genestealers and cultists travel with the Hive Fleet?I presume they would have their own fleet of more standard ships. They also might not travel with the hive fleet directly, since they may arrive to places before the fleet to weaken defenses, as well as leave before the fleet when most of the fighting is done. Tyranids do also have FTL in the form of Narvhals which have horns that manipulate gravity wells in order to hyper-accelerate the fleet towards a system.
>>77324886>How do yall think the genestealers and cultists travel with the Hive Fleet?I think they don't. they summon nids to the planet and get happily eaten with it
>>77325079can nids go into warp? I know their collective mind makes such a giant presence in warp it fucks up all astropatic navigation/communication in the nearby systems, but can they actually go in there? Or survive there?
>>77325166Nope, due to being a giant psychic cloud of interference they can't skip through space, so they use the Narvhals to become a slow-approaching doom.
>>77325166>can nids go into warp?Not intentionally, but they do sometimes get caught in rifts and warp storms. Hive Fleet Ouroboros is the prime example, where they showed up in M36 in the Eye of Terror because the fleet got caught up in a warp stream that brought them that far back to the past. They were also mistaken as demons, since nobody knew what Tyranids were at that point.So they can go there, and they are capable of surviving there, but it's not something they'd have much reason to do on purpose.
>>77325079OoohI like thisThe cultists travel from planet to planet, preparing the world for the arrival of the Hive fleet, and just before the tyranids arrive, the cult leaves with whatever new recruits they've managed to pick up, only to come back afterwards and either scavenge or use the husk of the planet as a holy site.
>>77325395>use the husk of the planet as a holy sitepretty sure nids leave only rocks behind. they take everything, all the water, all the air
>>77325395also gene-stealer cults need a lot of time to really kick in. Over the course of several generations infected people become more and more mutated and nid-like, then they reach their final form and purpose: The dude who can actually be heard by hivemind. Then he calls nids. Maybe then they throw a rebellion or something, then nids arrive and eat everyone, including the cult. I'm pretty sure they actually want to be eaten by their "gods"so the >the cult leaves with whatever new recruits they've managed to pick upline is veird. This "cult" is less willing participation and more parasitic infection with genetic brainwashing over the course of generations
>>77325486>>77325638Eh, fair enoughI thought it was som cool imagery, and it fit with what we discussed here>>77294155And in this writeup here>>77310787I think the rationale was that these weren't genestealers, they were xenos/people who saw the biotitans and worshipped them as gods or somethingBut yeah, lore comes first.
>>77325638I think there is a precedent in lore for some of a cult escaping with fleeing ships to spread the cult further, but I couldn't find examples
>>77325872>saw the biotitans and worshipped them as gods or somethingstill plausible, they would get eaten first probably, but hey, maybe nids decide to leave them for last or something, hive mind is rather smart(I think) and probably can make more thoughtful strategic desigion then just "eat everyone in sight immediately"its 40keks, the setting specifically made for maximum fanfiction, don't let the lore stop you
>>77326437Aight, thanks anon
Anyways, someone mind rolling me a d100 for our loot?
Rolled 28 (1d100)>>77328918
>>77329331ZipZilchNadaMakes sense, the other WAAAAGH currently has the GargantAnyways, this is what we've got for this WAAAAAAGH>Planet based, mainly made up of Deathskullz>Main color is yellow, da flashiest>Our legendary warboss led a WAAAAAAGH that raged on until some bastards fucked it up (the same one as our allied WAAAAGH maybe??>Both Gork and Mork are good>We don't have many boyz, but we have a lot of 'nobz' (regular boyz that grew huge because of our earlier giant WAAAAAAAGH?)>Our allies are another group of orks and our enemies are a tyranid hive fleet>we have no giant loot piece, on account of our allies currently having itThat's about itAnyone up for generating the craft world that was the enemy of the previous WAAAAAGH?
>>77325486Yeah but they do that with millions of smaler organisms eating everything. It would be pretty inefficient to eat EVERYTHING on the planet with just big bois.
>>77330148Oh shit, good point anonHonestly, I don't think this fleet is gonna need that much biomassIf it can only make biotitans, I'd think it actually goes pretty small, storing enough biomass to make the right tools for the job while only having three or four titans active at a time.AnywaysRoll me 1d10 for craftworld biome
Bump bc I don't want this to die
>>77325638>>77326437I think the sheer fact that the Genestealer codex has the tactics of several major cults that have clearly lasted longer than the invasion of a single planet is enough justification to say that the Tyranids don't always end up eating all the members of the cult. While plenty of them would be willing to throw themselves into the jaws of a nid once the fighting is over, there can be a number of reasons why members of the cult would depart. Whether it's just those who didn't fully register that it was a death cult chickening out while harboring the infection, or an intentional strategy by the cult and hivemind to continue to scout out additional worlds.The continued existence of canon cults is enough evidence to suggest that various Hive Fleets already do this, and it isn't a stretch to say that a Hive Fleet couldn't do it even more heavily.
>>77332431So is it just confirmed here that we're going with a Hive Fleet with a brain?Because I'm all for thatSide noteAnyone got ideas for ork or tau fluff?Because currently I'm blanking
>>77332899A wargames exclusive model got me pondering extra cyberpunk flavored tau, could contrast the orks by doubling down on the wasrelander/roadwarrior theme
>>77332899Every Hive Fleet has a brain. Granted, you wouldn't know that due to how GW writers usually depict them, but they're fully capable of planning beyond their next meal.As far as the Tau that are in their way, I think there's already quite a bit to go on based on what's up-thread. They're focused on colonizing a sector, likely one that wasn't already inhabited, and then suddenly you've got kaijus showing up. To combat this, they focus on smaller agile scouts like Stealth suits and Pathfinders, and then use vehicles like Hammerheads to help with long-range titan killing. I'd also assume they have more success trying to repel the Tyranids in space, given the relatively small hive-fleet size and the likely presence of larger ships to help with the logistics and transport of settling citizens.If they're lucky, they'll have one of those special railgun Tigersharks to help with bio-titan killing.Of course, the fact that they're colonizing places and moving around so many refugees and civilians gives quite a few avenues for genestealer cultists to spread, especially since there would be more fire caste being pushed towards frontline defense and less available for internal security.
>>77333036Anon thats fucking amazing and I love thatI got some ideas for orks tooThe giant snakebitez im thinking should go full kong. Whenever they have the gargant it's time to go fucking apeshit, the giant ass boyz as big as space marines running riot on the base tau troops and tyranid cultists while the gargant recreates godzilla vs. KongThe deathskulls seem like they'd actually be more like attack on titan, jumping fucking everywhere and killing biotitans through the death of a thousand cutsApes vs monkeys I supposeNow, eldarCould somebody please roll a 1d10 for the terrain of the craftworld that the snakebitez hate?
Rolled 10 (1d10)>>77333373Yeah, in terms of kaiju movies, Tau should be handling it like classic godzilla, where they're just trying to take it down with tanks and artillery, while the Orkz should be pulling a pacific rim.
>>77333477>too mystical for monkeigh minds to understandWowAny suggestions on what that might be?Also roll 1d10 for the most popular path
>>77333036What official work is a good one to cite when wanting to write for tyranids? I'm tempted to try my hand at some Raptor Red style xenofiction
>>77333839Some of the codexes are good for getting the basics, though earlier ones are often better. Stories where the writers let them win, though rare, are often a good showcase of just what a hivemind with that much biotech is capable of. The Anphelion Project is a decent example of that.
>>77333036>You wouldn't know it from the writers, but Tyranids can make plansTheir alien intelligence was a lot of what they wrote about in 4th. After 5th I thin Cruddace removed all that and they're just mega stupid. Are there any modern examples of Tyranids being able to win meaningful battles?
>>77333839The last PA book has a small bit about what planets go through when devoured, fucking desolate and apocalyptic, the descriptions of the effects make you feel the crushing despair of a worlds end.
Rolled 4 (1d10)>As Toho's forces began to leave the planet, they were beset by not one, but two separate Ork forces, who dubbed the Tyranids 'Da Destroyers', and began attacking them- as well as each other. The planet was caught in a three-way war, with the few remaining T'au forces caught between them and slaughtered.>While the Tyranids had adapted remarkably to destroying Battlesuits and railguns, they were seemingly caught unaware by the arrival of the Orks. The Bio-titans that Toho utilised were not optimised for dealing with hordes of screaming greenskins.>However, Toho swiftly adapted to the new threat, rendering down many of their older creations and re-made them into new horrors. To deal with billions of infantry required vastly different strategies compared to the highly mobile, small in number, and tactically refined T'au. For a start, Toho had extensively used biological EMP devices to disrupt T'au technology- which quickly proved useless against the Orks, who's tanks and weaponry was inexplicably immune to the effects.>The new patterns of Bio-Titan were significantly simpler, blunter than previous. Enormous slicing claws, acid-sprayers, and spinning, chitinous rotor blades to mow down the greenskins in their thousands were all employed.>The 'Deathskulls' Orks, who utilised enormous armoured walkers, were another problem. The human followers of Toho were instrumental to combating them, proving the strategy of leaving so many cultists and zealots alive a sound one. Sabotage and >Finally, the last tactic employed against Orks was an accidental one. As the Tyranids started to turn the tide back against the greenskins, a small, initially insignificant amount of Orks began following the titanic creatures- not as combatants, but worshippers. Not long after, green-coloured Bio-Titans (as opposed to the usual bone-and-pink) with enormous, chitinous glyphs protruding from their carapace appeared, and the number of orks following them increased dramatically.
>>77334357Sounds like we might have some genelootas involved here
>>77334357Nice shit manPath of the seerAnd with that, I need to sleepNight yall, feel free to continue without me
>>77315298>>77315500A+, tyranids will always be my favorite.
>>77325295>it's not something they'd have much reason to do on purpose.I mean, hive fleet kronos noms on demons, some of them being stranded in the warp after chasing some retreating chaos marines sounds like the origin story for a new hive fleet
Well, threads somehow still up, so thanks for that tgNow, someone mind rolling a d10 for the craftworlds military strength?
Bumping with actual content, specifically an idea on a tyranid biotitanSpecifically, a giant armored pillbug able to both shrug off basically anything and roll up for a sonic spin dashAssuming that the Hive fleet is smart, I could see cultists and shit mounting cannons on its back and just firing from the pillbug. When it rolls up, well, they're more than happy to be returned to their gods
Anyways, someone please roll a d10 for our military strength
Rolled 7 (1d10)>>77343783
>>77343805Nominal strengthWe're about average for a craftworld, which still isn't really that much.Roll 1d8 for our autarchs' favored tactics
Rolled 1 (1d10)>>77340004>>77343983Path of the Seer almost makes me think the Eldar might be behind steering the Hive Fleet into this region of space in the first place as an attempt to slow it down. Maybe there's an Exodite world in the path somewhere?
>>773441291d8 anonI do like the idea of maybe the craftworld causing this clusterfuckFeels very eldar
Rolled 2 (1d8)>>77344207Ah, my mistake
>>77344263Ranged combatSome David and the Goliath shit going on here I guessSomeone roll 1d10 for favored exarch path
Rolled 3 (1d10)>>77344317Not too surprising. If they had a melee combat focus against Orks and Tyranids there probably wouldn't be many of them left.
>>77345124Wait shit we need to do primary force makeup firstMind rerolling?
>>77345563Or, actually, never mindWe got a fuckton of aspect warriors as our main combat forceSomeone roll a d10 for their favored path
Rolled 6 (1d10)>>77345645
>>77345767Swooping hawksThe attack on titan memes write themselvesRoll a 1d10 for the craftworld hero I suppose
Rolled 4 (1d10)>>77345854
>>77294109Hive Fleet Kaiju sounds great on it's own to me. Maybe the gsc are almost like a Godzilla fandom- a biotitan could have inadvertently saved a planet from say, a rogue Ork stompa (then perished itself) and the cult revere them as misunderstood heroes that will appear to save them from the other myriad gigantic threats in the galaxy.
>>77345955A warlockMakes sense with the path of the seerSomeone roll a d10 for what they did
Rolled 1 (1d10)>>77346230
>>77346367>SlewTauin such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.WowzaLooks like this subsector or whatever the fuck you call it is brimming with hateRoll 1d10 for our disposable pawns
So it turns out the local Tau's specialization into stealth suites is because they've been trying to take out Eldar's local champion.
>>77346776I actually think it's just a clusterfuck. Tau fucking hate the eldar for killing them, fucking hate the orks for also killing them, and fucking hate the tyranids/cultists for destroying their worlds and also killing themOrks hate the eldar for breaking up the WAAAAGH, fight the tau because orks, and fight the tyranids because orksTyranids view everyone but thr cultists as food/threatsEldar, well, we're still figuring em out
Rolled 3 (1d10)>>77346613I think there are already at least 3 different factions of pawns here
>>77347000Well there's a fourthLooks like we're rolling up a space marines chapter after this(Oy vey)Someone roll 1d10 to see if we have any actual allies
Rolled 9 (1d10)>>77347067Boy this sector is getting crowded.
>>77347246A band of Eldar CorsairsHuhAnd finallyRoll 1d10 for their bitter enemy
>>77294017>>77294109Genestealer Cult gained speed because they are against Tau making Gue'vesa unable to reproduce.
>>77348016Well shit yeah that works Really well
Rolled 2 (1d10)>>77347271Well, let's see if the clusterfuck will become even greater clusterfuck.
>>77348360>Imperial GuardBy the Emperor, what have I done...
>>77347067>>77348403>Marines are the pawns>Guard is somehow the ones who are their worst enemiesHilarious
>>77348360Imperial guardHuhAnyone wanna just make this traitor guard for maximum clusterfuck?
>>77348452I believe that the next stage of this inevitable clusterfuck is Space Marines.Unless it's Dark Eldar for the Eldar Corsairs, but I doubt it.And then there are Imperial Guard.
>>77348633Judging by the trend of this thread, forces of Chaos will be rolled out in natural manner.
>>77348768I think we can use the Eldar Corsairs as a more supportive faction sort of like the Auxillaries for the Tau in this context. They're likely to be working rather closely together if the sector is this full of dangerous threats. Plus Corsairs are quite similar to what the Craftworld already does, since they use jetpack troops to zoom around.
>>77348768>>77348768Very true anon!So, as I write up what we have so far for the craftworld, someone roll me a d10 for the reason this chapter was founded.
Craftworld:>weird ass terrain>Average strength>Predominant path is the path of the seer, while our predominant warriors are swooping hawk aspect warriors>Our hero is a warlock who fucked up the tau>We're manipulating a space marine chapter, allied with some corsairs, and fucking hate a guard regimentThat's about it
Rolled 7 (1d10)>>77349014So, why are those Marines founded for (besides for being manipulated by the aforementioned Eldar Craftworld)?
Rolled 8 (1d100)>>77349124Guess I'll take care for it for a bit>Standing Force - "This area doesn't have any Marines in it. Found a Chapter!"No wonder Eldar found them convenient to use.Let's see when they were founded.
Rolled 99 (1d100)>>77349328Unknown. I wish I was surprised, but by this point?It's Progenitor Time!
>>77349124These marines were founded because this area has no imperial presence (Gee. I wonder why)Someone roll 1d100 for when they were founded
Rolled 85 (1d100)>>77349355>Space Wolves (reroll if not from Ultima Founding)Should we though? Maybe theoretically, but I am sure some bullshit reason for Space Wolves being there could be made.
>>77349355Space wolvesReroll if not ultimaI suppose we reroll
Rolled 1 (1d10)>>77349393Imperial Fists for alternative if not Space Wolves.Next would be Gene Purity, but given the issue of which Chapter is Progenitor, let's just roll and wait for further instructions.
>>77349393Holy shit anon give me a few minutes manShit goes slow around hereAnywaysImperial fistsNowSomeone else please roll me a 1d10 for chapter properties and flaws
>>77349428Imperial Fists seems fitting, if they're just being founded to try and secure a sector. Doesn't need to be anything too fancy after all.
>>77349446Don't think there is anyone else in here at this time, maybe. It's not like Imperial Fists still have all the organs, so them being of pure stock with close ties doesn't really affect the long run that much.
>>77349492Anon its been less than 5 minutesGive it some time man
>>77349511Fair point, a second thread can always be made, and this one has caused a clusterfuck of a conflict that is worth witnessing.I am still highly expectant that a Chaos force will end up being rolled in.
Rolled 4 (1d10)>>77349446
>>77349594Pure Geneseed NoiceSomeone roll 1d10 for demeanor
Rolled 7 (1d10)>>77349712>inb4 Suffer Not the Alien to Live
>>77349781WellThis is a thingXenophobic to the extremeAnd manipulated by eldarAnyways, roll 1d100 for Geneseed mutation
Rolled 97 (1d100)>>77349965
>>77349987No mutation, niceNow someone else please roll 1d100 for legendary figure
Rolled 19 (1d100)>>77350079Given they are close to Progenitors, logically it would be some kind of Company Champion that would have participated in one of the Imperial Fist-held tournaments.But here, it will be...
>>77350143>A Battle Brother from origin ChapterHow is their Founding era even unknown with this amount of stuff that should make their start easy to pinpoint?
>>77350143>>77350174I mean, the question here's whether it's unknown or "unknown"Anyways, someone roll 1d100 for what this battle brother did
Rolled 87 (1d100)>>77350306
>>77350436>The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction.Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.
>>77350436The->>77350507YeahThisAnyways Someone roll me a d10 for codex adherence
>>77350507Fits their Xenophobic nature, and also probably explains why there are some nice empty worlds that the Tau thought would be good to settle.
Rolled 2 (1d10)>>77350610Shouldn't it be the homeworld first or we're leaving it for later?Either way, fuck Codex Astartes.
>>77350634Guess the approach is in the way that is typical for most of the Sons of Dorn. Useful, but not a bible.
>>77350634Wait shit you're rightHomeworld firstRoll me 1d100 for its terrain
Rolled 23 (1d100)>>77350721
Rolled 24 (1d100)>>77350832Other Anon here: I'll roll for terrain and roll out to sleep.
>>77350903>There are allies and enemies at the end of the rollsThis is meant to go way out of hands.
>>77350832>>77350903A jungle hive worldNoiceSomeone roll 1d10 for the homeworld rule, or we can just use the 2 from earlier. Whichever yall prefer
>>77350832Hive World>>77350903>Jungle/Forest/Swampd10 for rule
Rolled 9 (1d10)>>77350966>>77350977Hoping for distant rule
>>77351034Distant rule>>77350977And also, my guy, give me more than 4 minutes to respond, this ain't discordAnyways, roll a 1d10 for codex adherence
Rolled 5 (1d10)>>77351239
>>77351239>Anyways, roll a 1d10 for codex adherenceWasn't this technically rolled already? >>77350634
>>77351350Either way it still looks like they're codex-adherent
>>77351404True, but Imperial Fist approach sounds a bit better than Codex-thumpers.
>>77351350>>77351316Yep. You're rightStill, codex adherence either wayAnyways, someone roll 1d10 for combat doctrine
Rolled 10 (1d10)>>77351477With all the kaiju, stealthy assholes, and jumping Eldars, one can wonder what value Eldar sees in them being treated as useful rather than merely expendable.Let's see what it is.
>>77351512Terror tactics.Apparently these motherfuckers are scary enough that they can make Orks and Tyranids (and tau but that's a given) feel fear. WowSomeone roll 1d100 for the characteristic training of this chapter
Rolled 21 (1d100)>>77351612How do you instill fear into orks and nids?
>>77351645We know that Orks do not fear death, so it would have to be something... odd.
>>77351645By being really fucking good at it, duhBut honestly, fuck if I know. Anyone got any ideas?Anyways, Warrior angelsCombat forever huh?Roll 1d100 for chapter beliefs
>>77351710I remember reading Armageddon, Grimaldus explains that the greatest pain an ork can feel is losing. Maybe they purposely leave stragglers alive, giving them hope of getting back to a proper fight only but then just utterly crush them.
Rolled 91 (1d100)>>77351778C'mon praise Big E
>>77351799Steel over FleshSo we got a chapter of terror cyborgsProbably go out of their way to make their cybernetics look as horrifying as possibleSomeone roll a 1d10 for chapter strength
Rolled 5 (1d10)>>77351841
>>77351841With the terror tactic and Steel over Flesh made me think of this.https://www.youtube.com/watch?v=yX2IfxeTrAE
>>77351612>>77351645Well, at least in the case of the Tyranids, they are using cultists more extensively. The bio-titans really aren't something you can scare off though, so the marines might be a little out of their league in that department. Terror tactics against Orks might just mean they're really good at offing Warbosses and causing confusion in the ranks.
>>77351859Average strengthRoll 1d100 for who we're friendly to
Rolled 78 (1d100)>>77352214I really hope this manages to tie back into the Guard somehow
>>77352243An imperial navy battlefleetNoiceSomeone roll a 1d100 for our enemes
Rolled 91 (1d100)>>77352243
>>77352269DeldarLooks like we're gonna roll up a kabal after the guard.Speaking of, someone roll a d10 for guard classification while I get dinner
>>77352496Shouldn't we just start a new thread for the Guard since we're at bump limit?
Huh threads not ded, that's nice>>77346133Oh man I like this a lot, could honestly work for any of the factions we've rolled up except Space Marines and Eldar. >During the siege of Althrax, the Spoopy Syborgs Spaced Marine chapter utilised extreme terror tactics against the renegades within. Only days before total destruction could be assured, the hive-city was saved by an unlikely source- the arrival of a fleeing Hive-fleet Toho, only days after their partial destruction at the hands of the T'au.>The Space Marines were forced to turn their attention away from the city and towards the new threat, allowing the renegades to resupply and prepare themselves for a second fight.>However, the marines, caught by surprise by the small fleet and trapped between two forces, were forced to retreat and regroup. The chapter planned to allow both enemies to destroy themselves before returning to obliterate the wounded victors. To their surprise, however, their enemies did not tear each other apart, but join forces.>The desperate renegades, egged on by hidden Genestealer Cultists sown within their ranks, saw the Bio-Titans as true incarnations of the Emperor himself, and began worshipping them. >The remnants of the hive-mind that remained within Toho saw that attempting to harvest the planets defences would only damage them further, and instead played into their new image. The new "Church of the Titanic" emerging on Althrax grew swiftly in power, and before the Spoopy Syborgs could return and finish the two weakened forces, they were yet again set upon by an Ork WAAAGH and forced to retreat further.>Toho's power only grew on Althrax, creating more Bio-Titans to act as idols for the new church, communicating with the leaders of the Genestealer Cults.
>>77352528Are we?If so, could someone archive this thread while I make a new one?
>>77352880I don't know how to archive but made a new thread >>77353223
>>77352880>>77353230Better one is here >>77353236 OP in that has decent summaries of everything
>>77353236Link to new thread
>>77353276Yeah, that's me