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>Thread Question: What is the most dangerous, most useful, and most tasty creature in one of the giantstep nations?
>Thread task: Invent a creature for one of the nations. Bonus points if you tie it in with existent lore and give it a cultural function beyond just existing
>Another thread task: Add some creatures that have already been posted to the wiki's bestiary and give it an update.

Wiki
https://crumbling-giantstep.fandom.com/wiki/Giantstep%27s_Bestiary
https://crumbling-giantstep.fandom.com/wiki/Giantstep%27s_Bestiary
https://crumbling-giantstep.fandom.com/wiki/Giantstep%27s_Bestiary

Rules:
>be nice
>don't fuck up other people's lore
>don't add new landmasses
>no fetishes/coomershit
>don't sperg out if people don't accept or like your lore/additions

How can I help expand the wiki?
>Create Hyperlinks
>Add pictures
>Create missing articles
>Search the archives and expand existing articles
>Correct grammar and writing mistakes
>Create lists and sub-categories for similiar articles
>Make lists of articles that need fixing
>Make the wiki look more appealing by fixing ugly layouting
>Freshen up the front page and make it look nice
>Write up lore for articles that feel lacking (everything goes trough the thread first)

Other Things that can be done right away
>Write up lore (politics, culture, economy, characters, creatures, … )
>Figure out essential trade goods for each nation
>Figure out the popular weapons used by each nation
>Make maps
>Expand and update the Bestiary and Herbarium
>Figure out trade routes
>Create a Star map and Zodiacs
>Expand the underground lore
>Help expand the worlds history
>Write about world villains, wars or other threats
>Work on giantstep’s mythology and religions
>Think about the world’s cosmology, day/night cycle, seasons, sea currents and so on

Previous Thread:
>>85775039
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>>85866024
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>>85866037
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>>85866052
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1 - https://suptg.thisisnotatrueending.com/archive/2022/84774616/
2 - https://suptg.thisisnotatrueending.com/archive/2022/84847594/
3 - https://suptg.thisisnotatrueending.com/archive/2022/84864673/
4 - https://suptg.thisisnotatrueending.com/archive/2022/84877899/
5 - https://suptg.thisisnotatrueending.com/archive/2022/84890048/
6 - https://suptg.thisisnotatrueending.com/archive/2022/84918731/
7 - https://suptg.thisisnotatrueending.com/archive/2022/84930206/
8 - https://suptg.thisisnotatrueending.com/archive/2022/84943450/
9 - https://suptg.thisisnotatrueending.com/archive/2022/84963046/
10 - https://suptg.thisisnotatrueending.com/archive/2022/84990296/
11 - https://suptg.thisisnotatrueending.com/archive/2022/85001905/
12 - https://suptg.thisisnotatrueending.com/archive/2022/85025361/
13 - https://suptg.thisisnotatrueending.com/archive/2022/85034498/
14 - https://suptg.thisisnotatrueending.com/archive/2022/85074457/
15 - https://suptg.thisisnotatrueending.com/archive/2022/85181021/
15#2 - https://suptg.thisisnotatrueending.com/archive/2022/85273765/
16 - https://suptg.thisisnotatrueending.com/archive/2022/85357735/
17 - https://suptg.thisisnotatrueending.com/archive/2022/85442583/
17#2 - https://suptg.thisisnotatrueending.com/archive/2022/85499731/
18 - https://suptg.thisisnotatrueending.com/archive/2022/85554910/
21 - https://suptg.thisisnotatrueending.com/archive/2022/85580942/
>>
https://archive.4plebs.org/tg/thread/84774616/
https://archive.4plebs.org/tg/thread/84847594/
https://archive.4plebs.org/tg/thread/84864673/
https://archive.4plebs.org/tg/thread/84877899/
https://archive.4plebs.org/tg/thread/84890048/
https://archive.4plebs.org/tg/thread/84918731/
https://archive.4plebs.org/tg/thread/84930206/
https://archive.4plebs.org/tg/thread/84943450/
https://archive.4plebs.org/tg/thread/84963046/
https://archive.4plebs.org/tg/thread/84990296/
https://archive.4plebs.org/tg/thread/85001905/
https://archive.4plebs.org/tg/thread/85025361/
https://archive.4plebs.org/tg/thread/85034498/
https://archive.4plebs.org/tg/thread/85074457/
https://archive.4plebs.org/tg/thread/85181021/
https://archive.4plebs.org/tg/thread/85273765/
https://archive.4plebs.org/tg/thread/85357735/
https://archive.4plebs.org/tg/thread/85442583/
https://archive.4plebs.org/tg/thread/85499731/
https://archive.4plebs.org/tg/thread/85554910/
>>
Timeline for now.
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>>85865863
Remember, those are the ancient schools of magic, not the modern magic from CY taught in places such as the Isle of Wizards.
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>>85866428
Yes and they are also developed by in universe characters. Nothing says every magic style in the universe has to fit into one of them. I am pretty sure we even established in universe debate about how to classify certain types of magic .
>>
Where does he live?
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>>85866667
Aaaaah, a pondling swordmaster. These ancient warriors are said to train their sword skills at the bottom of the ocean, using the immense pressure of the depths to get blindingly fast slashes in the surface.
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>>85842760
Sorry for the late response, but sure.
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>>85866090
>22
https://suptg.thisisnotatrueending.com/archive/2022/85686282/
>23
https://suptg.thisisnotatrueending.com/archive/2022/85775039/
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Tell me about the demons of this setting
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>>85867694
as far as we know they are mostly succubi
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>>85866037
Think I'm gonna try my hand at writing some lore for Nosso Lar or something
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>>85866024
There is no wiki page for the cowmen grasslands. Do they have any lore? Are they an organized state? Are the cowmen sentient?
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>>85870267
I don't think there's any lore about them.
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How would you write an introduction for the setting of Crumbling Giantstep?
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>>85870267
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>>85870339
Might do a small write up then. I'm thinking they are pastoral herders, moving about the great grasslands with their livestock, therefore earning the name cowmen. On the other hand is it better to make them LITERAL cowmen, like minotaurs or something?
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>>85870391
They were added in the 3rd thread. And the post showed centaur-looking creatures, so I guess they are actual cowmen.
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>>85870391
here's what they look like
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What do you guys think about letting time pass for about 300 years at some point to see how things would change over time on giantstep?
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>>85870461
Eeeeh, considering how long a timespan the setting covers, it's not really needed. Hell, we haven't even written substancial lore for more than half of the nations of the setting, it's way too early for any fast forward.
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>>85870488
I'm not saying right now but it could be interesting to have this as a future project
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>>85808004
Participated in Autia and to a lesser extent Gloria-Etalia, I could try and do something. Has anyone else here posted in one or both those settings?
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>>85870533
Still, we shouldn't sell the bear's skin before hunting it. Overreaching kills too many projects.
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Journey through the Three Orients

Sent to the Most Honourable High Minister Liao Zhen, Scholar-Bureaucrat of the God-Emperor, Friend of All Things Good, Filial and Pious,
My dear friend, I do not know how to describe the horrid things I have seen and distant places I have travelled to in the years since we last met at the imperial court. You must have thought me dead, having not received a word from me for two years, yet here I sit in Fenqui, writing this letter to you! I will keep this brief and succint, so that I may resist the urge to record my exploits over these two fateful years. Yes, I must resist, for it was not through wisdom and adherence to his Changrilese higness' five hundred precepts that I went adventuring into the Giant's Handprint, and I deserve not the honour of being remembered by posterity for my escapades. So, I shall speak to you and only you about where I have been in these years my eternal friend.

It all began (as all good stories do, methinks) at a gambling den. I was looking down in desperation, praying to fortune as my hands let slip the dice that would determine if I would leave this establishment of poor repute in one piece. My livelihood, a silver seal allowing me entrance in the imperial court had slipped out of my pocket as I had stooped over from failure in my past roll. Acting unwisely, I had bet too much, and I was forced to offer the seal as collateral so that I would not lose anything more than money upon quitting. The dice rolled, and I unwittingly trembled. With fear in my heart, I gazed down at the two dots gazing up at me, and knew I had rolled low. At my loss, an Ögchuk guard "convinced" me to follow him to his master, owner of this sinful place. I have always prided myself on my charming demeanour, and with it I managed to save myself from a secret society's sacrifice table. Many kowtows and assurances of my many skills saw me instead journeying into the heart of the Giant's Handprint Desert in search of Qadash.
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>>85870999
I was given the sorry task of trying to reach the city, and if I survived the sweltering desert and its sandworms, bring back as much as I could to the owner of the gambling den: an esteemed collector (or so he said). And so, with what funds I had left, and the hopes that my debt would truly be cleared through coming back alive, I set out into the desert with a caravan on camelback. What mundane creatures camels are! They trudge along as ordered, grunt, and match the drab brown of the sands. So much grander creatures roam our world, yet setting my back on one was an impossibility with my funds. Few fools had ever tried such a journey as this, but I had found enough Changrilese records of failed adventures to determine where to go, and where to avoid. There had been a struggle between sandworms recently, and many parts of the desert were unrecognizable on the map, but this thankfully meant that there were few intelligent enough to rob me who weren't in our caravan. Qadash was said to be in. Don't ask me how I somehow reached the place, I wouldn't be able to do it again, but one frigid night, I saw a moonbeam light a glint of bronze in a sand dune. Slowly, I crept out the oasis to investigate, and saw before me what appeared to be a great bronze machine, perhaps a sundial. It was mostly submerged by sand, but I saw enough to know that I must be near Qadash. Caught up in excitement, I ran like ten thousand demons were behind me, and saw the tips of pyramids beyond the dunes. Coming back to my senses, I went back to the camp to await the morning and gather my supplies. The very next day, I stole away from the caravan as we were passing by a dune. They never liked my much anyways, so I doubt they cared. Retracing my steps, I arrived at what I could only assume was Qadash. I had no idea how I would get back, but my foolishness was not noticed for the moment as I wandered through the city of an age before mine.
>>
>>85871162
Towering monoliths fixed in the earth, the skeletons of great gardens, stately walkways, and mysterious text. All of these things were in decay, covered by sand, and the sense of rot pained my soul. Still, I carried on, picking up what bronze trinkets I could find, until I reached a most curious looking place. It appeared like some kind of magical array at the centre of the city, and thus the centre of the desert. I wandered up to it, thinking it deactivated, and lay my hand on the intricate statue found within. It was a miniature depiction of of a towering giant, dressed in clothes unknown to me, and as I laid my hands upon it, I felt a most curious sensation within myself. I could only liken it to being pushed down a staircase, and as I fell backwards, a crushing force made me close my eyes. When I opened them, I saw before me a most unusual sight.

Crashing against the ground, my eyes opened from the pain, and I saw above me a celestial array of unparalleled detail. Around this great room sprawled a palace, one I can easily say was the rival of Fenqui, one oddly similar to it. Our scholars like to saw that Changrila is at the centre of the world, and all races follow our model, but I never truly believed them. How could a savage race at the end of the world understand the greatness of our Changrila? Yet here I was, in a seeming parody of the imperial palace, or was our palace the parody? Nothing made sense as I gazed around, and I didn't do that for long either, as I saw a spear pointed at my throat. This guard had white hair, and from the gibberish that was spoken to me, I heard words like "Celestia" and "Dan Dio Suoxi", none of which held any real significance to me. Fearing for my life, I responded honestly, saying that I understood nothing he said. This was also an unusual situation, as the guard looked as confused as I was. I quickly noticed a crowd gathering around the area, dressed in flamboyant robes with elaborate geometric imagery.
>>
>>85870391
what's stopping the Gnolls from invading them? Or are they supposed to be a vassal state?
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>>85871497
Probably the same thing that happened to Old Nogar. They were invading, but the campaign with the Ra'Ga went sour and had to divert forces. Only the Cowmen actually managed to defend their borders whereas Nogar abandoned half of their land.
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>>85871497
I am thinking the same as why the Gnolls did not finish taking Old Nogar, the war with Ra'Ga
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>>85871336
This court, wherever it was, had no shortage of people. I believe that its number of courtiers surpassed even that of Changrila (kindly keep that a secret). Yet, returning to my sorry state, I was bound and the guard got in position with his spear. Perhaps he was about to perform some sort of ritual execution, but a voice with an imperious tone interrupted it. The court froze up, as a woman I can only assume to be the empress of this palace (only the order of an empress could inspire such fear in scheming courtiers, regardless of world as it seemed), speaking in the same gibberish that I was interrogated with just now. I had no idea what was being said, but I noticed the guard's attention slacken for a moment. Loyalty is no fault, yet his loyalty necessitated he focus to what was told to him, and this allowed me the time to step backwards into the array again. I had no idea if this would reverse what happened originally, but my instincts ordered me to try it.

The same sensation from before crept into me, and as an invisible force pushed me backwards, I tried to keep my eyes open. How painful that decision was! It felt as if my eyes were being torn open as a sudden stream of images flooded them. I saw great waterfalls, dragons, glimmering steel towers, and most oddly of all, a glowing cube displaying a poorly drawn picture of a long green serpent, unknown green and black characters, and a long series of images of what I recognized to be our world in various colours beneath it. Eventually, I felt as if I had reached the bottom of the staircase, if "reaching" it meant falling onto the bottom of it. I lost consciousness for a moment, but I opened it before a bleak field, with its crops forming a complicated circle. Faced with no choice but to wander about like a fool drunk on rice wine: confused, dazed, and curious.
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>>85871603
>I saw great waterfalls, dragons, glimmering steel towers, and most oddly of all, a glowing cube displaying a poorly drawn picture of a long green serpent, unknown green and black characters, and a long series of images of what I recognized to be our world in various colours beneath it.

D-did this guy see the thread?
>>
>>85871603
As the pain wore of, and thankfully before hunger started to kick in, I saw a group of travelers walking by the road. I waved to them, crying out a greeting, and was once again met with confused eyes. Unlike last time, however, this was accepted with grace. Through observing my speech, they gleaned that I was a lost traveler, and through the implications of several gestures, allowed me to come with them. Before that, I looked back once more towards the circle I had came from, only to be met with an unusual and concerning sight. The circle had completely vanished, and the crops appeared in neat lines, as would be expected from a field. With no way to try again, I had no choice but to follow the group of travelers, who were speaking to each other in at least three different languages (likely the reason they accepted the language barrier between us), and I eventually reached a city through following them. Once again, it reminded me of Fenqui to an unusual extent, but this time things were slightly different. As I departed from my charitable companions, I saw many machines I had never seen before. The guards carried wooden sticks that boomed with the fire of dragons, and I saw fire yet again in the form of a foul execution. A beaten man was bound to a cross, and after a long speech where he was pointed at and called a "magus", or so I heard, the cross was lit and the victim soon met his demise in the fumes. As I came to learn from spending my days in this city as a common thief, this persecution was very common, and burnings were a weekly occurrence. Eventually, through some guesses and the pressure of survival, I came to grasp parts of the language most commonly spoken here. From what I understood, this was known as "The Union", and many of the people I listened to did not like it very much. Seeing the conditions, I could empathize with them, and resigned myself to spending the rest of my life in this drudgery.
>>
>>85871760
One year passed, then another. I came to understand the language better, and managed to find myself a position as a low-ranking clerk. Calligraphy is not particularly difficult to a master of Changrilese, and as the days passed drearily, my mind turned to reflections. I knew not why, but ever since seeing that odd glowing image, I had grown a sense of apathy to the world. Indeed, I had heard once that the world is a butterfly's dream, and such oddities as this were certainly the stuff of dreams. Reality, I thought, was just one way of looking at an unknowably complex pattern, much like the calligraphy of the God-Emperor, and it seemed as if I had looked at a character the wrong way. When I was sitting in my hut in the slums, thinking these thoughts, I felt as if a series of invisible eyes had focused upon me. Within my head, I heard a being of infinite power speak to me in my mother tongue. The words it said I shall never forget.

"A wageslave? Really? Anyways, you're not supposed to be here, these things happened, et cetera, now go back to where you came from. I don't get paid enough for this..."

A guiding hand placed itself upon me, and I saw a great pathway unfold. I was pushed forwards (rather forcefully, thinking back to it), and I fell once more, this time in a road of dirt. Opening my eyes, I saw the bag of relics from Qadash fall next to me from some unknown place. I had kept it with me all this time, foolishly hoping I could return home, but as I looked up, it seemed a fool's hope sometimes had merit. Once again, the city before me was familiar, but this time it was beyond a superficial level. The gaudy architecture, the script used in imperial proclamations, the people, and the colours, so very many colours. I had found myself in a city not merely like Fenqui, but the city itself, in all its majesty. Stumbling forwards, I tried to remember the way back to my home, but instead found myself once again before that fateful gambling den.
>>
Here is some cowmen lore:

Near the southernmost reaches of the forest of getting lost, stretching from the frozen lake down into old Nogar lies vast plains of grass and reeds, known as the Cowmen Grasslands. The green fields lies as an untouched canvas, mostly free from the burden of civilisation. The eponymous cowmen are the main inhabitants of this area are as much men as they are beasts, having brutish frames, with the upper body of a man with the lower body of a bovine. Seen by the men of the east as a result of a prank by some god, they have wandered these lands for what seems like forever. They organize in grand herds with up to hundreds of members, bringing with them large numbers of livestock, as the cowmen enjoy drinking milk as a protein-rich supplement to their diet of grass and seeds. Leading them are fat matriachs, capable of magical rituals, guarded by fearsome bull-warriors. These warriors are distinguished by their impressive horns sprouting from their heads, this being seen as a blessing among their kind. The cowmen have little organized religions, and as they have no written language all knowledge is spread through short folk tales. What is known is that most herds worship Lamagash, the great winged bull, as the protector of the cowmen and the grasslands. The only permanent settlement of the cowmen is a large shrine to him, and the supporting infrastructure to keep it maintained. Every matriarch is expected to take her herd on a pilgrimage to it once in her lifetime to ensure the blessing of Lamagash.
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>>85872063
The cowmen are not the only inhabitants of the grasslands. There exists small communities of humans, a combinations remnants from old Nogar who never made the trek eastwards during the Gnoll invasion, Drunzigar commoners trying their luck and possibly the descendants of Khenomeric refugees fleeing the Gnoll. The small groups of pastoral farmers and herders keep their head low, avoiding the grand cowmen herds if possible, paying tribute to them of they must. When not living as nomads, they stay in the only two settlements apart from the shrine of Lamagash, Tennabrat, a series of farming villages near the border with Drunzigar, and the ruined city of Gatalaya, an abandoned Nogarese city, being now only settled in its outskirts.

There are also periodical Gnoll raids into the area. While no permanent conquest has taken place, the gnolls enjoy the cowmen as slaves. Because of this the cowmen have gained a strong hatred of gnolls, as opposed to their apathy towards most other species. Many a mighty bull-warrior has a collection of gnoll skulls hanging from his spear or horns.

The northern grasslands bordering the frozen lake is home to a subspecies of cowmen known as muskoxmen. Hairier and dumber than their cousins, they enjoy the colder climate near the lake, and rarely venture south. They do
>>
>>85871959
No one recognized me, as was to be expected, but showing what was inside my bag to an Ögchuk guard was enough to get me an audience with his master. I felt as if my very soul had been drained to reach this point, but I dropped the bag in front of him, reminded him of my identity, and watched his shocked reaction as I tried to hide a smile. As it seemed, he truly was an esteemed collector, as my funds and seal had been stored within a great vault belonging to him. With my funds and treasure returned, I left the building, and turned towards my home. When I finally arrived, I was surprised to see the eyes of my layabout son gazing at me in horror. In hindsight, it seemed fairly obvious my home would be transferred to my filial descendant according to Changrilese custom, but I had forgotten that detail in the moment and instead sent my son packing back to his original home. I was quite satisfied after scaring that impious mercenary I was forced to call my own off, and I soon collapsed into my bed (covered in dust, as my room had not been cleaned in two years), and fell into a slumber unlike any I had witnessed before.

Now, here we are, in the present. My son was unable to seize my home from me afterwards, as I am the rightful owner of this domicile, and I am finally able to write this in peace. You are my closest friend, and I request your guarantee that you shall burn this letter immediately after reading it. Now that I have disclosed my travels to someone, brief a description as it was, I am content. Thus, let us continue to act according to the teachings of the Divine Light, and carry on into the future.

Your Dear Friend, Imperial Calligraphist Gao Tian
>>85871702
He did.
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>>85872133
>They do
Do what?
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>>85872239
Ah, missed that, supposed to be:

They do not worship Lamagash, and should they meet a cowman they often end up fighting because of this.
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>>85872133
>Drunzigar commoners trying their luck
I can see some drunig traders becoming travelling merchants instead of sea traders and sailors.
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>>85871760
>the guards carried wooden sticks that boomed with the fire of dragons, and I saw fire yet again in the form of a foul execution.

>>85872139
>Thus, let us continue to act according to the teachings of the Divine Light, and carry on into the future.

So this story takes place between the invention of firearms and the founding of the faith of the Divine Light (2.599 ABE).
>>
Do we have a discord?
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>>85872467
No. I think some tried during the first threads, but it went nowhere.
>>
>>85872495
lame
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>>85872456
The second world he entered was Autia, and that has firearms already. That's why he didn't recognize them. Also, want me to give an explanation of what exactly happened in the story? The details were deliberately left unclear to stay in character.
>>
Nations that need lore written before we can definitely move to other things:

>The remaining Zemyland nations
>Blesire States
>Zapalovah and Waldemaria
>Asvaran, Oront and Gautlan, maybe Golden Skulls Knightlands

Basically, nations that have little lore and are surrounded or find themselves in regions with tons of lore.

And I guess nations like Nogar and Dsvyrth could use some additional lore to make them on par with the rest. I'm fine with the southern and the central lands being more mysterious in that sense
>>
>>85872671
Once I finish with Okhost, I had planned to do Nogar.
>>
>>85872073
repeating a joke doesn't make it more funny
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>>85870999
>when you get so badly in debt you become an isekai protagonist
What's some other good writefaggotry for giantstep
Hardmode: No bobbit the hobbit
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>>85870561
I was a writer of a ton of GE lore.Mostly in the Great Plains region
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>>85871497
The Gnolls aren't an all-conquering horde. They are more like current Russia, extruding soft and hard power on specific targets but not going unga bunga invade everything like the Borg
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>>85871603
>This is your bain on CHIM
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>>85873533
There was a half finished story set in Florinth that I don't think made it to the wiki. And there was some short story about an expedition basically coming across a plague in some island
>>
More Okhost stuff.

The port city of Vukasin is the only area of the country that allows the living to reside in. It is a key place for the national economy and for international relations. For the most part, though, the city is inhabited by the undead, with the living residing in their own districts. The markets of the living are the singular place where food and water can be obtain for human consumption. The city is protected from the dust clouds and volcanic activity of the region, thanks to its location and many magical spells that keep the area clean and the air breathable. Despite this, the city is a very dark place, with very little hours of clear sunlight through the dark clouds. Many of the resident have become deathly pale by living in the city for years. To make the living inhabitants more comfortable, the city host several public festivities, where the Okhostian try to show themselves is as much of a positive light as possible.
>>
>>85876877

>Religion

The Okhostian’s undead share a plethora of faiths, mostly keeping the ones that had during their lives. However, it is also frequent to see many cults of death, but in a different fashion than those outside of the archipelago. Whereas those cults of death and the gods of death pray for a safe travel to the afterlife, the Okhostian cults of death praise life in death, as just another phase of existence. This is part of the many necromantic teachings taught by the skeleton priests, who are in charge of keeping the population tranquil and accepting of their condition.
>>
>>85876887

>Military
The Okhostian army includes every single undead in the islands. Every single undead is trained as a soldier all throughout their undeath, while at the same time allowing them to live their deaths as they did during their lifetime. However, this fact is hidden from the rest of the world, and it’s one of the reason why once a body is given to the skeleton priests for resurrection, their families and close acquaintances won’t see them again. Once again, this is part of Vandervax’s plan to fight the vampires, since after millennia of fighting the vampire menace, he realized that a great force was needed to counter their influence if they ever decided to stop playing their shadowy games and attempted to conquer the world.

This army is led by the skeleton priests. Many of these date back to Vandervax’s original army, and have been trained in the mastering of necromantic magic, as well as military leadership. While they seem to be more often than not content with their luxurious way of undeath, they are not to be underestimated, since they are thousands of years old and with multiple lifetimes of experience in magic and warfare.
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>>85876893
However, this approach is not enough to deal with the vampires in the rest of the world. Vandervax has developed a series of highly trained strike teams, to act against vampiric centers once they are discovered. Since vampires tend to hide in high echelons of society, acting carelessly is not an option, and entering another nation at the head of an army is just out of the question. These teams will spend decades investigating certain areas of the world, hidden from everyone in the nation they are in, and once they confirm their suspicions, they will intervene, hunting any vampire in the area fast and with extreme prejudice. Once they have slain all vampires and capture some for interrogation, they will abandon the area during the night, leaving the local population to wonder what exactly happened. These strike teams have become highly successful, and have even managed to take down a number of higher vampires, although their rarity makes this a very dangerous proposition. If a particularly important higher vampire is discovered, Vandervax himself will accompany the team, to lend his support and magics to the mission. These missions can vary between clean operations where no one will ever know that something ever happened, to extermination of entire towns and even cities, though situations like that are rare and only done in the most extreme of circumstances.
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>>85876903
>Foreign Relations
The diplomatic ties of Okhost with the rest of the world are strained, to say the least. The fact that Okhost is an undead kingdom ruled by a millennia old lich is not something that makes the other nations comfortable, and as such, there have been many problems to open relations with the rest of the world. However, that doesn’t mean they are isolated, the fact the okhostian mostly keep to themselves and actively hunt vampire outbreaks gives them a lot of leeway. Still, most of the relations Okhost has with the outside world are limited to private enterprises and merchant houses, selling the skeleton priests great amounts of luxury items.

One of the biggest trade partners of Okhost is the Kingdom of Drunigzar. The geographic position of Okhost has turned Vukasin into a mandatory stop for the drunig ships that want to reach the prosperous 4th generation drunig colonies. As such, Drunigzar has very strong ties to Okhost, and in exchange, Okhost gets access to the many riches drunig commerce can provide.

The relation between Okhost and the Gnoll Empire is also great. Okhost is, in fact, the biggest ally of the gnolls, due to the necromantic ties between these two nations. The gnolls have been an invaluable part of Vandervax’s plans against the vampires, and in turn, the necromancer’s knowledge and influence has helped the empire to become a more civilized entity, or at least as civilized as the gnolls can be.
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>>85876046
ah, the one with Germain? I kinda liked the direction it was going in, even if I didn't have time to contribute.
>>
Someone post the Qadash story in the wiki
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>>85876046
>There was a half finished story set in Florinth that I don't think made it to the wik
In which thread was it?
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>>85878654
I'd say like 4-5 threads ago? Not really sure.
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>>85877338
>>85878654
>>85879526
Let's revive it!
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>>85867694
So far it has been Gogotha and her succubi as the most referenced one.

There doesn't seem to be a clear distinction between god and demon lord though. Probably each culture has its own list of which entities they consider gods, fakes, demons, and other powerful entities like demon lords.

Althazar from the Siuverland Ancestral Breach, the Glutton God, and the Volcano God seem like other entities most folk consider demons.

>>85872598
>The second world he entered was Autia, and that has firearms already
This world has firearms too, though more primitive

>Also, want me to give an explanation of what exactly happened in the story?
Makes sense to me, though I was on the Autia and Gloria-Etalia threads as well so I recognize the nations visited. I like the idea of interplanar travel and made some references to it in both this setting and Autia.
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>>85865971
Working on my own bestiary of sorts. How well would this fit in?
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>>85880153
Oops, sorry. Just saw the "no fetishes" rule. (Though there seems to be some of that on the wiki already)
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>>85867065
>>85866090
>24
https://suptg.thisisnotatrueending.com/archive/2022/85865971/
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>>85880208
bros....
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>>85880310
yeah, make sure you archive the new threads right away otherwise the troll will name it

not that it really matters since most people here probably just copy-paste the links directly from the active thread when looking for something
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>this thread has lasted long enough that I have to yet again bail it for a weekend of childwrangling
kinda crazy
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>>85880919
That's what happens when 3 obsessed people neurotically bump their vanity project they've been spamming for 2 months. You really think they were gonna let this go lol?
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>>85880754
>oh no! make sure we do everything we can to fight this troll
>not just ignoring it
you literally deserve to be trolled.
>>
I'm looking to write something today. Is anyone else planning on expanding the history of the Gnoll Empire?
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>>85882529
No but do it even if I were. It needs expanding
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Anyone planning to do some writing for Chakobsa and the other southern nations?
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Is there lore of the war between the bog witch and the ogre kingdoms?
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>Hereby

>History:

Hereby was long a member of the various iterations of the Elven Empire (later known as the First Elven Empire), but its most numerous inhabitants, the hobbits, had little interest in military affairs.

The area (like Thereby and Whereby) takes its name from an old poem, though it is not a true nation, not like those in humans would understand anyways. It is more of a no man’s land, where no one fey lord is particularly dominant, and hobbits are the largest demographic group.

Following the loss of Scimitaria, and later the New Azan Faith reformations, the loose alliance of faerie lords that held together the Elven Empire broke apart. At first this had little practical impact on the inhabitants of Hereby, but then the persecuted from the Azan Empire and its successor states, who had long overestimated the coherency of the Elven Empire over most of its existence, began arriving in modest numbers seeking refuge. This helped make Hereby the most open and mercantile of the nations in the region, though this isn’t saying much.

>Government:

Hereby doesn’t have one unified government. Different races tend to inhabit communities of their own folk, and community leaders are usually elected. Many of these communities are lumped together into shires and other small pseudo-nations, generally run by elected leaders and councils of representatives from the component communities. In past eras, the shires would choose a few representatives to attend important Elven Empire council meetings. In modern times, council meetings among former components of the Elven Empire still do occur occasionally, though the last was nearly a decade ago.

The faerie lords of this region tend to be fairly hands off, but their druids still have a lot of influence when their faerie lord decides to make a stand on a particular issue.
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>>85888008

>Economy:

Hereby has a more human-like economy than many neighbouring nations, though excessive hoarding of wealth and power is generally frowned upon.

The lands of Hereby are unnaturally fertile, allowing the hobbits to feed themselves and others nearby with little effort.

Certain wines, pipe weeds, gems, and carvings from Hereby fetch high prices in foreign lands. There are some coastal towns dedicated to trade, but they are nothing like the cities of human lands. Gem mining by the gnomes, and the hand crafted goods by several races also are significant drivers of the economy.

>Foreign Relations:

- Elfwood, Windwillow, Thereby, Whereby – These nations were once components of the heartland of the Elven Empire along with Hereby, so links are still strong, especially within members of the same race, or followers of the same faerie lord. However, all these nations have a higher tolerance for violence, and the activities of wilder and unseelie fey, than Hereby, so a certain amount of caution is exercised as well.

- Gvilderstaaten, Azan, Sniden, Isle of Wizards, Northern Scimitaria – The hobbits of these regions are close cousins to the hobbits of of Hereby. They are therefore favorably disposed to hobbits in these regions, and also to the nations that treat their resident hobbits well.

- Unseelie and Wilder Fey – Hereby doesn’t have much tolerance for the darker and/or wilder of the fey. Particularly strong unseelie and wilder faerie lords and their nations like Nichtmair of the Gibberlings, Tyrie of Harpies Peak, and the Bog Witch are generally seen as enemies, though that doesn’t stop some inhabitants of Hereby from worshipping them in secret or trying to bargain with them. Some of these darker fey want to revert Hereby back to a more natural state by destroying the trappings of civilization. Others simply see the inhabitants of Hereby as weak and therefore prey.
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>>85888028

- Gvilderstaaten has managed to position itself as Hereby’s main trading partner due to immigration there by mercantile minded hobbits. Zapalovah is also a major trading partner. Most of Hereby’s sea trade goes to these two nations, as most hobbits don’t care much for sea travel and therefore just accept the fact that Gvilderstaaten and Zapalovah sometimes sell their trade goods for far more in the south and east.

- Three Sisters, Drow City-States, Hithlone, Nasr Satrapies – The hobbits dislike these nations for enslaving their kinfolk. Most such slaves come from Scimitaria, but when the price is right, Three Sisters slavers have been known to raid Hereby despite the massive distance involved, and the presence of many anti-slaving nations along the route.

- Baalps and Mastodontan States – Hereby does some minor trade with these nations.

- Laurentian Crusade – A few hobbits, humans, and other folk from Hereby have joined the crusade.

- Snoloth Country – Snoloth and hobbits consider each other to be kindred spirits, but rarely encounter each other.

>Geography:

Much of Hereby has a pleasant, temperate climate, and is covered in a mix of meadows, pastures, fields, and forest.

Hobbits are infamous for their “burrows”, houses and manors that are built partially beneath the ground, often into the sides of small hills. A few are far larger beneath the surface than above, with mazes of larders and halls sunk far beneath the surface, and sometimes partially inhabited by gnomes, who live and mine deeper still.

>Demographics:

Hobbits – The most numerous and prominent inhabitants, they are mostly farmers, but some tradespeople, herders, hunter-gatherers, professionals, and a few scholars, druids, and magic users as well. They have a reputation for laziness, pacifism, and sometimes gluttony.
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>>85888041

Humans – There have long been humans in Hereby, close cousins to other northwestern human ethnic groups. They tend to live near the coast as fishermen, farmers, and herders. Although their communities are often separate from the hobbits, they get along well enough and help protect the coast from pirates and slavers.

Other Fey – A wide range of other fey races live in Hereby, particularly gnomes, brownies, animalkin, and coastal merfolk, but also a few goblins, wood elves, drow, hags, dryads, harpies, and she-ep.

Demon Tieflings – A handful of demon tieflings have sought refuge in Hereby, though most ended up in Gvilderstaaten and the Terusia Isthmus instead.

>Religion:

Most folk worship the faerie lords, even if only loosely. The servants of the faerie lords are known as druids, and they have been granted some level of magic ability by a faerie lord or senior druid in order to support other followers and promote the tenets of their particular faerie lord. The most popular faerie lords in Hereby include:

Arbul Applebloom – The most popular with hobbits, but also some human and animalkin farmers, she is a benevolent, pacifist being associated with fertility and farming. Unlike most faerie lords, she tolerates the conversion of wild land into farmland.

Crimisa – Queen of the Dryads, and also quite popular with wood elves. Once highly prominent among the faerie lords running the Elven Empire, and among the most warlike, she has gone into seclusion ever since a major loss in Scimitaria, but is still worshipped by several orders of rangers who patrol the borders and wild areas of Hereby.

Stoutheart – The Badger Lord, though sometimes appears as a bear instead. Defender of the Hearth. Popular with the militias of humans, hobbits, animalkin and gnomes, as well as miners and the constructors of burrows.
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>>85888049

Adonis – The Wise One. Odd caterpillar-like creature associated with wisdom and seeing the future. Once a key member of the Elven Empire, now lives in seclusion in Sniden.

Deloros – The Free. Queen of the northwestern merfolk, and also popular with (the mostly human) fishermen and sailors of the coastal regions of Hereby.

Scruffy – The Dog God. Very loyal. Popular with dog owners, dog riders, and some animalkin. There is some doubt as to whether he is sentient, but he is powerful. And a good boy.

YiffYiff – Fox Goddess of Sex. Seen as wild and unpredictable. Popular with satyrs, nymphs, and foxkin.

Caijin – The Sea Slug God. Popular with sailors and fishermen that like someone firmer than Deloros.

Nichtmair – The Dark One. Lord of dark tricksters and cruel cunning. Normally associated with gibberlings, but also popular with many other unseelie fey, as well as anti-social hunters, those fighting in brutal bush wars, and those who enjoy inflicting pain on others.

The Bog-Witch – Has a few small cults in Hereby, usually centered around a hag or another senior operative, supported by a mix of bullies, predators, dupes, and the desperate.

Voluptuia – Queen of the She-ep. Mostly worshipped by she-ep, but sometimes also by herders of actual sheep.

A few humans and hobbits have converted to the New Azan Faith, and are generally tolerated, especially by followers of Arbul Applebloom.

Some hobbits have also been known to form secretive cults worshipping the Glutton God.

>Military:

Hobbits don’t care much for fighting, but if necessary, can muster up some militia formations for each shire, including a few druids and spell casters.

A peculiar hobbit organization are the bounders, light cavalry that patrol the edges of a particular shire. They are usually mounted on giant rabbits, but giant foxes, corgis, and Calcrabian Spaniels are also popular.
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>>85888054

Humans, wood elves, and certain animalkin tend to be more useful in a fight. They have their own militias along the edges of Hereby that tend to see more fighting, and also form the backbone of the elite ranger formations that patrol the most dangerous areas and actively hunt down any troublemakers that evade or defeat the militias and bounders.

Gnomes and brownies are too small to fight human sized opponents in a conventional manner, but have many tricks to even the odds. Similarly, nymphs, dryads, satyrs, centaurs, etc., are too few in number and unruly to form large formations, but are extremely dangerous when fighting on their own terms.

The senior druids and faerie lords are extremely potent spellcasters, though few faerie lords are in Hereby at any given time, as most have holdings throughout the northwest to visit, as well as other realms in other dimensions.
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I finished a bit of a history of the gnoll empire. If I've missed some bit that clashes with the previous lore, please point it out.

>History
The history of the Gnoll Empire is a complicated subject to study. Unlike many of the races living in the world today, it is believed that the gnoll weren’t born along the rest of the world, but were created. Their anatomy, affinity with dark magic, and the lack of ancient registers means they are a relatively recent creation, brought forth through dark magic. Who or why would create such specie is unknown.
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>>85888938
Many historians argue when exactly was the gnoll race born, although after many debates and studies of records of possible gnoll activity, many experts date the gnoll’s creation at the beginning of the 3rd Century ABE. Back then, the Khenomeric Empire was still one of the great powers of Giantstep, albeit on its way to its eventual demise. The decay after the fall of the Magoclergy and the banning of all magic had taken away the empire’s best tool to keep all of its provinces in line, and as such, they invested more and more efforts to keep the nation in one piece. The revolts and the decreasing central control over the provinces were distracting the khenomeri authorities enough to miss the initial signs that something was wrong in the southeast. Strange attacks to cattle, lonely travelers devoured on the road, exodus of different animals from the forests… It would not be until careful examination of the remains left behind when they would discover the first proof of the gnoll’s existence, their larval and immature stages. This made the khenomeri authorities believe this was just some mere animal, and this initial wave of attacks was written off as something within the local authorities’ purview. It would take many years until the first sightings of adult gnolls, and by that time, they had expanded rapidly throughout the southwest of the empire. At this point in time, though, the Khenomeric Empire still had enough forces to drive the growing gnoll back, albeit their lack of knowledge on them stopped them from wiping them out. The inability to destroy the gnoll no matter how many were hunted down increased the tensions within the empire, especially after the gnolls began expanding from the southeast to the rest of the empire. By the time they learned the way gnoll reproduction functioned, it was way too late, and the gnolls had become an established species within the empire, and even in some of the border nations.
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>>85888945
While the expansion of the gnoll became a dreadful reality for the common khenomeri, for the reality in the empire, it was just another problem. The Khenomeric Empire was crumbling slowly but steadily under its own weight. More and more effort was needed to keep the provinces in line, and sometimes the provinces obtained the independence they sought after. Corruption and a crumbling economy rusted the seams of the nation, and civilian unrest constantly threatened to sink the empire. Compared to that, the gnoll were just an annoyance, something that only needed minimum effort to keep at bay, no matter how bad they seemed. They were vicious and strong creatures, but at this point in time, everyone thought they were just barely above beasts. They lived in small groups isolated in the forests, mountains and abandoned towns, hunting whatever animal and human prey they could get their hands on, and frequently the size of the groups was kept controlled more through cannibalism than through the khenomeri authorities. Many in the empire believe that the goblin undergrounds and burrows were a much more threatening menace than the gnolls: when the goblins attacked a town, they would kill everyone, steal what was not bolted down and burn to cinders the rest. When gnolls attack, they would just kill everyone, seemingly not understanding (or not seeing the value of) things like crops or spoils. The blinder of them even mused to use the gnolls as a tool to deal with the goblins. The nobility developed sportive gnoll hunting campaigns, to prove their strength in front of their peers. This state of affairs continued for more than a millennia, with the number of gnolls slowly rising in the abandoned lands of the Khenomeric Empire, but kept at bay by the hunting parties, the kenomeri armies and their own violent nature.
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>>85888950
It would be much later when the events that led to the destruction of the Khenomeric Empire would begin. It all started north, in the bogs and marshes north of the continent. The region had been aflame for nearly two centuries, since the ogres had rebelled against the mysterious being known as the “Bog Witch” and formed a parody of a civilization. These Ogre Kingdoms had driven away many of the beasts that live within the swamp, causing great migrations that threatened the neighbors’ borders. The ogres weren’t particularly peaceful either, with many attempts at raiding the closer nations. However, the “Bog Witch” was more in control of the situation than the ogres thought, and after two centuries, the witch’s armies took down the seemingly powerful armies of the ogres in but a couple of years. The result was a massive exodus of ogres, many of which still remembered stories of their forbearers under the Bog Witch, and had no desire to return to anything like that.
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>>85888953
At first, this did not worry the Khenomeric Empire. As diminished as it was, the lands of the Bog Witch were far away from the empire, and the Forest of Getting Lost, the Ogabo Desert and the Kinga Badlands presented challenging obstacles for their exodus. The Khenomeric sent aid to the northwestern provinces, singling out the Bhakkari as the main way of entrance to the empire’s borders. The druids slowed down the ogres at first, but the immense numbers meant that they simply could not stop them, and thus they just let them through. The khenomeri armies fought at the northwestern borders, using ancient fortresses built centuries ago. And while that stopped the ogres coming from the Bhakkari Tribelands, the empire’s authorities were too focused on that spot of the border to notice the ogres’ arrival at other points. Somehow, challenging all reason, hundreds of ogres were crossing the khenomeri borders through the Forest of Getting Lost. Many believe that so many ogres entered the mysterious forest that even its strange properties weren’t enough to stop all of them. However, these were small numbers, and the ones attacking the northwestern provinces were much more of a threat, and thus they had to leave the rest of the ogres to local authorities.
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>>85888959
It is at this point when many believe the ogres entered in contact with the gnolls. The brute hulks found some sort of connection with the bestial monsters living at the borders of the khenomeri world, and took them under their wing. In hindsight, it seems strange that there were no attempts by the khenomeri authorities to civilize the gnolls, though maybe there were and failed. Whatever the case, the ogre’s version of civilization was simple enough for even the gnolls to understand, and more importantly, the gnolls were in awe of the sheer size and strength of the ogres. They were blocks of meat that could take bite and claw and still have enough strength to tear a gnoll in half, and even the bestial instincts of the gnolls recommended caution around the ogres, at least most of the time. The ogres brought revolutionary concepts to the gnoll, such as tool use and crafting, societal cohesion, complex hierarchy, complex language and writing, and more importantly, faith. The adoration of the Great Maw slowly brought the feral gnoll into more and more of a civilized state, and once they were not constantly fighting each other, the gnolls’ numbers skyrocketed.
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>>85888964
The Khenomeric Empire never saw it coming. From the forests, mountains, wastes and abandoned places in the land, thousands of gnolls rampaged throughout the empire with terrifying focus. Their actions no longer stopped by the khenomeri armies, tied between a tide of ogres to the northwest and a sea of gnoll everywhere else, the gnolls quickly expanded their domains, making towns and cities their own, and creating a society in the image of that of the Ogre Kingdoms. The Great War of the Gnoll, as it was called everywhere else in the world, guttered the Khenomeric Empire from within in less than 30 years. An unremitting tide of gnolls, more and more advanced the more they learned from the remains of the khenomeri and the more ogres preached at the gnoll masses, swept over the land. The Khenomeric Empire, spent after millennia of internal fighting and corruption, simply could not stop them. Not even the external aid from their neighbors, who recognize the catastrophe unfolding, was enough to deter the gnolls. In about three decades, the gnolls conquered all major provinces, and after the “Day of the End”, where the khenomeri armies fought their last stance against the gnoll in the capital of Khoraqualumum, the empire became almost empty of humanity. Whoever survived fled elsewhere, telling everyone the nightmare that they had witnessed.
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>>85888973
After the fall of Khoraqualumum in 2.470 ABE, the gnolls only took seven years to occupy the last remnants of the Khenomeric Empire still free, but they didn’t stop there. The inertia of conquest and bloodshed was too great, and there were more and more gnolls in need of food. Even the ogres quickly noticed the problems that this uncontrolled population grown was going to cause, and thus they started setting up the beginnings of a functioning kingdom. Luckily, the ogres’ beasts of burden were excellent for cattle, which set the basis for the gnolls’ main source of food. The organizing of the gnoll nation tried to imitate as much of the khenomeri culture as possible, since the ogres recognized their brilliance from their remains. This is why when the Gnoll Empire was born, even if just during the first decades, it was ruled by a council of ogre priests. It would take a while until the ogre priests could find a gnoll smart enough to be appointed as the ruler of the empire, and only with the help of Okhostian necromancers later down the line.
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>>85888978
>This is why when the Gnoll Empire was born, even if just during the first decades, it was ruled by a council of ogre priests.
Typo
I meant, "This is why it was called the Gnoll Empire, even if during the first decades, it was ruled by a council of ogre priests.
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>>85888983
The gnolls began expanding their borders fast. The Khenomeric Empire had become much reduced, and the neighboring nations had expanded a lot at their expense. Now, that only meant that they were easy targets for the gnolls. Not prepared for all out warfare and without the protection of the empire, nation after nation fell under waves of gnoll, and the more they conquered the more things the ogres could see and then try to teach to the gnolls in turn. However, this quick expansion threatened to implode the empire, since there simply was not enough organization to avoid the gnolls going at each other’s throats. It was at this point when the Okhostian necromancers intervened. The lord necromancer of the Okhost Islands, Vandervax the Vile, had recognized the gnolls as a great tool for his war against the vampires. The gnolls were seemingly immune to vampirism, dying when bitten instead of turning, and their affinity to necromantic magic meant that they required very little energy to be brought back compared to the rest of the races. As such, the necromancer entered in contact with the ogre priesthood and offered their help to stabilize the burgeoning empire. This help them set up a more solid structure of governance, as well as to increase the level of education and civilization. The state of undeath not only soothes the wild savagery of the gnolls, but it also allows them to learn faster. Thus, the Gnoll Empire’s structure is filled with the undead, ruling alongside the ogre priesthoods and the expanding gnoll priesthood. The introduction of necromancy also allowed the gnolls to finally establish the figure of the Gnoll Emperor.
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>>85888989
In the history of the Gnoll Empire, there have been two emperors, the first one being Grabagrorr the Great. Grabagorr was a hulking gnoll and the first undead lich of the gnolls, and his rule saw the expansion of the empire at an accelerated rate. His armies now lead and organized more effectively than ever before, though still mostly an undisciplined horde, began eating away at the neighbor’s territory. However, his expansion was met with more and more opposition, especially in two fronts. The first one being the Wars of Heaven with the Dragongod Phorsiussarx. Grabagorr’s attempts to subdue the great dragon ended in disaster each time, spending more and more lives in exchange of very little gain. The second one was the war with the Ra. The crab people were simply tougher than the gnolls, and even their numbers could not fully counter the Ras’, though they were being slowly grinded down. The eventual defeat of the gnoll in the war with the crabmen was a serious blow to the expansion of the Gnoll Empire. It was at this point when another gnoll necromancer challenged Grabagorr for the rule of the empire. Despite seemingly all odds, the newcomer defeated Grabagorr, tearing him apart not by brute strength, but through magical arts. While this was not really forbidden, they were both necromancers and liches, the sheer gulf between their magical talents kept every other would be candidate to abstain from challenging the newcomer. Thus, the second Gnoll Emperor rose to power, simply known as “The Nameless”, who rules the Gnoll Empire with an iron claw to this day.
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>>85888994
The rule of The Nameless saw him finish the Wars of Heaven not through brute force, but through guile and cunning, shackling the Dragongod into vassalage. He quickly took over the ancient Ketlovian Kingdom after breaking the werewolf king’s spirit in the events of the “Last Dance”. However, once he deemed the Gnoll Empire was strong enough, he then dedicated his efforts to establish diplomatic ties with the rest of the world, something unheard of until now. The revival of the khenomeric custom of the Great Olympiad was one of the many things the Emperor ordered to improve the image of his empire, although slave raids never really stopped, and fighting in certain areas of the border continue to this day. The empire’s diplomatic ties between them and Drunigzar, Luden and of course Okhost have made the Gnoll Empire more open, but at the eyes of most it’s still a bestial land where no civilized creature could ever live.
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>>85888008
God bless anon
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>>85865971
How do guys feel about adding Inostrancevia somewhere in the setting?
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>>85889220
also adding the carnivorous "Terror Bird" Titanis would be cool.
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>>85889220
>>85889229
Sure, but they must live in some appropriately wild area.
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>>85889220
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>>85889337
Inostrancevia lived in semi-arid to arid deserts

Titanis inhabited grassland habitat, which it used to hunt it's prey. It is estimated that Titanis could run at speeds of 65 km/h
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>>85889409
Well, we're not lacking deserts, but things this big need a lot of food, so that only leaves a few spots.

Same for the terror bird, we have plenty of grasslands, but they are very mild and peaceful places.
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>>85880105
>This world has firearms too, though more primitive
Forgot about that, guess he didn't recognize the weapons since they were breechloaders, or something like that.
Also, are the demons in this setting the same as Autia? I remember Gogotha from those threads. That'd be an interesting way to have overlap.
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>>85889229
>carnivorous "Terror Bird"
>>85889409
>Titanis could run at speeds of 65 km/h

I would literally shit my pants if I ever ran into one of these IRL
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>>85891124
>Also, are the demons in this setting the same as Autia?
I don't think so, other than the succubi, we haven't had strong descriptions of what the demons are or how do they work.
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Also thought leedsichthys (The largest fish that ever lived) would be cool to put in the oceans. Maybe some cultures hunt/fish them for food and other materials.
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>>85891637
There are whale hunters and sea monster hunters in the setting, a giant fish doesn't seem that out of left field. Especially since the big monsters must feed off of something.
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>>85891773
Historically they served as prey to what were essentially prehistoric sea monsters lol
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Titanoboa was a giant constrictor snake that lived in tropical rainforests. (Just to throw out some suggestions of cool fauna)
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Arthropleura was a giant millipede that lives in rainforests.
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>>85891849
Now I want to see pixies and brownies using those things as battle tanks of sort.
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>>85891124
Correct. Gogotha and Althazzar were taken from Autia. I figure demon lords have multi-dimensional reach, and didn't feel like "reinventing the wheel" when Gogotha and Althazzar fit so well in existing niches.
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https://www.youtube.com/watch?v=1xwmqEUMWRI&ab_channel=TechInsider

I know its a magic brick but I think this would be kind a cool inspiration for some stuff given how gianttep is flat (or rather a rectangular prism)

What I find interesting is that the land and sea is inverted from how you would expect it to work. Maybe something can be down with that?

Like say, what if instead of a solid rock with water on it (like Earth)

Gianstep is actually made out of water that had solid land floating in it. That way the land gets pulled to the center and the water stays on the edge.

Like just spit balling the brick was made of ice, and after it was thrown, it heated or cooled as it passed nearer or farther random heat sources in whatever the cosmos is made up of.

As it flew through the cosmos, it picked up dust and debris and soil and dirt, both from random collisions and from giant beings like the giant getting ti dirty with their hands and feet,

The gravity then pulled all this dirt to the center of the mass where it formed the continents.

Eventually, the Brick landed somewhere where it was used to build part of a staircase, where it is to this day
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The creatures listed in the wiki bestiary are only a small portion (maybe a fourth) of the creatures mentioned in these threads.
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What other stuff in this setting are from Gloria and/or Autia?
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>>85894642
I would argue we should avoid doing crossovers with the other /tg/ settings. We want each one to be its own flavour, and mixing everything together just seem lazy.
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>>85895770
I agree little nods and references are okay but a full blown mixing should be left to a crossover

I do like the idea that some of the deities may be shared between them though
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>>85894642
About half is straight up plagiarized.
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Art: Michael Whitby
The Scholar's Revolution was a period of political and social revolution that took place in the Azan Empire which began during the Last Elf Crusade. This period saw the empire transition from the defacto confederate monarchy of the late 5th Dynasty and adopt the centralized form of government of the 6th following two civil wars interrupted by a revolution. The Scholar's Revolution can also be seen as the precursor for the Age of Awakening that climaxed with the Alaran Reformation.

>The Akropol Incident
The Scholar's Revolution began in the wake of The Akropol incident. The Maniakes Army was preparing to launch a raid against the Elf Gliders in the north. The Charito army was tasked with delivering supplies for the invasion. Seeing an opportunity, the Datu of Charito refused to give the shipment causing starvation to spread across the Maniakes Fortress.

In desperation, the Maniakes Army began to raid the Prodroma province for food and supplies. Livestock were slaughtered, grain stores were stolen and rumors of cannibalism swept through the hills. Most of the Prodroman army was away at the Elf Crusade so the Prodroman Knights, under orders from Archon Alexander III engaged in mass conscription to defend his holdings. Children as young as 10 were forced to fight to the death in the name of land they didn't own.
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>>85895770
Seconded
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How do you guys feel about Deinosuchus?
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>>85898983
Basically a giant crocodile that historically ate dinosaurs.
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>>85899029
who is gromplos?
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What do you guys think of adding Indricotherium, the worlds largest land mammal (A relative of rhinos)
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"Irish elk" a giant deer with antlers the size of a man
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>>85898983
the only animal gnolls are scared of

>>85899082
kek
i think if it existed, it would quickly be hunted to extinction
maybe some bones can be displayed in marquisiate collections or something like that
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>>85899108
A variant of those could live in the Elfwoods
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>>85899141
>maybe some bones can be displayed in marquisiate collections or something like that
I really like that idea
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>>85899339
Historically Irish Elk antlers were so large that they didn't enter forests or woodland at all. They were grassland grazers that are thought to have been solitary until mating season rolls around. These creatures would be a nice addition to the ecosystem of the Cowmen Grasslands with their antlers being given spiritual significance if retrieved intact.
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>>85900343
I like this idea.

Also, do we know if the cowmen are herbivore or omnivore? We know they have cattle.
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>>85899141
>maybe some bones can be displayed in marquisiate collections or something like that
Maybe an emperor's collection of bones from all Giantstep?
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>>85900902
welcome to the bone dome
we got bones and plenty of em
we got big bones little bones new bones old bones
bird bones lizard bones fish bones dragon bones people bones PEOPLE BONES
come down to quincy's bone dome TODAY
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>>85901048
Maybe a gladiatorial arena where necromancers bring their resurrected beasties to fight? Maybe they can mix and match bones from different creatures to make stronger monsters? Welcome to the BONE DOME!

Actually, now that I think about it, a nature collection like that would be the perfect target for necromancers to get weird and strange skeleton servants, wouldn't it?
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>>85901048
Would the bone dome advertise themselves like this?

https://www.youtube.com/watch?v=4sZuN0xXWLc
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>>85901119
There's potential in that idea! Somebody please write some lore for it
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I'll try to expand the lore of Nogar.

>History

The nation of Nogar is one of the oldest in the Eastern coast of Giantstep, though most of its history is tied to its neighbor, the Khenomeric Empire. In ancient times, the kingdom of Nogar was formed around the year 2.000 BBE. However, the at the time elective monarchy was in a constant state of upheaval, and so by the time the Khenomeric Empire began growing in influence and power, the nogarese nobility could do little to stop the growing power westwards. The Khenomeri easily gained power and influence over the elected nogarese monarchs, and eventually managed to absorb the entire kingdom without violence. The province of Nogar greatly benefited from contact with the empire, receiving modern technologies, the khenomeric alphabet, modern administration and magic, and thus Nogar became one of the more loyal provinces during the first centuries of the empire. The mines of copper and iron present in the nogarese territories managed to fuel a prosperous economy for the region, with the local nobility controlling both the farmland and the underground resources. Even during the slowing of the conquest, Nogar was still regarded as one of the more prosperous provinces of the empire.
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>>85903878
Cracks between Nogar and the Khenomeric Empire began with the rise of the Magoclergy. The magoclergy’s reforms were not only tied to the magic workings of the nation, but they also tried to reinforce the central government’s power over the provinces. That not only meant less political liberties for the nogarese nobility, but also more taxes. However, the militaristic nature of the Magoclergy meant that any action in protest would mean severe suppression from the magical forces of the Magoclergy. Distrust and disquietude began growing in the minds and hearts of the nogarese, both noble and peasant alike. During the revolt of Kleo II against the Magoclergy, the nogarese nobility supported the royal family, being promised the return of political liberties and other privileges. These were granted after Kleo II’s victory, which made the province very loyal to the now reinforced royal family. However, the long decay of the Khenomeric Empire saw those privileges and liberties slowly eroded, with the increasing taxes going to the maintenance of the empire rather than the defense of Nogar from pirates, bandits, disease and the eventual spread of the gnolls. It would be this last thing that would be used by the House of Doroseck to start a rebellion to demand the lost privileges. However, a surprising string of victories not only managed to get all the support of the nogarese nobility, but to actually make the entire Province of Nogar independent, with Feriun Doroseck becoming the first king of the newly independent Kingdom of Nogar.
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>>85903894
However, with this new independence also came problems, since the nobility saw an opportunity to quickly expand their own power. Arguing for the return to the elective mornarchy, they began scheming against House Doroseck. Their solution was an alliance between the clergy, increasing the priesthood’s privileges in exchange for help to maintain House Doroseck as the only royal family in the kingdom. Thus, the kings became both political and spiritual rulers of the land. During the rule of the first nogarese kings, they focused their resources to push back the gnolls back to the borders. They also conquered the lands north of Nogar, to try and curve the banditry and pirate bases established in the Izar Peninsula and the Chickenbone Gulf. However, keeping this strip of land turned out to be prohibitively expensive, as the lands were simply too poor to maintain and defend, especially when having to deal with gnoll activity in the borders with the Khenomeric Empire. As such, in 2.111 ABE they allowed the land to become a vassal kingdom, the Kingdom of Drunigzar, which would have to defend the land by itself and the scant help Nogar could provide from time to time. Nogar would prosper in those days, and that would allow the kingdom to develop a very rich architecture, with cities with beautiful palaces and temples.
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>>85903913
However, this prosperity made the nogarese to lower their guard. At that point, the nogarese authorities were busy reinforcing their economy to nullify the nascent power of the Kingdom of Drunigzar, and that kept authorities focused on the events of the north rather than those on the west. Thus, the explosion of gnoll population and the wars between the gnolls and their neighbors were hoped to be just a fluke, and once the gnolls began tearing into each other, Nogar would come forward and expand into the broken lands. However, that was not the case, as a massive army of gnolls marched against Nogar in 2.719 ABE. Unprepared for war after decades of peace, and with the gnoll forces funneled into Nogar (the Cowmen Grasslands offered great resistance to the gnoll, whereas the Tenzin People were protected by the harshness of the Great End’s Peaks), the nogarese forces were slaughtered again and again. The near relentless advance of the gnolls, only slowed down by the pillaging and burning of the rich cities of the west, the nation seemed to be on an inevitable course to destruction. After years of continuous defeats and the slaughter of tens of thousands, Priest-King Keantanatan Doroseck ordered the construction of the Bastion of Eternal Harmony, a great wall connecting from the Kwogan coast and the Sirena Cape. He then ordered a mass exodus to take place behind the walls, forcing the population west of the wall to abandon all of their possessions and run for their lives, as the gnoll’s forces were barely slowed down by the nogarese. However, it would not be the efforts of the nogarese, but the war between the gnolls and the Ra what would eventually save the kingdom. Needing more and more forces to push back against the crabmen, the gnolls finally abandoned the campaign against Nogar ten years after the initial invasion, leaving the lands of “Old Nogar” abandoned, their cities pillaged and burned and inhabited only by feral gnolls and human bandits.
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>>85903940
The Kingdom of Nogar has not recovered from the war. Their commercial position in eastern Giantstep taken by the Kingdom of Drunigzar (which managed to avoid any war with the gnolls through their geographical position) and having to spend decades of unrest readjusting to their new situation, Nogar is still a wounded nation. Many decades have passed from the gnoll invasion, and the lands of “Old Nogar” are claimed, but not real efforts of reclaiming them have been made. Even after Nogar became a much more militaristic nation to prepare to fight the gnolls, their influence in the region is still a pale shadow of what it used to be, especially after the loss of most of the mineral wealth in Old Nogar. The fights between the “regenerationists”, people who want to reclaim the lands of Old Nogar, the “realists”, people who want to wait build Nogar’s strength for another gnoll invasion, and the newly risen “expansionists”, people who want to colonize faraway lands in the example of Drunigzar, makes political unity in the kingdom a very difficult proposition.
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Given that Zapalovah and Zemylanders are both inspired by east slavs/russians is it possible they have common ancestors/history?
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>>85904905
It'd be difficult to be so, they are very far apart.
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>>85904905
>>85905379
Kingdom of Silver lore says Zemylanders and Zapalovah are distant cousins.

Probably Northmen settled in the Land of Windmills-Bayukmen Marsh region back during the peak of the Khenomeric Empire, then conquered the Zapalovah region sometime afterwards from the Elven Empire.
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>>85906111
But aren't all zemylander kingdoms born from the exodus of Greater Elanxa? How can the Kingdom of Silver be from both of them?
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>>85906111
Also, where exactly says that the Kingdom of Silver lore says Zemylanders and Zapalovah are distant cousins?
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>>85906542
Under "Foreign Relations"

>>85906499
>How can the Kingdom of Silver be from both of them?
We haven't done much with human ethnic grouping yet, but I figure the "Northmen" are a culturally influential group that started out in parts of the Small Giantstep region, then spread south and west along the coast during the Khenomeric Empire period, and likely before that as well.

Zemylanders and Zapalovah are cousins from the point of view they are both Northmen derived cultures, though neither directly descend from one another.
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>>85906647
>Zemylanders and Zapalovah are cousins from the point of view they are both Northmen derived cultures, though neither directly descend from one another.
But by that logic, Zapalovac would be cousins with all zemylander kingdoms, not just Silver.

Maybe during the expansion of the zemylander kingdoms, a great number of zapalovian mercenaries fought under the burgeoning Kingdom of Silver, and after the kingdom was properly established, they stayed in there and are thus a big part of the culture over there?
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>>85906806
but that would be every thread
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Calling dips on writing lore for Waldemaria
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>>85906711
>But by that logic, Zapalovac would be cousins with all zemylander kingdoms, not just Silver
It never said they were only cousins to the Kingdom of Silver, it specifically says Zapalovac and Zemylanders are distant cousins
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>>85907152
It says:

>Ties with Zapalovah are particularly close as they are distant cousins to the Zemylanders, and as a result Silver is a major contributor to the Laurentian Crusade.

This sounds like the ties between the two nations are not shared with the other zemylander kingdoms.
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>>85896144
>Art:Aurelien Fournier
>The Revolution Begins
All these events were recorded by the Azan Church. By the end of the 5th Dynasty imperial authority decayed to the point where the emperor was a meaningless figurehead, so the Church was the only entity still active across multiple provinces. Because of this, plans for roads, coordination of armies, records of taxes (often unpaid), and the overall bureaucracy of the empire was run by the Church and its growing ranks of lay scholars. The Church paid decently so many serfs and sharecroppers gained employment as scholars to avoid the brutalities of feudalism. The Church at the time was also an early adopter of the Printing Press, which was used to distribute holy texts among the people alongside primers to increase literacy.

When the Akropol Incident plunged the Empire into chaos, this Griot Class began sharing information between themselves. Areas once separated by miles were bridged with ink and paper and political thought grew amongst the Churches. The scholar Anton Antonia published many pamphlets under the pen name Madame X. They shamed the corrupt nobility and implored Church leaders to intervene to protect the people.

Asin was a low-ranking Griot in the court of Emperor Yana V. Inspired by Madam X, he assembled the Griots of the Court to implore the Emperor to regain control of his wayward provinces. The Zamindar of Essakor, seeing a threat to his power, had the Griots arrested and tortured to death.

The act of brutality spread through the Churches and one by one the Griots went on strike. Some Lords saw their wealth cut in half as trade was cut off by the collapse of inter-imperial communication.
Pamphlets and leaflets by Madame X and other anonymous writers such as The Black Hood and Free Word inspired civil disobedience across the empire. Lords cracked down violently but that inspired further defiance.
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>>85907173
Yeah, but it says Zemylanders, not Silver, therefore it follows that the other Zemylander nations are cousins to Zapalovac as well.

It also says Platinum is a major contributor to the Laurentian Crusade (though it doesn't say why), so the fact that Silver is a major contributor to the Crusade isn't specific to Silver.

Basically I just get tired of repeating the same stuff over and over again in the lore for similar nations, so sometimes you got to read around a bit to pick up on everything.
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>>85906931
why did his post got deleted?
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>>85907904
I don't know. Whatever the reason, it would have to fit with the timeline. I still think that the "mercenaries that settled down in conquered lands" is the most fitting explanation for this.
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>>85911691
I just realised I uploaded an outdated timeline for Zemyland. Here's the current one.
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>>85911691
Are you talking about Zapalovah?
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>>85913148
Yes. I still think that the "mercenaries that settled down in conquered lands" is the most plausible tie between Zapalovah and Silver, without having to overlycomplicate their backstories. However we explain it, we also have to make it fit the timeline of zemyland. >>85912137
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More Nogar stuff.

> Society and Culture
Modern Nogar is still reeling after the invasion of the gnoll. Tens of thousands of people had to abandon their homes, overbearing the nogarese cities east of the Bastion of Eternal Harmony. During the first decades, starvation and disease threatened to reap a human count higher than the deaths by the invasion, but eventually the situation became more stable. Many more fled elsewhere in the world, with those fleeing to Drunigzar being the most notable. The loss of some of the most powerful heads of the economy to Drunigzar nearly crippled Nogar, and it finally gave Drunigzar the human resources needed to dominate the trade of the southeast of Giantstep to this day. Because of this, the economy of Nogar has degraded to a more archaic state, increasing their dependence on agriculture and husbandry. Trade with the outside still persists, but their loss of their competitive edge against Drunigzar has let them in a very poor position in the region.
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>>85913526
Most of the population are preparing for another confrontation with the gnoll in one way or another. However, the reasons for that actually vary a lot. The “realist” faction defends that another gnoll invasion is inevitable, and as such, Nogar needs to build its defenses to counter their forces. The realists also defend that, with the help of the defenses of the Bastion of Eternal Harmony, they could erode the gnoll’s forces enough for a counterattack that would allow them to eventually take their lands back. The “regenerationists” believe that waiting for another invasion is not only inviting disaster, but also unnecessary, since after the rise of “The Nameless” to the gnoll throne, his stance in politics for the empire has been more and more diplomatic. As such, the regenerationists believe that there is a chance Nogar could retake the abandoned lands of Old Nogar without creating a conflict with the Gnoll Empire, since they don’t even currently occupy the land. Realists accuse the regenerationists of wishful thinking caused by blind optimism, since they believe that reoccupation of the territories without weakening the Gnoll Empire first would make Nogar vulnerable to their invasion. Regenerationists believe the realists are defeatists and cowards that would prefer waiting for all eternity behind their walls rather than recover the lands that are rightfully theirs.
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>>85913534
Another faction growing in recent years are the “expansionists”, who instead of wanting to recover the lands of Old Nogar, the kingdom should imitate the steps of the Kingdom of Drunigzar and expand southwards, creating colonies that would allow the nation to build up its strength. While this expansion is growing more and more in recent years, the strained economy of Nogar and the lack of major naval resources has stopped them from competing with Drunigzar in their colonial projects. That, and many drunig merchant houses have interests in Nogar, and keeping Nogar in an inferior position economically fits their interests greatly. As such, the drunig merchants push a lot of resources to slow down the growth of influence of the expansionists. While the monarchy is still in control of the country, the shattering defeat against the gnolls have caused a lot of political unrest, with many factions scheming to dethrone the monarch so that they can enact their policies. The royal house knows this, and actively plays the different factions against each other, but with less and less succss each time.
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>>85913543
Before the gnoll invasion, Nogar had developed a rich culture, with many of their buildings becoming examples to follow for many architects overseas, and nogarese art was highly appreciated by collectors everywhere. After the invasion of the gnoll, most of those original pieces were lost, either destroyed at the hands of the advancing gnoll or lying abandoned in the ruins of Old Nogar. Nogar often finances raids and exploration campaigns to Old Nogar, to try and recover treasures and riches left abandoned in the ruins. However, this is not as easy as it sounds, since Old Nogar is inhabited nowadays by hundreds of bandit groups. These groups resent Nogar for abandoning them and their lands, and will fight tooth and nail to defend their small feuds. Because of that, the expeditions tend to be ambushed as soon as they are detected. And this is without taking into consideration the many packs of feral gnolls, those who grew up after the gnoll retreat and have had no connection to the rest of the Gnoll Empire, becoming wild and savage.
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>>85896144
>>85907503
So where does this go in the azanese timeline?
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>>85914927
Unsure. Folks around, when does it make the best sense for the fifth Azan dynasty to end?

We know this is before the New Azan Faith was founded but after the printing press was invented.

The printing press was seen as new technology in the Orange Marquissates at the time of the Green Head Uprising, which was about 570 years ago give or take.

Of course the rate of technology diffusion can vary wildly, but that gives us a time band we can put it in.
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How can I contribute to this thing as a newbie?
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>>85915909
There is an entire "to do" list in the OP. >>85865971
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>>85914927
1-6 take place during the 1st Azan dynasty
7-12 I'm not sure, possibly under the 1st or 2nd dynasty
13-26 all take place during the 8th dynasty, the mythical "one thousand years ago" everyone always pines for when making these settings
27-28 take place during the 10 dynasty
So somewhere between 6 and 13.
>>85915890
The 5th and 6th dynasty are somehwere in the ballpark of 2000 years ago by my reckoning so it's entirely possible the printing press became a lost technology at some point.
>>85915909
I suggest browsing the wiki a bit first. Then start adding lore to whatever subject you like best, if you're going to add anything that contradicts the current lore you'll probably be shouted at to correct it but honestly that's easier than reading 28 threads of lore.
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>>85916336
8th dynasty was a 1000 years ago. That's close enough and the Marquess are far enough away we can just say it took that long for the press to hit.

Also the rise of the 6th set the seeds for Alara's reformation (which happened in the 8th) so I would think the 6th and 7 were pretty short. Maybe even only 100-150 years between them. Especially since they seem a lot like a revolution and counter revolution. (I am thinking the line of regimes from the French Revolution to Napoleon's fall or the back and forth of Egyptian dynasties like the Atentist ones or the various occupations by foreign powers.
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>>85915909
what are you interested in writing about?

we have enough distinct regions that most low and high fantasy tropes can be accommodated

>>85916336
>2000 years ago by my reckoning so it's entirely possible the printing press became a lost technology at some point
>>85916943
>Also the rise of the 6th set the seeds for Alara's reformation (which happened in the 8th) so I would think the 6th and 7

I am fine either way, but maybe the printing press from 1000 or 2000 years ago was a primitive version, while the 600 year old version was more advanced and suitable for economic gain
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>>85910824
because this project is under protection by the janitors of /tg/ as it's mostly them participating.
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>>85915909
There are plenty of nations still missing lore. You can pick one, read the surrounding nations' lore and try to make up something good. I'd recommend Zapalovah since it doesn't have many neighbors and you won't have to delve too much into its lore to write that much.
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Is the map guy still working on the religion map?
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>Early History of Waldemaria

The area that eventually became the domain of the Kingdom of Waldemaria was home to many tribes of Humans who are closely related to the ones that inhabit the Land of the Windmills.

These humans came to be known as the "Westerlings', and were always known as excellent horse riders, as well as hardy farmers. Internal wars, as well as threats from outside forces - such as the Manogre Princedoms - shaped the Westerlings into the stalwart people of today.

Waldemaria once included the lands that are now inhabited by the dark sorcerers of Mossovoy, as well as the queer people of Sniden and Harpies' Peaks. Many Westerlings, thousands of years ago, were charmed by the God Emperor that inhabits the groves of Sniden, and their descendants make up the majority of the human population there.

Eventually, the westerling tribes united under the banner of one king, and the Kingdom of Waldemaria was born. Waldemaria had remained as the largest force of the region for a while, even when Zapalovah evolved from a small city state to a large mercantile thalassocracy. That all changed, however, when conflict within Zapalovah lead to the exile of the Vzdoruye and the rise of the city of Mossovoy.
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>>85916943
I'm not fundamentally against that, but we have 10 dynasties that need to cover roughly 6000 years of Azanese history. Unless we pulls some Three Sovereigns and Five Emperors/Xia dynasty or alternatively Pope Numbering Problem type thing, we're very quickly going to end up with dynasties lasting thousands of years, which we can really only justify with magic or something.
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More like /tg/ makes a seething
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>>85917853
lol
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>>85917830
Not really. I imagine Azan has access to some considerable powerful wizards. Increasing the life of a monarch on a setting like this doesn't seem that difficult. Hell, maybe we could have a conflict about that, one noble house rebelling against the chance of eternal kings ruling forever.
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>>85916336
>the printing press became a lost technology at some point.
The main tool to spread technology becoming a lost technology? Ironic.
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>>85917830
There are a number of real world dynasties that lasted over a 1000 years

>>85918039
Also remember the Emperors all have a certain amount of dragon blood, so some/all of them may have naturally longer lifespans even without magical assistance
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>>85865971
>>Thread task: Invent a creature for one of the nations. Bonus points if you tie it in with existent lore and give it a cultural function beyond just existing
Scurrowers: a parasite ingested through water in it's larval state.
As a larvae, it's no larger than a speck of dust. It feasts inside the digestive track of massive animals. The Scurrower will grow to such a size that it can no longer inhabit the digestive track, and will burrow outwards. This maximum size depends on the size of the organism it inhabits. The adult will now seek for food in the outside world, and has been seen in sizes ranging from that of insects to the size of large boulders. It lays eggs in the digestive track that, when excreted, will stay dormant until rainwater washes it into a nearby water source. The cycle begins again
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>>85917672
>Government

Traditionally, Waldemaria was ruled by a King that held absolute power. However, the line of the Waldemarian kings was broken with the death of King William II 30 years ago, since he left no heirs. Even though Lord Magnus Butterfield has proclaimed himself as the King of Waldemaria in his ancestral home of Fort Dvorak, pretty much each town, castle or village is self governed. Each individual lord or village elder is responsible for his domain's defense and supplies, and none have proven worthy of taking the mantle of the King of Waldemaria, since they are too concerned with the well being and the defense of their own lands and people in order to think of the broader picture.

>Geography

The Westerling countryside is described as a land of pastures and lush tall grassland. This makes these lands ideal for cultivating a plethora of crops. A nickname for Waldemaria is "Londaswar", meaning the "Sea of Grass". Waldemaria is most of the time very rainy and cloudy, although the southern portion of the land can get very hot, thanks to its close proximity to the Glass Mountains.

>Locations

Fort Dvorak is the stronghold of Lord Magnus Butterfield, who has proclaimed himself as the rightful King of Waldemaria, although none but his own followers support his claim. It's near the boundaries with the Manogre Princedoms, where conflict with the Vzdoruye or their undead legions is rare.

Erewhon is the largest city of Waldemaria and the traditional capital, as well as the seat of the King. It's surrounded by a large moat and tall, wooden walls with spiky palisades. The Castle of the Kings is situated on top of a small hill that overlooks the Plains of the Kings and the city of Erewhon, and serves as an important strategic location.
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>>85918266
>The Scurrower will grow to such a size that it can no longer inhabit the digestive track, and will burrow outwards. This maximum size depends on the size of the organism it inhabits.
So basically a xenomorph or a isopod from The Bay?
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>>85917853
>>85917866
>exactly a minute between each post

Are we witnessing legitimate mental illness here?
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>>85918604
>OH NO THE SKY IS FALLING LOOK AT WHEN THESE POSTS WERE MADE
I think you need a break from 4chan my dude.
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Where is the written lore map?
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>>85919022
up your butt and around the corner
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>>85917853
lol
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What parts of the setting need fleshing out?
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>>85919257
>In terms on nations' lore
Scimitarian and Zemyland are almost complete, with a couple of exceptions each. Littlestep is nearly complete as well. Giantstep is very big, the extreme east and west have the most amount of lore. The south is definitively the least written about.

>In terms of characters' lore:
We do need a lot more named characters, we have very few in comparison to the lore.

>In terms of monsters and flora
We have a lot of those, but it's always good to have more monsters and plants. Organising the bestiary and herbarium are always needed.

>In terms of the rules of the world
There's plenty written about alchemy, but not nearly enough about how magic works. We do know about the history of magic and the main forms of magic (especially necromancy) but we need more rules.

>In terms of the world's cosmogony and pantheon
Check the Giant's Staircase article on the wiki. Other than that, an anon is making a religion map.

>In terms of special items
There's veeeery little of this. If anyone wants to write about strange items, feel free to do so,

>In terms of the underground.
Check the underground map. There's a lot of named places, but little to no lore about most of them.
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>>85917830
The Japanese Monarchy is still on it's first dynasty and it's been almost 1500 years. Dynasties can last any amount of length we need then to be.
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>>85917010
Going by the history of the press irl it has several evolutions from the ones used in the Islamic Golden Age to the ones from Fatamid Egypt to the Gutenberg one in 1440 to the first one in the Western hemisphere in the mid 17th century.

So that plenty of time for it to develop and spread
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>>85903015
Maybe there's a great underground colisseum in Mossovy? It's a great necromantic city, it'd make sense for it to be there. At least much more sense in Okhost, since Vandervax wouldn't do that with his own citizens.

Also, is it Mossovy or Mossovoy?
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>>85919431
>There's veeeery little of this. If anyone wants to write about strange items, feel free to do so,
oooh I'd be up for that, I'll see what I can think of.
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were any international sporting/olympic type events establised?
i cant see every single state sending competitors, so maybe more regional competitions for those not at war [the -ereby games(includes a dwarf tossing event), east coast cup etc.]
and similar to the olympics, a category for those not representing a nation/territory, and individuals with dual backgrounds or mixed heritage choosing to compete for one flag over another for whatever reason
if there is reasonable media distributions, a rigged miss giantstep could be an interesting political tool
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>>85922178
The Gnolls revived the great Olympiad, an old Khenomeric International Games, as part of the second emperor's policy of becoming more internationally recognized.
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>>85918604
the answer to this is yes
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>>85907503
>Art:https://huggingface.co/spaces/stabilityai/stable-diffusion
>The Twinborn Returns
While this was going on, Captain Sam Twinborn landed in Bloten. Pious to a fault, they returned from the Elvish Crusades to pray at the Grote Kerk as they always did when their ship refueled. While there, Archdeacon Daan told Sam of the atrocities against the scholars and churches.

Sam was charismatic and skilled in naval warfare. In the absence of higher Imperial authority, Sam's command of the various ships of the Elven Crusade became one of the few forms of loyalty to break down provincial rivalries. Sam said that their holy war wasn't against the Elves specifically, but against all who would seek injustice against the mores of the Faith. In the name of Aza, their fleet set sail not for the North, but on Aetia itself.
>The Siege of Aetia Marae
While Sam's fleet sailed South past the Heartlands, the Rangatira of Aetia moved on the Marae once again. He knew they had few supplies and just gained many more mouths to feed so he surrounded the holy site with the few troops he had left and demanded they surrender Hēnare on the pain of starvation. He expected them to fold in a week but in a story held as either miraculous or fictional, they lived off the meager rations of the Marae for a full month. Various explanations have been given. Divine intervention from Aza was the most popular at the time. Enemies of the revolution would say they resorted to cannibalism, later secular scholars would give credit to the religious order’s strict discipline and social control. Whatever the reason, The Marae and its defenders managed to hold until Sam arrived to relieve them.
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>>85920068
I'm pretty sure it's Mossovoy but it's misspelt in the wiki
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>>85919431
Don't forget the 13 wonders and horrors. That needs fleshing out as well.
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>>85865971
What sports exist in the setting? Are some really popular in certain regions? Are there professional leagues anywhere?
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>>85924523
Mass entertainment is probably rare, though I can imagine some sort of ritualised combat would be present in most nations. Drunigzar has a sailing race around the world, the Corner World’s Race, though it's pretty much a drunig thing only.
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Would it make sense for the setting to exist a system like the Pony Express to exist? And if so, where?
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>>85924649
Where would be the best place for a gladiatorial arena?
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>>85925568
I imagine there would be different kinds of arenas. The arenas of the witchelven empire and the gnoll empire would be the most violent ones, the first one because the ritualistic enjoyment of the fights, the latter because half the time the crowd would jump at each other because gnolls. A necromantic arena in Mossovoy would be neat, something like Medabots but with undead, adding and changing bones to artificial creatures to make undead monstruosities. More civilised arenas could be in Azan or the Drow City States, smaller and with many more rules.
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>>85925632
I'm thinking we should try to flesh this out more. the denizens of Gianstep need some sort of distraction from their daily lives.
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>>85865971
LMAO look at all the shit we've written for this setting and GRRM still can't fucking finish Winds of Winter.
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>>85924523
The orcs of Ingurland play kickball, an extremely violent and deadly not!football/rugby/boxing to determine who the next king will be
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>>85925655
I'm thinking of writing something about the Mossovoian Bone Dome, but right now I can't think of anything beyond what's been said already.
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I want to do some writing on the Knightlands, but I have one problem: how to do it without breaking the tech level of the setting. Especially the airship would be something everyone would want to copy and use. Perhaps it can be magical in nature with the runes or something lost to time?
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>>85925891
>Airships
Yeah, that does break the setting a bit. Maybe instead of the knightlands being able to build many, the kingdom has a singular airship, made by an unknown craftsman with a strange mix of alchemy and magic. And noone else has managed to replicate it since. Thus, it is use very sparingly, since the kingdom is only able to repair it, and not replicate it. And the mercenaries want this to be the only one of its kind, thus no alchemist or scientist is able to take a look at its inner workings.

And even as it is, it's not a game changer, since it's slow enough to be a massive target in case of a war.
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A question I stole from the other thread but I think it's quite interesting. What does the music of each of the giantstep nations sound like, when do they play it and what instruments do they play?
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>>85925891
I'm the guy who wrote about the Knightlands a while ago. I had the Airship from Morrowind: Bloodmoon in my mind when writing it. Perhaps it could be a product of some long lost tech that the scholars and the mercenaries were able to pierce together.
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>>85926740
Pretty sure Grobianists play the butt-trumped on special occasions like during a coronation ceremony for instance
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>>85925891
The Rats of Lunden and the Automaton republic already have steam power. It fits the tech setting for a few nations here and there to have late 1700s early 1800s tech.
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>>85924447
I think we have more than enough of each now, we just need to organize them, flesh them out, and provide justification on why there is more than 13.

>>85925891
>>85925932
>>85926872
There is only one airship, so I assume it is one that was in pretty good shape and that the mages barely managed to get working, but are a long ways off from being able to build new ones or even repair others that aren't in as good shape.
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>>85927544
do we? I think there is a page on the wiki for them but it's mostly empty
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>>85927537
The ratfolk are insane and unable to use their tech for anything useful. Also no one takes them seriously, and any technological advances are seen as magic, which probably a lot of it is.

Not sure why an anon thought giving magical golems advanced tech was a good idea, they are plenty OP already. Maybe their tech is largely magical in nature, and only has some aesthetic resemblance to steam technology.

>>85927551
Yeah, there are many that have been proposed but never added to any list.
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BESTIARY THING
>Red-spotted Blastfish
Its a fish that explodes when eaten. Its flesh reacts to chemicals in mammal saliva.
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>>85918363

>Economy
Waldemaria's economy is based around agriculture. They mostly cultivate pumpkins, wheat, potatoes and corn. Trade mostly occurs between them and the various races of the lands behind the great hedge, as well as with the people of the land of the fake humans. Waldemaria had long benefited from trade with Felovik and Zapalovah, but the incursion of the Vzdoruye into their northern lands greatly jeopardized these trade routes.

>Religion and Culture

The Waldemarians worship a deity known as Queveron, also known as the Father of the Earth. He takes the form of a centaur, with the lower half of a horse, and the upper body of a human; half male and half female. The Waldemarians credit him with the creation and the shaping of the world. Every equinox, the Westerlings throw a huge feast in the name of Queveron, celebrating the harvests of old and new alike.

Horse riding is a big part of Waldemarian culture. Every adult male is required to ride a horse, as per tradition. In the days where Waldemaria was splintered into many tribes, no man could hold power for long if it was found out that he could no longer ride. Horse races through the plains and forests of Waldemaria is a common form of entertainment.

Despite this clear adoration and respect for horses, however, Waldemarians have no qualms about eating horse meat as part of their culinary tradition.

>Military

A large part of Waldemaria's military is comprised of cavalry. Cavalry units are known as "Centaurs". They wield long lances and are lightly armored, unlike their infantry counterparts. Waldemaria also uses archers in their army.

After the Kingdom fell, many villagers and townspeople felt the need to defend themselves instead of relying on protection by the armies. As a result of this, most peasants and women were trained by knights and other lords with fighting expertise, with much of the common folk adopting a warrior culture over time.
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>>85927670
The point isn't how competent the Rats are, the point is that dirgibles aren't off base for the tech level of the setting.

Technology isn't a monolith around an environment. Different places will have more or less advanced technology.
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>>85928264
There's a big difference between 18th century air balloons and dirigibles. I can see air balloons being around in the most technically developed nations, but there's no way a dirigible, a vehicle much bigger, faster and with many more capabilities, is as widespread without breaking the power balance.
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>>85928303
It's a setting, not a game in which we have to power scale the abilities of each faction to each other.

If the setting is used for campaigns the difficulty level therein is up to the GM and the players.

But the point is moot anyway since the Airship was salvaged and repaired, Megas XLR style, they don't have the ability to mass produce them.

>The excavations and research of the lost technology of the Brassmen was going at marvelous speed for the Archelogical Society. They managed to recreate replicas of the automatons that used to serve the Brassmen (although, not quite managing to bring them to life) as well as replicate certain other inventions, such as rapid-firing crossbows, ventilation systems and even an enchant airship made out of Brass, on which the scholars still use in their travels.
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>>85928768
Fair enough. Still, maybe we should explain how and why the major powers haven't tried to appropiate the vehicle for themselves.
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>>85929398
Its a good story hook, various factions hunting after the mcguffin superweapon, Ben 10 style.
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>>85928768
>It's a setting, not a game in which we have to power scale the abilities of each faction to each other.
But we have generally agreed in the past that max technology is around Renaissance levels except for a few isolated examples.

Back in the Autia setting, we had a similar agreement, but then people kept powerwanking their favorite nations, and adding "technological breakthroughs" that were in some cases more advanced than even modern technology, and the setting stopped making sense after a while because previously "modern" nations were now centuries behind the tech curve for no particular reason other than their lore wasn't updated as frequently. Not to mention some people were still writing like it was a Renaissance setting, while others were treating it like a WWI-ish setting.

So long story short we should be very careful around adding new tech, though a magic airship left over from a previous era is fine if it can't be replicated.
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>>85926872
pic rel
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>>85930392
so it's a combination of magic and ancient technology?
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>>85929693
Should we make a list of technological limits for the setting? It would have to be about tech in CY, and have the exceptions of the Star People and Luden. Also, random magitech lying discovered used by ancient and unknown people should be limited as well, but that's easy as long as they are not too gamebreaking and are irreplicateable.
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>>85922723
>Art: Jari Leliveld
>The Twin Crowns
When Sam’s fleet was spotted off the coast of the Sea of Merchants, the sieging forces of Aetia prepared to welcome what they thought was their relief. Instead, the fleet, who had been stocking on provisions from coastal towns, quickly routed the tired besieging army and shared their supplies with the Marare.

On that day, the captain changed history. As Samuel the White, they crowned Hēnare the Defender of the Faith and as Samantha the Black, they crowned Hēnare Lord of the Seas. At the time, the office now known as “The Azan Emperor” was a collection of several titles duties and powers that had been consolidated in one person since the middle of the first dynasty.

Giving these titles to Hēnare gave her the mandate to protect the besieged churches and the nominal authority to command ships to do so but also formally established a rival to the Emporer’s (on paper) supremacy.

>The Last Crusade
Traveling North from Aetia, The Fleet traveled from province to province, taking pledges of loyalty from the local nobility. The Empire was made by annexing many formerly independent states, and by this time, local titles and monarchies were still in use. With the Emperor's power so weak, the various Erregeas, Mpanjakas, and Konungis of the empire had de facto independence so when The Fleet arrived and demanded loyalty, many bent the knee. They assumed one figurehead monarch was no different than another and sided with the claimant with the navy at their doors.

By the summer of that year, the whole Ardennes Coast saw Hēnare as their Empress and the Zamindar of Essakor was preparing a counterattack.
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bump
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>>85927551
As long as they are 13 I'm fine with it
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>>85933015
I want to add this to the wiki, but since this is a very specific part of the history of Azan, should it be its own page? Or should we add it to the Azan page as a different paragraph in the history part?
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>>85928264
Maybe we can write something like "the ludenites tried to build a similar structure as a request from a kingdom, but the balloon exploded in mid air. They didn't receive any requests after that."
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Where is the lore map?
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Here I have the last bit of Nogar lore. I'll see what other nation I can write about tomorrow.

>Religion
Historically, religion has been a major part of the identity of Nogar. Its beliefs and cults date from the days before the Khenomeric annexation, and it was the push against the magoclergy’s theological imposition what initially coalesced the first elements of nogarese identity aside from the empire. It was also the union between the monarchy and the nogarese church that avoided a civil conflict to begin after the independence. Nowadays, however, the Nogarese Church has fallen considerably in its prestige and power. The humiliation of the monarchy after the war with the gnoll affected the Nogarese Church as well, and ever since then the growing cities are freeing themselves from ecclesiastical influence. That is not to say nogarese society is any less religious, though. They are still very loyal to their ancient beliefs and gods, but more and more the population are pushing for a breakup with the religious authorities, with revolutionary acts such as organizing rituals without any anointed priest or questioning the nature of certain dogmas.

They worship the Great Spirit Animals of Nogar: the White Wolf, the Grey Pelican, the Blue Turtle and the Green Snake. The Church of Nogar claim these godlike spirits have protected the lands of Nogar from ancient times, and they represent different aspects of nogarese society and culture. The nogarese cult is a highly localized worship, and while Nogar has tried to proselytize other lands in the past (particularly Drunigzar back when it was part of Nogar), it has never stuck, and quickly disappeared after nogarese efforts went away. After the gnoll invasion, the priests of Nogar say that the Four Great Spirits will take form and help destroy the gnoll menace from Giantstep, but this cries for a religious crusade are seemingly drowned in the context of civil discussion about the future of the country.
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>>85937405
>Foreign Relations

Nogar was one of the most important nations in the southeast of Giantstep for centuries, but after their defeat by the gnoll, their influence has been reduced drastically. As such, Nogar has tried to establish ties to any nation that has any kind of grudge against the gnoll, trying to lead some sort of confederacy in case that the gnoll began invading again. However, after the rise of “The Nameless” as Gnoll Emperor, Nogar’s policies to isolate the gnoll are less and less effective each year, seeing as the gnolls’ own policies to open themselves up are very slowly getting to the neighboring nations. The anti-gnoll coalition still stands, though, with the Ra and the Setlovian werewolves being the main allies, but since the treaties between Drunigzar and the Gnoll Empire became public, more nations have been less willing to cooperate against the gnolls. This is especially true for the great powers of the northeast, since simple distance keeps them away from the gnolls, and their piratical raids are not particularly hard to defend against by professional navies, gnolls being notoriously bad sailors.

Suffice to say, Nogarese relations with the Gnoll Empire are non-existent. Since the war was never declared over by any of the parties, it is technically still going, though no battle has taken place since the gnoll’s withdrawal to the lands of the crabmen. They are extraordinarily violent against any kind of gnoll, capturing many during their raids to Old Nogar or against the piratic gnoll incursions. They are then executed publicly and in a most violent way.
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>>85937693
The relations between Nogar and Drunigzar are complicated, to say the least. On the one hand, Drunigzar has greatly benefited from the fall of Nogar. Many nogarese moved north to protect themselves from the invasion, and many of them made fortunes during Drunigzar’s economic expansion, while the rest of Nogar suffered in the war. Drunigzar’s colonial expansion is also a point of contention, since nogarese authorities fear that Drunigzar will one day end up absorbing the lands of Old Nogar before them, and have stated in no certain terms that any attempts to do so will end up in war. However, Nogar’s biggest point of contention with Drunigzar is that the drunig are one of the few allies the Gnoll Empire has. While Drunigzar stopped selling (publicly) ships to the gnoll, that hasn’t stopped them from other kinds of trade, and the addition of gnolls to the drunig military is seen as an incredibly insulting and insane move. On the other hand, Drunigzar is also the main trading partner Nogar has, and since the fall of the nogarese economy, they cannot afford cutting ties with their northern neighbor. The historical ties between Nogar and Drunigzar are also important, both nations sharing the same language, but more and more their cultures are becoming more different. At this moment, the nogarese army is still considered stronger than the drunig’s armies, but war is kept at bay by the Drunig Navy’s massive superiority in ships, speed, weapons and tonnage, but also by the chance the Gnoll Empire would decide to help their allies, entering a war in three fronts they’ surely lose.
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>>85936073
It would go in the history section of the empire page I think
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More like /tg/ makes a seething.
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>>85937115
It's basically this, but Hereby, Nogar and Waldemaria are also green.
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>>85928110
>Demographics

Humans

The majority of Waldemaria is inhabited by humans that are known as "Westerlings". Other humans include ambassadors and merchants from Zapalovah, as well as crusaders from the Laurentian Strongholds. The Vzdoruye and their undead minions sometimes roam the lands of Waldemaria, but are often repelled by the natives.

Non Humans

Fearsome were-creatures roam the lands around the Harpies Peak, and often make the trek west towards the lands behind the hedge. Hobbit, Wood Elven and "Fake Human" merchants occasionally make their way towards Waldemaria, although this commotion has slowed down after the conflicts with Mossovoy arose. There are some villages in the western border of Waldemaria that are mostly populated by hobbit families. Manskin Ogres were traditionally employed as mercenaries, and some are still found in Waldemaria today.
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>>85940141
>Foreign Relations

Mossovoy - Waldemaria and the dark sorcerer lords of Mossovoy have been at war for almost two centuries now. What were initially tensions turned to small conflicts, and what were small conflicts turned to full scale war, which led to the fall of the Kingdom. Even though the war is now at a dormant stage thanks to the intervention by the Laurentian Crusade, the Waldemarians have developed a zealous hatred of all things undead and magical.

Zapalovah Republic - Zapalovah and Waldemaria once were rivals in the immediate region for infuence in their neighbors. Despite that, there has never been a full-scale war between the two, and trade was always common. Nowadays, trade has been disrupted somewhat by the presence of Mossovoy, although Zapalovah often assists Waldemaria against the Vzdoruye, given that they are also in a proxy war against the latter.

Laurentian Crusade Strongholds - Many Waldemarians fled east in order to join the crusade against the Vzdoruye, and many of those crusaders in return made their way to Waldemaria, in order to protect the Westerlings from the necromancers. Even though the crusade has slowed down in recent years, many crusaders still patrol the lands of Waldemaria and garrison their forts in hopes that they'll be able to rid the world of the Vzdoruye for good.

Land of the Windmills - Trade between these lands was common back in the day, as Waldemarians had to ride east in order to avoid crossing the Splinter Pass. In fact, many Windmill cities were built and populated by Waldemarians. Nowadays, some people of the Land of the Windmills have joined the cause of Lorentz and took arms in his crusade against Mossovoy.

Sniden - Many of the humans that make up Sniden's population have common ancestors with the Waldemarians. Despite that, interactions between the two are rare, and Waldemarians know better than to venture in this strange place.
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>>85940311
Petty Manogre Kingdoms - In ancient times, there used to be conflict between the Manskin Ogres and the Westerlings, because the latter wanted to expand their dominion. These conflicts were inconclusive, and the humans settled on being given tribute by the Manogres once per year, as well as establishing a petty alliance. In modern days, Manogres are usually used as mercenaries by the Waldemarians thanks to their brutish strength.

Elfwood - Some Westerling tribes had fought in the past against the Wood Elves of Elfwood, after they were done fighting the Manskin Ogres. Many bloody battles were fought between the humans and their manogre allies against the Wood Elves, with the westerlings' conquering being halted at that point. Nowadays, interactions between the two nations are rare, with the Wood Elves not bothering to help the Waldemarians against the Vzdoruye.

Lands behind the Hedge and the Fake Humans - Common trade partners of Waldemaria. Many fake humans and hobbits made their way towards the Laurentian Strongholds in order to enlist for the crusade, and subsequently found themselves fighting the Vzdoruye in Waldemaria.

Harpies Peak - Locals know well to avoid this place at all costs. The local werebeasts are more interested in fighting against the hobbits and the other little people of the west, but Waldemarians have learned to defend themselves against these cultists. Lately, the Harpies Peak cultists have gotten bolder and bolder, and there's been talks of peasants arming themselves with the help of Zapalovahns and some Crusaders, in order to take the fight to the cultists' base.
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>>85940039
What is lacking in the Gnoll Empire?
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>>85940039
>>85940039
Here are all of the nations/societies that are still lacking according to this map. Not counting the Giantstep continent yet, since there are a lot of those still lacking, and we can finish the smaller ones first.

>Scimitarian
-Blesire States
-Etera
-Lands of Athassel
-Scarred Phantoms

>Zemyland
-Rognarey
-New Hyperborea
-Shelkvidur
-Kingdom of the Crimson Queen
-Kingdom of Copper
-Pondlings
-Alltaf Tribes
-Kentgorod

>Littlestep
-Woodcutter Cities
-Kingdom of Poker
-Fyrd
-Dreaded Wharf
-Kunt
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>>85941278
Also, not all of those need the same degree of lore. Some could get by with a bit more than what there is in the wiki, and some need a lot more.
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>>85941278
I'd say the Scimitarian and Zemyland nations should be prioritized first, so we get closer to having the entirety of these regions fleshed out.
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>>85941278
thanks!
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>>85940039
The map needs to have the color key on it. I don't know what the colors mean
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>>85943182
Green is that the lore is very complete. Orange is that the lore still needs some stuff. Non circled ones are the one that need to be fully developed.
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What are the rules for necromancy?
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>Kingdom of the Crimson Queen

>History:

Prior to the arrival of the invaders from Greater Elanxa, this region was considered to be Hyperborean territory, but it also had a very large fey presence, centered around two Faerie Lords, Auntie Heidi and The Wolf. The Zemylanders were able to defeat the local Hyperborean lords, but were never able to defeat the Faerie Lords, so eventually came to an unspoken truce with them instead.

The region became known as the Kingdom of Amber, and was the poorest of the Zemylander kingdoms. Most of the colonists came from the Orange Marquissates or the Woodcutter Cities instead of Greater Elanxa, and many of the Hyperboreans stayed in the area too, creating a mix of cultures that was only really Zemylander in the eyes of non-Zemylanders.

Due to the magicks of Auntie Heidi, the Zemylander methods of magically locating valuable minerals did not work, nor was the land well suited for agriculture, and as a result, the human population was mostly hunters and isolated homesteaders. The position of monarch changed hands often, and lacking a source of wealth (and often undermined by the fey) the kings and queens were rarely able to impose any real power. Sometimes the throne was simply left empty when no one credible could be found to fill it.

In recent times though, an unusual change has occurred in the kingdom.

A woman named Wilhilma Grimm, AKA the Red Huntress, gained much fame as a hunter of monsters and murderous fey, particularly the direwolf and werewolf servants of The Wolf. Following her slaying of a powerful creature known as the Alpha Wolf, she received a number of boons from The Wolf, in keeping with his brutal philosophy. Around the same time she also forged an alliance with Auntie Heidi by unknown means, giving her access to the services of the redcaps as well.
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>>85947006

With the backing of the two Faerie Lords, it wasn’t too difficult for Wilhilma to convince the scattered hunters and homesteaders of the realm to make her their queen (the throne was empty at the time).

>Government:

Wilhilma may be queen, but the humans of the (newly named) Kingdom of the Crimson Queen barely have a government, so she is more like a spokesperson and a military commander than the head of a functioning state. Her capital is the traditional seat of power, Hassenpflug, a large coastal town with a modest sized, poorly maintained castle.

The two Faerie Lords fill a similar role for their respective peoples. In theory both are subservient to the queen, but they are powerful, erratic beings, and the nature of the alliance between the three remains poorly understood.

>Economy:

The human population is scattered across countless homesteads, hunter’s shacks, fishing hamlets, and a few logging camps, quarries, and coastal towns. They are self-sufficient, but have little to trade with foreigners.

The fey followers of The Wolf are even more primitive, living barely a step up from beasts.

Most of what little wealth the nation has comes from the redcaps and other servants of Auntie Heigi, who operate a few secretive mines and are also adept at crafting magical devices like wands. However, the redcaps are secretive and only a few foreigners have the knowledge and the means to reach their well hidden lairs in order to barter.

>Foreign Relations:

Zemylander Realms (Gold, Silver, Copper, Platinum, Rust) – Many Zemylanders don’t see the humans of Crimson as being real Zemylanders due to their mixed origins, but since everyone else in Zemyland does see them as Zemylanders, they often find common causes with other Zemylander nations. They tend to get along best with Copper, who are also of mixed origins.
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>>85947017

Aine Saevherne – The snow elves see the human inhabitants of the Crimson Kingdom as being Zemylanders, though snow elves are rare in western Zemyland so this view has little practical impact.

Hyberborea and Alltaf – Many humans in the Crimson Kingdom have at least some Hyperborean ancestry, so they have little of the colonial attitudes common in Platinum. The border with the Alltaf is vague and unenforced, and Alltaf tribes can be found deep within the Crimson Realm.

Corteau Canyon – The Nerim/Nemir Tribals rarely enter the Crimson Kingdom, or vice versa, the two seem content to ignore each other.

>Geography:

Most of the region is covered with dense pine forest, though the north edge and the mountain foothills to the east are empty tundra instead.

The forest is divided into many regions like “The Dark Forest”, “The Iron Oak Forest”, etc.

>Demographics:

Humans – The humans of the region come from a mix of Zemylander, Hyperborean, Marquisate, and Woodcutter origins. Some have a bit of fey blood as well. Compared to the other Zemylander nations, they are often seen as semi-feral woodsmen.

Redcaps – A fey race found elsewhere, but very prominent here, they resemble the offspring of various goblin and gnome subraces and can be quite diverse in appearance. They generally serve Auntie Heidi, and some have been lent to the Crimson Queen to form the backbone of her standing army.

Werewolves – Few in number, but individually dangerous. Although the curse can theoretically be spread quite quickly, The Wolf only accept the strongest and most cunning into his ranks, so most werewolves in the Crimson Kingdom are hereditary.

Other Fey – Hags, vodyanoi, sirins, balachko, and chorts sometimes serve Auntie Heidi. There are also a few arctic merfolk, pondlings, and rusalka near the coast.

Trolls – Like elsewhere in Zemyland, there are several varieties of troll in the Crimson Kingdom, most of whom are barely sentient.
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>>85947022

>Religion:

Few trained priests are found in the realm, and those that do mostly stick to the coast, therefore humans worship an odd mix of Zemylander, fey, Hyperborean, and southern gods.

Of the Zemylander Pantheon, Soshotnik, Zverukitel, and Mirslava are most common.

Many also pay homage to The Wolf, Auntie Heigi, the snow elf/Hyperborean goddess Shiora/Bythol, and the Hyperborean god known as The Creator.

Religious rites are mostly limited to prayers and offerings at homemade shrines. Due to isolation, many in remote areas have made up religious traditions that are barely recognizable to foreigners.

The fey are mostly split between followers of Auntie Heidi and The Wolf.

The Wolf is a harsh master who values almost nothing other than hunting ability, and whose followers are barely more than animals.

Auntie Heidi is a hag of unusual power who rules with bargains and threats. She is popular with the redcaps for her magical knowledge, while others follow her instructions due to a mix of fear and promise of material gain.

>Military:

The Crimson Queen’s alliance with the two Faerie Lords has granted her an army of sorts.

Auntie Heigi has provided her with several clans of redcap, who fight as infantry, skirmishers, and magic users.

The Wolf has provided some dire wolves, which are ridden by herself and a few key allies, forming a knightly order of sorts.
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>>85866052
>Hey why's there a giant handprint in the middle of that map?
>squints
>"Giant Handprint Desert"
>Oh.
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How common is magic in this setting?
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>>85948612
Depend on the area.
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>>85939249
based
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Mossovoy Foreign Relations

>Waldemaria

The Vzdoruye and the horse lords of Waldemaria have been at war for almost two centuries now. What were initially tensions turned to small conflicts, and what were small conflicts turned to full scale war, which led to the fall of the Kingdom. Even though the war is now at a dormant stage thanks to the intervention by the Laurentian Crusade, the Vzdoruye still believe they can prevail. Unlike what the Westerlings might think, Mossovoy does not intend to wipe them out, but instead they plan on incorporating them into their realm and instating the worship of Zanzarah as the head religion.

>Laurentian Crusade Strongholds

The Knights of Lorentz have been waging their crusade against Mossovoy ever since Cnayz Artyom took arms against them, in the "Battle of the Red Snow", when Waldemaria and the mercenaries were crushed. Even though the crusade has slowed down now, the Vzdoruye are ever so cautious about their eastern border with the Laurentian Strongholds, and have increased their patrols in order to halt any reinforcements coming through.

>Zapalovah Republic

There is deep hatred between the two groups, as the Vzdoruye were exiled from Zapalovah a long time ago thanks to their beliefs and practices. Zapalovah financed and reinforced large part of the Laurentian Crusade, as well as enemies of Mossovoy, such as Waldemaria and the Land of the Windmills. Zapalovah aims to completely destroy Mossovoy, while the Vzdoruye's end goal is to enact revenge upon the Zapalovahn magisters and take control of the country for themselves.
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>>85951358
>Sniden

The Vzdoruye are the only foreigners that ever get to deal with the weird people of Sniden and their God Emperor. This is due to a fever dream that occured to Pora Mirlat, Pridvestnik of Mossovoy, in which the God Emperor Adonis appeared to save humanity from a great evil. The Vzdoruye treated this fever dream as prophecy, and since then they have tried to appease the God Emperor, supplying him with rhodans of his choice, seeing him as "Zanzarah's Messenger".

>Land of the Windmills

This place was Mossovoy's primary target for raids and target practice for their undead legions. This was due to the necromancers needing to pass throgh these lands in order to reach the coveted Cursed Battlefield, as the trek through the splinter pass of the Glass Mountains was deemed too treacherous. For that reason, the people of the Land of the Windmills hold deep hatred for the dark sorcerers and their undead minions, and were one of the first people to join the crusade against them. Nowadays, these raids have been all but stopped thanks to the presence of the Laurentian strongholds.

>Cursed Battlefield

The Cursed Battlefield is the main source of Mossovoy's bodies for their undead legions. It's there where the Vzdoruye managed to resurrect the mighty giants. The necromancers use their magic in order to shield themselves from the noxious gases of the battlefield, but even then they don't spend longer than they have to in these cursed lands, in part due to the Necromancer's presence in the underground castle below.

These incursions into the Cursed Battlefield have gotten harder and harder lately, thanks to the Laurentian Stronghold's presence in the east. Now, the Vzdoruye have to go through the treacherous Glass Mountains. Only the toughest and most experienced necromancers are tasked with making this journey, and not all make it back to Mossovoy.
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>>85941278
>Kentgorod
I'm calling dibs on kentgoros, I'll write something abou it tomorrow.
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>>85925891
go for it, I think it's one of the most interesting nations of this setting
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What makes each of the major deserts different?
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>>85947006
>>85947017
>>85947022
>>85947031
nice
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>>85947031
>Aunt Heidi's Carriage
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Is there a list of magical artifacts and weapons?
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>>85958423
the crimson queen betrayed her father who isn't exactly jesus but still
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>>85958679
There are very few special items described for the setting, for some reason.
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>>85947006
>>85947017
>>85947022
>>85947031
>Aunt Heigi (youth form)
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>>85958871
>Aunt Heigi (true form)
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>>85947031
>Dark Forest Dire Wolf
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>>85959453
speaking of sabre tooths, are there any in this setting?
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>>85960493
Maybe in Zemyland, there's a lot of ice age stuff there.
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>>85959453
>dire wolf in picrel
Those are just regular sized wolves in the dark forest. Alphas can reach fenriz wolve proportions.
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The Scatomancer wiki page is better than she has any right to be.
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>>85947022
>dark forest werewolf variant
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I wrote a bit about Kentgorod. It's not much, but I'm not sure if it needs a lot of lore.

>The lost city in the north

The town of Kentgorod is a place as frozen in time as the great glaciers that surround it. Seemingly immune to the march of the seasons, Kentgorod is one of the oldest inhabited places in all Zemyland. And further from it being a nation that has grown in power and prestige over the millennia, Kentgorod stays as modest and inward as it has always been. We do not know when was that strip of land inhabited for the first time or why, and not even the strange ruins around the town shed any light about this matter, but it does not bother the locals. It is said that many people who want to leave their lives behind and never go back march towards Kentgorod. The two known routes to reach the town are through the near suicidal ways of the inner zemylander continent, crossing the Corteau Canyon and the White Frost Tundra to the valleys between the White Mountains and the Perpetual Frost Peaks, or the certainly suicidal route through the sea. Both routes are well known by the both the snow elves and hyperboreans, who have had extensive dealings with the kentgorodians in the past, but as they will always tell you, the people of Kentgorod prefer to be left alone.
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>>85962066
Many historians that have travelled to the arctic town have marveled at the age of some of its ruined buildings, citing that many of those ruins may be thousands of years old. The locals, however, shrug about hearing those facts, seemingly only interested in the present, never the past or the future. Indeed, for as much as some of the ruins of the port town may fascinate the outsiders, the inhabitants of Kentgorod live in pretty much the same houses their forbearers build in times immemorial, repaired over and over again.

The one element that brings pride to the kentgorodians are the piles and piles of bones left at the edges of the city. Indeed, thousands of giant skeletons lay in mountains near the feet of the glaciers, left there after the kentgorodian whalers have ripped from their carcasses all meat, skin and oils they can use. The range of species that can be found in these bone piles has attracted many experts and bone collectors, usually with the intent of buying some of the rarer remnants for collections and museums elsewhere in the world. However, only rarely they will sell their prizes to strangers, and will always reject the outsiders’ money.
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>>85962108
>The Monster Hunters

Kentgorod is at the furthest point north in Zemyland, surrounded by great glaciers hundreds of meters tall. Harsh winters are a constant, with liquid water being a commodity. The sunlight brings no heat, and the night brings only powerful winds and freezing storms. There is no vegetation there, and the few lichen and fungi that can be obtained are grown in underground tunnels. Thus, the only source of nourishment that can be found is the sea. As such, the kentgorodians have dedicated all their efforts to master all the ways of seafaring. However, the northernmost parts of the Sea of Wraiths is filled to the brim with some of the most horrible monsters in all of the world’s seas. Monstrous creatures with unimaginable shapes and sizes thrive in the area, eating other terrifying creatures and making even the biggest ship that dares sailing there nothing more but a quick grub. The people of Kentgorod have spent millennia hunting those monsters, and thriving against all odds. The hardened kentgorodians sail in great ships made out of carefully chosen bones, both light and resistant, submersed in oils to make it float better. The sails and ropes are made out of leathers and fish scales. All this makes kentgorodian ships unique in all Giantstep. Usually a sighting of a kentgorodian monster hunter ship is considered, by sailors from all the world, as a bad omen, since that means a sea monster is nearby.
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>>85962116
kinda sounds comfy, in a strange way
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>>85964295
reminds me of Eastwatch by the Sea
>>
>>85962116
>The White Whale

The kentgorodians have many legends about the White Whale. This particular entity is said to eat apex monsters, and only emerge to breath once every century. Kentgorodians used to launch massive expeditions to hunt down this king of the sea, but none have returned victorious. The luckier ones got back to port bruised and with the ships barely holding on. The unluckier ones never came back. After so many failed attempts, the population began worshiping the White Whale as a great deity, the Spirit of the Sea itself. Ivory sculpts of the being decorate the insides of every kentgorodian home, and paintings of the White Whale are added to every ship in cinder and soot. That doesn’t mean the kentgorodians won’t try to hunt the creature, however. Now more than ever, the kentgorodians search all corners of the Sea of Wraiths for a clue of where the White Whale will appear next: krakens bitten in half, sea snakes with their tales chopped off… any remnants of floating meat left alone by the denizens of the sea means that the creature that did it command the instinctual respect and fear of them all. And only one being can do that. The very few times they locate the White Whale, all young are made to participate in the hunts, as a rare opportunity to show their courage. Even if an entire generation doesn’t come back, the kentgorodians believe this hunts will bring distinction and good look in future hunts.
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SonQo Temples
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>>85966635
i love big people statues
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>>85966635
Is that area supposed to be rainforest?
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>>85966635
It's all about centipedes, anon.
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>>85947006
So where does this fit the zemyland timeline?
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>>85972329
Added the Crimson Queen lore.
>>
more like /tg/ makes a seething
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>>85971656
jesus christ



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