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Reaction pics, funny pics, cursed pics, filename pics, random pics and whatever you have. The point is to make an interesting setting based on them. You can also take a pic that has been previously posted and edit it if its OK with everyone. Just post something and add a bit of fluff to it, and let its magic do the rest!
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>>77633881

picture = basic summary of each area

1d4chan page:
https://1d4chan.org/wiki/Autia

Other Threads:
1- http://archive.4plebs.org/tg/thread/77082863
2- http://archive.4plebs.org/tg/thread/77123700
3- http://suptg.thisisnotatrueending.com/archive/77198244/
4- http://suptg.thisisnotatrueending.com/archive/77262004/
5- >>77299284
6- >>77438293
7- >>77597774
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wish I though of doing this sooner
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>>77635465
>>77636603
>>77634308

no

>>77634046
>>77634127
>>77635746

yes
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Photographed here is experimental armor used by Malsolian pirates to protect the wearer against gunfire.
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Some of the deadliest beasts to swim close the southern coast of the Union are the Shrieking Seals, many sailors have had their lives taken away from them at the hands (or fins rather) of these monsters.
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Rolled 56 (1d100)

Rolling for the Aesnarian invasion of the Free Republic of Harlbourg.

The Brass Kingdom will rise once more in defense of their Alkorian Brothers.
Just waiting on Harlbourg anon to roll against so we determine who wins.
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Took me a while to find this one. Well I guess I can continue what I was doing now.
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>>77634127
Mercenary dwarf of the Crescent Islands. Currently training on Loa'hique, the central island of the archipelago against the local population of escaped manticores.
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>>77638773
The Bulbmin Legion rises from the dark depths of the Brass Kingdom's caves to raze your capital and steal your treasures for their Hocatatian overlords
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Rolled 31 (1d100)

>>77640956
Forgot to roll
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>>77524517
>>77586862

>The following is an in-depth analysis of what the conversation onboard the zeppelin.

1. The snarling voice that the Balorian responded to likely came from one of the Crocidians
2. The "little revolution" the man was talking about implies that the group is planning to a potential war between the nations of Crocida and Crocuba. As is shown by his hatred of "croc-socs."
3. The identity of the individual known as "Avery" is undefined, however we do know that Avery is likely an object due to being referred to as "it."
4. It is also likely that Avery is an aircraft considering multiple references to it providing air support.
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Dotted across the Emerald Isles are a series of lush and picturesque islands teeming with strange life that seems to exclusively be centered inside the region, these lands are collectively known as the Tortle Realms due to the excitable and positively ancient race of bipedal turtles inhabiting them. As the story goes, in a time where no nations dotted the Earth a great rift between the Sea of Souls and the planet split open as the divine turtle Aru-Tama swam forth seeking a calm region to settle down and hibernate in. For the next 900,000 years she slept without disturbance, however during that time she dreamt of many great and fearsome things. Chief among these thoughts were the desire to foster children like her and this intense desire manifested in the still-opened portal to the Sea of Souls releasing several turtlefolk who awoke to see a vast lush landscape of islands that had formed from portions of their mother's shell and the vast and magnificent Great Turtles that swam across the coast. Soon after exploring their strange and new surroundings as children would they set up small wooden villages around the time the Ogrillons began to form and nationalize and slowly studied their surroundings, soon discovering and beginning to research the art of alchemy. Their intense isolation and amiable relations with the then-formed Khimere Empire in the Crescent Isles, sadly reduced to ruin in the modern age allowed them to devote all their time into this endeavor. And through strange diagrams that grew in complexity as they discovered the specific combination of materials needed to invent and manufacture the wonderous material now known as gunpowder to the modern races when they finally figured out how it worked themselves many years after the Tortles. This bizarre invention was considered their greatest work yet and a fascination to experiment and further develop uses of it grew to the forefront of every Tortles mind.

Part 1/ I don't know how long this will go on for.
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>>77642618

Decades after their initial discovery of gunpowder by their forefathers, the use for gunpowder to serve as a propellant for this device was brought up. This led to an entirely new interest in the material and it quickly returned to the primary material for research into, eventually returning to the form of a simple firearm. This quickly escalated into devices such as fire spears, cannons, better guns, better cannon sized guns and a slew of other inventions. These were placed onto everything, their forts, ships, homes (for celebratory purposes as fireworks) and even on top of the Great Turtles they had since allied with and sailed alongside their newfound fleet of turtle ships, great armored boats serving as their primary means of transport. During this following period of slow weapons creep an earthshaking civil war broke out in the Khimerian Empire with the opposing sides in the conflict using the mighty weapons the Tortles had sold them alongside their own magitech doomsday devices, and as some fool of an official targeted their own island during this war to clear off the enemy it lead to a sudden and painful destruction of everything they had built. Horrified and partially at fault for the destruction of their greatest trade partner and ally the Tortles split themselves off from common society for a century as the Eldrian Empire expanded and entered a period of quiet reflection choosing to breed the Great Turtles and produce even stronger variants. While research continued, it was at a far slower pace however they remained the top producer of ballistic weaponry and as the current era crept forwards the time to reconnect with the surrounding world had arrived. By developing canals they sailed their fleets into the Sea of Souls, the portals to which remained open as they resisted the corruptive effects of the plane, being originally born from it and all.

2/ Probably 3
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>>77642902

They appeared outside of many a settlement offering to trade wares such as Great Turtle shell armor, one of the toughest materials in the world and indeed, some of their guns. Weapons such as great whirring turrets firing a an deadly volley in a few seconds went up and for the richest buyers, some sort of rare "automatic" rifle, though of course such claims are most likely bogus. How could such a thing exist after all? Through their wares they became well known by supplying blueprints for new models and deadly weapons throughout the world, uncaring about who they sold to so long as they swore to use them only for self-defense and their Great Turtles. Living battleships of beasts that tower over hydras and are covered in mounted turrets and other such weaponry should combat somehow ensue. And most likely to serve as a warning never to overstep boundaries with the Tortles, lest the wrath of their firepower be turned upon you and conveniently sold specifically to all your military rivals in a week. Back at home the great school of alchemy they founded years ago still stands and produces fresh new magitechnicians and engineers while their trident wielding sailors serve as an honor guard and expert riders of the Great Turtles.
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>>77643122
Wait I meant to post this picture with the last one. Here's a picture of an ancient Great Turtle.
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>>77638672
On the northernmost point of Lindgrub, east of Dright grows a tree so tall that its peak pierces the stratosphere. This tree is the birthplace of the leprechauns and other fae who roam the continent of Lapus. An entire city filled druids, ents, dryads and monkeymen reside within the the tree's stem, with a colony of harpies who have evolved to breathe in high altitude environments living atop the tree. These people refer to themselves as the Grassblade Commune.
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>>77643122
A bit of assorted information about the Tortles:

Recent events: Travel through the Sea of Souls has vastly increased in danger recently. Even the most well armored Turtle Ship has the capability to be stealthily snuck up upon and boarded by the Puppet Clans who call this strange portion of the aether home. With their foul mutant berserkers, skin fighters, corruptive mages, two-headed wyrm and other ungodly creatures many a traveling ship has been overwhelmed. To make matters worse with the revolting powers they have been gifted with, even the noble Great Turtles can be corrupted and shifted into the temperamental and maddened monsters the rest of the Clans warbeasts are. Thus war has been declared against the Puppet Clans inside the Sea of Souls to finally end their foul taint.

Religion: Soon after awakening upon the Turtle Realms the Tortles found that the ground beneath them was not as unliving as they once thought, rather a massive resting organism resembling a turtle had been the basis their homeland was made from. They soon deified this creature naming it Aru-Tama, the god-turtle and while they do not know the exact circumstances why she is sleeping, they still give prayer and thanks for all the life inhabiting the islands of her making. And in a traditional Tortle funeral, the deceased individual is put inside a casket and lowered to the bottom of the sea near the head of the god-turtle, which resembles more of a great cliff than a real head. This is so they may join the god in her great rest and when she finally reawakens one day, their souls will follow her to a new paradise.

Currency: Tortles accept nearly all forms of currency when trading however at home they prefer to barter and give favors rather than employ a common currency.

Language: Every Tortle is well versed in Turtlith, their native language however traders learn to speak Common Nantic or the most commonly used language in wherever they trade the most.
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>>77644115
>>77638672
The other two landmarks shown in this illustration are the Lin'Blasta volcano that was formerly used by Alkor colonists to dump in any artifacts deemed too dangerous to simply store in a box.
The second is the city hall of Dright's capital city. The smokestacks surrounding the building are actually much taller than the city hall, but it is illegal in Dright to draw another building as taller than the city hall.
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>>77644328

People: The Tortles are as they sound, a race of long-lived bipedal turtles. With natural armor in the form of a shell and a tranquil nature when at home and undisturbed many a Tortle devotes their life to furthering the knowledge of their combined race and maintaining the knowledge of the past.

Magic: The Tortles primarily have a focus on magitech rather than magic, producing wares such as a magically supported bubble surrounding a Great Turtle’s shell, making it so the weapons mounted upon it do not lose effectiveness and the Tortles remain able to fire them when the creature dives underwater. However, talented water mages have been known to come from the land and can create distruptive whirlpools and call to the surrounding wildlife to focus their attention on assault of the unfortunate target the spell was aimed at.

Army: Due to their fascination with magic and gunpowder weapons development, considering it a field of alchemy a well-equipped military had been structured by the Tortles over time. This self-defense force as they call it, consists of volunteers given the best weapons and guns affordable by the ruling body of village chieftains that serve as the de facto leaders of the islands. Alongside this they constantly breed the colossal Great Turtles for combat and a league of ironclad turtle ships with several massive turrets strapped onto them. This pattern of weapon mounted wildfire remains in use on land as well due to the presence of the Sharpshell Tortoises, a massive variant of a standard Tortoise and descendant of the Great Turtles. These serve as a hardy transport and are commonly mounted with a swiveling cannon or two for a rider on top to attack with. Some especially powerful tortoises are outfitted with a secondary armored shell of steel to wear, essentially turning them into a biological iron beast.
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Displayed above is a tactical exercise being undertaken by a Turtle Ship and a Castle Ship, the term Tortles use for their largest ships of the line. Quite literally a moving fortress filled to the brim with guns, the Castle Ships are located all across the border and hold the greatest weapons developed for border defense by Tortlekind. Concealed on this Castle Ship, to be lifted with a raised platform should it be required is an oversized turret they call a skygun, a missile launcher using air magitech enhanced material to speed up and shoot out a high velocity missile with enough piercing power it is said that it could pierce and destroy even the largest airship in a single shot.

Also shit, I just found out that Tortle is the name of a race in D&D. I just used it because I thought it sounded funny, who the fuck uses a stupid name like Tortle unironically?
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>>77645282
I propose to rename them as "Tortellini's"
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>>77645516
This suggestion will be considered.
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Bump
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>>77641726
5. Considering the names of the pilots and the fact that it closely resembles a Union scouting zeppelin it is likely that the zeppelin likely belongs to Malsolia.
6. It is apparent that Avery will be used to give them a superior edge due to the Maritime Khurultai's lack of an airforce,
7. It is however unclear how they will face off against the Khurultai's volcanic fog, or if they're even aware of its existence.
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Fantal Islands:

People:

The local tribesmen are members of the Shaobon human ethnic group. Culturally they are split between those that have accepted and rejected civilization. Also present are a wide range of foreigners. Alkor has colonized parts of the Fantal Islands, but rely heavily on other foreigners to work and guard their lands, particularly individuals from their holdings in southeast Autia, and Afzen Amazons from nearby Afrolia. The Alkorian colonies are a popular jumping point for explorers and mercenaries in the Emerald Isles, and folk of all sorts are tolerated here as long as they respect local laws.

Religion:

Foreigners practice whatever religion they followed in their homelands. Missionary efforts are discouraged for political reasons, even for religious organizations favored by Alkor.

Zmugtazu the Black Hearted One is the main god among the civilized Fantal Tribes. Once as bloodthirsty as other gods worshipped by the Fantal Tribes, a prophet appeared who told them to stop sacrifices and demon binding, and start practising a form of pragmatic pacifism. Some of Zmugtazu's followers refused to change their ways, and those that did tend to rely on the Alkorians for protection, as now all the rest of the Fantal consider them to be heretics.

Among the hostile Fantal Tribes, the main god is now Mon-k'e M'e-me, a nihilistic god who avocates for destruction for the sake of destruction and hates civilization. Others still worship the old version of Zmugtazu, a hurricane demon believed to be another form of Shaleheart, the vampiric twins Golga and Lyki (believed to be local versions of Gogotha and Lykian), or the Dead One (most likely Deadicorn).

Magic:

Foreigners use whatever form of magic they practised in their homelands.
Most civilized Fantal Tribesmen have given up on magic, but the hostile tribesmen still practice magic given to them by assorted dark gods, particularly Mon-k'e M'e-me.
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>>77649138

Military:

The Alkorians protect their holdings with a substantial deployment of marines, naval squadrons, foreign auxiliaries, and mercenaries (particularly from Afrolia). Aside from hostile Fantal Tribes, there are also problems with frequent raids by the Puppet Clans, and occasional clashes with rival colonial powers, Crescent Amazons, and some of the more powerful mercenary outfits in the Crescent Islands.

The Fantal Tribes are low tech, relying on spears, bows, blowguns, and clubs with sharpened pieces of obsidian in them. A few tribesmen have looted gear from fallen Alkorians and foreign adventurers, but few learn to maintain and use their looted gear properly. Helping balance the odds is the fact that the demon worshipping Fantal Tribes are capable of potent if fickle magic. Many of the monsters that wander the Emerald Isles are believed to have been created by them including undead, demon-hybrids, magical constructs, and mutated animals. Even those they didn't make themselves they seem to be able to control. They are also adept at weather magic, mind control, alchemy, and a form of voodoo magic similar to what is practised by the Bridge Tribes.

History:

The region was part of the Khimerian Empire and later the Sartyrian Empire, with many ruins of both civilizations found within the jungles of the Fantal Islands. The current Shaobon human inhabitants of the islands are believed to possibly descent from inhabitants of the Khimerian Empire, though it is unclear why they survived while those in the Crescent Islands didn't.

Foreigners have been coming to the islands for ages, but it was only fairly recently that the Alkorian Empire was able to leverage their alliance with nearby Afrolia, and a major schism in the Cult of the Black Hearted One, to establish a permanent foot hold on the islands.
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>>77649187

Economy:

The Fantal Islands contain rich gold veins, but attempts by Alkor and others to exploit them have been limited by sabotage by hostile Fantal Tribes. Plantations of cash crops are also frequently sabotaged. Despite this, the Alkorian colonies generate reasonable profits.

In addition to resources, Alkorians and locals also make reasonable profits serving as the main gateway to the region for human adventurers looking to explore ruins. Supplies and accommodation are sold with a high mark-up, and the weaker exploration parties often sell treasures and artifacts to brokers in the Alkorian colonies at fraction of their true worth rather than risk getting robbed while trying to transport them to auctioneers in Autia.

The Fantal Island also serve as a useful staging point for Alkor and certain allies and neutral parties to process large scale shipments of goods coming to and from a certain race of turtle like arms dealers further to the south.

Although slavery is illegal in Alkor, the local authorities turn a blind eye to slave raids by Afzen Amazons against hostile tribes, and the use of slavery by more civilized tribes to pay debts. Many Afzen business women and landowners also openly own slaves.

The hostile Fantal Tribes are hunter gatherers who seem vehemently opposed to civilization and prioritize raids against mines, logging operations, and plantations.
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>>77648057
Is the story still ongoing or did it end with the harpy escaping from the zeppelin
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>>77643122
How would they deal with the Sartyrians anon?
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Can someone archive the last two threads? The battle of Poole Harbor needs to be saved for posterity.
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>>77649322
As in how would they fight them or how did they not get annexed?
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>>77649393
If it's the former most likely superior maneuverability due to essentially fast travelling with the Sea of Souls and extreme amounts of gunpowder, also possibly bringing out some of their deadliest warmachines such as the skygun.
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>>77649345
I archived everything on sup/tg/

Poole Harbour is also on the 1d4chan page (text only)

Don't use 4plebs much, do threads automatically go there? How long do they stay?
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Displayed here is an extremely stupid sounding yet shockingly effective strategy employed by the puppet clans of summoning a portal for a longboat on land, shooting through and before skidding to a halt opening another portal in front of them heading back into the Sea of Souls. It is known as the "boattering ram" strategy by the clansmen.
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>>77649428
I should really give some more information on the Sartyrian military.

I was thinking something like this but with more pyromancy and less tech.
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>>77649527
Well if you want some ideas probably something like Eagleships from Man'O War but with a massive ring of flame around the sails that can shoot off a fire projectile as the higher end battleship followed by smaller flaming ironclad boats with several Sartyrians firing blasts of fire out of them. For the land military literally just Ringed Knights and pyromancers followed by a flame spirit or two. Their main strength would come mostly from the natural strength and powerful flame spells nearly ever one of their warriors have but they're all quite squishy.
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>>77649498
Yes they are archived automatically.
4plebs /tg/ threads last forever unless the archive itself ceases to exist same with suptg.
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>>77649623
And their main counter is probably artillery and guns, LOTS of artillery and guns.
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Rolled 67 (1d100)

>>77638773
I am pretty sure there is no Harlbourg anon since it is one of the least developed of the Nantic states.

Rolling so see how the battle of Namath Crater goes.

Will write a story for it since I am pretty sure the other anon who said he will write something for it backed out.
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>>77650023
Alright, looks like Harlbourg won (barely) I will write up something about how the battle was largely indecisive, but the invasion of
Harlbourg is stalled, for now
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Is the guy that wanted to know what kinds of troops the Second Empire would have still here?
From what I remember I said in the previous threads :
They buy weapons from the Union for their non-magical troops.
They have bizzare flying machines powered by dark aerther channelers.
Also some soldiers modified with Life Magic
Monsters used as ground shock troops.
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An example of Tortle land combat, with a common turret-mounted Sharpshell Tortoise firing away at any nearby enemies. Currently the tortoise has been rented by a mercenary band seeking to use its strength and firing potential with the weapon on top to turn the tide of battle.
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>>77650486
Shit wrong thread
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>>77650486
Prodigal Napanese warrior.
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>>77650082
Yes anon still here. And are they humans or something else?
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>>77650718
Mostly humans although they think all intelligent monsters created by Eldrians are Eldrian too so you can have taur citizens in the mainland and non-humans identified as eldrian creations in the colony.
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>>77650794
Do they have any monsters in use that might make good trophies for a Knight or band of adventurers?
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>>77651157
Well given they probably have drakes, dire wolves and other large and angry wildlife there’s no shortage of monsters for trophies.
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Even with the power copious amounts of gunpowder and advanced weaponry gave the Tortles, there were factors even they in their ancient knowledge couldn’t take in. The chief among these were the concepts of airships as any sane Tortle would be loath to develop one of these flying machines let alone ride in it, due to a natural aversion to anything untethered to either the ground or water. Following the initial rumors and sightings of these devices it was clear that while they did have means of combatting these machines, they were confined to border defense on the Castle Ships leading to a possible compromise of safety being risked to bring one of these weapons into battle. Soon a grand convention was held within the ancient alchemical school with all Tortles with skill in this field being called to attend. Various means to equip the military with anti-aircraft weaponry were discussed and ultimately the solution found was to shift the focus of manufacturing onto producing a new and improved model of mortar for the next month and stuff every battleship they could lay their eyes on full of them. And thus through the collaboration of the greatest alchemical minds the realms possessed the new “Wingclipper” mortar model began development and subsequent assignment to the fleet of battleships, 1 per ship.
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>>77642902
Because fuck airships especially. That is all.
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I'm thinking of giving the Belkan Navy a very German Imperial Navy theme with them being focused on traditional broadside designs to contest Alkorian turret designs.

That and the Destroyermen Grik ships look fantastic too.
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>>77652706
I assume there’ll also be a legion of griffon and wyvern riders following along and boarding others to nullify their weaponry?
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nomadic diety that seems to appear when you need him most
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>>77650718
>>77650794
Pic related are the ancestors of the modern Eldrians and the original founders of the empire. They are long gone ever since the destruction of the Edrian Empire (unless some are trapped deep within Eldr and haven't escaped yet).
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>>77655092
When I was writing lore for the area, I sidestepped the question by saying that most who live in Eldrian nations in modern times are humans from other regions who were enslaved or willingly joined the Eldrian Empire (the rest are mostly monster races created by the Eldrians. Any Eldrians left probably have so many body modifications done even they don't remember what they look like.
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The Battle of Namath Crater:

Location:

The Namath Crater is a massive impact crater located in the no-mans land between Harlbourg and Aesanaeria. Located north of it is the Itruvian Plains, a sparsely inhabited stretch of grasslands and deserts reaching into the heart of Harlbourg. For the desert and plains dwelling Aesanaerians, this has long been the main invasion corridor into the Nantic Empire, East Alkor, and Harlbourg.

Background:

Eastern Alkor rebelled over a century ago, aggravated by a minor tax raise, and egged on by b-list nobles and merchant princes seeking political independence from the Capital, as well as intellectuals promising an impossible Utopia. Although these promises never panned out, a newfound patriotism, and memories of the revolution have prevented any attempt to rejoin Alkor. Over the past century, Alkor has made several minor attempts to reclaim parts of Harlbourg (named for the small town of Harlbourg where several key treaties that led to the formation of the Free City States of Harlbourg were signed), but nobles of Alkor are reluctant to start a full scale war in an area where many lesser branches of their families still own much of the economy. Likewise, although some hotheaded Harlbourgers long to overthrow the "evil empire", political and economic considerations have prevented any serious attempts.

However, the upcoming war between Belkan and Alkor have changed considerations. All signs point to this being the largest war since the War in the North. Some in Harlbourg hope that with Alkor distracted fighting Belkan, the time would be right to launch their own invasion. However, many others disagree. Some dislike the idea of Harlbourg being an offensive nation, others are strong believers in pan-Nantic nationalism and frown upon any Nantic blood being shed by other Nantic men.
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>>77655138

Still, with the future uncertain, the leaders of Harlbourg (very grudgingly) pooled their resources to fund the formation of a national army for the first time in Harlbourg's history. Unable to let such a provocation go unchecked, and unwilling to risk Harlbourg's unstable political leadership from doing something unexpected, Alkor mobilized a number of armies to the Harlbourg border, while bribing their unreliable allies in Aesanaeria to launch an attack.

The logic behind this, as during past iterations of this tactic, was that if the Aesanaerians bypassed the Namath Crater and gained access to the Itruvian Plains, their highly mobile army would be in striking distance of several key cities in Harlbourg, and the selfish nature of Harlbourg's leadership would cause them to demobilize their armies at the Alkorian border to shore up the defenses of their home cities.

Harlbourg was of course not blind to this possibility, and mobilized three armies consisting of a total of 60,000 men of the National Army of Harlbourg. As the National Army of Harlbourg was brand new, it was a poorly organized force cobbled together from various militias with little in common except the color of their uniform (and often not even that). There was hope of assembling a large force of mercenaries from the goblins, ogres, giants, harpies, snake people, and frontier dwelling humans living in the area, but in the end, only about 2,000 answered the call.
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>>77655156

The commanders of the Harlbourg soldiers at the battle were as follows:

Sir Henry Brockdale: A powerful councilor from one of Harlbourg's largest cities, this much hated marionette is known to be strongly opposed to a war with Alkor due to his blood ties with the Alkor branch of the Brockdale family, but accepted a commission as General anyways, seeing it as an opportunity to drag his rebellious daughter Lady Jessica along for a campaign with him in hopes it would diminish her anti-authoritarian traits and rekindle their relationship.

Burgomeister Jans Nyan: The bastard son of a powerful Harlbourg noble and a Ercaenmedian celebrity, Jans was given a town to run to instill some sense of responsibility in him. However, his spoiled childhood left him narcistic. His subjects only fully embraced him when a passing witch transformed him into a giant cat. Jans has no military experience what-so-ever, and it remains a mystery why he volunteered, or why his commission was approved .

Vanessa Beaverlake: An outspoken follower of the goddess Vanille, Vanessa was given her commission to gain favor with the Church rather than due to any leadership skills.

Luckily for them, the Aesanaerian force was smaller than expected, roughly 30,000 Aesanerians, and 5,000 foreign mercenaries, mostly from Orkistan. Many Brass Kings ignored the call to battle for their own reasons, leading to a force that relied more on conventional tribal skirmishers than the infamous Brass Knights. The two senior Brass Kings were:

God King Adras Adrastos: Ruler of one of Aesanaeria's wealthiest cities, this androgynous, melodramatic warlord was seen as eccentric even by the standards of Aesanaeria, though none could deny the wealth at his disposal.

King God Duba: A powerful but mentally unstable Brass King who wanders the world on missions from the Brass Lord himself. Duba was killed and incinerated at the Battle of Poole Harbour, but then reincarnated into a more powerful form.
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>>77655191

Day 1 - Battle of the Ridge

Due to poor logistics and planning, the three armies deployed by Harlbourg to defend the Namath Crater arrived too late to construct any significant fortifications. Instead, they hastily constructed some low quality trenchworks along the northern edge of the Namath Crater, particularly the Ternarin Pass, the only location on the north edge of the crater where the slope was gentle enough for large armies to advance through it.

Morale was low. Despite the seeming importance of guarding Namath Crater, the force here was only a small fraction of the size of the armies mobilized by the National Army to guard the Alkor border and various wealthy cities. A widespread rumor stated that many political leaders in Harlbourg actually wanted Aesanaeria to succeed, in order to have an excuse to avoid being drawn into the wider war. In addition, few Harlbourgers have ever visited, much less live in, the Ikrit desert region in which the crater is found. After a mere two days of marching through the desert, followed by two days of entrenchment, most of the Harlbourg army was suffering from sunburn, dust rashes, and dehydration. Poor rationing and a badly inadequate initial supply meant that many regiments were already out of water. Use of alcohol consumption instead let to massive outbreaks of insubordination and rowdy behavior.

At this point, the Aesanaerians had a huge advantage, but strangely did not take it. Disagreements between Adras and Duba meant that the bulk of the Aesanaerian army spent the day camped several kilometers away from the Harlbourg positions, concealed by vicious sand storms.
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>>77655201

The only fighting that took place on this day was the "Battle of the Ridge". Aesanaerian chieftain Urian took a small force of warthog mounted skirmishers to scout out what is now known as Scholar's Folly. A relative low point in the crater edge, previous battles had indicated that only light skirmishers could climb the ridge, therefore it was guarded by two companies from an understrength regiment from the university town of Fox Bridge. The 3rd Fox Regiment consisted mostly of university students more interested in drinking and taking advantage of the mixed nature of their regiment, then actually guarding their section of the line. Their young colonel had in fact secured this post for his regiment specifically based on his belief that no one would bother assaulting it, and as a result, his soldiers had neither dug earthworks, nor were manning their cannons at the time of the attack. Unfortunately for them, erosion had created several natural ramps by which the agile warthogs could easily scale the ridge. Seizing the moment, Urian's outriders overran the 3rd Fox Regiment's encampment. Many of the Harlbourg soldiers either foolishly tried to outrun the warthogs on foot, or were too drunk to even realize they were under attack. Urian took dozens of prisoners and captured lots of valuable equipment intact.
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>>77655208

Night 1 - Onslaught

Envy of Urian's success spread like wildfire among the Aesanaerian army, and despite continued disagreements on strategy, Duba, Adras, and the other Brass Kings simply had no choice but to allow their chieftains to launch a general rush attack on the Harlbourg line. Luckily for them, this ended up resulting in a surprise attack. Due to a dysfunctional chain of command, the senior commanders of the Harlbourg army remained unaware of the loss of Fox Regiment, nor just how close the Aesanaerians were to their lines, and no special preparations were made to prepare for an attack that night. Several front line units were unaware that Aesanaerians were in the area at all, and widespread drunkenness occurred as further units ran out of water and switched to booze.

While the more mercenary minded tribes snuck over the ridges to the east and west, Duba brought the core of Aesanaerian army against the most heavily fortified positions at Ternarin Pass. Following one of the oldest tricks in the book, many Aesanaerian soldiers carried two torches, creating an illusion of a massive army. Coupled with the devastating sound magic of the Brass Knights, the unnatural moans of summoned demons, and the thunderous rubble of the advancing war rhinos, the inexperienced Harlbourg army panicked, and the crews of many cannons and iron beasts fled their positions without firing a single shot. The Harlbourg positions crumpled and it was only their superior numbers and the Aesanaerian love of claiming prisoners that kept it from being completely overrun.
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>>77655239

Chaotic nighttime fighting continued for several hours as the more experienced Harlbourg regiments managed to organize themselves, however, it wasn't until "Rick's Blast" that the fighting finally died down. Earlier that night, combat engineering captain Rick Dwemerson had stockpiled large amounts of gunpowder beneath an unstable rock formation above the narrowest point of the pass on his own initiative. When it seemed that the Harlbourg army was on the verge of collapse, he detonated his stash, causing a landslide that blocked the pass, but also buried hundreds of men on both sides, and trapped thousands more of his own soldiers on the wrong side. Still, the blast undoubtedly saved the day, as spooked by the sheer size of the blast, many Aesanaerian units broke in confusion, while many others had already abandoned their assault to capture prisoners and loot equipment.

to be continued...
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>>77626730
Miss Achrebomber, a veteran of the Iron Beast Rebellion has been raising the tankletts as warriors for the war. During their training she has developed some maternal feelings for the tankletts and has become quite overprotective of them. This behavior is officially considered unprofessional by the Yrrian Army but few men are brave enough to correct her.
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>>77638434
The Pegasus Express, an incredibly fast train built to transport magical goods between the nations of Hagarta and Gabaet. May or may not be secretly used to smuggle components of highly illegal demonic summoning rituals.
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>>77657614
A large home in the Grassblade Commune.
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Well. the thread's probably gonna die soon.
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>>77658621

Alkorian 14th Armored Gunners regiment wielding Tortle produced semi-automatic rifles with a bipod weapon mount.
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>>77658789
As can be seen by their armor they are currently trying to disguise themselves as Soukov troops.
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>>77654367
He is most commonly seen throughout the south of Autia but sightings of him have been seen on every continent aside from Flickfowl. He was first seen in the canyons of Sneed where an explorer nearly fell to his death of a cliff. The man seemingly came out of nowhere and grabbed his arm. After being pulled back up the explorer thanked him, to which the man responded saying "Hey buddy it's nothing special. I'm just displaying some empathy for my fellow man."
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After considering the uses of the Sea of Souls I've thought up a couple of ridiculous tactics the Tortles could use.
For their far older ship models which still used broadsides instead of turrets just open a portal, fire away and close it to be brought out to release another volley when it's most convenient.

Open a portal in front of an enemy battleship and ram a Turtle Ship straight into it.

Basically do what the Eldar do with their webway by opening a portal on land with the ship on standby in the Sea of Souls and opening up to let troops out. This applies to animals like the Sharpshell Tortoises too.

Let the most powerful troops out at key strategic points like get a Great Turtle to head out and dive underwater coming up every once in a while to chomp away and sink ships before heading back.
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>>77661017
Piece of ore affected by the Smelter Disease, currently research is being undertaken to find the cause of this.
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>>77662181
Belkan shock trooper.
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>>77662545
Three very confused undead, left as such due to their necromancer overlord not giving them very specific instructions on what their purpose is and what they should do. Let this be a lesson to all necromancers in training.
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>>77650082
>>77655092
>>77655124
I think we should give the Second Empire really weird high fantasy vibe like pic related
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>>77664122
Aesanaerian War Rhino
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>>77649257
The story is finished, this is just the final addendum Alkor has on the investigation.

>>77648057
8. Most interesting of all, the gang is planning to start a war between the Maritime Khurultai, the Union and the Lepre-Khans and Lindgrub. This appears to be main reason for the heist. The Sch'long-Hoof would likely do more good than harm to the Lepre-Khans, considering their ancient ties to the Deadicorn. We do not know how the EUC would face against this possible war but I know it could hurt the colony a lot, forcing the mainland Union to delay their attack on Malsolia. This will give Malsolia more time to defend itself. However these people appear to be quite shortsighted, as this will destabilize the continent of Lapus, the Yr - Dright war is already putting Lapus in a troubled state. This gigantic war could bring in unintended consequences. Nevertheless I am of the opinion that we should let these thieves go. Getting our hands into this conflict would likely lead to us getting dragged into their war. And we are already dealing with Belkan and Harlbourg. Besides, it keeps the Union from harassing East Alkor, and anything that screws over those traitors from Lindgrub is a plus in my book.

>Document written by Alkorian Navy Captain Rottes Jameswell
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>>77664838
Nantes during a celebration of their gods.
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>>77601733

Inside the arena, janitor Pamela J. Maas. Was maintaining the amphitheater lights when the two warriors flew into the stadium. Here he would witness a skirmish like no other. The Sneedian thief flew past the many exits of the amphitheater, cursing to himself that every single one was either closed or to small for his Snarling Diver to fit through. Harmon's eagle (named Biggy) reached for the Diver with her claws, but missed and picked up a bench instead. Harmon steered Biggy toward the thief and flew to try and grab them a second time. But the thief hastily reached into his bag to throw the first thing he grabbed at them, Biggy ended up getting mildly disorientated after getting a bag of flower tossed in her face.
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>>77655138
>>77655156
>>77655191
>>77655201
>>77655239
>>77655246
Thank you anon. Please continue.
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>>77667643
A small traditional bathhouse employed by all Sorgos humans.
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Does Aesnaria have stuff like sound mages or do the tuba warrior memes stop at brass knights?
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>The Belkan Imperial Navy
While the Belkan Air Force is the most talked about branch of the Belkan military it also operates a sizeable navy in the Dead Man's Sea and upper Ignis Ocean. The main force of of the Belkan Navy is its Ironclad Frigates, midsized steam and sail warships with a sizable broadside armament of rifled cannons. These warships are assigned convoy duties protecting the Empire's merchant marine and even, In some cases, serving on the line of battle. These ships are often faster than their Alkorian counterparts due to the adoption of screw propellers across the Belkan fleet, a point of great pride among the Northern Nantic sailors. While Frigates make up the bulk of the surface fleet the true power of Belkan's Navy is in it's growing collection of fully enclosed ironclad warships. First are it's Cruisers, medium ranged steam-powered warships fully enclosed in plates of thick iron, and it's Battleships, the pride of the Navy these ships are floating fortresses boasting double and triple gundecks and vast crews. While these ships are the most intimidating part of the Belkan fleet to many an Alkorian admiral, a growing number of Battleships have had experimental conversions fitting them with vast feeding bays or fuel tanks for Belkan's aerial units. With several of these "Aero-Carriers" already being put to sea carrying squadrons of compact and bomb laden Marine-Eagles. In growing frustration with a number of other nations fielding air units much of the Belkan Navy has been pressed into using explosive rockets and mortars, but most sailors are unconcerned that any nation will be able to seize control of the air from them.
>Frigates
Morgan class, Galtheim class
>Cruisers
Von-Erichson class, Gryphon class
>Battleships
Balkheim class, Aceon class
>Carriers
Von-Valzheim class
>Prefix
IBN
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Alkorian?
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>>77672234
That is a pretty good picture, more or less how I envision their heavier ships

>>77669276
There are some tuba man meme images with guys in robes, so I assume lightly armored mages are possible, but just haven't explicitly appeared yet

>>77667897
Still working on it, just didn't make much progress today since I was busy with other stuff
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>Earliest archived notes of an IBRU inhabitant, notes where written by Norberto Leal Ferraz:

It has been 9 months since the maelstrom transported us to these frozen lands, had it not been for the Russians carrying that shipment of expensive fur coats we would have certainly been frozen solid by now. Our town can more or less sustain itself, and we are planning to set up our first expedition to explore this new world.
Hugo has managed to fix one of the little firefighting planes and is planning to fly it over the land to look for anything of interest, it's not like we really need it for firefighting after all. Our diesel engines barley want to start in this weather.
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>>77672234
i fucking love paddle ships
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>>77673994
Who the fuck doesn't?
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>>77673990
Second earliest archived notes of an IBRU inhabitant

Hugo had returned from his flight, he spotted a few other things that got transported here as well. A derailed train, ruined buildings of another town and a beached freight ship with something big below the ice besides it. For a week we marched onward through the snow looking for anything that we could possibly salvage. The train turned out to carry a military shipment of MRE's as well as some rifles, which will be useful for hunting. The town was less bountiful, aside from some canned food all we found were the frozen bodies of those less fortunate. We weren't able to reach the stranded ship, as it was quite a distance away from us. More worryingly, whatever was below the ice is no longer present.
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>>77673461
The landscape that the Lepre-Khans reside in, rainbows appear very frequently throughout the lands.
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>>77675301
Someone's got to either find or make a le happy merchant image of a Lepre-Khan, I imagine them giving money from their magical pots of gold and then running away with yours once you payed for it and the gold vanishes.
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>>77675678
House on the outskirts of Dright's Capital. The picture may be black and white but those colors were already there and over the entire sky and house when it was taken.
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>The Gnomes of the Jade Empire made war on the nomadic Lepre-Khans in Tismo, forcing them to flee from the continent
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Within the great sanctums of the Golems, a ritual is being undertaken to rip out and absorb the magical energy of the pitiful fool who dared to speak sedition against Lord Mahmut of the Ten Pillars. Standard magic may be a feat too far for most golems but some can manipulate the magical core within themselves to quite literally steal the life essence of others and use it as an extremely versatile form of either energy used in the great ballistae that dot their settlements or weaponry such as a storm of ethereal blades sweeping through their enemies. What a pity then that their cores reject such energies, losing the most promising lead they had on how to produce new golems.
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>>77676846
More Golem warriors and constructs, all glowing with the energy of their core and the life energy that seeps through their weapons, a byproduct of the many souls they've killed with those weapons being literally torn from their bodies and into the weapon. These souls can be released in massive cutting waves of energy, enhance the strength and sharpness of their weapons or any many of other uses.
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>>77677249
*many other uses, I was changing the sentence but left behind some parts so it now looks really stupid.
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>>77677267
>>77677249
>>77676846
But what about their feet?
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>>77677648
They don't have feet since it was unnecessary to give them a pair when the mages were creating them, rather their shoes are just their feet.
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Shown here are the gates to a city of the golems, they used to have far more intricate statues lining the gates however as with most things they also were animated and have since been adapted into the massive metal warbeasts the golems are so proud of.
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>>77634308

Ingrid Tharcher, a Railway Safety Inspector from Gabaet who had the misfortune of accidentally getting corrupted by a crate that had fallen from the Pegasus Express. The crate contained illicit goods from Hagarta that where meant to be used in an outlawed transformation ritual. The priests and doctors were able to save her soul from corruption, but were incapable from fully reversing the ritual, leaving her stuck with a rather ugly pair of horns. She is often mistaken as a Hoovie because of this.
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A hoovy, not to be confused with a hoovie. Hoovy is the term used for members of the Order of Hoovies, an order of strangely dressed yet tough brawlers from the Union who enjoy eating sandwiches and commonly gather to have picnics when not in battle.
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A mutant Persquarian. It lacks the perfectly square appearance inherent to every Persquarian. They're reviled and shunned by all Persquarians.
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>>77674373
>Third earliest archived notes of an IBRU inhabitant:

We have had another expedition deeper into the landscape, the group has set up a small stronghold in the ruined town that would aid us and others for future missions. Today we explored the beached freight ship. It was a sight to behold, not only because of its enormous size, but because it had a noticeable hole the size of a small car in its hull. As well as another ship near it, although I couldn't tell what kind of ship that was as it had gotten severely wrecked.

Walking closer to the freighter we discovered we weren't the first ones to explore this wreck, as there were chain ladders hastily attached to its side. We climbed the ladders, and Raquel found scorched marks on the deck. He also found the body of a Russian man, we thought at first he succumbed to the frost until I noticed he had some nasty burns on his skin. Raquel found several other bodies, many of which were wearing security uniforms and wielding rifles. While others were unarmed and riddled with bullet holes.

The later ones looked quite strange, they were quite tall and wore some some strange uniforms. If they weren't so badly charred, I could swear that it looked like they were wearing medieval armor. We explored the ship's interior and saw more evidence of a fight. Bullet holes, blood splatters, burned furniture. We even discovered that the metal around the hole was molten at one point, and yet we found no tools that could start these fires. Eventually, we left with some new rifles, canned food and a lot propane tanks.
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>>77681877
Despite our best efforts we did not find the Thing Beneath the Ice. But upon returning home Hugo showed us a picture he managed to take of it. I can't for the life of me figure out what it is.
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>>77682751
Extremely durable suit made from unknown material found in High Magitek. Purpose unknown, all attempts to wear this suit has failed as some sort of magical device recognizes the wearer and repels them.
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>>77682521
The person who posted these images as fuck this, I'm not making some in-universe explanation for the first two images.
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>>77662545
>The Guild of Undead Swordsmen
On occasion in Autia a god may choose to bring a servant back from the grave, equip them with a magic sword and start them on a heroic journey that only once completed will they finally be permitted rest. The Guild of Undead Swordsmen is a support group for these at times reluctant heroes, offering them suggestions for other ways to fulfill their oaths or for mercenary companies they can find work in. Because while the ability to not die is often tempting at first, gods can be very impatient and will inflict curses on their champions if they feel that they are lacking motivation. In Amazon run territories the Guild of Immortal Swordswomen holds sway, with the two guilds holding a bitter rivalry, and operates several offices. Pictured are three Swordsmen who have joined into an adventuring group to aid each other on their quests.
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>>77682695
IBRU inhabitants attempting to repair a derelict airliner using some very unorthodox methods.
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>>77682521
Somewhere in the world, a hot air balloon floats through the sky. In it resides Mr. McHonk, a former Unraveler with immeasurable power. McHonk's favorite hobby is to remotely sabotage news companies to trick people into believing the silliest of things. His biggest achievement was when half the population was convinced that Charles Newhead, a well respected noble, was in a scandal after being caught sleeping with an Iron Beast.
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>>77686131
"We do a little trolling"
-Enigmatic words of Mr. McHonk when asked about his craft
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So what would the average person in Autia think about current events in the setting? Would a Westphallician be concerned about Alkor and Belkan going at it? Would the average Union peasant even know about the growing Second Empire and it's goals?

Who would be for war, who would gain anything from it?
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>>77687192
I assume the vast amount of people in Autia are too busy running farms or something like that to really know what's going on. Like Ercaenmedians all go "fuck Belkan" but most who aren't up to date with news are probably not aware of the mounting tensions. Same applies for other nations, unless you keep up to date the full scale of this war is mostly beyond your understanding. Though this is just my idea, don't hesitate to correct me if your headcannon is different.
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>>77687192
Historically, the Pumkin has always cheerfully looked forward to participating in wars, small and big. They have a Warwatch Council founded solely to keep an eye out for any potential upcoming war and figure out good political reasons for joining in when and if they happen. The Pumking will insist to be in the frontline, which combined with his immortality means that he has steadily become one of the world's most experienced warriors.
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>>77687376
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>>77687192
>>77687304
The Nantic region is more steampunk than fantasy, so I assume literacy is widespread, the regional political situation is well known thanks to (government friendly) newspapers, and nationalism is strong.

Belkans are highly nationalistic and most of them have probably drunk the kool-aid and believe it is their duty to die for Belkan, and that they will benefit greatly upon the inevitable Belkan victory.

Ercaenmedians are very worried about the prospect of another Belkan invasion, and follow any news about Belkan closely.

Alkorians see Belkan as an upstart, and even if they aren't keen for a war, they will defend what they see as theirs by right, and look for ways to undermine Belkan before it gets too strong.

Harlbourg is split between those that want payback against Alkor and those that just want to mind their own business.

Westphallicans, and those in Falconhead and Gabaet disapprove of the blood shed, but are happy to sit things out.

People in Nantes and Yr have been pretty ground down by constant warfare and government dysfunction, and probably don't trust what few sources of news they have left.

The Union seems like a crackpot totalitarian state, where news comes in the form of outrageous propaganda that no one believes.

Most of the other nations are more fantasy themed, but some of them may still have journalism, or some other means by which to spread information to the general public.
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>>77687736
I'll give some guesses for the other nations in the Autia area and a couple of ones outside of that. If someone else either wants to also add more nations outlooks on the conflict or change some of mine go ahead.

Most denizens of Desolate Island, the Amazonian races, Hiiskunta, Orkistan, Srechund, Unkor, Wolf-Kin Bands and the Tavern Woods have little personal interest in the war but are glad for the conflict as they'll make ridiculous sums of money as mercenaries during it

Hoogivs thinks everyone are idiots for getting into this and continue planting potatoes

Fleshmolders, Puppet Clans and all other factions of pirates are gonna have a field day stealing and looting towns unopposed as most Nantic armies are overseas fighting in whatever current battles are going on.

Aesnaria is probably gonna try a secondary assault of Harlbourg and maybe succeed this time around

Voluntas Pact will be aiding the Amazons and their grasshopper allies and possibly police the surrounding regions while most armies are off fighting

Hikisunta is probably just doing the same as above being another fairly out of the way technologically backwards tribe

Aetherites give zero shits about these events being sentient light

Goblin Island is getting commissions for all sorts of weapons around the clock nowadays

The Soulwood has created massive gates of wood in front of the forests under their domain welcoming refugees in so they can safely last through the battles

Freedom Coalition are pooling together their resources to make an army to take a large portion of land from the Union during this time for themselves

Iron Crown are too busy meditating to give a shit

The Unravelers will use this time to abduct people wholesale for screwed up experiments

Napan is too far away to care however many beasts who have been travelling overseas have brought home a succinct report of what's going on so some youths who want battle have left the island
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>>77688243
Sounds mostly right, though I think both Afrozil and Sparticia sometimes raid the Voluntas Pact, so I doubt they are allies
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>>77688419
Apologies, I wanted to include all the nations on this list and will continue soon so I just read off the 1d4chan and probably misunderstood some parts.
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>>77688493
no problem, there is a lot of info to keep track of, that is what makes these speculative discussions interesting
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>>77688243

Being mercenaries for the most part Swabonze is taking a similar approach to other races by selling their services out to the highest buyer

Temple Isle is too far and remote to contribute anything of value

The Rig'Nood, Gib'Dunes, Sab'Barg, Bridge Tribes and Four Sisters Confederacy are informed yet are for the most part out of the conflict

I'm unsure what the Shahdom and the Second Empire are up to during this conflict but they're both quite large so I won't assume anything

Brazilistan and Sneed are primarily focused on border defense and occasionally participating in some battles

Alana could care less as they have little connection to the desires of other nations due to their religion

Luver has contributed a sizeable force to assist Alkor in the upcoming war but otherwise they haven't done much else

Belkor is recovering from the prior assault still and border defense is their primary need

Soukos due to its age has seen a similar situation with the battle between the Sartyrians and Ogrillon resulting in a series of battles taking place across the entire world, therefore it must stay vigilant as the city states all muster a vast host of their finest warrior, great beasts and machines bringing out their supremely powerful blessing-augmented weapons for future use in a possible battle near their lands

Peaks of the Heavens are too isolationist to care

The Sultanate has heard of the current events in Autia through their trade routes and while these events will most likely not concern them border defense has become a major priority with heavenly eyes watching over the coast, thrumming with their magical power

The Copper Plains are mostly just assisting the Sultanate as part of their alliance and not much else aside from possibly using this time to wage a sudden attack into the Second Empire to take some possible useful Eldrian artifacts on their quest to produce new golemkin

Kangoo Tribes are too isolationist to really give a damn
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>>77689123

Taur Tribes will probably serve as mercenaries in this conflict

The Duckers are primarily relying on the Second Empire to hold its ground so their lands will remain safe

Fantal Islands have contributed a limited number of troops being part of Alkor in some regions but otherwise not much

The mercenaries of the Crescent Islands see this occasion as the perfect opportunity to use the harsh training they received from these lands to fight in the upcoming war

Due to the Sea of Souls, the Tortles have been to many ports all across the world and seen each sides account of the upcoming war. By putting some of their up until now secret weapons like the semi-automatic rifles and futuristic mortars they employ up for sale, selling them for ludicrous prices to the side who they believe has aided them the most. Perhaps these weapons could cause a noticeable difference in the war should they be brought out?

Dright will certainly use this troubled time to expand throughout Lapus and enslave the various strange races scattered throughout the land

Malsolia will sell their Malorite to whoever pays the most for it, giving its alien effects in return for a trade agreement with whoever wants it

The Maritime Khuluritai are notoriously isolationist and in this conflict they will almost definitely keep to themselves and when the battles hit their peak set out on a warpath to get the new land they so desire

The EUC has been put under strict quotas for providing the goods they have acquired in Lapus to Alkor itself and dissent and plans of a possible uprising have been made

Utopia and the Lepre-Khans have rather nebulous goals but the rest of the world's relative disinterest in them will serve to fulfill these plans

Lindgrub is well aware of the current brewing tensions and will at some future date, host an auction where it will sell all Alkorian state secrets it had access to in the time
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>>77689441

The Kingdom of Eritoans will keep its army out of the conflict, only sending a warband of archers to police the lands when the Nantic armies are gone

Persquaria won't try anything sneaky during this time unless they are certain their next assault will expand their borders in a perfectly square shape

Unkor, Silvermoon, Anders City, Wizard Coast and Hagarta are all self-contained regions mostly unwilling to play a part in the upcoming war they have been hearing about

Ogre Clans and Ogrillons are sticking to their homelands and guarding their territories fiercely

Skyr-Nada have limited information about current Autian events and are prepared to repel any force that tries to set up and have a battle in the Dead Man's Hand regardless of prior allegiances

This war is the time Sartyrian has been waiting for to once again sail their flaming coast into Autia and tear a massive streak into the country using their vast wisdom and pyromancies to destroy all opposition and once again expand their sphere of influence

IBRU are far too busy essentially going through the events of 1632 but inside a fantasy world to do much during this time

The Xildik know not and care not for the soon to be war, however any army marching through the Shattered Edge Mountains will find that was the last mistake they ever made

Crocida and Crocuba don't know a thing about the war but will gladly assist in a regional battle in exchange for whatever the participating nations will give them

The proud Balorians of Dún Cósta have already sent forces to accomplish whatever their personal agendas are during this war across the world, merely standing guard until the battles commence

Skvoenbard is happy to consume the many wounded soldiers who will dot the battlefields after every fight, dragging them off on their Black Hunts, never to be seen again
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>>77689687

The Sheeple Folk Confederacy are intensely against participating in this soon to begin war, staying at home and sharpening their blades should anyone see their lands as ripe for the taking

The seafaring Kingdom of Aquatica will use this period of great conflict to drive off the human sailors that continue to pester their territories and harm the sea life

Due to the Phinmin being so mysterious, any reports of their actions in the southern ocean inevitably contradict each other leading to nothing in particular being known about their goals other than to wait this war out

The Empire of the Jade Pyramid has spend long too much time waiting and soon will proceed on a grand crusade to reconquer all that was lost in the modern era when the war breaks out

The Autian Port Federation has sneakily raised taxes for anything maritime related in their territory, everyone is so busy preparing for a great conflict they wouldn't notice an increase in money lost from taxes

The Pengu Empire is too far south to participate or really do anything related to this battle so for them business carries on as usual

The Ar-Haughtra revel in the decrease of guards for anyone passing through their lands and spread as much carnage as possible during this time in the name of Deadicorn

Afrolia will merely send its troops out as mercenaries in the upcoming battles, same as Afrozil

In the Land of Frost Giants, the aforementioned giants are just going along their merry way with little awareness of current events

Belkan Arktikos has provided it's troops to the homeland hoping to earn some renown

Due to Mousteria's isolation it will stay well out of the war and sell some of its technology off to local military passerby

Mordiven and Karelia have sent a small force into conflict with the rest performing border defense
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>>77689962

Ercaedehorn has mounted an attack on Belkan Arktikos following the deployment of 75% of it's troops back to Belkan, the result of this conflict remains undecided as they also sent 75% of their troops to their homeland

East Alkor has sent 50% of its garrison back to Alkor to serve in the greater army

The Northern Wastes and Eldr remain as strange as ever, being out of the conflict and in their permanent state of strangeness

The Forgotten Place is as empty as ever with the few inhabitants in it tending to their own businesses without any thought for the outside world's state

(I knew I said I wasn't going to write anything for the Shahdom and Second Empire but fuck it)

The Shahdom will participate in the war through its many allies and sending a force of its camel cavalry across the world to take certain objectives they want to be under their control in battles

The Second Empire will most likely be one of the first targets for the Sartyrians who are sailing their fleets out from Ignis leading to a great confrontation between the sides to keep their lands safe

Back in Autia, the Majorate will happily be providing live commentary over the many battles when they start, with their greatest commentators all being there to give their outlook on the tactics used

Ok, I think that's everyone. Remember that these are just a couple of ideas for each nations reactions to the upcoming war I had and if you want to change something feel free to. Also if I missed anything tell me and I'll see if I can add it at a later time.
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>>77689123
Would Shahdom use this as an opportunity to challenge Alkor's power?
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>>77689441
in regards to open war in which they are not involved, the Maritime Khurultai is open to aiding in relief efforts to any coastal Human Nation, should they require humanitarian aid, and we shall accept any refugees who request amnesty.

You will have to become a citizen, however.
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>>77689123
>>77689441
>>77689687
>>77689962
>>77690127
Good list.

I kind of thought Soukos was still with Belkan after fighting alongside them at Belkor and Poole Harbour, but maybe they didn't want to get drawn into a wider war.

Nantes is fighting both Alkor and Yr which may end up being relevant, also Yr is fighting Dright

There is also potential for a war involving at least some of; The Union, Maritime Khurultai, Lindgrub, the Lepre-Khans, Malsolia, the crocodians, and the Balorians.

Afrozil-Afrolia seem at least moderately allied to Alkor.
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>>77689123
>>77689687
>>77689962

Second Empire is currently trying to slowly conquer the rest of Flickfowl, with little success due to the Peaks of the Heavens.

Also the notes of the IBRU inhabitant are written in the past, they've since made an alliance with the Pengu Empire to fight off a hostile army, lets just say that the Sartyrians are about to practice some global warming.
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>>77688243
>>77689123
>>77689441
>>77689687
>>77689962
>>77690127
Very nicely done.
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>>77689123
>The Copper Plains are mostly just assisting the Sultanate as part of their alliance and not much else aside from possibly using this time to wage a sudden attack into the Second Empire to take some possible useful Eldrian artifacts on their quest to produce new golemkin
The closest to that would probably be to use a mix of Life Magic and Alchemy to make semi-biological golems able to reproduce or be grown.
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>>77655246

Day 2 - Disunity

The following morning saw both sides scrambling to bring their forces under control.

At the Harlbourg camp, Henry Brockdale tries his best to restore order and reestablish a working chain of command, however his daughter Jessica and Vanessa Beaverlake oppose many of his solutions out of spite without offering their own suggestions. Jans Nyan (who commanded the reserve units and didn't participate in the battle) arrived, but didn't seem inclined to take one side or another. As a result, several sensible suggestions he had gathered from desert dwelling mercenaries were ignored.

Meanwhile, at the Aesanaerian camp, Adras Adranstos declares his intention to return to his city with his core forces. A failed attempt by underground dwelling fey creatures known as Bulbmin to rob his treasury had greatly upset him, and he departed early in the morning, cursing the high price of drow exterminators. Adras Adranstos's departure actually benefitted the Aesanaerians greatly. Although a capable commander on his own, his tendency to butt heads with Duba had all but paralyzed the Asanerian command structure.

With Adras gone, Duba discusses several plans to clear the Ternarin Pass of both landslide debris and Harlbourg forces with the lesser Brass Kings and chieftains. Although he likely could have brought most of his forces around the Pass via other weak points along the crater, he probably didn't want to leave behind his war rhinos or elephant baggage train, which only realistically could be brought through the pass. He also likely didn't want to leave such a large force at his back.
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>>77694532

Eventually Duba settles on a plan to construct a powerful device known as a Brass Strider. Rarely encountered outside of Aesanaeria, these powerful constructs can demolish even the strongest fortifications and scatter the largest armies. Luckily they take a long time to assemble, and powerful magic to operate even for a short time, so are mostly used for protracted sieges.

Although no major clash occurs on this day, dozens of minor skirmishes occur as wart hog mounted skirmishers engaged the disorganized Harlbourg units guarding the smaller paths out of Namath Crater. Of note, a minor skirmish between amateur adventurers from Hoogivs and a small force of wart hog outriders is claimed by some to be the greatest Hoogivs military victory in centuries. This group contained half-drow Myra Smallwood and goblin Ack "Dickstabber" Yack, both of whom would be lauded as great heroes two days later. On a darker note, an entire Harlbourg regiment disappears trying to retreat through the desiccated forests of the Thorn Patch, confirming that some evil still lurks there even centuries after the defeat of Lord Sssylth.
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>>77694550

Night 2 - Shuffling the Deck

Very little of note occurs on the second night.
Henry still struggles to bring the Harlbourg army under his command. He demotes and promotes a number of officers, and rallies most of the Harlbourg army, but seems at a loss of what to do next, and instead waits for reinforcements, including the air support that was supposed to accompany the original force.

Likewise, Duba splits his time rallying his forces and channeling magic to activate the Brass Walker. Large chunks of his army had broken off to escort prisoners back to their home territories, leading him to call off his remaining skirmishers, though some ignored these orders to keep raiding and looting, particularly the orc mercenaries who were beginning to doubt Duba had enough men remaining to reach the Harlbourg heartlands.
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>>77694562

Day 3 - Revelations

Having anticipated another night attack, Henry is very relieved when one doesn't occur, but also deeply suspicious. Luckily some aerial units had arrived by this point, and giant eagle mounted scouts were able to spy on the Aesanarian army, including the under construction Brass Strider.

This induced great panic back at the Harlbourg camp. If the stories were true, the large but disorganized Harlbourg force would be no match for the Aesanaerians once the Brass Strider was operational. A desperate plan was thrown together where the elite of the Harlbourg army would navigate its way through the rubble blocking the Pass that night, and lure the Aesanaerians into the southern end of the Pass, where a trio of recently arrived zeppelins could hit them with fire bombs.

Meanwhile, Duba marshalled his army into three groups. The largest group would punch through Ternarin Pass along with the Brass Strider, while two smaller groups would bypass the Pass and loop around to attack the Harlbourg army from behind and pin them in place so that Duba's main force could carry out a massacre. Apparently they knew Harlbourg land reinforcements weren't expected for days and weren't worried about being pinned.
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>>77694579

Night 3 - The Bonfire

Following a rousing rendition of the Harlbourg national anthem, about 2,000 of the best Harlbourg soldiers prepared to navigate their way through the Pass, including veterans of border skirmishes with Alkor, giants and ogres recruited from nearby desert settlements, and a group of Vanille Knights led by Vanessa herself.

Unfortunately, the attack quickly became a disaster. The Brass Walker was already partially active and used its fire breath to incinerate swathes of Harlbourg soldiers, as well as ignite all three zeppelins and the fire bombs they were carrying. Burning debris rained down all over the battlefield, and surviving soldiers compared it to fighting in an inferno. One of the burning zeppelins crash landed in the landslide debris field, cutting off the ability of the Harlbourg elite force to fall back. Even worse, the Brass Strider also emitted creeping tendrils of Dark Aether which could burn, corrupt, or suffocate at will.

Almost no one who was part of the attacking Harlbourg force survived the night. Vanessa Beaverlake was among the missing, much to the fury of Jessica Brockdale, who saw her as a mentor and perhaps more.
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>>77694602

Day 4 - The Pact

The next day, the bulk of the Harlbourg army, still entrenched at the upper end of the Ternarin Pass, prepared to retreat. Many regiments had already fled the night before fearing the Brass Strider would attack their camp, but fortunately its mighty sonic cannons still weren't active, nor was it fully mobile. News of the Brass Strider caused the land armies sent to reinforce the Pass to stand down, fighting it in a pitched battle was seen as wasteful of men, much better to attack once the Brass Strider had been deactivated. According to the stories, even the most powerful Aesanaerian mages couldn't keep one active for more than a day or two, not long enough to reach and communities of significance.

Unfortunately, the Aesanaerian flanking forces had already wiped out several fleeing units, and were now harassing the main Harlbourg force. The prospect of marching two days with almost no supplies, harried by mobile skirmishers fighting in their home terrain, was not one that anyone relished, with a few defeatists even recommending surrender.

Jessica Brockdale meanwhile had only one thing on her mind. Vengeance. Contrary to the beliefs of senior arcanists in the Harlbourg army, Jessica believed that killing Duba would be sufficient to disrupt the magic animating the Brass Strider. Never mind the fact that Duba rarely left the heart of the Aesanaerian army, nor the fact that he was reputedly an extremely powerful mage in his reincarnated form.

Henry of course forbid any large scale, or even small scale operation against Duba, seeing it as a lost cause. Instead Jessica offered significant wealth to anyone who would accompany her on the assassination mission.
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>>77694622

In the end, only four people volunteered:

Magnolia Keeling: A Napanese-Belkan monster hunter of some repute, Magnolia had arrived in the area the day before for a bounty in the Thorn Patch.

Myra Smallwood: An apprentice mage from Hoogivs of Ercaenmedian and Drow descent, Myra was a member of a small band of Hoogivs adventurers who had seen minor combat in the campaign so far. It is unlikely she would have joined the mission had she understood the risks involved.

Ack "Dickstabber" Yack: A goblin adventurer from Hoogivs, and a friend of Myra.

Jans Nyan: Technically co-commander of the Harlbourg force with Henry now that Vanessa was missing, Jans had been MIA for several key periods of the campaign, and had de facto resigned his command by this point. His motives for joining the group are a mystery, and some believe it wasn't Jans, but someone else (capable of disguising themselves as a giant siamese cat) who joined the group.

These five would later be known as "The Pact" for the oaths they swore to slay Duba at all costs.

to be continued...
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>>77695632
Belkan Griffin Fighter Frederick Lüft having a casual conversation with the infamous Napanese politician Yuanteng.
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do NOT ask questions about king radish the badish, his soldiers could be hiding in your garden as we speak
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The Pumking perhaps?
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>>77696323
Somebody should warn him that a servant of the Deadicorn is behind him.
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>>77694328
Many thanks. Tried to include everyone in case the anons who made them weren't here.

>>77694379
That honestly makes sense, issue is golems can't do life magic, the closest thing they can do is forcibly dragging the life essence out of people by luring it out through flaring the energies in their magical core. Alchemy is possible for them though.
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>>77696566
Oh trust me he knows. That portrait depicts a battle between Pumkin and a Deadicorn sect that took place 500 years ago. Despite participating in the battle, he was insistent to take the time to pose perfectly still in the middle of the battlefield so the artist could capture every detail.
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Pic related is an artists depiction of the half-eaten lord, Jake of the lamp. Formerly a roving hero of the pumpkin going on a tour of their lands and fighting off the biggest monsters he found, Jake was led into a trap by a roving group of Skvoenbardians seeking to test how consuming a creature from a race of food people would be. Should he taste like a nice pumpkin their lands would rejoice at finding a race of always tasty creatures to devour on their Black Hunts. Jake would not go down so easily as he managed to best the fools who attacked him with his great scythe yet the damage had been done and the wounds from the battle and parts of him that had been chomped off weren't growing back due to the sheer amount of corruption seeping through them. Maddened by his injuries Jake fled until he reached a nearby swamp to hide in, and to this day fights his own urge to consume sentient life gained from his wounds as he lures people into the swamp with the light of his lamp with the bones from their remains being all that's found of them the next day.
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>>77693451
I'm thinking this war will be the tipping point for Nantes as it finally goes to shit after almost all its money was wasted on frivolous things rather than keeping their army up to date.

And for Soukos, I wanted to clarify that the city-states are fucking massive with even the smaller ones having a population of like 100,000 at least meaning the Soukan force sent to fight with Alkor was probably a dispatch from somewhere like Cornithus (I have already thought up a list of the city-states I'll write up later but for now this is just the Corinth stand-in which I'll write more for later) and war is still possible for them.

Aside from that, I agree with your points for a war breaking out up in Lapus to get everyone there in on the action and Afrozil/Afrolia probably sent a sizable chunk of Amazon warriors to assist Alkor as per the treaty of some alliance they signed a while back in exchange for not assaulting and stealing from the coast of Alkor.

>>77694314
Understandable. Also the Peaks of the Heavens is going to be a massive issue for them to bypass because of the Sky-Lords using the terrain against them (I'll post the paragraph I wrote for their military in a bit as well) but once they do their troubles will increase because of the massive towers dotting the Sultanate's border turning the heavenly eyes (I keep mentioning these but essentially they're fantasy railguns) towards them.

In that case the IBRU is most likely just doing what the Pengu's are doing and staying out of the conflict.

Just felt like answering a bit of the comments on the list of ideas for reactions I made, I'll post stuff like an actual list of the Soukan city-states and sky-lords military later.
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>>77696302
>The Chaddish Radish
>>
>Sneed is involved in a long war against a Seed stealing insurgency located in neighboring Brazilistan. It escalated into a full scale war after the Two Grain Towers attack of 3001.
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If anon who wanted the story of the Belkan expedition to the Sultanate all I can say is SOON. Almost finished
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>>77697271
>they're fantasy railguns
Oh shit really? I always thought they were some kind of laser beam like the Harlan Tower.
>>
Sky-Lords Military:

The Sky-Lords have lost the ability to field enough numbers to match a typical army for decades now, so they have adapted the philosophy of doing much from very little. Scattered in outposts and small towers across the Peaks of the Heavens gaze ever vigilant eyes belonging to keen eyed trappers and rangers. Their main advantage comes not from single warriors however, rather the mountains that they reside in. After all “the peaks may be our captors, but they remain our defenders” as a commonly spoken sky-lord proverb goes. A small group of rangers, given the right amount of preparation they constantly remain in set up deadly traps such as triggering an avalanche right on top of a marching army or luring them into a herd of furious ox-goats. Right during mating season where they remain their most aggressive. When forced into combat however the dexterity and marksmanship with a bow remains unparalleled among any other race leading to many a sky-lord to leave their home to seek fortune as a mercenary and send back the money earned to their home, in hopes of securing a better livelihood for their family with the appliances such as modern furnaces they purchase. Many a ranger bring with them the prized beasts they battle in the mountains and even in some cases tame, such as the aforementioned ox-goat or chillmane tiger, most likely a distant relative of the dread dire tiger the Maritime Khuluritai so love. Magic remains a possibility among the birdmen of Flickfowl as well, with these abilities being translated into a method to boost a rangers stealth even further. These mages commonly form the very peak of sky-lord warriors each being captains of a trapper squad as a group of rangers is called.

Finally wrote something else for these guys.
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>>77698341
It looks like a laser, that's for sure but essentially by focusing the magical energy in its core that makes the device glow in the first place through a series of lenses it fires off a high-velocity magic projectile that looks kind of like the Soul Spear sorcery from Dark Souls if you know about how that looks but larger and slightly faster.
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>>77698404
Oh, and the projectile explodes in a burst of its remaining magical energy once it hits something. Their border outposts and city watchtowers are stuffed with these things.
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Bump, how is it that the thread suddenly bursts into life the second I look away
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>>77700798
One of the dinosaur-riding barbarians from the center of Lapus (I don't think the dude who had the idea wrote lore for them but I'll just go with it) stopping outside a Belkan garrison as his beast observes a Belkan wyvern rider.
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>>77699563
While slavery is illegal in Alkor, it is an open secret that the government turns a blind eye to allied nations who causally practice it. Anti-slavery groups such as the Republic of Free Men, the Utopians and Malsolia have begun to raid Alkorian freight ships supplying these nations as a result.

What isn't known is that Alkor has a secret task force specialized in dealing with these freedom fighters called the Narrowstead guards. Named after the first plantation they defended from a raid by Utopian fighters.

General Valts Grauffuer, leader of the Free Men's militia has had several skirmishes with these goons, and is planning to sent his troops to destroy one of their battleships docked at a port in Afrozil.
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Bump
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So when the Sartyrians go on the warpath for some world burning who would be hit first?

And to justify this perhaps it can be said that they need more fuel for the World Flame, and by fuel they mean sacrifices.
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>>77704346
My bet's on either side the Golems or the Second Empire. Both are fairly nearby but of they go east then the Fantal Islands, Crescent Islands and then the Tortles.
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>>77705674
Wait I misunderstood the map, all of the ones I mentioned are to the east. Should they go north than the entire Southern coast of Autia is their target.
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>>77705720
>Finally an enemy worthy of Brazil
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>>77704346
I’ve been meaning to ask about Sartyrian, do they have anything in their army minus their elven foot troops or has all other sentient life in Ignis died from the conditions or was sacrificed to the World Flame?
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>>77706276
I'd imagine they have a small group of dragon riders in case of fighting a significantly powerful foe.
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what's the name of the Sheep Folk's continent ?
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>>77706959
It's called Tismo.

>>77706708
Alright, thanks for answering.
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>>77706708
>>77706276
>The Sartyrian Military
>All armies are built around a core of heavy infantry In magically enhanced full plate armor. Primarily armed with weaponry enhanced with the flames of their cursed continent, Swords, Spears and Shields are all common armaments with Greatswords being less common. This infantry core is significantly smaller than what other nations can bring to battle but significantly more elite, Sartyrian warriors have centuries of experience, natural talent with pyromancy and all of the speed and grace of the Elvish race.

>Making up the largest majority of Sartyrian armies are summoned or created fire elementals. Pyromancers can either create them before engaging in battle, by manipulating the World Flame to create life from fire, or on the battlefield as every Sartyrian army will carry with it a brazier carrying only a sliver of the power of the Great Flame in Ignis. These fire elementals come In a range of shapes and sizes with the most common bearing the shapes of Men or Wolves. These creations are imbued with malevolent if basic intelligences and must be guided on the battlefield by Mages if any sort of control is to be exercised on them. Their main value is in the numbers they bring and the fear that they inspire in the hearts of the living.

>These creatures are often crafted into mounts for Sartyrian Knights, many cultures in Autia have stories of Black Knights riding horses fresh from Hell, the Sartyrian Knights are the elite of the Hosts of Ignis. They will often be seen riding Fire Elementals or Red Drakes into battle, they are particularly drawn to slaying the champions of other races and when not found in the army of a Lord they will search the world for a worthy battle.

>The rarest sight of all in a Sartyrian army is a World Dragon, an ancient beast as large as the Great Turtles of the Turtles race, these massive creatures will be rode into battle by only the strongest Lords or Mages.
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A small force of Sultanate nomads, bringing alongside them exotic desert beasts of all varieties. This clan in particular has experience with living near The Sandworm, one of if not the largest creature on the entire continent and indeed, the world that swims through the seas of sand covering the desert. In recent times the Nomads of the Great Worm as they call themselves have tricked the sandworm into swimming right into a vast attacking force belonging to the Second Empire tearing through them and leaving them as ripe pickings for the furious nomads whose scorpion and camel mounts soon overwhelmed the warriors through constant skirmishing tactics.
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Displayed are the legendary Outriders of Amentankhen, an ancient knightly order of cavalry that has existed since the ancient birth of the Sultanate named for the first sultan himself shown in an artists imagining of their charge. They are among the most skilled heavy cavalry to grace the world and known for a strict breeding program to produce some of the fastest and hardiest mounts one can ride.
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>>77694727

Night 4 - Plans within Plans

During the first hours of the fourth night little little fighting happened. The Harlbourg army continued to make preparations to retreat, and the Aesanaerian army prepared for when the Brass Strider was ready to use its sonic cannons against the debris field blocking the Ternarin Pass. The flanking Aesanaerian armies held their ground for the most part, as their role was to contain rather than attack.

Drawing on Magnolia Keeling's vast experience with unusual escapades, the members of "The Pact" came up with the unusual plan of infiltrating Duba's private harem tent. Jessica and Magnolia posed as Aesanaerian soldiers bringing an exotic new prisoner, Myra, to add to Duba's private collection (Myra was reportedly not trilled with this portion of the plan). Ack and Jans would infiltrate the tent from the side servant's flap, with Ack as a food delivery slave, and Jans apparently possessing the ability to make himself invisible. Magnolia would then activate the Sch'long-Hoof Summoning Brick she had recently acquired and use it to kill Duba and flee from the center of the camp.

Unfortunately, the plan doesn't quite work out as intended. The Sch'long-Hoof Summoning Brick was actually a fake that a rival of Magnolia's by the name of Victoria Swann had made considerable efforts to arrange to fall into her possession. Upon activating the brick, Magnolia was transformed into stone. Duba swiftly defeated Myra and Jessica, but was then set upon by the individual believed to be Jans, as well as Ack. Reportedly Jans transformed into a multi-eyed white cat, and had a titanic magical clash with Duba that ended with Ack stabbing Duba repeatedly in the groin before Jans disintegrated his head with a blast of magic.

Jans then grew wings and talons and flew out of the tent with Ack, Myra, Jessica, and statue Magnolia in his grasp.
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>>77710063

Aftermath:

With Duba dead, the Aesanaerian army lost its sense of purpose. Without his considerable magic, the Brass Strider was never fully activated, instead it was allowed to fizzle out a day later. The more devote followers of the Brass Lord took this as a sign that their god no longer favored this venture and returned to their home cities. The mercenaries and tribes that followed other gods continued raiding for several days, but picking were slim now that the Harlbourg army was properly marshalled, and their own numbers heavily reduced.

The leaders of Harlbourg declared the battle a great victory, but cynics, Henry Brockdale included, were quick to point out that the Harlbourg army had under performed against a smaller force, and had only won thanks to a highly unlikely series of events. Furthermore, the Aesanaerian army had not suffered significant losses, nor did they represent the full strength that Aesanaeria could muster. Many considered the battle to be inconclusive at best.
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>>77710082

Epilogue:

Henry and Jessica Brockdale continued to serve alongside each other in the Harlbourg army despite never agreeing on anything. Both were highly decorated for their actions.

Jans denied any involvement in defeating Duba, claiming he resigned his commission two days earlier to return to his hometown to run for reelection.

Myra and Ack were paid handsomely for their (minor) role in Duba's death, and retired to Hoogivs swearing to never adventure again (but they did).

Statue Magnolia was honored with being installed in the middle of a nearby desert town where she was declared a savior. Unfortunately the statue was stolen by university students and placed in a brothel instead, where she remained for two weeks before being transformed back into a person by a wandering hag. She tracked down Jessica for her reward money before departing for new adventures.

Adras Adrastos was bribed with two hundred solid gold nipple rings and associated chains to never attack Harlbourg again.

Rumor has it that Duba has yet again been reincarnated and is currently plotting his revenge.
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The ancient realms of Soukos are known as the city-states, called such for being independently acting realms for the most part throughout history. Across the rocky coasts of Soukos through the small whitewashed fishing villages and peaceful hamlets arise these gargantuan realms each with a unique and storied history. Due to this each city-state has a unique trait that embodies itself in the mannerisms and manufacturing of that land. Typically these cities are located on the coast and visitors travelling there for the first time would be met with buildings resembling seeming to stretch into the sky at impossible angles, great temples to the local pantheon and a crowded harbor being filled with neo-triremes, merchant boats and all sorts of smaller crafts in a cramped merchants quarter. And this is just the port, the many districts of these city-states stretch inland with many a wonder being found to anyone travelling through. Due to this scale, even the small and relatively minor city-states have extremely dense populations of at least 100,000 due to centuries of growing and a constant influx of merchants and travelers coming to seek their fortune. The size and unique traits of these cities result in massive armies being formed and used as a city-states personal militia rather than a national army being sent out to fulfill the cities own purposes rather than assist in a greater endeavor. This has led to a lack of understanding between say, Crætians and Cornithians to use two major regions as an example and many, many civil wars. The shocking level of pettiness and spite between supposed "paragons of order" has often lasted for many generations with periods of halt from some new ruler or revolutionary technology allowing the disunity to be stopped with one specific faction rising to the top and dominating the others.
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>>77710224
These have either led to another, larger civil war or a golden age for the republic with the last one of note being just before the Eldrian Empire had reached its peak where the areas now known as the Nantic States were all explored and thoroughly mapped out, resulting in the modern day map of Autia being made alongside many settlements being established and trade being made with the then tribal locals. This "age of expansion" was put to an end with all forces being recalled to the homeland as the city-states had engaged in yet another civil war, this time kickstarted by Sparathus against Athíens. In the two centuries it took to resolve this conflict the former colonized portions of Autia developed their own cultural identities resulting in the modern day Sorgos humans inhabiting those parts in places like Aesnaria, Brazilistan, Voluntas Pact etc. These ages are also periods of great change with formerly small city-states rising to power, recently the land subject to this transformation has been Macedinios having birthed Dimitar. Through his impeccable leadership and usage of tactics adapted from his homeland such as the phalanx he assimilated several neighboring city-states and
seemingly overnight successfully invaded Thïbesse, a feat of such magnitude quickly made many other major city-states swear fealty to him and lead to a new age of prosperity following the unification of the realms. It has been two hundred years since that time and Soukos has restarted contact with its former colonies, trade has increased by almost double and the land has slowly pushed against the northern border aiming to find the ideal time to strike again and take all of Rinosol during the upcoming war.

Nearly done with a bit of extra history for the Soukos Republic, after that I'll just write a list for the city-states I've been mentioning as I have a good number already planned.
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Pumkins
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>>77710571
The initial assault upon Belkor was a failure, yet even with the force sent by the Soukans being merely a dispatch of the greater Corinthian army Belkor took noticeable damage. An attack with the full allied strengths and desires of all the city-states and the useful aid of their Belkan allies will surely be enough to take the island in their eyes. And with the Ercaenmedians being embroiled in their own conflict and Belkor being damaged from the initial assault who would disagree with them? And on the part of Dimitar, through the use of several powerful materials such as a massive transfusion of aetherroot into his veins and multiple body preservation rituals being undertaken inside a temple to each major god of the Soukan pantheon the dictator remains alive today, still performing his duties as leader of the city-states. By this point with death seeming further than ever for him, a contingency ritual has been planned should he ever fall where his youngest heir will be used as a vessel for the spirit of Dimitar to control . This is achievable through the power of several necromancers keeping his soul temporarily tethered to the mortal plane and a carefully groomed heir to serve as the perfect vessel should the worst come to pass.

Alright now that I finished adding some additional information to Soukos I'll make a list of each major city-state. Just imagine them as having both the population and means of functioning as the ten kingdoms of Ulthuan in WHFB. This is because it's a similar situation with each region having unique units it fields in battle and different leaders and noble houses. It'll have to be after this post as I reached the character limit again.
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>>77710847

Macedinios:
The youngest city-state to gain the major status and northernmost of them all, Macedinios is famed for the skill of its sarissamen and is attributed to inventing the phalanx military formation. Some regional units of note from these parts would include the Flamespitter Sarissamen and their flaming spear which can fire magical beams of pure heat capable of melting a hole in a steel sheet and the Amazons who inhabit those lands.

Cornithus:
A city-state constantly at the forefront of innovation, seeking only to further the arts which results in stunning pieces of clothing and armor coming from the land. However the Soukans consider war an art too and in this front the city isn't lacking as it manufactures the great ballistae, repeating bolt throwers, sanctified missile launchers and other artillery pieces used by the Soukans. Covering the coast of the city on white lighthouses are the fabled dragonkiller ballistae, named such for piercing and destroying the skull of a world dragon when they were first unveiled in an attempted Sartyrian raid on the land. The most famous unit from this land are the Gladius Sailor Guard, well trained soldiers and sailors who patrol the coast and stop any piracy occuring and in some cases even facing against beasts like a rogue cyclops.

Crætus:
The land of beasts as it is known to most is located on an island and filled to the brim with great mutated monsters roaming and terrorizing villages. With the assistance of Centaur Reavers and Satyr Skirmishers, two units of great renown from this region these beasts can be subdued and serve as the warbeasts used in a greater Soukan army. These include the Bonded Cyclopses, Warsphinxes, Manticores, Battle Hydras, Centaur Reavers, Satyr Skirmishers and Soukan Harpies, the last three being friendly and assisting the Soukans capture these beasts.

Alright I would write more but I'll probably head to sleep now. There are four city-states left.
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>>77710106
>>77710082
>>77710063
A worthy end to the story anon. Thank you.
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>>77710597
Performing some sort of harvest festival dance.
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>>77710597
Tell me about the Pumpkin army anon.

Can a lowly peasant like me join?
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>>77710571
Good work with the history.

FYI, as far as I can tell, the history of the world plays out as follows (lots of stuff missing, from 600 years ago onwards, I was sticking to stuff where dates are stated or can be guessed (I assumed a generation is 20 years, but if longer some dates would change)):

History:
- Khimere Empire and Tortle Realms formed
- Khirmere Empire destroys itself in civil war
- Ogrillons dominate much of the world, but are then destroyed by the Sartyrians, who then collapse thanks to Smelter's disease
- Jinsan Empire exists, then collapses in civil war, dates unclear
- 600 years ago, the Nantic Empire forms rapidly, but goes into decline. The Union was mentioned in this time period, therefore the Jinsan Empire had presumably already collapsed by this point. An Eldrian princess is mentioned as existing in this time period, so the Eldrian Empire or some predecessor probably existed
- 400 years ago, Eldrian Empire reaches its peak, Soukos Republic falls into a major civil war and loses touch with its colonies
- 300 years ago, collapse of the Nantic Empire
- 300 years ago, Persquaria begins its war with the raw magical forces of Eldr, meaning presumably the Eldrian Empire had collapsed by this point
- 200 years ago, Soukos Republic reestablishes trade with its former colonies
- 200 years ago, the Belkan War/The War in the North/Northern War
- 129 years ago, Belkor becomes a separate nation
- 127 years ago, an island disappears in the Emerald Isles under mysterious circumstances
- 100 years ago, Harlbourg separates from Alkor
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>>77712820
Jinsan collapse was around 700 years before the present date.
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Napan:

People:

The inhabitants of Napan are known as Napanese, a term which can refer to both the native humans, or the "spirit animals", a diverse race of shapeshifters that can take on many forms.

The native humans are a Jinsanic race, though they can be distinguished by the fact that they have finer features and paler skin then their closest neighbors, believed to be a sign that almost all of them have at least a bit of spirit blood in their veins. The people of Ercaenmedi are believed to be their closest relatives, though history does not record how the Ercaenmedians ended up so far from their homeland.

The spirit animals are believed by many to be a form of fey, through the Napanese don't distinguish between fey, demons, and dead souls, seeing all as spirit worlders. Each spirit animal has one humanoid form and one animal form they can switch between. The animal form sometimes just looks like an animal, but most are larger than their normal animal equivalent. Some humanoid forms can pass for human, but most retain animal feature, and in some cases only have the upper body (or much more rarely just the lower body) of a human. There are thousands of "breeds" of spirit animals, some of which have fewer than a dozen members, but there is never any risk of a breed dying out, spirit animals can mate with any other form of spirit animal, and sometimes one of the rarer breeds won't show up on the lineage again for generations. When a spirit animal mates with a human, the children are usually human, and the grandchildren almost always are, though some non-human traits may continue for generations.

Spirit animals aren't the only fey living in Napan, many others can also be found here like harpies, fey goblins, fey dragon breeds, nymphs, sprites, oni, and several forms of giant.

Napan attracts many immigrants and visitors, particularly from its neighbors and parts of the Nantic States.
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>>77715457

Religion:

Napan has a complex religion with thousands of acknowledged gods and other powerful spirits, though some of the more powerful ones are recognizable as gods worshipped by outsiders. The most popular gods are; Go-Hana (mother goddess, love, lust, beauty, fertility, fashion, creation, music, magic, sex), Okamiokami (father god, self-reliance, self-improvement, trickery, rage, male seduction sex), Reinboyunikon (less evil version of Deadicorn, strength, dominance, ambition, power, freedom, dark magic, male virility, sex), and Hoippuredi (less evil version of Gogotha, pain, manipulation, female seduction, creativity, betrayal, loss, sex).

It is often noted that Go-Hana and Okamiokami are worshipped in a fairly similar manner to in Ercaenmedi, which is often seen as proof of the strong ties between these peoples.

It is also often noted that the top four gods in Napan (plus many of the minor ones) are in some way associated with sexual activity. Taboos are far more lax than in other parts of Autia, mostly thanks to the semi-animal nature of its dominant inhabitants.

Aside from the main gods, many in Napan see it as "cute" to choose obscure gods like Grumpypoo, Itch-Monger, or Ballsack and Sackball as their personal patron deity.
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>>77715470

Magic:

The spirit animals all have innate magical powers, though some are more powerful than others. It is possible to expand these powers with training and academic study, though many don't bother. The Napanese humans also usually have high innate magical potential, and some can use powerful magic intuitively, though most require training. There are few types of magic that aren't practiced on Napan, though necromancy (except summoning non-corporal spirits), dark aether manipulation, mind control, reckless demonic magic, and flesh molding are all frowned upon.

Spirit animals typically have far more innate magical potential than Napanese humans, allowing them to fill a dominant role in Napaese society despite their lesser numbers.

The innate magical potential of Napanese spirit animals and humans decreases the further they get from Napan.
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>>77715507

Military:

Napan's standing army is really nothing but a bunch of bureaucrats that enforce laws and recruit militias when needed. Powerful magic users and martial arts academies are always willing to due their patriotic duty when asked, though a lot of minor issues are dealt with by free-lance bounty hunters known as monster hunters instead.

The standing navy is more powerful, and handles the threat of external invasion. The wooden sailing ships of the Napanese may seem bulky, primitive, and overly ornamental, but they are heavy enchanted, and typically carry many powerful spell casters.

Martial arts academies teaching a wide range of martial traditions (of varying practicality) are common in Napan. Some, like the ninja clans and sword mages, have lots of battlefield potential, while others are used more to help focus emotions and improve physical condition.

Most militias have access to gunpowder weapons, but mastering such devices is seen as more of a necessity than a talent to be proud of.

Napan lacks an air force. Certain types of spirit animal (particularly those with a dragon form) are dangerous in the air, as are friendly harpy tribes and true dragons, though unfortunately all of these beings are notoriously fickle and risk adverse.
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>>77715520

History:

Napan was once home to the capital of the Jinsan Empire, but lost its status as the Empire split into several warring factions. It split off to form its own independent state, but was drawn partially into the orbit of the Shahdom through a series of marriage alliances and treaties, becoming a so-called "Sister State". Although the Sister State system has largely collapsed in modern times, it still maintains close ties to the Shahdom and Rig'Nood due to linkages in the royal families in each of these nations.

For the most part, Napan is a fairly isolationist state, though it sometimes uses its navy to protect its "Sister States"; the Shahdom and Rig'Nood, such as during the disasterous Walker War when The Union, Alkor, and Kornheiseria ganged up on Rig'Nood and the Shahdom after a minor conflict between an Iron Crown monastry and a Rig'Nood tribe escalated.

Pirates based in the Bridge Islands sometimes raid the island, but it is generally rare for hostile powers to set foot here, aside from two failed invasions by the Union.
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>>77715531

Economy:

Napan is a lush, magical nation where all the necessities of life are abundant. The spirit animals dominate politically and economically, and have a hierarchy based mostly on age, magical ability, and breed. Most spirit animal breeds can live for centuries, during which time many become skilled artisans, bureaucrats, performers, mages, politicians, and martial artists. High status spirit animals typically have large numbers of students, servants, and a harem of willing mates seeking wealth, power, knowledge, or who are genuinely infatuated. These hanger-ons are mostly humans, but some lesser spirit animals as well. Those who have learned sufficient skill from their masters often branch off to set up independent operations elsewhere, though it is rare for a human to achieve the level of mastery required to join the upper class. At the bottom of the social order are outcasts seen as too socially inept or ugly to become servants. But even these individuals usually live comfortably due to the charity of others and/or participating in the grey economy.

Napan is self-sufficient, but sometimes trades high quality luxury goods and enchanted gear for top end technology and foreign novelty items.
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A rarely seen Orgrillon wandering abroad outside of their domain on the Dead Man's Hand. This particular warrior seems to have been charmed or bewitched in some manner by a magically inclined woman. Few could ask for a better bodyguard. Who could this woman be, and how was she able to enthrall such a mighty brute?
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>>77633881
>Appears on your shore
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>>77690127
>Ercaedehorn has mounted an attack on Belkan Arktikos following the deployment of 75% of it's troops back to Belkan

This surprised the homelands of both nations as it is the first time in recorded history that a group of Ercaenmedians have declared wars on a group of Belkans rather than the other way around.
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>>77682108
>Fourth earliest archived notes of an IBRU inhabitant, notes where written by Norberto Leal Ferraz:

It has been 9 months and 2 weeks since we've been tossed into this place by the maelstrom, I think we have been transported somewhere close to the poles as the sun hasn't set in the last three days. Hugo has spotted something new. A large village located inside of a crater, he didn't recognize the architecture. But it seemed to have been inhabited, as he saw smoke coming from it. We're planning a expedition over morrow. Furthermore we also had met some other Brazilians, they had been using a riot truck as a makeshift snowplow and drove it across the ice. They said that there is a derilect airliner further south, but avoided it as they saw some big creature flying around it. Speaking of big things we still haven't heard any reports of the thing below the ice.
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>>77717000
A Sartyrian Steelcutter, armed with swords so unfathomably hot that they can cut through steel like a hot knife though butter.
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>>77712009
Sure, if you don't mind being designated emergency food.
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>>77715997
>atheists be like "go grandpa!"
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>>77715997
A resident of Halem who became terribly lost during a storm and is now stranded on the beaches of the Dead Man's Hand.
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>>77712820
Good list, just wanted to mention that around the time the Jinsan empire was formed Soukos had established small trade colonies and basically owned the region that’s now the Nantic states as no one could really do anything to stop them. Some portions of land were permanently colonized and became Sorgos nations when they left but the rest having only small ruins scattered throughout gained a unique identity.
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>>77714792
A deal is struck between a persquarian and a Miqdaadite over a smuggled piece of coral from the Tortle Realms. The price is high as if a thief gets noticed they're most likely ending up in the mouth of a patrolling Great Turtle.
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>>77711211

Athíens:

By far the most populous of all the city-states, Athíens is first visible from miles away because of their great lighthouse (which also serves as a potent beam weapon like the Harlan Tower but this is kept a secret) as a sprawling mass of spires, balconies, airships flying around and weapons being tested, overall a shockingly vast scene. In fact by this point the city has reached such size and age it could be reasonably be called a megacity, a term coined by a scholar from one of the many universities dotting the realm. While the size may be impressive Athíens itself it famous for being the most pious of all the city-states, setting up a great hill filled with temples to every god on the Soukan pantheon be it major or minor. These shrines serve great use outside of prayer as well for Cornithus often sends massive weapons shipments over which are brought inside a temple and blessed with a trait belonging to the god, granting in most cases enough strength to blow an iron beast of Yr in half. Typically each blessed artillery piece has one or two blessings but in some rare cases a weapon can rise to such notoriety and age that it gains the blessings of all the gods on temple hill receiving the title "everchosen", the most recent of which being an ashtongue of great renown. These weapons are then interred in shrines to be brought out in times of great need. Some famous regiments from these parts include the Fonias-Pattern Repeater Crossbowman who use their crossbows to fire a volley bolts that can pierce a mans heart in a single shot and the Ashtongues, a recent invention consisting of a drake shaped mouth letting loose a stream of Soukan fire. This fire is said to be able to burn even under a river with a current going through and has been mounted to the prows of ships allowing them to burn through almost everything in front of them alongside a newly formed regiment using smaller versions as some sort of "flamethrower" as they call it.
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>>77718691
Holy shit I reached the character limit in one city-state post, alright then.

Delphus:

A city-state slightly inland from the coast and resembling more of a long series of farmland than one of the densely packed standard city-states with its vast population with them instead being more dispersed out across the small villages making this region up. The primary attraction of this land is the massive Temple of Apolion, god of the sun and prophecy and one of the major gods of the Soukans (I'll make a list of their major gods after this, won't be as long as this one but I'll also make a currency they use and such) with even Athíenans grudgingly admitting they have the superior temple. This temple serves as a great school of all those Soukans who seek to hone the inherent magical power gained through secondhand exposure to aetherroot alongside the home of the oracles, a subclass of mage with powerful divination powers. Both these battle mages and oracles are the famed regiments from this land capable of performing great feats such as trapping the enemy in an illusion so powerful they kill themselves off before ever reaching the hoplites or a key, if vague insight allowing the Soukans to win a battle through this prophecy. Aside from the temple, Delphus is a relatively quiet and peaceful place famed for the quality of the food and woolen crafts grown there which are often sold in markets all across the republic.
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>>77719196

Sparathus:

Being a rare example of a landlocked city-state, the great halls and arenas of Sparathus are primarily connected to the outside world through the Eurotasse river and long ago they were the most powerful of all the city-states through their lust for expansion. This lust came to use when the Soukans spread out throughout Autia as the Sorgos countries formerly consisted of tribesmen ruthlessly and forcefully banished from their lands and put into bondage as slaves for the Sparathans. These slaves would be taken back home and put to work as the helots, the term used for the lower class in Sparta as aside from performing most manual labor as the Sparathans pursued more martial professions. Alongside that a tithe was always extracted of fifty young men from the helots per every two months to participate as gladiators in the massive arenas known as colosseums the Sparathans built. While all city-states in Soukos have at least one collosseum the Sparathans took great enjoyment from the deadly battles occuring in the pits as wild beasts were released and gladiators made to fight each other. In the time of Dimitar he demanded the Sparathans to cease the tithe and use the helots for something outside of free entertainment however in order to avoid a civil war between the easily angered people of Sparathus, in exchange for the helots receiving a degree of freedom they shared a massive debt they had to work off to their overlords. As such in the modern time not much has changed with the slave class simply becoming a brutally oppressed lower class made from the families of the former helots. Regimentwise, Sparathus has a great deal of (in)famous regiments due to its vast military history and being the original city-state to employ the hoplite as standard foot infantry.
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>>77719311

Some of their greatest regiments include the Black Blades, unparalleled swordfighters wielding enchanted obsidian blades with such strength that even a slice from the sword of a Sartyrian Steelcutter could not break it and Steelcutter in question soon losing his head. Alongside this the Bronze Boar Riders are extremely tough cavalry riding the massive bronze boars, descendants of the giant Erymanthian Boar captured by the first hoplite Heraeclesse and the national hero of Sparathus as part of his ten great tasks. The boar was brought back home and through several alluring female boars a whole new generation of boars far exceeding the standard size a boar should grow to being born. These boars had tusks of bronze like their father and were adapted into the greater military. Lastly, any gladiators who go past their first month in the colosseum without being slaughtered gain their freedom through forced service in the army, using their combat experience against warbeasts to serve as potent shock troops.

Quick note, the smallest city-states at least a population of 100,000 however the major city-states have populations numbering in the millions. The most populous one of Athíens is ancient enough to have a population of about 3,500,000.
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>>77719642

Thïbesse:

A city state obsessed with all forms of transportation, Thïbesse is a well ordered city split into several districts with machines such as chariots and trains constantly driving around heading to whatever destination they seek. In fact, several buildings are in towers only accessible by flying up to that height allowing the engineers at the top to sketch concepts for future airships in peace. As a byproduct of its love for transportation, historically Thïbesse has produced among the finest charioteers in the world with its pegasus and holy eagle chariots being famed for their ability to swoop over their enemies and fire down. The most famous pegasus chariot rider was the hero Bellepheron who is known for slaying the deadliest chimera ever to live before tragically falling off his chariot to his death. This story, immortalized in myth has brought the pegasus outside the negative stigma most horses are seen with due to its clear divinity and lack of connection to deadicorn. Alongside this the holy eagle chariots serve as incredibly versatile scouts by surveying the nearby terrain and dismounting to launch an ambush on a raiding party. That is not to say that Thïbesse hasn't modernized either in the current era, as it has developed two noteworthy devices that allow for flight without the training of an animal. Firstly there is the Soukan Skyslicer, a beautifully crafted fighter plane with far more speed than most other fighters can hope to achieve, typically employed in fast bombing raids as they sail by destroying the enemy garrison and leave in a flash. In exchange for being manufacturable and not needing a rider, the Skyslicer takes far more specialized training to use in order to pilot and use the many levers attacked to it and release the bombs in the correct area in order to not hit an ally behind you.
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>>77719896

And right before the creation of the Skyslicer the Exerevnitis airship was also created and manufactured. Due to its design allowing it to be far lighter and more maneuverable than the airships produced by the Nantic states, the airship is also outfitted by two dragonkiller ballistae to easily make up for its lack of heavy guns and typically serves as a troop carrier. It serves as one due to its ability to quickly transport and drop a group of hoplites right where they are needed in battle while giving them a briefing on the journey.

Alright, list of all major city-states complete. Now to start the far easier to complete religion section which is essentially just a renamed Ancient Greek pantheon.
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Narjee:

The only sentient creatures that live inside the Eldr. They seem to be Immortal in some way shape or form considering that certain individuals of their species show up in different Eldr cycles. They have been first seen 288 years after the formation of the Eldr and present ever since. They are responsible for creating the border stones of the Eldr and the Helix bridge in the Persquarian part of the Eldr (to Persquarias dismay). The White Spire also known as the walking tower is their only known city and as its name sugests it changes positions between the Eldr cycles. No one from outside the eldr has ever returned from there. People aren't even sure if it is possible to even get to the spire alive in the first place.
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Religion:

The Soukans exclusively worship a local pantheon of deities originating from the aether and uplifting the disparate tribes formerly inhabiting southern Rinolsol. From then on these entities have been worshipped as gods with the most powerful of them being seen as all members of a complicated divine family tree.

These gods include Zeupiter, leader of the gods and god of the sky, the weather, thunder, lightning and men with each of these aspects also being filled out by a lesser god. Next is Nepseidon, god of the water, the ocean, the sea, sea life, earthquakes and all horses that aren't under the dominion of deadicorn, Hadiese, god of death, law and the underworld, Apolion, god of the sun, prophecy and passion alongside his sister Dianartemis goddess of the moon, the hunt and wild animals. These five gods are the most widely worshipped with the other major gods being Demitere, goddess of farming and fertility, Aphrodinus, goddess of love and sex, Minervus, goddess of art and knowledge and Mares, god of war, rage and honor.

The gods often bestow blessings upon skilled warriors and weapons inside their shrines or should they be particularly loved in battle with cases of warriors suddenly becoming twice as deadly as they already were appearing countless time in Soukan myths due to this godly favor.

No other gods are recognized and worshipped by the Soukans however small temples to these gods appear in the merchant quarter and other districts of city-states where foreigners go.

The churches of Zeupiter, Nepseidon and Hadiese are fierce rivals and constantly battle to see who can make the largest temples with the most offerings. Currently Hadiese is nearing the status of becoming the most venerated god as the war and the death that will come with it comes closer with many warriors praying for their souls to arrive in Elysium, the heroes fields.
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>>77721149

Magic:

Magical potential is extremely common among children due to constant prayer at temples resulting in the secondhand inhaling of magical substances such as aetherroot and other such magic incenses which are burned. As such magical is seen as a useful tool in battle with even the most basic of hoplites having some rudimentary performance enhancing abilities performed with magic.

Anyone seeking to further their knowledge of the magical arts travel to the Temple of Apolion in Delphus to receive a more in depth training and due to the scale of the establishment and the amount of battle mages the army in general has a great variety of these mages. The schools of Aether Manipulation, Energy Creation, Dimensional Magic, Summoning and Enchantment all have courses in the temple with a limited form of Necromancy being taught to worshippers of Hadiese. As such battle wizards and useful assets with at least one per regiment performing great feats such as bringing down the lightning of Zeupiter right into a crowd of fighters.
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>>77721149
>>77721303

Economy:

As the soil is more suited to growing magical crops only growable in these lands rather than much food crops, the economy of Soukos is mostly trade based with these luxury goods being sold alongside assorted works of art, wine and olives. Otherwise all food is imported into the city-states and sold in the vast markets located within the merchant districts. A good portion of the magical plants they sell are also kept by mages to consume in battle and raise their already powerful magical abilities to an even higher level for a period of time. The drachma is the accepted currency all throughout Soukos following the removal of unique currencies for each city-state.

Gunpowder:

Though denounced as cowardly weapons that take far longer to reload than is acceptable, the republic does acknowledge the use of guns in the modern day and while their repeater crossbows are more powerful a vast swarm of bodies with firearms is also an effective tactic. Thus, several regiments worth of armed mercenaries from all over Autia have been hired as part of an organization known as the Praetorian Guard who give their useful skills with firearms in return for a hefty paycheck. Gunpowder is used in the form of the many cannons that line the lower decks of neo-triremes however.

Navy:

As mentioned several times, neo-triremes are the primary vessel of the Soukan Navy with the automated portion of the battleship/trade ships replacing the many holes for rows to stick out in the lower decks with a cannon in each. This has led to an extremely devastating broadside belowdecks as the amount of cannons crammed into the boat is staggering. Abovedecks however dragonkiller ballistae are employed as rotating turrets to fire and destroy the hulls of ships or do substantial damage to the armored portion of enemy ships. Alongside this, Skyslicers and Exerevnitis airships fly ahead of the main force performing quick attacks before fleeing.
>>
Their Great Lighthouse, which also serves as a potent Beam Weapon like the Harlan Tower

That makes me wonder, lets say there are hot air balloons with mirrors attached floating between Soukos and Belkan that would extend the range of their Beam Weapons. And these beams would collide mid-air, what would happen? Would they pass through one another? Clash and push eachother back? Cancel out? Blow up? Get isekai'd to Earth?
>>
>>77721656
Probably some sort of bright collision with each tower straining to push each other back. This creates a stalemate for a while until something messes up and the power supply for the other tower is temporarily gone giving enough time for the other beam to blow that tower up.
>>
File: Hoplite Captain.jpg (43 KB, 450x595)
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>>77721149
>>77721303
>>77721708

People:

The Soukans are a slightly tanned race of seafarers and poets, being the original Sorgos humans. As such when they restarted contact and trade with their former colonies it was clear the maps of who were descendants of them was correct given the similar appearance and skin tone. Sorgos humans in general are generally hardier and slightly taller yet less naturally nimble then most Nantic humans and use this to their advantage with powerful spear walls or armor to reinforce their already powerful frames.

Other races in Soukos include Nantic, Jinsanic, Malsolian and limited amounts of Shaobon humans are foreign traders and expatriates with dwarves and elves seen as far more exotic foreigners yet they both have small quarters set aside for their population in the city-states.
>>
>>77721958
>Using spear walls in an age of cannons
Not gonna make it.
>>
Alright, seeing as I've been posting a good bit about random units from Soukos it's time to actually post some reference images for them.

https://i.warosu.org/data/tg/img/0386/89/1426321067686.jpg
https://i.pinimg.com/originals/73/9b/1a/739b1a15e32448f391ffcd666ae72f2a.jpg
Standard Hoplites

https://i.pinimg.com/originals/4a/5c/28/4a5c2829bd7b0f0aafdeb8bf8b298fe0.jpg
Hoplite Captain

https://i.pinimg.com/originals/a4/47/8e/a4478e38b323ae7507cf5dde7b7b1e97.jpg
Hoplite Lieutentant

https://i.pinimg.com/originals/a6/dc/6a/a6dc6a17ceacb2f4ee1862ebbaf41301.png
Hoplite Admiral

https://i.pinimg.com/originals/eb/e3/cb/ebe3cb9bca077c29d75c27b768b78b91.jpg
Hoplite General

Just the hoplite stuff for now as I'll go eat, regional troops, artillery, warbeasts, navy and air force come later.
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>>77722081
Eh they do have stuff like armored cyclopses, demigod leaders and several types of artillery to back them up as I wrote above. Their survival is possible.
>>
>>77721199
The first thing General Valts Grauffuer saw when he and his men broke down the palace doors after they had infiltrated into the Drow City of Myr'klyt. He heard rumors of the city being a nexus for slave trading and did not expect to be interrupting a BDSM bukkake.
>>
>>77722115

https://darksouls3.wiki.fextralife.com/file/Dark-Souls-3/Giant_Avelyn_Concept_Art.jpg
Dragonkiller Ballistae, the typical artillery piece used by the Soukans and brought into battle atop a massive cart

https://cdna.artstation.com/p/assets/images/images/004/328/282/large/choong-yeol-lee-personal-work-3.jpg?1482486764
The far larger variant used in the city-states to sink even the largest of attacking battleships in one or two shots

http://ayay.co.uk/backgrounds/fantasy_art/keith_parkinson/flame-cannon.jpg
Soukan Fire Cannon, currently being shot upwards as a test for the field

https://i.pinimg.com/originals/ab/81/03/ab810372ed4525278c844c87b16c9c0c.jpg
Artists depiction of the Great Lighthouse of Athíens in ancient times, since then it has only grown in size and updated with modern technology to power the great beam that serves as the guiding light for passing ships within

https://i.pinimg.com/originals/f1/04/72/f10472628a0209e0cd8522a0eccc3911.png
Standard cannon used in neo-triremes and ground combat, blessed through a ritual inside a temple of Zeupiter

https://miro.medium.com/max/1400/0*NkCmL41UqdXXJGnx.jpg
Relatively small ashtongue mounted to a bireme, a smaller version of the neo-trireme meant for making landfall or boarding with
>>
>>77723429

https://i.pinimg.com/originals/7d/ba/3c/7dba3c8fc738ac767e78025effbc3c8a.jpg
Bonded Cyclops

https://i.pinimg.com/originals/1e/b5/1f/1eb51f24e7ab1ab7523bf92610f4c573.jpg
Warsphinx

https://i.pinimg.com/originals/b7/36/95/b73695446b864614d889e68e93d5d101.jpg
Manticore

https://i.pinimg.com/originals/5c/16/7f/5c167fe068bb24a597a6dcf8c9122931.jpg
Battle Hydra

https://i.pinimg.com/originals/c7/e8/a0/c7e8a0da844fad69262e11ee88c357f5.jpg
Centaur Reaver

https://i.pinimg.com/originals/db/d8/ea/dbd8ea01fc8fdd631638dee54fe9195e.jpg
Satyr Skirmisher

https://i.pinimg.com/originals/3d/e7/d0/3de7d0951562c05f0b9e9ba334f2fb21.jpg
Soukan Harpy

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/e07605dc-4a2b-4378-bd10-7190bb315758/ddyivvd-ab256ced-ce1b-49a6-8951-2070c1756a74.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZTA3NjA1ZGMtNGEyYi00Mzc4LWJkMTAtNzE5MGJiMzE1NzU4XC9kZHlpdnZkLWFiMjU2Y2VkLWNlMWItNDlhNi04OTUxLTIwNzBjMTc1NmE3NC5qcGcifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.F0EigmqS2LWRZvf7c2-VRrwO8doBQQXN1S3sqqCUk9g
Crætan Drakon
>>
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>>77723616

Alright this is the last part for reference images for the regiments I've been mentioning.

https://pm1.narvii.com/6615/ddcaaa6540a51fc8605321b5e4f5a72268bdc3b1_128.jpg
Neo-Trireme

https://i.pinimg.com/originals/b1/6f/85/b16f85f79804431221e9bf3df3cc69a7.jpg
Flamespitter Sarissamen

https://i.pinimg.com/originals/b4/e6/2d/b4e62dc9f1d09386b8db021ba3f2eac2.jpg
Gladius Sailor Guard

https://i.pinimg.com/originals/d6/df/f5/d6dff5eea858215ba8dc4ad56713cc2c.jpg
Fonias-Pattern Repeater Crossbowmen

https://thecollector.b-cdn.net/wp-content/uploads/2020/03/image1-7.jpg
Soukan Battle Mage

https://upload.wikimedia.org/wikipedia/commons/d/d9/Circe_Offering_the_Cup_to_Odysseus.jpg
Oracle

https://cdn.discordapp.com/attachments/811414480796909613/814202937525403708/unknown.png
Exerevnitis Airship

Soukan Skyslicer (shown in pic related)

https://i.pinimg.com/originals/69/c2/e9/69c2e9ece9eb149d2def96a5aa199e17.png
Black Blade

https://i.pinimg.com/originals/b5/49/a8/b549a86f15a03cc9519b63621d0367fb.jpg
Bronze Boar fighting his soon to be rider as part of an ancient ritual

https://upload.wikimedia.org/wikipedia/commons/9/9a/Hohenfriedeberg_-_Attack_of_Prussian_Infantry_-_1745.jpg
Praetorian Guard
>>
Rolled 62 (1d100)

>The Alkorian Intervention in Corinthian
The 12th Battle Squadron based in Belkor but on exercises during its attack, is one of the first Alkorian units to respond. With Commodore Winsley of the Ironclad First-Rate HMES Treadnought deciding that a close range bombardment of the city of Corinthian will be enough to force a cease fire upon the Soukons. While this move is strongly argued against by his captains, they argue that it is better to make port at Belkor to drive the Belkans out and then attack the Soukons, their concerns are overruled and the Treadnought and it's escort of steam frigates, as well as the old wooden Second-Rate HMS Majesty, make sail for Corinthian.

Naval battle?
>>
>>77724118
Sounds good by me, so should I roll? If I lose the Alkorians probably bypass all the naval defenses and have to deal with all the weapons on the coast alongside the very angry Soukans who live in Cornithus.
>>
Rolled 17 (1d100)

>>77724164
Well here's my roll, my luck isn't the best so I'll probably lose.
>>
>>77724217
Wow would you look at that. This is why I never roll off against anyone because for every time I do win I've already lost like 5 times before then. Anyways it's honestly fine, the Soukan counterattack was probably very rushed meaning a relatively small amount of the Cornithian fleet arrived in time to fight the 12th Battle Squadron and were curbstomped. That's my interpretations of the events that just played out.
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>>77724217
>>77724304
Should I roll against the city now?
>>
Rolled 35 (1d100)

>>77724398
Go ahead.
>>
>>77724408
At least it’s slightly better than last time. Anyways have fun beating Cornithus up as I have a very low hope of actually winning this.
>>
Rolled 42 (1d100)

>>77724408
You overestimate my rolling skills sir. I too am awful and will probably fuck up.
>>
>>77724764
They were close that time. Anyways in that case as they were fairly close I assume the 12th battle squadron sacked Cornithus for a while but eventually fled when the reinforcements arrived.
>>
bump
>>
>The Battle of Corinthius
Alkorians:
Commodore Winsley aboard the Ironclad Ship of the Line HMS Treadnought
Captain Edwards of the Ship of the Line HMS Majesty
Ten Steam-powered Paddle Frigates
HMS Brody, Miracle, Alkor's Fire, The Queen's Revenge, Nathan, Spolkhampton, Sotherly, Susan, Drake and Wyvern

Corinthius:
City Lord Hypermades
Seaforts Ephraim and Dougrain
Six Neo-Triremes (Ephisto, Bolos, Atremesian, Skolo, Estophiles and Epiphany)
Soukon Reinforcements
Admiral Telophanes aboard Heavy-Neo-Trireme Apoloeion
12 Neo-Triremes

On the night of the 12th of the month Inthermus Year 3021 the 12th Battle Squadron arrived in Soukon waters. The Commodore of the little "armada" was out for blood, having just received news that their home port of New Ashton on the Southern coast had been taken in a Belkan-Soukos raid so instead of having his ships return to the now occupied port or to Ercaenmedian waters he had made course for the famous city of Corinthius. Opening his spy-glass he thought he could see the city already, thinking he could see lantern light in the night, but what he had actually seen was the Trident Ephisto on it's nightly patrol with the rest of it's flotilla sailing behind it. The Corinthian ships sailed in column formation with full lamps on and why shouldn't they? They had heard from the City-Lord that Soukos had won a great victory again both Alkor and Ercaenmedia and that Alkorian ships were not seen in Belkor, seemingly they had just gone home.

As the lights approached his fleet the Commodore realized that were ships and not a city and he had signal flags raised, all ships should turn themselves perpendicular to the Corinthian fleet, in the hopes that the Soukons would just wander straight into his broadside.

It was watchman Alexis Solotani that first spotted smoke on the horizon, and the first flashes of Alkorian cannons as they fired from little over 1,500 yards away, their rifled guns far outranging the smooth bores of the Soukons
>>
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I've realized I haven't really made it clear how a neo-trireme looks so for reference take this image. Now mentally replace all the oars in the image with cannons sticking out, add an extra floor, double the length and make the ship far thicker, add four fuckhuge ballistae on pedestals on top, have a reinforced sheet of metal covering the whole ship and have the falcon on the prow breath fire for good measure. Yes it's extremely over the top, but is it funny? I think it is, that's why I just went with it.
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>>77726557
Also nice work on this, this will be fun to read.
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Displayed here is a Puppet Clansman looking at a worldgate, known in their language as a foldnágrindr as in a rare moment of lucidity contemplates his ancestors willing selling their minds and souls for control over the sea as they dreamed. These worldgates are permanent portals to the Sea of Souls set up by the Puppet Clans throughout the world and possess a limited intelligence. Perhaps it was through the final actions of a worldgate that was about to die that the IBRU ended up in this world?
>>
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>>77728180
This image has made me realize we have a shocking lack of Mongols in this setting. Someone get to that, probably some kind of nomadic horde in Tismo with a massive amount of territory serving as rivals to the Empire of the Jade Pyramid. Also will the Lepre-Khans and Lindgrub ever get any specific territory instead of just a name on the map?
>>
>>77726557
The Treadnought was able to score the first hit of the engagement, a lucky shell from it's turret mounted 200lb guns plowing through the reinforced hull of the Atremesian, the shell exploding inside and scything down several gun crews. The Treadnought made full speed to engage at close range with the Corinthian warships with its broadside armament of 100 fifty-pound bronze cannons, with the Skolo and Bolos both changing their headings to begin their assault on the Iron beast, with the range between the two vessels going down to 700 yards. As the Treadnought moved to engage the rest of the Alkorian fleet turned to port as well to get amongst the Corinthian vessels, chase guns aboard the Brody and Alkor's Fire demasting the Epiphany and Estophiles as the steam-frigates make speed to come along side the Soukon vessels. As the range goes down to 500 yards with the two sides exchanging broadsides some casualties are sustained among the Alkorian fleet, The Queen's Revenge is forced to trade broadsides with both the Atremesian and Ephisto losing use of it's paddle and suffering heavy casualties among it's gun crews with a great many ballista bolts being embedded in it's hull. But the superior firepower of the Alkorian Fleet takes it's toll on the Corinthians in a devastating way, the Atremesian explodes as the third-rate HMS Majesty rakes it's side with explosive shells, the Ephisto and Estophiles surrender shortly afterwards, choosing to scuttle their ships before they are picked up by the Brody and Miracle. Bolos and Skolos rapidlyclose the range with HMS Treadnought, they ready their crews as they make to board her, until the wind stops forcing the two vessels to call their oarsmen to their stations. But this delay in reaching HMS Treadnought allows it to reload all of it's guns, and when the Soukons are within 100 yards it opens fire, first on Bolos and then Skolo. Bolos is split almost in half by the weight of the broadside,
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>>77728559
>Also will the Lepre-Khans and Lindgrub ever get any specific territory instead of just a name on the map?
Their color is white, in order to retain the green, white, orange color combo that inspired them in the first place. I figure their territories bleed into each other a bit, so trying to draw a line in between them isn't worth ruining the effect. The territory south of the Mousterians is available for anyone who wants to put something there. An anon wanted it for the ents, but he may have shifted that concept to the Grassblade Commune instead.
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>>77723040
Surprised anyone remembers Myr'klyt is a thing, I will have to add some fluff for them at some point.
>>
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>>77729465
Consider having the Drow down there riding velociraptors in races they bet on.
>>
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If a traveler is foolhardy or adventurous enough, often a mixture of the two to travel to the far south of the world then they'd find an alien world of ice caps and strange creatures travelling through the ocean. These creatures are often unfriendly and as such all attempted expeditions in the modern era undertaken by Autians to try and reach these fabled lands under promises of rich minerals to exploit with the most recent being a supremely well funded expedition by Alkor into these regions. From what little information was gathered following the disappearance of the crew it's most likely that a pod of the fearsome blood whales that swim across the Pengu Ocean attacked and sank their ship. And as unreachable as these lands might seem to Autians, the locals know them as a unique ecosystem of neverending harsh winters and chilled earth. The possibility for any normal being not being orginally from this environment to even visit let alone live in these lands with the murderous fauna seems an impossibility yet for ages the Nicsenór Collective has stood firm and even thrived here. This occupation was not a willing one however as the first Nicsenóreans were formerly Sartyrian elves during the great Ogrillon-Sartyrian war who saw the great devastation and murder their kind had wrought upon the ogres and questioned whether they had strayed too far from their initial roots. These traditionalists as their faction was called following its emergence sought a restructuring of the Sartyrian system of governance vastly decreasing the militaries grip on the nation and quietly planned a coup against this government. The head members had strong ties in the government as advisors to access and perform a ritual to reawaken the then dormant World Flame under the belief that the resurgence of the ancient flame would restore the true nature of the Sartyrians.
>>
>>77729006
with Shipmaster Landros and his entire command staff being slain as the result of a lucky shell hit, the ship sinking shortly after. Skolo fairs slightly better, it does not sink as many of the Alkorian shells fail to explode, but it loses much of it's crew to shrapnel based injuries or deaths and is unable to return fire, leading to it needing to be boarded by Marines by HMS Treadnought when it finally surrenders. Epiphany duels the Steam-Frigate Wyvern to a standstill , both ships suffer horrendous damage with the Wyvern eventually being abandoned, and the Epiphany is scuttled as the Susan approaches it fresh from it's engagement with Estophiles.

The Alkorian fleet with their prisoners under guard steam into Corinthus Harbor just two hours later, forming up 700 yards from the city and opening up with incidenicary balls and explosive shells an hour later.

This move does not go unchallenged, the mighty Seaforts Ephraim and Dougrain begin opening up with first their 200 and then 100lb cannons at the Alkorian Fleet. The two forts are located on miniature islands in the middle of the Harbor and their long range batteries are more than capable of defending it. The Susan takes a hit from a 200lb ball that damages it's paddle and it falls out of the bombardment line, the Revenge has a hole torn in it's side by the impact of several 100 pounder hits and the Treadnought has one of it's turrets jammed from a lucky cannon ball. But Corinthius burns, the City Lord is forced to call a state of emergency and he calls on the city's mages to send a message to the rest of the fleet at sea to return at once. This plea is heard by Admiral Telophanes of Athiens, who even while having no ties to the city, uses the magic of the winds to answer their cry, turning his flotilla towards the city and sails as fast as he is able. Commodore Winsley wary of any more damage being inflicted on his fleet by the Sea Forts sails out of Corinthius Harbor two hours later, heading home
>>
>>77726557
>>77729006
>>77730975
Great work on this, the Soukans are almost definitely going to launch a revenge fueled counterattack out of damaged pride from these events on either Belkor or assist Belkan in battling Ercaenmedi as I'm fairly sure Alkor is allied with them. Not sure which one yet, anyways aside from that I'll continue writing the history of the snow elves AKA Nicsenóreans soon. Might make them a rival for Sartyrian following their exile and eventual reforming into a nation in the lands they were banished to.
>>
>>77730975
his ships heading for Ercaenmedian territory to rest and repair as the city burns in their wake. While much of the cityis in ruins, with most merchant ships in port being completely destroyed, after two days of burning the fires are put out and the city starts to function as a city again.
>>
>>77730887
>>77731040
could you add something about Pengu and Nicsenor being unnaturally cold due to magic or something, they are way too close to the equator to have an arctic climate
>>
>>77731607
Why not have magical Frozen Heart in the ice? Have it be tie to a legend of a Giant Princess who had her heart broken, becoming so cold and distant that even in death ice still covers her tomb.
>>
>>77731049
Reportedly the last time damage of this magnitude had been done to a city-state was when the Satyrians led a raid upon Cornithus with a massive army behind it aiming to take apart the city-states one at a time before proceeding to the rest of Rinolsol. The battle was hard fought however through the clever use of the newly fashioned dragonkiller ballista the Satyrian Lord leading the assault was shot off his world dragon to his death leading to a slow push by the defenders against the Sartyrians with thousands of lives being lost but the attacking force shattered. By the time the Sartyrians were repelled about 50% of the city was completely razed to the ground with the other half on fire. Thankfully the damage is nowhere near that magnitude yet this will remain a great wound in national pride and talks of revenge have been coming up. With Belkor noticeable damaged from the prior assault, a second wave of attackers may be the tipping point for a successful annexation of the land.

Just wanted to write a bit of the reaction following the aftermath of the battle, time to continue making up the backstory for the Nicsenóreans.
>>
>>77731607
>>77731711

Sounds like good to me, I'll have the lands be under an ancient curse of this giantess who may have been the queen of the long-gone Southern Ice Giants or something like that leading to them being essentially Antarctica on steroids with everything being intelligent and wanting you gone.
>>
>>77730887

In order to perform this ritual of revival, the traditionalists assaulted the palace of the Sartyrian king as a distraction while the heads all gathered around the World Flame and began their ritual. Yet the plan was seen through by the king who sent a force of his most elite warriors to quickly surround and capture the traditionalist leaders fearing the World Flame would punish him and his people for their heretical acts against it and the lack of worship. The reinforcements arrived just when the ritual could've been finished with the World Flame only half awake as the traditionalists were rounded up and mercilessly tortured into revealing all their members. A massive crackdown happened that night, with many families being split apart and the traditionalists being brought before a jury to be sentenced for high treason. Eventually the verdict was that rather than executing them all, leaving them to painfully die in the western regions of the world which were intensely cold and the anathema to Sartyrians who were used to an extremely warm climate would be a far crueller and more fitting punishment. As such these elves were sent on a ship to a series of freezing islands and marooned there with only three days worth of food and water to draw out their death. The islands in question even today are probably the deadliest place in the world for any life that isn't a Pengu to live in due to an ancient curse left upon the lands long before even the Khimerians built their first cities. For the Frost Giants in the north too had cousins in these regions who were ruled by a might giantess queen. The queen was seemingly infinite in her years and such with such a lifespan one grows accustomed to their companions and the day her lover alongside a scouting party he was leading were swept down a mountain in an avalanche falling to their deaths her heart seemingly snapped in half.
>>
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The Bridge Isles (Four Sisters Confederacy, the Bridge Tribes, Gib'Dunes, and Alprobe)

People:

The dominant cultural group in the Bridge Isles are the Bridge Tribes, a branch of the Jinsanic racial group. Sometimes the term Bridge Tribes is used specifically to refer to tribes unaffiliated with Alkor or the Four Sisters, but usually it refers to the culture as a whole.

The so called "Colonists" are Bridge Tribers who settled in the ruins of the Eldrian Empire, but later gave up, settling first in Rig'Nood, then some returning to the Bridge Isles to create the nation of Gib'Dunes by conquering smaller tribes. Although closely related to the Bridge Tribes, they have a number of distinct cultural traits like their worship of Gull, and their strong aversion to Taurs and other Eldrian creations.

The term colonist can also refer to the Alkorians who have taken over much of the Bull'Limb Island and parts of Gib'Dunes, though the majority of people on Bull'Limb and Gib'Dunes are still Bridge Tribers.

The most rare and distinct beings living in the Bridge Isles are the Alprobes. A short race with long fingers, scrawny limbs, large heads and almond shaped eyes, they are unlike any other race found in the world, though the few who are unfortunate to have encountered both say there is some similarities with the underground dwelling mind flayers.
>>
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For the place of the Orgillons in the world war, they have some concerns and possible ambitions of their own.

>>77279359#
>>77279266#
Krolgar Ull Blozzkra is still adamant for the need of electing a new Gorkargin. Presiding over the southern most territory of the Orgrillon Domain, he is ceaselessly concerned with the human colonies on Dead Man's Hand. The Ogre-kind see this as their home and rightfully their land, so human upstarts living there is something that Blozzkra will not abide. Especially since Orgillons living outside of the domain have been enslaved in some of these colonies.
The time to elect a new high lord of their people is now, and who better to hold the title of Gorkargin than himself? Still, few of his fellow Krolgar share this sentiment, with those of the northern holds having more concern for the gargantuan beasts that have been wandering south out of the frozen mountains.
Should the war impact the colonies on their borders, the ambitious Krolgar will certainly see this an opportunity to reclaim some of their lost homeland. Would they follow him to war should he march upon the humans? They certainly would if he could only gain the legitimacy of the title of Gorkargin.
>>
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>>77732238

Religion:

A wide range of gods are worshipped in the Bridge Isles.

Tiki is the traditional god worshipped in the area, and still has many worshippers, particularly among the smaller, unaffiliated tribes. He is associated with creation, magic, and ocean weather. Figures similar to Tiki can be found in many of the oldest ruins, suggesting he has been worshipped in this area for a very long time. Various animal and nature spirits, and even some demons and undead spirits, are said to be servants of Tiki.

Some of the smaller tribes also worship the Alprobes as servants of Tiki, though most don't. Some tribes offer "sacrifices" to the Alprobes, though such individuals generally reappear weeks later, perfectly fine if a very shaken and disturbed.

Gull is the most prominent of Tiki's servants, and is associated with the freedom of the ocean. He is the patron of sailors, as well as the Gib'Dune peoples, who worship him as their main conduit to Tiki.

The Eldrian Gods; Primolt, Great Mother, and Green Titan, are worshipped by some in the Four Sisters and Gib'Dunes, though they are seen as distant, abstract gods.

The Alltimer is worshipped in some parts of Bull'Limb, the Four Sisters, and Gib'Dunes, but even though his followers try to keep a low profile, they still unpopular due to the belief that they will try to suppress other religions like back in the Shahdom.

Nantic colonists follow the Nantic pantheon, and some Bridge Tribers have converted too, though Alkor does not see missionary work as a priority.
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>>77732258

Magic:

The magic used by the Bridge Tribes is usually known as voodoo by outsiders, though the term actually originated from the Fantel Islands. It is a powerful form of ritual magic that has many uses, including placing invisible curses on places or people, necromancy, demon binding, alchemy, divinations, enchantments, illusions, and weather magic.

Under the Sister System, the Shahdom tried to suppress the use of traditional magic, a source of irritation among the common folk which contributed to the departure from the Sister System of Bridge Tribe nations.

The Alprobes have a form of magic on their own known as mind magic which allows them to control the thoughts and emotions of others. They can also absorb memories, and wipe or reprogram minds with prolonged physical contact.
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>>77732254
Ull Blozzkra, Krolgar of the southernmost hold.
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>>77732062

The queen refused to perform her duties as sovereign and soon the natural unruliness of the giants led to a horrifically mismanaged nation that soon killed itself off. And as the queen saw her lands falling apart she bitterly cursed the once beautiful peaks and forests of the land to twist and turn into inhabitable wastelands as her broken heart had become. Unknowing of this tragic fate the soon to be Nicsenóreans tried to make the best of the circumstances but soon discovered that even the smallest crop, no matter the pyromancies heating it up would never grow and they had to rely on hunting the massive mammoths, dragons and other primordial beasts that stalked the lands or die. This task was clearly impossible given the great strength of these creatures against the weakened former Sartyrians and they resigned themselves to their fate. As they searched the islands trying to find at least a single livable location half their number died from the hunger and cold with another half of their remaining numbers being killed in their first foolish endeavors at fighting an ice mammoth. Hopeless and about to die, the Sartyrians were at their last legs when they were drawn to a curious call they heard and a faint glow they could see inside the woods. Caring not if this was a trap or not in their hunger they shambled into the clearing this came from and locked eyes with their soon to be savior. The Great Stag God Lossfea, shepherd of dead souls had been travelling these lands and deemed it fit to save these dying elves. Those who saw him saw their perception shift from observing a massive white deer with a massive glowing light above his head to a figure with a massive shining sea of souls around him, belonging to the lost souls who were attracted to his light that he would lead to their respective afterlives to grant them peace.
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>>77732290

Military:

The Bridge Tribes rely on loosely organized tribal militias. In the case of the larger tribes/nations like Huma, Toga, Sola, Grim, and Gib'Dunes, a feudal type system is used where the rulers can call on each subtribe to supply militia to a larger national force. Traditional weapons of the tribes include spears, bows, clubs, and hooks, but many Bridge Tribes use modern weapons like muskets and swords when they can afford them.

Armor or heavy clothing is rarely worn due to the semi-tropical climate and need to frequently canoe between islands or wade through swamps.

Canoes and catamarans are the preferred naval vessels for raids, but many modern vessel can also be found among the Bridge Isles being used for merchant operations, piracy, and coastal defense.

Voodoo isn't really suited for direct confrontation, but when combined with the guerilla tactics preferred by the Bridge Tribes is in fact very dangerous.

There are no records of the alprobes fighting, or appearing in large numbers in one location at the same time. The three confusingly named "Gravlind - Alprobe Wars" were in fact between the navy of the Shahdom and Alkorian Naval Squadrons posted at Fort Alprobe.

Alkor has many forts and military garrisons among the Isles to protect its holdings. It frequently recruits Bridge Tribers into auxiliary military units, and such is their effectiveness that they are often posted to Alkorian colonies in the Fantel Islands and certain remote equatorial bases as well.
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>>77732363

History:

Although typically considered a Jinsanic people, the Bridge Tribers claim to have been in the region far before neighboring Jinsanic cultures, and take credit for the many mysterious ruins in the region, including the massive bridges connecting the islands.

The whole region was absorbed into the Jinsan Empire, but broke off into a series of independent tribes followings its collapse. The Shahdom was eventually able to lure the five largest tribes (Huma, Toga, Sola, and Grim, known as the Four Sisters Confederacy, as well as the tribe of Bull'Limb) into their "Sister System" via marriage alliances and treaties. The Four Sisters later expanded onto the mainland, creating the nation of San'Barg in the ruins of the Eldrian Empire. However, before long, San'Barg was all but destroyed by the Taur Tribes and the refugees settled Rig'Nood, and later created Gib'Dunes by conquering weaker tribes.

Rig'Nood and Gib'Dunes joined the Sister System as independent states alongside the Four Sisters and Bull'Limb, but ties between the Bridge Isles and the Shahdom were always weak at best, and both the Four Sisters and Gib'Dunes formally separated after the Walker War seriously tarnished the reputation of the Shahdom, though Rig'Nood remained. Bull'Limb was outright annexed into the Alkor Empire.

Skirmishes between the Four Sisters Confederacy, Gib'Dunes, Rig'Nood, Alkor, and/or unaffiliated Bridge Tribes are not uncommon, with the Shahdom frequently backing Rig'Nood, and sometimes backing the Four Sisters in hopes they will rejoin the Sister System.
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>>77732385

Economy:

Most Bridge Tribe inhabitants live simple lives as fishermen, farmers, and hunters. A number of cash crops like fruit and spices are grown in plantations, particular in the territories controlled by Alkor.

Another backbone of the local economy is salaries earned by Bridge Tribers who work as sailors. A number of shipping companies operate out of towns and small cities in the Bridge Tribes, and many other companies employ Bridge Tribers.

Of course, not all sailors are interested in fishing and shipping, piracy is also fairly common in the region.
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>>77732316

A portion of these lights came out and melded with the bodies of the Nicsenóreans as all hunger and fatigue vanished from their bodies and they rose, uplifted with greater power than ever before and knowledge of all affairs related to the soul. They would be the champions of the Stag God and in return, would gain dominion over soul magic and use it to bring life to these lands. Quickly as is the nature of elves, they sought to mastering these newfound abilities and used them to produce fires of rebirth that allowed them to plant and almost instantly grow crops with their magics shielding the food from the cold. With survival being taken care of they took to crafting great halls of ice and marble containing the fires of rebirth burning away on great braziers to drive away the harmful effects of the cold. The next step undertaken by each of the elves who had began reproducing and populating the lands with their kin was to use the art of soul magic to draw forth lost souls and release them into their respective afterlives embarking with Lossfea into the aetheric realms and in return for aiding the Stag God use the surplus of leftover life essence from the now emptied vessels used by the dead souls to create and summon massive familiars out of ice and snow, with this tradition of creating a great ice familiar being a coming of age ceremony among the now fully established Nicsenóreans who used their gifts to create a multitude of giant beasts, enough to drive back and eventually make peace with the primordial ice mammoths, wyrms, dragons, dire wolves and other such creatures dominating the land and outfitting these reformed creatures with suits of mithril made from the aforementioned metal that they found in droves beneath the mountains through mining. And lastly revenge has been the driving factor as through the upcoming war the elves of Nicsenór will launch an attack with their great iron arks and lay waste to their former Sartyrian oppressors.
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>>77732254
>>77732294
While few of the ruling Krolgar feel a need for conquest against the humans, and fewer still would see Ull elected to the position of Gorkargin, there are a minority that share Ull's concern of the infringement on their homeland.

One such Krolgar is Garra Gulkik, lord of the western hold. Garra has also found himself restless with humanities presence on their borders, and he seeks to drive them off of Dead Man's Hand as well. However, Garra does not support Ull and is weary of his ambition. He strongly opposed Ull Blozzkra's attempts at holding a council to elect a new Gorkargin, and worries that the flood of humanity would only be held off for perhaps a century and little more. Inevitably, like locusts, the race of man would return.
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>>77732505

Military:

The icy peoples of Nicsenór are constantly in a state of training and development for their eventual great war and battle against Sartyrian. Due to the nigh-unlivable environment they have to live in when travelling outside their holds they are faster and quieter than any human could hope to achieve, looking like blurs while running to most of them and wield weapons such as enchantments twinblades with enough potency to freeze and crack the skin of their adversary with a single hit. Shadowing them are their ever loyal familiar constructs, produced from ice and taking forms like a great icy lizard with enough strength to knock a giant down when charging, a massive white serpent slithering along with them and other such creations. Should one of these somehow be killed, be it through several shots with a cannon or a surprise attack where they sacrifice themselves to safe their master fragments from their artificial soul return to their creator who reforges them into a new beast bearing their former companions image. Aside from this they are followed by the war mammoths and ice dragons that fill this land who have slowly through the combination of both soul magic enhanced glamours and gifts been persuaded to cease their murderous ways and assist the Nicsenóreans in their endeavors. These creatures are outfitted with shining mithril plate and are trained for the day of invasion and revenge. Ice elementals who have been summoned by a mixture of ice and soul magic can also assist in combat by letting loose a hail of icicles or tearing through a crowd. Some other assorted creatures who have been trained and used in the military include dire wolves serving as mounts for cavalry, sabertooth tigers given reinforced tusks of steel and many other reformed creatures wandering the icy plains.
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>>77732703
For this reason, Garra instead looks west, to the Frost Giants. The giants and ogre-kind are far from friends or allies. They have a checkered past with both cooperation and opposition occurring in equal measure. At the height of their power, the Orgrillons claimed the lands of the frost giants to be apart of their domain and held the giants themselves as subordinate to their power. This was likely little more than a formality, for it is doubtful that any beings could ever truly bring the Giants to heel. Some giants did align themselves with the Orgrillons, marching to war with them and even helping build some of the largest fortresses the Domain is renowned for. However this was not a measure of true loyalty or allegiance but likely more a circumstance of convenience or even a sort of mercenary or auxiliary status.

Needless to say, the envoys sent by Garra have seen mixed results. So far the giants seem uninterested in assisting the ogre-kind in a war with the humans. Some of the envoys have even failed to return.
Should the giants agree to march against the human colonies, their presence would mean that only the full might of one of the human superpowers could stop the combined forces of ogres and giants. The very earth would tremble under their feet
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>"hello there Cillian, my dear brother,

> I hope this letter finds ya well. I heard something of the scrap the lot of ya were having with those Namara fools. I'm sure ya them gave a good pulping in the end. Do ya still practice the pipes or did yer lady make ya quit blowing that nonsense about? For my part, I made my way back to Autia well enough. Ya wouldn't dare to believe the things I've seen. I managed to find some work in the cold north if ya can believe it. A place they call Belkan Actico or some such fancy title. Frigid place. These belky lads are tenacious, I'll give em that. They work this land well, getting every rock worth a damn out of the ground and even some that ain't worth much. But that's only half of it. They got em some big hands helping. Ogres they call them. Not like the swamp living beasts down south mind ya. Bigger ones. Smarter too if ya can believe it. They are all muscle and pride. One of these things can cleave two in men in two with a swing, so they say. They got em digging rocks, breaking rocks, and standing rocks up for buildings and walls. How they ever managed to get some land here with these monsters about is beyond my imagination I must admit. The ones they got seem broken in enough. Not much fight in em now it seems. They say there is a whole kingdom of the brutes with great big castles to match. They say there is even a land filled with giants. Ya read that right, GIANTS! I wonder what kind of slaves they would make? But I'm back in Autia now. They say war is brewing here. The big powers are on blades edge looking to toss each other up a but. Good thing, means plenty of work for an old fool like me. Give lil Bal my best. Don't write, I'm not sure where I'll be in a week. I'll write to ya again when I can manage.

> The big brother, Creighton."

>" ps here is a photo of me taken by some fancy lad"
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Magic:

Since the founding of the Nicsenòr Collective, soul magic has been the primary tool and key to survival employed by the snow elves. It is a magic used through channeling the power of ones own soul or lost souls who are purified and let free, leaving behind a powerful life energy as residue. Being the chosen children and champions of the Stag God himself, the ability is one every Nicsenórean possesses and since childbirth are trained in its many uses. Using your own spirit energy you may release a colorful beam of soul in a spirit shaped projectile to burn right through an enemy or focus it around a natural object like a plant to speed up its growth rate and ignore the surrounding conditions. Many other personal uses such as a dive towards the ground releasing a shockwave of energy and a screech upwards releasing a wave of soul energy through your mouth (no these aren’t literally just Hollow Knight spells what are you talking about) and focusing this energy around yourself to heal wounds at the expense of staying still for a few seconds. The second usage of soul magic comes from the residual energies of dead souls brought peace that can be used in forming the massive icy constructs employed by the Nicsenóreans to defend their keeps and serve as a lifelong companion. As such, the greatest mages commonly follow Lossfea on his journeys into the aether assisting him in his tasks of bringing lost souls to their rightful afterlives gaining a strange shadowy appearance as shown in the image in exchange for even greater powers.

Aside from their initial magic type of soul magic, ice magic is primarily used in construction and combat. It is used to construct the great keeps belonging to the snow elves which is why they can build large cities as ridiculously fast as they do, alongside summoning ice shards, weapons and even elementals of ice into battle.
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bump limit in just 5 days, not bad

is someone going to make a new thread?
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>>77733218

Magic contd:

The natural magical abilities and speed lead to the Nicsenórean heavily relying on these two abilities as they can easily dodge most forms of artillery and warmachines just wouldn’t be able to keep up with the constant fast pace they embark at, another parallel between their Sartyrian cousins. Alongside standard soul magic, strange abilities of the golems to rend souls from their original bodies and out them to use in terrifying weaponry cute a dark parallel to the soul arts which are built upon helping others while the golems merely steal what isn’t rightfully theirs. The elves of Nicsenór seek to teach them the correct way to use these powers and maybe in exchange for becoming faithful servants of Lossfea as well they could learn the means of creating new golems they so desire. The only issue is the golems absolutely refuse to serve any greater being once again as they once served the mages of the Copper Plains.

Navy:

Shown in pic related is a massive dragon ark sailing beside some extremely confused Alkorian merchant ships. This dragon ark is a model of iron ark, the term used for the Nicsenórean’s massive ships even challenging and surpassing in some instances the Castle Ships of the Tortles. These floating palaces are the primary creations where the raw ores mined in the mountains dotting the islands the Nicsenóreans inhabit are spent on with 50 having been made in the 400 centuries since the elves exile from Sartyrian and they will serve as the warships for their future assault upon Ignis.

(Turns out I can’t post the image I wanted to use for some reason. I’ll post it when I’m on computer again as I’ve been typing this in mobile)
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>>77733593
>>77733542

it is because we hit 150 images, someone needs to make a new thread before anyone can post more
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>>77733726

New Thread Up!

>>77733759

>>77733759

>>77733759

>>77733759
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>>77733593

Navy contd:

Aside from the expensive works of art that are iron arks, the Nicsenóreans maintain a fleet of smaller seagoing ships with a powerful hull meant to pierce the ice caps dotting the coast for trading and fishing purposes. And while they may have a broadside of cannons, they aren’t meant for battle. Rather, the massive shipments of turrets purchased from the Tortles in exchange for a large quantity of Mithril have been used to further increase the deadliness of the iron arks alongside the many creatures that are carried atop them. To add some perspective, mammoths can comfortably be stored on these ships due to their size.

Economy:

The Nicsenóreans prefer to keep to themselves for the most part, however they do sell goods such as walrus and mammoth ivory on the market alongside the extremely powerful and expensive material that is mithril as these islands have the largest supply of it in the world. At hone they instead trade and give favors to each other rather than use a single currency yet they accept whatever type of currency they get outside of their borders.

People:

Nicsenóreans resemble the lean and fair elves most have come to know in the world, however similarly to their Sartyrian cousins they do have several strange traits that make them look quite different from your standard elf. Firstly they are pale even by elf standards, almost look like ghosts in appearance, secondly they all share a bizarre silvery looking hair and lastly they are far more resistant to varied weather conditions than most elves and races in general. Alongside this as mentioned before they can move at speeds making them resemble fast moving blues and stay still and quiet for a lengthy period of time.



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