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Twitter: https://twitter.com/MolochQM
Questions: https://ask.fm/MolochQM
Character sheet: http://pastebin.com/TuHXz5Kp
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Northern%20Beasts%20Quest

“A hostile conditions warning has been issued. Heavy snow and roaming beasts are expected. All citizens are reminded to stay indoors until the all clear has been issued.” - A standard warning, issued over public radio.

You spend longer there, in the cool gloom of the Alkaev private library, than you either intended or expected. It's the book that keeps you here - “The Sealed Goddess”, that childish little tome. Even after reading it over once more, you linger long enough to copy out several passages that particularly catch your eye. Then, as you're giving the book one last skim through, you spot a handwritten note pencilled into the top corner of the inner cover. It's an old annotation, the pencil nearly worn away to nothing, but you can just about make out the words.

“Fascinating!” the note reads, “I must look into this further. Perhaps the temple in Artyom?” With no signature, you've got no way to be sure who wrote that little query, but you suspect Morgana – she mentioned being a collector of old books, after all. You'd ask her about it, but – considering the ungodly howl that came from upstairs, from what she claimed to be her husband – she might not be in a position to answer your questions.

The best way to get some answers, you suspect, will be to investigate the matter yourself. For now though, you've got other problems. As soon you step from the Alkaev manor and out into the streets of Thar Dreyse, a surging blizzard reaches out to claim you.
>>
>>372623

Perhaps because of the time you spent there, secluded in the private library, you leave just as the storm that had been brewing has reached its climax. Clouds that had been churning and gathering as you entered the Alkaev manor have now split, bursting open to cast their heavy drifts of snow down upon the city. You've seen storms before – bad ones, in fact – but the sudden violence of this outburst shocks you, pausing you in the middle of the street. At least, you think you're in the street – beneath this thick carpet of frost, the streets and the road are one.

Wading through deep snow and a low, clinging mist, you hiss out a low curse – the words crystallising in the air and adding your own small contribution to the mist. On a storm-blighted night like this, no right minded citizen would open their door, not even to someone seeking shelter. Neither would you, in all honesty – it's just not worth the risk. There are rumours, dark tales of beasts that can imitate the voice of a man. You've never seen any absolute proof of that, but you've seen the aftermath – homes with doors unlocked, the occupants butchered and torn apart.

For the citizens of Thar Dreyse, that's enough for them to hunker down and ignore any calls, no matter of desperate or panicked. When the storms are blowing, and beasts stalk the streets, it's every man for himself.

Grimly, you soldier on through snow that starts at ankle level and climbs, with every step you take, towards your knees. Dense fog shrouds the streets, cutting your vision down to few meagre yards. Carried on the piercing chill of the wind, a sound reaches your ears – a shriek, a shrill howl of fury and bestial rage. No man, not even Barroch – Morgana's unseen, lunatic husband – could give voice to that howl. As if you needed confirmation, you see a flash of movement darting through the low fog. Little more than a vague suggestion of a silhouette at this distance, it's gone nearly as soon as you've seen it. Nevertheless, that's enough for you – there's a beast stalking the streets.

Stalking you, perhaps.

With little shelter nearby, your best chance for staying out of trouble would be to hasten back to your tenement block and hope for the best. There's Lize to consider as well – leaving her alone all night might not be wise. Then again, Iosefka's bar is closer, and you know the owner well. She might trust you enough to open the doors, even during a storm like this. The last choice ahead of you is simple – track the beast down and kill it. With this snow, it's trail won't last long, but your Hunter's gifts might let you track it's scent.

Then again, you might not need a trail – it might find you first.

>Follow the beast's trail
>[Hunter] Track the beast's scent
>Hurry back to the tenement
>Head to Iosefka's bar
>Other
>>
>>372627
>>[Hunter] Track the beast's scent
we are a hunter, time to kill this best we fear no best and the make fur coat to stay warm
>>
>>372627
>[Hunter] Track the beast's scent
This is our job right?
>>
>>372638
make
>>
>>372627
>[Hunter] Track the beast's scent
blood is warm.

I-I mean, just doing our job.
>>
>>372648
dont lose to the beast inside we are men
>>
>>372627
>[Hunter] Track the beast's scent
Aim to roast a monster over a fire tonight, monster filet steak.
>>
>>372627
>>Hurry back to the tenement
I think we've left Lize alone for long enough, we should check up on her. Then again, we might not get another chance to hunt so I'm fine with either option.
>>
>>372627
>Hurry back to the tenement
Wasting our single Focus point this early into the session is retarded
>>
>>372657
we can beraly see and all that
skuls for the huntress god???
>>
>>372627
>>Hurry back to the tenement
But keep an ear open for that thing attacking us.
I don't see the need to hunt it, especially since we only have the pistol, and these are suboptimal conditions, but it shouldn't surprise us, if it is really stalking us.
>>
>>372660
And I'd rather the +20 if the beast ambushes us and we need to defend, than to find it and have no OHSHIT button in case of bad rolls.
If we just keep going, it might not even attack us.
it does risk the beast going after someone else potentially plot important, but I'd rather the MC survive and have some trouble later, than take unncessary risk and waste our Focus
>>
>>372623
>>372627

"It is degenerate", says the National Socialist
"It is misogynistic", says the landwhale
"It cuts into my whoring profits", says the kike
Smuggle dakimakura everyday
Fucking normies think they can impose a waifu tax
Can't spell smuggle without smug
Smuggle 'em, smuggle 'em everyday so you have enough practice when TTIP comes
And don't forget: if you think TTIP is bad for dakis then wait until you see the moralfags and tumblrcucks
>>
>>372660
OK you don't get to talk anymore.

>>372657
We've gone a couple sessions without even using it. Might as well use it on the only ability we have right now. Once we get more abilities, then I'll start getting stingy.
>>
>>372665
As I understand it, we won't be getting more abilities for the most part, more like updates.
And I still maintain that I'd rather the +20 in combat than finding it.
>>
>>372667
it's not just finding it though, it's getting proper initiative for a first strike.

Which, for a Hunter, is pretty much the only thing you want.
>>
>>372665
you dont have the badges to control me
>>372667
yer about getting first hit
>>
Tossing in my two cents, what are the chances of this beast being one of the 12 we need to hunt? If it is, might as well take it down now. If not, I think it's fine to ignore it and head home to at least warn Lize since she might not be familiar with the whole "Don't open the door to anyone" thing.
>>
Also, in case I lose connection, some reminders:
>Get Lize tk write something, compare her writing to that in the book
>The book is very obviously referring to Artemis, for explanation see the end of last thread, and the "maybe look in Artyom(the town possibly named after Artemis)" we read today.
>we got cheated out of a second chance to ask the engineered about the plants, so they're probably important
>The cop lady was a qt
>>
>>372678
Like 1% that this is one of the 12 if you ask me, if even that much
>>372672
Considering the storm and we can only see a couple yards, I'd rather +20 to combat since it'd need to be pretty close range, and finding it doesn't guarantee killing it.
>>372677
I'm about getting the hit on targer, instead of having initiative and missing.
>>
>>372678
yer i was thinking its one of the 12
gota kill them all
and even if its not we will get lots of high 5 from the towns people for killing
>>
>>372678
Low. Beast in the blizzard seems like a common occurrence and I assume whenever we do fight one of the 12 beasts Artemis hypes it up beforehand.
>>
>>372678
Low. We can't smell it right now, but if this is the beast that's killing people in their homes, the whole "scent of the dead" thing would be noted in the rumors.

>>372684
You generally need to be quite close when you aren't a pouncing creature. In that sense, the storm is an advantage over whatever the beast potentially is.
>>
>>372690
I disagree, the storm is a clear disadvantage. We have a pistol, which is a ranged weapon, and hunters are not known to get closer to prey than needed. The beast, as far as we know, needs to be in melee range to attack. We don't.
Therefor, our range of sight being limited is a negative.
>>
>>372627
>>Hurry back to the tenement
>>
>>372703
We have our knife man. Dude this is our job. We track and hunt beasts preferably before they kill someone that didn't make it to shelter.
>>
>>372703
we could try to make sum fire from a st lantern to help us in a fight/ run away you know setting the oil n fire in a o around us or some thing ideas people
>>
>>372627
>>[Hunter] Track the beast's scent
>>
>>372703
pistols are not primary hunting tools. If you're striking from a distance, then yes a storm would be a disadvantage. You would ALSO be carrying a proper rifle. Or shotgun. Pistol is too low caliber to reliably do it in one shot or keep it down long enough to plug some more rounds.

Between the tools we have, the knife is more suited to hunting.
>>
>>372712
Yes, we have our knife, which means we aren't useless in close quarters, but long range is still better for us, if only because we aren't useless at range, while the beast is(for the most part)
>>
>Okay, in the interests of moving things along, I'm going to close the vote here. I'm sorry for taking so long with this - I hadn't anticipated such a close vote.
>As it stands, it looks like we're going with hunting the beast. Please correct me if I miscounted, though.
>>
>>372721
save the gun for when we are able hit it in the eye or mouth like surprise bitch, use it to stun well we go in for the kill stab
>>
>>372721
Well if it makes you feel better, Hunter Sense should allow us to use our pistol reliability even in this storm by using the enhanced senses.
>>
>>372726
A question, did you just forget to, or did you intentionally ignore the engineer after "leave him be for now" won? It doesn't matter much now, I suppose, but I'm curious.
>>
>>372721
>if only because we aren't useless at range, while the beast is(for the most part)
that's not a very good reason
>>
>>372732
>engineer
Anon I was the tie breaker and I just got here.
>>
>>372732

>That was when he was on the ship, sedated, correct? If so, then I didn't forget about him. However, I wasn't quite able to find a good place to bring him back into the story. Now that I've had a chance to plan ahead a little more, I feel happier about bringing him back in, sometime soon.
>>
You've never liked doing this much in the middle of the city – to your heightened senses, the city streets become a chaotic tapestry of conflicting scents. Still, you know that when it comes to tracking down a beast, this is simply the most effective way of going about it.

And, truth be told, you enjoy it. Setting your wits and will against that of your prey... it's the best part of being a Hunter. So, allowing a small but eager flame to light within your heart, you focus your mind and let your senses expand. What rushes in to meet you is impossible to describe in precise terms – the smells of garbage, burning oil, and buried sewage all strike you, threatening to drown out the better, sweeter smells. Behind every locked door and shuttered window you can smell men, and the warm lifeblood in their veins. It's distracting, disorientating, sickening you down to your very core. It's-

Too much. Focus.

Gritting your teeth, fighting back the urge to drop to all fours and sniff the snow-covered street, you push past everything that misleads you and find your prey. The sour tang of beasts, tempered with the cloying sickness of diseased flesh, finally reaches you. Once it has, though, the beast's fate is sealed. It might as well have left a trail of bright blood, a trail to guide you through the low fog and thick snow. With your mind narrowing to a single killing point – like the tip of a dagger, ready to spill blood – you plunge into the streets. As the scent grows heavier and heavier, you know that the distance between you and the beast is shrinking with every step you take.

Perhaps hindered by the gathering snow, the beast is slowing. You, on the other hand, still have the strength to fight against the storm's fury. When the next keening cry pierces the night, it comes from somewhere much closer, and you drop low at the sound of it. Ahead, the street opens up into a pavilion, a popular spot for citizens to gather in finer weather. Through the haze of blustering snow, you spot the beast. Not the kind of wolf-like creature you saw in the woods of Port Steyr, but a more upright creature.

Not human – it could never be mistaken for human, not with a head crowned by curving ram's horns, or the crooked legs ending in cloven hooves. Save for a few shuddering motions, the beast stands as still as the statue it faces, it's back offering you a precious opportunity.

With your knife, you might well be able to slit its throat – the kind of death a beast deserves. Your pistol is a less certain option, but you can use the blustering snow to hide yourself if need be.

>Approach and slit the beast's throat
>Shoot the beast down from a distance
>Other
>>
>>372741
A
>>
>>372741
>>Approach and slit the beast's throat
>>
>>372741
>Approach and slit the beast's throat
>>
>>372741
Sounds like using the Hunter's Blood too often is a bad idea.
>>
>>372741
thow a rock or something to make a nose so it expose its neck to make cuting the beast throat easyer
>>
>>372744
Sorry
Approach
>>
>>372749
think of blood born, you use too much blood you become a beast that gets hunted,
sooo im thinking this might happen to us. only use it for big things
>>
>>372749
totally safe. 1000% safe.

>>372741
>>Approach and slit the beast's throat

>>372751
that....is a terrible idea.
>>
>>372755
y?
>>
>>372741
>>Approach and slit the beast's throat
>>
>Okay, that seems pretty unanimous for using our knife. In that case, could I get a Physical Combat roll? That'll be 1D100+10, and I'll take the highest of the first three
>This will be aiming to beat 60/80
>>
Rolled 21 + 10 (1d100 + 10)

>>372764
>>
Rolled 77 + 10 (1d100 + 10)

also its sounding its one of the 12 we need
The sour tang of beasts, tempered with the cloying sickness of diseased flesh, finally reaches you.
>>
>>372759
look, do you throw a rock near a rabbit to distract it? An animal is both predator and prey; if they feel that they are being hunted, they can and will break into a full sprint.
>>
Rolled 1 + 10 (1d100 + 10)

>>372764
>>
Rolled 91 + 10 (1d100 + 10)

>>372764
>>
>>372741
>>Approach and slit the beast's throat
>>
>>372768
Wow
>>
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>>372765
>>372768
we would have ended up dead
>>372769
the man we needed
>>372767
i dont think itl run as its walking around loooking to kill things its not going to run if anything itl walk tpwards the noise
>>
>>372768

>I feel this is an excellent time to raise the issue of critical success and failure. Simply put, I don't use them.
>This means we pass with an 87, a good result
>>
>>372775
>Simply put, I don't use them.
That's boring. I'm struggling to keep any interest in this. Not because of the predictable and lower-than-average storytelling, mind you. Because you seem to suck as a QM and I don't want to be around when you inevitably screw up on a major level and destroy the quest.
With that said, I will now leave before I have to witness your fanboys scream at me.
>>
>>372779
god dam man
not one to beat around the bush are you? fucking rough dude, do you even use lub
>>
>>372779
>insult the qm repeatedly
>offer no constructive criticism
>Says the qm will destroy the quest when he's competed 3 quests and not done anything like that once
>Anyone who disagrees with me are qm fanboys who are biased

Just, just go back to spooky anon and have fun roiling in your filth.
>>
>>372779

Feel free to let the door hit you on the way out, you seem like the kind of person who needs a swift kick in the fundament.
>>
>>372774
it's standing still. If it doesn't identify the noise as danger, it could just as likely pounce on it, which throws off our ambush.
>>
>>372775
Whew, I could've sworn I read about crit mechanics in this quest, guess I was just misremembering.
>>
>implying this beast isn't somehow special, sapient or something, and had we not killed it it's have been a plotpoint
>>372794
Anon, this is really low tier shitposting, you could at least show some class
>hurrhurr qm is shit quest is shit I hate this pls gimme (You)s
>>
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knife best grill
>>
>>372795
>I know he's right
>Let's insult his shitposting! That will teach him!
Low blow, but it won't hide the poor quality of both this quest and its narcissistic QM.
>>
>>372806
Shotgun best girl who hasn't had enough time to shine yet.
>>
>>372810
Well at least you admitted you were shitposting.
>>
No sense in wasting ammunition on this filth, you think as you ready your knife, you'll settle this up close. For whatever reason, the beast seems distracted, its attention stolen away by some nameless compel. Maybe even the same conflicting tide of sensation that assailed you not so long ago – with a little luck, that combined with the chaotic storm blowing around, should allow you to approach undetected.

Taking every step with precise care, you begin to approach the beast. What would take less than a minute under any other circumstances is drawn out into what seems like an hour, an eternity. When the distance between you has halved, the beast suddenly stiffens, twisting it's head – uncommonly bloated, you notice with a thrill of revulsion, like it was swollen with some vile fluid – towards the sky and howling. The braying cry lasts a long moment before dying, the beast folding and clawing at that tumorous head.

It's a moment of distraction that you won't waste. Casting aside subtlety, you rise from your crouch and close the remaining distance. With vicious speed and brutal force, you slam the heel of your boot down into the back on the beast's knee, the sound of snapping bone like music to your sharp ears. Throwing back its head to scream once more, you reach around and drag the knife across the beast's throat, stilling its voice before it has the chance to cry out. Blood, as dark as ink against the snow, sprays out and splatters across the pompous statue. Without so much as a murmur of protest – for how do you murmur with a slit throat? - the beast slumps to the ground.

With your curiosity rising up, you can't help but crouch low and examine the beast, peering at the thing's swollen skull. The skin is split in places, revealing slashes of red muscle beneath. When you see its eyes, though, you recoil in disgust. They are pure red, filled with blood and bulging from their sockets. Red Eye Sickness – it could be nothing else. But how, you ask yourself, could a beast with this infection be here? You've only ever heard of people catching it in the northern territories – never in the Free States. The week long journey through the northern passage also serves to slow the spread of any infection – any carriers would show visible symptoms long before their ship reached Port Daud.

This could be serious – this is something the Ministry needs to know about. Without evidence, though, they can't do a damn thing.

-

You would have needed to do this anyway – leaving the corpse to rot in the street is unthinkable, a breach of multiple League regulations – but the act of hauling the beast to the nearest Ministry office still leave you sore and bad tempered. You're tempted just to leave the corpse on their doorstep, but – with a resigned sigh – you begin to pound on the door.

[1/2]
>>
>>372819
You didn't understand that I was merely making fun of his attempt at insulting what he perceived to be shitposting? By rightfully calling this quest shit and the QM shit, I am shitposting? You have low qualifications for shitposting, newfriend.
>>
>>372819
>>372795
Stop taking his bait, he's obviously trolling for a response.
>>
>>372820
>killing the killer monster, like it very much :), Snow Hero is born
>>
>>372820
Still writing, or?
>>
>>372844
He's still writing, no worries.
>>
>>372820

When the door opens, you're confronted by the gaping maw of a shotgun, the barrel as black as a pit. This, you think as you rein in your temper, is exactly what you should have expected. Frankly, the fact that they opened the door at all is a miracle, even if you had been hammering at it for several minutes straight. It's almost enough to suggest that the man behind the door wanted you to be a beast, just for the excuse to blow you away. When you explained your situation, the corpse slumped by your side as proof, he grudgingly let you inside. With the sigh that speaks of a long, weary life, the clerk returns to his desk and slumps down.

“Take it through to the back,” he sighs, “Someone will need to examine it in the morning. Someone qualified – a doctor from the College, I expect. I'll send a telegram to Petrovar when the lines are back up. With this storm...”

Nodding, waving off his glum explanation, you carry the slain beast through to a dimly lit room, laying it out on a cold metal slab. When the time comes, it'll be cut open and studied, checked over to see if it is indeed what it looks like. When that bloody task is done with, it'll be burned, to purge any contamination that might remain.

“And you might want to clean yourself up,” the clerk adds as you're about to leave, a faint timid note creeping into his voice, “You can use the washroom here if you must.”

Clean yourself up, you repeat, why? Then, when he discretely clears his throat, you look down at your jacket, and the blood that is drying onto it. Ah, you reply, he may have a point there...

-

“You're going, then?” the clerk asks, when you're finished scrubbing the blood and filth from your clothes, “The storm looks like it might be dying down a little, but it's still not safe out there. Not totally safe, at least.”

You don't have much choice, you reply with a shrug, you've got a home to go back to.

“Stay here,” he offers in response, “Like I said, it's safer than walking the streets.”

>I'll be fine, I've got to get back
>Maybe you're right, I'll stay here for now
>Other
>>
>>372855
>I'll be fine, I've got to get back
Make sure Lize didn't leave in this storm.
>>
>>372855
>>I'll be fine, I've got to get back
>>
>>372855
>I'll be fine, I've got to get back
>Anything that hunts me will be in for a rude surprise. Although I hope nothing happens, I'd hate to drag another corpse here.
>>
>>372857
This.
>>
>>372855
>>I'll be fine, I've got to get back
hmmmm i wounder if the dragons blood turns people into beast when there time is up?
do we want to take a trophy?
>>
>>372855
>>I'll be fine, I've got to get back
Finally time to check on Lize.
>>
>>372862
Nah. We only need to take trophies of the 12 main beasts.
>>
>>372855
>I'll be fine, I've got to get back
Disregard storm, acquire daughteru
>>
>>372855
>I'll be fine, I've got to get back
>>
>>372855
>>I'll be fine, I've got to get back
"I am the one who knocks."
Got a girl to warm up.
>>
>>372855
>>I'll be fine, I've got to get back
>>
lets play a jok on the liezza
walk in like we got hurt and see if she trys to save/help us
>>
>>372882
No.
>>
>>372882
Fuck No.
>>
>>372882

Nah
>>
>>372882
>being a pussy
no, thanks.
>>
>>372914
howw is this beening a pussy?
>>
The clerk might be an officious shit, but at least he's kind enough to extend the offer. That said, it's an offer you have to refuse. You'll be fine, you tell him, you need to get back to your own home. You're not worried about any beasts that cross your path – worst case scenario, you'll have another corpse for them to dispose of.

“Suit yourself,” he replies with a faint shrug, “You're welcome to stop by tomorrow morning – if the examination uncovers anything, you've got as much right to know as anyone.”

You'll keep that in mind, you announce as you leave. Once more, the storm – dying as it may be - swallows you up when you leave the warmth of the Ministry outpost. Steeling yourself against the piercing winds and slushy snow, you plan out a route back to your tenement and forge ahead. Fatigue haunts every step that you take, snapping at your heels like a stubborn hound, but you force yourself to keep an even, steady pace. As you walk, your mind whirls with vague, half-formed thoughts.

Beasts, sickness and gods – a few weeks ago, your life seemed so much more simple. You just needed to think about beasts. No, you didn't even need to think about them, you just needed to kill them.

Maybe nothing has changed.

-

To your great surprise, Anders – your balding, sullen landlord – is actually relieved to see you, eagerly welcoming you back into the tenement. Just as you're about to consider the idea that he might have been worried, he opens his fat mouth.

“I'm just glad to have a professional here,” he grunts, “In case we have trouble, I mean.”

Without wasting another word on him, you brush past and tackle the first of the many, many flights of stairs that stand between you and your humble quarters. Letting the unwashed man bluster and curse behind you, his voice soon fades to a background hum and then vanishes completely. That's how you prefer it, in all honesty. A few more sets of stairs, and then you find yourself at your door. Quietly opening the lock, you slip inside.

The small apartment is silent, save for a small and fluttery sound – the light sound of someone breathing peacefully. Like someone who has truly made herself at home, Lize is stretched out on your meagre sofa, feet dangling off one end. Her sleep remains unbroken, even when you cross the room to make sure the straw doll is still hidden. Shrugging out of your jacket and slipping your boots off, you fetch a blanket from the other room and drape it across her sleeping form. Then, with that small kindness out of the way, you collapse into your own bed.

You don't dream.

[1/2]
>>
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>>372922

It's afternoon when you finally rouse yourself from the abyss of sleep, the smell of cooking dragging you back to the waking world. Rubbing your eyes, yawning and scratching yourself, you follow that scent and shamble into your main room. Lize has her back to you, focusing on her cooking with the intensity of a man tracking his quarry.

“I'll be finished in a minute!” she calls out, “Just wait, I've made enough for two.”

Enough what, you ask with a vague and formless dread, what's she cooking?

“Eggs,” the girl replies, sweeping the pan off the stove and pouring its contents onto two plates.

Eggs, you repeat in the bleary voice of sleep, just eggs?

“I'm... not so good at cooking,” Lize admits, sitting down at the table and poking at the quivering lump on her plate with a fork, “But I can scramble eggs. Uh... I thought you might want something to eat. I mean, you weren't back when I went to sleep, so...”

It's fine, you tell her as you scoop a forkful into your mouth and chew, you've had far worse. Without wasting words on further conversation, you turn your full attention to the plain meal and work on settling your sudden hunger. You've cleared your plate before Lize has even finished half of hers, leaving her to stare at you with a kind of wondering amusement.

“If I knew you were that hungry, I would have made more,” she replies, with a faintly bemused smile, “So... last night...”

Something came up, you tell her, business. Not a big deal.

“Okay, I see,” Lize pauses, “Kinda. What's today like, more business?”

You'll have to check your mail first, you reply, you might have something important to take care of. Then again, you might not – your job can be like that, sometimes.

-

Downstairs, you feel a faint thrill of trepidation before opening your mailbox. Last time you checked it, you found evidence of witchcraft, and all the paranoid speculation that came with it. Also, you got a bill – no more pleasant. This time, there's only a single item, a telegram from Vasily. The message is simple, written with the blunt language inherent to the medium.

The surviving engineer, Vas writes, has woken and will be returning to Thar Dreyse today. He's going to be meeting the man, and you're welcome to come along. The train is due mid afternoon, so you've not missed him yet. You're not entirely sure why Vas is offering you this invitation, but you wouldn't turn down the chance to speak with the engineer now that he's lucid.

Your next move, then, is simple...

>Meet Vas at the station
>Head to the Ministry outpost to check on the beast
>Other
>>
>>372939
>>Meet Vas at the station
Gotta follow older leads before taking on a new side quest.
>>
>>372939
>Meet Vas at the station
>>
>>372939
>Check beast first
>>
>>372939
>Meet Vas at the station
It's already afternoon and the train leaves soon. More time sensitive.
>>
>>372939
>>Meet Vas at the station
No time to look at that beast. It won't run away..
>>
>>372939
>>Meet Vas at the station
>>
>>372939
>>Meet Vas at the station
>>
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That beast isn't going anywhere, you figure, not with a slit throat and a broken leg. The train, on the other hand, is due to arrive soon – soon enough that you don't have much time to stand around thinking. You'll be able to stop in at the Ministry on the way back, you remind yourself, to see what they found out there. If, that is, there was anything to find. With just a few things to pick up from your apartment before you leave, you should just make it in time.

Lize is waiting for you, the dishes washed and neatly stacked, when you arrive. Even as you hurry to get yourself ready, she stammers out a few words. “Hey, Henryk, I know you said one night,” she begins, “But...”

Can't talk now, you reply, you've got a train to catch. This will have to be a conversation for another time.

“Really?” Lize can't quite hide her relief – indeed, she doesn't even try. “Great! I mean...” a pause, “We can talk about it later, yeah, that's no problem. I'll keep an eye on things here, no worries.”

Fine, you tell her as you're heading out the door, but she'd better not mess with your things.

-

You make it to the station with just a few moments to spare, crunching over the slowly melting remains of the previous night's storm. Thick piles of snow are gathered wherever the shadows of looming buildings stops the sun from doing its work, but they too will fade eventually. At one point, you pass a site of bustling activity – a shop, broken into and looted under the cover of the storm – but you don't bother to stop and investigate. There's nothing to investigate, nothing that you've not seen before. Except... there is one abnormality. Scrawled across a nearby wall in pitch black paint is a slogan, each letter ragged and brutal - “Freedom for the south”, the graffiti reads.

Already, the Ministry officials are working on scrubbing the paint away. By evening, you wager, there will be nothing left – officially, its very existence will be denied. That's how it goes with anything speaking up in favour of the southern colonies. Scrubbed out, wiped from the records and quickly forgotten.

If the looters are found, you think with a bitter smile as you spot Vas, being caught by beasts would have seemed like a pleasant alternative.

-

“Henryk, glad you could make it,” Vas shakes you warmly by the hand, “I'll admit, I'm not sure what to expect. I was told that he was well enough to go free, but...” a vague gesture, one that conveys precisely nothing, “Well, I'm not sure – we'll have to wait and see.”

So, you ask as a train pulls into the station, why did he bring you out here?

“You saw what was down in that engine room, I didn't,” Vas sounds somewhat gladdened by that, “I figure you'd want to talk with him as well.”

True enough, you murmur.

[1/2]
>>
>>372974

“I'm not sure how much I can tell you,” Nystrom, the scrawny, neurotic engineer, tells you, “I mean, I'm not altogether sure how much of what I remember is... real.”

“Don't worry about it,” Vas murmurs, his voice a rough purr in the gloomy bar. Lit from beneath by the spark of his cigarette, Vas looks older than he normally does. “Just tell us whatever you remember, and we'll worry about what's important or not. If we have any questions, do you mind answering them?”

“Sure, but like I said...” Nystrom takes a cigarette of his own, lighting it with a small brass lighter.

“You're not sure how much you can tell us,” Vas nods, “Right.”

You're surprised by how gentle Vas can be, at a side of him that you've never seen. Behind the helm of a ship, he's normally a hard man, but not unfair. Off-duty, he's always been a wild one, drinking and whoring until the early hours. This... fatherly concern isn't something he shows often. Then again, it might be exactly what Nystrom needs to hear.

“Alright, look, I checked every inch of that machinery before we left Port Daud,” Nystrom heaves in a lungful of smoke, letting it bleed out his nostrils, “There was nothing there, nothing wrong. So, what I got to thinking is... it wasn't real. There was something wrong, but none of us could find what it was. We all got stressed, and we saw something that wasn't there.”

All three of you, you ask, seeing the same thing?

“It can happen!” Nystrom protests, “I read about it, see? Mass hallucinations are all kinds of common in situations like that. It's a kind of hysteria, nothing I can do about that now, is there?”

That's his story, you press, is it?

“What else do you want me to say?” he whines, “You think that stuff we... you saw was real? C'mon Captain, you don't believe any of this, do you?”

“I wasn't there,” Vas says simply, shaking his head slowly, “I can't offer a single damn fact. You two are the only surviving witnesses.”

For the sake of his own sanity, you think darkly, he's fallen into denial. He won't give you anything, not while he's busy convincing himself that it was all a delusion. To do that would be to compromise his own desperate defence, no different from a man unlocking his door in the middle of a deadly storm.

“Look, are we done here?” the engineer asks suddenly, “I've told you my side of things, and now I just want to get on with my life. Put this all behind me, you see? So, can I go now?”

>Let him leave
>Press him for the truth
>Ask him a specific question (Write in)
>Other
>>
>>372991
>>Ask him a specific question (Write in)
>You 'hallusinated' plants as well?
>>
>>372991
>Can you tell us when exactly the engine stopped working, what were the symptoms and how long before then was the last time did you checked the engine?
>>
>>372991
>Ask him a specific question (Write in)

Do you remember when the hallucinations turned visual, did it grow at all?

(Might as well keep playing into his delusions but if he can place it it might give us an idea of when we were targeted)
>>
>>372991
Just double checking Moloch.

This is the engineer that ran for it first, not the burly engineer that pulled the plate off the engine correct?
>>
>>373009

>Yes, that's correct. The burly gentleman was lost with the ship itself
>>
>>372991
>Other
"Okay lets put aside the plants in the engine. Whether you lie to yourself doesn't matter to me."

>Ask him a specific question (Write in)
"Prior to the attack and engine failure was there anyone suspicious hanging around the engine? Someone that shouldn't be there or an engineer acting strangely?"
>>
>>372991
>Ask him a specific question (Write in)
Ask if there was anyone around who shouldn't have been before the "mass hallucination".
>>
You just want to check a few more things, you tell him coolly, just the get the base facts straight. His hallucinations – they were plants, correct?

“Right,” Nystrom reaches up with a bony hand, taking the cigarette from his lips, “I'm no gardener, I couldn't tell you what kinds they were – all vines and thorns, weeds and even a few flowers. So you see how ridiculous it was, right? Plants... they don't just... grow like that, out of nothing at all. They can't grow like that!”

Not in any sane or logical world, you think to yourself, but those rules no longer apply when witchcraft is involved. When these hallucinations struck, you ask, does he remember seeing any growth at all? Any signs that the plants were alive?

“I... no,” he shakes his head, “But they were... pulsing, I guess. Like there was a heart beating within the ship, and those roots and weeds were the veins. Reaching out to strangle us, smothering us in our sleep, choking the life from-” Crying out suddenly, he drops the smouldering stub of the cigarette and flaps his burnt hand. When he speaks once more, his voice has grown tight, as if he had woken from a mania and regretted his loose tongue. “Well, as I said, it was only a hallucination.”

Fine, you grunt, forget about plants for now. You want to focus on mundane matters – that should be fine to talk about, correct?

“Sure, right,” Nystrom looks sickeningly glad to move on, slumping back and grasping at the offer, “I'll tell you whatever I can.”

When exactly did the engine stop working, you ask, and what were the first apparent problems? How long was it, also, since the engine had been last checked.

“I checked it over a week ago, just before we left Port Daud – no problems, nothing that should have even slowed us down,” he shakes his head, reaching out for a new cigarette before reluctantly pulling his hand back, “When the problems started, I thought maybe there was a blockage in something. It was like the engine started to struggle, like it had to work twice as hard just to keep power. It started... let me see...” A pause, before he snaps his fingers, “Yes! Captain Vasily, it was just after you announced that we'd bagged the whale. We were celebrating, so it took us a little to notice the problems. Maybe... maybe if we'd been paying more attention-”

“Never mind that,” Vas interrupts gruffly, “You weren't to blame for this.”

But someone was, you think, you need to know who. Before everything went wrong, you ask, was there anyone suspicious hanging around the engine room? Maybe just an engineer who was acting strangely?

“That fancy dressed guy,” Nystrom answers after a moment, “I never got his name – he had us calling him “sir” and everything.”

Ornstein.

[1/2]
>>
>>373049

Good call PHP
>>348713
>>
>>373049

“Okay, so he was down... not immediately before everything kicked off,” Nystrom begins to explain, “It was a few hours before we took the whale, I think. He was down, demanding a tour and acting like he owned the place. Not that he was interested in anything we had to say, mind, but I think he was trying to look impressive. See, it was that little miss he had with him.”

A girl, you ask sharply, he had a girl with him?

“A woman,” Nystrom corrects you, “She had dark hair, I think, and she wore these tinted glasses. No idea why – the engine room is dark enough as it is, see? Anyway, the way I see it, he was acting like a petty lord to impress this lady, like he was trying to get her into bed. I mean, she looked the type, you know?”

You have no idea what “type” he's talking about, but you nod for him to continue. As you do, a strange thought strikes you – when you realised that he wasn't talking about Lize, you felt relief. Genuine relief. That... worries you a little.

“So, like I said, he had us show them both around,” Nystrom shrugs, “Course, she looked more interested than he did. I remember that quite clearly – not often you get a young woman into engines and grime, after all.”

“Give us a minute,” Vas asks, rising and taking you aside to speak privately. “Fucking Ornstein,” he hisses, “I'm going to wring that bastard's neck!”

He'll have to get in line, you agree, because you've got a score to settle with the plump gentleman yourself. Then, logical sense returns and you find yourself shaking your head. He really thinks Ornstein had it in him to sabotage a ship like that?

“I don't know. That mistress of his sounds just as likely,” Vas pounds a fist into the palm of his hand, “But to get to her...”

You'll need to get her name, you finish, and that's where Ornstein can “help”.

“He shouldn't be a hard man to find,” Vas allows a hard smile to touch his lips, a smile that never even tries to warm his cold eyes, “What's he going to do, run away from us? That fat prig wouldn't make it two steps before tripping over his own feet. Do you want to go and have a word with him now?”

Maybe, you murmur as you consider your options.

>Track down Ornstein with Vas
>Head back to the Ministry outpost
>Other
>>
>>373095
>Track down Ornstein with Vas
Suppose we should keep following this lead while we can.
>>
>>373095
>Ask Nystrom if anything else happened after that.
Then we can go hunting for Ornstein.
>>
>>373095
>Track down Ornstein with Vas
>>
>>373095

>>373104 seems sensible.
>>
>>373095
>>Track down Ornstein with Vas
>>
>>373095

Seconding >>373104
>>
>>373095
>Head back to the Ministry outpost

At this point they'll probably move forward with the autopsy without us, Ornstein isn't moving just yet. Let Vas know we've got hunter business and to figure out where Ornstein is now but not to confront him yet
>>
>>373128
>>373104
Actually, naw that you mention lets do that before going after Orn, does Vas even remember who all the passengers were?
>>
>>373138
>does Vas even remember who all the passengers were?
That may be a good question, depending on how many passengers where on the ship.
Altough I'd imagine that number to be not all that high, what with where we were going and all that.
>>
Just one matter to clear up first, you tell Vas, and then you can get going. Returning to Nystrom, you stop him just as he's leaving. Was there anything else he remembers, you ask, anything at all after that?

“Nothing,” he shakes his head, “Look, I know what you're thinking, but you're on the wrong track – I didn't let either of those two out of my sight for a minute. There's no way that they could have done something to the engine. Hell, the only time they even so much as touched it was when she put her hand on it.”

She touched it?

“To feel it vibrating,” Nystrom explains, “She said it was making a lot of noise, and I said that it was the inner workings moving about. She asked if she could feel it for herself, and I let her. But... you're not saying that she did something to it, just by touching the thing, are you?”

It's too early to be sure, you say as you shake your head, you might never even get the chance to be sure.

“I see,” that uptight note returns to Nystrom's voice, “I think I'd rather not know.”

Not everyone, you think as you return to Vas, has that luxury. Then, leaving the bar together, you head off to track down Ornstein.

-

“I did a little digging, after the ship sank,” Vas explains as you walk through the streets, “I was looking into the passengers, looking to see if anyone had good reason to bring us down. My proper records went down with the ship, but I had a few rough notes left at my place, leftover from when I was taking people on. Ornstein is a lawyer, and he gave me an address.”

What about the other passengers, you ask, does he remember them all?

“Not all of them,” the captain shrugs, “A bunch of plump cityfolk looking to scratch an itch and play at being adventurers. Most of them blend together after a while. Might be, I'd recognise a name if I saw one, but people can always fake a name.”

That's about as good as you expected, you reply, good enough. This is it, you add as Vas stops outside a relatively new building, this is Ornstein's office?

“This is the address he gave,” Vas frowns, looking at the nicely crafted building, “His home, I wager. It might be better this way – we could take him off guard, showing up at his home like this.”

And he'll be easier to crack, you decide as you knock on the door, not that you're expecting him to be a hard man. Before you can say anything else, the door is opened by a woman just as plump as Ornstein. Glancing down, you spot a gaudy ring on her finger – the wife, you believe.

“Hello... gentlemen,” she has to force that last word out, “Can I help you with anything?”

“Just looking to speak with your husband, ma'am,” Vas turns on the charm, “Just a small matter we needed to discuss.”

A small matter. That's one way of putting it.

[1/2]
>>
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139 KB JPG
>>373222

Ornstein's first name is Silas. You never knew that.

After calling for her husband, the wife retreated into the building with the kind of discretion more often seen in a well-trained servant. Emerging from a back room, Ornstein spots you and freezes. For a brief moment, you're certain that he'll try to run. In a way, you actually find yourself urging him to run. If nothing else, it would amuse you to see. Then, as if realising the futility of his situation, Ornstein shuffles across and offers you his hand.

Needless to say, you don't shake. A long minute stretches out, and then his hand flops lamely back to his side. Without waiting for anything else, he turns and leads you into the private room at the back, closing the door once you're all inside.

“This is a serious matter, isn't it?” he begins, sensing the tension in the air, “I only ask that we keep this a discrete and respectable matter. This is my home, yes, but it is also my place of business. I have clients to see later, so I simply must keep this room in a presentable condition. No mess, and no fuss. I hate to be a tyrant about this, but I must insist.”

Glancing down at the low table separating you and him, you picture yourself flipping it over, sending the papers stacked up on it flying all about the room. Tempting, but you don't want to waste it on your opening gambit.

“How have you been keeping, Silas?” Vas begins, his voice absurdly jovial, “Terrible bit of business up north, wouldn't you say?”

“Oh, well, yes,” the plump lawyer coughs into a clenched fist, “It's long past time that the Ministry did something about it. Put together an army and settled the matter once and for all. I'll be able to sleep soundly once that's done – I've been having such terrible dreams ever since our ship went down.”

Vas, you notice, stiffens a little when Ornstein says “our ship”. You can't really blame him. What kind of dreams, you ask Ornstein, how terrible are they?

“Every time, I'm standing on the burning deck of the ship,” Ornstein begins, “And the fire must have burned my clothes, because-”

That's enough, you interrupt, you don't need to hear anything else about that particular subject matter. A short silence falls over the room as you consider your options. Vas, it seems, is content to let you take the lead on this. Perhaps he trust your instincts to sniff out Ornstein's weaknesses. His many, many weaknesses.

>We're friends, Silas, so let's work together. You visited the engine room with a woman. Who was she?
>You have a charming wife, Silas, does she know about your mistress?
>Why did you want to go north, Ornstein? You're clearly not suited for it
>Other
>>
FEE FI FO FUM

I SMELL THE BLOOD OF SOME SHITPOST FUN!
>>
>>373258
>>You have a charming wife, Silas, does she know about your mistress?
>>
>>373258
>You have a charming wife, Silas, does she know about your mistress?
>>
>>373258
>>You have a charming wife, Silas, does she know about your mistress?
You're a lawyer, so I'm sure you know-how badly some divorce proceedings go... especially with eye witness testimony.
>>
>>373258
>>You have a charming wife, Silas, does she know about your mistress?
>>
>>373258
>>You have a charming wife, Silas, does she know about your mistress?
Getting to the main point hard and fast.
>>
>>373258
>>You have a charming wife, Silas, does she know about your mistress?
>>
>>373258
>You have a charming wife, Silas, does she know about your mistress?
>>
>>373258
>>You have a charming wife, Silas, does she know about your mistress?
> Pull knife. "How much would that hurt her?"
>>
>>373300
>threaten divorce
Hunters of the olden days stalked and killed their prey without mercy. The modern Hunter knows the law and tells the wife of evildoer.
>>
>>373319
The fuck are you pulling a knife for?

>>373347
And what are you pulling out of your ass here?
>>
He certainly has a charming wife, you begin in a voice as sly as a stiletto dagger, but does she know about his mistress? He's well acquainted with the law, so you don't need to tell him how harsh some divorces can be – especially when there are people willing to act as witnesses.

“She is not my mistress!” Ornstein protests, his immediate reaction only sealing his fate.

But he wanted her to be, you press, is that it?

“I... don't...” through gritted teeth, Ornstein spits out his words as slowly as possible. Stalling for time, perhaps? “I know exactly what you're implication is, and I must say that I resent it,” he hisses eventually, “You are taking a mere politeness, and you're spinning out like some tawdry gossip. Well, I won't stand for it!”

So explain the situation, you offer with a shrug, put an end to this “tawdry gossip” before it becomes a rapidly spreading rumour. You've heard that stories like that can pass from person to person very quickly indeed – it can be impossible to stop.

Oh, there's anger in Ornstein's eyes now – the sick, gutless anger of a man who knows when he is beaten. “She told me that her name was Hebona,” he sighs eventually, “She was supposed to journey north with a friend – a male friend – but circumstances forced her to travel alone. By a twist of fate, we found ourselves sharing conversation and common interests. I had always wanted to sail on one of the great ships, and she had always wanted to see the heart of one. Yes, I won't deny it – we went down there together. I know what you're trying to imply, but I simply must urge you to reconsider. How could you think I had anything to do with what happened? Do you really think I'd put myself in that much danger?”

You look him up and down, taking in his paunch, his fine clothing, and his lack of resolve. No, you admit, he doesn't seem the type. Vas snorts out a derisive laugh at that, and Ornstein colours angrily.

“I suppose I should feel glad to be insulted in such base terms,” he mutters, “When the alternative is laid out before me.”

Hebona, you ask as you steer the conversation back on track, what can he tell you about her?

“She was... enchanting,” despite himself, Ornstein lets out a pathetic little sigh, “Really. I can't say what it was that drew my eye at first, but-”

“You see her naked?” Vas asks suddenly, “Her body, her breasts?”

“I'll thank you not to bring such vulgar language into this house,” the plump lawyer protests, “Our relationship – brief as it was – was entirely platonic. There was no... none of that kind of thing!”

So no way of knowing whether this Hebona was covered in tattoos or not. Damn.

[1/2]
>>
>>373060
Thanks senpai
>>
>>373441

“In either case,” Ornstein stiffly tries to bring the conversation back to what he must consider safer ground, “We didn't know each other very long, so I don't know how much I can tell you. She offered little about herself – she was more interested in me, in fact. But I know one thing, and that is that she is innocent as well. She was no saboteur, no assassin or barbarian. I can promise you that, at least!”

Flattering his ego, you think, and making him easy to manipulate. She played him like a fiddle, and now he's still defending her. There was nothing else he can offer you, you ask, nothing about her that springs to mind?

“Her dark glasses,” Ornstein says after a moment, “That was how we started our conversation – I still had my spectacles at that point, and she said I'd be better off with tinted lenses. The glare from the snow, she said.”

Suggesting, you think to yourself, that she has some experience of the north. A pampered city lady wouldn't have thought of something so practical.

“But that's all I can tell you!” the lawyer insists, “That's it - no address, not even a city of birth. Perhaps if we'd had the chance to talk some more, she would have opened up a little, but...” he flaps his hands in a futile gesture, “I've told you everything I can. Now, I need you to promise me something. This... grubby talk of mistresses. It ends here, now, and it never leaves this room. Is that understood?”

Looking at Ornstein, then, you see him for what he really is – a fool, putty in the hands of a skilled manipulator. A vain, gullible idiot who eagerly swallowed the hook, just because it was baited with a few compliments.

“Henryk?” he presses, leaning forwards a little.

You wouldn't waste your breath, you tell him scornfully.

>I think I'm going to have to end things here for today. I'll pick up here tomorrow, starting at pretty much the same time, and I can stick around for a while in case anyone has any questions
>Thanks to everyone who contributed today!
>>
>>373523
Thanks for running Moloch.
>>
>>373523
Thanks for running!
>>
>>373523
Thanks for running!
>>
>>373523

Thanks for running man
>>
>>373523
Thanks!
>>
>>373523
Thanks for running Moloch, see ya next time.
>>
>>373523

Ayy Moloch, what exactly is the tech level we're dealing with here as far as our weapons are concerned? Are they like ww1 era bolt actions rifles and pistols? Civil war era stuff? How long does it take to reload our guns?
>>
>>372664

The fuck you on about?
>>
>>374736
Shh

Don't talk to it.

Don't engage it.

Don't think about it.

Don't breathe near it.
>>
>>374045

>Hello, sorry for the late reply. Our weapons are fairly modern - our pistol is magazine fed and semi-automatic, while our shotgun is pump action. Specialised hunting rifles tend to be single shot, due to the size of the ammunition used. In terms of reloading, we're reasonably quick – Henyrk is pretty good at this!
>The next post should be up in 15 minutes or so
>>
>>376232
Flamethrower when?
Explosive Pile Driver when?
>>
>>376238

>Well, flamethrowers are a thing, but they're typically only used against swarms of smaller creatures - nobody wants a burning werewolf to lunch at them!
>Never ever
>>
Ornstein's hand shakes a little as he pours out a measure of brandy from a crystal glass decanter. It's no wonder that he might be feeling a little nervous, a little uneasy – he's had quite the shock. Just having two gentlemen – although there was nothing gentle about the chain of events that brought you and Vas to his doorstep – show up and start throwing about accusations would be enough to unsettle anyone. Even so, there's no excuse for forgetting the basic rules of etiquette.

The bastard hasn't even offered you a drink.

As Ornstein stares forlornly at the wall, Vas pulls you aside and drops his voice low. “I don't think we're going to get much else out of him,” he murmurs, “This woman, this Hebona – she's the one we're looking for.”

Agreed, you mutter back, but how are you supposed to find her?

“I can check my records, but I wager she'll have used a fake name. If she got off the ship, though, some of my men might have seen her. She would have needed to get one of the rafts,” Vas pauses, a bitter look crossing his face, “Though... I don't recall seeing her at all when we were picked up. Some of the rafts went missing sometime between the ship sinking and the rescue ship picking us up. She would have had plenty of time to give us the slip. If she was working with those barbarians...”

She could have made it onto their ship, you finish, and out of your grasp.

“I'm going to do some more digging,” Vas nods to himself, “Speak to some people. These things take time, though, so I'll write to you when – if - I get anything.” Grim faced, he claps you on the shoulder, “We'll get to the bottom of this, Henryk, even if it takes us two hundred years. For now, though... the sooner I get started the better.” He turns to leave, but then he pauses, “Oh, your girl.”

Lize, you say the name with a frown, she's not “your” girl.

“She was up on deck while the rafts were leaving,” Vas gives you an unreadable look, “Maybe she saw something. If you can track her down, it might be worth speaking to her. A long shot, I know, but...”

But anything is worth a shot, you agree, you'll keep that in mind. With one final, firm nod, Vas strides out of the house. He doesn't even spare Ornstein a passing glance. You start to leave as well, before pausing and considering your next move. You've probably missed the autopsy at the Ministry outpost by now, but you might still be able to get the results. If it really was Red Eye Sickness that had left the beast deformed, it would be an unprecedented event.

Interesting times.

>Head to the Ministry outpost
>Head back to the tenement to speak with Lize
>Ask Ornstein a few more questions (Write in)
>Other
>>
>>376244
>>Never ever
Dropped.
>>376246
>Head to the Ministry outpost
>>
>>376244
>>Never ever
pls

>>376246
>Head to the Ministry outpost
>>
>>376246
>Head back to the Ministry outpost
>>
>>376248
>>376249

>Fun, unfortunately, is against League Regulations!
>>
>>376246
>Head to the Ministry outpost
>>
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>>376246
>>Head to the Ministry outpost

>>376244
aw at poilers
>>
>>376251
Maybe we should head down south, then.
>>
>>376256
Long live the the south
>>
>>376246
>Head to the Ministry outpost
>>
You might as well check in at the Ministry outpost before you do anything else. You might have missed the performance, but you can still catch the review. If nothing else, it'll satisfy your curiosity – you've never much cared for leaving a matter half-finished. As you start to head out, following Vas on his way, Ornstein speaks up one last time. Still facing the wall, facing away from you, his voice seeps lifelessly from him.

“Henryk,” he says flatly, “Don't come to my home again.”

You won't, you promise, so long as he doesn't give you good reason to.

He doesn't reply to that. There would be no point - you've both said everything that there is to say on the matter.

-

In the afternoon sunlight – weak, distant sunlight it may be – the Ministry outpost looks very different. In the dark of a storm-blighted night, it seemed like a beacon of comfort and safety, but now, it looks like just another sterile office building. Save for the discrete sign above the door – the bull's head mark of the Ministry – it could be a shop, a home, or a craftsman's workshop. The impression you get is so different that you have to check to see if this is the same place. When you're sure that it is, you push the door open and enter.

The same clerk that you met last night is still here, his eyes dark with fatigue and lively with caffeine. Southern coffee, you expect, a luxury that he might soon come to miss. He sits behind the front desk, his back stiff and his shoulders bunched, and you can't help but notice the flinch that runs through him at the sight of you. Perhaps he had been expecting – hoping – you would have forgotten the matter by daybreak. Tough luck then – like any good hunting hound, you're not easily shaken off.

The entire office has a strong medicinal smell, like every surface has been scrubbed down with disinfectant. Of the doctor, there is no sign.

[1/2]
>>
>>376283

“I'm sorry,” he yelps out when you approach him, “But there's nothing here for you. You might as well leave, I've got nothing to report.”

Nothing, you repeat softly, that's unusual. Listen...

“Nils,” he offers reluctantly, wincing as if confessing his name was a grave and fatal error.

Listen Nils, you continue, there was something wrong with that beast when you brought it in. You could tell that just by looking at it – so is he trying to say that you were wrong, that there was nothing special at all about it? What did the doctor have to say about it?

“He...” Nils swallows hard, “Nothing. They... he, I mean, he just looked at it and disposed of the body. That's all – he never said anything to me.”

There was more than one doctor, you realise, and that seems excessive. Even for an infection like this, something that might as well be unheard of in the streets of Thar Dreyse, it's odd for several College doctors to take on a single case. By nature, they tend towards paranoia and secretive research. All in all, this entire situation stinks – and you don't just mean the disinfectant smell that hangs over you like a shroud.

“As I said, you might as well go away,” Nils snaps, “There's nothing here for you.”

Just what is he hiding, you wonder, and why?

>Could I get a Diplomacy roll please? That would be 1D100-5, and this is aiming to beat 60/80. I'll take the highest of the first three rolls.
>>
Rolled 18 + 5 (1d100 + 5)

>>376286
>>
Rolled 66 - 5 (1d100 - 5)

>>376286
>>
Rolled 23 - 5 (1d100 - 5)

>>376286
>>
Listen, you press, you know he's lying about something. You know all too well that he's trying to cover up some kind of mess – you just want the details. After doing the hard work of bringing the damn beast in, don't you deserve a few answers at least?

“I wish you'd never brought it in!” Nils snaps, slamming his palm down on the desk, “That damn thing... I should have just burned it straight away, I wish I had!”

Why, you ask as you sit opposite him and look the nervous man dead in the eye, what happened while you were away?

“It...” the flash of anger, of backbone, vanishes as Nils wilts a little, “Two doctors arrived, far sooner than I had been expecting. It would have taken several hours for them to arrive from Petrovar, but they were here within the hour. When I explained what happened, how you brought it in and the condition it was in, they seemed... unsurprised. Like they had been expecting this, like they were prepared for it.”

The autopsy, you press, did they perform an autopsy here?

“Not much of one,” Nils shakes his head, “They looked the body over, and then they started to cut into it. They started with the... the head.” He lapses into silence for a long moment, but before you can press him again, he speaks up once more. “What a fucking mess,” he mutters to himself, “They opened up the skull, and...”

A horrible suspicion begins to form in your mind. Closing your eyes for a moment, you picture men cutting open a whale, a tide of parasites boiling forth from the beast's innards. Every one of them, hungry and desperate to find a new host.

“I don't even think they, the doctors, expected so many of them to burst out, or for them to be so active,” the clerk shudders, “Maggots, with piercing jaws... I've never seen the like. One of them bit onto the first doctor. I shut the door then, and I didn't open it until I thought it was over.”

That bite, you think, would have spread the infection to a human host. League regulations are very clear about this – the contaminated doctor needed to die, to shut down any infection before it could become an epidemic. What happened then, you ask, what did the doctors do?

“The second doctor told me to burn the beast's body. He had the other doctor in a body bag, but... but I could see it moving slightly. Like he just stunned, drugged, I don't know,” Nils shudders, “Then he took the body bag and left. I burned the beast's corpse not long after.”

And that's it, you conclude, neither doctor gave a name?

“No names,” Nils breaks eye contact, looking down at his desk, “They barely spoke at all. I've told you everything I know, so please – just leave me alone.”

>Fine. I'm going
>I had a question for you... (Write in)
>Other
>>
>>376311
>Fine. I'm going
>>
>>376311
>>I had a question for you... (Write in)
"Did these doctors have identification that they were from the Ministry or did they just say they were?"
>>
>>376311
>>Fine. I'm going
We can come back later to check whether anyone official talked to him again.
>>
>>376316
They knew about the monster, still wanted to cut it open, failed, let Nils burn it and left with one infected body - intrigue? rogue section 9? cultists?
>>
>>376316
Seconding this, and ask if they know where they went. After all, the other doc may be infected as well. We don't know how long the symptoms stay undetected.
>>
>>376331
Please don't namefag.
>>
>>376334
Taking part in a seperate civ thread where I need this to keep it clear,as there are a shitton of factions. No point in taking it off.
>>
>>376316
Supporting
>>
>>376311
I think we should just leave him be. Maybe come back again at a later date when he's had a chance to regain some decorum.
>Fine. I'm going
>>
Before you leave, you mention, you just had one question – these doctors, did they present any kind of identification? They should have been carrying League papers – did he, Nils, ever see them?

“They...” Nils pauses, looking down at his desk once more as he tries to conjure up a likely story, “I never asked. I didn't think I needed to.”

So he never saw any papers, you confirm, and he only assumed that they were from the Ministry.

“I wasn't thinking clearly,” he whines, rising to defend his competence, “They arrived so quickly, I hadn't had the time to think things over! I mean, who else would they have been? For anyone else to carry out an autopsy on a beast like that, without League training... it's illegal, the consequences of it-”

It doesn't matter now, you sigh, you're finished here. He can go back to his important work.

-

After leaving the Ministry outpost, you decide to wander for a while and clear your mind. You're almost certain that the two doctors weren't legitimate, either operating without training or trying to avoid official attention. Neither option is particularly good – you've heard horror stories about backstreet doctors operating without training, and the butchery they so often left in their wake. Bad enough with a normal disease, but something like the Red Eye Sickness could be a true disaster.

And why, you ask yourself, would the remaining doctor keep his infected colleague alive? Of course, you don't really need to think long before a horrific idea surfaces in your mind – a live test subject. When you consider that possibility, the idea of the doctors threatening Nils to silence becomes increasingly likely. Just what could they be trying to protect?

As much as your curiosity urges you onwards, you start to wonder if this is really an avenue worth following – it's dangerous, and no mistake. Even if you wanted to pursue the matter further, you're not sure where to start. Someone at Petrovar, the College city, might be able to tell you more, but they hardly have any reason to trust a wandering Hunter like you. Perhaps it's best just to report the matter to the Ministry and leave it in someone else's hands. In either case, you think as you return to your tenement, you'll decide later.

-

“You got mail,” Anders grunts as you enter, not looking up from his mop.

Sparing him the exact same courtesy – barely acknowledging his presence – you check your mailbox. A priority telegram from the Ministry – new orders, new work that needs doing. Breathing out a faint curse, you stuff the telegram into your pocket and head up to your apartment.

[1/2]
>>
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>>376390

Halfway up, curiosity gets the better of you, and you tear into the sealed orders. The brief is simple – head to settlement of Nebel, meet up with the local Ministry representative and settle the matter. It's not hard to imagine what the matter might be – when you're a Hunter, your jobs all tend to boil down to the same task, search and destroy. It's work you do well, and you don't begrudge it the monotony. Still, would it kill them to be a little more specific about what you have to kill?

It's still a novelty, coming into your apartment to find someone else there. Lize sits by the window, staring off into space as a radio play murmurs away in the background. Her lips follow along with the words, as if this was how she had learned a rougher way of speaking. Maybe it was – her acting was transparent enough. When you close the door, a little louder than you needed to, she jolts up and turns around.

“Henryk, hey,” she tilts her head, “I thought you had a train to catch?”

Long story, you tell her, but you might have one later. Work again – and you might not get back for a day or two. Then, as you remember Vas' words, you ask her a question. That night the ship went down, you begin, did she see a woman getting onto one of the rafts? You don't have much of a description to go on, but she might have been wearing dark glasses.

“Yeah? Yeah!” Lize snaps her fingers, “That's weird, isn't it? I mean, wearing dark glasses like that at night – I DO remember her. The raft she got into was only half-full, but she cut it loose right away. Things were so messed up that I guess nobody really knew what was going on, but... I don't know, I remember seeing that pretty clearly. She didn't look panicked or nothing, like she knew exactly what she was doing when she left the others behind.”

Cold bitch, you murmur before returning your thoughts to Lize, did she ever see this woman again?

“You mean when we were picked up? No, I never saw her,” Lize shakes her head, “I guess she didn't make it. Some of the boats went down, you know? She might have been on one of them.”

Maybe, you mutter, or maybe not.

“So hey, you said you had work, right?” Lize tries to brighten the mood a little, forcing a lighter tone into her voice, “Where are you headed?”

Nebel, you tell her as you take a map from your desk, a little place on the coast. Ever heard of it?

“Never in my life,” she shakes her head, “I guess it's not anything you need my help with, right? I mean, not that I could be much help. Oh hey, I know what I could do!”

You know exactly what she's about to say...

“You'll need someone to look after things here, right?” Lize offers, with a big foolish smile, “And I could use a place to stay. Great idea, right?”

You just sigh.

>Fine, maybe you're right
>Lizbeth, we need to talk...
>Sorry, you'll have to find somewhere else to stay
>Other
>>
>>376465
Hey Moloch, is hair dye a thing in this world?
>>
>>376465
>Fine, maybe you're right
>>
>>376465
>>Lizbeth, we need to talk...
Might as well talk this over now before it gets too late.
>>
>>376465
>>Lizbeth, we need to talk...
>>
>>376478

>In a fairly crude form, yes. Hair can be bleached or darkened, but bright colors aren't possible. Black or brown hair would be possible, but not something like blue.
>>
>>376465
>>Lizbeth, we need to talk...
>>
>>376491
Mmmk

>>376465
>Fine, maybe you're right
>Lizbeth, we need to talk...
>Other
"Look if you are going to be staying here while I am gone you'll eventually want to go outside and since this is your home city your bright red hair is kind of a big give away. So let's darken it to black and if anyone asks you are my younger sister."

>Acquire Dye before leaving.
>>
>>376504
Fine maybe you're right
>>
>>376465
>>Fine, maybe you're right
>>Lizbeth, we need to talk...
>>
>>376504
This could work, supporting
>>
>>376511
>>376504
Whoops I meant supporting this.
>>
>>376504
>dye hair, younger sister
Makes sense!
>>
Fine, you sigh again, maybe she's right – maybe having someone here to watch the place isn't such a bad idea. There's just one matter you've got to settle first.

“Yeah?” Lize, still riding high on this small victory, grins as she waits for you to continue.

Lizbeth, you tell her grimly, you're going to need to have a good long talk with her.

“This... name thing again?” her smile falters a little, the colour draining from her face, “Henryk, c'mon, I'm not-”

Lizbeth Akilina Alkaev, you allow the name to slip from your tongue before falling silent and waiting for her reaction. What will it be, you wonder, sullen resignation or a petulant tantrum?

If Lize hadn't already been sitting down, you wager she would have stumbled and fallen. The strength seems to leave her body, and she slides a few inches lower down. Silent for a long moment, she finally lets out a hollow little laugh. “My parents, right? I guess...”

A missing person poster, you explain, up in Port Daud.

“You've known since then?” Lize's eyes first widen in surprise, and then narrow in suspicion, “And you never turned me in. I mean, I reckon my folks would have put up a reward or something, so...”

There is a reward, you confirm, and you're sure it would be quite the substantial purse. Still, the money was of no interest to you. There, in the Alkaev manor, you saw what she was getting away from. Her parents..

“My grandmother was seventy when her blood first soured and turned on her,” Lize begins, “By the end of it, she couldn't leave her bed, she barely recognised us half the time, she was... she wasn't herself. My mother is fifty – or close enough – and it's started already. Say the same thing happens with me, and I start to feel it at thirty, that means I'm halfway dead already. I know that I can't run from what's in my blood – I know that – but... I just wanted to see a bit of the world.” She meets your eye, a burning desperation filling her face as she does so. “You can understand that, right?” she insists, “I mean, you get to travel all over the place, up north and everything. I just wanted to live like that for a change, rather than being sealed away in that manor all my life.”

The rush of words nearly leaves you stunned, caught off-guard by the sudden confession. It's as if every fear and pain that Lize had been keeping inside of her has come rushing out, pouring out like water spilling from an upturned glass. When she has run out of steam, she simply falls silent and waits, waiting for you to... what, throw her out, cast her aside like a broken toy?

That's not going to happen, you decide with a sudden rush of resolve, it won't.

[1/2]
>>
>>376571
Well since we do travel the world it wouldn't hurt to go out of our way a little to ask different towns and people about potential cures to the Dragon's Blood Madness if there is one.
>>
>>376586
I think our dear Artemis will be the most prolific choice regarding that
>>
>>376601
Yeah probably. Can't really tell Lize about that one though.
>>
>>376607
Maybe ask Artemis' permission to tell Lize?
>>
>>376609
She probably won't care as long as it doesn't get in her/your way. Lize is the problem, she might not know what to think about it and we have no real reason to tell her. Maybe if she asks, but no reason to go out of the way to tell her we're killing things for a possibly bloodthirsty goddess.
>>
>>376609
Eh for right now I think we should keep Artemis' existence to our self. If we somehow have a cure for Dragon's Blood we can just say we pieced it together from our travels.
>>
We should make a little trophy space for the 12
>>
>>376632
i think we just give the goddess of the hunt the trophy and we dont keep it
>>
>>376465
>Artyom
>Melnick

Did someone play/read Metro not long ago?
>>
>>376633
I think she gets a metaphysical part of our quarries and we get stuff like the ear.
>>
>>376642
I don't even know where the ear is anymore.
>>
>>376636

>Maybe
Yes
>Sorry that this next post is taking a while, I can't quite get it worded right. It should be finished soon
>>
>>376647
It's fine dude. I enjoy your writing, so I doubt I or anyone else is gonna harangue you for it.
>>
>>376571

She can't stay in this small apartment, you begin, not all the time. What she needs-

“You're throwing me out,” she groans softly, “I knew it, I knew you would-”

She'll want to go out now and again, you cut in, won't she? But that hair of hers – it'll attract too much attention, and someone might get suspicious. There are enough people out there desperate enough for that reward, and they wouldn't think twice about dragging her back to her family. So what you're going to do is, you'll help her dye it black. If anyone asks, she can say she's your sister – maybe not a perfect excuse, but it should be enough for now.

“You really mean that?” Lize's voice is very small, wondrous and amazed, “I mean, you'd do that for me?”

Sure, you reply with a shrug, but you couldn't say why. Perhaps it's just nice to have someone else around the house. Besides, you've seen what she'd be returning to – you wouldn't wish that on anyone.

“Yeah, it's...” her voice catches, faltering for a moment, “It's not much fun.”

A memory, then, of Barroch's maddened roar, a roar that seemed to shake the manor to its foundations. No, you agree quietly as that memory echoes through your mind, you can't imagine it is.

-

You've never dyed someone's hair before, but you're almost entirely sure it isn't supposed to stain your hands coal black. Still, the deed is done, and Lize's hair has been darkened down to near-blackness. That, paired with the difference in length, should be enough to fool a passing glance. She looks a bit like a drowned rat, but that will pass.

So, you ask, what does she know about this affliction?

“It's something to do with the Dragon's Blood, and it's not just my family that suffers from it,” she pauses, glancing at her unfamiliar reflection, “I hear the other noble families fall victim to it as well. If the precise cause has been discovered, I was never taught about it.” A bitter smile touches her lips, then. “But I suppose that makes sense. I found out myself, and look what happened to me.”

Someone at the College might know, you offer, you wager all knowledge finds its way through their archives sooner or later. Still, that would require them to reveal their secrets....

“Yeah, maybe, but-” Lize pauses, glancing up at your clock, “Henryk, hey, you had a train to catch!”

Cursing aloud, you check the clock. You're not late – yet – but you don't have much time to waste either. When you start to check your pack, however, you come across your latest trophy. Lifting it out and carefully setting it aside, you begin to wonder if Artemis could tell you anything about the Dragon's Blood. Who else could you turn to, if mundane sources of information fail you?

Worry about that later. If you want to catch the next train out, you'll have to make a move now.

>Head for the next train
>Catch the next train, you've got something else to take care of (Write in)
>Other
>>
>>376658
>>Head for the next train
>>
>>376658
>>Catch the next train, you've got something else to take care of (Write in)

>Crap, that should have been the train after next. My mistake
>>
>>376658
>Head for the next train
>>
>>376670
seconded.
>>
>>376658
Head for the next train
>>
>>376658
>>Head for the next train
>>
>>376658
>>Head for the next train
>>
>>376658
>>Head for the next train
>>
>>376658
>>Head for the next train
What do people think about bringing Lize along for future adventures? I'd also like to develop some in character reason for helping her out since it does seem a bit out of character for Henryk. Maybe she can be useful and cook meals or something?
>>
>>376693
I don't doubt that she is going to ask sometime later. We'll see what the situation is when she does.
>>
>>376693
She only can do scrambled eggs.
Maybe just give Henryk a soft spot for a younger sister he never had.
>>
>>376702
We could tell her to put herself to good use, not just be a freeloader. Tell her to try to learn how to cook and maybe clean up the place a bit.
>>
>>376717
was thinking more in skills of helping us in ur job, she seems to be good at pocketing,, mybe we can use that as in get her used to finding info for us and distracting people, going to have to teach her how to use a knife at sum point
>>
>>376717
>Tell her to try to learn how to cook and maybe clean up the place a bit.
Supporting
>>
>>376693
She knows how to fight with a sword remember?
>>
>>376729
i forgot lol thats right we walked in on her swning it around, well then she can help us kill things then
>>
>>376729
I'd like to teach her to protect herself after we get a bit closer, some swordplay might not be all that much.
>>
>>376658
>>Head for the next train
>>
>>376729
>>376736
You gotta be really good at fencing to actually use it a real life battle other than fancy noble duels. We'll have to give her more practice and in the practical fighting sense.
>>
>>376743
learn faster if you life is on the line
ether way we need her outside working/ learning with us fristhand exp and all that, she wount get better or usefull if all she dose is chill at home and cook eggs
>>
>>376736
>>376743
>Trying to hunt with a sword.

You're going to at least need a spear. Though a gun would still be leagues better.
>>
>>376751
the things we are hunting i dont think a gun would do to much other then to piss it off.
sword should be fine for killing people which we probs going to have too at some point
>>
>>376751
We hunt with a knife. I think a bit of a 'rule of cool' is in effect here. A sword would work fine as long as you're competent with it I'd imagine.
>>
>>376756
Don't forget we are a professional hunter. If we're carrying a handgun, it means it works.

Besides, do you really want to send a 16-year old girl into melee combat?
>>
>>376766
Not if we can help it, but if she does come with us she'll need to learn how to protect herself competently, against man and beast.
>>
>>376766
isnt that how we sorta become a hunter?
druged out and had to kill things in the woods to find our way back home?
but cqc is going to happen and she needs to be able to fight, at the same time, do we even have the funds to buy her one and ammo? sword play will be cheaper and easyer at this point since you dont need things to shoot at
>>
Slinging your pack over your shoulder and grabbing the shotgun Vas gave you, you begin to head out. Just before you leave, you call out to Lize, reminding her to be careful. Even with your recent precautions, there's no need to take any unnecessary risks.

“I'll be fine,” Lize flaps her hands at you, urging you away like a child waiting for their parent to leave them alone, “Go on, you'll be late!”

Nagging you already, you think with a faint smile as you hurry from the apartment.

-

For the second time today, you arrive at the main station just as the train is pulling in. You get a few funny looks – as a rough looking man carrying a shotgun, you could easily be mistaken for a common criminal – but your League papers smooth out any problems the guards have. A Hunter needs to travel freely, and he needs to travel armed. Two perks of the job that you won't turn your nose up at. Settling into the worn leather seat, you look out the window and let the clatter of the train lull you into a trance. As it begins to crawl out of the station, you think about the last train journey you took, and the passenger you had shared the journey with.

Just why, you wonder, have you gone so far out of your way for Lize? She's not much of a cook, and she showed little sign of cleaning up after herself. True enough, it's nice to have someone else around, but that's more of an advantage than motivation. Could it just be pity that motivated you? Maybe so, or maybe it was just a whim, a spur of the moment decision. You've never been much of an introspective person – you trust your instincts, and those instincts led you to take the girl under your wing.

Still, it would be nice if she could cook a little, and pull her weight. Maybe you'll teach her a few things when you get the chance, when you can scrape together a little free time.

As you think on these matters, the train rumbles on towards Nebel – towards whatever beast awaits you.

-

Compared with the grand station at Thar Dreyse, the shack that the train pulls up next to seems like a slum, something thrown together from the ruins of a far nicer structure. Then again, that could describe most of Nebel – it was nice once, but not the creeping touch of disrepair and decay has settled in. Surrounded by thick forests and the open ocean, the settlement mainly deals in lumber, tinned fish and misery.

From the moment you step off the train, you know that something is very wrong here. Sharpened stakes have been driven down into the ground either side of the train tracks, and in a wide circle around the town itself. A forest of spears to keep away some terrible monster. The same monster, you don't doubt, that you're here to kill.

First things first, find the local Ministry official and get your orders. The rest can wait.

[1/2]
>>
>>376781
I think as a Hunter we are requisitioned guns and ammo.
>>
>>376790
but she isnt a hunter so might have to buy them for her
or we just get the right to go hunting but have to get your own wepons for it? idk its up to op
we better be getting good pay for this shit
>>
>>376789

“The problem, as it first appears, is simple,” Ingvar, the local Ministry man, begins, “Yet, like most things in life, there's more going on than first appears.”

Speaking of first appearances, your first impression of Ingvar is one of great tiredness. He looks like the kind of man who sleeps two hours a night, and feels grateful for getting that much. A straggly beard covers his chin – a beard worn more out of apathy than anything else – while his hair hasn't seen a brush in a very long time indeed. So, you prompt him, what's the problem?

“We have a beast stalking us by night,” he explains slowly, “We used to have a Hunter living here permanently, until he was mauled to death. By the same beast he was hunting, I reckon. So, I send word to the capital for a better man. That would be you – the simple part of the task, then, is to track down this beast and kill it.”

Which is indeed simple, you agree, so where's the catch?

“Someone else has decided to take this monster down,” Ingvar's voice grows contemptuous, “An amateur – someone without League training. I'd like you to get him to stand down. That, or drag him to the capital so he can get his papers in order. I run a tight ship here, and having an unlicensed hunter running about makes me look bad. Not only that, but it's only a matter of time before he gets himself killed.”

That sounds like it would solve the problem, you point out, so why not let them take a shot at it?

“If he was just putting his own life on the line, I might just do that,” Ingvar runs a hand across his bearded chin, “But there are two problems. First of all, he seems intent on whipping the people up into a frenzy. He's already talking about hunting parties and sweeping the forests clear. The people here are not trained for that – not even close.”

And the second problem?

“This pretender... he owns the largest lumber mill in Nebel. If he died, it would go to his three sons – and every one of them is an idiot. The town, I fear, would suffer for his death. That's why I want you to talk him down,” Ingvar slumps an inch lower, “Or at least keep him alive. When the beast is dead, escort him to Thar Dreyse so he can be dealt with properly. His name is Nero Zelkova, and anyone in town will be able to point you to his dwellings. Those are your orders, Hunter – any questions?”

>Can you tell me a little about Nero?
>Do you know anything about this beast?
>I had a question for you... (Write in)
>Other
>>
>>376848
Tell me, do you know of anything this Nero would want hidden?
>>
>>376848
>Can you tell me a little about Nero?
>Do you know anything about this beast?
"Any obvious weaknesses?"
>>
>>376848
>>Can you tell me a little about Nero?
>>Do you know anything about this beast?
>>
>>376848
>Can you tell me a little about Nero?
>Do you know anything about this beast?
>>
>>376848
>>Can you tell me a little about Nero?
>>Do you know anything about this beast?
Maybe something we can use to make Nero stand down and let us do our job. Then asking about the monster to be a bit more prepared and make sure our weapons will cover the job.
>>
>>376848
>>Can you tell me a little about Nero?
>>Do you know anything about this beast?
>>
>>376848
>>Do you know anything about this beast?
>>
What can he tell you about this Nero, you ask, any interesting details?

“He's old, he's rich, and – if you ask me - he's got far too much time on his hands,” Ingvar grunts, “I'm almost convinced that this is all some misguided attempt at acting young. As I understand it, he spend most of his life building up a business here – making money first, and then making heirs later. Sometimes, with men like that, they start to wonder if they've wasted their lives – often, they end up doing something stupid to make up for lost time.” He adds a derisive snort at the end of his answer, as if brushing off the entire matter as a farce.

Is there anything he might want hidden, you ask carefully, any reason he might have for keeping outsiders from prying?

“When he was younger, there was talk that he had a mistress in the capital – maybe even a second wife,” Ingvar allows a nasty smile to show on his face, “But I think he's long past worrying about mistresses, and in either case, that's not a local problem. As local matters go... I don't know.” He shrugs. “Really, he's quite open,” Ingvar's expressions sours, “About a lot of things. His place in this town, for example. He makes little attempt to hide the fact that he considers himself the leader of our little settlement.”

Could it be, you suggest, that he resents an outsider coming in to solve a problem in “his” town?

“Maybe so,” Ingvar gives a vague shrug, “I dislike the man, and he's never been very fond of me either. I've lived here half my life, and he still thinks of me as a capital man. He certainly has little love for cityfolk.”

You can't entirely disagree with Nero in that regard, but you keep that opinion to yourself. Can he think of anything that might convince Nero to stand down, you ask, or are going to have to improvise?

“Oh, I don't know,” Ingvar throws his hands up in frustration, “I've told him before that he's too damn old for this, but he won't hear it from me. Coming from a Hunter – a professional – might make it easier to swallow, though.”

Good enough to start with, you decide, so what about this beast – what can he tell you about it?

“Ask three different people and you'll get four different stories,” the Ministry man snorts, “Sometimes, people will talk about hearing things in the forest – heavy breathing, breaking branches, whatever – and other times, they'll talk of seeing shapes moving outside of town. You saw the stakes when you arrived, didn't you? They were set up to guard the train lines, and to ward off anything from attacking that side of town.”

[1/2]
>>
>>376964

You asked if he knew anything, you stress, not what the people are saying. People say a lot of things, especially when once rumours start to circulate. You're looking for concrete details – how much firepower will you need to put this thing down?

“Alright, fine, the most consistent reports seem to agree on a few things,” Ingvar stands, heaving himself painfully from his chair, “It moves on four legs, although some say it can stand on two. It's both taller and broader than a man, although the exact degree varies. Some say it has horns, others don't – about a half and half split, I wager. As for weapons, give me a minute.”

Lurching away – you find yourself vaguely wondering what trauma left Ingvar with that nasty limp – the Ministry man unlocks a small back room and crashes about for a moment. When he returns, he has a dusty old rifle in his hands. Carefully setting it down on his desk, he gestures at the weapon, inviting you to take a look. It's not unusual, you think, for local Ministry outposts to keep a few weapons on hand for visiting Hunters. Usually, though, they're-

“That's not a gift, by the by,” Ingvar interrupts your thoughts, “I'll want that back when you're finished. As I recall, that should put a hole in anything that stalks these territories, and it's reliable... mostly.”

Perhaps that's where he got the limp, you think as you draw back the bolt on the rifle and peer inside. A little dusty, just like the outside, but otherwise flawless. Looking up from the weapon, you give Ingvar your genuine thanks.

“Just don't break it,” he grunts, settling back down in his well-used chair, “Now don't you have any work to do?”

One last question, you insist, does he know of any obvious weaknesses this beast might have?

“Just shoot the bastard in the face,” Ingvar sighs, staring up at the ceiling, “That should do the job.”

That does tend to do the trick, you agree. His pithy response tells you one thing, at least – Ingvar himself has never even come close to seeing this beast. Perhaps Nero himself might be able to offer more reliable information.

Reliable, at least, for an amateur.

>I think I'm going to have to stop here for today, I'd like to do the next bit in one sitting. I'll pick this up tomorrow, and I'll be lurking in case anyone has any questions!
>Thanks to everyone who contributed today!
>>
>>377015
Thanks for running Moloch.

Quick question.

Lize has Dragon's Blood which if I remember right came with the abilities to get in close gaps and do a lot of damage to an opponent. So does that mean potentially if she had training Lize would be better at CQC Melee combat than us if she had better training?

Or does would she need to go through some crazy Hunter ritual to 'activate' her blood so to speak? I know we had some initiation thing, but I think that was just a final test of our abilities as opposed to activating them.
>>
>>377044

Lize, with her Dragon's Blood, would make a pretty effective close combat fighter with a little training. She wouldn't need any special rites or rituals to achieve her potential - upon reaching physical maturity, her blood would automatically grant her its power.
Still, she is a teenage girl, so I wouldn't expect too much from her at the moment.
>>
>>377069
>would make a pretty effective close combat fighter with a little training
Sidekick! Robin to our Batman!
>>377015
Thank you for running this quest! I enjoy reading it!
>>
>>377467
>Sidekick! Robin to our Batman!
Not quite. Remember her blood hasn't activated yet and won't for quite a few years. As it stands she is a regular teenage girl. Teaching her to defend herself better is one thing, but we shouldn't take her Hunting or any other dangerous task that we get saddled with.
>>
haha i knew it
mybe not when we are hunting the 12 but eaasyer jobs we can take/show her the ropes.
also thanks op
>>
>>376848
>“This pretender... he owns the largest lumber mill in Nebel. If he died, it would go to his three sons – and every one of them is an idiot.


Hey there Yuan Shao
>>
Leaving Ingvar and the local Ministry office behind you, you step out into the streets of Nebel and take in the atmosphere. Cold air, the soft rustle of wind stirring the trees, and the smell of the wilderness, mingling with the salt scent of the nearby ocean. Your kind of place, you've got to admit, far more than the industrial hell of Port Daud or the controlled chaos of the capital. Here, out on the frontier, you can really let yourself relax.

Well, as much as you ever relax. Which isn't much.

The rifle Ingvar loaned you already has a sling – a worn strap of cracked, musty leather – so you hang the weapon over one shoulder and begin to wander, picking a street at random to start your explorations. Lit by the pure flame of whale oil lanterns, the streets seem to deny the night that presses in with the advancing hours. Nightfall, in your experience, is the best time to hunt down beasts – and the best time for beasts to hunt men. If it's hiding somewhere, the darkness will bring it out into the open.

The path ahead, then, is simple – gather as much information as you can before darkness falls. Before you find Nero Zelkova – the amateur hunter claiming leadership over this settlement – you want to learn a little more about him. The best place to start with that, you figure, is asking the people that he claims dominion over. That reason alone, and no other motivation, is what leads you to a diner of sorts, the rich smell of cooking wafting out from within.

The bowl of fish stew that you order is nothing special, nothing to write home about, but it's certainly more filling than scrambled eggs and it gives you a good chance to speak with the woman who serves it up. The woman who brings the food would best be described as “sturdy” - her arms are meaty, and she has a bosom like the prow of a ship. Her face, meanwhile, turns surprised when you ask her about Nero, as if she expected nothing more than a sullen silence out of you.

“Won't rightly say he's a good man,” she begin, “I wager I'm not one to judge that. What I will say, mind, is that he's been good to this town. He's given us jobs when times were slim, and he's been there when times are tough. Those boys of his, they're the opposite – spending all their time gambling in the city. Why, when we started having trouble here, they flat out left on the first train out. Still, I won't lie – it's not all easy having Nero at the helm.”

No, you ask quietly, why not?

“He don't much like the League,” her jowls shake a little as she shrugs, “Had some bad dealings with them in the past. Left their mark, they did.”

Inwardly, you curse – it'll be much harder to deal with Nero if he's already nursing a grudge. For the outward world, however, you retain a calm, polite smile – a smile that encourages people to speak freely.

[1/4]
>>
>>380611

“Might be, I've said too much already,” the ageing woman muses, before launching back into her story with all the enthusiasm of a veteran gossip, “Well, you see, way back when, old Nero almost had a daughter as well. The poor thing, she was born cold and still.”

Terrible, you murmur, a real shame.

“Isn't it just? It all caused a bit of a stir round here. Our doctor, see, she never had any of that League training. She learned the old way – mother teaching daughter. Course, when word of that got to the capital, they had her brought up on charges. Endangering public health, they said,” she snorts derisively, “Said they'd send out a “real” doctor. Only, before they arrived, old Nero's wife went into labour. With no doctor around, there weren't nothing to be done once things got complicated.”

That, you consider, would certainly explain the animosity between Nero and the League – indeed, between him and any outsiders. Already, you can tell that the negotiations are off to a bad start. Covering up your thoughts by spooning the last dregs of stew into your mouth, you decide to move on. You've heard talk of a monster, you begin, has she ever seen it?

She has – that much is obvious from the way she pales. As if you needed the confirmation, she gives a stiff nod. “Not so long ago, in fact,” she explains, “When that storm hit, I happened to be at the edge of town. Took me a while to get back here, but just before I did, I looked out beyond the fences. Saw... something, I did. It was like a whole new mountain had sprung up overnight, just looming in the mist. Well, I shouldn't have to say that I didn't hang around to see what it was going to do.”

So, you think to yourself, it's been sighted recently. That's a good start, at least. Laying down your spoon, you give the woman a slight shrug. She makes it sound big, you remark, bigger than the usual wildlife that can be found in these parts.

“Oh, it was real big,” she whispers, before forcing on a mask of cheerful detachment and sweeping up your empty bowl, “You come back again, alright? You're too thin as it is – a man's gotta eat!”

Sure, you reply, you'll keep that in mind. One last question though – where can you find this Nero guy?

“His house is a ways out of town, right up in the forests,” she replies, leaning forwards a little and pointing out a vague direction, “Might be a bit of a walk, but it's easy to find. It'll be the only house out there.”

A bit strange isn't it, you remark, living all the way out there?

“Just his way of it,” the woman dismisses the matter with a shrug, turning and shuffling back into the kitchen to attend to her duties.

[2/4]
>>
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>>380616

Walking through the streets of Nebel, under the darkening sky, you get a real sense of the tension in the air. The town has the air of a besieged fortress, with every home you pass having lowered the gates and raised the drawbridge. Some of the precautions on display are simply routine for a frontier settlement – window frames lined with keen nails, for example – but others, like the hastily boarded up windows, speak of more recent developments.

As you walk, it becomes clear that you're not the only one seeking out Nero Zelkova – other men, rough types burdened with weapons, are following the same path. Members of a potential hunting party, you suspect, armed from anything from harpoons to modern style rifles. For all the grim resolve on their features, barely a handful among them carry their weapons with any kind of confidence. If it came to a real fight, a real hunt, these men would be more of a hindrance than anything.

You put a little extra haste in your steps, and draw ahead of them. If possible, you'd like the chance to talk Nero down before he starts to gather the mob.

-

The Zelkova manor, you've got to admit, is a pretty classy place. Neither too big or too gaudy to appear ostentatious, it nevertheless has a distinct nobility to it. Built around the shell of a far older building, if you had to guess – the doorways all show signs that they were once far higher and wider, built for inhuman inhabitants. Pushing that thought aside for now, you knock on the heavy wooden door and wait.

With Nero's three sons away, the only other occupant of the manor is a maid – the dark cast of her features lending her a distinctly southern air. Mutely, with the detached formality common among lifelong servants, she leads you through the musty corridors to a back room. While the outside of the manor was pleasing to the eye, the inside is far less impressive. Apathy and decay have faded what glory might once have been found here, and a thick layer of dust lies over much of the furniture.

Your first impression of Nero Zelkova is not so different from the manor itself – the phantom of something that was once far greater. A bone thin old man, he sits hunched by the light of a blazing fire. As the maid bows and backs out of the room, he turns to examine you. In those eyes, you spot an unbroken will, the intelligence undimmed by the advancing years.

“So, they finally sent a Hunter,” he begins, his thin voice breaking into a creaking laugh at the surprise that must show on your face, “Oh yes, I know what you are – you wear your allegiance on your sleeve, Hunter.”

Well, you reply as you glance down at the League patch on your jacket, true enough.

[3/4]
>>
>>380626

“Come, sit down,” Nero waves a thin hand at the seat opposite him, “I'm willing to discuss business like a gentleman, at least. Are you prepared to say the same?”

That, you agree, would be an excellent place to start. Taking the rifle from your shoulder, you prop it up against the side of the fireplace. There's another gun there, thicker and heavier looking than your rifle. A fine weapon, you remark as you sit, is it his?

“Ah, yes. The old Maus Four-Sixty...” a note of fondness creeps into Nero's voice, “She has a kick like an irate northerner, but there isn't a thing alive that can survive a shot from her. I don't care what's stalking these woods – with this old girl at my side, I can bring it down. That's what this is about, isn't it? You're here to settle this matter yourself.”

You're just here to do your job, you tell him politely, you're not looking to cause any trouble here. When the matter is settled, and the beast lies dead, you'll be on your way again.

“Huh, well, you've got enough sense not to come in and start barking orders,” Nero laughs again, a nasty undercurrent to his voice, “I think that's worth something. Very well, Hunter, let's assume I'm willing to listen to what you have to say. That doesn't mean I'm going to agree to anything, mind, but we can talk. Keep one thing in mind, though – this is my town, and I'm not prepared to let an outsider handle this alone. I'm not a man you want to cross, Hunter.”

Leaning back in the overstuffed seat, you consider your options. Asking too much of him would be an insult, but bowing to whatever demands he makes would be a show of weakness. A delicate balancing act, then.

>You're going to get yourself killed, Nero – what good will that do this town?
>Just stand down and leave this to a professional
>We'll hunt the beast together, you and I. Leave the rest of the town out of it
>If you lead the hunting party, I'll fight by your side
>Let's talk a little, I had some questions I wanted to ask you (Write in)
>Other
>>
>>380630
>>Let's talk a little, I had some questions I wanted to ask you (Write in)
Ask him to tell us what he knows about the monster. After that, ask him to give you a week. If we can't kill it in that time, he can continue his own hunt. That should keep him from our back, yes?
>>
>>380630
>>Let's talk a little, I had some questions I wanted to ask you (Write in)
Lets talk about his kids. Ask him if he really feels like he can leave the town in their hands should something happen to him. Is it really a good idea to place any kind of hope in a few kids that run the instant things look a bit sketchy?
>>
>>380630
>>You're going to get yourself killed, Nero – what good will that do this town?
>>
>>380630
>You seem to be steeled enough, but I'm not too sure about your little hunting party.
>Can I teach them where to stand and position themselves so they don't end up shooting each other?
I get the feeling the most help they'll be able to give is carrying light and a lot of noise. Emphasis on not helping them with the actual shooting.
>>
>>380630
"Nero may I ask just to have a few days to attempt to kill this thing by myself? If by then I haven't killed it or I end up dead by all means protect your town and go on your own hunts. Hopefully the town will be okay during that time since the beast will be too busy dealing with me out there to attack."
>>
>>380643
seconding
>>
>>380656
This
>>
>>380656
And they give away our position to the beast, ruin our natural night vision with their torches, make it hard to sense the beast with all the extra clutter nearby, etc.

Really don't think we should go out there with a party.
>>
>>380626
>only other occupant of the manor is a maid
Nero or the maid is the monster?
>>
>>380658
>>380643
>>380630
This

Honestly as long as we don't take the hunting party with us I'm happy. Those guys would just fuck things up and get themselves killed.
>>
>>380679
>get themselves killed
yeah, we probably get blamed in that case.
>>
As you consider your next words, your eyes fall upon Nero's rifle once more, and you recall his boasts. That's some serious firepower he's got, you remark, is he expecting to need that much? You've heard a lot of different things about this beast, and you're interested in what he thinks about it, what he knows.

“Well...” Nero seems almost... mollified by your curiosity, at the fact that you're thinking before taking rash action, “I've been gathering reports and sightings from my workers. They spend a lot of time in the woods, you see, so they see a lot. I know this – one of my men got a shot off at it, and he was certain that he hit. He had a rifle, no different from that one you carry, and he said that the beast never even flinched. It ran, but it was unharmed.”

Was that all this man reported, you press, he didn't give a description?

“We often get a low mist blowing in from the ocean. Visibility is often poor,” Nero waves away your insistent remark, “A local man would know that. From what he told me, the beast walked on four legs, lumbering like a brute. As eyewitness reports go, you've heard the best of them.”

So he doesn't really know what might be out there, you point out, other than the crudest description imaginable. The way it seems to you, he's determined enough – you won't deny that he's got steel in him – but he's just going to get himself killed acting like this.

“Hah, you think I can't take care of myself?” the old man glares at you, “You think I'm not prepared to take responsibility for my own life?”

This is bigger than him, you remind him mildly, it won't do his town any good if he dies. His three boys, are they really ready to take over his businesses if this beast proves too much? They ran at the first sign of trouble, you add, and that doesn't speak much for their worth.

“No, well, you might be right about that,” Nero barks out a harsh laugh, “I'd trust my holdings with Esmeralda before any of those pampered brats! At least she knows the value of hard work, something I was never able to whip into those fools.” He leans back in his seat, touching a skeletal finger to his chin as he thinks to himself. “You've got a point, I won't deny it – this town would suffer, if I was to die without making the proper arrangements. The people, they know it too – that's why they've risen to help. I won't hunt this beast alone.”

With all due respect, you reply, you've seen the kind of men he has in his hunting party. They're determined, but that doesn't make up for their lack of training. In the dense woods, with poor visibility, they're just as likely to shoot each other. A massed hunting party like that would be wasteful, lives thrown away for no good reason.

[1/2]
>>
>>380673
that's when we teach them "the optimum place to position yourself is back in the village, in your bed"
>>
>>380701

“Then what, Hunter, are you suggesting?” Nero asks, narrowing his eyes a little as he glares at you, “If I'm too valuable to hunt alone, and the townspeople are too poorly trained to hunt as a group, what option does that leave us? Ah... of course – the kindly outsider, here to solve all of our problems!”

He sounds bitter, but it's the bitterness of a man recognising the flaws in his premise. You've got a point, and he can see that – even if he doesn't like admitting it.

You just want a few days to try and track the beast down, you offer, a week at most. The hunting party can stay and guard the town, while he leads them. If you're out stalking the beast, it'll be focused on you anyway – they won't have too much to fear. A week at most, you repeat, that's all you're asking for.

Nero is silent for a long time, the ticking of some distant clock seeming to be deafening in the void that opens up between you. His finger taps against his chin in perfect rhythm with that clock, and you count off two minutes – two minutes precisely – before he speaks up once more. “One night,” he counters, “One night – tonight - because you did me the favour of speaking to me in person. You've shown uncommon courtesy, Hunter, and I'll respond in kind. One night, and you'll go alone. I'll order the townspeople to stay back, to stay out of your way. You won't get a fairer offer than this, outsider, so I advise you take it.”

>One night isn't enough – I urge you to reconsider
>Fine, one night is all I'll need
>Other
>>
>>380712
>>Fine, one night is all I'll need
>>
>>380712
>Other
Two and you have a deal. While hopefully I can do this in one night there may be a chance I meet this beast and have to retreat to reassess my options. While a bullet to the head works wonders, every type of beast requires different strategies on how to handle them.
>>
>>380712
>Fine, one night is all I need

Not the most ideal of conditions, but probably the best we're going to get.
>>
>>380712
>>380719
This
>>
>>380712
>>Fine, one night is all I'll need
We can handle this.
>>
>>380719
>>Other
>Two and you have a deal
As a business man he can maybe appreciate our haggling :)
>>
>>380719
>>380743
supporting
>>
This is not exactly what you would call a “fair offer”, but you believe Nero when he says that this is the best you could get. It's already better than the alternative, letting his hunting party crash about in the woods and make fools of themselves, so you won't complain too much. Still, in the spirit of optimism, you meet his eyes and try to squeeze a little more out of him. Haggling, after all, is a part of business – maybe he can appreciate that. Two days, you offer, just in case you need to fall back and reassess your approach.

“Is that likely?” a smug smirk touches Nero's lips, “I was under the impression, sir, that you were the professional. I would have thought one night would be sufficient.”

Fine, you think to yourself, play it that way. One night is fine, you tell him as you rise and seize your rifle, one night is all you need. More than enough, in fact.

“Two nights, you say?” he asks when you reach the door, “The townspeople would appreciate an extra night, without needing to worry about a beast stalking the streets. Very well, Hunter – I'll let you play bait for a while longer.”

A generous offer, you reply coldly, truly.

His mocking laugh follows close behind you as you start to leave the manor.

-

When you reach the front door, a slim hand reaches out to catch your sleeve. Fighting back a snarl, you look around to see the maid, her face unreadable. She presses a finger to her lips, hushing you, and then nods for you to follow. Esmeralda, if this really is her, pauses only to pull on a thick, fur-lined coat before leading you out into the night. Still without ever speaking a word, she takes off towards the woods. You almost call out, demanding an explanation, but then you still your tongue.

In the still night, your voice would carry for a long way indeed – if there is something lurking in the woods, you could scare it into hiding. Then again, would a beast really be so easily spooked?

As you walk together, you grow increasingly certain that some language barrier exists between you and the southern woman. Either that, or she is a genuine mute. You can't think of any other reason that she would choose to communicate only in gestures, in vague waves and backwards glances. Before you can openly ask her about it – although even that might yield nothing of value – she stops and points at the soft ground beneath her feet. When you stand by her side, you see what she was pointing at.

A footprint – animal, not human.

>Could I get a Survival roll please, that'll be 1D100+15, and this is aiming to beat 60/80. I'll take the highest of the first three results.
>>
Rolled 38 + 15 (1d100 + 15)

>>380763
Dice Gods please
>>
Rolled 5 + 15 (1d100 + 15)

>>380763
>>
Rolled 78 (1d100)

>>380763
Thought she wanted to seduce us for a second. Instead she leads us to some animal prints in the wood...
>>
>>380769
Savior of our shit rolls
>>
>>380770
Yes and our glorious MC determines from the depths of the print that the monster weighs approx. xxxkg, has claws like some animal, maybe can already tell which kind of monster it is...
or it's just a wolf print, nothing special, but nice try, maid.
>>
A bear made this, you murmur to yourself, a common bear. Only... it's just a shade too large, and the print is very deep. It would have to be a particularly large specimen to leave a print like this, bigger than any bear you've ever heard of. Still, it makes a certain degree of sense – the reports spoke of it walking on four legs and two, a feat that bears are capable of. Is this it, you ask nobody in particular, is this what you're dealing with?

Esmeralda just shrugs in response – it's a shrug that could mean anything from “I don't understand you” to “It's not my problem”. Having shown you what she wanted you to see, she turns and heads back towards the manor, hugging her coat tightly around her to stay warm.

Thanks anyway, you say to her retreating back. You don't expect a reply, so the curt wave she gives you – without so much as turning around – comes as quite the surprise. Shaking your head in bemused disbelief, you turn your attention to the real matter at hand. You've got a quarry, now it's time to hunt the beast down.

-

After the first footprint, the ground hardens up enough that the trail grows harder to follow. Still, there are enough signs left around – broken branches, crushed grass, even some trees shorn of their bark – that you know you're heading in the right direction. As you walk, though, you can't help but wonder if you're on the right track. There are details that don't quite add up – the matter of horns, for one thing. According to Ingvar, some of the reports claimed that the beast had horns, while others didn't.

Fleeting glimpses, poor visibility, wild rumours and even outright lying – there are plenty of things that could explain such conflicting reports, but you still can't suppress a thrill of fear. While you're following this trail, something could be tracing your steps as well. With the fear, though, comes a sting of excitement – as bright and lively as an electric shock. This part of the job, when danger hangs overhead, has always been something you've savoured, enjoying it like a fine wine. That's why, when you take your rifle and slide a cartridge into the breech, your lips are drawn back into a cold smile.

That smile fades when you hear a distant growl. No – not so distant at all. Slowly closing the bolt on the rifle, you take a few steps forwards, the trees parting to reveal a clearing before you. Rocks and rubble are scattered about, with the black mouth of a cave yawning forth. Echoing from the walls of that cave, you hear the rumble of animal breathing. Not the slow and rhythmic breathes of a sleeping beast either – the short, sharp gasps of something tasting the air.

[1/2]
>>
>>380814

As you crouch low and move forwards, pressing yourself flat against one of the larger boulders, you hear that growl again – growing louder as the bear emerges from its den. Raising your head ever so slightly, you study it as it appears. Its fur looks close to black in this poor light, matted down with mould and dried filth. It darkens down towards the muzzle, traces of what you're certain must be blood crusted around it. More blood darkens the fur on its flank, marking out a recent wound. Just as you expected, it's a real prize – the biggest bear you've had the misfortue to see.

Reaching into your pocket, you touch the handful of spare cartridges that Ingvar gave you along with the rifle. This might not be something you can finish with a single shot – maybe if you had that monstrous rifle that Nero was so proud of, but not with this. A lucky shot might do the job, but...

Still, as you watch the bear lurch out of its den, you can't help but feel a sting of disappointment. This feels more like pest control than a glorious hunt. Even so, though, your duty remains the same – put down the threat. With that thought in mind, you shoulder the rifle and take aim.

>Could I get a Firearms check, that'll be 1D100+10, and this is aiming to beat 70/90. I'll take the highest of the first three results
>>
Rolled 39 + 10 (1d100 + 10)

>>380841
Time to miss horribly and have both a bear and some other monster on our ass.
>>
Rolled 87 + 10 (1d100 + 10)

>>380841
Boom
>>
Rolled 45 + 10 (1d100 + 10)

>>380841
>>
Rolled 97 (1d100)

>>380841
Blam blam, dead bear!
>>
>>380814
>horns
or maybe more than one monster is stalking these woods?
>>
>>380853
Probably. Bears usually leave human settlements alone. They prefer to keep to themselves.
>>
>>380847
Boom indeed! Though I think there is something else in the woods, after this I suggest we Wolf's Blood sweep some more of the forest.
>>
>>380865
Wolf's Blood will only do us any good if that monster is close by, no? When we get another print to hunt for...
>>
>>380869
It's a general huge bump to our senses, but yeah the best time to use it is when we pick up the beginning of a trail.
>>
You've got all the time in the world to take this shot, you can afford to make it perfect.

As you hold the rifle's sights over the bear's skull, the rest of the world seems to drop away, first fading into a shifting assortment of unimportant distractions, and then vanishing completely. Even when your world has narrowed to a few small things – the bead of your sights on the target, the tension of the trigger against your finger, a faint wind stirring the air around you – you still wait a second longer. You're in no hurry to finish this off straight away.

The bear raises its head to sniff the air once more, and that's when your finger puts on the last few precious pounds of pressure. The break is clean, and the wooden stock punches against your shoulder as you fire. Shattering the peaceful night, the rifle's report rolls out across the clearing, across the entire forest. You could almost imagine the townspeople sitting up in bed at the sound of it, looking out and freezing for a moment. If the bear makes any sound as it dies, you don't hear it – the sound of the gunshot covers that up as well.

But you don't need to hear it – from the moment the bullet hits home, it's clear that the shot was a fatal one. Taken high in the skull, the bear jolts and stiffens, tumbling ponderously to the side and growing still. Not yet letting your guard down, you eject the spent cartridge and slide a new one into the rifle. Rising out of cover, keeping the fallen bear in your sights, you approach slowly and kick it in the flank. When it doesn't stir, you finally lower the rifle and look the body over. The new wound is a precise hole drilled in its skull, but the older injury really draws your eye. A shallow gouge in the flesh, it seems to be a glancing hit from a rifle.

So this was the beast that Nero's worker shot, you wonder, but was it the beast you were looking for?

-

Nobody quite believes you, back in Nebel, when you bring word of your success. In the end, you have to lead a small party out into the woods and show them the body. Only then, with the evidence laid out before them, do they start to take you seriously. Loading the body up onto a sled, the motley crew prepares to drag it back into town. You stick close by as you're returning to Nebel with the body, glancing around at every small noise and rustle.

A body like this could attract fresh predators, opportunistic creatures seeking to scavenge a free meal.

[1/2]
>>
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>>380763
>First massive heat wave of the year
>Reading about people putting on "thick, fur-lined" coats
>>
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>>380901

“A good kill,” Nero tells you, a faint and grudging note of respect in his voice as he examines the dead bear, circling around it and peering at the various markings on it, “Clean. Precise. It would make a good trophy – do you collect trophies, Hunter? Taxidermy, I feel, is not an art that many appreciate.”

Barely listening to him, you just grunt. Outside, in town, people are partying in the streets, drinking, cheering, and singing bawdy songs as if they had but one night left to enjoy their lives. You've already had several of the townspeople urge you to come out and enjoy the festivities – even a welcoming smile from Esmeralda – but you turned them all down. You're not in the mood to celebrate.

“And the size of it!” the old man continues, pulling a tape measure from some deep pocket and taking a few measurements, “I've never seen a bear so large! You know, I've heard tell that the beasts grow larger with each passing year – I never believed it before, but now...”

This time, you yawn. Fatigue seems to be creeping up on you with each passing moment, stealing away what little motivation to join the party that you might have had.

“I want it,” Nero decides suddenly, “Hunter – I want this cadaver. Name your price.”

It's too late to be juggling numbers, you murmur, you'll settle the matter in the morning. Is there anywhere in this town where you can get a bed for the night?

“Oh, yes, I think there should be,” Nero flaps a hand at you, as if the unimportant matter barely registers with him, “As you say, we'll settle this in the morning. For now... enjoy yourself. It's not often that we get something to celebrate, in our little corner of the world.”

-

As you're dumping your things in the cramped room – immediately above a bar, with all the noise and chaos that comes with it – you realise that you've still to return Ingvar's rifle. Another thing that can wait until morning, you decide as another yawn grips you, you're not searching him out this late at night. On the other hand, you're not exactly going to get much sleep with all the racket downstairs. Maybe you should have joined the party, you think wearily, accepted Esmeralda's wordless invitation perhaps. There almost seemed to be something in that invitation, something more than just politeness. Maybe-

And then, just like that, you're asleep. Not for long though – you close your eyes for what seems like a second, and then you open them in an entirely different world.

Nihilo.

[2/3]
>>
>>380944
>Artemis: "So you know that wasn't the actual beast plaguing the town right?

It's totally going to attack while we are asleep.
>>
>>380946
Of course, might be too easy without a sleepy penalty to even out the odds.
>>
>>380947
might be too easy if we have the conscious benefit boosting all our rolls.
>>
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>>380944

This black world is starting to become familiar to you, with it's uncannily glowing rivers and its ink-black sheets of ice. Even the distant grunting breaths of the stillborn beast are something you take in your stride, fading into nothing more than background noise. It doesn't take long for your eyes to find Artemis, her white robes brilliant against the bleak surroundings. She sits atop a large pillar of ice, her bare feet swaying with surprisingly girlish enthusiasm.

“Henryk!” she calls out, “How fares the hunt? Are you enjoying yourself?”

Not really, you call back, you were expecting great things when you came out here. It's been a disappointment from the moment you arrived.

“Just wait,” she urges, looking down upon you with a teasing smile, “I have a feeling that things are going to pick up soon. This hunt isn't over yet.”

You had a feeling that might be the case. There was another beast, you ask, wasn't there?

“Clever, Henryk, clever,” Artemis praises, “But I think we should leave this conversation for another time – I think things are about to get good.”

Wait, you call out, you wanted to ask her-

-

-A few things!

You shout this as you wake up, your raised voice mingling with a chorus of other cries, gunshots overlapping all of the voices. Silently thanking the fact that you fell asleep fully dressed, you grab the rifle and check the chamber – loaded and ready to fire. Running downstairs, you push past a few panicked revellers, shaking off the hands that tug at your jacket. Barging your way past the last few people, you stumble out into the streets and set your sights on the new beast.

This one, at least, has horns.

Running on pure, mindless instinct, you throw the rifle against your shoulder and fire a quick shot. It hits – there's no doubt about that – but the beast barely flinches. All your shot did was draw its eye and its ire, all of its fury suddenly focused on you and you alone. This... might be bad. Barely thinking about where you'll go, you start to run. As you start to flee, your thoughts finally catch up with you, and you start to plan out your next move. It's big, cumbersome – that forest of sharpened stakes at the edge of town might make things difficult for it. Then again, the Zelkova manor is the most fortified place in town – if anywhere is safe, that's the place.

But you don't have time to think much more than that – you need to act.

>Seek shelter in the defensive line
>Take cover in the Zelkova manor
>Other
>>
>>380969
>Take cover in the Zelkova manor
We're going to need Chekov's elephant gun for this one
>>
>>380969
>Seek shelter in the defensive line
Scream for others to run for to the Zelkova manor.
>>
>>380969
>>Take cover in the Zelkova manor
Let's see if Nero is any good with his beast of a rifle.
>>
>>380975
You're absolutely right, that's a great idea. We can run for the manor and grab the gun.
>>
>>380969
>Take cover in the Zelkova manor
>>
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>>380969
>Take cover in the Zelkova manor
We are going to need a bigger boat. I mean gun.
>>
>>380969
>>Take cover in the Zelkova manor
>>
>>380969
>Take cover in the Zelkova manor
Nero likes his gun, he gets to see it in action.
>>
>>380969
>>Take cover in the Zelkova manor
Take that massive gun
>>
>>380969
>Take cover in the Zelkova manor
We need that gun. I wonder if that maid intentionally misled us?
>>
>>380995
>maid
Maybe that maid is a witch that summoned this beast, Heresy found, the Inquisition will have to be informed!

>>380969
>Take cover in the Zelkova manor
Lead it away from the town, look back frequently, make sure it follows
>>
>>380763
>“Two nights, you say?” he asks when you reach the door, “The townspeople would appreciate an extra night, without needing to worry about a beast stalking the streets. Very well, Hunter – I'll let you play bait for a while longer.”

I like this old ass nigga.
>>
>>380969
>“Henryk!” she calls out, “How fares the hunt? Are you enjoying yourself?”
>Not really, you call back,

This is why you can't get laid Henryk
>>
>>381039
At least she seems like she is having fun. Probably conjured some popcorn the moment we went back to reality.
>>
Is it weird that I'm really upset we killed the bear now. :(
>>
>>381039
yeah, Henryk needs to relax and open up more. The lonely-type behaviour leads to depression. Maybe that dragon girl at home will help.
>>
This calls for firepower – serious firepower, the kind that Nero has been keeping all to himself. Your rifle might not be able to scratch that monstrosity, but you're willing to bet that the Maus will give it a damn good headache.

You just need to get to the Zelkova manor – easier said than done.

With the rifle still held tightly, the strap dangling and flapping as you race across the snow-covered ground, you head for the edge of town. Whenever you look back, the monstrosity is there, hammering after you. It runs on all fours, its clenched fists taking the weight of its body and allowing the legs to power forwards in great leaps. You're leading it away from Nebel, so the rest of the town will be safe, but it's quickly closing the distance between the two of you. You might be quicker, but every one of the beast's strides counts for more than a dozen of yours. Taking the straight path as you are, it's only a matter of time before it reaches you.

So you dodge, you take sharp corners at random, and you weave a crooked path. Your heels dig into the soft ground with every turn, and sometimes you come close to losing your footing completely, but the sudden change in directions proves even worse for the beast. When you first break sharply to the right, it keeps barrelling forwards, crashing into a tree with enough force to snap the lofty evergreen in half. The way it rises slowly, shaking its head like a confused cow, almost makes you laugh aloud.

Then it pounds its fists into the ground and lets out a bloodcurdling howl of animal rage, and the laughter dies in your throat. Making the most of the few seconds you have, you draw in a ragged breath and keep sprinting, racing towards the approaching manor. When it grows close, you draw your pistol and fire a wild spread of shots at the pursuing beast. If the rifle didn't stop it, you don't expect the pistol's smaller round to do a damn thing, but the noise should rouse Nero. You want him armed and ready when you arrive, ready to put a bullet through that thing's skull.

-

The door is already thrown open when you reach the manor grounds, Nero's scrawny frame silhouetted against the glow of lantern lights. When you see the rifle in his hands, a lunatic grin passes across your face. Throwing yourself down onto the ground, you twist and watch as he throws the weapon against his shoulder and fires, the thundering report rolling out across the area. The grin sours on your face as you see a puff of smoke flying up at the beast's feet, already distant and forgotten as the monster charges on.

A miss – he had that long to aim, and he missed.

Panic writ large on his features, Nero takes a single step backward and then – as you cry out in frustrated disbelief – he slams the door behind him.

[1/2]
>>
>>381052
rawr, our cuddle bear...
>>
>>381057
Fuckin Nero... staying safe while his town colllapses.
>>
>>381057
it's a manor, not a castle, jump through a window
>>
>>381057
>Comes out like a badass
>Misses
>Just goes back inside leaving us out here


Pffft. I know we are in a shit situation now, but that was pretty funny.
>>
>>381060
>his town colllapses.

>some outsider shit
>his town

He's just making sure he's safe while he reloads
>>
>>381063
true. yay, we're saved, miss, gone back, wut?
>>381064
>reloads
yeah...
>>
Wait, is this beast one of the twelve?

Because if it is and Nero had killed it wouldn't that screw up our deal with Artemis a tad?

Maybe Nero missing was a blessing in the skies.
>>
>>381075
I think Artemis would have specified. I imagine she likes to hype up her big 12 before we hunt them.
>>
>>381080

>Artemis would have specified

Actually, I think this might be one of the twelve and she purposely didn't tell us for a much more 'natural' hunt. Rules of nature, if you need a bunch of warnings then it isn't a real primal hunt type thing, etc.

I mean Artemis didn't pop in for a little night visit before we killed the werewolf or the satyr.
>>
>>381091
Good point. Guess we'll have to see.
>>
>>381057

With so much momentum behind it, the brute can't just stop and turn on you. No, it keeps going – first crashing through the low wall that surrounds the manor and then slamming into the front of the building itself. Ancient masonry crumbles beneath the beast's mass, dust filling the air as the monster struggles to rise once more. You rise first, leaving the borrowed rifle behind as you race into the manor.

At a guess, you've only got a few sparse moments before the brute manages to rouse itself, shaking off the stunning confusion that comes from hitting a wall head first. Crouched low for fear of a wild fist taking you out, you push past it and look through the ruins for some sign of Nero – or, more accurately, his weapon. You find him in a side room, out of the beast's direct charge, but still unconscious. The Maus rifle lies at his feet, broken open halfway through reloading, and a shower of spilled cartridges litter the floor. Scooping up a handful of them, and then grabbing the rifle itself, you fumble the spent casing out and drive home a new one. Snapping the rifle back together, you feel a cold confidence stirring within you. With a little luck, this should have evened the odds.

Leaving Nero behind – unconscious as he is, he'd just slow you down – you clutch the rifle close to your chest and duck out into the corridor. Even with half the wall torn down, it's still too close to use the firearm, too tight to bring the long barrel around. Gritting your teeth and moving quickly, you're almost out into the open when the monstrosity smashes through the last of the rubble that had been pinning it down, the spray of shattered rock sweeping you from your feet and spilling the rifle from your hands.

Shaking off the confusion, the disorientation of having your world suddenly upended, your eyes fall once more on the weapon – a few meagre paces away. Lunging forwards, your fingers close around it as another bloodcurdling howl rings out. Rolling over, bringing the rifle up to your shoulder, you see the brute beginning to charge.

>Can I get a Firearms check, so that'll be 1D100+10. This will be aiming to beat 80/100, and I'll take the highest of the first three results.
>>
Rolled 21 + 10 (1d100 + 10)

>>381105
Boom
>>
Rolled 66 + 10 (1d100 + 10)

>>381105
Dice gods plox
>>
Rolled 24 + 10 (1d100 + 10)

>>381105
>>
Rolled 1 (1d100)

>>
>>381110
Focus Point it to break the 80 DC.

>>381112
Hah
>>
>>381112
Nailed it Anon.

>>381110
Guess it's time to use that +20.
>>
>>381108
>>381110
>>381111
That's it we're dead guys RIP
>>
>>381115
>>381110
agreed
>>
>>381110
Should we Focus boost this?
>>
Rolled 48 (1d100)

>>381105
>>
>>381119
Yeah. It probably won't be a one hit kill like if we broke 100, but we should be able to seriously hurt it which might make the next DC a bit easier.
>>
>>381119
Yes! Or do we need it for something else?
>>
>>381112

>Roll a 1
>Won't even cause us to stumble, our gun to jam or the beast to eat us

What's the point, man?
>>
>>381124
No need to use it on our tracking ability. Pretty sure we know where the beast is.
>>
>>381126
Where?
>>
>>381125
Well first of all it wasn't even in the first three rolls. Secondly we've established that critfails don't exist in this quest. Kind of a weird thing to get butthurt about m8
>>
>>381129
No wonder you rolled a 1. :^)
>>
>>381132
I demand we do best of 5, use d20s instead, with critfails and successes active.
>>
>>381141
[Flashbacks intensify]
>>
>>381141
This ain't anonkun m8
>>
>>381148
It also isn't reddit but I see that doesn't stop you from namefaggin'.

:))))))))))))))))))))))))
>>
>I apologise for the delay. To confirm, I believe we're using Focus to get above 80.
>Writing the next post now, sorry that things have been taking a long time today.
>>
>>381155
Doing a civ quest where namefagging is needed to keep track of factions. And I'm lazy enough not to take it off.
>>
>>381160
Yeah I think we're pretty much in consensus about that
>>
>>381162
yes, confirmed
>>381160
speed suits qst nicely.
>>
>>381180
fuck, you want it gone that bad? No need to be a dick about it.
>>
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>>381165
>I'm not just your everyday average attention whore namefag

>I'm a civshitter too

>>381182

And now he's butthurt too.
>>
>>381186
>Look at me, I share 4chan values! I'm one of you! I'm part of the group!
>The fact that can't really belong to any group being completely anonymous evades me!
>>
>>381186
>>381182
>>381180
>>381188
Calm calm, shh shh, big hug, big group hug
>>
>>381194
He's behind 7 layers of irony just like you famalam.
>>
Are we all just shitposting now or what?
>tfw no bad cook teen waifu
>>
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>>381207
>He can't even reply anymore
You're literally fuming, boi. Calm yourself. It's just a quest. No need to get so mad.
>>
With the brute bearing down upon you, every footstep churning up a small blizzard, you barely have time to even sight down the barrel of the rifle, let alone take careful aim. It's all you can do to hold the sights over the beast's torso as you squeeze the trigger, wildly hoping that no sudden jolt or movement throws you off target. When the shot rings out, sending a ringing pain through your unguarded ears, the muzzle flash alone blinds you – your night vision blasted away in a single burst of light and powdery snow. Blind, you can't see the reaction to your shot, but the scream that rose up in response was unmistakably one of pain.

Silence, then, save for the insistent squeal in your ears. That should pass – you hope. Panting, you let the rifle slide free and clutch a hand to your bruised, aching shoulder. How Nero, a scrawny old thing, could fire that rifle you'll never know – if you hadn't already been lying down, the recoil alone might have put you on your back.

It certainly did a good job of putting the beast down. Rising to your unsteady legs, you look at the crumpled body – not yet still. Its sides heave with effort of breathing, and a ragged moan escapes it with every exhalation. Grimacing, you break the Maus open and pull out the casing – still holding a trace of heat within the polished brass. Taking up another cartridge, you finish loading the rifle and slowly approach the fallen beast. This time though, you know that it's not quite finished. A wounded beast can be just as ferocious as a healthy one, if need be. You just need a clear angle, and then you can put a shot through the beast's skull. That should finish it, once and for all. With slow, measured steps, you start to circle around towards the monster's head, when-

The sudden explosion of life, of motion and action, knocks you back to the snowy ground. Howling, the beast flails and rolls upright, the wildly swinging limbs kicking up a fog of snow. Blinded once more, you tighten your grip on the rifle and push forwards through the drifting snow. With a haste that denies the very idea of injury, the beast has vanished – beating a desperate retreat. Did you hurt the beast, you wonder aloud, did you even hit the thing?

Then you see it, a cluster of ruby-red blood droplets sinking into the snow ahead of you. More lie ahead, forming a perfect trail for you to follow.

You hit it. You hurt it. Now you just need to finish it off.

>I think I'm going to have to finish things for today. I'll pick this up on Tuesday, same thread. Thanks to everyone who contributed today, and I'll stick around for a while in case of any questions!
>>
>>381212
I blame /qst/ for this massive influx of shitposting players.
>>
>>381217
Thanks for writing! I enjoyed the quest greatly!
>>
>>381217
Thanks for running!

I'm sorry things devolved into shitposting.
>>
>>381217
Now it's more of a hunt. And we have a Focus point for next session too.

Thanks for running Moloch.

Is Artemis eating popcorn in her realm?
>>
>>381217
Thanks for the run Moloch. Can't say I like the shorter but more frequent run times but I always like your sessions.
>>
>>381217
So, we'll just follow the blood trail and prints to win? Hopefully it can't heal itself...
>>
>>381217
Thanks for running Moloch, see ya next time.
>>
>>381243
I suspect a were-something hiding in the village... or the maid is that horned beast.
>>
>>381243
Houpefully it is the target and not its offspring running home to mother or something.
>>
>>381238
>Is Artemis eating popcorn in her realm?

She's certainly enjoying this, that's for sure!

>>381239

I generally prefer running for longer as well, but I've been finding it hard to keep my concentration going lately. It's not a very good time of year for me - allergy season.

>>381243

Well, we have a trail to follow, but I can't guarantee there won't be any problems along the way!
>>
>>381251
>offspring running home to mother
nice idea! horned monster, big as a house, smashes MC into the ground...

>>381266
>problems
The problems make it fun :).
>>
>>381272
>>381269
So when is the wedding?
>>
Thank you based mod
>>
>>381282
I'm actually just deleting my own posts because I think the other guy got banhammed by the mods.
>>
Thank you based mod.
>>
>>381266
So how mangled would we be if we failed that roll?
>>
>>381284
What a coincidence. So was I. You're forgetting something crucial: There are no mods in /qst/.
>>
>>381301

It would probably have put us in a position where we wouldn't be able to chase after it, certainly not straight away.
>>
>>381307
So why did you delete your posts, senpai?
>>
>>381313
It's elementary, Watson-kun! I was tired of fighting with a salty cunt when we could be making love.
>>
>>381314
fag
>>
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>>381315
It could be you and me, babe. Y'know it. Stop resisting.
>>
>>381314
>>381321
T-this is getting l-lewd. We'll be deleting all these posts before Moloch runs again right?
>>
>>381328
We have a 750 bump limit and we're hittng autosage soon anyway. Me and this guy could shitpost at each other for a whole week and make this thread hit the thousands in terms of post count and none of it would matter.

None of this matters.
>>
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>>381333
>None of this matters.
Except you and me, babe.
>>
>>381333
I'd agree with you, but
>>381217
>Tuesday, same thread
Also, both of you are saging your posts yeah?
>>
>>381337
By Tuesday this thread cannot be bumped and will be in autosage mode.

But if you want my assurances I promise I won't make out with my girlfriend quite so loudly next session.
>>
>>381349
>But if you want my assurances I promise I won't make out with my girlfriend quite so loudly next session.
Don't make promises you can't keep. The regular cock-cage awaits you.
>>
High up in the trees around you, carrion crows screech like hinges long since lost to rust. Their cries have a frenzy to them, a hunger that they know – by some cruel animal instinct – will soon be sated. You, or the beast that you stalk, it doesn't matter which of you falls – the birds will feed either way.

But it won't be you. Under the eerie light of a low, rotten moon – a killing moon, for a killing night – you can make that promise.

At your feet, beads of blood glisten black and ruby on the pristine snow, just a few more scattered breadcrumbs on the trail you follow. Wounded, gut-shot, you know that the beast can't run forever. You've got time to spare, time to chase it to the furthest corner of Dreyse if that's what it takes. And so, savouring the moment and the sensations, you kneel down and scoop up a handful of that tainted snow. Holding it in a loose fist, you watch as it melts, the drops of blood mixing and mingling with the water until they are no more. Shaking the icy water from your hand, you rise once more and return to the chase, the hunt.

What started tonight, with the death of a bear – a dumb brute barely worth the title of beast – will end tonight, with the death of something far greater, far more murderous.

Taking a few paces forwards, you once again grow still and listen to the air, some instinct of your own crying out a warning. The birds have fallen silent, you realise, their cries cut off in an instant. In their place, you hear the soft crunch of footsteps on fresh snow. Slow, measured steps – far too light to be made by the juggernaut you are pursuing.

A human, then. Someone new to join the hunt – but who, you wonder, will be in their sights?

A moment more passes, with the slow steps approaching, before you spin around, letting the Maus rifle hang loose as you draw your pistol. That cannon would be wasted on a human, especially when you only have a few loose rounds in your pocket. Even with the barrel of a pistol pointed at them, your pursuer barely finches. Indeed, their dark face shows no emotion at all – which is, you consider as you stare into Esmeralda's eyes, not entirely unusual.

She carries a rifle cradled in her hands, held at easy rest. It's the same rifle you borrowed from Ingvar, you realise as she slowly takes one hand away and gives you a very serious wave.

You don't lower the gun. Not yet. Not until you know if you can trust her or not.

[1/2]
>>
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>>387035

With a wordless sigh, Esmeralda reaches down and – with an uncommonly practised hand – ejects the round from her rifle, before slowly leaning it up against a tree. Only then, when she stands empty-handed, you lower the pistol slightly. Even so, you don't return it to its holster, or even let it drift too far from her.

Why is she here, you ask her quietly, she trying to prove something?

With that same sullen look, Esmeralda points to the rifle, as if that would explain everything. Now, more than ever, you wish she would just speak up. Even a broken, faltering attempt at communication would be easier than trying to decipher her blank stare.

That thing won't even scratch this beast, you point out, it'll just piss it off.

A shrug. Raising her hands, Esmeralda draws a circle in the air. No, not a circle – a pincer, closing around the beast. It would be an effective tactic, but it would put Esmeralda in the role of bait, drawing out the beast so you can deliver the killing blow. Letting her hands flop back down to her sides, she waits for your response.

It's a hell of a risk, you warn her, she's prepared for that? You ask this without much confidence of an answer, or even a suggestion that she understands you. You could be speaking a language that is utterly alien, utterly unknown to her, your words having no more significance than the howling of the beast you stalk. Still, in the spirit of boundless optimism, you ask it regardless.

Esmeralda – that crazy southern bitch – just nods.

>Fine, I won't turn down the help
>No way, I'm not sending you to die. I can do this on my own
>Other
>>
>>387038
>>Fine, I won't turn down the help
>>
>>387038
>>Fine, I won't turn down the help
>>
>>387038
Nah
>No way, I'm not sending you to die. I can do this on my own
>>
>>387038
>Fine, I won't turn down the help
Might be a decent idea.
>>
>>387038
>>No way, I'm not sending you to die. I can do this on my own
>>
You have no idea what this woman is capable of, what skills she has. True enough, she handled the rifle with a certain familiarity, but she's also a maid – hardly the most useful trade out here in the wilderness. Maybe she could try dusting the beast, or smacking it over the head with a broom.

Then again, she's also offering to act as bait – that's not something you're going to turn your nose up at. If it gets you a good, clear shot at this beast, it might very well make up for whatever trouble she could cause you. Besides, you add as an afterthought, she might just follow you anyway if you sent her away. That determination in her eyes certainly suggests so – the eyes of a woman out for revenge, to pay some poor bastard back for a slight. The Zelkova manor was her home too, you guess, and this beast tore a great chunk out of it – you'd be pissed off as well, in her position.

Fine, you tell her, you won't turn down her help. Just so long as she knows the risks.

She just nods, and you have to wonder if your words made the slightest bit of difference.

-

For a maid, she moves well through the wilderness, stepping around dry branches and leaving only a faint trail behind her. A few moments of snowfall, and her footprints have been erased as if they had never existed in the first place. Again, you have to wonder what kind of experience she has, what kind of life she led in the south. The colonies, as you recall, are said to have thick forests – the trees unlike anything found in the Free States. Maybe her own youth taught her the same skills it taught you, and the same respect for nature. You couldn't say for sure – where the southern colonies are involved, the line between fact and fiction is blurry, inconsistent.

The beast's trail grows thin as you follow it, each drop of blood shrinking and the distance between them growing, as if the beast is undergoing some monstrous regeneration. Though, by time they have grown so sparse as to be no trail at all, it hardly matters. The sound of heavy breathing takes over, giving you a far more definite beacon to follow. Each breath sound laboured, as if some cruel vitality was forcing the beast to keep moving until the very last second of its life.

Waving for Esmeralda to stay quiet – quite the wasted gesture, considering – you crouch low and begin your approach.

[1/2]
>>
We're going to fuck the maid later, right?
>>
>>387067
We're going to put our Explosive Pile Driver in her, that's for sure.
>>
>>387066

Slumped in the middle of a clearing, the brute leans heavily on its front limbs, inhuman hands clenched into tight fists. As if it was a statue, rather than a living thing, a few birds have perched themselves on its stooped back, their cruel beaks occasionally dipping down to tear off a few strips of raw, bloody flesh. When they shift aside, driving away by their own squabbles, you see the gruesome exit wound that your shot left – a wound made worse by their relentless predation.

Yet, the beast doesn't seem bothered by their feast, frozen in place as it stares down into the ground. You would have taken if for being inches from death, if you hadn't fallen for this ruse once before. True, it's injured – maybe even dying – but it's still capable of exploding into action when the situation demands. Taking a closer look, you realise that the beast's crouch is not some clumsy accident – it's protecting its head from a direct attack. Without first rousing it, it'll be near impossible to get a good, clean kill.

Looking away from the beast – it's sedate enough for now, at least – you survey the clearing and seek out whatever meagre advantages it might offer. Some broken rocks, the gaps between them only just wide enough for you to squeeze your way through, decorate the right flank, while the left is barren – utterly empty and desolate. On the right, the risk of being caught like a rat in a trap. On the left, the risk of leaving yourself exposed. Right at the mouth of the clearing, though, you spy a great tree – the top split as if lightning had dealt it a lethal blow. You could wedge yourself in there quite nicely, giving yourself a commanding view of the entire scene.

Esmeralda stabs a finger at the ground she stands on, as if laying a claim to it. This, she seems to be saying, this is the spot.

This time, you just give her a shrug. It seems to amuse her, for some reason.

>Take position in the rocks to the right
>Take position in the clearing to the left
>Climb the tree and set up position there
>Other
>>
>>387081
>Climb the tree and set up position there
>>
>>387081
>>Take position in the clearing to the left
Or close to the rocks, but not far in.
I don't think we want to be trapped, and cover probably won't do us much good.
But I don't want to be on a tree either. We saw what the beast did to a solid house, I doubt it'll have any problem throwing over a tree. And what happens if we are on a falling tree, that I don't want to know.
>>
>>387087
This. The rocks might be a good place to shoot from if we can sort of peek a look from behind one though.
>>
>>387081
>Take position in the rocks to the right
>>
>>387081
>>Climb the tree and set up position there

Nobody ever looks up.
>>
Slinging the rifle under your arm, you creep a little closer to the shattered rocks, close enough that you could dive into them for cover if need be, but not close enough to get snared within them. Even without the cover, you can crouch down and hide yourself from view here, enough so that the beast should pass you by without noticing. That is, until you fire your first shot – that, you figure, will get its attention.

Once you're in position, you nod over to Esmeralda. She returns the nod, loading a fresh cartridge into her rifle and checking – double checking – the action. With one shot at this, you can't afford to have any mistakes. All you need to do now is wait for her to take the shot, and to set this plan into motion.

She waits a second more before raising the rifle to her shoulder and taking careful aim. You almost want to yell at her, to urge her to hurry. She doesn't need to aim with that rifle – her shot isn't going to do much more than rouse the beast. She could fire it straight up into the air, aiming for the moon and the starts, and it would achieve the same ends. Yet, even as the temptation to cry out dances across your mind like a devil, you force it down. You don't need to hurry, you know that.

But you still wish she'd hurry up – could it be fear that slows her hand, or just some stubborn perfectionism?

Whatever it is, it doesn't matter. A second more passes, and then she fires. At this range, the crack of the rifle and the beast's howling cry overlap, struggling with one another to gain victory. Scrabbling wildly, fists tearing great craters in the soil, the beast charges towards Esmeralda's position, already drawing back one hand to smash her to the ground.

Now or never, you think as you step out from the rocks and aim the massive rifle.

>Calling for a Firearms check. That's 1D100+10, and it's aiming to beat 70/90. I'll take the highest of the first three results
>>
Rolled 90 (1d100)

>>
Rolled 12 + 10 (1d100 + 10)

>>387111
>>
Rolled 82 + 10 (1d100 + 10)

>>387111
>>
Rolled 81 + 10 (1d100 + 10)

>>387111
TRIO GUIDE MY DICE
>>
Thank you dice gods!
>>
>>387113
Nice desu ne
>>
Stepping into plain view, you call out a warning to Esmeralda, urging to the dive away, to get clear, to do anything other than just stand there and wait for what's coming. Even if your words didn't mean anything to her, the simple urgency of them – or the situation itself – should have reached her. Yet, it's only when the beast is close enough that it could reach out to take her, crushing her in a clenched fist, that she throws herself flat. She leaps towards the beast, sailing beneath the thing's charge and into the relative safety of its wake.

Screaming again, the beast crashes into the lightning blasted tree, cracking its bark apart and buckling it. With the impact ending its charge, the brute lurches around to face you, preparing for another lunatic rush.

It turns to face you, and the rifle you have pointed at its face. To read confusion in its expression would just be a projection, a fleeting attempt for you to recognise human emotions in its mindless eyes, but still... it looks confused, as if asking itself, asking the world, one simple question.

“Where did he come from?”

That hypothetical question would be the last thing to run through the beast's mind, for you pull the Maus rifle's heavy trigger a single meagre second later. Again, the rifle's recoil punishes your shoulder, marking you with what will certainly become a bruise, but that slight pain is nothing compared with what the shot does to the beast.

Like cramming dynamite into some hollow shell, the beast's skull is blasted apart, fragments of bone and born scattered across the clearing. With mere inertia holding it upright, the beast wavers for a second before crumpling, falling lifelessly to the forest floor.

Rising, brushing powdered snow away from her face, Esmeralda fixes you with a blank stare for a moment, before finally nodding in approval. At least, that's what you read into that nod – it could just be a simple acknowledgement, or an assurance as to her safety. A nod can mean many things.

Stopping only to scoop up a fragment of splintered horn – this, you think, will make a fine trophy – you start back to Nebel, leaving the clearing, and the dead beast behind you.

Although the gunfire put them to flight, the crows are already descending upon the fresh kill, stripping meat from bone with grim efficiency. They won't go hungry tonight.

-

For obvious reasons, you don't exchange a word with Esmeralda as you return to the Zelkova manor – what little remains of it. Her face turns bitter when she sees it, although a hint of brightness enters her eyes when she sees Nero waiting for you at the ruins of the front door. His face is bloodied, but he manages a wave.

[1/2]
>>
>>387162

“She's a faithful companion,” the old man remarks later, as you're both sitting down with mugs of steaming tea. As if nothing out of the ordinary had just happened, Esmeralda had made the drinks and withdrawn, going about whatever her normal routine called for. You only glanced out at one point, and she had been sweeping – sweeping the ruins of the front room. Shaking your head in disbelief, you turn your attention back to Nero. He looks happy to have her back in one piece, but even more pleased that you brought his rifle home intact.

He could always get another southerner, you think bitterly.

“Have you ever been to the southern colonies?” he asks suddenly, “Ever seen them with your own eyes?”

Never, you reply, you've not even read that much about them.

“They're not like people say. If you believe the Ministry, every second building is a temple built around blasphemous ceremonies and human offerings. It's really nothing like that,” Nero cackles suddenly, “Every fifth building, at most. But really, I find the southern folk to be no different to us. Take Esmeralda, for instance – had she been born here, she might very well have become a Hunter like you. Even their children, in the south, learn the ways of the land quickly.

Sipping your hot tea, you listen on in silence, waiting for Nero to finish his story. There's going to be a point somewhere, you're sure of it. His words don't have the feel of an aimless ramble to them. Not yet, at least.

“As a businessman, I went where the profit took me,” Nero continues, “Often, that meant the southern colonies. Yet, I never really bothered to explore them, to see them with unclouded eyes, until after my first daughter was born. She... passed away, and I went south for a long time, to try and clear my mind. I found nothing there – no salvation, no balm for my pain. Halfway through the journey back, however, I found a young stowaway.”

Esmeralda, you guess, right?

“Correct. I don't know what drove her to flee north, but she was quite determined to stay. I could respect that, and so I took her on as a servant. While she could never replace my daughter...” he doesn't finish that sentence, lapsing into a thoughtful silence instead. “In either case,” he speaks up after a moment, “You kept her safe, even though I told her not to go after you. For that, I owe you my thanks.”

No thanks necessary, you insist, she pulled her own weight.

“No, I do need to thank you,” Nero grimaces for a moment, like a man considering amputation, and then takes the Maus from where it lay. With a final longing look, he passes it over to you. “Take it,” he orders, “And stay the night here. It's a fair sight better than the hovels they have in town, even with the recent... damage.”

>I can't stay. I need to get back to the capital as soon as possible
>I'll stay the night. Thank you, Nero
>Refuse his gifts
>Other
>>
>>387198
>I'll stay the night. Thank you, Nero
We are probably exhausted. Pass out, probably shoot the shit with Artemis, then we'll head back in the morning.
>>
>>387198
>>I'll stay the night. Thank you, Nero
How late is it? I know we took a short nap so it should be around midnight maybe? I want that gun, feels super handy.
>>
>>387206

>In terms of time, it's about very early morning. 2am, or so.
>>
>>387198
>>I'll stay the night. Thank you, Nero
>>
>>387198
>>I'll stay the night. Thank you, Nero
>>
>>387198
>I'll stay the night. Thank you, Nero
>>
It's late, and you're not even sure if the trains are still running. With the desire to get a good night's sleep piling up on you, you find yourself accepting Nero's offer. You'll stay the night, you tell him, and you must thank him for the offer. The offer, and the gift.

“Hah, well, I'm warning you now, you won't easily find anything to feed that beast in your normal capital gunsmith – as I recall, the last factory that pressed bullets for it went out of business a fair few years ago,” Nero laughs, but there's a note of real regret in his voice. Rising from his chair, he rummages through a drawer and produces and old box, made of damp card. In it, the last few rounds for the Maus Four-Sixty rattle around. With the few you pocketed, it makes for a total of ten. Ten shots, each one more than enough to kill a man.

You might be able to find a few more, you tell Nero vaguely, you know a few people.

“Supply and demand, as is so often the way,” Nero slumps back down into his seat, his good cheer evaporating as he stares into the fire, “Put it to good use, Hunter – better use than I did, at least.”

Well, you think as you recall his missed shot and hasty retreat, it wouldn't be difficult. Out loud, you just thank him again and slip out of the room. Esmeralda guides you to one of the upstairs bedrooms, bowing a little as you enter. Her lips are pressed into the same thin line, but her eyes are... still unreadable. Only, unreadable in an entirely different way to her usual stoicism. There's a suggestion in those eyes, or perhaps a promise.

-

The bedroom you've been guided to has the air of one long abandoned, the air left to turn musty and old – not entirely unlike the rest of the manor, in fact. The sterile nature of it leads you to wonder, aimlessly speculating who it was once supposed to house. An open room for visiting businessmen, or one marked out for a daughter who never was?

If the thought of sleeping in a dead girl's room gives you pause, it certainly doesn't stop you from drifting into a quick sleep. Little more than a few moments after you've stripped off and slid under the sheets, you feel consciousness drifting away.

You know, with an unnatural certainty, what will be waiting for you.

-

The pillar of ice that Artemis had been sitting upon is gone now, wished away to nothing, but there is a new addition to Nihilo. In the distance, dragging itself in blind, aimless paths, you see the brute. The way it pounds its fists into the ground speaks of a great anger, and you're certain that it would bellow with rage – if only it good.

It's not easy, you observe, with a head that's been reduced to little more than a shattered stump.

[1/2]
>>
File: Artemis.jpg (72 KB, 540x576)
72 KB
72 KB JPG
>>387254

“The sad thing is,” Artemis announces, her voice – coming from some unseen quarter - rich with mocking concern, “I actually think it's smarter like this.”

What is it, you ask on instinct before realising your error, does it even have a name you'd understand?

“Hmm,” slipping up behind you, Aetemis put a hand on your shoulder, “The Tyranny of Strength Without Wisdom. Hardly one that slips off the tongue, is it?”

Quite the mouthful, you agree.

“No matter. The dead have no use for names, be they simple or cumbersome,” with her hand leaving your shoulder, trailing across the back of your neck as she circles you, Artemis steps into your field of view. Her face is like that of a porcelain doll, still and content, but her eyes have a wild vitality – wild, untamed and unbound by any mortal law. It seems incredible, looking at her now, that she could be denounced as a hideous being, a scavenger and a fiend. Still, with the questions bubbling up within you, it becomes increasingly hard to hold your tongue.

“You've got questions,” Artemis purrs the word, “I like that – you're hunting the truth, and not just beasts. I can admire that. First, though, I have a question for you – now, how are you enjoying the hunt? I told you that it was just getting started, didn't I?”

You think back to stalking the woods, pushing forwards and testing your will against the brutal monster, and you find yourself nodding. It got better, you agree, that much is certain.

“I know, I saw it all,” Artemis' voice lowers to a breathy whisper, “It was thrilling.”

And then, perhaps, you see a glimpse of what those ancient knights feared and reviled. Just a glimpse, like the moon shining through a crack in the clouds.

“Ask what you will,” she backs off a step, her tone returning to something more akin to boredom, “And we'll see what answers I can give.”

>These beasts I'm killing – what are they, really?
>When I kill all twelve, what then?
>I read a tale of twelve knights – who were they?
>No, I didn't have anything to ask. Let's get down to business
>I had a question for you... (Write in)
>Other
>>
>>387300
>>These beasts I'm killing – what are they, really?
>>When I kill all twelve, what then?
>>I read a tale of twelve knights – who were they?
>>
>>387300
>I read a tale of twelve knights – who were they?
>When I kill all twelve, what then?

Then after that whole can of worms
>I had a question for you... (Write in)
"Do you know of the madness that comes from Dragon's Blood? Is there a cure for it?"
>>
>>387300
>>When I kill all twelve, what then?
>>I read a tale of twelve knights – who were they?
First one seems a bit sketchy and while I doubt it'll stop us, it doesn't really matter either.
>>
>>387300
>>When I kill all twelve, what then?
>>I read a tale of twelve knights – who were they?
>>
>>387300
>>These beasts I'm killing – what are they, really?
Just beast who are slightly stronger, faster, meaner? Or is there a deeper meaning in killing them? Also: It's exhilerating to hunt them, so give me more of them :).
>>
>>387309
>"Do you know of the madness that comes from Dragon's Blood? Is there a cure for it?"
Good question! Our home girl will thank us if we could get a cure. Doubtful that our Goddess gives away secret knowledge to mere mortals though, right?
>>
>>387323
>Just beast who are slightly stronger, faster, meaner? Or is there a deeper meaning in killing them?

Did you not read the first thread? They are beasts that cling to life when they shouldn't and are abominations to nature, etc, etc. There is also the story of the 12 knights that imply that Artemis has a more selfish reason for wanting them dead. If it's true.
>>
>>387325
>>387309
>Then after that whole can of worms
>>I had a question for you... (Write in)
>"Do you know of the madness that comes from Dragon's Blood? Is there a cure for it?"
Yes please!
>>
In the library of a noble family, a family being slowly crushed beneath the curse of their blood, you read a tale of twelve knights. Twelve knights, armed with blades of wind that rose up against a goddess. Who were they, you ask, really?

“They were, as their name suggests, Knights,” this time, Artemis stresses the word, giving it the feel of a title, a name with a significance beyond mere rank. “Knights,” she repeats, “The children – the slaves – of the ancient Giants. They were young and strong while men frolicked in the dirt of their collective infancy, and when the Giants retreated into seclusion, they took the mantle of leadership. Oppressive masters, as is so often the way. They belong to the past now, all of their wretched kind.”

The curse in her words catches your ears. Wretched, you repeat, what does she mean by that?

“They were incomplete beings, created through artifice rather than nature,” Artemis shrugs lightly, “Dispassionate, cold, ugly in their ways of thinking. They scorned the gods – the nameless gods of the north – and lifted logic to the highest status. Not, I should add, that it made them wise. Led by a chain of quite inhuman logic, twelve of their best wished for me to die. In that final moment, they truly experienced the exhilaration of the hunt.”

And they feasted, you conclude before making a guess, and that... changed them?

“Into beasts,” Artemis nods, “The beasts you've been hunting.”

So that's what they are, you confirm, the Knights that hunted her.

“Yes, that's right. Oh, they've died countless times – hunted by men or other beasts – but never all at once. There's always been one, at least one, that clung onto life,” in a surprisingly petulant gesture, she kicks at the snow beneath her feet, “And while one yet lived, they could never all return here.”

So that's why she wants you to kill them all, you finish for her, what happens when you do that?

“Would you believe me, Henryk, if I said I don't know?” Artemis looks around to you, and her eyes are honest... they seem honest, “I'm not complete, not as I am now. My powers are limited, and so are my memories, my thoughts. Perhaps in time, that will become clear to me, but for now... all I can say is, uniting the twelve will complete me. When I am complete, I will bestow upon you the highest of honours. A fair trade, wouldn't you say?”

You leave that question hanging, unanswered.

[1/2]
>>
>>387350

You mentioned a noble family and their curse, you ask a moment later, the curse of their Dragon's Blood. Does Artemis know of such a thing, of a way to cure it?

“I know of the Dragon's Blood,” Artemis confirms, “But first, Henryk, answer me a question in turn – what do you know of Dragons?”

The mark of the noble families, you begin, but you don't-

“Exactly,” the goddess cuts in, nodding as if you are her favoured student, “They are a heraldic beast – one that does not exist in nature. An artificial beast, created for another form of false life.”

A pause, as you put the pieces together. The Knights, you guess, the Dragon's Blood has something to do with the Knights?

“It IS their blood,” Artemis breathes, “When they took wives, husbands from the ranks of men, that blood was passed down – diluted, corrupted, spread in an unstable form. Now, your noble families have but a few precious drops of the Dragon's Blood in their veins, near unrecognisable compared with its original form. That corruption, that mutation, is the curse that blights your nobility.”

You swallow hard, closing your eyes for a solemn moment. And a cure, you ask without much hope, is there such a thing?

“I don't know,” Artemis holds out her hands, empty and open, “The Giants knew the workings of blood, of the potential that sleeps within it. Compared with their lost mastery, I know only a little. Look northwards, Henryk, and see what secrets the Giants took to their frozen graves.”

Look north. You can do that.

“And the hunt will take you there before long,” Artemis gives you an eager smile, “I can assure you of that. But for now, I wish to give you a gift. A reward, for your skilful service.”

Then, in the blink of an eye, one of her hands runs with blood, the other remaining porcelain pure. The gift of bloodshed, or the gift of civilisation.

>Take the gift of bloodshed (+5 to combat rolls)
>Take the gift of civilisation (+5 to non-combat rolls)
>Ask a question first... (Write in)
>Refuse her gift
>Other
>>
>>387372
Take the gift of bloodshed (+5 to combat rolls)
>>
>>387372
>Take the gift of bloodshed (+5 to combat rolls)
I don't mind alternating for a bit.
>>
>>387372
>>Take the gift of bloodshed (+5 to combat rolls)
>>
>>387372
>>Take the gift of civilisation (+5 to non-combat rolls)
This covers way more things and we already have a +10 to combat, we can get combat next time.
>>
>>387372
>Take the gift of bloodshed (+5 to combat rolls)

>Ask a question first...
About plants and plant tattoos and people who control beasts.
And about the origins and spreading vectors of the Red Eye Disease
>>
>>387388
>>387372
Seconding the questions.
>>
>>387372
>>Take the gift of civilisation (+5 to non-combat rolls)
We should cover our weaknesses first.
>>
>>387372
>>Take the gift of civilisation (+5 to non-combat rolls)
non-combat means like everything from convincing people to give up their weapons to barter at a merchant? All in , sounds useful!
>>
Looking at the hands, the gifts, she offers to you, you hesitate for fear of leaving this dream before all your questions have found their answers. What does she know, you ask, of witchcraft? Of plants and beasts, and of people who can bind them to their will?

“What men call “witchcraft” is more akin to prayer, pleading with the nameless gods for aid. Plants and beasts both are things of nature, of the world itself, and they fall within the domain of the northern gods,” Artemis pauses, flexing her fingers slowly. “Men plead for aid, and sometimes they are answered.”

The world answers them, you ask, or the nameless gods of the north?

“Is there a difference?” she retorts, “I'm not so sure that the two are so easily separated. Are the nameless gods nature's will made manifest, or do they bend nature to their collective wills? I can't answer that – I don't think anyone can.”

But someone could conjure plants out of lifeless machinery, without soil or water or sunlight, using these rites and rituals? They could tame beasts, and bring them to heel like obedient hunting hounds? Could men do these things, you ask, with the will of the nameless gods behind them?

“They could,” Artemis nods once, firmly, “Of that, I have no doubt.”

Witchcraft, then, was what brought your ship down. What started as a suspicion now hardens into something more certain, more definite. What you could do with this knowledge, though, is less certain. You'll have to think on this. In the meantime, you've got another question. The Red Eye Sickness, you ask Artemis, what exactly is it? How does it spread?

“Like so many things in this world, it comes down to blood,” Artemis raises her bloody hand, turning it over and admiring it, “Parasites, their first stage smaller than the eye can see, course through the blood of many creatures. Spread through bites, through fluid contact, these parasites move from host to host. Feasting on flesh, they swell and bloat until they reach maturity, where they free themselves from their luckless victims and...” A callous shrug, “The cycle continues.”

Grim, you muse, a terrible fate. Little wonder, then, that those who succumb to the parasites are given a merciful death.

Most of those who succumb, at least.

[1/2]

>I believe Bloodshed wins this time. Writing now, and I apologise for the delay
>>
>>387459

The time for questions, then, has passed, and now the time comes for you to claim your reward. Reaching out, you take Artemis' bloody hand in your own. You take this gift, you declare, this gift of bloodshed and violence. This hunter's gift, and everything that comes with it. This is what you want.

“Then this is what you shall receive,” Artemis murmurs, her blood-slick fingers entwining with your own for a moment. They leave long, artless streaks of red on your skin, stains that quickly seem to sink in and vanish from sight, only to be replaced by new marks as her insistent fingers move once more. Disturbingly sensual, the moment of contact seems to linger for a long time after your hands have parted ways. Your heart pounds, and the blood feels hot in your veins.

Divine power, you realise, is a potent drug.

“I think we're finished here,” the goddesss announces, a sly smile on her face as if she can sense the fevered rhythm of your heart, “But we'll see each other again soon, Henryk – very soon.”

You don't doubt that, you reply, not for a moment.

“Oh, and Henryk?” in a sweet, light voice, Artemis practically sings your name, “You are loyal to me, aren't you? You're not one to stray... are you?”

What-

-

Pain. You wake up to pain. Your shoulder feels like it's been wrenched from its socket, and then cruelly forced back into place. Confusion grips you for a moment, before the events of the previous night – of this morning? - return to you. The beast. The monstrous rifle. Everything returns in a rush, and you nearly sit bolt upright. Only a pressure – firm and gentle at the same time – stops you.

Esmeralda, her hands on your bare torso, pushes you back down to the bed. Thus satisfied, she takes a pot of ointment from a side table and begins to spread some on your bruised shoulder. Sighing faintly as the pain starts to retreat, you notice long rays of sunlight reaching through the window. Morning, proper morning, is here. Really, you say aloud, you should be getting back to the capital. The maid glances up at your comment, her eyes dropping to follow your lips, but she makes no apparent response. Checking over your bruise once more, she nods firmly and rises, taking the jar of ointment and leaving without a word.

You just can't figure that woman out.

-

Nero is already awake when you return downstairs, waiting for you. Esmeralda stands by his side, unflappable as always.

“Hunter,” Nero greets you, “I'm glad they sent you, and I'm glad we're able to part on... good terms. I've just got one request for you...”

You're listening.

“Take good care of her,” Nero insists, his voice firm, “She's very precious to me.”

A pause. An uncertain silence. So, you begin, does he mean...

“My rifle, you young fool,” he cackles, “What did you think I was talking about?”

What indeed.

[2/3]
>>
>>387459
>witchcraft/ prayer
We probably now know what's considered top-secret by the League, right?
>Red Eye Sickness
And maybe even more than other people?

>>387501
>“You are loyal to me, aren't you? You're not one to stray... are you?”
We won't have a Goddess besides the One True Artemis :). And I really doubt, those godly powers work if we do...
>“Take good care of her,”
yeah, thought we gained a hunter sidekick Esmeralda... the big gun is good too though
>>
>>387501
>>“Oh, and Henryk?” in a sweet, light voice, Artemis practically sings your name, “You are loyal to me, aren't you? You're not one to stray... are you?”
What did she mean by this?
>>
>>387590
She probably has experience with manly men like us and uses appropriate measures to ensure a level of ...obedience, interest?
>>
>>387501

You have just one more stop to make before returning to the station, visiting the Ministry outpost to turn in Ingvar's borrowed rifle. Esmeralda had presented you with it just as you were leaving, holding it out to you with something like pride, a satisfaction of the hunt you shared. Your hands brushed together when she handed it over, but you both pretended not to notice. She smiled, her expression as mysterious as ever, but that was the end of it. Taking the rifle from her, you went your separate ways.

“What a fucking mess,” Ingvar curses, slouching low in his seat as you explain the events of the past few days to him, “But Nero has given up all this talk of hunting, yes?”

He seems to, you agree, it looks like he's finally acting his age. Ingvar looks pleased by this, but you can't bring yourself to share his pleasure. Nero seemed somehow diminished by the whole affair, as if facing reality had stripped away some essential part of his self-confidence. He came face to face with the beast he was prepared to hunt, and his will had broken. Even now that the beast is dead, that wound won't heal in a hurry.

But then, that's why he's an amateur, and you're the professional.

“Well, either way, a job well done,” Ingvar stirs slightly, as if he was about to stand, but then slumps back down into his seat, “I'll have word sent along to the Ministry, they can decide what to do next. Whatever happens next, that's their problem.”

Right then, you mutter as you stand, keep up the good work.

“Hey,” he snaps, “What's that supposed to-”

The door slams shut behind you, cutting off his words and his impotent outrage.

-

The trip back to Thar Dreyse was uneventful, the forest of bristling stakes that surrounded Nebel soon giving way to the blank white canvas of unclaimed land, then later still merging into the outskirts of the capital. Perhaps it's just fatigue that melts the journey away to nothing, the effort of actually paying attention to things beyond your weary mind. Then again, when there's nothing of any consequence to look it, there's little wonder that your mind wanders.

Upon arrival, the first thing you do is return home. Lize is waiting, lying across the couch and reading a creased newspaper, her expression one of absolute disinterest. When you greet her, though, her expression brightens.

“Henryk, you're back,” she actually grins a little, “How was work?”

>Bloody business, as usual
>You should come with me next time and see for yourself
>Never mind that, has anything happened here?
>Other
>>
>>387590
Maybe she had other hunters in the past that betrayed her? Dunno.

As it stands she has done pretty well by us.
>>
>>387600
>Bloody business, as usual
Got a nice gun out of it though.
>>
>>387600
>>Bloody business, as usual
>Never mind that, has anything happened here?
>>
>>387600
>>Bloody business, as usual
Her super blood will only activate with maturity, so we can't let her join in just yet. Tell her of your adventure though, helps with our social anxiety.
>>
>>387600
>>Bloody business, as usual
>Never mind that, has anything happened here?
>>
>>387600
>Never mind that, has anything happened here?
>>
>>387600
>>Bloody business, as usual
>>Never mind that, has anything happened here?
>>
>>387600
>Bloody business, as usual
>>
>>387600
>Ingvar >Ministry
Well, guess exiled/being sent to Nebel isn't the most interesting posting and leads to even the most enthusiastic people getting slow, small-minded etc.
>Lize
Is Lize just hanging around at home? Not going outside ever? She's always there when we arrive... doesn't sound healthy, even if there's a bounty for finding her
>>387612
>nice gun
A very very nice gun! :) And we have more bullets than targets (of the 12) left.
>>
>>387602
I'm pretty sure she's the jealous type and she's warning us away from romance
>>
>>387672
That's quite a stretch Anon. She's probably read our posts about hunting her down after we hunt the big 12.
>>
>>387672
I mean, I guess that's a possibility, but I doubt it. That seems so petty for someone like her and she hasn't hinted at liking us in that way. It's more likely she is asking since we were asking what happens after she gets all 12 beasts.
>>
Bloody business, you tell her, as usual.

“Yeah?” Lize tosses the newspaper aside, a few errant pages drifting out, “You mean, you ended up killing something nasty?”

That's what business is all about – meeting new and interesting monsters, and then shooting them in the head. Sometimes, though, you meet people as well. You don't shoot them in the head, you add hastily, not usually. Then, without quite figuring out how you started on the subject, you end up recounting the entire affair. At first, it's a businesslike telling of events, but when Lize leans forwards a little, you allow a bit more dramatic flair to enter your words. By the end, you might as well be telling a campfire horror story to an attentive child.

Lize, needless to say, loves it. When you reach the climax of your story, firing the fatal shot, she leaps up from the couch and punches the air.

“Yeah!” she declares, before her smile falters a little, “But... what was that thing? I mean, I've got a fair bit of schooling, and I've never heard of anything like that monster. What's the deal with that?”

School can't teach her everything, you reply with a faint shrug, there's a lot that they don't include in the textbooks.

“Sure is...” Lize's expression darkens even further, “I mean, they never said anything about, y'know...” She touches her heart, and then you notice something – her clothes are different. “Oh, that?” noticing your gaze, she paints a new smile over her face, “I went home, all discrete like. I know that my mother goes out early some days to meet her friends – a real witches coven, let me tell you – and my father... well, he doesn't get out much. So, I was able to get in, grab a few things, and get out again – easy!”

Sounds more like an unnecessary risk to you, you grumble, but never mind that – has there been anything else going on here?

“Nah, nothing interesting,” Lize nods towards the paper, “Dull as dishwater, that stuff.”

It's the news, you remind her as you scoop the pages up, not a bestselling novel. Then, as you're shuffling the pages back into the right order, a headline catches your eye.

HUNT FOR MISSING DOCTOR BEGINS.

Waving for Lize to hush up a moment, you sit down with the article, first skimming it and then giving it a second, careful read over.

[1/2]
>>
>>387734
>HUNT FOR MISSING DOCTOR
Who guesses it's the doctor who burned our game after getting visited by the two face officials?

>>387702
Or she actually knows what happens when we kill the 12... and other Gods know too and might want to recruit her champion?
>>
>>387747
>Or she actually knows what happens when we kill the 12... and other Gods know too and might want to recruit her champion?

Potentially yeah. Henryk did think she was honest there and I am willing to take his instinct for now. Anyways we can just ask her up front why she asked if we trusted her next time we meet up.
>>
>>387734

It's a brief article, little more than a single column, but the details are very interesting indeed. According to the newspaper, a doctor – one Zolon Eklund – was reported missing in the morning after the big storm. His wife claimed that he was called out to a medical emergency, but never returned home. The usual explanations – beast attacks or exposure – were ruled out when, upon the thaw, no body was found. As such, the good doctor has been declared missing, and inquiries are beginning as to his location. Any information is to be brought to Nethe Eklund, the missing doctor's wife, or any Ministry outpost.

A doctor, missing on the night of the storm. Interesting.

“Hey Henryk, you look kinda...” Lize pauses, “Thoughtful. Angry. Like you're thinking angry thoughts or something...”

You're not angry, you assure her, quite the opposite.

“Then, uh... what is it?” she asks a moment later, fixing you with a curious look.

You're a Hunter, you reply with a cold smile, and you've just picked up the trail.

>I think that wraps things up nicely enough, so I'll end things here for tonight. I'll start a new thread on Friday, and I'll be sticking around in case anyone has any comments or questions.
>>
>>387796
Thanks for running Moloch.

Was Esmeralda deaf or mute? She was reading our lips yeah?
>>
>>387802
That actually makes a lot of sense
>>387796
Thanks for the run Moloch
>>
>>387802

She was mute, yes, but not deaf. As for watching our lips, it was just a minor quirk I gave her. Since Henryk isn't speaking her primary language, she was paying especially close attention to the words.
>>
>>387796
Thanks for running Moloch, see ya next time.
>>
>>387836
She better inherit the business and thanks for running!
>>
>>387845

Well, I think she'd do a better job than any of Nero's feckless sons!
>>
>>387836
Was she after the D?
>>
>>387872

She's southern, they have strange ways.
Really, it's more that she's naturally quite a playful person, but she can't express that with her words.
>>
>>387501
>Artemis murmurs, her blood-slick fingers entwining with your own for a moment. They leave long, artless streaks of red on your skin, stains that quickly seem to sink in and vanish from sight, only to be replaced by new marks as her insistent fingers move once more. Disturbingly sensual, the moment of contact seems to linger for a long time after your hands have parted ways. Your heart pounds, and the blood feels hot in your veins.

Hot
>>
>>387796
Thank you for running this quest! Looking forward to Friday!

>Lize
Bet the family of Lize will find her, we will rescue her again and then find some kind of compromise with her family :).
>>388098
true.
>>
>>387872
She was after being our sidekick! The lone Hunter became the Social-Hunter with friends who have his back when he hunts supernatural monsters who might also have friends. :)
>>
>>388098
>>387501
So we're going to waifu Artemis, right?
>>
>>389744

Well we obviously need an end quest boss to conquer and it might as well be us hunting down and claiming the most dangerous beast of all -- Artemis's virginity.
>>
>>389752
You want Henryk to be turned into a deer or something, anon?
>>
>>389927

Hey it's either kill her to usurp her position or beat her, usurp her position and then make her our wife.

I'm just being pragmatic by not wasting perfectly good God pussy.
>>
>>389936
>Northern Murderhobo Quest



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