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Hello again fellow creators and questers. It's been a while since I've had the time to do this, but finally I have a period of time to run another EvoGame series. The goal of this game/quest series is to see how far the evolution of these critters go, and to make a thriving ecosystem of creatures and aberrations.

As GM, I'll do my best to actively work on phylogeny charts to track the evolutions, and also make random events for the world to drive evolution down new paths. Since I've done this a few times now, and taken the time to observe/lurk on other EvoGames, I've picked up a few new tricks to keep everything organized and streamline too.

How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why.
• Details indicating what the generation of your species is important. Please indicate. (Base Organisms are Generation 0)
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species 95% of the time.

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic in biological standards.
• Every 9-10 hours I'll add an update Phylogeny Chart to track changes. These take awhile, so please be patient.
• Every 12-24 hours I'll be rolling for a Random World Event.
• Every 72 hours will mark the end of an era with a mass extinction.
• Have fun

'''Size increments'''
• Size 1: Sugar Ant (0.1 - 1 cm)
• Size 2: Bumblebee (1.01 - 2.5 cm)
• Size 3: Mosquitofish (2.5 - 5 cm)
• Size 4: Poison Dart Frog (5 - 10 cm)
• Size 5: Giant Water Bug (11 - 20 cm)
• Size 6: Birdwing Butterfly (21 - 35 cm)
• Size 7: Horseshoe Crab (35 - 70 cm)
• Size 8: Australian Trumpet Snail (71 - 100 cm)
• Size 9: Japanese Giant Salamander (100 - 150 cm)
• Size 10: Aldabra Giant Tortoise (150 - 200 cm)
• Size 11: Leatherback Sea Turtle (2.01 - 2.5 m)
• Size 12: Mekong Giant Catfish (2.5 - 3 m)
• Size 13: Giant Pacific Octopus (3 - 4 m)
• Size 14: Ocean Sunfish (4.1 - 4.6 m)
• Size 15: Tiger Shark (4.6 - 5.2 m)
• Size 16: White Sturgeon (5.2 - 5.8 m)
• Size 17: African Elephant (5.8 - 6.5 m)
• Size 18: Great White Shark (6.5 - 8 m)
• Size 19: Manta Ray (8.1 - 9 m)
• Size 20: Porites Coral Reef Colony (9 - 10.5 m)
• Size 21: Whale Shark (10.5 - 12 m)
• Size 22: Gigantosaurus (12 - 16 m)
• Size 23: Blue Whale (16.1 - 22 m)
• Size 24: Brachiosaurus (22.1 - 30 m)
• Size 25: Smaug, The Desolater (30m+)

If you have any questions about anything for this EvoGame, feel free to ask me. The setting for our new world will be in the next post.
>>
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The Setting:

Life as we see it today owes much of its existence in the universe to the tiny coincidences that led to its birth.

Such is the case here on Planet Essari, a young rocky world, one of seven planets in its solar system. Found within one of the more turbulent regions of its galaxy, the solar system that Essari resides in it host to array of galactic events, both local and interstellar.

It is the Fredanian Era on Planet Essari. The world has long since cooled, its shallow oceans bathed in the light of yellow sun. While the land is barren, comprised of hardened Nickel, Iron, and other metals, the seas have become home to the beginnings of complex life.

--Planet Statistics--
Atmosphere: 73% Nitrogen, 10% Argon, 6% Oxygen, 6% Other Gases, 5% Carbon Dioxide
Moons: 2
Average Global Temperature: 84°F (29°C)
Tectonics: None detected
Volcanic Activity: Minimal
Weather Systems: Slow-moving thunder storms
>>
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Base Algea Species

Generation: 0
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Base Braf Species

Generation: 0
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Base Bzol Species

Generation: 0
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Base Cerar Species

Generation: 0
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Base Mulu Species

Generation: 0
>>
Nice.
An evoquest.
Fits with No Man Sky.
>>
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>>465440
Generation 1

Some Algeas grow flaps to collect more sunshine.
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>>465440
Generation 1

Others get more cells
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>>465440
Generation 1
Others develope strings that build a net like colony
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>>465450
Generation 1
Some Braf develope 3 lightsensitive spots
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>>465450
Others develope sensitive hairs to feel water movement.
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>>465450
Others develope feeling antennas to find their prey in front of them.
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>>465461
Generation 1
Some grow hardened skin.
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>>465461
Some develope 4 light sensitive portruberances
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>>465461
Some developes smeling antennas to smell prey
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>>465472
Generation 1

Some develope a thounge to taste where prey is.
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>>465472
Generation 1

A branch of Cerar develope electric sensible sensors on their body
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>>465472
Others develope touch sensitive claw tips to feel earth movement and quakes.
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>>465477
Generation 1

A branch of Mulus develope catching paddles at their filaments.
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>>465477
Others develope smelling tendrils at the top.
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>>465477
Generation 1

One group develope lightsensitive organs at their mouth
>>
Bump
>>
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>>466073
Gen 2
They learn to swimm with their grown fins.
>>
>>466149
Gen 2
They learn to walk on stumpy little feets
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>>468800
Forgot the picture
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>>466135

Gen 2.
They get bigger, up to 0.5cm. Being the biggest things around and armoured as well they are free to graze the seafloor in peace.
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>>466081
Generation 2
They develop claws on their pincers so they can catch prey more easily.
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>>468898
Over generations, some get stronger claws to break harder prey.
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>>468898
Since some are quick, the bottom sensors transform into legs that feel moving prey.
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>>468804
Gen 3
They learn to cruch like a caterpillar.
And the ones with pointy shells at the tail and head are quicker than their comrades
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>>468804
gen 3
Some learn to dig through the sand. The ones with extra digging shells can travel in the sand, eating the sandfloor are secure to be found by hunters.
>>
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>>466198
Gen 2
Some Cerars develop an organ emitting electric clics in the water.
They capt the clics with their electric sensors, so Cerars can indicate their presence to their congeners and avoid mixing up them with preys. They can also cooperate on a bigger creature.
>>
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Hello everyone. Thank you so much for getting things rolling. Thanks especially to Mr. HL6N for the your cache of organisms.

Below is the Phylogeny Chart to date right now. It's pretty quick and raw, but it's got everyone's organisms there as of 11:30 CST.

I'll be shaking up the world with a Planetary Event in about an hour.
>>
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Gen 2
Some mulu gain a thin fin like structure which gives them more speed and manouverability.
>>
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>>468804

Some bzol simply continue the trend of getting bigger. At up to 0.9cm they are the gentle giants of their time, peacefully scavenging the seafloor and protected by virtue of being twice as big as anything else alive.
>>
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Roughly 24 million years of time has passed since life has begun growing and spreading across the oceans. As the young solar system Planet Essari resides in began to settle from its turbulent infancy, its two moons begin to solidify their orbit around the planet, placing their tidal forces onto the global ocean. Tides become commonplace as the semblance of ocean currents begin to gyre in the now lively oceans. On land volcanic activity begins to take place, though only spewing more magma and molten rock to expand the world's landmasses.

--Planet Statistics--
Atmosphere: 73% Nitrogen, 10% Argon, 6% Oxygen, 5% Other Gases, 6% Carbon Dioxide
Moons: 2
Tidal Forces: Present; Random
Currents: Present; Low Influence
Average Global Temperature: 83°F (28°C)
Tectonics: None detected
Volcanic Activity: Minor
Weather Systems: Slow-moving thunder storms
>>
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>>466012

Now that there are proper shallow seas, algae attached to the bottom can get enough sunlight to survive. Some of them begin to precipitate shell like attachments that stick them to rocks.

Also, good going OP, liking the detail you've put into your world.
>>
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>>468799
>>468799
Gen 3
The fins extend to form a tailfin and their jaws close more easily, increasing hydrodynamism. Helps them to catch faster pray and swim against new currents.
>>
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>>466265
Generation 2
These mulu developed countershading, making them harder to notice to light-sensitive predators.
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>>466280
Gen 2
These Mulus have longer tentacles with random ramifications.
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>>466018
Gen 2
They develop sticky filaments to hang on things like rocks or creatures, which give them hight movability
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>>469609
>Gen 3
Certain Coral Algae begin storing waste in glands throughout their body, poisoning whatever predator decides to prey upon them.
>>
Grabalgae begin forming clusters on Toxic Coral Algae due to their longevity. Eventually, these clusters fully merge with the Toxic Coral Algae, forming Poisonous Grabber Coral.
>Gen 3
>>
>>471705
For a size reference, the size of the Poisonous Grabber Coral is roughly.
0.5 Cm
>>
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>>471705

>Gen 4

A mutation with more highly concentrated poison appears, giving much longer longevity
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>>471732
>Gen 5

Poisonous Grabber Coral develops a much greater density of filaments, allowing for sense of closeby movement
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>>471746
>Gen 6

Poison become even more concentrated as longer tendrils extends for greater movability.

Poisonous Grabber is now 1cm long
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>>471754
> Gen 7

Poisonous Grabber's toxic waste is not contained in two discrete sacs, which can fire out of front and back.

This allows for greater mobility, in addition to hunting prey

(Grabber is immune to its own poison)
>>
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>>471764
As bodily waste fades, optical nerves emerge.
>Gen 8
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>>471776
>Gen 9
>>
>>471784
kek knew it was a joke.
>>
>>471795
Yeah, I saw it coming too.

>>471754
>>471764
>>471776
>>471784
Due to rapid evolutionary changes in these generations of these organisms, they experience a genetic bottleneck, and inbreeding that leads to their rapid extinction.
>>
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>>466018

Generation 2

Some multicellular algae begin to develop vascular systems, enabling them to filter nutrients from the current and rise closer to the surface.
>>
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>>465450
Braffigan

Gen 1

Transparent due to no evolutionary advantage to opaque pigment. Braffigans execute a crude process of photosynthesis.

They require an electrical and chemical component combined with light to generate energy without traditional food. Simple movement creates internal friction and a simple electrical charge, too small to be of any use outside of internal chemistry. This combined with infrared light, either from the sun, or deep volcanic occurrences, and chemical intake, yields energy.

The Braffigan needs food to grow however, and its simple digestive track impedes movement once it feeds, turning it into a sitting duck. a somewhat vicious sitting duck.
>>
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Good Evening. Dropping by to give you an updated Phylogeny Chart.

Sorry >>472091, >>472302, I'll be sure to add you into the next phylogeny chart update.
>>
The Poisonous Grabber Coral develops tendrils at the bottom of its carapace, allowing slow movement along the shallows, furthermore, the tendrils develop the ability to secrete the coral's toxins.
>Gen 4
>>
Most Poisonous Grabber Coral however, retain their sedentary lifestyles. And their shell gradually hardens and encases their vitals, leaving only photosynthetic algae tentacles exposed.
>Gen 4
>>
>>472466
Quite a few, no longer needing the tentacles due to their hard shells, retain only one strong tentacle, used primarily for gathering sunlight.
>Gen 5
>>
>>472431
Losing their carapace proves to aid in movement, therefore the next generation of algae loses their coral-like traits.
>Gen 5
>>
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>>472091

Generation 3

Cellular speciation continues, as the algae's increased access to nutrients causes its functions to become more specific. Fin like structures form to help propel it along surface currents, siphoning additional food through its body to sustain its increased size.

They now grow up to 1cm in length.
>>
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>>472560

Generation 4

By proliferating in the shallower seas, algae continue to grow larger, with more powerful fins. A combination of photosynthesis and filter feeding allow them to reach sizes up to 2.5cm, but their lack of sensory apparatus leaves them easy prey for predators.
>>
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>>469042

Gen 3
The fin becomes stronger and more controlled,allowing much easier use by the animal.
>>
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>>466099

Feeler braf make use of their long sensors to hide amongst the new coral beds and grab passing creatures that touch their feelers. They also grow a little smaller than normal braf as they face less dangers.
>>
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>>469153

Due to being so big, the Big Bzol need a lot of food. Some develop taste/smell tendrils around their mouth to help find it more easily.
>>
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>>472560
Generation 4

Algae with a single, strong fin have better agility, making them less likely to be picked off by voracious predators. They streamline, growing more active as their stores of energy allow them to become more mobile, flocking in schools that alert one another to danger via chemical signals when they are being preyed upon.
>>
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>>472560
>>472564

Generation 4.5

Mingling generations produce a mutant strain that stores its nutrients in an external organ. Predators begin to target this organ, often leaving the organism itself alive as a result.
>>
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>>468801

The bzottler develops longer legs to get about faster.
>>
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47 millions years have passed since the beginning of complex life on Essari. As the world enters the Mid Fredanian Era, we are presented with a global tropical ocean that stretches far beyond the Tropic Circle of Essari. The abundance of algea begin fueling the oceans with oxygen, giving way for organisms to finally start growing beyond a couple centimeters in size. Coral Algea in particular have made a solid foothold in the world thanks to the mild poison their bodies produce, and their improved ability to photosynthesize in the shallow seas. This poison that more advance coral secrete, along with a lack of predators lead to them building massive colonies that stretch hundreds of miles across the coastlines and shallow seas of Essari that are now potential home other organisms.

As the tidal forces from the moons of Essari become more stable and regulated, the rocky coastlines of Essari begin to erode. This erosion brings with it pockets of sandy shorelines and sandbanks near coral reefs. This erosion of rock also exposes deposits of calcium and crystal-like sediment that may possibly be usable to organisms.

Land remains barren and baked by Essari's sun, with only occasional periods of tropical storms from the sea, or volcanic eruptions that interrupt this daily occurrence. These tropical storms also begin eroding away rock inland creating the first bodies of freshwater, though they are not connected to the ocean.

--Organism Advancement--
> Organisms can now become as large as the size 5 increment stated in my OP post.
> Organisms may now begin using the mentioned calcium and crystal deposit as an asset to future evolutions.
> Coral Algea ( >>469609) will now be a base organism to the world, and will be immune to initial extinction events.


--Planet Statistics--
Atmosphere: 73% Nitrogen, 10% Argon, 8% Oxygen, 4% Other Gases, 5% Carbon Dioxide
Moons: 2
Tidal Forces: Present; Regular
Currents: Present; Earth-like, but warmer
Average Global Temperature: 86°F (30°C)
Tectonics: None detected
Volcanic Activity: Minor
Weather Systems: Present; Tropical

World Event & Update Phylogeny later today.
>>
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>>471436
Gen3
Overtime some develope a rizom out of the filaments that produce a new Grabalgea if the top is eaten.
>>
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>>472724
The Hiding Braf get hardened tissue as armor.
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>>472769

Generation 5

Flourishing in the rich waters surrounding the coral reefs, algae continue to mobilize, with specialized fins used to stabilize and navigate the seas. They grow more colorful as they process crystalline elements through their digestive system, and their fruit becomes poisonous.

They now grow up to 8cm in length, with fruit maturing at 1cm.
>>
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>>473170

Generation 6

Something about the crystalline elements that the algae filter from the water leads to increased nerve activity, prompting the development of a light-sensitive nerve near their filtering mouth. This allows them to detect movement in good lighting, making them more active during the day and more able to avoid predation. Their schools now grow to include hundreds of algae at a time, communicating through primitive chemical signals that develop in complexity. Food. Mate. Danger. They cluster in the shallow seas and coral reefs.
>>
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>>473185
Gen 7
The minerals and calcium crystalize in the fins into muscle like tissue.
>>
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>>469013
With growing flaps they beging to swim and sense the big swimming AlgeaProtoFishs
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>>472302
Some get movable fins for swimming towards the waterline getting more sunlight. Than sinking to the ground to find food.
>>
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>>473249
Gen 8

The muscular tissue interferes with photosynthesis, and algae begin to lose structures in their fins that once produced food. They migrate closer to shore for more sustained exposure to sunlight, increasing their intake of crystalline elements.
>>
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>>471396
Gen 3
On the tentacles grows mouth and stomach cells which cling on touch to flesh and start to digest it.
If they smell the big AlgeaProtofishs, they will drift/swim with the tentacles to them.
Afterall they are big enough that chance is higher to touch some.
>>
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>>473317
Gen 9

Their eye nerve continues to develop in sensitivity, requiring many of the nutrients they once stored in fruit. Their fruit stalk shortens to reduce the pull against the current.
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>>473317
Gen 9
The decreasing photosynthese enables some muscle to crystalize, building something bonelike tissue.
>>
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>>473118

My creature made it into base organism category. Proud as fuck.

>>472709

Gen 4
Finned Mulu develop their light sensitive spots into primitive eyes. With the increase in number and size of the algae plankton they feed on, finned mulu also increase in number and begin to live in large shoals.
>>
>>473335
>>473324
At about this point in the evolutionary track of the algefish, I'm gonna say give these guys an hour or so to sit.

I love this concept, but I don't want anything evolving too rapidly.
>>
>>473358
I was going to ask but I wasn't sure how you felt about off topic posts in the thread! Gotta love the little plantfishthings. Time to show some love to the other proto-creatures :)
>>
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>>472709
Gen 4
The finned Mulu shift body mass to the mouth and gets a flatter body form.
The eyes wanter to the top to search the big AlgeaFish to feast onto.
Th
>>
>>473358
Its Ok, thought just that anon >>473324 shouldnt sit alone on one line.

And thats why i made some swimming predators that eat the AlgeaFishs.
>>
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>>470998
Gen 4
As a response to the dangerous tentacles of >>473320
some Brafs develop a primitive scale coating that protects them from some harm. With the abundant food, they grow to 4cm in length, allowing them to dart quickly into schools of algae.
>>
>>473389
i was hoping they'd provide food to help jump start the size for some of the other organisms, so good! and predation increases evolutionary adaptation to survive so everyone wins
>>
Just been having a look back at a few creatures, some observations for anyone interested, or anyone new who doesn't want to read everything.

Plant wise, we've got planktonic algae of a few sorts, a big variety of coral type things, and huge shoals of algae-fish.

Although a few are still basically plankton, Mulu descendants seem to have mostly taken to swimming, as have a few braf types. Most braf, and as far as I can tell, all the bzol type creatures are still on the seafloor.

Cerar I'm not sure about. Are they like little worms or little eels? >>473272 This one at least can swim. Are the others more like worms then? That was my head canon but I'm not sure.

Algaefish are up to 8cm or so as of >>473170
making them by far our largest organisms. Most other things are still measured in mm.

>>473402 is the current apex predator of the world.
>>
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>>472834
Gen 4
The Bzottler with calcium bone tissue in them can walk faster, supporting the mass.
>>
>>473418
Thought Cerars are some worm like creatures.
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>>473402
Some grow scales on the fines.
They learn that this enables them to use it as paddle like limbs.
>>
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>>468974
Gen 4

The increased calcium hardens the shells of the Bzol, and it develops a segmented body with specialized protrusions to sift through the silt and sand of the sea floor.

They also get bigger, up to 4cm.
>>
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>>473448
Segmented Bzor develop horns that enable them to break apart the protective husks surrounding coral, enabling them to feast on both the calcified exoskeletons and the tender nutrients within.
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>>473448
Skin gets leatherlike which protects them while sliding through the seafloor.
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>>472728

Big bzol get even bigger, reaching the dizzying size of 10cm. They dredge the seafloor in the shallow seas where waste matter is plentiful. To cope with increased food needs, their mouths get bigger and taste feelers more active. They are still slow and have no sensory capability beyond taste and basic smell.
>>
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>>473272
Feeding on the poisonous fruit of the protofish actually jumpstarts the cerar's development - they become immune to the toxin. They become better hunters, with reflexive tissue in the fins that allow them to reach incredible speeds ...for a little worm eel thing.

Also, they reach 4cm in length. Because size matters.
>>
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>>466186

Gen 2

Some cerars don't follow the trend of getting bigger and stay small. They become ceracytes, parasitic creatures that live on the larger creatures that now exist. They hold on with their jaws, and pierce the skin of the creatures with their spear like tongues in order to suck out delicious bodily fluids. They live on algaefish as well as the bigger varieties of braf, bzol, mulu and other cerar.
>>
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>>473527
They get some tail fin to swimm to where the prey taste comes from.
>>
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Yay, more Phylogeny Charts. I kinda had a curveball thrown at me with the Generation 4.5 critters seen here. >>472769

Regardless, I've put in like 99% of the organisms that have been posted since the last phylogeny chart, and all the animals seen in this and the one or two I missed will have existed prior to the upcoming world event that I'll mention in the next post.
>>
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>>473492
Some get a special mouth mandible to eat the AlgeaFish fruits better.
>>
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>>472499
Due to the increased mineralization of the oceans, the Poisonous Grabber Coral grows larger, its carapace now hardening over most of the stalk. In addition, due to its growth, the very top of its stalk now penetrates the shallow waters of the seas, allowing for much more growth from the direct sunlight.
Furthermore, it loses its poisonous tentacles, only retaining its toxic glands.
The new Poisonous Algae Stalks now grow up to 15 cm.
>Gen 6
>Gen 6
>
>>
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>>473447
Gen 6

The light-sensitive spots develop further, the various cells starting to differentiate and form proto-eyes, capable of distinguishing vauge outlines of shapes.

>I'm new to this and hope I got it right.
>>
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>>473492
Gen 5
Others evolve pinchers perfect for tearing flesh blocks out of prey.
Sometimes copying the >>473594 electric communication to mimic the AlgeaFish fruit eater.
>>
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>>473604
Many Poisonous Algae Stalks begin reproducing using spores, developing a system where they are produced and dropped via the relatively safe above water algae bloom.
>>
>>473651
>Gen 7
>>
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>>473609
I would say,
very good.
You didnt forgot to evolve the eye further.

Some get wider head to see more 3d.
>>
>>473673
Forgot Gen 7 too.
>>
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>>473651
Quite a few spores drift to shore, and begin clinging to the rocky coastline, being hydrated by the tide. These algae blooms develop into simple mosses, flourishing due to a lack of competition, and direct sunlight.
>Gen 8
>>
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>>473609
Others grow a shell around the eyes.
Helping to move muscles and deforming the eye for better focus.
>>
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>>473651
Most Poisonous Algae Stalks however, simply grow larger under the direct sunlight, and begin producing seeds coated in a calcified shell.
>Gen 8
>20 Cm.
>>
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>>472302

The braffimat develops as photosynthesis begins to take primary role in energy production, with the mandibles becoming hairy and upwards facing and used only to gather passing small particles from the water to provide for basic mineral needs. Once braf, these creatures have abandoned almost all movement in favour of a plant like lifestyle. They sit on the bottom of the shallow seas in sandy or muddy areas where corals have nothing to attach to.
>>
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>>473723
Gradually, due to a lack of necessity, the Poisonous Algae Stalks lose their poisonous traits, relying on their hard shells to protect them.
Furthermore, they start producing nutrient rich sacks to store their seeds in, encouraging predators to consume them, and aid in the spreading of the species.
>Gen 9
>>
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>>473699
Rock Moss begins storing water more efficiently, allowing it to spread to coastal areas of higher elevation for more access to sunlight.
>Gen 9
>>
Had a few free minutes so I messed about in paint. Here's the vaguely shitty result, in case anyone wants to have fun laughing at my art skills.
>>
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>>473296
Braffigan fins run the full length of their body, which allows for an undulating movement making them one of the faster swimmers.

they also like minerals. (that part is mostly a joke)
>>
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>>473751
braffimats reproduce in a clonial fashion now. A bud of cells begins to take shape as a new braffimat. Once fully mature this organism will break off of it's parent, though frequently braffimats will simply pile on top of each other or even the blanket the sea floor in a living matting of sorts.

Dead organisms that fall onto the "braffimass" are gradually consumed.
>>
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>>465461
The Tripod Bzol moves amongst the braffimass, searching for debris as food.

What makes it unique is the semi social aspect. Tripod Bzol will move in small swarms or herds.
>>
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>>473980
Gen 4

With the new, expanded fins, the first spine is free to become separated, segmenting into parts to allow for manipulation of the environment around it.
>>
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>>473927
I like it.

So anyways, onto the world event.

--A World in Motion--
The world's landmasses have remained mostly static since they first surfaced. However, with onset of increased volcanic activity at the surface over the last 20 million years, Essari's landmasses begin to move. The planet is rocked, as the world is shaken by massive earthquakes as the plates of the planet's crust begin pushing and pulling from one another. This in turn ignites more volcanic eruptions that spew out magma in the ocean floors and on the barren lands.

Over the next 10 to 20 million years, Essari will gain roughly 20% more land mass. This movement of the landmasses also warps the landscape giving way to valleys and mountains that may one day become host to scores of new life.

--Impact to Organisms--
>All Generation 1 Organisms go extinct. I will spare this organism >>474015 since it came into existence before I posted this.
> All Generation 2 Organisms risk extinction unless that roll a 4 or higher on a 1d8 roll
>>
>>474015
>>473999

I like the idea of the 'braffimass'. A whole new biome that came from the idea of an animal so lazy it became a plant.
>>
>>474026
Oh and just a heads up I'll be rolling for the Gen 2 organisms just to consolidate time.
>>
>>473927
this is super cute, A+
>>
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>>474021
Gen 5

The fin splits once more, into two pairs of webbed proto-feet in addition to the manipulator arms. This amphibious species moves onto the land, feeding on the Rock Moss with sharper, flatter mandibles. Due to lack of predation, their digestive immobility is no longer a danger to them, and the average size of a specimen increases greatly.
>>
>>473766
>>473999
Brafimats and Fruited Algae Stalks begin a symbiotic relationship, colonies of brafimat coat the shell like bottoms of Fruited Algae Stalks, forming a living armor of sorts, and in exchange, Brafimats feed on the fruit that the Algae Stalks Produce.
>Gen 10
>>
>>474026
is there still an embargo on the feesh?
>>
Rolled 6, 8, 3, 2, 4, 5, 3, 4, 7, 7, 6, 2, 3, 2 = 62 (14d8)

>>468799
>>468801
>>468804
>>468898
>>469013
>>469042
>>471030
>>471396
>>471436
>>472091
>>472724
>>473296
>>473527
>>473751

Rolling for Extinction
>>
>>474073
Embargo is over on the algefish.

Evolve away friends
>>
>>474026
>>474075

Firstly, really enjoying the game so far OP, top work.

Don't know if you have any plans to do future extinctions different or the same or whatever, but it'd be sorta cool if they didn't just kill off 'older designs'. If some, though fewer, of 'newer' creatures died and even some very basic ones had a chance to survive it'd be cool. At least, I think so.
>>
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>>473794
As predation increases, specimens of Rock Moss tend to survive further inland, and as a result, become better at storing water.
Treks of land are covered in moss, concentrations of it around lakes.
>Gen 10
>>
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>>473457
Gen 6

In the wake of the volcanic activity centered around the seafloor where Bzol scavenge and live, the toughest of the Bzol leatherhides evolve an even tougher shell, incorporating the volcanic minerals into their carapace pieces.
>>
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>>473999

Braffimounds form where symbiosis increases in some braffimats to the point where individuals cease to exist, and multiple creates become essentially one colonial organism. The centre of the mound is waste material, with the braffimound's living tissue forming a crust over this that expands as the waste mound grows.
>>
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>>473624
Gen 6

Their reliance on their sensory organ advances, developing new apparatus to detect vibrations and electromagnetic pulses around them. They can even manipulate their own bioelectric charge to stun prey.
>>
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>>473673
Gen 8

The wider head develops a wider mouth, with special calcified elements to help devour increasingly durable prey. These proto-teeth even give these Braffi the ability to consume other predators, often cannibalizing their own kind.
>>
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>>473419

Some bzottlers develop their hardened parts further into a full exoskeleton of segemented calcareous plates.
>>
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>>473324
Gen 10

Some of the feesh washed ashore in the cataclysm develop stronger musculature, becoming semi-amphibious as they migrate inland to avoid predation. Their fruit stalks convert to photosynthetic organs to sustain them on their slow and tenuous journeys out of water.
>>
The Brafimounds and Fruited Brafimat Stalks form a symbiosis, the brafimats and brafimounds fully merging with the hard shell and exchanging energy and nutrients with the former Fruited Algae Stalk. The introduction of more nutrients, more energy, and more protection, allow the Stalk to grow even further out of the water, up to 25 Cm.
>>
>>474235
>Gen 11
Forgot to put it
>>
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>>474058
In a fascinating display of convergent evolution, the amphibious Braffipedes develop calcified proto-teeth of their own, becoming omnivores capable of feeding on the plentiful supply of both LandFeesh and Rock Moss. Returning to the water only to breed, they lose even more of the webbing, in exchange for a larger number of manipulator legs.
>>
>>474245
Gen 6

>Whoops.
>>
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>>473324
Favoring musculature over their vestigial photosynthetic fins, some Feesh grow more serpentine, with longer bodies enabling them to reach 10cm in length. They begin to filter plankton and smaller organisms from the water as well, increasing the range of nutrients they have access to.
>>
>>474263
Gen 10
>also whoops

more food for the toothy braffs of all kinds
>>
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Evening. Here's the updated Phylogeny Chart.

Any organism that is glowing red unfortunately has gone extinct, and cannot be evolved off of. Lastly, I'll be working on a an updated world map to release sometime tonight or tomorrow morning.
>>
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>>474157
Eyes with cells more sensitive to reddish wavelengths and their own newer pigmentation much easier for said cells to recognize help to steer certain Braffi away from the danger of attacking each other and other predatory Braf descendants.
>>
>>474743
Is just me?
The glowing red is very hard to tell.
>>
>>473380
The finned Mulu grow longer, the increased tail and fin length allowing them to propel themselves much more rapidly through the water in search of their favored meal of the equally-serpentine AlgaeFish.

It's a snake-eat-snake world out there.
>>
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>>476455
I'm an idiot. Gen 5, and here's the picture.
>>
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Rolled 6 (1d8)

>>474026
>>474015
rolling the 1d8 in good nature anyway, and providing a potential final evolution.

Tripod Bzols undergo numerous variations of which one proves most successful, the Spindly Tripod Bzol. Able to move quickly enough to avoid entrapment, suffocation and absorption by the braffimass its tenuous grasp on existence carries on for a bit longer.
>>
>>476563
Fresh off the heel of potential extinction the Tripod Bzol develops a crude cartilage endo skeleton with flexible joints. Slower but taller, they simply stride in the muck that is the brafimass, feeding on it, growing in number.
>>
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>>476565
>>
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>>476568
an offshoot of the tripod is the strider. Trading fat storage and digestive capability for mobility, the strider is an aggressive feeder unable to digest brafimass, operating as an omnivorous scavenger and opportunistic hunter.
>>
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>>476172
In thriving communities, some Braf increase in size, with most reaching up to 6.5 cm. Their scales developed further along their back.

Am I doing it right?
>>
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>>476568
Doubling the amount of legs, the Hexpod stalks along the ocean floor, able to cover far more distance and thus eat far more than their three-legged cousins, growing larger as a result.
>>
>>476585
This is Gen 4. Not sure why the other anons didn't put the generation of their Bzols.
>>
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>>476568

An increase in the leg length and sturdyness occurs in the Tripod Bzol, as it is easier to move in the brafimass with longer legs. The centre backleg is noticably larger than the two in front, as it pulls double duty.

(This is Gen 4)
>>
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>>476570
Striders develop a secondary skeletal system that is an exo skeleton made of soft karatin. While Being heavier and more rigid they are also a bit faster and stronger. They heavily favor their cousins the Hexapods as a prey source, but will scavenge decomposing biological matter.
>>
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>>474145

By producing lower density waste materials, some of the braffimounds eventually become lighter than water and become braffbergs, floating on the surface of the ocean.
>>
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>>473576

Ceracytes gain drill shaped jaws at the front, allowing them to drill into the skin of other creatures and hold themselves in place more effectively while they suck the blood out.
>>
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>>473344

These mulu develop much larger fins. This allows them to jump out the surface of the sea and glide long distances above water to escape predators.
>>
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>>473464

Big bzol develop a more streamlined shape and some of their armour plates lengthen into proto-fins, allowing them to swim, even if only very slowly. They swim about the ocean at random, filtering out algae and anything small enough that gets in their way.
>>
>>474145
Braffimounds develop a symbiosis with feesh who feed on their waste, becoming something of an analogue to coral. the Feesh shear off chunks of the braffimass as they burrow through to the nutrient rich waste, spreading the braffimass over larger areas.

at a glance the seafloor is gradually being coated with a mint green coating, but in actuality is the beginnings of a braffimass based ecosystem.

All braffimats are nearly immobile, but still can move, at least until they get stuck somewhere, or on eachother and begin to pile into the braffimound starting the cycle anew. In their wake the leave behind countless bits of biological detritus, each one capable of growing into a small braffimat as well. It is this living carpet of braffimats that forms the slowly moving carpet of the sea.
>>
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>>476768
Fruited brafimat stalks grow well in this environment, and in turn attract numerous species with its fruits, who in turn prey on eachother, and form an ecosystem.
>>
>>474205
Gen 11

Enduring longer treks across land, the Feesh begin to graze on the moss that covers much of the inland stretches, developing a more active mouth organ to digest their evolutionary cousins. The water they absorb in this way allows them to travel further and longer, reducing their need to return to the water except to reproduce. Only the larval stage retains their original fruit now, absorbing their own nutrients once they gain maturity to replace them with leaves.
>>
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>>476791
forgot image wow
>>
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>>476791
>>476795
Generation 12

Grazing Feesh lose reliance on their former fins, developing more powerful musculature in their paddle-like limbs that allow them to move more quickly. The predation of the landed Braffs culls the weak and the slow, and Feesh become more reliant on their primitive sense of sight to survive, though it mostly detects movement.
>>
>>476776
Friendly reminder that this entire ecosystem is formed from an animal that was so lazy it decided to become a plant.
>>
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>>476734
A different breed of the creature gains green camouflage to more effectively blend in with the algae fish and feed off of them
>>
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>>476725
Braffibergs are ideal candidates for Fruited Algae to grow on. So they do. Amphibious Braffiforms (the name for all braffbased life) will consume the top layer of braffimass and fruits/ seeds.

Everything is looking pretty brafftacular.
>>
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>>476725
The Ceracyte develops spikes to detour predators from feasting on it and a sharper drill to more easily pierce and leech off of its prey.
>>
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>>477023
Gen 6

Over time, the Ceracyte's fin grows larger and more powerful, able to propel it at immense speeds through the water, and even leap out into the sky to avoid aquatic predators
>>
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>>473576

Some ceracytes begin living in the canopy of the algae tree things, sucking the juice out of their fruits. Their fins reduce to a series of spines which let them stick to the algae trees easier and climb.
>>
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74 million years have passed now since we began observing the growth of life on Essari. The world now enters into the Later Fredanian Era, as we see life bloom and diversify with some life even becoming the foundation for entire ecosystems. Coral Algea, Braffimats, and the newly emerging population of "braffberg" organism become the focal points for numerous species to gather around. Algefish dominate the oceans as the world's most abundant animal, making up almost 40% of the animal population as they both control the plant and coral population, and feed a variety of ever growing predators. Even on land life has begun making a foothold as generations of moss algea have slowly transformed the coastal land into fertile ground.

The success of the moss on land has also been driven by a steady supply of carbon dioxide from volcanic eruptions. Transforming this gas in oxygen, they begin filling the air with even more oxygen, gradually altering the Essari's atmosphere to be more liveable for other forms of Oxygen dependent life, and slightly cooling the planet.

Even the vast expanses of deep ocean are now home for the braffimats, and the predators and scavengers that live amongst them in the seemingly endless ocean. Meanwhile, other organisms simply ride the ocean currents, in search of food or simply drift aimlessly on the ocean surface watching the days pass.

--Organism Advancement--
> Braffimats >>473751 will now become a base organism, and will receive protection for the next extinction event.
> Organisms can now become as large as the size 6 increment stated in my OP post.
> Organisms that are Generation 8 or higher may now freely begin evolving to be a land dwelling organism.

--Planet Statistics--
Atmosphere: 73% Nitrogen, 9% Argon, 10% Oxygen, 2% Other Gases, 6% Carbon Dioxide
Moons: 2
Tidal Forces: Present; Regular
Currents: Present; Earth-like, but warmer
Average Global Temperature: 81°F (27°C)
Tectonics: Active
Volcanic Activity: Normal activity.
Weather Systems: Present; Tropical
>>
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>>472724

Following the fruit eating ceracytes as prey, the grabraf also takes to the algae trees by adapting to use its feelers to hook around things and swing its way up.
>>
>>477061
>>476805

Am struggling to believe the creature I made as a half joke turns out to be one of the more popular creations in here. Honestly thought they'd be sort of amusing then get forgotten.
>>
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>>474245
Gen 7

Taking advantage of the increased quantities of oxygen and other gasses, the Braffipede develops a form of primordial gill/lung structure, filtering the gases out and using them to provide increased energy through respiration.
>>
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>>476983
A few Braffiberg seeds make it to land where the moss is and position themselves there, sprouting into fruit-baring organisms,
>>
>>477074
OP here on his mobile.

The big reason I decided to make your organism a permanent addition to the world for the time being is because I really liked how people interacted with it.

You see, in Ecology we refer to organisms like the coral algae and your braffimat as a Keystone Species, which are essentially organisms that pretty much are the glue to an entire ecosystem. If that species disappears or changes drastically, so does every other organism in that ecosystem.

So in other words, you made an amazing species that people's creations now depend on.
>>
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>>477066
The Grabraf develops feelers on it's tendrils to sniff out prey and a visual sensory unit.
>>
>>468946

Gen 4

Clawbraf develop a basic eye at their front end.
>>
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>>477258

Fuck.
>>
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>>476651

Sensitive spots on the front of the longleg tripod evolve into feelers that aid in locomotion and helps them avoid predators. They still thrive on the brafimass, which is their sole habitat and source of food.

(Gen 5)
>>
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>>477066

Gen 4

With their feelers getting stronger to aid climbing, grabrafs start to rely on whiskers to detect their prey instead. Their body also gets shorter to reduce weight. Although they spend a lot of time on the tree algae they still need to return to water often.
>>
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>>477090
The braffiland has bigger fruit and lusher fronds. The bigger fruit have more seeds to spread it's influence on the mossy terrain.
>>
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>>477089
Gen 8

Growing to a size of 20 centimeters, the Braffipede makes the final movement to land, its skin growing tough and leathery now that it has to worry about much sharper shocks.
>>
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>>477273

Some of the longleg tripods specialize in feeding on the fruits of the brafimats mentioned here >>476776

Their mouth slits move upwards towards the feelers. While they lack proper jaws, their lower "lip" is bigger and able to somewhat grasp the fruits.

>>477318
I'm curious about these. Did you have any idea on how these fruits work? Also, are these the offshot of the Brafs or the plants?
>>
>>477336

Forgot to say these are Gen 6's.
>>
>>477336
They are an off-shot of a Brafs whose seeds drifted to land where the moss is.
>>
>>477318
>>477336

Yeah, these seem more similar to the algaetree things than the braffi things. I think you might have got confused with the names.

>>476983

Possibly here as both were mentioned together.
>>
>>477349
>>477336
I though they were both the same/connected, oh well. Anyways, the fruit are edible and when they rot their seeds are carried by the wind to different parts of the mossy land.
>>
>>477336
>>477345
>>477349
>>477353
Braffs are animals, despite being immobile after a certain point in life. Consider them like anenomies/ coral, but squishy and not stingy.

The Algae species that is symbiotically entwined with the braff is what makes the fruit. The Algae feeds on the braff waste.
>>
>>477583
Ah, okay, sorry about the confusion.
>>
>>477308
Gen 5

The Grabraf develops lungs to take in oxygen and stay above water.
>>
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>>477963
I'm a fucking idiot, here's the image
>>
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>>476800
Generation 13

Vestigial stalks reduce in size, making them harder for predators to spot and allowing them to move more quickly. Their eyes develop better sensitivity, allowing them to perceive a broader range of colors and contrast.

also sorry if I'm sitting on the line, but we all have our favorites, don't we?
>>
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>>478148

Generation 14

With the increase of competition for resources and predation, the strongest and fastest Freesh learn to amble along their more muscled limbs, trotting in packs. They begin to reproduce on land in places that are damp, still sporting fruit in their infancy that develop into photosynthetic leaves along their back to passively process sunlight into energy while they graze on moss and braffimass fruits.

They measure 15cm in length thanks to the abundant carbon dioxide and oxygen, undergoing both aerobic and anaerobic respiration.
>>
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>>478262
Generation 15

Their former pectoral fins, sometimes useful for interacting with their environment, begin to play an important role in the care of their young and as such gradually move to a more convenient positioning. They are useful in defending themselves against predators as well, slapping at them like a grandma who overheard you using bad language.
>>
>>478148
>>478262
>>478308
It is worth noting that their plant-like cellular structure including cell walls helps support their mass by these stages, as well as a cartilaginous structure that may at some point calcify into a proper skeleton.
>>
File: Abzinta Comet Storm.png (1.25 MB, 1083x816)
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--World/Pre-Extinction Event--

At night on Planet Essari, the night sky is illuminated by a wondrous, yet potentially harmful phenomenon. A massive ice comet storm has begun moving through the solar system Essari resides in. Hundreds of icy comets, no more than a couple dozen meters in diameter burn up in the atmosphere throughout the day, with the world's organism oblivious to the events unfolding above.

Larger ice comets slowly approach though in the near future, many of which appear to be on a collision course with Essari itself. The atmosphere may be capable of rebuffing most of comets, but the planet will be hit regardless. Many of these comets contain mostly ice, water, and exotic minerals, this world has to yet see. Most deadly of all though, is the potential that these comets have for drastically lowering the global temperature of Essari, if multiple hit.

Upon the completion and posting of the final phylogeny chart for this era. The Extinction Event will be rolled via a 1d6 roll. Outcome below.

1-2: Frozen Demise - Major Extinction Event, most organisms will perish. The majority of the world will become enveloped in ice and the oceans will become much colder.
3-4: Winter Comes - Major Extinction Event, Essari enters an Ice Age-like period, endangering most life that lives on land, and out in the open seas.
5: Water World - Land Extinction, basically this event will completely wipe out land life except for the moss algae.
6: Polar Ice Caps - No Major Extinction, where I will select 25 creatures progress into the next Era of Essari. The first ice caps, and arctic environment will appear.
>>
>>478410
[spolier] we're fucked [/spoiler]
>>
>>478486
i fucked up, and we're fucked
>>
>>478486
i was so happy with the redesign for the land feesh too! it's so hard to draw with a mouse since i'm used to a bamboo tablet
>>
Rolled 2 (1d6)

>>478410
Welp. Nothing green can stay gold.
>>
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>>478561
last time there was an ice age in an evo game it wasnt too bad...
>>
>>478575
That's scary as fuck dude
>>
>>478410
hey Librarian, regardless of what happens, would you be interested in redrawing/ reinterpreting the surviving organisms of this new era to start us off at a new baseline?
>>
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>>478587
it started out as a world of hope and dreams, and ended up a bit darker than expected. Another frozen tundra/ arctic creature from another evo game. Also ended up much darker than expected.
>>
>>478596
That is the goal for at least some of the organisms. I have a lot a good bit of skill with drawing tablets, but I can't guarantee they'll look too good.
>>
>>478575
>>478603
those are amazing, getting that far is amazing
i've never seen a game develop that far but i'm also not that versed in them so maybe i just didn't pay attention that long

>>478605
for the extinctions, will you be rolling?
also can you make the red glow much more prominent perhaps if we keep the same phylogeny chart/layout because the last extinction was very hard to discern
>>
>>478615
>>478605

Yeah, do we all roll or is it just you? And how do we see how a creature is extinct or not?
>>
>>478618
>>478615

I'm already working to make the extinct organisms more defined in the next phylogeny chart.

As for the next phylogeny chart, I will be doing a mix of maintaining the same chart flow, while sidebarring our surviving organisms of the extinction, so that the charts don't get too massive. I'll also be making an imgur gallery to track individual creatures, and preserve images of organisms for when the eventual archive/erase of this thread occurs.

As for the extinction roll, I think I will let you guys all roll to determine what happens. Some quick rules for the extinction roll.

> One roll to one ID.
> No rerolls
> I will tally up all the rolls to determine what happens.
> Any ties in the final tally that lead to different events will be determined a single 1d2 roll on my part.
>>
>>478661
Okay cool! Thanks for the information OP!
>>
Rolled 5 (1d6)

Let's hope it's just polar ice caps, or just water world.
>>
>>478701
>>478410
WATER WORLD FUCK YEAH
>>
Rolled 5 (1d6)

>>478410
i don't want to talk about it
>>
Rolled 4 (1d6)

>>478615
Those two creatures are from Fortune Evo and Primordial Evo respectively. They hold the records as the two longest-running evogames. Both are from four years ago. Two other organisms from Primordial. Poisonous, cow-sized herbivores known as Glunds grazing in a field of Pozen"

Also some dice for the event.
>>
>>478825
that's amazing. maybe we'll be the next ones!
>>
>>478901
You never know. I intend to try and take us a long way this time around.
>>
Rolled 3 (1d6)

>>478410
>>
File: Phylogeny-8-16-Final.png (1.87 MB, 7980x3776)
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The Final Phylogeny Chart for the Fredanian Era is done. The already extinct organisms should be pretty defined now.

You folks have till 10am Central Standard Time to roll for the extinction event. After that, I'll be posting the extinction event, and the rules for it.
>>
Rolled 1 (1d6)

>>478661
>>
Rolled 6 (1d6)

>>478410
I thought I had rolled, but my post appears to have not gone through. If it did and I screwed up, then ignore this roll.
>>
>>478906
Hey, hit eight threads, and Essari will overtake Grombworld as the third longest.
>>
Shame there's no Hawa and Skelper for this iteration.
>>
Guess it's too late for rolling. God speed, little creatures.
>>
>>479198
its not to late you still have 3 hours
>>
Rolled 5 (1d6)

>>479231

Darn time zones. Here I go.
>>
>>479236
when ever its a different time zone i just look it up to figure out when that is
>>
>>479236
you just got another water world probably securing it
>>
>>479184
Not yet...
>>
>>479358
You should get a twitter for these threads.
>>
>>479419
Never used Twitter, so not sure how well the transition would go. Sounds like a nice idea though.

Anyway, time is just about up, so onto the extinction event.
>>
>>479436
Not gonna lie, I also miss nuke scorpion, eldritch spidercrab and the floating islands.
>>
--Extinction Event: Water World--

The bulk of the Abzinta Comet Storm finally comes within a danger-close range of Essari at around 82 million years of the planet's history. For the organisms of the world it is just another day in their lives, as a few perhaps witness the bright streaks of light as smaller comets burn up in the planet atmosphere.

The planet's strong atmosphere is eventually penetrated by three larger comets, each a ball of exotic minerals covered in ice and water around 1.75 to 2 miles in length hurdles into the ocean. These impacts knockoff massive chunks of ices from the comets that fall into the oceans, while also triggering massive tsunamis that swell to nearly 115 feet and travel several hundreds of miles over the sea with enough force to shatter most unsuspecting life. Almost all life on land is wiped out by the tsunamis press on over the land almost unhindered. More minor subsequent strikes occur over brief period of 5-6 years until the center of the comet storm finally passes over Essari on its journey through the solar system.

--Extinction Rules/Exemptions--
> All extinction roll will be based on a 1d6
> Individuals may roll for up to 4 creatures.
> Remaining organisms that are not rolled for by other players will be rolled for by me.
> Anything Gen 3 or under are instantly extinct.
> Base Organisms, and the following have been spared from oblivion.
>>469609
>>473320
>>473751
>>473794
>>473324
>>478308

--Extinction Rolls--
> Land Organisms: Anything that spend a portion or entirety of its life on land must roll a 6 to live. Exempted land organisms need not apply.
> Shallow Sea/Reef/Braffimat Organisms: Any organisms that reside in the mentioned habitats must roll a 4 or higher to survive.
> Open Ocean/Braffberg Organisms: Any mentioned organisms here, including the Braffberg must roll a 5 or higher to survive.
> Organisms not rolled for after 4 hours will be rolled by me and must have a 6 to survive.

I will post an phylogeny to show the next era's survivors after all organisms have been rolled for.

Good luck and Gods be with you.
>>
>>479442
>>479436
those are curious concepts/names. how far into the metaphysical can we delve in future adaptations? are psionics fair game, for reference?
>>
Rolled 4, 6, 3 = 13 (3d6)

>>479533

Rolling for the following organisms:
>>477319
>>477042
>>476457
>>
>>479545
So in my first rendition, a good friend of mine was actually the creator of the dubbed "floating islands" which essentially could biologically/metaphysically exist given a the right conditions.

Nuke Scorpion and the Eldritch Spidercrab however are examples of organisms that didn't necessarily evolve too fast, but rather spawned as a result of an arms race between the two creators.

As for your question on how far you can go. In this initial/first era I wanted to avoid any one creature becoming insanely dominant in the world. As we enter the next era though I will be happy to allow more eccentric evolutions. I'll inform everyone in detail on this in the next thread.
>>
Rolled 4 (1d6)

>>479533

Rolling for
>>477318

I'm so fucked
>>
Rolled 1, 1, 3, 6 = 11 (4d6)

>>476579 (open ocean)
>>476455 (shallow sea)
>>474263 (shallow sea & open ocean)
>>
>>479560
Psychic Braffimats FTW
>>
>>479569
glad someone else rolled for the snake mulu! looks like it's the only snake around, now
>>
>>479569

1 >>476579
3 >>476455
6 >>474263
>>
Rolled 3 (1d6)

>>479533

Rolling for

>>476776 (Shallow & Open )
>>473980 (Shallow & Open )
>>
Rolled 2 (1d6)

>>479580
Forgot to add another roll, sorry
>>
Rolled 6, 4, 2, 3 = 15 (4d6)

>>479533

Rolling for these bad boys

>>477336
>>477273
>>476654
>>476585
>>
>>479593
I'm not sure it's possible to create a 2nd-generation organism now that all 3rd-gen or lower organisms die in the extinction event, anon.
>>
>>479593
>>479611
I thought we were waiting until the extinction event was over to evolve anything, or at least I am personally.

drawing furiously to prepare
>>
>>479580

The Braf seen here >>473980 is already extinct due to falling into the Gen 3 or below category.

You may roll for up to 3 other organisms if you wish.

>>479569
You may roll for two more organisms since >>476455 was already rolled.

>>479554
You may roll for one more organism if you wish.

>>479580
You many roll for two more organisms if you wish.
>>
>>479611
>>479616
oh fug my bad
>>
>>479593
>>479620

Sorry man, you're gonna have to wait to evolve things after the extinction is over.
>>
Rolled 4, 2 = 6 (2d6)

>>473456 (sea floor)
>>473335 (shallows / open ocean)

bones are good. let's do something with them.
unless i just killed 'em
>>
>>479533

Rolling to save these critters. Glad I got home from work reasonably early or I might have missed the event.

>>477308 (5+)
>>477268 >>477258 (4+)
>>476763 (5+)
>>476725 (5+)
>>
Rolled 6, 2, 3, 5 = 16 (4d6)

>>479658

Fug.
>>
>>479638

>unless I just killed 'em

You did.

>>479658

Against the odds I saved braffbergs. Gonna miss the big bzol though, been working on that line since the beginning.
>>
>>479665
Well, unfortunately speaking from a biological field of expertise, most large organism don't survive mass extinctions.
>>
>>479419
>>479436
i missed this, but a discord might be a good option unless you would prefer we work blindly without cooperation
>>
>>479676
Will there be a new thread after this extinction and die rolls?
>>
>>479830
Yes, I'll be making a new thread after the post extinction chart is posted here just so that we can continue making creations without hitting a image limit.

>>479800
Discord could work, and I wouldn't be adverse to making one either. Although I don't really know what purpose it could hold beyond OOC communication between players and myself.
>>
>>479877
it would be a way to keep people involved and reduce the clutter of ooc posts in the thread because we can ask questions there etc. we could also unify direction at certain points, or brainstorm together.
>>
>>479800
We used to use an IRC channel a long while back. There are perks to running a background chat, but there are not without disadvantages as well. Just don't make the important in-game decisions there.
>>
>>479885
>>479907
Good enough reasons for me. I suppose it has the added bonus of actually building a happy little community of folks. Plus I would still want to heavily relay in-game events here.

Discord Link: https://discord.gg/vz9pz
>>
is there anything left that has not been rolled for? Based braffbergs will pick up the slack for a lack of landmass.
>>
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>>479915
this most recent cataclysm was totally not the fault of another evo game's actions several aeons before.
>>
Rolled 3, 1, 1, 2 = 7 (4d6)

>>476172
>>474157
>>473703
>>473673
>>
>>480106
More casualties of the extinction.
>>
Rolled 4 (1d6)

>>473609
>>
>>479533

>Anything Gen 3 or under are instantly extinct.

Does this include Gen 0? I seem to recall that you said they will always be around but I am too lazy to search for it.
>>
>>480368
Gen 0 will continue to persist for at least one more era. Afterwards, they will not die out, but simply fall into the category of microbes that will just kind of exist in the world, without any further evolutionary influence.
>>
Rolled 6, 5, 2, 1, 5, 1, 4, 5, 3, 1, 3, 4, 5, 4, 2, 2, 6, 4, 5, 1, 3, 5, 1, 1, 1 = 80 (25d6)

All remaining algea species. Reminder that all organisms rolled by me need a 6 to survive.

>>471732
>>471746
>>472431
>>472466
>>472499
>>472511
>>472564
>>472765
>>473170
>>473185
>>473249
>>473317
>>473324
>>473335
>>473604
>>473651
>>473699
>>473723
>>473766
>>474059
>>474096
>>474205
>>474235
>>476791
>>476800
>>478148
>>478262
>>
Rolled 4, 1, 4, 4, 3, 1, 3, 2, 2, 5, 2 = 31 (11d6)

I rolled for the last two by hand. They were a 6 and 2.

Now for Brafs.

>>473142
>>473402
>>473447
>>473609
>>474021
>>474058
>>474245
>>476983
>>477089
>>477158
>>477963
>>
>>480628
>>480361
Someone rolled for one of the Brafs there
>>
Rolled 4, 2, 3, 3, 5, 1, 2, 2 = 22 (8d6)

Bzol remainder is up next

>>472728
>>473419
>>473448
>>473456
>>473457
>>473464
>>474137
>>476570
>>
Rolled 1, 5, 2, 6, 1, 2, 6 = 23 (7d6)

>>480649
Oh, well then it survives. Yay

Onto the Cerar

>>473492
>>476734
>>477058
>>473624
>>474146
>>476812
>>477023
>>
Rolled 2, 2, 2 = 6 (3d6)

Lastly, the Mulu. Only three here so I'm gonna addendum and say they need a 5 or higher to live.

>>473344
>>473380
>>476747
>>
File: Phylogeny-Chart-8-17.png (193 KB, 4350x1050)
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The Fredanian Era comes to and end. The Comet Storm passes through the solar system, leaving Essari, and what remains of its life to pick up the pieces. And yet in spite of this, life will trudge on, and diversify once more.

We leave the Fredanian Era at 82 million years of history, and as life starts again we enter the Triumphic Era.

Here are your survivors. New thread coming soon. Please wait.
>>
>>481038

RIP in peace, many critters.
>>
>>481038

Tripods are on the top of the fucking foodchain now, boys.
>>
>>465398
NEW THREAD
Unleash your new creatures friends.

>>481190
>>481190
>>481190



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