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Kabalite Quest 2

Let's get this awful party started edition

Previous thread: >>60647

Very-much-work-in-progress stats: http://pastebin.com/xwgpX64i

Brief Recap: You are Verynthor Sollint, warrior of the Kabal of Shattered Masks. You hate your Archon with a passion, but know that you can't do much in your current state. In between raids, you have been hanging about with your 'friends' Jekkyt and Ortaem. While Jekkyt opted to stay in the hangar and get high on Obscura, you and Ortaem decided to stretch your legs around the slave markets. In doing so, you ended up prowling the nearby alleyways and discovered a pair of gangers discussing some sort of scheme that involved your Kabal by name. You decided to ambush them.
>>
You leap around the corner of the alleyway right behind Ortaem, Splinter Pistol leveled at your target’s chest. Both gangers have brief looks of horror and surprise before the shorter one finds Splinter rounds sprouting from his stomach and the taller one has an angry Kabalite pinning him to the ground and stabbing his sides with a Wychknife.
Holstering your pistol quickly, you move to secure your prize, rushing forward and shoulder-checking the ganger you just shot. Knocking him to the ground on his back, you quickly plant a boot on his chest and press down. All you hear from beneath you is gurgling and strained breathing. You shoot a quick glance over at Ortaem, who has her own victim secured to the ground, before turning back to your own captive. Kneeling, but still pressing down with your foot square on his ribs, you look him dead in the eye with a smile that lacks any warmth. His eyes are full of panic and intense pain as the impact from the Splinter shard combined with the toxins now flowing through his body take their toll. He doesn’t even seem to process the fact that you’re on top of him, he’s far too focused on the agony flowing through his veins.
“Not as quick on your feet as you should be.” You chide him. “I’m surprised either of you were still on the street, what with your slow reaction times.” A howl of pain comes from the other ganger and a quick look over your shoulder shows that Ortaem has decided to start flaying one of her victim’s hands.
“You’re a bit lucky, getting me instead of her.” You whisper down to your victim. You’re frankly not sure if he can process what you’re saying, his eyes are darting around too fast to be focusing on any one thing. You should probably work fast… unless you specifically try to fix him up, the toxins will probably kill him within the hour.
>”Who do you work for?”
>”What were you planning?”
>”How is our Kabal involved?”
>Write-In
You’re also not confined to any one of these questions, feel free to ask any combination as well as your own suggestions.
>>
>>107668
>>”How is our Kabal involved?”
>>
>>107674

>"How is our Kabal involved?"

You press your boot harder onto his ribcage, just to get his attention. Finally, he looks up at you specifically, though he still seems to be focusing more on the pain his his gut.

"Tell me... why do you not want to involve the Shattered Mask? How does whatever you're planning involve our Kabal?"

The ganger puts both hands on your boot and desperately tries to move it off, to relieve the pressure in his chest. You oblige him by taking your boot of his chest, only to then deliver a swift kick to the side of his head. He curls up in a fetal position, groaning and sobbing from the pain all over. Among other things, you find this to be nourishing and you can't help but sup from this wretch's pain.

>Pain Tokens: 1

Eventually, his sobbing gives way to something approximating coherent speech, though he lacks the sarcasm that had previously characterized his voice when you were eavesdropping on him and his companion.

"I don't... know. We were just told... not to involve you."

Your hands find their way to his throat as you prop him up against the alleyway wall. "You should know that lying is not going to help you." As if to punctuate your point, Ortaem's victim lets loose an even louder scream of pain from before as she triumphantly holds aloft the flayed skin of on his whole fingers. She works quick, apparently. At the very least, she isn't killing him. Yet.

>More questions?
>>
>>107711
Begin doing the same to his hand, ask again.
>>
>>107735

Taking a page from Ortaem's playbook, you retrieve your own flaying knife from it's place at your side. No self-respecting Dark Eldar would be without some form of torture at any given time. And this usually makes getting trophies from raids rather simple.

"I will repeat my question once more." You tell him, before roughly grabbing his right hand and removing his ragged gloves. His eyes light up with recognition of what you're doing and he weakly tries to resist, trying to grab at your hand with his left. You squeeze on his throat until he stops, making it clear that he would only make it worse for himself if he insists of trying to make things difficult for you.

It's not an easy thing, flaying someone hand with only your knife-hand to work with. But you would be a very poor Kabalite if you didn't have some skill with it.

"How is the Shattered Mask involved?" You question him, digging the point of the blade into his skin, just enough to get the first cut started. You have every intention of following through, but slowly. Too fast and you'd send him into shock and then he'd be of even less value than he is already.

He gasps in pain and you can see the pleading in his eyes. "Please...! I told you... we were just told not to involve you! I don't know whaaaAAGH!" His answer quickly becomes a choked scream of torment as you dig the blade in just a bit deeper, to show you're not satisfied with that answer.

"Who told you?" To your amusement, his answer is almost instant. He might actually not know why your Kabal was mentioned, if he's this desperate to avoid further torment. That doesn't mean you won't revisit the point again.

"Some Wrack! I don't know which Haemonculus it worked for! I just know that it gave us the job!" Finally, some information of value. As fun as this has been however, your victim is fading fast. The toxins have worked their way deep into his veins and you're starting to see discoloration across his skin. He seems to know that he's moments away from death because that disgusting pleading look is back in his eyes.

>Try to preserve him? (Medicae roll, difficulty of 17)
>He's useless. Kill him and question the other one.
>Don't bother killing him. Let the toxins do their job and move on.
>Write-in?
>>
>>107772
Preserve, I still have questions.
>>
>>107785

Give me a roll and we'll see how well your impromptu medicinal skills work out. It's a 1d100 with low score being better than higher scores. You need a roll lower than 17 due to your lack of Medicae training. Good luck.
>>
Rolled 11 (1d100)

>>107876
>>
>>107885

...well I'll be damned. Give me a moment to write this up, you cheeky bugger.
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>>107885

>Try to preserve him
>Roll 11

You will never claim to be adept at medical aid. Frankly, you only know enough about preserving life to know how to prolong torture. As it happens, that ancillary education in preserving vital body functions has come in handy just this once.

With surprising swiftness, you pull out your flaying knife from the ganger's finger and instead begin to work the blade around the jagged Splinter shard lodged in his gut. You fancy yourself an unrivaled marksman, and true to form, when you mean to make a non-lethal hit, you do so. While the toxins are still a problem, you do manage to pull out the shard from his wound and quickly stanch the bleeding with strips of the ganger's rags. The Splinter round didn't actually puncture any vital organs and with a bit of first-aid, you are able to prevent any further damage from the shot itself. As it happened, all that squirming had actually driven the shard in deeper, to the point that it was edging deeper and deeper into his body. If it hadn't been for you, he could have jammed the thing into his own heart by accident.

Perhaps I missed my calling... Maybe I should intern with one of the Master of Pain. You quickly double-back on that train of thought when you remember what happens to most 'acolytes' of the Haemonculus Covens. Though it does remind you of the conversation at hand...

"You mentioned a Wrack. Let's focus on that. Did it have a name? A master?" You're a little careful to not push your victim too far this time. This is less out of concern for his safety, and more out of concern for ruining your frankly amazing work at patching him up. It would be a shame to see your efforts wasted.

The little worm isn't squirming quite as badly as before. Perhaps he's even conscious of the fact that you just preserved his life by an hour or two. "I don't... I think..." He stutters for a moment, then remembers how you aren't particularly fond of indeterminate answers. "It didn't mention names. But it sounded female."

A female sounding Wrack. While perhaps a little out-of-the-ordinary, that's not necessarily enough to narrow it down a great deal. The ganger will live, for now. But he still has the Splinter toxins in his veins, so he WILL die without proper medical attention. But that will take a couple hours or more, by your estimation. He should last until then.

>"What was your agreement, exactly?"
>See if Ortaem has gotten any information of her own
>This interrogation grows boring... consider looting the two and leaving.
>Write-in?
>>
>>107984
>"What was your agreement, exactly?"
>>
>>107984
>"What was your agreement, exactly?"
>>
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>>107996
>>108005

>"What was your agreement, exactly?"

"Now... we've been dancing around the issue for a bit here... what exactly were you planning to do for this Wrack?"

It vaguely occurs to you that you never actually got the name of the guy you've been crushing underneath your feet... it also occurs to you that you don't particularly care. You take up your previous position, flaying knife in hand, and dig your blade back beneath his skin. He winces, which is probably a tender joy for him in comparison to what his companion is getting, judging from the continued squeals and screams that Ortaem has been extracting from him. You've more or less been filtering it out, what with how frequently he's been howling.

"We were supposed to... ah... grab 'subjects'... the Wrack said its master wanted bodies..."

Despite yourself, you can't help but grin. These two were going to capture Kabalite warriors? THESE TWO? The gangers dressed in rags, emaciated and blind enough to not notice you stalking them but a few feet away in an alley?

You have to try very hard to suppress a chuckle at that. And these dumbasses were talking about taking on Reavers and Kabalites routinely? Talk about all bluff and bluster...

With some effort, you manage to compose yourself and your smile loses its mirth.

"And... what would you get out of this arrangement?"

You think his expression would be one of embarrassment, if it wasn't still primarily one of intense pain. "...a chance at getting regenerated by its master."

Not an unreasonable deal, if a bit ironic considering how they ended up.

"And... are you quite sure you didn't get a name for this mysterious benefactor?"

Your little informant seems to think very hard for a moment. "I... think the Wrack called itself... Krem... Kremil... something?"

"Kremmyk!" The other ganger howls aloud. It seems that Ortaem has been following the conversation as well.

To review what you've learned... some vaguely feminine Wrack, possibly called Kremmyk, offered these two gangers a deal of cheating death in return for supplying bodies for its master's workshop. And they were explicitly told not to mess with the Shattered Mask, Screaming Skulls, or the Flayed Bones.

Now what?
>Ask more questions. (Specify what)
>Loot them and go.
>Loot them and go. But kill them.
>Write-in?
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>>108120
Loot and kill. No sense in denying ourselves the satisfaction of the kill.
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>>108120

You shoot your informant a smile. "You have been of immense help. I am truly grateful for everything you've done for me so far. And for what you will do for me after this little exchange." You resume flaying his hand in earnest, in moment stripping all the skin from his index finger.

"Wai-wait! Wait, stop!" He sputters in rage and pain. "I told you everything!"

"Yes, yes you did." You reply cheerfully.

"Y-y-you said that I would do things for you... after this!" He's clearly quite desperate to preserve himself. Granted, so would anyone facing death. "How can I help you if you kill me?!"

You smile at him sincerely. "By providing me with your belongings, to sell on the market for things of actual value."

"I-I can serve you! Please!"

You turn a discerning eye to the ganger, who seems close to sobbing and weeping for mercy. He's lean, if you're generous, and he probably knows the streets... but you'd be stupid to trust another Dark Eldar you've just tortured to the point of almost-death.

"No offense, friend... but you're not exactly a buxom slave-girl that I can leave at home for entertainment. Nor are you a weapon of death that I can use to impress others. Basically... you're no use to me."

He tries to plead his case one more time, but you decide you've had enough. You tear the flaying knife out of his hand and jam it into his eye with enough force to at least partially scrape the bone of his skull. The combination of shock, blood-loss, and Splinter toxins in his system are finally enough to let his soul pass to She-Who-Thirsts. You drink in his dying breath while you still can.

>Pain Tokens: 2

Wiping the ichor and blood from you knife, and tucking his flayed skin away in a pocket for later, you begin rummaging around his pockets and belongings. The sudden silence of the alleyway indicates that Ortaem has done similarly.

Eventually, you both get up and compare findings. Pretty much all your victim said, her own had merely parroted. The loot was nothing too spectacular, their pistols and knives being the only real things of value and even then they're fairly low-quality. Those combined with the various narcotics in their pockets... well, you could perhaps get a cheap house-slave if you wanted.

If nothing else, Ortaem seems to be in a much better mood, a vicious smile playing on her lips. "So... what say we cash this in and call it a day, huh?" She stretches lazily. "Good to relax after a good workout."

>Go back to the marketplace and look at the slaves you can afford
>Seek out a narcotics den and cash in your loot for combat stimulants
>Return to the Hangar, see if Jekkyt has gotten himself into trouble...
>Forget the marketplace and the hangar, you're going home
>Write-in?
>>
>>108268
>Seek out a narcotics den and cash in your loot for combat stimulants
We're a Kabalite, we can earn our own slaves next raid.
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>>108268
>Seek out a narcotics den and cash in your loot for combat stimulants
>>
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>>108268

>Seek out a narcotics den and cash in your loot for combat stimulants

Thankfully, Ortaem doesn't seem particularly opposed to this plan. You were a bit worried based on her interaction with Jekkyt before, but it would seem she really was simply disappointed in the quality of his narcotic of choice. Combat stimulants are entirely fine, it would seem.

Finding a narcotics den in Commorragh is like trying to find snow or wolves on Fenris; If you cannot find what you are looking for, you have serious problems that even the best flesh-shapers may not be able to correct. The real challenge comes in the form of arranging various merchants to accept your goods for a decent price and then provide materials that a drug den would actually be willing to take as barter. Eventually, you manage, though your hands are quite full of tiny trinkets and such. The blood-shot eyes of the master of the drug den wander greedily over all over your trade items as he appraises their worth.

The smell of acrid smoke and the moaning of junkies getting their fix is just beginning to get on your nerves when he finally decides on what he's willing to give you.

"A decent haul, to be sure... but nothing outstanding. If you're wanting proper combat stims... I can give you a little. But only just. Take your pick."

>2 doses of Accelerai; Space Bath Salts. You can attack twice in one turn, and if you acquire the ability to attack multiple times as a trait, this increases the overall attacks you can deal by 1.
>1 dose of Corpse Obmulen; Space PCP. This will temporarily increase your Strength by 20
>2 doses Eviscerine; Space Cocaine. This will temporarily increase your Weapon Skill by 20
>2 doses of Murder's Boon; Space Meth. Increases the minimum damage you can deal in combat to 4 (Meaning, if you roll a 1, 2, or 3 on 1d10 in melee, it's treated as a 4)
>1 dose of Shudderstep; Space Speed. You gain Unnatural Speed while under this drug's effects.

All Combat Drugs last roughly 1 hour each; it is a very bad idea to take another Combat Drug while you're still under the effects of one, even if it's another dose of what you're already on.
You can also mix and match what you trade for, to a degree. If you can afford 2 doses of something, you can get 1 of it and one of another 2 dose. So you could get 1 dose of accelerai and 1 dose of eviscerine if you so desired.

>Select your drugs
>>
>>108470
>Shudderstep

We're raiders, gotta play to that strength.
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>>108515
>>108470

For clarity, Unnatural Speed doubles your Agility bonus (After all other effects, so it would actually double your already doubled bonus from Unnatural Agility...) for the purposes of speed and such.
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>>108470

I'm also going to give this choice a bit more time before I start writing a continuation since it is a matter of inventory that could actually be a big deal in a fight.

...alright, I'll shut up and let the thread move on now.
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>>108470
>1 dose of Shudderstep; Space Speed. You gain Unnatural Speed while under this drug's effects.
>>
>>108470
>>2 doses of Accelerai
Shank a mon keigh twice.
Shank two mon keigh once
>>
>>108470
Shutterstep sounds like the perfect drug for a dangerous fight. Think about the advantages we'll want over the SPESS MEHRENS when we meet them.
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>>108470

After some internal deliberation, you decide to grab a dose of Shudderstep. The druglord merely smiles as he greedily swipes up all of you offerings into a sack before sliding over a small vial to you, which you promptly pick up and inspect. The liquid inside is a turgid yellow-green, slightly milky and not entirely pleasing to the eye. But it works. It most certainly works. From what you now of Shudderstep, it hyper-stimulates certain muscle fibers, particularly in one's legs, and in effect allows a user to run at speeds that are difficult even for Eldar eyes to track. Perfect for being the first one into a fight. Or the first one out, should things go particularly poorly.

You pocket the vial and nod to Ortaem as you leave the drug den, deciding that you've had enough excitement for one day. At least in the market area. You attempt some idle chit-chat as you make your way back to your Kabal's territory, specifically the hangar.

"So... what'd you pick up with our earnings?"

Ortaem shrugs. "Eh... some Murder's Boon. I'm not particularly fond o-"

"You two. Stop right there." Before either of you can think of a response, you feel a rifle poking into your back. Lovely.

Slowly, careful to not make any sudden movements, you turn around. To your mild surprise, the pack of Kabalites leveling Splinter-rifles at your chests are wearing your colors. But what really catches your eye is who they're with.

"Ah... nice to see you, Bryltarra." You say, fear edging at the back of your mind as you address your Sybarite.

She is nonplussed by your reply. "Sollint, Eqquirait..." She addresses you by your surnames. How quaint. "Where have you two been, exactly? And why couldn't I find you when immediately?"

Internally, you bristle at the idea of needing to be at Bryltarra's beck and call. However, you're very conscious of the Splinter-rifles dangerously close to your face.

>Answer honestly, but don't bother to mention your interrogation
>Spill. No secrets, none at all.
>Lie. Lie lie lie, lie for safety.
>Write-in?
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>>108835
>>Answer honestly, but don't bother to mention your interrogation
>>
>>108835
>Spill. No secrets, none at all.
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>>108835
>Spill. No secrets, none at all.
>>
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>>108835

>Answer honestly, but don't bother to mention your interrogation

You shoot a look to Ortaem, trying to gauge her opinion on the matter. She merely shrugs. Looks like I'm doing the talking. Big fucking surprise there...

"Well, Sybarite... we were just exercising our right to actually, you know, be free citizens of this wonderful-"

"Cut the bullshit, Sollint." She cuts you off. As much as you'd like to make her sorry for interrupting you, you know that wouldn't be the smartest plan. "I know you left our territory on your own time, and that's not the issue. The issue is that I couldn't find either of you when I NEEDED to."

You almost answer by pointing out that Jekkyt knew where you were, only to be reminded that last you saw him, he was higher than a hellion. Even if he had sobered up 'the marketplace' isn't exactly a clear indication of where you two were. You'll give her that much...

"So..." She continues. "You both know that I don't care that much about 'enforcing the Archon's authority' or any of that crap. I need to know why two of my squad weren't around when our Archon gave us an assignment."

An assignment? Well... that could be either very good, or very bad. If you're lucky, you might be assigned to a raid... prestige, slaves, an escape from politics if only briefly... but Bryltarra could just as easily refuse to take you along. Now might be a good time to ingratiate yourselves to her.

"Well, Sybarite Hivaret..." You address her as formally as possible, trying your hardest to sound sincere. It must be working because she gives you a curt nod to continue and you oblige. "Kabalite Eqquirait and I were on our way to the slave markets, the one's in neutral territory, when we decided to... acquire some trading goods. In a nearby alleyway, we encountered two gangers. They seemed to be talking about something so..."

You end up spilling everything and anything. Perhaps you were too nervous to hold back, maybe you felt you could trust- ok, definitely not because you felt you could trust Bryltarra. Whatever the reason, you just let it all out.The sybarite seems to contemplate what you're saying for a full minute before telling the other Kabalites to lower their rifles. They seem mildly disappointed, vicious bastards, but comply.

"Well then... you've stumbled onto something potentially useful... I'll make sure those who need to know about this hear of it." You mentally translate that as 'I'll keep this to myself in case I need blackmail material.' "Anyway, you two should get ready. Our Archon has so kindly decided to send our squad on a raid." You almost ask 'where?' but think better of it. You don't want to mess with her any more than you already have. Besides... does it really matter where you're going? A raid is a raid.

>Proceed to the hangar, discuss with Jekkyt
>Go back to your apartment, prepare
>See if you can't learn more at the Archon's court... if they'll let you attend
>Write-in?
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>>109078
>Go back to your apartment, prepare

What all do we need to prepare at our apartment anyways?
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>>109078
>>Go back to your apartment, prepare
Call Jekkyt and Oratem to discuss things?
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>>109078
I'm a fucking idiot. I meant to edit the freaking post as I was writing it, it should say

>Spill. No secrets, none at all.

because that is what you did. That is a MY BAD, I will accept the cries of "FAGGOT!" as the come.
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>>109162
You have negated any cries through your apology, don't worry OP.
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>>109119
>>109139

Seems like the best plan
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>>109078

>Go back to your apartment, prepare

Ultimately, you decide to take what time you have before the raid to prepare yourself. You mention as much to your Sybarite, she nods, and you make your way towards your humble abode. You offer for Ortaem to join you, have a sort of 'debriefing' before the upcoming violence, but she politely declines. She intends to make her own preparations. It would be pointless to try and bring Jekkyt, at this point he's probably busy preparing to do his job. Being the helmsman of the squad's Raider typically means he likes to make as many last-minute calibrations as possible.

It would be more appropriate to call it a 'barracks' than an apartment complex, seeing as it doesn't charge rent, is owned entirely by your Kabal, and only houses warriors loyal to said Kabal as well as their slaves. Still, technicalities aside, it IS an apartment complex. A rather run-down apartment complex that lacks basic amenities all-too-often and hasn't collected rent since its original owners were run out nearly a century ago, but it's home. Of a kind.

Thankfully, you do not run into anyone else on your way to your home, though you still look about when you enter the access code, ever-worried that SOMEONE might try to break in. Even if you don't really have anything of value.

With a weary sigh, you plop down on your meager bedding after you triple-check the door's lock and begin the long, somewhat painful process of removing your armor. After what feels like hours, but is merely minutes, you have removed the sundry pins and barbs that keep the armor forcibly stuck onto a Kabalite's body. Now all you're clad in is the black body-glove you wear underneath. Based on what you gathered from Bryltarra, you have a few hours to decompress and prepare yourself, mentally and physically.

After a few more minutes simply lounging about on the bed, you decide to get up and perform your own little rituals. Many warriors have ways to prepare themselves before a big battle. Prayer, carousing with comrades, drinking, reading... all various ways to prepare yourself. You like to visit your little shrine.

'Shrine' is perhaps too elegant of a description for it. It's really just an old end-table of wood that you greedily took from a loot-pile, not realizing you had no use for an end-table at the time, and has since become a home for the various small trophies you've gathered over the years. You add the flayed finger-skin of that ganger to the pile.

(Cont.)
>>
>>109545
I'll survive this. You tell yourself. The words are familiar in your head, almost routine. I'm a mere 73 years, but I've already survived far worse. You pick up a few trinkets, reminding yourself of the battles you've won, the one's you've lost, the one's you've survived. This won't be any different. Just like every other time... I'll survive. And I'll prosper. After this you let out a heart laugh. You laugh at yourself for holding to such a stupid ritual. You laugh at yourself knowing that you're probably not going to stop.

After that, you walk into your bathroom and inspect yourself in the merely. Not vainly, not right now at least, merely looking yourself over. Black hair... pale skin... hungry, red eyes... Yep. It's all there. Same as ever. You're not stressed. Or nervous. You? Never. Why would you be? So... what SHOULD you do to prepare for the raid?

>Just laze. Rest and relax.
>Practice your bladework, such as it is. You DO have a powersword tucked away in your weapon's locker after all...
>Consider practicing your marksmanship. Not that you NEED practice, given how good you are.
>Think back on specific battles, looking over your trinkets.
>Write-in?
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>>109551

Bladework!

We're a pretty accurate marksman, let's try to shore up our CC.
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>>109551
>Practice your bladework, such as it is. You DO have a powersword tucked away in your weapon's locker after all...
Practicing marksmanship would mean wasting ammo, and resting or gloating about past battles to ourselves would be giving in to the hubris that's killed many an ass in this city.
>>
>>109551
>Practice your bladework, such as it is. You DO have a powersword tucked away in your weapon's locker after all...
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>>109551

>Practice your bladework, such as it is. You DO have a powersword tucked away in your weapon's locker after all...


While you are absolutely confident you can kill any opponent before they get within blade-range of you, it never hurts to be a bit more prepared. Besides, why settle for being good at one thing, when you can master every skill under the sun? Or 'suns' rather, seeing as Commorragh has many.

Sure enough, tucked away in a back corner, buried beneath your Splinter rifle and various other odds an ends is an old powersword. You never did think much of having one... you figured, why not leave the melees to the Incubi and the Wych cults? But, there's no reason not to shore up your weak points when you have a free moment. You pick up the blade, feel its weight and balance in your hand. This... is certainly... a sword. Perhaps you'll look into having Ortaem tutor spar with you at some point...

For now, you decide to merely practice the basics in your largely-empty, if a bit cramped, bedroom. For almost three hours you practice thrusts, stabs, blocks, and parries against invisible opponents. The main thing you learn out of all this is that you're incredibly rusty, but you at least have a bit of muscle memory retained. You're a bit more confident that you could cut someone down in a fight, should you need to.

Realizing that you don't have much time left, you lay the sword down and begin to suit up. The barbs dig into your flesh, eliciting pain and exciting your nerves. Good. You want to feel EVERYTHING during this battle. There's no point in taking to the battlefield if you don't experience it properly. In mere moments, you're covered head to to in the dark navy and shining silver of your Kabal, peering out at the world from behind cold visors. Now... time for battle. You grab your powersword, Splinter rifle, Splinter pistol, and the vial of Shudderstep as you prepare. The rifle is slung over your back, the pistol and sword clipped to your waist and the Shudderstep nestled in a small pocket next to your flaying knife. You're ready.

You rush out of the building, your emblazoned cloth flapping furiously as you swiftly make your way into the hangar. You have about an hour before the raid officially begins, so this give you just enough time to take your place on the Raider as your squad makes its way to the webway gate. Contrasting with how it was this morning, the dilapidated storeroom is alive with the thrum of skimmer engines and hurried activity. Slaves rush to retrieve supplies, their masters call out orders, the Kabal comes alive. Ignoring most of them, you clamber aboard the Raider and find that other than Jekkyt, you're fairly alone.

(cont.)
>>
>>109929

"Ah... Verynthor." He greets you simply, fairly preoccupied checking the fine-tuning of the Aethersails. "I'm a bit busy... you want to help, or what?"

"Want to? Not particularly. Besides, I'm not exactly good with machines, at least not like you are." Jekkyt merely grunts and continues his task of checking every part of the machine last-minute.

>"So... any idea what our target is?"
>"What or who are we working with? How many squads?"
>"You ready for this? I mean... your head is on straight?"
>Write-in?
>>
>>109938
>"So... any idea what our target is?"
>>
>>109952

Also ask about the general plan. Do kabalites even really have plans?
>>
>>109978
Yeah sure, which realspace target is the juiciest to raid. Other than that no, it's gonna be the same packing list every time.
>>
>>109938
>"You ready for this? I mean... your head is on straight?"
>>
>>109938
>"So... any idea what our target is?"
>>
>>109938

>"You ready for this? I mean... you head is on straight?"

It's a little difficult to tell, what with the helmet and all, but you swear Jekkyt is glaring at you.

"I'm a little offended. I'm a helmsman for a Kabal that has only TWO Raiders in its possession. You think I'd do something to impede my ability to fly it?" He seems almost shocked at the very implication he might be less than sober.

"You didn't actually answer the question."

He sighs. "Yes, I have taken a could of stims. NO, I am not unfit to fly this beast." He affectionately slaps the Raider's hull for emphasis. "Like I said, NOTHING to impair my abilities." You vaguely recall that Jekkyt claimed to have once been a Reaver, and thus the idea of being 'under the influence' while flying a skimmer effectively would support that... assuming he was telling the truth.

Whether you like it or not, you're probably going to be stuck with him as your pilot, so you decide to change the topic.

>"So... any idea what our target is?"

"A planet of Mon'Keigh." Bryltarra clarifies, having just clambered aboard alongside most of the rest of your squad. "To clarify, Kabalite Sollint, we will be raiding a world of 'humans', a world classified by them as a 'feral world.' Unfortunately, our Kabal is not leading the raid." She sighs at that. "This is an arrangement between our Archon and the Archon of the Flayed Bones. We're the only squad from our Kabal going on this particular trip."

That sounds... less than ideal to you. "I take it they'll be providing troops of their own?"

She nods. "Yes. Three squads, split between two Raiders and one Venom. In addition, they're being accompanied by a group of witches from the Cult of Red Tears."

"Then why so many, if it's just a bunch of tribal Mon'Keigh? Why should they need another squad of Kabalites?" A member of your squad asks from his seat, you're not quite sure who.

Bryltarra sighs again. "A group of... what do they call themselves...?" Your Sybarite seems to genuinely struggle for a few moments to find a correct translation in the Eldar lexicon and seems to be fiddling with the universal translator at the collar of her armor. "Ah... 'Space Marines', yes... A group of 'Space Marines' purportedly has set up nearby, recruiting from the local tribes. It is possible that they might interfere with the raid if the learn that we are stealing from their stock of warriors." A collective silence breaks out aboard the Raider.

Finally someone calls out. "So... the Flayed Bones want a distraction force."

Bryltarra doesn't answer. You're all quiet for a while before Jekkyt clambers out from below decks and announces he's ready to launch whenever we are. Your Sybarite gives the order and slowly, ponderously, the Skimmer makes its way towards the Port of Lost Souls.

(Cont.)
>>
>>110310

You've been going over the details of the raid in your head for what seems like hours, but you know to have merely been minutes. Eventually, you come to a stop and you find that your vehicle is now parallel with another Raider, this one painted bright, blood-red and accented in bone-white. Bryltarra begins to converse with the one you assume to be their Sybarite and slowly you begin to take your place in formation between the other two Raiders and behind their Venom, forming a triangle of jagged points and Splinter weapons. Behind you, on foot, you can hear the Wyches accompanying you psyching themselves up for battle.

The webway gate stands gaping before you. You're about to embark upon a journey towards a very deadly battle. Your body quivers with anticipation.

Where shall you be?
>At the front, manning the Darklance
>Hanging from the sides of the Raider, ready to leap off the hull and directly into the fray.
>Firmly planted aboard the deck, right beside the Splinter rack ready to spray deadly shards at anything and everything in your path
>Write-in?
>>
>>1103310
Splinter rack. Let's stick to our guns and stick to the guns.
>>
>>110331
>Firmly planted aboard the deck, right beside the Splinter rack ready to spray deadly shards at anything and everything in your path
>>
>>110331
>>Hanging from the sides of the Raider, ready to leap off the hull and directly into the fray.
>>
>>110331
>>Firmly planted aboard the deck, right beside the Splinter rack ready to spray deadly shards at anything and everything in your path


Also, archived this and last one for posterity:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Kabalite%20Quest
>>
>>110331
>splinter rack

Let's kill us some spess mehreens
>>
>>110331

>Firmly planted aboard the deck, right beside the Splinter rack

As much as you loath your Archon and think him to be a miserly bastard, you'll give him some credit for splurging on splinter racks. With as many Splinter rifles at your disposal as this, reloading is almost pointless. It seems about six of your squad, including Ortaem and Bryltarra, are intent on fighting up-close-and-personal and are hanging from the side while you and another squadmate are remaining aboard to provide Splinter fire, Jekkyt continues to pilot, and a gunner mans the Dark Lance.

You don't focus much on the journey through the webway, twisting and complex as it is. Something about it unsettles you... perhaps it's the rumors of what types of creatures live in the nooks and crannies of the ancient maze of unreal space. Even when you do try to take in your surroundings on your transit, reality just seems to bend and twist at angles you would think impossible. Without much prompting, you find yourselves spat out on the surface of the feral world. You never did get the name of this planet, merely that it was a backwater world that nobody seemed to care about save those that live on it.

The planet, called Strangrus (though you aren't aware of this), has a population of perhaps 4.3 million across the entire globe, their average technology level being about that of the original Terran Bronze Age, living in tribes and clans according to kinship ties. The planet hosts massive, hostile jungles that take up some 60% of the total land masses. All of this is just FASCINATING to you and all... but it largely goes in one in ear and out the other. All you really concern yourself with is this: you're on the planet, you're hovering over savanna grassland, and you can see the Mon'Keigh village about 200 meters ahead of you, and fast approaching. At you current speed, you might pass over it in half a minute.

As you approach the village, the Flayed Bone Raiders decide to announce your presence in a very distinct way, both skimmers firing their Dark Lances at the modest stone and straw huts that the villagers evidently call home. Within seconds, the once-quiet village is alight with panic and fear. Where once they had been working quietly, now their homes were being torn apart seemingly without cause as four menacing, jagged shapes screeched across the landscape towards the tribal settlement.

(cont.)
>>
>>111249

I love this part of the job. You think to yourself, quietly enjoying the taste of the villager's fear as they scramble about to respond. Better yet for you, it seems that there's mainly only women and children at the village, with perhaps a dozen warriors with animal-hides and spears spread throughout their ranks.

Jekkyt is flying the Skimmer straight through the village center where the rest of the formation will break off as each Raider continues to strafe the village and the Venom sits in the center, spraying Splinter fire across the village. On this initial attack run, what do you do?

>Spray Splinter rounds across the battlefield, indiscriminately
>Make a point of trying to target their "warriors"
>I've changed my mind, leap off and into the fray
>Write-in?
>>
>>111253
>>Make a point of trying to target their "warriors"
>>
>>111508

I guess we should take this seriously and all.
>>
>>111253
Look for people attempting to flee, take shots at the runners before they get away.

Let's hope they don't bleed out before we take them.
>>
>>111253
>Make a point of trying to target their "warriors"
We're providing cover fire, might as well be effective with it. Wound if we can though, can always sell the warriors to the arenas.
>>
>>111253
>Make a point of trying to target their "warriors"
>>
>>111249

>Make a point of trying to target their "warriors"

It's funny how they think that their putrid animal leathers could possibly protect them from anything more advanced than a rock. You leisurely line up your shots as the Raider screams across the village's center, nailing a couple of the town guard with Splinter shards in their legs. You laugh as they shout in pain and their loved one cry out at the site of their husbands and fathers are impaled by toxic shards. THIS is what I live for. You certainly enjoy the rush of adrenaline through your system, that's for sure.

At least one of the warriors tries to fling his spear at your Raider directly. You plant a shard in his shoulder for his troubles, causing him to seize up and fall to the ground as his muscles contort around the deadly foreign object suddenly lodged into his body. It's almost too easy. You may regret those words yet, but not right now.

For now, the rest of their warriors have wisely decided that engaging you directly would be a foolish idea. The remaining men, only about seven of them, are trying to herd their tribemates into a secure perimeter and protect them with their lives. Or die trying. I like that alternative. Your formation has broken up and the Raider you are aboard has made its pass, depositing its load of Kabalites before cruising out of the village to make a full turn for another pass. You've go the whole battlefield, such as it is, ahead of you. Jekkyt guns the engine hard and the skimmer lets loose a furious screech before ploughing forward at high speed again. You gunner looses another shot from the Dark Lance and obliterates another stone structure. Really, it's more to let the Mon'Keigh know that they have no hope of victory, not so much for tactical purposes.

You fellow Kabalites are on the ground, taking the warriors in melee. You can hear their cries and even have a vague understanding of their mongrel tongue, thanks to your translator at your collar. You hear a lot of them crying out for dead or captured loved ones, which is nothing new. But what catches your attention is their strange insistence on 'waiting for the Angels to return'.

>Continue gunning down the survivors from a distance. DISTANCE, being operative.
>Leap into the fray yourself, see how many slaves you can bag personally
>Take that dose of Accelerai
>Write-in?
>>
>>111978
>Continue gunning down the survivors from a distance. DISTANCE, being operative.

Keep an eye out for the Space Marines, be ready to call a warning to what I am sure are a lot of distracted warriors
>>
>>111978
If all the warriors are having fun on the ground, Perhaps we can suggest to Jekkyt to circle the Raider above like a Vulture eyeing a dying meal.

That is... if our Sybarite allows this course of action.

We can take shots from an elevated position and keep an eye for any enemy reinforcements to arrive.
Namely the "Angels" clad in power armour...
>>
>>111999
>>112040

We could probably combine.
>>
>>112054

Yeah I would be fine with that
>>
>>111978

>Continue gunning down the survivors from a distance. DISTANCE, being operative.

You lazily continue to gun down the very few surviving warriors of the tribe where you can, though by this point you're mostly shooting warning shots to keep the women and children penned in. Their fear smells delicious to you...

"Jekkyt! Scavenging bird!" You call out to the helmsman and he grins as he obliges, maneuvering the Raider to the outskirt of the village proper and circling like an ocean predator in a feeding frenzy. Evidently, the two Flayed Bone Raiders decide that you've got the right idea and being circling the encampment as well while the Venom positions itself a short distance away to keep a watch out for any intruders.

Soon the last warrior succumbs to his wounds and the Kabalites begin grabbing captive as quick as they can, dragging them aboard the Raiders with gleeful quickness. Nobody goes empty-handed as every warrior scrambles to grab a prize of their own to claim for this raid. You simply watch them all running about while you drink in the taste of death and pain and fear that comes with any good raid.

>Pain Tokens: 5

A captive nearby you begins muttering in her primitive tongue. "...les...r you...!"

You cackle and move close to the soon-to-be-slave. "I'm sorry, worm... what was that you just said?" You don't bother to lower yourself to speak her tongue, instead allowing the translator at your collar to do the work for you.

She looks up at you with defiance. "The Angels will come for you!"

That defiance seems to melt as you laugh aloud and deliver a swift kick to her gut. "Know your place, pretty whelp. What you call Angels, we call prey."

As the village is nearly emptied in mere minutes, you begin to wonder if bringing this many troops was a bit excessive. After all, the Wych Cult hasn't even deployed yet and you're basically finished. Was all this really necessary?

You soon get your response in the form of a golden-yellow Land Raider emblazoned with a black fist approaching your position from across the open grass plains.

FOUL XENOS. PREPARE TO BE PURGED. YOU WILL NOT PREY ON CITIZENS OF THE IMPERIUM.

Perhaps you spoke too soon...

>Tell Jekkyt to try to out-maneuver the Land Raider, abandoning the Kabalites still on the ground
>Stay back in the village, let the other Raiders charge
>Disembark and put some distance between you on foot; you don't want anything to do with this vehicle brawl
>Take the Shudderstep (Not Accelerai, I'm an idiot)
>Write-in?
>>
>>112260
If it were me, i'd try to position the Raider in cover somwhere in the smoking ruins of the village and let the whelps of the Flayed Bones Kabal meet the Land Raider.

We could grab our Kabalite comrades, and escape with both our lads and whatever bounty of slaves, loot and fun we take with.

If we got shot down in that fight, I dont anticipate the Flayed Bone guys would be benevolent enough to rescue our sorry selves.
>>
>>112260

Alright, the cops are here guys.

Swoop low and hide behind a stone hut to gather kabalites and human chew-toys. No need to risk our boys in the air.

DO NOT stay in sight of the Land Raider - he
>>
>>112260
Let other Raiders take the hits if possible. Meanwhile make sure your guys secure the spoils.
>>
>>112347
When you said this, I immediately pictured this.
https://www.youtube.com/watch?v=TvUxwrC6Fa8
>>
>>112260
>Stay back in the village, let the other Raiders charge

We've only got two of these in our cabal, we need to keep them safe
>>
Rolled 53, 83, 91 = 227 (3d100)

>>112392

That whole skit is appropriate, down to the offender running around shouting "I like meth!"

Ignore these rolls.
>>
>>112260
Whenever space marines are concerned my vote is always to "fly, you fools!"
But the leader we are not.

So wait around for your squas, let the others draw their fire and for the love of all that is dark and spiky, do not try to out-shoot a landraider. Even with Night Shields we need to be moving and/or in cover, preferably both, against something as gunny as a Landraider full of Astartes.
>>
>>112644
yeah its the equivalent of a grot taking on a baneblade.

The only difference is, we got the speed to skedaddle the fuck out of there.
>>
>>112695

Fuck the Wychs by the way, who knows what they're up to. We should gtfo as soon as possible.
>>
>>112717
Yeah, but we got "friends" lol down in that combat zone, we gotta get our own kabalites out of there.
Gotta build that camaraderie with the chaps and chapettes if we wanna usurp power from that sybarite twat.

and eventually that archon twat
>>
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>>112260

>Stay back in the village, let the other Raiders charge

While the Flayed Bones intended to have you as support and probably as a sacrificial pawn, there's no reason why you can't do the same to them. Every Kabalite aboard seems to have the same thought process as you as you all hoot and cheer Jekkyt for turning the Raider away from the conflict rather than directly into it. The skimmer takes partial cover behind the ruins of one of the stone houses, which combined with your distance from the Land Raider, should keep you safe for the moment. True to form, the bloodthirsty Flayed Bones decide to charge the Land Raider with both of their of their skimmers, trying to split it's attention between two targets. To their credit, it partially works as it can only aim at one of them accurately. Unfortunately, it can still aim at that target with enough accuracy to hit.

The Raider that would appear to be attacking from your right takes what seems at forst glance to be a mere glancing blow from the lascannon. However, smoke quickly spews forth from the skimmer's hull as the engine dies and the vehicle comes crashing down to the ground, flipping end-over-end and spilling its load of slaves and raiders all over the terrain. The few Kabalites that survived the initial attack are rapidly scrambling for cover, most sprinting away from the wreck and towards the village. They're not even bothering to take slaves with them, and you can hardly blame them.

It was an incredibly stupid idea to try and assault them in the first place. Primitive they may be, but Mon'Keigh weapons can still be deadly.

The second Raider continues to maneuver around the Land Raider as it struggles to come around, having been outflanked while engaging the first Raider. You would think this to be a perfect opportunity to get some damage in return, and you'd normally be correct. However, the Flayed Bones gunner must have been drunk or something because his shot goes so wide that the blast of energy from the Dark Lance seems like it was more likely to hit one of the fleeing Kabalites than the vehicle much closer to it.

The last of your squad clambers aboard the vessel, slaves roughly tugged behind them and Bryltarra nods to you all.

"Well then... no reason to stick around. If the Flayed Bones get themselves killed, that's there problem."

>Agreed. Time to bug the fuck out.
>Well, while they have the thing distracted... you could possibly out-flank it.
>Do one better, call in those Wychs as your own sacrificial pawns (Even if there will be political repercussions...)
>Write-in?
>>
>>112767
>Well, while they have the thing distracted... you could possibly out-flank it.
>>
>>112767
Time to bug the fuck out in style, everyone is playing air guitar with their splinter rifles. We have a couple of slaves towed behind our raider on bungee cords.
The Dark Eldar equivalent of "Dey See me Rollin" is screaming out our HellVox.

Let the Bone Flayers decide to call in the Wychs or not, it'll be on their heads if they fuck up.
Either that or tell the Wyches to pull out (Oh My...) and get in their good books I guess?
>>
>>112767
>Agreed. Time to bug the fuck out.
Oh yeah, time to get the hell out of dodge.

Still. I didn't really appreciated how the Bone Flayers tried to use us.
Let us get a message out to the Wyches warning about the situation. Let them decide if they Grab n Run like us or go save their sorry asses, it ain't our problem then.

>>112817
got the right idea.
We might even be invited to the next arena by the hekatrix if we play this right.
>>
>>112767
>Well, while they have the thing distracted... you could possibly out-flank it.

Our gunner is actually accurate. Imagine the bragging rights if we actually manage to put down a land raider.
>>
>>112817

Agreed. Party's over - radio to the Wychs and let them know we're not sticking around.

Also publicly berate the fucker who suggested this raid site since it was a matter of minutes before the monkeys were on-site.
>>
>>112767
>Agreed. Time to bug the fuck out.
>>
Rolled 30, 77 = 107 (2d100)

>>112767

Again, don't mind these rolls
>>
>>113111

I am furiously not minding those rolls
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>>113221
Either Raider2 bit the dust or the land raider took a penetrating (oh my) hit. Hoping for both, honestly.

Also, fuckin trips
>>
>>113245
I'm just waiting for that eventful D100, where a Greater Daemon just appears out of nowhere because fuck you logic and is like "Sup fgts"
and then nobody got to have any cake
>>
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>>112767

>Agreed. Time to bug the fuck out.

Nobody raises any objections to this plan, particularly since you have a much more bountiful harvest of souls than you had thought you'd acquire, given your status as "back-up meatshields." Without so much as a moment's hesitation, Jekkyt lifts the Skimmer as far from the ground as he can and sends it careening towards the webway portal, still open and roiling. You're all smugly chatting among yourselves, some wondering if you might be able to make up believable stories of how the Flayed Bones heroically sacrificed themselves for your survival when you hear what can only be described as the sound of dark matter decimating the hull of a Land Raider. Snapping your heads' back, your squad catches a glimpse of the Flayed Bone's triumphantly howling aboard their remaining Raider, a gaping hole punched through the side of the Land Raider.

The beast of a machine isn't destroyed, and in fact it's treads are still turning to try and level the lascannon back at its attacker even as about a dozen Space Marines pile out of the vehicle, but it can't possibly give chase any more. The Venom that had been hiding in reserve flies forward swarm the wreckage as well, rallying the Kabalites that had been retreating from the wreck of their first Raider. It would seem that the tide has turned. Still... if one Land Raider made its way to the village that quickly, others might follow. The Flayed Bone seem to know this because they only make another pass or two on the damaged side of the Land Raider before retreating themselves, confident in the damage they inflicted on their enemies.

With some bitter disappointment, your squad enters the webway and awaits the Flayed Bone Kabalites to join you. The way they're so proudly holding their heads and already congratulating one another on the battle really pisses you off. The Succubus leading the Cult of the Red Vein looks mildly disappointed about not having actually seen combat, but it seems that her agreement is such that her Cult gets paid either way. As you understand it, the Wych Cult gets to keep any and all surviving warriors for their arena performances while the Flayed Bone and Shattered Mask divide the women and children. It's a very good thing that your Archon apparently worked out the deal beforehand, because you get the feeling that the Flayed Bone would be inclined to renege on their bargain otherwise, judging by their hateful looks. Apparently they really don't like the idea that one of their Raider's got totaled because you refused to throw your lives away.

(cont.)
>>
>>113356

Your raiding party doesn't make a grand procession through the Port of Lost Souls, mainly because it was just a small run for house-slaves, not an exotic beast-hunt or a raid on a Craftworld reliquary. Eventually, your procession makes its way to the slave markets, having unloaded your chattel and flown your skimmers back to your respective territories. After some haggling and negotiations on Bryltarra's part, which if you understood correctly was mainly her trying to not get your screwed out of your predetermined agreement, you receive your cut of the pay: 3 House Slaves or their equivalent in goods. This basically comes in the form of receipt; your freshly-caught slaves are given to those that break and train the lesser being for their new destiny as servants. Any slaves you acquire will be well-trained and ready for service.

Well... you've got your pay... now what?

>Spend. Spend it now!
>Head back to your apartment, decompress
>Carouse with your squadmates, try to live it up a little
>Write-in?


>>113324

I'd mainly only be tempted to do that if you're already doing something ill-advised, like monkeying around with something that is clearly a relic of Slaanesh and roll a 66
>>
>>113375
>Carouse with your squadmates, try to live it up a little

We've got ourselves a successful raid, let's go celebrate
>>
>>113375
>Carouse with your squadmates, try to live it up a little
>>
>>113375
I say we carouse with Jekkyt and Ortaem; to discuss the plot we heard from the gangers earlier (and let Jekkyt know about it since he missed out...)

Granted, we were overly cautious in that battle, but we've only got two Raiders to our name and we can't throw that away to Space Monkeys.

We gotta expand our resources some... Just gotta figure out how.
>>
>>113356
I am of a half mind to say Spend the Fat Cash, but on what exactly? We wouldn't get much with only three measly common slaves.

Better to fraternize with the only people we don't absolutely detest.
>>
>>113356

>Carouse with your squadmates, try to live it up a little.

As tempted as you are to cash in your earnings for a buxom house-slave, you figure there are better ways to celebrate a successful raid. Ways which might even bring those around you to trust you more. Or at least not be as willing to kill you over a bottle of alcohol. You turn to great the rest of you squadmates, even the one's whose names you don't know. Which is most of them.

"So... how are we going to be celebrating this? Pub? Brothel? Narcotics den?" You ask nonchalantly, though you place some emphasis on the 'we' part of that question.

You could swear that you heard a pin drop after a bit. It occurs to you that not all of the members of your own squad know who you are, just as much as it works the other way around. Eventually, Jekkyt catches your dropped ball.

"You say that like they have to be separate!" He shouts, drawing laughter from your little group. It seems that, barring your sybarite who is reporting to the Archon, you've got a full squad of party-goers on your hands. You sigh a little in relief that you didn't look like a complete fool.

"I appreciate your help..." You whisper to Jekkyt. He merely shrugs in return.

"Yeah, well... you're buying, right?" Cheeky bastard. All told, buying Jekkyt a few odds and ends in an evening celebration is a small price to pay if this ends up boosting your reputation even a little.

Now... how much are you willing to splurge?

>None. I'll get by without. (Spend nothing)
>A bit, enough to have a proper celebration (About 1 full slave's worth of fun)
>Treat yourself, you deserve it. But only you. (About 2 full slave's worth of debauchery)
>Screw it, it's my treat. You don't need any of this anyway (Spend your entire reward's worth)
>Write-in?
>>
>>113858
>Screw it, it's my treat. You don't need any of this anyway (Spend your entire reward's worth)
If we're buying, we're doing the best we can. Show the rest of the squad that we don't pull any stops.
>>
>>113858

>Screw it.

Hear me out - if we blow our wad now, we earn a friendship with the whole squad simultaneously.
>>
>>113858
This is unwise as all hell, but you know what...
Who the fuck lives forever, right? Aside from that dried dick in Eldar form we call Vect.

BUT! And a big butt it is, let's use the best share among Jekkyt, Ortaem and ourselves.
Show the others we are not beyond being generous to those who hang around ourselves.
>>
>>113858
>Screw it, it's my treat. You don't need any of this anyway (Spend your entire reward's worth)

If we can we should set up a rotating tradition, someone takes the hit after a successful raid to party it up. Encourage the whole spread the wealth vibe as a juxtaposition to our skinflint archon
>>
>>113858

>Screw it, it's my treat. You don't need any of this anyway (Spend your entire reward's worth)

Well, you know what they say... Easy come, easy go. And boy, was that one of the easiest fights you've had to endure. Reframing how you think of things, it makes tonight seem more like a free night of relaxation... and you're pretty alright with that idea. As are the various louts that are mooching off of you when you announce that you're buying for the whole squad, but that's just how these things go sometimes. Besides... even if they only value you because you give gifts of narcotics and whores, that's still more value than you had before. Bribes are basically your most assured way to victory.

After maybe a half-hour of searching, you find a nice little hole-in-the-wall that has everything you could possibly want; there's booze, drugs, and trained slaves of every stripe. What more could anyone ask for? You mean that rhetorically, because you don't WANT anyone to try asking for more if its coming out of YOUR paycheck. Worrying over being able to actually afford basic living expenses aside, you're in for a very relaxed evening... as far as 'evening' is a thing on Commorragh, given the fact that Vect has however many captive suns around the entire city-dimension at all times.

"You know... you're alright, Verynthor." Calls out your squad's gunner, who after a busy day reducing Mon'Keigh homes to rubble with a Dark Lance decides to unwind with a bottle of some putrid drink called 'amasec' and a Tau Water Caste slave-girl in his lap. Frankly, you can't judge. You've seen far stranger tastes.

Jekkyt raises his personal smoking pipe in toast to you. "To our good friend Verynthor! May he capture many slaves in years to come!"

"And spend them on our pleasure!" Shouts a female Kabalite, looking over from her own table and raising a shot glass of... something, in cheer. Evidently, your whole squad raises a toast to that particular aspect of the cheer.

You smile amiably and toast to your own generosity, while on the inside cursing every one of the bastards that you think is spending a little too freely with your earnings. Laugh it up... you all owe me, if only a little... and you'll pay me back for this evening, eventually.

You turn back to... wait, what are you indulging in, exactly?

>Narcotics!
>Drinks!
>Slaves!
>Any combination of the above!

More to the point... What exactly are you discussing with Jekkyt and Ortaem?

>Make any suggestions you want here.
>>
>>114623
>Drinks!
>Slaves!

Don't want to fuck too much with narcotics
>>
>>114623
>All three.

>Tell Jekkyt about our little run-in in the alleyway.
>>
>>114623
>>Drinks!
>>Slaves!
>>
>>114657
>>114660
>>114695

>drinks!
>slaves!

Maybe make a little show of narcotics as well but go easy on the real shit. We should discuss the alleyway murders with Ortaem and Jekkyt
>>
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>>114623

>Drinks!
>Slaves!
>Little, tiny bit of drugs

You've settled down at your table with a fine wine in one hand, and a buxom human slave in the other. You are one classy bastard. If you're honest with yourself, you would have preferred having a well-broken Craftworlder, but the going rate for one of them is... a lot. More than you like thinking about in one night. So you've contented yourself with a fairly pretty human, by human standards at least. You beckon over Ortaem and Jekkyt and the two bring their vices with them, Jekkyt smoking his Obscura and seeming quite mellow, Ortaem with a frothing mug of what you hesitate to call ale.

"Alright... social time is nice and all, but there's some business we should discuss." You announce. Jekkyt nods sagely at this, pretending to actually be absorbed in every word coming out of your mouth. You're fairly certain that his brain is only processing every other word at the moment, but that's better than usual so you'll just have to take it. Ortaem jerks a head at your accompanying slave. Ah. She has a point.

You fiddle with the settings of your universal translator for a moment and let it translate your words into her base tongue. "I'll call on you again later. For now, entertain another of my Kabal. Make sure you keep them... satisfied." The girl nods her head slowly and leaves, numb to the world around her. You honestly doubted that she was a spy, but, well... no point taking unnecessary risks.

"Anyway..." You continue you train of thought. "We have some business to discuss... or at least catch Jekkyt up on."

He stops sucking on his pipe for a moment. "What, you mean that whole thing with you and the gangers?"

Your mouth gapes for a moment and he shoots you a quizzical look. "Everyone in the squad knows. What, you thought it was a secret? You did tell Bryltarra, so at the very least, you can't be surprised that everyone on our Raider knows."

You're not pleased by this... if for no other reason than that it meant Jekkyt got to steal your thunder. You ask him for a puff of his pipe to sooth your nerves and he obliges. Rubbing your temples, you continue.

"As I was saying... yes, there was that business with the gangers. But more importantly, we should think about how we can turn this to our advantage."

>"We should look into this Wrack... this 'Kremmyk'"
>"We should see if any other gangers were approached with a similar deal"
>"We need to know why those Kabals were specifically excluded..."
>Write-in?
Feel free to combine questions, if you so wish.
>>
>>115247
>"We, and by we I mean I, need to know why those Kabals were specifically excluded..."
Because if our dear leader has ties to a Homunculi then, well, it could explain a lot.
>>
>>115247
>"We should look into this Wrack... this 'Kremmyk'"

It's the only lead we've got.
>>
>>115388
>>"We should look into this Wrack... this 'Kremmyk'"
>>
>>115247
>"We should look into this Wrack... this 'Kremmyk'"

Follow the puppet and we might find the puppeteer. Perhaps we could even strike a deal of our own.
A chance at regeneration... That is one hell of a card to play when needed.
>>
>>115247
>"We should look into this Wrack... this 'Kremmyk'"
>"We, and by we I mean I, need to know why those Kabals were specifically excluded..."
But don't ask to many questions lest they hear that someone is asking them, also be careful when investigating gangers, if they see some of their collectors are not delivering it may sound the alarm and send them to ground.

I suggest we also inform the person above our basic leader, may earn a little favor and be funny when she tries to use it to her advantage but it turns out they already know. This will also open up possibilities for example if we are suddenly sent into a certain death mission we know conspiracy is afoot.
>>
If we want to get a Haemonculous' attention, what would get them giddy or inquisitive?

I'm almost wishing that we fought hard enough to capture one of the Astartes, that would have made nice bait.
>>
>>115247

>"We, and by we I mean I, need to know why those Kabals were specifically excluded..."
>"We should look into this Wrack... this 'Kremmyk'"

Jekkyt nods sagely at your suggested course of action, but you're also somewhat suspicious of the possibility that he's off in his own little world by now. Ortaem is a little more invested in the conversation, and she seems to be making an effort to keep Jekkyt on-track with what exactly your're planning.

"So suggestions would be helpful." You conclude.

"Here's one... just ask?" Jekkyt says.

You roll your eyes so hard at that you fear that they might not come back from the journey to your skull. Jekkyt merely shrugs at your frustration.

"Look... I mean, I don't know how to find this Wrack... but surely they know how our Kabal is involved? Or at least someone who does..."

Well, when he explains it like that... true, the Wrack is the key to finding more information about this whole conspiracy... but the problem is finding it and then extracting the information. A being that has devoted itself to serving at the whim of a Haemonculus probably won't give in to torture easily...

"Putting aside what we would do if we found this Wrack, how should we go about finding it?" To your mild surprise, Ortaem pipes up at this point.

"I can ask around the slave markets, hunt the alleyways some more. Now that we have a specific target for information, it should be that much easier to get what we want instead of searching at random." You can probably trust Ortaem to find out what you want to know, though there's always the risk that she'll withhold information from you.

"I'm tempted to let this whole thing slip to ears that are more sensitive than Bryltarra's..." You mutter, contemplating how easy it would be to let word reach your Kabal's Hierarch or Dracon... even if you don't care for either of them.

Jekkyt shrugs at that, having heard you. He does have sharp ears, you'll give him that... "Just know that anyone else that hears this increases the chances that Trinost will hear of it... especially his lapdog Trueborn."

He raises a good point. Now, with all of that out of the w-

"Well, if it isn't the Kabal of Shattered Masks." An unfamiliar voice rings out through the hall. You turn to see who it is and you wince when you see you've guessed correctly by their colors; a party of Flayed Bone Kabalites have decided to join in on the festivities at this establishment... this should go well...

"Borval, you remember seeing these sods on the battlefield?" The leader, probably the sybarite based on his stance and swagger, says to the Kabalite on his immediate left. He seems to have his whole squad with him, 8 warriors including himself.

"Can't say I did... oh yeah!" His lackey feigns some sort of revelation, as though his empty head had just recalled something important. "I did... these cravens turned tail and fled the second a real fight started! Ran from a bunch of bloody drugged-up Mon'Keigh!"

(Cont.)
>>
>>118080

They're obviously baiting you... and not a single one of your squadmates is pleased by it. You can't necessarily trust your own Kabal at all times, except when it comes to insults to your reputation as a whole. Hell, that's the one time you actually respect Trueborns, because they seem to take it as a personal affront if anyone suggests their Kabal is less that perfect.

You have a few ways you could tackle this issue...

>Encourage your visitors to enjoy themselves, you don't want any trouble (FS)
>Encourage your visitors to enjoy themselves somewhere far from here, lest they find breathing difficult (FS)
>Stay quiet, let somebody else deal with this
>Just run at them, start a fight
>Write-in?

(My sincere apologies for such a long delay between posts, I basically fell asleep for 12 hours because my sleep-schedule is garbage)
>>
>>118088
>>Encourage your visitors to enjoy themselves somewhere far from here, lest they find breathing difficult (FS)
>>
>>118088

"Now, now boys - you know that raiding the monkeys is a two-part operation. You handled the tin can with finesse - we picked up all the slaves we could. Enjoy the wealth!" in the meanwhile, scope out some exits - what's the faster way out if they want to fight?

Basically, encourage them to enjoy themselves, but be prepared to book it
>>
Rolled 97 (1d100)

>>118088
>Encourage your visitors to enjoy themselves somewhere far from here, lest they find breathing difficult (FS)

"Well if you ask me our side of the raid went swimmingly considering we didn't lose our catch of slaves in a feat of incredibly stupid piloting. Now leave before I am tempted to become insulted by the fact that we were obviously meant to die in your comrades stead."
>>
Rolled 43 (1d100)

>>118088
>Encourage your visitors to enjoy themselves somewhere far from here, lest they find breathing difficult (FS)
We are no trueborn fucboi, but we are not kine either. Fuck these stupid braggarts and their one and a half raider group.
"Oh, where is your other squad, Flayed Bone? Are they still towing what is left of their wreck?"

>>118142
You. You never roll again.
>>
Rolled 98 (1d100)

>>118138

Rolling to go with my post.
>>
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>>118261
>>118142
>>
>>118142
>>118261

...well, since I didn't define the crit-fail range as anything more than a 100, you're fine for now, thanks to

>>118181
this guy.

In the future, I believe the crit-fail range is 97-100... or you can take the crit-fail now and see what happens. I'll let you guys decide between the 43 and a 98.
>>
>>118088
>Sleep is fine, don't fret about it.

>>118142
>>118261
This is probably the Dark Eldar equivalent of

"Y-You too..."

I'm expecting spaghetti to fall out of our pistol holster next.
>>
>>118343

I actually want to take the critfail.

Any other takers?
>>
>>118343
Errrr.... I guess we run with the 43?
>>
>>118343

Let's run with the crit-fail, if this leads to us dying I apologize in advance
>>
>>118345
>>118432
>>118443

Tell you all what... because it's at least partially my fault for not properly defining the crit-fail range, I'll give you a free re-roll to be spent in the future. Basically, if there's a consensus, if after your three rolls you find that you're not satisfied, you can take an additional three instead, keeping the new result.

For now... Crit-fail!
>>
>>118482
Well at least we know there's a future :P
>>
>>118482
We get a fate point for Mom Spaghetting this shit, huh? I am k with that.

I thought if you were gonna go with the crit-fail range for FFGs games you'd go with 96 and up, but then I checked and clear as day, there it was, 97 up in the book.
Mysteries of life man, mysteries of life.
>>
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>>118088

>Encourage your visitors to enjoy themselves somewhere far from here, lest they find breathing difficult (FS)
>98
>Jekkyt's face when

You actually have a clever retort all planned out, something that makes a point of pointing out what happened to their other squad while also criticizing their choice of raiding site given the fact that in mere minutes they were assaulted. You may as well have rehearsed it, it's perfect! However, you're so absorbed in your thoughts that when you attempt to rise from you seat, you don't actually pull out you seat first. This results in you bumping the table and pouring your glass of wine all over you lap.

"Oh... shit." Is all you manage to say as you frantically try to correct your mistake and actually pull out your chair. It's too late though. The damage is done. And everybody saw it.

Especially the Flayed Bones, who have all broken out into a chorus of laughter at your apparent ineptitude at standing up.

"Oh gods... oh m-my..." The one called Borval manages to say in between laughter so hard he's doubled over.

You try your hardest to get a threat to come out, but... you find yourself barely able to speak beyond "Just... shut up! Flayed... Boners..." Nobody can hear you over the noise though, and you're distressed to find that even a few of your squadmates are chuckling at you. Ortaem is facepalming while Jekkyt is rapidly looking around the room, apparently having missed the punchline.

Their Sybarite is the first to recover from the onslaught of humor. "Oh... what a fearsome warrior you are... So this is your Kabal's finest? I suppose I shouldn't be too surprised, considering your pathetic excuse for an Archon."

All of your squadmates freeze up at that. It's a lie to say that anyone truly loves your Archon or that you're actually offended for him. But what isn't a lie is that it would be foolish to let a direct affront to your leader slide without any repercussion. After all... if Trinost is a complete fool, what does that say about those under him? A few of your squadmates have risen and are putting their hands on their weapon holsters. The Flayed Bone are doing likewise, their sybarite grinning like a madman. "You really want to start something?"

The owner of the establishment certainly doesn't want you to, if his expression is anything to go by.

>"Look... we'll leave. Your warriors earned the privilege of celebrating."
>"No... but we'll finish whatever you start."
>"You sure you want to fight us? Start a war between Kabals over... what?"
>Write-in?
>>
>>118634
Who is the owner of this Establishment?
>>
>>118634
>"No... but we'll finish whatever you start."
>"You sure you want to fight us? Start a war between Kabals over... what?"

Hahaha perfect. It's a pity they missed the flayed boners comment, I think that was pretty spot on
>>
>>118634
>writein
I say we leave this to OUR sybarite, if the cunt is anywhere to be found. We done enough harm as it is. In case she is not, well...

>"You sure you want to fight us? Start a war between Kabals over... what?"
I really don't want to waste those slaves we spent.
>>
>>118785

This. Let's refuse to back down, fuck these guys.

Plus if we have a shootout, everyone will forget that we're a clumsy fucker
>>
It's tempting to say we let the Flayed Bones live up to their name.

Since that's all that's going to be left of them after we're done here.

But if we're caught instigating a war without the Archon's permission, we're in the shit. And frankly, so is this Trueborn dog if he oversteps his bounds and starts actions like this without his Lord or Lady's word.
>>
>>118634

>"No... but we'll finish whatever you start."
>"You sure you want to fight us? Start a war between Kabals over... what?"

The smirk on their Sybarite's lips doesn't shift even as you walk forward, dripping wine from your armor. Despite his confidence, you can see something behind his eyes as you get ever closer and his Kabalites all train their gaze on you. Amusement? Fear? Something else? You're not sure. But you refuse to be toyed with by some no-name Sybarite of a Kabal that throws itself at Space Marines for shits and giggles.

"We won't start anything. Unlike the Flayed Bones, we don't throw ourselves into fights we can't win." A number of their warriors snarl at that and Borval seems ready to sock you in the face, if not for the Sybarite raising his fist to signal that they stand down. His smirk is gone, replaced by a blank look as he looks you over.

"And what makes you think we couldn't beat your souls right out of your bodies if we so wished?" You'll admit... by the standards of your race, he seems a bit burly. Not the disgustingly muscled way that lesser races like Orcs and Humans define strength. No... you get the feeling that he's dangerous like Ortaem, swift and agile while still tough enough to rip a warrior's ears off. You consider your next words very carefully.

"Maybe you could. But do you want to? More to the point... does the one holding your leash want you to?" Some spark of recognition seems to fill his eyes at that. You may have struck a nerve.

"I think what my warrior is trying to say, Allyret, is that this isn't the proper way to celebrate after a successful raid." Bryltarra's voice calls out from behind the mass of red and white in front of you and the group of warriors parts to let her through as she takes her position right in front of you, looking the Flayed Bones Sybarite, Allyret you suppose, right in the eyes. "After all the trouble our Archons went through to arrange our co-operation... surely you wouldn't want to piss it all away?"

Allyret seems to consider this for a moment before chuckling under his breath. "Fair enough, Bryltarra. I know when I'm beat... politically. Just keep your dogs on a tight watch... especially 'Winey' over here." You bristle at your apparent nickname and briefly consider if it would be possible to get away with killing just one Sybarite without any serious repercussions. You relent, however. "Let's go, boys... there's plenty more fun to be found in places we don't have to share." With that, he signals his warriors to follow and exits the building. After a few more jeers and sneers, your Kabal is left alone and most of your squadmates resume their parting as if nothing happened.

"Verynthor..." Your Sybarite turns to you. "What exactly happened, while I was away? I left to give a report before our Archon's court and you almost started a turf war?" Despite the accusatory nature of her question, she seems more genuinely curious than upset.
>>
>>119035

>"You've got it all wrong... it was just a small disagreement!"
>"They started it."
>"Nobody would have found their bodies..."
>"So? It's not like we can't take them on in an open battle."
>Write-in?
>>
>>119041
We might be in an alliance, but that doesn't mean our Kabals like each other. Things got tense, but it was mostly just a display of dominance and posturing. Nothing more.

>Personally i'd like to probe her "giggidy" with a light question, as for why we're allied in the first place. Just in case something bigger is afoot.

That's if she doesn't bite our head off for thinking beyond our station...
>>
>>119041
>"You've got it all wrong... it was just a small disagreement!"
Plus
>"They started it."
>>
>>119041
>>"You've got it all wrong... it was just a small disagreement!"
>>
>>119041
>"You've got it all wrong... it was just a small disagreement!"
Besides
>"Nobody would have found their bodies..."
>>
>>119583
Confirmed for best ID in thread
>>
>>119691
My ip is all over the place man. I am this guy here. >>118799
Believe it or not this ip was banned and I had to appeal. Still glad my cell phone got to echi jizz. Someone had to.
>>
>>119035

>"You've got it all wrong... it was just a small disagreement!"

You spread your hands pleadingly as you make your case.

"What can I say? Drinks were had, everyone was enjoying themselves, then the Flayed Bones make a comment that got taken out of context. Words were had, but it was just words. Nothing to worry about."

Bryltarra grunts in recognition of your excuse, though you're not entirely sure if she believes you or not. Before you can say much else, she raises a hand towards the owner, who is quite pleased that nothing ended up broken, and gets his attention. "You know what I like when I relax." She tells him, and sure enough, within minutes there is a table prepared for the Sybarite with a tall glass of pungent brandy as well as a few dark brown pills that you can't place. She moves towards the table and motions for you to follow her.

"I'm flattered, Sybarite, but-" She cuts you off.

"I wasn't asking." You merely shrug and oblige, following her to the private table and drawing the eyes of a few of your squadmates. Whether this is good or bad remains to be seen.

Bryltarra quickly swallows a pill with a swig of the brandy and you're left waiting for her to say something. After what feels like a few minutes of nothing happening, you try starting things yourself.

"May I ask a question?" You ask, questioningly. She nods.

"Why exactly do we tolerate the Flayed Bones? Correct me if I'm wrong, but it was only recently that we actually stopped killing each other."

Bryltarra lets out a long sigh at that. "Politics. That's the best answer I have. Trinost evidently got tired of them taking turf from us and negotiated a truce, of sorts. How he got them to agree, I'm not sure."

You nod at that before she counters with a question of her own. "What I want to know, Trinost, is why you specifically decided to take charge in that situation."

A fair question... that you're not entirely sure how to answer.

>"I didn't, really. It was a group effort of intimidation."
>"Nobody else would."
>"They called me out specifically... sort of."
>Write-in?
>>
>>119806

"They had a problem with my driving on the battlefield. I took no losses and as many slaves as we could carry, so they're free to "disagree". Seems like a successful raid to me."
>>
>>119806
I suppose there are a number of reasons.

>That Flayed Boner Sybarite is an uppity piece of glittery shit

>I'm sick of other Kabals looking down on us for our "circumstances" with the Archon

>I think we deserve better, and thought we should have better. (Why we paid for everyone's party favours.)


She likely already knows that we want power for ourself, what Dark Eldar wouldnt? But at least all of the above is is truth.
>>
>>119873
This.
>>
>>119873

Cut out that last bit about circumstances with the Archon and I am good with this. The implication is strong enough without it
>>
>>119936
Given the way our comrades reacted when that Flayed Boner Truebitch ran his mouth? Yeah I agree whole heartedly.

She probably knows this as well.
>>
>>119806

You think about her question for a bit and open your mouth to speak. And then you stop. You try again, and stop yourself. When you really think about it, there are more than just a few reasons...

"I only ask that you don't interrupt me when I give my answer." You preface. She nods again and looks at you from behind her brandy glass. You sigh and explain.

"Because their Sybarite is a snarky cunt that thinks he can use us for amusement. Because he's just one of many that seems to think that the Shattered Mask is a joke to be played with and discarded on a whim. Because we deserve so much more and I'm sick and tired of being treated like some kind of up-jumped ganger."

Bryltarra nods again. "All very good reasons..." You stop her from continuing with a hand movement. She looks vaguely amused and nods again.

"Because every time one of those idiots mouths off to me and expects me not to bash their skulls in, they may as well be right. Because even though I know I could tear any one of them to pieces with my bare hands and decorate my walls with their mangled corpse, I'm not allowed to. And that's what pisses me off the most. That the Shattered Mask acts like a crutch rather than a boost whenever I declare my allegiance before other Kabals." You've noticed that your hands have coiled tightly into fists. Bryltarra raises an eyebrow as if to ask 'are you quite finished?' and you nod. Slowly. She finishes what's left of her glass in a single gulp and pockets the pills, apparently content to partake in them later.

"I suppose that you'd have me believe that you're just that passionately devoted to the reputation of the Shattered Mask." You slowly breathe in and out, trying to calm yourself and your face becomes a placid mask without emotion. You're not going to let your emotions get the better of you. Not right now at least. "Regardless of your reasons... you handled yourself fairly well. And you know how to watch your back... don't think that I don't know that you always fight from aboard the Raider, shooting at a distance."

"That's because I'm a better marksman tha-" She cuts you off again.

"It wasn't a criticism, merely a comment." You're not sure you believe that for more than a second. "The point is, you're a bit more competent than the average Kabalite... the squad all knows who you are... I'm considering making you an offer." It's now your turn to raise an eyebrow.

"Verynthor Sollint... I think you'd make a wonderful second-in-command and co-conspirator." She says at a low whisper with a wicked grin. That's... certainly not what you were expecting to hear. You'll have to think about that...


IN THE NEXT THREAD
>>
DUN DUN DUNNNNNNNNNN!!!!!
>>
>>120034

Well, I hope that this has been somewhat enjoyable... or at least tolerable. But the thread has been going on for a couple of days now and a lot has happened. Besides that, I DO have a few other things that will definitely be interrupting this, so... well, hope it was alright.

If you're interested in seeing this continued, let me know and I'll probably open things back up this coming Tuesday if I have a free moment.

If you have questions, feel free to ask and I'll answer (To a point, spoilers are still spoilers.) until interest wanes for the night.
>>
>>120059
It's good, please continue.
>>
>>120059
Yeah its been pretty fun though I really need to pay more attention to our character sheet for what things we can do, I only just found out about it like a min ago...
>>
>>120059

I've been playing since thread 1 so you have at least one guaranteed player
>>
>>120066
>>120082
>>120102

Glad to hear that you've enjoyed it so far!

I'll be sure to update the Character sheet a bit by the next session, maybe see if I can't find a more palatable format than just a sheer wall of text...
>>
>>120059

You're doing good work here, I like it at least and will continue to play.

Honestly the main reason I am so in and out is because I am unused to the pace of the new board
>>
>>120228

That's fair. To be perfectly honest, I had this idea rolling around in my head for a long time and actually just missed the point when I could have posted this on /tg/. I don't mind the new board personally, but I get how people are of differing opinions about it.

I guess my lesson in all this is to not be so lazy and actually finish writing out the ideas that come into my head. Oh, but don't worry. I'm still conscious of all the various things that can and will attempt to ruin your life in Commorragh.
>>
>>120320

Well I look forward to finding them and having them attempt to ruin our life.

I like the new board well enough and when a game gets a good base it moves along well enough, just seen a couple of good ideas already peter out due to a lack of attention which is always disappointing
>>
>>120320
You are alright boss. I tried a 40k quest myself and fucked up hard, so it's nice seeing you doing so well. Will be following you and your dreams man, so dream up! You just got yourself a fan base.
>>
>>120649

You mind if I ask which one you ran?
>>
>>120712
Ah my shame. You can find it under the name life and death in the M41st. Warning. It gets bad at the middle part.
>>
>>120743

Nice, I was just checking to see if I had run in it
>>
>>120059
I'm loving this. Keep up the good work OP.
>>
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Here boss, before the thread autosages and goes into oblivion, have an art.
It is piss quality, but it is what I could do in an hour or so.
>>
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>>121616

Woah, Hey! Don't talk shit about the quality, this is some good shit.
Seriously, this is amazing! I had done some rough sketches of the Shattered Masks emblem in my spare time and I'm pleased to see that the tattoo looks pretty much exactly what like I thought it should... only far better.
>>
>>121616
I hope you start participating in draw threads, that's pretty good mang.
>>
>>120059
Hope to see you back on Tuesday! So far it's been an enjoyable read although I missed the opportunity to play.

Any recommendations for players to read so we don't make dumb choices would be appreciated.
>>
>>121947
I think Andy Chambers wrote some books on the Dark Eldar - Path of Renegade or something. I've never read them to be honest, so I can't tell you if they're good or not.

But honestly, anything about cut-throat wall street business tactics about how to use people and climb the ladder would be a fitting read for this type of background.
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>>122031
Path of the Eldar and the aforementioned Path of the Renegade are some nice reads man. Still waiting for my Path of the Incubbi.
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>>122033

I've personally read Path of the Incubus and Path of the Archon, both good reads, and I'd say that they generally give a pretty good idea of how things work for those trying to claw their way up in the city.

The other lesson touched on by the books that you should bear in mind is this: Don't fuck with Vect.
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>>122246
Vect appears Once in path of renegade. Riding his pimp necron monolith...
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>>121947
This might be a bit out of left field but honestly there's a sore lack of dark elder stuff so I would actually point you to the first book of the drizzt series, Homeland. It's about a city of drow(dark elves in dnd) and they work much the same way in terms of backstabbing and plotting. A great read even if the series may have dipped later on.
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>>123625
On fantasy dark elves I would recommend the warhammer fantasy stuff. Their dark elves are a smidge away from the 40k deldar. Also vampire counts hnnnnng lamia.
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>>123625
I have read the entire Drizzt series.

Also the one with Llolth going awol and rebirthing herself.

And the one about the chick elf with the berserker dude, but that wasn't very good.

TL;DR I have way too many forgotten realms books.

40k I'm less familiar with. But if it's fantasy Drow then I can grasp the general idea.

We need to get some slaves broken to us so they can be used to spy on us and we can then feed them false information and plant bombs in their bodies so we can explode them by whoever they betray us to.

I wonder if we can eventually get an Eldar slave and hide a second personality in them that has access to their psychic power and we can use them to plant suggestions in other people. Or clone our consciousness and shove it into a false soul gem do that it can operate them from inside at certain times.



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