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Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/241003/
Twitter: @Artic_Kobold
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HOW TO PARTICIPATE:

Feel free to join in anytime and give a suggestion. It can political, militaristic, the whole thing. You could suggest to build a park or stage a coup but only within the current limitations.

Also, something helpful, 40 rounds equals 1 year in world. Something to keep in mind.

Recap:

- Roads have been built throughout Valornia
- Open dialogue with the Kingdom of Saksford
- Found some underwater ruins and are currently excavating them
- Started trade with Belvin, some Coffee and Silk for a couple of light ships
- You started researching some high grade tech
- The Kingdom of Zureis is quite cross with you and through a bit of force, has coerced you into letting them use your fort in Chrabrost and give them passage through your waters but not without some misdirection and some cultural screwballs.

---
Current Actions:

Evolution Method – 7
Fort Province 52 - 3
Harbor Province 54 - 2
Law enforcement –3
Magnet – 7
Integrate Natu – 11
Contacting Southlands - 1
Colonizing the Turtwig Island – 3
Refining guns – 5
Steel making – 30
Telescope – 16
Microscope – 20
Advanced sails - 10
---
Turns till income – 3 = 69,500 KYR
Current KYR - 33500

---

What will you do now?
>>
>>255141
Start refining the designs of our light and heavy ships. Is it possible to continue improving our cannons? If so, let's do that.

In addition, begin developing a Wartortle specialized weapon. Also attempt to get in contact with the Whimsicott and ant settlements.
>>
>>255243
>>255141
Do we have concrete yet? If not, begin developing that.
>>
>>255243
>>255254

You start researching better LIGHT and HEAVY SHIPS. They will take 12 and 17 rounds respectively.
You begin developing a Wartortle special weapon. It will take 6 rounds.

You send diplomats to contact the Whimsicott and the Durant. It will take 2 rounds.

You research CONCRETE. It will take 23 rounds.
>>
>>255141
More Poisoned Skull Units
Research a weapon for Skorupi
>>
>>255305
You train more Poison Skull units which will take 3 rounds and cost 2000 KYR.

You research a new weapon for the Skorupi. It will take 6 rounds.

---

Current KYR - 31,500
>>
>>255343
Start on some advanced chemistry shit.

What do you think it'll take for us to have steampower available for research/use, artic?

Also, I think you might have forgotten that we're also researching Simple Machines.
>>
>>255450
You start researching ADVANCED CHEMISTRY. It will take 28 rounds.

---

For steam power to be available, you would need to research coal burning, water pumping, pistons and boilers. That will all take more than a decade to get to, especially pistons and boilers. It took a lot of trial and error in the real world so it should be quite the process to get there in any world.

---
I just checked, it's there, my bad, 10 rounds. I have 3 documents for this and I always get confused which one to use.
>>
>>255497
When will we be done integrating the butterfree and the Natu
>>
>>255497
Well, fuck. I guess let's open up that unused coal mine, and see about doing something for that untapped oil well, too.
>>
>>255497
Op, what's up with contacting Southlands, shouldn't that have happened already?
>>
>>255547
You can only integrate one at a time, and it will be 9 rounds till the Natu are integrated.

---
>>255548

You start to build a coal mine. It will take 4 rounds.

You research OIL. It will take 17 rounds.

=---=---=

Your diplomats have arrived at the Whimiscott and Durant lands, otherwise known as the Duchy of Guansburg and the Katonian Order respectively.

What will you ask them?
>>
>>255566
>Everything takes forever.

Great job QM, you're really making this feel like I'm playing Eu4.
>>
>>255577
>Great job QM, you're really making this feel like I'm playing Eu4.

Is this a good or bad thing? I play far too much EU4, so I draw a lot of inspiration from there.

>>255560
I deleted it thinking I wrote it. Sometimes I'm a fool.

=---=---=
EVENT: A NATION UNDER TWO GODS

Your diplomatic ship floats into the nearest port city on the mainland it could find and found itself greeted by an entourage of soldiers at the docks along with some politicians and noblemen. An Infernape captain, from the looks of his armor, steps forward to speak to your crew as they stand on deck.

"Who are you all? And what do you want here in this land? This land is the land of King David III of the Farmiir Court! Unless you have business with us, we will ask you to leave under the draw of our swords!"
>>
>>255597
>And what do you want here in this land?

Have you heard the good news?!
>>
>>255597
"We're emissaries from an island to the northeast of here. We actually came here to discuss some kind of trade agreement, and to learn about your peoples and culture."
>>
>>255608
"What good news?"

>>255614
"We're emissaries from an island to the northeast of here. We actually came here to discuss some kind of trade agreement, and to learn about your peoples and culture."

"Hmm..." The Captain pondered for a bit before one of the diplomats stepped forward, this one being a Charmeleon.

"Captain. I think I should handle this. You don't want to anger guest we have no clue do we? How about we introduce ourselves? Welcome to the Kingdom of Kalisia. You all say you're from the northeast? All we've found there is islands filled with wilds."

What will you tell him?

((Felt like drawfagging the diplomat. He's a friendly fellow.))
>>
>>255764
>"What good news?"

The good news of Azelf, our lord and savior!
>>
>>255764
OH SHIT A CHARMELEON

"That might have been a slip of the tongue. I intended to say us as hailing from the northwest, but for now, I believe we've larger things to address."

Share our trade goods with them, and see if there's something that they want that we have.

Also, if we haven't yet, we need to build that Salt Mine in Province... 19 was it? One of our provinces had salt.
>>
>>255764
Explain that we would like to trade, and hope for a prosperous and mutually beneficial relationship with their peoples.
>>
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>>255799
>>255803

"That might have been a slip of the tongue. I intended to say us as hailing from the northwest, but for now, I believe we've larger things to address."

"Quite right, you did sail into this city for a reason other than to look at it I presume? What is the name of your land?"

"Valornia."

"That's quite an odd name... what is it that you wish to discuss? Why don't we talk on the way to my office young man? My name is Darek and welcome to North Point or Północny Punkt in our language. I represent the king in this province as his magistrate and I could stand in for him for an occasion as this."

"We would like to trade and hope for a good relationship with other kingdoms such as yours."

"That's always a good start for two kingdoms, trade. Our main trade is based on foodstuffs really. Name a grain or a fruit and we grow it- heck, we might have some of the best wine in Rulona."

"Our main trade goods are metals and raw resources."

"That sounds like some serious luck to have so much that you can export it. I bet you have a strong military."

"That we do. Also... Rulona?"

"Ah, yes. Rulona... have you never been to this land before?"

"As its been said, we come from a group of islands to the northwest, this is the first time people from our land are down here."

"Well then, how about I give you a map of Rulona's coastal kingdoms."

You have gained the knowledge of the continent of RULONA. You know have a detailed map of its coast.

((Religion will be talked about next post, so don't worry >>255771, I didn't forget you. I had no idea how to segway it to the current conversation.))

=----=----=
>>255799

You start building a salt mine in province 19, it will be done in 4 rounds.

=-----=-----=

The fort has been built in province 52! You may send troops to man it or train troops instead for it.

The harbor has been built in province 54. You may build a town around it.

You have colonized the island with the Turtwig on it! What will you name the town?

You have trained 3 more Poison Skull units.

You have researched LAW ENFORCEMENT. You may build POLICE STATIONS to reduce crime, keep the order without needing the military and catch potential spies.
>>
>>255949
Build police stations!
>>
>>255949
>The fort has been built in province 52! You may send troops to man it or train troops instead for it.
Train a garrison for it from the colonists.
>The harbor has been built in province 54. You may build a town around it.
Do it.
>You have colonized the island with the Turtwig on it! What will you name the town?
New Azelfton, in honour of our capital.

Ask about the names and species of the kingdoms of Rulona, and what food North point grows.
>>
>>255949
More Poison Skull units
>>
OP Do we get the names of these counties with the map?
>>
>>256027
+1 on this, also We should ask if we can build a trade of post/ fort on their coast.
We could offer them naval and military protection in return for space to build it.

Also with our knowledge of landfilling and making artificial islands, we should make one of the coast of the Rulona and another near The island north of us.
>>
>>256150
meant to say trade post
>>
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>>255981
You build police stations. It will take 10 rounds.

>>256027
You train a garrison of General Infantry for the fort. It will take 4 rounds.

You start building houses and rowhouses around the port in province 54.

---
"On this map, I can see other kingdoms and such but not their names or what kinds of monsters live there."

"True, I gave you an understated map but do really want to know?"

"Curiosity is all. Anyways, the more trade the better."

"I see your kingdom fancies trade over war. I could get behind a land like that. Here's a better map."

"Also.. what food does the North Point area grow?"

"Wheat, potatoes, tomatoes, carrots and onions. This province makes great beer because of all the wheat we grow."

"We grow wheat too but not many make beer or any ales with it, just bread."

"Hah! We should trade some metals for some good beer for you all! You're missing something fierce."

"Actually... I was wondering about one thing... what religion does your people follow? I heard what that captain said, land of the two gods? Who are they?"

"Resriham and Zekrom. The gods of truth and ideals. The may fight a lot but balance the reality from the idealism and remind us that ideas can only get so far, only the changing the true world will things change. Who do you worship?"

"We follow our goddess, the Being of Willpower, Azelf. She oversees us in all our hardships and sees to it to reward those who are brave and determined."

"Sounds like a god that suits your people."

>>256150

"Would you be okay if we set up a trade post of some sort here in this city?"

"That would be up to the king to decide. I'll relay him that idea."
---
>>256150

>Also with our knowledge of landfilling and making artificial islands, we should make one of the coast of the Rulona and another near The island north of us.

Can you draw out what you mean? If you mean to create land bridges, I have some bad news anon- the distance from Haven Island to Root Island is around 400km. No artificial filling is going to be helpful there. Same from Root Island to mainland Rulona, only farther.
>>
>>256285
Whoops, meant to say around 40km, not 400. That's way too much.
>>
>>256301
Oh shit we should research arches and architecture and shit. We could totally build a huge ass bridge from us to Belvin.
>>
>>256285
No OP I mean Artificial Islands for building naval outposts
>>
>>256285
Do we know what's west in the interior
>>
>>256285
We should send a military and trading force to Feran to see if we can get some influence there

We should also propose a trade deal with Kalisia, which is food and beer for raw materials, as it looks like we are at 7,000 food- 4,000 being the starving point.
We should also include in the deal having them teach us to grow these new crops and make beer.
>>
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>>256285
>the brown dots are artificial islands, sorry about the bad quality

This is what I mean artic, artificial Island forts to expand upon out naval and trading influence
>>
>>256449
>>256503
If that's what you mean then it's not really feasible for the two far away from Root due to limitations in tech, land filling is only useful close to home. The one close to the Vulpix is feasible.

---
>>256463
Unfortunately, Darek seems to given you a coastal map only for now. You'll find out sooner or later what's beyond though.

---
>>256483
You send an envoy to Feran. It will take 3 rounds.

You decide to propose a trade deal with Kalisia, them giving you foodstuffs, teaching you some farming techniques and beer in exchange for what?

Beer making was already researched. No one every asked to build a brewery.
>>
>>256687
NO BEER!

NO ALCOHOL, WE ARE A DRY NATION AND SUCH FILTH WILL REDUCE OUR PRODUCTIVITY!
>>
Could we have the province numbers of Root Island again please?
>>
Oh and let's trade primarily copper along with some steel for these goods. Considering the value of metal we should be getting a lot of foodstuffa for it.
>>
>>257028
Sure

>>257033
You decide to trade Copper and Steel for assorted foodstuffs, which coems out to be potatoes, tomatoes and carrots plus a selection of the best ales that are made in the North Point province.

Do you accept?
>>
>>258290
Yes
>>
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>>258506
You have accepted the deal and are now trading COPPER and STEEL for POTATOES, TOMATOES, CARROTS and ALES. Your current food stock increases by +2000.

Current Steel and Copper resources fall by 1 each.

=---=---=
Evolutionary methods have been found for Larvitar, Abra, Skorupi and Yanma. You may now evolve each by 10 pop. every 10 rounds.

---
The new Skorupi weapon has been invented. You now have Poison Shot Ammo for the Flintlock Muskets. This will deal Poison damage at +15 Hp damage per turn and deal an extra +45 damage.

---
The Flintlock Muskets and Flintlock Pistol have been refined, adding to both +10 more damage and +5% accuracy.

---
The excavation of the underwater ruins has turned up interesting texts that may be studied to decipher them plus it has also given access to a map of some repute. If studied, you may understand what it means.

==---==
Current KYR - 103,000
>>
>>258714
Make those Abra Kadabra

Study and decipher that map!
>>
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>>259038
You evolve 10 pops of Abra to get KADABRA.

---
You start deciphering the map. It will take 4 rounds.

=---=---=

You have finished integrating the Natu! You now
have these pops.

Natu: 190
Gligar: 170
Ralts:150
Fletchling: 95
Abra: 75
Espeon: 45

You also may now integrate the Butterfree.

((Recolored Valornia's color so the province borders' woudn't be hard on the eyes and gave the country names a bit of a trim and a outer stroke for visibility))
>>
>>259137
Offer Vassalization to the Sandshrew

Begin integration of the butterfree
>>
>>259144
You begin integrating the Butterfree. It will take 20 rounds due to low relations.

You offer the Sandshrew vassalization. They ask what would be the benefir of such a thing.
>>
>>259157
Can we make that go faster if we improve relations right now? Maybe have Magnus or Heidi visit and engage in traditional Butterfree food and culture festivals?

And the benefit would be that they're protected by us when the other giant empires come to try and take them over. They do realize they have very desirable land as a coastal staging point for an invasion.
>>
>>259157
Tell them the economic and geopolitical benefits of being a part of our massive union outweighs whatever petty drawbacks there are to joining. Explain to them that everyone within their realm will be guaranteed equal status to the other citizens of our meritocracy and that they will gain freedom to move goods, services, capital and labor between any areas in our realm.
Also boost relations with them some more.

Are we still integrating the Natu?
>>
>>259176
Yes it can go faster but only by so much. The max is 10 rounds.

==---==
>>259234
>>259176

You tell them that it would offer protection from larger empires and kingdoms plus along with economic and political and that everyone is equal status no matter type or species of pokemon in the meritocracy and has the freedom of trade within the realm.

---
You have just finished integrating them. You are now integrating the Butterfree.
>>
>>259254
Do the sandshrew accept?
>>
>>259254
Make similar offers to the Vulpix, Pichu and Nuzleaf, and improve relations with all of them.
>>
>>259265
The Sandshrew will ponder this decision for a round.
---

You make the same offers Vulpix, Pichu and Nuzleaf. Each one wants a round to deliberate the offer.
>>
>>259327
Start the next round, and start brewing some beer for the negotiations.
>>
>>259327
Evolve Larvitar. Begin researching evo methods for all our other populations, too.

Increase relations with Pichu, Vulpix.
>>
>>259405
The Sandshrew and the Vulpix accept your proposal. The Nuzleaf and the Pichu wish to remain independent.

The Sandshrew and the Vulpix are now your vassals!

=---=
You start building a brewery. It will take 5 rounds.

---
>>259492
You evolve 10 Larvitar to get PUPITAR.

You increase relations with the Pichu and the Vupix by +35.

=---=---=
The salt mine in province 19 is finished.

You have researched ADVANCED SAILS, MAGNETS and SIMPLE MACHINES.

With ADVANCED SAILS, you will sail faster.

MAGNETS allow you to make compass'

SIMPLE MACHINES allow you to build levers, windlass', pulleys, wedges, and screws. You may make you own creation with this. Be creative but realistic.
>>
>>259606
Use screws to develop better constuction, and levers to make scales so we can standardize measurements.
>>
>>259606
Can we get another look at our currently in progress projects?
>>
>>259666
Better Steel-making – 21
Telescope – 7
Microscope – 11
Concrete – 13
Advanced chem – 19
Light ships – 5
Heavy ships – 7
Oil – 14
Police stations - 4
>>
>>259724
let's add hermetically sealed containers to that list (airtight) unless that's too complex. The coal mine is up and running, right? Start researching coal burning along with pumps and hoses.

Steam power here we come. Choo choo.
>>
>>259642
You start to build scales. It will take 3 rounds.

---
>>259744

You start to build airtight containers. It will take 6 rounds.

You start researching COAL-BURNING. It will take 23 rounds to research.
>>
>>259606
Evolve Skorupi into Drapion every turn possible
>>
Oh man I'm so exited to make a bunch of creative Pokemon powered machines .
>>
>>259606
Do we have any children of marriageable age that we can marry to the Marcici Kingdom?
Also if we have religious influence in areas we could try to incorporate them into our empire by creating a "United Religious freedom" or something
>>
Did we ever finish making the printing press?

Also research for a compass or sextant
>>
As noted way back, let's build another couple of monasteries. One near Dami's Cross in Province 2 and one in Province 1. If there's any islands in the lake, put it on that, so it can be seen from Jezero Chrabrost.

Also, have the archbishop name a grandmaster of the Holy Order, to lead it nationally from a seat in Azelfton.
>>
>>260235
Why not just let the archbishop lead the religion that he is, you know, archbishop of nationally?
>>
>>260267
Same reason why grandmasters of holy orders were named historically, I'd imagine. Because being archbishop already brings a lot of paperwork, and delegating some responsibilities is only good for everyone involved.

Out of game, it brings more things to play with.
>>
>>260153
Considering that's every 10 turns, you evolve 10 pop. Skorupi into 10 DRAPION pop.

---
>>260165
Marcici Kingdom? If you mean the Kingdom of Becari, they're already under the bloodline of the current leader of Valornia. Royal Marriage is still possible though.

Also, religious union between nations is reserved for Monastic Orders and Archbishoprics.

---
>>260176
You begin to research the COMPASS. It will take 13 rounds.

Printing Press is 9 rounds from being researched.

---
>>260235

You start building monasteries near Dami Kříž and Jezero Chrabrost. It will cost 2500 KYR each and will take 4 rounds to build.

You wish for Archbisop Heidi to name a Grandmaster of the Holy Order of Azelf. Here are your options:

Jakub Fiala (Skorupi)
Reformer: Wants to push the church to reform certain practices

Otmar Kriz (Yanma)
Traditionalist: Will try to keep the church practices the way it is no matter what

Kveta Sokol (Sneasel)
Combiner: Wishes to evolve the religion to include other gods, most likely Azelf's sisters.

=---=---=
Current KYR – 99,500
>>
>>261400
Wait, I thought you said that with Magnetism, we could build compasses?
Also Kveta Sokol.
>>
>>261413
I'm a little tired, forgive me.

You start crafting COMPASS'. It will take 8 rounds.
>>
>>261458
go to sleep OP, kek
>>
>>261400
Kveta Sokol for Grandmaster

Also, how do we look on the map right now?
>>
>>261546
It's more of, I had only just woke up. Working graveyard shifts really fucks with your body.

>>261574
>>261413
You chose Kveta Sokol as Grandmaster of the Holy Order of Azelf. An event chain may start at any time due to this.

---
Here's your map.
>>
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>>261611
Forgot the fucking map.
>>
>>261613

What was that new lens we got? The one that improved a weapon's stats if they were used by a Dark Type? Attach those to our muskets and train Murkrows with them for an air sniper unit.
>>
>>261613
Improve relations with our new vassals, as well as Karovia.
Send diplomatic missions to other states on southern Haven Island.

How long until the Butterfree are integrated?
>>
>>261643
You train Murkow to use the Scoped Flintlock Musket. It will take 3 rounds and will cost 2000 KYR.

---
You improve your relations with your vassals and Karovia. They all increase by +35.

There are already diplomatic missions in the southern kingdoms in Haven Island, no one really did anything past that.

---
Butterfree integration - 15 rounds left
>>
>>261813
Also, Scales have been invented. You can now make GUILDS and BANKS.

You may also set-up a Ministry of Finance
>>
>>263011
Create the Valornian central bank, with it's first job being to sell commercial and investment banking licences to whoever desires it.
>>
>>263129
You create the CENTRAL BANK OF VALORNIA. It will take 5 rounds for it to be built.
>>
>>263220
Create a ministry of finance
>>
>>263405
You create a MINISTRY of FINANCE. This will take 5 rounds to create and staff.

=---=---=
Police Stations have been built in every city. Spies may be caught more frequently.
>>
>>263436
Create an assassin school!
>>
>>264018
You decide to start a school for ASSASSIN'S but alas, it cannot be. You may create a SECRET GUARD however, to carry out more... delicate operations, including assassination.
>>
>>264225
SECRET GUARD!

MAKE A TOURIST CITY WITH HOOKERS AND BLACKJACK FOR VISITING FOREIGNERS!
>>
>>264233
You decide to create a SECRET GUARD. It will take 25 rounds for this to be done.

---
You try to make a tourist trap but CARD GAMES, really PLAYING CARDS in general haven't been invented. Also, who's to say there aren't hookers in every city in the country- hasn't been voted illegal yet by any other anon.

=---=---=
You have researched for better light ships. You have invented the FRIGATE. You may upgrade your current stock of Barques into Frigates and you may now build FRIGATES!
>>
>>264248
upgrade to frigates

invent playing cards

invent the pokemon trading card game
>>
>>264258
You start upgrading your 10 Light Ships. It will take 5 rounds.

---
You decide to invent CARDS. This will take 14 rounds.
>>
>>264280
Find a way to evolve wartortle to Blastoise

Search for oil.
>>
>>265130
You research a way to evolve WARTORTLE. It will take 12 rounds.

---
You look for another deposit of oil in your land. It will take 2 rounds for this to be done.
>>
>>265774
I'll end the thread here, it's been archived and all.

See you all next thread, which is Saturday.
>>
>>266316
>>
>>275263



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