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Last thread - http://suptg.thisisnotatrueending.com/qstarchive/155425/
Twitter - @Artic_Kobold


Time for another chapter of the continuing growth and war plans of the Skorupi-Yanma Tribe.

Recapping from the last thread, the tribe learns of another, much larger island to the north, build some boats and decide, on a dice roll, that a fast and furious offensive campaign is what the war with the Spinarak will be.

If you are new, feel free to join. I always welcome people to chime in

Stats and other such will come in the next posts. Pic. related is the most recent map of the tribes current territory.
>>
>>187453

Current stats:
Tribe Name: Skorupi-Yanma Tribe

Current Government – Tribal Democracy - You may only have 20 military units and 10 naval units. Royal Marriages are not allowed. Only 1 vassal allowed. Defense Pacts cannot be formed. Can only have 2 alliances.
---
Current Populace:
Skorupi - 530
Yanma - 260
Venomoth - 240
Dustox - 200
Mothim - 200
Rattata - 170
Zigzagoon – 170
Sentret - 160
Abra - 160
Nincada -150
Gible - 145
Nidoran F - 140
Venipede - 135
Shinx - 130
Pichu - 130
Glameow - 125
Skitty -125
Purrloin - 125
Woobat - 115
Joltik – 110
Espurr – 110
Stunky – 110
Parichisu - 110
Sandile - 105
Sandshrew - 100
Drilbur - 95
Larvitar - 95
Wooper - 75
---
Current Buildings:

Jakoelftón - Azelfton
Huts: 5
Houses: 15
Watchtowers: 2
Wall: 1 East Side – 9ft high
Government Center: 1 – Central Dens
Religious Buildings: 1 Church, 1 Monument
Military Buildings: 1 Training Camp
Trade: 1 Marketplace

Second town – Chrabrost - Valorn
Houses: 9
Military Buildings: 1 Guard Post
Port: 1 Harbour
---
Current Accessible Resource:
1 Crystal Mine
1 Minable vein of Copper
1 large field on crop rotation – currently on Maize
Wild Pokémon:
Sunkern
Cherubi
Petilil
Sewaddle
Ledyba
---
Current Casus Belli:
Spinarak Tribe – Ultimatum, does not expire
---
Current Religion:
SPRITUALISM – Valor Sect
---
Known alliances and relations:
GLAMEOW are vassals of GIBLE
---
Language – Archanal
Capital City – Jakoelftón - Azelfton
Second town – Chrabrost -Valorn

Navy:
Trade Ships - 4
>>
>>187470
Military stats:
Weapons and Armour modifiers: Iron Weapons +5
Spear = +15 attack
Shortword = +20 attack
Mace = +23 attack
Poisoned War Axe = +25 attack - Only Skorupi may equip
Leather Armour = +10 defense
Bronze Armour = +35 defense
Iron Armour = +40 defense
Square shield = +15 defense
Scuta = +20 defense

Skorupi-Yanma Units(Attack):
6 Poisoned Skull Units (Skorupi Special Unit) - Poisoned War Axe/Square Shield/Iron Armor - +50 to defense/ +25 to attack – x4
7 General Infantry Units - Iron Armour/Shortswords - +40 defense/ +20 attack - x7
5 General Air Units - Leather Armour/Spears - +10 defense/ +15 attack – x5

Possible Formations -
Square = +10

General modifier -
Azelf Monument = +10 to all rolls
Chainmail = +15 to heavy armor

Total current modifier = +265 to attack roll / +530 defense roll
>>
>>187477
Current Inventions and/or Discoveries:

Basic Tools
Pictographs
Spear
Pick-Axe
Mining
Fire-Starting
Religion
Walls
Language
Copper
Bronze
Iron
Sulfur
Light Armor
Heavy Armor
Shields
Light Ships

Current Possible Decisions:

Change Government to - DESPOTIC MONARCHY - rule by a KING with absolute power, you may have 35 military units and 20 naval units. Royal Marriages are allowed. 5 vassals allowed. Defense Pacts can be formed. Can have 4 alliances. Personal Unions are possible.
---

---
All stats are listed on - http://pastebin.com/B4bgBxNn
>>
You are ready to wage war on the Spinarak though you may hold off if you want to ally with another nation.

What is your next action?

You only get SEVEN actions per round due to the current population.
>>
>>187495
My vote is wage war.
Not that I'm a war tactician or anything.
>>
Fuck the spheal
>>
>>187726
>>187877

It seems that war is wanted.

What is your first action of the war going to be?

Remember the rebels could be boon in all of this.
>>
>>187889
We shall take the top left province.
Mobilise the Yanma into small raiding parties to harrass their residential areas using their attacks and their speed to spread their army thin, then send in the Skorupi spearmen and Dustox to attack as one, the Dustox using flying type attacks.
>>
>>188170
Top left province of the spiders to clarify
>>
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>>188170
>>188174

You decide to send in Yanma majority air units in to raid the Spinarak lands before sending in your main force, comprised of Poison Skull units and other General Air Units, right behind.

You come upon a guard-post at the main town of the province.

You have:
6 Poisoned Skull Units (Skorupi Special Unit) - Poisoned War Axe/Scuta/Iron Armor - +60 to defense/ +25 to attack - x6
5 General Air Units - Leather Armour/Spears - +10 defense/ +15 attack – x5


They have:
4 Reaper Units (Spinarak Special Unit) - Poisoned Spear/Round Shield/Bronze Armour - +55 defense/ +20 attack
3 General Infantry Units - Bronze Short-sword/Bronze Armor/Round Shield - +55 defense/ +20 attack

Because of you splitting the main forces of town up using the Yanma, the enemy have a -25 modifier. .

From the past trial of last battle, I've changed the system to be more fluid and use units more throughly.

You may command a # of units to attack a certain stack of enemy troops and vice versa. For example, you send 5 general infantry out of 8 to attack the enemy general infantry stack. That leaves the other 3 open to do a different attack.

Each order will take a COMBAT ACTION, of which you have 3 per turn a battle.

Each battle will now start with orders being given and a round of rolling.

What are your orders for your troops?
>>
>>188418
Assuming we have Dustox with our air units:
Have four Dustox units attempt to keep four of the reaper units temporarily at bay with suppressive Whirlwind.

Send in the Poisoned Skull units to attack the General Infantry with their weapons, and have the last Dustox unit help against the general infantry with Gust attacks.
>>
Rolled 38, 16, 63, 79 + 105 = 301 (4d100 + 105)

>>189117

You decide to attack:

4 Reaper Units with 4 General Air Units with Whirlwind +35

3 General Infantry Units with 6 Poison Skull Units and 1 General Air Unit +15.

Attack Roll:

Roll 2 Separate rolls

1st - 4d100+105
2nd - 6d100+180

Must beat my defense rolls (4d100+120 and 3d100+90) for damage.
>>
Rolled 65, 81, 36 + 90 = 272 (3d100 + 90)

>>190206
>>
Rolled 80, 101, 27, 99 + 90 = 397 (4d105 + 90)

>>190206
you used the wrong modifier for your first roll, senpai
>>
Rolled 34, 40, 45, 14 + 105 = 238 (4d100 + 105)

>>191072
Shit. So did I. And those were really good fucking rolls.
>>
Rolled 80, 62, 51, 66, 73, 80 + 180 = 592 (6d100 + 180)

>>191077
>>
Rolled 18, 73, 15, 93 + 105 = 304 (4d100 + 105)

Make sure the glameow tribe also invades
>>
>>193769
Weren't the glameow massive pussies that wouldn't fight?

Nuzleaf seemed okay though
>>
>>194576
Purugly is a massive pussy.

But they're our vassals.
>>
Rolled 45, 65, 99, 22 + 120 = 351 (4d100 + 120)

>>193769

Where would you have the Glameow tribe attack?

>>191072
Noted
>>
>>195289
Their southern provinces
>>
Rolled 4, 91, 50, 81 + 20 = 246 (4d100 + 20)

>>193769

Your four air unit do nothing to the Reaper units, doing little to no damage to them.

>>191085

On the other hand, your six Poison Skull Units decimate their three general infantry units with ease, destroying all three units.

===

Spinarak Attack Turn:

4 Reaper Units will Retreat!, -100 modifier - Attack of opportunity arises.

Roll 4d100+105 to see if the 4 General Air Units damage them as they leave.
>>
Rolled 54, 23, 29, 42 + 105 = 253 (4d100 + 105)

>>195316
Didn't really expect to damage them, hoped to delay them from a position of safety mostly.
>>
When will the battle end?
>>
Rolled 56, 51, 95, 72 + 105 = 379 (4d100 + 105)

>>195316
>>
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>>195434
246-253 = -7

As the Reaper units run off the general units take potshots, damaging some of the soldier but nothing more as the they retreat eastward- towards their capital. This will damage their morale and give them a -50 modifier in future battles.

You now are occupying province 7 of the Spinarak tribe.

---
The Glameow tribe's troops smash into the two southern provinces, each a battle.

They won the one in province 6 but the one in their capital province (5) still rages on.

What is you next order?
---
((Delay who? You're the aggressor state in this war. Wouldn't destroying the enemy army be the best scenario?))
>>
>>195668
Wait, don't we have rebels up in the north? I assumed they kind of own it.

Oh well. Advance on to the next region!
>>
>>195689
The rebels are in the province next to the one you occupy but the reason they haven't done anything is because they had no idea you even started. Although now they are reacting.

Which region? Capital or coastal?
>>
>>195705
Well if we attack the coastal would we be interrupting the rebel's social engineering?

Or would we be supporting the rebels in a physical attack to take it by force?
>>
>>195721
Depends on your choices- you could support them but have to give them a separate state- one province at least or let them fight on their own.
>>
>>195739
So to clarify, are the rebels trying to get other spiders to rebel, or are they just trying to win through pure force?
>>
>>195768
A mix of both- it is the Iron Age. Propaganda wasn't really much in that time.
>>
>>195668
Send all troops to province 5.
>>
>>195668
Regarding delaying, I wanted to keep their better troops from entering the fight until half their troops were decimated. I also assumed they were retaliating to us targeting their residential areas. Perhaps I don't understand how civ combat works.
>>
>>195832

You send your troops to province five, where the battle between the Glameow troops and the Spinarak troops were raging on.

Spinarak Units:

7 Reaper Units (Spinarak Special Unit) - +55D/+20A
5 General Infantry - +55D/+20A
3 General Air - Leather Armor/Bronze Flails - +10D/+17A

Glameow Units (Allies):

3 Glamore Scouts (Glameow Special Unit) - Iron Armor/Shortsword/Square Shield - +70D/+20A
2 War Psions (Abra Special Unit) - Bronze Armor/Shortsword - +35D/+20A
8 General Infantry Units - Bronze Armour/Shortwords/Sqaure Shield - +50D/+20A

Skorupi-Yanma Units:

6 Poisoned Skull Units (Skorupi Special Unit) - +75D/ +25A
5 General Air Units - +10D/+15A

What are your orders?
>>
>>196855
Attack 3 General Air with 2 War Psions.
Support the 3 Glamore Scouts by making 3 Poisoned Skull Units use Scary Face on the Reaper Units, and send the other 3 to attack the Reaper Units as well.
Hold back other units with the General Air Units.
>>
>>197100
sounds good
>>
>>188171
>>
>>198436
Fuck that faggot. this quest is much comfier

>>197100
This
>>
>>198436
We can have two threads. Both OPs aren't the fastest so it's better if we keep both...
>>
>>198829
As long as our OP isn't dead
>>
>>197100
+1
>>
Rolled 18, 67, 71 + 30 = 186 (3d100 + 30)

>>199863
>>199837
I don't die, just have to go to work. It sucks to work on the weekend.

>>197100

Your orders::

3 General Air with 2 War Psions

Support the 3 Glamore Scouts with 3 Poisoned Skull Units and use Scary Face on the Reaper Units -45 modifier, you also send the other 3 Poisoned Skull Units to attack the Reaper Units.

Hold back all units using General Air Units.

Your Rolls:

Attacks:
2d100+50
9d100+220

Other:
1d100
1-20: General Air Units have no effect
21-40: They hold back 3 General Infantry (-20)
41-60: They hold back all of the General Infantry (-30)
61-80: All General Infantry plus General Air (-40)
81-100: All Units (-50)

My Rolls:

3d100+30
7d100+70
>>
Rolled 99, 53, 100, 4, 45, 6, 82 + 70 = 459 (7d100 + 70)

>>200229
>>
>>198436
>>199863
>>199837

Also, I've noticed he love's to bump quite a lot. Good portion of the posts in that thread are him.
>>
>>200229
>>200266

I'm loving this passive aggressive feud between you two.
>>
Rolled 40, 46, 60, 38, 16, 12, 40, 73, 40 + 220 = 585 (9d100 + 220)

>>200413
>>
Rolled 21, 58 + 50 = 129 (2d100 + 50)

>>200229
>>
Rolled 31 (1d100)

>>200229
>1d100
>>
Rolled 43, 32, 21, 1, 57 + 50 = 204 (5d100 + 50)

>>200444
>>200418

585-459=126 - One unit killed

While your War Psions failed to have an effect on the enemy General AIr Units, your combined force of Glameow Specials and Skorupi Specials were able to knock back the Reaper Units and kill an entire unit

>>200445
The General Air Units were able to hold back 3 of the General Infantry, giving an opportunity to attack them.

---
In response:

5 Reaper Units attack 3 Glamore Scouts
2 General Infantry plus 3 General Air attack 5 General Air Units

I roll:

5d100+50
5d100+91

Your rolls:

3d100+210
5d100+60


What are your next orders?
>>
Rolled 41, 96, 52, 70, 20 + 91 = 370 (5d100 + 91)

>>200503
>>
Rolled 33, 83, 72, 39, 84 + 60 = 371 (5d100 + 60)

>>200510
>>
Rolled 20, 23, 33 + 210 = 286 (3d100 + 210)

>>200503
>>
Rolled 71, 31, 54 + 210 = 366 (3d100 + 210)

>>200503
>>
Rolled 26, 35, 8, 8, 25 + 60 = 162 (5d100 + 60)

>>200503
Honestly not sure why the other OP has a "there can only be one" attitude when he has the less popular thread.
>>
>>200614
Dunno. I'm okay with another civ/risk thread. Anyways, mine is far more detailed and cohesive. His is built for quick action- as with most risk threads. Different styles allow for variety and that should be encouraged.

>>200517
370-371=-1 (Holy Crap)

The Reaper units fail to make gains on the Glamore Scouts, only ending up in a stalemate.

>>200603
204-366=-162 (My rolls are the poorest.)

The combine forces of the General Infantry and the General Air was not enough to take out the Skorupi-Yanma tribe General Air.

What are your next orders?
>>
>>200763
Attack until we take their capital.
>>
>>201184
You mean like an all out attack?
>>
>>201288
Just like in persona.

But yeah, let's keep fighting til the spinarak lose.
>>
Rolled 65, 56, 27, 82, 1, 99, 17, 70, 94, 64, 23, 20, 58, 33, 62 + 340 = 1111 (15d100 + 340)

>>201308

Well then:

Roll:

24d100+645

Must beat my roll (15d100+340) for results
>>
Rolled 52, 65, 25, 98, 56, 61, 12, 5, 57, 75, 20, 77, 60, 82, 91, 27, 6, 98, 98, 32, 64, 47, 53, 87 + 645 = 1993 (24d100 + 645)

>>201354
>>
>>201354
>>
Rolled 2, 49, 34, 75, 37, 45 + 114 = 356 (6d100 + 114)

>>201398
>>201354
1111-1993=-882 Eight units killed.

The Skorupi-Yanma all-out assault devastated the Spinarak army, killing eight of their units: 3 Reaper units, 4 General Infantry units and one Air units.

The Spinarak army makes one final push to drive you back.

Roll 24d100+1190 (Holy hell the Skorupi-Yanma are a wall that cannot be moved)

Must beat my roll (6d100+114) to stop attack. Every 500 above my roll is a Spinarak unit slaughtered.
>>
>>201469
Oh my.
>>
Rolled 89, 53, 4, 42, 22, 29, 62, 19, 25, 62, 88, 86, 73, 54, 88, 17, 63, 91, 100, 72, 65, 16, 60, 54 + 1190 = 2524 (24d100 + 1190)

>>201499
Forgot to roll again...
>>
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>>201523

I'm not even going to bother with the math, it's pretty obvious what happens next.

---

The Spinarak make one last banzai charge towards their enemy, their army annihilated in one stroke, leaving the Skorupi-Yanma army with some causalities but otherwise unharmed.

You have WON the WAR against the SPINARAK. What shall you do with the land? Will you split it with the Glameow? Give a province to the rebels?
You must decide what happens to the former lands.
>>
>>201569
All of Spinarak's territory is ours, survivors sold as slaves to our allies.
>>
>>201569
The left provinces are given to the Skorupi-Yanma alliance.

The Glameow are awarded the bottom Skorupi-Yanma province, the one that is unconnected to the rest of our territory.

The rebels are given the right two provinces and are our vassals.

Become a monarchy afterwards.
>>
>>201569
Get all provinces for ourselves, nominate the rebel leader (with a daughter) as ruler and do a Royal Marriage.
>>
>>201600
>survivors sold as slaves to our allies
Rebels aren't going to like that, the survivors are fellow Spinarak, most of them are civilians since the soldiers were all killed.
Since they could overthrow their own country sooner or later, it's better not to anger them and have rebels amongst our own country or allied countries.
>>
>>201600
Seconding, and become a Meritocracy.
>>201649
Bruh, we're Military Gods, we can also sell the rebels as slaves
>>
>>201627
I like this, spinarak can be given a bit of autonomy over their land. Pointless to give the glameow land, since they're our vassals. We want to keep the power gap as large as possible
>>
>>201683
I'll support a meritocracy as well then
>>
also, have we built boats yet? If so, let's sail to the big continent with some diplomats.
>>
I'll be back in an hour, continue to debate on what you all want to do with your newfound territory.

>>201683
Also, meritocracy? Not a bad idea, in my opinion at least.
>>
We shouls go to war with Butterfree next.
>>
>>201711
No, let's explore our island's land first.
Sending a boat to the Vulpix seems like a good idea, since they're small, probably weak and probably have different technology and natural resources.

>>201753
Let's do non-war related things or else other groups will evolve technologically faster than us.

>>201683
What kind of meritocracy? Strength related? Intelligence related?
>>
>>201817
Right, keep at it in war technology and assimilate any technology conquered tribes have.

I'd personally vote for a strength based one, but having a council of rulers for each individual stat also sounds like a plan.
>>
>>201847
I don't know, man. War and assimilation works for a while but it always stops working. Look at Rome.
Since there's a massive continent next to us who already have good naval technology, I don't think that's the best idea.

Let's see what Meritocracy lets us do. Seems like Monarchy and alliances help us more for now.
However, if we become a Meritocracy arranged as a Federation, we could get all provinces and let them have some form of self-rulership under our command, with the leaders chosen by Meritocracy and bound by laws.
>>
>>201847
Seconding the meritocracy council idea, sounds interesting.
Perhaps there could be a major ruler based on the highest average of each stat.
>>
>>201976
Rome fell because of someone wanting to secure their position with a war after a fucktard emperor with a nation who didn't want to fight. They were actually doing pretty well despite having ther military gutted until the emperor died.

This caused a domino of shitty effects, leading to the fall of Rome.
>>
>>202040
No, they started having a lack of slaves because they conquered most of the continent. Economy got weaker because of no more invasions and stealing/pillaging other people's work. With that, soldiers didn't get payment or even enough food, and most of them started to not care. Then barbaric invaders came and buttraped the Roman borders.
>>
>>201569

---
>>201600
>>201683

2 for take everything and enslave

>>201627
>>201684

2 for take everything but make up with the rebel populace and no enslaving

Which will it be? I need a tiebreaker or I will roll and we don't want that.

>>201683
>>201706
>>202016

That's three votes for a MERITOCRACY. MERITOCRACY is a government based upon vetting leaders based on personal skill, ability and overall intelligence, by the way of examinations.

There are two types available, a ruling council where each leader is chosen for the skill they have per respective field and a leader chosen out of a focused field or a monarchy based one where a ministry is chosen by those who pass exams and their aptitude in their chosen field.

With MERITOCRACY, you may combine with a MONARCHY and if so Royal Marriages are allowed, if not then they are not. Defense Pacts are allowed, you may up to 3 vassals and 3 alliances at one time and may field up to 40 military units plus 20 naval units.

===
Also, I got bored and made a comparison map on the current land you all know compared to a modern day country.
>>
>>202238
>byzantine empire/eastern roman empire isn't rome
Kek
>>
>>202256
i'll change my vote to take everything but make up with the rebel populace
>>
>>202256
Tiebreaker.
Ruling council meritocracy sounds better. We can do more Royal Marriages with council members.

>>202258
>eastern roman empire
That's the point. Western Rome got taken by other groups, like the Carolingian Empire.
>>
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>>202271
You choose to take every province for yourself but to also appease the rebel populace by giving them some autonomy, nominate the rebel leader as a ruler and to wed the rebel leaders daughter as soon as possible for a Royal Marriage.

The rebels are appeased for now and you now have far more territory. And population obviously.

>>202303
You decide to make a council based MERITOCRACY. It will take 10 rounds to set up and choose leaders for a basic set of fields:

Military
Economy
Trade
Agriculture
Intelligence
Diplomacy


Choose one to be a focused field to gain bonuses and to choose a leader.

---
You also now have the FLAIL and have the knowledge to build a BARRACKS. You have gained the inventions of the WHEEL and the CART.


What is your next order?
>>
>>202371
More Poisoned Skull Units. Research Yanma and Skorupi specific weapons.

Military based Meritocracy for a leader, and a council of members for each stat, strength, speed, durability, dexterity, intelligence, etc.
>>
>>202371
List population and new species we have.
Also, cross-breed Skorupi with Spinarak as another sign of marriage and peace.

I vote for Intelligence.
>>
>>202408
Supporting this vote. Perhaps our leader should be the one with the greatest average for each stat?
>>
I want to clarify that I don't want war with the other continent. But if we commence diplomacy, I feel like it's less likely we'll be conquered as barbarians. Remember, we're not the romans in this scenario. We're Ireland at best.
>>
>>202442
Then we shall improve our military to become Rome.
Remember, we conquered two nations so far.
>>
>>202451
Well that's pretty much like uniting the british isles.

>>202442
Plus, we were previously working on trade a bit. If we turn our city in to a bigger trade hub, we can trade with the other continent. The added wealth could help ensure our dominance over our own island. Plus, no one conquers their trade partners. It's bad for business. That could buy us some time to get rich
>>
>>202466
You are massively underestimating our manpower.
>>
>>202420
I should add that you have gained SPINARAK, LEDIAN, ROSELIA, and WEEDLE


Populace listed is only able-bodied men for simplicity:
Skorupi - 530
Yanma - 260
Venomoth - 240
Spinarak - 220
Dustox - 200
Mothim - 200
Rattata - 170
Zigzagoon – 170
Ledian - 160
Sentret - 160
Abra - 160
Nincada -150
Gible - 145
Nidoran F - 140
Venipede - 135
Shinx - 130
Pichu - 130
Roselia - 125
Glameow - 125
Skitty -125
Purrloin - 125
Woobat - 115
Joltik – 110
Espurr – 110
Stunky – 110
Parichisu - 110
Sandile - 105
Sandshrew - 100
Drilbur - 95
Larvitar - 95
Wooper - 75
Weedle - 55

You breed SKORUPI with SPINARAK to make

ARIADOS

Ariados are now available for use.

---
>>202408
You already have training in progress that will finish in 1 round. You cannot have more until your government changes.

You research for more weapons. This will take 4 rounds.

---
>>202408
>>202420
You vote to make a Military based Meritocracy - you have 9 rounds until this is complete and I will give you choices on what leader you can have when it's time.
>>
>>202491
Breed more Abra and Gible.
>>
>>202571
You breed more Abra and more Gible.

Their pops. rise by 30.

Abra is now - 190
Gible is now - 175
>>
>>202593
Breed more Skorupi, Nincada, Venipede and Joltik
>>
>>202593
What do we need to make War Psions and whatever Gible special soldier becomes?
>>
>>202602

You breed more Skorupi, Nincada, Venipede and Joltik.

They all rise in 30 pop.

Skorupi - 560
Nincada - 180
Venipede - 165
Joltik - 140

---
You cannot make War Psions but you can order the Glameow to do so.

To make any special unit, you must research a special weapon made for that Pokemon in particular, like the Poisoned War Axe for the Skorupi.

The reason during the battle the special units of the Glameow had "basic" weapons is because they didn't tell you what they're equipped with but I needed stats and such so I used the base metric.

---
You now have 8 Poison Skull units.

You have 2 rounds for more weapons.

You have 7 rounds for government change.

What is your next action?
>>
>>202628
Research Artillery and Siege weaponry
>>
>>202632

You are currently researching CANNONS (Since last thread). This will be done in two rounds.
>>
>>202628
Ask the Glameow to give information about their special weapons. In exchange, give them information about Barracks.

Look into creating Bombs with Gunpowder and Metallurgy, with that Gible could have Mines as weapons.

Send a diplomat to Spheal territory.
>>
>>202664
You ask the Glameow to give info on what special weapons they use in exchange for BARRACKS.

They tell you that the War Psions use TWIN DAGGERS with an embedded SHELL BELL and that the Glamore Scout use RAPIERS.

----

You start researching EXPOLSIVES, this will take 25 rounds.

---
You send an envoy to the SPHEAL. What will you discuss with them?
>>
>>202704
>You send an envoy to the SPHEAL. What will you discuss with them?
Try to convert them to our region. Say that our troops are impressive warriors because of it.
If none of them seem interested, say that our tribe is open for trading negotiations.
>>
>>202740

You talk to the Spheal chieftain, Walrein, to see if they wish to join the Skorupi-Yanma.

He states that he will consider it, mostly because of the Butterfree and Natu tribes, both which are antagonizing the Spheal tribe.

You also state that you are open for trading negotiations and welcome their merchants and whatever they wish to trade technologically. They acknowledge this but Walrein notes that tech wise, they might not have anything of value to the Skorupi-Yanma.
>>
>>202791
You know what time it is?
WAR AGAINST BUTTERFREE
>>
>>202791
Ask if the Spheal have Shell Bells that they could trade, or other strange items in general. Offer to trade Iron or Bronze, or even some Gunpowder.

Waging war on the Butterfree seems like a good idea. Send a diplomat to the Sandshrew tribe by boat and ask whether or not they're allied to the Butterfree.

Expand our mines and dig ores, fuel or strange objects.
>>
>>202867

You ask if the Spheal have Shell Bells or any other strange items. They note that they do have Shell Bells and can exchange them for breeding rights to some of your Pokemon. They also tell you they have Poison Barbs as well.

---
You decide to boat over a diplomat to the Sandshrew, it will take 2 rounds for them to get there.

---

You decide to expand your mines and search for more ores and other such. It will take 2 rounds for the results.

---

The weapons research has finished, you have invented the RECURSIVE SHORTBOW, a Yanma Special Weapon. You may now research different types of arrows. You may also research LONGBOWS.

Your cannon research is now finished, you may now build a SMALL CANNON.

---

I'll be back in a few hours.
>>
>>202932
Send 50 Skorupi, 15 Glameow and 20 Spinarak to their tribe. In exchange, get supplies of Shell Bells and Poison Barbs, and ask for cross-breeding with Spheal.

Build a huge city on province 41, and build one extra religious temple on each city.

Invent Hammers.
>>
>>202791
Ask him what it would take to make them come over to our region? Is war what they want?

Also, do we get some of the offspring from the mix?
>>
You know, with the planned merger with the Glammeow tribe through marriage, our group would encircle the Nusleaf tribe, with only bordering the Zubat tribe to the south. I would think we should prioritize that activity before we look towards the butterfree tribe. Actually, have we spoken with the Zubat tribe?
>>
>>203072
You agree to the trade terms, giving away 50 Skorupi, 15 Glameow and 20 Spinarsk in exchange for Shell Bells and Poison Barbs and cross-breeding with the Spheal.

---
You start to build a city in province 41 which will take 10 rounds.

You start to build churches in each city. This will take 4 rounds.

You already have BASIC TOOLS.
---

>>203909
You ask the Chieftain what it would take for them to join.

He answers that if you can make the Natu, who have been sowing discontent, stop screwing with them generally- either by force or peacefully.
>>
>>203914
An envoy was sent but no one gave any orders further on the matter.
>>
>>204112
Marry into the Glameow Tribe.

Marry, like, the Yanmega to the Purugly so we can have one unified nation.
>>
>>204233
I mean, the envoy was sent to the Zubat but no one gave any further attention to it.

The Glameow are your vassals- you can integrate them in the future, so no need for the marriages but you can still do it if you want to make it more official.

=---=---=

I'm going to end this here. Next thread will be either late today or tomorrow.

I want to enjoy Memorial day (who wouldn't) but I will be writing up more summary for next thread.

See you all later/tomorrow.

=---=---=

Twitter - @Artic_Kobold
Stat Pastebin - http://pastebin.com/B4bgBxNn



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