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File: dreaded legfish.jpg (1004 KB, 1500x1125)
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The Dreaded Legfish edition.

>What is this?
/TG/ MAKES A GAME.
What started as a simple political compass chart about a (completely made up) Journey to the Center of the Earth-style wargame has morphed into a (for real this time) Vernian-hellscape wargame.
Its an ~1870s era, Jules Verne pre-war scifi inspired underground eldritch hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, but is far from completion

Currently there exist 3 versions of the rules:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, almost ready for playtesting, unified document is in the works
>4e - slowly developed by multiple anons, almost ready for playtesting, rules present in the doc
>Playtests any day now!

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Contribute if you have ideas. Give feedback on contributions if you don't.

THE OLD ONE
>>89297989
>>
File: RULESv1.pdf (346 KB, PDF)
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>TL;DR Doc (WIP) - This needs a bit more fleshing out
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
> Lore Doc
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>1e Doc (NOW WITH STATS!)
Click the pic
> ?4e? Rules Doc
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
> Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
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REJECT MODERNITY
EMBRACE GORG
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REJECT MODERNITY
EMBRACE ETERNITY
>>
Has anyone been writing down any of the recent lore? There's been a few developments posted in the threads, I don't know if they've been archived or put in the docs.
>>
>>89382531
The docs are usually kept up to date but it doesn't hurt to double check.
>>
JUMP MAN DOES NOT EXIST
JUMP MAN IS NOT A REAL UNIT
DO NOT BELIEVE THE JUMP MAN LIES
STOP BRINGING JUMP MAN TO TOURNEYS AND EXPECTING TO PLAY HIM
JUMP MAN IS FAKE
>>
>>89382813
Napoleon can play all units
Nothing says he can't play Jump Man
Jump Man is a legal unit.
>>
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Malcolm?
Yes, I saw him once.
No, I shouldn't say that...
In the darkness, you only ever see his aura...
that damned aura... bright enough to make your eyes burn... to make you cry...

Malcolm?
Yeah. I think I saw him, that one time...
>>
>>89382867
>Those eyes
>That sword
>That impeccable Jawline
Yeah, I'd let Malcom fuck me, and anyone who acts otherwise is a liar
>>
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I also did a version with a crown.
I think I like this one better, honestly. Did both anyways, just in case.
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Only a few left.
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>>89382867
>>89382908
ALBA GU BRATH
HAIL THE RIGHTFUL HIGHLAND KING
>>
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>>89382908
Oh wow that is just beyond awesome.
Did a small reference chart for the melee process in 2e. Will add it to the new version of the pdf once I post it.
>>
>>89382813
Its posts like these that will get me to make Jump Man into an OP unit in the starting Merc book, just saying.
>>
>>89382908
Very nice. Love your work on all of these anon.
>>
>>89382943
Got any thoughts on the remaining ones?
>>
>>89384211
Other than just copying the 'jaks provided, none yet. I usually try to go beyond that though. We'll see.
>>
bump
Does anyone have a list of era-appropriate weapons that could be used for equipment tables? There's always Wikipedia, but it would be easier if we had a loose list we could pull from
>>
A HYPERBOREAN goes for a walk.
>>
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>>89382867
>>89382908
In my opinion, this is hands down your best work. Not to say the other portraits aren't good or anything.
>>
So, let me see if I've got this right:
>Going down layers strips parts of your being away, making you more caricatured sort of
>This is because going down the layers is like time travel, and it's making you from what you were into what you will be remembered as
>Husks happen because most people are remembered as corpses and not much else
Then, if this is what's happening, the reason that the Modern Major Generals are all similar units even if they're different people, is that when they're stripped to their barest essence, all people remember about them is not the men they were, but the Gilbert and Sullivan song.
>>
>>89388743
Maybe as the reverse of this, you could justify generals gaining random skills during campaigns by saying that the future made shit up about them and it stuck?
>>
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>>89386447
Here.
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>>89388796
That's an interesting idea, honestly. Maybe by fulfilling certain conditions that end up building their legend?
>>
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>>89388743
Reminder: The Gano-Ducksworth and Beauchamp Onion theories are heresy made up by the Devil to mislead Good Christian Men away from the path ordained by The Lord.
>>
>>89389273
>Reminder: The Gano-Ducksworth and Beauchamp Onion theories are heresy made up by the Devil to mislead Good Christian Men away from the path ordained by The Lord.
HAIL and AMEN.
>>
>>89388743
Honestly, the whole "Becoming memory" thing is totally unique to the point of being a main feature of the setting.
even though the gano-ducksworth is total crocpot
>>
>There are no Gods, its just the call of our future selves pulling us into the abyss
>The reason "Prophecies" are gifted to the factions who live the deepest, is because they are closest to the memory fields. They literally live through multiple times, their present selves viewing how they will be remembered, and using that knowledge to improve their own futures.
>There is no Deep. Its all the same. The beginning is the end is the beginning is the end is the beginning is the end is the beginning is the end is the beginning is the end is the end is the-
>>
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>>89389531
>There are no Gods, its just the call of our future selves
Wrong. We will become as Gods. If there is no God, we shall invent Him. We shall become Him. We shall become eternal.
>>
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Okay, this is stupid, but hear me out.
I've been considering an alternative rules that uses playing card hands instead of dice roles to resolve combat.
Just with a standard deck of 54 (jokers included) cards.

The details aren't worked out yet, but I'm feeling its much more strategic than just relying on random rolls.
Something like, each player has a hand of cards.
Attacks are settled by each player laying a set of cards face down (Number of cards dependant on Armour / Weapon damage?). Turn them face up at the same time, Wound severity determined by how many winning Suits / Rank the attacker has.

Still in the works. Seems fun. I know we're already far into development, but I just had the idea and wanted to explore it.
>>
>>89390373
It does seem kind of flavorful...
>>
>>89390491
It also heavily differentiates it from other dice-based wargames, which I like.
Again, still working out the details. The tough question is how many cards in hand each player gets, since they need to have cards to play for every unit they're attacking with.
>>
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>tfw the lemurians charge forward and leave their prophets exposed to the cowboy ambush
>tfw it was just as fortold and there was a counter ambush
>tfw the counter ambush was ambushed by more cowboys
I love how much I hate the idea of America being the sneaky slippery shooters that just shoots you from every possible angle
>>
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Did a very quick mockup.
Still have no clue how the card drawing, card playing, hand sizes etc. will be handled.

That said, I still really like this idea and want to explore it more.
>>
>>89390880
Interesting as it may be, I suggest we shelve it for the time being, until we design and test the dice-only system fully. Because then you also have to figure out how the abilities might interract with the cards etc., etc. That's a whole separate edition worthy kind of feature.
>>
>>89390954
I think I'm going to keep working on it.
What else is there to do before the playtests?
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>>89391035
Oh, by all means, I just think the implications of adding cards would call for revamping the whole system and that might require a thread-wide commitment.
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>>89391098
>Oh, by all means, I just think the implications of adding cards would call for revamping the whole system and that might require a thread-wide commitment.
Fine by me! I'm willing to put the time in myself to assemble all the systems. I think I can put together something very deep and strategic with this, much moreso than with mere dice.

>Ability costs based on suit / card values
is an initial thought.
>>
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Again, not proposing anything official. I'm totally for still playtesting and refining the dice system, just want to get this hammered out into a basic form while my mind is on the subject.

The thought with this is, as you play cards, both you and your opponent get more info on what is in the other's hand. What you learn determines your tactics during that turn. If you have a terrible hand, you play defensively and redraw for the next turn, for example. BUT, you only learn the quality of your hand relative to your opponent's hand part way through each Turn. Some kind of fog-of-war/tactics simulation going on with this idea.
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Traction Engine Update:
I've been a little lazy for the past few days, but I finally got my printer up and working so I can get scale patterns of all the parts I'm making.
Plasticard is weird stuff, but with a bit of polishing up and the end I think I can get the engine looking nice. Today I attached the boiler to a baseplate and created the firing deck structure. Here's a BSF guardsman for scale.
I think I'll start work on the Rear deck with the furnace tommorow, and then figure out how I can cut curves in this stuff.
>Captcha: AYY 4D
Is it trying to tell me that the construction of the engine is some sort of Lemurian plot?
>>
>>89391925
Fuckin' A bud, can't wait to see the final product.
Any idea for what colour scheme you're going to use?
>>
>>89392161
This is a British machine in lore, so maybe a solid red and white to match their uniforms? At least, before all the dents and dings started wrecking the paint.

That, or a more jury-rigged color scheme, all steel and wood style that shows it's a prototype. Both seem like a good choice to me.
>>
So, Lit anon here with a quick question.

What do the time fields in the fourth layer and lower look like? I didn't see a description in the saved threads, and it's mildly important for what I'd like to write.
>>
>>89392486
>What do the time fields in the fourth layer and lower look like?
That's a good point...
Seeing how the deep and time are some kind of distorted together, maybe they don't "Look" like anything at all?

But, if they do have visual characteristics, avoid aggressive bright colours. That's the realm of Hyperborea.
>>
>>89392486
You mean the temporal veil? I imagined it as a kind of grey aurora borealis, faintly glowing on the roof of the fourth layer. Though if it's not the temporal veil, what are you talking about?
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>>89391925
>Is it trying to tell me that the construction of the engine is some sort of Lemurian plot?
The coming of the titanium beast and its lungs of fire and steam has been long foretold.
All is according to the prophecy. This is pleasing to Us.
>>
>>89391925
Everything is a Lemurian plot. We just don't know when it will come to fruition.
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>>89394243
>Everything is a Lemurian plot.
Hi, Ozymandias.
Fix that hole in your head yet?
>>
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>>89392486
I think the initial idea was to write in time travel and time travelers as *always* coming out of whatever travel in the fourth layer, and are more or less stuck there. So that way it exists but it is entirely contained within a specific part of the setting.
Also, reading the entry on Doggerland, I came upon the mention of wyrms. We haven't mentioned wyrms. I feel wyrms are an important part of any subterrean fictional setting, don't you?
>>
>>89393671
Thought it was called time fields for some reason, and I can't find my earlier thoughts about why. Yeah though, that's the thing.
>>
LEG FISH
JUMP MAN
WHORELOCK
WITH THESE POWERS COMBINED....
>>
Quick evening bump
>>
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>>89394282
Death worms from Mongolian legend were suggested as 4th Layer fauna, they certainly fit the bill.
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>>89398771
We need to start looking into cooking up some NPC rules.
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>>89399770
True true.
Early mentions included some kind of random movement rules.
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>>89382908
Honestly I would keep the one without the crown, as Malcolm failed to unify the country he couldn't claim a crown or hold a ceremony to be crowned.
>>
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>>89382943
>strategos hyas
>a title, a title for cunts
>a real Kentarches proves his worth by killing someone, and never losing a fight in the training yard
>so that's why I still have my title of Kentarch
>they just use the title of strategos hyas as a formality, queerfolk lawmakers and their bureaucracy.
>but don't tell Vorentus that or I'll never hear the end of it
>>
>>89401131
Counterpoint: It's stylish.
>>
>>89401456
Malcolm do be a stylish individual...

perhaps its just a crown of shadow, manifesting on the rightful king where the metal crown was absent.
>>
>>89400920
How about
> NPC have an inactive and active state, starts inactive, and a Detection range value.
> Turns active if you attack them during your turn.
> At the end of both player's activation, if a player model is within an NPC model's Detection range, roll a Stealth (Skill vs Evasion face to face roll) for each player models. If a player fails his evasion roll or gets beaten, the NPC becomes Active and targets that model.
> After attacks have been resolved, scatter the remaining inactive NPCs. NPCs would have a d# value beside their normal movement stat to indicate how much they wander off each turn.
That could work for games that have 2-3 NPCs on the board without getting too heavy. For more *swarmy* NPCS we'd have to figure out something to resolve it faster, but it could be baked in those model's profiles.
>>
What's Malcolm's loadout? Just a claymore?
Currently cooking up his profile.
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>>89402070
I'd imagine something like "Claymore and Unholy Shadow"
>>
>>89402070
I imagine his role in combat, aside from as a leader, is to be some kind of avoidance tank. Cloaked in shadows, constantly backlit, dude's gotta be hard to get a bead on.
I want to say he has a big two-handed claymore (wielded one-handed thanks to his cryptid status giving him enhanced strength) and a targe. He probably fought with a rifle during the rebellion, but using traditional Scottish weaponry helps cement his status as a cultural hero.
>>
>>89401456
his hair is more stylish, plus there's too many guys already with wreathes or crowns. Him being without one makes him stand out, like Napoleon.
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>>89402266
I'd say since it fits with the scots using melee, he has an aura that gives -2 or debuffs to any ranged attack, forcing the opponent to get into melee or use AOE's just to actually wound him and units directly near to him.
>>
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>>89403156
>Malcome, the shadowy king debuffs ranged units and buffs melee units
>The Shapes in the Shadows, a unit that was supposed to be a fast moving ranged hunter, have been mostly untouched since the very first thread
What did the shapes show him? What did he learn from them? What did they learn from him?
>>
>>89403231
he slept within the deeper layers, and in his dream he witnessed the Shadow Kingdom, and the Naameless City. A land without light, without shape. and the serpent people who inhabited it, their eyes being the only luminescence in the streets and alleys.
>>
2E BRO
Could you post your rules doc again? Forgot to save it, want to review stuff for tomorrow.

Am I assembling my own army or will you have pre made armies ready?
>>
>>89404012
Sure, here we go.
You can assemble your own army I'll repost the books too. 150 Silver.
>>
>>89404242
>>
>>89404251
>>
>>89404242
You good to play tomorrow at about the same time as it is right now?
Maybe slightly later.
>>
>>89404482
I can do it at 10 EST (in 20 minutes), but we have to cap ourselves to 2~3 hours at most since I"m working in the morning. But I don't need much sleep to function, its fine with me.
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>>89404524
That works for me pretty perfectly.
>>
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For your consideration
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>>89405337
if I'm going to be honest, surface dwellers shouldn't be able to join a underworld character unless it's some mercenaries. It just feels weird. It's like the US national guard fighting for lord Cthulhu. It's so anti-thetical and contradictory. I could imagine iron age neanderthals and some lemurians, but straight up land walkers just willingly joining up with the eldritch shadow man without them being insane or...changed...just kinda confuses things to me.
>>
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>>89403231
>>89403346
>Malcolm enountered Jayanyati during his time in India, learned the truth of the Sepoys' Lemurian backing
>Brought the enchantress with him to Scotland after receiving visions of Hyperborea
>Started his rebellion, Jayanyati guided them with prophecies to fight the English
>Jayanyati was forced to descend into Agartha for some reason, Malcolmites began to falter without her guidance
>Malcolm was defeated in the field, caught a bullet in the chest and disappeared during the fighting
>Jayanyati returned and rescued him from dying in a ditch, brought him to Agartha
>Malcolm, teetering on the verge of death, communes with the Shapes, receives visions of many lost kingdoms of Agartha
>As Jayanyati nurses him back to health, Malcolm slowly becomes less and less human due to his communion with Deep-Things
>Jayanyati has at this point become ostracized from the Lemurian theocracy, has become marked as Fateless
>Malcolm goes on a vision quest in the deep, uncovers things that were never meant to be uncovered
>At some point he becomes tenuously allied with Bleg, starts building a mercenary army in the deep
>He and Bleg constantly butt heads, but are overall aligned with each others' interests.
>Pursues his visions further, communes with the Shapes further, pursues the mystery of the Shadow Kingdom
>>89401469
>Finds the ancient home of the Shapes, their lost Shadow Kingdom
>They crown him their king. Down there. In the dark.
>Malcolm becomes the metaphysical king of lost causes, giving him immense sway with the desperate and downtrodden.
>During the Deluge, he probably takes an opportunity to raid London and steal the Stone of Scone, possibly pissing off Napoleon for putting his past grudges above uniting mankind.
>Finally crowns himself the true King of Scotland in time for 6e: Great War Agartha
I'd read it.
>>89405337
Should give him Hatred: British as well.
>>
>>89405651
Lost King Malcolm is one of the poster boys for surfacers getting changed by the depths, leads an exclusively mercenary unit faction, and his followers are mostly comprised of people who have gone insane from exposure to the depths.
>>
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What's her lore?
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>>89405728
She's super cool and doesn't afraid of anything.
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>>89405651
>if I'm going to be honest, surface dwellers shouldn't be able to join a underworld character unless it's some mercenaries
But that's always been Malcolm's shtick from day one ... Same with Napoleon... ?
>>89405728
> What's her lore?
Sociopathic rich girl who just wants diamonds and gems and doesn't care how many friends she has to stab in the back to get them. May or may not have been a spy for the Brits or possibly even the Germans.
>>
>>89405651
>if I'm going to be honest, surface dwellers shouldn't be able to join a underworld character unless it's some mercenaries
>>89405804 Wait I'm rereading, but that's how it's intended. Both Malcolmite Rebels and Highland Rifles are Mercenaries... I haven't put recruitment rules because I"ll put it under a Loss Men Faction section, but Lost King Malcolm can recruit any Mercenary, and only Mercenaries.
>>89405670
>Should give him Hatred: British as well.
will do.
>>
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>>89405728
I don't remember the compass charts, did we have a stand-in for Lord Roxton and picrel? I vaguely remember mentions of Amazons, and we definitely should have a Saur Hunter Character in somewhere...
>>
>>89405804
I think she shouldn’t CANONICALLY be a sociopath. Often motivated by greed and pride? Sure, but the text should bend over backwards to justify her actions.
Our resident Mary Sue can do no wrong, remember?
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>>89405728
graduated from Oxford, paleontology. Granfather was from the house of Byron, specifically through Richard. Became a curator for the Victoria and Albert Museum. Long and prestigious history mixed in with their wealth gave her alot of leeway with pursuing a career, but obviously needed to chose one that would get her away from the confines of english rigidity. After the collapse of Paris, she was part of the research team sent into the depths to study the geology and historical aspects of the new cave systems unearthed.
>>
Here's the last installment of 'When Rangers Walk to Hell' that would be a 5th edition piece. Later parts would probably be for the later editions.
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>>89406396
Fuck man you're a machine.
>>
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also bump
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>>89410517
meant for >>89406396
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>>89406396
Great as usual. Though I do have a question:
>Death worm venom is excessively toxic both inside and outside of the body, but putting a decent dose into a large enough quantity of alcohol tends to make it catch fire, while smaller quantities cause it to heat up heavily. This is believed to be an adaptation meant to keep the worm safe from drinking alcohol due to its immense heat resistance
I don't understand the reasoning here. Why would they need to evolve such an adaptation?
>>
For tonight's rumble
> Modern Major General, Sabre & Webley (21)
> Sergent Major, Sabre & Webley (15)
> 8x British Army Private, Bayonets & Lee-Metfields (72)
> 3x Black Watch, Bayonets, Lee-Metfields & 2 Medkits. (42)
150 Silver.
>>
>>89411670
consider the following
>6×Gurkha, Kukri bayonets or Kukri & Lee-Metfields(50)
>>
lads my computer is in the shop
now how am i going to post my vintage pröööööt memes
>>
>>89412335
Do they have stats?
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>>89411670
I might need to rush to assemble my army between work and other stuff I have to do, but should be good for 10est.
>>
>>89413560
No issue, we can always save the game if we don`t end up finishing it, but I don`t reckon its going to be terribly long.
>>
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>Paris is falling as we speak
turns out we were the prophetic ones after all
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>>89414315
Pardon? What did we predict this time?
>>
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My other friend finally got back to me about the 2e doc.
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>>89415158
Might be helpful to link them the 1e doc too and ask for thoughts on both? 1e is WAY less crunchy, simple almost to a fault.
If they're cool with that.
>>
NOTES FOR THE UNIT DOCS IN 2E
include silver costs into weapon stats so we don't have to reference two separate tables to check both at once
>>
>>89415244
good thinking, will do.
>>
2e anon standing by with the owlbear game up and running. Just let me know.
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>>89415324
I'm putting together my army now.
You're done, son.
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>>89415335
That`s the spirit!
/game/rimqYU8Iu
password : agartha
>>
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ATLANTEAN ARMY GUARD, Commoner
(18) + Arbalest (2) + Cavesaur (7) = 27 Silver

NOBLE SCION (9) + Axe (1) + Buckler (1) + Skysaur (12) = 23
1x = 23 Silver

ICONOCLAST (4) + Arbalset (2) + Dynamite (5) = 11ea.
(Entourage of the Noble, "Unmountedd Soldier" bonus)
5x = 55 Silver

Akritai (3) + Shortsword (0) + Shield (2) = 5ea.
9x = 45 Silver

DOUBLE CHECK THIS IS ALL LEGAL, MY FRIEND.
>>
>>89415378
yup, it is.
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>>89415391
I'm in. Just doing unit calcs and crunch. Is there a chat in Owlbear somewhere?
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>>89415378
We should set up audio some other way, I didn`t think about that but my browser doesnt support audio sharing.
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>>89415412
>Moving a note makes a new note instead of moving the one you already made
WHAT IS THIS HORRIBLE NIGHTMARE!!!
>>
>>89415423
yeah, you got an option for chat? I'd rather avoid using zoom, its set up for my work.
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>>89415437
>tinychat requires an account now
fuck off, looks like we have to find something.
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>>89415453
Mumble?
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>>89415462
Text chat would be easier for me, I'd have to find a mic if you want to use voice.
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>>89415462
I also can't use half my units, or access the uploaded unit images.
Strange occurrences.
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>>89415517
It may be because some unit token are too large, see if it works if you move the one selected away first then the other one.
>>
>>89415544
Yeah I moved a few away, there's still some I can't grab.
>>
>>89415517
also I've been looking for a solution for chat but I know not what apps are trustworthy nowadays, I dont feel the best person to recommend one.
>>
>>89415551
Yeah I would have used Tinychat because it hosted free, simple text chatrooms
but apparently it nuked itself and is some kind of horrible corporate shit video chat site now.
The internet sucks now lmao. What happened to all the simple sites.
>>
>>89415564
can you grab the units that I've added now?
>>
>>89415551
>>89415564
I'm going to utter the forbidden words and suggest y'all just add each other on Discord.
>>
>>89415575
The ones in the corner? Nope. Might be a permissions thing?
Also a few on the board that are where they were when I joined. Those ones I can't move either.
>>
>>89415575
Basically, I can only move four units. The ones I put on the grass on the left.
>>
>>89415578
sure, make a room and I'll join it.
>>
>>89415617
that's not me lmao
do not make a room for agartha, that' gay
we'll just add each other and use direct calls
>>
>>89415621
I've never used Discord until this day, I just downloaded it for this... but I'll take your word for it.
>>
>>89415656
All good. Check the notes in the room.
>>
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PLAYTEST REPORT:
Everything's dead. Atlantis. Britain. We're both dead.
We all died before the battle even happened. True to the horrors of Agartha, the battlefield itself was corrupted.
Units couldn't move. Dice didn't roll. All the men who showed up to fight, simply froze, and died in place without firing a single round.

They told me Agartha couldn't be conquered.
They said the horrors of the deep were beyond mortal comprehension.
I didn't believe them until now. Neither side won this battle.
The true winner was the darkness. The one foe that we will never conquer...
>>
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>>89405728
>>89406054
>In her youth, she was a quiet girl. The soft spoken daughter of an old and wealthy family, her whole life was planned ahead for her.
>Then, come the time for her education, her aging grandfather saw something in her that made him pursue a real education for the Heiress.
>She began to blossom under her grandfather's patronage, showing a real knack for paleontology and archeology.
>She killed her first man at seventeen, at the site of an Egyptian tomb.
>She was with a British research team, with permission from the local government, to crack open an ancient pharaoh's tomb to learn about his time. Fascinating stuff, really.
>A shame, then, that bandits heard of the expedition and decided to try their luck at claiming the tomb for themselves, now that it had been unearthed by the British.
>When one of the expedition's guards fell, the Heiress grabbed his pistol and began to fire back at the attackers, rather than risk death or worse at their hands.
>Thanks to her leadership, the guards were able to rally for long enough for the local government to catch wind of the battle and send support.
>Now that the fighting was over, it startled her how easy it was. Panic and desperation had pushed her to do it, but in the aftermath, she could only stare at the bleeding corpse of the man she had shot and try desperately to feel something.
>Upon returning to England, she demanded her grandfather teach her shooting. Digging up tombs was proving to be a dangerous profession, she argued, and a woman ought to have a little protection in this world.
>He agreed, and she took to it as easily as she took to her studies.
>When Paris fell and the dust settled, she was hand-picked to lead an expedition into the depths, sponsored by none other than the Queen herself.
>What they found, it finally shook her.
>The creatures living beneath the surface; the artifacts of untold civilizations; the cultures that dwelled down there, in the dark.
>It was like a dream come true.
>>
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>>89415742
Kek. We'll get it done.
>>
>>89415782
>A lowly two-horn
Unfit even to be used for labor. Toss him in the juice, maybe we can brew something delightfully stank from his wretched filth.
>>
FURTHER FIRST (totally successful) PLAYTEST NOTES

The crunch is ALL pre-arrival at the game, and you'll come with your armies ready, so it doesn't impact setup time at all. That's good, but there is a lot of numbers to grind together.

Of course I can't say much about the combat itself, but building the army was solid and I see the merits of custom item tables.

I'm still hating on that font choice for the rules document. Fine for lore sections, but rules docs should be readability for font choice above all else.
>>
>>89410837
In truth, I can honestly say that's the direct effect of drunken thinking. Said thinking was heralded with trying to come up with figuring out what neurotoxin the worms should have, and truly started with two shots of whiskey and a 'screw it, I'll make my own' after none of the ones I could find were capable of fitting the four requirements I had in the writing.

As such, I needed to figure out a good reason why it would use a neurotoxin gel or oil in the first place on its body, as just the use in digging wasn't a reason for them to have such a toxic nature. Add in my drunken thought that they would dig into deeper sections where the heat would be immense, and as a result that they would need a high level of heat resistance to counter that.
>>
>>89415852
>I'm still hating on that font choice for the rules document. Fine for lore sections, but rules docs should be readability for font choice above all else.
lool no issue I'll relent on the Blackadder. I don't want to make reading the rules too much of a hassle. Next versions will be something more palatable.
>>89415852
>The crunch is ALL pre-arrival at the game, and you'll come with your armies ready, so it doesn't impact setup time at all.
Your listbuilding might have been a bit longer than mine because Atlantis has a large roster. I just copy pasted "Lee-Metfields + Bayonets" everywhere.
Board set up ( I can at least speak on that myself ) was insanely quick.
A unit that runs (moves 2x) from its deployment zone makes it nearly halfway up the up the map.
>>89415852
>That's good, but there is a lot of numbers to grind together.
Did you find anything tedious?
>>89415378 Is an insanely based army.
I can probably make you an army chart tomorrow evening to help keep track of everything.
>>
>>89416001
>has a large roster.
Well, not a large roster, but a weirder one, with the iconoclast that wants dynamite absolutely, and the scion. And a lot of weapons.
anyways, thank you for being such a sport with tonight's debacle. Can't wait to blow up half your army tomorrow! Good night!
>>
>>89415453
>>89415462
Jitsi works without accounts.
>>
>>89382116
any gunfag autism in this game? I shoot and reload both smokeless and black powder as well as cast my own bullets. If there are some ammunition related questions I would like to help answer.
>>
>>89416189
What kind of materials would be needed to make ammunition for a breech loader for a 1870 make weapon while on campaign.
>>
>>89416135
We got it working.
>>
>>89416189
>any gunfag autism in this game?
All Epigean (surface) factions are planned to have period- and nation-accurate named firearms.
We might get autistic with Agarthan factions firearm names too, as more world building progression.
>>
>>89416233
some wadding material, black powder, a bullet mold that would absolutely have come with the gun in question and some lead. As for bullet type, it depends on what the guns chambered in. Since its a breech loader shooting BP you'll want a blow tube to moisten the barrel preferably after each shot and your bullets will more than likely be grease groove bullets. If you opt for paper patch you'll have your bullets waxed to protect the paper from water damage.
>>
>>89416001
>Did you find anything tedious?
Honestly? Nothing was too bad.
The worst part is having to crunch all the numbers of Leader / Unit bonuses, base unit stats and weapon stats together to finalise your army's stats.

Might be more sensible to have Strength/Skill be "+1" instead of just "1" so its easier to understand, with weapons providing the base stats?
>>
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>>89416250
>>89416233
Heres something interesting that will separate your game from most others. Instead of referring to the caliber of your gun by the measurement of it like say .45 cal. Use balls to the pound of lead. This is for muzzleloaders that are only shooting round ball but I've never seen another game do it and its pretty neat. Heres a picture I took of the chart for it from Dillon's The Kentucky Rifle.
>>
>>89416286
>Use balls to the pound of lead.
Fucking ultrakino suggestion mate.
>>
Heres a good pic that shows components of a paper patched black powder metallic cartridge. You'd have your powder column, a thin wad to protect the powder from the grease wad migrating into it because of heat, the grease wad and then the bullet. You can subtract the grease wad for just a thicker wad between powder and bullet but you'll have to wipe the bore between shots
>>
>>89416286
>>89416319
Expedition's core timeline is ca. early to mid 1870s. If you know your stuff and are hyped to help out the firearms historicity side of things, we'd be more than happy to have your contributions.
>>
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Update on my totally irrelevant side passion project of card-based rules variant instead of dice.
I've gone MAD, I tell you! CRAZY! THE DEEP IS GETTING TO ME!

Pic related for Suit & Rank values, and the Expedition "Deck" construction.
For card backs, cut the deck each turn and play the middle card face down. That card's back determines which back colour wins during that turn.

>Damage Calcs
Attacker wins Back, Suit & Rank = Critical
Wins 2 of 3 = Wound
Wins 1 or 3 = Scratch
Wins none = Miss

Still working out exactly how the cards will be played, but I've developed a few great systems that proved to be very fun with some tests. But, what I have so far plays somewhat slow and to integrate it into a game like this, I want each attack to play out very fast.

Hope you enjoy my frivolous pursuits. Even if it isn't integrated into the final product, it may end up working as a standalone game.
>>
>>89416869
Fucking wild man keep at ti and then the testing can begin.
>>
>>89416911
The system I have for play, I'm trying to leverage some kind of "Fog of War" thing.
Cards are played face down.
Each card is returned to hand after being played.
So, when cards are played each player learns what is in the opponent's hand. "Okay, so they have a Blue Jack of Clubs, and Red Seven of Diamonds..." etc.
So, as each turn plays out, you learn if your hand is strong or weak against what your opponent has. Then, each Attack in the later stages of a turn is a game of bluffing.

At the start of each Turn, players can discard cards to draw an equal amount of new cards.
>>
Dumb question, why are there 3 editions named 1e, 2e, and 4e when none of them are finished?
>>
>>89416933
Wouldn't that turn later stages into a mess where everyone scrambles to load up as many jokers as they can manage because they're nearly unbeatable? Countering that sort of thing would likely mean limiting their number to one per played hand, but still.
>>
>>89417073
No because I had an extra rule where Jokers are discarded after being played, that I forgot to include there.
Ha ha! THE PROPHESIES GUIDE ME.
>>
>>89417072
Anons each tackled a different "Edition" for purposes of proof-of-concept mechanics.
Each will be playtested, the best results from each coalescing into the polished final product.

Basically, we opted for parallel development of different ideas instead of constant bickering.
>>
>>89417087
I see, that makes sense
>>
>>89417080
True, true. So, you don't have to discard any cards unless you played a joker, and everything can be countered by another card. Between the bluffs, the blind discards to throw everyone off on what you can do next, and the reversal of fates in store, that really leaves only one question.

Do you reshuffle those cards back into the draw pile when it runs out, or does it turn into the ultimate game of bluffing as no more changes can be done?

Sure, it isn't that important in the long run, but some people would love to run games that go on for hours. If we were to use this system for those games, it becomes a very important question to answer.
>>
>>89417230
>Do you reshuffle those cards back into the draw pile when it runs out, or does it turn into the ultimate game of bluffing as no more changes can be done?
The current ruleset has it so that you discard them into a separate pile, but any player may shuffle that pile back in when re-drawing.

That said, I don't think you'd go through 108 cards in one game. And, I hadn't thought of no reshuffling allowed...
The idea of trying to grind out an endgame so you have a guaranteed winning hand is honestly great. Scrapping the shuffle rule. Cards discarded are permanently gone.
Also brings card counting into the equation, which more than doubles the game's skill cap.
>>
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Okay, so I think I got everything here.
Remember, a face-down card set at the start of each turn decides which back wins that turn.

So, these would be the current rules for attacking. I'm sure you'll see what I mean by "Takes a little too long to resolve."
Its not slow by any means, but I think its slow enough that it MIGHT bog games down.

That said, its so fucking brutal man. The bluffs, tracking what's in your opponent's hand, planning what you keep hand and what you discard so you end up with the advantage next Attack or Defence...

It turned out great. I just tested it with a Points system (1 point per win, alternating turns, winner has the most points when the deck is empty.) but yeah. This shit is difficult as fuck.
>>
>>89417353
AH! Missed one.
If the Defender WINS all three (Back, Suit and Rank. Win, not tie.) with any of the individual card pairs, the entire attack is negated and no damage at all is dealt from it.
>>
late bump
night friends
>>
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GOOD MORNING MY SUBTERRANEAN HOMBRES.
>>
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>>89417353
The only flaw I see in this plan is that we MUST play it with themed cards. Anything else would be a letdown.
>>
>>89418923
Good morning to you too!

My Minis finally came in today! The owner of the mini company was also kind enough to give me a free sprue British Generals on Horseback/Foot. I'll have to wait for my new schedule to start painting them, but I'm very excited to show you guys!
>>
>>89423439
Awesome, which size and company made them? (although I'm not entirely sure I want to have them held up as long as you have).
Gonna be looking soon into getting some French troops.
>>
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I'm not a writefag usually, but given how much I love this setting I thought I'd give it a go. Centered are La Ombre's.
>>
>>89423469
Khurasan Miniatures, 15mm. They're normally not like this, I got my first package in 3 days, and with this one it was the post office as it never appeared on the tracker after I alerted him to the delay.

And unfortunately the only closest French minis they got is Napoleonic and WWI
>>
>>89424181
>Napoleonic
Sounds to me like La Ombre has been chosen for you.
>>
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>>89423569
As I said, not usually a writefag, so please be kind. Also, deeply ESL.
>>89424245
Auspicious.
>>
>>89424615
I could edit this if you want.
Otherwise, readin'
>>
2E ANON.
Unfortunately I had something come up and is exactly time for 10 eastern.
Okay to postpone second playtest to tomorrow?
>>
Finally working on a British book for the doc rules, they have well defined Leaders, Specialists and Troops (a shit ton of auxiliaries when compared to 2 'normal troops'), but no unique workers.
The Hired Hands are the default for almost all factions - should they be a merc (can't change equipment, have to pay upkeep) or should they be a normal model profile, just shared by factions?
I like the 2nd option a lot more, but I want some input(I'm probably not going to see it until morning though)
>>
>>89425293
It might be worth giving them a normal model profile that's maybe just slightly different for some factions.
>>
>>89424615
>Napoleon speaks in bold.
What a chad.
Pretty simple stuff, not much action, but great to get more lore going.
>>
>>89424615
>Napoleon shows clear disdain for the Kentuckian Rebel
>Also believes it better to make use of such men than dismiss them out of hand
Based Emperor of Agartha
>>
2E ANON!
Nevermind. Person who started the thing got injured. Thing cancelled.
Playtest is back on.
>>
>>89413097
they've been around since thread 1 but no one made rules for them for some reason.
>>
>>89425883
>they've been around since thread 1 but no one made rules for them for some reason.
We have a LOT of unit profiles to get through.
No use going deep into unit design until the core systems are solidified.
>>
>>89425293
I always perceived them as simply civilian laborers and logistics workers on the official British payroll, as specialists.
>>
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The Steel Driver
>Durable American worker unit
>Cheaper for Abolitionist armies
>Will fold easily to sustained ranged attacks
>Performs surprisingly well in melee
>Armor piercing ability makes him the bane of Atlan raiding tactics
What are the armor rules at present in 1/2e? Do any existing units with real stats have any anti-armor abilities?
>>
>>89426499
>The Steel Driver
Very based.


>>89426499
>What are the armor rules at present in 1/2e?
Check the docs, they're both posted.

>Do any existing units with real stats have any anti-armor abilities?
None yet to my knowledge, but the mechanics are there.
>>
>>89426533
>Very based.
I've wanted to put some kind of John Henry reference in for a long time, seeing as he was (probably) alive just before the EAD time-frame.
>>
>>89426550
The option to have the name "Steel Driver" refer to something else is also there.
>>
>>89426499
>What are the armor rules at present in 1/2e?
Critical Strikes cause the Armour save to be modified for this attack only.
Brutal Strikes cayse the Armour Save to be modified after this attack for the rest of the game.
>>
2e anon reporting in. Waiting on D*scord, whenever you show up I'll post the game link. If you can dig up a mike it might make things faster.
>>
>>89426499
>Serandipodiseus the Great, Atlan strike team commander
>Died round 2 after getting his head caved in by three swings of Jack's hammer
>>
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> IT STARTED
>>
>>89427040
GET 'EM, LADDIES! FOR THE BLACK WATCH!
>>
IT BEGINS.
>>
THE FIRST VOLLEYS OF FIRE ARE LET LOOSE.
ARBALESTS SHRED THE EPIGEAN FOOLS.
>>
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>>89427061
Huzzah for our brave lads underseas! Here's a peak at the new gadgets the boffins have been working on for them.
Give them what for gentlemen, Long live the Queen!
>Now we have an engine, and some armour, but no traction. Once the base model is roughed out I'll go over it with thinner layers of card and make the details much more nice looking and greebled
>>
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>>89416286
>>89416319
I don't think this is entirely accurate, the ammunition for things like the Springfield Trapdoor for example were fairly modern really. Wadding and black powder feel like an outdated design by the early 1870s. Pic related, middle cartridge is what the trapdoor uses. You can buy the ammunition in a hunting or outdoorsman shop right now.
>>
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Damn this is pretty quick.
A poor BAP bit the dirt, skewered by filthy foreigner's quarrels. A Black Watch is also standing on his last leg. An Akritai was shot at in exchange, but still stands.
At least now the Brits will have a bit of respite from the Arbalest as they reload.
>>
>>89427517
RESPITE!?
NO.
THAT IS A MOMENT FOR YOU TO ACCEPT YOUR FATE.
>>
>>89427429
1857 saw the Sepoy Rebellion caused (in a straw-that-broke-the-camel's-back type fashion) by the fact that the paper cartridges given to the Sepoys (many of whom were muslim) contained pig fat. We're basically in the transitional period to modern firearms, and some places will still be using very outdated guns.
>>
>>89426499
>Support ability "Working Song"
>Reduce Dread at the cost of lowered shot difficulty against them.
>>
>>89427556
yeah but in a statistical percentage, do you really think black powder guns are in the majority when needle rifles, solid cartridge brass loaders and single shot bolt actions like the berdan or chassepot exist and have been tested in battle by the 1870s? Especially with the Franco-Prussian War being just a few years off?
>>
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And this concludes the first game of Agartha, proto-2e alpha.

It ends with the Iconoclasts throwing dynamite. And missing horribly.
The dynamite explodes Atlantis's swordsmen and none of the British, leaving the British riflemen to free fire at the Atlantean's slow back line.

Summary of the battle:
https://www.youtube.com/watch?v=5m4aB1Dw7KY
>>
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Report from the Lines!
Brits are taking a beating and showing levels of incompetency that was previously undreamt of. Akritai lines with shields slowly walking in on you is hard as hell to shake. Major General is a bumbling fool! More news at 11!
>>
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>>89428130
But seriously, notes from the 1st playtest
> Deployment goes quickly. First turn goes really quickly, and we did get some shots at each other from the first turn, but only a few, so no worries of assassination on first turn Warmachine style of shit.
> Ranged is pretty darn fucking good. Maybe it was just because we were Lee-Metfields vs Arbalests, but range dealt Grievous wounds way more reliable than Melee did. My Brits basically only Grazed 1e anon's Akritai throught the whole melee.
> I don't think Wound rolls was an issue, would have to ask 1e anon on that, for me it came really quickly, but apart from making melee more chaotic it might not have been the advantage I thought it was.
> Dodging was more of an issue. Currently I'm using the Infinity model, rolls under TN, but opposing rolls on Dodging cancels rolls that are higher than the attackers without going over their TN. Since its the only instance of roll over besides Armour Saves (and those everyone understand them) it seemed an issue.
> Scatter ranges will have to be lowered. Dynamites are too expensive to scatter this much. Even Scatter 1 might work well, and could simplify shit. D3 Scatter might work for artillery stuff, shit launched from the other side of the maps, I dunno.
I think the game was enjoyable even tho it was barebone as is, and the map was kept open to force us into a fight early on.
>>
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>>89428188
Godspeed to Akritai 9
May he forever be remembered as the guy who got blown up by friendly dynamite.
>>
>>89428236
I feel like the first casualty from an Iconoclast being friendly fire (and one of the only casualties his side took that battle) fits perfectly the theme tho.
>>
>>89428236
In any case, thanks for being such a sport. I'm not available tomorrow but let me know if you want to set up a game of 1e in the close future.
>>
>>89428277
Sure, maybe next weekend if nothing else.
>>
>>89428316
Should work for me, just let me know!
>>
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>>89428119
>Savages blow themselves up with Outlander tech
>>
I'm also learning how to assemble custom decks in an online game room, for testing the card-based system for meme purposes.

Seems like it will be some work, but nothing too horrible.
>>
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>>89428236
>>89428188
>>89428130
>>89428119
>iconoclast is dynamite
>when it was mentioned several times they're greek fire flamethrower users

What a fucking amateur, giving explosives to the specialized forces then wondering why they're not good at throwing rolls.
>>
>>89428461
I just wanted to work a placeholder for "explosive specialist" since I haven't worked out flamer/spray weapons yet.
>>
Also, I should be putting some work on the 2e Merc book tomorrow, to that effect, does anyone have any clue on who can recruit Husked Conquistadore?
>>
>>89428551
Probably any faction that isn’t too picky about working with fucked up underworld shit.
Britain, America, Ottomans, and Atlan all spring to mind. The more religious Epigeans would probably avoid them, and Mu is noted to only use husks in emergency situations as they’re considered distasteful and barbaric.
>>
>>89428417
>surprised it didn't happen sooner
it was literally the FIRST BATTLE.
>>
>>89429388
AND YET I AM STILL SURPRISED IT DIDN'T HAPPEN SOONER
>>
morning bump
>>
>>89430283
Mornin'
>>
>>89428551
How would you even 'recruit' them in the first place?
That said, purely hypothetically, I think only the Ottomans, Italians and Atlan would resort to making/using husks of any kind.
>>
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>>89421589
>The only flaw I see in this plan is that we MUST play it with themed cards. Anything else would be a letdown.
Noting the game will probably end up using dice and all the effort to make this will probably just end up a meme, here you go. Fully custom, hand-designed playing cards just for Expedition.
Featuring a brand new, custom Suit font, featuring rarely seen 4-way symmetrical Diamonds, tall Hearts, and thin-leaved Clubs. Spade shapes are relatively standard.
I opted for a uniquely slim 48mm wide profile for my personal Expedition deck. The odd dimensions are closer to ancient tarot cards than playing cards. (Standard playing cards are ~58mm.)

Noting that its a game in darkness, black backs faces are a must instead of white ones.
Black and Red regular suits don't work very well on black cards, so I went right into four-colour suits. They're ranked, so that should be fine.

I haven't done art for the Face cards, Jokers, or customary art in the two large of each back face. (On standard playing cards, these circles would include wither a bicycle rider, or a maiden.)

If I get around to face card arts, its going to be based off of the Agarthan leaders:
>Spades = Atlantis
>Hearts = Mu
>Clubs = Lemuria
>Diamonds = Atlan
Notably, I'll need female characters for a few Atlantis and Lemuria as they're lacking those.

Anyways, next time I have time for art its probably going to be Strategos Hyas portrait.
>>
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>>89431740
Here a full sized card image.
If anyone wants to do art for the face cards, please use a hard edge brush and colour pick the exact colours.
Remember the art has to be symmetrical. I can flip it myself, you only have to fill the top half of the card if you want to contribute.
>>
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>>89431740
Oh, uh, I was kinda joking when I said it should be themed, but thanks! It looks really, really nice already, I love the dark colours.
>>
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>>89431922
>Oh, uh, I was kinda joking when I said it should be themed,
the deep is no laughing matter
>>
>>89431922
but also,
this was a great project to practise everything from image aspect alignments, workflow management to quality assurance
and it was tons of fun
>>
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>>89431740
>and Lemuria

>Lady Pythivati the Eternal
>Currently the secular head of the Lemurian state, drew the short straw
>Lemurian sponsor, primarily buffs units that generate prophecies
>Technically the High Queen of Lemuria, much to her chagrin; prefers to use her theocratic styling, Lady of the Tigress Temple
>Symbolic mother to all Lemurian sorceresses, literal mother to many famous women of Lemuria
>Curiously, has never been known to bear a son
>Mother of Jayanyati, believed to have inspired her daughter to become Fateless in a bid to surpass her own mother
>Has eternal life thanks to cultivation, body frozen at the age of thirty-seven
>Encourages her expeditions to fulfill prophecies and gives them boons to protect their soothsayers
>Cordial relations with Fateless Lemurians permits them to be hired for cheap
>Massive dread penalty if her daughter is allowed to die on the field, regardless of her allegiances
>Cultivation guidance provides all units with a flat bonus to recovery between deployments
>>
>>89430549
>How would you even 'recruit' them in the first place?
My first reflex was to have a special "necromancer-type" character needed to recruit them, but well, it really depends on how much humanity the average Husk has left. Anything more than "Brain-Eating Zombie" should mean they have some semblance of motivations that can be exploited. I mean, is a flesh eating zombie that much less scary because sometimes he does thing out of greed too?
>>
>>89434201
I think that specifically the Husked Conquistadores can be motivated by greed; They hoard material wealth for some unknown purpose, they certainly never seem to spend it.
Other husks will primarily follow their commanding officers, even in undeath. The instinct to follow orders is powerful, and husks that come about “naturally” will simply continue to follow their fellows until the expedition collapses or succeeds.
Ottomans probably have some means of controlling their husks through vile sorcery. Honest men do not resort to such powers.
>>
>>89434611
How about,
> Husked Conq can be recruited by the less scrupulous factions, either colonials or underworlders.
> Make a generic "Deep-Drunk Commander" for mercs that allow you to recruit them.
> Factions which have a Husk focus will usually have their own Husks profiles and Characters/Specialists to buff them.
>>
>>89434611
>They hoard material wealth for some unknown purpose

>ignoring orders to loot villages and battlefields the expedition passes
>husks roving through the dead, looting pockets and ripping out gold fillings with their bare phalanges
>don’t even care if the fallen are still breathing or not, treasure is treasure
>probably offering the loot up to cortez/quetzalcoatl as a sacrifice
haunting
>>
>>89434192
Hell yeah.
>>
>>89435911
Some stuff that didn't make it into the final post but that I still want to share:
>She was directly involved in the Sepoy Revolt and was present (in a more mundane guise than her usual four-armed self) for the East India Company's formal surrender.
>The exact method of her immortality is a matter of much debate, theories ranging from simply an extremely advanced cultivation technique to some sort of dark blood ritual. She is almost certainly behind most of the rumors.
>I briefly considered making her the Titking's ex, from back when he was only a Titprince, possibly being Pearl's mother. I then considered Vritavana as her husband. I eventually settled on her just not having a husband and instead having a whole coterie of consorts. She seems the type.
>Pythivati was almost a wielder of the MRLN-TYPE EMANATION as part of her studies of Hyperborean science. I'm really not sure if we should keep this element, but I do like it.
>>
>>89436086
Now all I'd need is an Atlantis female.
I'm considering some kind of "Psycho Socialite" character, as that's one of the only two original female Atlanteans.
>>
>>89436162
>Psycho Socialite
My first instinct is to make her either Daji or corrupted by Daji, but I don't want to make everything Hyperborea.
>>89405880
I'm also considering an idea for the Amazons...
>>
>>89436216
>My first instinct is to make her either Daji or corrupted by Daji, but I don't want to make everything Hyperborea.
Yeah the Atlantean psychos are apparently just women hopped up on "beauty chemicals" that went insane.
Maybe just one that didn't go too insane?
>>
>>89427429
no, single shot rifles would have been the majority as well as early lever actions. I posted the components of a black powder .45-70 because thats probably the majority of what you'd find (metallic cartridge black powder rifles). I just posted info on muzzleloaders because civvies absolutely would still be using muzzleloaders for as long as they could.
>>
>>89436805
>single shot rifles
is america's gimmick at this point in time just having reliable access to repeaters
>>
>>89436086
What does it mean to wield an emanation? I thought emanations where characters.
>>
>>89437462
Emanations are sort of like legends you pull some kind of psychic power from. NGE pulls his power from the SRTR-TYPE EMANATION, of which he is the master. The BRAIN MANIFOLD, on the other hand, is the ORIGIN of the MRLN-TYPE EMANATION, making its very existence deeply intertwined with that EMANATION and giving it obscene levels of power beyond even what people like NGE and Daji are capable of.
Your average HYPERWARLORD is a wielder of the TNGR-TYPE EMANATION, but not a master of any EMANATION in particular.
>>
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>>89431740
>Atlantis
>>89436162
>Xenea of Knossos
>A highly influential socialite within the Atlantean court, of mixed Minoan and Atlantean heritage.
>Sponsor for Atlantean, Atlan, La Ombra, Lost Men, and Epigean expeditions
>Exceptionally skilled beautician and chemist, obsessed with chasing new highs and foreign drugs.
>Rewards expeditions who can recover exotic compounds for use in her alchemy.
>Buffs explosives, flamethrowers, and chemical weapons of all kinds.
>Psycho-Socialites in the expedition are better able to stave off the effects of overdose and maintain their highs for longer.
>Considers Gorg-brewed Stink Juice to be a mild intoxicant. You'll have to find something really obscure to impress her.
>Almost incapable of any physical sensation after coming down from a high that nearly killed her.
>Can only feel things when high, getting high barely affects her, she keeps edging closer to an overdose.
>Wants to concoct something that will help her explore new avenues of sensation or, better yet, restore her old ones.
>Utterly listless when sober, almost always sober now.
>Went from having the whole of the Atlantean social scene wrapped around her finger to struggling to maintain her iron grip on the tides of gossip.
>Exchanges letters with Napoleon. There is a kinship between them, a result of their shared struggles with apathy.
>Keeps trying to convince him to do weird Agarthan drugs.
>>
>>89427535
I love the AGONY in the ALWAYS
>>
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>>89437961
I was sort of struggling with ideas for any sort of suggestions, searching Google for art of Minoan/Atlantean women, when I stumbled upon a picture of Marika from Elden Ring that gave me a sort of "party girl" vibe. Picrel. I thought it was kind of a bit revealing, given what I used for >>89434192 but it was the first thing to give me any kind of inspiration.
I tried to find a higher resolution copy of it (picrel, again) but in the process I found the portrait in the previous post, and I liked the somber sort of look she has there.
So my logic goes:
>Party girl, does lots of drugs, influences socialites to use mind-altering beauty chemicals
>Probably will use them herself, maybe she used too much and now she can't get high anymore?
>Seems like a sponsor. Let's run with the idea.
Sort of flowed from there. Felt a bit rambling at parts, and I could have probably rearranged it to be better structured, but hey. Hope my ideas help, Anon.
>>
>>89437961
>>Sponsor for Atlantean, Atlan, La Ombra, Lost Men, and Epigean expeditions
the anti-Napoleon lmao
everybody can use her!

Now we just have to decide on the Jokers. I was thinking of doing Gog and Magog for one.
>>
>>89438196
If we're following the underground theme, perhaps a three-horn and a four-horn gorg?
>>
>>89438319
I have got to remember to clear that fucking field.
Alternate proposal: Napoleon and either Malcolm or Cromwell.
>>
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Card back updates.
Traditionally, Blue-backed cards would have a "Maiden" filling their centrepiece circles. I'm fine with that, fits the theme.
Red-backed cards usually have a dude on a bicycle in the circles though. Yeah, nope. If anyone has a good idea for what the red card backs should feature, please do say.

No idea why I'm putting so much effort into this.
Cards aren't even in the game yet lmao its just one dude's random ideas...
But, designing a custom card deck poses a ton of challenges that have been inspiring to engage with. Even if it isn't used for the game, its still a great project to hone a ton of different skills.
>>
>>89438352
>what the red card backs should feature
traction engine, olm cataphracts, or french bikes/lemur trikes
>>
>>89438380
>olm cataphracts
A cavalry does match the Rider back well enough. So does a vehicle, in theory. Solid ideas, will probably settle on one of them.
>>
>>89438196
Gog and Magog would be perfect for a joker, though I wonder if it would be better to have them both be mirrored or have it be the same as a regular card but one has red armor and the other blue
>>
>>89438433
>Gog and Magog would be perfect for a joker, though I wonder if it would be better to have them both be mirrored or have it be the same as a regular card but one has red armor and the other blue
Fortunately, tradition is that Joker arts don't have to be mirrorable.
>>
>>89438196
>>89438433
Perhaps Gog and Magog should be the Lemurian Jack instead?
>>
>>89438552
That was another consideration, yes. Makes sense, too, but that cuts out Vritravana AND Kipunada, since a female character will be the Queen.
>>
>>89438566
One of them could be the King instead. I'm assuming the current plan is Ozymandias?
>>
>>89438577
>One of them could be the King instead. I'm assuming the current plan is Ozymandias?
Yes Ozzy as the king.

I'm probably going to go with Gog as one Joker, Magog as the other. We have a red and a blue joker, so it makes sense.
>>
>>89438587
>not making the chariot king the king
are the aces going to be portrait cards as well? it would help push the tarot theme
>>
>>89438756
>are the aces going to be portrait cards as well?
No, they are just aces, as seen above.
I could do some cringy, cheesy shit and have faces inside the suits for the aces. Like a portrait on black velvet. It'd be awful, but I could do it.
>>
>>89438196
>Joker
JUMP MAN
>>
>>89439013
OF COURSE.
>>
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Blue Maiden Back done.
Probably doing an Olm-Rider or something for the red backs.
Hope you all don't mind this offshoot from the portraits.
>>
>>89439363
Of course we don’t mind. Shit’s flavorful and nobody’s paying you, so what do we have to complain about?
>>
>>89439363
You have done the worst crime possible on /tg/.
You were creative and made something.
Such audacity can NEVER be forgiven.
>>
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>>89439638
>Such audacity can NEVER be forgiven.
i knew it
where do I turn myself in?
do the cyberpolice have an office nearby?
>>
>>89439655
Don't turn yourself in.

They're too slow to catch you.

Create more cool stuff instead, they'll be too distracted by everything to remember to come after you.
>>
2e anon reporting in.
Didn't get to finish the Merc book, but it advanced a bit, its gonna be a bigger one on release then the Atlantis, British and French one.
I'd like for the next one to be about a Faction we haven't explored the rules side yet. Ottomans, Lemuria and Mu comes to mind but it could be USA or Japan or whatever you guys want.
>>
>>89440252
Satsuma would be cool.
>>
>>89440268
Do we have enough units for them though? Last I checked they have like... 5.
>>
>>89440288
Could always develop more.
>>
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And then, the traditional Red "Rider" Back.
Okay, its not a bicycle, but olm riding still means it conforms to proper Red Rider Back playing card conventions.

Thanks for that suggestion mate, it was a great solution.
>>89439989
>Create more cool stuff instead, they'll be too distracted by everything to remember to come after you.
THEY'LL NEVER TAKE ME ALIVE!
>>
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For your appreciated consideration.
(this omits the rules regarding recruitment, La Ombre will keep its "you can take one unit of each faction regardless of restriction" shtick, it'll just be under its own heading).
>>
>>89440668
>all those abilities
found the La Ombre player
>>
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>>89440747
For (you).
>>
>>89440892
Now THAT'S more like it!
>>
quick bump
>>
>>89431740
Fukkin beautiful work anon
>>
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Had an idea for an Atlantean female character, here we go:

The Spymaster (Real name unknown)
>Is only ever known by her numerous aliases, but often goes by Lady K in Atlantean society
>Formally part of the Atlantean aristocracy, though none can recall who her predecessors were, and her house is unknown.
>One of the only nobles in power before the revolution to retain her position. Rumours that the priests intervened on her behalf, though there are claims the Priests of Apollo tried to have her removed.
>She is old... very old, but has the strength and appearance of a middle aged woman. Precise age unknown.
>Head of the Atlantean Diplomatic Corps, has travelled to all the major nations above and below ground, at times formally, other times in secret.
>Perseus II heavily relies on her for her expertise in his extensive diplomatic efforts with the world above.
>The ascension of Lord Cunningham to the admiralty has made talks with Britain difficult. Spy networks in Britain have started drying up at a rapid pace.
>Has an uncanny ability to know what her spies have gathered before they even report back to her, though they are seemingly the fastest and best service in the business.
>Rumoured that she has the gift of prophecy, though all Atlanteans know that is a Lemurian ability, and cannot occur in Atlantis or Atlan
>Notably, she has never demonstrated such an ability and refuses to speak of the future to anyone
>She also hates the Lemurians only slightly less that the Titanium King himself (granted, he hates all in equal measure)
>Her most closely guarded secret is that she is not Atlantean at all, she instead hails from an ancient and long destroyed city on the west coast of Asia Minor...

I wonder if anyone will figure out who she really is...
>>
>>89443257
>Trojan
Absolutely disgusting. We should burn her city down again.
>>
Unit design doc link is broken in the lore doc btw. Not that big an issue since it's posted here, but still. Also, thanks to whoever formatted the factions in the faction overview, it's a big help!
>>
>>89443962
>Unit design doc link is broken in the lore doc btw.
Huh. anyone up to start another one? It was somewhat outdated.
>>
>>89443257
Nice idea, but Atlans and Atlanteans have been written as Titan worshippers so far. I myself tried to elaborate on their actual mythology and pantheon some time ago (in the "Notes on the Atlantean Religion") and used Phoebe as their Apollo counterpart. Granted, I don't recall any formal ratification of anything.
>>
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I found the perfect figure for La Ombre. It's from Foundry.
He comes with all his friends, and He's even in the thinking pose!
>>
>>89446121
why though? Old stuff is still relevant, and anons are using a different color for new stuff, so you can clearly tell the new from the old
>>
>>89446264
Personally, I think their Titans (and Olympians, I suppose) shouldn't be 1:1 the same gods as in Greece.
>>
>>89448872
Fair point, allows for more creativity. I used the 12 Titans mostly as the foundation, since many of the Titans are mostly blank slates anyway. There's plenty of room for other gods left, probably as their children, but if people come up with some cool alternatives I'm definitely down. They could also have Olympian defectors, just like there were Titan defectors in Greek mythology.
>>
Questions and suggestions:
What about geothermal features or volatile chemical deposits as environmental features? Risk of firearms setting off flammable gasses or alkaline earth metals could give a situational advantage to melee and bows.
Or what if they posed a threat of asphyxiation except to units with respirators? On that note, how much of Agartha is breathable?
Could stalactites on low ceilings be shot down to crush units in cover \ cause a cave-in?
Could openings to subterranean rivers be dynamite'd open to wash away units?
Also, should heat be a threat at lower layers? I assume it's going into the mantle, unless it's different because of a semi-hollow-earth \ supernatural influences.
Sorry writing like a spas or if the ideas are too complex. All the lore and designs are really amazing Anons! Very neat!
>>
>>89450109
>Risk of firearms setting off flammable gasses
Now that's a fine idea.
I think once we solidify the combat, working in more environmental features is great.

It would be easy to just add new Hex rules, like:

>Natural Gas
Explosions that touch this area extend to the entire area of contiguous Natural Gas font hexes. Gunfire on these hexes triggers a (Strength 1?) Explosion that hits all contiguously connected natural gas hexes, similarly.

>how much is breathable?
100% of the areas that air-breathing people live in, presumably.
The rest? Probably not much.

So many of the environmental ideas may be best suited for the Campaign mode.
>>
>>89450667
we could tie in those terrain features with sponsor quests
volcano lord from sicily wants you to carry effigies into lava fields and toss them in or something
>>
>>89450667
>Now that's a fine idea.
Thank you :)
>>89450761
Good idea.
>>
>>89446264
Oh, I haven't read the Atlantean religious document yet. Should be easy to rewrite around it anyway.
>>
>>89450109
>What about geothermal features or volatile chemical deposits as environmental features?
While it was and still remains a concerns in some parts of the 2nd and 3rd layers, the higher presence of death wyrms in the lower Layers ironically makes it safer for human travel (as long as you don't meet the wyrm), since they will burrow through gas pockets and release the pressure doing so.
>On that note, how much of Agartha is breathable?
Larger openings, the ones as large as countries, pretty much all have breathable air. You have lush jungles and deserts places where the ceiling is so high it looks like our sky.
>>89450109
>Could stalactites on low ceilings be shot down to crush units in cover \ cause a cave-in?
Presumably.
>>89450109
>Could openings to subterranean rivers be dynamite'd open to wash away units?
Sure.
>>89450109
>should heat be a threat at lower layers?
Its going to be a threat pretty much everywhere after the first few miles but it isn't like the more you go down the more you get lava. At least, its not stated outright. St. Helena (or a copy of it) is at the bottom of the 9th Layer, with Napoleon sitting on it, and its still a shitting windswept cold as ass rock in the middle of a sea.
>>89450109
>I assume it's going into the mantle, unless it's different because of a semi-hollow-earth \ supernatural influences.
That is beyond even our knowledge at this point.
>>89450109
>All the lore and designs are really amazing Anons! Very neat!
Thank you! Welcome aboard!
>>
>>89451397
The death wyrm tunneling impact makes sense!
Thank you for the informative answers, I'll continue to go over the lore.
>>
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I wasn't happy with my last attempt at making her a profile, I think this is a bit better.
The Expedition Funding rule will probably have some negative clause added to it once the victory condition/campaign system gets more solidified. I'm thinking about finding a way to universalize the "victory points" into Silver won so that we can bake it into some abilities.
>>
Also, someone wants to suggest a picture for Lady Guenevievre of Cornwall?
>>
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>>89453082
She was a redhead in the original. Something like pic?
>>
Also, NATIONAL SYMBOLS!
do Agarthan factions use flags? Something else?
>>
>>89456133
For some reason I think they would use banners instead of flags. There would probably be a lot less wind underground, so a banner would always be clearly visible, unlike a flag
Google Khorugv for an example of what I'm talking about
>>
>>89456232
Makes sense. I'm just doing the Face card designs for my deck right now, and was thinking if we had national flags for the underground factions, I could incorporate some designs.

Or, backwards, when the Face cards are done, we can take elements from them for Agarthan banners?
>>
>>89456402
I think the second option works best. Allows for details to be changed, plus some factions aren't that unified to give them a single defining symbol from the get-go.
For example Lemurian Chariot Kings - they are supposed to be a loose conglomeration of small kingdoms - they'd each have a semi-distinct banner design
>>
>>89456477
>For example Lemurian Chariot Kings - they are supposed to be a loose conglomeration of small kingdoms - they'd each have a semi-distinct banner design
Very true. I already made some symmetrical symbols for all the odd number cards, perhaps those would fit well as a start?
>>
>>89456133
>>89456402
The only thing I can recall is the solar cross used in some Atlantean designs.
>>
>>89456978
I can incorporate that nicely I think.
>>
>>89455839
She's not really supposed to be a fighter tho, right?
>>
>>89457946
I suspect she is actually, but the retarded insane kind.
"Billionaire who gets her thrills running into battle with a claymore while paying mercenaries to be meatshields for her so she doesn't die." kind of thing.

She'd have to be an actually competent swordswoman, otherwise she'd just die once she actually engaged people.
>>
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Diamond King (Titking) 1st version done. Might go back and make tweaks, but these are a lot of work to do so would rather not dig into nitpicks until a full set of drafts are done.

Trying to keep things VERY traditional in terms of design. King of Diamonds: Looking to the left, with an axe (THE DIVINE LABRYS, NO LESS!) behind his head and his hand up
>>
>>89455839
>>89457946
>>89457991
>Champion fencer, can no longer get her thrills from fights with rules
>Started taking her sword around and getting into street fights for the fuck of it
>Started an insane rich people fight club, just for the sake of underground fencing matches with no rules
>Paris sinks, Agartha happens, she takes her underground fight club even further underground
Could be kino
>>
>>89458072
Stellar work, anon!
>>
>>89458094
>an insane rich people fight club
Honestly something that would fit in the era.
Might be strange for a woman to do it, but not too out of place as long as it was only men fighting, (and maybe just exhibition fencing matches for the ladies.)
>>
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>Lady Guinivere isn't just a dumb rich girl
>She's actually a retarded patron of the martial arts
>>
>>89458128
>Might be strange for a woman to do it
She's a strange woman. There's probably no explicit rules against women joining, just the relative lack of women into fencing with an interest in killing people with swords would keep their numbers low.
>>
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Quick update to the playing card deck to cap the thread off.

>Third colour added
Previously was dark corner marks, bright suits. Added a third colour to each, for the Ace suits and the middle symmetrical motif of each odd-numbered card. Very subtle, but really makes the cards shine imo.

>Updated 5 of Spades
Someone mentioned the Solar Cross, so changed the middle of the 5 of Spades (Spades is to be Atlantis) to match.

>Complete card backs finished
And included.

>Added palette & Suit font guide to the bottom.
Self explainatory.
>>
>>89458237
Excellent work so far.
I'm pretty sure that if Lemuria has a symbol, it would be some kind of third eye. Mu's symbol would probably have something to do with either the Khan or the void itself. Atlan's symbol is probably something to do with Titanium, possibly a crystal of some kind? Maybe Titanium grows in a specific crystalline shape, and that became the symbol of Atlan.
>>
>>89458417
>do with Titanium, possibly a crystal of some kind?
That's plebeian Epigean titanium.
REAL Titanium is mined from the bones of fallen Titans.
>>
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Also, hold up a second...
>Titanium, in-lore, is the bone matter of dead Titans
Can we talk about how THE TITANS WERE REAL THINGS in this setting?
>>
>>89459720
Were?
>>
>>89459706
Agarthan Titanium is known to grow in blue crystalline structures.
>>
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>>89459799
>Were?
oh lord
>>
Anyone up to bake?
>>
>>89460137
I'll do it.
>>
Let's go
>>89461008
>>89461008
>>89461008
>>
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>>89431740
I think if anything the Atlanteans would only have men and famous figures in greek classical history, if nothing for the fact they have a romantic, almost tragic reverence for the greek culture, society and existence, knowing they will forever never be able to reconnect to the surface. They adopt battle doctrines based on readings from alexander, lysander, pericles, philip II, etc. They archive the teachings and philosophy of Aristotle, Plato, Socrates, and have the last writings of Diogenes. It's a Adam and Eve situation where they will always remember their time on the surface, in the sun, but know it would take too much effort, lose too much built and preserved, to make the trip. It's a bittersweet thing, their existence.



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