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>vast swaths of the planet are covered in massive, towering industrial factories
>these factories act as cities and working stations
>People are swept up in meaningless but grueling jobs to do on a day to day basis
>People sometimes escape into the wildlands, or to small communities between/inside of the machinery of these massive factories
>Produce is done to create products that go to nameless consumers and are bankrolled by alien benefactors
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>>78743128
>Out of the billions of citizens, virtually all are confined to windowless cells which are their bedroom, bathroom and work station. Entire families live in these rooms, the doors unopened for centuries. They have pale gaunt skin and features, and know hardly any language except for the contents of their work manuel. Any suggestion of an alternative to this life is met with panic, confusion and psychotic rage. They cannot be helped
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>>78743233
Having every factory and residence be like the walled city sounds nice.
>Meager wages workers are provided are inevitably spent on factory/company goods
>Pray your family vending machine never breaks down or requires repair
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>As the factories started growing, they pulled in people who were looking for food, shelter, or just a better life
>towns and cities were abandoned as the population fled to the growing industrial centers
>Some of the old cities still remain, decayed but still standing. The ones that were far enough away from an existing factory were lucky enough to avoid being bulldozed for land or strip-mined for materials
>But these cities aren't exactly empty.
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>>78743128
Does anyone have the caps of that guy from /x/ that kept dreaming that he was stuck in a creepy factory?
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>>78743410
>Those who live in the wildlands survive by collecting scrap from the abandoned factories
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>>78743518
https://www.youtube.com/watch?v=5JDHE4KKMzE
All I could find.
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>>78743128
>Top 1% that created factories does not exist any more.
>Factories and corporations have owners only on paper.
>Urban legends tell of abadonded skyscrapers where old bots still defend rights of ownerships.
>And sometimes boys go out to search it.
>And most of the time they find death, or in some rare cases - being repurposed as frame for another crude self replicating bot
>>
what's a CEO look like in this setting?
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>>78743128
>The overlords of the planet use subliminal messages and subtle hypnosis to control the population
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>>78743889
Mostly long dead, unwilling to pass their wealth to any heirs, but the drudgery must continue. Quotas will be met. Those living are frail and dry things, kept alive by drip feeds and iron lungs. Then there's the multi-level marketing nomads, witches and madmen ravenously searching for customers.
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>>78743889
>>78743626
No CEO's just endless red tape, last CEO was buried like a pharao, his body in red tape bandages
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>>78743233
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>>78743128
>Each factory is dedicated to a single specialization that colours the outlook of peoples lives, working conditions and values.
>Somehow, the logistics systems still work between factory-cities
>Somewhere, something is receiving all of these goods
>These somehow get redistributed between all of the factory-cities
>No one sees the fruits of their labour directly.
>>
>>78743233
>The families work under the impression that their civilization is at war with enemies that threaten their lives. In reality no such enemy exists.
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>>78744353
>Men are still drafted and sent to battle.
>Uniforms are always changing as part of "adapting to enemy strategies" but the new uniforms are only issued to fresh recruits.
>Those that return alive, maimed and broken, tell stories about terrible conflicts with savage monsters.
>The truth is, they're often directed against the fortified camps and battlements of their peers.
>The constantly changing uniforms serve to keep everyone confused and killing each other in frantic fear.
>>
Factory security and overseers being a mix of mangled, humanoid things in bandages and weird robot sounds kinda fun.

I could imagine my players trying to make it to a drink vendor having gained an addiction to whatever properties it has and frantically activating it with their meager earnings to save off the addiction while some Meatworks abomination searches for them in a sea of gore and viscera below.

>>78744135
>>78744023
I like both of these explanations.
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>>78743233
>They cannot be helped
So, guilt-free protein, yes?
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>>78744177
What are some factories we can come up with?

**Meatworks**
>Has a pig theme
>Sea of viscera and gore and excess
>Piles of meat on conveyer belts
>Lakes of blood, organs and viscera picked through by harvestors for anything of value
>Not even hiding that humans are often fed into the machinery; some machines scan people based on nutritional value and gains they'd make as a burger and assess if they'd be better in the food than on the line as butchers, all in a second
>Enormous, flabby, pale creatures with spidery limbs and enormous, gnashing mouths are cut up and pushed into different blenders. All look different and nobody ever gets a clear look at what these things are
>Guards are hideous, pig like mascots

**Fashion**
>Has a moth/doll theme
>Enormous, spidery robotic creatures threading tons of clothing together
>Models are picked at random through a lottery. By the end of the process corpses look more alive than they do; limbs removed to be more customizable, hair removed to be adjustable with wigs, skin changeable with plastic molds.
>Spidery, fashionable guards with jittery movements
>Business class suits are armored and have a good range of weird shit built into them

**Technology**
>Has a owl theme
>Literal war with native people for vast amounts of resources
>Only a fraction of these resources are actually used to create products that quickly become redundant
>Produces survalliance equipment, tvs, weird 'latest device' type technology
>Employees are watched constantly
>Guards are young, well dressed weirdos. Will use wacky technology to shred pcs in a variety of ways.
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>>78745890
Jesus fuck, this is real HR Giger on drugs. Reminds me of The Holy Mountain by Alejandro Jodoresky. My party would storm these factories guns blazing.
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>>78745912
You're incredibly kind, thank you.
I think I'd want the PC's goal to be climbing the social ladder in a sense. They start off with literally nothing, maybe living in a commune between factory machinery, and eventually nab suits and access passes and weird shit and artificially become business class.
Each factory would basically be a traditional dungeon with different defenses and themes and creatures, so if they wanted to storm one I'd imagine it would be possible, just super difficult. The sheer size of these things alone would be a challenge to navigate.

Imagine with the meatworks. You'd have the guards and things but the environment itself would be just as much of an enemy, I'd be aiming for almost no OHS standards at all. Avoiding giant saws and falling into conveyer belts is one thing, but maybe as your navigating you bump into a dead (hacked in half) pale blubbery thing and it's upper half spews out swarms of parasites (https://www.youtube.com/watch?v=Dsj5aeQinOE) from it's body.

There's probably a ton of ways in though; maybe hide in the corpse of one of those things, or try and make it through the waste tubes (just avoid the saws). And actually destroying it could be fun; maybe there's a CEO employment contract (because the original CEO is long dead >>78744135) you can tear up or a machinery heart you can break, or maybe you can just blow enough core components up to halt it for a while.

I really like the Oddworld/Bioshock idea of trying to use different tonics from vending machines for effects as well, that sounds fun.
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>>78744353
That's what I thought of too.
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>>78744353
>The enemy exists, but both sides use propaganda and fake news to make it seem like a war is going on, no actual war is going on, nor has one been for a VERY long time, the workers simply believe a war is going on (on both sides).
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>>78744353
While I really, really love the onlywar, trench aesthetics and games I worry/fear that the tone might overtake the factories and general weird, hyper capitalistic shit weve got going on right now thematically.
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>>78744177
>All goods produced are shipped off-world in massive space faring transports
>No worker has ever seen where they wind up, none return
>A band of friends sneak on board
>The journey is long and harrowing, all but one fall to robotic guards, starvation, the ship itself, or other things...visitors from the void
>eventually the ship begins to slow
>The lone survivor makes it to the leviathan ships only view port
>A planet’s worth of supplies, the labor of a slave population living in misery are dumped into a galactic landfill to drift, unused and decaying into nothingness
>millions of other transports drift silent in the dark
>Our heroes’ transport’s lights flicker and dim, as it’s power core shuts off. There will be no return.
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>>78743128
>in China, children born from Go professionals are tested at very young ages for an aptitude of the game, and if shown a high level of proficiency at their age they are then taken from their parents and raised in closed-off communities, where they study Go for fourteen hours each day inside of an "Academy".

>They will play dozens of games every week, with strict records kept and their rank and skills evaluated. The children are taught to be as cutthroat as possible, since the children of the lowest ranks are dropped from the school and instead enlisted in factories to pay off the tuition fees they accrued while at the school, with the minimum fees requiring ten years.

>The best of the best of the best, who have survived this school all the way to the age of 18, must now fight for rank in the professional sphere, against veterans judged solely by their rank and who have no inclination of mercy towards any new batch of novices, since any such loss would likely be the end of their own careers.

>somewhere, there is a game being played between a middle-aged Chinese veteran, one loss away from ending his own life rather than being forced to resign as a professional Go player and be sent to a factory to pay off his ever-increasing debts, callously crushing the lowest ranked novice, who likewise is considering suicide since he's staring at the face of what he's to become in only a few years time in a best case scenario, in their very first professional match.

>a match that has no attendance.
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>>78745890
Auto Shops
>big cat themed
>traveling city that rides on the back of a lumbering 18,000 wheeler
>makes the world's vehicles and machines, drops it off in each city in exchange for gas, food, and raw materials
>in front of it is a massive road crew that patches damaged roads and makes sure the way is clear
>road crew has a high rate of desertion; occasionally someone will steal a construction mech and go pillage the nomads. foremen tend to be twitchy and suspicious as a result
>inside the city is a multilayer highway system where citizens go to work and make deliveries at ~90mph
>when someone crashes and blocks the road, drivers behind them will take a shortcut by dropping down into lower lanes
>security forces drive armored cars and vans. they gun down suspected criminals or run them off the road causing massive collateral damage
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>>78746460
man thats bleak...
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The factories keep expanding and have begun overlapping each other.
Are the factories... alive?
Because i can't see any workers or trucks or any machinery, but every time i blink the pipes grow and new machines appear that have no purpose.
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>>78747482
They never were. But pump enough blood, sweat and tears into one place and strange things will start to happen.
Never alive, but no dead metal either. Its like the start of something that might one day be alive. But until then, it's expanding.

Expanding..

Expanding...
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>>78747538
i think the factory i'm in is alive, not sapient, but hostile towards us, the amount of workplace accidents is increasing and there is some other fucked up shit happening that i won't get into because no one will believe me.

this job is rapidly becoming not worth the paycheck and every time i leave for the day the door outside gets a little further away, i've tested it, it's true!
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>>78743128
>>
I like the idea of the surviving exec/ceo types as being so old and brittle that they can barely move by themselves anymore. The challenge would be just getting to them if anything.

>>78745890
**Oil Supplier/Digger*
>Squid theme
>Same sort of literal war on native population as technology
>Mines stretch kms dow
>Near comically bad health/suitability of their workers. Workers have safety harnesses that will automatically activate once the worker expires to have them drudge towards a removal station for the body's extraction; can't waste that valuable tech.
>Oil lakes in the earth infested with large, inky black intelligent squid like creatures that partially ignite once exposed to oxygen
>Renegade workers form protest units in deep veins of the mines, worshiping the squids and claiming to gain profane powers from the oil
>Nobody notices or cares, and if they do they just close the mine passage off for a period and open once the oxygen's gone. Entire communes are down there that still think their protest negotiations will come anyday now.
>The oil itself is (in addition to powering all the machinery) a key ingredient in a lot of the tonics that the various factories sell via vending machines

>>78747667
I'd keep this vague but make it a possibility. For some reason accidents just keep going up, sometimes on revisits to factories the party will encounter areas that are just inexplicably more dangerous than before, it feels like important NPCs get swallowed up and never seen again...
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>turn on factory
>factory says No
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>>78745890
Hydroponics
>thin, but impossibly long metal basins where the crops are grown extend far beyond where the eye can see, and stack on top of each other from ground level to up above
>the basins are illuminated by lamps that project artificial sunlight 24/7, producing a constant droning that rings in your ears, just low enough to not be deafening but just loud enough to never really become background noise
>human workers live beneath the stacks of basins, managing the sometimes toxic nutrient mixtures and pesticides
>though the workers manage the crops, the harvesting of produce is made solely by the harvester drones: bulky, humanoid machines that can extend dozens of thin appendages, each impossibly sharp and able to cut organic matter with pinpoint precision and blinding speeds
>though working with chemicals is very unpleasant and the sight of the harvester drones is always unnerving to say the least, your labors are rewarded with all kinds of alien fruits and vegetables, coming in all shapes and colors
>all of them enticing and delicious looking... but, the sight of them is all you'll ever have, for the produce is never yours to take, and instead you're fed a combination of nutrient paste and water
>however disgusting your meals may be, it's common knowledge between the workforce that attempting to take any of the basin's produce is a mistake, for as soon as human hands touch any of the vegetables, all nearby drones are immediately alerted and head straight to the alarm's location
>ironically enough, none of the training programs ever mention anything about produce consumption being forbidden
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>>78747964
>turn on factory
>factory won't turn off again
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>Add in mad max wastelands with nanotechnology body horror
>Long Night DF mod setting
>TMW there's no ttrpg
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>What exists in the upperclass takes the form of sociopathic yuppies
>in theory they run portions of the factories
>constantly up to date with the latest surgery, garish fashion or weird device
>spend their days doing /banal shit/attending parties/hunting staff for sport/networking
>all of them aren't recognizably human anymore
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>>78743128
bump for good thread, took couple of good ideas
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>>78750088
What ideas did you like?

>>78747981
I like this
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Gonna post my all time favorite Dickens Quote
>It was a town of red brick, or of brick that would have been red if the smoke and ashes had allowed it; but as matters stood, it was a town of unnatural red and black like the painted face of a savage. It was a town of machinery and tall chimneys, out of which interminable serpents of smoke trailed themselves for ever and ever, and never got uncoiled. It had a black canal in it, and a river that ran purple with ill-smelling dye, and vast piles of building full of windows where there was a rattling and a trembling all day long, and where the piston of the steam-engine worked monotonously up and down, like the head of an elephant in a state of melancholy madness. It contained several large streets all very like one another, and many small streets still more like one another, inhabited by people equally like one another, who all went in and out at the same hours, with the same sound upon the same pavements, to do the same work, and to whom every day was the same as yesterday and to-morrow, and every year the counterpart of the last and the next.
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>>78744152
Oh yeah observer. Hell of a game, that.
>>
So typical adventures look like trying to survive in a factory, maybe taking oddjobs from foremen and overseers to do different things. Kinda like Paranoia.

Your party might stock up on tonics purchased from a vending machine and dig up whatever scrap they can to make weaponry between jobs. If they can survive they can maybe start a commune of their own, and eventually even work towards trying to dismantle a small piece of this gigantic, seemingly endless system.

**Some questions**
>Does magic exist?
>What kinda robots are in this setting?
>What powers a factory?

If this thread still exists when I wake up I'll get a doc going.
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>>78751650
>Does magic exist?
Not in the "MAGIC MISSILE!" sense, but there is weird stuff going down
>What kinda robots are in this setting?
Servitors and Industrial-Bolos from what I've seen so far
>What powers a factory?
Depends on the factory. Hydroponics uses alcohol, oil uses oil, meat uses corpses, etc.
>>
**More questions**
>You're in a small commune (like 1d12+1 people) between the corpse grinders of a meatworks factory. Your whole thing is survival. What's your culture like? What would your day to day be? Do you try and find more people? Find them to save them or kill them for food and their coins?
> What kinda things haunt old villages (>>78743410)
>What started all of this? Does anyone know or care? is it even relevant to the setting (or would it ruin some mystery)?

>>78751672
>Not in the "MAGIC MISSILE!" sense, but there is weird stuff going down
I like this a lot. No classes or dedicated spell casting system. Just some people or environments or things do weird shit for some reason.
Enough bodies die horribly in a slaughterhouse and it just inexplicably becomes more dangerous in that area.

>Servitors and Industrial-Bolos from what I've seen so far
Works for me.

>Hydroponics uses alcohol, oil uses oil, meat uses corpses, etc.
This is fun.
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>>78743889
The Company gets what the Company wants.
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>>78751803
Is this a joke about Citizens United?
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There's a fuel depot out there, somewhere among the machines. A tank so massive it takes half a year to walk across. It goes deep, deep down until the chilly ambiance of the surface turns lukewarm. The diver families tasked with maintaining it's interior say that, on quiet nights, sirens can be heard wailing down there in the gloom.
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>>78751468
Christ, that's heartbreaking.
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>>78747964
>turn on factory
>it starts getting touchy
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>>78744022
>The overlords of the planet use superliminal messages and unsubtle brainwashing to control the population.
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>>78743128
It's called SLA Industries and it has 2 editions
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>>78752366
Based.
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https://youtu.be/HkAbmOyc1o0
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>>78745912
Whoa there, cowboy. These might be good suggestions but they aren't THAT good.
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>>78752174
just wait till you read about the mine accidents of the era
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>>78746360
>>78744353
>>78744439
>the Great Trench War is actually part of the entertainment industry

>>78745890
>the Butcher Block had recently received a prototype batch of half-man, half-pig 'employees' kept docile by brainwashing them deep in corporate slogan-mantras since they popped out of the Bleeding Edge lab vats. Full production is expected to start the next fiscal quarter, but unbeknownst to the execs, the pig-men had actually turned the mental conditioning into a religion.
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>>78756104
>the Great Trench War is actually part of the entertainment industry
Young men occasionally claim to see themselves or their little brothers in the news reels sent back from the Fronts. It's written off as childish ambitions and dreams of valor.

These youths are always drafted shortly after.
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>>78744353
What is that image from?
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>>78746698
Love it. Very dark.
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>>78749987
Ever read Player Piano? The premise is an economy so thoroughly automated that the only thing left for the bosses is petty social competition.
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>Centuries ago, attempts were made to extract yet more value from each employee
>Modifications to the genome started off grounded, less sleep, more dextrous hands, greater focus and the like.
>Initial success spurred on more dramatic changes.
>Production of goods from the employees own bodies was the holy grail of modification. Wool, luxurious fur or skin, glands filled with chemical bliss they would never feel, anything that could be clipped off, sheared away, or extracted with a needle with regularity was preferred.
>There are entire populations of these mutants, in varying degrees of seperation from the human baseline, who couldn't survive outside their own factories and habs, or have been led to believe all of humanity is like them.
>>
Geniunely fucking extravagant idea for a thread, I love it and I love you all. Here are some monsters of mine that might fit, and some new ones.

>Lubricant Drone.
A small, spherical metal ball surrounded by electrically charged lubricant that squirms around, driven by a complex camera array that detects stressed areas of machines that require minor repairs, lubrication, or unjamming. Like most automata in the factory, has a 'highly unlikely' chance to go feral. They end up detecting someones organs as in dire need of lubrication and pulling themselves through their body, leaving toxic residue on every inch of digestive track, or aggressively scrub anything they don't recognize with an internal reservoir of super-efficient solvent. Many go so long without cleaning or maintenence themselves that they rapidly fill up with razor-sharp metal shavings, or rusty shards of broken technology. These 'razor-goos' are just one variety of broken Lubricant Drones, but one of the most infamous, as nearly any contact results in horrific bleeding and missing fingers. The bodies left over by the result of one scrubbing someones organs has it's own page in the factories "Memetic hazards and You." handbook.
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>>78759153
>Carrion Lantern
In low-security areas, breaching the approved employee pathways does not necessarily require a hail of gunfire or a napalm bath, but can be resolved by less-lethal means. One such means is the 'Delinquency Lamp', or as it's known by the average worker, a Carrion Lantern. Looking into one of these ceiling or pole-mounted lights turns every single optic nerve in your eye into a highly-tuned receiver for the lanterns internal workings, scorching all thought from your head temporarily and filling you with a desire to approach the lamp. The result is a drooling, mindless drone standing underneath it, ready for security to come pick it up and revive the person who got caught for interrogation. The problem is, some of these are still functional in long-abandoned areas of the factory, and shine indifferently down on piles of emaciated corpses with scorched eyes, the latest victims sinking into the rotting pile with dreamy faces and blank expressions, still staring up into the light. The lucky ones go completely blind and come to their senses, stumbling off towards what is hopefully safety. R&D recently mounted several Lamps on a spidery stilt-walker and sent it off into the wastes between factories, it typically comes back with delinquents, runaway employees, or mutants in tow. All running themselves tirelessly to try and keep up.
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>>78759172
>Neural Volunteering Aid
The NVA is a wonderful piece of technology saved for the more white-collar parts of the factory, where miles of cubicles are filled with bloody-eyed drones, many such installations have mandatory implants bolted into the skulls and brains of all workers to help monitor and collect data on worker efficiency. Using this handy interface, the NVA drone offers extra pay and benefits to anyone willing to let the managers use said implant to borrow some of their brains processing power to 'give the computers some breathing room', and definitely not to mine crypto. Side affects include sleeplessness, paranoia, hallucinations, the constant smell of ozone and the taste of pennies, memory loss, and Sudden Regression into Feral State Syndrome, or SRFSS for short. Thankfully, the average cubicle drone is far less muscled and physically able, even when turned into a psychotic bloodthirsty animal, then a normal factory worker, and mostly only poses a threat to cubicle drones who still hold on to their sanity.
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>>78751759
I will gleefully answer some of these when I wake up from my sleep, this thread better not be dead by then, y'hear!?
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This stuff is fucking amazing.
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This is basically Walmart Apocalypse, but at the other end of the supply chain.
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>>78756642
>Memories (also Otomo Katsuhiro's Memories) is a 1995 Japanese animated science fiction anthology film with Katsuhiro Otomo as executive producer, and based on three of his manga short stories.
I was wondering about this too because I saw that anime as a child, I have to thank the other guy for getting something to Reverse Image Search from.
>>
I like the idea that we've got a few different regions in the world with different things going on.
>In some places there's wars with the few remaining natives
>In some places it's creatures picking through the remains of human civilization
>In some places it's sea life becoming mutated and horrid from the waste and produce being dumped into the ocean

I'd imagine there'd be a decent array of weapons the staff would have as well. Simple but specific stuff.
>Shock prods/staves
>Explosive collars
>Electrowhips
>Weapons specific to the factory; meat having saws and cutting implements, fashion having scissors and automatic sewing needles

For plothooks I'd try and think of things relevant to the factories
>One of the engines has inexplicably stopped working in the meatworks. Navigating a maze of buzzing saws, malfunctioning grinders and maddened staff could lead to the coveted Employee of the Month award if this could be solved somehow. Be careful, there's about a dozen other people trying to do the same thing.
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>>78745890
Welding an Manufacturing
>Cog theme
>Pollution is especially bad in this city
>Everyone augments themselves out of necessity into cyborgs to not die of air poison
>"The flesh is weak"
>Grotesque guards make it difficult to determine where machine and flesh ends
>Has the best chance of survivors outside the factory. Also the main reason why you don't want to survive outside.

Pharmaceutical and Medicine works.
>Rose theme
>Mutation and experimentation is rampant
>Produces more poison than medicine
>Responsible for most disease outbreaks that happen, all but the worst one.
>It never ended. Under perpetual quarantine, reclaiming and losing factory quadrants to a disease that creates monsters
>Guards that protect the most important places are normal, for once... on the outside. In reality they've turned into the Ubermensch.
>Other guards include monsters that are corralled in strategic positions and left to their own devices.
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>>78743128
So it's Oddworld?
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>>78743128
paranoia in orwells 1984 setting
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If I were running this I'd use some OSR thing since the factories would map really well to dungeon crawling and adventuring. What would you people use for it?
>>78762449
Yes, but with a slightly edgier theme.
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>>78751468
From The Great Gatsby:
>About half way between West Egg and New York the motor road hastily joins the railroad and runs beside it for a quarter of a mile, so as to shrink away from a certain desolate area of land.This is a valley of ashes — a fantastic farm where ashes grow like wheat into ridges and hills and grotesque gardens; where ashes take the forms of houses and chimneys and rising smoke and, finally, with a transcendent effort, of men who move dimly and already crumbling through the
powdery air. Occasionally a line of gray cars crawls along an invisible track, gives out a ghastly creak, and comes to rest, and immediately the ash-gray men swarm up with leaden spades and
stir up an impenetrable cloud, which screens their obscure operations from your sight. But above the gray land and the spasms of bleak dust which drift endlessly over it, you perceive, after a
moment, the eyes of Doctor T. J. Eckleburg. The eyes of Doctor T. J. Eckleburg are blue and gigantic — their irises are one yard high. They look out of no face, but, instead, from a pair of
enormous yellow spectacles which pass over a nonexistent nose. Evidently some wild wag of an oculist set them there to fatten his practice in the borough of Queens, and then sank down himself into eternal blindness, or forgot them and moved away. But his eyes, dimmed a little by many paintless days, under sun and rain, brood on over the solemn dumping ground.
>The valley of ashes is bounded on one side by a small foul river, and, when the drawbridge is up to let barges through, the passengers on waiting trains can stare at the dismal scene for as long as
half an hour
>>
>>78764207
Shit I'm a retard who can't paste text
>>
>>78763713
Edgier than whole species enslaved and worked to death and/or processed into food and beverage?
>>
>capitalism bad
>>
>>78764665
Mass industrialisation was a major component of Socialist and Communist ideologies too. You could easily use a setting like this to critique any political ideology if you wanted.
Workers could be Unter mensch, Comrades or "Valued employees".
>>
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Gonna try and think of some general creatures that might inhabit the setting that are universal/across factories. I'm thinking guardians (animals ect), specifically engineered humans, robots.
>>
>>78743128
>>78745890
I love this and Just reading this makes me feel immersed in this setting. This is the most unique setting I've seen since little bird. Your players will have an awesome time.
>>
>>78745890
**Biofuel**
>Has a flooded ruin theme, looks like 'upper class sleek' and advanced technology that's been ruined
>A large portion of the planet was to be set aside for the mass production of algae biofuel, as a certain corporation was trying to get one over the oil supplier
>Using imported water, an entire valley was flooded while the inhabitants still in it and seeded with bioengineered black algae, that absorbs all incoming light and converts it to oils
>The installation was going to produce vast quantities of cheap fuel, harvested by vast mechanical faux-whales and other mechanical marvels. Giant pillars of optical fibers were set up above the sea to take in light and bring it to the depths in order to maximize algal growth.
>The finished design was nicknamed the Night Sea, a pitch black fluid dotted with bright lights. It was designed to be as much of an attraction to the rich and important. The use of human servants was minimized in order to make it seem 'clean'. Some of the upper class even decided to move in.
>Some time after opening, whether due to cut costs or sabotage, the dam broke, flooding a huge territory of opulent housing and other upper class facilities.
>By this point, the algae was not the same as it was going in. Survivors were minimal, and those that did escape left their minds (and some of their partially digested brain tissue) behind.
>Now the Biofuel Department is a monument to ruin, a poisonous black ocean filled with corpses, half-sunken buildings, malfunctioning machinery, and stranger things. Above it all, towers of glowing bone poke out from under the oily waves.
>While very few live near the edges of the sea, some do end up venturing into it on tiny rafts, searching for what little remnants of wealth they can find among the skeletons. Maybe they're looking for food, maybe to please their masters. These poor souls don't always return.

>Also, sometimes it catches fire, because fuck you.
>>
I made this thread and wanna run this as a campaign purely because it's fun to paint rusted/banged up shit.

>>78765181
Thanks, but I swear that everything in this thread is derivative of something else, this is like creativity for midwits (I say this identifying as one). Mostly oddworld, 40k and random indie games I've seen so far.

Same thing for when I did a thread on Blasphemous or something a while ago. It's really fun to just look at a setting or game or media piece and try to turn it into an RPG world, at least for me.

>>78765147
**Creatures**
>I like the idea of different businesses as using these weird hounds with tremendously bright headlights to hunt down escaped workers/employees. That sounds fun to me. It also makes trying to hoof it overland suicide if the factory is aware of your escape attempts; these things can move/run far faster than you can.
>I'd imagine any upperclass people left might have weirder guardian beasts as exotic pets around. Even if the people are dead, it's possible we've got automated machines feeding them and caring for them even now. Killing one might be a tragedy since it's possible they're the last of their species, and you've just doomed them.
>Mutants should be a reasonably big thing as well. A batch of pig employees (>>78756104) has a few duds, maybe they get carelessly thrown away and mutate into worse things beneath the factory. Or even just having the few remaining animals and the living humans getting exposed to the oils and gasses of the factory over time causes degeneration.


**General campaign ideas**
>I like the idea of having clocks (blades in the dark) for some elements of this. You start consciously destroying parts of the factory and fucking with it and the factory goes on high alert. Guardian machines whir to life from deep within the factory confines, staff are on alert, things are ready.
>Each factory should be really consistent with it's theming

>>78759153
All brilliant mate
>>
>A long time ago, the various corporations tired of their constant disagreements
>To finally stop their arguments, they created a Council that would ensure that everything ran according to design, and that petty squabbles would stop getting in the way of profit
>Or maybe it was to ensure compliance to a distant power. It doesn't matter now.
>The council, 333 in the upper chamber and 333 in the lower, did it's job well, and for a very long time.
>Too long a time.
>The councilmen grew old, but they would not give up their power.
>So they turned to drugs, anagathics, advanced medicine, anything that would keep them living longer.
>But time kept flowing...
>Method after method ceased to work as it once did, so councilmen turned to the ultimate solution. Mechanical caskets that would let them rule forever...
>Yet time kept flowing...

>Every week, at the same time, TV screens in various factories burst to life. A catchy jingle plays, the seal of the council (not that anyone knows what it is anymore) shows on the screen, then it pans to the chambers as they discuss this weeks agenda.
>The councilmen are wheeled in by their faithful mechanical servants
>Row after row after row of shuddering, wheezing, sometimes screaming coffins, rolled about like on parade.
>The workers may not know the official name of the building, but they've gave it one that fits better than it's old one. Hell.

>Those that live near the old council house know to stay away.
>Even with all their wealth, the councilmen couldn't buy forever. Their bodies still fail them.
>So their caretakers set out into the world, acquiring fresh organs from the source.
>The hunt ends fast, the quarry dragged back to the building, for the extraction operations to begin.
>Those unlucky to survive are put in biological storage, kept awake until their unworthy organs can be put to better use. Even when all that's left is the brain, the spares are preserved.
>In the council building, nobody dies.
>>
>>78765959
>some of the 'council volunteers' are actually abducted to replace dead/dying councilmembers
>this is done via memory transplant to the mind
>those who survive the process are regarded as the 'deceased' councilman/woman
>in the Industries, even leadership is manufactured
>>
>>78764665
Correct, Goldberg.
>>
The most heinous crime an employee can be commit, or be accused of, isn't murder or rape, but simply Conspiracy to Impede Production.
There is no god or force that can help you if actually manage to impede it.
>>
>>78762412
>Ubermench guards are not here to defend workers from monsters. They only protect factory equipment from worker mismanagement.
>If worker survives battle with mutant, they vanish from their home. Guards capture him, and induct him into guard
>>
>The factories produce.
>This is all they do and all thry care for; employees will live, breed, work, breathe, work and eventually die as workers to continue churning out new products and to expand the factories.
>No light, no sleep, no rest. Only Production.
>And when the factories are done grinding up all that this world has to offer and every resource has been consumed?
>Well, they'd only have themselves to turn to then. So much metal and undigested resources left to harvest.
>>
>>78745890
[POWER PLANT]
>themed after the living kind of plants.
>A crude, mechanical mockery of long destroyed forests.
>Ironically has the best air quality around (though that is a very low bar).
>"Trees" of metal that look like they go up forever, attracting or emitting electricity, with leaf-like structures made from solar panels.
>Power cables acting like vines
>workers are equipped with grappling hooks just to move the area.
>massive sense of verticality: falling from the power trees usually means certain death.
>Guard robots made to look like typical forest wildlife (birds, monkeys, insect swarms, etc.)
>>
>>78767217
>Guards are far beyond the point of being human anymore
>>
>>78765959
This fits perfectly into what we’re going for here
>>
Hiya, Neckbeardia!
>>
This feels like a setting where Ad blimps would not go amiss. Half obscured through a haze of dead pixels, the audio scratchy and unrecognizable, only briefly glimpsed through layers of brown smog. Perhaps someone lives up there, you'll never know.
>>
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>>78765959
>Be CEO of Peridue Farms
>Haven't actually breathed natural air in 200 years
>Have a dozen grandchildren waiting in the wings for the "honour" of replacing me
>The other dozen don't care about the legacy, only what's in the will
>Stuck in this living hell for centuries
>Have one moment ahead of me that I know I'll enjoy
>Wire my heart and lungs up to the factory to ensure that my death runs production to a hault
>Know that if I get the pleasure of dying some day I'll take all of my spawn with me
>The chances of death actually coming are looking increasingly slim
>Am not even sure if every organ I've got right now is human
>At least marketing kept the logo I designed four centuries ago
>>
>>78769886
What, you thought the factory had a roof? A stopping point?
There are entire mobile factories, towns of blimbs tied together, recycling the fumes billowing up below or sucking up polluted clouds and rain to boil back down into useful chemicals, they recharge batteries with solar energy from above the gready cloud cover, let the wind turn turbines to keep the lights on. They live in suits to keep the rancid filth that chokes the skies out and off of their bodies, but they'll all subdue too it sooner or later. Bodies are simply thrown off the side. Birds or sky-krill are gathered and devoured on the spot, eggs being a delicacy for the managers of these sky-factories.
>>
>>78767816
>they're quickly turned into mutants themselves, often going feral within a decade.
>luckily the workers breed like the working class should
>>
>>78770263
>Marry at 14, have 6 kids die at old age of 25
Life is good
>>
What would be worst of the worst fates in this world?
>>
>>78770682
Being a specialist so valuable, the company never allows you to die and rival corps either try to kill you or steal you.
>>
>>78770682
I like (>>78765959)'s idea of just being a CEO as being something utterly miserable.
(>>78770717) has a good one. I think if we went with private hospitals I'd imagine they might have some weird shit; humans that can survive and regrow organs to enable endless designer transplants, endlessly mutating and experiented on lab guinnea pigs, 'waste' in the sewers as mounds of melted, still screaming human flesh awaiting destruction, ect.
>>
>>78762449
Dark sun oddworld the game
>>
If we're doing this in a class based format; what kinda classes would you imagine existing here? I'm thinking:
>Mutant (gain random mutations with progression)
>Survivalist (rogue type)
>Laborer (fighter)
>Technician (smarts type, invent shit and interfere with factory machinery)
>Brand Cultist (Gain followers/hirelings for cheap and dedicate yourself to specific factories for bonuses)

Any ideas?
>>
>>78771015
equipment should be big in this system I think. Like, make or break big for skill checks.
>>
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>>78751468
how little has changed.
>>
>>78771015
>Brand Cultist
>not Brandit
ngmi
>>
>>78743559
How does collecting scrap help them survive? Are they selling it? If so, to whom?
>>
All of this feels far too possible and much of it just coming over the horizon. It's disconcerting
>>
>>78771015
No classes, make it entirely gear and training based.
>>
>>78771080
Oh its changed. There is even less capacity for change, for a better future, and the system is so deep in its self dug grave that we're in the start of a planetary extinction event and most people don't even know or care
>>
>>78771162
Once, the rule of Kings was insurmountable. At another time the Church was an unstoppable force.
Things can change, they must change. And the system we face today revels in how hopeless it must look, it relies on despair to maintain its grip on us.
>>
>>78771142
>training based.
Like a class?
>>
>>78771080
i keep seeing this but i have no fucjing idea what manga it's from
>>
>>78746460

That's a good one anon, but quite depressing as well.
>>
>>78771162
plus ça change, plus c'est la même chose. the writing was on the wall a century ago, though with certain underestimations. the capacity for change is the same as well, yet no one believes this runaway train can be stopped by anything short of a catastrophe. that's not by accident, but this isn't the thread for that discussion.
>>
>>78771206
I don't think you understand just how deeply the hold is.
There will be change, of course, but it will only happen after it's too late to stop the ruination of the world.
I hope the survivors among our grandchildren can create something in the ashes.
>>78771226
jahy sama or something
>>78771230
Have you ever been to a landfill? They are incredibly depressing.
>>
>>78771221
No. I would have said "class" if that was the case.
>>
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>>78771282
Fine.
>>
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>As the factories grew bigger and bigger, the chances of terrestrial war breaking out shrunk.
>But the need for security still remained, and then began to climb faster and faster.
>The solution was an elegant one. Instead of splitting up supply lines and building new facilities, let the same ones pull double duty to creare both tools, and munitions.
>Nailguns can be changed to handguns with a 14 piece kit, one piece of which is just a 'thank you note' from the factory that couples as an instruction sheet.
>Fusion-Welders, that have the power to fuse metal to metal as if both pieces were forged in one, can be turned into high-yield laser weapons in an 8 piece kit.
>These kits are made exceedingly rare, to reduce the chances of employee 'delinquency.'
>The artisans at the beck and call of the upper management however, create weapons for the top security forces that cannot be competed with.
>>
Since we know pollutants like carbon dioxide negatively impact reasoning and deduction skills, what's the average IQ of the setting? 75?
>>
>Legends of the Workplaces
Humans are inefficient and tend to cause problems for the factory.
Machines are too expensive and don't replace themselves. What's a poor old small business owner looking to maximize productivity to do?

In comes Doctor Johnathan the Stitch, aka Johnny Stitch, Yellow Needleman, Ol' Stitcher, the up and coming industrialists best friend. For a small fee, he'll stitch your workers up right good. Some incisions here, some wires there, and they'll never complain again!
Of course, he can do a lot more than just that. Make specialty workers by grafting on more arms and legs! Attach them to their machinery so that they can't leave their workplace! Graft a woman and a man together so they start pumping out more workers!

They say that if you slow down or stop, if you can't do your job anymore, your overseer will call the travelling doctor, and you won't have a choice to do something like that anymore. And he'll probably fix up your family too... Rebellion's passed down the blood, you know?

So work hard, work fast, work well, and we won't call Ol' Stitch on you!
>Nobody knows anybody who knows the Stitcher or the results of his work
>That doesn't stop the fear of being repurposed
>>
>>78771361
Sounds likely, as intended.
Oxygen and environment gear is restricted so that the working class has no access to it.

>Schooling, just like the mythical Woodrow instituted so long ago, is intended to shepherd the common man into being a malleable, easily blindered and led cog in the great works of industry in order to serve his natural betters.
>Of course once the effects of the declining air quality became known to the oligarchs it was only natural to ensure the commoner benefitted from the blessings brought on by hampered intellect
>>
>Civilisation is built upon the ancient remains of habitation-blocks, databanks, automatic forges and mineral processors
>Entire producivity of the society revolves around scavenging, creating and working in the forges half built, half melded into and on this ancient wreckage
>Corrupted automatons and forgotten mechanivores prowl the factorums, expanding and excavating the gigantic complex in impossible to fathom designs and scale
>Impossible to tell how deep the structure goes, as the machines have descended deep into the ground to continue their mad artificing
There is no intelligent design. There is no logic. There is no planning and no purpose. There is only an infinite network of screaming pipework, rusting metal and mad machines burrowing into the abyss.
>>
>>78743518
>>78743577

https://archive.4plebs.org/x/thread/20227341

https://archive.4plebs.org/x/thread/21098228/

https://imgur.com/gallery/HQ9NB

what i found from a quick look online, hope it helps
>>
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>>78771436
sounds familiar
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>>78771538
>>78772502
God is Blame excellent
>>
>Most individual installations use their own brand of company scrip for all their employees
>This is done to try and gut inter-facility cooperation or black markets
>This has only accelerated the development of independent, unemployee currencies and the scrap market.
>>
>>78758602
>Factories full of sheeple and goatmen
Obviously then, there are secret cults worshipping a powerful goatman hidden somewhere deep beneath the factory, in charge of the kingdom of H'ail, where conditions are so much better than in the factories.
>>
How many stats and skills would be good for this setting, you think?
I tend to lean towards systems with more rather then less, but hey, fun thing to discuss.
>>
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>>78776041
Safe to remove anything related to magic or spirituality. Stats for the body and mind. ~6-8 would be a good count, 4 if you want it to be minimalist.
>>
>>78777163
What about a pinch of magic, but the kind of magic that comes from intense negative emotions? Make it a threat instead of having it be usable by the players
>>
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>>78777632
No need for stats even in that case. If it's a tool for the setting to beat the players with, there's no reason for there to be stats specifically for it.
>>
>>78772526
Certainly good inspirational material.
>>
>>78777632
Nah, this setting doesn't need magic. That takes away from the horror of what men do to each other left to their own devices. It's what makes this setting good in the first place.
>>
>>78778405
I mean for monsters and the like
>>78780544
You do you.
>>
>>78770717
Imagine being turned into some horribly twisted bag of meat and kept alive for centuries, forced into constant drudgery, just because you're the only experienced Fortran dev the company could secure.
>>
>>78746460
I feel like instead making the destination of the goods "unknown" would be better as a horror story. Too much despair (initially, at least) can ruin horror.
>>
What's a good name for this setting?
**General recap**
We've got the business class/execs figured out I feel.
And we've also got the factories down with a lot of examples in this thread.
We've got a few examples of different critters that you can find in this world.

**Next steps**
I think we need a general doc going, and maybe some examples of items you can find and general plot hooks.

**More questions**
>What's the name of this setting?
>What can I get out of a vending machine in this world? Or if I'm a family trapped in my tomb of an apartment, what kinda food do I get?
>If I took out a staff member, what could I find on their body?
>What kinda industrial equipment could I find and use as a weapon in a pinch?
>What's the form of transport look like for goods between factories?
>>
>>78781155
Too much despair in general ruins horror, there needs to be a spectre of hope about it.
Which is why I think, by default at least, the players in this setting should assume the role of employees who have had enough, and are willing to risk it all for a taste of freedom in the abandoned parts of the factory and the wastes inbetween installations. All chasing an impossibility hoping they'll be the ones to make it.
>>
>>78743128
>TG makes an industrial horror setting
It is china in the year 2021
>>
>>78782066
This is exactly what I was thinking.
A lot of the time when I run games the horror is difficult to convey (and needs a lot of buy in from the group to make work). Doable, but requires a lot of effort.
One thing that really works though is tension. Just letting my player characters feel like they're tying the noose around their characters works incredibly well, even with high powered shit like 5e. You can't have as much tension if things are so incredibly bleak that there's functionally no point in trying vs just laying down in a ditch and readying for death. There needs to be this phantom or possibility of hope for things to matter, at least for me.

That's kinda what I'd imagine here. Your employees have had enough and as they think this they maybe spot a grate or vent that's cracked enough to be vulnerable, and during their shift they slip through it. They get down a level and see the shadow of a pigcreature illuminated by the fires of a machine around the corner. The build up to confronting (either through combat, evasion or some smart shit) that creature should be terrifying, and it's actually really easy to do that.
>>
just predict the future 50 years from now.
>>
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>>78782776
And there's these great opportunities for roleplay all the while. Are your comrades in employee-delinquency even the same brand of humanity, or did you sneak through a damaged security gate only to discover the whole of humanity is nothing like you? Are a man in a world of pig-men? Did these people spend months planning their escape or did they luck out? Did their installation work in the same industry as you? Speak the same language, share the same fears?
>>
>>78782066
>Too much despair in general ruins horror
So much this, if there's no hope at all then how the fuck do you have any kind of compelling story
>>
>>78780647
If we do include magic, It'd have to be like >>78751672 said, weird stuff going down. Completely out of the players hands, have it be an obstacle that even the factories avoid.
>>78781155
>>78782066
>>78782776
>>78784070
Is the hope lying in escaping the situation, or is the best you can hope for becoming a CEO or other executive suit? Or, to turn it on the head, it could be maintaining the system from falling in the first place, an alternative so horrible you WANT to go back to the factory lines?
>>
personally if we did go with magic I wouldn't have it as being some safe, reliable player facing thing.

>>78784242
I don't wanna set things up for the players, but I'd imagine that there's a few routes you could take
>turning into a suit
>dismantling a part of the machine and halting the destruction of your society or tribe for at least a while (kinda in the vein of what a lot of Call of Cthulhu modules do with temporarily haulting the apocalypse) if you're a native
>forming a small society between the cracks of the machine and using that to drive a wedge into the system
>maintaining the system, but bending it in a way that makes things just a little less miserable for everyone (probably as a suit)
>>
>>78784332
one thing that we could do is have magics powered by oils and viscera and overt destruction of nature, but I don't know if it'd be too ham fisted. Or we could go right in the direction of that walmart module people made and have it be as overt as currency can be used to cast magic or something.
I think that generally if it features at all though I'd prefer it to maybe just be some weirdness in the background, kinda like the Metro series hauntings.
>>
>>78743889
>>78744135
They're doling out their finite remaining mortal lifespans with frequent cryogenic preservation, in the hopes of living long enough to witness the Singularity when they can fuse with their technology and become immortal machine-gods. It's a tricky balance. Too long out of the cryogenic tomb, they'll die of old age, but any time spent in it is spent undefended from the rest of the executives, who're just eager to arrange an Unfortunate Accident to remove the competition.
>>
>>78784070
You can still have a compelling story by analyzing how characters react to and even try to fight against the inevitable. But that's more a thing with, say, Japanese horror than western.
>>
Coming back to this and replying to myself.
>>78781489
>name
The metal age maybe? Iron sky?
>What can I get out of a vending machine in this world?
I like the idea of having products that help staff do their jobs in some way. So I select the vending machine product that lets me turn into smog to get into difficult to reach places, or heat my hands up to clean away mold and rust. Also gets rid of the need for explicitly magical items/gear.
>What kinda industrial equipment could I find and use as a weapon in a pinch?
I think it'd be fun to have a party filled with people who just grab whatever they can. In the meatworks it'll be machine saws, bone grinders, hatchets, drills.
There's probably general maintenance tools as well; nail guns and blowtorches for medium range weapons.
>What's the form of transport look like for goods between factories?
Airships and trains maybe?
>>
>>78743128
This sort of thing oddly appeals to me after endless hours playing Factorio, Satisfactory, and modded Minecraft. Creating endless corridors of pipes, machines and belts, which originally, one day, long ago, had a purpose. But today, the purpose is forgotten.

The machine feeds the machine. We build more so the machine may be extended. We dig deeper to feed the machine's hunger. Our purpose is to be part of the machine. The machine guides it's creation step by step. As it consumes more ore it gives room to create more steel, but as it can create more steel it requires more coal. We build more coal mining equipment and we require more water for sluicing. We harvest more water and can feed boilers easier. The boiler's efficiency increases and so we can power more production floors. And on and on. It's needs are endless, but we shall see the work through.
>>
>>
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There is a religious schism between multiple factions who disagree on what all the hundreds of millions of miles of machinery are actually all for.
The disagreement stems from the belief that all the machines must lead to one singular purpose and what that purpose is and whether the machines should keep operating, should be stopped or if they were ever even working properly at all?
>>
This world sounds like it'd make a great hunting ground for the Chainsaw Man.
>>
>>78781489
>Vending Machines
Twenty different variations of the same nutrient bar, with brightly colored packaging and the same name, just with 'Supreme', 'Deluxe', 'Gourmet', or some other positive word at the end. No worker has tasted the foods the bars are based on in centuries and none of them even know what the little picture of a chicken leg or spaghetti is even supposed to be
It's become a common philosophical question among the workers as to what the 'strange runes' on the packaging that aren't the letters or nutritional value box even means.
>>
How can we make this relatable to tech bros
>>78787896
I love the idea of imagery of chickens or animals or even trees in general as being something alien to this generation of humans
>>
https://www.youtube.com/watch?v=vVI3EGsfoqU
>>
https://www.youtube.com/watch?v=mPTCq3LiZSE
>>
>>78788969
Techbros are the suits, stripping away rights and comforts in the name of (rather dubious) efficiency.
>>
Trashmen took my son. Playing in the wrong place, at the wrong time. Just scooped him up, put him in the wagon. The trashmen. They take everything left outside in the morning. Boy woke up early. Didn't ask me or his mom. Went out to find something to do until breakfast. On his own. Didn't knock for the neighbor's boy. Didn't ask if his cousin could come play. Didn't tell me or his mom.

The trashmen took my son.
>>
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>>78752269
>HEY YOU! JOIN THE WORKFORCE!
>>
>>78794131
>Huh, okay.
>>
>>78781155
I figured that was the conclusion of the story more or less. The adventure would be trying to survive the whole thing. Not so much a setting as just . a bad end in bad setting. But I agree with your general sentiment
>>
>>78747964
>turn on factory
>factory says no
>turns out you are in a mirror dimension and accidentally clicked the "no" button
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>>78788969
>How can we make this relatable to tech bros
Codefags are enslaved to make a gigantic trans-factory "AI god"
but rather than make anything intelligent, they're basically making a gigantic fractal flowchart that they're forced to keep expanding and patching so that it keeps working and their factory doesn't implode around them
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>>78745890
Infrastructure:
>massive self-guided steamrollers that constantly place incredible amounts of asphalt/similar material
>attached workers trail behind the massive vehicles, chained to it in a line and forced into an endless death march
>workers are given crude, pig-iron scrapers and hoes in order to work the road completely flat and do repairs while marching. dropped haphazardly out of the back of the enormous steamroller. due to the crude, careless construction tools often break and injure their workers more than anything else, meaning workers are willing to do whatever it takes to get a newer tool
>only hope of escaping the march is either reaching another massive factory or getting called into the steamroller, though the distances between factories are massive and barren and nobody truly knows what's on the inside of the steamrollers
>various cults and castes often form among the workers tied to the steamrollers, often based on the steamroller itself
>mortality rate is massive, but due to the massive distance between the factories and the lack of people who live outside of the factories this is easily concealed, with the infrastructure corps being advertised as an escape from factory life
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>>78788969
>>78797742
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>>78761878
Was thinking specifically this.
Maybe like that + oddworld vibes?
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I like the idea of a factory hell where there are like company police, managers etc but no one knows what they're making, why, who they work for, how long the world has been like this etc. Like it's just not talked about and no one likes being asked about it
>>
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>>78788969
>>78797742
The 'reward' for a life of loyal servitude is having your personality downloaded out of your meat brain and into the corporate server in the expectation of VR paradise. The reality is somewhat less pleasant than advertised.
https://www.youtube.com/watch?v=IFe9wiDfb0E
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>>78743128
>empty produplex you’ve been tasked with dijirecording so it can be demolished
>Find the employee barracks, the skeletons frozen in agony where they died, dijirecorders say they were killed by ‘unpreventable negative externalities’
>You notice a message PDA clutched by a corpse mummified in the same duct tape it suffocated in
>The last messages say
need emergency evacuation
>HOLD YOUR POSITION. THERE IS NO CAUSE FOR ALARM.
Tthey aren’t coming from the worker pits they’re coming from above
>HOLD YOUR POSITION. THERE IS NO CAUSE FOR ALARM.
You realize, like an oily fist closing around your heart, that you got this assignment from the boys upstairs.
In the other room, something falls over. Someone giggles, followed by a sharp shush. You can hear them gaining speed into a lope on all fours before you’ve even begun to scream.
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>>78800044
>Dubs into trips into dubs
Evil most foul has claimed these digits. Isn't this from that story of the teleporter that actually just horribly kills you before spitting you out the other end with a bunch of copies of your corpse, and it just kept spitting out corpses?
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Whats a good setting name for this? The Harvest? WageSlavin? Smog and steel?
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>>78797742
>>78798794
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>>78800501
No ones come out with a good horror name, a lot of the suggestions sound more like what you'd expect a steampunk adventure game to be named. And I'm guilty of that in my very own stabs at it so far, but here goes.
>Realms of Rust
>Dead Gears
>Worker Tested, Factory Approved (Or just Factory Approved)
>Production Line
>Forge World: (name of planet)
>Product Must Flow
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>>78743410
>>78743128
The token character for scale is always doing nothing but standing there. Not idly looking at the scenery, not preparing to escape the building-sized monster, just standing there with his arms to his sides, because the bugman artist who pasted together a bunch of photo cutouts or copied other artwork until it looked like something original couldn't think of a single thing for this character to do when he was called to add this one creative detail out of his own pocket.
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SLA Industries is actually getting more sourcebooks with their next Kickstarter.
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>>78802183
Factory Approved sounds good but maybe not for a horror setting. Got any more industrial terms we can twist into horror?
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>>78803160
cogs of war
>>
Some quest hooks that apply across factories

>you won employee of the month! Congratulations! Your prize awaits you deep in the heart of the factory, to be delivered by the company CEO himself. Enjoy!
>employees and staff alike are going missing. Nobody’s sure what it is but it’s always on the edges of the factory’s population. It’s presence is always heralded by a terrible scream.
>several company execs have decided to conduct a meeting together, the first in ages. You could probably get work in the venue in some capacity; appearances there are compulsory. Something will go wrong here; either an employee tries to wipe out the execs or one of them is in on it.
>a cargo cult has formed in the heart of the factory, dedicated to a machine that (through pure coincidence) suffered heat related damages and kinda looks like a large pig. Employees have started rounding up anyone the can to feed to the new beast. This needs to stop; production m is on the line!
>>78802183
I kinda like factory approved
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>>78803160
"Discarded"
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>>78802183
I think something short and snappy like Cogs would work, though Worker Tested, Factory Approved could make a great secondary title. Also, more encounters!

>"Jackal" Organic Recover Android

The latest in Maxcorps janitorial service robots! Equipped to clean up organic messes of all kinds, from vegetation and toxic fungus to pesky vermin and mutated flesh masses, to be recycled into fresh nutritional products! In the event a Jackal cannot clean up a mess on its own, it will put out an electronic call to get its friends to help!

All employees are reminded that Jackal Organic Recovery Androids are outfitted with rudimentary level 3 AIs and are not intelligent. Malfunctioning or lost units should be reported to maintainance. Employees should not approach active units. Note that discussion of any of the following topics is considered Defamation of Maxcorps intellectual property (a level 2 offense) and should be reported to the nearest supervisor or security detail immediately

Jackals cleaning up Flesh type messes exclusively
Jackals cleaning up Human Flesh type messes exclusively
Jackals "stalking" employees
Jackals attacking employees
Jackals setting ambushes and/or traps
Jackals sabotaging company property such as light fixtures and doors
Jackals "toying" with employees
Jackals not killing live organic material before collecting it
Jackals inflicting injury on employees to draw out more employees
Jackals "targeting" specific employees
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>>78805013
>>78803160
>>78804106
Thanks! I think it could work as a 2nd title or main title, but it has that certain something too it...
Also, for character building, maybe you build a sort of race/class outline out of an employee file, using things like background to build the bedrock, then roll for stats or pointbuy for the rest of it.
Something like...
>Residence
The place you live and work, depending on the industry, your physiology could be dramatically altered. Anything from augmetics that were installed in you from birth, a rugged physique from a life of labor, being a mutant, etc, on top of things like starting language. Goods and bads.

>Job
What you actually did in your residential factory, effects skills more then stats. From a pipe-fixer to a menial that just pulls a lever, either gives you skills off the bat and/or gear.

>Commendations or Demerits
Think traits from fallout, mixed blessings or slight benefits that basically count as starting feats.
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>>78806929
Tribals or Suits get their own version of this that is just thematically different.
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https://www.youtube.com/watch?v=tfp2O9ADwGk
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This thread's got me thinking of industrial metal, and now I'm feeling the urge to listen early NIN albums again
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https://youtu.be/edAxujKev1I
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>>78751468
And that, kids, is why the labor movement happened.
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>>78751860
>Is this a joke about Citizens United?
Not sure on the timeline for that, but it's an entertaining little story, and is more of a morbid pun on "viral marketing".
Essentially, Hexus/Brand Hex is a parasitic idea in the form of a business venture. Like a literal virus, it infects a planet, subsuming more and more of its culture, financial sector, and infrastructure into itself through the use of aggressive marketing, extraordinarily advanced business practices, and the like. Once it reaches critical mass, it begins strip-mining the planet of all usable materials that it uses to create FTL ships loaded with small crews of brainwashed loyalists and instructions on how to create a new instance of Hexus in an immense number of possible permutations on an economy, ready for the next sucker to pick up and run the new Hexus instance off of. These rockets are then continuously launched until the host planet's biosphere collapses (and possibly even past that).
Fortunately, Hexus is ultimately vulnerable to the same weakness as an actual business- if it becomes insolvent and doesn't have one of the brainwashed hosts running the show anymore, it can't do shit. So it's beaten by industrial espionage, distributing information on its next moves to other market players to allow them to adjust to its plan and causing it to spiral into bankruptcy in, honestly, a decent metaphor for how vaccination works.
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>>78785171
>You can still have a compelling story by analyzing how characters react to and even try to fight against the inevitable.
You can, but the thing that people seem to be forgetting here is that we aren't designing a STORY, we're designing the SETTING for a GAME. And even horror games have to allow the POSSIBILITY of a win, even if that win's as small as "you escape into the wasteland, where you'll probably die, but you'll die on your own terms instead of existing in Factory Hell", or "You blow up your local factory, killing you and most of the other workers, but hopefully the survivors can make something better out of the ruins".
I think a lot of anons in these sorts of threads get stuck on building TONE instead of building SETTING. They forget that this needs to be a world in which stories can happen- multiple kinds of stories, preferably, united by a focused theme. In short, the setting needs to be ABOUT something in a focused sense instead of ABOUT a vague, crushing mood of hopelessness.
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http://scp-wiki.wikidot.com/factory-finding-mission
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>>78768683
Please include me in the video
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>>78808574
http://clarkesworldmagazine.com/mcmullen_12_15_reprint/
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>>78802405
In the case of both these images, that's because they aren't even the focal point - you're supposed to look at the giant factory or the machine creature, not the character. The character's just a supporting element.
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>>78708523
>Pretty much every job can be done better and effectively for free by machines. Only those who'd like the novelty of it would "pay" to be served by human, or to have human workers (currency is effectively meaningless numbers typed into a computer given society is near post-scarcity with advanced automation, for those in power at least)
>You have the elites who control the machine-run mega cities, the workers they hire for novelty purposes (like horses in the age of the automobile, or pets in general), and ignored masses living their insignificant lives barely getting by in the shadows of the glowing towers and machines, farming where dust has collected into thick soil between rows of giant electrical transformer boxes, raising livestock under the draft of giant air condensers, and getting their water from leaks the size of small water falls from a water pipes dozens of meters in diameter running hundreds of meters above scattered settlements. So utterly insignificant as to be ignored by the maintenance drones that pass by every fortnight. Their dreams are of being able to find "work" above where there are electric lighting, hot food on-demand with the swipe of a microchipped wrist, and glittering halls of glass.
>>
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>>78743128
Cockroaches, cockroaches the size of your arm! 30 in this litter, don't be shy son. Pick which ever one you'd like. They're perfectly docile, see? And they eat what you can't. Very clean critters.
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lol i deleted a big reply I had feels bad bros
Anyway something different, factory weapons statted for B/X

*Industrial Saw*
>1d8 damage
>consumes 1 fuel per scene/encounter
>Can make a medium ranged attack for 1d6 damage by discharging the bone/viscera/blood, to recharge this make a melee attack

*Industrial drill*
>1d4
>consumes 1 fuel per scene
>Increases by a 1d4 every round active, to a maximum of 5d4

*Blowtorch*
>1d6 damage, medium range
>consume 1 fuel, ignite shit if possible

*Nail gun*
>1d4
>Medium range

*Paint sprayer*
>Save vs paralysis to avoid being blinded
>Medium range

*Lubricant*
>Save vs paralysis to avoid tripping and falling, could be used for a variety of shit

*Fluid Exchange Device*
>1d4, save vs poison or lose a 1d4 of constitution temporarily. Or alternatively inject a held fluid into a target.

*Medium general (example: Hammer, mallet, hacksaw, crowbar)*
1d6

*Small general (example: Nail hammer, screwdriver)*
1d4
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>>78814521
Probably put a large general on there too. Shovel, hoe, sledgehammer, axe etc.
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>>78814521
I'm thinking that actual guns and weaponry would be rare, and would require either permissions or access to the copyright pass to gain usage of even if you've got the actual weapon on you.
They could be interesting rewards for diving deep into the tomb of some CEO (past the forbidden lines of red tape).

>>78814677
Sounds good, I'd just bump that up to a 1d8 but maybe offer disadvantages in close quarters.
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>>78771503
You fucking legend.
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http://suptg.thisisnotatrueending.com/archive/18324998/
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>>78746460
>the old alien empire that set up earth as this hellhole slave factory world has long fallen, but the automatic robot and AI systems still believe they exist and are sending all the supplies to space
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>>78758602
Fuck offf fur fag. I would have given you the benefit of the doubt if it wasn’t for that gay furry artwork
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>An expansion project involving a construction robot malfunctions and accidently creates 10,000 square km of underground mazelike, nonsense factory space, and the regular fodder employees are tasked with clearing out the homeless mutant population that swiftly moved into the stable living space so the company can make use of the property
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>industrial horror setting
You are a worker in an infinitely large amazon warehouse, pursued during the day by wagies in their cagies, with night being the only time safe enough to search through the millions of boxes for packets of peanuts from Brazil.
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>Once upon a time, back when there was still a government, certain buildings were forbidden from destruction. Some say they remain, buried under layer upon layer of reinforced rebar ground. More worrying, some sewer workers mention hearing scratching echoing throughout the lower tunnels.
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>Part of the founding documents of the factory contain a most unfortunate loophole, as it defines a document written by an individual as 'written by their own hand.' As such, there are warehouses full of chemically preserved hands in case the suits need to justify something or slip past the red-tape.
Some employees are even tasked with spelunking into the most ancient parts of the factory, hoping to find the hands of the factories founders, or those who still hold the patents for tools and equipment used to this very day.
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Some more questions
>what kinda artefacts could you find in the depths of a factory
>Are there vehicles? What are they like?
>what’s a non industrialised area look like?
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>>78821828
>Anything from guns and batons to 300 year old champagne hidden away in someones office - Or a not!Gameboy that still works.

>There's industrial tools of all kinds, but not so many vehicles for the purpose of transportation - Except perhaps small, noisy dots that blink through the smog. Actually elite transport, but confused with anything from stars to aliens to satellites to gods.

>A distant, utopian myth. If your party ever actually sees anything that isn't a factory, it should be a trashheap, or a desert, or a septic tank the size of the atlantic. Or maybe a 'vacation', a blurry and instinctual mess of Hawaiian belly dancing superimposed on your retinas after you spent twenty years of Good Boy Points on a syringe of feelgood



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