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File: tyranid.jpg (144 KB, 800x1200)
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The Astronomican calls us, and the many worlds between us and it are ripe for the gobbling.

Now, exactly what flavor of abomination from beyond the stars are we? Roll 1d100 to find out who our 'parents' are, insomuch as hive fleets can have parents anyways.
>>
Rolled 22 (1d100)

>>77292353
>>
Hey, since Hive Fleets are always named after mythical beasts, how about we call it Hive Fleet YOUR MOM!
>>
>>77292466
>Our progenitor is Hive Fleet Kraken, the destroyer of Iyanden and the second Hive Fleet to make 'landfall' in the galaxy.

Somebody roll a d10 for our size
>>
>>77292598
Fuck, meant classification.
>>
Rolled 6 (1d10)

>>77292665
>>77292598
>>
>>77292745
>A Hive Fleet Splinter - We've recently been spawned from Kraken, or been forced to break away following Kraken's destruction.

Now roll a 1d10 for size
>>
Rolled 2 (1d10)

>>77292786
>>
>>77292353
>exactly what flavor of abomination from beyond the stars are we?
Cum
All white
Extra tentacles
>>
>>77293017
>Tiny - Reduced to as little as a few dozen bioships and one or two Hive Ships, we teeter on the precipice of extinction. Unless we can find biomass soon, it is likely that we'll either starve or be worn down by simple attrition.

Huh. Neato.

Anyways, roll 1d100 for our goals
>>
Rolled 6 (1d100)

>>77293035
>>
>>77293055
We're making a beeline straight to the Astronomican, even in our weakened state.

Roll 1d100 for our general strategy and shit
>>
>>77293086
>>
Rolled 91 (1d100)

>>77293086
>>
>>77293109
sorry I'm drunk and phone posting now, thumbs are big
I'll just lurk with bumps
>>
>>77293122
...You're shitting me

Somehow, our TINY ASS Hive Fleet, managed to get their hand/claw things on FUCKING BIOTITANS

I don't really know what to say here beyond roll 1d10 for common biomorphs
>>
Rolled 7 (1d10)

>>77293147
Maybe we are just a couple of Kaijus?
>>
>>77293164
Maybe. And if so, those Kaiju have toughened carapaces, meaning we're extra tanky.

Roll me 1d100 for our asset
>>
>>77292508
The Matriarch Enslavers?
>>
Rolled 20 (1d100)

>>77293180

A couple of Biotitans from Hive Fleet Kraken decide to gatecrash the Emperor's throne room cause... that's, like, where the Astronomicon Party is, dude!
>>
Rolled 26 (1d100)

>>77293180
>>
>>77292353
>>77293180
>>77293147
Huh, so it's Hive Fleet Kaijustomp.

I vote that our name is Hive Fleet Mothra.
>>
>>77293212
Why not roll the genestealer cult once we're done with the fleet?
https://1d4chan.org/wiki/Genestealer_Cult_Creation_Tables
>>
>>77293212
>>77293215
Well, both of these are genestealer cults. I suppose our Kaijus have army ground troops backing em up

roll 1d100 for the people we haven't eaten yet
>>
Rolled 67 (1d100)

>>77293325
>only the orphans
>>
Post more tyrannid pictures.
>>
>>77293336
...Tau

Looks like we're hive fleet Kaiju for realsies

And that's the end of this creation table.

I'd be down for people doing actual lore while we roll up both our assets and our enemies
>>
For starters, roll a 1d100 for our cult's planet of origin.

Of course, given our enemies, I'd be willing to put it on a Tau wprld from the get go

So, I suppose roll 1d100 for our planet's terrain
>>
Rolled 2 (1d100)

>>77293459
>>
>>77293476
Urban, the dregs of tau society, criminals and urchins (and there are plenty of those, even on a tau world) are the first to join the cult

Roll 1d10 for our combat specialization
>>
Rolled 4 (1d10)

>>77293525
>>
>>77293540
Shock and awe. Go big or go home I guess, fitting considering these guys' masters.

Roll 1d100 for how much tech stuff we have
>>
Rolled 83 (1d100)

>>77293569
>>
>>77293588
Looks like we got that good military grade shit, an this is Tau military too, so we get some pretty fucking great ranged weapons and stuff.

Roll 1d100 for our cult's greatest hero.
>>
Rolled 3 (1d100)

>>77293636
>>
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Oh cool I've added a couple of tables to the GSC one recently, was meaning to make a thread for one but this works.
>>
>>77293650
A magus. Psykers for days boys

Roll a 1d10 to find why they're famous
>>
Rolled 5 (1d10)

>>77293718
>>
>>77293726
They completed a critical subterfuge/propaganda mission

How powerful is the cult?
>>
Rolled 8 (1d10)

>>77293771
>>
>>77293771
roll me a d10
>>
>>77293783
Well that works, yeah.

The cult is large. Not to the point of full takeover, but enough that the planet's in pretty dire straits.

Roll me 1d6 for how likely the hive fleet is to arrive.
>>
Rolled 4 (1d6)

>>77293818
>>
>>77293848
It's pretty likely that they're coming, and only a scant few forces stand between a hive-fleet and this cults home-planet. Victory against the Tyranids is yet possible, but it would take a miracle.

Roll 1d100 for their nemesis
>>
Rolled 13 (1d100)

>>77293941
>>
>>77293951
A local church or religious group. Looks like these guys have run afoul of the Greater Good.

Now, roll me 1d100 for how likely the cult is to be detected in the next 10 years
>>
Rolled 54 (1d100)

>>77294017
>>
>>77294088
Right. To Summarize.

>Hive Fleet splinter of Kraken
>Really tiny, like, barely a few ships
>Specializes in Biotitans for some reason
>These Biotitans have armored carapaces, making them extra hard to kill
>Their asset is a genestealer cult
>Their enemy is a Tau Sept
>The cult is based in the dregs of Tau society
>They specialize in Shock and Awe and have military grade weaponry
>The cult is large, not to the point of full takeover, but enough that the planet's in dire straits
>The hive fleet's pretty likely to arrive, and it would take a miracle for them to be destroyed en route
>The cult's fallen afoul of the Greater Good and has even odds of being found out in the next decade

Anybody got any ideas on like a name for this hive fleet, or what their Kaiju look like, or any lore for any of this?
>>
>>77294109
so, if we're trying to bum rush the Astronomicon, why are we fucking around in Tau space?
>>
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>Hive fleet 'Toho' is a strange one, and its story is mysterious.
>It appears that a tendril of Hive Fleet Kraken was annihilated by T'au Forces in orbital fleet-combat, with only a scant few ships escaping. Co-incidentally, the majority of these escapees were thode carrying Toho's supply of Bio-Titans, enormous, heavily armoured creatures of destruction.
>Rather than render these Titans down to their biomass and make a more functional army to rebuild with, a bug in the Tyranids programming caused them to keep their remaining forces as they are.
>However, this has had an unexpected boon. While Toho's army is hardly a well-balanced one, the roaming, seemingly instinct-led Bio-Titans have acted as a rallying point for beleagured Genestealer Cults and more orthodox renegade forces in the region, who have began to see the enormous, nearly indestructable creatures as literal gods.
>Wherever Toho goes, human forces rally to them, and the few remaining Synapse creatures facilitate this, stopping their Bio-Titans from devouring their new allies, and using any acquired biomass to make yet more of the vast beasts.
>However, recently something has changed. Toho is no longer wandering around randomly. The flert had changed path and, followed by an ever-present tide of human servents, began pressing deep into Imperial space.
>It is clear where the fleet is heading- Terra.
>>
>>77294134
REASONS!
more seriously though, it's on our way to terra and we just got kinda bogged down

>>77294155
This. This is good. I thought we were gonna go with Hive Fleet Kaiju, but Toho works, though I'm not familiar with the monster it's based on.
So the hive fleet itself actually makes use of genestealers in their army and shit because it can't make anything but biotitans?
Seems to me like this hive basically just lets its genestealer forces build up and act as foot troops until it has enough to nom and make another biotitan or two.
>>
>>77294155
Sounds prettyg good.
>>
>>77294205
Name's just a placeholder, Toho were the film company that made Godzilla and a bunch of other Kaiju films.

Yeah whether by design or a mistake in their 'programming' the fleet just makes Bio-titans instead of anything else, but it worked out fine because the 100ft tall monsters wrecking cities acted as a rallying point to a bunch of cultists- both GSC and regular renegades- who saw them as actual gods (understandable.) The remaining Synapse creatures just decided to roll with it since all-titans isn't really a tactically viable army.
>>
Anybody got any ideas for biotitan shapes or references?
>>
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>>77294369
I've been deeply disappointed by the lack of cool bio-titan conversions in google images. This one's pretty cool but it looks like a proper cast model and I can't find shit about it.
>>
>>77294503
>>
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>>77294523
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>>77294543
>>
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Nice nids, reminds me of the fun we had with Chaagrut! Also...

*Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm**Swarm*

Here's my favorite nids from Chaagrut:
Nihiloor
Migration Origin: West Chaagrut
Strength: Roughly 300,000 bio-organisms. Number of brainleech infected: Unknown
Specialization: Corrosion and Poison
Common Bio-morphs: Feeder Tendrils, Brainleeches
Famed Battles: The Hojager Arbites Treason, The Mang'Ro Ambush, The Feast of Molvåg
Symbol: TBD
Colors: Orange and Grey
Nickname: Nids of Nih
>>
>>77294155
>>77294205
Pretty interresting nids IMO.
>>
Love all these biotitan images! Now I'm wondering if the Hive Fleet (Ghidorah as a name maybe) should be able to field Lictors and Gaunts and shit, but with the catch that they have to be titan sized.
>>
>>77294932
Oh thats cool. They're still able to make normal stuff, but the programming error prints everything out at 100x scale and the fleet (who is in charge of a splinter is it a Tyrant?) can't work out how to fix it.
>>
>>77295191
The splinter fleet is absolutely led by a hive tyrant, but, crucially, its the only bioform made by the fleet that's actually tinier than the original, only going up to your knee.

Its no less deadly for its size, but you can still only have one hive tyrant at a time.
>>
Bump. Could roll up the T'au sept they're currently terrorising?
>>
>>77296157
I'm down what do we need to roll?
>>
>>77296255
https://1d4chan.org/wiki/Tau_Cadre_Creation_Tables
>>
>>77294503
Nooope, that's ther amazing HIvefleet Moloch Dominatrix, converted out of a Heirodule. Google that badboi, I think the articles are still floating round. The following posts image is from the same blog
>>
Well, I am a fan of GSC with bio-tanks backing them
>>
Rolled 2 (1d12)

>>77296260
>https://1d4chan.org/wiki/Tau_Cadre_Creation_Tables
Rolling for founding
>>
>>77296585
>1st Sphere of Expansion
d10 for primary function of the Cadre
>>
Rolled 4 (1d10)

>>77296625
>>
>>77296636
>Conquest of new worlds
What is the Ethereal Caste presence/adherence to Greater Good?(d10)
>>
>>77296660
>>
Rolled 1 (1d10)

>>77296660
Sorry for the radio silence. Anyways, I need to sleep, hopefully this thread is still up in the morning, or archived at the very least
>>
>>77296794
>High presence/Fanatical adherence to Greater Good

Sept homeworlds terrain, roll a d6

>>77296794
Ty for what ended up as a fun hive-fleet :)
>>
Rolled 1 (1d6)

>>77296818
>>
>>77296832
>Desert
Shit, maybe the Tyranids had their way with the homeworld before they got rekt and became Kaiju larpers.

What is going on within the territory of your sept? (d100)

One of the options is literally "In the path of a Hive Fleet" so I guess that's already locked in. Roll anyway to see what else is going on to distract them.
>>
>>77296832
>Desert
d100 for what's going on in their terrority
>>
Rolled 5 (1d100)

>>77296895
>>77296900
>>
>>77296960
>Nothing of note
Fair enough, I guess they don't need much more going on than the kaiju problem.

d10 for the predominant caste of the homeworld.
>>
Rolled 2 (1d10)

>>77297026
>>
>>77297044
>Earth Caste
After the great battle that saw Hivefleet Toho/Kaiju/whatever destroyed, much of the homeworld's fire caste was depleted- now the honoured earth caste, labourers, scientists and farmers are the majority.

Roll 1d10 for military philosophy.
>>
Rolled 6 (1d10)

>>77297109
>>
>>77297147
>Kauyon, the Patient Hunter – Lure your enemy into a trap and surprise them

d100 for tactics!
>>
Rolled 24 (1d100)

>>77297186
>>
>>77297211
>>77297186
>Static/Stationary units shelling enemy before they risk casualties in combat

So they sit back shooting you until you charge them, then reveal it was all a trap and there's even more guns being hidden. Tau are real dicks huh.

d20 for preferred battlesuits and you better roll a 20 for the superheavy mechs.
>>
Rolled 11 (1d20)

>>77297246
>>
File: XV95_Ghostkeel.png (2.02 MB, 1528x1078)
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>>77297302
>A particular Stealth battlesuit ( XV15, XV22, Xv25, XV95 Ghoskeel
Fits with Kauyon, d10 for auxilary size
>>
>>77297302
>A particular Stealth battlesuit ( XV15, XV22, Xv25, XV95 Ghostkeel)

I'm saying Ghostkeel since that's the biggest and I like the image of a few of them teaming up to take out a hierophant in the air.

Right, d10 for how much they use auxillary's.
>>
Rolled 8 (1d10)

>>77297354
>>77297361
>>
>>77297378
>Less than average auxillarys.
Guess they were the first to get nommed.

d25 for what kinds of auxillarys on display
>>
>>77297378
>Smaller than average auxiliary
d25 for compisition of the auxilaries
>>
Rolled 21 (1d25)

>>77297472
>>
>>77297500
>No majority/ mix of several species
d100 for enemies
>>
Rolled 51 (1d100)

>>77300171
>>
>>77301673
Honestly, I'd say disregard this roll and just go with tyranids, but if yall want to roll up an Ork Klan too and turn this section of space into a giant clusterfuck, let's go for it. I'll leave the choice up to yall.

Roll 1d10 for who our leader is

Also, I'm awake, and somehow this thread is still alive, so good work tg
>>
Rolled 8 (1d10)

>>77302062
I’m all for a clusterfuck, its what made Dawn of War great
>>
>>77302481
Our leader is a Shas'O, a fire caste commander.

Roll 1d10 for what they're like
>>
Rolled 6 (1d10)

>>77302596
>>
>>77302681
M'es-Subservient
A total fucking pushover.

Thats the tau done. Give me a few minutes and we can work on the ork Klan
>>
Right, I'm back, roll a 1d10 to see if we're a planet based WAAAAAAGH or Freebootaz
>>
Rolled 6 (1d10)

>>77303109
>>
>>77303317
Planet based. Neato

Someone roll me 1d6 for our primary ork Klan (this is my own addition bc this is a waaagh and not a klan)
>>
Rolled 5 (1d6)

>>77303389
>>
>>77303401
Snakebites
Looks like we're being forced into Kaiju.
Roll 1d100 for colors
>>
Rolled 21 (1d100)

>>77303430
>>
>>77303448
Green. Da Orkiest.

Roll 1d10 for our legendary Ork
>>
Rolled 9 (1d10)

>>77303473
>>
>>77303512
An oddboy. Noice.

Roll 1d10 for exactly what kind of Oddboy he is.
>>
Rolled 6 (1d10)

>>77303560
>>
>>77303580
Looks like we got ourselves a weirdboy.

Psykers for days.

Now, what exactly did he do?

Somebody roll 1d100 to find out
>>
Rolled 96 (1d100)

>>77303700
>>
>>77304530
Led an enormous WAAAAAGH until some fuckers ruined it.

Roll 1d10 for gork or mork
>>
Rolled 2 (1d10)

>>77304652
>>
>>77304794
Gork it is. Looks like we're more Brutal than Cunning. Fitting i suppose.

Someone roll 1d10 for how many boyz we got
>>
>>77293147
The hive fleet is tiny because it is only a couple dozen bio Titans screaming through space. Rad.
>>
>>77305226
Its pretty rad yeah
>>
Anyways, someone roll a d10 for how many boyz we have
>>
Rolled 2 (1d10)

>>77305046
>>
>>77305846
We don't got much, barely any really. We're better off than we could be, but worse off than we should be.

Someone roll 1d10 for the size of these lads
>>
Rolled 10 (1d10)

>>77305921
>>
>>77305968
Well then!

Our boyz are fucking huge, with our boss being the size of a space marine dreadnought.

I suppose we know why we don't have too many boyz.

...Damn, we're just gonna go full kaiju here huh?

Anyways, roll 1d100 for our 'allies'
>>
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I remember reading a very nice fiction on 1D4chan about a tendril of some Hive Fleet that acquired sentience and became severed from the Hive Mind.
It had a big emphasis on the fear and isolation it suddenly felt.
I can't recall exactly where it was. Does that sound familiar to you guys ?
>>
>>77306021
Unfortunately, no

Do tell me if you find it though, it sounds cool
>>
Anyways, someone roll 1d100 for our 'allies'
>>
Rolled 16 (1d100)

>>77306951
>>
>>77307333
Another WAAAAAGH of Orks.

Looks like we're gonna roll up another WAAAAAGH after this.

Anyways, someone roll 1d100 for our enemies. More so than usual I mean
>>
Rolled 36 (1d100)

>>77307622
>>
>>77307886
Da pointy 'eded panzeeboyz

Looks like we're rolling up a craft world later

Roll 1d10 for our special boyz
>>
>>77308028
Come on Kommandos
>>
Rolled 4 (1d10)

>>77308944
>>
>>77308952
Nobz
Our boyz are way bigger than average and now we have even more of the even bigger ones.

Roll 1d100 for our loot
>>
Bump because i dont want this to die
>>
Rolled 88 (1d100)

>>77309006
>>
>>77292353
Are tyranids in this edition any good?
>>
>>77310223
We fuckin Ocean 11'd another warboss's gargant and made it even fuckin orkier

Like a boss

>>77310281
Fuck if I know anon, all i know is that they're murdermonsters who win because they're the fucking best. Crunch is for the people who have enough money to buy models.

Anyways, roll me a 1d10 for what we did with our badass gargant
>>
Rolled 6 (1d10)

>>77310343
Aight first of all ill roll.

>>77310281
Not amazing right now but most armies don't have a codex for 9th yet so that could change soon.

Anyway, I got bored and wrote a thing.

>I remember the day the sky caught fire. I remember looking up at the specks of steel and flesh that made up two vast fleets as they tore each other apart, as debris and blasts of energy pierced our atmosphere and rained down on our city and fields. I remember the despair as reports filtered in; that the T'au fleet had obliterated our saviors in a single, vicious blow, sending the remnants of the Tyranid fleet fleeing into the outer dark. We cheered, of course, and partied lone into the night to keep up appearances and avoid suspicion, but all my comrades and I felt was despair.

>We had all celebrated in secret when the Tyranids overcame the forces of our masters on their very homeworld, stripping its surface bare and making a desert where there had once been a verdant green world. The same would not happen to us, of course- we were the faithful, the true believers. The Great Ones would spare us.

>Only they never had the chance to. To add to our failure, much of the Cult had been killed or captured by the T'au planetary defense forces as they tried to aid their masters, all for naught. In those dark moments, it seemed like we were finished.

>Only, now there is hope for us. First there was just stories, that the hive-fleet was returning with a vengeance, attacking and stripping less defended worlds on the outskirts of T'au-held space. Then curfews were imposed again, much as they had in the first war, and hope was sparked again in our hearts. (1/2)
>>
>>77310787
>And now I know that hope was not false- for I have seen the Great Ones again, and I know their time is coming. I was forced to escape this world disguised on a trade ship- one of our former members had finally broken under torture and revealed several key members of the cults identity- and made my way to another world on the very edge of the sector. And there, by luck or fate I cannot know, my lords and masters appeared in the sky and attacked again.

>I cannot describe it. The things that tore Tak'iyo down to it's foundations escape all explanation. Impossibly vast beings, gods made manifest, shrugging off even the mightiest of firepower the T'au threw at it. It was clear to me in that moment; our masters had been beaten, and the gods had given them a mighty gift to begin the campaign again- titans of flesh and chitin that none could stand against. Avatars of the very gods that we worshiped.

>And where they go, a tide of followers go also. How could any witness the majesty of the titans and not be swept up in their magnificence? We keep our distance- it would be an insult to dare fight alongside a god, after all- but we strike at the fortifications before they arrive, and clean up resistance that still remains when they leave. Soon, we know, our army will be large enough to return to my home and liberate it from the T'au. Soon...
>>
>>77310787
>>77310803
First off, holy shit anon, this is fucking amazing

Second, it appears our Ork Mecha got stolen by another group, maybe the same orks we stole it from?

I love the idea of two WAAAAAGHs that keep trying to steal the same giant mech back from each other.

Hell, maybe it's our allied WAAAAAGH that we're stealing it from.

Speaking of, it's time to roll up a second WAAAAAGH.

Someone roll 1d10 for planet-based or freebootaz while I compile what we got for this WAAAAAAAGH
>>
Right, here's what we got

>Planet-based WAAAAAGH
>Made mostly of Snakebitez
>Our main color is green, the orkiest color
>Our legendary ork is a weirdboy who led us on the greatest scrap we ever had until some fuckers messed it all up (maybe our enemy?)
>We hold to Gork over Mork
>We don't exactly have many boyz, but the ones we do have are ridiculously huge, with our leader being the size of a space marine dreadnought
>Fittingly, we have a much higher population of Nobz than normal
>We're 'allied' with another WAAAAAGH
>Our main enemies (and maybe the ones who broke up our giant fight) are some craftworlders
>We looted another Ork's Gargant (maybe from our 'allied' WAAAAGH) but some gitz (maybe our 'allied' WAAAAGH) stole it from us
>>
Rolled 3 (1d10)

>>77310930
>>
>>77311654
Another Planet Based WAAAAAAAGH.
Neato

As before, someone please roll 1d6 for the primary clan its made up of
>>
Rolled 2 (1d6)

>>77311688
>>
>>77311956
Deathskulls. Fitting I suppose

Someone roll 1d100 for our colors
>>
Rolled 59 (1d100)

>>77312143
>>
>>77312221
Yellow, the flashiest
Looks like we got that good loot

Somebody roll me 1d10 for our special boy
>>
>>77312325
>>
>>77312352
Not sure if it's me or my internet, but I don't think there's a roll here anon
>>
Rolled 5 (1d10)

>>77312325
>>
>>77306005
>Godzilla Tyranids vs Kong Orkz
I have popcorn for everyone. EVERYONE
>>
>>77312485
Our warboss

What'd he do?

Roll me 1d100 to find out
>>
>>77312516
Wait holy shit you're right.

I'd honestly say it's more pacific rim but with one Jaeger, but i suppose a Gargant can be passed off as an ape, and snakebitez means that squiggoths are a thing.

What does that make the Tau then?
>>
>>77312531
The civilians trampled beneath the fury, of course.
But yeah they can be the anti-kaiju jsdf
>>
>>77312548
Yeah, that works pretty well

Got any idea for the Tau fluff?

Personally, i'm thinking the Sept is actually run by a cadre of the Shas'o's underlings, who do what they need to because their leader is a total fucking pushover.

Stealth suits and trap ambushes make me thing these guys go more 'Nam than japan, but that ruins the Kaiju meme a bit
>>
Anyways, somebody roll a 1d100 to find out what our warboss did that made him so legendary
>>
Rolled 96 (1d100)

>>77313322
WAAAAAAAAAAGH
>>
>>77313393
>Led a WAAAGH! dat was da best scrap we eva 'ad, 'til dem stupid Ork Snoipah gits went 'n' ruined da whole fing.

Same as the other WAAAAGH
Sounds like we got two splinters of a larger WAAAAAAAGH

Now, roll 1d10 for gork or mork
>>
So, need to sleep now

Someone mind either keeping this thread alive or archiving it on suptg?

I'm not sure how to archive a thread
>>
One last bump for the road i suppose

Feel free to continue random generating factions and stuff without me, id love to see what yall make.
>>
>>77292353
I would love for gaunts to be an option without synapse... so I could claim my bugs are just a swarm of "ants".
>>
Rolled 7 (1d10)

>>77313817
>>
>>77314799
>Deyz both good, ya squighead!
'ow many boyz we got left? (d10)
>>
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Rolled 3 (1d10)

Writefag from before here, honestly rolling up another WAAAGH doesn't interest me much so I wrote up some lore for alternate Bio-Titan designs designed to make up for the shortcomings of having no smaller nids.

>The Sky-strike class Tyranid is among the most troublesome of the new patterns we have had to face. While their combat abilities pale in comparison to other flying Bio-Titans such as the Harridan, it is not their direct killing potential that is difficult.

>The Sky-Strikers are capable of biological camouflage just as sophisticated as our own stealth-suits. To make matters worse, they are able to reduce their body-temperature down to match their surroundings, and still their biological processes to the point they are nearly undetectable with any technology we possess. This allows them to stay motionless, hundreds of units in the air, for long periods of time without detection.

>In battle, this proves to be a considerable problem. Over multiple battlefields the Sky-Strikers have descended on our long-range weaponry- the most effective way of dealing with more orthodox bio-titans- and obliterated them. It appears the characteristic thick armour of their brethren has been shed in exchange for speed and offensive prowess.

>This means that even low-power weaponry is more than capable of downing or outright killing them- easier said than done when we are only made aware of the beasts moments before they descend.

>It appears these creations are designed to make up for the lack of Lictors, Mawlocks and other strains of stealth Tyranids. Creating a land-based stealth titan was clearly deemed unfeasible.

>Current counter-tactics involve constant bombardment of skies wherever troops are deployed- although this is obviously a waste of valuable resources.
>>
>>77315298
>We'z short a bunch o' boyz but dere's plenty of gitz who want ta krump wi' us
D10 for how big the boyz are
>>
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Rolled 4 (1d10)

>>77315298

>For three weeks we held out. The fortress was unbreachable, our commanders told us, nothing could break in. We only had to wait long enough for re-enforcements to arrive and break their line.

>No matter what those monsters sent our way, we pushed them back, again and again. Monsters larger than any battlesuit we could construct came at us, tried to breach the walls day and night and were pushed back by our overwhelming firepower. We would never break.

>Until we did.

>I still can't explain what happened. The thing that attacked us is like nothing we'd seen before. It defied all explanation- a thing so vast it seemed to fill the whole world.

>It was slow, cumbersome, but that just made the horror all the more intense as we saw it lumbering slowly over the horizon at us. For a day we bombarded it with everything we had, firepower that would have obliterated anything else, but it didn't even seem to slow down. A rippling field of energy surrounded it, intercepting our weapons, and anything that breached through was stopped short by a carapace thicker than any tank.

>After an eternity it arrived at our gates, barely hurt, and a single swipe of it's scythe tore through our shielding and obliterated the walls we were cowering behind. Nothing we could do even slowed it down as the breach was filled with dozens of the other, smaller bio-titans.

>We are cowering deep in the bunker now, waiting for the treacherous humans that follow the Tyranid host to root us out. I sent a message, against orders, requesting the planet be bombarded from orbit until nothing remains. I don't know if anything heard me, but maybe someone will take us seriously and turn this mad planet into a desert.
>>
>>77315500
>'Ar boys are da roight and proppa size boss!
They're already allied with the other orks so I guess d100 for their enemy
>>
If the 'Nids aren't named as yet, I'd like to suggest Destroyah as the fleet name.
Given the presence of Orks, led by a Psyker, I can imagine he saw the fleet coming, and named it as such to hype it up for Da' Boyz.
Also Destroyah ties in to the Toho naming conventions going around here.
>>
Rolled 15 (1d100)

>>77315876

Well
Somehow this thread is still alive
Thanks tg
>>
>>77319416
Actually, seeing as i don't really want to roll and be the general 'roll x for this' guy, I'm just gonna say disregard this

And somebody else please roll 1d100 for our enemies
>>
Bump because why not
>>
I hope our initial gang of titans are all different types and different color each
>>
>>77321654
I mean, if you want tyranid power ranger zords, I'd suggest writing some fluff for em anon
Itd be cool
>>
Anyways, someone please roll a 1d100 for our enemy. More so than usual anyways
>>
Rolled 60 (1d100)

>>77321817
yeah, I'd wish to be at least okay at writing
>>77322656
here
>>
>>77322715
Tyranids
Makes sense i guess

Someone roll 1d10 for our special boyz
>>
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>>77294369
at least one flying
with big ass guns and serving as an aircraft(airspawn?) carrier

yes, I played ace combat 7 recently, how could you tell
>>
>>77322895
Badass
That shit looks lit
>>
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>>77294369
Well, Heirophants are the obvious ones. Since the Hive-Fleet is only cranking out bio-titans though, they might end up making some new strains to fill the roles of smaller organisms. I could see a super-size Trygon being a development, or a massive pyrovore because they lack smaller feeder organisms.
>>
Rolled 5 (1d10)

>>77322778
>>
>>77323384
Do nids use toxic gases at all? That could be handy for CC, as they lack infantry
You know, some kind of giant monster that nobody even sure how it looks like, because it's constantly spewing giant clouds of poison/acidic gas and hides in them
>>
>>77323617
Nids usually have spore clouds, most notably on stuff like Venomthropes or Malanthropes, but Heirophants are the only ones I can think of where they use an actual toxic gas more offensively.
>>
>>77323550
Huh
Nobz again

Honestly, assuming we go with the 'two splinters of a huge WAAAAAGH' thing, we could have the first faction be just the leadership of that WAAAAAGH, while this one is the 'regular boyz' of the WAAAAAAGhH, grown to Nob size

That cool with everyone?

Anyways, someone roll 1d100 for loot, unless we just wanna keep it as the gargant
>>
>>77323384
I'm actually in favor of the idea that the Hive Fleet doesn't really need feeding organisms, since they have a giant swarm of cultists ready and willing to be eaten when necessary, but titanic feeders is cool enough that I'm fully okay with this.

Actually, that's a question. How do yall think the genestealers and cultists travel with the Hive Fleet? Do they just get tugged along by tyranid full? Do they use standard stuff? Do tyranids even have ftl?
>>
>>77324886
Well, feeding organism mainly just refers to any tyranid organism that actually has the digestive system and sustainability to actually harvest biomass once all is said and done.

>How do yall think the genestealers and cultists travel with the Hive Fleet?
I presume they would have their own fleet of more standard ships. They also might not travel with the hive fleet directly, since they may arrive to places before the fleet to weaken defenses, as well as leave before the fleet when most of the fighting is done. Tyranids do also have FTL in the form of Narvhals which have horns that manipulate gravity wells in order to hyper-accelerate the fleet towards a system.
>>
>>77324886
>How do yall think the genestealers and cultists travel with the Hive Fleet?
I think they don't. they summon nids to the planet and get happily eaten with it
>>
>>77325079
can nids go into warp? I know their collective mind makes such a giant presence in warp it fucks up all astropatic navigation/communication in the nearby systems, but can they actually go in there? Or survive there?
>>
>>77325166
Nope, due to being a giant psychic cloud of interference they can't skip through space, so they use the Narvhals to become a slow-approaching doom.
>>
>>77325166
>can nids go into warp?
Not intentionally, but they do sometimes get caught in rifts and warp storms. Hive Fleet Ouroboros is the prime example, where they showed up in M36 in the Eye of Terror because the fleet got caught up in a warp stream that brought them that far back to the past. They were also mistaken as demons, since nobody knew what Tyranids were at that point.

So they can go there, and they are capable of surviving there, but it's not something they'd have much reason to do on purpose.
>>
>>77325079
Oooh

I like this

The cultists travel from planet to planet, preparing the world for the arrival of the Hive fleet, and just before the tyranids arrive, the cult leaves with whatever new recruits they've managed to pick up, only to come back afterwards and either scavenge or use the husk of the planet as a holy site.
>>
>>77325395
>use the husk of the planet as a holy site
pretty sure nids leave only rocks behind. they take everything, all the water, all the air
>>
>>77325395
also gene-stealer cults need a lot of time to really kick in. Over the course of several generations infected people become more and more mutated and nid-like, then they reach their final form and purpose: The dude who can actually be heard by hivemind. Then he calls nids. Maybe then they throw a rebellion or something, then nids arrive and eat everyone, including the cult. I'm pretty sure they actually want to be eaten by their "gods"
so the
>the cult leaves with whatever new recruits they've managed to pick up
line is veird. This "cult" is less willing participation and more parasitic infection with genetic brainwashing over the course of generations
>>
>>77325486
>>77325638
Eh, fair enough
I thought it was som cool imagery, and it fit with what we discussed here
>>77294155
And in this writeup here
>>77310787

I think the rationale was that these weren't genestealers, they were xenos/people who saw the biotitans and worshipped them as gods or something

But yeah, lore comes first.
>>
>>77325638
I think there is a precedent in lore for some of a cult escaping with fleeing ships to spread the cult further, but I couldn't find examples
>>
>>77325872
>saw the biotitans and worshipped them as gods or something
still plausible, they would get eaten first probably, but hey, maybe nids decide to leave them for last or something, hive mind is rather smart(I think) and probably can make more thoughtful strategic desigion then just "eat everyone in sight immediately"
its 40keks, the setting specifically made for maximum fanfiction, don't let the lore stop you
>>
>>77326437
Aight, thanks anon
>>
Anyways, someone mind rolling me a d100 for our loot?
>>
Rolled 28 (1d100)

>>77328918
>>
>>77329331
Zip
Zilch
Nada

Makes sense, the other WAAAAGH currently has the Gargant

Anyways, this is what we've got for this WAAAAAAGH

>Planet based, mainly made up of Deathskullz
>Main color is yellow, da flashiest
>Our legendary warboss led a WAAAAAAGH that raged on until some bastards fucked it up (the same one as our allied WAAAAGH maybe??
>Both Gork and Mork are good
>We don't have many boyz, but we have a lot of 'nobz' (regular boyz that grew huge because of our earlier giant WAAAAAAAGH?)
>Our allies are another group of orks and our enemies are a tyranid hive fleet
>we have no giant loot piece, on account of our allies currently having it


That's about it
Anyone up for generating the craft world that was the enemy of the previous WAAAAAGH?
>>
>>77325486
Yeah but they do that with millions of smaler organisms eating everything. It would be pretty inefficient to eat EVERYTHING on the planet with just big bois.
>>
>>77330148
Oh shit, good point anon
Honestly, I don't think this fleet is gonna need that much biomass

If it can only make biotitans, I'd think it actually goes pretty small, storing enough biomass to make the right tools for the job while only having three or four titans active at a time.

Anyways
Roll me 1d10 for craftworld biome
>>
Bump bc I don't want this to die
>>
>>77325638
>>77326437
I think the sheer fact that the Genestealer codex has the tactics of several major cults that have clearly lasted longer than the invasion of a single planet is enough justification to say that the Tyranids don't always end up eating all the members of the cult.
While plenty of them would be willing to throw themselves into the jaws of a nid once the fighting is over, there can be a number of reasons why members of the cult would depart. Whether it's just those who didn't fully register that it was a death cult chickening out while harboring the infection, or an intentional strategy by the cult and hivemind to continue to scout out additional worlds.
The continued existence of canon cults is enough evidence to suggest that various Hive Fleets already do this, and it isn't a stretch to say that a Hive Fleet couldn't do it even more heavily.
>>
>>77332431
So is it just confirmed here that we're going with a Hive Fleet with a brain?
Because I'm all for that

Side note
Anyone got ideas for ork or tau fluff?
Because currently I'm blanking
>>
>>77332899
A wargames exclusive model got me pondering extra cyberpunk flavored tau, could contrast the orks by doubling down on the wasrelander/roadwarrior theme
>>
>>77332899
Every Hive Fleet has a brain. Granted, you wouldn't know that due to how GW writers usually depict them, but they're fully capable of planning beyond their next meal.

As far as the Tau that are in their way, I think there's already quite a bit to go on based on what's up-thread. They're focused on colonizing a sector, likely one that wasn't already inhabited, and then suddenly you've got kaijus showing up. To combat this, they focus on smaller agile scouts like Stealth suits and Pathfinders, and then use vehicles like Hammerheads to help with long-range titan killing. I'd also assume they have more success trying to repel the Tyranids in space, given the relatively small hive-fleet size and the likely presence of larger ships to help with the logistics and transport of settling citizens.
If they're lucky, they'll have one of those special railgun Tigersharks to help with bio-titan killing.

Of course, the fact that they're colonizing places and moving around so many refugees and civilians gives quite a few avenues for genestealer cultists to spread, especially since there would be more fire caste being pushed towards frontline defense and less available for internal security.
>>
>>77333036
Anon thats fucking amazing and I love that

I got some ideas for orks too
The giant snakebitez im thinking should go full kong. Whenever they have the gargant it's time to go fucking apeshit, the giant ass boyz as big as space marines running riot on the base tau troops and tyranid cultists while the gargant recreates godzilla vs. Kong

The deathskulls seem like they'd actually be more like attack on titan, jumping fucking everywhere and killing biotitans through the death of a thousand cuts

Apes vs monkeys I suppose


Now, eldar
Could somebody please roll a 1d10 for the terrain of the craftworld that the snakebitez hate?
>>
Rolled 10 (1d10)

>>77333373
Yeah, in terms of kaiju movies, Tau should be handling it like classic godzilla, where they're just trying to take it down with tanks and artillery, while the Orkz should be pulling a pacific rim.
>>
>>77333477
>too mystical for monkeigh minds to understand

Wow
Any suggestions on what that might be?

Also roll 1d10 for the most popular path
>>
>>77333036
What official work is a good one to cite when wanting to write for tyranids? I'm tempted to try my hand at some Raptor Red style xenofiction
>>
>>77333839
Some of the codexes are good for getting the basics, though earlier ones are often better. Stories where the writers let them win, though rare, are often a good showcase of just what a hivemind with that much biotech is capable of. The Anphelion Project is a decent example of that.
>>
>>77333036
>You wouldn't know it from the writers, but Tyranids can make plans
Their alien intelligence was a lot of what they wrote about in 4th. After 5th I thin Cruddace removed all that and they're just mega stupid. Are there any modern examples of Tyranids being able to win meaningful battles?
>>
>>77333839
The last PA book has a small bit about what planets go through when devoured, fucking desolate and apocalyptic, the descriptions of the effects make you feel the crushing despair of a worlds end.
>>
Rolled 4 (1d10)

>As Toho's forces began to leave the planet, they were beset by not one, but two separate Ork forces, who dubbed the Tyranids 'Da Destroyers', and began attacking them- as well as each other. The planet was caught in a three-way war, with the few remaining T'au forces caught between them and slaughtered.

>While the Tyranids had adapted remarkably to destroying Battlesuits and railguns, they were seemingly caught unaware by the arrival of the Orks. The Bio-titans that Toho utilised were not optimised for dealing with hordes of screaming greenskins.

>However, Toho swiftly adapted to the new threat, rendering down many of their older creations and re-made them into new horrors. To deal with billions of infantry required vastly different strategies compared to the highly mobile, small in number, and tactically refined T'au. For a start, Toho had extensively used biological EMP devices to disrupt T'au technology- which quickly proved useless against the Orks, who's tanks and weaponry was inexplicably immune to the effects.

>The new patterns of Bio-Titan were significantly simpler, blunter than previous. Enormous slicing claws, acid-sprayers, and spinning, chitinous rotor blades to mow down the greenskins in their thousands were all employed.

>The 'Deathskulls' Orks, who utilised enormous armoured walkers, were another problem. The human followers of Toho were instrumental to combating them, proving the strategy of leaving so many cultists and zealots alive a sound one. Sabotage and

>Finally, the last tactic employed against Orks was an accidental one. As the Tyranids started to turn the tide back against the greenskins, a small, initially insignificant amount of Orks began following the titanic creatures- not as combatants, but worshippers. Not long after, green-coloured Bio-Titans (as opposed to the usual bone-and-pink) with enormous, chitinous glyphs protruding from their carapace appeared, and the number of orks following them increased dramatically.
>>
>>77334357
Sounds like we might have some genelootas involved here
>>
>>77334357
Nice shit man
Path of the seer

And with that, I need to sleep
Night yall, feel free to continue without me
>>
>>77315298
>>77315500
A+, tyranids will always be my favorite.
>>
bump
>>
>>77325295
>it's not something they'd have much reason to do on purpose.
I mean, hive fleet kronos noms on demons, some of them being stranded in the warp after chasing some retreating chaos marines sounds like the origin story for a new hive fleet
>>
Well, threads somehow still up, so thanks for that tg

Now, someone mind rolling a d10 for the craftworlds military strength?
>>
Bump
>>
Bumping with actual content, specifically an idea on a tyranid biotitan

Specifically, a giant armored pillbug able to both shrug off basically anything and roll up for a sonic spin dash

Assuming that the Hive fleet is smart, I could see cultists and shit mounting cannons on its back and just firing from the pillbug. When it rolls up, well, they're more than happy to be returned to their gods
>>
Anyways, someone please roll a d10 for our military strength
>>
>>77343550
>>
Rolled 7 (1d10)

>>77343783
>>
>>77343805
Nominal strength

We're about average for a craftworld, which still isn't really that much.

Roll 1d8 for our autarchs' favored tactics
>>
Rolled 1 (1d10)

>>77340004
>>77343983
Path of the Seer almost makes me think the Eldar might be behind steering the Hive Fleet into this region of space in the first place as an attempt to slow it down. Maybe there's an Exodite world in the path somewhere?
>>
>>77344129
1d8 anon

I do like the idea of maybe the craftworld causing this clusterfuck

Feels very eldar
>>
Rolled 2 (1d8)

>>77344207
Ah, my mistake
>>
>>77344263
Ranged combat
Some David and the Goliath shit going on here I guess

Someone roll 1d10 for favored exarch path
>>
Rolled 3 (1d10)

>>77344317
Not too surprising. If they had a melee combat focus against Orks and Tyranids there probably wouldn't be many of them left.
>>
>>77345124
Wait shit we need to do primary force makeup first
Mind rerolling?
>>
>>77345563
Or, actually, never mind

We got a fuckton of aspect warriors as our main combat force

Someone roll a d10 for their favored path
>>
Rolled 6 (1d10)

>>77345645
>>
>>77345767
Swooping hawks
The attack on titan memes write themselves

Roll a 1d10 for the craftworld hero I suppose
>>
Rolled 4 (1d10)

>>77345854
>>
>>77294109
Hive Fleet Kaiju sounds great on it's own to me. Maybe the gsc are almost like a Godzilla fandom- a biotitan could have inadvertently saved a planet from say, a rogue Ork stompa (then perished itself) and the cult revere them as misunderstood heroes that will appear to save them from the other myriad gigantic threats in the galaxy.
>>
>>77345955
A warlock
Makes sense with the path of the seer

Someone roll a d10 for what they did
>>
Rolled 1 (1d10)

>>77346230
>>
>>77346367
>SlewTauin such large numbers that they sent Stealth Teams to hunt him whenever their intelligence suggested he was on the field.

Wowza
Looks like this subsector or whatever the fuck you call it is brimming with hate

Roll 1d10 for our disposable pawns
>>
So it turns out the local Tau's specialization into stealth suites is because they've been trying to take out Eldar's local champion.
>>
>>77346776
I actually think it's just a clusterfuck. Tau fucking hate the eldar for killing them, fucking hate the orks for also killing them, and fucking hate the tyranids/cultists for destroying their worlds and also killing them

Orks hate the eldar for breaking up the WAAAAGH, fight the tau because orks, and fight the tyranids because orks

Tyranids view everyone but thr cultists as food/threats

Eldar, well, we're still figuring em out
>>
Rolled 3 (1d10)

>>77346613
I think there are already at least 3 different factions of pawns here
>>
>>77347000
Well there's a fourth
Looks like we're rolling up a space marines chapter after this
(Oy vey)

Someone roll 1d10 to see if we have any actual allies
>>
Rolled 9 (1d10)

>>77347067
Boy this sector is getting crowded.
>>
>>77347246
A band of Eldar Corsairs

Huh

And finally
Roll 1d10 for their bitter enemy
>>
>>77294017
>>77294109
Genestealer Cult gained speed because they are against Tau making Gue'vesa unable to reproduce.
>>
>>77348016
Well shit yeah that works
Really well
>>
Rolled 2 (1d10)

>>77347271
Well, let's see if the clusterfuck will become even greater clusterfuck.
>>
>>77348360
>Imperial Guard
By the Emperor, what have I done...
>>
>>77347067
>>77348403
>Marines are the pawns
>Guard is somehow the ones who are their worst enemies
Hilarious
>>
>>77348360
Imperial guard

Huh

Anyone wanna just make this traitor guard for maximum clusterfuck?
>>
>>77348452
I believe that the next stage of this inevitable clusterfuck is Space Marines.
Unless it's Dark Eldar for the Eldar Corsairs, but I doubt it.
And then there are Imperial Guard.
>>
>>77348633
Judging by the trend of this thread, forces of Chaos will be rolled out in natural manner.
>>
>>77348768
I think we can use the Eldar Corsairs as a more supportive faction sort of like the Auxillaries for the Tau in this context. They're likely to be working rather closely together if the sector is this full of dangerous threats. Plus Corsairs are quite similar to what the Craftworld already does, since they use jetpack troops to zoom around.
>>
>>77348768
>>77348768
Very true anon!

So, as I write up what we have so far for the craftworld, someone roll me a d10 for the reason this chapter was founded.
>>
Craftworld:

>weird ass terrain
>Average strength
>Predominant path is the path of the seer, while our predominant warriors are swooping hawk aspect warriors
>Our hero is a warlock who fucked up the tau
>We're manipulating a space marine chapter, allied with some corsairs, and fucking hate a guard regiment

That's about it
>>
Rolled 7 (1d10)

>>77349014
So, why are those Marines founded for (besides for being manipulated by the aforementioned Eldar Craftworld)?
>>
Rolled 8 (1d100)

>>77349124
Guess I'll take care for it for a bit
>Standing Force - "This area doesn't have any Marines in it. Found a Chapter!"
No wonder Eldar found them convenient to use.
Let's see when they were founded.
>>
Rolled 99 (1d100)

>>77349328
Unknown. I wish I was surprised, but by this point?
It's Progenitor Time!
>>
>>77349124
These marines were founded because this area has no imperial presence (Gee. I wonder why)

Someone roll 1d100 for when they were founded
>>
Rolled 85 (1d100)

>>77349355
>Space Wolves (reroll if not from Ultima Founding)
Should we though? Maybe theoretically, but I am sure some bullshit reason for Space Wolves being there could be made.
>>
>>77349355
Space wolves
Reroll if not ultima

I suppose we reroll
>>
Rolled 1 (1d10)

>>77349393
Imperial Fists for alternative if not Space Wolves.
Next would be Gene Purity, but given the issue of which Chapter is Progenitor, let's just roll and wait for further instructions.
>>
>>77349393
Holy shit anon give me a few minutes man

Shit goes slow around here


Anyways

Imperial fists

Now
Someone else please roll me a 1d10 for chapter properties and flaws
>>
>>77349428
Imperial Fists seems fitting, if they're just being founded to try and secure a sector. Doesn't need to be anything too fancy after all.
>>
>>77349446
Don't think there is anyone else in here at this time, maybe. It's not like Imperial Fists still have all the organs, so them being of pure stock with close ties doesn't really affect the long run that much.
>>
>>77349492
Anon its been less than 5 minutes

Give it some time man
>>
>>77349511
Fair point, a second thread can always be made, and this one has caused a clusterfuck of a conflict that is worth witnessing.
I am still highly expectant that a Chaos force will end up being rolled in.
>>
Rolled 4 (1d10)

>>77349446
>>
>>77349594
Pure Geneseed
Noice

Someone roll 1d10 for demeanor
>>
Rolled 7 (1d10)

>>77349712
>inb4 Suffer Not the Alien to Live
>>
>>77349781
Well
This is a thing
Xenophobic to the extreme
And manipulated by eldar

Anyways, roll 1d100 for Geneseed mutation
>>
Rolled 97 (1d100)

>>77349965
>>
>>77349987
No mutation, nice

Now someone else please roll 1d100 for legendary figure
>>
Rolled 19 (1d100)

>>77350079
Given they are close to Progenitors, logically it would be some kind of Company Champion that would have participated in one of the Imperial Fist-held tournaments.
But here, it will be...
>>
>>77350143
>A Battle Brother from origin Chapter
How is their Founding era even unknown with this amount of stuff that should make their start easy to pinpoint?
>>
>>77350143
>>77350174
I mean, the question here's whether it's unknown or "unknown"

Anyways, someone roll 1d100 for what this battle brother did
>>
Rolled 87 (1d100)

>>77350306
>>
>>77350436
>The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction.
Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.
>>
>>77350436
The-
>>77350507
Yeah
This


Anyways
Someone roll me a d10 for codex adherence
>>
>>77350507
Fits their Xenophobic nature, and also probably explains why there are some nice empty worlds that the Tau thought would be good to settle.
>>
Rolled 2 (1d10)

>>77350610
Shouldn't it be the homeworld first or we're leaving it for later?
Either way, fuck Codex Astartes.
>>
>>77350634
Guess the approach is in the way that is typical for most of the Sons of Dorn. Useful, but not a bible.
>>
>>77350634
Wait shit you're right

Homeworld first
Roll me 1d100 for its terrain
>>
Rolled 23 (1d100)

>>77350721
>>
Rolled 24 (1d100)

>>77350832
Other Anon here: I'll roll for terrain and roll out to sleep.
>>
>>77350903
>There are allies and enemies at the end of the rolls
This is meant to go way out of hands.
>>
>>77350832
>>77350903
A jungle hive world

Noice

Someone roll 1d10 for the homeworld rule, or we can just use the 2 from earlier. Whichever yall prefer
>>
>>77350832
Hive World
>>77350903
>Jungle/Forest/Swamp
d10 for rule
>>
Rolled 9 (1d10)

>>77350966
>>77350977
Hoping for distant rule
>>
>>77351034
Distant rule

>>77350977
And also, my guy, give me more than 4 minutes to respond, this ain't discord

Anyways, roll a 1d10 for codex adherence
>>
Rolled 5 (1d10)

>>77351239
>>
>>77351239
>Anyways, roll a 1d10 for codex adherence
Wasn't this technically rolled already? >>77350634
>>
>>77351350
Either way it still looks like they're codex-adherent
>>
>>77351404
True, but Imperial Fist approach sounds a bit better than Codex-thumpers.
>>
>>77351350
>>77351316
Yep. You're right

Still, codex adherence either way

Anyways, someone roll 1d10 for combat doctrine
>>
Rolled 10 (1d10)

>>77351477
With all the kaiju, stealthy assholes, and jumping Eldars, one can wonder what value Eldar sees in them being treated as useful rather than merely expendable.
Let's see what it is.
>>
>>77351512
Terror tactics.

Apparently these motherfuckers are scary enough that they can make Orks and Tyranids (and tau but that's a given) feel fear.
Wow

Someone roll 1d100 for the characteristic training of this chapter
>>
Rolled 21 (1d100)

>>77351612
How do you instill fear into orks and nids?
>>
>>77351645
We know that Orks do not fear death, so it would have to be something... odd.
>>
>>77351645
By being really fucking good at it, duh
But honestly, fuck if I know. Anyone got any ideas?

Anyways, Warrior angels
Combat forever huh?

Roll 1d100 for chapter beliefs
>>
>>77351710
I remember reading Armageddon, Grimaldus explains that the greatest pain an ork can feel is losing. Maybe they purposely leave stragglers alive, giving them hope of getting back to a proper fight only but then just utterly crush them.
>>
Rolled 91 (1d100)

>>77351778
C'mon praise Big E
>>
>>77351799
Steel over Flesh
So we got a chapter of terror cyborgs
Probably go out of their way to make their cybernetics look as horrifying as possible

Someone roll a 1d10 for chapter strength
>>
Rolled 5 (1d10)

>>77351841
>>
>>77351841
With the terror tactic and Steel over Flesh made me think of this.
https://www.youtube.com/watch?v=yX2IfxeTrAE
>>
>>77351612
>>77351645
Well, at least in the case of the Tyranids, they are using cultists more extensively. The bio-titans really aren't something you can scare off though, so the marines might be a little out of their league in that department.

Terror tactics against Orks might just mean they're really good at offing Warbosses and causing confusion in the ranks.
>>
File: Tao suck.jpg (249 KB, 1080x1080)
249 KB
249 KB JPG
>>77296625
>>
>>77351859
Average strength

Roll 1d100 for who we're friendly to
>>
Rolled 78 (1d100)

>>77352214
I really hope this manages to tie back into the Guard somehow
>>
>>77352243
An imperial navy battlefleet
Noice

Someone roll a 1d100 for our enemes
>>
Rolled 91 (1d100)

>>77352243
>>
>>77352269
Deldar

Looks like we're gonna roll up a kabal after the guard.

Speaking of, someone roll a d10 for guard classification while I get dinner
>>
>>77352496
Shouldn't we just start a new thread for the Guard since we're at bump limit?
>>
Huh threads not ded, that's nice

>>77346133
Oh man I like this a lot, could honestly work for any of the factions we've rolled up except Space Marines and Eldar.

>During the siege of Althrax, the Spoopy Syborgs Spaced Marine chapter utilised extreme terror tactics against the renegades within. Only days before total destruction could be assured, the hive-city was saved by an unlikely source- the arrival of a fleeing Hive-fleet Toho, only days after their partial destruction at the hands of the T'au.

>The Space Marines were forced to turn their attention away from the city and towards the new threat, allowing the renegades to resupply and prepare themselves for a second fight.

>However, the marines, caught by surprise by the small fleet and trapped between two forces, were forced to retreat and regroup. The chapter planned to allow both enemies to destroy themselves before returning to obliterate the wounded victors. To their surprise, however, their enemies did not tear each other apart, but join forces.

>The desperate renegades, egged on by hidden Genestealer Cultists sown within their ranks, saw the Bio-Titans as true incarnations of the Emperor himself, and began worshipping them.

>The remnants of the hive-mind that remained within Toho saw that attempting to harvest the planets defences would only damage them further, and instead played into their new image. The new "Church of the Titanic" emerging on Althrax grew swiftly in power, and before the Spoopy Syborgs could return and finish the two weakened forces, they were yet again set upon by an Ork WAAAGH and forced to retreat further.

>Toho's power only grew on Althrax, creating more Bio-Titans to act as idols for the new church, communicating with the leaders of the Genestealer Cults.
>>
>>77352528
Are we?
If so, could someone archive this thread while I make a new one?
>>
>>77352880
I don't know how to archive but made a new thread >>77353223
>>
>>77352880
>>77353230
Better one is here >>77353236 OP in that has decent summaries of everything
>>
>>77353236
Link to new thread
>>
>>77353276
Yeah, that's me



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