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Classic Chart Edition

>What is this?
/TG/ DEVELOPS A GAME.
IT IS CURRENTLY PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood storm hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and coming closer.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, ~60% done.
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

> TQ : Where did the clockwork automaton and clockwork thinker come from? Is there something out there older than the loop?
>>
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>>90584650
>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>2e Main Rule Book, Expedition & Tokens. Mu & Duosicilians soon to be added!
https://app.mediafire.com/us7vnek39dc6k
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA

Previous thread >>90499203
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Also the captcha for this thread was YTRGAY. Anyone want to come up with what a gay ytr is?
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>epic chad wojak pepe doomer boomer coomer
Embarrassing.
>>
>>90584650
>TQ
I like the idea that they're less something that predates the loop, and more survivors from previous loops. Like, so old that they've already gone through the whole song and dance at least once before, and find themselves caught in it again. Exactly what they are beyond that, who knows, but they're all that's left of a world hyperborea destroyed millenia ago.
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>>90585235
I like this idea. They look like they could be some kind of product of the previous Loop's crazy analytical engine technology.
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>>90584650
Ah, a return to our roots. Refreshing.
>>90584815
You downvoting this thread 20 times a week in the archiver is what is pretty embarrassing, anon.
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>>90584650
>Is there something out there older than the loop?
As in, predating the Loop itself, or just this cycle?
I feel it makes sense to have them be a relic of a previous cycle, perhaps the beaten nemesis of the Hyperborean's mechanical faction, whatever that ends up being.
Something that predates the Loop altogether should probably be completely alien and incomprehensible, even in comparison to Old Mu nobility.
In fact looking back at the third compass the Star Ancestor's entire shtick is that the Loop model fails to account for him, so that'd be the more explicit character, I think.
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>>90589901
>It is a common misconception of your kind that the Star Ancestor's title means 'ancestor from the stars'. No, outlander, It is the ancestor *of* the stars. And even that fails to do It justice.
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>>90590019
>Napoleon's studies in New Mu included learning the tongue of the Star Ancestors so he could then communicate with their offspring the Inner Sun
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>>90590613
>Inner Sun is a rebelious teenager eldritch abomination that likes having time and space and stuff
>Star Ancestor is a boomer eldritch abomination that wants things back the way they were (not)
Are we feeling this or not?
>>
>>90590841
kek
>>
>>90590841
another option would be "Star Ancestor just doesn't give a shit about so-called "reality" and we only see it as it surf the nth-dimensional tubulars back and forth different dimensions, mostly as it comes to visit the Inner Sun unannounced." That fits the "it only appears in lore as people come across remnants of its passage, never itself."
But with your idea we could give it the spot of Caine in WoD as the ultimate plot-device that the players cannot in any way shape or form deal with themselves, they have to go around instead of even facing it.
I'm not sure there is a need for the later in the setting however.
>>
>>90591003
>FOR THE LAST TIME, IT HAS NO STATS YOU CAN'T FIGHT IT IT IS NOT A UNIT
Makes a certain amount of sense, to be honest. Maybe they can be incorporated as a rare random event somehow? Traces of a Star Ancestor's passage driving people insane, or something.
>>
>>90584815
Agreed, this place is only slightly better than Jumpchain
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>>90591896
Now that's just rude.
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>>90591896
>>90584815
Thank you, we try our best.
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>>90584815
HE'S BACK!
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>>90593839
He never truly left us.
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>>90584650
Started working on a "Metaphysics & ontology" section for the eventual "world" book, I'm feeling like my brain won't do words too good so I couldn't get much done, but essentially its a section where I introduce people very quickly to the main differences between our world and that of the setting. I was thinking it could be broken down as a list of "this is what we know for sure" and "this is how we try to make it all fit together", with the second part being where I introduce the theories like the Loop, Volcano Formation and "scientific materialism" (should we give it another name perhaps to avoid confusion with normal materialism?)
I'll try to work more on it tomorrow but my work schedule is truly fucking with me right these last few weeks, I apologize for the lack of progress... I was hoping having posted Mu and have a rough sketch for the campaign system already...
I'll also crawl back to the last thread for the updated maps to put them in the book too for the geographical section.
Once again, if anyone wants to write down anything, from locations to beastiary entries, I'll gladly include them. Apart from the timeline I'm cleaning up nothing I'm doing right now couldn't be written better.
>>
>>90595604

Here's an Iceland thing I wrote up last thread. I don't know if that's the kind of thing you want or something more detailed, which I can easily do.
>>90582285
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>>90595654
Shit I missed it sorry about that!
No that is EXACTLY what I'm looking for.
If we go any further this will turn out to be a 300 page project, but this is perfect to situation the place and give some meat to it.
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>>90588629
I'm kinda thinking it could be what's left of someone's attempt to end the cycle. A bit like the crucible from Mass effect, only not a tool of the enemy. These are things that have in some way been built on in previous loops, giving the people of the current loop a better chance of survival if only they can learn from the clockwork. I imagine Napoleon is interested in them if that's the case.
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>>90595749
Great! I'll try writing up little blurbs for stuff intermittently here and there, though I'll probably focus on the colonials because that's what I'm most familiar with.
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>>90595749
Here's one I wrote awhile ago about the land beneath America. It was originally for a short story I was planning, which I may or may not come back to at some point, but I think this bit works well standalone.

>It was said that to the East, in the colonies beneath Europe and near Fallen France, the “Inner Sun” rose and set with a regularity that mimicked the day aboveground, though scientists of the reputable kind were still unable to tell how, or even where this so-called sun rose and set. However, beneath the American continent there was no such comforting light; instead, there was a vast system of caverns and tunnels that covered that part of the Neanderthal-christened “Third Layer”. Only at the edge of the far East and West, roughly beneath the borders of America above, could one see the sunlight at last. But between those two edges was the darkness of underground, and the glow of light from forgotten temples and secret caves.
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>>90597764
Thanks! This gave me the idea to split the section for the British Empire between the British Isles themselves and the territories, will start a Canada section, but also, small question, did India completely rebel, or do the Brits still hold some part of it?
>>90598058
I will find a way to include it in the section for America.

Here is what I wrote for the Loop, also did the Twin-Arrow and next is Volcanic Formation (?). It doesn't need to be much longer, I just want things a bit above the level of "hooks" in RPGs, stuff that'll catch the imagination without turning into an encyclopedia.
That can come later.
And obviously as usual if the ESL is too strong here don't hesitate to reword it. Just don't sneak references to the first Grand Wizard or whatever, please...
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>>90602227
And also, anything up with the British "mainland" itself? They really seem to have been left unscathed by the absolute shitstorm that took over Europe. So, do I just talk about how they remain mostly the same, industrialized, unphased by the shitshow, and maybe some blurb about how Analytical Engines are just not fucking fair when applied to geopolitics?
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>>90602227
The Brits still hold Bengal, Assam (so basically most of the eastern Bengal Pesidency) and Ceylon.
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>>90602227
and this.
Does anyone still have the picture for the twin-arrow theory that was made so long ago? Can't find it.
>>90602478
Thank you!
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>>90603539
>Does anyone still have the picture for the twin-arrow theory that was made so long ago? Can't find it.
Got you covered. Got one made for the Beauchamp Onion Theory of Husking?
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>>90602282
I mean, there's clearly something up there. Their college students are putting on full plate and trying to joust with Gorgs, they've lost their biggest colonial holding, the Malcomites did their thing, and they're pulling very heavily from colonial auxiliaries when compared with OTL.
Also Traction Engines but I don't know if you can draw too much about the wider state of the nation from their existence.
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>>90605148
>they're pulling very heavily from colonial auxiliaries when compared with OTL.
That might purely be an Agarthan thing. Lots of incentives for dirty foreigners to risk their lives instead of proper Anglo-Saxons.
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>>90602227

The Satsuma Domain
>The Satsuma Domain is perhaps the strangest curiosity of all the colonial settlements in Agartha. Originally one of the most powerful and prosperous domains in all Japan, a rebellion against the authority of the Meiji government broke out in 1877, and after a brief conflict, the entire island of Kyushu sunk into the third layer by unknown means. It is a land that does not recognise the authority of the Emperor or Meiji Japan; instead, it is ruled by the Samurai, men who have preserved their traditional way of life and Bushido code, adapting well to their new surroundings by remaking Satsuma into an independent kingdom and taking the local dinosaurs as mounts. Now that they have their paradise, the Samurai have no trouble working with the Meiji forces, and many Japanese expeditions are aided by a Samurai Saur Rider in their travels underground.
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>>90584692
Yggdrasil TigeR, sky wales only predator. its gay because its been good hunting.
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>>90604197
>Got you covered. Got one made for the Beauchamp Onion Theory of Husking?
the what now?
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>>90608404
>sky wales only predator.
How quickly we forget…
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>>90605208
The problem is that's more of a french model of colonialism than a british one. British were always distrustful of natives, and while they did use some auxiliaries they only did so with those who had proven themselves - i.e. Gurkhas.
I'm not against what's been done, it adds a lot of flavor, but it does require an explanation. Probably started out as British using various southern hemisphere natives as guides for the jungle and desert areas of the third layer, and it snowballed from there.
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>>90609355
I think it's the one about how going down a layer makes you into what people will remember you as in the future, and most people are only remembered as corpses.
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>>90611154
I do still really like that idea, but I feel like it might be worth it to have other theories as well, even if only one or two, just cause having the one theory and then going "But who knows what's true" doesn't really work.
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>>90610345
I mean, if nothing else, mere logistics dictate that sending a bunch of Malays into the Sarawak entrance is easier.
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>>90614182
How's this for a new theory:
>NECROMANCY IS REAL BURN THE WITCHES
If it's stupid but it makes sense it ain't stupid.
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>>90614182
There was a competing theory about a certain kind of fungus being what animates the dead.
Addendum to the Beauchamp Onion: Beauchamp only presented the theory on behalf of its original authors, but his name wound up attached to it anyway.
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>>90614797
>devote your entire life to the Lemurian studies and medicinal psychology
>write cutting edge research on the military application of the Lemurian artifacts and their psychological effects
>probably one of the few surfacers alive to perform the Lemurian tongue reanimation
>ONE TIME collaborate with your acquitances in kataphysics with some minor input on the psychological aspects of descending the Layers and Deep-Drunkenness
>everyone now knows you as "the onion guy"
>"All color has left my life since I went beneath the Earth"
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>>90608147
Thanks for this. Added it yesterday but took a small ban to the chin in between.
>>90608404
>sky wales only predator.
> *offended orca noises*
>>90610345
>but it does require an explanation.
Personal headcannon until now was that with France out of the way, Brits didn't feel half the pressure to stabilize and establish complete control as much as in rl. They also didn't have to rely on the usual scheme they used in rl (or at least that's how its be thought to me) which was to ally and arm whatever local faction was the most bellicose and get them to run shit as intermediaries, so that they have a reliable force on site already when the French shows up to challenge them.
so -> British conquest being mostly an improvement -> natives looks at Brits in a positive light but aren't pushed to leave their own land or their own culture to go to England to escape the shit conditions they are in -> Brits form a better opinion of auxiliaries -> both learn to appreciate the other's contribution to the race into Agartha.
This has the added benefit of not representing colonialism as post-post-post irony "evil", which would be in theme for the setting, since it *is* about colonialism.
Perhaps Sir Henry Sumner James managed to create a more codified version of his social darwinist theory (don't /pol/ at me until you read it, it is not what you would expect to be labelled "social darwinism", its "legal body evolutionary theory", basically) and through its application the brits managed to really turn colonialism into a social engineering science.
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>>90616064
literally never going to live it down
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>Oi Gog, I bet they fink we died
>Bah, outlanders always fink we died
>But we never do
>Hyuk hyuk hyuk hyuk hyuk
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>>90617495
I do really need to get to Lemuria soon.
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>>90614797
>>90609355
>>90604197
I think what I'm going to do is have a section in the "Metaphysics & ontology" chapter be about Deep-Drunkness specifically, and that could be where I talk about Beauchamp's (et al.).
Should probably also have something about the Inner Sun in it...
Now, since doing this means we have to define more solidly some things, maybe we should talk about distances. I know last time we discussed how low/far Paris had fallen went to a shitshow so maybe instead of trying to come up with a figure in km for distances we could set distances in travel time.
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>>90617495
>I swear, captain, I saw it with my own eyes!
>The two of them, crushed by falling boulders!
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>>90616815
Not sure I follow this line of thought. The British were kinda already known for practicing indirect rule while the French were seen as more direct and assimilationist. But in reality the lines often got blurry, as you can find examples of both in either of the empires and it depended heavily on the local situation. In any case, it was ultimately about securing access to local resources and labour by the most convenient means, be it direct control or relying on the local rulers and notables (which would still inevitably mess with the power structure). Whenever the British, directly or indirectly, fucked the natives over with taxes, landgrabs, corvée, forced cash cropping etc., it had little to do with them competing with the French (and vice versa), and much more with supplying the needs of the colonial administration, private entities and the metropole to the detriment of the natives. Likewise, using militant native groups as muscle was first and foremost them using the already existing conflicts and power dynamics to their benefit. So any native resentment, resistance and subsequent distrust these policies generated would still occur, because these policies would still be implemented, because that was kinda the point.
But the thing about surface auxiliaries is that they are not native to Agartha. They are as alien to the locals as the Brits and would rely on them heavily, so that's a good reason for them to stay loyal.
I also don't see the need to somehow represent colonialism more positively (or more negatively, for that matter) since the game is about colonialism. Colonialism is not more ontologically "evil" than any other conquest as far as I'm concerned, and I don't think anyone expects a wargame, colonial or not, to be about peaceful exploration and equal cooperation between all involved. Just don't be weird about it.
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>>90620266
>while the French were seen as more direct and assimilationist.
The way I was taught this (and obviously, me being French means we have different biases etc etc) was that France simply never really figured out a basic plan for colonization. And was never really good at extracting wealth in any shape or form, or at least not relatively to England past a fairly early point. I don't know how much intermarrying was a thing, it obviously wasn't discouraged, but one thing is that colonial efforts were not often encouraged anyways. Which is why there is such a discrepancy between New-England and Nouvelle-France population number right from the start. Eventually the Church did organize to ship french waifus over so that the men could marry, but I don't know how much of it was motivated by wanted to avoid getting the men married to natives.
In any case, you are right in the end that the simple fact that there is a much more alien 'other' available should resolve the issue altogether.
In the end its just more fodder for the hyperwar.
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>>90620204
>>90617495
Any thought as to how they play, beyond being a pair of absolute tanks I mean?
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>>90627209
Guess this might work better tho.
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>>90614797
Honestly loving that the two primary theories for what's behind husking is either some complex existential horror shit, or just some weird mushrooms
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>>90602227
First, since Valdiagartsk moved to the Urals it makes more sense, logistically speaking, for it to be established before Kitezh that is out in bumfuck nowhere, so I'd switch their dates around and maybe make them earlier by a year or two. Otherwise:
>Aptly named Vladiagartsk is the "jewel" of the Russian colonization efforts in Agartha. Legions of serfs are settled there to work and earn their freedom in the Tsar's controversial emancipation scheme, alongside the soldier-settlers of the newly established Agarthan Cossack Host. The fertile steppe soils, rich Titanium deposits and connection to the industrial heartland of the Urals hold great promise for the colony, only damped by the constant threat of the Ottoman raiders emerging from the salt wastes to the south.
>Kitezh, on the other hand, is a backwater penal colony, populated mostly by criminals and political exiles, like the Polish rebels or the Narodniks. Due to the Tsardom's limited ability to excersize effective control over it, the colony enjoys great de-facto autonomy under the notoriously corrupt administration. Those spared or freed from "katorga" struggle to earn their keep as honest men, often turning back to the life of crime. The fact that Kitezh is a hive of smuggling and other sorts of villainy, largely sanctioned by the colonial officials themselves, is an open secret. However, great number of exiled intellectuals commingling in Kitezh has led to it becoming an unlikely and informal centre for Agarthan Sciences, christened the "Invisible University". Semi-independent homesteads of reclusive Old Believers have also been established in the area. The chief export of the colony is precious Wapaq flesh used to aleviate the Deep-Drunkenness.
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>>90627209
Gog is sturdier, Magog does more damage. Both are essentially Lemurian Rockbreakers on steroids, so heavy infantry with armor penetration. However, their gimmick is that when one of them succeeds on an attack roll, the other succeeds on his next one too.
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>>90629111
thanks added!
>>90629320
>However, their gimmick is that when one of them succeeds on an attack roll, the other succeeds on his next one too.
Oh that's cool I can work with that!
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> IT IS COMING
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>>90631220
>This image is canon to that earlier story about napoleon
I love this setting.
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>You always make sure to carry a light down there.
>Sure, it might be a beacon for every hungry beasty or manic savage who's eyes still function
>But you don't need to worry about those usually
>Usually those are the things that a good aim can scare off
>No, you carry the light to keep the darkness at bay
>See, they can't reach you if you stay lit, they may try, but even the weakest flicker burns them
>Don't listen to the voices either, nothing good will come from putting that light out
>Just pray you brought enough fuel for any unexpected detours, I swear the walls shift down there
>And they know their way around much better than you do
Excerpt from Journal of unknown British Army Private, the only thing recovered from the 47th Expedition Scouts
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>>90631903
Kek very very long term I have already planned to have a "La Ombre hunts the Tripod" arc in that story.
I left the adventures of Oldest Guard Voutier and Kentuckian Rebel Finley because I hit a bit of a writer's block, I had a pretty complex battle scene in mind to write and didn't know how to do it, and I had a flash earlier today that I should just have it told through Akamnandag the Sumerian's PoV.
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>>90629320
Does this work for a start?
I'll try to come up with something for the armor penetration, perhaps have the Rockbreakers have access to special Armour Pen weapons, didn't have anything coming up to mind now...
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>>90632807
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>>90597298
Other random thought I've had on the subject: the Thinker's weird movement/attack patterns are some kind of code, one that has driven people mad trying to decipher it. It's not widely known, but every now and then somebody notices something odd about it, and kinda starts reinventing the wheel by looking into it without seeing if anyone else has done the same thing.
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>>90632807
>>90632817
Yeah, sure. As for ArPen, Rockbreakers have a 3e profile with a passive for that.
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Starting with the easy stuff.
apologies for the slop art, I know its a touchy subject, but its pretty hard to find art of vedic priest looking dudes with holes in their head. If someone wants to MSPaint something up don't hesitate to post it, I just don't want to use Jaks for 2e profiles at all cost. If its annoying to you let me know but please lets not turn this thread into either a Slop thread or a Slop hate thread.
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Went hard with the "you can take up to 5 of them at the same time despite being Leaders" theme, I assume this will turn out into a huge Prophecy pump, where you take 5, have 2~3 attempt Strategic Prophecies before the start of the battle and then get sent to be murdered to slowly build up the other ones. Eventually in a long campaign you could build an insane monster. Should probably add a "once per player's turn" condition to On the Spot Fatereading for that eventuality.
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>>90639242
the degenerate is good but the prophet could be better. When I'm at a desktop I can try slapping that one Junji Ito spiral onto some 19th century vedic priest art or something.
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>>90639509
100%, I agree with you the Priest is annoying with the weird softskin effect. Thank you in advance for anything you pop up, the more I look at it the more it bugs me.
Here's what I got for the Vedic Warrior. The "call out a location in advance and if that's the one hit you gain armour bonus" is something I'm thinking might work more generally as a shield mechanic, instead of the weird weapon selection mechanic I have right now. Even if I don't end up with that I need to work on making that more relevant.
Obviously, the Chariot rules are going to be set as a Mount so they aren't reflected in this profile. Still thinking how I'm gonna make that work.
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>>90631220
I do love how the dude at the top is just staring at the tripod like he's only mildly perturbed. Like, massive warmachine spewing lasers everywhere and his reaction is the same as if he's just seen someone wobbling past on a unicycle.
>>
There isn't much for the Chariot-King (the generic Leader one, not Kipunada) except
> Crushes enemy under his Chariot (pretty obvious)
> Improved Prophecy buffs for Chariot mounted units.
In regards to the second one, should I do this as him having access to Prophecy which are dedicated to Chariots, or by having him being your Leader automatically buffs the Prophecy done by other models that target Chariot units? Seems to me the second one makes more sense.
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>>90641527
I also think the second one is better.
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>>90639728
I'm not very good at this but here you go. I slapped a spiral on his forehead and doodled some designs on his face.
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>>90643724
Kek, don't worry that's perfectly fine!
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>>90641153
FFL didn't join in for the long life expectancy.
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Here is how I went with the Chariot-King. Ends up feeling pretty darn strong so I put a high price tag on him.
For chariots more generally here is what I'm thinking.
> Movement 5 (same as horses)
> You have to spend Movement points to change facing, one point per side
> But you get a free move action when you activate the model before doing anything else with it.
Also realizing I need to change the Mounted Charge Attack rule to fit the new Damage system since there is no longer any severity roll. Will get on that tomorrow.
>>
Anyone got a clue on how to resolve the "he gets better in feng shui terrain" rule for the Cultivation Master? I know fuck all about feng shui.
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>>90645710
No clue. If you want to be extra stupid give him a rule that turns certain tiles into Feng shui terrain but only for him. If he walks into one he gets instahealed but if he's not in one he gets a bunch of debuffs. Something like that.
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Bump.
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>>90584650
Is the spritesheet done?
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>>90649048
What spritesheet? The Leader one? If so, no, we stopped getting news from artanon a while back.
>>90645779
Here is what I got for Cultivation Master. I might end up making the Chi Flow token thing a more general mechanic that all "cultivation" units use in some way.
Its probably pretty OP, but I figure the random clock until he leaves you means you can't rely on him while building up your battleplan.
So, for the Cultivated, just to be sure I get the theme, they are supposed to be Colonial prisoners of Lemurians who end up being experimented on by Cultivation Masters with alchemy, and then turned into living Inner Chi pumps that are useful because parts of their bodies are naturally great ingredients for alchemy and they don't seem to mind when you cut a tongue or a hand because it'll end up regrowing eventually anyways?
Is that it?
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>>90649378
Yeah, but it's the tongues specifically, which the blurb describes as "healing items for Leaders". However, in the "Shot in the Dark" the Lemurian Mummy Tongues can even resurrect the dead. We never figured out how they'd work though. The novel said there's a chance that the resurrected person will return as *something else*. There's also the fact that the "mummy tongue" was not actually a tongue but a stone with inscriptions and shit, unless the implication is that the tongues are petrified and inscripted. In any case, these things are supposed to be rare and valuable as shit. The worst thing about this is that both the guy who wrote the novel and the one who made the jack are likely gone, so we'll never know.
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>>90649378
Does "Directly in between two chi flow counters"
mean that there has to be two on each side, or just that there has to be a straight line between two and the master?
>>
Did the Prophet General turn into the Chariot-King?
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>>90650203
No? Prophet-General is Vritravana.
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>>90650228
Never saw what ended up happening with him, how he developed
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>>90650257
He has nothing in a "proper" system yet, but he has a profile in the design doc. He's a flyer with an AOE fire attack and a special Prophecy that makes the next attack an auto-hit with an auto-failed armor save. Lore-wise, we made him the chief representative of Ozymandias.
>>
Lemuria still>>90650354 is my favorite since the first thread, it was a lot more open about what each unit entry could represent for the faction as a whole, compared to Mu, who even now I'm not quite sure how they really look and behave, but it makes sense, they are far deeper, inhuman
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>>90649816
>Does "Directly in between two chi flow counters"
>mean that there has to be two on each side, or just that there has to be a straight line between two and the master?
There has to be a straight line. Otherwise if its two in between adjacent its too much.
>>90650203
>Did the Prophet General turn into the Chariot-King?
No, Chariot-King is just a generic no-name Leader, although I think a pretty darn strong one. Lemurian Chariot list is probably going to end up 4~5 models that just reap through the enemy lines turn 2 (hopefully not turn 1 I would like to avoid that).
>>
>>90650528
Any idea as to where you'd want me to go with the rules for Lemuria 2e, beside what is in the unit doc/compasses?
>>
bump
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>>90610345
>>90605148
>>90620266
Yeah, the British generally relied quite heavily on non-European troops in Asia. Obviously, the Raj has a tremendous standing army, which was absolutely deployed offensively. The 1904 Younghusband expedition to Tibet, for instance, was mostly composed of troops from northwest India, albeit with a British component.
As for indirectness of rule, the imperial powers in general tended to recruit local elites--the princely states in India, for instance, or any number of client rulers in Africa. The French also often positioned themselves as protecting native culture from decadent modernity.
>>90626814
Yeah, there was definitely a difference in styles in North America in the 17th and 18th centuries, with the French placing less emphasis on settlement and conquest (not none, mind you). European colonialism in Asia, however, was a very different animal.
>>
>>90626814
Is the Warfare Existentialist a merc, a hyperborean, a mix of the two or something else entirely?
>>
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>>90656828
In the absence of a response I went and made him a Merc. Still gotta figure out what he can recruit.
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>>90656828
>>90657449
He definitely didn't seem like a Hyperborean to me. Perhaps a man tainted by Hyperborean visions at most.
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>>90649378
>What spritesheet? The Leader one? If so, no, we stopped getting news from artanon a while back.
I pop in from time to time but have had one hell of a stressful time lately so really haven't been able to get back to it.
>>
>>90658256
Could be he's a generic leader for any colonial army that has a chance to turn into a Hyperwarrior or something similar mid-battle. Someone's who's seen too much of war, if you will, and instead of suffering PTSD he starts seeing things in technicolour.
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>>90658265
That's alright, just be sure to take care of yourself anon.
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>>90658265
Dude, don't worry and take care of yourself, its the only thing that matters.
>>
This one was fun to make.
There aren't many choices for Troops for Lemuria so I put it there. I don't know if I have to worry about it turning into artillery spam, its sucky Evasion means its pretty vulnerable to being shot down at range and dies quickly to counter artillery.
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another Lemuria Troop profile, this time for the Chi Cultivation focused side of the faction. Shitty troops that can burst (literally and figuratively) into somewhat decent useful cannon fodder.
I was thinking to also include a hero trait/specialist ability that will allow Lemurian troop models to move through each other, which means that you'll be able to combo Cultivated with itself so that when you get one to turn into a Chi Flow counter, you can move others through it to get them to explode at the end.
And even if you don't set them up to play heavily on the Chi Flow counter thingie, its still a cheap two Health box trooper with inbuilt healing.
I'm also thinking I'll make the Mummy Tongue thing into a Special Equipment that either side can pick up first for Silver bonus and as a risky healing/resurrection tool, perhaps one Lemuria or Prophets units can use better than others.
I know its a lot of rules per profile, I've been getting more creative with them, if its too much let me know.
>>
With the Chi and Prophecy stuff lemuria is shaping up to be pretty crunchy rules wise. Not that it's a bad thing, definitely gives them flavor.
>>
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> Lady Guenevevre's Knights of Britannia Expedition comes upon a Cultivation Master and his Cultivated followers studying at the feet of a Prophet-Scholar's council in the middle of a Death Wyrm and Terror Bird hunting ground.
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>>90661751
who are those two specialists with the knightswarm? I can't make them out.
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>>90584650
>words words words
Whoever made this doesn’t understand the point of the fucking chart template
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>>90662132
>words
Whoever wrote this doesn't understand the point of the fucking thread concept.
>>
>>90662132
How many chart template turned into an actual setting with actual game rules attached to it, and which actually had games played of it?
Truth is, we are probably the only ones who ever used compass threads this productively.
>>90661891
Camp Cook and Byronic Battle Poet.
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>>90661751
>Alternate Title:
>Dispute between the SCA and Yoga Group in local park
>>
>>90662724
>>90661751
Kek, tempted to play out a duel between Lady G and the Cultivation Master, curious who'll beat up who (my money is on the CM).
>>
>>90661483
>I'm also thinking I'll make the Mummy Tongue thing into a Special Equipment that either side can pick up first for Silver bonus and as a risky healing/resurrection tool, perhaps one Lemuria or Prophets units can use better than others.
I think it works better as a rare item, not something you'd just get from a unit, if we are to take the Beauchamp story in consideration. Maybe the Cultivated could be harvested for different body parts (trad Chinese medicine syle) that give bonuses, but it has an ever increasing chance of killing him? Something like
>Cultivated Eye - boosts Awareness
>Cultivated Liver - healing item
>Cultivated Adrenal Gland - bonus AP?
Etc. Maybe a once per engagement thing, depending on how you balance it. The Cultivated looks to me like he was meant to be more of an utility unit than a fighter, based on the initial idea. The kind that you'd milk over the course of multiple encounters in the campaign.
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>>90665406
Ok, I'll try and rethink him up.
As for the Lemurian Agent, should we keep his "make colonial auxiliaries defect to his side" as it is, or more simply having him allow you to recruit colonial auxiliaries? The second option might fix the lack of Troops in the Lemurian roster.
Also, are we doing the "Lemurians have a special relationship with Wapaqs and Ayahuascas" deal?
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>>90661751
Cool as fuck.
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>>90650528
Mu seems to be an even mix of delusional fanatics (or they just don't care) in service to the eldritch Old Mu and Morlock spam.

>>90667602
I like the idea of stealing someone else's army from them. Could make it an ability dependent on a dice roll or dread or something, to balance it out. And I always thought the Wapaqs were gorg related, though I'm not the guy who wrote them.
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>>90667602
I think you could utilize your Parley system to have the Agent recruit auxiliaries.
>Lemurians have a special relationship with Wapaqs and Ayahuascas
Eh, possibly? I proposed a thing for Ayahuascs/Wapaqs a long time ago, where the Ayahuascas, while potentially helpful, ultimately try to overwhelm your mind and tempt you into becoming one with the colony and Wapaqs are something like soldiers/drones. But maybe the most enlightened Lemurians are strong enough where they can resist the temptation and see them as a source of good Chi and suppliers of shrooms for Soma or something.
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>>90670112
>I like the idea of stealing someone else's army from them.
Ok, will look into it.
>>90670949
>Eh, possibly? I proposed a thing for Ayahuascs/Wapaqs a long time ago
I vaguely remember someone saying Lemuria priests had a thing for Wapaq shrooms, but that might 100% have been them pulling that out of their asses.
And its not like you need another "utility unit" in Lemuria as far as I can see.
> In other news.
I finally started working on the Derelict Tripod today, so just to be sure I don't do this for nothing, since its going to be a single unit army, are we fine with giving it LOTS of rules. Not something completely absurd but at least enough to have it be a real boss encounter. Would probably be aiming at 2 pages.
>>
Oh already gotta cook?
Shit this goes quickly.
On its way.
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>>90672694
New
>> 90673309



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