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Once the world was green. Then it was thrown away from the sun. Snow fell, the seas froze, night became unending. Refuges were built, domes and underground cities, but they could save but a few. Even in these life was hard as resources ran dry. To survive, we modified ourselves. We became stronger, more resilient, able to survive even on the icey planes of our dead world and more focused and freed from the weaknesses of the flesh. We have become more than what we were, in the end we have thrived. Now we shall desseminate this gift through the cosmos. You shall become like us.
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>Not just making Victorian London but somehower shittier in the middle of greenland.
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>>78144407
So who would win, Cybermen or the Borg?
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>>78146853
Borg because cubes are the superior shape
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>>78144407
We thought of that 60 years ago. Give us your blueprints and we may improve your designs. Not survival should be our motivation but our curiosity and exploration.
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>>78145393
Someone needs to make a mod for Frostpunk where you can turn your population into cybermen.
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>>78148819
You can already replace their limbs with steampunk cyber-limbs, keep them drugged up and then instill nationalistic militarism in them, what more do we really need?
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>>78148850
Handlebars.
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A particular breed of insane Cybermen.

They were flesh and blood people on a deep space colony years away from help. Shit went wrong and the structure of the colony was compromised beyond ability to repair.

The survive the expedition teams got into their suits and got as much air into the tanks as possible. Enough for everyone to breathe and recycle at any rate. But they couldn't get out of their suits without dying and their resources were not infinite. Also it's cold and the suits are not perfectly insulated, not cold enough to kill but enough to be profoundly uncomfortable.

They start taking drugs to alleviate the sores as the suit rubs on them constantly and to sleep in the numbing cold.

The gradually get more and more compromised in the name of survival sacrificing body parts for food and efficiency, brain surgery and drugs to endure the numbing cold and the surgery pain and the horror at what they have had to do to survive.

When Doctor and friends find them they are half dead and trying to steal the next expedition's ships, the only thing keeping them alive and semi-sane was pain killers and the hope of going home.

They were weak and pitiable and at least as much of a danger to themselves as other, sure as shit they weren't on an assimilation mission and they weren't replacing their meat because they wanted to.
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>>78148583
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I like the idea of Cybermen going back to the 'life support' model. In fact, it could be used in a very special way to complete the "these are humans the Doctor will have to kill" idea.
Don't bother with Emotional Inhibitors. Have the person be fully aware of what they are and what they're doing... but have it so if they refuse orders from the Cyber Controller their life support suit will be shut down and they will die. The suit can then be reused with another brain.
You could then have an episode or story arc where the Doctor is gunning for the Cyber Controller. If he defeats/kills the Cyber Controller, then the cybermen will be free. No orders to disobey means no threat of their life support being shut down. They will still be trapped in a metal body, but they'll have freedom of choice.
The idea? Make it so the Cybermen have a completely understandable, relatable motive. No one cares if you kill an army of faceless robot drones whose only motive is "assimilate". Compare that with "what would you do if someone had a gun to your head and told you to do something horrible?"
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>>78146853
They've certainly got similar themes, but totally different feels. The borg are like a virus that threatens to overwhelm everything. They also share a storytelling flaw with nuWho daleks in that they were built up so much that the conflicts with them lose integrity, because really, the good guys should not be winning. Meanwhile the classic Who cybermen, as inconsistent as their trappings might have been, were always more like refugees struggling desperately for continued survival. The borg always seemed more like a disaster movie--a rolling tsunami that threatens to destroy all in its path--while the cybermen are more like some kind of stalking beastie from a horror movie, that is introduced by rustling leaves and fluttering shadows.

NuWho cybermen? They have a stupid origin and little of the horror of the originals, at least in the way they're played. On the latter point, I think, that makes them more reminiscent of the borg. Then again, I'm not very fond of the treatment any of the old baddies have gotten in nuWho, even though they obviously needed to be modernized and stripped of some hokey old school, low budget, "what is this science you speak of?" elements. But the cybermen in particular have an outstanding backstory*, and why you would choose to chuck that for what they did, I truly do not know.

*Their planet is flung out of orbit and in order to survive, they retreat underground and increasingly turn to cybernetics to preserve their strength, but somewhere along the way, they lose their humanity. But as emotionless as they may seem, theirs is still a desperate and perhaps futile struggle against extinction. They're pitiless but pitiable.
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The products of the lost forge world of Mondas. Delving into forbidden science and the black art of "innovation", the tech-lords of this world's Mechanicus piled cybernetic upon cybernetic until all that was left of them was a few inches of cranial matter in a hollow, soulless metal shell. That alone might have been forgiven or even considered laudable, but these isolated servants of the Mechanicus then enforced the same procedure on any and all humans within a certain range of parameters, and declared such "upgrading" to be the only logical form of existence for humanity. Declared renegade, their ancient Segmentum Solar homeworld consumed in a mysterious cataclysm, they continue to spread their heretek creed and ghoulish automata across the galaxy
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>>78149775
Sweet Jesus that's grim. I like it.
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>>78149775
Eventually, years later, a new team of terraformers came across the planet and set up shop there - not knowing of the previous attempt and its loss. The new terraformers then come under attack by bizarre, silver-grey spacesuited humanoids who hold the station hostage, demanding all of the new outpost's resources and a transport off the planet. Right around this time, the Doctor comes along and stumbles across the situation; finding the silver-suited spacemen and believing them to be a new group of Cybermen, the Doctor begins helping the terraforming team in combating the new menace. However, as the crisis goes on, the Doctor begins noticing several odd peculiarities with these new Cybermen: they don't seem to be attempting any sort of cyber-conversion, and they are also found to be surprisingly frail; in fact, they don't seem to act like any of the previous Cybermen he's encountered before at all. It's when he manages to capture one of the Cybermen alive that he manages to find out the truth: when the Doctor removes the faceplate of the captured Cyberman, he finds the face of a young man - his skin pale as a ghost, his eyes replaced with cybernetic counterparts, and extremely short, fuzzy remnants of a full head of hair - but still plenty human. When his emotional suppressor is turned off, he goes into a state of PTSD, not out of any relation to the Cyberization, but to the years of miserable existence on this planet.
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>>78144407
The Cybermen are such an eternally fantastic sci-fi concept. Very classic. I even stole them for a Fallout campaign.
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>>78152592
Aren't Robobrains/The Think Tank filling a similar niche in Fallout?
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>>78152638
They don't self-replicate, they lobotomize victims to make slaves for a few immortal brains in vats in an ancient fortress.
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>>78152927
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>>78152638
In a sense but there's not the "We are the future" aspect. It was something they did to POWs and criminals because in their world using a brain as a computer was more efficient than a couch sized supercomputer running on tapes.
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>>78151638
Head yes, rest of it no.
https://www.youtube.com/watch?v=-eyNzPVoN0s
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>>78152638
The Think Tank yes, but Robobrains were made because it's easier to take the brain of a criminal and strap it into a robot than it is making a computer of the same complexity.
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>>78152948
>>78152927
>>78153414
I like that everyone gets how important the mouth and little teardrops are.
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>>78155351
i feel like the head handlebars could work better but most incarnations dont do it well
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I always found the Cyberman in The Tenth Planet's way of speaking rather unique from other fictional robots (or even from other versions of the Cybermen; The Moonbase onward makes them have kinda stereotypical robo voices and by the 80's they were missing the point completely with "EXCELLENT!")

I've a place in my heart for all of them, though, even the 80's ones and the admittedly kinda crap Davies ones from Pete's World.
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>>78156293
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Im phone posting at this moment but i have some interesting i think contributions, ill make them when i return to my computer.
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>>78144407
and now 4 scenarios which feature either cybermen, or some version of the cybermen. (or some specific character who is named and is a cyberman)

"Bilskirnir" - An unusual viking ship site on the north coast of scotland houses a deadly threat to the entire world when the travelers discover that one of the main finds in the viking ship is a mostly-destroyed cyber-controller. An electronics mogul plots to steal the cyber-controller's head with the assistance of the Master. Year 1977, NE scottish coast.

"The Army" - Aliens who can change their skin color, hair color, and eye color at will plot to destabilize earth's government by conspiring to activate a soviet dead-head superweapon, a large number of on-ice cybermen. The travelers must stop them. Year 1980, Russia, not far from the city of Ufa.

"The Chessmasters" - An extremely advanced cyberman (human actor with no costume or cybernetic parts visible at all), seeks to test himself against a chessmaster who he knows is secretly a time lord. Complex NATO/Soviet 50s-era black ops plays out in the background as the stakes slowly raise and the travelers find themselves in the middle of it all. Year 1956, Small, quiet town in Luxembourg.

"Lonely House" - The travelers must foil an invasion of mondasian cybermen who have been secretly landing in a remote area of greenland for a considerable amount of time already, the travelers only allies the staff of a small Numbers Station called The Lonely House (nuclear defense purposes). The Black Guardian meddles from a very background position by sending a strong false positive to everyone (including cybermen) that Mondas is somehow approaching the earth on a collision course with Earth's north pole. Year 2022, NE Greenland.
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>>78156170
I loved the mondasian and tenth planet cybermen, they're the main ones I use when I use them, and the only ones I consider true cybermen. I made this a while back and I thought you might find it useful, or at least interesting. It's a hierarchy of sorts, of Cybermen, and their distinguishing features.

>Serverlords - Large heads similar to a cyber-controllers but divided into 4 exactly equal tubes containing brain matter over 5,000 times more efficient than a controller's brain.
>Specialists - Hard Science models (such as volcanologist, ship's engineer, chemist, etc), main distinguishing feature numerous onboard tools, even more autistically mondassian dialog than a normal cyberman.
>Eliminators - The 'secret service' of the cybermen, their on-board weapons are meant to inflict instant or very sudden death, and their tools are meant to allow them utmost discretion. They are typically sent only against targets designated 'to be killed' rather than 'to be changed'.
>Generics - the ordinary rank and file cybermen and the ones who make up the vast majority of any group encountered.
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>>78144407
"To the devil a daughter" - The travelers find themselves on a cool, desolate world inhabited by primitive nomads who resemble bigfoots, (by which we mean the scottish moors in november -film crew) and must deal with a highly unusual situation, a completely new type of cyberperson is being made, in which designer organs and body parts are simply placed into a cyberman chassis. This is being done by Dr. Moravna Trag, and despite not being a cyber-controller, she is somehow controlling the other cyber-people who are involved in all of this. The plot twist; Moravna either is, or simply is programmed to believe she is, Davros's daughter. Year undisclosed, alien planet possibly 45th century. Despite having a personal name and being identifiably different from other cyberpeople (few but a lot more complex and advanced parts), Moravna is a cyber-person, and has all the same weaknesses and strengths of a typical cyberman.
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>>78158566
Serious question; if I cut one end off of an extension cord, plugged it into a wall, and then touched it's exposed end to a cyberman's chest-mounted device, would the surge of electricity kill the cyberman? Or not? I'm thinking it might at least do some significant harm, I'd imagine that cybermen can't really easily deal with giant surges of electricity due to all their internal metal parts. Not sure a simple improvised weapon like what I described would truly be enough, but feel like a lightning bolt or a live telephone pole wire might be enough.
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>>78158850
This brings up another question; what happens to cybermen who somehow remain individualistically aware instead of group-aware as normal cybermen are? I can't imagine theres many that do, and I would think as science-y as cybermen are, they might at least want to study what was going on rather than just eliminate or recondition.
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>>78158887
Probably end up treated as a software or hardware bug to be patched in the next upgrade.
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>>78158949
"Individualities" - The travelers find themselves facing off against a small (7 to 13) group of cybermen who have been away from all other cybermen for so long that they no longer use controllers and instead are individuals with names etc. Mysterious castle and surroundings thereof, NW Italy, 193 AD. (the year of the 5 emperors -historians). Dennis Olsen guest stars as a partially involved villain named Otranto, a so called 'space warlock'.
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>>78159493
Where did the cybermen come from? Time travel? Stranded mondasian astronauts?
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>>78159515
I'm not sure, I love this idea but that's one detail I haven't quite worked out. What I was thinking was that it would seem like Otranto somehow summoned them or is possibly controlling or at least influencing them, but evidence would appear over time to indicate that the castle has been there since before life existed on earth, with no very definite answer about the castle or the cybermen ever being given, although, there could be a wrecked cyber-vehicle or probe rocket or something along those lines, too. If you wanted to go for a 'explained in a later episode' answer, I would say that they were cybermen astronauts who tried to somehow enter the dimensional area controlled by Omega, and that Omega responded to their intrusion with some sort of space-time weaponry, thus crashing them on earth in the vessel before life began on earth, resulting in these cybermen building the castle to protect themselves.
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>>78159624
>the castle has been there since before life existed on earth
It'd have eroded or been buried by continental drift. Maybe the cybermen hibernate for centuries on end until their protective shell of stone falls apart, then temporarily wake up to build a new one atop the ruins?
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>>78159709
That would make sense, and one could say that people simply believe the castle has been there for that long because the rebuild is always pretty much the same. Otranto needs an element the cybermen use to make a 'potion of visiting other worlds', some kind of chaos-era space-journey-in-a-jar potion, while he is hostile to the travelers (and will be seen again as a main opponent in a later episode most likely), Otranto's main goal is to get away. The situation however quickly becomes even more intensely complicated as the dire events of the year of 5 emperors play out and Roman Elites jostle for the throne.
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>>78158887
The Silver Turk deals with that scenario: lone Cybermen are arguably more dangerous than groups of them because they're capable of applying initiative with a Cyberman's augmented intelligence to build infrastructure to make up for their lack of collective support. The one in the story managed to make a small army of robots out of wood.
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>>78158849
Even the oldest models of Cybermen are shown to be just about immune to electrical surge. One Mondasian tries to electrocute itself to restore its failing systems.
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>>78160311
I think this is an idea that hasn't really been done much at all that I'm aware of, and with this in mind, I give you 3 episode seeds which concern either lone cybermen or small to very small numbers of them.

"In Wax" - A series of burglaries are going on which seem to be autons, but have many systems resembling cybermen's. The answer to the question lies in the alliance between Anton Pierre Montparnas de Lamarchand, a clock maker and waxworks owner, and a lone cyberman nuclear scientist, who is using the stolen gems to build up a supply of enriched fuel to power a time-vehicle. Year 1853, Earth, Alsace region of france.

"Eternity" - A lone cyberman who has been alone for so long they have a personality is the travelers only reliable guide through a baffling and extremely powerful space/time station called Eternity Station, which is populated by time and dimension travelers from all over the place. Year undisclosed, near the end of time.

"Experiment" - A lone 'uber-cyberman' who has upgraded every single part of his body an incalculably huge number of times intervenes in time travel and forces the travelers to undergo an unusual experiment; they must team up with Australopithecus to find their way through a complex maze of tricks traps and dangers. The uber-cyberman heavily implies at times that he created the 'moronic ape like things', but it is unclear if he did or not. Despite being of low intelligence the Australopithecus are surprisingly gentle and friendly. Year unknown, possibly century 70, space.
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>>78160311
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>>78157779
>>78158640
>>78160617
Are these original and if not, where are you getting them?
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>>78160799
They're original. I came up with them just for this thread, I thought if I could get people talking steadily it would live longer.
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>>78160832
They are neat, you should write more of them if possible.
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>>78160799
Just for fun.

>Bilskirnir guest stars Boris Karlov as the Electronics Mogul
>The Army guest stars Tim Curry as one of the main soviet officials.
>The Chessmasters stars Patrick Troughton as the time lord chessmaster.
>Valentin Dyal makes his triumphant return as the delightfully hammy Black Guardian in The Lonely House.
>Kate O'mara makes her own fantastic return to the series as Moravna Trag.
>Brad dourif hams it up as Lamarchand.
>Herbert Lom, Sigourney Weaver, Zero Mostel, and a star studded cast of Horror and comedy actors are in-background in several scenes of the Eternity Station plot, starring as background people.
>Stephen thorn overacts as only he can in the role of a lifetime as the uber-cyberman.
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>>78161393
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>>78161393
>>78161954
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>>78161020
I'll do that. But just for some variety, this time I'll write a few episode seeds in which you are playing -as- the cybermen.

"Prototypes" - A group of cyberpeople are given individuation and given a simple mission, fly to earth, assess it's suitability, assess the nature and status of hominoid life there, and do several basic science tasks to determine whether an invasion is feasible or not. Things go from wrong to steadily worse after the party gets shot down by silurians and lands in what we now call Kenya. Year 53 thousand BC, Earth.

"Beacon 34 doesn't answer" - A critical numbers station in the cybermen defense network against one of their major enemies doesn't answer, high command doesn't know why. The answer is simple, the numbers station was taken over by a Sontaran force. The plot twist here is that the Sontarans took over the base because they are at war with the cybermen's enemy, and believe the base belongs to said enemy. Yourself and a group were individuated and sent to remedy the problem, however, inhibition switches in your minds were set to 'off' so that brokering some kind of deal with the Sontarans would be possible for you to think of.

"The Great Game" - Yourself and a group are withdrawn from your normal timeline to participate in a battle-game between Black Guardian and Celestial Toymaker. The prize; a HUGE uranium pile ready to mine on an uninhabited planet. The cast, yourself, mekonoids who are your allies, and Daleks and Silurians, who are your enemies. Neither side is being directly controlled, but all have been given a single path to freedom; get enough uranium to power the 1 (just 1) ship you have to fly away. The Celestial Toymaker meddles by using his 'Chance Engine' at random moments to juxtapose probabilities directly into everyone on both sides minds, sending random strategic ideas to everyone at once with unblockable telepathy. The Black Guardian meddles by selecting several traitors and priming them.
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What system actually works for a Doctor Who TTRPG? The setting is anywhere and anywhen and the monster of the week is just as likely to be something new and unique than the established stable of villains. There's also the fact that there aren't tons of other Time Lords doing the same wandering adventure thing so the two options are to play the actual Doctor + companions, or play a UNIT squad like its campier Delta Green.
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>>78162366
I have a few companions you could use, they don't have stats because I haven't used them in so long I no longer have their character sheets or any of that, but here they are. Name - Native year - attitude and profession - home nation

Alania Hovind - 1963 - center-right, hospital nurse - England
Soirsea Amanda Montague, the lady Barclay - 1913 - moderate, geologist / paleontologist - colonial Namibia (white)
Antoinette St-Yves - 1943 - center-left, artist, partisan (france-allied) - France
Julie Swain - 1977 - center-right, journalist / cryptozoologist - America
Audette Groundtree - 2069 - moderate, computer programmer - Canada
Yarmonenya - time lord - center-left lunar engineer - Galifrey
June Gray, Baroness Lithmoor - 1927 - center-right aristocrat / mathematician - England
Lilly Gishton - 1954 - moderate bartender / waitress - wales

At the time we were doing the doctor and companions path and we were switching around who was using the doctor, so we gave each one of them a direct connection to the doctor.

Alania Hovind - she gave the doctor his iconic tom baker scarf
Soirsea - She is Lethbridge-stewart's grandmother (and the companion with the smallest number of episodes, 5)
Antoinette - She was instrumental in helping to form and support UNIT.
Julie Swain - The hat sylvester mccoy wears belonged to her.
Audette Groundtree - she helped design and program K-9
Yarmonenya - She helped william hartnel set up his tardis escape.
June Gray - The recorder that Jon Pertwee sometimes uses belonged to her.
Lilly Gishton - She is Sarah Jane Smith's aunt.
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>>78162780
Just for a bump before my tardis crashes into the wall of sleep, some of their very first lines. (more later but after sleep).

(to Hartnell, onboard TARDIS) Alania: "Really doctor, men your age shouldn't be gallivanting around in flying machines, why, we must have crossed half of England by now, and anyway, won't you at least take a scarf? It's bound to be cold where-ever it is we land." Hartnell: "I think you mean when-ever we land, my dear." He points to a chronometer that reads 10,000 BC. Alania double takes and says "Well really, Perhaps I shall take a scarf too then."

(to Pertwee, on an alien planet only a few feet outside the TARDIS) Soirsea: "Why my dear doctor, whatever and wherever you have taken me, a woman just isn't ready to go out without her parasol." He laughs, Him: "You've just traveled through time to an alien world, and you're concerned about a parasol?" Soirsea: "Of course, just because I'm standing on mars doesn't mean I'm suddenly no longer a lady, ~mister~ Doctor." She opens the parasol.

(antoinette, to baker, standing on board the TARDIS) Antoinette: "Mon Dieu! Zis is no ordinairee booth telephonique, Hm, I wondair if zis button might let me call my mothair." She reaches towards a button, Baker: "Oh no no no no, I'm afraid not madamoisel, and who exactly are you?" Antoinette spins around with a early machine gun then tosses her hair, "I'm death you... oh, oh my, uh, you... you aren't from... around uh, here, are you? Cest... U, F, O?" Baker: "I'm afraid so, and I can't send you back right away, perhaps you'd care for a jelly baby?"

(to mccoy, on a street corner on earth) Julie: "I heard what you were saying doctor and-" Mccoy: "And you've come to gloat?" Julie: "No not at all I-" Mccoy: "Then what?" Julie: "I... I believe you. I'm Julie Swain, I work for the National Report?" Mccoy Laughs, Mccoy: "A tabloid reporter..." Julie: "Do you want my help or not?" Mccoy: "Sure, why not, it won't be easy though." Julie: "It never is."



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