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/tg/ - Traditional Games


Here's tonight's one-shot, bro
>>
>>81073619
Fun
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>>81073619
What's this from? And is there more? Looks like loads of FUN.
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>>81073986
An Aussie kickstarter. "Tiny Library." Print and play version will probably show up here in a month or two
>>
I feel like this combined with another system would be good for some eldritch horror farm community game
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>>81074071
Farming arcs are pure KINO
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>>81073619
This is sick as hell.
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Rolled 4 (1d4)

>>81073619
Fuck it
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>>81074126
This series is such shit, no-one reads a story about Vikings for pacifist bullshit. When you read a Viking story, you know how it's supposed to go:
> A: Too many enemies.
> B: ODDDDDINNNNNNNNNNNNNNNNN
> C: A glorious death!
> D: VALHALLA
>>
Rolled 1 (1d4)

>>81074364
>"The harvest appears bountiful, but..."
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>>81074387
autism
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>>81074638
>One plant is intelligent enough to speak!
One plant has begun to speak in a strange, gutteral voice while to most it speaks little more than gibberish a select few claim that they can make out words or half formed sentances while a one farmer swears that he has heard it uttering grim portents of the future or revealing his deep secrets
Guess we decide what to do now and roll a 1d2 on a 1 we fail and on a 2 we succeed
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>>81074724
Kinda lame that there's no real point in doing anything if the result is a coin toss anyway.
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>>81075408
Yeah thats the main weakness I see with this but other than thats its pretty interesting, would be cool if there were tables for if you failed and had to deal with the consequences but oh well
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>>81074724
I knew it. I fucking knew it. And I TOLD you guys that I fucking knew it. That this little bright idea of yours will go sideways, but noooo. "Blessed seed", bah! We should never ever take anything other than gold as payment from strangers - we have that rule for a reason! But you wouldn't listen..."weary pilgrim, just looking to stay the night", my ass. There isn't a notable shrine for tens of miles around Brin. At least not to any gods us honest folk would pray to. Now look at this thing. What the fuck are we going to do with it? How are we going to explain this to the Ringleaders? Is it going to spread to other crops around our hamlet too?
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>>81075625
I'say we dig it up and burn it, act like it never happened and just say it was some fungus that sprung up and made us all halucinate we'll have to burn a patch around it to make it belivable as well, I've had a word with the herbalist and he agreed to back us up seeing as he was so keen on buying the seeds in the first place its only fitting that'd he be involved in the cover up
>>
Rolled 2 (1d4)

>>81073619
Hope my crops do gud this year. Don't wanna have to take up the sword again.
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Rolled 1 (1d4)

>>81076137
Backside
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Rolled 1 (1d2)

>>81076181
>>
>>81075754
That's all fine by me - but what's this about Ifor saying he's hearing this abomination "talking stuff." Omens, portents and prophecies? "Dark secrets"? I very much don't like the sound of that. What if it is true? Should we maybe first listen to what it has to say?
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>>81076765
Fine, fine we'll have a listen but we have to burn it by the next new moon, I don't know why but I've been having nightmares about the new moon and I feel its connected somehow
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>>81074387
>You can only tell stories about Scandinavia if you use the retarded meme Vikings that existed as stock enemies in Franco-British legendry
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>>81075754
>>81075625
No, you're both wrong. This is an opportunity! This talking plant is surely the reason for our great harvest this year - we should water it, nourish it, praise it for this blessing of our fields! Don't you remember the winter eight years ago, when it was biting cold, we all went hungry, Anton's mother passed away in her sleep, and we had to slaughter all our goats just to get through the cold months? Imagine if we can keep a plant like this every year! We'll never have another lean year. We'll never have to bow and scrape for the local lord again because of the taxes that squeeze our stockpiles dry. We need to keep this plant and er need to keep it happy!
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So, it seems to me that we are at a crossroads here and will have to agree on how to handle this unfortunate situation. Will we:
>Dig up the talking plant, burn it alive and take a vow of silence on the whole matter, so that no soul will ever learn about this unnatural abomination, brought upon our little hamlet by our own folly (>>81075754)
>Keep it a secret until the new moon at most and find among us those who can understand it's guttural wailing, in an attempt to decrypt the nightmarish doom it's supposedly foretelling us (>>81076786)
>Make the creature known to our Clan Ring and accept it as a spirit of harvest, create a shrine around it and try to appease it's voice, in hopes that the next year's crop would yield even more produce (>>81076935)
I myself think that we shouldn't neither kill the creature nor let it stay here - who knows what ills and dooms will come if we do one or the other? It has no place here. Lets simply leave it to it's fate, but far away from our own - we should uproot it and replant it somewhere deep in the Old Forest beyond the hills, let it remain there for all times.
If anyone else has any other ideas on how to deal with this creature let your voice be known or we go forward with one of the current options (rolling dice ofc).
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>>81078600
A fair compromise. I still believe this strange plant could be the solution to our problems, but I suppose it's better to err on the side of caution... Let's move it as soon as possible. And if it takes root in the Old Forest then perhaps we can have the next wandering wizard that comes this way have a look at it.
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>>81078600
I agree with >>81079031 this is a fine compromise indeed
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>>81079031
>>81079099
(my initial idea was to role the dice to decide on the outcome and choose one from the ideas proposed by anons, but the card itself says "After deciding how to handle the situation..." so I guess just agreeing on how to go forward is fine as well).
Ok! Three merry votes is all we need to move the mountains, let alone resolve a "simple task" like this - lets get to work lads! (Someone pls roll a 1d6)
>1-3 will be title side of the card (failure) and 4-6 would be the back side of the card (the solution is a great success!)
Feel free to interpert the result and roleplay the outcome once we find out what happened!
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Rolled 1 (1d2)

Fuck all this prattle!

I take this opportunity to ask the plant how they want to be treated & what practices are good for them to flourish
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>>81080526
>1
>failure
Well fuggg anon, you just had to TALK to the talking plant, did ya? Roll 1d3 so that we can check when the disaster actually occurred:
>1: While we were uprooting the plant
>2: On our way to the Old Forest
>3: Somewhere deep in the ancient woods, as the sunset was drawing near
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Rolled 3 (1d3)

>>81081189
(Sorry but someone had to roll a fucking die already)
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>>81074387
>This series is such shit, no-one reads a story about Vikings for pacifist bullshit. When you read a Viking story, you know how it's supposed to go:
>> A: Too many enemies.
>> B: ODDDDDINNNNNNNNNNNNNNNNN
>> C: A glorious death!
>> D: VALHALLA
>>
bump
>>
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>fell asleep, thread still alive
Fuck yeah, thanks a million, bumpbro >>81085576. Lets see dem results and move this think along, shall we.
>>81081586
>3: Somewhere deep in the ancient woods, as the sunset was drawing near

>The small crowd of peasants gathered around the sibylline plant at the break of dawn the next morning. Luckily it was nested almost at the middle of our crop fields, away from any prying eyes and hidden by the tall wheat we were cultivating.
>As we were starting to dig the ground around the plant, it's voice changed somewhat to an eerie, uncomfortable tone, almost a song, forcing us to take turns while uprooting it, for prolonged exposure to this "dirge" drained the courage of men, scaring them away.
>After a short while the plant-thing was successfully released from the embrace of the cold ground below. Quickly it was laid down and wrapped in an old piece of dirty linen, tucked on a cart hauled by a kind-looking donkey and soon off we were, towards the Old Forest.
>The trek was rather uneventful and quick, the weather served us well with the Sun shining high on the horizon. Other people passing us by on the Lord's Road gave us little to no notice, since we tried hard to cover the creatures voice with our own merry ruckus.
>The talking plant however did little to "earn it's name" as we went on further and further away from our village. It's song first turned again into a guttural voice, then a slow murmur and finally into a bare whisper uttered here and there, almost making some of our comrades look under the sheets to see what's going on, as if checking if the thing was still there and not just a bad dream that we all shared.
>As the day was coming to a close, so to were we coming over the hill. Tired but happy that our labor was coming to an end, we all smiled when our path started sloping down towards the beginning of the ancient woods, the tall old trees looming in the bright green darkness, promising the soon end of our journey. (cont.)
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>>81074387
autism
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>>81073986
>What's this from? And is there more?
the name, webstie address and tw*tter handle are LITERALLY IN THE PICTURE
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>>81088656

>At last, the Forest! Soon we shall forget this dark matter, and return to our fields in peace.
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>>81088656
>>81090456
(got distracted, sorry)
>the deeper we went into the Old Forest the smaller our spirits grew. Apart from the entry point, the primeval woods seemed eerily silent, bereft of birds and animals as if they were dead, though we were surrounded on all sides by giant trees, living, green things
>Our forager, who served as a guide of sorts, hatched a simple plan: to march fast by following a small stream that he knew well; it pooled up at a certain point near what he believed was close to the heart of the forest and suggested we plant the creature there. We meekly agreed.
>As the lights dimmed and the night drew nearer and nearer, shadows darkened and played tricks on our senses, further diminishing our resolve. It would seem as if something was moving in the blackness and beneath the linen, slowly yet still noticeably so. We all assured ourselves it was just our imagination and the cart shaking on uneven ground, but we nevertheless hurried our steps.
>Finally, when we reached the pools, the Sun was almost gone and utter dark was upon us - our torches were all lit. We laid the cart to rest and instructed few of our strongest men to lift up the plant-thing and lay it on the ground next to the water. In that instant, several things happened at once, heralding our demise.
>Three men that grabbed the linen, lifted the creature upwards and moments later screamed, blood streaming down their hands, arms and legs. We saw spikes of bark coming outwards from the cloth, impaling them on all sides. The thing grew through our friends, before our eyes. Our mule panicked and curveted away, toppling the cart. As our comrades pained screams echoed amongst the ancient trees, we stood baffled and frozen with fear. At the same time, another sound slowly growing joined this hellish chorus, inhuman and alien, but matching in tone - it was the guttural voice of the creature, returned in an even deeper, ominous tone. The plant-thing began to sang about our doom.
(cont.)
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>>81073619
The theme and idea seem really cute, but I kinda hate the "flip the card to decide if it works or not" thing. If you're playing with no GM it's a neccessary evil, but if you have one they should decide - it kinda sucks that the most ingenious and most idiotic possible solutions have the same chance of success.
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>>81091504
It sucks indeed, but perhaps one can rationalize it if it's assumed that the decision you come to will always be the best you can think up. Then, a 50% chance of success is pretty standard.
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>>81091504
with a 'system' this small, I think it's more about the story shared and imagined rather than really about success or failure. You're not really 'going' anywhere with this, so whether it's a tale of glory or ruin is irrelevant, as long as the decisions made and outcomes told add up satisfyingly.

I for one am enjoying this thread tremendously and am a little bummed I showed up so late to the party, so I probably won't get to participate anymore.

Thanks OP for bringing this to my attention though. I might check out more or even try my own hand at writing mini-adventures like this.
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>>81075625
Aha, is that a mandrake root I see in your hand, goodman? Just what I've been looking for! Are you selling, perchance?

I'll pay a tenth of your crop's worth for that one root, if you're so inclined!
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>>81091397
>"Favor of Bladûd you've spurned,
>orphaned a child that green adorns.
>Your bellies gleefully yearned,
>for a feast of blood and bones.

>Thus your wishes will come to pass,
>trepidant before the wills of the grass,
>Hold fast your late penitence,
>and recall that one year hence,
>a grim harvest will grow -

>Reap what you sow...
>reap what you sow...
>r e a p w h a t y o u s o w..."

>The last sentence echoed in peasants minds as if it was repeated forever, again and again and again...and they stood, transfixed by the yellow gaze of the cowled figure, as the impossible mass of thorns and bodies rhythmically rocked back and forth, in line with the screams and dreaded song.
>The stillness of the air was broken by a few brave souls that snapped at last, jumping at the creature, trying to free their now unconscious companions from it, but to no avail.
>Every man that approached the thorn-demon ended skewered by it's vines, they shifted and grew at impossible angles, always finding their mark, increasing the size of the hell we witnessed before us.
>As a last ditch attempt we rammed the small cart into the hellish mass with what was left of our strength and wits and drove it into the ground beside the pool, submerging it somewhat - and ran. What remained of our posse, just broke and fled.
>Nary but a few returned to the hamlet, their minds lost to drinking and the winds, leaving to others to pick up the pieces and try to understand what transpired on that accursed day.
>A few months later, travelers brought words of strange creatures lurking at the edges of Old Forest, peculiar green abominations, almost human-like in their appearances apart from growths, shapes and limbs protruding from them, unnatural and impossible to recognize...

And with that the season ends! Someone roll 1d6 to continue the season and we can discuss the next outcome!
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>>81091953
If only you've dropped by earlier mage. IF ONLY. "Wizard is never late" my ass.
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Rolled 5 (1d6)

>>81092333
booyah. I have another 5 hours of train ride in front of me, so I'm game!
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>>81092333
>>81092534
wait, if the season ends, doesn't that mean game over? kinda sounds like we might have to restart, or do our own thing with it.
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>>81092685
Oh yeah, I think you're right! With the failure in the "last run" with the talking plant, the season ended and with it the game, I got a bit carried away since I've done most of the narration and interpretation. We'll never know if the Hamlet of Brin survived the curse and the incoming incursion of the revenant treefolk regrettably - but this gave me ample material for my next session :D

In that case, if we're up for some more worldbuilding and roleplaying we can roll a 1d4 again and start over.
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Rolled 4 (1d4)

>>81092807
Gladly! It's a pleasure having you here.
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Rolled 2 (1d4)

>>81092836
>>
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>>81093010
>"All the crops have lost their color, and..."

Roll another 1d4 to complete the sentence and then lets discuss a solution.
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>>81093279
Didn't I (>>81092836) already roll for the start of the sentence? I thought >>81093010 was the second half.
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>>81093304
indeed!
>>81092836
>>81093010
>>81092836
>>81093010
>The harvest, once more, appears to be bointiful this year
>but all the plants seem to be vibrating?

A strange rumor indeed has been spreading as of late. At first the farmhands who noticed this aberrant behavior were thought to be telling tales again, as they often do. Last year Krum convinced a few of the simpler maids from the village that there was a benevolent water spirit living in a nearby cave who would grant a wish in exchange for a kiss in the dark. T'was only after old Krum got a tad carried away with one of 'em until the men put a stop to it.

But this year is different. Even in quiet nights, when the trees stand still and no wind blows, our fields sway and stir with unnatural motion not unlike the stormy seas.

The higher they grow, the wilder their dance appears to become, and it has reached the point where the workers are afraid to enter this terrible fray.
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>>81093304
I somehow completely missed the roll in the previous post lol. So the complete sentence from the two rolls (4+2) would be:
>"The harvest appears bountiful, but all the plants appear to be vibrating."
Huh. Well that's odd.
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>>81093394
>Mhh. Despite the surely unnerving effect, the crops are still there, and we have to eat. I propose we go forward with the harvest anyway! If the workers are too scared, I'll show them with my own scythe that there is nothing to be afraid of.

(I'll be gone for a bit. Hope this is still up when I come back!)
>>
>>81092364
>>81092333
Gods blood and balls, you're not wrong! Be right back, I need to grab some adventurer friends-! I don't think I have enough fireballs for a whole cursed forest!
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>>81093546
U-uuh I don't know... Shouln't we ask Preacher about this 'fore we meddle with somethin' honest folk have no business meddlin' with? Sure seems like a hex been put on our fields, and I ain't keen to tangle with the witches. Better to let a man who carries the Voice deal with it.
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>>81093546
>>81093989
Bah, ain't nothin' supernatural about it. I'm tellin' you, it's rats and naught else! We oughta be lettin' the dogs out into the field at night, that'll have the wee buggers running scared, afore we lose half the harvest to their stomachs!

'Sides, no sense botherin' the preacher, or old Harriet out in the woods, 'till we're certain it's somethin' 'orrible at work.
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>>81094316
No rats I've ever seen been able to shake the earth like that. You haven't been out there I reckon, else you'd have felt it. It's coming from the *ground* I tell you. The land itself is writhin' like a wounded animal.
But alright, if ye don't believe my words, go have a look yourself! Make sure everyone gets a good gander 'fore we cast our votes. Then you'll see, I have the right of it!
>>
Once more decisions must be made. Shall we:
>Go on with the harvest. Whatever is or isn't out there, this is our land and our bounty! >>81093546
>Get help from the preacher, lest we do something unwise >>81093989
> Let beast deal with beast >>81094316
> Send some men to investigate before making rash decisions >>81094593

roll 1d4 or decide
>>
Rolled 4 (1d4)

>>81094783
>>81094593
I reckon the ground'd be tossin' and turnin' fer me too, if I drank half as much as you, you old lush.
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Rolled 1 (1d2)

>>81095094
then I'll do a quick roll whether this succeeds or not and let the next person narrate the resul
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>>81095148
this is where I see the flaw >>81091504 was talking about. It doesn't matter too much for the story whether the task fails or not, but if it ends the game with a 50/50 chancs, it's a bit of a bummer the second time around.

Regardless, I'm intrigued enough and will back this campaign. So if this was a shill all along, well played.
>>
>>81095148

We cannot deal with something that we don't understand. Anton volunteers to go ahead and study the area; he brings with him Gregory, one of our strongest farmhands (who has been offered double a day's worth of pay for the mission, given his reluctance).

On Sunday, right after Mass, in broad daylight, they head for the fields. On their person, they bring a hatchet, a pair of rough gloves, and a Holy symbol.

A small party has gathered to witness their fate.
They enter the fields, and their posture immediately shifts from tense and nervous to relaxed.
They calmly make their way through the stalks... Perhaps they want to take a better look at the heart of the field?

They proceed. On, and on, and on.
Until they disappear from view.

(cont.)
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>>81096283

... They have been gone for over four hours now, and there is no sign of them.
The sun is starting its descent, though there is still plenty of light; a light breeze passes over the village. As it has been common for a few days, the crops' movement is unaffected by the wind, thus they wave and contort the way you'd expect them to during a storm.
If anything, it seems their movement has only increased in pace.

As the sunset approaches, people grow weary and start to leave, headed for their homes. Even though these villagers are used to seeing the world before the sunrise, no-one wants to be out, tonight. Not even the preacher, who seems to murmur a blessing in the field's general direction, before leaving.

Today, nothing was solved.
A mystery only grows in size - horror grows in the heart of man, woman and beast, and we lost Anton and that strong-armed boy with glittering, child-like eyes.
It would be logical to assume they just ran away, to call for help perhaps... But everyone knows it's not how it went.
Everyone feels it's not how it went.

They are still there, in that infernal field, among cursed stalks that dance and wave like deranged faithful in a blasphemous rite.

... Good God, what are we to do?

-

The day ends, and anomaly turns to unnerving mystery.
If you want to come up with a new course of action to continue the story (taking this failure into account of course) that'd be neat, but if we want to stick strictly to the rules that's fine as well, I'll just continue writing the rest. What do you prefer?
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>>81096795
I'll tell you what I prefer, sunny! I say we pack our children and our kettle and move away from this cursed place! Whatever made the wheat grow tall this year, t'was no force of good.
I can hear them whisper, you know? In my dreams, I mean. Anton, and Gregory. I can't stay here any longer, i can't--
>>
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>>81097308

In the coming days, following a time of thick, daft silence, someone spoke out.

>I say we pack our children and our kettle and move away from this cursed place! Whatever made the wheat grow tall this year, t'was no force of good.
>I can hear them whisper, you know? In my dreams, I mean. Anton, and Gregory. I can't stay here any longer, i can't--
Damian said, cold tears starting to form. His wife, with a pathetic expression of disgust on her face, agreed.

As if moved by a single will, in the next hours word spread, and hastily the villagers prepared all their belongings and their carts for the journey. The destination wasn't important, it just had to be far, far away from there.
In great hurry chickens were put in makeshift cages; goats were loaded onto carts, packing them so tight that the animals began crying; farming tools were carried by hand, as many as one could hold.

Only the Preacher stayed behind.
>The parish is my home. Whatever happens here I just... I just don't want whatever's out there coming in here. I'll do my best. Don't worry about me, just go.
Few tried to stop him.

Not willing to spend another night in there, right before sunset the mules were allowed to move, and the great migration began.
As the children bid farewell to their favorite places to play, and their parents did the same to the graves of those they had loved, a cruel, red sun watched indifferent as this mass of desperate people left the place that had been built by their fathers generations prior.

Cursed be this accursed land, cursed the accursed stalks, cursed thrice whatever substance of evil is in the land that defiled our harvest so!
To everyone we'll meet along the way, the message will always be this:
Stay away from Brin.

As they left, silently, among the tree-high stalks of wheat dancing rhythmically and the very earth trembling in unknown frequencies, from the heart of the impossible fields, a couple of pitiful scarecrows waved, wishing them a safe journey.
>>
>>81098667
I'll be going to bed now; if the thread is still up when I return then great. If not, it's been a pleasure playing with you gentlemen!
>>
>>81098907
indeed, right back at ya.

I don't know think anything needs to be added to this season, and I'm off to bed too.
If other anons feel like starting another round, I'll check back in tomorrow. If not, may this thread rest with the bones of all those who perished to the fiendish flora of Brin.
>>
>>81098667
To the hells with that! If there's evil in those fields, then flee it or not, I'll not leave it to take the fruits of what we toiled to grow, nor leave Anton and Gregory to its tender mercy.

>As the caravan leaves, one angry and broad-shouldered ploughman, the same who had first dismissed the strangeness in the fields as nothing but rats, grinds out a curse between his teeth, one taught to him by his grandmother, who learned it from hers, who, it is said, learned it from a witch to guard against evil.
>With a tinder-box, he strikes a flame to the head of a torch and hurls it over-arm, a circle of fire pinwheeling through the air to fall into the fields. The sun-ripened, golden harvest soon catches and ugly black smoke begins to stain the sky, blotting out the sun as he nods in satisfaction and re-mounts his wagon, flicking the reins and clicking his tongue to stir the horses.
>>
>>81098907
>>81099356
I'm bumping this. I'll be damned if I let some homicidal veggies get the better of us.
>>
Rolled 4 (1d4)

It's amazing that a business card-sized set of narrative rules can get me so invested when 200+ page systems often can't. If even 10% of the deck in Tiny Libraries are like this, I'll have my money's worth.

Anyhoo, new round?
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>>81105164
goddamn the wheat grows high in Brin. 'Tis a damn stubborn curse. May the next generation rid the earth of its woes.
>>
Rolled 1 (1d4)

>>81105164
Hard agree. Just goes to show that what you need to have great sessions is investment and creativity.
Also, you're backing Tiny Libraries too? Nice!
>>
>>81073619
I don't see the appeal of supplements like this. It's like a random encounter table, but for a situation so specific it might as well be a single result on a larger random encounter table. The randomization implies that DMs should be able to use this more than once, but what campaign has the players sticking around a single magic farm for multiple harvest seasons? The core ideas are cool though. So either flesh it out into something more gameable like a one-page dungeon, or generalize it into something like a "1d12 spooky countryside locations" or "1d20 farmer rumors" table.

I really like the art and design though.
>>
>>81105639
I believe stuff like this really shines when you want to RP with friends but you don't have a lot of time or will to invest in a fully-fledged campaign or even one-shot using a more complex system. In the end, it's just freeform roleplay with a prompt (as we have been doing in this thread), and I personally love it.
>>
>>81105639
I think the appeal, as this thread shows, is to make something cool with only little to go with or within a narrow frame. It isn't meant to be a campaign or anything, just a little scenario you dish out with your friends within 15-30 minutes. If it gets larger, awesome, but with a prompt this tiny, nobody would expect anything more.

And having 50+ cards like this, with different designers doing different things on them sounds cool! I'd like to draw one randomly when I have guests over and have a little session with no prep.
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Rolled 3 (1d4)

>>81105164
>>81105623
Since we had this combination already, I suggest we use your roll of 1 plus whatever I roll in this post to make the new prompt.
>>
>>81105744
Good idea! Fire beetles seem fun...

Btw I won't be able to narrate this one, can somebody else do it?
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>>81105623
>>81105744
>>81105880

I'll probably fuck this one up, but here goes

>there's been very odd weather, and...
>the crops are giving off a foul aroma, ew.

This year had been a rainy one so far, with the odd break of sunshine through the storm clouds. However, sometimes the sun shone brightly in a cloudless aether, yet rain fell down on our crops in spite of the clear skies. Odder still that some of the droplets were visible, even at a distance. However, our crops seemed unaffected... at least, at first.

It was only yesterday that Addom took a whiff of the fields as he was readying for the chores of the day, and recoiled in disgust from this foul odor that permeated through our crops seemingly over the nights. Something rotten is afoot in our lands, and the stench is only worsening.
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>>81105919

>Ah, the cause is clear! This odd rain must have soaked the crops in such a way that some patches began rotting and spoiling. It's perfectly natural.
>I say we go in looking for those patches, isolate them by harvesting the nearby wheat, and set fire to them, so that their rot cannot spread and propagate illness.

I don't think the sentence is the one we agreed upon, but it's alright!
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>>81106504
I was just reading off the card, feel free to ignore the prompt I wrote chief.
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>>81106522
Nah it's all good, yours is more different than what we've had since now.
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>>81105919
>>81106504
I think he got the prompts right anyway

>The owners of the wealthiest farms in Brin sit together in a circle in the middle of the town tavern, surrounded by their kin, workers and neighbors, as they discuss the newest developments.
>Addom nods as his account is retold by his forebear.
>The discussions begin as they always do, one of the heads suggesting to expunge the unfortunate but entirely natural rot from the fields before it spreads.

>in the back of the tavern, unnoticed by the huddled masses of townfolk who came together to observe this council, an old man in tattered robes rises and makes his way forward
>only when he boldly steps inside the circle do people realize he's there, and he begins to speak

'Tis not a natural illness that spreads through the land of Brin! Where you now stand, there were those who came before you, and some even earlier still. They all learned to fear this corrupt soil, as you shall if you don't act swiftly.
A sacrifice must be made, and soon! One of blood and bones, to appease the ancient evil that grows under our very feet. 'Tis the only way to lay it to sleep once more. Terrible things shall happen lest we give it what it wants...
>with a mad gaze, the old man turns and points a bony finger at a young boy: Fillip, only seven seasons of age, the only male offspring to clan Ryggan. His eyes widen in fear, as heads turn towards him.
'Tis a terrible thing we have to do, but I've seen the end of this tale many times before... May the gods have mercy on our souls.
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>>81073619
I don't eat fucking crops.
I eat meat, like a fucking man.
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>>81107308
>And who on earth might you be? Listen old man, if you've come to propagate your delusion you're out of luck. This is a town of reasonable, good people, and we won't offer one of our boys as a "sacrifice" for gods-know-what just because a stranger in unkept garments said so. Either give us a workable solution, or leave this meeting!
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>>81107370
>Doesnt know about fodder crops
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>>81108163
Indeed, you might have the right of it to think me mad. Used to be I was more than this... Used to be I was a man, reasonable and good like the rest of you. Folk 'round here called me Preacher and sought my advice, for a man of the Voice was I... t'was long ago, this.
They left, and I remained, to keep what little good there still was in this here soil. And truly, it seemed as if the horror was over that day those fields burned in front of my eyes.

But I fear t'was only the beginning. Not a day goes by where I don't feel the tremors in the earth. It's been keeping quiet these long years, waiting... Waiting till the people came back here. Till the old stories were forgotten. But I remember them lost boys in the field yonder. I remember the evil, and it knows I'm still watching!
I tell you, people of this cursed earth: ne'er should these lands have been resettled! Do as I tell you, or be lost to your folly!
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>>81109422
My, a man of the Voice... We don't see many of your kind around anymore. Forgive my harsh words then, Preacher.
But, the fields did burn before, as you say. Can they not burn again?
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>>81109810
"Aye, the fields might burn, perhaps all too well. And then, if any crops remained healthy, there will be nothing for us to harvest but ash..."
"So let us give this 'blood and bones' a try, eh? I've got just the thing for it, if two will lend me a hand and their next night."
Luce was a clever maid, one for pranks, and the gleam of an idea was visible in her eye as she spoke. A goat might substitute for a child, with the right embellishments.
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>>81110030
Count me in! You've always been too clever for your own good, Luce, we still remember that time when you had the tax collector take off with a scream by impersonating a talking scarecrow...
We may as well put that to good use.
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Rolled 1 (1d2)

>>81110030
>>81110619
"It was worth finding straw in my bodice for the next month, I say. Alright, meet me outside my house tomorrow night, and I'll have everything ready..."

The goat is dressed, badly, in old clothes from Luce's toddler days. It does not seem amused, but it will not need to endure long. With help from the men, it is brought right into the edge of the fields, where the crops would block some of the moonlight. There, with Luce lamenting the sacrifice of "my dear, baby boy," the goat is slaughtered, and then buried in its blood-stained clothing.

So many ways this could go wrong...
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>>81111446
Fuck! LMAO over here.
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>>81110030
>>81111446
niiice.
and so ruin strikes Brin again.
>>
The preacher protests, but none pay him any further heed. Too clever the townsfolk thought their trick.
In order not to bring risk to the undertaking, he is held in the tavern until the deed would be done, his ravings and warnings falling on deaf ears.

>>81111446
you seem to have some ideas in mind, so I'll let you handle this...
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>>81111719
>>81111904
I'll keep the fallout limited, so we can try one more solution rather than automatically end the season.

Luce chuckles the next day, but nothing has changed. Perhaps it will take time?

The following night, however, is silent. No wind, no birds, no crickets. Only... the bleating of a goat. Coming from the fields. The people of the town huddle in their homes. Some play music, or stoke their fires so the crackling helps drown out the sound. Others listen, and swear that the bleating almost forms words. "Too... Clever..."

Luce is gone in the morning, as is every scarecrow within a mile. There is upturned earth where the goat had been buried. And the crops still reek.
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>>81112364
Enough of this-! If the evil's in the soil, I say we dig it out and excise it properly. There's nought that cold iron can't fix in enough quantity, you mark my words! We've all got shovels and strong backs! Cover your mouths and noses with a kerchief and your wife's perfume and let's break the earth!
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>>81112766
"I'm with you! I'll bring my push plough and my spade. Mother, fetch us some water! We'll be thirsty ere this is done."
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>>81112364
>>81112766
Ermin puts the last nail in the board and steps away from the barricaded window. Diffuse light shines through the cracks, but at least the bleaking is somewhat less audible now.
He presses a pack of cool clay from the river, wrapped in a rag, on the blackened eye the preacher had left him. The old coot had gone wild as midnight approached, and they had to lock him in the cellar.
"Perhaps he has the right of it after all... I wonder..."
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Rolled 2 (1d2)

>>81112766
>>81112800
Guess I'll roll for this one. Someone else can describe the results for better (2) or worse (1).
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Rolled 1 (1d6)

>>81113467
>Ploughs and spades, shovels and picks. The men of Brin, and quite a few women, set to breaking the earth.
>The crops were torn up, roots falling free of the soil, and sorted fresh from rotten by those not digging.
>Little remained untainted, and the harvest was meager, but at least some could be salvaged.
>The fields around Brin were turned for the next week, the stench of rot still clinging to the hamlet.
>Bones were dug up, many quite old. And one fresh body, poor Luce the Clever, her mouth stuffed with straw.
>These remains were laid to rest on a distant hill. The rotting crops were burned, producing a thick, oily black smoke.
>Huddling together and trying to decide how best to push through the coming lean times, the people of Brin waited to see what Fate had in store for them.
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>>81114857
Continuing the Season, yes? Until the end of Brin.

>A child wakes at sunrise to find he has outran the sun. So he steps out to make water then returns to sleep.
>A woman wakes at sunrise to find she has outran the sun. So she starts her chores for the day.
>A man wakes at sunrise to find he has outran the sun. So he stays abed for a while before deciding to start his work early.

>A family works through the dark before dawn, proud of outrunning the sun. Then they see more families start their work, in the dark before dawn.
>They all work in the darkness before dawn, silent but for the whispering of their tools and the whispers shared between them.
>This continues on for an interminable time, for how can one tell time, in the darkness before dawn?
>People work. Work until their back aches for it is not yet noon and the appointed time for rest.
>And still it is the darkness before dawn.
>Soon, people start talking to those nearby, then further afield. Soon the question has been asked across Brin.

Where has the sun gone?
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>>81115500
>"Sh-should we send someone down the eastern road, to see if the village of Kork has sun?"
>"Where has that priest gone off to?"
>A few nervous souls sniff the air. The fetid smell is gone, replaced by ashes.
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>>81073619
Can we pleeease just let this be a normal farming season?
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>>81116979
In Brin? No way!

>>81115500
>>81116735
I'm still feckin' digging! Whatever's lurking under our fields and cursing us with all manner of misfortune, I mean to put an end to it! I'll bet my best coat that the sun's hiding from that hellish smoke from burning the fouled crops!
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Rolled 1 (1d6)

>>81115500
>>81116735
>>81118170
The villagers are divided in what to do, and each household chooses to respond in their own ways. Some continue to churn the earth, seeking the source of the ongoing curse. Some set out down the road, hoping to find a limit to the darkness beyond Brin. Some begin to chop down trees and dismantle vacant houses for firewood; the long night will require fuel.
>>
Given that the thread is always on the brink of death, should I make a Discord?
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>>81120623
For this? Probably not. Let us finish this season, and let it be.

>The night lasts forever, or so it seems to the people of Brin. With neither sun, nor moon, nor motion of the stars, they keep time by the burning of their fires.
>The digging is hard-going by torchlight, but keeps turning up strange things, suggesting that the cursed soil of Brin has afflicted people going back many generations, through successive periods of settlement and resettlement.
>Those sent to the village of Kork return with dire news, and carts full of supplies. It seems the darkness persists even beyond Brin, and the people of Kork have fled, leaving behind much of use.
>This windfall, combined with the meager harvest and the village's reserves, should be enough to survive. It will be a time of great hunger, but livable. Assuming the sun returns soon.
>Indeed, plants are wilting already. The best estimates say it has been 3 full days since the sun failed to rise. The villagers have lost their normal rhythms, and thus are taken by surprise when the sun crests the horizon.
>The season has ended, and with it, the strangeness subsides. Brin, cursed hamlet, will stagger along through another year.
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>>81120623
I agree with >>81120759
It's fun, but we can't keep farming forever. There's other adventures to be had in the multiverse.

This was a nice thread. I've saved the OP's card, backed the Kickstarter, and learned a little about how simple a game can be for maximum effect.

Thank you all for the enjoyable stories shared. Perhaps we can have other threads like this in the future, maybe even with other of the many little games included in the campaign.
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>>81121300
>There's other adventures to be had in the multiverse
Indeed, I meant a server for all these little games in general, which you don't have much of a chance to play otherwise.
But perhaps you're right, there will be more threads to come.
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>>81121300
This was a nice thread. But only because it was spontaneous and made with genuine goodwill borne from nothing. It didn't hit bump limit because we did not feel the need to fill the entire thread with talk. We responded because we wanted to and only when we had something of value to add. Don't kill the goose for its meat. Let it lay golden eggs as it will.

Also, any suggestions for what I'll archive this under? If no-one says anything this is what I've got

>The Village of Brin
>Read the tales of Brin, cursed farming hamlet, and their struggles. Inspired by a single-card RPG.
>Collaborative Storytelling
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>>81121300
>>81122159
I agree. Thank you, everyone!
(I narrated the second half of the vibrating plants thing, it was a lot of fun!)

"The Village of Brin" sounds nice and mysterious enough, but the longer title works too I think.
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>>81122246
Archived. I think this entire adventure would make a nice novella, but thats up to other people.

See you next time everyone.



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