Reviews and Ramblings
    by PurpleXVI - 12/12/16
    by PurpleXVI - 12/12/16
    by PurpleXVI - 12/12/16
    by PurpleXVI - 12/12/16
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Game Design
What if you\'re not prepared?
    by PurpleXVI - 09/19/14
GM Startup Guide
    by PurpleXVI - 06/10/09
Weave: The Threads of Reality
    by PurpleXVI - 01/30/09
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Jachin Akhenaton: Epic Death in Two Sessions
    by PurpleXVI - 11/10/08
DF Let's Play - Episode One
    by CAPSLOCKGUY - 11/06/08
    by CAPSLOCKGUY - 10/19/08
Razamon, Barbarian of the North
    by MxSavior - 10/17/08
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[#] Pause: A Game of Times and Place
05:22am EST - 11/20/2008

That was the last real sound. The cut off so sudden, so loud in that sea of silence. Everything around was still, even your own flesh. Not paralyzed, not changed, not even sore. Just still. And then breath came again. The air around you moved sluggishly as you slowly stood up, and looked around the now silent lecture theatre.

All was still.

And then it wasn’t. One by one, a couple of others stood, shaking off a tangible slowness, and gazing around the room in shock. Everything was frozen. Chairs on the verge of sliding, drinks on the edge of spilling, a thrown paper aeroplane carrying a message from one side of the crowded hall to the other, all stopped in their tracks.

A silent, frozen world, populated by the five, counting yourself, you could see almost wading through the sea of slowness. Some seemed to be speaking, yet there was no sound passing through the still air. How odd…

Then a crack appeared through the wall. Except, it wasn’t in the wall, and even as you watched it spread, moving through the air, the furniture, the people, seemingly without effect. A sense of profound wrongness surrounded it, a feeling of instinctive dislike and discomfort, a knowledge that, whatever it was, it was Wrong.



[#] Earthflame's Games: An Introduction
02:56am EST - 11/15/2008

Hey all, this is Earthflame. No, I'm not coming back any time soon. No, I'm not entirely better yet. I'm going to return at some point, but until then, I'll satisfy myself with writing articles. I'm not yet back on /tg/ or the sup/tg/ IRC, but I will answer questions posed in comments or emails. I'd prefer if these focused on the game or matter being discussed, rather than my own personal health or somesuch. There'll be plenty of time for that later.

This brief Article will, hopefully, serve as a foundation, giving the basic premise of the following articles, as well as a list of the games I've currently thought up, letting people know what's coming.

It also serves to let me put out a little of my game design philosophy. First and foremost, I design my games to be fun. Second, and nearly as important, I try to design games which will, at the end of the day, work with the players to make a good and interesting story.



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