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File: red lotus v.2.jpg (392 KB, 817x800)
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>Thread Question: What is the most common style of flag in the setting?
>Thread task: Design a flag, banner, emblem or similar for a nation in the setting.
>Another thread task: Organise the info in the Wiki so it's not spread out between many pages.

Wiki
https://crumbling-giantstep.fandom.com/wiki/Crumbling_Giantstep_Wiki
https://crumbling-giantstep.fandom.com/wiki/Crumbling_Giantstep_Wiki

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

How can I help expand the wiki?
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous Thread:
>>85686282
>>
1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
4 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
>>
>>85775059
https://archive.4plebs.org/tg/thread/84774616/
https://archive.4plebs.org/tg/thread/84847594/
https://archive.4plebs.org/tg/thread/84864673/
https://archive.4plebs.org/tg/thread/84877899/
https://archive.4plebs.org/tg/thread/84890048/
https://archive.4plebs.org/tg/thread/84918731/
https://archive.4plebs.org/tg/thread/84930206/
https://archive.4plebs.org/tg/thread/84943450/
https://archive.4plebs.org/tg/thread/84963046/
https://archive.4plebs.org/tg/thread/84990296/
https://archive.4plebs.org/tg/thread/85001905/
https://archive.4plebs.org/tg/thread/85025361/
https://archive.4plebs.org/tg/thread/85034498/
https://archive.4plebs.org/tg/thread/85074457/
https://archive.4plebs.org/tg/thread/85181021/
https://archive.4plebs.org/tg/thread/85273765/
https://archive.4plebs.org/tg/thread/85357735/
https://archive.4plebs.org/tg/thread/85442583/
https://archive.4plebs.org/tg/thread/85499731/
https://archive.4plebs.org/tg/thread/85554910/
>>
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>>85775085
>>
>>85775097
>>
>>85775111
>>
still slowly grinding my way through the Azan map
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For mez it's the Mona Ki Ngi Xica
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>>85775059
links to 22 and 23

https://suptg.thisisnotatrueending.com/archive/2022/85686282/
https://suptg.thisisnotatrueending.com/archive/2022/85775039/
>>
Faarowt

>History:

In ancient times, this region was ruled by a small coalition of Faerie Lords, not unlike those found further to the west that once ruled the various iterations of the First Elven Empire. The humans and fey of the region worshipped them like gods and referred to them as the “Bright Ones”.

The Khenomeric Empire was able to bully this area into submission via threats of magical devastation, but only just barely, and had little effect on the region other than Faarowt sending some minor tribute to the Khenomeric Empire in exchange for being left alone. Later, as the Khenomeric Empire collapsed, some members of the Green Order took refuge here and helped bring a bit of discipline to the instruction of magic.

Since then Faarowt has mostly been mostly isolationist, with the sole exception being the unusual decision to intervene in one of the Orange Marquisantes’ many civil wars. The reason for this is largely unknown. Officially it is for trade reasons and to spread the faith, but it is more likely just the result of one of the Bright Ones odd whims.

>Government:

The nation is essentially a theocracy, with the three main Faerie Lords being worshipped as gods known as the Bright Ones. The Bright Ones are Child of Flowers, Jeberjebus, and Vapouria. Senior druids tend to be dedicated to only one, but junior druids are sometimes dedicated to two or all three, and everyone has high respect for the others no matter which is their primary focus.

Most folk are considered druids to at least a certain extent, with hierarchy determined by a mix of age, magical ability, and persuasiveness. The most respected druids are invited to join the Great Druid Council, who are the second highest authority in the realm other than the Bright Ones themselves. Unlike most gods, and even many Faerie Lords, the Bright Ones travel their realm regularly, and help sort out disputes if they feel like it.
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>>85778235

The Bright Ones aren’t exactly known for their authoritarianism or strict morals though, and seem fine letting their followers get high, make brightly colored art, and other, less savory activities.

>Economy:

The region is sparely populated, with most humans living in tiny farming communities scattered among the vast forest, while other humans and most fey live off the land. There are a few trading and fishing communities along the coast that are almost big enough to be considered towns, though much of the population of such communities are foreign merchants, middlemen, and aspiring converts.

>Foreign Relations:

Orange Marquisates – During the “Green Head” uprising the druids broke their long standing isolationism and helped a rebel faction of farmers in this nation. Since the conflict never really got resolved, the druids still sometimes provide “military aid” in return for certain substances and tolerance of their gradual efforts to convert the territories they assisted.

Golden Sea of Wheat – The druids of these two nations have a reasonable amount in common including similar languages, ethnicity, and the fact they both worship eccentric gods. They get along well.

Florinth – Although not often seen as a druidic nation, Florinth has a lot in common with Faarowt including worship of Faerie Lords and heavy drug use. The two nations get along well, though day to day contact is limited.

Other Druid/Fey Affiliated Nations – The druids of Faarowt have at least a certain amount of respect for foreign druids, or anyone who worships Faerie Lords or nature affiliated gods. The Great Druid Council maintains contact with many such organizations, often via magical means.

Bomihald – The druids are fairly indifferent to this unusual school located on the edge of their land, though sometimes nearby junior druids and students will get in brawls for training purposes.
>>
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>>85778245

Fyrd – The two nations generally ignore each other, though some in Fyrd worry the druids will intervene in one of their disputes the same way they intervened in the Orange Marquisates.

Woodcutter Cities – The druids don’t like the idea of cutting down large numbers of trees, but for now, no lumber operations come anywhere near their borders.

Luden – Narcotics from Faarowt are sometimes sold to Luden for silver, because even nature loving druids occasionally find a need for silver.
Forest of Getting Lost – The druids benefit from the protection the forest of getting lost provides, and some say they help maintain and enhance its defenses.

Lucy’s Land – The druids consider Lucy’s Land to be just another stretch of no-man’s land along their borders.

>Geography:

Much of the region is covered in mixed forest and has a somewhat cool climate, though the druids never really seem to notice.

The largest river is the Sun Payus, which although may seem like an ordinary river, often causes hallucinations in those that drink from it due to certain tannins of plants that grow along its edges. Sometimes certain female druids are placed in boats after death and allowed to sail down the river. It is said they end up in a grotto deep underground from which Jeberjebus will send them along one of several other rivers that bend realities and enter other planes of existence to continue the cycle of reincarnation.

>Demographics:

Humans: The indigenous humans in the region are close relatives to the people of Florinth, but look different as their bloodlines contain a wide range of fey rather than just water nymphs.

Half-Elves: Many humans have significant enough wood elf heritage to be considered a separate race due to their longer lifespans, pointed ears, quick reflexes, innate woodcraft, and various other reasons.
>>
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>>85778249

Wood Elves (aka primal elves, etc): Like their cousins to the west, wood elves are plant based fey, but able to reproduce with nearly anything, thus creating a wide range of mixed races. Wood elves in Faarowt have an unusual appearance due to the affects of drugs on their bodies, and often are covered in bright colored flowers, leaves, fungi, or simply have glowing (sometimes semi-transparent) skin of one or more different colors.

Other Fey: A wide range of other fey live here like nymphs, dryads, river merfolk, gnomes, satyrs, centaurs, goatfolk, pondlings, rusalka, vodyanoi, mushroomites, and fungus goblins.

Half-Drow: There are some half-drow in the region, mostly descended from northeast drow that came to the surface for whatever reason.

>Religion:

Worship of the Bright Ones is the main religion.

Ever druid has a certain amount of respect for all three Bright Ones, but often focuses on just one or two. Drugs, bright colors, and belief in reincarnation on another plane are common elements to all three though.

Child of Flowers is popular with the more warlike druids, particularly dryads, nymphs, and wood elves. Anyone who doesn’t know how one can fight with flowers hasn’t had rose bushes grow from one or more (or all) of their orifices. She is associated with the elements of fire and plant.

Jeberjebus is popular with the more “wise” of the druids, particularly gnomes and centaurs, but also aquatic fey like pondlings. He is said to control access to various other dimensions, each more surreal than the next, and also has control over life and death, which he or his senior druids have proven on more than one occasion by resurrecting a particularly valuable follower. He is associated with the elements of water and earth.
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>>85778254

Vapouria is popular with the more degenerate druids, who love sensation for the sake of sensation. Followers include more sensual fey like nymphs and satyrs, as well as spore producing fey like mushroomites. She is associated with the elements of air and spore.

The few foreigners in the region tend to worship their own gods unless they are converts.

>Military:

There is no standing army, but the druids are hardly pushovers. Thanks to the powers of the Bright Ones, many possess powerful magic. Some types of spells are fairly common like shape shifting into animals and plants, controlling plants, transformation, and causing hallucinations, but other magic is specific to the most powerful druids of a particular Bright One, like reincarnations performed by the most senior followers of Jeberjebus.
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>>85778270
bonus image
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Statue of the Old God at Breg

The Old God of Breg is an imposing statue of several meters that stands in an abandoned quarry below the Furlaniyan village of Breg. The statue depicts the bust of an androgynous deity adorned with a crown and other jewellery. Symbols written in a forgotten tongue line the base of the statue, but which are believed to be warding runes against the depredations of time. The statue is incredibly old, a forgotten god of the peoples that lived here tens of thousands of years ago, before the conquest of the Dragon Empires. The civilization of those peoples has been completely lost to history and any of its artefacts are simply referred to as belonging to "the old ones" by the locals.

There is a deep reverence to the old god amongst the said locals who, in spite of the many changes of official theology continue to worship the statue as the guardian of their village. Every year during the summer solstice, offerings are burned in front of the statue to assure the protection of the old god for yet another year. These rituals have taken place more or less openly depending on the mood of the upper authorities. Under the 6th dynasty it was shunned as a pagan sculpture, only spared from demolition because of persistent rumours about the curses and wards placed upon the statue, while under later ones it was reconsecrated as a holy place and a tribute to Aza, though this tradition died as well through the times of general decay of the 10th dynasty.

Nowadays the statue is officially known as a tribute to "Bronzar the Eternal", one of the aspects of the Azanese god, though the locals continue to simply call it the Old God.
>>
Ok, so I've been searching for all references to alchemy, and other than the mention in thread 18, I haven't found any reference to alchemy being born in the Kingdom of Tarot.
>>
Continuation of the alchemical stuff. If there's anything contradicting previous lore, please add a lnk to it so I can see what exactly is wrong.

>About modern alchemy
Most scholars are of the opinion that modern alchemy was born in Ouroboria, in the Kingdom of Tarot, although their claims of being the original creators of the arts is wildly disputed. The tarotian city of Ouroboria is home of some of the most important alchemists in the world’s history, and even to this day alchemy is regarded as a religion. It was in Ouroboria where the alchemist Eliphas Ensatti would set the basis for the organization and classification of the alchemical branches and houses.
>>
>>85779443
Eliphas Ensatti was born in Ouroboria as the 8th son of a noble family. Since he had no chance of inheriting the family’s estate, he dedicated his time and efforts travelling the world studying different fields of knowledge. In particular, Eliphas developed a great interest in alchemy, at the time a field mostly considered as another branch of magic, despite the theories against it by alchemists such as Hibou of Biblion and Melinda Conda of Khenomeri. After he got back from his travels, Eliphas began took all of the works of the previous master alchemists and tried to find the basis for alchemical studies, streamlining most of the techniques, processes and principles currently used by alchemists around the world. He also took the principle of the “three aspirations” of Hibou of Biblion and expanded upon it, not only taking into account the goals of the alchemist, but also the methods and materials used to try to reach it. According to Eliphas Ensatti:

>“The nature of alchemy goes far beyond the simple accomplishment of goals. We cannot just divide all the wide arrange of knowledge used and understood by our predecessors and just limit it to the purposes and end results. If two men are hungry, and each one follows a different path to food, the end result is the same, but the knowledge, methods, practices and effects in the world are vastly different. A hunter and a shepherd both want to obtain food for their families, but you would not say they are the same just because they fill their bellies with meat at the end of the day.”
>>
>>85779454
Eliphas took the different schools of thought and organized them into four major branches: the branch of air, the branch of water, the branch of earth and the branch of fire. Each of these elements are considered the most basic of existing substances, and cannot be divided and simplified further, being only capable of increasing in complexity.

After this classification, each of the branches has to be combined with each other, and taking into account the methods and goals of the alchemist, he was able to discern dozens of different alchemical schools of thought, many of them exist to this day, from the scatomancers to the bookimists.
>>
>>85779461
He also discussed heavily about astromancy being part of alchemy, though modern experts still debate whether astromancy is its own branch of knowledge, separated from magic and alchemy, or not. According to Elighas Ensatti:

>“The working with quintessence, most commonly known in the eastern kingdoms as aether, has so many differences from the other four elements to not be easily linked to the established laws of alchemy. If air, water, earth and fire are all natural elements that compose the world as we know it, then quintessence is an otherworldly substance, an alien material that does not follow the laws of reality. It would not be unreasonable to then ascribe it to the unnatural realm of magic, but most wizards feel it is an element too stable and unchanging to befit the ever shifting realms of magics.”
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>>85779469
Eliphas was also the first alchemist to conclude that the pursuit of the philosopher’s stone was impossible, and that alchemists ought to obtain the desired effects individually. At the time, this opinion was nearly heretical for the alchemists at the time, but more and more this opinion is gaining ground, though the groups attempting to reach the philosopher’s stone’s effects individually are still a minority. Many are of the opinion that this admission of defeat from Eliphas contradicts his entire life’s work, since if an alchemist is skilled enough to create the fable stone, then they are surely wise enough to achieve anything else they wished.
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>>85768840
It kinda has:
>The already excrement-strewn streets of Grobianism were the perfect source of their valuable stinking resource, and the alchemists quickly forged a pact with the nobles of the Grobian family that still stands to this day, to receive seven carriages of excrement each week in exchange for magical protection from evil. The excrement was (and still is) heaped up a steep and extremely unpleasant-smelling mountain, on which the alchemists built their so-called Brown University, which resembles a mighty mud castle with pointed towers and high battlements.
>>
>>85775125
i someone still working on this?
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>>85779988
I am. I took away all of the not-nations/societies I could find, hence the white spaces.
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>>85778372
that's scary
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Is anyone making a map of Changrila?
>>
>>85768840
>The Brown Academy,
also known as Bowelstrang, is a majestic foul smelling structure in the heart of Excrementum (the muddy patch of land below Grobianism).The excrement, which the Scatomancers regularly receive from the nobles of those from Grobian as a payment in gratitude for their protection, is used to enlarge the artificially heaped up mountain called Stools Peak on which the structure stands, thereby elevating the Academy.

Bowelstrang is at the same time a city, a fortress and of course a university for those who want to learn the secrets of the brown arts. Most of the residents and students of Bowelstrang are the loner and conspiratory scatomancers but there are a few exceptions like the caretaker Arseol Nilch who has absolutely no scatomantic powers and just appreciates the ambiance. Also among the ranks of professors are a Boarling called Ugresh Nibble, a waist high Kotelf called Ulf the Unclean and an intelligent demi-ogre called Johann von Sophomor.

In order to be able to study at the brown university, a student must have completed the 66th year of life and have already gained considerable experience and knowledge in the field of scatology in self-taught studies. There were a few exceptions where gifted students under the legal age were accepted, but these cases can be counted on one hand.
In addition, only men are admitted to study at Brown University, without exception, since the Scatomancers believe that women at university only provide distraction from the studies, entice students to break the mandatory celibacy and cannot attain the mental maturity to get the advanced fundamental philosophical insights of scatomancy anyway. Few women have complained about this recruitment policy so far

The Brown University was founded a long time ago, shortly after the stink Schism (A paradigm shift in scatological alchemy) by the founding fathers

1) Heinrich the Tainted
2) Friedrich the Flatulent
3) Hanswurst Eulenstool
4) Nicholas Night Soil
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>>85780673
How are you getting the pics so detailed? When I make long descriptions, it gives me an error message.
>>
Any religions centered around sun worship?
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>>85780869
>sun
The version of the Azan new faith from the Aurous Highlands has a lot of sun symbols.
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Just generated this image. What city does it look the most like?
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>>85780944
another one! Trying to make one of the colourful cities of the Three Sisters, although not really succesful. Could be one of the cities in Azhar Nar or something
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>>85780966
This owuld be such a great image if it weren't for the fucking floating lantern
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>>85780966
>>85780981
There you go. Fixed.
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>>85781021
thanks!
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>>85781021
>>85780981
>>85780966
Also, that gives me an idea.

>The Florinthian Lanterns

Long ago, a wizard from Florinth decided to abandon his magical studies and dedicate his life to the arts. He loved to paint the streets of his nation, especially during night celebrations, where the streets and gondolas would be filled with lanterns to make the canals shine. However, while he was a talented wizard and a passionate artist, he was not a talented artist. His works were near universally ignored by the public, and even some of the only pieces he managed to sell were mostly sold by pity. He died in obscurity many years later.

After his death, many artists and collectionists began noticing slight alterations in their works of art: florinthian lanterns appearing floating in spaces where they don't belong and weren't there before. This happened very few times, and the strange lanterns would only last a couple of days until the painting went back to its original state. Many believe this is the wizard's last attempt to share the beauty of his works with the rest of the world after death.
>>
The district of Gildorph in Hithlone
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>>85780673
To study in Bowelstrang there you have to live there aswell. Currently there are about 700 students at Bowelstrang. Admission to the Academy is selective, in that alchemists who show great scatomantic ability will automatically gain a place. Males without a deep enough understanding of the brown arts cannot attend the university as students though they can work there in other roles. An echanted chamber pot at Bowelstrang detects when a male reaches scatological enlightenment somewhere and smears their names onto a large stonewall in the academy's entrance. There is also an admission test but few pass it since the chamber pot rarely makes miistakes. If one does pass it however he'll get added to the wall of eternal stench aswell. Every year, the headmaster checks the wall and sends a carrier percher with a letter of acceptance to the prospective students. The letter also contains a list of supplies like scatomantic literature, a retort, a cauldron, a staff and other things that the student will need. The iconic tall pointed hat and the brown robes are given to the student after reaching the academy, during the initiation ritual of the school. Scatomancers take great pride in being allowed to wear them and unauthorized people who dare to put on this uniform will be severely punished. Each student is allowed to bring a toad, a newt, or a snake.
Near the university is a village called Smutling, which sells all kinds of scatomantic supplies and other alchemical goods. The residents are mostly students who have been rejected or expelled from the academy, as well as small kotelves who benefit from the scatomancers' demand for occult writings, reagents, and instruments.
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>>85780750
mostly just trial and error
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>>85781289
how do you use SD? dreamstudio?
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>>85781272
>White Kotelf
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>>85781429
yup
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>>85781475
>Black Kotelf
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>>85781272
>Male Filthlander
The humans living in Excrementum are called Filthlanders. They are closely related to the humans of Grobianisms but look more pale and even more sickly then them
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>>85781488
nice, I find it pretty good so far, although the lack of credits is annoying
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>>85781272
>>85780673
Bowelstrang is divided into four courts, each bearing a variant of the last name or title of its founder:

>Taint (Heinrich the Tainted)
>Flatuleth (Friedrich the Flatulent)
>Eulstool (Hanswurst Eulenstool)
>Nighsoil (Nicholas Nightsoil)

The shade of brown on the students' hats and robes varies based on their particular court. Taint's robes are medium brown, Flatuleth's are orange-brown, Eulstool's are grey-brown, and Nightsoil's are dark brown.
Throughout each semester which lasts seven years, the courts compete against each other in study, alchemical inventions and practical arts, gaining and losing points based on actions such as major scatological breakthroughs,
Impressive performances and rule violations. The court with the highest score and has its shade of brown displayed in the Great Hall of Scatology for the following seven years year. These two competitions sometimes lead to rivalries between the courts.
Courts at Bowelstrang are living and learning communities for their students. Each court is under the authority of one of the staff members. The heads of the courts, as they are called, are in charge of giving their students important information, dealing with matters of severe punishment, and responding to emergencies in their courts, among other things. The dormitory and study of a court are inaccessible to students belonging to other courts; however, different courts will share lectures and lessons.
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>>85781779
I'd say it needs more vibrant colours, but we're talking about scatomancy stuff...
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Wübubao (Elder Orcinian: Wübü Oubao, lit. “Mountain Island”) formerly known as Sunset City, is the largest village of the Marquisate of the Enlightened Path. Wübubao is known for its maritime culture, ties to druidic faiths, and its printing industry.

Wübubao lies on an artificial island in Little Marianne Lake (formerly The Lake of Peace) near the Lake’s northern outlet to Gunter VIII’s River.

First settled by the Paleo-Merfolk culture, the site was abandoned at the start of the Last Hoary Period when the river dried up and the lake was separated from the Sea of Silver Foam for several centuries. The ruins were claimed by and built upon by the Isâni-gu until the city was razed and annexed into the Marquisate of the Silver Lion by Gunter III in The Fires of Dawn. Sunset City was built on the ruins of Wübü Oubao. The city became the capital of the independent Marquisate of the Black Crow during the Fracturing. At the end of the Green Head Uprising, Sunset City and the rest of the Marquisate of the Black Crow were reformed into the new Marquisate of the Enlightened Path with Sunset City being renamed Wübubao and the capital being moved to Tona Village.
>History
Wübubao was first settled by paleo-merfolk who migrated from the Sea of Silver foam. Excavations of the old city show stones were used in its construction from as far as the coast of white stones. The site, like many Paleo-Merfolk sites, would be abandoned by the Last Hoary Period, as lowering temperatures dried out the river and cut the site off from the ocean.

By the 22nd century BBE, the Isâni-gu migration had reached the lake, alongside the rest of the modern-day Southern Marquesses. They used the underwater city as the foundation for an artificial island, which became a center for aquatic trade in the region to this day.
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>>85785025
In 1211 ABE, Gunter III declared war on it and the other Isâni-gu territories in the south. The Island location let it hold out the most in the conflict because Gunter’s land forces were ill-equipped for Naval combat. After conquering the surrounding regions, Gunter used resentments between the rival Isâni-gu clans to recruit skilled kayakers who gained access to the city and burned it down in one night.

The ruins of Wübü Oubao were used to build Sunset City, whose proximity to both the rest of Gianstep and direct route to the Sea of the Lamb made it the richest trading port in the Marquisate of the Silver Lion.
By 1430 ABE, the wealth of Sunset City funded much of the uprising that led to the execution of Gunter VII. In the aftermath Marquese Ricardo Areyda as the prime backer of the uprising crowned himself King of The Empire of the Silver Lion and established his court in Sunset City. The coalition immediately broke down into civil war that would last until the signing of the Isolation Edict in 1530 ABE.
Under the Edict, Sunset City was the capital of the Marquisate of the Black Crow. The House of Aryeda, forbidden from intermarrying with other mobility, fell into inbreeding. In 1800 ABE, Jon Aryeda III died without issue and the city and Marquisate fell under the control of a series of puppet monarchs, each in the pocket of various merchant houses.
When the new technology of the printing press made its way to the Marquesttes, the Merchant House of Brown Hawk saw an opportunity. Under Sunset City law, Druids were absolved from taxes. The Brown hawks used their financial leverage to establish a printing house in the city legally as a Druid business. With no taxes, Brown Hawk was free to purchase the books printed at a discounted rate, ship them though the Southern Inner Sea and mark them up overseas for massive profit.
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>>85785041
>>85785041
The Brown Hawks were more concerned with gold than the actual content of the books, and since those books were written by actual druids, Sunset City became the center of the Druid Fiction market. “Pence Floppies” and “Wetscrolls” became relatively cheap entertainment across the northern trade routes, and in the absence of formal holy books, these stories served to export druidic values and morality across the world.

The seeds of the Green Head uprising would spawn from this printing house. When the Great Heat reached the Orange Marquetes, the southern region fell into drought. The Brown Hawks saw an opportunity and built a massive dam of Gunter VII’s river, intending to hoard the lake’s freshwater and sell it to other Marquisates at extreme prices. Outraged by the abuse of the people in the name of money, the printing houses shifted from druidic morality tales to epic stories of revolution against tyrants. The Green Hood is the most popular Wetscroll of this era. The texts were circulated through Sunset City and eventually the rest of the Southern region, becoming fuel for a peasant uprising.

Marques Ayreada X, a full servant of the Brown Hawks, installed a brutal crackdown. Killing thousands of peasants and burning the city’s largest printing house. It was said the lake was died black for a week. The Peasant Groups were unbroken and using the remaining printing presses spread thousands of flyers asking for aid across the known world.

It was the Druids of Faarowt who replied. Inspired by the Druid population in the region, and aghast at the Merchant’s disregard for nature, the Druids invaded the south. The Battle of the Lake of peace is still buried in legend to this day, but at its end, the dam was destroyed, and the city was free.
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>>85785105
>Modern Day
Under Druid control, Sunset City was given the native name of Wübubao. In line with Druid philosophy, most of the city was depopulated to local communes and villages, with the capital moved to a rural conclave close to the center of the Marqueset.

The former palace is now home to the Greenhead Press. Publisher of newspapers, periodicals and graphic strips. Most members of the local Conclave are affiliated with the press in some manner, the culture being a mix of the at ties cutthroat combativeness of the old Marques filtered through druidic teachings.

Wübubao being one of the few Druid majority locations on a major trade route has made it a popular pilgrimage site for druids from across the world. In modern times, you can see pamphlets written in Lengi, Waldermarian and even High Voitan scattered through the streets.
>>
Prompts and Services

>>85785025
A burning dam, in an Aztec canal city, on a lake, with ruins made of white stone in the water, orange trees, a renaissance painting
https://www.craiyon.com/
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>>85785139
wut
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>>85785367
Leftover post from the thread on cities
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>>85785025
>>85785041
>>85785105
>>85785117
This reminds me I have to make the Littlestep timeline.
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Are you guys still crying about Gromplos?
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>>85787208
Littlestep has the least lore out there so I think it'll be the simplest one
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>>85787263
As far as I can tell, no.
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>>85787294
I'm free to brainstorm.

Any ideas for stuff I set up in my lore dump about the city?
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>>85789768
Which city?
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We still have to add the names for the Marquisates' capitals.
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Ok, I'm doing the Littlestep timeline. For now I have two problems:

1.The following countries have no historical lore to add to the timeline: Woodcutter Cities, Kingdom of Poker, Fyrd, Black Prison Island

2. "Vilga was actually the name of the first kingdom that was established in Devon, hundreds of years ago, appropriately taking its name from the city of Vilga, which was just a village back then. The Kingdom was eventually split up because of infighting between three Houses; House Tanjona, House Medane and House Utkus. The three Houses, facing threats from Elanxa, eventually established the Tribunal, a joint alliance between them. "
So are they fighting Greater Elanxa, or the Empire of Elanxa? They are pretty different entities that existed at different points in time.
>>
Making the map of Changrila now. I'm looking for as many cities as possible. If anyone wants to make up more names, feel free to do so.
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>>85781779
There are a variety of scatomantic subjects taught at the Brown University known as Bowelstrang. These include the core curriculum and the electives for advanced students of scatomancy.

Core curriculum:

>Excrementalism
The alchemical art of creating life from excrement. Excrementalists specialize in creating so-called Excrementals, which are also referred to as Poomunculi or Excrement Golems, depending on their size. Although these animated fecal beings are capable of independent action and thought, most of them are of very low intelligence and depend on the orders of their creators for more complex tasks. Excrementals are used by Scatomancers to perform heavy physical work, such as carrying crates of tomes or constructing structures. Also, Excrementals are Bowelstrang's main line of defense, along with some mercenary Pigorcs who don't seem to mind the stench.

>Coprology
The scientific study of excrement, especially from a biological, divining and medical point of view. The coprological examination gives information about possible diseases and the health status of a person, for example in medicine, especially in parasitology. Advances in medical coprology allow scatomancers to live for many hundreds of years despite their unsanitary environment. In addition, skilled coprologists can predict signs and divinations from excrement or use a person's excrement to magically find out their current whereabouts. The diviner path within coprology makes it possible for some particularly gifted individuals to even peer through a puddle of diarrhea to a distant place and see a moving visual projection of the creator and his surroundings.

[...]
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>>85794357

>Turdsformation
The powerful ability of transforming any organic and non-organic matter into excrement. Transforming dead matter like rocks into excrement is a skill all Scatomancers have mastered. At the next level is the transformation of plants or fungi and finally the transformation of breathing creatures such as animals or humans into excrement, which only the most gifted scholars can attain. During the transformation process, a distinction is made between an absorbing transformation, in which life energy is absorbed by the user, and the reversible transformation, which is one of the most difficult transformations in which no nutrients are absorbed and the transformed object or living being can be transformed back to its original state. The hardest transformations a scatomancer can learn are the autotransmutations. In these the user temporarily transforms into an agile puddle of diarrhea, for example to slip through a drain or a small opening, a cloud of fetid gas (known as fartsformation) in order to diffuses to high places, or into an animated mass of hardened feces that is almost impervious to arrows and swords, in order to counter enemies in physical combat.

[...]
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>>85794429

>Dungsculpting
Refers to the ability to move masses of faeces by an invisible hand and solidify them into a hard mass. This ability allows Scatomancers to create stable structures, corridors, defenses, or even furniture from feces. While dung sculpting requires a great deal of time and concentration and is therefore not suitable for combat use, there are some gifted scatomancers who rise to the rank of dungbender.
In contrast to dunsculpting, where the excrement moves sluggishly like an inert viscous mass, dungbenders can move the feces at high speeds, whirling single chunks or long turds through the air as if they were weightless and fluid. They can launch dangerous balls of hardened feces through the air, cause walls of feces to suddenly shoot out of the ground in their defense, or shoot fountains of feces at enemies with extremely high pressure to bring them to their knees. Dungbending aswell as Dungsculpting equires an environment in which there are enough feces to utilize for its purposes, which is why it is extremely dangerous to anger a dungbender in places like Exkrementum or Grobianism.

>Miasmatics
The production of unimaginable stench. The ability to stink the air is used by Scatomancers to ward off threats. However, more advanced forms can also be used to faint enemies. The gifted Miasmatician Godric the Gassy is said to have been able to create such a horrid stench that hordes of enemies fled, dozens of them dying of choking and lack of oxygen while fleeing. The methane and ammonia gases that are generated within the Mismatics profession can be directed by the user and sometimes sent over long distances, which can lead to herds of cattle dying and fields withering along the way of the stink cloud.

[...]
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>>85794437

>Coprophagy
Is the consumption of feces, either literally or by invisible scatomantic action at a distance. No biological metabolism is able to extract all the nutrients from the faeces and there are always some residues left in the droppings. The coprophagists among the scatomancers use this residual energy to absorb the life-giving energy of the feces. In this way, some of Bowelstrang's students have been able to develop tremendously strong immune systems and are immune to most toxins, parasites and diseases. In addition, this full recovery contributes to an extended life if used correctly. Coprophagy is a Dangerous Discipline because if the executing Scatomancer, especially beginners with weak self-healing powers, does not succeed in filtering out the dangerous toxins in an alchemical way, illness or even death can result. A distinction is made between heterospecific coprophagy (cunsuming feces of other species), allocoprophagy (consuming feces from other humans) and autocoprophagy (the complete utilization of one's own feces or food). The so-called dark allocoprophagy refers to the practice of withdrawing the nutrients from the feces within the intestines of another person in order to heal oneself, whereby parasitically a sometimes considerable part of its nutrients is stolen, resulting in the victim, deficiency symptoms, insatiable feelings of hunger and, with long-term use, death may result.

[...]
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>>85794517

>Nightsoiling
Known as the darkest of the scatomantic arts. It is named after its inventor, Nicholas Nightsoil, a particularly sinister and misanthropic scatomancer with a terrible bitter hatred of all living things, especially those crooked alchemists of the tarot realm. nightsoiling (or "stoolsoiling" is the ability to poison the excrement within a living being's intestines through thin air, causing the victim to experience severe abdominal cramps and terrible internal pain. It is used to torture victims or to execute them in particularly gruesome ways Techniques also attributed to stoolsoiling include creating an irreversible obstruction that seals the victim's ass rosette and infecting an enemy's intestinal tract with particularly vicious, voracious tapeworms which, after all the feces have been consumed, proceed to eat the host's flesh.
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I've added the Faarowt lore in the wiki, let me know if anything else is missing
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>>85794357
Wouldn't scatomancers be extremely useful for agriculture? Or is that too lowly for most alchemists?
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>>85791668
Wübubao
>>85791721
Capital Of the Marquess of the Enlightened Path is Tona Village
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>>85792412
I would just not add anything to the nations lacking lore. All we know of the Kingdom of Poker is that it belonged to Tarot and was conquered by Avangar. Black Prison Island sounds pretty ancient considered it's inhabited and garrisoned by demon entities.

I am pretty sure that's the Empire of Elanxa that's mentioned there, although I'm not sure if it existed "hundreds of years ago".
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>>85794750
We have two Elanxas: Greater Elanxa and the Empire of Elanxa. They are quite different from each other.
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>>85792412
Hundreds of years ago
>>85794750
>>85794763
"Hundreds of years ago" could apply to either
So go with whichever one that works best with what you are writing
>>
Also, do we have the provincial division of Changrila? I'm in the middle of making the physical/political map of the nation.
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>>85794676
Good point! Haven't thought about that. Nutrient rich manure would make for a great export ro the golden fields of wheat. Maybe you can write a short paragraph about that so I can add it to the wiki
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>>85793862
Fenqui is the largest city and it's built on the banks of the large river that runs north to south in Changrila.

Other names I've come up with (not chinese nor a mandarin speaker, just thought they sounded cool):

Yin, SiQo, Wan Ti, Si Qui, Nanqi, Trader Town of Hezyin, Fujin, Let Ma, Son Melluqi, Ling Xotli

these are just random names, you could use them for names of cities, towns, provincional divisions etc. I don't know if the western part would have more Azaneese-sounding names. Since Changrila was a vassal of Azan, Maybe some names given to cities or towns during imperial times just stuck?
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>>85794529
I'll try, but I can't get the image generator to produce something worth looking at.

>Guanology
Guanology, also known as land enriching, is one of the many branches of scatomancy, and probably the most accepted of them outside of their own order. It was originated after some scatomancers began studying all non-alchemical and magical uses of manure, in the hopes of discovering the many principes of the matter. They quickly realised that the farmers used the excrement from their animals to enrich the land, with different degrees of success. The study of the effects of different kinds of animal manure over diferent kinds of land throughout many years quickly became a massive field of study, and a relatively easy one. Master scatomancers will force their students to work in farms for years, not only to create an appreciation for the matter they need to work with, but also to analyse the effects of excrement on the land, as both a scientific and a philosophical exercise.

The effects of guanology over the land is greatly appreciated in those regions where they offer their services. Services which, in fact, are pretty cheap in relation to other branches of alchemy. Since guanology is a very basic branch of the alchemical school, many dropouts will have enough knowledge of the matter to be useful for ample swathes of the population, and thus even poor farmers will be able to join together and pay a dropout scatomancer to help them with their crops for at least one season. Overuse of guanological techniques is widely rejected, since it tends to burn out the land for many years if abused.

In recent years, many scatomancers have been hired by the Kingdom of Drunigzar, attracted by the agricultural research projects of Jus I the Wise to enrich the notoriously barren lands of Drunigzar.
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>>85781779
The Sorting Ceremony is a ritual performed every seventh year at the beginning of each semester at Bowelstrang. The Sorting is held in the Great Hall of Eternal Stench, after the new scholars have arrived at the brown academy, often after going on a long, arduous and dangerous pilgrimage to reach the academy, which is considered part of the entrance qualification. The ceremony's purpose is to assign new students to one of the four university courts: Taint, Flatuleth, Eulstool, or Nightsoil.

The once that made it this far have the honor of taking a seat on the sorting stool created by Heinrich the Tainted. This holy relic is an enchanted portable close stool, made in the shape of a cabinet at sitting height with an opening in the top. The external structure contains a pewter chamberpot to receive the user's excrement and urine, and the foot ends of the stool are carved in the shape of pigs' hooves. Heinrich's close stool is usually located in the headmaster's tower room during term and is placed in the center of the great hall of eternal stench specifically for the sorting ceremony

Under the gaze of his future fellow students, the novice pulls down his trousers and relieves himself, after a prescribed week in which he was forbidden to do so, into the magical close stool. Based on the excrement, the stool now determines the personality, abilities and ambitions of the soon to be scatomancer in a secret and mysterious way. After a while the stool lets smoke in the brown tone of the respective court rise from under the student's buttocks, which determines his future affiliation within the academy.
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>>85781272
>>85795117
>toad
Why the toad? I get the other three as scatomancer symbols, but why the toad?
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>>85794955
Nice writing I dig it! Will add to the wiki soon! Thanks for your contribution pal, feel free to expand further
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>>85795142
there's a specific toad that is was used for pregnancy testing by women peeing on it https://en.wikipedia.org/wiki/Frog_test also there's the alchemical asociation. It might be kind of a stretch but I thought it looked good and didn't now about any other animal specifically associated with excrement
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>>85795251
https://en.wikipedia.org/wiki/Guanay_cormorant
These birds are the reason so many islands in South America are filled to the brim with bird poop. There have been wars to control those islands, since before the invention of artificial fertilisers, it was the most effective fertiliser in the market.
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>>85795117
The crest of Bowelstrang features the four courts heraldic animals aswell as the universities motto which, like a vow or creed, must be recited by every new student and magically binds them to the academy and fellow court brethren. The vow goes as follows:

"Quum saturi ventris collecta saburra cloacam
Praecipitante mora, visere forte jubet:
Cum nisu volvis lacerorum frusta librorum,
Nempe legendo cacas, atque cacando legis.
Quantus amor studii! museum est ipsa latrina:
Dum legis et pedis, doctor inde redis."

Which can be roughly translated to: "When the satiated body's accumulated ballast commands the cloaca to be visited at a sudden moment by chance, / When you leaf through single sheets of tattered books under tension, then you poop while reading and read while pooping. / What a great love for studying! A place of muses is even your latrine. By reading and farting, you come back from there as a scholar."
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>>85795353
>latin
Does it make sense in a fantasy world?
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>>85795333
Not bad but I honestly prefer the frog aestheticwise. There could be a bigger fantasy version of those cormorants inhabiting the lakes of excrementum though
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>>85795370
As long as we haven't made up our own ancient language I'd say it's just as acceptable as english.
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>>85795402
Fair enough. In terms of priorities, we have wayyyyy too much on our hands before making a fictional language.
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>>85795370
I mean I have Tigrinya and Garifuna in use . I think it fits
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>>85794796
they have lore on the different types of administrative divisions, but no maps as far as I can remember
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>>85795778
True, I'll have to read those again. In the meantime, I finished the physical map of Changrila.
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>>85795805
This is elevation right? No biomes?
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>>85789672
The Archive says otherwise.
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>>85794955
Added to the wiki:
https://crumbling-giantstep.fandom.com/wiki/Circle_of_Scatology_Wizards
>>
>Magpie Nesting Lands
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>>85796912
>>
>>85794529
>alchemist getting nightsoiled
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>>85795854
No biomes.
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>Fecology

Studies regarding the biology and fecal droppings of various diferent animal species. They mostly evaluate the quality odor and scatological properties of animal dung. Different types of animal droppings can be used for different alchemical recipes, rituals and substances.This subject also includes the care, domestication and reproduction of certain animal species that are particularly well suited for scatomancy. The giant pigs that live in the area around Brown University, for example, have proven to be particularly suitable for dung production, as their droppings can be used in a wide variety of alchemical ways and are rich of nutrients. In addition, talented fecologists at the university managed to train these wild boars as useful mounts, which are used, among other things, for pulling heavy, fully loaded dung carts through the tough mud. Another species of particular interest to Fecologists include the cow-sized Dung Beetles which live in the dung hills east of the University and display amazing abilities at rolling and sclupting massive balls of feces which can be used by dungbenders as dangerous wall-crushing projectiles. Some Fecologists speculate as to whether these beetles themselves use specific skatomantic spells related to dung sculpting in the construction of their intricate nests and tunnel systems.The wild tapeworms of the cloaca swamps are also of interest to fecologists because, like scatomancers themselves, they engage in coprophagy in order to gain life energy, to reach a considerable size and to extend their lifespan. Fecologists secretly delving into the science of urinomancy, universally frowned upon among scatomancers, have managed to breed a dog-sized species of toad that changes color from brown-green to translucent-yellow when a pregnant woman urinates on it, effectively creating the first pregnancy test of giantstep. Quite a few Scatomantic inventions are originally based on the imitation of animal behavior.
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>Filth Brewing

Is the practice of mixing different types of manue with alchemical ingredients to create powerful potions, poisons and alchemical tinctures. This scatomantic profession is arguably the closest thing to alchemy from which scatomancy originally arose and which is now so despised by its practitioners. One promises that such a scatomant tincture, which is brewed in the deepest cellars of the Brown University, will one day distill the philosopher's stone, the magnum opus, the ultimate goal of every scatomant and alchemist. The finished sludgy concoctions resulting from filth brewing experiments are stored, like liquors, in large wax-sealed wooden casks in the cool cellars of the academy. A completely out of control potion that gushed uncontrollably from it's cauldron for months and was mixed by a scatomancer exploring the Witch Bogs is responsible for the northernmost part of the swamps being called the Bog of Eternal Stench today.
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>>85795117
>Court Taint
Heinrich the Tainted valued justice, hard work, seeking wisdom and enlightenment. His emblematic animal is the boar after his loyal boar Saulus that led him and the other exiled Scatomancers into the foreign land of Excrementum. Taint's heraldry is a Skin colored pig on medium brown background. Its robe and hat colors are medium brown. Richard Rimschlamm (subject Coprology) is the current senior professor of the court. The Taint Study room is located in one of the highest towers called "the golden tower", which is a pretty misleading name since it's the same turd brown color as all the other towers in the academy. The entrance of the Taint dormitory and study room is situated on the thirteenth floor in the east wing and guarded by two knight-sized Excrement Golems armed with halberds. They permit entrance if given the correct password, which is changed numerous times throughout the semester. Scholars of court Taint are known for being both wise and brave in battle although they seek combative clashes for defensive purposes only and see violence as a last resort.
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>>85798445
>Court Flatuleth
Friedrich the Flatulent valued secrecy, stealth, quick-wittedness, diligence and perfection. His emblematic animal is the fly. He coined the common phrase, "attracted to books like flies to shit". Flatuleth's heraldry is a beige colored fly on gray-brown background. Its robe and hat colors are gray-brown.Franz Furzenwind (subject Miasmatics) is the current senior professor of the court. The Flatuleth Study room is located next to the great Library of Fetid Wisdom. The entrance of the Taint dormitory and study room is hidden behind an enchanted bookshelf. To enter you have to draw out a specific scatological book. Which book triggers the mechanism changes regularly. Scholars of court Taint are known for being clever and snooty. They are known for appearing seemingly from thin air as soon as someone talks about them behind their back, often startling those around them. Court Flatuleth has produced some of the most powerful scatomancer and a surprising number of the court's scholars have mastered the skill of fartsformation, which allows them to volatize into a fetid gas and fly around as a brown cloud.
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>>85798771
>Court Eulstool
Hanswurst Eulenstool was a jester at the court of the Coin Kingdom before he began studying alchemy and became a very gifted Scatomancer later on. He valued creativity, humor, camaraderie and pulling pranks. His emblematic animal is the toad. It was his favorite animal because of the funny noise they make when you step on them. Eulstool's robe and hat colors are chestnut-brown.Gunther Güllenbach (subject Fecology) is the current senior professor of the court. The Eulstool Study room and dormitory is located behind the pigsty and under the universities kitchen. To enter the dormitory you have to fart very loud in order for a secret trapdoor in the pigsty to open. Scholars of court Eulstoolare a fun bunch and make good friends if you get to know them. They tend to tell dirty jokes, burp and fart loudly and are very fond of the alcohol that they brew in the university basements. Surprisingly, their mud beer tastes neither of pee nor of faeces and is unironically one of the best beers on the continent.They know how to raise cattle and like to joke about the other courts, which they deride as geeks and bores. The times that court Eulstool has achieved the highest number of semester points can be counted on one hand. Despite their somewhat rough appearance, they are extremely street smart and should not be underestimated.
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>>85798967
>Court Nightsoil
Nicholas Nightsoil was was one of the most evil scatomacers that ever lived. He killed for pleasure and believed that all non-scatomancers had no right to exist on Giantstep. He had a special hatred for the alchemists of the Tarot Kingdom, whom he wanted to eradicate one day through a scatomantic ruse. He valued elitism, cunningness, coldheartedness and cruelty. His emblematic animal is the dung beetle. As a symbol of death, these animals fascinated him, as did everything to do with death, dying or suffering. Despite his misanthropic attitude, he was respected and feared by his fellow scatomancers because he possessed immeasurable and terrible powers that few scholars of scatomancy have ever matched or even surpassed. He developed the art of Nightsoiling, which proved to be one of the most terrifying but also most useful Scatomantic abilities when it came to subduing enemies or fighting back against enraged crowds due to the infamous reputation Scatomancers had and still have. Ichabod Igittars (subject Nightsoiling) is the current senior professor of the court. The Nightsoil Study room and dormitory is located deep in the dungeons of the university to open the vault-like stone manhole cover that closes off their cold dripping dormitory you have to kill one of the rats which are plentiful down there and place the lifeless rat body in a designated indentation in the heavy stone door in which occult runes are carved. Scholars of court Nightsoil are serious figures who always appear as if they are up to something. The dark robes, pale skin and bloodshot eyes taht seem to be inherent in them only add to this first impression. Nightsoil has spawned some of the most fearsome scatomancers, and is particularly notorious for its combat scatomancy through mastery of both dungbending and nightsoiling alike.
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>>85795805
you should check some of the Furlaniya maps, they include parts of Changrila.
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The provincial map is done. I have not drawn the divisions of each province, I'd rather set in stone the actual provinces for now. Also, we need a ton of names for the provinces and their capitals.

>>85800126
I don't think the maps show Changrila. It shows the Golden Hills, which is technically a protectorate (and according to its lore, a disputed area with Furlaniya).
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what's the comfiest place in this setting?
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Bump
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>>85801910
Thereby?
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The Littlestep timeline so far. The nations in red have no clear history to add, so I can't do anything until their lore is developed.
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If the western elven empire survived the azanese invasion, when did it actually disappear?

https://crumbling-giantstep.fandom.com/wiki/Western_Elven_Empire
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>>85768840
That's just regulat hogwarts though
>“…(this was a rare instance of wizards copying Muggles, because hitherto they simply relieved themselves wherever they stood, and vanished the evidence)…”
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>>85798445
>>85798771
>>85798967
>>85799277
>Urinomancers
Relations between the Urinomancers, who suffered a similar fate to the Scatomancers but were exiled from the Cup Kingdom, are strained but not overtly hostile. Due to the stigmatization of both disciplines and content overlaps, which are sometimes larger than both circles would ever admit, there is a certain mutual acceptance and tolerance. The contempt you feel when you talk about the other faction is purely scientific in nature, since both believe the other would be on the wrong track and you yourself would be on the verge of creating the Philosopher's Stone. The Scatomancers disparagingly refer to the Urinomancers as "Piss Wizards" while the Urinomancers contemptuously refer to the Scatomancers as "Shit Wizards". The Urinomancers are a significantly smaller group and far less powerful numerically than the Scatomancers, after being repelled by the Scatomancers and specifically banned from entering the Brown Academy, they moved north until they found the urinewoods as a perfect environment for them. There they built the semi-transparent yellow Tower of Urea, sparkling in the sunlight, and at its foot the small town of Piddletown. To complete this colossal structure they used techniques of Urineebending, Weestallization and liquid Tinklementals. The Yellow Tower serves as their place of residence and academy at the same time.
[...]
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>>85804718
[...]
Despite their persecution and outsider status, the Urinomancers are a happy bunch and a little less elitist than the sometimes a little aloof Scatomancers, although they take their alchemical and Urinomantic studies at least as seriously. Unlike the Scatomancers, they don't exclude women from their circle, as they know how it feels to be excluded and numerically they can use any capable Urinomancer in their ranks. The female urinomancers who live in Piddletown, though forbidden from sleeping in the Yellow Tower, are referred to as the Daughters of the Morning Stream. Although the Urinomancers are quite capable of defending themselves, if a large-scale attack occurs, despite the disagreements they stand under the protection of the scatomancers. Relations with Grobianism are mostly economic but peaceful, although many of the peasants are skeptical of them. There is a non-aggression pact between the two alchemist circles of urine and scat and an agreement to come to each other's aid in times of need, despite fundamental academic differences.
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>>85801910
the Mastodon Isles. Apparently, they're a set of volcanic islands and hot springs where the local Mastodons have turned it into a tourist hotspot

too bad there's little lore about them
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>>85804718
>Tinklementals
Also referred to as "Piss Elementals" (derogatory). They are elementals of animated urine fluid that roam the Urine Woods in search of intruders. If they find any, they take them in their wet clutch and bring them to the yellow tower. Defeating a Tinklemental in combat with conventional weapons is almost impossible. The best strategy to beat them is to dry them out. A magically vaporized tinklemental leaves nothing behind but a pungent crystalline residue of urea.
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>>85804718
>The Yellow Tower
The Yellow Tower also known as the Leaky Academy is a collosal structure erected in the Urine Woods, the top of which rises well above the clouds. It consists of a glass-like crystalline material, which is believed to be pee solidified by urinomancy. The structure emits a sour, ammonia-like odor, but looks immensely beautiful from afar when reflected in Lake Harnsee. Atop its pinnacle, the fabled Piddlestone glows and sparkles, a yellow crystal that causes all water within miles to turn to urine as long as it sits in its ornate base.
>>
Is there currently any lore written for Kokaine?
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>>85805352
I don't think so.
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>>85805352
From the Seagard wiki page:
>Seagardians keep out of Kokaine. Just like everyone else they know it is cursed.
>>
Where is the map cataloguing the world's lore?
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>The Land of Kokaine
Kokaine is a world of weirdness. At first glance, it doesn't seem too different from ruffianism in that it's a filthy poor medieval society, but upon closer inspection one sees demonic faces and sinful corruption behind every corner and window. The further one penetrates into the center of the country, the more noticeable and evident this strangely grotesque corrupting influence becomes. The scenery offered there is strongly reminiscent of a painting by Hieronymous Bosch or Pieter Bruegel the Elder and all the sins of the world appear everywhere in allegorical form, sometimes as a grotesque demonic creature, sometimes as an abstract surreal structure. The multifaceted creatures that appear part friendly, part hostile to humans look like they've come straight out of medieval bestiaries, the Drolatic Dreams of Pantagruel, or straight out of the seventh circle of hell. Some scholars from Biblion, who have lodged themselves in Bowelstrang and Grobianist churches for this purpose, have begun an effort to catalog these strange beings, to fathom their behaviors, motives and origins. Aside from a taxonomic paper called Biologicum Infernalis, these efforts have borne no fruit, as many of the researchers who entered Kokaine never came back.What also seems extremely unusual is that some areas in Kokaine look almost paradisical, but if you look closely you can see uneasy beings and depraved little details hidden there aswell. The denizens of Kokaine seem to have grown accustomed to the strangeness of their surroundings and are not at all surprised by the ominous goings on, some simply going about their ordinary medieval labors, some seeming to embrace the surreal changes of the land lazing around, sinning or eating the flesh of a roast pig galloping past them. Everywhere cripples are limping about on
[...]
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Did Grundiddy-i Gromplos ever make it in?
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>>85805776
[...]
Some of Kokaine's peasants seem to have gone downright insane, engaging in absurd activities, talking to themselves in nonexistent languages and started to wear cast-iron funnels as headgear for some reason.
Sometimes some of the grotesque beings of Kokaine try to cross the border into Grobianism in order to exert their disturbing influence on the inhabitants there as well. To this end, the superstitious nobles of Grobian have made a pact with the Scatomancers that the sorcerers would keep these sinister creatures off their backs in exchange for regular deliveries of fully loaded excrement carts.To this end, the Scatomancers, using the skatomantic discipline of dung sculpting, have erected a high wall along the southern and western border of Kokaine with countless watchtowers topped with ever-burning braziers and boiling tar kettles.The cauldron's pitch is imported in large quantities from the witchbogs by the rulers of Grobianism. Dubbed the Great Dungwall, this massive structure is patrolled day and night by grobianist' crossbowmen armed with fire arrows, mercenarie pig orcs, and some of the most powerful skatomancers the brown academy has to offer.
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>>85805352
>>85805402
There is lore in the Merfolk Empire page about how Kokaine was among several nations in the area cursed by the god Uun after he got bored
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>>85805844
[...]
In the center of Kokaine all hell has literally broken loose, hardly anything is reminiscent of a normal medieval hustle and bustle. It's a world in which humans have succumbed to temptations that lead to evil and reap eternal damnation. Terrifying demons and monsters, who are no longer friendly here, torture and torment the population of cocaine wherever they can. The landscape consists of burning villages and houses molded from flesh, continued torture of the inhabitants is going on, and hellfire is pouring over the landscape. The cause of Kokain's corruption is unknown to this day, some scholars claim a hall portal opened in its midst, more reasonable scholars consider corruption to be a rare disease called "Lubbertdas Plague" in which the urges and attitudes of the population manifest as living beings, surroundings and whole tracts of land. The plague is said to be caused by small stones (so called "Stones of Madness" or "Stones of Folly") that grow in the forehead of the diseased and must be cut out to heal, although the diseased becomes lobotimized by the procedure. Some "stone operations" which are medically referred to as trepannings, where the stones gets surgically removed have been successfully carried out by gifted doctors known as stone cutters. It is currently unclear how contagious the Lubbertdas plague exactly is.This plague is also the reason why all Kokaine has been quarantined, declared "cursed" and no citizen is allowed to leave the country.
>>
it's been a while since I updated the timeline. I updated the Zemyland dates and added the Littlestep ones.

Should we start adding the actual numbers to the events in the wiki?
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>>85806121
>still hasn't added the bog wicth lore
if you want people to atually engage with your little headcanon timeline maybe stop gatekeeping it so hard
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>>85806141
>Not adding the bog witch lore
But I did? Out of all of the relevant dates for the Bog Witch, half of them belong to the "very ancient events" category, and the other half is already there under other tags (the bog witch conquest of the Ogre Kingdoms is under the Khenomeri tag, for example).
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>>85806191
In this case i'm very sorry. Consider me an idiot for overlooking it. Thanks for your work!
>>
Gotta say it‘s pretty impressive for how long this setting is going. Has there ever been a bigger worldbuilding effort on /tg/?
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>>85806235
Don't think about it. I thought about adding another tag for the bog witch, but it has so few elements in its story I'd rather add the relevant events to other nations.

I imagine that 9 from >>85806191 can be put in many years, but I'm not sure how long does the rebellion of the Swamp Ogres must last.
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>>85806317
Gloria-Etalia and Autia both made it to 25ish threads
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>>85806355
>Gloria-Etalia
now that you mention were eventually going to nee a religion map like picrel
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>>85806355
>>85806431
Also, this reminds me, should we make a 1d4chan article about Giantstep? Even if it's just to archive this exists over there.
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>>85806523
Sure why not!
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>>85806523
sure
>>
I'm going to write something about Okhost, I'll try to do so in story format. Let's see how it ends up.

>Correspondence of Hipolex Caruth, Drunig Ambassador to the Okhost Islands, to Elena Auria, Head of the Royal Trading Company. Year 3.139 ABE

> “To the Most Esteemed Elena Auria of the Protatora House, current Head of the Royal Trading Company.

The expansion of the current colonial project continues. As per instructed by His Royal Highness, we are sailing the seas beyond the Ivory Peninsula, searching for places to find the resources needed for the country’s trade. However, we seem to have reached an impasse. After the victory of our brave armies in the war, there are many whispering voices talking against our expansion. Many in the mainland are fearful of leaving the safety of their homes to embark on adventure, and even some trading houses are abstaining from taking part in further expeditions. Of course, this cowardly and short-sighted attitude cannot stop the efforts of our esteemed kingdom into expanding, but even still, the are many problems in our way.

Once we cross the Ivory Peninsula, the distances we’ll need to cross expand immensely. Our current exploratory fleets are not yet capable to traverse such long distances safely, and depending only in Gnoll ports seem as good an idea as swimming in the western witches’ bog.
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>>85807019
If we want to continue our expeditions, we need a middle point for resupply, repair and protect our vessels from the storms and sea beasts lurking in this waters. As such, I’ve asked for permission to start diplomatic ties with the rulers of the Ohkost Islands, and I’ve been granted permission by the Crown.

Thus, I would ask the Royal Trading Company for certain boons and offerings to start the diplomatic talks with the Okhostian authorities. I would also require a practiced wizard, since the sailors of the nearby area talk about dark powers ruling the archipelago. Rumors aside, if there are foul magics involved in the land, protection against enchantment would be ideal.
And about the pirates in the area, our ships have not encountered any bandits since we left Megarotera. We’ve heard rumors that many of them actively avoid sailing in Okhostian waters, which is strange, since we’ve yet to meet with a ship of their own.

Hipolex Caruth, Head of the 16th Exploratory Team of the Royal Trading Company.
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>>85807032

> “To the Most Esteemed Elena Auria of the Protatora House, current Head of the Royal Trading Company.

A month ago, we reached the coasts of the Okhost Islands, but we don’t seem to find any population. Our fleet has been sailing for many weeks these islands and we simply haven’t seen a living being. Birds and other critters populate the islands, and many seem fertile enough, but there are no sign of inhabitation. We have set anchor on what seems to be an uninhabited islet to rest and to replenish our reserves of food and water. It is puzzling that there is such an absence of people, and yet this place is not filled with brigands and outlaws. If we didn’t know for sure that these waters are part of an already established nation, I would have immediately set notice to the Crown to start a colonization project. As it is, we must be careful with our approach. The fact that this area is completely uninhabited despite its seemingly good disposition is not a good sign, especially after so many warnings from sailors and merchants.

Hipolex Caruth, Head of the 16th Exploratory Team of the Royal Trading Company.
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>>85807040
> “To the Most Esteemed Elena Auria of the Protatora House, current Head of the Royal Trading Company.

The expedition has encountered the first inhabitants of the islands. During a particularly cloudy day, the small encampment we set up was quietly surrounded by the natives of this land. To our horror, we discovered that these men and women were not alive, but were dead corpses walking, which proved the presence of necromancy. We prepared to defend ourselves, but they had surrounded our only means of escape, and many of the undead were coming out of the sea and crossing the shore towards our base. However, they stopped moving once we sounded the alarm, and by the time we had readied our weapons, the dead were as still as stones. One of the undead began speaking to us that they meant no harm. Our disbelief at the event was clear, since we did not lower our weapons for near two minutes until the decided to retreat and leave only the apparent leader of the group was remaining. I do not know what came over me, but I decided to listen to that cadaveric figure. He then told us that we were in the lands of the dead, and asked us what our purposes were. We told them the truth; we were here to establish diplomatic ties with the rulers of the Okhost Islands. He then said that if that was our wish, we should follow him to the city of Vukasin, the only place in the land where the living are allowed to stay. I am sure no one would blame me for being skeptical of this claim, as any man would know that following the advice of the undead will probably end you accompanying them.
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>>85807075
However, this specimens did not seem like the monstrous creatures described in the mainland. As much as their bodies had rotten away, we did not feel like they were deceitful or malign. I decided to talk to my crew in private, and the idea of playing along whatever he wanted was proposed. I expected a full blown mutiny, knowing the superstitious nature of sailors, but I managed to convince them by promising by talking about the potential benefits this would bring (along with a sizeable increase of their pay).

We are sending two of the smaller vessels to rendezvous with other drunig trading fleet, to send you this message. I will contact you again as soon as I have the results of this gambit. If we do not send a message to the mainland in less than three months, the company is indebted to pay thrice the stipulated salaries to the families of the sailors.

Hipolex Caruth, Head of the 16th Exploratory Team of the Royal Trading Company.
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>>85806355
I've always wanted to do a crossover between two or three of these but never could grasp the right premise
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>History

Like most of Belsirya and Calcabra, South Belsirya has been inhabited for as long as there has been human settlements in Scimitaria, and was also a province of the First Elven Empire, as well as the Azan Empire after that. Under Azaneese control, the region of Belsirya consolidated under one Kingdom – the Kingdom of Belsirya, which included South Belsirya. South Belsirya was always the most politically significant and wealthiest region of the First Kingdom of Belsirya, with the coastal city of Margueron serving as its de facto capital.
As Azan influence lessened over northern Scimitaria, and the ever ambitious Drow sought out to take advantage of this. In a series of wars against the humans, the united Drow realms established rule over them, calling their dominion the “Second Elven Empire”, seeing themselves as the successor state of the First Elven Empire. This Empire was short lived, however, lasting only three decades, and the Drow were eventually driven back into the Ashlands by the humans.
The humans of Belsirya and Calcabra were now independent in the form of many smaller independent duchies and baronies. These states eventually coalesced to form the two states that existed during the Azan days – the Kingdom of Belsirya and the Grand Duchy of Calcabra.
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>>85808726
House Platret took over the ruling seat of Margueron from the House of Drapier, which was wiped out during the Drow-Human wars. Under House Platret, and especially under King Aurelien, Belsirya flourished. This was due to the discovery of the gold mines in the otherwise poor region of the Aurous Highlands. King Aurelien took advantage of this wealth and built many temples, squares, monuments as well as a large navy. Despite the praise that he got from the nobility and the historians of Belsirya, the locals of the Aurous Highlands hated Aurelien and his tyrannical nephew for their cruelty and greed, and were swift too act.
The rebellion soon got out of hand, and the Lord Paramount of the Aurous Highlands, as well as the many lords of what are now the Blesire States, joined on it. After a year long war, the Kingdom of Blesirya had lost control of northwestern Blesirya (called the Blesire, named after the largest river in the region) as well as the Aurous Highlands, being relegated to a thn strip of land in the western coast of Scimitaria. House Platret was overthrown and forced into exile in Calcabra. Nowadays, the Kingdom of Belsirya still fashions that name, although their northern neighbors refer to it as “South Belsirya”, in order to undermine its status when it comes to the rest of the region.
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>>85808740
>Government
The Kingdom of Belsirya is a hereditary monarch, with males being preferred in succession over females. King Hevon of House Lovegrall is its ruler. He is a tall man with long hair and a thick beard, who’s known for his sense of humour and debauchery, as well as his short temper and abrasive behavior, which has hampered his overall sense of duty as a King. Below the King are many noble lords, such as Counts, Dukes and Barons, with some taking the title of “Lesser King” before the split of South Belsirya and the rest of the Kingdom.
>Geography
South Belsirya stretches along a thin strip of land, that’s otherwise known as the “Cerulean Coast”. It’s mostly flat, apart from more hilly and mountainous regions that border the Calcrabian Mountains. The coastal area is sunny, with dry, hot summers and mild winters. The waters of the Carcinii Sea are known for their pristine, azure waters, which give the regions its name. Snow is very rare in the Cerulean Coast.

>Economy
The main trading partners of South Belsirya are Calcabra and Chrysovica. Belsirya also engages in trade with the Triarchy and Moreelse, but that’s mostly for slaves, as it’s the only northwestern Scimitarian realm that still practices slavery. The Carcinii Sea’s waters are very rich in fish, so fishing is a common practice among the coastal settlements, as is shipbuilding. The Cerulean Coast’s climate is ideal for the cultivation of many trees that are hard to find in Northern Scimitaria, such as palm trees, citrus trees and others. Even though South Belsirya is still a relatively rich nation, most of its wealth stems from the vast vaults filled with gold that was mined in the Aurous Highlands.
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>>85809415
>Locations
Margueron is the capital of South Belsirya, and was the capital of the Kingdom of Belsirya since its inception. It lies on the southern portion of the Cerulean Coast, near the border with Calcabra. Margueron is protected by high walls, and is home to many docks, shrines, temples, squares, markets, pleasure houses and waterfronts. In the streets of Margueron one can hear many languages, as it’s one of the biggest –if not the biggest– trading hubs in northern Scimitaria. The Azure Palace is built on a hill that overlooks the rest of the city, and is there where the King and the royal family reside.
Other notable settlements include the port of Oyster, the coastal city of Pavoni, as well as the mountainous settlement of Dramite, which is frequented by many mountain Hobbit travelers from the Calcrabian mountains.
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>>85806431
Seconded. Nations that have no/very little lore should stay blank. Other nations that have many gods could just be simplified with "X pantheon" unless stated otherwise. I'm willing to write down each religion/god of every country in case someone wants to make a religion map sometime in the future.
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>>85810053
>I'm willing to write down each religion/god of every country in case someone wants to make a religion map sometime in the future.
I'd be down for that
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>>85810464
Here's one for Scimitarian

>Alliance of Blesire States

Nine Saints Faith (majority, minority religions unknown)

>Aurous Highlands

Nine Saints Faith (majority), New Azan Faith (minority), Irem worship (southeast)

>South Belsirya

Nine Saints Faith

>Calcabra

New Azan Faith (majority), Irem worship variant (minority)

>Sea Elven Domains and City-States

Caijin (majority)

>Chrysovica

Lady of the lake (majority), Caijin (state religion, minority), Nine Saints variants (minority), Cult of Kahunoa (southernmost island)

>Mountain Hobbits

Mountain Hobbit religion

>Bumi

Church of Mg'umba (majority), Irem worship (minority, persecuted)

>Arangea

Irem (majority), Mg'umba cult (minority)

>Drow City States

Drow Pantheon (Lolth, Vivec, Gogotha, Infernus)

>SonQo Temples

Doken

>Red Lotus Congregation

Cult of the Lotus

>Former Kingdom of Kinnog

Many different religions, Tri-saints of Lust, Greed and Wrath

>Purple Shell Coast

Unknown

>Orc'Eire

Unknown

>Moreelse

Cleansing Flame

>Land of Storms

Uninhabited

>Three Sisters

Triarchy pantheon, Old Azan Faith, many different religions

>The Remnants

New Azan Faith (majority), Drow pantheon (Drow minority), Old Azan Faith (Strakostan mountains)

>Hithlone

Hithlonean Pantheon (Miruna, Axile, Audric)

>Scarred Phantoms

God of Death

>Isle of Wizards

Unknown


(Lore of the Aurous Highlands claims that most of Belsirya - Aurous Highlands, Blesire States and South Belsirya - follow the Nine Saints faith. However, the Blesire States don't have any lore written so I'm cautious about that one)
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>>85810897
>Cult of the Lotus
It's called the Cult of the "Great and Holy Celestial Father of All"
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>Azan Empire (Additional Geography Notes)

The Azan Empire is divided into 58 core provinces, and 12 special territories, though the status of many of the special territories is contested. As one of the most populated nations in the world, many of Azan’s provinces have a larger population than many lesser nations.

Few outside of Azan (and even many inside) can remember the names and distinguishing features of all 70 provinces and territories, so the core provinces are often lumped together into eight regions, with common traits and history, which are easier to remember.

>Heartland Region:

The most densely populated part of Azan, it exemplifies everything Azan is famous for, beautiful coastal cities, sprawling villas with massive, well maintained grounds, and vineyards, pastures, and farms that produce many of the most expensive brands of wine, cheese, and other produce in the world.

It contains twenty provinces, each centered around at least one city, and often several large towns nearby. Like in other core regions of Azan, the provinces are named after the main city with few exceptions. Provinces include:

Nananikor: The capital of Azan, a massive sprawling city which is surprisingly well maintained for its age.

Basilius – A small city on a small island, its most notable feature is a massive statue of Bronzar in his form as the Faceless God. Both followers of the Old and New Azan Faith’s find it vaguely offensive, but respect the devotion of its creators.
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>>85814195

Lucapena – A small and ancient city whose fishing industry is overshadowed by the banking and tourism industries. Many of Azan’s oldest and most powerful families live in this province, and several of the larger temples have old fashion views on the Azan Faith, but not quite old enough to be considered the Old Faith. Confusingly, there is also a medium sized town in Bardanes Reach also called Lucapenas. Like many such cases, this is the legacy of the Legion naming forts after towns and cities located nowhere near their namesake.

Drayrlolugrath – This ancient city predates the Azan Empire or the Old Azan Faith. Instead it was founded by those who worshipped dragons directly. The oldest buildings in the city can be identified by the use of black volcanic rock and numerous dragon related carvings and statues. Several of the massive dragon temples have been carefully maintained and are still used by those who see dragons as the prime servants of Bronzar, despite the New Azan Faith’s discouragement on idealizing dragons. It has a relatively large dragon tiefling population, who tend wear revealing clothes to show of their scales.

Kurkuas – This large city is mostly famous for being the birthplace and burial place of Alarna Hiranur, the second main prophet of the New Azan Faith. Despite the large number of pilgrims that come here, the city itself tends to have a secular outlook, and is home to several ancient universities teaching philosophy and the humanities. Some say it is the city’s secular and philosophical outlook that inspired many of Alarna’s reforms.

Zena – This mid-sized city is mostly famous for being the name sake of the popular Zenian cat breed, despite their being no evidence that the breed originated from there. Several of Azan’s most politically powerful families are based here, but they keep a low profile.
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>>85814217

>North Coast Region:

The people here are close cousins to those in Gvilderstaaten and Northern Scimitaria and typically have fairer features than average for Azan. The region is moderately wealthy, and has a strong interest in fishing, trading, and naval service, but also magic and crafting. Provinces include:

Durante – This large fortress city is known for its well respected magical college, and its massive ship building industry.

Kazzugrad – This former dwarven vassal kingdom is now mostly home to humans, and most of the dwarves descend from exiles from Gautlan rather than the original clans.

Bloten – A bustling fishing and shipping city, it has more in common with Gviderstaaten than Azan cities along the southern coast.

Walengarten (Rotternep) – Rotternep is a small city located in one of the few areas of the Azan coast where the ocean meets salt marsh rather than cliffs or beach. It is the capital of the curiously shaped province of Walengarten that was once larger, but shrunk after several city states got their own provinces.

Maasbeke – This large city is home to many wealthy dwarves who fled into exile when dwarves from the north seized control of Gaunlan. Humans still make up the majority of the population though, and even more of the rural folk in the surrounding province.

Westrary – This mid sized city and its surrounding province are mostly known for having a fairly large number of hobbits. Hobbits are otherwise dispersed fairly evenly throughout northern Azan, but are rare compared to the massive human population, and even rarer in southern Azan.
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>>85814230

>Bardanes Reach:

A backwater region with lots of large rivers and several massive lakes. It has a reputation for having trouble with drow raiders from the underworld and certain unseelie fey, plus it is far from the wealth and stability of the western provinces. After the Devil’s Scourge freed up lots of high quality land and jobs in the west, there was large scale migration out of the Reach. Today many farms are still abandoned, but the Reach is safe enough that some seeking isolation or new opportunities have been moving back into the region. The five provinces are:

Porfirio – This small city was long plagued by drow raids from the underworld, until dwarven allies of Azan finally located the source and razed it. However, sometimes drow cities from further east still raid the city and its surrounding province.

Hezzotum – This small dwarven surface city is all that remains of a much larger underground kingdom. After the mines were exhausted there was massive migration to the new dwarven kingdoms being established in Scimitaria. These days Hezzotum serves as the capital of a sparsely populated rural province. There are more humans than dwarves now, but also some half-drow, descendants of drow slaves of the drow city of Syrrini’th, sacked by dwarves in retaliation for attacks on Porfirio.

Clementina (Zonara) – This province is one of the very few core provinces where the name of the capital (Zonara) does not align with the province. It otherwise doesn’t have much going for it other than the fact its rivers serve as useful trade routes.

Ooryphas – This otherwise unremarkable province possesses some swampy areas which are home to the Ehgos people, cousins to the Jibaro swamp people. They have mostly assimilated into Azanese culture, but maintain a strange cultural tradition of sometimes piercing their ears, face, or nipples, but only on the left side of their body.
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>>85814257

Cantacuzene – This province is mostly known for the skill of its lake fishermen, as well as the exclaves it maintains south of the lake, where the Legion fights to protect the few remaining towns and villages from trolls.

>Phrantzes Marches:

This region once had a reputation as trouble province for ancient Azan due to its many ethnic groups, but it gradually became assimilated over time. The area was heavily fortified during wars with Furlaniya, but things have quieted down since then. Provinces include:

Euthymius – An interesting province centered around a rather boring city. Between the pockets of dwarven and Changrilanese communities, the lively lake resorts, and the large Legion presence, there is a lot more going on here than the typical rural province. Also produces surprisingly good wine for an inland province.

Narses – A pretty typical provincial capital for a pretty typical province, its main unique feature is the large Vittelian minority.

>Ianuarius Coast:

This region is home to several ancient nations that have largely been absorbed into mainstream Azanese culture. It has nearly as much old money as the Heartlands. Its provinces include:

Vesta – This ancient, decadent city is one of the oldest in the region, and once ruled over a small maritime empire prior to the creation of the Azan Empire. The tri-god Miruna/Axile/Audric is popular here and is said by some to have originated in the area, though here all three aspects are generally shown as female.

Birna – This large city takes its name from a largely forgotten culture that once existed in this area. It is now a major trade city for those who don’t want to proceed further up the coast for whatever reason. It is also an important hub for anti-slavery activists who free slaves from a number of nearby nations where it is still legal, though cynics note the city is also a major hub of (illegal) sex slavery itself.
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>>85814275

Glyca – The most rural province in the region, it is a hilly and possesses countless lakes. Swimming is the most popular pastime, and standards of modesty are low.

Ionnina – The largest city in southern Azan, the leading families here once owned large amounts of land all along the western coast and are still stupendously wealthy. Nobles and mages here are fond of skin dyes and powders, jewelry, and revealing clothes. It is also home to a large portion of the Azanese fleet, the largest military mage academy, and the largest magical university, which perhaps explains why it is almost never attacked.

>Interior Plains Region:

Pre-Azan Empire, this region was once home to nomadic raiders, cousins of the ancient Furlans peoples. Over time they were assimilated into the Empire, but remain skilled ranchers and horse riders. Many of Azan’s best cavalry formations come from this region. Provinces include:

Ucanok – The city is surrounded by several circular walls, and the province is known for cattle and horse breeding.

Alypius – This small city was once frequently raided by an underground drow city nearby, but then said drow city was abandoned as its inhabitants moved to Scimitaria to join the conquest of the wealthy dwarven kingdoms there.

Ozkul – The capital of this province is mostly known for keeping alive an ancient nomad tradition where young adults of both genders compete in a series of martial and equestrian competitions while nude.

Yasemin – This province is known for its horse mounted archers and the unusually high percentage of female recruits its sends to the Legion.
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>>85814339

>Ardennes Coast:

A somewhat poorer region, though still wealthier than most parts of the world. Some of the best land and businesses are owned by nobles based out of the Heartlands, so politically this region is a bit weak. Provinces include:

Vatatzes – This city is the wealthiest in the region, as many noble families and merchant clans with holdings in the Terusia Isthmus are based out of here.

Iamblichus – A small city, it is mostly famous for its large fishing fleet and its tendency to get hit by major storms.

Axefall Fortress – This province is centered around a massive dwarven fortress that was once the seat of one of Azan’s many dwarven vassal kingdoms. Like so many other now abandoned dwarven kingdoms in Azan, much of its population migrated to Scimitaria to found new kingdoms, only to be overrun there during the drow invasion. As Axefall Fortress is mostly above ground (unusual for a dwarven fortress city), humans migrated into the city not long after most of the dwarves left, though large numbers of dwarves remain to this day.

Aetia – This hilly province is home to several gold mines. It has many lakes, the largest of which is said to be home to a sea monster, though there have been no reliable sightings. There is a reasonable sized dwarven minority.

>The Akropol:

This region is named for the many forts built in pre-Azan times to protect the people who lived here from horse-mounted raiders. Its economy mostly revolves around grain farming, ranching, and herding, but there are some vineyards, orchards, and mines in the hilly areas.

Maniakes – A large fortress city built into the cliffs of a small mountain peak, it was said to be impenetrable in ancient times, but the city has long ago expanded beyond its fortress walls, and hasn’t been attacked for ages.
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>>85814376

Charito – A lacklustre rural province with a large town as its capital, Charito’s only noteworthy feature as a province is that it is home to several large clans of donkey riding dwarven ranchers.

Prodroma – A hilly rural province, shepherds raise sheep in the areas with thin soil, while vineyards, orchards, and wheat farms cover areas with better soil.

>The Special Territories:

Daligrad – Once on the front lines of the countless wars against the First Elven Empire, this province is now fairly isolated from the rest of the Empire has become home to all sorts of sleazy individuals.

Stymphalia – The Stymphalian swamp folk were absorbed into the Azan Empire ages ago, but the region remains a backwater due to its remoteness and the persistent presence of unseelie fey and vicious wildlife.

Hasteria – Once a backwater province of little note, it now has the misfortune of being on the front lines of ongoing skirmishes with both the witch-elves and succubi. Most of the civilian population has fled.

Aelar’Ra – Once a beautiful province where worship of Faerie Lords living in the large lake and forest was tolerated, it unfortunately found itself on the border of the Witch-Elven Empire as it expanded. A large wave of escaped slaves and exiled witch-elves settled in the area after a rebellion and an unstable pseudo-democracy was created to try and balance the many competing interests. Heavy fighting occurs in the Warmog Forest which covers the southern part of this province.
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>>85814396

Oront – This semi-independent kingdom has a long history of rebellion and civil warfare despite being close cousins to the Azanese. Perhaps the only silver lining in this is that this already difficult to traverse mountainous region is now heavily fortified, thus allowing it to serve as a barrier should the witch-elves and the succubi push this far west.

Gautlan – One of the few surface dwarven kingdoms, it was long a vassal of Azan and gradually became more and more inhabited by humans. Ironically this trend was reversed when dwarves fleeing the Baalps conquered the region as a stepping stone for their invasion of Oront. After being defeated by both Oront and Azan, the rulers of the invading dwarves were allowed to become the new ruling class in return for swearing fealty to Azan, as the original dwarven nobles had become unpopular and out of touch.

The Big Rock Candy Mountains – Despite the many folklore stories about being a promised land, this stretch of mountains is fairly sparsely populated and remote. Its main attractions are its low taxes and plentiful archaeological sites. Aside from merchants and archaeologists, few come here other than naïve fools searching for the heavenly realm said to be hidden somewhere in its mountains.

The Joois Special Territory – Porous bedrock which absorbs all rainfall combined with vicious mountain winds make this one of the most uninhabitable regions in the Azan Empire. Long all but empty, it was given over to the cat-like Joos, who now run several minor trade routes through the territory.

Jibaro – Like Stymphalia, this region is home to an indigenous swamp dwelling culture that is only partially assimilated, and an unhealthy number of monsters and unseelie fey. It has a reputation for being dangerous, but this is partially due to how heavily travelled it is, as many trade routes between Azan and Oront pass through here.
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>>85814407

Ampleazzo – The indigenous inhabitants of this province come from several different ethnic groups, but are unified by a number of cultural traditions and a strong disregard for authority. They switched back and forth multiple times between Furlaniya and Azan during past rebellions and later conflicts between the two nations, but ultimately ended up staying in the Empire in return for a high level of autonomy. Ampleazzo is also in theory the ruler of several Azanese exclaves further to the south and east.

Thedgraek – This dwarven vassal kingdom is one of the few remaining from an ancient pact between the dwarves and Azan that allowed the dwarves to establish kingdoms in areas Azan conquered, but considered unsuitable for settlement. Although most such kingdoms were lost when the drow invaded Scimitaria, Thedgraek remains, though its most profitable mines have long ago run dry, and there are nearly as many humans here as dwarves.

Asvaran Confederacy – Azan’s last remaining overseas territory, though this is mostly a technicality as Asvaran was fairly independent and isolated even when the Azan/Dragon Empire was at its peak, and these days only occasionally sends tribute.
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>>85814422
I legit almost forgot about Asvaran lol
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>>85814422
Extremely high quality writeup anon. We really needed a kind of refresher for Azan.
However you forgot two cities that were already in the lore previously, though that's on me, I should've added them to the main Azan page at some point. There's Essakor, the old Azan capital and Aynur where one of the main temples in the empire is. Aynur is only vaguely mentioned once so we can retcon it as Basilius or Lucapena, but Essakor has a bit of lore already written so consider plopping it in there somewhere.
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Does this setting have any apes (apart from humans)?
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>the White Tower of Baitenchor
The small fishing village of Baitenchor in the Cantacuzen province is well known in the region for its ruins. Overlooking the village on a hill lie the remains of a once impressive white tower. According to local chronicles it was built during the 5th dynasty by the Mokoí, a powerful family from the North of the country to secure their newly claimed fiefs in the Bardanes Reach. The Mokoí dreamed of establishing a new trade route to the east to bypass the bickering provinces and Changrilese tolls to the south, but the venture sadly never became successful and the dream of a new route to the east was dead within two generations.

After this the tower passed to a junior branch of the Mokoí who made it their primary residence, officially receiving the status of marcher lords of the Empire.
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>>85815546
There are a number of unlabeled cities shown on the map, plus not every province has just one city, more than a few would have smaller secondary cities.

It looks like Aynur and Essakor are within a week's journey of each other, I figure the best place to put them would be the two unlabeled cities closed to Nananikor by land.

>>85817798
Hogmen look like some human-chimp-gorilla hybrid despite their name. Crag Island has tribal monkey men. Yetis have been mentioned. There could also be some other ape-men type races somewhere.

Monkeys have also been mentioned from time to time, so likely real world monkeys exist in appropriate climates
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>>85817972
The Mokoí-Baiten would successfully cultivate their local fief for the next 300 or so years and the white tower saw itself expanded several times as the influence of its masters grew. The doom of the Mokoí-Baiten would come at the battle of Tesnar bridge in the final years of the 5th dynasty as almost the entire family perished during the bloody battle.

After this the tower would pass hands between several smaller houses like the Dunhoí and the Ghalam-hé-Kateríos before being declared the capital of the Nanbudoi province as part of the administrative reforms of the 6th dynasty.
Baitenchor would thus become the seat of the Nanbudoi governors for almost a thousand years.

During this era the region started to stagnate as the governors would inevitably be of Western extraction, men of the court that resented their posts as wardens of an increasingly isolated province. The region saw little investment as a result and the famous white tower slowly fell into decay.

This only worsened from the 8th dynasty on as it became common practice for the governors to not live or even visit their postings, preferring to live comfortably at the imperial court.

With the fall of the 8th dynasty so fell the old provincial system of the Bardanes Reach and the province of Nanbudoi was abolished and merged into Cantacuzene.
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>>85818182
During the 9th dynasty Baitenchor was passed to a local noble family, the Ichoroí in their role as prefects of the Eastern Cantacuzene coast. The Ichoroí were too poor to restore the tower and instead chose to rule from a smaller fortified mansion that still stands in the center of the Baitenchor village proper.

To build their mansion they used white stone from the decaying tower as its 5th dynasty fitted granodiorite stonework far surpassed what they could afford or find in the region.
This started something of a trend and many smaller noble families from the area have since looted the tower in search of material for their own constructions. Baitenchor itself is also known as the white city as most of the richer burghers have at least their ftont facades fashioned of the white stone of the tower.
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>>85818357
The Ichoroí line ended during the turbulent 10th dynasty and the tower would then pass to the exarch of Cantacuzene, at this point more of a local curiosity than a defensive structure.
Several wardens of the tower would be appointed from the local petty nobility with none accomplishing anything significative. The final nail in the coffin came with the aftermath of the Devil’s Scourge. Nobles and freemen across the region jumped on the opportunity to leave the frontier and settle in the safe coastal regions and the post of warden suddenly became empty. The last warden Deinos of Echorras, unceremoniously left one spring day 146 years ago to claim a fief near Aetia left to him by his wife's third cousin.

Since then the ruins of the tower lie abandoned, nothing but a silent witness of the immense weight of thousands and thousands of years of the Azanese Empire.
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>>85817798
There's always the Eldritch Jungle.
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I wanna write about one of the Witch Wars. Any ideas folks?
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>>85818178
Where do the yeti live?
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>>85819432
Sorry anon, what were the Witch Wars again?
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>>85819432
>Witch Wars
What?
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>>85819497
Wars between the witch-elves and the dominion of the bog witch

They were originally proposed as an alternate theory behind the cursed battlefield, but the battle of empires theory was more popular, so that is the one I did a write up for

Recently added lore for mutaa's realm suggest there was at least three of them

>>85819480
Changrila, in the mountains around the handprint desert
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>>85819655
>Wars between the witch-elves and the dominion of the bog witch
I mean, as long as it fits the timeline, sure. It sounds plausible.
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>>85819432
there's an implied ancestral war between the bog witch and her fey father. essentially bog creatures ensalved by witchcraft banishing the fey into the fey realm by using the power of the bog iron. You could either write about that one or give some details about how the witch took control over the swamps (boglins, green ogres, beasts and so on). not really an open war but more of a grand scheme over time kinda deal. also there's the ogre uprising but that's more of a braveheart esque desperate last stand against an far superior opponent that resulted in a massacre of uncorrupted swamp ogres.
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>>85819432
So far the only described conflicts between the dominion of the bog witch and the witch-elves are conflicts started by Mutaa. She has a tendency to target the beautiful and powerful, and may have some witch-elf ancestry herself, so perhaps you could do something with that
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>>85818178
>It looks like Aynur and Essakor are within a week's journey of each other, I figure the best place to put them would be the two unlabelled cities closed to Nananikor by land.
Ok, here is my proposal.

Also can we make a brief outline of all of the Azanese dynasties? I'm not even trying to follow the timeline anymore so I'm mainly orientating myself on dynasties when writing lore since they can be then retroactively dated. This is what I've managed to scrounge up, feel free to add anything I've missed or fresh OC.
>1st dynasty
Aza and his direct descendants. Started as a confederation by Aza as a last bulwark against unknown forces of evil of which the dragon Althazzar was part. May or may not have succeeded/supplanted one or several prior kingdoms of more ancient dragon-worshippers. Aza's descendants oversee large expansions of the empire up to the borders of the old Khenomeric empire.
>2nd dynasty
No serious lore. The last dynasty to share a blood relation with Aza. The empire expands further.
>3rd dynasty
No lore. Latest possible date for the inclusion of Furlaniya (Varadaia) into the empire.
>4th dynasty
No lore.
>5th dynasty
No serious lore. Baitenchor was founded at this time. Provinces exist in some capacity. Power in the hands of powerful noble families.
>6th dynasty
The 6th dynasty implements significative administrative reforms more or less successfully. Imperial exarchs and prefects replace local noble families. Taxes and infrastructure are centralised. During the 6th dynasty, a particularly strict version of the Old Azan faith is enforced and many local cults and heresies are persecuted.
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I have an idea of a necromancer trying to improve his creations through alchemy and technology from ancient golems to conquer the land, and instead of doing so, his creation rebels against his master and becomes the protector of the land against the hordes of undead. Would it work?

Also, I got the idea while listening to this.

https://www.youtube.com/watch?v=HaZSF67F948
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>>85819699
Hmmm

1. Witch War 1
The Bog Witch overthrows her father

2. Witch War 2
Muta corrupts a Witch-Elf leader and starts an internal civil war in the Witch Elf empire for shits and giggles

3. Witch War 3
The most recent one motivated in part by the Automaton raids into Bog Witch territory.
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>>85820205
>7th dynasty
The 6th dynasty which centralized power in the Heartlands is toppled by a dynasty hailing from the south with the backing of a coalition of regional lords. The empire sees a period of relative decentralization. Instead of funnelling wealth to the Heartlands, peripheral provinces see decreased taxes. The roads built by the 6th dynasty allow for an explosion in bulk trade. Regions like Furlaniya are fully civilized. Essakor is known to be the empire's capital at this point. In matters of culture and religion the south gains in importance. The southern religious movement known as the Aynur Doctrine, known mainly for its elaborate rituals, gains momentary importance across the entire empire.

Known emperors:
Azannos XXI.
Hwenezzar II.
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>>85820270
>The Bog Witch overthrows her father
Does she even have a father? I imagine she would be one of the primigenial beings born at the beginning of the world.
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>>85820662
Also, now that I think about it, all the ogres that were defeated and exiled from the bogs are now in the Gnoll Empire, right? Does that mean the Gnoll Empire has a reason to wage war against the Bog Witch, as vengeance for the last war?
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>>85820437
>8th dynasty (roughly 1000 years ago)
Basically most of the written Azanese lore happens in this time period. The empire reaches its largest territorial extent at this point. Possible creation of Gautlan. Azanese backed dwarven colonies spring up in Scimmitaria. The Siuverland genocide and subsequent resettling happens. Daligrad has been part of the empire for a significant amount of time at this point. Nasr Satrapies try to seceded but are succesfully subjugated.

The Witchelven empire forms around the Great Bone Lakes. The Drow Confederacy/Second Elven Empire form in the West. After the Azan empire fights the Witch elves and Drow to a standstill, it immediately falls into civil war as Changrila secedes. Nasr Satrapies secede. Alarna Hiranur reforms the Azan Faith. Lorient secedes.

There are a lot of events described as happening "1000 years ago" which land them in the 8th dynasty that I probably forgot.

Known emperors:
possibly Enanikos III.
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>>85820662
it's somewhat complicated. there's speculation she's the offspring of the night godess and an unseelie bogfey king
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>>85820812
I assume the 8th dynasty is the current one? The one ruling in current year?
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>>85820812
>9th dynasty
No serious lore. Great Primorscan Uprising is squashed. Province of Nanbudoi is abolished. Äelar'Ra is probably founded at this time. Siuerland secedes by this point in time. The Taifas of Azhar Nar secede from the empire. General decline.

>10th dynasty (presumably current)
Terusian Isthmus seeds from the empire. Furlaniya secedes from the empire. Last imperial remnants in Azhar Nar are expelled. Gvilderstaaten secede from the empire. Current time.

I assume the 10th dynasty is the current reigning one with about 500 years on the throne atm because I can't find any mentions of any later dynasties. Feel free to correct me if I missed something.
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>>85820974
I think the empire is currently on its 10th dynasty even though I *very* vaguely remember something about a 12th dynasty, on which i can currently find no lore, so it must be something I imagined.
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>>85821036
So how long does each dynasty last?
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>>85821171
That's the thing, we still don't have a concrete timeline and everything before the 8th dynasty is up in the air, dates wise. We know the 8th dynasty ruled around 1000 years ago and that the 10th dynasty came to power around 500 years ago.
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>>Religion

The most commonly practiced religion in South Belsirya is the Faith of the Nine Saints. Alara and Brezne are the most revered saints, with the former being the patron saint of Margueron, with many statues built in her name. There are some pockets of followers of the New Azan Faith, mostly among families that trace their heritage back to Azan.
Many queer Drow gods were used to be worshipped by the Drow settlers in Margueron and the other cities in Belsirya and Calcabra, although the majority of them fled back to their homelands after the second Human-Drow wars.

>Military

South Belsirya is known for its extended use of mercenaries, due to the large amounts of gold stockpiled in their treasuries. Belsirya also has a large navy built using the first gold that was mined from the Aurous Highlands, which is now used to patrol the Carcinii Sea and the surrounding waters, as well as to interfere in any pirate or smuggling activities. Part of the Belsiryan army includes the infamous Slave Drivers, whose job is to pick out among the prisoners and drill them so they’ll be suitable to be used as slave infantry. As such, a large part of the Belsiryan army consists of slave soldiers, from multiplie races and ethnicities.
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>>85821287
If we are talking about the 3161 ABE as CY, then I can see the 8th dynasty lasting millenia each. It's not uncommon for royal dynasties to last this long.

https://en.wikipedia.org/wiki/Dynasty#Longevity
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>>85820205
3rd dynasty - starting date of two traditions in Furlaniya

>>85821036
10th is the most recent mentioned, but may not be the current
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>>85821337
>Demographics

The majority of the population are humans, usually with Blesiryan or Calcabran ancestry. Some humans trace their lineage back to Azan, but in reality, Azan left few settlers in northern Scimitaria. Sometimes, merchants from Chrysovica can be found in Margueron and other coastal towns.
Few Drow reside in Belsirya, with the few that still reside there being the product of racemixing between Humans and Drow, their offspring being a popular attraction in pleasure houses. Same thing goes for Sea Elves, although those are even fewer in number, and are viewed with less suspicion than the Drow.
There are some Hobbit families living in villages near the hilly terrain that borders the Calcrabian Mountains. Those are related to the Mountain Hobbits in the north, many of whom regularly visit the mountain villages of South Belsirya for trade purposes.
Many slaves exist in South Belsirya, and especially the capital of Margueron. Apart from Elves and other Humans, other slaves include Orcs, who are mostly used as soldiers, and Dwarves, whose sturdy build and small stature is ideal for manual labour.

>Foreign Relations
>Grand Duchy of Calcabra
These nations maintain a political alliance, with the Houses of Platret and Lovegrall marrying with the Calcabran family. Despite that however, Calcabra is wise enough to not choose one side over the other, and instead prefers to be more neutral on the political side, as they’ve carefully maneuvered themselves into a position of influence in most of the courts in Northern Scimitaria. Many slaves escape to Calcabra.
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>>85821794

>Kingdom of the Aurous Highlands

The relationship between these two realms is sour at best. Even though their people are mostly the same, the wars of independence, as well as the cruel treatment of the Aurous natives by the ruling house of Belsirya has created a burning hate between them. South Belsirya is constantly trying to infiltrate the court of the Aurous Highlands, in order to be in a position to launch an offensive attack against them in the future. Their goal is to take over the gold mines of the Aurous Highlands and reincorporate these lands to their Kingdom.

>Alliance of the Blesire States
Likewise with the Aurous Highlands, the relationship between them is not amiable at all. The South Belsiryans view the Northern Belsiryans as traitors, who turned their back on the Kingdom when the Aurous Highlands started their rebellion. South Belsirya aims to create friction between the Blesiryan lords, in order make a potential reconquest easier. Likewise with Calcabra, many freed and escaped slaves make their way into the Blesire States.

>Drow City States
South Belsirya is not welcoming towards the Drow. Apart from some settlers of old and an embassy in Margueron, the Drow barely step into South Belsirya, thanks to the enslaving of many of their kind, as well as the forced resettlements. Even though the Drow would like to reconquest the Northern Scimitarian lands, the defensive pact between the humans makes this an almost impossible task.
>Calcrabian Mountains
The relationship between the two is cordial. The Belsiryans don’t have any need of hobbit slaves, and the Drow hate projected by the hobbit makes them ideal allies. South Belsirya has guaranteed the independence of the Mountain Clans in case a Drow attack were to happen.
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>>85821802

>Earldom of Chrysovica
Trade is common between these two nations, but the Chrysovicans don’t trust them because of their lack of interference when they were under threatened by the Sea Elves.

>Arangea and Bumi
A defensive pact has been signed between Arangea, Bumi and the rest of the human nations of Northern Scimitaria, although no other defensive measures have been taken yet, due to the inaction of the Drow.

>Moreelse
Margueron is one of the few cities in Northern Scimitaria where the use of the White Death is almost nonexistent. This is due to the draconian laws and crackdowns on smugglers by the City Guard of Margueron. The Hydra’s Eyes stray away from South Belsirya.
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updated lore progression "map"
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>>85822026
forgot to post the image, oops. Also I forgot the republic of the abandoned automata, which has some lore written about it

Interesting thing to note is that most of Scimitaria is "complete" when it comes to extended lore written. The only actual nations that are missing lore are Orc'Eire and the Blesire States
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>>85822057
The northwest and the south are feeling kinda lonely
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>>85820205
It would be cool if some of those dynasties were foreign groups who integrated into the Abzan power structure, like China and Egypt had.

What if one of them was an Orcish dynasty?
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>>85820730
The Gnoll Empire is culturally pretty Orcinized but I don't know how much sway ethnic Orcs have over the emperor
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>>85825641
The ogres were the ones that brought "civilization" to the gnolls, so I assume they would have an immense cultural weight on them. Even if it's just something as simple as saying "bog witch bad" to the gnolls, that would be enough for the gnolls to hate her.
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>>85825622
>an Orcish dynasty
I'm not sure if that fits. A changrilese dynasty may fit more, especially during the moments previous to the civil war.
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>>85825622
maybe an Azharnarese or Furlan dynasty?
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>>85822057
Why is the Land of the Star People in orange? It has plenty of lore...
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>>85827404
Changrila would be part of the Emptier at the time so that's not really "foreign."

Though nothing says one or more of the Dynasties couldn't have been Changrilan
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>>85828511
Maybe that's one of the problems that dynasty brought. Once it rose to power, it started increasing more and more changrilese influence in the entire empire at the cost of azanese one. And when the following dynasty tried to revert that, the changrilese revolted to defend their privileges.
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>>85807087

> “To the Most Esteemed Elena Auria of the Protatora House, current Head of the Royal Trading Company.

It’s been a month now since we met with the undead on that little island. Our travels with them have been some of the most uncanny moments of my entire life. To guide us to their destination, they were using a derelict ship, a wreck that seemed even deader than its sailors, but it somehow laughed in the face of reason by floating as it was brand new. It was a small vessel, however, and many of the undead decided to walk to their mainland walking. They just sank beneath the waves, saying they would reach their home by walking through the bottom of the ocean, a madness that only something that stopped caring for their lives long ago could partake in. The sky grew darker and darker the more we close up to the mainland, and even the winds began blowing dangerously, so much that if it wasn’t for the knowledge from the undead we may have never reached shore.

We finally arrived at Vukasin after many days of travel, exhausted and terrified out of our minds. It is a dark place, with heavy clouds covering nearly every inch of the sky, and never going away, which surely is result of dark magics. The city gives refuge to the dead and the living alike, with many communities that seemingly come from every corner of the world. However, the big majority of the population are undead, while the few neighborhoods that house the living are few and far between. There seems to be a lot of commercial activity, with the undead trading back and forth all kinds of items and trinkets. Food and water are rarities here, but since the living are so few, the city is not threatened by starvation.
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>>85829370

After out arrival, a diplomatic cohort received us and gave us all food and a place to rest. They also explained that it would take a while for the necromancers, the apparent rulers of this land, to receive us, since their studies take so much of their time.
We were offered some accommodations and told to wait until the leaders of Okhost could receive us properly, though many of the sailors preferred to stay on the ship, rather than alongside this many undead. Some requested to go back immediately, which I allowed them to do so, using one of the ships. I ordered them to carry this notification, as well as the approximate location of Vukasin. I will inform you of future developments once I am able to speak to them.

Hipolex Caruth, Head of the 16th Exploratory Team of the Royal Trading Company. "
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>>85827929
Because the green countries have "completed" lore which includes demographics, religion, foreign relations, etc etc while the aliens only got history and info about their cattle
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Handprint mountains
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The eldritch peaks of the Gomorrha breach.
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>>85830460
I'll write something now, give me a moment.
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>>85830460
I've been reading the Star People's lore and they do have most of the things you said.

>Demographic
The Star People are the only civilisation in the Desert of the Weriest. And they mostly live in either small towns or as nomads.

>Foreign Relations
"Contact with the outside world is rare. The Star People are reclusive and independent by nature, and they seemingly prefer to stay in the desert by themselves or form small communities. The neighboring countries, like the Blind Bastard’s Domain and the Tribes of Mumak Mahûdom organize raids to steal the Star People’s cattle, though the harshness of the desert makes this a daunting proposition."

The only thing really lacking is religion.
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Does this setting have anything close to vikings?
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>>85833363
Check Rögnarey.
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Which nation is in the direst need for lore right now?
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>>85833733
I'd say Zapalovah and the Blesire States
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>>85833733
Not!Redwall could really use some lore
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I have a problem with the lore of Okhost. On the one hand, noone has come back to tell what happened to those people who sailed to the islands to resurrect their loved ones.

>"Stories of people from all over the Continent talk of desperate men and gnolls that bring their deceased kin to Vukasin, in order to reach a deal with the insidious Skeleton priests. None have ever returned to confirm those stories. "

But on the other hand, Okhost must receive at least pretty stable traffic, since Vukasin has a lot of foreign vessels docked there.

>"while foreign vessels are limited to the one usable port across the entirety of the skeleton-priests' dominion"

How come noone comes back from Okhost when there is trade between the islands and the rest of the world? If noone came back, there would be no back and forth trade.
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There's a janitor or mod working on this, no wonder it's still going.
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>>85833846
What would the foreigners trade with the skeleton priests? It could be a case of those foreign vessels docking on the islands for that specific reason (reanimation/ressurection) but I don't know about none of them confirming this. I guess that was added pretty early on in the lore before anything else was written.
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>>85833963
It's written in the lore that the skeleton priests buy all sorts of luxury items from the outside.

>"the apparatus is highly centralized, with all funds flowing to a common pool which is then used to purchase foreign luxuries."

Makes sense, since other than studying their arcane magics, they are immortal. They must be bored out of their minds. Still doesn't solve the problem there >>85833846
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>>85833862
Do you have any reliable clues or did you just come here to make empty claims?
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>>85834021
Maybe only the ones that seek for the cure of death out of desperation don't get to return for one reaso nor another.
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>>85834124
But the rest of the foreigners would notice this and call foul. If people go there to be revived, and don't ever show back, and not even the traders staying there see them back as undead (which it would be done, there are undead living in Vukasin, why would the recent undead not go there at least once?), wouldn't that cause immense doubt and suspicion over the undead priesthood? Hell, the foreign traders would disuade anyone from going, since they haven't seen what they do with the many corpses they are brought to the city.
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>>85834098
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>>85834219
not an argument
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The Eye of Ilahi is a mysterious magical construct that lies at the entrance of the rarely used Derinvadi pass that connects lake Yashikul to the Kinga Badlands. The eye is thought to be of Khenomeric origin as most mages reckon it is animated by some long forgotten spell of the School of Light. Since times immemorial the eye has observed the various travellers passing through Derinvadi, it's vast stone oculus moving, impassibly following each passer-by until they exit its field of vision. No one knows exactly if the eye is self aware or merely an instrument for some third party or if the eye is even seeing anything at all.

Many lesser kingdoms that have existed in the area have tried to either destroy or subdue the eye, but none have succeeded, as its guarded by extremely powerful astromantic enchantments of the Long Past.
Even though nothing indicates that the eye is evil in any capacity, locals all do well to steer clear of it, as this eldritch presence is considered best left dormant. There exists an order of monks that dwell in the mountains further east that incorporate Ilahi into their religious and initiation pracrices. During their initiation young candidates are brought into the pass before the eye. There they must meditate for 9 days and 9 nights in total immobility such as the stone cold gaze of the eye does not move for even an inch during the trial period.
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I want to do something with the Fey Lords

My basic idea was that there was a Golden Age of fey but over time to to infighting and rivalries they gradually went near extinct so that all we have left are the few examples we have in present day (The lord's fo Faarowt, Ciijan, maybe the Witch Queen's parent, I think there was also another semi deity in the east, the red something or other?)

I know the Western Elven Empire was run by fey Lords , any good spots in the lore for several Fey Lord ruled states?
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>>85837250
Many old holdings of the First Elven Empire could count, like Hereby, Thereby, Whereby, Windwillow...
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>>85834583
he's been seething ever since his trash role kept getting rejected and he had to come up with the gromplos persona to try and troll this project. he even came up with another project to try and sabotage this lol. talk about mental illness
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>>85834193
Maybe the other foreigners are limited to a very specific area in the Okhost Islands? Think of it like North Korea, where foreigners and tourists are only shown but a fraction of what truly happens there.
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>>85839399
the other project wasn't started by the gromplofag lurk harder
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>>85839403
Okhost doesn't give me North Korea vibes. They are mostly "isn't dying a bummer? How about we don't?" kind of vibes. If the skeleton priests are just enjoying the luxuries of the world instead of scheming for world domination or to end all life on the step, they shouldn't have any reasons to not allow the recently undead to at least say hi in Okhost.

The Okhost lore is a bit confusing as it is. I feel that I should stop the cards from Hipolex Caruth stuff and just straight up write the lore as per usual.
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Which nation has the hottest chicks?
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>>85838702
Yeah I think imma do a Tuatha De Dana inspired thing with them.

Do we have anything written about then I can't see it on the wiki
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>>85841331
No, nothing was written for them other than their original pitch and the Bobbit the Hobbit tale (which, by the way, is not complete in the wiki).
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>>85841331
>>85841349
There is info about those in the Island of Wizards and some of the Scimitarian countries.
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>>85841349
Post the pitch please if that's okay
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>>85839454
Shit I forgot about that project. Should've written about Cambrea for this project, but the map was full by the time I noticed it. Should I restart those threads?
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>>85842060
I think the lore in >>85775085, some bits and pieces in the first two threads, and scattered lore in the western elven empire and Isle of Wizards is all there is for Whereby, Thereby, Hereby.

It could be worse. Windwillow's only lore is Not!Redwall.
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>>85842120
Sure personally I liked the more low/medium fantasy approach.
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>>85838702
for fey related shanaingans check these wiki articles as sort of a style guide:
https://crumbling-giantstep.fandom.com/wiki/Fairy_Woods
https://crumbling-giantstep.fandom.com/wiki/Dominion_of_the_Bog_Witch#Bog_Fey
https://crumbling-giantstep.fandom.com/wiki/Erlk%C3%B6nig
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The Red Khan
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>>85839974
I think it's fine to retcon the "they never get to return part", but surely the skeleton priests plying their valuable trade ought to be costly at the very least
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I'm writing some stuff about Okhost.

>History

The history of the Okhost Islands is inherently tied to the life and unlife of his founder and still ruler, Vandervax the Vile. The story of Vandervax has been shrouded in mystery for millennia, with many myths and legends recorded, most of them with dubious historical value. As such, the efforts of historians to piece together the life, unlife and legacy of the ruler of the Okhost Islands have turned out little results, and even the most complete records advise their readers caution, least they confuse reality with myth.

Most records, however, agree that Vandervax was born in the Khenomeric Empire, at some point around 1.700 BBE. He was born as a slave, in a family of medics and healers, and from a very early age, he took his father’s footsteps in the art of healing. His talents were first noticed during the Khenomeri wars of expansion, where he served as a field medic, where he would be able to save hundreds of lives in the many years he served alongside the khenomeri army. As a medic, he was already familiarized with the concept of death, but seeing the scale of destruction and loss of life that human conflict could bring affected him enormously. He dedicated his efforts to develop new techniques of saving the life of those barely holding on, applicable even in the harshest of conditions. His results got the attention of the knenomeri nobility, who freed him and allowed him access to the great Khenomeri Archives in Khoraqualumum. He spent decades learning from the most knowledgeable masters at the time, not just in the medical field, but in many others as well.
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>>85843739
In the year 1.673 BBE the most accomplished khenomeri wizards established the legendary Four Schools of Magic: the School of Green Plant Magic, the School of Black Necromancy, the School of Light Astromancy and the School of Gold Divimancy. After many decades of scientific study, he was given a chance to study the fields of magic, now with the backing of the khenomeri nobility, who had been funding his research for many years now in exchange for his services. Vandervax immediately became interested in necromancy, seeing its goals very similar to his medical pursuits, both reaching to preserve life as much as possible. While his innate magical abilities were not outstanding (at this point in time, most wizards were trained from birth to develop their magical affinity, and Vandervax began his studies at a pretty advanced age), his immense knowledge of the workings of the human body became the basis for the burgeoning school of magic. However, other master necromancers’ studies would not be as charitable as Vandervax’s, instead studying how to harness the negative energies to wither the living, rather than to heal or preserve them. Soon the School of Black Necromancy became split through ethical lines, with the increasing knowledge about life and death opening more questions than the necromancers were able to deal with. While Vandervax’s defense of the use of necromantic arts as a tool to preserve life, the power to defy death was just too alluring for most of the necromancers, who began chasing for ways to not only bring life after death, but to also control it. This left Vandervax’ faction very isolated in the khenomeric magical community, with other branches of magic distrusting more and more the pursuits of the necromancers. This resulted in them leaving Khoraqualumum to live in isolation in other areas of the empire.
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>>85843752
By this point, the original necromancers were many centuries old, and some had even become undead themselves. Vandervax lived for many millennia in isolation and meditation, moving from city to city, avoiding attracting too much attention due to the dark stigma the necromantic arts carried within khenomeric society, not to mention a wizard outside of the official schools of magic. He seemingly traveled the Khenomeric Empire disguising his real identity, moving from town to town and helping those in need.

It would be in this period of time when Vandervax had his first encounter with vampirism. In a small town near the southern borders of the Khenomeric Empire, Vandervax was witness to a strange epidemic: many of the victims suffered acute blood loss, initially thought to be caused by some sort of animal or parasite. The symptoms would kill the victims in a couple of days, so severe the blood loss was, with the wounds seemingly caused by bites unable to clot and heal. Vandervax swore to hunt whatever beast was causing this disaster, which he was able to do after months of studying the attack patterns. The culprit was a lesser vampire, which explains the relative ease of his capture and the lack of subtlety in the attacks. Vandervax became horrified by the creature, and immediately began studying it. The nature of vampirism, similar to the undeath he had studied for centuries, yet so diametrically opposed to it at the same time, fascinated and repulsed the necromancer, and realized that the lack of knowledge about creatures like this could not be something natural. After all, the Khenomeric Empire was expanding all throughout Eastern Giantstep, and had accumulated all of the knowledge, magic or otherwise, in the great Khenomeri Archives in Khoraqualumum. And yet, he had not seen any record of anything like this existing, not even from the deepest archives of the School of Black Necromancy.
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>>85843766
He decided to study vampirism, dedicating his efforts to following and capturing different specimens for his studies. He travelled around the empire, following the rumors of animal attacks and blood diseases to find the elusive creatures. He mostly found lesser vampires, many of which had become feral. This went on for centuries, the knowledge of necromancy obtained by the study of vampires complementing his already extensive understanding of necromancy. A copy of his memories during his vampire hunting days was apparently kept in Biblion, but it was seemingly lost during the Great Fire.
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>>85833846
No one has returned that have went to make necromantic deals with the Skeletons..

Normal traders come and go often and probably don't even go that far inland.
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>>85841017
Florinth
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>>85841017
Okhost
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>>85843878
this
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Gonna try to write some lore about Waldemaria or smth next
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>>85843878
This makes sense.
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If you were to make a description of the setting, what would you say?
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>>85843781
I like this style of writeup. As much as I like purple prose I'm honestly at my limit with all of the writefaggotry rn. Going to try to be more to the point with future entries as well.
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The Lampreyfolk are a particularly grotesque and unsightly species of Pondfolk.
They live in the depths of Lamprey Loch in the Witch's Bog, pursuing a crude and bestial culture full of sacrificial ceremonies and dark old swamp gods. Their society is matriarchal and their leader is a powerful swamp witch herself. In this culture, women are responsible for hunting, and as an initiation ritual, every hunter who has reached the hunting age must drink the blood of one of the males, which she personally killed, sacrificed and disemboweled with a special ceremonial knife. In addition to their circular and razor-sharp rows of teeth, they use long, rusty bidents and nets made of algae ropes for hunting.
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what are some maps that need an update?
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>>85849734
The names of the Orange Marquissates' capitals and Chavgrila's provincial capitals still need adding.
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>>85849734
>Update
I'd love to see a general map of the setting done in the style of the other setting that didn't last long
>new map
Religion map, maybe.
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>>85849734
a hand drawn map would be pretty neat!
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>>85843781
Continuing the lore about Okhost.

Legends say that his first encounter with a higher vampire was during a hunt in the capital itself. A series of cases of anemia in the lower districts of Khoraqualumum had sparked the interest of the necromancer, especially since attacks in big population centers are quite rare. After nearly a year of chasing the creature, it would be a surprise for Vandervax to discover that this vampire was not a semiferal creature, more monster than man. Legends say the culprit was a Khenomeri princess, much older than Vandervax himself, and she retained complete control over her mind and body. The vampire told Vandervax that the only reason he had been able to chase her down was because she allowed him to, and that she needed to bring him an omen. As a Khenomeri noble, she was gifted with the powers of divimancy, at that point in time a magic thought to be extinct more than a millennia ago, and thus she was able to perceive the flow of time and the many possibilities of the future. The vampire princess told Vandervax about the end of the world in white light, flame and ash, brought along by her kind. She told her that the ancient vampire waged a great game using mortals as pawns, and as long as there were living around, they would just continue to fuel their schemes until there was nothing left. Then she disappeared into the mist of the night.
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>>85853567

Shaken after all of this, Vandervax dedicated more and more of his efforts in hunting vampires. At that point in time, the magoclergy had taken over the Khenomeric Empire, and wizards were taking more and more a dominant role in politics. And those politics involved further expansion, now westwards, drawing tensions with the other powers of the world. The Azan Empire was growing fast after its campaigns in Scimitarian and northern Giantstep, and even the Western Elven Empire was still a powerful nation, despite their defeat at the hands of the azanese. The Khenomeri armies were preparing for war, and the magical research of divine magics and energies were being used to reinforce their armies. Vandervax’ investigations drove him to the Cardammon Plateau, a land filled with the bones of ancient dragons, and steeped with different magics.
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>>85853598
After weeks of waiting and hiding, rumors say that he found a powerful and ancient cabal of vampires, beings steeped in power and malice nearly as old as the world. They were dealing with members of the Khenomeri Magoclergy, trading dark secrets and offering them knowledge and power in exchange of their servitude for their sinister purposes. However, it was at this point when he was discovered, and a fight ensued, a fight Vandervax lost. After millennia of experience in magic and centuries of vampire hunting, he had learned to defend himself, but surrounded by these monsters, he was but helpless. He was apparently then killed by the vampires, seeing the old necromancer as nothing but a nuisance, and then left to rot in the dragon graveyard. But killing a necromancer is not an easy feat, and Vandervax’ magic allowed him to return, albeit heavily weakened. He wandered for days through the barren lands, haunted by his inability to defend himself and protect the people from the dark machinations of the vampires. He was still in the Cardammon Plateau when the forces of the Khenomeri, the Azanese and the Western Elven Empire clashed, in what is today known as the Battle of Empires.
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>>85853608
The sheer destruction witnessed during the battle changed Vandervax, who bowed to eradicate the threat of vampires from the world, no matter the cost. The amount of dark energies emanating from the ultimate weapon utilized by the Black Order as a last ditch effort to turn the tide corrupted the land to this day, and it also altered Vandervax. His weakened body, used to necromantic energies but horribly weakened after the fight with the vampires was transformed and twisted into a mockery of life and death, in what many consider to be the first lich. His attempts of healing the wounded and abandoned from the Battle of Empires ended in failure, whatever energies unleashed during the fight had zapped the vitality from the land, and every single living thing in the area was dying.
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>>85853627
He left the land of the Cursed Battlefield, continuing his crusade against the vampires. His monstrous appearance and his near death state barred him from common civilization, and was only able to travel alone through the darkness. He was still seen by the population, though, and his terrifying visage started many horror stories in the land of the Khenomeric Empire, now more and more weakened by their defeat during the Battle of Empires. The fall of the Magoclergy was a good reprieve from the crisis, but a brief one, and the slow decay of the Khenomeric Empire was set in stone. The banning of all magics took away the main tool the empire had to keep its most unruly provinces at bay, and soon they started fracturing away. It would be during those days when the vampire attacks became more and more frequent, always mysteriously hidden by unknown powers in the empire. Vandervax began exterminating them in as public of a fashion as he could. Far from the subtle pursuits he perpetrated in the past, now Vandervax began making his hunts as public as possible, always leaving some vampire corpses impaled alive so the sunlight would finish off his works, and always making sure none escaped. Entire towns turned into lesser vampires or vampiric ghouls were slaughtered by Vandervax and his growing army of the dead. This army was composed of the victims of previous vampire attacks, resurrected in partial or total consciousness to fight the creatures that had ended their lives and those of their loved ones.
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>>85853640
After an incident where near a hundred lesser vampires were impaled in a hill outside of a small city, many within the Khenomeric Empire began fearing the being that Vandervax had become, causing slaughter from town to town. The rate of violence and destruction caused by his actions escalated century by century. From surgical responses to vampire attacks to public carnages, Vandervax even began starving the vampires by wiping out civilian towns and leaving nothing but the undead, serving Vandervax in his never ending quest to erase the vampires from the world. It was at this point where the Khenomeri Emperor ordered the hunt for “Vandervax the Vile”, his previous reputation of a gentle healer eroded into a monstrous figure of death and destruction, much more dangerous than the vampires in the eyes of the common folk. Unwilling to fight his own countrymen, he ordered his growing army of undead to leave the Khenomeric Empire forever.
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>>85851179
Seconded about the religion map, we've got enough lore on most of the notable nations to be able to craft a WIP map
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Working on a big write up covering the fall of the Fifth Azan Dynasty and the Rise of the Sixth.
going for an early Edo period meets Enlightenment vibe.

Anything you want referenced or brought in?
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Do we have shapeshifters? I want to do a Shape shifter character
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Who's the most powerful warrior in this setting?
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>>85855695
https://crumbling-giantstep.fandom.com/wiki/Sealed_Grove
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>>85853650
Kino shit
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>>85855637
I think more lore on the intricacies of the Old faith and its clergy would be cool. Also description of cool places in the empire during the time.
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>>85855637
Maybe the tale of the "not Hagia Sophie" with its cupola constantly collapsing until the new techniques and knowledge finally keep it stable?
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are people still adding new lore mentioned in these threads to the wiki?
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>>85857075
I'm still adding stuff, though I'm sure I have missed a thing or two.
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Any notable vampires of this setting?
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>>85857725
https://crumbling-giantstep.fandom.com/wiki/Vampires
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>>85856683
In CY, or throughout history?
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>>85858103
both
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>>85858167
Probably Azan? The writing is very vague about it, but if he was able to defeat the ancient evil that threatened the world, he must have been a great warrior and leader.

We do need more named characters for this setting. Once we round up the lore for most of the big countries in the setting, we should write some characters for the setting.
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kek I love this. when do we playtest this? seems complete to me
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>>85858460
We need to write about the general characteristics of the races, how the magic works, combat system...
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>>85858460
Have some deadlines rn but I'm up to writing a small scenario for this eventually.
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>>85858795
>writing a small scenario for this
If you do, please post it here, so that we can add it to the lore.
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>>85858503
I feel like it's good enough to give it ago already
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I'd love to hear a little bit more about biblion
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>>85858795
Keep us updated
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So where is Vukasin?
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>>85853650
More Okhost stuff.

Vandervax abandoned the Khenomeric Empire and went to the sea in search of a new home. He would finally find it in the Okhost Archipelago, a series of islands south of the Ivory Peninsula. Their volcanic activity spewed massive amounts of cinder and smoke, blocking the sky and suffocating any regular plant life, with the islands’ vegetation having adapted to these circumstances. The constant emission of certain gasses made animal life near impossible as well, outside of the smaller islands and some small spots in the main animals. As such, they were mostly uninhabited, and with the crumbling of the Khenomeric Empire, the islands had been the preferred target for piratic activity, which had made most locals flee. Vandervax and his army of the undead reached the main island of Provonost by simply walking through the bottom sea, catching the pirates living there by surprise, and forcing them to join their army of the undead or flee.
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>>85864810
It was there where Vandervax set his base of operations. Ash and smoke could do little to harm the undead, and with the arrival of an entire army of undead, the few populated centers in the archipelago fled for their lives. Soon, the dead ruled over the islands. This attracted many necromancers to Okhost, some with the intention of joining Vandervax in his quest, some to live alone in meditation, and some intending to take away the islands for themselves. Vandervax quickly proved those who tried to usurp his leadership wrong, and after a while, he set up a system of governance of sorts. Undead, especially those in control of their faculties, become restless if they are not dedicated to a task, and as such, many returned to the ways they were before dying, taking up farming or crafting. The organization of the Okhostian society took a while, and soon many nations began relaxing about the necromantic nation, which opened the gates for foreign trade and relations. Vandervax opened up the old port of Vukasin to foreigners to trade and live in, but the rest of the necromantic kingdom is barred for the living. For the most part, though, Vandervax kept away from the politics of the outside world, with the exception to his campaign of destruction against the vampires.
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>>85864823
In 2.426 ABE, the Bog Witch defeated the ogre rebellion in the bogs of northern Giantstep, destroying the burgeoning Ogre Kingdoms and scattering them throughout the continent. This forced them into contact with the gnoll, who had been growing in what remained of the Khenomeric Empire. The ogre’s proselytizing with the gnolls gave them a more cohesive social structure, and soon enough they became the last straw for the Khenomeric Empire, conquering Khoraqualumum in the year 2.476 ABE. The gnolls surprise everyone in Giantstep by not only conquering the ancient Khenomeric Empire from within, but also expanding their borders quickly and in nearly all directions. While the gnolls were more and more seen as an existential threat for the kingdoms in eastern and central Giantstep, Vandervax saw them differently. He was well aware of their existence for centuries now, and while he saw them as a curious experiment at first, he now saw their potential. His study of the gnolls not only proved that they had an immensely affinity with dark magic and necromantic powers, they were also immune to vampirism. Moreover, with the quick expansion and development, they proved to be able to be organized and successful in the art of war. Vandervax decided to open relations with the burgeoning Gnoll Empire, helping them improve their administration and even teach them the arts of necromancy. Rumors say that the current Gnoll Emperor, only known as “The Nameless”, is a favored student of Vandervax, and his attempts of turning the Gnoll Empire into a civilized nation is just a stepping-stone for Vandervax’s plans.
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>>85864840
>Society

Okhost is a land ruled by the undead. Many of the inhabitants of the islands belong to Vandervax’s original army, but more and more it’s composed of people who were brought to the isles to be resurrected as undead. Once there, they mostly live their days doing whatever activities they did back during their lives, and are mostly left to their own devices. Since they have no need for food, medicine and other products, they can dedicate those resources wholesale to export elsewhere through Vukasin, even if the agriculture is very limited due to the volcanic activity of the islands. The Okhostian authorities also allow many foreign nations to fish in their waters for a fee, though it’s their responsibility to navigate through the usually treacherous waters of the archipelago. They also get great earnings by resurrecting people, though those who come back can never return from the islands. This has allowed Okhost, and in particular the Skeleton-Priests, to accumulate enormous amounts of wealth. The Skeleton Priests will invest them in luxuries and in their studies, while most of the island lives in a more modest, but still satisfied way of life.
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>>85864848
Vandervax’s hatred against vampires is still strong, even after all these years. He will use the nation’s resources to launch campaigns of investigation and extermination against lesser and higher vampires. Over the years, Vandervax has a considerable score of higher vampires caught, but he still feels that the more powerful of their kind still lie way outside of his grasp. To that end, he started the program of arming his undead population. Hidden from the rest of the world, many of the resources that enter the island are used to increase the Okhostian army, with every undead who forms part of the nation being trained for war, and since they are all undead, they have all the time in the world to master the military life. This is also a defensive measure in case the cabals of higher vampires attacked the islands, which has happened on occasion.
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>>85864396
it says "northern edge of the easternmost island", but there are 3 easternmost islands. I'd guess it's meant to be the largest one.
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>>85843752
Astromancy is said to be more science than magic though
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>>85865784
It has been established that one of the four schools of magic is astromancy, and later lore put in question whether it was magic or not.

https://crumbling-giantstep.fandom.com/wiki/Khenomeric_Empire

https://crumbling-giantstep.fandom.com/wiki/Gnolls_and_the_Gnoll_Empire?so=search#Chapter_1:_Common_Lore
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>>85865830
The four schools of magic feel kinda forced and conflct with lore that was established beforehand. What school of magic do the pyromancers belong to for example?
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New thread
>>85865971
>>85865971
>>85865971
>>
>>85865863
The four schools of magic were a construct of the Ancient Khemoric Empire. Same as say "Four Food Groups" or the subjects of a school.

Different organizations and wizards would have different classification systems.



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