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This is a continuation of the previous thread, in which we rolled up a kaiju hive fleet, a tau sept, two WAAAAAAAAGHs, an Eldar Craftworld, and a Space Marine Chapter.

We're currently rolling up a guard regiment.

Here's the link to the previous thread:
>>77292353

And here's the basic deals for all the factions:

Tyranids+Genestealers
>Hive Fleet splinter of Kraken
>Really tiny, like, barely a few ships
>Specializes in Biotitans for some reason
>These Biotitans have armored carapaces, making them extra hard to kill
>Their asset is a genestealer cult
>Their enemy is a Tau Sept
>The cult is based in the dregs of Tau society
>They specialize in Shock and Awe and have military grade weaponry
>The cult is large, not to the point of full takeover, but enough that the planet's in dire straits
>The hive fleet's pretty likely to arrive, and it would take a miracle for them to be destroyed en route
>The cult's fallen afoul of the Greater Good and has even odds of being found out in the next decade

Sept:
>1st Sphere of expansion, made to conquer new worlds
>High presence/adherence to greater good
>Desert Terrain with nothing of note in the territory
>Earth Caste majority
>Strategy is luring enemies into traps, with tactics being shelling from range
>Mainly use stealth battlesuits
>Not many auxiliaries, and what they do have is a mix
>Enemy is an Ork WAAAAAAAAAGH
>Leader is a Shas'O who's a total pushover
>>
WAAAAGH 1:

>Planet-based WAAAAAGH
>Made mostly of Snakebitez
>Our main color is green, the orkiest color
>Our legendary ork is a weirdboy who led us on the greatest scrap we ever had until some fuckers messed it all up (maybe our enemy?)
>We hold to Gork over Mork
>We don't exactly have many boyz, but the ones we do have are ridiculously huge, with our leader being the size of a space marine dreadnought
>Fittingly, we have a much higher population of Nobz than normal
>We're 'allied' with another WAAAAAGH
>Our main enemies (and maybe the ones who broke up our giant fight) are some craftworlders
>We looted another Ork's Gargant (maybe from our 'allied' WAAAAGH) but some gitz (maybe our 'allied' WAAAAGH) stole it from us

WAAAAGH 2:
>Planet based, mainly made up of Deathskullz
>Main color is yellow, da flashiest
>Our legendary warboss led a WAAAAAAGH that raged on until some bastards fucked it up (the same one as our allied WAAAAGH maybe??
>Both Gork and Mork are good
>We don't have many boyz, but we have a lot of 'nobz' (regular boyz that grew huge because of our earlier giant WAAAAAAAGH?)
>Our allies are another group of orks and our enemies are a tyranid hive fleet
>we have no giant loot piece, on account of our allies currently having it

Craftworld:
>weird ass terrain
>Average strength
>Predominant path is the path of the seer, while our predominant warriors are swooping hawk aspect warriors
>Our hero is a warlock who fucked up the tau
>We're manipulating a space marine chapter, allied with some corsairs, and fucking hate a guard regiment
>>
Space Marine Chapter:
>Founded to have a presence in the area, unknown founding, geneseed of the Imperial Fists
>Pure geneseed
>Heavy xenophobia (ironic since they're being manipulated by Eldar)
>The legendary hero is a battle brother from the original chapter who destroyed a previously unknown alien race
>Homeworld is a jungle hive world that the Astartes distantly rule
>Chapter has the general imperial fists codex adherence
>Chapter specializes in terror tactics, and are really good with both sword and gun
>Chapter are cyborgs
>Chapter is allied with an imperial navy battle fleet and enemies with the dark eldar

Now
Someone please roll a 1d10 for guard classification
>>
Rolled 5 (1d10)

>>77353264
>>
>>77353294
A normal guard regiment

Someone roll 1d100 for our recruitment criteria
>>
Rolled 50 (1d100)

>>77353337
>>
>>77353351
Tribespeople
Neato

Now, someone else please roll 1d10 for the nature of recruitment
>>
Rolled 2 (1d10)

>>77353411
C'mon punishment tribesmen
>>
>>77353449
Elite Tithe. The best of the best of the backwards savages.

Now someone *else* roll 1d100 for our homeworld
>>
Rolled 14 (1d100)

>>77353460
>>
>>77353621
How do tribesmen work on a hive world?
>>
>>77353705
It's a very primitive hive world.
>>
>>77353724
So would that mean there's just an absurd amount of huts or did something happen to this Hive that the average Imperial citizen is no longer civilized?
>>
>>77353705
>>77353856
I'm thinking something along the lines of a hive built back during the Age of technology, with the people living there having suffered some sort of plague or similar event, with the survivors largely abandoning it to live in the wilds, becoming tribal barbarians. The hive itself became overgrown over the years and filled with dangerous wildlife.

When they were reintroduced to the Imperium, the Ad Mech caught wind of the lost tech, and the locals got work for expeditions to help explore, map, and clear out the hive. With medicine and food shipments, there was a relative population boom, with more tribes moving to live in the cleared out portions of the hive. And with so many skilled warriors, they get selected for guard tithes.
>>
>>77353621
Hive world

Nice. Probably like clannish ganger culture or whatever. Hab block tribes and stuff like that

Someone roll 1d100 for terrain
>>
is this a XENO: THE SECTOR kind of deal? Do we have Chaos Pirates just casually fighting alongside the loyalists because there is just THAT MUCH XENO IN HERE
>>
>>77353908
It started off with a Hive Fleet, and then each enemy/ally result table just wound up Tau, Orks, more Orks, and Eldar. It is a very busy sector though. No chaos thus far though. Currently the big threat is the Hive Fleet, since it's Bio-titans galore
>>
Rolled 95 (1d100)

>>77353905
>>
>>77354025
Plains terrain

Now, somebody roll another d100 for where in the hive these guys were recruited from
>>
Rolled 11 (1d100)

>>77354140
>>
>>77354248
Underhive. Makes sense.

Somebody roll a d100 for our regiment core units
>>
Rolled 92 (1d100)

>>77354308
Gotta love underhive tribe gangs
>>
Rolled 60 (1d100)

>>77354308
Sewer tribesman sound pretty great
>>
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Man this turned into a total cluster, I love it. The story I've been making so far:

>Hive Fleet Toho was once a normal splinter of Kraken which warred with the local T'au expansion fleet.

>After successfully devouring the T'au homeworld, reducing it to a desert, the hive fleet were eventually stopped and nearly annihilated in a void battle against allied T'au (and possibly Eldar) forces.

>Co-incidentally, the only surviving ships were those carrying the fleets supply of Bio-Titans. The enormous losses suffered by the Tyranid caused their 'programming' to go haywire, and they became completely unable to make anything smaller than a bio-titan.

>These few remaining ships fled, successfully escaping and arriving above the planet Althrax. On the surface, renegade forces were slowly being ground down by a yet-unnamed space marine chapter, who were being manipulated by an Eldar craftworld- although to what purpose we cannot be sure. The arrival of the Tyranids disrupted imperial forces, and they retreated to allow the two armies to destroy each other. Far safer to come back later and clean up the weakened survivors, the Space Marines figured.

>However, this didn't work; rather than fight, the human renegades began worshipping the Bio-Titans of the Tyranids as gods, literal representations of, and gifts sent by, the Emperor himself. The remaining synapse creatures in charge of Toho's scant few forces saw the opportunity for what it was, and played into their image. Rather than grind their forces down attacking the renegades, they instead allied with the new 'church of the titan', successfully driving back the imperials.

(1/2)
>>
>>77354839
>Since then, Toho has been regaining it's strength, although as it is still unable to create bioforms smaller than a Hierophant, they rely on the human and T'au worshippers to hands more subtle aspects of war.

>After a particularly intense campaign against another T'au-held world, they were attacked by two ork WAAAGH!!!!!'s, and had to adapt new types of Bio-Titan to combat them. During this time, some Orks began to worship the Bio-titans alongside Human and T'au forces. This led the Tyranids to create new titans- green ones with enormous Ork glyphs raising from their carapace, leading more Orks to unknowingly follow them as incarnations of Gork and Mork.

Obviously this is all just my ideas, not "canon" for the rolls, and I haven't done much with the Eldar or Marines. The all bio-titan Tyranids is such a fun idea that I like writing stuff for them.
>>
>>77354369
Siege troops
Can you siege a titan"

Anyway, i need to sleep. Night yall,
Feel free to continue without me
>>
>>77354991
>Can you siege a titan
That won't stop the Guard from trying
>>
Rolled 9 (1d10)

>>77354991
Gonna keep it going. Rolling for specialization
>>
>>77355132
I think that's Guerilla warfare? Pretty suitable for tribal underhivers.
>>
>>77355161
Yeah Guerilla warfare. D10 for their loyalty rating
>>
Rolled 1 (1d10)

>>77355189
>>
>>77355200
>Overzealous: Need to be actively held back from giving their lives for the Emperor or from going too far when infrastructure and manpower must preserved for after an insurrection.
They serve His will. D100 for special equipment
>>
Rolled 66 (1d100)

>>77355231
>>
>>77355249
>Augmented Troops
Flesh is weak seems to be the modus operandi for the Imperium in this sector. d100 for their regiment creed
>>
Rolled 18 (1d100)

>>77355269
>>
>>77355315
>For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
d100 for their allies
>>
Rolled 25 (1d100)

>>77355386
Let's hope for someone we already have.
>>
>>77355403
>Adeptus Astartes
Praise the Emperor! We have one of those
>>
>>77355403
>Astartes Chapter
Well, that works perfectly. Makes sense that they'd be working with the marines in the sector.
>>
So what did these cyborg tribesman monkeighs do to piss off the Craftworld?
>>
>>77355455
Well, they are overzealous hive gangers that specialize in Guerilla warfare. My guess would be that they keep ruining a lot of the craftworld's plans by simply showing up with an ambush in the wrong place at the wrong time. An ambush that the Eldar would never plan for because of how suicidal the ambush seems on the surface.
So compared to the Orks, Tau, Tyranids, and even the Marines, the Guard are a constant wild card that keeps screwing them over, made even more insulting by the fact that they're not even doing it on purpose.
>>
>>77355555
Quints confirms it. What'd be a good name for these guys?
>>
>>77355610
Hmm, how about the Collostua Siegebreakers? Collostua being the name of the world, with Siegebreaker for both their siege warfare approach as well as their overzealous attitude
>>
>>77355748
Collusta Siegebreakers sounds good to me.
>>
bump
>>
>>77354991
They are tribesmen, nobody told them it's impossible, so they do it anyway.
>>
>>77355403
>The Guard are the enemies of the Eldar that manipulates the Space Marines the Guard are allied with
Of course.
>>
>>77355269
>Space Marines have lot of cybernetics
>Guards that are allied with Space Marines are augmented
This shit writes itself.

So I guess next thing on the line is 1d100 for enemies?
>>
Rolled 72 (1d100)

>>77358120
lol
>>
>>77358734
Dark Eldar
Fits almost perfectly actually


And I think that's the guard done
Should we move onto the kabal?
>>
>>77360108
Oh
Yeah
Someone roll me 1d10 for the kabal age
>>
Rolled 3 (1d10)

>>77360924
>>
>>77360980
Less than 2500 years old

Someone roll a d10 for our archon
>>
Rolled 10 (1d10)

>>77361314
>>
>>77361420
>Something extremely unusual, like a ruling triumvirate or a non-Eldar

Par for the fucking course at this point

Anyways, someone roll 1d10 and then someone ELSE roll 1d10, both for archon demeanor
>>
Rolled 3 (1d10)

>>77361519
>>
Rolled 1 (1d10)

>>77361582
>>
>>77361582
Insane
>>77361614
Delusional

Wowza
Someone roll a d12 for kabal origin
>>
Rolled 1 (1d10)

>>77361719
>>
Rolled 2 (1d12)

>>77361800
Wrong dice sorry
>>
>>77361818
Formed by members seeking excitement or sport

Someone else roll 1d8 for kabal demeanor
>>
Rolled 6 (1d8)

>>77361988
>>
>>77362037
Particular hatred for the craftworld eldar
Huh
Everyone fucking hates everyone here huh?

Somebody else roll 1d8 for kabal flaw
>>
Rolled 6 (1d8)

>>77362152
It wouldn’t be the grimdark future if it wasn’t filled with hate
>>
>>77362379
>Endless Thirsting - The Kabal members are ravaged by the Thirst even more than the rest of their race.

Someone roll me a d10 for location
>>
Rolled 9 (1d10)

>>77362700
>>
>>77361719
>insane/delusional
>>77361519
>ruled by something unusual
>>77362700
>endless thirsting
Is it possible for deldar genestealer cults?
>>
>>77363004
Exiled onto some other world
These guys seem almost like the pariah of commoragh

Roll 1d100 for territory condition
>>
Rolled 71 (1d100)

>>77363146
>>77363117
It certainly sounds like they basically got kicked out because they're way too weird even for the other Deldar.
I think genestealers can hypothetically infect Eldar, but craftworlders can usually pick up on it due to all being psykers, so it wouldn't get far.
Dark Eldar might be doing something like the Twisted Helix Genestealer cult, where rather than getting infiltrated they just started using Tyranid DNA in their gene-modding projects and became infected that way.
>>
>>77363905
Crystalline
Huh
Somebody roll 1d10 for kabal tactics
>>
>>77360108
>Fits almost perfectly actually
Almost? It can't be better, as both Space Marines and the Imperial Guard have augmentations and hate Dark Eldar.
>>
Rolled 10 (1d10)

>>77364084
Not sure how to make them use a lot of Scourges, but it would be ironic to be Dark counterpart of the Craftworlders of the Sector Clusterfuck.
>>
>>77364257
Sting and disappear

Roll 1d100 for kabal resource
>>
Rolled 38 (1d100)

>>77364538
>>
>>77364644
An anchorage
The perfect place to dock voidships

Someone roll 1d10 for signature weapon
>>
Rolled 9 (1d10)

>>77364801
Good thing for them to have if they're hanging around realspace a lot
>>
>>77364849
Trueborn pain dealers
Fuckin bourgeois scum

Roll 1d10 for who the deldar are currently not betraying
>>
Rolled 6 (1d10)

>>77364924
Time to expand the clusterfuck
>>
Bump
>>
>>77365110
...A craftworld exarch

Don't tell me that the eldar, deldar, and corsairs are ruse cruising a space marine chapter and guard regiment

Anyways, roll 1d100 for our enemies
>>
Rolled 48 (1d100)

>>77365202
It'd make at least some sense for them to be doing so.
>>
>>77365202
>>77365222
Wait shit meant 1d10
>>
Rolled 3 (1d10)

>>77365260
Woops
>>
>>77365202
>marines genociding a species off the face of the galaxy was a 5d chess move by the Eldar
>>
>>77365291
Space marines!

Well
That works


Now, we have two options here
1. Leave everything as it is, and get to work on fluff since all the factions are rolled
2. Roll a necron tomb world
>>
Wait, actually, we need to roll up another guard regiment. The astartes chapter is specifically allied with a navy fleet, while these guys are specifically a regular regiment

We'll skip the first option because these guys are specifically navy, so someone please roll 1d100 for regiment demographic
>>
Rolled 95 (1d100)

>>77365888
>>
>>77366074
>Convicts: Serving their sentence on the front lines, the slime. (If Penal Legion was rolled, this may be taken as default)

Huh
Someone roll 1d10 for the nature of their recruitment
>>
Bump
>>
Rolled 2 (1d10)

>>77365649
>Space Marines and Guardsmen hates Dark Eldar
>Who secretly works with each other
>Dark Eldar hates the Space Marines
>Eldar hates the Guardsmen
>Eldar works with the Corsairs
>Dark Eldar works with the Craftworlders
I guess that the Corsairs ARE the Dark Eldar.

>>77366286
Rollin'
If you want to give the Navy a different flavour, you can always use Stormtrooper creation table
https://1d4chan.org/wiki/Stormtrooper_Company_Creation_Tables
>>
>>77367648
The DEldar here certainly seem to be closer to Corsairs in function. They're not operating out of Commoragh, they have a dock for voidships, and they're working amicably with a craftworld.
>>
>>77367774
And are led by some unusual leaders. Which I don't think were decided upon.
>>
>>77367648
Elite tithe
Somehow
The best of thr best of the criminals

Anyways, someone roll 1d100 for homeworld

Also, thanks for the suggestion anon, but ima use this one just bc there's more stuff to roll.
>>
Rolled 73 (1d100)

>>77367883
Could be that the fleet serves as a general prison, with roles on the ship being part of the sentence. Then more high-risk roles like drop troops or boarding parties would reduce sentences more, but the only volunteers that really go for that are those whose sentences are massive in the first place.
>>
Rolled 32 (1d100)

>>77367883
Oh, well, let's see where the fleet is from.
>>
>>77368272
>>77368356
Feudal world and then I'm just gonna use this as terrain, so jungle

Now, someone roll me a d100 for core units, tho were gonna need to adapt some stuff a bit since this is a navy flert
>>
Rolled 94 (1d100)

>>77368473
I honestly don't even know what Navy troops do.
>>
Rolled 97 (1d100)

>>77368473
>>
Rolled 33 (1d100)

>>77368473
Well, hopefully it won't be too much of a stretch
>>
>>77368730
Siege

That works

Somebody roll me a d10 for specialization
>>
Rolled 7 (1d10)

>>77368955
>>
>>77369013
Perfect!
>>
>>77369013
Ranged combat

Somebody roll me a d10 for loyalty rating
>>
>>77355555
good god that really would piss off the arrogant Eldar
>>
Rolled 1 (1d10)

>>77369115
>>
>>77363905
Genestealers can infect Eldar. It's mostly they will have to want to be infected for it to take root. There was a story about some craftworld allowing genestealers to infect them just do they could be protected from She Who Thirsts by the power of the patriarch and hive mind. I think they were particularly close to the Eye of Terror too.
>>
>>77369167
Overzealous

Neato

Now, somebody roll me 1d100 for special equipment
>>
Rolled 63 (1d100)

>>77369498
>Navy men are overzealous
>Guardsman are overzealous
Glad to know the Imperials in this sector won't faulter to xenos scum
>>
>>77369527
...augmented troops
Again

The imperium really just took one look at the tyranid and ork kaiju, the tau mecha, and the eldar AoT shit, and decided to deal with that by going full cyborg

Somebody roll 1d100 for regiment creed
>>
Rolled 71 (1d100)

At this point just need to make Forge world just to fund all these deus ex augmentations.
>>
>>77369564
>Tyranids are going at this like a Toho monster movie
>Tau going at it like it's Pacific Rim
>Eldar are going at it like it's Attack on Titan
>Imperium are going at it like it's Appleseed
Can't wait for Necrons/AdMech to end up trying to do some Evangelion or Guren Lagan shit
>>
>>77369749
Best of the best
These elite convicts believe themselves to be the best of thr best

Sure
Why not

Anyways somebody roll me a d100 for regiment friends
>>
Rolled 100 (1d100)

>>77370010
Best friends
>>
Rolled 62 (1d100)

>>77370010
Adeptus Mechanicus let's go
>>
>>77370039
>League of Blackships
How fitting
>>
>>77370039
League of blackships
I
Just
How?
>>
Anyways
>>77370044
Just gonna use this for enemies
Which is
Chaos
Joy
More rolling
First off
Somebody roll 1d3 for whether this is chaos space marines, traitor guard, or a renegade knight house
>>
Rolled 3 (1d3)

>>77370096
They must helped out rooting heresy or know a good place where to find screaming psychic children
>>77370121
There's always just the generic chaos warband
>>
>>77370183
True
Roll a d5 for marine, cult, guard, warband, or knights
>>
Rolled 1 (1d5)

>>77370202
>>
>>77370214
Marines
Neat

Roll a 1d10 for legion warband or renegade chapter
>>
Rolled 1 (1d10)

>>77370237
>>
>>77370247
Renegade

Somebody oll me 1d100 for why they fell
>>
Rolled 26 (1d100)

>>77370288
>>
>>77370312
>Marines in the Chapter dabbled in the dark arts and thought nobody would find out. They were wrong.

Alright then
Somebody roll me a d100 for progenitor
>>
Rolled 62 (1d100)

>>77370354
Sons of the Lion
>>
>>77370586
Damn didn't even realize Dark Angels weren't even possible to get.
>>
>>77370586
Sons of Sanguinus actually

Someone roll a d10 for their devotion to the ruinous powers
>>
Rolled 26 (1d100)

>>77370603
Damn feels bad that they're disappointing Sanguinius
>>
>>77370673
D10 anon
>>
Rolled 2 (1d10)

>>77370739
My bad
>>
>>77370758
Np anon
Also
>Loathed. Many of, if not all, the Marines in the warband refuse to seeChaosas an ally and shun those who submit themselves to it, realizing the dangers of Chaos' ever-shifting nature

Roll me a d100 for beliefs
>>
Rolled 82 (1d100)

>>77370995
>>
>>77371030
>Accept Any And All - Thieves and whores, traitors and scum alike are welcome to join the warband's forces.Mutants,Beastmen,Xenos, and former foes can be found serving in this warband.

Huh
Noice

Somebody else roll 1d10 for demeanor
>>
Rolled 4 (1d10)

>>77371053
Interesting. So their traitor because they want accept everyone ?
>>
>>77371127
Corruption above all (reroll if devotion is loathed)

Reroll anon

Also, iirc, the reason they went traitor is that people found out they were practicing the dark arts
>>
Rolled 84 (1d100)

>>77371157
>>
>>77371164
D10 please
>>
Rolled 8 (1d10)

>>77371210
>>
>>77371219
>Desecrate and Defile. The Marines of this warband bear a special hatred towards icons and relics of the enemy, and will try to destroy or corrupt them whenever the chance arises. Temples burn and works of art are despoiled by their hands.

Someone roll a d100 for champion
>>
Rolled 9 (1d100)

>>77371233
rollan
>>
Rolled 13 (1d100)

>>77371233
so maybe they hate even chaos symbols. a kind of fight everyone mentality.

or they are an Alpha Legion lackey, which I would love.
>>
>>77371256
>>77371265
A champion of our choice
Does a dreadnought work for everyone?
>>
>>77371405
Yeah
>>
>>77371405
Dreadnoughts are cool. Seems like an alright choice for a leader
>>
Perfect
Someone roll a d100 for what they did
>>
Rolled 64 (1d100)

>>77371882
>>
>>77371896
>The hero corrupted nearly an entire sector, causing the population to fall to Chaos. If your warband loathes Chaos, he instead managed to get the sector to violently rebel against Imperial rule, throwing them into total anarchy.

Noice
Somebody roll a d100 for homeworld
>>
Rolled 76 (1d100)

>>77372012
As though this sector wasn't enough of a clusterfuck, we've got renegades out here trying to do it on purpose
>>
>>77372044
Daemon world, so reroll since we loath chaos
>>
Rolled 60 (1d100)

>>77372098
>>
>>77372133
Dead world
Fitting considering the sector
Someone roll 1d100 for terrain
>>
Rolled 74 (1d100)

>>77372171
>>
>>77372198
Volcanic

Somebody roll 1d10 for combat style
>>
Rolled 2 (1d10)

>>77372263
Working out of a desolate volcano planet. Suitably villainous
>>
>>77372310
>>77372263
the Warband’s name has to be something like Hell’s Angels with that shit
>>
>We know fear.

>The Space Marines began attacking a few days ago without warning. We don't know why, only that they accused us of heresy and began striking at us. Many regions simply surrendered, but some instead accused the marines themselves of being heretics and tried to defend themselves. It was a hopeless fight, of course. Between the imperial navy dominating the void and the Astartes near-invincibility on the battlefield, we were forced to retreat into the hives and wait for supplies to run out.

>I look up at the sky now and the land around my city and see only fire and death. Why did they attack us? What sin did we commit that made these machine-men wish to commit such atrocities on my fellow men, who have been nothing but loyal to the blessed Emperor? I can only conclude that these Astartes have forsaken our Lord, though such a thought it near-impossible to conceive of. Space Marines do not turn betray the Imperium, any child knows that.

>It is moot, I suppose, for we will all be dead soon.


--------------------------------------------------------------

>It is three days since I lost all hope, and we are saved. The Heretic Astartes have gone, vanished into the night the same way they arrived.

>The emperor himself has sent salvation to this world, and it is wonderful and terrible to behold. The vast titans of flesh and chitin that lurk out of view, watching us always but hardly moving, that drove off the dreaded marines. I have spoken with my fellow men, and we have decided to make a pilgrimage to them tomorrow, to grovel appropriately and beg these manifestations of the Emperor for divine aid to enact revenge.

>Our cities leaders have been speaking with members of a new church that has sprung up overnight. The Church of the Titanic, they call themselves, and already it seems that our people are joining in droves. How could they not, when such obvious evidence of divinity is shown to us?
>>
>>77372442
>This sector has been chaotic for generations, even before the T'au expansion fleet claimed much of the territory on our border and began making aggressive actions towards us. Orks were common, as were renegade uprisings, all made worse by Drukhari raids that constantly harassed us.

>When the Blueskins arrived, they brought not stability but more chaos, as our own soldiers were sent to aid the Xenos against the "Tyranids," the same beings that came to our aid not two weeks ago. It is clear now how we were tricked. The Tyranids were not our enemies at all, but allies sent by Him, and we were tricked into attacking them. Now we see the error of our ways. Wherever these holy beings go, I will follow, as will my brethren. It is the only way to earn forgiveness.

>This sector is full of heretics and Xenos, those who do not see the Emperors light, and we will purge them- starting with the T'au to our galactic north. I am told any that accept the Titanic Emperor may join us, and am troubled by this, but I will trust in the Tyranids.

>For the first time in my four decades of life, I begin to feel... Hope.

-------------
Okay, I'm done with this part of the story. The idea is that the yet-unnamed Space Marines were manipulated by Eldar for reasons unknown into attacking a probably mostly innocent world, who were 'saved' by the arrival of the broken remains of Hive Fleet Toho, now in their current "all Bio-titans, all the time" mode.

Now, mecha-guardsman and Kong Orks fighting Kaiju also seem fun so I might do something for that.
>>
>>77372310
>Unorthodox Warfare - The warband's Marines prefer to gradually tear down their enemies from the shadows through various means and only engaging them in open combat when the time is absolutely perfect. Any battle the warband participates in is a game of wits for them and the enemy. Guerrilla tactics, sabotage, key-target assassination, information warfare, infiltration, and the spread of anarchy and disorder, are all tools of their trade. If your warband's progenitor is the Alpha Legion and/or your patron god is Tzeentch, this may be taken automatically

Noice

Also, nice shit anon
>>77372442
Somebody roll a d100 for special equipment
>>
Rolled 27 (1d100)

>>77372713
Fuck. Between the Guard, the DEldar, and the Chaos marines literally every blade of grass in the sector is gonna have a gun behind it
>>
>>77372724
> Bestial Companion. The warband's Marines have made companions of exotic animals captured from a remote world.

Ideas for animal?


Anyways, roll a d10 for warband status
>>
Rolled 10 (1d10)

>>77372746
>Ideas for animal?
Might be a bit on the nose, but you really can't go wrong with them having some big angry lava-dwelling lizards.
>>
>>77372774
Fuck it
Let's go king ghidorah (but smaller) for animal companions

Also, massive size

Roll 1d10 for why
>>
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>>77372774
>Might be a bit on the nose, but you really can't go wrong with them having some big angry lava-dwelling lizards.
>>
Rolled 5 (1d10)

>>77372809
Ferocious
>>77372792
>>
>>77372846
>The warband joined forces with another warband that shared the same goals or a common enemy.
Dammit

We gonna have to roll up another warband, this one ima say is *just* a warband and not a space marine chapter, since these guys are actually tolerant and all

Anyways, roll 1d100 for ally
>>
Rolled 15 (1d100)

>>77372881
I don't think we need to roll up a second one. That just means that this warband is a conglomeration of a few different ones, likely owing to how they're pretty accepting of allies.
>>
>>77372903
Aight
Also
>Corrupt governor or other high-ranking Imperial official

Roll 1d100 for our enemies
>>
Rolled 100 (1d100)

>>77372971
Is it a new faction joining the clusterfuck?
>>
>>77373008
>Other xenos
Well, since they're not on the main list and are the only ones that aren't on the main list that we can roll up, ima say this is necrons
If everyone's okay with that of course

So, someone roll me a d10 for their side in the succession wars
>>
Rolled 4 (1d10)

>>77373053
Oh boy a tomb world on top of everything in this sector. Wonder what relics are in this sector cause there has to be something juicy if everyone's in here.
>>
>>77373198
>(Unification) Forced to assist the unification forces or perish.
Huh

Roll a 1d10 for which C'tan they followed
>>
Rolled 8 (1d10)

>>77373252
Void Dragon to keep the mecha shit going please!
>>
>>77373268
The Endless Swarm

Swarms for days yall

Anyways, I need to sleep, feel free to continue without me
>>
Rolled 9 (1d10)

>>77373329
Good night OP. Rolling for nemesis
>>
>>77373352
>The Tyranids who would consume this galaxy, the Necrons' birthright
Hooray for the Imperium and xenos? d10 for damage sustained during their sleep.
>>
Rolled 3 (1d10)

>>77373364
Wonder how the Necrons are planning to fight these kaiju
>>
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>>77373372
>Insane god killers and iconoclasts that believe they are still fighting the War in Heaven. Obsessed with completely destroying all gods(C'Tan shards, Ruinous Powers, the God-Emperor, Khaine, even Gork & Mork)
So c'tan shard probably isn't their answer for kaiju then. d10 for their hero
>>
Rolled 6 (1d10)

>>77373402
Well, that ties nicely into the genestealer cult seeing the bio-titans as living gods.
>>
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>>77373435
>Flayed One
Neat. D10 for the tombworld's biome
>>
Rolled 9 (1d10)

>>77373453
Must be a hell of a flayed one to be a champion of the tombworld, although I suppose the entire dynasty is a bit crazed if they still think its the War in Heaven.
>>
>>77373494
I'm assuming he must've killed a bunch of orks or eldar since they were the enemy at the time.
>Volcanic/Mountainous
d10 if the planet was populated
>>
Rolled 8 (1d10)

>>77373509
Mountainous might be good to distinguish them from the volcanic planet the renegade marines have going.

I could also see a flayed one managing to rend his way through quite a number of Orks in the right circumstance.
>>
>>77373520
>No
d10 for when their awakening
>>
Rolled 10 (1d10)

>>77373541
Well, that simplifies things
>>
>>77373549
>M41
So they're just stretching their legs. How unfortunate for everyone else. Maybe the Guard Regiment accidentally woke them up and that's why the Eldar have a hateboner for the guardsman

d10 for their strength.
>>
Rolled 7 (1d10)

>>77373556
Them being a recent addition works well. If they'd be hanging around for too long the other factions might not have gotten their own footholds.
>>
>>77373581
>Nominal/Average
Good enough to not be wiped out in this shit show.
d100 for their Greater Goal
>>
Rolled 83 (1d100)

>>77373613
>>
>>77373665
>Through those races who understand and can manipulate the Warp they seek to understand it so that they can destroy it.
Makes sense since Tzeench,Nurgle,Khorne and Slaanesh would be on the kill list.
d100 for their favorite conversion subject.
>>
Rolled 98 (1d100)

>>77373909
>>
>>77374045
> None – For one reason or another you don’t seek the return to flesh. Perhaps you see fit to simply work to repair the negative effects of your current body, perhaps you simply see no downside or that flesh is weak and unworthy, or you may think you still have your last one. Regardless, you have no interest in changing bodies.
>>
>>77374122
>Dynasty fought for unification during succession war because it was either that or preish
>C'tan they served was The Endless Swarm
>Their enemy is Tyranids
>They still believe that they're fighting the War in Heaven and want to destroy all god like entities
>their figure of legend is a Flayed One
>They only awoken in the 41st Millenium
>Their tomb world is mountainous and uninhabited
>Their strength is nominal/average
>They wish to learn through races that can control and understand the Warp so they can can destroy it.
>They don't seek bioconvergence for one reason or the other
>>
Bump
>>
>Be me, T'au fire warrior in the first sphere expansion fleet.
>Chilling out, colonising some random worlds on the edge of imperial space.
>They seem cool though, hear some worrying rumours about a pretty scary chapter of Space Marines and some weird human soldiers nearby
>Not too worried, sure it'll turn out fine
>Suddenly our Shas'O- he's kind of a pussy- runs in and tells us to ring the alarm
>Mother
>Fucking
>Tyranids
>Have to go fight a bunch of shithead insects in space for a while
>Kick their asses, all good, nothing to worry about.
>Pity about the homeworld though
>Before we get the chance to chill out new worrying reports start filtering in about some Orks in the area
>TWO fucking WAAAGH!'s coming for our asses, need to turn around and fight that.
>Fucking Space Marines are attacking for some reason as well, and now some weird looking Eldar covered in spikes are raiding our supply lines
>At least our inner-worlds seem to be safe for now
>Huh our Earth Caste builders uncovered some weird looking metal skeletons on an uninhabited planet, that's odd
>Fuck fuck fuck they're murdering everyone and screaming about murdering a god for some reason
>Okay nevermind they left and are off attacking the Tyranids now
>Wait what the fuck why are the bugs back
>Oh god they're being followed by an army of screaming retards that worship them now
>No, not orks or space marines, new screaming retards
>I hate being a fire warrior so much
>>
>>77374179
>Led by flayed one.
>believe they are in the war in heaven
>don't want organic bodies.

Clearly, these guys are so insane that they *believe* they still have their old bodies, so naturally they don't want organic bodies back, they are perfectly organic as you can see. Man, that biotransference sure is taking its time to implement...
>>
>>77376735
Well, just woke up, and thanks for keeping this thread alive tg

I love the necrons we've done, and as always, baller fluff anon
>>
>>77375583
The T’au must feel lucky that everything’s clusterfuck cause almost any of these factions could wipe ‘em out from the sector.
>>
>>77378074
The entirety of the tyranids, orks, chaos, necrons, or eldar against all the tau?
Yep

One splinter fleet, two WAAAAGHs, a space marine chapter backed by two regiments, a craftworld+kabal, a chaos space marine chapter, or a necron dynasty against this sept?
Nah
The tau here are about on par with the rest of the factions in this subsector
At least, in my opinion
>>
>>77378224
I dunno, T’au generally seem like the punching bag race for everyone.
>>
Anything to roll for?
>>
>>77378589
I mean, these guys have mecha

Tau are pretty competent against equal numbers. It's just that when you look at the wider galaxy, everyone else has hundreds of times the numbers that they do.

In this subsector though? They're on equal footing
>>
>>77378959
Not really anon, we've finished up all of the factions right now, and all I think we need rn is fluff
>>
Actually, anyone got any ideas on what the Flayed One did to become a hero? Because I'm not entirely sure what it *could* have done
>>
>>77379869
The way I imagined it he probably killed a decent amount of Eldar. He probably killed one in particular that gave the C'tan or Necrons trouble back in the day. So a Flayed one murdering, I dunno an exarch, and then running around wearing his skin as an insult probably got him some brownie points with the Overlord. Alternatively, the Flayed one came in a time of need when Tyranids came and he managed to strike a crippling blow to a biotitan
>>
>>77380214
Flayed one wearing the skin of a biotitan sounds fucking metal as hell.
>>
>>77380355
Flayed ones wearing all tyranid hide sounds like a winning design scheme
>>
So if the Necrons think the War in Heaven is still going, how do they think humans and t'au factor in to all of it?
>>
>>77380478
More pawns of the Old ones
>>
So for Necrons what woke them up? Was it the Silent King's return? Did fighting from two factions happen on their Tomb World? Or nothing triggered it?
>>
>>77381009
Obviously it was the presence of so many titans
I'm thinking that the necron tombworld was the 'final battle' site.

Tyranid titans clashing against an ork Gargant, tau mech suits, and eldar swooping hawk exarchs, as genestealers and cultists fought tau soldiers, kabalites, and cyborg guardsmen. Space marines clash with their chaos brethren and enormous orks as a chaos dreadnought does battle with a miniature hive tyrant.
A final battle worthy of the name.

And then the fucking necrons appear
>>
>>77381136
That'd be a real oh shit moment.
>Battle of Severebus
>They thought it was the final push to end the bloodshed of this sector
>Instead they awakened a long forgotten enemy
>>
>>77381231
I mean, it's certainly a scene out of the war in heaven
Necrons must've thought the war never ended
>>
For the CSM, anybody got any ideas on their general 'theme'?
>>
>>77382200
Well they went traitor because they focusing on dark arts. Maybe they were using psyker magic to either get rid of,or enhance, the black rage
>>
>>77382200
>Renegade Blood Angels that dabbled in dark arts, loathes chaos, accepts any and all comers to their warband, desecrates all of their enemy's icons and relics, has a champion dreadnought (possibly even a Librarian one), who instigated a sector-wide insurrection, they live on a volcanic dead world, using unorthodox, indirect warfare to achieve their goals, and riding bestial companions
I would want to say something dark and volcano-y. Possibly some sort of phoenix theme with lots of fire wing iconography. Perhaps they dabbled the once and because of that they loath the corrupting powers of chaos and would go out of their way to deface any icon of their worship in response, probably with fire. They could even have their own sort of cult in their allied warband where they forsake and "burn" away their previous lives and objects of worship and are metaphorically "reborn", not unlike the fallen marine chapter. Perhaps their Dreadnought of legend killed the previous chapter master after finding that he had dabbled in chaotic power. Maybe the chapter performed a massive purge and cleaved through a fallen chaotic sector, destroyed any icons of the dark gods, killing any true believes and installing their own cult with the stragglers to use as meat shields. A cult that convinced these heretics that if they could burn away what they once worshipped, they may find redemption for them and their kinsmen. The sector purge left them relatively smaller as a chapter, which led them to shift their tactics to the more subversive and indirect approaches. And then you throw some mounts in there somewhere, I dunno.
>>
>>77383040
So how about Blood Phoenix for the warband's name?
>>
>>77383535
Crimson Flames?
Blood Phoenixes works too tho
>>
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>>77383040
Made a scheme for fun
>>77383535
Good name, I think
>>
>>77383915
Looks dope anon. Did we ever give the normal space marines a name or color scheme?
>>
>>77384013
Nope
>>
>>77384095
How about Steel Exemplars for their name
>>
>>77384159
Bit too white knight for a terror tactic legion in my opinion

Maybe Rusted Reapers or something?
>>
>>77384159
>>77384321
I think Iron Reapers would be suitable. Rusted makes them sound a bit shitty, and reaper already gets across the terror aspect.
>>
>>77384580
Yeah, that works
>>
>>77384580
So what'd be a good color scheme for them that doesn't make them seem like Black Templars or Iron Hands?
>>
>>77370096
I got it. There is a hidden Sisters of Silence enclave in the sector.
>>
>>77384676
I'm thinking black with yellow trim, and more metallic colored helmets/pauldrons. A bit similar to Templars, but as long as they lack some of the other knightly aesthetics it should be fine.
>>
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>>77384013
Just reading them now, how's this? Is the camo cloth too much? Cyborgs, terror, jungle hive world. This is what I got out of that. Metals and greens.
>>
>>77384741
Heh
While it'd be fun, nah
I think we've rolled up enough factions already
>>
>>77384768
I can dig it. I really like the symbol you chose for them
>>
>>77384786
who said anything about another faction? They simply have a presence in the sector and will fight along side the Imperial guard. Mainly pissing off the Eldar and that's a good thing. A detachment or however it works on the tabletop.
>>
>>77384786
>>77384853
Yeah. Not everything needs to be a full faction. But the Black Ships that are friends with the Naval regiment might have some Sisters of Silence that can sometimes lend combat support if the fleet is up against psykers, and in exchange the Naval fleet might help provide escorts through the sector to guard against the Eldar corsairs and similar dangers.

>>77384768
>Camo tabard
Now that's a stealthy marine
>>
>>77370354
>>77370995
Guess it was a bad case of Chaos Weapons.
>>
>>77373329
>Worked for The Endless Swarm, particularly hated by The Silent King
>>77373364
>Hates Tyranids, which for some reason The Silent King really despises
>>77373402
>Still think they participate in the War in Heaven
>>77373453
>Champion is (currently) a Flayed One
So, they think that the Kaiju Nids are Shards of The Endless Swarm and wants to eradicate it completely, like they did to The Flayed One, something their champion had part in, which is why he's a Flayed One now?
>>
>>77384967
>>77384853
Yeah, aight, that makes sense

Anyways
Here's the shit for all of the factions we've rolled up this thread

Guard regiment:
>Elite tribesmen from a plains hive world, specifically the underhive
>Siege troops mostly, specializing in guerilla warfare. Somehow
>Overzealous
>Cyborgs that fight for their homeworld
>Allied with the Iron Reapers
>Enemies of the Dark Eldar

Kabal:
>A young Kabal
>Very wack leadership (hasn't been decided what yet)
>Leaders are both insane and delusional
>Kabal really hate the craftworld eldar. Which is weird, considering their allies
>Kabal is ravaged by the thirst even more than normal
>Kabal is exiled onto a crystalline world with an anchorage for voidships
>MO is Sting and Disappear
>Signature weapon is trueborn pain dealers
>Currently not betraying a craftworld exarch (weird with the hatred of craftworlders)
>Hate space marines

Voidsmen:
>Elite Navy Convicts that view themselves as the best of the best and prove their worth
>From a jungle feudal world
>Siege troops that specialize in ranged combat
>Overzealous
>Cyborgs
>Friends with league of blackships
>Enemies with CSM

CSM:
>Renegade Blood Angels
>Caught dabbling in the dark arts
>Loathe chaos
>Accept anyone who wants to work with them
>Hate relics and icons
>Dreadnought champion who got a sector to rebel against imperial rule, total anarchy
>Homeworld is a volcanic dead world
>Unorthodox warfare
>Beast companions
>Massive size since they joined forces with another warband
>Allied with a corrupt imperial official
>Fucking hate the necrons

Necrons
>Forced to fight in the unification
>Followed the endless swarm
>Fucking hate the tyranids
>Obsessed with destroying all gods they can
>Champion is a flayed one, the first to kill a 'god' (biotitan)
>Mountainous unpopulated world
>Awoke in the middle of the clusterfuck, during the 'final battle' (got put on hold bc necrons)
>Average strength
>Want to understand and then destroy the warp
>Are pretty fine as robots
>>
>>77370096
They are a Navy Regiment of augmented guardsmen, at this point the Naval ship can BE a Black Ship.
>>
>>77385487
While that would be fuckin cool, I doubt anyone would trust criminals with untrained psykers
>>
>>77385222
Rechecked The Endless Swarm. His form is apparently like a swarm of scarabs forming a single body, so I guess Tyranids are indeed unrelated.

>>77385646
I guess that the ship(s) they are on have frequently worked as escort/support of the Black Ship(s).
>>
>>77385775
Yeah, that works

Also, thought of a reason for the kabal, who hates craftworlders, to work with the craftworld

The kabal thinks they're deldar. They're insane after all, why not have this be the form their madness takes

It explains why they aren't part of commoragh either.
To them, thats just a collection of craftworlds
>>
>>77385995
>Unusual leadership
>Leaders are weird, but also insane and delusional
>Hate Craftworld Eldar, but also work with them
>Works as Corsairs
>Have increased problem with Thirst
What could lead such a group? A Chaos Eldar? Being a Chaos Eldar with increased Thirst problems could explain his insanity, maybe he even thinks that Dark Eldar of Commoragh are the Craftworlders, while the Craftrowlders are the proper Drukhari.
>>
>>77386540
Yeah, that works
My other option was a C'tan shard of the deciever that somehow got into Commoragh and is tricking the everloving shit out of the eldar, but that works
>>
>>77384967
I think the Black ships don't need protecting.
>>
>>77387486
Fair enough

Wait
I just had the best idea
The chaos space marines hate the necrons because the necrons think they're chaos fanatics, always talking about how their dark gods won't be able to save them, and that the necrontyr killed THEIR gods, and the CSMs, who loathe chaos, are really fuckin annoyed by the comparisons
>>
Also, anyone got any ideas for the craftworld biome?
We rolled "something too amazing for monkeigh minds to comprehend', so we can go fucking nuts.
>>
>>77389614
The foliage look sort of a like a kaleidoscope, it looks different in each direction but its still the same object
>>
>>77389672
Sorry what?
Mind elaborating, i have no clue what this means
>>
Anyways, I do need to sleep, so hopefully this is here in 5he morning

If yall want to use the Crimson Flame's beast companions using the creature creator:
https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg

Then maybe yall could do that?
>>
bump
>>
Rolled 5 (1d10)

>>77390326
>https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg
rolling for creature's diet
>>
>>77390760
>Omnivore - "Can attack out of hunger, but usually goes after other food sources first. Omnivores can also show slightly higher intelligence."
d10 for reproduction
>>
Rolled 3 (1d10)

>>77390787
>>
>>77391161
> Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm."
d10 for its main sense
>>
Rolled 4 (1d10)

>>77392755
>>
>>77389902
>i have no clue what this means
Then I believe the Anon made a perfect description.
>>
>>77393219
>Smell
I wonder how well that works in a volcanic area.
I guess we can skip
>What major faction has had to deal most with the species? (d100)
As it's Space Marines by definition.
Next one is
>What role (generally) does (or did) the species as a whole play? (d100)
Which I guess falls into
>Trainable - "Often trained to form a bond with their owner, or is suitably broken/enslaved for use."
So I guess next thing to rolls is
>Personal Creature's Exemplary Action (d10)
Which would explain what caught eye of the Renegade Space Marines.
>>
Rolled 8 (1d10)

>>77394381
Well. This is still alive
>>
>>77396234
>Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight.
>>
>>77396740
d6 for its size
>>
Rolled 9 (1d100)

>>77396869
How am I on *this* side of the rolling?
>>
Rolled 5 (1d6)

>>77396992
Whoops
>>
>>77397204
> Large
d10 for locomotion
>>
Rolled 2 (1d10)

>>77397307
>>
>>77397808
>Infantry
So its bipedal. D12 for surface type
>>
Rolled 6 (1d12)

>>77397859
>>
>>77398037
>Feathers - "Feathers make up the creature's surface. Many avian creatures have feathers."
Alright 10d3 to see if this creature has anything else
>>
Rolled 1, 1, 2, 2, 1, 1, 2, 1, 1, 3 = 15 (10d3)

>>77398056
>>
>>77398594
>Agile Reflexes
Only one trait. Then 1d10 to see how many abilities he has
>>
Rolled 8 (1d10)

>>77398643
>>
>>77398776
> 8 for Large creatures
So 8d35
>>
Rolled 25, 16, 15, 15, 5, 11, 9, 15 = 111 (8d35)

>>77398812
>>
>>77399052
>Plague Ridden
>Gaping Maw
> Fission
This is some weird fucking bird
>>
>>77399361
Honestly, I'd say drop plague ridden
Have it be something inherent to the species, but have that plague be burnt away by the Crimson Flame before they make these birds their companions
>>
Bump
>>
Bumping with actual content this time, specifically an idea for the tau

The shas o is fully unqualified for everything, and only got the position because of nepotism. And they know that. Its all well and good in peace time, but in this clusterfuck, the shas o is more than happy to listen to officers who actually know what they're doing
>>
>>77401772
I suppose the stealth suits usage is that heavy because majority of his officers are the ones with a grudge towards the Eldar. And they are that experienced because they survived those.

>>77399361
It's not a bird, it's accurate dinosaur!
>>
>>77402541
>a dinosaur that can multiply
That's horrifying
>>
>>77399361
>>Plague Ridden
>Gaping Maw
>Fission
>>77402554
>get bitten by a feathery raptor
>you get infected
>you turn into a feathery raptor
Dear lord
>>
>>77402638
>>get bitten by a feathery raptor
>>you get infected
>>you turn into a feathery raptor
Wait what? I thought it has a normal reproduction process?
>>
>>77403700
I mean, it should
>>
>>77403700
>Fission
The dice took us on a wild ride
>>
>>77403882
Yeah they did
Maybe fission means fire breath in this case?
Or plasma breath?
>>
Anyone got ideas for the Kabal name?
Or the WAAAAGHs?
>>
>>77406652
Not really good at that, but a bump I can give for that.
>>
>>77406652
>Snake Krushas
>Big Gitz



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